mesa: new BYTE/SHORT_TO_FLOATZ() macros
[mesa.git] / src / mesa / main / renderbuffer.h
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5
4 *
5 * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 #ifndef RENDERBUFFER_H
27 #define RENDERBUFFER_H
28
29 #include "glheader.h"
30 #include "mtypes.h"
31
32 struct gl_context;
33 struct gl_framebuffer;
34 struct gl_renderbuffer;
35
36 extern void
37 _mesa_init_renderbuffer(struct gl_renderbuffer *rb, GLuint name);
38
39 extern struct gl_renderbuffer *
40 _mesa_new_renderbuffer(struct gl_context *ctx, GLuint name);
41
42 extern void
43 _mesa_delete_renderbuffer(struct gl_renderbuffer *rb);
44
45
46 extern struct gl_renderbuffer *
47 _mesa_new_soft_renderbuffer(struct gl_context *ctx, GLuint name);
48
49 void
50 _mesa_map_soft_renderbuffer(struct gl_context *ctx,
51 struct gl_renderbuffer *rb,
52 GLuint x, GLuint y, GLuint w, GLuint h,
53 GLbitfield mode,
54 GLubyte **out_map,
55 GLint *out_stride);
56
57 void
58 _mesa_unmap_soft_renderbuffer(struct gl_context *ctx,
59 struct gl_renderbuffer *rb);
60
61 extern void
62 _mesa_set_renderbuffer_accessors(struct gl_renderbuffer *rb);
63
64 extern GLboolean
65 _mesa_soft_renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
66 GLenum internalFormat,
67 GLuint width, GLuint height);
68
69 extern GLboolean
70 _mesa_add_color_renderbuffers(struct gl_context *ctx, struct gl_framebuffer *fb,
71 GLuint rgbBits, GLuint alphaBits,
72 GLboolean frontLeft, GLboolean backLeft,
73 GLboolean frontRight, GLboolean backRight);
74
75 extern GLboolean
76 _mesa_add_depth_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
77 GLuint depthBits);
78
79 extern GLboolean
80 _mesa_add_stencil_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
81 GLuint stencilBits);
82
83
84 extern GLboolean
85 _mesa_add_accum_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
86 GLuint redBits, GLuint greenBits,
87 GLuint blueBits, GLuint alphaBits);
88
89 extern GLboolean
90 _mesa_add_aux_renderbuffers(struct gl_context *ctx, struct gl_framebuffer *fb,
91 GLuint bits, GLuint numBuffers);
92
93 extern void
94 _mesa_add_soft_renderbuffers(struct gl_framebuffer *fb,
95 GLboolean color,
96 GLboolean depth,
97 GLboolean stencil,
98 GLboolean accum,
99 GLboolean alpha,
100 GLboolean aux);
101
102 extern void
103 _mesa_add_renderbuffer(struct gl_framebuffer *fb,
104 gl_buffer_index bufferName, struct gl_renderbuffer *rb);
105
106 extern void
107 _mesa_remove_renderbuffer(struct gl_framebuffer *fb,
108 gl_buffer_index bufferName);
109
110 extern void
111 _mesa_reference_renderbuffer_(struct gl_renderbuffer **ptr,
112 struct gl_renderbuffer *rb);
113
114 static inline void
115 _mesa_reference_renderbuffer(struct gl_renderbuffer **ptr,
116 struct gl_renderbuffer *rb)
117 {
118 if (*ptr != rb)
119 _mesa_reference_renderbuffer_(ptr, rb);
120 }
121
122
123
124 #endif /* RENDERBUFFER_H */