2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 #ifndef RENDERBUFFER_H
27 #define RENDERBUFFER_H
31 _mesa_init_renderbuffer(struct gl_renderbuffer
*rb
, GLuint name
);
33 extern struct gl_renderbuffer
*
34 _mesa_new_renderbuffer(GLcontext
*ctx
, GLuint name
);
37 _mesa_delete_renderbuffer(struct gl_renderbuffer
*rb
);
40 extern struct gl_renderbuffer
*
41 _mesa_new_soft_renderbuffer(GLcontext
*ctx
, GLuint name
);
45 _mesa_add_color_renderbuffers(GLcontext
*ctx
, struct gl_framebuffer
*fb
,
46 GLuint rgbBits
, GLuint alphaBits
,
47 GLboolean frontLeft
, GLboolean backLeft
,
48 GLboolean frontRight
, GLboolean backRight
);
51 _mesa_add_color_index_renderbuffers(GLcontext
*ctx
, struct gl_framebuffer
*fb
,
53 GLboolean frontLeft
, GLboolean backLeft
,
54 GLboolean frontRight
, GLboolean backRight
);
57 _mesa_add_alpha_renderbuffers(GLcontext
*ctx
, struct gl_framebuffer
*fb
,
59 GLboolean frontLeft
, GLboolean backLeft
,
60 GLboolean frontRight
, GLboolean backRight
);
63 _mesa_add_depth_renderbuffer(GLcontext
*ctx
, struct gl_framebuffer
*fb
,
67 _mesa_add_stencil_renderbuffer(GLcontext
*ctx
, struct gl_framebuffer
*fb
,
72 _mesa_add_accum_renderbuffer(GLcontext
*ctx
, struct gl_framebuffer
*fb
,
73 GLuint redBits
, GLuint greenBits
,
74 GLuint blueBits
, GLuint alphaBits
);
77 _mesa_add_aux_renderbuffers(GLcontext
*ctx
, struct gl_framebuffer
*fb
,
78 GLuint bits
, GLuint numBuffers
);
81 _mesa_add_renderbuffer(struct gl_framebuffer
*fb
,
82 GLuint bufferName
, struct gl_renderbuffer
*rb
);
84 #endif /* RENDERBUFFER_H */