Merge branch 'gallium-vertexelementcso'
[mesa.git] / src / mesa / main / renderbuffer.h
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5
4 *
5 * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 #ifndef RENDERBUFFER_H
27 #define RENDERBUFFER_H
28
29
30 extern void
31 _mesa_init_renderbuffer(struct gl_renderbuffer *rb, GLuint name);
32
33 extern struct gl_renderbuffer *
34 _mesa_new_renderbuffer(GLcontext *ctx, GLuint name);
35
36 extern void
37 _mesa_delete_renderbuffer(struct gl_renderbuffer *rb);
38
39
40 extern struct gl_renderbuffer *
41 _mesa_new_soft_renderbuffer(GLcontext *ctx, GLuint name);
42
43
44 extern GLboolean
45 _mesa_soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
46 GLenum internalFormat,
47 GLuint width, GLuint height);
48
49 extern GLboolean
50 _mesa_add_color_renderbuffers(GLcontext *ctx, struct gl_framebuffer *fb,
51 GLuint rgbBits, GLuint alphaBits,
52 GLboolean frontLeft, GLboolean backLeft,
53 GLboolean frontRight, GLboolean backRight);
54
55 extern GLboolean
56 _mesa_add_alpha_renderbuffers(GLcontext *ctx, struct gl_framebuffer *fb,
57 GLuint alphaBits,
58 GLboolean frontLeft, GLboolean backLeft,
59 GLboolean frontRight, GLboolean backRight);
60
61 extern void
62 _mesa_copy_soft_alpha_renderbuffers(GLcontext *ctx, struct gl_framebuffer *fb);
63
64 extern GLboolean
65 _mesa_add_depth_renderbuffer(GLcontext *ctx, struct gl_framebuffer *fb,
66 GLuint depthBits);
67
68 extern GLboolean
69 _mesa_add_stencil_renderbuffer(GLcontext *ctx, struct gl_framebuffer *fb,
70 GLuint stencilBits);
71
72
73 extern GLboolean
74 _mesa_add_accum_renderbuffer(GLcontext *ctx, struct gl_framebuffer *fb,
75 GLuint redBits, GLuint greenBits,
76 GLuint blueBits, GLuint alphaBits);
77
78 extern GLboolean
79 _mesa_add_aux_renderbuffers(GLcontext *ctx, struct gl_framebuffer *fb,
80 GLuint bits, GLuint numBuffers);
81
82 extern void
83 _mesa_add_soft_renderbuffers(struct gl_framebuffer *fb,
84 GLboolean color,
85 GLboolean depth,
86 GLboolean stencil,
87 GLboolean accum,
88 GLboolean alpha,
89 GLboolean aux);
90
91 extern void
92 _mesa_add_renderbuffer(struct gl_framebuffer *fb,
93 GLuint bufferName, struct gl_renderbuffer *rb);
94
95 extern void
96 _mesa_remove_renderbuffer(struct gl_framebuffer *fb, GLuint bufferName);
97
98 extern void
99 _mesa_reference_renderbuffer(struct gl_renderbuffer **ptr,
100 struct gl_renderbuffer *rb);
101
102 extern struct gl_renderbuffer *
103 _mesa_new_depthstencil_renderbuffer(GLcontext *ctx, GLuint name);
104
105
106 #endif /* RENDERBUFFER_H */