mesa: fix interface matching done in validate_io
[mesa.git] / src / mesa / main / shader_query.cpp
1 /*
2 * Copyright © 2011 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 /**
25 * \file shader_query.cpp
26 * C-to-C++ bridge functions to query GLSL shader data
27 *
28 * \author Ian Romanick <ian.d.romanick@intel.com>
29 */
30
31 #include "main/context.h"
32 #include "main/core.h"
33 #include "main/enums.h"
34 #include "main/shaderapi.h"
35 #include "main/shaderobj.h"
36 #include "main/uniforms.h"
37 #include "glsl/glsl_symbol_table.h"
38 #include "glsl/ir.h"
39 #include "glsl/program.h"
40 #include "program/hash_table.h"
41 #include "util/strndup.h"
42
43
44 static GLint
45 program_resource_location(struct gl_shader_program *shProg,
46 struct gl_program_resource *res, const char *name,
47 unsigned array_index);
48
49 /**
50 * Declare convenience functions to return resource data in a given type.
51 * Warning! this is not type safe so be *very* careful when using these.
52 */
53 #define DECL_RESOURCE_FUNC(name, type) \
54 const type * RESOURCE_ ## name (gl_program_resource *res) { \
55 assert(res->Data); \
56 return (type *) res->Data; \
57 }
58
59 DECL_RESOURCE_FUNC(VAR, ir_variable);
60 DECL_RESOURCE_FUNC(UBO, gl_uniform_block);
61 DECL_RESOURCE_FUNC(UNI, gl_uniform_storage);
62 DECL_RESOURCE_FUNC(ATC, gl_active_atomic_buffer);
63 DECL_RESOURCE_FUNC(XFB, gl_transform_feedback_varying_info);
64 DECL_RESOURCE_FUNC(SUB, gl_subroutine_function);
65
66 void GLAPIENTRY
67 _mesa_BindAttribLocation(GLhandleARB program, GLuint index,
68 const GLcharARB *name)
69 {
70 GET_CURRENT_CONTEXT(ctx);
71
72 struct gl_shader_program *const shProg =
73 _mesa_lookup_shader_program_err(ctx, program, "glBindAttribLocation");
74 if (!shProg)
75 return;
76
77 if (!name)
78 return;
79
80 if (strncmp(name, "gl_", 3) == 0) {
81 _mesa_error(ctx, GL_INVALID_OPERATION,
82 "glBindAttribLocation(illegal name)");
83 return;
84 }
85
86 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
87 _mesa_error(ctx, GL_INVALID_VALUE, "glBindAttribLocation(index)");
88 return;
89 }
90
91 /* Replace the current value if it's already in the list. Add
92 * VERT_ATTRIB_GENERIC0 because that's how the linker differentiates
93 * between built-in attributes and user-defined attributes.
94 */
95 shProg->AttributeBindings->put(index + VERT_ATTRIB_GENERIC0, name);
96
97 /*
98 * Note that this attribute binding won't go into effect until
99 * glLinkProgram is called again.
100 */
101 }
102
103 static bool
104 is_active_attrib(const ir_variable *var)
105 {
106 if (!var)
107 return false;
108
109 switch (var->data.mode) {
110 case ir_var_shader_in:
111 return var->data.location != -1;
112
113 case ir_var_system_value:
114 /* From GL 4.3 core spec, section 11.1.1 (Vertex Attributes):
115 * "For GetActiveAttrib, all active vertex shader input variables
116 * are enumerated, including the special built-in inputs gl_VertexID
117 * and gl_InstanceID."
118 */
119 return var->data.location == SYSTEM_VALUE_VERTEX_ID ||
120 var->data.location == SYSTEM_VALUE_VERTEX_ID_ZERO_BASE ||
121 var->data.location == SYSTEM_VALUE_INSTANCE_ID;
122
123 default:
124 return false;
125 }
126 }
127
128 void GLAPIENTRY
129 _mesa_GetActiveAttrib(GLhandleARB program, GLuint desired_index,
130 GLsizei maxLength, GLsizei * length, GLint * size,
131 GLenum * type, GLcharARB * name)
132 {
133 GET_CURRENT_CONTEXT(ctx);
134 struct gl_shader_program *shProg;
135
136 if (maxLength < 0) {
137 _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveAttrib(maxLength < 0)");
138 return;
139 }
140
141 shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetActiveAttrib");
142 if (!shProg)
143 return;
144
145 if (!shProg->LinkStatus) {
146 _mesa_error(ctx, GL_INVALID_VALUE,
147 "glGetActiveAttrib(program not linked)");
148 return;
149 }
150
151 if (shProg->_LinkedShaders[MESA_SHADER_VERTEX] == NULL) {
152 _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveAttrib(no vertex shader)");
153 return;
154 }
155
156 struct gl_program_resource *res =
157 _mesa_program_resource_find_index(shProg, GL_PROGRAM_INPUT,
158 desired_index);
159
160 /* User asked for index that does not exist. */
161 if (!res) {
162 _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveAttrib(index)");
163 return;
164 }
165
166 const ir_variable *const var = RESOURCE_VAR(res);
167
168 if (!is_active_attrib(var))
169 return;
170
171 const char *var_name = var->name;
172
173 /* Since gl_VertexID may be lowered to gl_VertexIDMESA, we need to
174 * consider gl_VertexIDMESA as gl_VertexID for purposes of checking
175 * active attributes.
176 */
177 if (var->data.mode == ir_var_system_value &&
178 var->data.location == SYSTEM_VALUE_VERTEX_ID_ZERO_BASE) {
179 var_name = "gl_VertexID";
180 }
181
182 _mesa_copy_string(name, maxLength, length, var_name);
183
184 if (size)
185 _mesa_program_resource_prop(shProg, res, desired_index, GL_ARRAY_SIZE,
186 size, "glGetActiveAttrib");
187
188 if (type)
189 _mesa_program_resource_prop(shProg, res, desired_index, GL_TYPE,
190 (GLint *) type, "glGetActiveAttrib");
191 }
192
193 GLint GLAPIENTRY
194 _mesa_GetAttribLocation(GLhandleARB program, const GLcharARB * name)
195 {
196 GET_CURRENT_CONTEXT(ctx);
197 struct gl_shader_program *const shProg =
198 _mesa_lookup_shader_program_err(ctx, program, "glGetAttribLocation");
199
200 if (!shProg) {
201 return -1;
202 }
203
204 if (!shProg->LinkStatus) {
205 _mesa_error(ctx, GL_INVALID_OPERATION,
206 "glGetAttribLocation(program not linked)");
207 return -1;
208 }
209
210 if (!name)
211 return -1;
212
213 /* Not having a vertex shader is not an error.
214 */
215 if (shProg->_LinkedShaders[MESA_SHADER_VERTEX] == NULL)
216 return -1;
217
218 unsigned array_index = 0;
219 struct gl_program_resource *res =
220 _mesa_program_resource_find_name(shProg, GL_PROGRAM_INPUT, name,
221 &array_index);
222
223 if (!res)
224 return -1;
225
226 GLint loc = program_resource_location(shProg, res, name, array_index);
227
228 /* The extra check against against 0 is made because of builtin-attribute
229 * locations that have offset applied. Function program_resource_location
230 * can return built-in attribute locations < 0 and glGetAttribLocation
231 * cannot be used on "conventional" attributes.
232 *
233 * From page 95 of the OpenGL 3.0 spec:
234 *
235 * "If name is not an active attribute, if name is a conventional
236 * attribute, or if an error occurs, -1 will be returned."
237 */
238 return (loc >= 0) ? loc : -1;
239 }
240
241 unsigned
242 _mesa_count_active_attribs(struct gl_shader_program *shProg)
243 {
244 if (!shProg->LinkStatus
245 || shProg->_LinkedShaders[MESA_SHADER_VERTEX] == NULL) {
246 return 0;
247 }
248
249 struct gl_program_resource *res = shProg->ProgramResourceList;
250 unsigned count = 0;
251 for (unsigned j = 0; j < shProg->NumProgramResourceList; j++, res++) {
252 if (res->Type == GL_PROGRAM_INPUT &&
253 res->StageReferences & (1 << MESA_SHADER_VERTEX) &&
254 is_active_attrib(RESOURCE_VAR(res)))
255 count++;
256 }
257 return count;
258 }
259
260
261 size_t
262 _mesa_longest_attribute_name_length(struct gl_shader_program *shProg)
263 {
264 if (!shProg->LinkStatus
265 || shProg->_LinkedShaders[MESA_SHADER_VERTEX] == NULL) {
266 return 0;
267 }
268
269 struct gl_program_resource *res = shProg->ProgramResourceList;
270 size_t longest = 0;
271 for (unsigned j = 0; j < shProg->NumProgramResourceList; j++, res++) {
272 if (res->Type == GL_PROGRAM_INPUT &&
273 res->StageReferences & (1 << MESA_SHADER_VERTEX)) {
274
275 const size_t length = strlen(RESOURCE_VAR(res)->name);
276 if (length >= longest)
277 longest = length + 1;
278 }
279 }
280
281 return longest;
282 }
283
284 void GLAPIENTRY
285 _mesa_BindFragDataLocation(GLuint program, GLuint colorNumber,
286 const GLchar *name)
287 {
288 _mesa_BindFragDataLocationIndexed(program, colorNumber, 0, name);
289 }
290
291 void GLAPIENTRY
292 _mesa_BindFragDataLocationIndexed(GLuint program, GLuint colorNumber,
293 GLuint index, const GLchar *name)
294 {
295 GET_CURRENT_CONTEXT(ctx);
296
297 struct gl_shader_program *const shProg =
298 _mesa_lookup_shader_program_err(ctx, program, "glBindFragDataLocationIndexed");
299 if (!shProg)
300 return;
301
302 if (!name)
303 return;
304
305 if (strncmp(name, "gl_", 3) == 0) {
306 _mesa_error(ctx, GL_INVALID_OPERATION, "glBindFragDataLocationIndexed(illegal name)");
307 return;
308 }
309
310 if (index > 1) {
311 _mesa_error(ctx, GL_INVALID_VALUE, "glBindFragDataLocationIndexed(index)");
312 return;
313 }
314
315 if (index == 0 && colorNumber >= ctx->Const.MaxDrawBuffers) {
316 _mesa_error(ctx, GL_INVALID_VALUE, "glBindFragDataLocationIndexed(colorNumber)");
317 return;
318 }
319
320 if (index == 1 && colorNumber >= ctx->Const.MaxDualSourceDrawBuffers) {
321 _mesa_error(ctx, GL_INVALID_VALUE, "glBindFragDataLocationIndexed(colorNumber)");
322 return;
323 }
324
325 /* Replace the current value if it's already in the list. Add
326 * FRAG_RESULT_DATA0 because that's how the linker differentiates
327 * between built-in attributes and user-defined attributes.
328 */
329 shProg->FragDataBindings->put(colorNumber + FRAG_RESULT_DATA0, name);
330 shProg->FragDataIndexBindings->put(index, name);
331 /*
332 * Note that this binding won't go into effect until
333 * glLinkProgram is called again.
334 */
335
336 }
337
338 GLint GLAPIENTRY
339 _mesa_GetFragDataIndex(GLuint program, const GLchar *name)
340 {
341 GET_CURRENT_CONTEXT(ctx);
342 struct gl_shader_program *const shProg =
343 _mesa_lookup_shader_program_err(ctx, program, "glGetFragDataIndex");
344
345 if (!shProg) {
346 return -1;
347 }
348
349 if (!shProg->LinkStatus) {
350 _mesa_error(ctx, GL_INVALID_OPERATION,
351 "glGetFragDataIndex(program not linked)");
352 return -1;
353 }
354
355 if (!name)
356 return -1;
357
358 if (strncmp(name, "gl_", 3) == 0) {
359 _mesa_error(ctx, GL_INVALID_OPERATION,
360 "glGetFragDataIndex(illegal name)");
361 return -1;
362 }
363
364 /* Not having a fragment shader is not an error.
365 */
366 if (shProg->_LinkedShaders[MESA_SHADER_FRAGMENT] == NULL)
367 return -1;
368
369 return _mesa_program_resource_location_index(shProg, GL_PROGRAM_OUTPUT,
370 name);
371 }
372
373 GLint GLAPIENTRY
374 _mesa_GetFragDataLocation(GLuint program, const GLchar *name)
375 {
376 GET_CURRENT_CONTEXT(ctx);
377 struct gl_shader_program *const shProg =
378 _mesa_lookup_shader_program_err(ctx, program, "glGetFragDataLocation");
379
380 if (!shProg) {
381 return -1;
382 }
383
384 if (!shProg->LinkStatus) {
385 _mesa_error(ctx, GL_INVALID_OPERATION,
386 "glGetFragDataLocation(program not linked)");
387 return -1;
388 }
389
390 if (!name)
391 return -1;
392
393 if (strncmp(name, "gl_", 3) == 0) {
394 _mesa_error(ctx, GL_INVALID_OPERATION,
395 "glGetFragDataLocation(illegal name)");
396 return -1;
397 }
398
399 /* Not having a fragment shader is not an error.
400 */
401 if (shProg->_LinkedShaders[MESA_SHADER_FRAGMENT] == NULL)
402 return -1;
403
404 unsigned array_index = 0;
405 struct gl_program_resource *res =
406 _mesa_program_resource_find_name(shProg, GL_PROGRAM_OUTPUT, name,
407 &array_index);
408
409 if (!res)
410 return -1;
411
412 GLint loc = program_resource_location(shProg, res, name, array_index);
413
414 /* The extra check against against 0 is made because of builtin-attribute
415 * locations that have offset applied. Function program_resource_location
416 * can return built-in attribute locations < 0 and glGetFragDataLocation
417 * cannot be used on "conventional" attributes.
418 *
419 * From page 95 of the OpenGL 3.0 spec:
420 *
421 * "If name is not an active attribute, if name is a conventional
422 * attribute, or if an error occurs, -1 will be returned."
423 */
424 return (loc >= 0) ? loc : -1;
425 }
426
427 const char*
428 _mesa_program_resource_name(struct gl_program_resource *res)
429 {
430 const ir_variable *var;
431 switch (res->Type) {
432 case GL_UNIFORM_BLOCK:
433 case GL_SHADER_STORAGE_BLOCK:
434 return RESOURCE_UBO(res)->Name;
435 case GL_TRANSFORM_FEEDBACK_VARYING:
436 return RESOURCE_XFB(res)->Name;
437 case GL_PROGRAM_INPUT:
438 var = RESOURCE_VAR(res);
439 /* Special case gl_VertexIDMESA -> gl_VertexID. */
440 if (var->data.mode == ir_var_system_value &&
441 var->data.location == SYSTEM_VALUE_VERTEX_ID_ZERO_BASE) {
442 return "gl_VertexID";
443 }
444 /* fallthrough */
445 case GL_PROGRAM_OUTPUT:
446 return RESOURCE_VAR(res)->name;
447 case GL_UNIFORM:
448 case GL_BUFFER_VARIABLE:
449 return RESOURCE_UNI(res)->name;
450 case GL_VERTEX_SUBROUTINE_UNIFORM:
451 case GL_GEOMETRY_SUBROUTINE_UNIFORM:
452 case GL_FRAGMENT_SUBROUTINE_UNIFORM:
453 case GL_COMPUTE_SUBROUTINE_UNIFORM:
454 case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
455 case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
456 return RESOURCE_UNI(res)->name + MESA_SUBROUTINE_PREFIX_LEN;
457 case GL_VERTEX_SUBROUTINE:
458 case GL_GEOMETRY_SUBROUTINE:
459 case GL_FRAGMENT_SUBROUTINE:
460 case GL_COMPUTE_SUBROUTINE:
461 case GL_TESS_CONTROL_SUBROUTINE:
462 case GL_TESS_EVALUATION_SUBROUTINE:
463 return RESOURCE_SUB(res)->name;
464 default:
465 assert(!"support for resource type not implemented");
466 }
467 return NULL;
468 }
469
470
471 unsigned
472 _mesa_program_resource_array_size(struct gl_program_resource *res)
473 {
474 switch (res->Type) {
475 case GL_TRANSFORM_FEEDBACK_VARYING:
476 return RESOURCE_XFB(res)->Size > 1 ?
477 RESOURCE_XFB(res)->Size : 0;
478 case GL_PROGRAM_INPUT:
479 case GL_PROGRAM_OUTPUT:
480 return RESOURCE_VAR(res)->type->length;
481 case GL_UNIFORM:
482 case GL_VERTEX_SUBROUTINE_UNIFORM:
483 case GL_GEOMETRY_SUBROUTINE_UNIFORM:
484 case GL_FRAGMENT_SUBROUTINE_UNIFORM:
485 case GL_COMPUTE_SUBROUTINE_UNIFORM:
486 case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
487 case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
488 return RESOURCE_UNI(res)->array_elements;
489 case GL_BUFFER_VARIABLE:
490 /* Unsized arrays */
491 if (RESOURCE_UNI(res)->array_stride > 0 &&
492 RESOURCE_UNI(res)->array_elements == 0)
493 return 1;
494 else
495 return RESOURCE_UNI(res)->array_elements;
496 case GL_VERTEX_SUBROUTINE:
497 case GL_GEOMETRY_SUBROUTINE:
498 case GL_FRAGMENT_SUBROUTINE:
499 case GL_COMPUTE_SUBROUTINE:
500 case GL_TESS_CONTROL_SUBROUTINE:
501 case GL_TESS_EVALUATION_SUBROUTINE:
502 case GL_ATOMIC_COUNTER_BUFFER:
503 case GL_UNIFORM_BLOCK:
504 case GL_SHADER_STORAGE_BLOCK:
505 return 0;
506 default:
507 assert(!"support for resource type not implemented");
508 }
509 return 0;
510 }
511
512 /**
513 * Checks if array subscript is valid and if so sets array_index.
514 */
515 static bool
516 valid_array_index(const GLchar *name, unsigned *array_index)
517 {
518 long idx = 0;
519 const GLchar *out_base_name_end;
520
521 idx = parse_program_resource_name(name, &out_base_name_end);
522 if (idx < 0)
523 return false;
524
525 if (array_index)
526 *array_index = idx;
527
528 return true;
529 }
530
531 /* Find a program resource with specific name in given interface.
532 */
533 struct gl_program_resource *
534 _mesa_program_resource_find_name(struct gl_shader_program *shProg,
535 GLenum programInterface, const char *name,
536 unsigned *array_index)
537 {
538 struct gl_program_resource *res = shProg->ProgramResourceList;
539 for (unsigned i = 0; i < shProg->NumProgramResourceList; i++, res++) {
540 if (res->Type != programInterface)
541 continue;
542
543 /* Resource basename. */
544 const char *rname = _mesa_program_resource_name(res);
545 unsigned baselen = strlen(rname);
546 unsigned baselen_without_array_index = baselen;
547 const char *rname_last_square_bracket = strrchr(rname, '[');
548 bool found = false;
549 bool rname_has_array_index_zero = false;
550 /* From ARB_program_interface_query spec:
551 *
552 * "uint GetProgramResourceIndex(uint program, enum programInterface,
553 * const char *name);
554 * [...]
555 * If <name> exactly matches the name string of one of the active
556 * resources for <programInterface>, the index of the matched resource is
557 * returned. Additionally, if <name> would exactly match the name string
558 * of an active resource if "[0]" were appended to <name>, the index of
559 * the matched resource is returned. [...]"
560 *
561 * "A string provided to GetProgramResourceLocation or
562 * GetProgramResourceLocationIndex is considered to match an active variable
563 * if:
564 *
565 * * the string exactly matches the name of the active variable;
566 *
567 * * if the string identifies the base name of an active array, where the
568 * string would exactly match the name of the variable if the suffix
569 * "[0]" were appended to the string; [...]"
570 */
571 /* Remove array's index from interface block name comparison only if
572 * array's index is zero and the resulting string length is the same
573 * than the provided name's length.
574 */
575 if (rname_last_square_bracket) {
576 baselen_without_array_index -= strlen(rname_last_square_bracket);
577 rname_has_array_index_zero =
578 (strncmp(rname_last_square_bracket, "[0]\0", 4) == 0) &&
579 (baselen_without_array_index == strlen(name));
580 }
581
582 if (strncmp(rname, name, baselen) == 0)
583 found = true;
584 else if (rname_has_array_index_zero &&
585 strncmp(rname, name, baselen_without_array_index) == 0)
586 found = true;
587
588 if (found) {
589 switch (programInterface) {
590 case GL_UNIFORM_BLOCK:
591 case GL_SHADER_STORAGE_BLOCK:
592 /* Basename match, check if array or struct. */
593 if (rname_has_array_index_zero ||
594 name[baselen] == '\0' ||
595 name[baselen] == '[' ||
596 name[baselen] == '.') {
597 return res;
598 }
599 break;
600 case GL_TRANSFORM_FEEDBACK_VARYING:
601 case GL_BUFFER_VARIABLE:
602 case GL_UNIFORM:
603 case GL_VERTEX_SUBROUTINE_UNIFORM:
604 case GL_GEOMETRY_SUBROUTINE_UNIFORM:
605 case GL_FRAGMENT_SUBROUTINE_UNIFORM:
606 case GL_COMPUTE_SUBROUTINE_UNIFORM:
607 case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
608 case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
609 case GL_VERTEX_SUBROUTINE:
610 case GL_GEOMETRY_SUBROUTINE:
611 case GL_FRAGMENT_SUBROUTINE:
612 case GL_COMPUTE_SUBROUTINE:
613 case GL_TESS_CONTROL_SUBROUTINE:
614 case GL_TESS_EVALUATION_SUBROUTINE:
615 if (name[baselen] == '.') {
616 return res;
617 }
618 /* fall-through */
619 case GL_PROGRAM_INPUT:
620 case GL_PROGRAM_OUTPUT:
621 if (name[baselen] == '\0') {
622 return res;
623 } else if (name[baselen] == '[' &&
624 valid_array_index(name, array_index)) {
625 return res;
626 }
627 break;
628 default:
629 assert(!"not implemented for given interface");
630 }
631 }
632 }
633 return NULL;
634 }
635
636 static GLuint
637 calc_resource_index(struct gl_shader_program *shProg,
638 struct gl_program_resource *res)
639 {
640 unsigned i;
641 GLuint index = 0;
642 for (i = 0; i < shProg->NumProgramResourceList; i++) {
643 if (&shProg->ProgramResourceList[i] == res)
644 return index;
645 if (shProg->ProgramResourceList[i].Type == res->Type)
646 index++;
647 }
648 return GL_INVALID_INDEX;
649 }
650
651 /**
652 * Calculate index for the given resource.
653 */
654 GLuint
655 _mesa_program_resource_index(struct gl_shader_program *shProg,
656 struct gl_program_resource *res)
657 {
658 if (!res)
659 return GL_INVALID_INDEX;
660
661 switch (res->Type) {
662 case GL_ATOMIC_COUNTER_BUFFER:
663 return RESOURCE_ATC(res) - shProg->AtomicBuffers;
664 case GL_VERTEX_SUBROUTINE:
665 case GL_GEOMETRY_SUBROUTINE:
666 case GL_FRAGMENT_SUBROUTINE:
667 case GL_COMPUTE_SUBROUTINE:
668 case GL_TESS_CONTROL_SUBROUTINE:
669 case GL_TESS_EVALUATION_SUBROUTINE:
670 return RESOURCE_SUB(res)->index;
671 case GL_UNIFORM_BLOCK:
672 case GL_SHADER_STORAGE_BLOCK:
673 case GL_TRANSFORM_FEEDBACK_VARYING:
674 default:
675 return calc_resource_index(shProg, res);
676 }
677 }
678
679 /**
680 * Find a program resource that points to given data.
681 */
682 static struct gl_program_resource*
683 program_resource_find_data(struct gl_shader_program *shProg, void *data)
684 {
685 struct gl_program_resource *res = shProg->ProgramResourceList;
686 for (unsigned i = 0; i < shProg->NumProgramResourceList; i++, res++) {
687 if (res->Data == data)
688 return res;
689 }
690 return NULL;
691 }
692
693 /* Find a program resource with specific index in given interface.
694 */
695 struct gl_program_resource *
696 _mesa_program_resource_find_index(struct gl_shader_program *shProg,
697 GLenum programInterface, GLuint index)
698 {
699 struct gl_program_resource *res = shProg->ProgramResourceList;
700 int idx = -1;
701
702 for (unsigned i = 0; i < shProg->NumProgramResourceList; i++, res++) {
703 if (res->Type != programInterface)
704 continue;
705
706 switch (res->Type) {
707 case GL_UNIFORM_BLOCK:
708 case GL_ATOMIC_COUNTER_BUFFER:
709 case GL_SHADER_STORAGE_BLOCK:
710 if (_mesa_program_resource_index(shProg, res) == index)
711 return res;
712 break;
713 case GL_TRANSFORM_FEEDBACK_VARYING:
714 case GL_PROGRAM_INPUT:
715 case GL_PROGRAM_OUTPUT:
716 case GL_UNIFORM:
717 case GL_VERTEX_SUBROUTINE_UNIFORM:
718 case GL_GEOMETRY_SUBROUTINE_UNIFORM:
719 case GL_FRAGMENT_SUBROUTINE_UNIFORM:
720 case GL_COMPUTE_SUBROUTINE_UNIFORM:
721 case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
722 case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
723 case GL_VERTEX_SUBROUTINE:
724 case GL_GEOMETRY_SUBROUTINE:
725 case GL_FRAGMENT_SUBROUTINE:
726 case GL_COMPUTE_SUBROUTINE:
727 case GL_TESS_CONTROL_SUBROUTINE:
728 case GL_TESS_EVALUATION_SUBROUTINE:
729 case GL_BUFFER_VARIABLE:
730 if (++idx == (int) index)
731 return res;
732 break;
733 default:
734 assert(!"not implemented for given interface");
735 }
736 }
737 return NULL;
738 }
739
740 /* Function returns if resource name is expected to have index
741 * appended into it.
742 *
743 *
744 * Page 61 (page 73 of the PDF) in section 2.11 of the OpenGL ES 3.0
745 * spec says:
746 *
747 * "If the active uniform is an array, the uniform name returned in
748 * name will always be the name of the uniform array appended with
749 * "[0]"."
750 *
751 * The same text also appears in the OpenGL 4.2 spec. It does not,
752 * however, appear in any previous spec. Previous specifications are
753 * ambiguous in this regard. However, either name can later be passed
754 * to glGetUniformLocation (and related APIs), so there shouldn't be any
755 * harm in always appending "[0]" to uniform array names.
756 *
757 * Geometry shader stage has different naming convention where the 'normal'
758 * condition is an array, therefore for variables referenced in geometry
759 * stage we do not add '[0]'.
760 *
761 * Note, that TCS outputs and TES inputs should not have index appended
762 * either.
763 */
764 static bool
765 add_index_to_name(struct gl_program_resource *res)
766 {
767 bool add_index = !(((res->Type == GL_PROGRAM_INPUT) &&
768 res->StageReferences & (1 << MESA_SHADER_GEOMETRY)));
769
770 /* Transform feedback varyings have array index already appended
771 * in their names.
772 */
773 if (res->Type == GL_TRANSFORM_FEEDBACK_VARYING)
774 add_index = false;
775
776 return add_index;
777 }
778
779 /* Get name length of a program resource. This consists of
780 * base name + 3 for '[0]' if resource is an array.
781 */
782 extern unsigned
783 _mesa_program_resource_name_len(struct gl_program_resource *res)
784 {
785 unsigned length = strlen(_mesa_program_resource_name(res));
786 if (_mesa_program_resource_array_size(res) && add_index_to_name(res))
787 length += 3;
788 return length;
789 }
790
791 /* Get full name of a program resource.
792 */
793 bool
794 _mesa_get_program_resource_name(struct gl_shader_program *shProg,
795 GLenum programInterface, GLuint index,
796 GLsizei bufSize, GLsizei *length,
797 GLchar *name, const char *caller)
798 {
799 GET_CURRENT_CONTEXT(ctx);
800
801 /* Find resource with given interface and index. */
802 struct gl_program_resource *res =
803 _mesa_program_resource_find_index(shProg, programInterface, index);
804
805 /* The error INVALID_VALUE is generated if <index> is greater than
806 * or equal to the number of entries in the active resource list for
807 * <programInterface>.
808 */
809 if (!res) {
810 _mesa_error(ctx, GL_INVALID_VALUE, "%s(index %u)", caller, index);
811 return false;
812 }
813
814 if (bufSize < 0) {
815 _mesa_error(ctx, GL_INVALID_VALUE, "%s(bufSize %d)", caller, bufSize);
816 return false;
817 }
818
819 GLsizei localLength;
820
821 if (length == NULL)
822 length = &localLength;
823
824 _mesa_copy_string(name, bufSize, length, _mesa_program_resource_name(res));
825
826 if (_mesa_program_resource_array_size(res) && add_index_to_name(res)) {
827 int i;
828
829 /* The comparison is strange because *length does *NOT* include the
830 * terminating NUL, but maxLength does.
831 */
832 for (i = 0; i < 3 && (*length + i + 1) < bufSize; i++)
833 name[*length + i] = "[0]"[i];
834
835 name[*length + i] = '\0';
836 *length += i;
837 }
838 return true;
839 }
840
841 static GLint
842 program_resource_location(struct gl_shader_program *shProg,
843 struct gl_program_resource *res, const char *name,
844 unsigned array_index)
845 {
846 /* Built-in locations should report GL_INVALID_INDEX. */
847 if (is_gl_identifier(name))
848 return GL_INVALID_INDEX;
849
850 /* VERT_ATTRIB_GENERIC0 and FRAG_RESULT_DATA0 are decremented as these
851 * offsets are used internally to differentiate between built-in attributes
852 * and user-defined attributes.
853 */
854 switch (res->Type) {
855 case GL_PROGRAM_INPUT: {
856 const ir_variable *var = RESOURCE_VAR(res);
857
858 /* If the input is an array, fail if the index is out of bounds. */
859 if (array_index > 0
860 && array_index >= var->type->length) {
861 return -1;
862 }
863 return (var->data.location +
864 (array_index * var->type->without_array()->matrix_columns) -
865 VERT_ATTRIB_GENERIC0);
866 }
867 case GL_PROGRAM_OUTPUT:
868 /* If the output is an array, fail if the index is out of bounds. */
869 if (array_index > 0
870 && array_index >= RESOURCE_VAR(res)->type->length) {
871 return -1;
872 }
873 return RESOURCE_VAR(res)->data.location + array_index - FRAG_RESULT_DATA0;
874 case GL_UNIFORM:
875 /* If the uniform is built-in, fail. */
876 if (RESOURCE_UNI(res)->builtin)
877 return -1;
878
879 /* From page 79 of the OpenGL 4.2 spec:
880 *
881 * "A valid name cannot be a structure, an array of structures, or any
882 * portion of a single vector or a matrix."
883 */
884 if (RESOURCE_UNI(res)->type->without_array()->is_record())
885 return -1;
886
887 /* From the GL_ARB_uniform_buffer_object spec:
888 *
889 * "The value -1 will be returned if <name> does not correspond to an
890 * active uniform variable name in <program>, if <name> is associated
891 * with a named uniform block, or if <name> starts with the reserved
892 * prefix "gl_"."
893 */
894 if (RESOURCE_UNI(res)->block_index != -1 ||
895 RESOURCE_UNI(res)->atomic_buffer_index != -1)
896 return -1;
897
898 /* fallthrough */
899 case GL_VERTEX_SUBROUTINE_UNIFORM:
900 case GL_GEOMETRY_SUBROUTINE_UNIFORM:
901 case GL_FRAGMENT_SUBROUTINE_UNIFORM:
902 case GL_COMPUTE_SUBROUTINE_UNIFORM:
903 case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
904 case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
905 /* If the uniform is an array, fail if the index is out of bounds. */
906 if (array_index > 0
907 && array_index >= RESOURCE_UNI(res)->array_elements) {
908 return -1;
909 }
910
911 /* location in remap table + array element offset */
912 return RESOURCE_UNI(res)->remap_location + array_index;
913 default:
914 return -1;
915 }
916 }
917
918 /**
919 * Function implements following location queries:
920 * glGetUniformLocation
921 */
922 GLint
923 _mesa_program_resource_location(struct gl_shader_program *shProg,
924 GLenum programInterface, const char *name)
925 {
926 unsigned array_index = 0;
927 struct gl_program_resource *res =
928 _mesa_program_resource_find_name(shProg, programInterface, name,
929 &array_index);
930
931 /* Resource not found. */
932 if (!res)
933 return -1;
934
935 return program_resource_location(shProg, res, name, array_index);
936 }
937
938 /**
939 * Function implements following index queries:
940 * glGetFragDataIndex
941 */
942 GLint
943 _mesa_program_resource_location_index(struct gl_shader_program *shProg,
944 GLenum programInterface, const char *name)
945 {
946 struct gl_program_resource *res =
947 _mesa_program_resource_find_name(shProg, programInterface, name, NULL);
948
949 /* Non-existent variable or resource is not referenced by fragment stage. */
950 if (!res || !(res->StageReferences & (1 << MESA_SHADER_FRAGMENT)))
951 return -1;
952
953 return RESOURCE_VAR(res)->data.index;
954 }
955
956 static uint8_t
957 stage_from_enum(GLenum ref)
958 {
959 switch (ref) {
960 case GL_REFERENCED_BY_VERTEX_SHADER:
961 return MESA_SHADER_VERTEX;
962 case GL_REFERENCED_BY_TESS_CONTROL_SHADER:
963 return MESA_SHADER_TESS_CTRL;
964 case GL_REFERENCED_BY_TESS_EVALUATION_SHADER:
965 return MESA_SHADER_TESS_EVAL;
966 case GL_REFERENCED_BY_GEOMETRY_SHADER:
967 return MESA_SHADER_GEOMETRY;
968 case GL_REFERENCED_BY_FRAGMENT_SHADER:
969 return MESA_SHADER_FRAGMENT;
970 case GL_REFERENCED_BY_COMPUTE_SHADER:
971 return MESA_SHADER_COMPUTE;
972 default:
973 assert(!"shader stage not supported");
974 return MESA_SHADER_STAGES;
975 }
976 }
977
978 /**
979 * Check if resource is referenced by given 'referenced by' stage enum.
980 * ATC and UBO resources hold stage references of their own.
981 */
982 static bool
983 is_resource_referenced(struct gl_shader_program *shProg,
984 struct gl_program_resource *res,
985 GLuint index, uint8_t stage)
986 {
987 /* First, check if we even have such a stage active. */
988 if (!shProg->_LinkedShaders[stage])
989 return false;
990
991 if (res->Type == GL_ATOMIC_COUNTER_BUFFER)
992 return RESOURCE_ATC(res)->StageReferences[stage];
993
994 if (res->Type == GL_UNIFORM_BLOCK || res->Type == GL_SHADER_STORAGE_BLOCK)
995 return shProg->InterfaceBlockStageIndex[stage][index] != -1;
996
997 return res->StageReferences & (1 << stage);
998 }
999
1000 static unsigned
1001 get_buffer_property(struct gl_shader_program *shProg,
1002 struct gl_program_resource *res, const GLenum prop,
1003 GLint *val, const char *caller)
1004 {
1005 GET_CURRENT_CONTEXT(ctx);
1006 if (res->Type != GL_UNIFORM_BLOCK &&
1007 res->Type != GL_ATOMIC_COUNTER_BUFFER &&
1008 res->Type != GL_SHADER_STORAGE_BLOCK)
1009 goto invalid_operation;
1010
1011 if (res->Type == GL_UNIFORM_BLOCK) {
1012 switch (prop) {
1013 case GL_BUFFER_BINDING:
1014 *val = RESOURCE_UBO(res)->Binding;
1015 return 1;
1016 case GL_BUFFER_DATA_SIZE:
1017 *val = RESOURCE_UBO(res)->UniformBufferSize;
1018 return 1;
1019 case GL_NUM_ACTIVE_VARIABLES:
1020 *val = 0;
1021 for (unsigned i = 0; i < RESOURCE_UBO(res)->NumUniforms; i++) {
1022 const char *iname = RESOURCE_UBO(res)->Uniforms[i].IndexName;
1023 struct gl_program_resource *uni =
1024 _mesa_program_resource_find_name(shProg, GL_UNIFORM, iname,
1025 NULL);
1026 if (!uni)
1027 continue;
1028 (*val)++;
1029 }
1030 return 1;
1031 case GL_ACTIVE_VARIABLES: {
1032 unsigned num_values = 0;
1033 for (unsigned i = 0; i < RESOURCE_UBO(res)->NumUniforms; i++) {
1034 const char *iname = RESOURCE_UBO(res)->Uniforms[i].IndexName;
1035 struct gl_program_resource *uni =
1036 _mesa_program_resource_find_name(shProg, GL_UNIFORM, iname,
1037 NULL);
1038 if (!uni)
1039 continue;
1040 *val++ =
1041 _mesa_program_resource_index(shProg, uni);
1042 num_values++;
1043 }
1044 return num_values;
1045 }
1046 }
1047 } else if (res->Type == GL_SHADER_STORAGE_BLOCK) {
1048 switch (prop) {
1049 case GL_BUFFER_BINDING:
1050 *val = RESOURCE_UBO(res)->Binding;
1051 return 1;
1052 case GL_BUFFER_DATA_SIZE:
1053 *val = RESOURCE_UBO(res)->UniformBufferSize;
1054 return 1;
1055 case GL_NUM_ACTIVE_VARIABLES:
1056 *val = 0;
1057 for (unsigned i = 0; i < RESOURCE_UBO(res)->NumUniforms; i++) {
1058 const char *iname = RESOURCE_UBO(res)->Uniforms[i].IndexName;
1059 struct gl_program_resource *uni =
1060 _mesa_program_resource_find_name(shProg, GL_BUFFER_VARIABLE,
1061 iname, NULL);
1062 if (!uni)
1063 continue;
1064 (*val)++;
1065 }
1066 return 1;
1067 case GL_ACTIVE_VARIABLES: {
1068 unsigned num_values = 0;
1069 for (unsigned i = 0; i < RESOURCE_UBO(res)->NumUniforms; i++) {
1070 const char *iname = RESOURCE_UBO(res)->Uniforms[i].IndexName;
1071 struct gl_program_resource *uni =
1072 _mesa_program_resource_find_name(shProg, GL_BUFFER_VARIABLE,
1073 iname, NULL);
1074 if (!uni)
1075 continue;
1076 *val++ =
1077 _mesa_program_resource_index(shProg, uni);
1078 num_values++;
1079 }
1080 return num_values;
1081 }
1082 }
1083 } else if (res->Type == GL_ATOMIC_COUNTER_BUFFER) {
1084 switch (prop) {
1085 case GL_BUFFER_BINDING:
1086 *val = RESOURCE_ATC(res)->Binding;
1087 return 1;
1088 case GL_BUFFER_DATA_SIZE:
1089 *val = RESOURCE_ATC(res)->MinimumSize;
1090 return 1;
1091 case GL_NUM_ACTIVE_VARIABLES:
1092 *val = RESOURCE_ATC(res)->NumUniforms;
1093 return 1;
1094 case GL_ACTIVE_VARIABLES:
1095 for (unsigned i = 0; i < RESOURCE_ATC(res)->NumUniforms; i++) {
1096 /* Active atomic buffer contains index to UniformStorage. Find
1097 * out gl_program_resource via data pointer and then calculate
1098 * index of that uniform.
1099 */
1100 unsigned idx = RESOURCE_ATC(res)->Uniforms[i];
1101 struct gl_program_resource *uni =
1102 program_resource_find_data(shProg,
1103 &shProg->UniformStorage[idx]);
1104 assert(uni);
1105 *val++ = _mesa_program_resource_index(shProg, uni);
1106 }
1107 return RESOURCE_ATC(res)->NumUniforms;
1108 }
1109 }
1110 assert(!"support for property type not implemented");
1111
1112 invalid_operation:
1113 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(%s prop %s)", caller,
1114 _mesa_enum_to_string(res->Type),
1115 _mesa_enum_to_string(prop));
1116
1117 return 0;
1118 }
1119
1120 unsigned
1121 _mesa_program_resource_prop(struct gl_shader_program *shProg,
1122 struct gl_program_resource *res, GLuint index,
1123 const GLenum prop, GLint *val, const char *caller)
1124 {
1125 GET_CURRENT_CONTEXT(ctx);
1126
1127 #define VALIDATE_TYPE(type)\
1128 if (res->Type != type)\
1129 goto invalid_operation;
1130
1131 #define VALIDATE_TYPE_2(type1, type2)\
1132 if (res->Type != type1 && res->Type != type2)\
1133 goto invalid_operation;
1134
1135 switch(prop) {
1136 case GL_NAME_LENGTH:
1137 switch (res->Type) {
1138 case GL_ATOMIC_COUNTER_BUFFER:
1139 goto invalid_operation;
1140 default:
1141 /* Resource name length + terminator. */
1142 *val = _mesa_program_resource_name_len(res) + 1;
1143 }
1144 return 1;
1145 case GL_TYPE:
1146 switch (res->Type) {
1147 case GL_UNIFORM:
1148 case GL_BUFFER_VARIABLE:
1149 *val = RESOURCE_UNI(res)->type->gl_type;
1150 return 1;
1151 case GL_PROGRAM_INPUT:
1152 case GL_PROGRAM_OUTPUT:
1153 *val = RESOURCE_VAR(res)->type->gl_type;
1154 return 1;
1155 case GL_TRANSFORM_FEEDBACK_VARYING:
1156 *val = RESOURCE_XFB(res)->Type;
1157 return 1;
1158 default:
1159 goto invalid_operation;
1160 }
1161 case GL_ARRAY_SIZE:
1162 switch (res->Type) {
1163 case GL_UNIFORM:
1164 case GL_BUFFER_VARIABLE:
1165 /* Test if a buffer variable is an array or an unsized array.
1166 * Unsized arrays return zero as array size.
1167 */
1168 if (RESOURCE_UNI(res)->is_shader_storage &&
1169 RESOURCE_UNI(res)->array_stride > 0)
1170 *val = RESOURCE_UNI(res)->array_elements;
1171 else
1172 *val = MAX2(RESOURCE_UNI(res)->array_elements, 1);
1173 return 1;
1174 case GL_PROGRAM_INPUT:
1175 case GL_PROGRAM_OUTPUT:
1176 *val = MAX2(_mesa_program_resource_array_size(res), 1);
1177 return 1;
1178 case GL_TRANSFORM_FEEDBACK_VARYING:
1179 *val = MAX2(RESOURCE_XFB(res)->Size, 1);
1180 return 1;
1181 default:
1182 goto invalid_operation;
1183 }
1184 case GL_OFFSET:
1185 VALIDATE_TYPE_2(GL_UNIFORM, GL_BUFFER_VARIABLE);
1186 *val = RESOURCE_UNI(res)->offset;
1187 return 1;
1188 case GL_BLOCK_INDEX:
1189 VALIDATE_TYPE_2(GL_UNIFORM, GL_BUFFER_VARIABLE);
1190 *val = RESOURCE_UNI(res)->block_index;
1191 return 1;
1192 case GL_ARRAY_STRIDE:
1193 VALIDATE_TYPE_2(GL_UNIFORM, GL_BUFFER_VARIABLE);
1194 *val = RESOURCE_UNI(res)->array_stride;
1195 return 1;
1196 case GL_MATRIX_STRIDE:
1197 VALIDATE_TYPE_2(GL_UNIFORM, GL_BUFFER_VARIABLE);
1198 *val = RESOURCE_UNI(res)->matrix_stride;
1199 return 1;
1200 case GL_IS_ROW_MAJOR:
1201 VALIDATE_TYPE_2(GL_UNIFORM, GL_BUFFER_VARIABLE);
1202 *val = RESOURCE_UNI(res)->row_major;
1203 return 1;
1204 case GL_ATOMIC_COUNTER_BUFFER_INDEX:
1205 VALIDATE_TYPE(GL_UNIFORM);
1206 *val = RESOURCE_UNI(res)->atomic_buffer_index;
1207 return 1;
1208 case GL_BUFFER_BINDING:
1209 case GL_BUFFER_DATA_SIZE:
1210 case GL_NUM_ACTIVE_VARIABLES:
1211 case GL_ACTIVE_VARIABLES:
1212 return get_buffer_property(shProg, res, prop, val, caller);
1213 case GL_REFERENCED_BY_COMPUTE_SHADER:
1214 if (!_mesa_has_compute_shaders(ctx))
1215 goto invalid_enum;
1216 /* fallthrough */
1217 case GL_REFERENCED_BY_VERTEX_SHADER:
1218 case GL_REFERENCED_BY_TESS_CONTROL_SHADER:
1219 case GL_REFERENCED_BY_TESS_EVALUATION_SHADER:
1220 case GL_REFERENCED_BY_GEOMETRY_SHADER:
1221 case GL_REFERENCED_BY_FRAGMENT_SHADER:
1222 switch (res->Type) {
1223 case GL_UNIFORM:
1224 case GL_PROGRAM_INPUT:
1225 case GL_PROGRAM_OUTPUT:
1226 case GL_UNIFORM_BLOCK:
1227 case GL_BUFFER_VARIABLE:
1228 case GL_SHADER_STORAGE_BLOCK:
1229 case GL_ATOMIC_COUNTER_BUFFER:
1230 *val = is_resource_referenced(shProg, res, index,
1231 stage_from_enum(prop));
1232 return 1;
1233 default:
1234 goto invalid_operation;
1235 }
1236 case GL_LOCATION:
1237 switch (res->Type) {
1238 case GL_UNIFORM:
1239 case GL_PROGRAM_INPUT:
1240 case GL_PROGRAM_OUTPUT:
1241 *val = program_resource_location(shProg, res,
1242 _mesa_program_resource_name(res),
1243 0);
1244 return 1;
1245 default:
1246 goto invalid_operation;
1247 }
1248 case GL_LOCATION_INDEX:
1249 if (res->Type != GL_PROGRAM_OUTPUT)
1250 goto invalid_operation;
1251 *val = RESOURCE_VAR(res)->data.index;
1252 return 1;
1253
1254 case GL_NUM_COMPATIBLE_SUBROUTINES:
1255 if (res->Type != GL_VERTEX_SUBROUTINE_UNIFORM &&
1256 res->Type != GL_FRAGMENT_SUBROUTINE_UNIFORM &&
1257 res->Type != GL_GEOMETRY_SUBROUTINE_UNIFORM &&
1258 res->Type != GL_COMPUTE_SUBROUTINE_UNIFORM &&
1259 res->Type != GL_TESS_CONTROL_SUBROUTINE_UNIFORM &&
1260 res->Type != GL_TESS_EVALUATION_SUBROUTINE_UNIFORM)
1261 goto invalid_operation;
1262 *val = RESOURCE_UNI(res)->num_compatible_subroutines;
1263 return 1;
1264 case GL_COMPATIBLE_SUBROUTINES: {
1265 const struct gl_uniform_storage *uni;
1266 struct gl_shader *sh;
1267 unsigned count, i;
1268 int j;
1269
1270 if (res->Type != GL_VERTEX_SUBROUTINE_UNIFORM &&
1271 res->Type != GL_FRAGMENT_SUBROUTINE_UNIFORM &&
1272 res->Type != GL_GEOMETRY_SUBROUTINE_UNIFORM &&
1273 res->Type != GL_COMPUTE_SUBROUTINE_UNIFORM &&
1274 res->Type != GL_TESS_CONTROL_SUBROUTINE_UNIFORM &&
1275 res->Type != GL_TESS_EVALUATION_SUBROUTINE_UNIFORM)
1276 goto invalid_operation;
1277 uni = RESOURCE_UNI(res);
1278
1279 sh = shProg->_LinkedShaders[_mesa_shader_stage_from_subroutine_uniform(res->Type)];
1280 count = 0;
1281 for (i = 0; i < sh->NumSubroutineFunctions; i++) {
1282 struct gl_subroutine_function *fn = &sh->SubroutineFunctions[i];
1283 for (j = 0; j < fn->num_compat_types; j++) {
1284 if (fn->types[j] == uni->type) {
1285 val[count++] = i;
1286 break;
1287 }
1288 }
1289 }
1290 return count;
1291 }
1292
1293 case GL_TOP_LEVEL_ARRAY_SIZE:
1294 VALIDATE_TYPE(GL_BUFFER_VARIABLE);
1295 *val = RESOURCE_UNI(res)->top_level_array_size;
1296 return 1;
1297
1298 case GL_TOP_LEVEL_ARRAY_STRIDE:
1299 VALIDATE_TYPE(GL_BUFFER_VARIABLE);
1300 *val = RESOURCE_UNI(res)->top_level_array_stride;
1301 return 1;
1302
1303 /* GL_ARB_tessellation_shader */
1304 case GL_IS_PER_PATCH:
1305 switch (res->Type) {
1306 case GL_PROGRAM_INPUT:
1307 case GL_PROGRAM_OUTPUT:
1308 *val = RESOURCE_VAR(res)->data.patch;
1309 return 1;
1310 default:
1311 goto invalid_operation;
1312 }
1313 default:
1314 goto invalid_enum;
1315 }
1316
1317 #undef VALIDATE_TYPE
1318 #undef VALIDATE_TYPE_2
1319
1320 invalid_enum:
1321 _mesa_error(ctx, GL_INVALID_ENUM, "%s(%s prop %s)", caller,
1322 _mesa_enum_to_string(res->Type),
1323 _mesa_enum_to_string(prop));
1324 return 0;
1325
1326 invalid_operation:
1327 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(%s prop %s)", caller,
1328 _mesa_enum_to_string(res->Type),
1329 _mesa_enum_to_string(prop));
1330 return 0;
1331 }
1332
1333 extern void
1334 _mesa_get_program_resourceiv(struct gl_shader_program *shProg,
1335 GLenum programInterface, GLuint index, GLsizei propCount,
1336 const GLenum *props, GLsizei bufSize,
1337 GLsizei *length, GLint *params)
1338 {
1339 GET_CURRENT_CONTEXT(ctx);
1340 GLint *val = (GLint *) params;
1341 const GLenum *prop = props;
1342 GLsizei amount = 0;
1343
1344 struct gl_program_resource *res =
1345 _mesa_program_resource_find_index(shProg, programInterface, index);
1346
1347 /* No such resource found or bufSize negative. */
1348 if (!res || bufSize < 0) {
1349 _mesa_error(ctx, GL_INVALID_VALUE,
1350 "glGetProgramResourceiv(%s index %d bufSize %d)",
1351 _mesa_enum_to_string(programInterface), index, bufSize);
1352 return;
1353 }
1354
1355 /* Write propCount values until error occurs or bufSize reached. */
1356 for (int i = 0; i < propCount && i < bufSize; i++, val++, prop++) {
1357 int props_written =
1358 _mesa_program_resource_prop(shProg, res, index, *prop, val,
1359 "glGetProgramResourceiv");
1360
1361 /* Error happened. */
1362 if (props_written == 0)
1363 return;
1364
1365 amount += props_written;
1366 }
1367
1368 /* If <length> is not NULL, the actual number of integer values
1369 * written to <params> will be written to <length>.
1370 */
1371 if (length)
1372 *length = amount;
1373 }
1374
1375 static bool
1376 validate_io(const struct gl_shader *producer,
1377 const struct gl_shader *consumer, bool isES)
1378 {
1379 assert(producer && consumer);
1380 unsigned inputs = 0, outputs = 0;
1381
1382 /* From OpenGL ES 3.1 spec (Interface matching):
1383 *
1384 * "An output variable is considered to match an input variable in the
1385 * subsequent shader if:
1386 *
1387 * - the two variables match in name, type, and qualification; or
1388 * - the two variables are declared with the same location qualifier and
1389 * match in type and qualification.
1390 *
1391 * ...
1392 *
1393 * At an interface between program objects, the set of inputs and outputs
1394 * are considered to match exactly if and only if:
1395 *
1396 * - Every declared input variable has a matching output, as described
1397 * above.
1398 *
1399 * - There are no user-defined output variables declared without a
1400 * matching input variable declaration.
1401 *
1402 * - All matched input and output variables have identical precision
1403 * qualification.
1404 *
1405 * When the set of inputs and outputs on an interface between programs
1406 * matches exactly, all inputs are well-defined except when the
1407 * corresponding outputs were not written in the previous shader. However,
1408 * any mismatch between inputs and outputs will result in a validation
1409 * failure."
1410 *
1411 * OpenGL Core 4.5 spec includes same paragraph as above but without check
1412 * for precision and the last 'validation failure' clause. Therefore
1413 * behaviour is more relaxed, input and output amount is not required by the
1414 * spec to be validated.
1415 *
1416 * FIXME: Update once Khronos spec bug #15331 is resolved.
1417 * FIXME: Add validation by type, currently information loss during varying
1418 * packing makes this challenging.
1419 */
1420
1421 /* Currently no matching done for desktop. */
1422 if (!isES)
1423 return true;
1424
1425 /* For each output in a, find input in b and do any required checks. */
1426 foreach_in_list(ir_instruction, out, producer->ir) {
1427 ir_variable *out_var = out->as_variable();
1428 if (!out_var || out_var->data.mode != ir_var_shader_out ||
1429 is_gl_identifier(out_var->name))
1430 continue;
1431
1432 outputs++;
1433
1434 inputs = 0;
1435 foreach_in_list(ir_instruction, in, consumer->ir) {
1436 ir_variable *in_var = in->as_variable();
1437 if (!in_var || in_var->data.mode != ir_var_shader_in ||
1438 is_gl_identifier(in_var->name))
1439 continue;
1440
1441 inputs++;
1442
1443 /* Match by location qualifier and precision.
1444 *
1445 * FIXME: Add explicit location matching validation here. Be careful
1446 * not to match varyings with explicit locations to varyings without
1447 * explicit locations.
1448 */
1449 if ((in_var->data.explicit_location &&
1450 out_var->data.explicit_location) &&
1451 in_var->data.location == out_var->data.location &&
1452 in_var->data.precision == out_var->data.precision)
1453 continue;
1454
1455 unsigned len = strlen(in_var->name);
1456
1457 /* Handle input swizzle in variable name. */
1458 const char *dot = strchr(in_var->name, '.');
1459 if (dot)
1460 len = dot - in_var->name;
1461
1462 /* Match by name and precision. */
1463 if (strncmp(in_var->name, out_var->name, len) == 0) {
1464 /* From OpenGL ES 3.1 spec:
1465 * "When both shaders are in separate programs, mismatched
1466 * precision qualifiers will result in a program interface
1467 * mismatch that will result in program pipeline validation
1468 * failures, as described in section 7.4.1 (“Shader Interface
1469 * Matching”) of the OpenGL ES 3.1 Specification."
1470 */
1471 if (in_var->data.precision != out_var->data.precision)
1472 return false;
1473 }
1474 }
1475 }
1476 return inputs == outputs;
1477 }
1478
1479 /**
1480 * Validate inputs against outputs in a program pipeline.
1481 */
1482 extern "C" bool
1483 _mesa_validate_pipeline_io(struct gl_pipeline_object *pipeline)
1484 {
1485 struct gl_shader_program **shProg =
1486 (struct gl_shader_program **) pipeline->CurrentProgram;
1487
1488 /* Find first active stage in pipeline. */
1489 unsigned idx, prev = 0;
1490 for (idx = 0; idx < ARRAY_SIZE(pipeline->CurrentProgram); idx++) {
1491 if (shProg[idx]) {
1492 prev = idx;
1493 break;
1494 }
1495 }
1496
1497 for (idx = prev + 1; idx < ARRAY_SIZE(pipeline->CurrentProgram); idx++) {
1498 if (shProg[idx]) {
1499 if (!validate_io(shProg[prev]->_LinkedShaders[prev],
1500 shProg[idx]->_LinkedShaders[idx],
1501 shProg[prev]->IsES || shProg[idx]->IsES))
1502 return false;
1503 prev = idx;
1504 }
1505 }
1506 return true;
1507 }