mesa: add infra for ARB_shader_clock
[mesa.git] / src / mesa / main / shader_query.cpp
1 /*
2 * Copyright © 2011 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 /**
25 * \file shader_query.cpp
26 * C-to-C++ bridge functions to query GLSL shader data
27 *
28 * \author Ian Romanick <ian.d.romanick@intel.com>
29 */
30
31 #include "main/context.h"
32 #include "main/core.h"
33 #include "main/enums.h"
34 #include "main/shaderapi.h"
35 #include "main/shaderobj.h"
36 #include "main/uniforms.h"
37 #include "glsl/glsl_symbol_table.h"
38 #include "glsl/ir.h"
39 #include "glsl/program.h"
40 #include "program/hash_table.h"
41 #include "util/strndup.h"
42
43
44 static GLint
45 program_resource_location(struct gl_shader_program *shProg,
46 struct gl_program_resource *res, const char *name,
47 unsigned array_index);
48
49 /**
50 * Declare convenience functions to return resource data in a given type.
51 * Warning! this is not type safe so be *very* careful when using these.
52 */
53 #define DECL_RESOURCE_FUNC(name, type) \
54 const type * RESOURCE_ ## name (gl_program_resource *res) { \
55 assert(res->Data); \
56 return (type *) res->Data; \
57 }
58
59 DECL_RESOURCE_FUNC(VAR, ir_variable);
60 DECL_RESOURCE_FUNC(UBO, gl_uniform_block);
61 DECL_RESOURCE_FUNC(UNI, gl_uniform_storage);
62 DECL_RESOURCE_FUNC(ATC, gl_active_atomic_buffer);
63 DECL_RESOURCE_FUNC(XFB, gl_transform_feedback_varying_info);
64 DECL_RESOURCE_FUNC(SUB, gl_subroutine_function);
65
66 void GLAPIENTRY
67 _mesa_BindAttribLocation(GLhandleARB program, GLuint index,
68 const GLcharARB *name)
69 {
70 GET_CURRENT_CONTEXT(ctx);
71
72 struct gl_shader_program *const shProg =
73 _mesa_lookup_shader_program_err(ctx, program, "glBindAttribLocation");
74 if (!shProg)
75 return;
76
77 if (!name)
78 return;
79
80 if (strncmp(name, "gl_", 3) == 0) {
81 _mesa_error(ctx, GL_INVALID_OPERATION,
82 "glBindAttribLocation(illegal name)");
83 return;
84 }
85
86 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
87 _mesa_error(ctx, GL_INVALID_VALUE, "glBindAttribLocation(index)");
88 return;
89 }
90
91 /* Replace the current value if it's already in the list. Add
92 * VERT_ATTRIB_GENERIC0 because that's how the linker differentiates
93 * between built-in attributes and user-defined attributes.
94 */
95 shProg->AttributeBindings->put(index + VERT_ATTRIB_GENERIC0, name);
96
97 /*
98 * Note that this attribute binding won't go into effect until
99 * glLinkProgram is called again.
100 */
101 }
102
103 static bool
104 is_active_attrib(const ir_variable *var)
105 {
106 if (!var)
107 return false;
108
109 switch (var->data.mode) {
110 case ir_var_shader_in:
111 return var->data.location != -1;
112
113 case ir_var_system_value:
114 /* From GL 4.3 core spec, section 11.1.1 (Vertex Attributes):
115 * "For GetActiveAttrib, all active vertex shader input variables
116 * are enumerated, including the special built-in inputs gl_VertexID
117 * and gl_InstanceID."
118 */
119 return var->data.location == SYSTEM_VALUE_VERTEX_ID ||
120 var->data.location == SYSTEM_VALUE_VERTEX_ID_ZERO_BASE ||
121 var->data.location == SYSTEM_VALUE_INSTANCE_ID;
122
123 default:
124 return false;
125 }
126 }
127
128 void GLAPIENTRY
129 _mesa_GetActiveAttrib(GLhandleARB program, GLuint desired_index,
130 GLsizei maxLength, GLsizei * length, GLint * size,
131 GLenum * type, GLcharARB * name)
132 {
133 GET_CURRENT_CONTEXT(ctx);
134 struct gl_shader_program *shProg;
135
136 if (maxLength < 0) {
137 _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveAttrib(maxLength < 0)");
138 return;
139 }
140
141 shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetActiveAttrib");
142 if (!shProg)
143 return;
144
145 if (!shProg->LinkStatus) {
146 _mesa_error(ctx, GL_INVALID_VALUE,
147 "glGetActiveAttrib(program not linked)");
148 return;
149 }
150
151 if (shProg->_LinkedShaders[MESA_SHADER_VERTEX] == NULL) {
152 _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveAttrib(no vertex shader)");
153 return;
154 }
155
156 struct gl_program_resource *res =
157 _mesa_program_resource_find_index(shProg, GL_PROGRAM_INPUT,
158 desired_index);
159
160 /* User asked for index that does not exist. */
161 if (!res) {
162 _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveAttrib(index)");
163 return;
164 }
165
166 const ir_variable *const var = RESOURCE_VAR(res);
167
168 if (!is_active_attrib(var))
169 return;
170
171 const char *var_name = var->name;
172
173 /* Since gl_VertexID may be lowered to gl_VertexIDMESA, we need to
174 * consider gl_VertexIDMESA as gl_VertexID for purposes of checking
175 * active attributes.
176 */
177 if (var->data.mode == ir_var_system_value &&
178 var->data.location == SYSTEM_VALUE_VERTEX_ID_ZERO_BASE) {
179 var_name = "gl_VertexID";
180 }
181
182 _mesa_copy_string(name, maxLength, length, var_name);
183
184 if (size)
185 _mesa_program_resource_prop(shProg, res, desired_index, GL_ARRAY_SIZE,
186 size, "glGetActiveAttrib");
187
188 if (type)
189 _mesa_program_resource_prop(shProg, res, desired_index, GL_TYPE,
190 (GLint *) type, "glGetActiveAttrib");
191 }
192
193 GLint GLAPIENTRY
194 _mesa_GetAttribLocation(GLhandleARB program, const GLcharARB * name)
195 {
196 GET_CURRENT_CONTEXT(ctx);
197 struct gl_shader_program *const shProg =
198 _mesa_lookup_shader_program_err(ctx, program, "glGetAttribLocation");
199
200 if (!shProg) {
201 return -1;
202 }
203
204 if (!shProg->LinkStatus) {
205 _mesa_error(ctx, GL_INVALID_OPERATION,
206 "glGetAttribLocation(program not linked)");
207 return -1;
208 }
209
210 if (!name)
211 return -1;
212
213 /* Not having a vertex shader is not an error.
214 */
215 if (shProg->_LinkedShaders[MESA_SHADER_VERTEX] == NULL)
216 return -1;
217
218 unsigned array_index = 0;
219 struct gl_program_resource *res =
220 _mesa_program_resource_find_name(shProg, GL_PROGRAM_INPUT, name,
221 &array_index);
222
223 if (!res)
224 return -1;
225
226 GLint loc = program_resource_location(shProg, res, name, array_index);
227
228 /* The extra check against against 0 is made because of builtin-attribute
229 * locations that have offset applied. Function program_resource_location
230 * can return built-in attribute locations < 0 and glGetAttribLocation
231 * cannot be used on "conventional" attributes.
232 *
233 * From page 95 of the OpenGL 3.0 spec:
234 *
235 * "If name is not an active attribute, if name is a conventional
236 * attribute, or if an error occurs, -1 will be returned."
237 */
238 return (loc >= 0) ? loc : -1;
239 }
240
241 unsigned
242 _mesa_count_active_attribs(struct gl_shader_program *shProg)
243 {
244 if (!shProg->LinkStatus
245 || shProg->_LinkedShaders[MESA_SHADER_VERTEX] == NULL) {
246 return 0;
247 }
248
249 struct gl_program_resource *res = shProg->ProgramResourceList;
250 unsigned count = 0;
251 for (unsigned j = 0; j < shProg->NumProgramResourceList; j++, res++) {
252 if (res->Type == GL_PROGRAM_INPUT &&
253 res->StageReferences & (1 << MESA_SHADER_VERTEX) &&
254 is_active_attrib(RESOURCE_VAR(res)))
255 count++;
256 }
257 return count;
258 }
259
260
261 size_t
262 _mesa_longest_attribute_name_length(struct gl_shader_program *shProg)
263 {
264 if (!shProg->LinkStatus
265 || shProg->_LinkedShaders[MESA_SHADER_VERTEX] == NULL) {
266 return 0;
267 }
268
269 struct gl_program_resource *res = shProg->ProgramResourceList;
270 size_t longest = 0;
271 for (unsigned j = 0; j < shProg->NumProgramResourceList; j++, res++) {
272 if (res->Type == GL_PROGRAM_INPUT &&
273 res->StageReferences & (1 << MESA_SHADER_VERTEX)) {
274
275 const size_t length = strlen(RESOURCE_VAR(res)->name);
276 if (length >= longest)
277 longest = length + 1;
278 }
279 }
280
281 return longest;
282 }
283
284 void GLAPIENTRY
285 _mesa_BindFragDataLocation(GLuint program, GLuint colorNumber,
286 const GLchar *name)
287 {
288 _mesa_BindFragDataLocationIndexed(program, colorNumber, 0, name);
289 }
290
291 void GLAPIENTRY
292 _mesa_BindFragDataLocationIndexed(GLuint program, GLuint colorNumber,
293 GLuint index, const GLchar *name)
294 {
295 GET_CURRENT_CONTEXT(ctx);
296
297 struct gl_shader_program *const shProg =
298 _mesa_lookup_shader_program_err(ctx, program, "glBindFragDataLocationIndexed");
299 if (!shProg)
300 return;
301
302 if (!name)
303 return;
304
305 if (strncmp(name, "gl_", 3) == 0) {
306 _mesa_error(ctx, GL_INVALID_OPERATION, "glBindFragDataLocationIndexed(illegal name)");
307 return;
308 }
309
310 if (index > 1) {
311 _mesa_error(ctx, GL_INVALID_VALUE, "glBindFragDataLocationIndexed(index)");
312 return;
313 }
314
315 if (index == 0 && colorNumber >= ctx->Const.MaxDrawBuffers) {
316 _mesa_error(ctx, GL_INVALID_VALUE, "glBindFragDataLocationIndexed(colorNumber)");
317 return;
318 }
319
320 if (index == 1 && colorNumber >= ctx->Const.MaxDualSourceDrawBuffers) {
321 _mesa_error(ctx, GL_INVALID_VALUE, "glBindFragDataLocationIndexed(colorNumber)");
322 return;
323 }
324
325 /* Replace the current value if it's already in the list. Add
326 * FRAG_RESULT_DATA0 because that's how the linker differentiates
327 * between built-in attributes and user-defined attributes.
328 */
329 shProg->FragDataBindings->put(colorNumber + FRAG_RESULT_DATA0, name);
330 shProg->FragDataIndexBindings->put(index, name);
331 /*
332 * Note that this binding won't go into effect until
333 * glLinkProgram is called again.
334 */
335
336 }
337
338 GLint GLAPIENTRY
339 _mesa_GetFragDataIndex(GLuint program, const GLchar *name)
340 {
341 GET_CURRENT_CONTEXT(ctx);
342 struct gl_shader_program *const shProg =
343 _mesa_lookup_shader_program_err(ctx, program, "glGetFragDataIndex");
344
345 if (!shProg) {
346 return -1;
347 }
348
349 if (!shProg->LinkStatus) {
350 _mesa_error(ctx, GL_INVALID_OPERATION,
351 "glGetFragDataIndex(program not linked)");
352 return -1;
353 }
354
355 if (!name)
356 return -1;
357
358 if (strncmp(name, "gl_", 3) == 0) {
359 _mesa_error(ctx, GL_INVALID_OPERATION,
360 "glGetFragDataIndex(illegal name)");
361 return -1;
362 }
363
364 /* Not having a fragment shader is not an error.
365 */
366 if (shProg->_LinkedShaders[MESA_SHADER_FRAGMENT] == NULL)
367 return -1;
368
369 return _mesa_program_resource_location_index(shProg, GL_PROGRAM_OUTPUT,
370 name);
371 }
372
373 GLint GLAPIENTRY
374 _mesa_GetFragDataLocation(GLuint program, const GLchar *name)
375 {
376 GET_CURRENT_CONTEXT(ctx);
377 struct gl_shader_program *const shProg =
378 _mesa_lookup_shader_program_err(ctx, program, "glGetFragDataLocation");
379
380 if (!shProg) {
381 return -1;
382 }
383
384 if (!shProg->LinkStatus) {
385 _mesa_error(ctx, GL_INVALID_OPERATION,
386 "glGetFragDataLocation(program not linked)");
387 return -1;
388 }
389
390 if (!name)
391 return -1;
392
393 if (strncmp(name, "gl_", 3) == 0) {
394 _mesa_error(ctx, GL_INVALID_OPERATION,
395 "glGetFragDataLocation(illegal name)");
396 return -1;
397 }
398
399 /* Not having a fragment shader is not an error.
400 */
401 if (shProg->_LinkedShaders[MESA_SHADER_FRAGMENT] == NULL)
402 return -1;
403
404 unsigned array_index = 0;
405 struct gl_program_resource *res =
406 _mesa_program_resource_find_name(shProg, GL_PROGRAM_OUTPUT, name,
407 &array_index);
408
409 if (!res)
410 return -1;
411
412 GLint loc = program_resource_location(shProg, res, name, array_index);
413
414 /* The extra check against against 0 is made because of builtin-attribute
415 * locations that have offset applied. Function program_resource_location
416 * can return built-in attribute locations < 0 and glGetFragDataLocation
417 * cannot be used on "conventional" attributes.
418 *
419 * From page 95 of the OpenGL 3.0 spec:
420 *
421 * "If name is not an active attribute, if name is a conventional
422 * attribute, or if an error occurs, -1 will be returned."
423 */
424 return (loc >= 0) ? loc : -1;
425 }
426
427 const char*
428 _mesa_program_resource_name(struct gl_program_resource *res)
429 {
430 const ir_variable *var;
431 switch (res->Type) {
432 case GL_UNIFORM_BLOCK:
433 case GL_SHADER_STORAGE_BLOCK:
434 return RESOURCE_UBO(res)->Name;
435 case GL_TRANSFORM_FEEDBACK_VARYING:
436 return RESOURCE_XFB(res)->Name;
437 case GL_PROGRAM_INPUT:
438 var = RESOURCE_VAR(res);
439 /* Special case gl_VertexIDMESA -> gl_VertexID. */
440 if (var->data.mode == ir_var_system_value &&
441 var->data.location == SYSTEM_VALUE_VERTEX_ID_ZERO_BASE) {
442 return "gl_VertexID";
443 }
444 /* fallthrough */
445 case GL_PROGRAM_OUTPUT:
446 return RESOURCE_VAR(res)->name;
447 case GL_UNIFORM:
448 case GL_BUFFER_VARIABLE:
449 return RESOURCE_UNI(res)->name;
450 case GL_VERTEX_SUBROUTINE_UNIFORM:
451 case GL_GEOMETRY_SUBROUTINE_UNIFORM:
452 case GL_FRAGMENT_SUBROUTINE_UNIFORM:
453 case GL_COMPUTE_SUBROUTINE_UNIFORM:
454 case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
455 case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
456 return RESOURCE_UNI(res)->name + MESA_SUBROUTINE_PREFIX_LEN;
457 case GL_VERTEX_SUBROUTINE:
458 case GL_GEOMETRY_SUBROUTINE:
459 case GL_FRAGMENT_SUBROUTINE:
460 case GL_COMPUTE_SUBROUTINE:
461 case GL_TESS_CONTROL_SUBROUTINE:
462 case GL_TESS_EVALUATION_SUBROUTINE:
463 return RESOURCE_SUB(res)->name;
464 default:
465 assert(!"support for resource type not implemented");
466 }
467 return NULL;
468 }
469
470
471 unsigned
472 _mesa_program_resource_array_size(struct gl_program_resource *res)
473 {
474 switch (res->Type) {
475 case GL_TRANSFORM_FEEDBACK_VARYING:
476 return RESOURCE_XFB(res)->Size > 1 ?
477 RESOURCE_XFB(res)->Size : 0;
478 case GL_PROGRAM_INPUT:
479 case GL_PROGRAM_OUTPUT:
480 return RESOURCE_VAR(res)->type->length;
481 case GL_UNIFORM:
482 case GL_VERTEX_SUBROUTINE_UNIFORM:
483 case GL_GEOMETRY_SUBROUTINE_UNIFORM:
484 case GL_FRAGMENT_SUBROUTINE_UNIFORM:
485 case GL_COMPUTE_SUBROUTINE_UNIFORM:
486 case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
487 case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
488 return RESOURCE_UNI(res)->array_elements;
489 case GL_BUFFER_VARIABLE:
490 /* Unsized arrays */
491 if (RESOURCE_UNI(res)->array_stride > 0 &&
492 RESOURCE_UNI(res)->array_elements == 0)
493 return 1;
494 else
495 return RESOURCE_UNI(res)->array_elements;
496 case GL_VERTEX_SUBROUTINE:
497 case GL_GEOMETRY_SUBROUTINE:
498 case GL_FRAGMENT_SUBROUTINE:
499 case GL_COMPUTE_SUBROUTINE:
500 case GL_TESS_CONTROL_SUBROUTINE:
501 case GL_TESS_EVALUATION_SUBROUTINE:
502 case GL_ATOMIC_COUNTER_BUFFER:
503 case GL_UNIFORM_BLOCK:
504 case GL_SHADER_STORAGE_BLOCK:
505 return 0;
506 default:
507 assert(!"support for resource type not implemented");
508 }
509 return 0;
510 }
511
512 /**
513 * Checks if array subscript is valid and if so sets array_index.
514 */
515 static bool
516 valid_array_index(const GLchar *name, unsigned *array_index)
517 {
518 long idx = 0;
519 const GLchar *out_base_name_end;
520
521 idx = parse_program_resource_name(name, &out_base_name_end);
522 if (idx < 0)
523 return false;
524
525 if (array_index)
526 *array_index = idx;
527
528 return true;
529 }
530
531 /* Find a program resource with specific name in given interface.
532 */
533 struct gl_program_resource *
534 _mesa_program_resource_find_name(struct gl_shader_program *shProg,
535 GLenum programInterface, const char *name,
536 unsigned *array_index)
537 {
538 struct gl_program_resource *res = shProg->ProgramResourceList;
539 for (unsigned i = 0; i < shProg->NumProgramResourceList; i++, res++) {
540 if (res->Type != programInterface)
541 continue;
542
543 /* Resource basename. */
544 const char *rname = _mesa_program_resource_name(res);
545 unsigned baselen = strlen(rname);
546 unsigned baselen_without_array_index = baselen;
547 const char *rname_last_square_bracket = strrchr(rname, '[');
548 bool found = false;
549 bool rname_has_array_index_zero = false;
550 /* From ARB_program_interface_query spec:
551 *
552 * "uint GetProgramResourceIndex(uint program, enum programInterface,
553 * const char *name);
554 * [...]
555 * If <name> exactly matches the name string of one of the active
556 * resources for <programInterface>, the index of the matched resource is
557 * returned. Additionally, if <name> would exactly match the name string
558 * of an active resource if "[0]" were appended to <name>, the index of
559 * the matched resource is returned. [...]"
560 *
561 * "A string provided to GetProgramResourceLocation or
562 * GetProgramResourceLocationIndex is considered to match an active variable
563 * if:
564 *
565 * * the string exactly matches the name of the active variable;
566 *
567 * * if the string identifies the base name of an active array, where the
568 * string would exactly match the name of the variable if the suffix
569 * "[0]" were appended to the string; [...]"
570 */
571 /* Remove array's index from interface block name comparison only if
572 * array's index is zero and the resulting string length is the same
573 * than the provided name's length.
574 */
575 if (rname_last_square_bracket) {
576 baselen_without_array_index -= strlen(rname_last_square_bracket);
577 rname_has_array_index_zero =
578 (strncmp(rname_last_square_bracket, "[0]\0", 4) == 0) &&
579 (baselen_without_array_index == strlen(name));
580 }
581
582 if (strncmp(rname, name, baselen) == 0)
583 found = true;
584 else if (rname_has_array_index_zero &&
585 strncmp(rname, name, baselen_without_array_index) == 0)
586 found = true;
587
588 if (found) {
589 switch (programInterface) {
590 case GL_UNIFORM_BLOCK:
591 case GL_SHADER_STORAGE_BLOCK:
592 /* Basename match, check if array or struct. */
593 if (rname_has_array_index_zero ||
594 name[baselen] == '\0' ||
595 name[baselen] == '[' ||
596 name[baselen] == '.') {
597 return res;
598 }
599 break;
600 case GL_TRANSFORM_FEEDBACK_VARYING:
601 case GL_BUFFER_VARIABLE:
602 case GL_UNIFORM:
603 case GL_VERTEX_SUBROUTINE_UNIFORM:
604 case GL_GEOMETRY_SUBROUTINE_UNIFORM:
605 case GL_FRAGMENT_SUBROUTINE_UNIFORM:
606 case GL_COMPUTE_SUBROUTINE_UNIFORM:
607 case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
608 case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
609 case GL_VERTEX_SUBROUTINE:
610 case GL_GEOMETRY_SUBROUTINE:
611 case GL_FRAGMENT_SUBROUTINE:
612 case GL_COMPUTE_SUBROUTINE:
613 case GL_TESS_CONTROL_SUBROUTINE:
614 case GL_TESS_EVALUATION_SUBROUTINE:
615 if (name[baselen] == '.') {
616 return res;
617 }
618 /* fall-through */
619 case GL_PROGRAM_INPUT:
620 case GL_PROGRAM_OUTPUT:
621 if (name[baselen] == '\0') {
622 return res;
623 } else if (name[baselen] == '[' &&
624 valid_array_index(name, array_index)) {
625 return res;
626 }
627 break;
628 default:
629 assert(!"not implemented for given interface");
630 }
631 }
632 }
633 return NULL;
634 }
635
636 static GLuint
637 calc_resource_index(struct gl_shader_program *shProg,
638 struct gl_program_resource *res)
639 {
640 unsigned i;
641 GLuint index = 0;
642 for (i = 0; i < shProg->NumProgramResourceList; i++) {
643 if (&shProg->ProgramResourceList[i] == res)
644 return index;
645 if (shProg->ProgramResourceList[i].Type == res->Type)
646 index++;
647 }
648 return GL_INVALID_INDEX;
649 }
650
651 /**
652 * Calculate index for the given resource.
653 */
654 GLuint
655 _mesa_program_resource_index(struct gl_shader_program *shProg,
656 struct gl_program_resource *res)
657 {
658 if (!res)
659 return GL_INVALID_INDEX;
660
661 switch (res->Type) {
662 case GL_ATOMIC_COUNTER_BUFFER:
663 return RESOURCE_ATC(res) - shProg->AtomicBuffers;
664 case GL_UNIFORM_BLOCK:
665 case GL_SHADER_STORAGE_BLOCK:
666 case GL_TRANSFORM_FEEDBACK_VARYING:
667 default:
668 return calc_resource_index(shProg, res);
669 }
670 }
671
672 /* Find a program resource with specific index in given interface.
673 */
674 struct gl_program_resource *
675 _mesa_program_resource_find_index(struct gl_shader_program *shProg,
676 GLenum programInterface, GLuint index)
677 {
678 struct gl_program_resource *res = shProg->ProgramResourceList;
679 int idx = -1;
680
681 for (unsigned i = 0; i < shProg->NumProgramResourceList; i++, res++) {
682 if (res->Type != programInterface)
683 continue;
684
685 switch (res->Type) {
686 case GL_UNIFORM_BLOCK:
687 case GL_ATOMIC_COUNTER_BUFFER:
688 case GL_SHADER_STORAGE_BLOCK:
689 if (_mesa_program_resource_index(shProg, res) == index)
690 return res;
691 break;
692 case GL_TRANSFORM_FEEDBACK_VARYING:
693 case GL_PROGRAM_INPUT:
694 case GL_PROGRAM_OUTPUT:
695 case GL_UNIFORM:
696 case GL_VERTEX_SUBROUTINE_UNIFORM:
697 case GL_GEOMETRY_SUBROUTINE_UNIFORM:
698 case GL_FRAGMENT_SUBROUTINE_UNIFORM:
699 case GL_COMPUTE_SUBROUTINE_UNIFORM:
700 case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
701 case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
702 case GL_VERTEX_SUBROUTINE:
703 case GL_GEOMETRY_SUBROUTINE:
704 case GL_FRAGMENT_SUBROUTINE:
705 case GL_COMPUTE_SUBROUTINE:
706 case GL_TESS_CONTROL_SUBROUTINE:
707 case GL_TESS_EVALUATION_SUBROUTINE:
708 case GL_BUFFER_VARIABLE:
709 if (++idx == (int) index)
710 return res;
711 break;
712 default:
713 assert(!"not implemented for given interface");
714 }
715 }
716 return NULL;
717 }
718
719 /* Function returns if resource name is expected to have index
720 * appended into it.
721 *
722 *
723 * Page 61 (page 73 of the PDF) in section 2.11 of the OpenGL ES 3.0
724 * spec says:
725 *
726 * "If the active uniform is an array, the uniform name returned in
727 * name will always be the name of the uniform array appended with
728 * "[0]"."
729 *
730 * The same text also appears in the OpenGL 4.2 spec. It does not,
731 * however, appear in any previous spec. Previous specifications are
732 * ambiguous in this regard. However, either name can later be passed
733 * to glGetUniformLocation (and related APIs), so there shouldn't be any
734 * harm in always appending "[0]" to uniform array names.
735 *
736 * Geometry shader stage has different naming convention where the 'normal'
737 * condition is an array, therefore for variables referenced in geometry
738 * stage we do not add '[0]'.
739 *
740 * Note, that TCS outputs and TES inputs should not have index appended
741 * either.
742 */
743 static bool
744 add_index_to_name(struct gl_program_resource *res)
745 {
746 bool add_index = !(((res->Type == GL_PROGRAM_INPUT) &&
747 res->StageReferences & (1 << MESA_SHADER_GEOMETRY)));
748
749 /* Transform feedback varyings have array index already appended
750 * in their names.
751 */
752 if (res->Type == GL_TRANSFORM_FEEDBACK_VARYING)
753 add_index = false;
754
755 return add_index;
756 }
757
758 /* Get name length of a program resource. This consists of
759 * base name + 3 for '[0]' if resource is an array.
760 */
761 extern unsigned
762 _mesa_program_resource_name_len(struct gl_program_resource *res)
763 {
764 unsigned length = strlen(_mesa_program_resource_name(res));
765 if (_mesa_program_resource_array_size(res) && add_index_to_name(res))
766 length += 3;
767 return length;
768 }
769
770 /* Get full name of a program resource.
771 */
772 bool
773 _mesa_get_program_resource_name(struct gl_shader_program *shProg,
774 GLenum programInterface, GLuint index,
775 GLsizei bufSize, GLsizei *length,
776 GLchar *name, const char *caller)
777 {
778 GET_CURRENT_CONTEXT(ctx);
779
780 /* Find resource with given interface and index. */
781 struct gl_program_resource *res =
782 _mesa_program_resource_find_index(shProg, programInterface, index);
783
784 /* The error INVALID_VALUE is generated if <index> is greater than
785 * or equal to the number of entries in the active resource list for
786 * <programInterface>.
787 */
788 if (!res) {
789 _mesa_error(ctx, GL_INVALID_VALUE, "%s(index %u)", caller, index);
790 return false;
791 }
792
793 if (bufSize < 0) {
794 _mesa_error(ctx, GL_INVALID_VALUE, "%s(bufSize %d)", caller, bufSize);
795 return false;
796 }
797
798 GLsizei localLength;
799
800 if (length == NULL)
801 length = &localLength;
802
803 _mesa_copy_string(name, bufSize, length, _mesa_program_resource_name(res));
804
805 if (_mesa_program_resource_array_size(res) && add_index_to_name(res)) {
806 int i;
807
808 /* The comparison is strange because *length does *NOT* include the
809 * terminating NUL, but maxLength does.
810 */
811 for (i = 0; i < 3 && (*length + i + 1) < bufSize; i++)
812 name[*length + i] = "[0]"[i];
813
814 name[*length + i] = '\0';
815 *length += i;
816 }
817 return true;
818 }
819
820 static GLint
821 program_resource_location(struct gl_shader_program *shProg,
822 struct gl_program_resource *res, const char *name,
823 unsigned array_index)
824 {
825 /* Built-in locations should report GL_INVALID_INDEX. */
826 if (is_gl_identifier(name))
827 return GL_INVALID_INDEX;
828
829 /* VERT_ATTRIB_GENERIC0 and FRAG_RESULT_DATA0 are decremented as these
830 * offsets are used internally to differentiate between built-in attributes
831 * and user-defined attributes.
832 */
833 switch (res->Type) {
834 case GL_PROGRAM_INPUT:
835 /* If the input is an array, fail if the index is out of bounds. */
836 if (array_index > 0
837 && array_index >= RESOURCE_VAR(res)->type->length) {
838 return -1;
839 }
840 return RESOURCE_VAR(res)->data.location + array_index - VERT_ATTRIB_GENERIC0;
841 case GL_PROGRAM_OUTPUT:
842 /* If the output is an array, fail if the index is out of bounds. */
843 if (array_index > 0
844 && array_index >= RESOURCE_VAR(res)->type->length) {
845 return -1;
846 }
847 return RESOURCE_VAR(res)->data.location + array_index - FRAG_RESULT_DATA0;
848 case GL_UNIFORM:
849 /* If the uniform is built-in, fail. */
850 if (RESOURCE_UNI(res)->builtin)
851 return -1;
852
853 /* From page 79 of the OpenGL 4.2 spec:
854 *
855 * "A valid name cannot be a structure, an array of structures, or any
856 * portion of a single vector or a matrix."
857 */
858 if (RESOURCE_UNI(res)->type->without_array()->is_record())
859 return -1;
860
861 /* From the GL_ARB_uniform_buffer_object spec:
862 *
863 * "The value -1 will be returned if <name> does not correspond to an
864 * active uniform variable name in <program>, if <name> is associated
865 * with a named uniform block, or if <name> starts with the reserved
866 * prefix "gl_"."
867 */
868 if (RESOURCE_UNI(res)->block_index != -1 ||
869 RESOURCE_UNI(res)->atomic_buffer_index != -1)
870 return -1;
871
872 /* fallthrough */
873 case GL_VERTEX_SUBROUTINE_UNIFORM:
874 case GL_GEOMETRY_SUBROUTINE_UNIFORM:
875 case GL_FRAGMENT_SUBROUTINE_UNIFORM:
876 case GL_COMPUTE_SUBROUTINE_UNIFORM:
877 case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
878 case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
879 /* If the uniform is an array, fail if the index is out of bounds. */
880 if (array_index > 0
881 && array_index >= RESOURCE_UNI(res)->array_elements) {
882 return -1;
883 }
884
885 /* location in remap table + array element offset */
886 return RESOURCE_UNI(res)->remap_location + array_index;
887 default:
888 return -1;
889 }
890 }
891
892 /**
893 * Function implements following location queries:
894 * glGetUniformLocation
895 */
896 GLint
897 _mesa_program_resource_location(struct gl_shader_program *shProg,
898 GLenum programInterface, const char *name)
899 {
900 unsigned array_index = 0;
901 struct gl_program_resource *res =
902 _mesa_program_resource_find_name(shProg, programInterface, name,
903 &array_index);
904
905 /* Resource not found. */
906 if (!res)
907 return -1;
908
909 return program_resource_location(shProg, res, name, array_index);
910 }
911
912 /**
913 * Function implements following index queries:
914 * glGetFragDataIndex
915 */
916 GLint
917 _mesa_program_resource_location_index(struct gl_shader_program *shProg,
918 GLenum programInterface, const char *name)
919 {
920 struct gl_program_resource *res =
921 _mesa_program_resource_find_name(shProg, programInterface, name, NULL);
922
923 /* Non-existent variable or resource is not referenced by fragment stage. */
924 if (!res || !(res->StageReferences & (1 << MESA_SHADER_FRAGMENT)))
925 return -1;
926
927 return RESOURCE_VAR(res)->data.index;
928 }
929
930 static uint8_t
931 stage_from_enum(GLenum ref)
932 {
933 switch (ref) {
934 case GL_REFERENCED_BY_VERTEX_SHADER:
935 return MESA_SHADER_VERTEX;
936 case GL_REFERENCED_BY_TESS_CONTROL_SHADER:
937 return MESA_SHADER_TESS_CTRL;
938 case GL_REFERENCED_BY_TESS_EVALUATION_SHADER:
939 return MESA_SHADER_TESS_EVAL;
940 case GL_REFERENCED_BY_GEOMETRY_SHADER:
941 return MESA_SHADER_GEOMETRY;
942 case GL_REFERENCED_BY_FRAGMENT_SHADER:
943 return MESA_SHADER_FRAGMENT;
944 case GL_REFERENCED_BY_COMPUTE_SHADER:
945 return MESA_SHADER_COMPUTE;
946 default:
947 assert(!"shader stage not supported");
948 return MESA_SHADER_STAGES;
949 }
950 }
951
952 /**
953 * Check if resource is referenced by given 'referenced by' stage enum.
954 * ATC and UBO resources hold stage references of their own.
955 */
956 static bool
957 is_resource_referenced(struct gl_shader_program *shProg,
958 struct gl_program_resource *res,
959 GLuint index, uint8_t stage)
960 {
961 /* First, check if we even have such a stage active. */
962 if (!shProg->_LinkedShaders[stage])
963 return false;
964
965 if (res->Type == GL_ATOMIC_COUNTER_BUFFER)
966 return RESOURCE_ATC(res)->StageReferences[stage];
967
968 if (res->Type == GL_UNIFORM_BLOCK || res->Type == GL_SHADER_STORAGE_BLOCK)
969 return shProg->UniformBlockStageIndex[stage][index] != -1;
970
971 return res->StageReferences & (1 << stage);
972 }
973
974 static unsigned
975 get_buffer_property(struct gl_shader_program *shProg,
976 struct gl_program_resource *res, const GLenum prop,
977 GLint *val, const char *caller)
978 {
979 GET_CURRENT_CONTEXT(ctx);
980 if (res->Type != GL_UNIFORM_BLOCK &&
981 res->Type != GL_ATOMIC_COUNTER_BUFFER &&
982 res->Type != GL_SHADER_STORAGE_BLOCK)
983 goto invalid_operation;
984
985 if (res->Type == GL_UNIFORM_BLOCK) {
986 switch (prop) {
987 case GL_BUFFER_BINDING:
988 *val = RESOURCE_UBO(res)->Binding;
989 return 1;
990 case GL_BUFFER_DATA_SIZE:
991 *val = RESOURCE_UBO(res)->UniformBufferSize;
992 return 1;
993 case GL_NUM_ACTIVE_VARIABLES:
994 *val = 0;
995 for (unsigned i = 0; i < RESOURCE_UBO(res)->NumUniforms; i++) {
996 const char *iname = RESOURCE_UBO(res)->Uniforms[i].IndexName;
997 struct gl_program_resource *uni =
998 _mesa_program_resource_find_name(shProg, GL_UNIFORM, iname,
999 NULL);
1000 if (!uni)
1001 continue;
1002 (*val)++;
1003 }
1004 return 1;
1005 case GL_ACTIVE_VARIABLES: {
1006 unsigned num_values = 0;
1007 for (unsigned i = 0; i < RESOURCE_UBO(res)->NumUniforms; i++) {
1008 const char *iname = RESOURCE_UBO(res)->Uniforms[i].IndexName;
1009 struct gl_program_resource *uni =
1010 _mesa_program_resource_find_name(shProg, GL_UNIFORM, iname,
1011 NULL);
1012 if (!uni)
1013 continue;
1014 *val++ =
1015 _mesa_program_resource_index(shProg, uni);
1016 num_values++;
1017 }
1018 return num_values;
1019 }
1020 }
1021 } else if (res->Type == GL_SHADER_STORAGE_BLOCK) {
1022 switch (prop) {
1023 case GL_BUFFER_BINDING:
1024 *val = RESOURCE_UBO(res)->Binding;
1025 return 1;
1026 case GL_BUFFER_DATA_SIZE:
1027 *val = RESOURCE_UBO(res)->UniformBufferSize;
1028 return 1;
1029 case GL_NUM_ACTIVE_VARIABLES:
1030 *val = 0;
1031 for (unsigned i = 0; i < RESOURCE_UBO(res)->NumUniforms; i++) {
1032 const char *iname = RESOURCE_UBO(res)->Uniforms[i].IndexName;
1033 struct gl_program_resource *uni =
1034 _mesa_program_resource_find_name(shProg, GL_BUFFER_VARIABLE,
1035 iname, NULL);
1036 if (!uni)
1037 continue;
1038 (*val)++;
1039 }
1040 return 1;
1041 case GL_ACTIVE_VARIABLES: {
1042 unsigned num_values = 0;
1043 for (unsigned i = 0; i < RESOURCE_UBO(res)->NumUniforms; i++) {
1044 const char *iname = RESOURCE_UBO(res)->Uniforms[i].IndexName;
1045 struct gl_program_resource *uni =
1046 _mesa_program_resource_find_name(shProg, GL_BUFFER_VARIABLE,
1047 iname, NULL);
1048 if (!uni)
1049 continue;
1050 *val++ =
1051 _mesa_program_resource_index(shProg, uni);
1052 num_values++;
1053 }
1054 return num_values;
1055 }
1056 }
1057 } else if (res->Type == GL_ATOMIC_COUNTER_BUFFER) {
1058 switch (prop) {
1059 case GL_BUFFER_BINDING:
1060 *val = RESOURCE_ATC(res)->Binding;
1061 return 1;
1062 case GL_BUFFER_DATA_SIZE:
1063 *val = RESOURCE_ATC(res)->MinimumSize;
1064 return 1;
1065 case GL_NUM_ACTIVE_VARIABLES:
1066 *val = RESOURCE_ATC(res)->NumUniforms;
1067 return 1;
1068 case GL_ACTIVE_VARIABLES:
1069 for (unsigned i = 0; i < RESOURCE_ATC(res)->NumUniforms; i++)
1070 *val++ = RESOURCE_ATC(res)->Uniforms[i];
1071 return RESOURCE_ATC(res)->NumUniforms;
1072 }
1073 }
1074 assert(!"support for property type not implemented");
1075
1076 invalid_operation:
1077 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(%s prop %s)", caller,
1078 _mesa_enum_to_string(res->Type),
1079 _mesa_enum_to_string(prop));
1080
1081 return 0;
1082 }
1083
1084 unsigned
1085 _mesa_program_resource_prop(struct gl_shader_program *shProg,
1086 struct gl_program_resource *res, GLuint index,
1087 const GLenum prop, GLint *val, const char *caller)
1088 {
1089 GET_CURRENT_CONTEXT(ctx);
1090
1091 #define VALIDATE_TYPE(type)\
1092 if (res->Type != type)\
1093 goto invalid_operation;
1094
1095 #define VALIDATE_TYPE_2(type1, type2)\
1096 if (res->Type != type1 && res->Type != type2)\
1097 goto invalid_operation;
1098
1099 switch(prop) {
1100 case GL_NAME_LENGTH:
1101 switch (res->Type) {
1102 case GL_ATOMIC_COUNTER_BUFFER:
1103 goto invalid_operation;
1104 default:
1105 /* Resource name length + terminator. */
1106 *val = _mesa_program_resource_name_len(res) + 1;
1107 }
1108 return 1;
1109 case GL_TYPE:
1110 switch (res->Type) {
1111 case GL_UNIFORM:
1112 case GL_BUFFER_VARIABLE:
1113 *val = RESOURCE_UNI(res)->type->gl_type;
1114 return 1;
1115 case GL_PROGRAM_INPUT:
1116 case GL_PROGRAM_OUTPUT:
1117 *val = RESOURCE_VAR(res)->type->gl_type;
1118 return 1;
1119 case GL_TRANSFORM_FEEDBACK_VARYING:
1120 *val = RESOURCE_XFB(res)->Type;
1121 return 1;
1122 default:
1123 goto invalid_operation;
1124 }
1125 case GL_ARRAY_SIZE:
1126 switch (res->Type) {
1127 case GL_UNIFORM:
1128 case GL_BUFFER_VARIABLE:
1129 /* Test if a buffer variable is an array or an unsized array.
1130 * Unsized arrays return zero as array size.
1131 */
1132 if (RESOURCE_UNI(res)->is_shader_storage &&
1133 RESOURCE_UNI(res)->array_stride > 0)
1134 *val = RESOURCE_UNI(res)->array_elements;
1135 else
1136 *val = MAX2(RESOURCE_UNI(res)->array_elements, 1);
1137 return 1;
1138 case GL_PROGRAM_INPUT:
1139 case GL_PROGRAM_OUTPUT:
1140 *val = MAX2(_mesa_program_resource_array_size(res), 1);
1141 return 1;
1142 case GL_TRANSFORM_FEEDBACK_VARYING:
1143 *val = MAX2(RESOURCE_XFB(res)->Size, 1);
1144 return 1;
1145 default:
1146 goto invalid_operation;
1147 }
1148 case GL_OFFSET:
1149 VALIDATE_TYPE_2(GL_UNIFORM, GL_BUFFER_VARIABLE);
1150 *val = RESOURCE_UNI(res)->offset;
1151 return 1;
1152 case GL_BLOCK_INDEX:
1153 VALIDATE_TYPE_2(GL_UNIFORM, GL_BUFFER_VARIABLE);
1154 *val = RESOURCE_UNI(res)->block_index;
1155 return 1;
1156 case GL_ARRAY_STRIDE:
1157 VALIDATE_TYPE_2(GL_UNIFORM, GL_BUFFER_VARIABLE);
1158 *val = RESOURCE_UNI(res)->array_stride;
1159 return 1;
1160 case GL_MATRIX_STRIDE:
1161 VALIDATE_TYPE_2(GL_UNIFORM, GL_BUFFER_VARIABLE);
1162 *val = RESOURCE_UNI(res)->matrix_stride;
1163 return 1;
1164 case GL_IS_ROW_MAJOR:
1165 VALIDATE_TYPE_2(GL_UNIFORM, GL_BUFFER_VARIABLE);
1166 *val = RESOURCE_UNI(res)->row_major;
1167 return 1;
1168 case GL_ATOMIC_COUNTER_BUFFER_INDEX:
1169 VALIDATE_TYPE(GL_UNIFORM);
1170 *val = RESOURCE_UNI(res)->atomic_buffer_index;
1171 return 1;
1172 case GL_BUFFER_BINDING:
1173 case GL_BUFFER_DATA_SIZE:
1174 case GL_NUM_ACTIVE_VARIABLES:
1175 case GL_ACTIVE_VARIABLES:
1176 return get_buffer_property(shProg, res, prop, val, caller);
1177 case GL_REFERENCED_BY_COMPUTE_SHADER:
1178 if (!_mesa_has_compute_shaders(ctx))
1179 goto invalid_enum;
1180 /* fallthrough */
1181 case GL_REFERENCED_BY_VERTEX_SHADER:
1182 case GL_REFERENCED_BY_TESS_CONTROL_SHADER:
1183 case GL_REFERENCED_BY_TESS_EVALUATION_SHADER:
1184 case GL_REFERENCED_BY_GEOMETRY_SHADER:
1185 case GL_REFERENCED_BY_FRAGMENT_SHADER:
1186 switch (res->Type) {
1187 case GL_UNIFORM:
1188 case GL_PROGRAM_INPUT:
1189 case GL_PROGRAM_OUTPUT:
1190 case GL_UNIFORM_BLOCK:
1191 case GL_BUFFER_VARIABLE:
1192 case GL_SHADER_STORAGE_BLOCK:
1193 case GL_ATOMIC_COUNTER_BUFFER:
1194 *val = is_resource_referenced(shProg, res, index,
1195 stage_from_enum(prop));
1196 return 1;
1197 default:
1198 goto invalid_operation;
1199 }
1200 case GL_LOCATION:
1201 switch (res->Type) {
1202 case GL_UNIFORM:
1203 case GL_PROGRAM_INPUT:
1204 case GL_PROGRAM_OUTPUT:
1205 *val = program_resource_location(shProg, res,
1206 _mesa_program_resource_name(res),
1207 0);
1208 return 1;
1209 default:
1210 goto invalid_operation;
1211 }
1212 case GL_LOCATION_INDEX:
1213 if (res->Type != GL_PROGRAM_OUTPUT)
1214 goto invalid_operation;
1215 *val = RESOURCE_VAR(res)->data.index;
1216 return 1;
1217
1218 case GL_NUM_COMPATIBLE_SUBROUTINES:
1219 if (res->Type != GL_VERTEX_SUBROUTINE_UNIFORM &&
1220 res->Type != GL_FRAGMENT_SUBROUTINE_UNIFORM &&
1221 res->Type != GL_GEOMETRY_SUBROUTINE_UNIFORM &&
1222 res->Type != GL_COMPUTE_SUBROUTINE_UNIFORM &&
1223 res->Type != GL_TESS_CONTROL_SUBROUTINE_UNIFORM &&
1224 res->Type != GL_TESS_EVALUATION_SUBROUTINE_UNIFORM)
1225 goto invalid_operation;
1226 *val = RESOURCE_UNI(res)->num_compatible_subroutines;
1227 return 1;
1228 case GL_COMPATIBLE_SUBROUTINES: {
1229 const struct gl_uniform_storage *uni;
1230 struct gl_shader *sh;
1231 unsigned count, i;
1232 int j;
1233
1234 if (res->Type != GL_VERTEX_SUBROUTINE_UNIFORM &&
1235 res->Type != GL_FRAGMENT_SUBROUTINE_UNIFORM &&
1236 res->Type != GL_GEOMETRY_SUBROUTINE_UNIFORM &&
1237 res->Type != GL_COMPUTE_SUBROUTINE_UNIFORM &&
1238 res->Type != GL_TESS_CONTROL_SUBROUTINE_UNIFORM &&
1239 res->Type != GL_TESS_EVALUATION_SUBROUTINE_UNIFORM)
1240 goto invalid_operation;
1241 uni = RESOURCE_UNI(res);
1242
1243 sh = shProg->_LinkedShaders[_mesa_shader_stage_from_subroutine_uniform(res->Type)];
1244 count = 0;
1245 for (i = 0; i < sh->NumSubroutineFunctions; i++) {
1246 struct gl_subroutine_function *fn = &sh->SubroutineFunctions[i];
1247 for (j = 0; j < fn->num_compat_types; j++) {
1248 if (fn->types[j] == uni->type) {
1249 val[count++] = i;
1250 break;
1251 }
1252 }
1253 }
1254 return count;
1255 }
1256
1257 case GL_TOP_LEVEL_ARRAY_SIZE:
1258 VALIDATE_TYPE(GL_BUFFER_VARIABLE);
1259 *val = RESOURCE_UNI(res)->top_level_array_size;
1260 return 1;
1261
1262 case GL_TOP_LEVEL_ARRAY_STRIDE:
1263 VALIDATE_TYPE(GL_BUFFER_VARIABLE);
1264 *val = RESOURCE_UNI(res)->top_level_array_stride;
1265 return 1;
1266
1267 /* GL_ARB_tessellation_shader */
1268 case GL_IS_PER_PATCH:
1269 switch (res->Type) {
1270 case GL_PROGRAM_INPUT:
1271 case GL_PROGRAM_OUTPUT:
1272 *val = RESOURCE_VAR(res)->data.patch;
1273 return 1;
1274 default:
1275 goto invalid_operation;
1276 }
1277 default:
1278 goto invalid_enum;
1279 }
1280
1281 #undef VALIDATE_TYPE
1282 #undef VALIDATE_TYPE_2
1283
1284 invalid_enum:
1285 _mesa_error(ctx, GL_INVALID_ENUM, "%s(%s prop %s)", caller,
1286 _mesa_enum_to_string(res->Type),
1287 _mesa_enum_to_string(prop));
1288 return 0;
1289
1290 invalid_operation:
1291 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(%s prop %s)", caller,
1292 _mesa_enum_to_string(res->Type),
1293 _mesa_enum_to_string(prop));
1294 return 0;
1295 }
1296
1297 extern void
1298 _mesa_get_program_resourceiv(struct gl_shader_program *shProg,
1299 GLenum programInterface, GLuint index, GLsizei propCount,
1300 const GLenum *props, GLsizei bufSize,
1301 GLsizei *length, GLint *params)
1302 {
1303 GET_CURRENT_CONTEXT(ctx);
1304 GLint *val = (GLint *) params;
1305 const GLenum *prop = props;
1306 GLsizei amount = 0;
1307
1308 struct gl_program_resource *res =
1309 _mesa_program_resource_find_index(shProg, programInterface, index);
1310
1311 /* No such resource found or bufSize negative. */
1312 if (!res || bufSize < 0) {
1313 _mesa_error(ctx, GL_INVALID_VALUE,
1314 "glGetProgramResourceiv(%s index %d bufSize %d)",
1315 _mesa_enum_to_string(programInterface), index, bufSize);
1316 return;
1317 }
1318
1319 /* Write propCount values until error occurs or bufSize reached. */
1320 for (int i = 0; i < propCount && i < bufSize; i++, val++, prop++) {
1321 int props_written =
1322 _mesa_program_resource_prop(shProg, res, index, *prop, val,
1323 "glGetProgramResourceiv");
1324
1325 /* Error happened. */
1326 if (props_written == 0)
1327 return;
1328
1329 amount += props_written;
1330 }
1331
1332 /* If <length> is not NULL, the actual number of integer values
1333 * written to <params> will be written to <length>.
1334 */
1335 if (length)
1336 *length = amount;
1337 }