2 * Copyright © 2011 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
25 * \file shader_query.cpp
26 * C-to-C++ bridge functions to query GLSL shader data
28 * \author Ian Romanick <ian.d.romanick@intel.com>
31 #include "main/context.h"
32 #include "main/core.h"
33 #include "main/enums.h"
34 #include "main/shaderapi.h"
35 #include "main/shaderobj.h"
36 #include "main/uniforms.h"
37 #include "glsl/glsl_symbol_table.h"
39 #include "glsl/program.h"
40 #include "program/hash_table.h"
41 #include "util/strndup.h"
45 program_resource_location(struct gl_shader_program
*shProg
,
46 struct gl_program_resource
*res
, const char *name
,
47 unsigned array_index
);
50 * Declare convenience functions to return resource data in a given type.
51 * Warning! this is not type safe so be *very* careful when using these.
53 #define DECL_RESOURCE_FUNC(name, type) \
54 const type * RESOURCE_ ## name (gl_program_resource *res) { \
56 return (type *) res->Data; \
59 DECL_RESOURCE_FUNC(VAR
, ir_variable
);
60 DECL_RESOURCE_FUNC(UBO
, gl_uniform_block
);
61 DECL_RESOURCE_FUNC(UNI
, gl_uniform_storage
);
62 DECL_RESOURCE_FUNC(ATC
, gl_active_atomic_buffer
);
63 DECL_RESOURCE_FUNC(XFB
, gl_transform_feedback_varying_info
);
64 DECL_RESOURCE_FUNC(SUB
, gl_subroutine_function
);
67 _mesa_BindAttribLocation(GLhandleARB program
, GLuint index
,
68 const GLcharARB
*name
)
70 GET_CURRENT_CONTEXT(ctx
);
72 struct gl_shader_program
*const shProg
=
73 _mesa_lookup_shader_program_err(ctx
, program
, "glBindAttribLocation");
80 if (strncmp(name
, "gl_", 3) == 0) {
81 _mesa_error(ctx
, GL_INVALID_OPERATION
,
82 "glBindAttribLocation(illegal name)");
86 if (index
>= ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxAttribs
) {
87 _mesa_error(ctx
, GL_INVALID_VALUE
, "glBindAttribLocation(index)");
91 /* Replace the current value if it's already in the list. Add
92 * VERT_ATTRIB_GENERIC0 because that's how the linker differentiates
93 * between built-in attributes and user-defined attributes.
95 shProg
->AttributeBindings
->put(index
+ VERT_ATTRIB_GENERIC0
, name
);
98 * Note that this attribute binding won't go into effect until
99 * glLinkProgram is called again.
104 is_active_attrib(const ir_variable
*var
)
109 switch (var
->data
.mode
) {
110 case ir_var_shader_in
:
111 return var
->data
.location
!= -1;
113 case ir_var_system_value
:
114 /* From GL 4.3 core spec, section 11.1.1 (Vertex Attributes):
115 * "For GetActiveAttrib, all active vertex shader input variables
116 * are enumerated, including the special built-in inputs gl_VertexID
117 * and gl_InstanceID."
119 return var
->data
.location
== SYSTEM_VALUE_VERTEX_ID
||
120 var
->data
.location
== SYSTEM_VALUE_VERTEX_ID_ZERO_BASE
||
121 var
->data
.location
== SYSTEM_VALUE_INSTANCE_ID
;
129 _mesa_GetActiveAttrib(GLhandleARB program
, GLuint desired_index
,
130 GLsizei maxLength
, GLsizei
* length
, GLint
* size
,
131 GLenum
* type
, GLcharARB
* name
)
133 GET_CURRENT_CONTEXT(ctx
);
134 struct gl_shader_program
*shProg
;
137 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetActiveAttrib(maxLength < 0)");
141 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glGetActiveAttrib");
145 if (!shProg
->LinkStatus
) {
146 _mesa_error(ctx
, GL_INVALID_VALUE
,
147 "glGetActiveAttrib(program not linked)");
151 if (shProg
->_LinkedShaders
[MESA_SHADER_VERTEX
] == NULL
) {
152 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetActiveAttrib(no vertex shader)");
156 struct gl_program_resource
*res
=
157 _mesa_program_resource_find_index(shProg
, GL_PROGRAM_INPUT
,
160 /* User asked for index that does not exist. */
162 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetActiveAttrib(index)");
166 const ir_variable
*const var
= RESOURCE_VAR(res
);
168 if (!is_active_attrib(var
))
171 const char *var_name
= var
->name
;
173 /* Since gl_VertexID may be lowered to gl_VertexIDMESA, we need to
174 * consider gl_VertexIDMESA as gl_VertexID for purposes of checking
177 if (var
->data
.mode
== ir_var_system_value
&&
178 var
->data
.location
== SYSTEM_VALUE_VERTEX_ID_ZERO_BASE
) {
179 var_name
= "gl_VertexID";
182 _mesa_copy_string(name
, maxLength
, length
, var_name
);
185 _mesa_program_resource_prop(shProg
, res
, desired_index
, GL_ARRAY_SIZE
,
186 size
, "glGetActiveAttrib");
189 _mesa_program_resource_prop(shProg
, res
, desired_index
, GL_TYPE
,
190 (GLint
*) type
, "glGetActiveAttrib");
194 _mesa_GetAttribLocation(GLhandleARB program
, const GLcharARB
* name
)
196 GET_CURRENT_CONTEXT(ctx
);
197 struct gl_shader_program
*const shProg
=
198 _mesa_lookup_shader_program_err(ctx
, program
, "glGetAttribLocation");
204 if (!shProg
->LinkStatus
) {
205 _mesa_error(ctx
, GL_INVALID_OPERATION
,
206 "glGetAttribLocation(program not linked)");
213 /* Not having a vertex shader is not an error.
215 if (shProg
->_LinkedShaders
[MESA_SHADER_VERTEX
] == NULL
)
218 unsigned array_index
= 0;
219 struct gl_program_resource
*res
=
220 _mesa_program_resource_find_name(shProg
, GL_PROGRAM_INPUT
, name
,
226 GLint loc
= program_resource_location(shProg
, res
, name
, array_index
);
228 /* The extra check against against 0 is made because of builtin-attribute
229 * locations that have offset applied. Function program_resource_location
230 * can return built-in attribute locations < 0 and glGetAttribLocation
231 * cannot be used on "conventional" attributes.
233 * From page 95 of the OpenGL 3.0 spec:
235 * "If name is not an active attribute, if name is a conventional
236 * attribute, or if an error occurs, -1 will be returned."
238 return (loc
>= 0) ? loc
: -1;
242 _mesa_count_active_attribs(struct gl_shader_program
*shProg
)
244 if (!shProg
->LinkStatus
245 || shProg
->_LinkedShaders
[MESA_SHADER_VERTEX
] == NULL
) {
249 struct gl_program_resource
*res
= shProg
->ProgramResourceList
;
251 for (unsigned j
= 0; j
< shProg
->NumProgramResourceList
; j
++, res
++) {
252 if (res
->Type
== GL_PROGRAM_INPUT
&&
253 res
->StageReferences
& (1 << MESA_SHADER_VERTEX
) &&
254 is_active_attrib(RESOURCE_VAR(res
)))
262 _mesa_longest_attribute_name_length(struct gl_shader_program
*shProg
)
264 if (!shProg
->LinkStatus
265 || shProg
->_LinkedShaders
[MESA_SHADER_VERTEX
] == NULL
) {
269 struct gl_program_resource
*res
= shProg
->ProgramResourceList
;
271 for (unsigned j
= 0; j
< shProg
->NumProgramResourceList
; j
++, res
++) {
272 if (res
->Type
== GL_PROGRAM_INPUT
&&
273 res
->StageReferences
& (1 << MESA_SHADER_VERTEX
)) {
275 const size_t length
= strlen(RESOURCE_VAR(res
)->name
);
276 if (length
>= longest
)
277 longest
= length
+ 1;
285 _mesa_BindFragDataLocation(GLuint program
, GLuint colorNumber
,
288 _mesa_BindFragDataLocationIndexed(program
, colorNumber
, 0, name
);
292 _mesa_BindFragDataLocationIndexed(GLuint program
, GLuint colorNumber
,
293 GLuint index
, const GLchar
*name
)
295 GET_CURRENT_CONTEXT(ctx
);
297 struct gl_shader_program
*const shProg
=
298 _mesa_lookup_shader_program_err(ctx
, program
, "glBindFragDataLocationIndexed");
305 if (strncmp(name
, "gl_", 3) == 0) {
306 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glBindFragDataLocationIndexed(illegal name)");
311 _mesa_error(ctx
, GL_INVALID_VALUE
, "glBindFragDataLocationIndexed(index)");
315 if (index
== 0 && colorNumber
>= ctx
->Const
.MaxDrawBuffers
) {
316 _mesa_error(ctx
, GL_INVALID_VALUE
, "glBindFragDataLocationIndexed(colorNumber)");
320 if (index
== 1 && colorNumber
>= ctx
->Const
.MaxDualSourceDrawBuffers
) {
321 _mesa_error(ctx
, GL_INVALID_VALUE
, "glBindFragDataLocationIndexed(colorNumber)");
325 /* Replace the current value if it's already in the list. Add
326 * FRAG_RESULT_DATA0 because that's how the linker differentiates
327 * between built-in attributes and user-defined attributes.
329 shProg
->FragDataBindings
->put(colorNumber
+ FRAG_RESULT_DATA0
, name
);
330 shProg
->FragDataIndexBindings
->put(index
, name
);
332 * Note that this binding won't go into effect until
333 * glLinkProgram is called again.
339 _mesa_GetFragDataIndex(GLuint program
, const GLchar
*name
)
341 GET_CURRENT_CONTEXT(ctx
);
342 struct gl_shader_program
*const shProg
=
343 _mesa_lookup_shader_program_err(ctx
, program
, "glGetFragDataIndex");
349 if (!shProg
->LinkStatus
) {
350 _mesa_error(ctx
, GL_INVALID_OPERATION
,
351 "glGetFragDataIndex(program not linked)");
358 if (strncmp(name
, "gl_", 3) == 0) {
359 _mesa_error(ctx
, GL_INVALID_OPERATION
,
360 "glGetFragDataIndex(illegal name)");
364 /* Not having a fragment shader is not an error.
366 if (shProg
->_LinkedShaders
[MESA_SHADER_FRAGMENT
] == NULL
)
369 return _mesa_program_resource_location_index(shProg
, GL_PROGRAM_OUTPUT
,
374 _mesa_GetFragDataLocation(GLuint program
, const GLchar
*name
)
376 GET_CURRENT_CONTEXT(ctx
);
377 struct gl_shader_program
*const shProg
=
378 _mesa_lookup_shader_program_err(ctx
, program
, "glGetFragDataLocation");
384 if (!shProg
->LinkStatus
) {
385 _mesa_error(ctx
, GL_INVALID_OPERATION
,
386 "glGetFragDataLocation(program not linked)");
393 if (strncmp(name
, "gl_", 3) == 0) {
394 _mesa_error(ctx
, GL_INVALID_OPERATION
,
395 "glGetFragDataLocation(illegal name)");
399 /* Not having a fragment shader is not an error.
401 if (shProg
->_LinkedShaders
[MESA_SHADER_FRAGMENT
] == NULL
)
404 unsigned array_index
= 0;
405 struct gl_program_resource
*res
=
406 _mesa_program_resource_find_name(shProg
, GL_PROGRAM_OUTPUT
, name
,
412 GLint loc
= program_resource_location(shProg
, res
, name
, array_index
);
414 /* The extra check against against 0 is made because of builtin-attribute
415 * locations that have offset applied. Function program_resource_location
416 * can return built-in attribute locations < 0 and glGetFragDataLocation
417 * cannot be used on "conventional" attributes.
419 * From page 95 of the OpenGL 3.0 spec:
421 * "If name is not an active attribute, if name is a conventional
422 * attribute, or if an error occurs, -1 will be returned."
424 return (loc
>= 0) ? loc
: -1;
428 _mesa_program_resource_name(struct gl_program_resource
*res
)
430 const ir_variable
*var
;
432 case GL_UNIFORM_BLOCK
:
433 case GL_SHADER_STORAGE_BLOCK
:
434 return RESOURCE_UBO(res
)->Name
;
435 case GL_TRANSFORM_FEEDBACK_VARYING
:
436 return RESOURCE_XFB(res
)->Name
;
437 case GL_PROGRAM_INPUT
:
438 var
= RESOURCE_VAR(res
);
439 /* Special case gl_VertexIDMESA -> gl_VertexID. */
440 if (var
->data
.mode
== ir_var_system_value
&&
441 var
->data
.location
== SYSTEM_VALUE_VERTEX_ID_ZERO_BASE
) {
442 return "gl_VertexID";
445 case GL_PROGRAM_OUTPUT
:
446 return RESOURCE_VAR(res
)->name
;
448 case GL_BUFFER_VARIABLE
:
449 return RESOURCE_UNI(res
)->name
;
450 case GL_VERTEX_SUBROUTINE_UNIFORM
:
451 case GL_GEOMETRY_SUBROUTINE_UNIFORM
:
452 case GL_FRAGMENT_SUBROUTINE_UNIFORM
:
453 case GL_COMPUTE_SUBROUTINE_UNIFORM
:
454 case GL_TESS_CONTROL_SUBROUTINE_UNIFORM
:
455 case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM
:
456 return RESOURCE_UNI(res
)->name
+ MESA_SUBROUTINE_PREFIX_LEN
;
457 case GL_VERTEX_SUBROUTINE
:
458 case GL_GEOMETRY_SUBROUTINE
:
459 case GL_FRAGMENT_SUBROUTINE
:
460 case GL_COMPUTE_SUBROUTINE
:
461 case GL_TESS_CONTROL_SUBROUTINE
:
462 case GL_TESS_EVALUATION_SUBROUTINE
:
463 return RESOURCE_SUB(res
)->name
;
465 assert(!"support for resource type not implemented");
472 _mesa_program_resource_array_size(struct gl_program_resource
*res
)
475 case GL_TRANSFORM_FEEDBACK_VARYING
:
476 return RESOURCE_XFB(res
)->Size
> 1 ?
477 RESOURCE_XFB(res
)->Size
: 0;
478 case GL_PROGRAM_INPUT
:
479 case GL_PROGRAM_OUTPUT
:
480 return RESOURCE_VAR(res
)->type
->length
;
482 case GL_VERTEX_SUBROUTINE_UNIFORM
:
483 case GL_GEOMETRY_SUBROUTINE_UNIFORM
:
484 case GL_FRAGMENT_SUBROUTINE_UNIFORM
:
485 case GL_COMPUTE_SUBROUTINE_UNIFORM
:
486 case GL_TESS_CONTROL_SUBROUTINE_UNIFORM
:
487 case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM
:
488 return RESOURCE_UNI(res
)->array_elements
;
489 case GL_BUFFER_VARIABLE
:
491 if (RESOURCE_UNI(res
)->array_stride
> 0 &&
492 RESOURCE_UNI(res
)->array_elements
== 0)
495 return RESOURCE_UNI(res
)->array_elements
;
496 case GL_VERTEX_SUBROUTINE
:
497 case GL_GEOMETRY_SUBROUTINE
:
498 case GL_FRAGMENT_SUBROUTINE
:
499 case GL_COMPUTE_SUBROUTINE
:
500 case GL_TESS_CONTROL_SUBROUTINE
:
501 case GL_TESS_EVALUATION_SUBROUTINE
:
502 case GL_ATOMIC_COUNTER_BUFFER
:
503 case GL_UNIFORM_BLOCK
:
504 case GL_SHADER_STORAGE_BLOCK
:
507 assert(!"support for resource type not implemented");
513 * Checks if array subscript is valid and if so sets array_index.
516 valid_array_index(const GLchar
*name
, unsigned *array_index
)
519 const GLchar
*out_base_name_end
;
521 idx
= parse_program_resource_name(name
, &out_base_name_end
);
531 /* Find a program resource with specific name in given interface.
533 struct gl_program_resource
*
534 _mesa_program_resource_find_name(struct gl_shader_program
*shProg
,
535 GLenum programInterface
, const char *name
,
536 unsigned *array_index
)
538 struct gl_program_resource
*res
= shProg
->ProgramResourceList
;
539 for (unsigned i
= 0; i
< shProg
->NumProgramResourceList
; i
++, res
++) {
540 if (res
->Type
!= programInterface
)
543 /* Resource basename. */
544 const char *rname
= _mesa_program_resource_name(res
);
545 unsigned baselen
= strlen(rname
);
547 if (strncmp(rname
, name
, baselen
) == 0) {
548 switch (programInterface
) {
549 case GL_UNIFORM_BLOCK
:
550 case GL_SHADER_STORAGE_BLOCK
:
551 /* Basename match, check if array or struct. */
552 if (name
[baselen
] == '\0' ||
553 name
[baselen
] == '[' ||
554 name
[baselen
] == '.') {
558 case GL_TRANSFORM_FEEDBACK_VARYING
:
559 case GL_BUFFER_VARIABLE
:
561 case GL_VERTEX_SUBROUTINE_UNIFORM
:
562 case GL_GEOMETRY_SUBROUTINE_UNIFORM
:
563 case GL_FRAGMENT_SUBROUTINE_UNIFORM
:
564 case GL_COMPUTE_SUBROUTINE_UNIFORM
:
565 case GL_TESS_CONTROL_SUBROUTINE_UNIFORM
:
566 case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM
:
567 case GL_VERTEX_SUBROUTINE
:
568 case GL_GEOMETRY_SUBROUTINE
:
569 case GL_FRAGMENT_SUBROUTINE
:
570 case GL_COMPUTE_SUBROUTINE
:
571 case GL_TESS_CONTROL_SUBROUTINE
:
572 case GL_TESS_EVALUATION_SUBROUTINE
:
573 if (name
[baselen
] == '.') {
577 case GL_PROGRAM_INPUT
:
578 case GL_PROGRAM_OUTPUT
:
579 if (name
[baselen
] == '\0') {
581 } else if (name
[baselen
] == '[' &&
582 valid_array_index(name
, array_index
)) {
587 assert(!"not implemented for given interface");
595 calc_resource_index(struct gl_shader_program
*shProg
,
596 struct gl_program_resource
*res
)
600 for (i
= 0; i
< shProg
->NumProgramResourceList
; i
++) {
601 if (&shProg
->ProgramResourceList
[i
] == res
)
603 if (shProg
->ProgramResourceList
[i
].Type
== res
->Type
)
606 return GL_INVALID_INDEX
;
610 * Calculate index for the given resource.
613 _mesa_program_resource_index(struct gl_shader_program
*shProg
,
614 struct gl_program_resource
*res
)
617 return GL_INVALID_INDEX
;
620 case GL_ATOMIC_COUNTER_BUFFER
:
621 return RESOURCE_ATC(res
) - shProg
->AtomicBuffers
;
622 case GL_UNIFORM_BLOCK
:
623 case GL_SHADER_STORAGE_BLOCK
:
624 case GL_TRANSFORM_FEEDBACK_VARYING
:
626 return calc_resource_index(shProg
, res
);
630 /* Find a program resource with specific index in given interface.
632 struct gl_program_resource
*
633 _mesa_program_resource_find_index(struct gl_shader_program
*shProg
,
634 GLenum programInterface
, GLuint index
)
636 struct gl_program_resource
*res
= shProg
->ProgramResourceList
;
639 for (unsigned i
= 0; i
< shProg
->NumProgramResourceList
; i
++, res
++) {
640 if (res
->Type
!= programInterface
)
644 case GL_UNIFORM_BLOCK
:
645 case GL_ATOMIC_COUNTER_BUFFER
:
646 case GL_SHADER_STORAGE_BLOCK
:
647 if (_mesa_program_resource_index(shProg
, res
) == index
)
650 case GL_TRANSFORM_FEEDBACK_VARYING
:
651 case GL_PROGRAM_INPUT
:
652 case GL_PROGRAM_OUTPUT
:
654 case GL_VERTEX_SUBROUTINE_UNIFORM
:
655 case GL_GEOMETRY_SUBROUTINE_UNIFORM
:
656 case GL_FRAGMENT_SUBROUTINE_UNIFORM
:
657 case GL_COMPUTE_SUBROUTINE_UNIFORM
:
658 case GL_TESS_CONTROL_SUBROUTINE_UNIFORM
:
659 case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM
:
660 case GL_VERTEX_SUBROUTINE
:
661 case GL_GEOMETRY_SUBROUTINE
:
662 case GL_FRAGMENT_SUBROUTINE
:
663 case GL_COMPUTE_SUBROUTINE
:
664 case GL_TESS_CONTROL_SUBROUTINE
:
665 case GL_TESS_EVALUATION_SUBROUTINE
:
666 case GL_BUFFER_VARIABLE
:
667 if (++idx
== (int) index
)
671 assert(!"not implemented for given interface");
677 /* Function returns if resource name is expected to have index
681 * Page 61 (page 73 of the PDF) in section 2.11 of the OpenGL ES 3.0
684 * "If the active uniform is an array, the uniform name returned in
685 * name will always be the name of the uniform array appended with
688 * The same text also appears in the OpenGL 4.2 spec. It does not,
689 * however, appear in any previous spec. Previous specifications are
690 * ambiguous in this regard. However, either name can later be passed
691 * to glGetUniformLocation (and related APIs), so there shouldn't be any
692 * harm in always appending "[0]" to uniform array names.
694 * Geometry shader stage has different naming convention where the 'normal'
695 * condition is an array, therefore for variables referenced in geometry
696 * stage we do not add '[0]'.
698 * Note, that TCS outputs and TES inputs should not have index appended
702 add_index_to_name(struct gl_program_resource
*res
)
704 bool add_index
= !(((res
->Type
== GL_PROGRAM_INPUT
) &&
705 res
->StageReferences
& (1 << MESA_SHADER_GEOMETRY
)));
707 /* Transform feedback varyings have array index already appended
710 if (res
->Type
== GL_TRANSFORM_FEEDBACK_VARYING
)
716 /* Get name length of a program resource. This consists of
717 * base name + 3 for '[0]' if resource is an array.
720 _mesa_program_resource_name_len(struct gl_program_resource
*res
)
722 unsigned length
= strlen(_mesa_program_resource_name(res
));
723 if (_mesa_program_resource_array_size(res
) && add_index_to_name(res
))
728 /* Get full name of a program resource.
731 _mesa_get_program_resource_name(struct gl_shader_program
*shProg
,
732 GLenum programInterface
, GLuint index
,
733 GLsizei bufSize
, GLsizei
*length
,
734 GLchar
*name
, const char *caller
)
736 GET_CURRENT_CONTEXT(ctx
);
738 /* Find resource with given interface and index. */
739 struct gl_program_resource
*res
=
740 _mesa_program_resource_find_index(shProg
, programInterface
, index
);
742 /* The error INVALID_VALUE is generated if <index> is greater than
743 * or equal to the number of entries in the active resource list for
744 * <programInterface>.
747 _mesa_error(ctx
, GL_INVALID_VALUE
, "%s(index %u)", caller
, index
);
752 _mesa_error(ctx
, GL_INVALID_VALUE
, "%s(bufSize %d)", caller
, bufSize
);
759 length
= &localLength
;
761 _mesa_copy_string(name
, bufSize
, length
, _mesa_program_resource_name(res
));
763 if (_mesa_program_resource_array_size(res
) && add_index_to_name(res
)) {
766 /* The comparison is strange because *length does *NOT* include the
767 * terminating NUL, but maxLength does.
769 for (i
= 0; i
< 3 && (*length
+ i
+ 1) < bufSize
; i
++)
770 name
[*length
+ i
] = "[0]"[i
];
772 name
[*length
+ i
] = '\0';
779 program_resource_location(struct gl_shader_program
*shProg
,
780 struct gl_program_resource
*res
, const char *name
,
781 unsigned array_index
)
783 /* Built-in locations should report GL_INVALID_INDEX. */
784 if (is_gl_identifier(name
))
785 return GL_INVALID_INDEX
;
787 /* VERT_ATTRIB_GENERIC0 and FRAG_RESULT_DATA0 are decremented as these
788 * offsets are used internally to differentiate between built-in attributes
789 * and user-defined attributes.
792 case GL_PROGRAM_INPUT
:
793 /* If the input is an array, fail if the index is out of bounds. */
795 && array_index
>= RESOURCE_VAR(res
)->type
->length
) {
798 return RESOURCE_VAR(res
)->data
.location
+ array_index
- VERT_ATTRIB_GENERIC0
;
799 case GL_PROGRAM_OUTPUT
:
800 /* If the output is an array, fail if the index is out of bounds. */
802 && array_index
>= RESOURCE_VAR(res
)->type
->length
) {
805 return RESOURCE_VAR(res
)->data
.location
+ array_index
- FRAG_RESULT_DATA0
;
807 /* If the uniform is built-in, fail. */
808 if (RESOURCE_UNI(res
)->builtin
)
811 /* From the GL_ARB_uniform_buffer_object spec:
813 * "The value -1 will be returned if <name> does not correspond to an
814 * active uniform variable name in <program>, if <name> is associated
815 * with a named uniform block, or if <name> starts with the reserved
818 if (RESOURCE_UNI(res
)->block_index
!= -1 ||
819 RESOURCE_UNI(res
)->atomic_buffer_index
!= -1)
823 case GL_VERTEX_SUBROUTINE_UNIFORM
:
824 case GL_GEOMETRY_SUBROUTINE_UNIFORM
:
825 case GL_FRAGMENT_SUBROUTINE_UNIFORM
:
826 case GL_COMPUTE_SUBROUTINE_UNIFORM
:
827 case GL_TESS_CONTROL_SUBROUTINE_UNIFORM
:
828 case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM
:
829 /* If the uniform is an array, fail if the index is out of bounds. */
831 && array_index
>= RESOURCE_UNI(res
)->array_elements
) {
835 /* location in remap table + array element offset */
836 return RESOURCE_UNI(res
)->remap_location
+ array_index
;
843 get_top_level_name(const char *name
)
845 const char *first_dot
= strchr(name
, '.');
846 const char *first_square_bracket
= strchr(name
, '[');
848 /* From ARB_program_interface_query spec:
850 * "For the property TOP_LEVEL_ARRAY_SIZE, a single integer identifying the
851 * number of active array elements of the top-level shader storage block
852 * member containing to the active variable is written to <params>. If the
853 * top-level block member is not declared as an array, the value one is
854 * written to <params>. If the top-level block member is an array with no
855 * declared size, the value zero is written to <params>.
858 /* The buffer variable is on top level.*/
859 if (!first_square_bracket
&& !first_dot
)
860 name_size
= strlen(name
);
861 else if ((!first_square_bracket
||
862 (first_dot
&& first_dot
< first_square_bracket
)))
863 name_size
= first_dot
- name
;
865 name_size
= first_square_bracket
- name
;
867 return strndup(name
, name_size
);
871 get_var_name(const char *name
)
873 const char *first_dot
= strchr(name
, '.');
878 return strndup(first_dot
+1, strlen(first_dot
) - 1);
882 is_top_level_shader_storage_block_member(const char* name
,
883 const char* interface_name
,
884 const char* field_name
)
888 /* If the given variable is already a top-level shader storage
889 * block member, then return array_size = 1.
890 * We could have two possibilities: if we have an instanced
891 * shader storage block or not instanced.
893 * For the first, we check create a name as it was in top level and
894 * compare it with the real name. If they are the same, then
895 * the variable is already at top-level.
897 * Full instanced name is: interface name + '.' + var name +
900 int name_length
= strlen(interface_name
) + 1 + strlen(field_name
) + 1;
901 char *full_instanced_name
= (char *) calloc(name_length
, sizeof(char));
902 if (!full_instanced_name
) {
903 fprintf(stderr
, "%s: Cannot allocate space for name\n", __func__
);
907 snprintf(full_instanced_name
, name_length
, "%s.%s",
908 interface_name
, field_name
);
910 /* Check if its top-level shader storage block member of an
911 * instanced interface block, or of a unnamed interface block.
913 if (strcmp(name
, full_instanced_name
) == 0 ||
914 strcmp(name
, field_name
) == 0)
917 free(full_instanced_name
);
922 program_resource_top_level_array_size(struct gl_shader_program
*shProg
,
923 struct gl_program_resource
*res
,
926 int block_index
= RESOURCE_UNI(res
)->block_index
;
928 char *var_name
= get_top_level_name(name
);
929 char *interface_name
=
930 get_top_level_name(shProg
->UniformBlocks
[block_index
].Name
);
932 if (strcmp(var_name
, interface_name
) == 0) {
933 /* Deal with instanced array of SSBOs */
934 char *temp_name
= get_var_name(name
);
936 var_name
= get_top_level_name(temp_name
);
940 for (unsigned i
= 0; i
< shProg
->NumShaders
; i
++) {
941 if (shProg
->Shaders
[i
] == NULL
)
944 const gl_shader
*stage
= shProg
->Shaders
[i
];
945 foreach_in_list(ir_instruction
, node
, stage
->ir
) {
946 ir_variable
*var
= node
->as_variable();
947 if (!var
|| !var
->get_interface_type() ||
948 var
->data
.mode
!= ir_var_shader_storage
)
951 const glsl_type
*interface
= var
->get_interface_type();
953 if (strcmp(interface_name
, interface
->name
) != 0)
956 for (unsigned i
= 0; i
< interface
->length
; i
++) {
957 const glsl_struct_field
*field
= &interface
->fields
.structure
[i
];
958 if (strcmp(field
->name
, var_name
) != 0)
960 /* From GL_ARB_program_interface_query spec:
962 * "For the property TOP_LEVEL_ARRAY_SIZE, a single integer
963 * identifying the number of active array elements of the top-level
964 * shader storage block member containing to the active variable is
965 * written to <params>. If the top-level block member is not
966 * declared as an array, the value one is written to <params>. If
967 * the top-level block member is an array with no declared size,
968 * the value zero is written to <params>.
970 if (is_top_level_shader_storage_block_member(name
,
974 else if (field
->type
->is_unsized_array())
976 else if (field
->type
->is_array())
977 array_size
= field
->type
->length
;
981 goto found_top_level_array_size
;
985 found_top_level_array_size
:
986 free(interface_name
);
992 program_resource_top_level_array_stride(struct gl_shader_program
*shProg
,
993 struct gl_program_resource
*res
,
996 int block_index
= RESOURCE_UNI(res
)->block_index
;
997 int array_stride
= -1;
998 char *var_name
= get_top_level_name(name
);
999 char *interface_name
=
1000 get_top_level_name(shProg
->UniformBlocks
[block_index
].Name
);
1002 if (strcmp(var_name
, interface_name
) == 0) {
1003 /* Deal with instanced array of SSBOs */
1004 char *temp_name
= get_var_name(name
);
1006 var_name
= get_top_level_name(temp_name
);
1010 for (unsigned i
= 0; i
< shProg
->NumShaders
; i
++) {
1011 if (shProg
->Shaders
[i
] == NULL
)
1014 const gl_shader
*stage
= shProg
->Shaders
[i
];
1015 foreach_in_list(ir_instruction
, node
, stage
->ir
) {
1016 ir_variable
*var
= node
->as_variable();
1017 if (!var
|| !var
->get_interface_type() ||
1018 var
->data
.mode
!= ir_var_shader_storage
)
1021 const glsl_type
*interface
= var
->get_interface_type();
1023 if (strcmp(interface_name
, interface
->name
) != 0) {
1027 for (unsigned i
= 0; i
< interface
->length
; i
++) {
1028 const glsl_struct_field
*field
= &interface
->fields
.structure
[i
];
1029 if (strcmp(field
->name
, var_name
) != 0)
1031 /* From GL_ARB_program_interface_query:
1033 * "For the property TOP_LEVEL_ARRAY_STRIDE, a single integer
1034 * identifying the stride between array elements of the top-level
1035 * shader storage block member containing the active variable is
1036 * written to <params>. For top-level block members declared as
1037 * arrays, the value written is the difference, in basic machine
1038 * units, between the offsets of the active variable for
1039 * consecutive elements in the top-level array. For top-level
1040 * block members not declared as an array, zero is written to
1043 if (field
->type
->is_array()) {
1044 const enum glsl_matrix_layout matrix_layout
=
1045 glsl_matrix_layout(field
->matrix_layout
);
1046 bool row_major
= matrix_layout
== GLSL_MATRIX_LAYOUT_ROW_MAJOR
;
1047 const glsl_type
*array_type
= field
->type
->fields
.array
;
1049 if (is_top_level_shader_storage_block_member(name
,
1053 goto found_top_level_array_stride
;
1055 if (interface
->interface_packing
!= GLSL_INTERFACE_PACKING_STD430
) {
1056 if (array_type
->is_record() || array_type
->is_array()) {
1057 array_stride
= array_type
->std140_size(row_major
);
1058 array_stride
= glsl_align(array_stride
, 16);
1060 unsigned element_base_align
= 0;
1061 element_base_align
= array_type
->std140_base_alignment(row_major
);
1062 array_stride
= MAX2(element_base_align
, 16);
1065 array_stride
= array_type
->std430_array_stride(row_major
);
1070 goto found_top_level_array_stride
;
1074 found_top_level_array_stride
:
1075 free(interface_name
);
1077 return array_stride
;
1081 * Function implements following location queries:
1082 * glGetUniformLocation
1085 _mesa_program_resource_location(struct gl_shader_program
*shProg
,
1086 GLenum programInterface
, const char *name
)
1088 unsigned array_index
= 0;
1089 struct gl_program_resource
*res
=
1090 _mesa_program_resource_find_name(shProg
, programInterface
, name
,
1093 /* Resource not found. */
1097 return program_resource_location(shProg
, res
, name
, array_index
);
1101 * Function implements following index queries:
1102 * glGetFragDataIndex
1105 _mesa_program_resource_location_index(struct gl_shader_program
*shProg
,
1106 GLenum programInterface
, const char *name
)
1108 struct gl_program_resource
*res
=
1109 _mesa_program_resource_find_name(shProg
, programInterface
, name
, NULL
);
1111 /* Non-existent variable or resource is not referenced by fragment stage. */
1112 if (!res
|| !(res
->StageReferences
& (1 << MESA_SHADER_FRAGMENT
)))
1115 return RESOURCE_VAR(res
)->data
.index
;
1119 stage_from_enum(GLenum ref
)
1122 case GL_REFERENCED_BY_VERTEX_SHADER
:
1123 return MESA_SHADER_VERTEX
;
1124 case GL_REFERENCED_BY_TESS_CONTROL_SHADER
:
1125 return MESA_SHADER_TESS_CTRL
;
1126 case GL_REFERENCED_BY_TESS_EVALUATION_SHADER
:
1127 return MESA_SHADER_TESS_EVAL
;
1128 case GL_REFERENCED_BY_GEOMETRY_SHADER
:
1129 return MESA_SHADER_GEOMETRY
;
1130 case GL_REFERENCED_BY_FRAGMENT_SHADER
:
1131 return MESA_SHADER_FRAGMENT
;
1132 case GL_REFERENCED_BY_COMPUTE_SHADER
:
1133 return MESA_SHADER_COMPUTE
;
1135 assert(!"shader stage not supported");
1136 return MESA_SHADER_STAGES
;
1141 * Check if resource is referenced by given 'referenced by' stage enum.
1142 * ATC and UBO resources hold stage references of their own.
1145 is_resource_referenced(struct gl_shader_program
*shProg
,
1146 struct gl_program_resource
*res
,
1147 GLuint index
, uint8_t stage
)
1149 /* First, check if we even have such a stage active. */
1150 if (!shProg
->_LinkedShaders
[stage
])
1153 if (res
->Type
== GL_ATOMIC_COUNTER_BUFFER
)
1154 return RESOURCE_ATC(res
)->StageReferences
[stage
];
1156 if (res
->Type
== GL_UNIFORM_BLOCK
|| res
->Type
== GL_SHADER_STORAGE_BLOCK
)
1157 return shProg
->UniformBlockStageIndex
[stage
][index
] != -1;
1159 return res
->StageReferences
& (1 << stage
);
1163 get_buffer_property(struct gl_shader_program
*shProg
,
1164 struct gl_program_resource
*res
, const GLenum prop
,
1165 GLint
*val
, const char *caller
)
1167 GET_CURRENT_CONTEXT(ctx
);
1168 if (res
->Type
!= GL_UNIFORM_BLOCK
&&
1169 res
->Type
!= GL_ATOMIC_COUNTER_BUFFER
&&
1170 res
->Type
!= GL_SHADER_STORAGE_BLOCK
)
1171 goto invalid_operation
;
1173 if (res
->Type
== GL_UNIFORM_BLOCK
) {
1175 case GL_BUFFER_BINDING
:
1176 *val
= RESOURCE_UBO(res
)->Binding
;
1178 case GL_BUFFER_DATA_SIZE
:
1179 *val
= RESOURCE_UBO(res
)->UniformBufferSize
;
1181 case GL_NUM_ACTIVE_VARIABLES
:
1183 for (unsigned i
= 0; i
< RESOURCE_UBO(res
)->NumUniforms
; i
++) {
1184 const char *iname
= RESOURCE_UBO(res
)->Uniforms
[i
].IndexName
;
1185 struct gl_program_resource
*uni
=
1186 _mesa_program_resource_find_name(shProg
, GL_UNIFORM
, iname
,
1193 case GL_ACTIVE_VARIABLES
:
1194 for (unsigned i
= 0; i
< RESOURCE_UBO(res
)->NumUniforms
; i
++) {
1195 const char *iname
= RESOURCE_UBO(res
)->Uniforms
[i
].IndexName
;
1196 struct gl_program_resource
*uni
=
1197 _mesa_program_resource_find_name(shProg
, GL_UNIFORM
, iname
,
1202 _mesa_program_resource_index(shProg
, uni
);
1204 return RESOURCE_UBO(res
)->NumUniforms
;
1206 } else if (res
->Type
== GL_SHADER_STORAGE_BLOCK
) {
1208 case GL_BUFFER_BINDING
:
1209 *val
= RESOURCE_UBO(res
)->Binding
;
1211 case GL_BUFFER_DATA_SIZE
:
1212 *val
= RESOURCE_UBO(res
)->UniformBufferSize
;
1214 case GL_NUM_ACTIVE_VARIABLES
:
1216 for (unsigned i
= 0; i
< RESOURCE_UBO(res
)->NumUniforms
; i
++) {
1217 const char *iname
= RESOURCE_UBO(res
)->Uniforms
[i
].IndexName
;
1218 struct gl_program_resource
*uni
=
1219 _mesa_program_resource_find_name(shProg
, GL_BUFFER_VARIABLE
,
1226 case GL_ACTIVE_VARIABLES
:
1227 for (unsigned i
= 0; i
< RESOURCE_UBO(res
)->NumUniforms
; i
++) {
1228 const char *iname
= RESOURCE_UBO(res
)->Uniforms
[i
].IndexName
;
1229 struct gl_program_resource
*uni
=
1230 _mesa_program_resource_find_name(shProg
, GL_BUFFER_VARIABLE
,
1235 _mesa_program_resource_index(shProg
, uni
);
1237 return RESOURCE_UBO(res
)->NumUniforms
;
1239 } else if (res
->Type
== GL_ATOMIC_COUNTER_BUFFER
) {
1241 case GL_BUFFER_BINDING
:
1242 *val
= RESOURCE_ATC(res
)->Binding
;
1244 case GL_BUFFER_DATA_SIZE
:
1245 *val
= RESOURCE_ATC(res
)->MinimumSize
;
1247 case GL_NUM_ACTIVE_VARIABLES
:
1248 *val
= RESOURCE_ATC(res
)->NumUniforms
;
1250 case GL_ACTIVE_VARIABLES
:
1251 for (unsigned i
= 0; i
< RESOURCE_ATC(res
)->NumUniforms
; i
++)
1252 *val
++ = RESOURCE_ATC(res
)->Uniforms
[i
];
1253 return RESOURCE_ATC(res
)->NumUniforms
;
1256 assert(!"support for property type not implemented");
1259 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s(%s prop %s)", caller
,
1260 _mesa_enum_to_string(res
->Type
),
1261 _mesa_enum_to_string(prop
));
1267 _mesa_program_resource_prop(struct gl_shader_program
*shProg
,
1268 struct gl_program_resource
*res
, GLuint index
,
1269 const GLenum prop
, GLint
*val
, const char *caller
)
1271 GET_CURRENT_CONTEXT(ctx
);
1273 #define VALIDATE_TYPE(type)\
1274 if (res->Type != type)\
1275 goto invalid_operation;
1277 #define VALIDATE_TYPE_2(type1, type2)\
1278 if (res->Type != type1 && res->Type != type2)\
1279 goto invalid_operation;
1282 case GL_NAME_LENGTH
:
1283 switch (res
->Type
) {
1284 case GL_ATOMIC_COUNTER_BUFFER
:
1285 goto invalid_operation
;
1287 /* Resource name length + terminator. */
1288 *val
= _mesa_program_resource_name_len(res
) + 1;
1292 switch (res
->Type
) {
1294 case GL_BUFFER_VARIABLE
:
1295 *val
= RESOURCE_UNI(res
)->type
->gl_type
;
1297 case GL_PROGRAM_INPUT
:
1298 case GL_PROGRAM_OUTPUT
:
1299 *val
= RESOURCE_VAR(res
)->type
->gl_type
;
1301 case GL_TRANSFORM_FEEDBACK_VARYING
:
1302 *val
= RESOURCE_XFB(res
)->Type
;
1305 goto invalid_operation
;
1308 switch (res
->Type
) {
1310 case GL_BUFFER_VARIABLE
:
1311 *val
= MAX2(RESOURCE_UNI(res
)->array_elements
, 1);
1313 case GL_PROGRAM_INPUT
:
1314 case GL_PROGRAM_OUTPUT
:
1315 *val
= MAX2(_mesa_program_resource_array_size(res
), 1);
1317 case GL_TRANSFORM_FEEDBACK_VARYING
:
1318 *val
= MAX2(RESOURCE_XFB(res
)->Size
, 1);
1321 goto invalid_operation
;
1324 VALIDATE_TYPE_2(GL_UNIFORM
, GL_BUFFER_VARIABLE
);
1325 *val
= RESOURCE_UNI(res
)->offset
;
1327 case GL_BLOCK_INDEX
:
1328 VALIDATE_TYPE_2(GL_UNIFORM
, GL_BUFFER_VARIABLE
);
1329 *val
= RESOURCE_UNI(res
)->block_index
;
1331 case GL_ARRAY_STRIDE
:
1332 VALIDATE_TYPE_2(GL_UNIFORM
, GL_BUFFER_VARIABLE
);
1333 *val
= RESOURCE_UNI(res
)->array_stride
;
1335 case GL_MATRIX_STRIDE
:
1336 VALIDATE_TYPE_2(GL_UNIFORM
, GL_BUFFER_VARIABLE
);
1337 *val
= RESOURCE_UNI(res
)->matrix_stride
;
1339 case GL_IS_ROW_MAJOR
:
1340 VALIDATE_TYPE_2(GL_UNIFORM
, GL_BUFFER_VARIABLE
);
1341 *val
= RESOURCE_UNI(res
)->row_major
;
1343 case GL_ATOMIC_COUNTER_BUFFER_INDEX
:
1344 VALIDATE_TYPE(GL_UNIFORM
);
1345 *val
= RESOURCE_UNI(res
)->atomic_buffer_index
;
1347 case GL_BUFFER_BINDING
:
1348 case GL_BUFFER_DATA_SIZE
:
1349 case GL_NUM_ACTIVE_VARIABLES
:
1350 case GL_ACTIVE_VARIABLES
:
1351 return get_buffer_property(shProg
, res
, prop
, val
, caller
);
1352 case GL_REFERENCED_BY_COMPUTE_SHADER
:
1353 if (!_mesa_has_compute_shaders(ctx
))
1356 case GL_REFERENCED_BY_VERTEX_SHADER
:
1357 case GL_REFERENCED_BY_TESS_CONTROL_SHADER
:
1358 case GL_REFERENCED_BY_TESS_EVALUATION_SHADER
:
1359 case GL_REFERENCED_BY_GEOMETRY_SHADER
:
1360 case GL_REFERENCED_BY_FRAGMENT_SHADER
:
1361 switch (res
->Type
) {
1363 case GL_PROGRAM_INPUT
:
1364 case GL_PROGRAM_OUTPUT
:
1365 case GL_UNIFORM_BLOCK
:
1366 case GL_BUFFER_VARIABLE
:
1367 case GL_SHADER_STORAGE_BLOCK
:
1368 case GL_ATOMIC_COUNTER_BUFFER
:
1369 *val
= is_resource_referenced(shProg
, res
, index
,
1370 stage_from_enum(prop
));
1373 goto invalid_operation
;
1376 switch (res
->Type
) {
1378 case GL_PROGRAM_INPUT
:
1379 case GL_PROGRAM_OUTPUT
:
1380 *val
= program_resource_location(shProg
, res
,
1381 _mesa_program_resource_name(res
),
1385 goto invalid_operation
;
1387 case GL_LOCATION_INDEX
:
1388 if (res
->Type
!= GL_PROGRAM_OUTPUT
)
1389 goto invalid_operation
;
1390 *val
= RESOURCE_VAR(res
)->data
.index
;
1393 case GL_NUM_COMPATIBLE_SUBROUTINES
:
1394 if (res
->Type
!= GL_VERTEX_SUBROUTINE_UNIFORM
&&
1395 res
->Type
!= GL_FRAGMENT_SUBROUTINE_UNIFORM
&&
1396 res
->Type
!= GL_GEOMETRY_SUBROUTINE_UNIFORM
&&
1397 res
->Type
!= GL_COMPUTE_SUBROUTINE_UNIFORM
&&
1398 res
->Type
!= GL_TESS_CONTROL_SUBROUTINE_UNIFORM
&&
1399 res
->Type
!= GL_TESS_EVALUATION_SUBROUTINE_UNIFORM
)
1400 goto invalid_operation
;
1401 *val
= RESOURCE_UNI(res
)->num_compatible_subroutines
;
1403 case GL_COMPATIBLE_SUBROUTINES
: {
1404 const struct gl_uniform_storage
*uni
;
1405 struct gl_shader
*sh
;
1409 if (res
->Type
!= GL_VERTEX_SUBROUTINE_UNIFORM
&&
1410 res
->Type
!= GL_FRAGMENT_SUBROUTINE_UNIFORM
&&
1411 res
->Type
!= GL_GEOMETRY_SUBROUTINE_UNIFORM
&&
1412 res
->Type
!= GL_COMPUTE_SUBROUTINE_UNIFORM
&&
1413 res
->Type
!= GL_TESS_CONTROL_SUBROUTINE_UNIFORM
&&
1414 res
->Type
!= GL_TESS_EVALUATION_SUBROUTINE_UNIFORM
)
1415 goto invalid_operation
;
1416 uni
= RESOURCE_UNI(res
);
1418 sh
= shProg
->_LinkedShaders
[_mesa_shader_stage_from_subroutine_uniform(res
->Type
)];
1420 for (i
= 0; i
< sh
->NumSubroutineFunctions
; i
++) {
1421 struct gl_subroutine_function
*fn
= &sh
->SubroutineFunctions
[i
];
1422 for (j
= 0; j
< fn
->num_compat_types
; j
++) {
1423 if (fn
->types
[j
] == uni
->type
) {
1432 case GL_TOP_LEVEL_ARRAY_SIZE
:
1433 VALIDATE_TYPE(GL_BUFFER_VARIABLE
);
1434 *val
= program_resource_top_level_array_size(shProg
, res
,
1435 _mesa_program_resource_name(res
));
1438 case GL_TOP_LEVEL_ARRAY_STRIDE
:
1439 VALIDATE_TYPE(GL_BUFFER_VARIABLE
);
1440 *val
= program_resource_top_level_array_stride(shProg
, res
,
1441 _mesa_program_resource_name(res
));
1444 /* GL_ARB_tessellation_shader */
1445 case GL_IS_PER_PATCH
:
1446 switch (res
->Type
) {
1447 case GL_PROGRAM_INPUT
:
1448 case GL_PROGRAM_OUTPUT
:
1449 *val
= RESOURCE_VAR(res
)->data
.patch
;
1452 goto invalid_operation
;
1458 #undef VALIDATE_TYPE
1459 #undef VALIDATE_TYPE_2
1462 _mesa_error(ctx
, GL_INVALID_ENUM
, "%s(%s prop %s)", caller
,
1463 _mesa_enum_to_string(res
->Type
),
1464 _mesa_enum_to_string(prop
));
1468 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s(%s prop %s)", caller
,
1469 _mesa_enum_to_string(res
->Type
),
1470 _mesa_enum_to_string(prop
));
1475 _mesa_get_program_resourceiv(struct gl_shader_program
*shProg
,
1476 GLenum programInterface
, GLuint index
, GLsizei propCount
,
1477 const GLenum
*props
, GLsizei bufSize
,
1478 GLsizei
*length
, GLint
*params
)
1480 GET_CURRENT_CONTEXT(ctx
);
1481 GLint
*val
= (GLint
*) params
;
1482 const GLenum
*prop
= props
;
1485 struct gl_program_resource
*res
=
1486 _mesa_program_resource_find_index(shProg
, programInterface
, index
);
1488 /* No such resource found or bufSize negative. */
1489 if (!res
|| bufSize
< 0) {
1490 _mesa_error(ctx
, GL_INVALID_VALUE
,
1491 "glGetProgramResourceiv(%s index %d bufSize %d)",
1492 _mesa_enum_to_string(programInterface
), index
, bufSize
);
1496 /* Write propCount values until error occurs or bufSize reached. */
1497 for (int i
= 0; i
< propCount
&& i
< bufSize
; i
++, val
++, prop
++) {
1499 _mesa_program_resource_prop(shProg
, res
, index
, *prop
, val
,
1500 "glGetProgramResourceiv");
1502 /* Error happened. */
1503 if (props_written
== 0)
1506 amount
+= props_written
;
1509 /* If <length> is not NULL, the actual number of integer values
1510 * written to <params> will be written to <length>.