mesa: add additional checks for uniform location query
[mesa.git] / src / mesa / main / shader_query.cpp
1 /*
2 * Copyright © 2011 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 /**
25 * \file shader_query.cpp
26 * C-to-C++ bridge functions to query GLSL shader data
27 *
28 * \author Ian Romanick <ian.d.romanick@intel.com>
29 */
30
31 #include "main/context.h"
32 #include "main/core.h"
33 #include "main/enums.h"
34 #include "main/shaderapi.h"
35 #include "main/shaderobj.h"
36 #include "main/uniforms.h"
37 #include "glsl/glsl_symbol_table.h"
38 #include "glsl/ir.h"
39 #include "glsl/program.h"
40 #include "program/hash_table.h"
41 #include "util/strndup.h"
42
43
44 static GLint
45 program_resource_location(struct gl_shader_program *shProg,
46 struct gl_program_resource *res, const char *name,
47 unsigned array_index);
48
49 /**
50 * Declare convenience functions to return resource data in a given type.
51 * Warning! this is not type safe so be *very* careful when using these.
52 */
53 #define DECL_RESOURCE_FUNC(name, type) \
54 const type * RESOURCE_ ## name (gl_program_resource *res) { \
55 assert(res->Data); \
56 return (type *) res->Data; \
57 }
58
59 DECL_RESOURCE_FUNC(VAR, ir_variable);
60 DECL_RESOURCE_FUNC(UBO, gl_uniform_block);
61 DECL_RESOURCE_FUNC(UNI, gl_uniform_storage);
62 DECL_RESOURCE_FUNC(ATC, gl_active_atomic_buffer);
63 DECL_RESOURCE_FUNC(XFB, gl_transform_feedback_varying_info);
64 DECL_RESOURCE_FUNC(SUB, gl_subroutine_function);
65
66 void GLAPIENTRY
67 _mesa_BindAttribLocation(GLhandleARB program, GLuint index,
68 const GLcharARB *name)
69 {
70 GET_CURRENT_CONTEXT(ctx);
71
72 struct gl_shader_program *const shProg =
73 _mesa_lookup_shader_program_err(ctx, program, "glBindAttribLocation");
74 if (!shProg)
75 return;
76
77 if (!name)
78 return;
79
80 if (strncmp(name, "gl_", 3) == 0) {
81 _mesa_error(ctx, GL_INVALID_OPERATION,
82 "glBindAttribLocation(illegal name)");
83 return;
84 }
85
86 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
87 _mesa_error(ctx, GL_INVALID_VALUE, "glBindAttribLocation(index)");
88 return;
89 }
90
91 /* Replace the current value if it's already in the list. Add
92 * VERT_ATTRIB_GENERIC0 because that's how the linker differentiates
93 * between built-in attributes and user-defined attributes.
94 */
95 shProg->AttributeBindings->put(index + VERT_ATTRIB_GENERIC0, name);
96
97 /*
98 * Note that this attribute binding won't go into effect until
99 * glLinkProgram is called again.
100 */
101 }
102
103 static bool
104 is_active_attrib(const ir_variable *var)
105 {
106 if (!var)
107 return false;
108
109 switch (var->data.mode) {
110 case ir_var_shader_in:
111 return var->data.location != -1;
112
113 case ir_var_system_value:
114 /* From GL 4.3 core spec, section 11.1.1 (Vertex Attributes):
115 * "For GetActiveAttrib, all active vertex shader input variables
116 * are enumerated, including the special built-in inputs gl_VertexID
117 * and gl_InstanceID."
118 */
119 return var->data.location == SYSTEM_VALUE_VERTEX_ID ||
120 var->data.location == SYSTEM_VALUE_VERTEX_ID_ZERO_BASE ||
121 var->data.location == SYSTEM_VALUE_INSTANCE_ID;
122
123 default:
124 return false;
125 }
126 }
127
128 void GLAPIENTRY
129 _mesa_GetActiveAttrib(GLhandleARB program, GLuint desired_index,
130 GLsizei maxLength, GLsizei * length, GLint * size,
131 GLenum * type, GLcharARB * name)
132 {
133 GET_CURRENT_CONTEXT(ctx);
134 struct gl_shader_program *shProg;
135
136 if (maxLength < 0) {
137 _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveAttrib(maxLength < 0)");
138 return;
139 }
140
141 shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetActiveAttrib");
142 if (!shProg)
143 return;
144
145 if (!shProg->LinkStatus) {
146 _mesa_error(ctx, GL_INVALID_VALUE,
147 "glGetActiveAttrib(program not linked)");
148 return;
149 }
150
151 if (shProg->_LinkedShaders[MESA_SHADER_VERTEX] == NULL) {
152 _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveAttrib(no vertex shader)");
153 return;
154 }
155
156 struct gl_program_resource *res =
157 _mesa_program_resource_find_index(shProg, GL_PROGRAM_INPUT,
158 desired_index);
159
160 /* User asked for index that does not exist. */
161 if (!res) {
162 _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveAttrib(index)");
163 return;
164 }
165
166 const ir_variable *const var = RESOURCE_VAR(res);
167
168 if (!is_active_attrib(var))
169 return;
170
171 const char *var_name = var->name;
172
173 /* Since gl_VertexID may be lowered to gl_VertexIDMESA, we need to
174 * consider gl_VertexIDMESA as gl_VertexID for purposes of checking
175 * active attributes.
176 */
177 if (var->data.mode == ir_var_system_value &&
178 var->data.location == SYSTEM_VALUE_VERTEX_ID_ZERO_BASE) {
179 var_name = "gl_VertexID";
180 }
181
182 _mesa_copy_string(name, maxLength, length, var_name);
183
184 if (size)
185 _mesa_program_resource_prop(shProg, res, desired_index, GL_ARRAY_SIZE,
186 size, "glGetActiveAttrib");
187
188 if (type)
189 _mesa_program_resource_prop(shProg, res, desired_index, GL_TYPE,
190 (GLint *) type, "glGetActiveAttrib");
191 }
192
193 GLint GLAPIENTRY
194 _mesa_GetAttribLocation(GLhandleARB program, const GLcharARB * name)
195 {
196 GET_CURRENT_CONTEXT(ctx);
197 struct gl_shader_program *const shProg =
198 _mesa_lookup_shader_program_err(ctx, program, "glGetAttribLocation");
199
200 if (!shProg) {
201 return -1;
202 }
203
204 if (!shProg->LinkStatus) {
205 _mesa_error(ctx, GL_INVALID_OPERATION,
206 "glGetAttribLocation(program not linked)");
207 return -1;
208 }
209
210 if (!name)
211 return -1;
212
213 /* Not having a vertex shader is not an error.
214 */
215 if (shProg->_LinkedShaders[MESA_SHADER_VERTEX] == NULL)
216 return -1;
217
218 unsigned array_index = 0;
219 struct gl_program_resource *res =
220 _mesa_program_resource_find_name(shProg, GL_PROGRAM_INPUT, name,
221 &array_index);
222
223 if (!res)
224 return -1;
225
226 GLint loc = program_resource_location(shProg, res, name, array_index);
227
228 /* The extra check against against 0 is made because of builtin-attribute
229 * locations that have offset applied. Function program_resource_location
230 * can return built-in attribute locations < 0 and glGetAttribLocation
231 * cannot be used on "conventional" attributes.
232 *
233 * From page 95 of the OpenGL 3.0 spec:
234 *
235 * "If name is not an active attribute, if name is a conventional
236 * attribute, or if an error occurs, -1 will be returned."
237 */
238 return (loc >= 0) ? loc : -1;
239 }
240
241 unsigned
242 _mesa_count_active_attribs(struct gl_shader_program *shProg)
243 {
244 if (!shProg->LinkStatus
245 || shProg->_LinkedShaders[MESA_SHADER_VERTEX] == NULL) {
246 return 0;
247 }
248
249 struct gl_program_resource *res = shProg->ProgramResourceList;
250 unsigned count = 0;
251 for (unsigned j = 0; j < shProg->NumProgramResourceList; j++, res++) {
252 if (res->Type == GL_PROGRAM_INPUT &&
253 res->StageReferences & (1 << MESA_SHADER_VERTEX) &&
254 is_active_attrib(RESOURCE_VAR(res)))
255 count++;
256 }
257 return count;
258 }
259
260
261 size_t
262 _mesa_longest_attribute_name_length(struct gl_shader_program *shProg)
263 {
264 if (!shProg->LinkStatus
265 || shProg->_LinkedShaders[MESA_SHADER_VERTEX] == NULL) {
266 return 0;
267 }
268
269 struct gl_program_resource *res = shProg->ProgramResourceList;
270 size_t longest = 0;
271 for (unsigned j = 0; j < shProg->NumProgramResourceList; j++, res++) {
272 if (res->Type == GL_PROGRAM_INPUT &&
273 res->StageReferences & (1 << MESA_SHADER_VERTEX)) {
274
275 const size_t length = strlen(RESOURCE_VAR(res)->name);
276 if (length >= longest)
277 longest = length + 1;
278 }
279 }
280
281 return longest;
282 }
283
284 void GLAPIENTRY
285 _mesa_BindFragDataLocation(GLuint program, GLuint colorNumber,
286 const GLchar *name)
287 {
288 _mesa_BindFragDataLocationIndexed(program, colorNumber, 0, name);
289 }
290
291 void GLAPIENTRY
292 _mesa_BindFragDataLocationIndexed(GLuint program, GLuint colorNumber,
293 GLuint index, const GLchar *name)
294 {
295 GET_CURRENT_CONTEXT(ctx);
296
297 struct gl_shader_program *const shProg =
298 _mesa_lookup_shader_program_err(ctx, program, "glBindFragDataLocationIndexed");
299 if (!shProg)
300 return;
301
302 if (!name)
303 return;
304
305 if (strncmp(name, "gl_", 3) == 0) {
306 _mesa_error(ctx, GL_INVALID_OPERATION, "glBindFragDataLocationIndexed(illegal name)");
307 return;
308 }
309
310 if (index > 1) {
311 _mesa_error(ctx, GL_INVALID_VALUE, "glBindFragDataLocationIndexed(index)");
312 return;
313 }
314
315 if (index == 0 && colorNumber >= ctx->Const.MaxDrawBuffers) {
316 _mesa_error(ctx, GL_INVALID_VALUE, "glBindFragDataLocationIndexed(colorNumber)");
317 return;
318 }
319
320 if (index == 1 && colorNumber >= ctx->Const.MaxDualSourceDrawBuffers) {
321 _mesa_error(ctx, GL_INVALID_VALUE, "glBindFragDataLocationIndexed(colorNumber)");
322 return;
323 }
324
325 /* Replace the current value if it's already in the list. Add
326 * FRAG_RESULT_DATA0 because that's how the linker differentiates
327 * between built-in attributes and user-defined attributes.
328 */
329 shProg->FragDataBindings->put(colorNumber + FRAG_RESULT_DATA0, name);
330 shProg->FragDataIndexBindings->put(index, name);
331 /*
332 * Note that this binding won't go into effect until
333 * glLinkProgram is called again.
334 */
335
336 }
337
338 GLint GLAPIENTRY
339 _mesa_GetFragDataIndex(GLuint program, const GLchar *name)
340 {
341 GET_CURRENT_CONTEXT(ctx);
342 struct gl_shader_program *const shProg =
343 _mesa_lookup_shader_program_err(ctx, program, "glGetFragDataIndex");
344
345 if (!shProg) {
346 return -1;
347 }
348
349 if (!shProg->LinkStatus) {
350 _mesa_error(ctx, GL_INVALID_OPERATION,
351 "glGetFragDataIndex(program not linked)");
352 return -1;
353 }
354
355 if (!name)
356 return -1;
357
358 if (strncmp(name, "gl_", 3) == 0) {
359 _mesa_error(ctx, GL_INVALID_OPERATION,
360 "glGetFragDataIndex(illegal name)");
361 return -1;
362 }
363
364 /* Not having a fragment shader is not an error.
365 */
366 if (shProg->_LinkedShaders[MESA_SHADER_FRAGMENT] == NULL)
367 return -1;
368
369 return _mesa_program_resource_location_index(shProg, GL_PROGRAM_OUTPUT,
370 name);
371 }
372
373 GLint GLAPIENTRY
374 _mesa_GetFragDataLocation(GLuint program, const GLchar *name)
375 {
376 GET_CURRENT_CONTEXT(ctx);
377 struct gl_shader_program *const shProg =
378 _mesa_lookup_shader_program_err(ctx, program, "glGetFragDataLocation");
379
380 if (!shProg) {
381 return -1;
382 }
383
384 if (!shProg->LinkStatus) {
385 _mesa_error(ctx, GL_INVALID_OPERATION,
386 "glGetFragDataLocation(program not linked)");
387 return -1;
388 }
389
390 if (!name)
391 return -1;
392
393 if (strncmp(name, "gl_", 3) == 0) {
394 _mesa_error(ctx, GL_INVALID_OPERATION,
395 "glGetFragDataLocation(illegal name)");
396 return -1;
397 }
398
399 /* Not having a fragment shader is not an error.
400 */
401 if (shProg->_LinkedShaders[MESA_SHADER_FRAGMENT] == NULL)
402 return -1;
403
404 unsigned array_index = 0;
405 struct gl_program_resource *res =
406 _mesa_program_resource_find_name(shProg, GL_PROGRAM_OUTPUT, name,
407 &array_index);
408
409 if (!res)
410 return -1;
411
412 GLint loc = program_resource_location(shProg, res, name, array_index);
413
414 /* The extra check against against 0 is made because of builtin-attribute
415 * locations that have offset applied. Function program_resource_location
416 * can return built-in attribute locations < 0 and glGetFragDataLocation
417 * cannot be used on "conventional" attributes.
418 *
419 * From page 95 of the OpenGL 3.0 spec:
420 *
421 * "If name is not an active attribute, if name is a conventional
422 * attribute, or if an error occurs, -1 will be returned."
423 */
424 return (loc >= 0) ? loc : -1;
425 }
426
427 const char*
428 _mesa_program_resource_name(struct gl_program_resource *res)
429 {
430 const ir_variable *var;
431 switch (res->Type) {
432 case GL_UNIFORM_BLOCK:
433 case GL_SHADER_STORAGE_BLOCK:
434 return RESOURCE_UBO(res)->Name;
435 case GL_TRANSFORM_FEEDBACK_VARYING:
436 return RESOURCE_XFB(res)->Name;
437 case GL_PROGRAM_INPUT:
438 var = RESOURCE_VAR(res);
439 /* Special case gl_VertexIDMESA -> gl_VertexID. */
440 if (var->data.mode == ir_var_system_value &&
441 var->data.location == SYSTEM_VALUE_VERTEX_ID_ZERO_BASE) {
442 return "gl_VertexID";
443 }
444 /* fallthrough */
445 case GL_PROGRAM_OUTPUT:
446 return RESOURCE_VAR(res)->name;
447 case GL_UNIFORM:
448 case GL_BUFFER_VARIABLE:
449 return RESOURCE_UNI(res)->name;
450 case GL_VERTEX_SUBROUTINE_UNIFORM:
451 case GL_GEOMETRY_SUBROUTINE_UNIFORM:
452 case GL_FRAGMENT_SUBROUTINE_UNIFORM:
453 case GL_COMPUTE_SUBROUTINE_UNIFORM:
454 case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
455 case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
456 return RESOURCE_UNI(res)->name + MESA_SUBROUTINE_PREFIX_LEN;
457 case GL_VERTEX_SUBROUTINE:
458 case GL_GEOMETRY_SUBROUTINE:
459 case GL_FRAGMENT_SUBROUTINE:
460 case GL_COMPUTE_SUBROUTINE:
461 case GL_TESS_CONTROL_SUBROUTINE:
462 case GL_TESS_EVALUATION_SUBROUTINE:
463 return RESOURCE_SUB(res)->name;
464 default:
465 assert(!"support for resource type not implemented");
466 }
467 return NULL;
468 }
469
470
471 unsigned
472 _mesa_program_resource_array_size(struct gl_program_resource *res)
473 {
474 switch (res->Type) {
475 case GL_TRANSFORM_FEEDBACK_VARYING:
476 return RESOURCE_XFB(res)->Size > 1 ?
477 RESOURCE_XFB(res)->Size : 0;
478 case GL_PROGRAM_INPUT:
479 case GL_PROGRAM_OUTPUT:
480 return RESOURCE_VAR(res)->type->length;
481 case GL_UNIFORM:
482 case GL_VERTEX_SUBROUTINE_UNIFORM:
483 case GL_GEOMETRY_SUBROUTINE_UNIFORM:
484 case GL_FRAGMENT_SUBROUTINE_UNIFORM:
485 case GL_COMPUTE_SUBROUTINE_UNIFORM:
486 case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
487 case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
488 return RESOURCE_UNI(res)->array_elements;
489 case GL_BUFFER_VARIABLE:
490 /* Unsized arrays */
491 if (RESOURCE_UNI(res)->array_stride > 0 &&
492 RESOURCE_UNI(res)->array_elements == 0)
493 return 1;
494 else
495 return RESOURCE_UNI(res)->array_elements;
496 case GL_VERTEX_SUBROUTINE:
497 case GL_GEOMETRY_SUBROUTINE:
498 case GL_FRAGMENT_SUBROUTINE:
499 case GL_COMPUTE_SUBROUTINE:
500 case GL_TESS_CONTROL_SUBROUTINE:
501 case GL_TESS_EVALUATION_SUBROUTINE:
502 case GL_ATOMIC_COUNTER_BUFFER:
503 case GL_UNIFORM_BLOCK:
504 case GL_SHADER_STORAGE_BLOCK:
505 return 0;
506 default:
507 assert(!"support for resource type not implemented");
508 }
509 return 0;
510 }
511
512 /**
513 * Checks if array subscript is valid and if so sets array_index.
514 */
515 static bool
516 valid_array_index(const GLchar *name, unsigned *array_index)
517 {
518 long idx = 0;
519 const GLchar *out_base_name_end;
520
521 idx = parse_program_resource_name(name, &out_base_name_end);
522 if (idx < 0)
523 return false;
524
525 if (array_index)
526 *array_index = idx;
527
528 return true;
529 }
530
531 /* Find a program resource with specific name in given interface.
532 */
533 struct gl_program_resource *
534 _mesa_program_resource_find_name(struct gl_shader_program *shProg,
535 GLenum programInterface, const char *name,
536 unsigned *array_index)
537 {
538 struct gl_program_resource *res = shProg->ProgramResourceList;
539 for (unsigned i = 0; i < shProg->NumProgramResourceList; i++, res++) {
540 if (res->Type != programInterface)
541 continue;
542
543 /* Resource basename. */
544 const char *rname = _mesa_program_resource_name(res);
545 unsigned baselen = strlen(rname);
546
547 if (strncmp(rname, name, baselen) == 0) {
548 switch (programInterface) {
549 case GL_UNIFORM_BLOCK:
550 case GL_SHADER_STORAGE_BLOCK:
551 /* Basename match, check if array or struct. */
552 if (name[baselen] == '\0' ||
553 name[baselen] == '[' ||
554 name[baselen] == '.') {
555 return res;
556 }
557 break;
558 case GL_TRANSFORM_FEEDBACK_VARYING:
559 case GL_BUFFER_VARIABLE:
560 case GL_UNIFORM:
561 case GL_VERTEX_SUBROUTINE_UNIFORM:
562 case GL_GEOMETRY_SUBROUTINE_UNIFORM:
563 case GL_FRAGMENT_SUBROUTINE_UNIFORM:
564 case GL_COMPUTE_SUBROUTINE_UNIFORM:
565 case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
566 case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
567 case GL_VERTEX_SUBROUTINE:
568 case GL_GEOMETRY_SUBROUTINE:
569 case GL_FRAGMENT_SUBROUTINE:
570 case GL_COMPUTE_SUBROUTINE:
571 case GL_TESS_CONTROL_SUBROUTINE:
572 case GL_TESS_EVALUATION_SUBROUTINE:
573 if (name[baselen] == '.') {
574 return res;
575 }
576 /* fall-through */
577 case GL_PROGRAM_INPUT:
578 case GL_PROGRAM_OUTPUT:
579 if (name[baselen] == '\0') {
580 return res;
581 } else if (name[baselen] == '[' &&
582 valid_array_index(name, array_index)) {
583 return res;
584 }
585 break;
586 default:
587 assert(!"not implemented for given interface");
588 }
589 }
590 }
591 return NULL;
592 }
593
594 static GLuint
595 calc_resource_index(struct gl_shader_program *shProg,
596 struct gl_program_resource *res)
597 {
598 unsigned i;
599 GLuint index = 0;
600 for (i = 0; i < shProg->NumProgramResourceList; i++) {
601 if (&shProg->ProgramResourceList[i] == res)
602 return index;
603 if (shProg->ProgramResourceList[i].Type == res->Type)
604 index++;
605 }
606 return GL_INVALID_INDEX;
607 }
608
609 /**
610 * Calculate index for the given resource.
611 */
612 GLuint
613 _mesa_program_resource_index(struct gl_shader_program *shProg,
614 struct gl_program_resource *res)
615 {
616 if (!res)
617 return GL_INVALID_INDEX;
618
619 switch (res->Type) {
620 case GL_ATOMIC_COUNTER_BUFFER:
621 return RESOURCE_ATC(res) - shProg->AtomicBuffers;
622 case GL_UNIFORM_BLOCK:
623 case GL_SHADER_STORAGE_BLOCK:
624 case GL_TRANSFORM_FEEDBACK_VARYING:
625 default:
626 return calc_resource_index(shProg, res);
627 }
628 }
629
630 /* Find a program resource with specific index in given interface.
631 */
632 struct gl_program_resource *
633 _mesa_program_resource_find_index(struct gl_shader_program *shProg,
634 GLenum programInterface, GLuint index)
635 {
636 struct gl_program_resource *res = shProg->ProgramResourceList;
637 int idx = -1;
638
639 for (unsigned i = 0; i < shProg->NumProgramResourceList; i++, res++) {
640 if (res->Type != programInterface)
641 continue;
642
643 switch (res->Type) {
644 case GL_UNIFORM_BLOCK:
645 case GL_ATOMIC_COUNTER_BUFFER:
646 case GL_SHADER_STORAGE_BLOCK:
647 if (_mesa_program_resource_index(shProg, res) == index)
648 return res;
649 break;
650 case GL_TRANSFORM_FEEDBACK_VARYING:
651 case GL_PROGRAM_INPUT:
652 case GL_PROGRAM_OUTPUT:
653 case GL_UNIFORM:
654 case GL_VERTEX_SUBROUTINE_UNIFORM:
655 case GL_GEOMETRY_SUBROUTINE_UNIFORM:
656 case GL_FRAGMENT_SUBROUTINE_UNIFORM:
657 case GL_COMPUTE_SUBROUTINE_UNIFORM:
658 case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
659 case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
660 case GL_VERTEX_SUBROUTINE:
661 case GL_GEOMETRY_SUBROUTINE:
662 case GL_FRAGMENT_SUBROUTINE:
663 case GL_COMPUTE_SUBROUTINE:
664 case GL_TESS_CONTROL_SUBROUTINE:
665 case GL_TESS_EVALUATION_SUBROUTINE:
666 case GL_BUFFER_VARIABLE:
667 if (++idx == (int) index)
668 return res;
669 break;
670 default:
671 assert(!"not implemented for given interface");
672 }
673 }
674 return NULL;
675 }
676
677 /* Function returns if resource name is expected to have index
678 * appended into it.
679 *
680 *
681 * Page 61 (page 73 of the PDF) in section 2.11 of the OpenGL ES 3.0
682 * spec says:
683 *
684 * "If the active uniform is an array, the uniform name returned in
685 * name will always be the name of the uniform array appended with
686 * "[0]"."
687 *
688 * The same text also appears in the OpenGL 4.2 spec. It does not,
689 * however, appear in any previous spec. Previous specifications are
690 * ambiguous in this regard. However, either name can later be passed
691 * to glGetUniformLocation (and related APIs), so there shouldn't be any
692 * harm in always appending "[0]" to uniform array names.
693 *
694 * Geometry shader stage has different naming convention where the 'normal'
695 * condition is an array, therefore for variables referenced in geometry
696 * stage we do not add '[0]'.
697 *
698 * Note, that TCS outputs and TES inputs should not have index appended
699 * either.
700 */
701 static bool
702 add_index_to_name(struct gl_program_resource *res)
703 {
704 bool add_index = !(((res->Type == GL_PROGRAM_INPUT) &&
705 res->StageReferences & (1 << MESA_SHADER_GEOMETRY)));
706
707 /* Transform feedback varyings have array index already appended
708 * in their names.
709 */
710 if (res->Type == GL_TRANSFORM_FEEDBACK_VARYING)
711 add_index = false;
712
713 return add_index;
714 }
715
716 /* Get name length of a program resource. This consists of
717 * base name + 3 for '[0]' if resource is an array.
718 */
719 extern unsigned
720 _mesa_program_resource_name_len(struct gl_program_resource *res)
721 {
722 unsigned length = strlen(_mesa_program_resource_name(res));
723 if (_mesa_program_resource_array_size(res) && add_index_to_name(res))
724 length += 3;
725 return length;
726 }
727
728 /* Get full name of a program resource.
729 */
730 bool
731 _mesa_get_program_resource_name(struct gl_shader_program *shProg,
732 GLenum programInterface, GLuint index,
733 GLsizei bufSize, GLsizei *length,
734 GLchar *name, const char *caller)
735 {
736 GET_CURRENT_CONTEXT(ctx);
737
738 /* Find resource with given interface and index. */
739 struct gl_program_resource *res =
740 _mesa_program_resource_find_index(shProg, programInterface, index);
741
742 /* The error INVALID_VALUE is generated if <index> is greater than
743 * or equal to the number of entries in the active resource list for
744 * <programInterface>.
745 */
746 if (!res) {
747 _mesa_error(ctx, GL_INVALID_VALUE, "%s(index %u)", caller, index);
748 return false;
749 }
750
751 if (bufSize < 0) {
752 _mesa_error(ctx, GL_INVALID_VALUE, "%s(bufSize %d)", caller, bufSize);
753 return false;
754 }
755
756 GLsizei localLength;
757
758 if (length == NULL)
759 length = &localLength;
760
761 _mesa_copy_string(name, bufSize, length, _mesa_program_resource_name(res));
762
763 if (_mesa_program_resource_array_size(res) && add_index_to_name(res)) {
764 int i;
765
766 /* The comparison is strange because *length does *NOT* include the
767 * terminating NUL, but maxLength does.
768 */
769 for (i = 0; i < 3 && (*length + i + 1) < bufSize; i++)
770 name[*length + i] = "[0]"[i];
771
772 name[*length + i] = '\0';
773 *length += i;
774 }
775 return true;
776 }
777
778 static GLint
779 program_resource_location(struct gl_shader_program *shProg,
780 struct gl_program_resource *res, const char *name,
781 unsigned array_index)
782 {
783 /* Built-in locations should report GL_INVALID_INDEX. */
784 if (is_gl_identifier(name))
785 return GL_INVALID_INDEX;
786
787 /* VERT_ATTRIB_GENERIC0 and FRAG_RESULT_DATA0 are decremented as these
788 * offsets are used internally to differentiate between built-in attributes
789 * and user-defined attributes.
790 */
791 switch (res->Type) {
792 case GL_PROGRAM_INPUT:
793 /* If the input is an array, fail if the index is out of bounds. */
794 if (array_index > 0
795 && array_index >= RESOURCE_VAR(res)->type->length) {
796 return -1;
797 }
798 return RESOURCE_VAR(res)->data.location + array_index - VERT_ATTRIB_GENERIC0;
799 case GL_PROGRAM_OUTPUT:
800 /* If the output is an array, fail if the index is out of bounds. */
801 if (array_index > 0
802 && array_index >= RESOURCE_VAR(res)->type->length) {
803 return -1;
804 }
805 return RESOURCE_VAR(res)->data.location + array_index - FRAG_RESULT_DATA0;
806 case GL_UNIFORM:
807 /* If the uniform is built-in, fail. */
808 if (RESOURCE_UNI(res)->builtin)
809 return -1;
810
811 /* From page 79 of the OpenGL 4.2 spec:
812 *
813 * "A valid name cannot be a structure, an array of structures, or any
814 * portion of a single vector or a matrix."
815 */
816 if (RESOURCE_UNI(res)->type->without_array()->is_record())
817 return -1;
818
819 /* From the GL_ARB_uniform_buffer_object spec:
820 *
821 * "The value -1 will be returned if <name> does not correspond to an
822 * active uniform variable name in <program>, if <name> is associated
823 * with a named uniform block, or if <name> starts with the reserved
824 * prefix "gl_"."
825 */
826 if (RESOURCE_UNI(res)->block_index != -1 ||
827 RESOURCE_UNI(res)->atomic_buffer_index != -1)
828 return -1;
829
830 /* fallthrough */
831 case GL_VERTEX_SUBROUTINE_UNIFORM:
832 case GL_GEOMETRY_SUBROUTINE_UNIFORM:
833 case GL_FRAGMENT_SUBROUTINE_UNIFORM:
834 case GL_COMPUTE_SUBROUTINE_UNIFORM:
835 case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
836 case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
837 /* If the uniform is an array, fail if the index is out of bounds. */
838 if (array_index > 0
839 && array_index >= RESOURCE_UNI(res)->array_elements) {
840 return -1;
841 }
842
843 /* location in remap table + array element offset */
844 return RESOURCE_UNI(res)->remap_location + array_index;
845 default:
846 return -1;
847 }
848 }
849
850 /**
851 * Function implements following location queries:
852 * glGetUniformLocation
853 */
854 GLint
855 _mesa_program_resource_location(struct gl_shader_program *shProg,
856 GLenum programInterface, const char *name)
857 {
858 unsigned array_index = 0;
859 struct gl_program_resource *res =
860 _mesa_program_resource_find_name(shProg, programInterface, name,
861 &array_index);
862
863 /* Resource not found. */
864 if (!res)
865 return -1;
866
867 return program_resource_location(shProg, res, name, array_index);
868 }
869
870 /**
871 * Function implements following index queries:
872 * glGetFragDataIndex
873 */
874 GLint
875 _mesa_program_resource_location_index(struct gl_shader_program *shProg,
876 GLenum programInterface, const char *name)
877 {
878 struct gl_program_resource *res =
879 _mesa_program_resource_find_name(shProg, programInterface, name, NULL);
880
881 /* Non-existent variable or resource is not referenced by fragment stage. */
882 if (!res || !(res->StageReferences & (1 << MESA_SHADER_FRAGMENT)))
883 return -1;
884
885 return RESOURCE_VAR(res)->data.index;
886 }
887
888 static uint8_t
889 stage_from_enum(GLenum ref)
890 {
891 switch (ref) {
892 case GL_REFERENCED_BY_VERTEX_SHADER:
893 return MESA_SHADER_VERTEX;
894 case GL_REFERENCED_BY_TESS_CONTROL_SHADER:
895 return MESA_SHADER_TESS_CTRL;
896 case GL_REFERENCED_BY_TESS_EVALUATION_SHADER:
897 return MESA_SHADER_TESS_EVAL;
898 case GL_REFERENCED_BY_GEOMETRY_SHADER:
899 return MESA_SHADER_GEOMETRY;
900 case GL_REFERENCED_BY_FRAGMENT_SHADER:
901 return MESA_SHADER_FRAGMENT;
902 case GL_REFERENCED_BY_COMPUTE_SHADER:
903 return MESA_SHADER_COMPUTE;
904 default:
905 assert(!"shader stage not supported");
906 return MESA_SHADER_STAGES;
907 }
908 }
909
910 /**
911 * Check if resource is referenced by given 'referenced by' stage enum.
912 * ATC and UBO resources hold stage references of their own.
913 */
914 static bool
915 is_resource_referenced(struct gl_shader_program *shProg,
916 struct gl_program_resource *res,
917 GLuint index, uint8_t stage)
918 {
919 /* First, check if we even have such a stage active. */
920 if (!shProg->_LinkedShaders[stage])
921 return false;
922
923 if (res->Type == GL_ATOMIC_COUNTER_BUFFER)
924 return RESOURCE_ATC(res)->StageReferences[stage];
925
926 if (res->Type == GL_UNIFORM_BLOCK || res->Type == GL_SHADER_STORAGE_BLOCK)
927 return shProg->UniformBlockStageIndex[stage][index] != -1;
928
929 return res->StageReferences & (1 << stage);
930 }
931
932 static unsigned
933 get_buffer_property(struct gl_shader_program *shProg,
934 struct gl_program_resource *res, const GLenum prop,
935 GLint *val, const char *caller)
936 {
937 GET_CURRENT_CONTEXT(ctx);
938 if (res->Type != GL_UNIFORM_BLOCK &&
939 res->Type != GL_ATOMIC_COUNTER_BUFFER &&
940 res->Type != GL_SHADER_STORAGE_BLOCK)
941 goto invalid_operation;
942
943 if (res->Type == GL_UNIFORM_BLOCK) {
944 switch (prop) {
945 case GL_BUFFER_BINDING:
946 *val = RESOURCE_UBO(res)->Binding;
947 return 1;
948 case GL_BUFFER_DATA_SIZE:
949 *val = RESOURCE_UBO(res)->UniformBufferSize;
950 return 1;
951 case GL_NUM_ACTIVE_VARIABLES:
952 *val = 0;
953 for (unsigned i = 0; i < RESOURCE_UBO(res)->NumUniforms; i++) {
954 const char *iname = RESOURCE_UBO(res)->Uniforms[i].IndexName;
955 struct gl_program_resource *uni =
956 _mesa_program_resource_find_name(shProg, GL_UNIFORM, iname,
957 NULL);
958 if (!uni)
959 continue;
960 (*val)++;
961 }
962 return 1;
963 case GL_ACTIVE_VARIABLES: {
964 unsigned num_values = 0;
965 for (unsigned i = 0; i < RESOURCE_UBO(res)->NumUniforms; i++) {
966 const char *iname = RESOURCE_UBO(res)->Uniforms[i].IndexName;
967 struct gl_program_resource *uni =
968 _mesa_program_resource_find_name(shProg, GL_UNIFORM, iname,
969 NULL);
970 if (!uni)
971 continue;
972 *val++ =
973 _mesa_program_resource_index(shProg, uni);
974 num_values++;
975 }
976 return num_values;
977 }
978 }
979 } else if (res->Type == GL_SHADER_STORAGE_BLOCK) {
980 switch (prop) {
981 case GL_BUFFER_BINDING:
982 *val = RESOURCE_UBO(res)->Binding;
983 return 1;
984 case GL_BUFFER_DATA_SIZE:
985 *val = RESOURCE_UBO(res)->UniformBufferSize;
986 return 1;
987 case GL_NUM_ACTIVE_VARIABLES:
988 *val = 0;
989 for (unsigned i = 0; i < RESOURCE_UBO(res)->NumUniforms; i++) {
990 const char *iname = RESOURCE_UBO(res)->Uniforms[i].IndexName;
991 struct gl_program_resource *uni =
992 _mesa_program_resource_find_name(shProg, GL_BUFFER_VARIABLE,
993 iname, NULL);
994 if (!uni)
995 continue;
996 (*val)++;
997 }
998 return 1;
999 case GL_ACTIVE_VARIABLES: {
1000 unsigned num_values = 0;
1001 for (unsigned i = 0; i < RESOURCE_UBO(res)->NumUniforms; i++) {
1002 const char *iname = RESOURCE_UBO(res)->Uniforms[i].IndexName;
1003 struct gl_program_resource *uni =
1004 _mesa_program_resource_find_name(shProg, GL_BUFFER_VARIABLE,
1005 iname, NULL);
1006 if (!uni)
1007 continue;
1008 *val++ =
1009 _mesa_program_resource_index(shProg, uni);
1010 num_values++;
1011 }
1012 return num_values;
1013 }
1014 }
1015 } else if (res->Type == GL_ATOMIC_COUNTER_BUFFER) {
1016 switch (prop) {
1017 case GL_BUFFER_BINDING:
1018 *val = RESOURCE_ATC(res)->Binding;
1019 return 1;
1020 case GL_BUFFER_DATA_SIZE:
1021 *val = RESOURCE_ATC(res)->MinimumSize;
1022 return 1;
1023 case GL_NUM_ACTIVE_VARIABLES:
1024 *val = RESOURCE_ATC(res)->NumUniforms;
1025 return 1;
1026 case GL_ACTIVE_VARIABLES:
1027 for (unsigned i = 0; i < RESOURCE_ATC(res)->NumUniforms; i++)
1028 *val++ = RESOURCE_ATC(res)->Uniforms[i];
1029 return RESOURCE_ATC(res)->NumUniforms;
1030 }
1031 }
1032 assert(!"support for property type not implemented");
1033
1034 invalid_operation:
1035 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(%s prop %s)", caller,
1036 _mesa_enum_to_string(res->Type),
1037 _mesa_enum_to_string(prop));
1038
1039 return 0;
1040 }
1041
1042 unsigned
1043 _mesa_program_resource_prop(struct gl_shader_program *shProg,
1044 struct gl_program_resource *res, GLuint index,
1045 const GLenum prop, GLint *val, const char *caller)
1046 {
1047 GET_CURRENT_CONTEXT(ctx);
1048
1049 #define VALIDATE_TYPE(type)\
1050 if (res->Type != type)\
1051 goto invalid_operation;
1052
1053 #define VALIDATE_TYPE_2(type1, type2)\
1054 if (res->Type != type1 && res->Type != type2)\
1055 goto invalid_operation;
1056
1057 switch(prop) {
1058 case GL_NAME_LENGTH:
1059 switch (res->Type) {
1060 case GL_ATOMIC_COUNTER_BUFFER:
1061 goto invalid_operation;
1062 default:
1063 /* Resource name length + terminator. */
1064 *val = _mesa_program_resource_name_len(res) + 1;
1065 }
1066 return 1;
1067 case GL_TYPE:
1068 switch (res->Type) {
1069 case GL_UNIFORM:
1070 case GL_BUFFER_VARIABLE:
1071 *val = RESOURCE_UNI(res)->type->gl_type;
1072 return 1;
1073 case GL_PROGRAM_INPUT:
1074 case GL_PROGRAM_OUTPUT:
1075 *val = RESOURCE_VAR(res)->type->gl_type;
1076 return 1;
1077 case GL_TRANSFORM_FEEDBACK_VARYING:
1078 *val = RESOURCE_XFB(res)->Type;
1079 return 1;
1080 default:
1081 goto invalid_operation;
1082 }
1083 case GL_ARRAY_SIZE:
1084 switch (res->Type) {
1085 case GL_UNIFORM:
1086 case GL_BUFFER_VARIABLE:
1087 /* Test if a buffer variable is an array or an unsized array.
1088 * Unsized arrays return zero as array size.
1089 */
1090 if (RESOURCE_UNI(res)->is_shader_storage &&
1091 RESOURCE_UNI(res)->array_stride > 0)
1092 *val = RESOURCE_UNI(res)->array_elements;
1093 else
1094 *val = MAX2(RESOURCE_UNI(res)->array_elements, 1);
1095 return 1;
1096 case GL_PROGRAM_INPUT:
1097 case GL_PROGRAM_OUTPUT:
1098 *val = MAX2(_mesa_program_resource_array_size(res), 1);
1099 return 1;
1100 case GL_TRANSFORM_FEEDBACK_VARYING:
1101 *val = MAX2(RESOURCE_XFB(res)->Size, 1);
1102 return 1;
1103 default:
1104 goto invalid_operation;
1105 }
1106 case GL_OFFSET:
1107 VALIDATE_TYPE_2(GL_UNIFORM, GL_BUFFER_VARIABLE);
1108 *val = RESOURCE_UNI(res)->offset;
1109 return 1;
1110 case GL_BLOCK_INDEX:
1111 VALIDATE_TYPE_2(GL_UNIFORM, GL_BUFFER_VARIABLE);
1112 *val = RESOURCE_UNI(res)->block_index;
1113 return 1;
1114 case GL_ARRAY_STRIDE:
1115 VALIDATE_TYPE_2(GL_UNIFORM, GL_BUFFER_VARIABLE);
1116 *val = RESOURCE_UNI(res)->array_stride;
1117 return 1;
1118 case GL_MATRIX_STRIDE:
1119 VALIDATE_TYPE_2(GL_UNIFORM, GL_BUFFER_VARIABLE);
1120 *val = RESOURCE_UNI(res)->matrix_stride;
1121 return 1;
1122 case GL_IS_ROW_MAJOR:
1123 VALIDATE_TYPE_2(GL_UNIFORM, GL_BUFFER_VARIABLE);
1124 *val = RESOURCE_UNI(res)->row_major;
1125 return 1;
1126 case GL_ATOMIC_COUNTER_BUFFER_INDEX:
1127 VALIDATE_TYPE(GL_UNIFORM);
1128 *val = RESOURCE_UNI(res)->atomic_buffer_index;
1129 return 1;
1130 case GL_BUFFER_BINDING:
1131 case GL_BUFFER_DATA_SIZE:
1132 case GL_NUM_ACTIVE_VARIABLES:
1133 case GL_ACTIVE_VARIABLES:
1134 return get_buffer_property(shProg, res, prop, val, caller);
1135 case GL_REFERENCED_BY_COMPUTE_SHADER:
1136 if (!_mesa_has_compute_shaders(ctx))
1137 goto invalid_enum;
1138 /* fallthrough */
1139 case GL_REFERENCED_BY_VERTEX_SHADER:
1140 case GL_REFERENCED_BY_TESS_CONTROL_SHADER:
1141 case GL_REFERENCED_BY_TESS_EVALUATION_SHADER:
1142 case GL_REFERENCED_BY_GEOMETRY_SHADER:
1143 case GL_REFERENCED_BY_FRAGMENT_SHADER:
1144 switch (res->Type) {
1145 case GL_UNIFORM:
1146 case GL_PROGRAM_INPUT:
1147 case GL_PROGRAM_OUTPUT:
1148 case GL_UNIFORM_BLOCK:
1149 case GL_BUFFER_VARIABLE:
1150 case GL_SHADER_STORAGE_BLOCK:
1151 case GL_ATOMIC_COUNTER_BUFFER:
1152 *val = is_resource_referenced(shProg, res, index,
1153 stage_from_enum(prop));
1154 return 1;
1155 default:
1156 goto invalid_operation;
1157 }
1158 case GL_LOCATION:
1159 switch (res->Type) {
1160 case GL_UNIFORM:
1161 case GL_PROGRAM_INPUT:
1162 case GL_PROGRAM_OUTPUT:
1163 *val = program_resource_location(shProg, res,
1164 _mesa_program_resource_name(res),
1165 0);
1166 return 1;
1167 default:
1168 goto invalid_operation;
1169 }
1170 case GL_LOCATION_INDEX:
1171 if (res->Type != GL_PROGRAM_OUTPUT)
1172 goto invalid_operation;
1173 *val = RESOURCE_VAR(res)->data.index;
1174 return 1;
1175
1176 case GL_NUM_COMPATIBLE_SUBROUTINES:
1177 if (res->Type != GL_VERTEX_SUBROUTINE_UNIFORM &&
1178 res->Type != GL_FRAGMENT_SUBROUTINE_UNIFORM &&
1179 res->Type != GL_GEOMETRY_SUBROUTINE_UNIFORM &&
1180 res->Type != GL_COMPUTE_SUBROUTINE_UNIFORM &&
1181 res->Type != GL_TESS_CONTROL_SUBROUTINE_UNIFORM &&
1182 res->Type != GL_TESS_EVALUATION_SUBROUTINE_UNIFORM)
1183 goto invalid_operation;
1184 *val = RESOURCE_UNI(res)->num_compatible_subroutines;
1185 return 1;
1186 case GL_COMPATIBLE_SUBROUTINES: {
1187 const struct gl_uniform_storage *uni;
1188 struct gl_shader *sh;
1189 unsigned count, i;
1190 int j;
1191
1192 if (res->Type != GL_VERTEX_SUBROUTINE_UNIFORM &&
1193 res->Type != GL_FRAGMENT_SUBROUTINE_UNIFORM &&
1194 res->Type != GL_GEOMETRY_SUBROUTINE_UNIFORM &&
1195 res->Type != GL_COMPUTE_SUBROUTINE_UNIFORM &&
1196 res->Type != GL_TESS_CONTROL_SUBROUTINE_UNIFORM &&
1197 res->Type != GL_TESS_EVALUATION_SUBROUTINE_UNIFORM)
1198 goto invalid_operation;
1199 uni = RESOURCE_UNI(res);
1200
1201 sh = shProg->_LinkedShaders[_mesa_shader_stage_from_subroutine_uniform(res->Type)];
1202 count = 0;
1203 for (i = 0; i < sh->NumSubroutineFunctions; i++) {
1204 struct gl_subroutine_function *fn = &sh->SubroutineFunctions[i];
1205 for (j = 0; j < fn->num_compat_types; j++) {
1206 if (fn->types[j] == uni->type) {
1207 val[count++] = i;
1208 break;
1209 }
1210 }
1211 }
1212 return count;
1213 }
1214
1215 case GL_TOP_LEVEL_ARRAY_SIZE:
1216 VALIDATE_TYPE(GL_BUFFER_VARIABLE);
1217 *val = RESOURCE_UNI(res)->top_level_array_size;
1218 return 1;
1219
1220 case GL_TOP_LEVEL_ARRAY_STRIDE:
1221 VALIDATE_TYPE(GL_BUFFER_VARIABLE);
1222 *val = RESOURCE_UNI(res)->top_level_array_stride;
1223 return 1;
1224
1225 /* GL_ARB_tessellation_shader */
1226 case GL_IS_PER_PATCH:
1227 switch (res->Type) {
1228 case GL_PROGRAM_INPUT:
1229 case GL_PROGRAM_OUTPUT:
1230 *val = RESOURCE_VAR(res)->data.patch;
1231 return 1;
1232 default:
1233 goto invalid_operation;
1234 }
1235 default:
1236 goto invalid_enum;
1237 }
1238
1239 #undef VALIDATE_TYPE
1240 #undef VALIDATE_TYPE_2
1241
1242 invalid_enum:
1243 _mesa_error(ctx, GL_INVALID_ENUM, "%s(%s prop %s)", caller,
1244 _mesa_enum_to_string(res->Type),
1245 _mesa_enum_to_string(prop));
1246 return 0;
1247
1248 invalid_operation:
1249 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(%s prop %s)", caller,
1250 _mesa_enum_to_string(res->Type),
1251 _mesa_enum_to_string(prop));
1252 return 0;
1253 }
1254
1255 extern void
1256 _mesa_get_program_resourceiv(struct gl_shader_program *shProg,
1257 GLenum programInterface, GLuint index, GLsizei propCount,
1258 const GLenum *props, GLsizei bufSize,
1259 GLsizei *length, GLint *params)
1260 {
1261 GET_CURRENT_CONTEXT(ctx);
1262 GLint *val = (GLint *) params;
1263 const GLenum *prop = props;
1264 GLsizei amount = 0;
1265
1266 struct gl_program_resource *res =
1267 _mesa_program_resource_find_index(shProg, programInterface, index);
1268
1269 /* No such resource found or bufSize negative. */
1270 if (!res || bufSize < 0) {
1271 _mesa_error(ctx, GL_INVALID_VALUE,
1272 "glGetProgramResourceiv(%s index %d bufSize %d)",
1273 _mesa_enum_to_string(programInterface), index, bufSize);
1274 return;
1275 }
1276
1277 /* Write propCount values until error occurs or bufSize reached. */
1278 for (int i = 0; i < propCount && i < bufSize; i++, val++, prop++) {
1279 int props_written =
1280 _mesa_program_resource_prop(shProg, res, index, *prop, val,
1281 "glGetProgramResourceiv");
1282
1283 /* Error happened. */
1284 if (props_written == 0)
1285 return;
1286
1287 amount += props_written;
1288 }
1289
1290 /* If <length> is not NULL, the actual number of integer values
1291 * written to <params> will be written to <length>.
1292 */
1293 if (length)
1294 *length = amount;
1295 }