2 * Copyright © 2011 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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21 * DEALINGS IN THE SOFTWARE.
25 * \file shader_query.cpp
26 * C-to-C++ bridge functions to query GLSL shader data
28 * \author Ian Romanick <ian.d.romanick@intel.com>
31 #include "main/core.h"
32 #include "glsl_symbol_table.h"
34 #include "shaderobj.h"
35 #include "program/hash_table.h"
36 #include "../glsl/program.h"
38 #include "main/enums.h"
41 #include "shaderapi.h"
45 program_resource_location(struct gl_shader_program
*shProg
,
46 struct gl_program_resource
*res
, const char *name
);
49 * Declare convenience functions to return resource data in a given type.
50 * Warning! this is not type safe so be *very* careful when using these.
52 #define DECL_RESOURCE_FUNC(name, type) \
53 const type * RESOURCE_ ## name (gl_program_resource *res) { \
55 return (type *) res->Data; \
58 DECL_RESOURCE_FUNC(VAR
, ir_variable
);
59 DECL_RESOURCE_FUNC(UBO
, gl_uniform_block
);
60 DECL_RESOURCE_FUNC(UNI
, gl_uniform_storage
);
61 DECL_RESOURCE_FUNC(ATC
, gl_active_atomic_buffer
);
62 DECL_RESOURCE_FUNC(XFB
, gl_transform_feedback_varying_info
);
65 _mesa_BindAttribLocation(GLhandleARB program
, GLuint index
,
66 const GLcharARB
*name
)
68 GET_CURRENT_CONTEXT(ctx
);
70 struct gl_shader_program
*const shProg
=
71 _mesa_lookup_shader_program_err(ctx
, program
, "glBindAttribLocation");
78 if (strncmp(name
, "gl_", 3) == 0) {
79 _mesa_error(ctx
, GL_INVALID_OPERATION
,
80 "glBindAttribLocation(illegal name)");
84 if (index
>= ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxAttribs
) {
85 _mesa_error(ctx
, GL_INVALID_VALUE
, "glBindAttribLocation(index)");
89 /* Replace the current value if it's already in the list. Add
90 * VERT_ATTRIB_GENERIC0 because that's how the linker differentiates
91 * between built-in attributes and user-defined attributes.
93 shProg
->AttributeBindings
->put(index
+ VERT_ATTRIB_GENERIC0
, name
);
96 * Note that this attribute binding won't go into effect until
97 * glLinkProgram is called again.
102 is_active_attrib(const ir_variable
*var
)
107 switch (var
->data
.mode
) {
108 case ir_var_shader_in
:
109 return var
->data
.location
!= -1;
111 case ir_var_system_value
:
112 /* From GL 4.3 core spec, section 11.1.1 (Vertex Attributes):
113 * "For GetActiveAttrib, all active vertex shader input variables
114 * are enumerated, including the special built-in inputs gl_VertexID
115 * and gl_InstanceID."
117 return var
->data
.location
== SYSTEM_VALUE_VERTEX_ID
||
118 var
->data
.location
== SYSTEM_VALUE_VERTEX_ID_ZERO_BASE
||
119 var
->data
.location
== SYSTEM_VALUE_INSTANCE_ID
;
127 _mesa_GetActiveAttrib(GLhandleARB program
, GLuint desired_index
,
128 GLsizei maxLength
, GLsizei
* length
, GLint
* size
,
129 GLenum
* type
, GLcharARB
* name
)
131 GET_CURRENT_CONTEXT(ctx
);
132 struct gl_shader_program
*shProg
;
135 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetActiveAttrib(maxLength < 0)");
139 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glGetActiveAttrib");
143 if (!shProg
->LinkStatus
) {
144 _mesa_error(ctx
, GL_INVALID_VALUE
,
145 "glGetActiveAttrib(program not linked)");
149 if (shProg
->_LinkedShaders
[MESA_SHADER_VERTEX
] == NULL
) {
150 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetActiveAttrib(no vertex shader)");
154 struct gl_program_resource
*res
=
155 _mesa_program_resource_find_index(shProg
, GL_PROGRAM_INPUT
,
158 /* User asked for index that does not exist. */
160 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetActiveAttrib(index)");
164 const ir_variable
*const var
= RESOURCE_VAR(res
);
166 if (!is_active_attrib(var
))
169 const char *var_name
= var
->name
;
171 /* Since gl_VertexID may be lowered to gl_VertexIDMESA, we need to
172 * consider gl_VertexIDMESA as gl_VertexID for purposes of checking
175 if (var
->data
.mode
== ir_var_system_value
&&
176 var
->data
.location
== SYSTEM_VALUE_VERTEX_ID_ZERO_BASE
) {
177 var_name
= "gl_VertexID";
180 _mesa_copy_string(name
, maxLength
, length
, var_name
);
183 _mesa_program_resource_prop(shProg
, res
, desired_index
, GL_ARRAY_SIZE
,
184 size
, "glGetActiveAttrib");
187 _mesa_program_resource_prop(shProg
, res
, desired_index
, GL_TYPE
,
188 (GLint
*) type
, "glGetActiveAttrib");
191 /* Locations associated with shader variables (array or non-array) can be
192 * queried using its base name or using the base name appended with the
193 * valid array index. For example, in case of below vertex shader, valid
194 * queries can be made to know the location of "xyz", "array", "array[0]",
195 * "array[1]", "array[2]" and "array[3]". In this example index reurned
196 * will be 0, 0, 0, 1, 2, 3 respectively.
199 * layout(location=0) in vec4 xyz;
200 * layout(location=1) in vec4[4] array;
204 * This requirement came up with the addition of ARB_program_interface_query
205 * to OpenGL 4.3 specification. See page 101 (page 122 of the PDF) for details.
207 * This utility function is used by:
208 * _mesa_GetAttribLocation
209 * _mesa_GetFragDataLocation
210 * _mesa_GetFragDataIndex
213 * if the 'name' string matches var->name.
214 * Returns 'matched index':
215 * if the 'name' string matches var->name appended with valid array index.
218 get_matching_index(const ir_variable
*const var
, const char *name
) {
220 const char *const paren
= strchr(name
, '[');
221 const unsigned len
= (paren
!= NULL
) ? paren
- name
: strlen(name
);
224 if (!var
->type
->is_array())
228 idx
= (unsigned) strtol(paren
+ 1, &endptr
, 10);
229 const unsigned idx_len
= endptr
!= (paren
+ 1) ? endptr
- paren
- 1 : 0;
231 /* Validate the sub string representing index in 'name' string */
232 if ((idx
> 0 && paren
[1] == '0') /* leading zeroes */
233 || (idx
== 0 && idx_len
> 1) /* all zeroes */
234 || paren
[1] == ' ' /* whitespace */
235 || endptr
[0] != ']' /* closing brace */
236 || endptr
[1] != '\0' /* null char */
237 || idx_len
== 0 /* missing index */
238 || idx
>= var
->type
->length
) /* exceeding array bound */
242 if (strncmp(var
->name
, name
, len
) == 0 && var
->name
[len
] == '\0')
249 _mesa_GetAttribLocation(GLhandleARB program
, const GLcharARB
* name
)
251 GET_CURRENT_CONTEXT(ctx
);
252 struct gl_shader_program
*const shProg
=
253 _mesa_lookup_shader_program_err(ctx
, program
, "glGetAttribLocation");
259 if (!shProg
->LinkStatus
) {
260 _mesa_error(ctx
, GL_INVALID_OPERATION
,
261 "glGetAttribLocation(program not linked)");
268 /* Not having a vertex shader is not an error.
270 if (shProg
->_LinkedShaders
[MESA_SHADER_VERTEX
] == NULL
)
273 struct gl_program_resource
*res
=
274 _mesa_program_resource_find_name(shProg
, GL_PROGRAM_INPUT
, name
);
279 GLint loc
= program_resource_location(shProg
, res
, name
);
281 /* The extra check against against 0 is made because of builtin-attribute
282 * locations that have offset applied. Function program_resource_location
283 * can return built-in attribute locations < 0 and glGetAttribLocation
284 * cannot be used on "conventional" attributes.
286 * From page 95 of the OpenGL 3.0 spec:
288 * "If name is not an active attribute, if name is a conventional
289 * attribute, or if an error occurs, -1 will be returned."
291 return (loc
>= 0) ? loc
: -1;
295 _mesa_count_active_attribs(struct gl_shader_program
*shProg
)
297 if (!shProg
->LinkStatus
298 || shProg
->_LinkedShaders
[MESA_SHADER_VERTEX
] == NULL
) {
302 struct gl_program_resource
*res
= shProg
->ProgramResourceList
;
304 for (unsigned j
= 0; j
< shProg
->NumProgramResourceList
; j
++, res
++) {
305 if (is_active_attrib(RESOURCE_VAR(res
)))
313 _mesa_longest_attribute_name_length(struct gl_shader_program
*shProg
)
315 if (!shProg
->LinkStatus
316 || shProg
->_LinkedShaders
[MESA_SHADER_VERTEX
] == NULL
) {
320 struct gl_program_resource
*res
= shProg
->ProgramResourceList
;
322 for (unsigned j
= 0; j
< shProg
->NumProgramResourceList
; j
++, res
++) {
323 if (res
->Type
== GL_PROGRAM_INPUT
&&
324 res
->StageReferences
& (1 << MESA_SHADER_VERTEX
)) {
326 const size_t length
= strlen(RESOURCE_VAR(res
)->name
);
327 if (length
>= longest
)
328 longest
= length
+ 1;
336 _mesa_BindFragDataLocation(GLuint program
, GLuint colorNumber
,
339 _mesa_BindFragDataLocationIndexed(program
, colorNumber
, 0, name
);
343 _mesa_BindFragDataLocationIndexed(GLuint program
, GLuint colorNumber
,
344 GLuint index
, const GLchar
*name
)
346 GET_CURRENT_CONTEXT(ctx
);
348 struct gl_shader_program
*const shProg
=
349 _mesa_lookup_shader_program_err(ctx
, program
, "glBindFragDataLocationIndexed");
356 if (strncmp(name
, "gl_", 3) == 0) {
357 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glBindFragDataLocationIndexed(illegal name)");
362 _mesa_error(ctx
, GL_INVALID_VALUE
, "glBindFragDataLocationIndexed(index)");
366 if (index
== 0 && colorNumber
>= ctx
->Const
.MaxDrawBuffers
) {
367 _mesa_error(ctx
, GL_INVALID_VALUE
, "glBindFragDataLocationIndexed(colorNumber)");
371 if (index
== 1 && colorNumber
>= ctx
->Const
.MaxDualSourceDrawBuffers
) {
372 _mesa_error(ctx
, GL_INVALID_VALUE
, "glBindFragDataLocationIndexed(colorNumber)");
376 /* Replace the current value if it's already in the list. Add
377 * FRAG_RESULT_DATA0 because that's how the linker differentiates
378 * between built-in attributes and user-defined attributes.
380 shProg
->FragDataBindings
->put(colorNumber
+ FRAG_RESULT_DATA0
, name
);
381 shProg
->FragDataIndexBindings
->put(index
, name
);
383 * Note that this binding won't go into effect until
384 * glLinkProgram is called again.
390 _mesa_GetFragDataIndex(GLuint program
, const GLchar
*name
)
392 GET_CURRENT_CONTEXT(ctx
);
393 struct gl_shader_program
*const shProg
=
394 _mesa_lookup_shader_program_err(ctx
, program
, "glGetFragDataIndex");
400 if (!shProg
->LinkStatus
) {
401 _mesa_error(ctx
, GL_INVALID_OPERATION
,
402 "glGetFragDataIndex(program not linked)");
409 if (strncmp(name
, "gl_", 3) == 0) {
410 _mesa_error(ctx
, GL_INVALID_OPERATION
,
411 "glGetFragDataIndex(illegal name)");
415 /* Not having a fragment shader is not an error.
417 if (shProg
->_LinkedShaders
[MESA_SHADER_FRAGMENT
] == NULL
)
420 return _mesa_program_resource_location_index(shProg
, GL_PROGRAM_OUTPUT
,
425 _mesa_GetFragDataLocation(GLuint program
, const GLchar
*name
)
427 GET_CURRENT_CONTEXT(ctx
);
428 struct gl_shader_program
*const shProg
=
429 _mesa_lookup_shader_program_err(ctx
, program
, "glGetFragDataLocation");
435 if (!shProg
->LinkStatus
) {
436 _mesa_error(ctx
, GL_INVALID_OPERATION
,
437 "glGetFragDataLocation(program not linked)");
444 if (strncmp(name
, "gl_", 3) == 0) {
445 _mesa_error(ctx
, GL_INVALID_OPERATION
,
446 "glGetFragDataLocation(illegal name)");
450 /* Not having a fragment shader is not an error.
452 if (shProg
->_LinkedShaders
[MESA_SHADER_FRAGMENT
] == NULL
)
455 struct gl_program_resource
*res
=
456 _mesa_program_resource_find_name(shProg
, GL_PROGRAM_OUTPUT
, name
);
461 GLint loc
= program_resource_location(shProg
, res
, name
);
463 /* The extra check against against 0 is made because of builtin-attribute
464 * locations that have offset applied. Function program_resource_location
465 * can return built-in attribute locations < 0 and glGetFragDataLocation
466 * cannot be used on "conventional" attributes.
468 * From page 95 of the OpenGL 3.0 spec:
470 * "If name is not an active attribute, if name is a conventional
471 * attribute, or if an error occurs, -1 will be returned."
473 return (loc
>= 0) ? loc
: -1;
477 _mesa_program_resource_name(struct gl_program_resource
*res
)
480 case GL_UNIFORM_BLOCK
:
481 return RESOURCE_UBO(res
)->Name
;
482 case GL_TRANSFORM_FEEDBACK_VARYING
:
483 return RESOURCE_XFB(res
)->Name
;
484 case GL_PROGRAM_INPUT
:
485 case GL_PROGRAM_OUTPUT
:
486 return RESOURCE_VAR(res
)->name
;
488 return RESOURCE_UNI(res
)->name
;
490 assert(!"support for resource type not implemented");
497 _mesa_program_resource_array_size(struct gl_program_resource
*res
)
500 case GL_TRANSFORM_FEEDBACK_VARYING
:
501 return RESOURCE_XFB(res
)->Size
> 1 ?
502 RESOURCE_XFB(res
)->Size
: 0;
503 case GL_PROGRAM_INPUT
:
504 case GL_PROGRAM_OUTPUT
:
505 return RESOURCE_VAR(res
)->data
.max_array_access
;
507 return RESOURCE_UNI(res
)->array_elements
;
508 case GL_ATOMIC_COUNTER_BUFFER
:
509 case GL_UNIFORM_BLOCK
:
512 assert(!"support for resource type not implemented");
518 array_index_of_resource(struct gl_program_resource
*res
,
524 case GL_PROGRAM_INPUT
:
525 case GL_PROGRAM_OUTPUT
:
526 return get_matching_index(RESOURCE_VAR(res
), name
);
528 assert(!"support for resource type not implemented");
533 /* Find a program resource with specific name in given interface.
535 struct gl_program_resource
*
536 _mesa_program_resource_find_name(struct gl_shader_program
*shProg
,
537 GLenum programInterface
, const char *name
)
539 struct gl_program_resource
*res
= shProg
->ProgramResourceList
;
540 for (unsigned i
= 0; i
< shProg
->NumProgramResourceList
; i
++, res
++) {
541 if (res
->Type
!= programInterface
)
544 /* Resource basename. */
545 const char *rname
= _mesa_program_resource_name(res
);
546 unsigned baselen
= strlen(rname
);
548 switch (programInterface
) {
549 case GL_TRANSFORM_FEEDBACK_VARYING
:
550 case GL_UNIFORM_BLOCK
:
552 if (strncmp(rname
, name
, baselen
) == 0) {
553 /* Basename match, check if array or struct. */
554 if (name
[baselen
] == '\0' ||
555 name
[baselen
] == '[' ||
556 name
[baselen
] == '.') {
561 case GL_PROGRAM_INPUT
:
562 case GL_PROGRAM_OUTPUT
:
563 if (array_index_of_resource(res
, name
) >= 0)
567 assert(!"not implemented for given interface");
574 calc_resource_index(struct gl_shader_program
*shProg
,
575 struct gl_program_resource
*res
)
579 for (i
= 0; i
< shProg
->NumProgramResourceList
; i
++) {
580 if (&shProg
->ProgramResourceList
[i
] == res
)
582 if (shProg
->ProgramResourceList
[i
].Type
== res
->Type
)
585 return GL_INVALID_INDEX
;
589 * Calculate index for the given resource.
592 _mesa_program_resource_index(struct gl_shader_program
*shProg
,
593 struct gl_program_resource
*res
)
596 return GL_INVALID_INDEX
;
599 case GL_UNIFORM_BLOCK
:
600 return RESOURCE_UBO(res
)- shProg
->UniformBlocks
;
601 case GL_ATOMIC_COUNTER_BUFFER
:
602 return RESOURCE_ATC(res
) - shProg
->AtomicBuffers
;
603 case GL_TRANSFORM_FEEDBACK_VARYING
:
605 return calc_resource_index(shProg
, res
);
609 /* Find a program resource with specific index in given interface.
611 struct gl_program_resource
*
612 _mesa_program_resource_find_index(struct gl_shader_program
*shProg
,
613 GLenum programInterface
, GLuint index
)
615 struct gl_program_resource
*res
= shProg
->ProgramResourceList
;
618 for (unsigned i
= 0; i
< shProg
->NumProgramResourceList
; i
++, res
++) {
619 if (res
->Type
!= programInterface
)
623 case GL_UNIFORM_BLOCK
:
624 case GL_ATOMIC_COUNTER_BUFFER
:
625 if (_mesa_program_resource_index(shProg
, res
) == index
)
628 case GL_TRANSFORM_FEEDBACK_VARYING
:
629 case GL_PROGRAM_INPUT
:
630 case GL_PROGRAM_OUTPUT
:
632 if (++idx
== (int) index
)
636 assert(!"not implemented for given interface");
642 /* Get full name of a program resource.
645 _mesa_get_program_resource_name(struct gl_shader_program
*shProg
,
646 GLenum programInterface
, GLuint index
,
647 GLsizei bufSize
, GLsizei
*length
,
648 GLchar
*name
, const char *caller
)
650 GET_CURRENT_CONTEXT(ctx
);
652 /* Find resource with given interface and index. */
653 struct gl_program_resource
*res
=
654 _mesa_program_resource_find_index(shProg
, programInterface
, index
);
656 /* The error INVALID_VALUE is generated if <index> is greater than
657 * or equal to the number of entries in the active resource list for
658 * <programInterface>.
661 _mesa_error(ctx
, GL_INVALID_VALUE
, "%s(index %u)", caller
, index
);
666 _mesa_error(ctx
, GL_INVALID_VALUE
, "%s(bufSize %d)", caller
, bufSize
);
673 length
= &localLength
;
675 _mesa_copy_string(name
, bufSize
, length
, _mesa_program_resource_name(res
));
677 /* Page 61 (page 73 of the PDF) in section 2.11 of the OpenGL ES 3.0
680 * "If the active uniform is an array, the uniform name returned in
681 * name will always be the name of the uniform array appended with
684 * The same text also appears in the OpenGL 4.2 spec. It does not,
685 * however, appear in any previous spec. Previous specifications are
686 * ambiguous in this regard. However, either name can later be passed
687 * to glGetUniformLocation (and related APIs), so there shouldn't be any
688 * harm in always appending "[0]" to uniform array names.
690 * Geometry shader stage has different naming convention where the 'normal'
691 * condition is an array, therefore for variables referenced in geometry
692 * stage we do not add '[0]'.
694 * Note, that TCS outputs and TES inputs should not have index appended
697 bool add_index
= !(((programInterface
== GL_PROGRAM_INPUT
) &&
698 res
->StageReferences
& (1 << MESA_SHADER_GEOMETRY
)));
700 if (add_index
&& _mesa_program_resource_array_size(res
)) {
703 /* The comparison is strange because *length does *NOT* include the
704 * terminating NUL, but maxLength does.
706 for (i
= 0; i
< 3 && (*length
+ i
+ 1) < bufSize
; i
++)
707 name
[*length
+ i
] = "[0]"[i
];
709 name
[*length
+ i
] = '\0';
716 program_resource_location(struct gl_shader_program
*shProg
,
717 struct gl_program_resource
*res
, const char *name
)
719 unsigned index
, offset
;
720 int array_index
= -1;
722 if (res
->Type
== GL_PROGRAM_INPUT
|| res
->Type
== GL_PROGRAM_OUTPUT
) {
723 array_index
= array_index_of_resource(res
, name
);
728 /* VERT_ATTRIB_GENERIC0 and FRAG_RESULT_DATA0 are decremented as these
729 * offsets are used internally to differentiate between built-in attributes
730 * and user-defined attributes.
733 case GL_PROGRAM_INPUT
:
734 return RESOURCE_VAR(res
)->data
.location
+ array_index
- VERT_ATTRIB_GENERIC0
;
735 case GL_PROGRAM_OUTPUT
:
736 return RESOURCE_VAR(res
)->data
.location
+ array_index
- FRAG_RESULT_DATA0
;
738 index
= _mesa_get_uniform_location(shProg
, name
, &offset
);
740 if (index
== GL_INVALID_INDEX
)
743 /* From the GL_ARB_uniform_buffer_object spec:
745 * "The value -1 will be returned if <name> does not correspond to an
746 * active uniform variable name in <program>, if <name> is associated
747 * with a named uniform block, or if <name> starts with the reserved
750 if (RESOURCE_UNI(res
)->block_index
!= -1 ||
751 RESOURCE_UNI(res
)->atomic_buffer_index
!= -1)
754 /* location in remap table + array element offset */
755 return RESOURCE_UNI(res
)->remap_location
+ offset
;
763 * Function implements following location queries:
764 * glGetAttribLocation
765 * glGetFragDataLocation
766 * glGetUniformLocation
769 _mesa_program_resource_location(struct gl_shader_program
*shProg
,
770 GLenum programInterface
, const char *name
)
772 struct gl_program_resource
*res
=
773 _mesa_program_resource_find_name(shProg
, programInterface
, name
);
775 /* Resource not found. */
779 return program_resource_location(shProg
, res
, name
);
783 * Function implements following index queries:
787 _mesa_program_resource_location_index(struct gl_shader_program
*shProg
,
788 GLenum programInterface
, const char *name
)
790 struct gl_program_resource
*res
=
791 _mesa_program_resource_find_name(shProg
, programInterface
, name
);
793 /* Non-existent variable or resource is not referenced by fragment stage. */
794 if (!res
|| !(res
->StageReferences
& (1 << MESA_SHADER_FRAGMENT
)))
797 return RESOURCE_VAR(res
)->data
.index
;
801 stage_from_enum(GLenum ref
)
804 case GL_REFERENCED_BY_VERTEX_SHADER
:
805 return MESA_SHADER_VERTEX
;
806 case GL_REFERENCED_BY_GEOMETRY_SHADER
:
807 return MESA_SHADER_GEOMETRY
;
808 case GL_REFERENCED_BY_FRAGMENT_SHADER
:
809 return MESA_SHADER_FRAGMENT
;
811 assert(!"shader stage not supported");
812 return MESA_SHADER_STAGES
;
817 * Check if resource is referenced by given 'referenced by' stage enum.
818 * ATC and UBO resources hold stage references of their own.
821 is_resource_referenced(struct gl_shader_program
*shProg
,
822 struct gl_program_resource
*res
,
823 GLuint index
, uint8_t stage
)
825 if (res
->Type
== GL_ATOMIC_COUNTER_BUFFER
)
826 return RESOURCE_ATC(res
)->StageReferences
[stage
];
828 if (res
->Type
== GL_UNIFORM_BLOCK
)
829 return shProg
->UniformBlockStageIndex
[stage
][index
] != -1;
831 return res
->StageReferences
& (1 << stage
);
835 get_buffer_property(struct gl_shader_program
*shProg
,
836 struct gl_program_resource
*res
, const GLenum prop
,
837 GLint
*val
, const char *caller
)
839 GET_CURRENT_CONTEXT(ctx
);
840 if (res
->Type
!= GL_UNIFORM_BLOCK
&&
841 res
->Type
!= GL_ATOMIC_COUNTER_BUFFER
)
842 goto invalid_operation
;
844 if (res
->Type
== GL_UNIFORM_BLOCK
) {
846 case GL_BUFFER_BINDING
:
847 *val
= RESOURCE_UBO(res
)->Binding
;
849 case GL_BUFFER_DATA_SIZE
:
850 *val
= RESOURCE_UBO(res
)->UniformBufferSize
;
852 case GL_NUM_ACTIVE_VARIABLES
:
854 for (unsigned i
= 0; i
< RESOURCE_UBO(res
)->NumUniforms
; i
++) {
855 const char *iname
= RESOURCE_UBO(res
)->Uniforms
[i
].IndexName
;
856 struct gl_program_resource
*uni
=
857 _mesa_program_resource_find_name(shProg
, GL_UNIFORM
, iname
);
863 case GL_ACTIVE_VARIABLES
:
864 for (unsigned i
= 0; i
< RESOURCE_UBO(res
)->NumUniforms
; i
++) {
865 const char *iname
= RESOURCE_UBO(res
)->Uniforms
[i
].IndexName
;
866 struct gl_program_resource
*uni
=
867 _mesa_program_resource_find_name(shProg
, GL_UNIFORM
, iname
);
871 _mesa_program_resource_index(shProg
, uni
);
873 return RESOURCE_UBO(res
)->NumUniforms
;
875 } else if (res
->Type
== GL_ATOMIC_COUNTER_BUFFER
) {
877 case GL_BUFFER_BINDING
:
878 *val
= RESOURCE_ATC(res
)->Binding
;
880 case GL_BUFFER_DATA_SIZE
:
881 *val
= RESOURCE_ATC(res
)->MinimumSize
;
883 case GL_NUM_ACTIVE_VARIABLES
:
884 *val
= RESOURCE_ATC(res
)->NumUniforms
;
886 case GL_ACTIVE_VARIABLES
:
887 for (unsigned i
= 0; i
< RESOURCE_ATC(res
)->NumUniforms
; i
++)
888 *val
++ = RESOURCE_ATC(res
)->Uniforms
[i
];
889 return RESOURCE_ATC(res
)->NumUniforms
;
892 assert(!"support for property type not implemented");
895 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s(%s prop %s)", caller
,
896 _mesa_lookup_enum_by_nr(res
->Type
),
897 _mesa_lookup_enum_by_nr(prop
));
903 _mesa_program_resource_prop(struct gl_shader_program
*shProg
,
904 struct gl_program_resource
*res
, GLuint index
,
905 const GLenum prop
, GLint
*val
, const char *caller
)
907 GET_CURRENT_CONTEXT(ctx
);
909 #define VALIDATE_TYPE(type)\
910 if (res->Type != type)\
911 goto invalid_operation;
915 if (res
->Type
== GL_ATOMIC_COUNTER_BUFFER
)
916 goto invalid_operation
;
917 /* Base name +3 if array '[0]' + terminator. */
918 *val
= strlen(_mesa_program_resource_name(res
)) +
919 (_mesa_program_resource_array_size(res
) > 0 ? 3 : 0) + 1;
924 *val
= RESOURCE_UNI(res
)->type
->gl_type
;
926 case GL_PROGRAM_INPUT
:
927 case GL_PROGRAM_OUTPUT
:
928 *val
= RESOURCE_VAR(res
)->type
->gl_type
;
930 case GL_TRANSFORM_FEEDBACK_VARYING
:
931 *val
= RESOURCE_XFB(res
)->Type
;
934 goto invalid_operation
;
939 *val
= MAX2(RESOURCE_UNI(res
)->array_elements
, 1);
941 case GL_PROGRAM_INPUT
:
942 case GL_PROGRAM_OUTPUT
:
943 *val
= MAX2(RESOURCE_VAR(res
)->type
->length
, 1);
945 case GL_TRANSFORM_FEEDBACK_VARYING
:
946 *val
= MAX2(RESOURCE_XFB(res
)->Size
, 1);
949 goto invalid_operation
;
952 VALIDATE_TYPE(GL_UNIFORM
);
953 *val
= RESOURCE_UNI(res
)->offset
;
956 VALIDATE_TYPE(GL_UNIFORM
);
957 *val
= RESOURCE_UNI(res
)->block_index
;
959 case GL_ARRAY_STRIDE
:
960 VALIDATE_TYPE(GL_UNIFORM
);
961 *val
= RESOURCE_UNI(res
)->array_stride
;
963 case GL_MATRIX_STRIDE
:
964 VALIDATE_TYPE(GL_UNIFORM
);
965 *val
= RESOURCE_UNI(res
)->matrix_stride
;
967 case GL_IS_ROW_MAJOR
:
968 VALIDATE_TYPE(GL_UNIFORM
);
969 *val
= RESOURCE_UNI(res
)->row_major
;
971 case GL_ATOMIC_COUNTER_BUFFER_INDEX
:
972 VALIDATE_TYPE(GL_UNIFORM
);
973 *val
= RESOURCE_UNI(res
)->atomic_buffer_index
;
975 case GL_BUFFER_BINDING
:
976 case GL_BUFFER_DATA_SIZE
:
977 case GL_NUM_ACTIVE_VARIABLES
:
978 case GL_ACTIVE_VARIABLES
:
979 return get_buffer_property(shProg
, res
, prop
, val
, caller
);
980 case GL_REFERENCED_BY_VERTEX_SHADER
:
981 case GL_REFERENCED_BY_GEOMETRY_SHADER
:
982 case GL_REFERENCED_BY_FRAGMENT_SHADER
:
985 case GL_PROGRAM_INPUT
:
986 case GL_PROGRAM_OUTPUT
:
987 case GL_UNIFORM_BLOCK
:
988 case GL_ATOMIC_COUNTER_BUFFER
:
989 *val
= is_resource_referenced(shProg
, res
, index
,
990 stage_from_enum(prop
));
993 goto invalid_operation
;
998 case GL_PROGRAM_INPUT
:
999 case GL_PROGRAM_OUTPUT
:
1000 *val
= program_resource_location(shProg
, res
,
1001 _mesa_program_resource_name(res
));
1004 goto invalid_operation
;
1006 case GL_LOCATION_INDEX
:
1007 if (res
->Type
!= GL_PROGRAM_OUTPUT
)
1008 goto invalid_operation
;
1009 *val
= RESOURCE_VAR(res
)->data
.index
;
1012 /* GL_ARB_tessellation_shader */
1013 case GL_IS_PER_PATCH
:
1014 case GL_REFERENCED_BY_TESS_CONTROL_SHADER
:
1015 case GL_REFERENCED_BY_TESS_EVALUATION_SHADER
:
1016 /* GL_ARB_compute_shader */
1017 case GL_REFERENCED_BY_COMPUTE_SHADER
:
1019 _mesa_error(ctx
, GL_INVALID_ENUM
, "%s(%s prop %s)", caller
,
1020 _mesa_lookup_enum_by_nr(res
->Type
),
1021 _mesa_lookup_enum_by_nr(prop
));
1025 #undef VALIDATE_TYPE
1028 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s(%s prop %s)", caller
,
1029 _mesa_lookup_enum_by_nr(res
->Type
),
1030 _mesa_lookup_enum_by_nr(prop
));
1035 _mesa_get_program_resourceiv(struct gl_shader_program
*shProg
,
1036 GLenum programInterface
, GLuint index
, GLsizei propCount
,
1037 const GLenum
*props
, GLsizei bufSize
,
1038 GLsizei
*length
, GLint
*params
)
1040 GET_CURRENT_CONTEXT(ctx
);
1041 GLint
*val
= (GLint
*) params
;
1042 const GLenum
*prop
= props
;
1045 struct gl_program_resource
*res
=
1046 _mesa_program_resource_find_index(shProg
, programInterface
, index
);
1048 /* No such resource found or bufSize negative. */
1049 if (!res
|| bufSize
< 0) {
1050 _mesa_error(ctx
, GL_INVALID_VALUE
,
1051 "glGetProgramResourceiv(%s index %d bufSize %d)",
1052 _mesa_lookup_enum_by_nr(programInterface
), index
, bufSize
);
1056 /* Write propCount values until error occurs or bufSize reached. */
1057 for (int i
= 0; i
< propCount
&& i
< bufSize
; i
++, val
++, prop
++) {
1059 _mesa_program_resource_prop(shProg
, res
, index
, *prop
, val
,
1060 "glGetProgramResourceiv");
1062 /* Error happened. */
1063 if (props_written
== 0)
1066 amount
+= props_written
;
1069 /* If <length> is not NULL, the actual number of integer values
1070 * written to <params> will be written to <length>.