Merge ../mesa into vulkan
[mesa.git] / src / mesa / main / shader_query.cpp
1 /*
2 * Copyright © 2011 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 /**
25 * \file shader_query.cpp
26 * C-to-C++ bridge functions to query GLSL shader data
27 *
28 * \author Ian Romanick <ian.d.romanick@intel.com>
29 */
30
31 #include "main/context.h"
32 #include "main/core.h"
33 #include "main/enums.h"
34 #include "main/shaderapi.h"
35 #include "main/shaderobj.h"
36 #include "main/uniforms.h"
37 #include "glsl/glsl_symbol_table.h"
38 #include "glsl/ir.h"
39 #include "glsl/program.h"
40 #include "program/hash_table.h"
41 #include "util/strndup.h"
42
43
44 static GLint
45 program_resource_location(struct gl_shader_program *shProg,
46 struct gl_program_resource *res, const char *name,
47 unsigned array_index);
48
49 /**
50 * Declare convenience functions to return resource data in a given type.
51 * Warning! this is not type safe so be *very* careful when using these.
52 */
53 #define DECL_RESOURCE_FUNC(name, type) \
54 const type * RESOURCE_ ## name (gl_program_resource *res) { \
55 assert(res->Data); \
56 return (type *) res->Data; \
57 }
58
59 DECL_RESOURCE_FUNC(VAR, ir_variable);
60 DECL_RESOURCE_FUNC(UBO, gl_uniform_block);
61 DECL_RESOURCE_FUNC(UNI, gl_uniform_storage);
62 DECL_RESOURCE_FUNC(ATC, gl_active_atomic_buffer);
63 DECL_RESOURCE_FUNC(XFB, gl_transform_feedback_varying_info);
64 DECL_RESOURCE_FUNC(SUB, gl_subroutine_function);
65
66 void GLAPIENTRY
67 _mesa_BindAttribLocation(GLhandleARB program, GLuint index,
68 const GLcharARB *name)
69 {
70 GET_CURRENT_CONTEXT(ctx);
71
72 struct gl_shader_program *const shProg =
73 _mesa_lookup_shader_program_err(ctx, program, "glBindAttribLocation");
74 if (!shProg)
75 return;
76
77 if (!name)
78 return;
79
80 if (strncmp(name, "gl_", 3) == 0) {
81 _mesa_error(ctx, GL_INVALID_OPERATION,
82 "glBindAttribLocation(illegal name)");
83 return;
84 }
85
86 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
87 _mesa_error(ctx, GL_INVALID_VALUE, "glBindAttribLocation(index)");
88 return;
89 }
90
91 /* Replace the current value if it's already in the list. Add
92 * VERT_ATTRIB_GENERIC0 because that's how the linker differentiates
93 * between built-in attributes and user-defined attributes.
94 */
95 shProg->AttributeBindings->put(index + VERT_ATTRIB_GENERIC0, name);
96
97 /*
98 * Note that this attribute binding won't go into effect until
99 * glLinkProgram is called again.
100 */
101 }
102
103 static bool
104 is_active_attrib(const ir_variable *var)
105 {
106 if (!var)
107 return false;
108
109 switch (var->data.mode) {
110 case ir_var_shader_in:
111 return var->data.location != -1;
112
113 case ir_var_system_value:
114 /* From GL 4.3 core spec, section 11.1.1 (Vertex Attributes):
115 * "For GetActiveAttrib, all active vertex shader input variables
116 * are enumerated, including the special built-in inputs gl_VertexID
117 * and gl_InstanceID."
118 */
119 return var->data.location == SYSTEM_VALUE_VERTEX_ID ||
120 var->data.location == SYSTEM_VALUE_VERTEX_ID_ZERO_BASE ||
121 var->data.location == SYSTEM_VALUE_INSTANCE_ID;
122
123 default:
124 return false;
125 }
126 }
127
128 void GLAPIENTRY
129 _mesa_GetActiveAttrib(GLhandleARB program, GLuint desired_index,
130 GLsizei maxLength, GLsizei * length, GLint * size,
131 GLenum * type, GLcharARB * name)
132 {
133 GET_CURRENT_CONTEXT(ctx);
134 struct gl_shader_program *shProg;
135
136 if (maxLength < 0) {
137 _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveAttrib(maxLength < 0)");
138 return;
139 }
140
141 shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetActiveAttrib");
142 if (!shProg)
143 return;
144
145 if (!shProg->LinkStatus) {
146 _mesa_error(ctx, GL_INVALID_VALUE,
147 "glGetActiveAttrib(program not linked)");
148 return;
149 }
150
151 if (shProg->_LinkedShaders[MESA_SHADER_VERTEX] == NULL) {
152 _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveAttrib(no vertex shader)");
153 return;
154 }
155
156 struct gl_program_resource *res =
157 _mesa_program_resource_find_index(shProg, GL_PROGRAM_INPUT,
158 desired_index);
159
160 /* User asked for index that does not exist. */
161 if (!res) {
162 _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveAttrib(index)");
163 return;
164 }
165
166 const ir_variable *const var = RESOURCE_VAR(res);
167
168 if (!is_active_attrib(var))
169 return;
170
171 const char *var_name = var->name;
172
173 /* Since gl_VertexID may be lowered to gl_VertexIDMESA, we need to
174 * consider gl_VertexIDMESA as gl_VertexID for purposes of checking
175 * active attributes.
176 */
177 if (var->data.mode == ir_var_system_value &&
178 var->data.location == SYSTEM_VALUE_VERTEX_ID_ZERO_BASE) {
179 var_name = "gl_VertexID";
180 }
181
182 _mesa_copy_string(name, maxLength, length, var_name);
183
184 if (size)
185 _mesa_program_resource_prop(shProg, res, desired_index, GL_ARRAY_SIZE,
186 size, "glGetActiveAttrib");
187
188 if (type)
189 _mesa_program_resource_prop(shProg, res, desired_index, GL_TYPE,
190 (GLint *) type, "glGetActiveAttrib");
191 }
192
193 GLint GLAPIENTRY
194 _mesa_GetAttribLocation(GLhandleARB program, const GLcharARB * name)
195 {
196 GET_CURRENT_CONTEXT(ctx);
197 struct gl_shader_program *const shProg =
198 _mesa_lookup_shader_program_err(ctx, program, "glGetAttribLocation");
199
200 if (!shProg) {
201 return -1;
202 }
203
204 if (!shProg->LinkStatus) {
205 _mesa_error(ctx, GL_INVALID_OPERATION,
206 "glGetAttribLocation(program not linked)");
207 return -1;
208 }
209
210 if (!name)
211 return -1;
212
213 /* Not having a vertex shader is not an error.
214 */
215 if (shProg->_LinkedShaders[MESA_SHADER_VERTEX] == NULL)
216 return -1;
217
218 unsigned array_index = 0;
219 struct gl_program_resource *res =
220 _mesa_program_resource_find_name(shProg, GL_PROGRAM_INPUT, name,
221 &array_index);
222
223 if (!res)
224 return -1;
225
226 GLint loc = program_resource_location(shProg, res, name, array_index);
227
228 /* The extra check against against 0 is made because of builtin-attribute
229 * locations that have offset applied. Function program_resource_location
230 * can return built-in attribute locations < 0 and glGetAttribLocation
231 * cannot be used on "conventional" attributes.
232 *
233 * From page 95 of the OpenGL 3.0 spec:
234 *
235 * "If name is not an active attribute, if name is a conventional
236 * attribute, or if an error occurs, -1 will be returned."
237 */
238 return (loc >= 0) ? loc : -1;
239 }
240
241 unsigned
242 _mesa_count_active_attribs(struct gl_shader_program *shProg)
243 {
244 if (!shProg->LinkStatus
245 || shProg->_LinkedShaders[MESA_SHADER_VERTEX] == NULL) {
246 return 0;
247 }
248
249 struct gl_program_resource *res = shProg->ProgramResourceList;
250 unsigned count = 0;
251 for (unsigned j = 0; j < shProg->NumProgramResourceList; j++, res++) {
252 if (res->Type == GL_PROGRAM_INPUT &&
253 res->StageReferences & (1 << MESA_SHADER_VERTEX) &&
254 is_active_attrib(RESOURCE_VAR(res)))
255 count++;
256 }
257 return count;
258 }
259
260
261 size_t
262 _mesa_longest_attribute_name_length(struct gl_shader_program *shProg)
263 {
264 if (!shProg->LinkStatus
265 || shProg->_LinkedShaders[MESA_SHADER_VERTEX] == NULL) {
266 return 0;
267 }
268
269 struct gl_program_resource *res = shProg->ProgramResourceList;
270 size_t longest = 0;
271 for (unsigned j = 0; j < shProg->NumProgramResourceList; j++, res++) {
272 if (res->Type == GL_PROGRAM_INPUT &&
273 res->StageReferences & (1 << MESA_SHADER_VERTEX)) {
274
275 const size_t length = strlen(RESOURCE_VAR(res)->name);
276 if (length >= longest)
277 longest = length + 1;
278 }
279 }
280
281 return longest;
282 }
283
284 void GLAPIENTRY
285 _mesa_BindFragDataLocation(GLuint program, GLuint colorNumber,
286 const GLchar *name)
287 {
288 _mesa_BindFragDataLocationIndexed(program, colorNumber, 0, name);
289 }
290
291 void GLAPIENTRY
292 _mesa_BindFragDataLocationIndexed(GLuint program, GLuint colorNumber,
293 GLuint index, const GLchar *name)
294 {
295 GET_CURRENT_CONTEXT(ctx);
296
297 struct gl_shader_program *const shProg =
298 _mesa_lookup_shader_program_err(ctx, program, "glBindFragDataLocationIndexed");
299 if (!shProg)
300 return;
301
302 if (!name)
303 return;
304
305 if (strncmp(name, "gl_", 3) == 0) {
306 _mesa_error(ctx, GL_INVALID_OPERATION, "glBindFragDataLocationIndexed(illegal name)");
307 return;
308 }
309
310 if (index > 1) {
311 _mesa_error(ctx, GL_INVALID_VALUE, "glBindFragDataLocationIndexed(index)");
312 return;
313 }
314
315 if (index == 0 && colorNumber >= ctx->Const.MaxDrawBuffers) {
316 _mesa_error(ctx, GL_INVALID_VALUE, "glBindFragDataLocationIndexed(colorNumber)");
317 return;
318 }
319
320 if (index == 1 && colorNumber >= ctx->Const.MaxDualSourceDrawBuffers) {
321 _mesa_error(ctx, GL_INVALID_VALUE, "glBindFragDataLocationIndexed(colorNumber)");
322 return;
323 }
324
325 /* Replace the current value if it's already in the list. Add
326 * FRAG_RESULT_DATA0 because that's how the linker differentiates
327 * between built-in attributes and user-defined attributes.
328 */
329 shProg->FragDataBindings->put(colorNumber + FRAG_RESULT_DATA0, name);
330 shProg->FragDataIndexBindings->put(index, name);
331 /*
332 * Note that this binding won't go into effect until
333 * glLinkProgram is called again.
334 */
335
336 }
337
338 GLint GLAPIENTRY
339 _mesa_GetFragDataIndex(GLuint program, const GLchar *name)
340 {
341 GET_CURRENT_CONTEXT(ctx);
342 struct gl_shader_program *const shProg =
343 _mesa_lookup_shader_program_err(ctx, program, "glGetFragDataIndex");
344
345 if (!shProg) {
346 return -1;
347 }
348
349 if (!shProg->LinkStatus) {
350 _mesa_error(ctx, GL_INVALID_OPERATION,
351 "glGetFragDataIndex(program not linked)");
352 return -1;
353 }
354
355 if (!name)
356 return -1;
357
358 if (strncmp(name, "gl_", 3) == 0) {
359 _mesa_error(ctx, GL_INVALID_OPERATION,
360 "glGetFragDataIndex(illegal name)");
361 return -1;
362 }
363
364 /* Not having a fragment shader is not an error.
365 */
366 if (shProg->_LinkedShaders[MESA_SHADER_FRAGMENT] == NULL)
367 return -1;
368
369 return _mesa_program_resource_location_index(shProg, GL_PROGRAM_OUTPUT,
370 name);
371 }
372
373 GLint GLAPIENTRY
374 _mesa_GetFragDataLocation(GLuint program, const GLchar *name)
375 {
376 GET_CURRENT_CONTEXT(ctx);
377 struct gl_shader_program *const shProg =
378 _mesa_lookup_shader_program_err(ctx, program, "glGetFragDataLocation");
379
380 if (!shProg) {
381 return -1;
382 }
383
384 if (!shProg->LinkStatus) {
385 _mesa_error(ctx, GL_INVALID_OPERATION,
386 "glGetFragDataLocation(program not linked)");
387 return -1;
388 }
389
390 if (!name)
391 return -1;
392
393 if (strncmp(name, "gl_", 3) == 0) {
394 _mesa_error(ctx, GL_INVALID_OPERATION,
395 "glGetFragDataLocation(illegal name)");
396 return -1;
397 }
398
399 /* Not having a fragment shader is not an error.
400 */
401 if (shProg->_LinkedShaders[MESA_SHADER_FRAGMENT] == NULL)
402 return -1;
403
404 unsigned array_index = 0;
405 struct gl_program_resource *res =
406 _mesa_program_resource_find_name(shProg, GL_PROGRAM_OUTPUT, name,
407 &array_index);
408
409 if (!res)
410 return -1;
411
412 GLint loc = program_resource_location(shProg, res, name, array_index);
413
414 /* The extra check against against 0 is made because of builtin-attribute
415 * locations that have offset applied. Function program_resource_location
416 * can return built-in attribute locations < 0 and glGetFragDataLocation
417 * cannot be used on "conventional" attributes.
418 *
419 * From page 95 of the OpenGL 3.0 spec:
420 *
421 * "If name is not an active attribute, if name is a conventional
422 * attribute, or if an error occurs, -1 will be returned."
423 */
424 return (loc >= 0) ? loc : -1;
425 }
426
427 const char*
428 _mesa_program_resource_name(struct gl_program_resource *res)
429 {
430 const ir_variable *var;
431 switch (res->Type) {
432 case GL_UNIFORM_BLOCK:
433 case GL_SHADER_STORAGE_BLOCK:
434 return RESOURCE_UBO(res)->Name;
435 case GL_TRANSFORM_FEEDBACK_VARYING:
436 return RESOURCE_XFB(res)->Name;
437 case GL_PROGRAM_INPUT:
438 var = RESOURCE_VAR(res);
439 /* Special case gl_VertexIDMESA -> gl_VertexID. */
440 if (var->data.mode == ir_var_system_value &&
441 var->data.location == SYSTEM_VALUE_VERTEX_ID_ZERO_BASE) {
442 return "gl_VertexID";
443 }
444 /* fallthrough */
445 case GL_PROGRAM_OUTPUT:
446 return RESOURCE_VAR(res)->name;
447 case GL_UNIFORM:
448 case GL_BUFFER_VARIABLE:
449 return RESOURCE_UNI(res)->name;
450 case GL_VERTEX_SUBROUTINE_UNIFORM:
451 case GL_GEOMETRY_SUBROUTINE_UNIFORM:
452 case GL_FRAGMENT_SUBROUTINE_UNIFORM:
453 case GL_COMPUTE_SUBROUTINE_UNIFORM:
454 case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
455 case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
456 return RESOURCE_UNI(res)->name + MESA_SUBROUTINE_PREFIX_LEN;
457 case GL_VERTEX_SUBROUTINE:
458 case GL_GEOMETRY_SUBROUTINE:
459 case GL_FRAGMENT_SUBROUTINE:
460 case GL_COMPUTE_SUBROUTINE:
461 case GL_TESS_CONTROL_SUBROUTINE:
462 case GL_TESS_EVALUATION_SUBROUTINE:
463 return RESOURCE_SUB(res)->name;
464 default:
465 assert(!"support for resource type not implemented");
466 }
467 return NULL;
468 }
469
470
471 unsigned
472 _mesa_program_resource_array_size(struct gl_program_resource *res)
473 {
474 switch (res->Type) {
475 case GL_TRANSFORM_FEEDBACK_VARYING:
476 return RESOURCE_XFB(res)->Size > 1 ?
477 RESOURCE_XFB(res)->Size : 0;
478 case GL_PROGRAM_INPUT:
479 case GL_PROGRAM_OUTPUT:
480 return RESOURCE_VAR(res)->type->length;
481 case GL_UNIFORM:
482 case GL_VERTEX_SUBROUTINE_UNIFORM:
483 case GL_GEOMETRY_SUBROUTINE_UNIFORM:
484 case GL_FRAGMENT_SUBROUTINE_UNIFORM:
485 case GL_COMPUTE_SUBROUTINE_UNIFORM:
486 case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
487 case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
488 case GL_BUFFER_VARIABLE:
489 return RESOURCE_UNI(res)->array_elements;
490 case GL_VERTEX_SUBROUTINE:
491 case GL_GEOMETRY_SUBROUTINE:
492 case GL_FRAGMENT_SUBROUTINE:
493 case GL_COMPUTE_SUBROUTINE:
494 case GL_TESS_CONTROL_SUBROUTINE:
495 case GL_TESS_EVALUATION_SUBROUTINE:
496 case GL_ATOMIC_COUNTER_BUFFER:
497 case GL_UNIFORM_BLOCK:
498 case GL_SHADER_STORAGE_BLOCK:
499 return 0;
500 default:
501 assert(!"support for resource type not implemented");
502 }
503 return 0;
504 }
505
506 /**
507 * Checks if array subscript is valid and if so sets array_index.
508 */
509 static bool
510 valid_array_index(const GLchar *name, unsigned *array_index)
511 {
512 long idx = 0;
513 const GLchar *out_base_name_end;
514
515 idx = parse_program_resource_name(name, &out_base_name_end);
516 if (idx < 0)
517 return false;
518
519 if (array_index)
520 *array_index = idx;
521
522 return true;
523 }
524
525 /* Find a program resource with specific name in given interface.
526 */
527 struct gl_program_resource *
528 _mesa_program_resource_find_name(struct gl_shader_program *shProg,
529 GLenum programInterface, const char *name,
530 unsigned *array_index)
531 {
532 struct gl_program_resource *res = shProg->ProgramResourceList;
533 for (unsigned i = 0; i < shProg->NumProgramResourceList; i++, res++) {
534 if (res->Type != programInterface)
535 continue;
536
537 /* Resource basename. */
538 const char *rname = _mesa_program_resource_name(res);
539 unsigned baselen = strlen(rname);
540
541 if (strncmp(rname, name, baselen) == 0) {
542 switch (programInterface) {
543 case GL_UNIFORM_BLOCK:
544 case GL_SHADER_STORAGE_BLOCK:
545 /* Basename match, check if array or struct. */
546 if (name[baselen] == '\0' ||
547 name[baselen] == '[' ||
548 name[baselen] == '.') {
549 return res;
550 }
551 break;
552 case GL_TRANSFORM_FEEDBACK_VARYING:
553 case GL_BUFFER_VARIABLE:
554 case GL_UNIFORM:
555 case GL_VERTEX_SUBROUTINE_UNIFORM:
556 case GL_GEOMETRY_SUBROUTINE_UNIFORM:
557 case GL_FRAGMENT_SUBROUTINE_UNIFORM:
558 case GL_COMPUTE_SUBROUTINE_UNIFORM:
559 case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
560 case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
561 case GL_VERTEX_SUBROUTINE:
562 case GL_GEOMETRY_SUBROUTINE:
563 case GL_FRAGMENT_SUBROUTINE:
564 case GL_COMPUTE_SUBROUTINE:
565 case GL_TESS_CONTROL_SUBROUTINE:
566 case GL_TESS_EVALUATION_SUBROUTINE:
567 if (name[baselen] == '.') {
568 return res;
569 }
570 /* fall-through */
571 case GL_PROGRAM_INPUT:
572 case GL_PROGRAM_OUTPUT:
573 if (name[baselen] == '\0') {
574 return res;
575 } else if (name[baselen] == '[' &&
576 valid_array_index(name, array_index)) {
577 return res;
578 }
579 break;
580 default:
581 assert(!"not implemented for given interface");
582 }
583 }
584 }
585 return NULL;
586 }
587
588 static GLuint
589 calc_resource_index(struct gl_shader_program *shProg,
590 struct gl_program_resource *res)
591 {
592 unsigned i;
593 GLuint index = 0;
594 for (i = 0; i < shProg->NumProgramResourceList; i++) {
595 if (&shProg->ProgramResourceList[i] == res)
596 return index;
597 if (shProg->ProgramResourceList[i].Type == res->Type)
598 index++;
599 }
600 return GL_INVALID_INDEX;
601 }
602
603 /**
604 * Calculate index for the given resource.
605 */
606 GLuint
607 _mesa_program_resource_index(struct gl_shader_program *shProg,
608 struct gl_program_resource *res)
609 {
610 if (!res)
611 return GL_INVALID_INDEX;
612
613 switch (res->Type) {
614 case GL_ATOMIC_COUNTER_BUFFER:
615 return RESOURCE_ATC(res) - shProg->AtomicBuffers;
616 case GL_UNIFORM_BLOCK:
617 case GL_SHADER_STORAGE_BLOCK:
618 case GL_TRANSFORM_FEEDBACK_VARYING:
619 default:
620 return calc_resource_index(shProg, res);
621 }
622 }
623
624 /* Find a program resource with specific index in given interface.
625 */
626 struct gl_program_resource *
627 _mesa_program_resource_find_index(struct gl_shader_program *shProg,
628 GLenum programInterface, GLuint index)
629 {
630 struct gl_program_resource *res = shProg->ProgramResourceList;
631 int idx = -1;
632
633 for (unsigned i = 0; i < shProg->NumProgramResourceList; i++, res++) {
634 if (res->Type != programInterface)
635 continue;
636
637 switch (res->Type) {
638 case GL_UNIFORM_BLOCK:
639 case GL_ATOMIC_COUNTER_BUFFER:
640 case GL_SHADER_STORAGE_BLOCK:
641 if (_mesa_program_resource_index(shProg, res) == index)
642 return res;
643 break;
644 case GL_TRANSFORM_FEEDBACK_VARYING:
645 case GL_PROGRAM_INPUT:
646 case GL_PROGRAM_OUTPUT:
647 case GL_UNIFORM:
648 case GL_VERTEX_SUBROUTINE_UNIFORM:
649 case GL_GEOMETRY_SUBROUTINE_UNIFORM:
650 case GL_FRAGMENT_SUBROUTINE_UNIFORM:
651 case GL_COMPUTE_SUBROUTINE_UNIFORM:
652 case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
653 case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
654 case GL_VERTEX_SUBROUTINE:
655 case GL_GEOMETRY_SUBROUTINE:
656 case GL_FRAGMENT_SUBROUTINE:
657 case GL_COMPUTE_SUBROUTINE:
658 case GL_TESS_CONTROL_SUBROUTINE:
659 case GL_TESS_EVALUATION_SUBROUTINE:
660 case GL_BUFFER_VARIABLE:
661 if (++idx == (int) index)
662 return res;
663 break;
664 default:
665 assert(!"not implemented for given interface");
666 }
667 }
668 return NULL;
669 }
670
671 /* Function returns if resource name is expected to have index
672 * appended into it.
673 *
674 *
675 * Page 61 (page 73 of the PDF) in section 2.11 of the OpenGL ES 3.0
676 * spec says:
677 *
678 * "If the active uniform is an array, the uniform name returned in
679 * name will always be the name of the uniform array appended with
680 * "[0]"."
681 *
682 * The same text also appears in the OpenGL 4.2 spec. It does not,
683 * however, appear in any previous spec. Previous specifications are
684 * ambiguous in this regard. However, either name can later be passed
685 * to glGetUniformLocation (and related APIs), so there shouldn't be any
686 * harm in always appending "[0]" to uniform array names.
687 *
688 * Geometry shader stage has different naming convention where the 'normal'
689 * condition is an array, therefore for variables referenced in geometry
690 * stage we do not add '[0]'.
691 *
692 * Note, that TCS outputs and TES inputs should not have index appended
693 * either.
694 */
695 static bool
696 add_index_to_name(struct gl_program_resource *res)
697 {
698 bool add_index = !(((res->Type == GL_PROGRAM_INPUT) &&
699 res->StageReferences & (1 << MESA_SHADER_GEOMETRY)));
700
701 /* Transform feedback varyings have array index already appended
702 * in their names.
703 */
704 if (res->Type == GL_TRANSFORM_FEEDBACK_VARYING)
705 add_index = false;
706
707 return add_index;
708 }
709
710 /* Get name length of a program resource. This consists of
711 * base name + 3 for '[0]' if resource is an array.
712 */
713 extern unsigned
714 _mesa_program_resource_name_len(struct gl_program_resource *res)
715 {
716 unsigned length = strlen(_mesa_program_resource_name(res));
717 if (_mesa_program_resource_array_size(res) && add_index_to_name(res))
718 length += 3;
719 return length;
720 }
721
722 /* Get full name of a program resource.
723 */
724 bool
725 _mesa_get_program_resource_name(struct gl_shader_program *shProg,
726 GLenum programInterface, GLuint index,
727 GLsizei bufSize, GLsizei *length,
728 GLchar *name, const char *caller)
729 {
730 GET_CURRENT_CONTEXT(ctx);
731
732 /* Find resource with given interface and index. */
733 struct gl_program_resource *res =
734 _mesa_program_resource_find_index(shProg, programInterface, index);
735
736 /* The error INVALID_VALUE is generated if <index> is greater than
737 * or equal to the number of entries in the active resource list for
738 * <programInterface>.
739 */
740 if (!res) {
741 _mesa_error(ctx, GL_INVALID_VALUE, "%s(index %u)", caller, index);
742 return false;
743 }
744
745 if (bufSize < 0) {
746 _mesa_error(ctx, GL_INVALID_VALUE, "%s(bufSize %d)", caller, bufSize);
747 return false;
748 }
749
750 GLsizei localLength;
751
752 if (length == NULL)
753 length = &localLength;
754
755 _mesa_copy_string(name, bufSize, length, _mesa_program_resource_name(res));
756
757 if (_mesa_program_resource_array_size(res) && add_index_to_name(res)) {
758 int i;
759
760 /* The comparison is strange because *length does *NOT* include the
761 * terminating NUL, but maxLength does.
762 */
763 for (i = 0; i < 3 && (*length + i + 1) < bufSize; i++)
764 name[*length + i] = "[0]"[i];
765
766 name[*length + i] = '\0';
767 *length += i;
768 }
769 return true;
770 }
771
772 static GLint
773 program_resource_location(struct gl_shader_program *shProg,
774 struct gl_program_resource *res, const char *name,
775 unsigned array_index)
776 {
777 /* Built-in locations should report GL_INVALID_INDEX. */
778 if (is_gl_identifier(name))
779 return GL_INVALID_INDEX;
780
781 /* VERT_ATTRIB_GENERIC0 and FRAG_RESULT_DATA0 are decremented as these
782 * offsets are used internally to differentiate between built-in attributes
783 * and user-defined attributes.
784 */
785 switch (res->Type) {
786 case GL_PROGRAM_INPUT:
787 /* If the input is an array, fail if the index is out of bounds. */
788 if (array_index > 0
789 && array_index >= RESOURCE_VAR(res)->type->length) {
790 return -1;
791 }
792 return RESOURCE_VAR(res)->data.location + array_index - VERT_ATTRIB_GENERIC0;
793 case GL_PROGRAM_OUTPUT:
794 /* If the output is an array, fail if the index is out of bounds. */
795 if (array_index > 0
796 && array_index >= RESOURCE_VAR(res)->type->length) {
797 return -1;
798 }
799 return RESOURCE_VAR(res)->data.location + array_index - FRAG_RESULT_DATA0;
800 case GL_UNIFORM:
801 /* If the uniform is built-in, fail. */
802 if (RESOURCE_UNI(res)->builtin)
803 return -1;
804
805 /* From the GL_ARB_uniform_buffer_object spec:
806 *
807 * "The value -1 will be returned if <name> does not correspond to an
808 * active uniform variable name in <program>, if <name> is associated
809 * with a named uniform block, or if <name> starts with the reserved
810 * prefix "gl_"."
811 */
812 if (RESOURCE_UNI(res)->block_index != -1 ||
813 RESOURCE_UNI(res)->atomic_buffer_index != -1)
814 return -1;
815
816 /* fallthrough */
817 case GL_VERTEX_SUBROUTINE_UNIFORM:
818 case GL_GEOMETRY_SUBROUTINE_UNIFORM:
819 case GL_FRAGMENT_SUBROUTINE_UNIFORM:
820 case GL_COMPUTE_SUBROUTINE_UNIFORM:
821 case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
822 case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
823 /* If the uniform is an array, fail if the index is out of bounds. */
824 if (array_index > 0
825 && array_index >= RESOURCE_UNI(res)->array_elements) {
826 return -1;
827 }
828
829 /* location in remap table + array element offset */
830 return RESOURCE_UNI(res)->remap_location + array_index;
831 default:
832 return -1;
833 }
834 }
835
836 static char*
837 get_top_level_name(const char *name)
838 {
839 const char *first_dot = strchr(name, '.');
840 const char *first_square_bracket = strchr(name, '[');
841 int name_size = 0;
842 /* From ARB_program_interface_query spec:
843 *
844 * "For the property TOP_LEVEL_ARRAY_SIZE, a single integer identifying the
845 * number of active array elements of the top-level shader storage block
846 * member containing to the active variable is written to <params>. If the
847 * top-level block member is not declared as an array, the value one is
848 * written to <params>. If the top-level block member is an array with no
849 * declared size, the value zero is written to <params>.
850 */
851
852 /* The buffer variable is on top level.*/
853 if (!first_square_bracket && !first_dot)
854 name_size = strlen(name);
855 else if ((!first_square_bracket ||
856 (first_dot && first_dot < first_square_bracket)))
857 name_size = first_dot - name;
858 else
859 name_size = first_square_bracket - name;
860
861 return strndup(name, name_size);
862 }
863
864 static char*
865 get_var_name(const char *name)
866 {
867 const char *first_dot = strchr(name, '.');
868
869 if (!first_dot)
870 return strdup(name);
871
872 return strndup(first_dot+1, strlen(first_dot) - 1);
873 }
874
875 static GLint
876 program_resource_top_level_array_size(struct gl_shader_program *shProg,
877 struct gl_program_resource *res,
878 const char *name)
879 {
880 int block_index = RESOURCE_UNI(res)->block_index;
881 int array_size = -1;
882 char *var_name = get_top_level_name(name);
883 char *interface_name =
884 get_top_level_name(shProg->UniformBlocks[block_index].Name);
885
886 if (strcmp(var_name, interface_name) == 0) {
887 /* Deal with instanced array of SSBOs */
888 char *temp_name = get_var_name(name);
889 free(var_name);
890 var_name = get_top_level_name(temp_name);
891 free(temp_name);
892 }
893
894 for (unsigned i = 0; i < shProg->NumShaders; i++) {
895 if (shProg->Shaders[i] == NULL)
896 continue;
897
898 const gl_shader *stage = shProg->Shaders[i];
899 foreach_in_list(ir_instruction, node, stage->ir) {
900 ir_variable *var = node->as_variable();
901 if (!var || !var->get_interface_type() ||
902 var->data.mode != ir_var_shader_storage)
903 continue;
904
905 const glsl_type *interface = var->get_interface_type();
906
907 if (strcmp(interface_name, interface->name) != 0)
908 continue;
909
910 for (unsigned i = 0; i < interface->length; i++) {
911 const glsl_struct_field *field = &interface->fields.structure[i];
912 if (strcmp(field->name, var_name) != 0)
913 continue;
914 /* From GL_ARB_program_interface_query spec:
915 *
916 * "For the property TOP_LEVEL_ARRAY_SIZE, a single integer
917 * identifying the number of active array elements of the top-level
918 * shader storage block member containing to the active variable is
919 * written to <params>. If the top-level block member is not
920 * declared as an array, the value one is written to <params>. If
921 * the top-level block member is an array with no declared size,
922 * the value zero is written to <params>.
923 */
924 if (field->type->is_unsized_array())
925 array_size = 0;
926 else if (field->type->is_array())
927 array_size = field->type->length;
928 else
929 array_size = 1;
930 goto found_top_level_array_size;
931 }
932 }
933 }
934 found_top_level_array_size:
935 free(interface_name);
936 free(var_name);
937 return array_size;
938 }
939
940 static GLint
941 program_resource_top_level_array_stride(struct gl_shader_program *shProg,
942 struct gl_program_resource *res,
943 const char *name)
944 {
945 int block_index = RESOURCE_UNI(res)->block_index;
946 int array_stride = -1;
947 char *var_name = get_top_level_name(name);
948 char *interface_name =
949 get_top_level_name(shProg->UniformBlocks[block_index].Name);
950
951 if (strcmp(var_name, interface_name) == 0) {
952 /* Deal with instanced array of SSBOs */
953 char *temp_name = get_var_name(name);
954 free(var_name);
955 var_name = get_top_level_name(temp_name);
956 free(temp_name);
957 }
958
959 for (unsigned i = 0; i < shProg->NumShaders; i++) {
960 if (shProg->Shaders[i] == NULL)
961 continue;
962
963 const gl_shader *stage = shProg->Shaders[i];
964 foreach_in_list(ir_instruction, node, stage->ir) {
965 ir_variable *var = node->as_variable();
966 if (!var || !var->get_interface_type() ||
967 var->data.mode != ir_var_shader_storage)
968 continue;
969
970 const glsl_type *interface = var->get_interface_type();
971
972 if (strcmp(interface_name, interface->name) != 0) {
973 continue;
974 }
975
976 for (unsigned i = 0; i < interface->length; i++) {
977 const glsl_struct_field *field = &interface->fields.structure[i];
978 if (strcmp(field->name, var_name) != 0)
979 continue;
980 /* From GL_ARB_program_interface_query:
981 *
982 * "For the property TOP_LEVEL_ARRAY_STRIDE, a single integer
983 * identifying the stride between array elements of the top-level
984 * shader storage block member containing the active variable is
985 * written to <params>. For top-level block members declared as
986 * arrays, the value written is the difference, in basic machine
987 * units, between the offsets of the active variable for
988 * consecutive elements in the top-level array. For top-level
989 * block members not declared as an array, zero is written to
990 * <params>."
991 */
992 if (field->type->is_array()) {
993 const enum glsl_matrix_layout matrix_layout =
994 glsl_matrix_layout(field->matrix_layout);
995 bool row_major = matrix_layout == GLSL_MATRIX_LAYOUT_ROW_MAJOR;
996 const glsl_type *array_type = field->type->fields.array;
997
998 if (interface->interface_packing != GLSL_INTERFACE_PACKING_STD430) {
999 if (array_type->is_record() || array_type->is_array()) {
1000 array_stride = array_type->std140_size(row_major);
1001 array_stride = glsl_align(array_stride, 16);
1002 } else {
1003 unsigned element_base_align = 0;
1004 element_base_align = array_type->std140_base_alignment(row_major);
1005 array_stride = MAX2(element_base_align, 16);
1006 }
1007 } else {
1008 array_stride = array_type->std430_array_stride(row_major);
1009 }
1010 } else {
1011 array_stride = 0;
1012 }
1013 goto found_top_level_array_size;
1014 }
1015 }
1016 }
1017 found_top_level_array_size:
1018 free(interface_name);
1019 free(var_name);
1020 return array_stride;
1021 }
1022
1023 /**
1024 * Function implements following location queries:
1025 * glGetUniformLocation
1026 */
1027 GLint
1028 _mesa_program_resource_location(struct gl_shader_program *shProg,
1029 GLenum programInterface, const char *name)
1030 {
1031 unsigned array_index = 0;
1032 struct gl_program_resource *res =
1033 _mesa_program_resource_find_name(shProg, programInterface, name,
1034 &array_index);
1035
1036 /* Resource not found. */
1037 if (!res)
1038 return -1;
1039
1040 return program_resource_location(shProg, res, name, array_index);
1041 }
1042
1043 /**
1044 * Function implements following index queries:
1045 * glGetFragDataIndex
1046 */
1047 GLint
1048 _mesa_program_resource_location_index(struct gl_shader_program *shProg,
1049 GLenum programInterface, const char *name)
1050 {
1051 struct gl_program_resource *res =
1052 _mesa_program_resource_find_name(shProg, programInterface, name, NULL);
1053
1054 /* Non-existent variable or resource is not referenced by fragment stage. */
1055 if (!res || !(res->StageReferences & (1 << MESA_SHADER_FRAGMENT)))
1056 return -1;
1057
1058 return RESOURCE_VAR(res)->data.index;
1059 }
1060
1061 static uint8_t
1062 stage_from_enum(GLenum ref)
1063 {
1064 switch (ref) {
1065 case GL_REFERENCED_BY_VERTEX_SHADER:
1066 return MESA_SHADER_VERTEX;
1067 case GL_REFERENCED_BY_TESS_CONTROL_SHADER:
1068 return MESA_SHADER_TESS_CTRL;
1069 case GL_REFERENCED_BY_TESS_EVALUATION_SHADER:
1070 return MESA_SHADER_TESS_EVAL;
1071 case GL_REFERENCED_BY_GEOMETRY_SHADER:
1072 return MESA_SHADER_GEOMETRY;
1073 case GL_REFERENCED_BY_FRAGMENT_SHADER:
1074 return MESA_SHADER_FRAGMENT;
1075 case GL_REFERENCED_BY_COMPUTE_SHADER:
1076 return MESA_SHADER_COMPUTE;
1077 default:
1078 assert(!"shader stage not supported");
1079 return MESA_SHADER_STAGES;
1080 }
1081 }
1082
1083 /**
1084 * Check if resource is referenced by given 'referenced by' stage enum.
1085 * ATC and UBO resources hold stage references of their own.
1086 */
1087 static bool
1088 is_resource_referenced(struct gl_shader_program *shProg,
1089 struct gl_program_resource *res,
1090 GLuint index, uint8_t stage)
1091 {
1092 /* First, check if we even have such a stage active. */
1093 if (!shProg->_LinkedShaders[stage])
1094 return false;
1095
1096 if (res->Type == GL_ATOMIC_COUNTER_BUFFER)
1097 return RESOURCE_ATC(res)->StageReferences[stage];
1098
1099 if (res->Type == GL_UNIFORM_BLOCK || res->Type == GL_SHADER_STORAGE_BLOCK)
1100 return shProg->UniformBlockStageIndex[stage][index] != -1;
1101
1102 return res->StageReferences & (1 << stage);
1103 }
1104
1105 static unsigned
1106 get_buffer_property(struct gl_shader_program *shProg,
1107 struct gl_program_resource *res, const GLenum prop,
1108 GLint *val, const char *caller)
1109 {
1110 GET_CURRENT_CONTEXT(ctx);
1111 if (res->Type != GL_UNIFORM_BLOCK &&
1112 res->Type != GL_ATOMIC_COUNTER_BUFFER &&
1113 res->Type != GL_SHADER_STORAGE_BLOCK)
1114 goto invalid_operation;
1115
1116 if (res->Type == GL_UNIFORM_BLOCK) {
1117 switch (prop) {
1118 case GL_BUFFER_BINDING:
1119 *val = RESOURCE_UBO(res)->Binding;
1120 return 1;
1121 case GL_BUFFER_DATA_SIZE:
1122 *val = RESOURCE_UBO(res)->UniformBufferSize;
1123 return 1;
1124 case GL_NUM_ACTIVE_VARIABLES:
1125 *val = 0;
1126 for (unsigned i = 0; i < RESOURCE_UBO(res)->NumUniforms; i++) {
1127 const char *iname = RESOURCE_UBO(res)->Uniforms[i].IndexName;
1128 struct gl_program_resource *uni =
1129 _mesa_program_resource_find_name(shProg, GL_UNIFORM, iname,
1130 NULL);
1131 if (!uni)
1132 continue;
1133 (*val)++;
1134 }
1135 return 1;
1136 case GL_ACTIVE_VARIABLES:
1137 for (unsigned i = 0; i < RESOURCE_UBO(res)->NumUniforms; i++) {
1138 const char *iname = RESOURCE_UBO(res)->Uniforms[i].IndexName;
1139 struct gl_program_resource *uni =
1140 _mesa_program_resource_find_name(shProg, GL_UNIFORM, iname,
1141 NULL);
1142 if (!uni)
1143 continue;
1144 *val++ =
1145 _mesa_program_resource_index(shProg, uni);
1146 }
1147 return RESOURCE_UBO(res)->NumUniforms;
1148 }
1149 } else if (res->Type == GL_SHADER_STORAGE_BLOCK) {
1150 switch (prop) {
1151 case GL_BUFFER_BINDING:
1152 *val = RESOURCE_UBO(res)->Binding;
1153 return 1;
1154 case GL_BUFFER_DATA_SIZE:
1155 *val = RESOURCE_UBO(res)->UniformBufferSize;
1156 return 1;
1157 case GL_NUM_ACTIVE_VARIABLES:
1158 *val = 0;
1159 for (unsigned i = 0; i < RESOURCE_UBO(res)->NumUniforms; i++) {
1160 const char *iname = RESOURCE_UBO(res)->Uniforms[i].IndexName;
1161 struct gl_program_resource *uni =
1162 _mesa_program_resource_find_name(shProg, GL_BUFFER_VARIABLE,
1163 iname, NULL);
1164 if (!uni)
1165 continue;
1166 (*val)++;
1167 }
1168 return 1;
1169 case GL_ACTIVE_VARIABLES:
1170 for (unsigned i = 0; i < RESOURCE_UBO(res)->NumUniforms; i++) {
1171 const char *iname = RESOURCE_UBO(res)->Uniforms[i].IndexName;
1172 struct gl_program_resource *uni =
1173 _mesa_program_resource_find_name(shProg, GL_BUFFER_VARIABLE,
1174 iname, NULL);
1175 if (!uni)
1176 continue;
1177 *val++ =
1178 _mesa_program_resource_index(shProg, uni);
1179 }
1180 return RESOURCE_UBO(res)->NumUniforms;
1181 }
1182 } else if (res->Type == GL_ATOMIC_COUNTER_BUFFER) {
1183 switch (prop) {
1184 case GL_BUFFER_BINDING:
1185 *val = RESOURCE_ATC(res)->Binding;
1186 return 1;
1187 case GL_BUFFER_DATA_SIZE:
1188 *val = RESOURCE_ATC(res)->MinimumSize;
1189 return 1;
1190 case GL_NUM_ACTIVE_VARIABLES:
1191 *val = RESOURCE_ATC(res)->NumUniforms;
1192 return 1;
1193 case GL_ACTIVE_VARIABLES:
1194 for (unsigned i = 0; i < RESOURCE_ATC(res)->NumUniforms; i++)
1195 *val++ = RESOURCE_ATC(res)->Uniforms[i];
1196 return RESOURCE_ATC(res)->NumUniforms;
1197 }
1198 }
1199 assert(!"support for property type not implemented");
1200
1201 invalid_operation:
1202 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(%s prop %s)", caller,
1203 _mesa_enum_to_string(res->Type),
1204 _mesa_enum_to_string(prop));
1205
1206 return 0;
1207 }
1208
1209 unsigned
1210 _mesa_program_resource_prop(struct gl_shader_program *shProg,
1211 struct gl_program_resource *res, GLuint index,
1212 const GLenum prop, GLint *val, const char *caller)
1213 {
1214 GET_CURRENT_CONTEXT(ctx);
1215
1216 #define VALIDATE_TYPE(type)\
1217 if (res->Type != type)\
1218 goto invalid_operation;
1219
1220 #define VALIDATE_TYPE_2(type1, type2)\
1221 if (res->Type != type1 && res->Type != type2)\
1222 goto invalid_operation;
1223
1224 switch(prop) {
1225 case GL_NAME_LENGTH:
1226 switch (res->Type) {
1227 case GL_ATOMIC_COUNTER_BUFFER:
1228 goto invalid_operation;
1229 default:
1230 /* Resource name length + terminator. */
1231 *val = _mesa_program_resource_name_len(res) + 1;
1232 }
1233 return 1;
1234 case GL_TYPE:
1235 switch (res->Type) {
1236 case GL_UNIFORM:
1237 case GL_BUFFER_VARIABLE:
1238 *val = RESOURCE_UNI(res)->type->gl_type;
1239 return 1;
1240 case GL_PROGRAM_INPUT:
1241 case GL_PROGRAM_OUTPUT:
1242 *val = RESOURCE_VAR(res)->type->gl_type;
1243 return 1;
1244 case GL_TRANSFORM_FEEDBACK_VARYING:
1245 *val = RESOURCE_XFB(res)->Type;
1246 return 1;
1247 default:
1248 goto invalid_operation;
1249 }
1250 case GL_ARRAY_SIZE:
1251 switch (res->Type) {
1252 case GL_UNIFORM:
1253 case GL_BUFFER_VARIABLE:
1254 *val = MAX2(RESOURCE_UNI(res)->array_elements, 1);
1255 return 1;
1256 case GL_PROGRAM_INPUT:
1257 case GL_PROGRAM_OUTPUT:
1258 *val = MAX2(_mesa_program_resource_array_size(res), 1);
1259 return 1;
1260 case GL_TRANSFORM_FEEDBACK_VARYING:
1261 *val = MAX2(RESOURCE_XFB(res)->Size, 1);
1262 return 1;
1263 default:
1264 goto invalid_operation;
1265 }
1266 case GL_OFFSET:
1267 VALIDATE_TYPE_2(GL_UNIFORM, GL_BUFFER_VARIABLE);
1268 *val = RESOURCE_UNI(res)->offset;
1269 return 1;
1270 case GL_BLOCK_INDEX:
1271 VALIDATE_TYPE_2(GL_UNIFORM, GL_BUFFER_VARIABLE);
1272 *val = RESOURCE_UNI(res)->block_index;
1273 return 1;
1274 case GL_ARRAY_STRIDE:
1275 VALIDATE_TYPE_2(GL_UNIFORM, GL_BUFFER_VARIABLE);
1276 *val = RESOURCE_UNI(res)->array_stride;
1277 return 1;
1278 case GL_MATRIX_STRIDE:
1279 VALIDATE_TYPE_2(GL_UNIFORM, GL_BUFFER_VARIABLE);
1280 *val = RESOURCE_UNI(res)->matrix_stride;
1281 return 1;
1282 case GL_IS_ROW_MAJOR:
1283 VALIDATE_TYPE_2(GL_UNIFORM, GL_BUFFER_VARIABLE);
1284 *val = RESOURCE_UNI(res)->row_major;
1285 return 1;
1286 case GL_ATOMIC_COUNTER_BUFFER_INDEX:
1287 VALIDATE_TYPE(GL_UNIFORM);
1288 *val = RESOURCE_UNI(res)->atomic_buffer_index;
1289 return 1;
1290 case GL_BUFFER_BINDING:
1291 case GL_BUFFER_DATA_SIZE:
1292 case GL_NUM_ACTIVE_VARIABLES:
1293 case GL_ACTIVE_VARIABLES:
1294 return get_buffer_property(shProg, res, prop, val, caller);
1295 case GL_REFERENCED_BY_COMPUTE_SHADER:
1296 if (!_mesa_has_compute_shaders(ctx))
1297 goto invalid_enum;
1298 /* fallthrough */
1299 case GL_REFERENCED_BY_VERTEX_SHADER:
1300 case GL_REFERENCED_BY_TESS_CONTROL_SHADER:
1301 case GL_REFERENCED_BY_TESS_EVALUATION_SHADER:
1302 case GL_REFERENCED_BY_GEOMETRY_SHADER:
1303 case GL_REFERENCED_BY_FRAGMENT_SHADER:
1304 switch (res->Type) {
1305 case GL_UNIFORM:
1306 case GL_PROGRAM_INPUT:
1307 case GL_PROGRAM_OUTPUT:
1308 case GL_UNIFORM_BLOCK:
1309 case GL_BUFFER_VARIABLE:
1310 case GL_SHADER_STORAGE_BLOCK:
1311 case GL_ATOMIC_COUNTER_BUFFER:
1312 *val = is_resource_referenced(shProg, res, index,
1313 stage_from_enum(prop));
1314 return 1;
1315 default:
1316 goto invalid_operation;
1317 }
1318 case GL_LOCATION:
1319 switch (res->Type) {
1320 case GL_UNIFORM:
1321 case GL_PROGRAM_INPUT:
1322 case GL_PROGRAM_OUTPUT:
1323 *val = program_resource_location(shProg, res,
1324 _mesa_program_resource_name(res),
1325 0);
1326 return 1;
1327 default:
1328 goto invalid_operation;
1329 }
1330 case GL_LOCATION_INDEX:
1331 if (res->Type != GL_PROGRAM_OUTPUT)
1332 goto invalid_operation;
1333 *val = RESOURCE_VAR(res)->data.index;
1334 return 1;
1335
1336 case GL_NUM_COMPATIBLE_SUBROUTINES:
1337 if (res->Type != GL_VERTEX_SUBROUTINE_UNIFORM &&
1338 res->Type != GL_FRAGMENT_SUBROUTINE_UNIFORM &&
1339 res->Type != GL_GEOMETRY_SUBROUTINE_UNIFORM &&
1340 res->Type != GL_COMPUTE_SUBROUTINE_UNIFORM &&
1341 res->Type != GL_TESS_CONTROL_SUBROUTINE_UNIFORM &&
1342 res->Type != GL_TESS_EVALUATION_SUBROUTINE_UNIFORM)
1343 goto invalid_operation;
1344 *val = RESOURCE_UNI(res)->num_compatible_subroutines;
1345 return 1;
1346 case GL_COMPATIBLE_SUBROUTINES: {
1347 const struct gl_uniform_storage *uni;
1348 struct gl_shader *sh;
1349 unsigned count, i;
1350 int j;
1351
1352 if (res->Type != GL_VERTEX_SUBROUTINE_UNIFORM &&
1353 res->Type != GL_FRAGMENT_SUBROUTINE_UNIFORM &&
1354 res->Type != GL_GEOMETRY_SUBROUTINE_UNIFORM &&
1355 res->Type != GL_COMPUTE_SUBROUTINE_UNIFORM &&
1356 res->Type != GL_TESS_CONTROL_SUBROUTINE_UNIFORM &&
1357 res->Type != GL_TESS_EVALUATION_SUBROUTINE_UNIFORM)
1358 goto invalid_operation;
1359 uni = RESOURCE_UNI(res);
1360
1361 sh = shProg->_LinkedShaders[_mesa_shader_stage_from_subroutine_uniform(res->Type)];
1362 count = 0;
1363 for (i = 0; i < sh->NumSubroutineFunctions; i++) {
1364 struct gl_subroutine_function *fn = &sh->SubroutineFunctions[i];
1365 for (j = 0; j < fn->num_compat_types; j++) {
1366 if (fn->types[j] == uni->type) {
1367 val[count++] = i;
1368 break;
1369 }
1370 }
1371 }
1372 return count;
1373 }
1374
1375 case GL_TOP_LEVEL_ARRAY_SIZE:
1376 VALIDATE_TYPE(GL_BUFFER_VARIABLE);
1377 *val = program_resource_top_level_array_size(shProg, res,
1378 _mesa_program_resource_name(res));
1379 return 1;
1380
1381 case GL_TOP_LEVEL_ARRAY_STRIDE:
1382 VALIDATE_TYPE(GL_BUFFER_VARIABLE);
1383 *val = program_resource_top_level_array_stride(shProg, res,
1384 _mesa_program_resource_name(res));
1385 return 1;
1386
1387 /* GL_ARB_tessellation_shader */
1388 case GL_IS_PER_PATCH:
1389 switch (res->Type) {
1390 case GL_PROGRAM_INPUT:
1391 case GL_PROGRAM_OUTPUT:
1392 *val = RESOURCE_VAR(res)->data.patch;
1393 return 1;
1394 default:
1395 goto invalid_operation;
1396 }
1397 default:
1398 goto invalid_enum;
1399 }
1400
1401 #undef VALIDATE_TYPE
1402 #undef VALIDATE_TYPE_2
1403
1404 invalid_enum:
1405 _mesa_error(ctx, GL_INVALID_ENUM, "%s(%s prop %s)", caller,
1406 _mesa_enum_to_string(res->Type),
1407 _mesa_enum_to_string(prop));
1408 return 0;
1409
1410 invalid_operation:
1411 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(%s prop %s)", caller,
1412 _mesa_enum_to_string(res->Type),
1413 _mesa_enum_to_string(prop));
1414 return 0;
1415 }
1416
1417 extern void
1418 _mesa_get_program_resourceiv(struct gl_shader_program *shProg,
1419 GLenum programInterface, GLuint index, GLsizei propCount,
1420 const GLenum *props, GLsizei bufSize,
1421 GLsizei *length, GLint *params)
1422 {
1423 GET_CURRENT_CONTEXT(ctx);
1424 GLint *val = (GLint *) params;
1425 const GLenum *prop = props;
1426 GLsizei amount = 0;
1427
1428 struct gl_program_resource *res =
1429 _mesa_program_resource_find_index(shProg, programInterface, index);
1430
1431 /* No such resource found or bufSize negative. */
1432 if (!res || bufSize < 0) {
1433 _mesa_error(ctx, GL_INVALID_VALUE,
1434 "glGetProgramResourceiv(%s index %d bufSize %d)",
1435 _mesa_enum_to_string(programInterface), index, bufSize);
1436 return;
1437 }
1438
1439 /* Write propCount values until error occurs or bufSize reached. */
1440 for (int i = 0; i < propCount && i < bufSize; i++, val++, prop++) {
1441 int props_written =
1442 _mesa_program_resource_prop(shProg, res, index, *prop, val,
1443 "glGetProgramResourceiv");
1444
1445 /* Error happened. */
1446 if (props_written == 0)
1447 return;
1448
1449 amount += props_written;
1450 }
1451
1452 /* If <length> is not NULL, the actual number of integer values
1453 * written to <params> will be written to <length>.
1454 */
1455 if (length)
1456 *length = amount;
1457 }