mesa: include texture format in glGenerateMipmap error message
[mesa.git] / src / mesa / main / shaderapi.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2004-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009-2010 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 /**
27 * \file shaderapi.c
28 * \author Brian Paul
29 *
30 * Implementation of GLSL-related API functions.
31 * The glUniform* functions are in uniforms.c
32 *
33 *
34 * XXX things to do:
35 * 1. Check that the right error code is generated for all _mesa_error() calls.
36 * 2. Insert FLUSH_VERTICES calls in various places
37 */
38
39
40 #include <stdbool.h>
41 #include "main/glheader.h"
42 #include "main/context.h"
43 #include "main/dispatch.h"
44 #include "main/enums.h"
45 #include "main/hash.h"
46 #include "main/mtypes.h"
47 #include "main/pipelineobj.h"
48 #include "main/shaderapi.h"
49 #include "main/shaderobj.h"
50 #include "main/transformfeedback.h"
51 #include "main/uniforms.h"
52 #include "compiler/glsl/glsl_parser_extras.h"
53 #include "compiler/glsl/ir.h"
54 #include "compiler/glsl/ir_uniform.h"
55 #include "compiler/glsl/program.h"
56 #include "program/program.h"
57 #include "program/prog_print.h"
58 #include "program/prog_parameter.h"
59 #include "util/ralloc.h"
60 #include "util/hash_table.h"
61 #include "util/mesa-sha1.h"
62
63
64 /**
65 * Return mask of GLSL_x flags by examining the MESA_GLSL env var.
66 */
67 GLbitfield
68 _mesa_get_shader_flags(void)
69 {
70 GLbitfield flags = 0x0;
71 const char *env = getenv("MESA_GLSL");
72
73 if (env) {
74 if (strstr(env, "dump_on_error"))
75 flags |= GLSL_DUMP_ON_ERROR;
76 else if (strstr(env, "dump"))
77 flags |= GLSL_DUMP;
78 if (strstr(env, "log"))
79 flags |= GLSL_LOG;
80 if (strstr(env, "nopvert"))
81 flags |= GLSL_NOP_VERT;
82 if (strstr(env, "nopfrag"))
83 flags |= GLSL_NOP_FRAG;
84 if (strstr(env, "nopt"))
85 flags |= GLSL_NO_OPT;
86 else if (strstr(env, "opt"))
87 flags |= GLSL_OPT;
88 if (strstr(env, "uniform"))
89 flags |= GLSL_UNIFORMS;
90 if (strstr(env, "useprog"))
91 flags |= GLSL_USE_PROG;
92 if (strstr(env, "errors"))
93 flags |= GLSL_REPORT_ERRORS;
94 }
95
96 return flags;
97 }
98
99
100 /**
101 * Initialize context's shader state.
102 */
103 void
104 _mesa_init_shader_state(struct gl_context *ctx)
105 {
106 /* Device drivers may override these to control what kind of instructions
107 * are generated by the GLSL compiler.
108 */
109 struct gl_shader_compiler_options options;
110 gl_shader_stage sh;
111 int i;
112
113 memset(&options, 0, sizeof(options));
114 options.MaxUnrollIterations = 32;
115 options.MaxIfDepth = UINT_MAX;
116
117 for (sh = 0; sh < MESA_SHADER_STAGES; ++sh)
118 memcpy(&ctx->Const.ShaderCompilerOptions[sh], &options, sizeof(options));
119
120 ctx->Shader.Flags = _mesa_get_shader_flags();
121
122 if (ctx->Shader.Flags != 0)
123 ctx->Const.GenerateTemporaryNames = true;
124
125 /* Extended for ARB_separate_shader_objects */
126 ctx->Shader.RefCount = 1;
127 mtx_init(&ctx->Shader.Mutex, mtx_plain);
128
129 ctx->TessCtrlProgram.patch_vertices = 3;
130 for (i = 0; i < 4; ++i)
131 ctx->TessCtrlProgram.patch_default_outer_level[i] = 1.0;
132 for (i = 0; i < 2; ++i)
133 ctx->TessCtrlProgram.patch_default_inner_level[i] = 1.0;
134 }
135
136
137 /**
138 * Free the per-context shader-related state.
139 */
140 void
141 _mesa_free_shader_state(struct gl_context *ctx)
142 {
143 int i;
144 for (i = 0; i < MESA_SHADER_STAGES; i++) {
145 _mesa_reference_shader_program(ctx, &ctx->Shader.CurrentProgram[i],
146 NULL);
147 }
148 _mesa_reference_shader_program(ctx, &ctx->Shader._CurrentFragmentProgram,
149 NULL);
150 _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, NULL);
151
152 /* Extended for ARB_separate_shader_objects */
153 _mesa_reference_pipeline_object(ctx, &ctx->_Shader, NULL);
154
155 assert(ctx->Shader.RefCount == 1);
156 mtx_destroy(&ctx->Shader.Mutex);
157 }
158
159
160 /**
161 * Copy string from <src> to <dst>, up to maxLength characters, returning
162 * length of <dst> in <length>.
163 * \param src the strings source
164 * \param maxLength max chars to copy
165 * \param length returns number of chars copied
166 * \param dst the string destination
167 */
168 void
169 _mesa_copy_string(GLchar *dst, GLsizei maxLength,
170 GLsizei *length, const GLchar *src)
171 {
172 GLsizei len;
173 for (len = 0; len < maxLength - 1 && src && src[len]; len++)
174 dst[len] = src[len];
175 if (maxLength > 0)
176 dst[len] = 0;
177 if (length)
178 *length = len;
179 }
180
181
182
183 /**
184 * Confirm that the a shader type is valid and supported by the implementation
185 *
186 * \param ctx Current GL context
187 * \param type Shader target
188 *
189 */
190 bool
191 _mesa_validate_shader_target(const struct gl_context *ctx, GLenum type)
192 {
193 /* Note: when building built-in GLSL functions, this function may be
194 * invoked with ctx == NULL. In that case, we can only validate that it's
195 * a shader target we recognize, not that it's supported in the current
196 * context. But that's fine--we don't need any further validation than
197 * that when building built-in GLSL functions.
198 */
199
200 switch (type) {
201 case GL_FRAGMENT_SHADER:
202 return ctx == NULL || ctx->Extensions.ARB_fragment_shader;
203 case GL_VERTEX_SHADER:
204 return ctx == NULL || ctx->Extensions.ARB_vertex_shader;
205 case GL_GEOMETRY_SHADER_ARB:
206 return ctx == NULL || _mesa_has_geometry_shaders(ctx);
207 case GL_TESS_CONTROL_SHADER:
208 case GL_TESS_EVALUATION_SHADER:
209 return ctx == NULL || _mesa_has_tessellation(ctx);
210 case GL_COMPUTE_SHADER:
211 return ctx == NULL || _mesa_has_compute_shaders(ctx);
212 default:
213 return false;
214 }
215 }
216
217
218 static GLboolean
219 is_program(struct gl_context *ctx, GLuint name)
220 {
221 struct gl_shader_program *shProg = _mesa_lookup_shader_program(ctx, name);
222 return shProg ? GL_TRUE : GL_FALSE;
223 }
224
225
226 static GLboolean
227 is_shader(struct gl_context *ctx, GLuint name)
228 {
229 struct gl_shader *shader = _mesa_lookup_shader(ctx, name);
230 return shader ? GL_TRUE : GL_FALSE;
231 }
232
233
234 /**
235 * Attach shader to a shader program.
236 */
237 static void
238 attach_shader(struct gl_context *ctx, GLuint program, GLuint shader)
239 {
240 struct gl_shader_program *shProg;
241 struct gl_shader *sh;
242 GLuint i, n;
243
244 const bool same_type_disallowed = _mesa_is_gles(ctx);
245
246 shProg = _mesa_lookup_shader_program_err(ctx, program, "glAttachShader");
247 if (!shProg)
248 return;
249
250 sh = _mesa_lookup_shader_err(ctx, shader, "glAttachShader");
251 if (!sh) {
252 return;
253 }
254
255 n = shProg->NumShaders;
256 for (i = 0; i < n; i++) {
257 if (shProg->Shaders[i] == sh) {
258 /* The shader is already attched to this program. The
259 * GL_ARB_shader_objects spec says:
260 *
261 * "The error INVALID_OPERATION is generated by AttachObjectARB
262 * if <obj> is already attached to <containerObj>."
263 */
264 _mesa_error(ctx, GL_INVALID_OPERATION, "glAttachShader");
265 return;
266 } else if (same_type_disallowed &&
267 shProg->Shaders[i]->Type == sh->Type) {
268 /* Shader with the same type is already attached to this program,
269 * OpenGL ES 2.0 and 3.0 specs say:
270 *
271 * "Multiple shader objects of the same type may not be attached
272 * to a single program object. [...] The error INVALID_OPERATION
273 * is generated if [...] another shader object of the same type
274 * as shader is already attached to program."
275 */
276 _mesa_error(ctx, GL_INVALID_OPERATION, "glAttachShader");
277 return;
278 }
279 }
280
281 /* grow list */
282 shProg->Shaders = realloc(shProg->Shaders,
283 (n + 1) * sizeof(struct gl_shader *));
284 if (!shProg->Shaders) {
285 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAttachShader");
286 return;
287 }
288
289 /* append */
290 shProg->Shaders[n] = NULL; /* since realloc() didn't zero the new space */
291 _mesa_reference_shader(ctx, &shProg->Shaders[n], sh);
292 shProg->NumShaders++;
293 }
294
295
296 static GLuint
297 create_shader(struct gl_context *ctx, GLenum type)
298 {
299 struct gl_shader *sh;
300 GLuint name;
301
302 if (!_mesa_validate_shader_target(ctx, type)) {
303 _mesa_error(ctx, GL_INVALID_ENUM, "CreateShader(%s)",
304 _mesa_enum_to_string(type));
305 return 0;
306 }
307
308 name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ShaderObjects, 1);
309 sh = ctx->Driver.NewShader(ctx, name, type);
310 _mesa_HashInsert(ctx->Shared->ShaderObjects, name, sh);
311
312 return name;
313 }
314
315
316 static GLuint
317 create_shader_program(struct gl_context *ctx)
318 {
319 GLuint name;
320 struct gl_shader_program *shProg;
321
322 name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ShaderObjects, 1);
323
324 shProg = _mesa_new_shader_program(name);
325
326 _mesa_HashInsert(ctx->Shared->ShaderObjects, name, shProg);
327
328 assert(shProg->RefCount == 1);
329
330 return name;
331 }
332
333
334 /**
335 * Delete a shader program. Actually, just decrement the program's
336 * reference count and mark it as DeletePending.
337 * Used to implement glDeleteProgram() and glDeleteObjectARB().
338 */
339 static void
340 delete_shader_program(struct gl_context *ctx, GLuint name)
341 {
342 /*
343 * NOTE: deleting shaders/programs works a bit differently than
344 * texture objects (and buffer objects, etc). Shader/program
345 * handles/IDs exist in the hash table until the object is really
346 * deleted (refcount==0). With texture objects, the handle/ID is
347 * removed from the hash table in glDeleteTextures() while the tex
348 * object itself might linger until its refcount goes to zero.
349 */
350 struct gl_shader_program *shProg;
351
352 shProg = _mesa_lookup_shader_program_err(ctx, name, "glDeleteProgram");
353 if (!shProg)
354 return;
355
356 if (!shProg->DeletePending) {
357 shProg->DeletePending = GL_TRUE;
358
359 /* effectively, decr shProg's refcount */
360 _mesa_reference_shader_program(ctx, &shProg, NULL);
361 }
362 }
363
364
365 static void
366 delete_shader(struct gl_context *ctx, GLuint shader)
367 {
368 struct gl_shader *sh;
369
370 sh = _mesa_lookup_shader_err(ctx, shader, "glDeleteShader");
371 if (!sh)
372 return;
373
374 if (!sh->DeletePending) {
375 sh->DeletePending = GL_TRUE;
376
377 /* effectively, decr sh's refcount */
378 _mesa_reference_shader(ctx, &sh, NULL);
379 }
380 }
381
382
383 static void
384 detach_shader(struct gl_context *ctx, GLuint program, GLuint shader)
385 {
386 struct gl_shader_program *shProg;
387 GLuint n;
388 GLuint i, j;
389
390 shProg = _mesa_lookup_shader_program_err(ctx, program, "glDetachShader");
391 if (!shProg)
392 return;
393
394 n = shProg->NumShaders;
395
396 for (i = 0; i < n; i++) {
397 if (shProg->Shaders[i]->Name == shader) {
398 /* found it */
399 struct gl_shader **newList;
400
401 /* release */
402 _mesa_reference_shader(ctx, &shProg->Shaders[i], NULL);
403
404 /* alloc new, smaller array */
405 newList = malloc((n - 1) * sizeof(struct gl_shader *));
406 if (!newList) {
407 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDetachShader");
408 return;
409 }
410 /* Copy old list entries to new list, skipping removed entry at [i] */
411 for (j = 0; j < i; j++) {
412 newList[j] = shProg->Shaders[j];
413 }
414 while (++i < n) {
415 newList[j++] = shProg->Shaders[i];
416 }
417
418 /* Free old list and install new one */
419 free(shProg->Shaders);
420 shProg->Shaders = newList;
421 shProg->NumShaders = n - 1;
422
423 #ifdef DEBUG
424 /* sanity check - make sure the new list's entries are sensible */
425 for (j = 0; j < shProg->NumShaders; j++) {
426 assert(shProg->Shaders[j]->Type == GL_VERTEX_SHADER ||
427 shProg->Shaders[j]->Type == GL_TESS_CONTROL_SHADER ||
428 shProg->Shaders[j]->Type == GL_TESS_EVALUATION_SHADER ||
429 shProg->Shaders[j]->Type == GL_GEOMETRY_SHADER ||
430 shProg->Shaders[j]->Type == GL_FRAGMENT_SHADER);
431 assert(shProg->Shaders[j]->RefCount > 0);
432 }
433 #endif
434
435 return;
436 }
437 }
438
439 /* not found */
440 {
441 GLenum err;
442 if (is_shader(ctx, shader) || is_program(ctx, shader))
443 err = GL_INVALID_OPERATION;
444 else
445 err = GL_INVALID_VALUE;
446 _mesa_error(ctx, err, "glDetachShader(shader)");
447 return;
448 }
449 }
450
451
452 /**
453 * Return list of shaders attached to shader program.
454 */
455 static void
456 get_attached_shaders(struct gl_context *ctx, GLuint program, GLsizei maxCount,
457 GLsizei *count, GLuint *obj)
458 {
459 struct gl_shader_program *shProg;
460
461 if (maxCount < 0) {
462 _mesa_error(ctx, GL_INVALID_VALUE, "glGetAttachedShaders(maxCount < 0)");
463 return;
464 }
465
466 shProg =
467 _mesa_lookup_shader_program_err(ctx, program, "glGetAttachedShaders");
468
469 if (shProg) {
470 GLuint i;
471 for (i = 0; i < (GLuint) maxCount && i < shProg->NumShaders; i++) {
472 obj[i] = shProg->Shaders[i]->Name;
473 }
474 if (count)
475 *count = i;
476 }
477 }
478
479
480 /**
481 * glGetHandleARB() - return ID/name of currently bound shader program.
482 */
483 static GLuint
484 get_handle(struct gl_context *ctx, GLenum pname)
485 {
486 if (pname == GL_PROGRAM_OBJECT_ARB) {
487 if (ctx->_Shader->ActiveProgram)
488 return ctx->_Shader->ActiveProgram->Name;
489 else
490 return 0;
491 }
492 else {
493 _mesa_error(ctx, GL_INVALID_ENUM, "glGetHandleARB");
494 return 0;
495 }
496 }
497
498
499 /**
500 * Check if a geometry shader query is valid at this time. If not, report an
501 * error and return false.
502 *
503 * From GL 3.2 section 6.1.16 (Shader and Program Queries):
504 *
505 * "If GEOMETRY_VERTICES_OUT, GEOMETRY_INPUT_TYPE, or GEOMETRY_OUTPUT_TYPE
506 * are queried for a program which has not been linked successfully, or
507 * which does not contain objects to form a geometry shader, then an
508 * INVALID_OPERATION error is generated."
509 */
510 static bool
511 check_gs_query(struct gl_context *ctx, const struct gl_shader_program *shProg)
512 {
513 if (shProg->LinkStatus &&
514 shProg->_LinkedShaders[MESA_SHADER_GEOMETRY] != NULL) {
515 return true;
516 }
517
518 _mesa_error(ctx, GL_INVALID_OPERATION,
519 "glGetProgramv(linked geometry shader required)");
520 return false;
521 }
522
523
524 /**
525 * Check if a tessellation control shader query is valid at this time.
526 * If not, report an error and return false.
527 *
528 * From GL 4.0 section 6.1.12 (Shader and Program Queries):
529 *
530 * "If TESS_CONTROL_OUTPUT_VERTICES is queried for a program which has
531 * not been linked successfully, or which does not contain objects to
532 * form a tessellation control shader, then an INVALID_OPERATION error is
533 * generated."
534 */
535 static bool
536 check_tcs_query(struct gl_context *ctx, const struct gl_shader_program *shProg)
537 {
538 if (shProg->LinkStatus &&
539 shProg->_LinkedShaders[MESA_SHADER_TESS_CTRL] != NULL) {
540 return true;
541 }
542
543 _mesa_error(ctx, GL_INVALID_OPERATION,
544 "glGetProgramv(linked tessellation control shader required)");
545 return false;
546 }
547
548
549 /**
550 * Check if a tessellation evaluation shader query is valid at this time.
551 * If not, report an error and return false.
552 *
553 * From GL 4.0 section 6.1.12 (Shader and Program Queries):
554 *
555 * "If any of the pname values in this paragraph are queried for a program
556 * which has not been linked successfully, or which does not contain
557 * objects to form a tessellation evaluation shader, then an
558 * INVALID_OPERATION error is generated."
559 *
560 */
561 static bool
562 check_tes_query(struct gl_context *ctx, const struct gl_shader_program *shProg)
563 {
564 if (shProg->LinkStatus &&
565 shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL] != NULL) {
566 return true;
567 }
568
569 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramv(linked tessellation "
570 "evaluation shader required)");
571 return false;
572 }
573
574
575 /**
576 * glGetProgramiv() - get shader program state.
577 * Note that this is for GLSL shader programs, not ARB vertex/fragment
578 * programs (see glGetProgramivARB).
579 */
580 static void
581 get_programiv(struct gl_context *ctx, GLuint program, GLenum pname,
582 GLint *params)
583 {
584 struct gl_shader_program *shProg
585 = _mesa_lookup_shader_program_err(ctx, program, "glGetProgramiv(program)");
586
587 /* Is transform feedback available in this context?
588 */
589 const bool has_xfb =
590 (ctx->API == API_OPENGL_COMPAT && ctx->Extensions.EXT_transform_feedback)
591 || ctx->API == API_OPENGL_CORE
592 || _mesa_is_gles3(ctx);
593
594 /* True if geometry shaders (of the form that was adopted into GLSL 1.50
595 * and GL 3.2) are available in this context
596 */
597 const bool has_core_gs = _mesa_has_geometry_shaders(ctx);
598 const bool has_tess = _mesa_has_tessellation(ctx);
599
600 /* Are uniform buffer objects available in this context?
601 */
602 const bool has_ubo =
603 (ctx->API == API_OPENGL_COMPAT &&
604 ctx->Extensions.ARB_uniform_buffer_object)
605 || ctx->API == API_OPENGL_CORE
606 || _mesa_is_gles3(ctx);
607
608 if (!shProg) {
609 return;
610 }
611
612 switch (pname) {
613 case GL_DELETE_STATUS:
614 *params = shProg->DeletePending;
615 return;
616 case GL_LINK_STATUS:
617 *params = shProg->LinkStatus;
618 return;
619 case GL_VALIDATE_STATUS:
620 *params = shProg->Validated;
621 return;
622 case GL_INFO_LOG_LENGTH:
623 *params = shProg->InfoLog ? strlen(shProg->InfoLog) + 1 : 0;
624 return;
625 case GL_ATTACHED_SHADERS:
626 *params = shProg->NumShaders;
627 return;
628 case GL_ACTIVE_ATTRIBUTES:
629 *params = _mesa_count_active_attribs(shProg);
630 return;
631 case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
632 *params = _mesa_longest_attribute_name_length(shProg);
633 return;
634 case GL_ACTIVE_UNIFORMS: {
635 unsigned i;
636 const unsigned num_uniforms =
637 shProg->NumUniformStorage - shProg->NumHiddenUniforms;
638 for (*params = 0, i = 0; i < num_uniforms; i++) {
639 if (!shProg->UniformStorage[i].is_shader_storage)
640 (*params)++;
641 }
642 return;
643 }
644 case GL_ACTIVE_UNIFORM_MAX_LENGTH: {
645 unsigned i;
646 GLint max_len = 0;
647 const unsigned num_uniforms =
648 shProg->NumUniformStorage - shProg->NumHiddenUniforms;
649
650 for (i = 0; i < num_uniforms; i++) {
651 if (shProg->UniformStorage[i].is_shader_storage)
652 continue;
653
654 /* Add one for the terminating NUL character for a non-array, and
655 * 4 for the "[0]" and the NUL for an array.
656 */
657 const GLint len = strlen(shProg->UniformStorage[i].name) + 1 +
658 ((shProg->UniformStorage[i].array_elements != 0) ? 3 : 0);
659
660 if (len > max_len)
661 max_len = len;
662 }
663
664 *params = max_len;
665 return;
666 }
667 case GL_TRANSFORM_FEEDBACK_VARYINGS:
668 if (!has_xfb)
669 break;
670 *params = shProg->TransformFeedback.NumVarying;
671 return;
672 case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH: {
673 unsigned i;
674 GLint max_len = 0;
675 if (!has_xfb)
676 break;
677
678 for (i = 0; i < shProg->TransformFeedback.NumVarying; i++) {
679 /* Add one for the terminating NUL character.
680 */
681 const GLint len =
682 strlen(shProg->TransformFeedback.VaryingNames[i]) + 1;
683
684 if (len > max_len)
685 max_len = len;
686 }
687
688 *params = max_len;
689 return;
690 }
691 case GL_TRANSFORM_FEEDBACK_BUFFER_MODE:
692 if (!has_xfb)
693 break;
694 *params = shProg->TransformFeedback.BufferMode;
695 return;
696 case GL_GEOMETRY_VERTICES_OUT:
697 if (!has_core_gs)
698 break;
699 if (check_gs_query(ctx, shProg))
700 *params = shProg->Geom.VerticesOut;
701 return;
702 case GL_GEOMETRY_SHADER_INVOCATIONS:
703 if (!has_core_gs || !ctx->Extensions.ARB_gpu_shader5)
704 break;
705 if (check_gs_query(ctx, shProg))
706 *params = shProg->Geom.Invocations;
707 return;
708 case GL_GEOMETRY_INPUT_TYPE:
709 if (!has_core_gs)
710 break;
711 if (check_gs_query(ctx, shProg))
712 *params = shProg->Geom.InputType;
713 return;
714 case GL_GEOMETRY_OUTPUT_TYPE:
715 if (!has_core_gs)
716 break;
717 if (check_gs_query(ctx, shProg))
718 *params = shProg->Geom.OutputType;
719 return;
720 case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH: {
721 unsigned i;
722 GLint max_len = 0;
723
724 if (!has_ubo)
725 break;
726
727 for (i = 0; i < shProg->NumUniformBlocks; i++) {
728 /* Add one for the terminating NUL character.
729 */
730 const GLint len = strlen(shProg->UniformBlocks[i].Name) + 1;
731
732 if (len > max_len)
733 max_len = len;
734 }
735
736 *params = max_len;
737 return;
738 }
739 case GL_ACTIVE_UNIFORM_BLOCKS:
740 if (!has_ubo)
741 break;
742
743 *params = shProg->NumUniformBlocks;
744 return;
745 case GL_PROGRAM_BINARY_RETRIEVABLE_HINT:
746 /* This enum isn't part of the OES extension for OpenGL ES 2.0. It is
747 * only available with desktop OpenGL 3.0+ with the
748 * GL_ARB_get_program_binary extension or OpenGL ES 3.0.
749 *
750 * On desktop, we ignore the 3.0+ requirement because it is silly.
751 */
752 if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles3(ctx))
753 break;
754
755 *params = shProg->BinaryRetreivableHint;
756 return;
757 case GL_PROGRAM_BINARY_LENGTH:
758 *params = 0;
759 return;
760 case GL_ACTIVE_ATOMIC_COUNTER_BUFFERS:
761 if (!ctx->Extensions.ARB_shader_atomic_counters)
762 break;
763
764 *params = shProg->NumAtomicBuffers;
765 return;
766 case GL_COMPUTE_WORK_GROUP_SIZE: {
767 int i;
768 if (!_mesa_has_compute_shaders(ctx))
769 break;
770 if (!shProg->LinkStatus) {
771 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramiv(program not "
772 "linked)");
773 return;
774 }
775 if (shProg->_LinkedShaders[MESA_SHADER_COMPUTE] == NULL) {
776 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramiv(no compute "
777 "shaders)");
778 return;
779 }
780 for (i = 0; i < 3; i++)
781 params[i] = shProg->Comp.LocalSize[i];
782 return;
783 }
784 case GL_PROGRAM_SEPARABLE:
785 /* If the program has not been linked, return initial value 0. */
786 *params = (shProg->LinkStatus == GL_FALSE) ? 0 : shProg->SeparateShader;
787 return;
788
789 /* ARB_tessellation_shader */
790 case GL_TESS_CONTROL_OUTPUT_VERTICES:
791 if (!has_tess)
792 break;
793 if (check_tcs_query(ctx, shProg))
794 *params = shProg->TessCtrl.VerticesOut;
795 return;
796 case GL_TESS_GEN_MODE:
797 if (!has_tess)
798 break;
799 if (check_tes_query(ctx, shProg))
800 *params = shProg->TessEval.PrimitiveMode;
801 return;
802 case GL_TESS_GEN_SPACING:
803 if (!has_tess)
804 break;
805 if (check_tes_query(ctx, shProg))
806 *params = shProg->TessEval.Spacing;
807 return;
808 case GL_TESS_GEN_VERTEX_ORDER:
809 if (!has_tess)
810 break;
811 if (check_tes_query(ctx, shProg))
812 *params = shProg->TessEval.VertexOrder;
813 return;
814 case GL_TESS_GEN_POINT_MODE:
815 if (!has_tess)
816 break;
817 if (check_tes_query(ctx, shProg))
818 *params = shProg->TessEval.PointMode;
819 return;
820 default:
821 break;
822 }
823
824 _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramiv(pname=%s)",
825 _mesa_enum_to_string(pname));
826 }
827
828
829 /**
830 * glGetShaderiv() - get GLSL shader state
831 */
832 static void
833 get_shaderiv(struct gl_context *ctx, GLuint name, GLenum pname, GLint *params)
834 {
835 struct gl_shader *shader =
836 _mesa_lookup_shader_err(ctx, name, "glGetShaderiv");
837
838 if (!shader) {
839 return;
840 }
841
842 switch (pname) {
843 case GL_SHADER_TYPE:
844 *params = shader->Type;
845 break;
846 case GL_DELETE_STATUS:
847 *params = shader->DeletePending;
848 break;
849 case GL_COMPILE_STATUS:
850 *params = shader->CompileStatus;
851 break;
852 case GL_INFO_LOG_LENGTH:
853 *params = shader->InfoLog ? strlen(shader->InfoLog) + 1 : 0;
854 break;
855 case GL_SHADER_SOURCE_LENGTH:
856 *params = shader->Source ? strlen((char *) shader->Source) + 1 : 0;
857 break;
858 default:
859 _mesa_error(ctx, GL_INVALID_ENUM, "glGetShaderiv(pname)");
860 return;
861 }
862 }
863
864
865 static void
866 get_program_info_log(struct gl_context *ctx, GLuint program, GLsizei bufSize,
867 GLsizei *length, GLchar *infoLog)
868 {
869 struct gl_shader_program *shProg;
870
871 /* Section 2.5 GL Errors (page 18) of the OpenGL ES 3.0.4 spec and
872 * section 2.3.1 (Errors) of the OpenGL 4.5 spec say:
873 *
874 * "If a negative number is provided where an argument of type sizei or
875 * sizeiptr is specified, an INVALID_VALUE error is generated."
876 */
877 if (bufSize < 0) {
878 _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramInfoLog(bufSize < 0)");
879 return;
880 }
881
882 shProg = _mesa_lookup_shader_program_err(ctx, program,
883 "glGetProgramInfoLog(program)");
884 if (!shProg) {
885 return;
886 }
887
888 _mesa_copy_string(infoLog, bufSize, length, shProg->InfoLog);
889 }
890
891
892 static void
893 get_shader_info_log(struct gl_context *ctx, GLuint shader, GLsizei bufSize,
894 GLsizei *length, GLchar *infoLog)
895 {
896 struct gl_shader *sh;
897
898 /* Section 2.5 GL Errors (page 18) of the OpenGL ES 3.0.4 spec and
899 * section 2.3.1 (Errors) of the OpenGL 4.5 spec say:
900 *
901 * "If a negative number is provided where an argument of type sizei or
902 * sizeiptr is specified, an INVALID_VALUE error is generated."
903 */
904 if (bufSize < 0) {
905 _mesa_error(ctx, GL_INVALID_VALUE, "glGetShaderInfoLog(bufSize < 0)");
906 return;
907 }
908
909 sh = _mesa_lookup_shader_err(ctx, shader, "glGetShaderInfoLog(shader)");
910 if (!sh) {
911 return;
912 }
913
914 _mesa_copy_string(infoLog, bufSize, length, sh->InfoLog);
915 }
916
917
918 /**
919 * Return shader source code.
920 */
921 static void
922 get_shader_source(struct gl_context *ctx, GLuint shader, GLsizei maxLength,
923 GLsizei *length, GLchar *sourceOut)
924 {
925 struct gl_shader *sh;
926
927 if (maxLength < 0) {
928 _mesa_error(ctx, GL_INVALID_VALUE, "glGetShaderSource(bufSize < 0)");
929 return;
930 }
931
932 sh = _mesa_lookup_shader_err(ctx, shader, "glGetShaderSource");
933 if (!sh) {
934 return;
935 }
936 _mesa_copy_string(sourceOut, maxLength, length, sh->Source);
937 }
938
939
940 /**
941 * Set/replace shader source code. A helper function used by
942 * glShaderSource[ARB].
943 */
944 static void
945 shader_source(struct gl_shader *sh, const GLchar *source)
946 {
947 assert(sh);
948
949 /* free old shader source string and install new one */
950 free((void *)sh->Source);
951 sh->Source = source;
952 #ifdef DEBUG
953 sh->SourceChecksum = _mesa_str_checksum(sh->Source);
954 #endif
955 }
956
957
958 /**
959 * Compile a shader.
960 */
961 void
962 _mesa_compile_shader(struct gl_context *ctx, struct gl_shader *sh)
963 {
964 if (!sh)
965 return;
966
967 if (!sh->Source) {
968 /* If the user called glCompileShader without first calling
969 * glShaderSource, we should fail to compile, but not raise a GL_ERROR.
970 */
971 sh->CompileStatus = GL_FALSE;
972 } else {
973 if (ctx->_Shader->Flags & GLSL_DUMP) {
974 _mesa_log("GLSL source for %s shader %d:\n",
975 _mesa_shader_stage_to_string(sh->Stage), sh->Name);
976 _mesa_log("%s\n", sh->Source);
977 }
978
979 /* this call will set the shader->CompileStatus field to indicate if
980 * compilation was successful.
981 */
982 _mesa_glsl_compile_shader(ctx, sh, false, false);
983
984 if (ctx->_Shader->Flags & GLSL_LOG) {
985 _mesa_write_shader_to_file(sh);
986 }
987
988 if (ctx->_Shader->Flags & GLSL_DUMP) {
989 if (sh->CompileStatus) {
990 _mesa_log("GLSL IR for shader %d:\n", sh->Name);
991 _mesa_print_ir(_mesa_get_log_file(), sh->ir, NULL);
992 _mesa_log("\n\n");
993 } else {
994 _mesa_log("GLSL shader %d failed to compile.\n", sh->Name);
995 }
996 if (sh->InfoLog && sh->InfoLog[0] != 0) {
997 _mesa_log("GLSL shader %d info log:\n", sh->Name);
998 _mesa_log("%s\n", sh->InfoLog);
999 }
1000 }
1001 }
1002
1003 if (!sh->CompileStatus) {
1004 if (ctx->_Shader->Flags & GLSL_DUMP_ON_ERROR) {
1005 _mesa_log("GLSL source for %s shader %d:\n",
1006 _mesa_shader_stage_to_string(sh->Stage), sh->Name);
1007 _mesa_log("%s\n", sh->Source);
1008 _mesa_log("Info Log:\n%s\n", sh->InfoLog);
1009 }
1010
1011 if (ctx->_Shader->Flags & GLSL_REPORT_ERRORS) {
1012 _mesa_debug(ctx, "Error compiling shader %u:\n%s\n",
1013 sh->Name, sh->InfoLog);
1014 }
1015 }
1016 }
1017
1018
1019 /**
1020 * Link a program's shaders.
1021 */
1022 void
1023 _mesa_link_program(struct gl_context *ctx, struct gl_shader_program *shProg)
1024 {
1025 if (!shProg)
1026 return;
1027
1028 /* From the ARB_transform_feedback2 specification:
1029 * "The error INVALID_OPERATION is generated by LinkProgram if <program> is
1030 * the name of a program being used by one or more transform feedback
1031 * objects, even if the objects are not currently bound or are paused."
1032 */
1033 if (_mesa_transform_feedback_is_using_program(ctx, shProg)) {
1034 _mesa_error(ctx, GL_INVALID_OPERATION,
1035 "glLinkProgram(transform feedback is using the program)");
1036 return;
1037 }
1038
1039 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
1040
1041 _mesa_glsl_link_shader(ctx, shProg);
1042
1043 if (shProg->LinkStatus == GL_FALSE &&
1044 (ctx->_Shader->Flags & GLSL_REPORT_ERRORS)) {
1045 _mesa_debug(ctx, "Error linking program %u:\n%s\n",
1046 shProg->Name, shProg->InfoLog);
1047 }
1048
1049 /* debug code */
1050 if (0) {
1051 GLuint i;
1052
1053 printf("Link %u shaders in program %u: %s\n",
1054 shProg->NumShaders, shProg->Name,
1055 shProg->LinkStatus ? "Success" : "Failed");
1056
1057 for (i = 0; i < shProg->NumShaders; i++) {
1058 printf(" shader %u, type 0x%x\n",
1059 shProg->Shaders[i]->Name,
1060 shProg->Shaders[i]->Type);
1061 }
1062 }
1063 }
1064
1065
1066 /**
1067 * Print basic shader info (for debug).
1068 */
1069 static void
1070 print_shader_info(const struct gl_shader_program *shProg)
1071 {
1072 GLuint i;
1073
1074 printf("Mesa: glUseProgram(%u)\n", shProg->Name);
1075 for (i = 0; i < shProg->NumShaders; i++) {
1076 printf(" %s shader %u, checksum %u\n",
1077 _mesa_shader_stage_to_string(shProg->Shaders[i]->Stage),
1078 shProg->Shaders[i]->Name,
1079 shProg->Shaders[i]->SourceChecksum);
1080 }
1081 if (shProg->_LinkedShaders[MESA_SHADER_VERTEX])
1082 printf(" vert prog %u\n",
1083 shProg->_LinkedShaders[MESA_SHADER_VERTEX]->Program->Id);
1084 if (shProg->_LinkedShaders[MESA_SHADER_FRAGMENT])
1085 printf(" frag prog %u\n",
1086 shProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program->Id);
1087 if (shProg->_LinkedShaders[MESA_SHADER_GEOMETRY])
1088 printf(" geom prog %u\n",
1089 shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->Program->Id);
1090 if (shProg->_LinkedShaders[MESA_SHADER_TESS_CTRL])
1091 printf(" tesc prog %u\n",
1092 shProg->_LinkedShaders[MESA_SHADER_TESS_CTRL]->Program->Id);
1093 if (shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL])
1094 printf(" tese prog %u\n",
1095 shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->Program->Id);
1096 }
1097
1098
1099 /**
1100 * Use the named shader program for subsequent glUniform calls
1101 */
1102 void
1103 _mesa_active_program(struct gl_context *ctx, struct gl_shader_program *shProg,
1104 const char *caller)
1105 {
1106 if ((shProg != NULL) && !shProg->LinkStatus) {
1107 _mesa_error(ctx, GL_INVALID_OPERATION,
1108 "%s(program %u not linked)", caller, shProg->Name);
1109 return;
1110 }
1111
1112 if (ctx->Shader.ActiveProgram != shProg) {
1113 _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, shProg);
1114 }
1115 }
1116
1117
1118 static void
1119 use_shader_program(struct gl_context *ctx, gl_shader_stage stage,
1120 struct gl_shader_program *shProg,
1121 struct gl_pipeline_object *shTarget)
1122 {
1123 struct gl_shader_program **target;
1124
1125 target = &shTarget->CurrentProgram[stage];
1126 if ((shProg != NULL) && (shProg->_LinkedShaders[stage] == NULL))
1127 shProg = NULL;
1128
1129 if (*target != shProg) {
1130 /* Program is current, flush it */
1131 if (shTarget == ctx->_Shader) {
1132 FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS);
1133 }
1134
1135 /* If the shader is also bound as the current rendering shader, unbind
1136 * it from that binding point as well. This ensures that the correct
1137 * semantics of glDeleteProgram are maintained.
1138 */
1139 switch (stage) {
1140 case MESA_SHADER_VERTEX:
1141 case MESA_SHADER_TESS_CTRL:
1142 case MESA_SHADER_TESS_EVAL:
1143 case MESA_SHADER_GEOMETRY:
1144 case MESA_SHADER_COMPUTE:
1145 /* Empty for now. */
1146 break;
1147 case MESA_SHADER_FRAGMENT:
1148 if (*target == ctx->_Shader->_CurrentFragmentProgram) {
1149 _mesa_reference_shader_program(ctx,
1150 &ctx->_Shader->_CurrentFragmentProgram,
1151 NULL);
1152 }
1153 break;
1154 }
1155
1156 _mesa_reference_shader_program(ctx, target, shProg);
1157 return;
1158 }
1159 }
1160
1161
1162 /**
1163 * Use the named shader program for subsequent rendering.
1164 */
1165 void
1166 _mesa_use_program(struct gl_context *ctx, struct gl_shader_program *shProg)
1167 {
1168 int i;
1169 for (i = 0; i < MESA_SHADER_STAGES; i++)
1170 use_shader_program(ctx, i, shProg, &ctx->Shader);
1171 _mesa_active_program(ctx, shProg, "glUseProgram");
1172
1173 _mesa_shader_program_init_subroutine_defaults(shProg);
1174 if (ctx->Driver.UseProgram)
1175 ctx->Driver.UseProgram(ctx, shProg);
1176 }
1177
1178
1179 /**
1180 * Do validation of the given shader program.
1181 * \param errMsg returns error message if validation fails.
1182 * \return GL_TRUE if valid, GL_FALSE if invalid (and set errMsg)
1183 */
1184 static GLboolean
1185 validate_shader_program(const struct gl_shader_program *shProg,
1186 char *errMsg)
1187 {
1188 if (!shProg->LinkStatus) {
1189 return GL_FALSE;
1190 }
1191
1192 /* From the GL spec, a program is invalid if any of these are true:
1193
1194 any two active samplers in the current program object are of
1195 different types, but refer to the same texture image unit,
1196
1197 any active sampler in the current program object refers to a texture
1198 image unit where fixed-function fragment processing accesses a
1199 texture target that does not match the sampler type, or
1200
1201 the sum of the number of active samplers in the program and the
1202 number of texture image units enabled for fixed-function fragment
1203 processing exceeds the combined limit on the total number of texture
1204 image units allowed.
1205 */
1206
1207 /*
1208 * Check: any two active samplers in the current program object are of
1209 * different types, but refer to the same texture image unit,
1210 */
1211 if (!_mesa_sampler_uniforms_are_valid(shProg, errMsg, 100))
1212 return GL_FALSE;
1213
1214 return GL_TRUE;
1215 }
1216
1217
1218 /**
1219 * Called via glValidateProgram()
1220 */
1221 static void
1222 validate_program(struct gl_context *ctx, GLuint program)
1223 {
1224 struct gl_shader_program *shProg;
1225 char errMsg[100] = "";
1226
1227 shProg = _mesa_lookup_shader_program_err(ctx, program, "glValidateProgram");
1228 if (!shProg) {
1229 return;
1230 }
1231
1232 shProg->Validated = validate_shader_program(shProg, errMsg);
1233 if (!shProg->Validated) {
1234 /* update info log */
1235 if (shProg->InfoLog) {
1236 ralloc_free(shProg->InfoLog);
1237 }
1238 shProg->InfoLog = ralloc_strdup(shProg, errMsg);
1239 }
1240 }
1241
1242
1243
1244 void GLAPIENTRY
1245 _mesa_AttachObjectARB(GLhandleARB program, GLhandleARB shader)
1246 {
1247 GET_CURRENT_CONTEXT(ctx);
1248 attach_shader(ctx, program, shader);
1249 }
1250
1251
1252 void GLAPIENTRY
1253 _mesa_AttachShader(GLuint program, GLuint shader)
1254 {
1255 GET_CURRENT_CONTEXT(ctx);
1256 attach_shader(ctx, program, shader);
1257 }
1258
1259
1260 void GLAPIENTRY
1261 _mesa_CompileShader(GLuint shaderObj)
1262 {
1263 GET_CURRENT_CONTEXT(ctx);
1264 if (MESA_VERBOSE & VERBOSE_API)
1265 _mesa_debug(ctx, "glCompileShader %u\n", shaderObj);
1266 _mesa_compile_shader(ctx, _mesa_lookup_shader_err(ctx, shaderObj,
1267 "glCompileShader"));
1268 }
1269
1270
1271 GLuint GLAPIENTRY
1272 _mesa_CreateShader(GLenum type)
1273 {
1274 GET_CURRENT_CONTEXT(ctx);
1275 if (MESA_VERBOSE & VERBOSE_API)
1276 _mesa_debug(ctx, "glCreateShader %s\n", _mesa_enum_to_string(type));
1277 return create_shader(ctx, type);
1278 }
1279
1280
1281 GLhandleARB GLAPIENTRY
1282 _mesa_CreateShaderObjectARB(GLenum type)
1283 {
1284 GET_CURRENT_CONTEXT(ctx);
1285 return create_shader(ctx, type);
1286 }
1287
1288
1289 GLuint GLAPIENTRY
1290 _mesa_CreateProgram(void)
1291 {
1292 GET_CURRENT_CONTEXT(ctx);
1293 if (MESA_VERBOSE & VERBOSE_API)
1294 _mesa_debug(ctx, "glCreateProgram\n");
1295 return create_shader_program(ctx);
1296 }
1297
1298
1299 GLhandleARB GLAPIENTRY
1300 _mesa_CreateProgramObjectARB(void)
1301 {
1302 GET_CURRENT_CONTEXT(ctx);
1303 return create_shader_program(ctx);
1304 }
1305
1306
1307 void GLAPIENTRY
1308 _mesa_DeleteObjectARB(GLhandleARB obj)
1309 {
1310 if (MESA_VERBOSE & VERBOSE_API) {
1311 GET_CURRENT_CONTEXT(ctx);
1312 _mesa_debug(ctx, "glDeleteObjectARB(%lu)\n", (unsigned long)obj);
1313 }
1314
1315 if (obj) {
1316 GET_CURRENT_CONTEXT(ctx);
1317 FLUSH_VERTICES(ctx, 0);
1318 if (is_program(ctx, obj)) {
1319 delete_shader_program(ctx, obj);
1320 }
1321 else if (is_shader(ctx, obj)) {
1322 delete_shader(ctx, obj);
1323 }
1324 else {
1325 /* error? */
1326 }
1327 }
1328 }
1329
1330
1331 void GLAPIENTRY
1332 _mesa_DeleteProgram(GLuint name)
1333 {
1334 if (name) {
1335 GET_CURRENT_CONTEXT(ctx);
1336 FLUSH_VERTICES(ctx, 0);
1337 delete_shader_program(ctx, name);
1338 }
1339 }
1340
1341
1342 void GLAPIENTRY
1343 _mesa_DeleteShader(GLuint name)
1344 {
1345 if (name) {
1346 GET_CURRENT_CONTEXT(ctx);
1347 FLUSH_VERTICES(ctx, 0);
1348 delete_shader(ctx, name);
1349 }
1350 }
1351
1352
1353 void GLAPIENTRY
1354 _mesa_DetachObjectARB(GLhandleARB program, GLhandleARB shader)
1355 {
1356 GET_CURRENT_CONTEXT(ctx);
1357 detach_shader(ctx, program, shader);
1358 }
1359
1360
1361 void GLAPIENTRY
1362 _mesa_DetachShader(GLuint program, GLuint shader)
1363 {
1364 GET_CURRENT_CONTEXT(ctx);
1365 detach_shader(ctx, program, shader);
1366 }
1367
1368
1369 void GLAPIENTRY
1370 _mesa_GetAttachedObjectsARB(GLhandleARB container, GLsizei maxCount,
1371 GLsizei * count, GLhandleARB * obj)
1372 {
1373 GET_CURRENT_CONTEXT(ctx);
1374 get_attached_shaders(ctx, container, maxCount, count, obj);
1375 }
1376
1377
1378 void GLAPIENTRY
1379 _mesa_GetAttachedShaders(GLuint program, GLsizei maxCount,
1380 GLsizei *count, GLuint *obj)
1381 {
1382 GET_CURRENT_CONTEXT(ctx);
1383 get_attached_shaders(ctx, program, maxCount, count, obj);
1384 }
1385
1386
1387 void GLAPIENTRY
1388 _mesa_GetInfoLogARB(GLhandleARB object, GLsizei maxLength, GLsizei * length,
1389 GLcharARB * infoLog)
1390 {
1391 GET_CURRENT_CONTEXT(ctx);
1392 if (is_program(ctx, object)) {
1393 get_program_info_log(ctx, object, maxLength, length, infoLog);
1394 }
1395 else if (is_shader(ctx, object)) {
1396 get_shader_info_log(ctx, object, maxLength, length, infoLog);
1397 }
1398 else {
1399 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetInfoLogARB");
1400 }
1401 }
1402
1403
1404 void GLAPIENTRY
1405 _mesa_GetObjectParameterivARB(GLhandleARB object, GLenum pname, GLint *params)
1406 {
1407 GET_CURRENT_CONTEXT(ctx);
1408 /* Implement in terms of GetProgramiv, GetShaderiv */
1409 if (is_program(ctx, object)) {
1410 if (pname == GL_OBJECT_TYPE_ARB) {
1411 *params = GL_PROGRAM_OBJECT_ARB;
1412 }
1413 else {
1414 get_programiv(ctx, object, pname, params);
1415 }
1416 }
1417 else if (is_shader(ctx, object)) {
1418 if (pname == GL_OBJECT_TYPE_ARB) {
1419 *params = GL_SHADER_OBJECT_ARB;
1420 }
1421 else {
1422 get_shaderiv(ctx, object, pname, params);
1423 }
1424 }
1425 else {
1426 _mesa_error(ctx, GL_INVALID_VALUE, "glGetObjectParameterivARB");
1427 }
1428 }
1429
1430
1431 void GLAPIENTRY
1432 _mesa_GetObjectParameterfvARB(GLhandleARB object, GLenum pname,
1433 GLfloat *params)
1434 {
1435 GLint iparams[1] = {0}; /* XXX is one element enough? */
1436 _mesa_GetObjectParameterivARB(object, pname, iparams);
1437 params[0] = (GLfloat) iparams[0];
1438 }
1439
1440
1441 void GLAPIENTRY
1442 _mesa_GetProgramiv(GLuint program, GLenum pname, GLint *params)
1443 {
1444 GET_CURRENT_CONTEXT(ctx);
1445 get_programiv(ctx, program, pname, params);
1446 }
1447
1448
1449 void GLAPIENTRY
1450 _mesa_GetShaderiv(GLuint shader, GLenum pname, GLint *params)
1451 {
1452 GET_CURRENT_CONTEXT(ctx);
1453 get_shaderiv(ctx, shader, pname, params);
1454 }
1455
1456
1457 void GLAPIENTRY
1458 _mesa_GetProgramInfoLog(GLuint program, GLsizei bufSize,
1459 GLsizei *length, GLchar *infoLog)
1460 {
1461 GET_CURRENT_CONTEXT(ctx);
1462 get_program_info_log(ctx, program, bufSize, length, infoLog);
1463 }
1464
1465
1466 void GLAPIENTRY
1467 _mesa_GetShaderInfoLog(GLuint shader, GLsizei bufSize,
1468 GLsizei *length, GLchar *infoLog)
1469 {
1470 GET_CURRENT_CONTEXT(ctx);
1471 get_shader_info_log(ctx, shader, bufSize, length, infoLog);
1472 }
1473
1474
1475 void GLAPIENTRY
1476 _mesa_GetShaderSource(GLuint shader, GLsizei maxLength,
1477 GLsizei *length, GLchar *sourceOut)
1478 {
1479 GET_CURRENT_CONTEXT(ctx);
1480 get_shader_source(ctx, shader, maxLength, length, sourceOut);
1481 }
1482
1483
1484 GLhandleARB GLAPIENTRY
1485 _mesa_GetHandleARB(GLenum pname)
1486 {
1487 GET_CURRENT_CONTEXT(ctx);
1488 return get_handle(ctx, pname);
1489 }
1490
1491
1492 GLboolean GLAPIENTRY
1493 _mesa_IsProgram(GLuint name)
1494 {
1495 GET_CURRENT_CONTEXT(ctx);
1496 return is_program(ctx, name);
1497 }
1498
1499
1500 GLboolean GLAPIENTRY
1501 _mesa_IsShader(GLuint name)
1502 {
1503 GET_CURRENT_CONTEXT(ctx);
1504 return is_shader(ctx, name);
1505 }
1506
1507
1508 void GLAPIENTRY
1509 _mesa_LinkProgram(GLuint programObj)
1510 {
1511 GET_CURRENT_CONTEXT(ctx);
1512 if (MESA_VERBOSE & VERBOSE_API)
1513 _mesa_debug(ctx, "glLinkProgram %u\n", programObj);
1514 _mesa_link_program(ctx, _mesa_lookup_shader_program_err(ctx, programObj,
1515 "glLinkProgram"));
1516 }
1517
1518 #if defined(HAVE_SHA1)
1519 /**
1520 * Generate a SHA-1 hash value string for given source string.
1521 */
1522 static void
1523 generate_sha1(const char *source, char sha_str[64])
1524 {
1525 unsigned char sha[20];
1526 _mesa_sha1_compute(source, strlen(source), sha);
1527 _mesa_sha1_format(sha_str, sha);
1528 }
1529
1530 /**
1531 * Construct a full path for shader replacement functionality using
1532 * following format:
1533 *
1534 * <path>/<stage prefix>_<CHECKSUM>.glsl
1535 */
1536 static void
1537 construct_name(const gl_shader_stage stage, const char *source,
1538 const char *path, char *name, unsigned length)
1539 {
1540 char sha[64];
1541 static const char *types[] = {
1542 "VS", "TC", "TE", "GS", "FS", "CS",
1543 };
1544
1545 generate_sha1(source, sha);
1546 _mesa_snprintf(name, length, "%s/%s_%s.glsl", path, types[stage],
1547 sha);
1548 }
1549
1550 /**
1551 * Write given shader source to a file in MESA_SHADER_DUMP_PATH.
1552 */
1553 static void
1554 dump_shader(const gl_shader_stage stage, const char *source)
1555 {
1556 char name[PATH_MAX];
1557 static bool path_exists = true;
1558 char *dump_path;
1559 FILE *f;
1560
1561 if (!path_exists)
1562 return;
1563
1564 dump_path = getenv("MESA_SHADER_DUMP_PATH");
1565 if (!dump_path) {
1566 path_exists = false;
1567 return;
1568 }
1569
1570 construct_name(stage, source, dump_path, name, PATH_MAX);
1571
1572 f = fopen(name, "w");
1573 if (f) {
1574 fputs(source, f);
1575 fclose(f);
1576 } else {
1577 GET_CURRENT_CONTEXT(ctx);
1578 _mesa_warning(ctx, "could not open %s for dumping shader (%s)", name,
1579 strerror(errno));
1580 }
1581 }
1582
1583 /**
1584 * Read shader source code from a file.
1585 * Useful for debugging to override an app's shader.
1586 */
1587 static GLcharARB *
1588 read_shader(const gl_shader_stage stage, const char *source)
1589 {
1590 char name[PATH_MAX];
1591 char *read_path;
1592 static bool path_exists = true;
1593 int len, shader_size = 0;
1594 GLcharARB *buffer;
1595 FILE *f;
1596
1597 if (!path_exists)
1598 return NULL;
1599
1600 read_path = getenv("MESA_SHADER_READ_PATH");
1601 if (!read_path) {
1602 path_exists = false;
1603 return NULL;
1604 }
1605
1606 construct_name(stage, source, read_path, name, PATH_MAX);
1607
1608 f = fopen(name, "r");
1609 if (!f)
1610 return NULL;
1611
1612 /* allocate enough room for the entire shader */
1613 fseek(f, 0, SEEK_END);
1614 shader_size = ftell(f);
1615 rewind(f);
1616 assert(shader_size);
1617
1618 /* add one for terminating zero */
1619 shader_size++;
1620
1621 buffer = malloc(shader_size);
1622 assert(buffer);
1623
1624 len = fread(buffer, 1, shader_size, f);
1625 buffer[len] = 0;
1626
1627 fclose(f);
1628
1629 return buffer;
1630 }
1631 #endif /* HAVE_SHA1 */
1632
1633 /**
1634 * Called via glShaderSource() and glShaderSourceARB() API functions.
1635 * Basically, concatenate the source code strings into one long string
1636 * and pass it to _mesa_shader_source().
1637 */
1638 void GLAPIENTRY
1639 _mesa_ShaderSource(GLuint shaderObj, GLsizei count,
1640 const GLchar * const * string, const GLint * length)
1641 {
1642 GET_CURRENT_CONTEXT(ctx);
1643 GLint *offsets;
1644 GLsizei i, totalLength;
1645 GLcharARB *source;
1646 struct gl_shader *sh;
1647
1648 #if defined(HAVE_SHA1)
1649 GLcharARB *replacement;
1650 #endif /* HAVE_SHA1 */
1651
1652 sh = _mesa_lookup_shader_err(ctx, shaderObj, "glShaderSourceARB");
1653 if (!sh)
1654 return;
1655
1656 if (string == NULL) {
1657 _mesa_error(ctx, GL_INVALID_VALUE, "glShaderSourceARB");
1658 return;
1659 }
1660
1661 /*
1662 * This array holds offsets of where the appropriate string ends, thus the
1663 * last element will be set to the total length of the source code.
1664 */
1665 offsets = malloc(count * sizeof(GLint));
1666 if (offsets == NULL) {
1667 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB");
1668 return;
1669 }
1670
1671 for (i = 0; i < count; i++) {
1672 if (string[i] == NULL) {
1673 free((GLvoid *) offsets);
1674 _mesa_error(ctx, GL_INVALID_OPERATION,
1675 "glShaderSourceARB(null string)");
1676 return;
1677 }
1678 if (length == NULL || length[i] < 0)
1679 offsets[i] = strlen(string[i]);
1680 else
1681 offsets[i] = length[i];
1682 /* accumulate string lengths */
1683 if (i > 0)
1684 offsets[i] += offsets[i - 1];
1685 }
1686
1687 /* Total length of source string is sum off all strings plus two.
1688 * One extra byte for terminating zero, another extra byte to silence
1689 * valgrind warnings in the parser/grammer code.
1690 */
1691 totalLength = offsets[count - 1] + 2;
1692 source = malloc(totalLength * sizeof(GLcharARB));
1693 if (source == NULL) {
1694 free((GLvoid *) offsets);
1695 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB");
1696 return;
1697 }
1698
1699 for (i = 0; i < count; i++) {
1700 GLint start = (i > 0) ? offsets[i - 1] : 0;
1701 memcpy(source + start, string[i],
1702 (offsets[i] - start) * sizeof(GLcharARB));
1703 }
1704 source[totalLength - 1] = '\0';
1705 source[totalLength - 2] = '\0';
1706
1707 #if defined(HAVE_SHA1)
1708 /* Dump original shader source to MESA_SHADER_DUMP_PATH and replace
1709 * if corresponding entry found from MESA_SHADER_READ_PATH.
1710 */
1711 dump_shader(sh->Stage, source);
1712
1713 replacement = read_shader(sh->Stage, source);
1714 if (replacement) {
1715 free(source);
1716 source = replacement;
1717 }
1718 #endif /* HAVE_SHA1 */
1719
1720 shader_source(sh, source);
1721
1722 free(offsets);
1723 }
1724
1725
1726 void GLAPIENTRY
1727 _mesa_UseProgram(GLuint program)
1728 {
1729 GET_CURRENT_CONTEXT(ctx);
1730 struct gl_shader_program *shProg;
1731
1732 if (MESA_VERBOSE & VERBOSE_API)
1733 _mesa_debug(ctx, "glUseProgram %u\n", program);
1734
1735 if (_mesa_is_xfb_active_and_unpaused(ctx)) {
1736 _mesa_error(ctx, GL_INVALID_OPERATION,
1737 "glUseProgram(transform feedback active)");
1738 return;
1739 }
1740
1741 if (program) {
1742 shProg = _mesa_lookup_shader_program_err(ctx, program, "glUseProgram");
1743 if (!shProg) {
1744 return;
1745 }
1746 if (!shProg->LinkStatus) {
1747 _mesa_error(ctx, GL_INVALID_OPERATION,
1748 "glUseProgram(program %u not linked)", program);
1749 return;
1750 }
1751
1752 /* debug code */
1753 if (ctx->_Shader->Flags & GLSL_USE_PROG) {
1754 print_shader_info(shProg);
1755 }
1756 }
1757 else {
1758 shProg = NULL;
1759 }
1760
1761 /* The ARB_separate_shader_object spec says:
1762 *
1763 * "The executable code for an individual shader stage is taken from
1764 * the current program for that stage. If there is a current program
1765 * object established by UseProgram, that program is considered current
1766 * for all stages. Otherwise, if there is a bound program pipeline
1767 * object (section 2.14.PPO), the program bound to the appropriate
1768 * stage of the pipeline object is considered current."
1769 */
1770 if (program) {
1771 /* Attach shader state to the binding point */
1772 _mesa_reference_pipeline_object(ctx, &ctx->_Shader, &ctx->Shader);
1773 /* Update the program */
1774 _mesa_use_program(ctx, shProg);
1775 } else {
1776 /* Must be done first: detach the progam */
1777 _mesa_use_program(ctx, shProg);
1778 /* Unattach shader_state binding point */
1779 _mesa_reference_pipeline_object(ctx, &ctx->_Shader, ctx->Pipeline.Default);
1780 /* If a pipeline was bound, rebind it */
1781 if (ctx->Pipeline.Current) {
1782 _mesa_BindProgramPipeline(ctx->Pipeline.Current->Name);
1783 }
1784 }
1785 }
1786
1787
1788 void GLAPIENTRY
1789 _mesa_ValidateProgram(GLuint program)
1790 {
1791 GET_CURRENT_CONTEXT(ctx);
1792 validate_program(ctx, program);
1793 }
1794
1795
1796 /**
1797 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1798 */
1799 void GLAPIENTRY
1800 _mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype,
1801 GLint* range, GLint* precision)
1802 {
1803 const struct gl_program_constants *limits;
1804 const struct gl_precision *p;
1805 GET_CURRENT_CONTEXT(ctx);
1806
1807 switch (shadertype) {
1808 case GL_VERTEX_SHADER:
1809 limits = &ctx->Const.Program[MESA_SHADER_VERTEX];
1810 break;
1811 case GL_FRAGMENT_SHADER:
1812 limits = &ctx->Const.Program[MESA_SHADER_FRAGMENT];
1813 break;
1814 default:
1815 _mesa_error(ctx, GL_INVALID_ENUM,
1816 "glGetShaderPrecisionFormat(shadertype)");
1817 return;
1818 }
1819
1820 switch (precisiontype) {
1821 case GL_LOW_FLOAT:
1822 p = &limits->LowFloat;
1823 break;
1824 case GL_MEDIUM_FLOAT:
1825 p = &limits->MediumFloat;
1826 break;
1827 case GL_HIGH_FLOAT:
1828 p = &limits->HighFloat;
1829 break;
1830 case GL_LOW_INT:
1831 p = &limits->LowInt;
1832 break;
1833 case GL_MEDIUM_INT:
1834 p = &limits->MediumInt;
1835 break;
1836 case GL_HIGH_INT:
1837 p = &limits->HighInt;
1838 break;
1839 default:
1840 _mesa_error(ctx, GL_INVALID_ENUM,
1841 "glGetShaderPrecisionFormat(precisiontype)");
1842 return;
1843 }
1844
1845 range[0] = p->RangeMin;
1846 range[1] = p->RangeMax;
1847 precision[0] = p->Precision;
1848 }
1849
1850
1851 /**
1852 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1853 */
1854 void GLAPIENTRY
1855 _mesa_ReleaseShaderCompiler(void)
1856 {
1857 _mesa_destroy_shader_compiler_caches();
1858 }
1859
1860
1861 /**
1862 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1863 */
1864 void GLAPIENTRY
1865 _mesa_ShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat,
1866 const void* binary, GLint length)
1867 {
1868 GET_CURRENT_CONTEXT(ctx);
1869 (void) shaders;
1870 (void) binaryformat;
1871 (void) binary;
1872
1873 /* Page 68, section 7.2 'Shader Binaries" of the of the OpenGL ES 3.1, and
1874 * page 88 of the OpenGL 4.5 specs state:
1875 *
1876 * "An INVALID_VALUE error is generated if count or length is negative.
1877 * An INVALID_ENUM error is generated if binaryformat is not a supported
1878 * format returned in SHADER_BINARY_FORMATS."
1879 */
1880 if (n < 0 || length < 0) {
1881 _mesa_error(ctx, GL_INVALID_VALUE, "glShaderBinary(count or length < 0)");
1882 return;
1883 }
1884
1885 _mesa_error(ctx, GL_INVALID_ENUM, "glShaderBinary(format)");
1886 }
1887
1888
1889 void GLAPIENTRY
1890 _mesa_GetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length,
1891 GLenum *binaryFormat, GLvoid *binary)
1892 {
1893 struct gl_shader_program *shProg;
1894 GLsizei length_dummy;
1895 GET_CURRENT_CONTEXT(ctx);
1896
1897 if (bufSize < 0){
1898 _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramBinary(bufSize < 0)");
1899 return;
1900 }
1901
1902 shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetProgramBinary");
1903 if (!shProg)
1904 return;
1905
1906 /* The ARB_get_program_binary spec says:
1907 *
1908 * "If <length> is NULL, then no length is returned."
1909 *
1910 * Ensure that length always points to valid storage to avoid multiple NULL
1911 * pointer checks below.
1912 */
1913 if (length == NULL)
1914 length = &length_dummy;
1915
1916
1917 /* The ARB_get_program_binary spec says:
1918 *
1919 * "When a program object's LINK_STATUS is FALSE, its program binary
1920 * length is zero, and a call to GetProgramBinary will generate an
1921 * INVALID_OPERATION error.
1922 */
1923 if (!shProg->LinkStatus) {
1924 _mesa_error(ctx, GL_INVALID_OPERATION,
1925 "glGetProgramBinary(program %u not linked)",
1926 shProg->Name);
1927 *length = 0;
1928 return;
1929 }
1930
1931 *length = 0;
1932 _mesa_error(ctx, GL_INVALID_OPERATION,
1933 "glGetProgramBinary(driver supports zero binary formats)");
1934
1935 (void) binaryFormat;
1936 (void) binary;
1937 }
1938
1939 void GLAPIENTRY
1940 _mesa_ProgramBinary(GLuint program, GLenum binaryFormat,
1941 const GLvoid *binary, GLsizei length)
1942 {
1943 struct gl_shader_program *shProg;
1944 GET_CURRENT_CONTEXT(ctx);
1945
1946 shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramBinary");
1947 if (!shProg)
1948 return;
1949
1950 (void) binaryFormat;
1951 (void) binary;
1952
1953 /* Section 2.3.1 (Errors) of the OpenGL 4.5 spec says:
1954 *
1955 * "If a negative number is provided where an argument of type sizei or
1956 * sizeiptr is specified, an INVALID_VALUE error is generated."
1957 */
1958 if (length < 0) {
1959 _mesa_error(ctx, GL_INVALID_VALUE, "glProgramBinary(length < 0)");
1960 return;
1961 }
1962
1963 /* The ARB_get_program_binary spec says:
1964 *
1965 * "<binaryFormat> and <binary> must be those returned by a previous
1966 * call to GetProgramBinary, and <length> must be the length of the
1967 * program binary as returned by GetProgramBinary or GetProgramiv with
1968 * <pname> PROGRAM_BINARY_LENGTH. Loading the program binary will fail,
1969 * setting the LINK_STATUS of <program> to FALSE, if these conditions
1970 * are not met."
1971 *
1972 * Since any value of binaryFormat passed "is not one of those specified as
1973 * allowable for [this] command, an INVALID_ENUM error is generated."
1974 */
1975 shProg->LinkStatus = GL_FALSE;
1976 _mesa_error(ctx, GL_INVALID_ENUM, "glProgramBinary");
1977 }
1978
1979
1980 void GLAPIENTRY
1981 _mesa_ProgramParameteri(GLuint program, GLenum pname, GLint value)
1982 {
1983 struct gl_shader_program *shProg;
1984 GET_CURRENT_CONTEXT(ctx);
1985
1986 shProg = _mesa_lookup_shader_program_err(ctx, program,
1987 "glProgramParameteri");
1988 if (!shProg)
1989 return;
1990
1991 switch (pname) {
1992 case GL_PROGRAM_BINARY_RETRIEVABLE_HINT:
1993 /* This enum isn't part of the OES extension for OpenGL ES 2.0, but it
1994 * is part of OpenGL ES 3.0. For the ES2 case, this function shouldn't
1995 * even be in the dispatch table, so we shouldn't need to expclicitly
1996 * check here.
1997 *
1998 * On desktop, we ignore the 3.0+ requirement because it is silly.
1999 */
2000
2001 /* The ARB_get_program_binary extension spec says:
2002 *
2003 * "An INVALID_VALUE error is generated if the <value> argument to
2004 * ProgramParameteri is not TRUE or FALSE."
2005 */
2006 if (value != GL_TRUE && value != GL_FALSE) {
2007 goto invalid_value;
2008 }
2009
2010 /* No need to notify the driver. Any changes will actually take effect
2011 * the next time the shader is linked.
2012 *
2013 * The ARB_get_program_binary extension spec says:
2014 *
2015 * "To indicate that a program binary is likely to be retrieved,
2016 * ProgramParameteri should be called with <pname>
2017 * PROGRAM_BINARY_RETRIEVABLE_HINT and <value> TRUE. This setting
2018 * will not be in effect until the next time LinkProgram or
2019 * ProgramBinary has been called successfully."
2020 *
2021 * The resloution of issue 9 in the extension spec also says:
2022 *
2023 * "The application may use the PROGRAM_BINARY_RETRIEVABLE_HINT hint
2024 * to indicate to the GL implementation that this program will
2025 * likely be saved with GetProgramBinary at some point. This will
2026 * give the GL implementation the opportunity to track any state
2027 * changes made to the program before being saved such that when it
2028 * is loaded again a recompile can be avoided."
2029 */
2030 shProg->BinaryRetreivableHint = value;
2031 return;
2032
2033 case GL_PROGRAM_SEPARABLE:
2034 /* Spec imply that the behavior is the same as ARB_get_program_binary
2035 * Chapter 7.3 Program Objects
2036 */
2037 if (value != GL_TRUE && value != GL_FALSE) {
2038 goto invalid_value;
2039 }
2040 shProg->SeparateShader = value;
2041 return;
2042
2043 default:
2044 _mesa_error(ctx, GL_INVALID_ENUM, "glProgramParameteri(pname=%s)",
2045 _mesa_enum_to_string(pname));
2046 return;
2047 }
2048
2049 invalid_value:
2050 _mesa_error(ctx, GL_INVALID_VALUE,
2051 "glProgramParameteri(pname=%s, value=%d): "
2052 "value must be 0 or 1.",
2053 _mesa_enum_to_string(pname),
2054 value);
2055 }
2056
2057
2058 void
2059 _mesa_use_shader_program(struct gl_context *ctx, GLenum type,
2060 struct gl_shader_program *shProg,
2061 struct gl_pipeline_object *shTarget)
2062 {
2063 gl_shader_stage stage = _mesa_shader_enum_to_shader_stage(type);
2064 use_shader_program(ctx, stage, shProg, shTarget);
2065
2066 if (ctx->Driver.UseProgram)
2067 ctx->Driver.UseProgram(ctx, shProg);
2068 }
2069
2070
2071 /**
2072 * Copy program-specific data generated by linking from the gl_shader_program
2073 * object to a specific gl_program object.
2074 */
2075 void
2076 _mesa_copy_linked_program_data(gl_shader_stage type,
2077 const struct gl_shader_program *src,
2078 struct gl_program *dst)
2079 {
2080 switch (type) {
2081 case MESA_SHADER_VERTEX:
2082 dst->ClipDistanceArraySize = src->Vert.ClipDistanceArraySize;
2083 break;
2084 case MESA_SHADER_TESS_CTRL: {
2085 struct gl_tess_ctrl_program *dst_tcp =
2086 (struct gl_tess_ctrl_program *) dst;
2087 dst_tcp->VerticesOut = src->TessCtrl.VerticesOut;
2088 break;
2089 }
2090 case MESA_SHADER_TESS_EVAL: {
2091 struct gl_tess_eval_program *dst_tep =
2092 (struct gl_tess_eval_program *) dst;
2093 dst_tep->PrimitiveMode = src->TessEval.PrimitiveMode;
2094 dst_tep->Spacing = src->TessEval.Spacing;
2095 dst_tep->VertexOrder = src->TessEval.VertexOrder;
2096 dst_tep->PointMode = src->TessEval.PointMode;
2097 dst->ClipDistanceArraySize = src->TessEval.ClipDistanceArraySize;
2098 break;
2099 }
2100 case MESA_SHADER_GEOMETRY: {
2101 struct gl_geometry_program *dst_gp = (struct gl_geometry_program *) dst;
2102 dst_gp->VerticesIn = src->Geom.VerticesIn;
2103 dst_gp->VerticesOut = src->Geom.VerticesOut;
2104 dst_gp->Invocations = src->Geom.Invocations;
2105 dst_gp->InputType = src->Geom.InputType;
2106 dst_gp->OutputType = src->Geom.OutputType;
2107 dst->ClipDistanceArraySize = src->Geom.ClipDistanceArraySize;
2108 dst_gp->UsesEndPrimitive = src->Geom.UsesEndPrimitive;
2109 dst_gp->UsesStreams = src->Geom.UsesStreams;
2110 break;
2111 }
2112 case MESA_SHADER_FRAGMENT: {
2113 struct gl_fragment_program *dst_fp = (struct gl_fragment_program *) dst;
2114 dst_fp->FragDepthLayout = src->FragDepthLayout;
2115 break;
2116 }
2117 case MESA_SHADER_COMPUTE: {
2118 struct gl_compute_program *dst_cp = (struct gl_compute_program *) dst;
2119 int i;
2120 for (i = 0; i < 3; i++)
2121 dst_cp->LocalSize[i] = src->Comp.LocalSize[i];
2122 dst_cp->SharedSize = src->Comp.SharedSize;
2123 break;
2124 }
2125 default:
2126 break;
2127 }
2128 }
2129
2130 /**
2131 * ARB_separate_shader_objects: Compile & Link Program
2132 */
2133 GLuint GLAPIENTRY
2134 _mesa_CreateShaderProgramv(GLenum type, GLsizei count,
2135 const GLchar* const *strings)
2136 {
2137 GET_CURRENT_CONTEXT(ctx);
2138
2139 const GLuint shader = create_shader(ctx, type);
2140 GLuint program = 0;
2141
2142 /*
2143 * According to OpenGL 4.5 and OpenGL ES 3.1 standards, section 7.3:
2144 * GL_INVALID_VALUE should be generated if count < 0
2145 */
2146 if (count < 0) {
2147 _mesa_error(ctx, GL_INVALID_VALUE, "glCreateShaderProgram (count < 0)");
2148 return program;
2149 }
2150
2151 if (shader) {
2152 struct gl_shader *sh = _mesa_lookup_shader(ctx, shader);
2153
2154 _mesa_ShaderSource(shader, count, strings, NULL);
2155 _mesa_compile_shader(ctx, sh);
2156
2157 program = create_shader_program(ctx);
2158 if (program) {
2159 struct gl_shader_program *shProg;
2160 GLint compiled = GL_FALSE;
2161
2162 shProg = _mesa_lookup_shader_program(ctx, program);
2163
2164 shProg->SeparateShader = GL_TRUE;
2165
2166 get_shaderiv(ctx, shader, GL_COMPILE_STATUS, &compiled);
2167 if (compiled) {
2168 attach_shader(ctx, program, shader);
2169 _mesa_link_program(ctx, shProg);
2170 detach_shader(ctx, program, shader);
2171
2172 #if 0
2173 /* Possibly... */
2174 if (active-user-defined-varyings-in-linked-program) {
2175 append-error-to-info-log;
2176 shProg->LinkStatus = GL_FALSE;
2177 }
2178 #endif
2179 }
2180 if (sh->InfoLog)
2181 ralloc_strcat(&shProg->InfoLog, sh->InfoLog);
2182 }
2183
2184 delete_shader(ctx, shader);
2185 }
2186
2187 return program;
2188 }
2189
2190
2191 /**
2192 * For GL_ARB_tessellation_shader
2193 */
2194 extern void GLAPIENTRY
2195 _mesa_PatchParameteri(GLenum pname, GLint value)
2196 {
2197 GET_CURRENT_CONTEXT(ctx);
2198
2199 if (!_mesa_has_tessellation(ctx)) {
2200 _mesa_error(ctx, GL_INVALID_OPERATION, "glPatchParameteri");
2201 return;
2202 }
2203
2204 if (pname != GL_PATCH_VERTICES) {
2205 _mesa_error(ctx, GL_INVALID_ENUM, "glPatchParameteri");
2206 return;
2207 }
2208
2209 if (value <= 0 || value > ctx->Const.MaxPatchVertices) {
2210 _mesa_error(ctx, GL_INVALID_VALUE, "glPatchParameteri");
2211 return;
2212 }
2213
2214 ctx->TessCtrlProgram.patch_vertices = value;
2215 }
2216
2217
2218 extern void GLAPIENTRY
2219 _mesa_PatchParameterfv(GLenum pname, const GLfloat *values)
2220 {
2221 GET_CURRENT_CONTEXT(ctx);
2222
2223 if (!_mesa_has_tessellation(ctx)) {
2224 _mesa_error(ctx, GL_INVALID_OPERATION, "glPatchParameterfv");
2225 return;
2226 }
2227
2228 switch(pname) {
2229 case GL_PATCH_DEFAULT_OUTER_LEVEL:
2230 FLUSH_VERTICES(ctx, 0);
2231 memcpy(ctx->TessCtrlProgram.patch_default_outer_level, values,
2232 4 * sizeof(GLfloat));
2233 ctx->NewDriverState |= ctx->DriverFlags.NewDefaultTessLevels;
2234 return;
2235 case GL_PATCH_DEFAULT_INNER_LEVEL:
2236 FLUSH_VERTICES(ctx, 0);
2237 memcpy(ctx->TessCtrlProgram.patch_default_inner_level, values,
2238 2 * sizeof(GLfloat));
2239 ctx->NewDriverState |= ctx->DriverFlags.NewDefaultTessLevels;
2240 return;
2241 default:
2242 _mesa_error(ctx, GL_INVALID_ENUM, "glPatchParameterfv");
2243 return;
2244 }
2245 }
2246
2247 /**
2248 * ARB_shader_subroutine
2249 */
2250 GLint GLAPIENTRY
2251 _mesa_GetSubroutineUniformLocation(GLuint program, GLenum shadertype,
2252 const GLchar *name)
2253 {
2254 GET_CURRENT_CONTEXT(ctx);
2255 const char *api_name = "glGetSubroutineUniformLocation";
2256 struct gl_shader_program *shProg;
2257 GLenum resource_type;
2258 gl_shader_stage stage;
2259
2260 if (!_mesa_has_shader_subroutine(ctx)) {
2261 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2262 return -1;
2263 }
2264
2265 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2266 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2267 return -1;
2268 }
2269
2270 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2271 if (!shProg)
2272 return -1;
2273
2274 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2275 if (!shProg->_LinkedShaders[stage]) {
2276 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2277 return -1;
2278 }
2279
2280 resource_type = _mesa_shader_stage_to_subroutine_uniform(stage);
2281 return _mesa_program_resource_location(shProg, resource_type, name);
2282 }
2283
2284 GLuint GLAPIENTRY
2285 _mesa_GetSubroutineIndex(GLuint program, GLenum shadertype,
2286 const GLchar *name)
2287 {
2288 GET_CURRENT_CONTEXT(ctx);
2289 const char *api_name = "glGetSubroutineIndex";
2290 struct gl_shader_program *shProg;
2291 struct gl_program_resource *res;
2292 GLenum resource_type;
2293 gl_shader_stage stage;
2294
2295 if (!_mesa_has_shader_subroutine(ctx)) {
2296 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2297 return -1;
2298 }
2299
2300 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2301 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2302 return -1;
2303 }
2304
2305 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2306 if (!shProg)
2307 return -1;
2308
2309 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2310 if (!shProg->_LinkedShaders[stage]) {
2311 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2312 return -1;
2313 }
2314
2315 resource_type = _mesa_shader_stage_to_subroutine(stage);
2316 res = _mesa_program_resource_find_name(shProg, resource_type, name, NULL);
2317 if (!res) {
2318 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2319 return -1;
2320 }
2321
2322 return _mesa_program_resource_index(shProg, res);
2323 }
2324
2325
2326 GLvoid GLAPIENTRY
2327 _mesa_GetActiveSubroutineUniformiv(GLuint program, GLenum shadertype,
2328 GLuint index, GLenum pname, GLint *values)
2329 {
2330 GET_CURRENT_CONTEXT(ctx);
2331 const char *api_name = "glGetActiveSubroutineUniformiv";
2332 struct gl_shader_program *shProg;
2333 struct gl_shader *sh;
2334 gl_shader_stage stage;
2335 struct gl_program_resource *res;
2336 const struct gl_uniform_storage *uni;
2337 GLenum resource_type;
2338 int count, i, j;
2339
2340 if (!_mesa_has_shader_subroutine(ctx)) {
2341 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2342 return;
2343 }
2344
2345 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2346 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2347 return;
2348 }
2349
2350 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2351 if (!shProg)
2352 return;
2353
2354 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2355 resource_type = _mesa_shader_stage_to_subroutine_uniform(stage);
2356
2357 sh = shProg->_LinkedShaders[stage];
2358 if (!sh) {
2359 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2360 return;
2361 }
2362
2363 switch (pname) {
2364 case GL_NUM_COMPATIBLE_SUBROUTINES: {
2365 res = _mesa_program_resource_find_index(shProg, resource_type, index);
2366 if (res) {
2367 uni = res->Data;
2368 values[0] = uni->num_compatible_subroutines;
2369 }
2370 break;
2371 }
2372 case GL_COMPATIBLE_SUBROUTINES: {
2373 res = _mesa_program_resource_find_index(shProg, resource_type, index);
2374 if (res) {
2375 uni = res->Data;
2376 count = 0;
2377 for (i = 0; i < sh->NumSubroutineFunctions; i++) {
2378 struct gl_subroutine_function *fn = &sh->SubroutineFunctions[i];
2379 for (j = 0; j < fn->num_compat_types; j++) {
2380 if (fn->types[j] == uni->type) {
2381 values[count++] = i;
2382 break;
2383 }
2384 }
2385 }
2386 }
2387 break;
2388 }
2389 case GL_UNIFORM_SIZE:
2390 res = _mesa_program_resource_find_index(shProg, resource_type, index);
2391 if (res) {
2392 uni = res->Data;
2393 values[0] = uni->array_elements ? uni->array_elements : 1;
2394 }
2395 break;
2396 case GL_UNIFORM_NAME_LENGTH:
2397 res = _mesa_program_resource_find_index(shProg, resource_type, index);
2398 if (res) {
2399 values[0] = strlen(_mesa_program_resource_name(res)) + 1
2400 + ((_mesa_program_resource_array_size(res) != 0) ? 3 : 0);
2401 }
2402 break;
2403 default:
2404 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2405 return;
2406 }
2407 }
2408
2409
2410 GLvoid GLAPIENTRY
2411 _mesa_GetActiveSubroutineUniformName(GLuint program, GLenum shadertype,
2412 GLuint index, GLsizei bufsize,
2413 GLsizei *length, GLchar *name)
2414 {
2415 GET_CURRENT_CONTEXT(ctx);
2416 const char *api_name = "glGetActiveSubroutineUniformName";
2417 struct gl_shader_program *shProg;
2418 GLenum resource_type;
2419 gl_shader_stage stage;
2420
2421 if (!_mesa_has_shader_subroutine(ctx)) {
2422 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2423 return;
2424 }
2425
2426 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2427 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2428 return;
2429 }
2430
2431 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2432 if (!shProg)
2433 return;
2434
2435 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2436 if (!shProg->_LinkedShaders[stage]) {
2437 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2438 return;
2439 }
2440
2441 resource_type = _mesa_shader_stage_to_subroutine_uniform(stage);
2442 /* get program resource name */
2443 _mesa_get_program_resource_name(shProg, resource_type,
2444 index, bufsize,
2445 length, name, api_name);
2446 }
2447
2448
2449 GLvoid GLAPIENTRY
2450 _mesa_GetActiveSubroutineName(GLuint program, GLenum shadertype,
2451 GLuint index, GLsizei bufsize,
2452 GLsizei *length, GLchar *name)
2453 {
2454 GET_CURRENT_CONTEXT(ctx);
2455 const char *api_name = "glGetActiveSubroutineName";
2456 struct gl_shader_program *shProg;
2457 GLenum resource_type;
2458 gl_shader_stage stage;
2459
2460 if (!_mesa_has_shader_subroutine(ctx)) {
2461 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2462 return;
2463 }
2464
2465 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2466 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2467 return;
2468 }
2469
2470 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2471 if (!shProg)
2472 return;
2473
2474 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2475 if (!shProg->_LinkedShaders[stage]) {
2476 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2477 return;
2478 }
2479 resource_type = _mesa_shader_stage_to_subroutine(stage);
2480 _mesa_get_program_resource_name(shProg, resource_type,
2481 index, bufsize,
2482 length, name, api_name);
2483 }
2484
2485
2486 GLvoid GLAPIENTRY
2487 _mesa_UniformSubroutinesuiv(GLenum shadertype, GLsizei count,
2488 const GLuint *indices)
2489 {
2490 GET_CURRENT_CONTEXT(ctx);
2491 const char *api_name = "glUniformSubroutinesuiv";
2492 struct gl_shader_program *shProg;
2493 struct gl_shader *sh;
2494 gl_shader_stage stage;
2495 int i;
2496
2497 if (!_mesa_has_shader_subroutine(ctx)) {
2498 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2499 return;
2500 }
2501
2502 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2503 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2504 return;
2505 }
2506
2507 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2508 shProg = ctx->_Shader->CurrentProgram[stage];
2509 if (!shProg) {
2510 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2511 return;
2512 }
2513
2514 sh = shProg->_LinkedShaders[stage];
2515 if (!sh) {
2516 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2517 return;
2518 }
2519
2520 if (count != sh->NumSubroutineUniformRemapTable) {
2521 _mesa_error(ctx, GL_INVALID_VALUE, "%s", api_name);
2522 return;
2523 }
2524
2525 i = 0;
2526 do {
2527 struct gl_uniform_storage *uni = sh->SubroutineUniformRemapTable[i];
2528 if (uni == NULL) {
2529 i++;
2530 continue;
2531 }
2532
2533 int uni_count = uni->array_elements ? uni->array_elements : 1;
2534 int j, k;
2535
2536 for (j = i; j < i + uni_count; j++) {
2537 struct gl_subroutine_function *subfn;
2538 if (indices[j] >= sh->NumSubroutineFunctions) {
2539 _mesa_error(ctx, GL_INVALID_VALUE, "%s", api_name);
2540 return;
2541 }
2542
2543 subfn = &sh->SubroutineFunctions[indices[j]];
2544 for (k = 0; k < subfn->num_compat_types; k++) {
2545 if (subfn->types[k] == uni->type)
2546 break;
2547 }
2548 if (k == subfn->num_compat_types) {
2549 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2550 return;
2551 }
2552 }
2553 i += uni_count;
2554 } while(i < count);
2555
2556 FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS);
2557 i = 0;
2558 do {
2559 struct gl_uniform_storage *uni = sh->SubroutineUniformRemapTable[i];
2560 if (uni == NULL) {
2561 i++;
2562 continue;
2563 }
2564
2565 int uni_count = uni->array_elements ? uni->array_elements : 1;
2566
2567 memcpy(&uni->storage[0], &indices[i],
2568 sizeof(GLuint) * uni_count);
2569
2570 _mesa_propagate_uniforms_to_driver_storage(uni, 0, uni_count);
2571 i += uni_count;
2572 } while(i < count);
2573 }
2574
2575
2576 GLvoid GLAPIENTRY
2577 _mesa_GetUniformSubroutineuiv(GLenum shadertype, GLint location,
2578 GLuint *params)
2579 {
2580 GET_CURRENT_CONTEXT(ctx);
2581 const char *api_name = "glGetUniformSubroutineuiv";
2582 struct gl_shader_program *shProg;
2583 struct gl_shader *sh;
2584 gl_shader_stage stage;
2585
2586 if (!_mesa_has_shader_subroutine(ctx)) {
2587 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2588 return;
2589 }
2590
2591 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2592 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2593 return;
2594 }
2595
2596 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2597 shProg = ctx->_Shader->CurrentProgram[stage];
2598 if (!shProg) {
2599 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2600 return;
2601 }
2602
2603 sh = shProg->_LinkedShaders[stage];
2604 if (!sh) {
2605 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2606 return;
2607 }
2608
2609 if (location >= sh->NumSubroutineUniformRemapTable) {
2610 _mesa_error(ctx, GL_INVALID_VALUE, "%s", api_name);
2611 return;
2612 }
2613
2614 {
2615 struct gl_uniform_storage *uni = sh->SubroutineUniformRemapTable[location];
2616 int offset = location - uni->opaque[stage].index;
2617 memcpy(params, &uni->storage[offset],
2618 sizeof(GLuint));
2619 }
2620 }
2621
2622
2623 GLvoid GLAPIENTRY
2624 _mesa_GetProgramStageiv(GLuint program, GLenum shadertype,
2625 GLenum pname, GLint *values)
2626 {
2627 GET_CURRENT_CONTEXT(ctx);
2628 const char *api_name = "glGetProgramStageiv";
2629 struct gl_shader_program *shProg;
2630 struct gl_shader *sh;
2631 gl_shader_stage stage;
2632
2633 if (!_mesa_has_shader_subroutine(ctx)) {
2634 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2635 return;
2636 }
2637
2638 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2639 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2640 return;
2641 }
2642
2643 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2644 if (!shProg)
2645 return;
2646
2647 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2648 sh = shProg->_LinkedShaders[stage];
2649 if (!sh) {
2650 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2651 return;
2652 }
2653
2654 switch (pname) {
2655 case GL_ACTIVE_SUBROUTINES:
2656 values[0] = sh->NumSubroutineFunctions;
2657 break;
2658 case GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS:
2659 values[0] = sh->NumSubroutineUniformRemapTable;
2660 break;
2661 case GL_ACTIVE_SUBROUTINE_UNIFORMS:
2662 values[0] = sh->NumSubroutineUniformTypes;
2663 break;
2664 case GL_ACTIVE_SUBROUTINE_MAX_LENGTH:
2665 {
2666 unsigned i;
2667 GLint max_len = 0;
2668 GLenum resource_type;
2669 struct gl_program_resource *res;
2670
2671 resource_type = _mesa_shader_stage_to_subroutine(stage);
2672 for (i = 0; i < sh->NumSubroutineFunctions; i++) {
2673 res = _mesa_program_resource_find_index(shProg, resource_type, i);
2674 if (res) {
2675 const GLint len = strlen(_mesa_program_resource_name(res)) + 1;
2676 if (len > max_len)
2677 max_len = len;
2678 }
2679 }
2680 values[0] = max_len;
2681 break;
2682 }
2683 case GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH:
2684 {
2685 unsigned i;
2686 GLint max_len = 0;
2687 GLenum resource_type;
2688 struct gl_program_resource *res;
2689
2690 resource_type = _mesa_shader_stage_to_subroutine_uniform(stage);
2691 for (i = 0; i < sh->NumSubroutineUniformRemapTable; i++) {
2692 res = _mesa_program_resource_find_index(shProg, resource_type, i);
2693 if (res) {
2694 const GLint len = strlen(_mesa_program_resource_name(res)) + 1
2695 + ((_mesa_program_resource_array_size(res) != 0) ? 3 : 0);
2696
2697 if (len > max_len)
2698 max_len = len;
2699 }
2700 }
2701 values[0] = max_len;
2702 break;
2703 }
2704 default:
2705 _mesa_error(ctx, GL_INVALID_ENUM, "%s", api_name);
2706 values[0] = -1;
2707 break;
2708 }
2709 }
2710
2711 static int
2712 find_compat_subroutine(struct gl_shader *sh, const struct glsl_type *type)
2713 {
2714 int i, j;
2715
2716 for (i = 0; i < sh->NumSubroutineFunctions; i++) {
2717 struct gl_subroutine_function *fn = &sh->SubroutineFunctions[i];
2718 for (j = 0; j < fn->num_compat_types; j++) {
2719 if (fn->types[j] == type)
2720 return i;
2721 }
2722 }
2723 return 0;
2724 }
2725
2726 static void
2727 _mesa_shader_init_subroutine_defaults(struct gl_shader *sh)
2728 {
2729 int i, j;
2730
2731 for (i = 0; i < sh->NumSubroutineUniformRemapTable; i++) {
2732 struct gl_uniform_storage *uni = sh->SubroutineUniformRemapTable[i];
2733 int uni_count;
2734 int val;
2735
2736 if (!uni)
2737 continue;
2738 uni_count = uni->array_elements ? uni->array_elements : 1;
2739 val = find_compat_subroutine(sh, uni->type);
2740
2741 for (j = 0; j < uni_count; j++)
2742 memcpy(&uni->storage[j], &val, sizeof(int));
2743
2744 _mesa_propagate_uniforms_to_driver_storage(uni, 0, uni_count);
2745 }
2746 }
2747
2748 void
2749 _mesa_shader_program_init_subroutine_defaults(struct gl_shader_program *shProg)
2750 {
2751 int i;
2752
2753 if (!shProg)
2754 return;
2755
2756 for (i = 0; i < MESA_SHADER_STAGES; i++) {
2757 if (!shProg->_LinkedShaders[i])
2758 continue;
2759
2760 _mesa_shader_init_subroutine_defaults(shProg->_LinkedShaders[i]);
2761 }
2762 }