mesa: Add a mutex and refcounting to gl_shader_state
[mesa.git] / src / mesa / main / shaderapi.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2004-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009-2010 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 /**
27 * \file shaderapi.c
28 * \author Brian Paul
29 *
30 * Implementation of GLSL-related API functions.
31 * The glUniform* functions are in uniforms.c
32 *
33 *
34 * XXX things to do:
35 * 1. Check that the right error code is generated for all _mesa_error() calls.
36 * 2. Insert FLUSH_VERTICES calls in various places
37 */
38
39
40 #include "main/glheader.h"
41 #include "main/context.h"
42 #include "main/dispatch.h"
43 #include "main/enums.h"
44 #include "main/hash.h"
45 #include "main/hash_table.h"
46 #include "main/mtypes.h"
47 #include "main/shaderapi.h"
48 #include "main/shaderobj.h"
49 #include "main/transformfeedback.h"
50 #include "main/uniforms.h"
51 #include "program/program.h"
52 #include "program/prog_print.h"
53 #include "program/prog_parameter.h"
54 #include "ralloc.h"
55 #include <stdbool.h>
56 #include "../glsl/glsl_parser_extras.h"
57 #include "../glsl/ir.h"
58 #include "../glsl/ir_uniform.h"
59 #include "../glsl/program.h"
60
61 /** Define this to enable shader substitution (see below) */
62 #define SHADER_SUBST 0
63
64
65 /**
66 * Return mask of GLSL_x flags by examining the MESA_GLSL env var.
67 */
68 GLbitfield
69 _mesa_get_shader_flags(void)
70 {
71 GLbitfield flags = 0x0;
72 const char *env = _mesa_getenv("MESA_GLSL");
73
74 if (env) {
75 if (strstr(env, "dump_on_error"))
76 flags |= GLSL_DUMP_ON_ERROR;
77 else if (strstr(env, "dump"))
78 flags |= GLSL_DUMP;
79 if (strstr(env, "log"))
80 flags |= GLSL_LOG;
81 if (strstr(env, "nopvert"))
82 flags |= GLSL_NOP_VERT;
83 if (strstr(env, "nopfrag"))
84 flags |= GLSL_NOP_FRAG;
85 if (strstr(env, "nopt"))
86 flags |= GLSL_NO_OPT;
87 else if (strstr(env, "opt"))
88 flags |= GLSL_OPT;
89 if (strstr(env, "uniform"))
90 flags |= GLSL_UNIFORMS;
91 if (strstr(env, "useprog"))
92 flags |= GLSL_USE_PROG;
93 if (strstr(env, "errors"))
94 flags |= GLSL_REPORT_ERRORS;
95 }
96
97 return flags;
98 }
99
100
101 /**
102 * Initialize context's shader state.
103 */
104 void
105 _mesa_init_shader_state(struct gl_context *ctx)
106 {
107 /* Device drivers may override these to control what kind of instructions
108 * are generated by the GLSL compiler.
109 */
110 struct gl_shader_compiler_options options;
111 gl_shader_stage sh;
112
113 memset(&options, 0, sizeof(options));
114 options.MaxUnrollIterations = 32;
115 options.MaxIfDepth = UINT_MAX;
116
117 /* Default pragma settings */
118 options.DefaultPragmas.Optimize = GL_TRUE;
119
120 for (sh = 0; sh < MESA_SHADER_STAGES; ++sh)
121 memcpy(&ctx->ShaderCompilerOptions[sh], &options, sizeof(options));
122
123 ctx->Shader.Flags = _mesa_get_shader_flags();
124
125 /* Extended for ARB_separate_shader_objects */
126 ctx->Shader.RefCount = 1;
127 _glthread_INIT_MUTEX(ctx->Shader.Mutex);
128 }
129
130
131 /**
132 * Free the per-context shader-related state.
133 */
134 void
135 _mesa_free_shader_state(struct gl_context *ctx)
136 {
137 int i;
138 for (i = 0; i < MESA_SHADER_STAGES; i++) {
139 _mesa_reference_shader_program(ctx, &ctx->Shader.CurrentProgram[i],
140 NULL);
141 }
142 _mesa_reference_shader_program(ctx, &ctx->Shader._CurrentFragmentProgram,
143 NULL);
144 _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, NULL);
145
146 /* Extended for ARB_separate_shader_objects */
147 assert(ctx->Shader.RefCount == 1);
148 _glthread_DESTROY_MUTEX(ctx->Shader.Mutex);
149 }
150
151
152 /**
153 * Copy string from <src> to <dst>, up to maxLength characters, returning
154 * length of <dst> in <length>.
155 * \param src the strings source
156 * \param maxLength max chars to copy
157 * \param length returns number of chars copied
158 * \param dst the string destination
159 */
160 void
161 _mesa_copy_string(GLchar *dst, GLsizei maxLength,
162 GLsizei *length, const GLchar *src)
163 {
164 GLsizei len;
165 for (len = 0; len < maxLength - 1 && src && src[len]; len++)
166 dst[len] = src[len];
167 if (maxLength > 0)
168 dst[len] = 0;
169 if (length)
170 *length = len;
171 }
172
173
174
175 /**
176 * Confirm that the a shader type is valid and supported by the implementation
177 *
178 * \param ctx Current GL context
179 * \param type Shader target
180 *
181 */
182 bool
183 _mesa_validate_shader_target(const struct gl_context *ctx, GLenum type)
184 {
185 /* Note: when building built-in GLSL functions, this function may be
186 * invoked with ctx == NULL. In that case, we can only validate that it's
187 * a shader target we recognize, not that it's supported in the current
188 * context. But that's fine--we don't need any further validation than
189 * that when building built-in GLSL functions.
190 */
191
192 switch (type) {
193 case GL_FRAGMENT_SHADER:
194 return ctx == NULL || ctx->Extensions.ARB_fragment_shader;
195 case GL_VERTEX_SHADER:
196 return ctx == NULL || ctx->Extensions.ARB_vertex_shader;
197 case GL_GEOMETRY_SHADER_ARB:
198 return ctx == NULL || _mesa_has_geometry_shaders(ctx);
199 case GL_COMPUTE_SHADER:
200 return ctx == NULL || ctx->Extensions.ARB_compute_shader;
201 default:
202 return false;
203 }
204 }
205
206
207 static GLboolean
208 is_program(struct gl_context *ctx, GLuint name)
209 {
210 struct gl_shader_program *shProg = _mesa_lookup_shader_program(ctx, name);
211 return shProg ? GL_TRUE : GL_FALSE;
212 }
213
214
215 static GLboolean
216 is_shader(struct gl_context *ctx, GLuint name)
217 {
218 struct gl_shader *shader = _mesa_lookup_shader(ctx, name);
219 return shader ? GL_TRUE : GL_FALSE;
220 }
221
222
223 /**
224 * Attach shader to a shader program.
225 */
226 static void
227 attach_shader(struct gl_context *ctx, GLuint program, GLuint shader)
228 {
229 struct gl_shader_program *shProg;
230 struct gl_shader *sh;
231 GLuint i, n;
232
233 const bool same_type_disallowed = _mesa_is_gles(ctx);
234
235 shProg = _mesa_lookup_shader_program_err(ctx, program, "glAttachShader");
236 if (!shProg)
237 return;
238
239 sh = _mesa_lookup_shader_err(ctx, shader, "glAttachShader");
240 if (!sh) {
241 return;
242 }
243
244 n = shProg->NumShaders;
245 for (i = 0; i < n; i++) {
246 if (shProg->Shaders[i] == sh) {
247 /* The shader is already attched to this program. The
248 * GL_ARB_shader_objects spec says:
249 *
250 * "The error INVALID_OPERATION is generated by AttachObjectARB
251 * if <obj> is already attached to <containerObj>."
252 */
253 _mesa_error(ctx, GL_INVALID_OPERATION, "glAttachShader");
254 return;
255 } else if (same_type_disallowed &&
256 shProg->Shaders[i]->Type == sh->Type) {
257 /* Shader with the same type is already attached to this program,
258 * OpenGL ES 2.0 and 3.0 specs say:
259 *
260 * "Multiple shader objects of the same type may not be attached
261 * to a single program object. [...] The error INVALID_OPERATION
262 * is generated if [...] another shader object of the same type
263 * as shader is already attached to program."
264 */
265 _mesa_error(ctx, GL_INVALID_OPERATION, "glAttachShader");
266 return;
267 }
268 }
269
270 /* grow list */
271 shProg->Shaders = (struct gl_shader **)
272 _mesa_realloc(shProg->Shaders,
273 n * sizeof(struct gl_shader *),
274 (n + 1) * sizeof(struct gl_shader *));
275 if (!shProg->Shaders) {
276 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAttachShader");
277 return;
278 }
279
280 /* append */
281 shProg->Shaders[n] = NULL; /* since realloc() didn't zero the new space */
282 _mesa_reference_shader(ctx, &shProg->Shaders[n], sh);
283 shProg->NumShaders++;
284 }
285
286
287 static GLuint
288 create_shader(struct gl_context *ctx, GLenum type)
289 {
290 struct gl_shader *sh;
291 GLuint name;
292
293 if (!_mesa_validate_shader_target(ctx, type)) {
294 _mesa_error(ctx, GL_INVALID_ENUM, "CreateShader(type)");
295 return 0;
296 }
297
298 name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ShaderObjects, 1);
299 sh = ctx->Driver.NewShader(ctx, name, type);
300 _mesa_HashInsert(ctx->Shared->ShaderObjects, name, sh);
301
302 return name;
303 }
304
305
306 static GLuint
307 create_shader_program(struct gl_context *ctx)
308 {
309 GLuint name;
310 struct gl_shader_program *shProg;
311
312 name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ShaderObjects, 1);
313
314 shProg = ctx->Driver.NewShaderProgram(ctx, name);
315
316 _mesa_HashInsert(ctx->Shared->ShaderObjects, name, shProg);
317
318 assert(shProg->RefCount == 1);
319
320 return name;
321 }
322
323
324 /**
325 * Named w/ "2" to indicate OpenGL 2.x vs GL_ARB_fragment_programs's
326 * DeleteProgramARB.
327 */
328 static void
329 delete_shader_program(struct gl_context *ctx, GLuint name)
330 {
331 /*
332 * NOTE: deleting shaders/programs works a bit differently than
333 * texture objects (and buffer objects, etc). Shader/program
334 * handles/IDs exist in the hash table until the object is really
335 * deleted (refcount==0). With texture objects, the handle/ID is
336 * removed from the hash table in glDeleteTextures() while the tex
337 * object itself might linger until its refcount goes to zero.
338 */
339 struct gl_shader_program *shProg;
340
341 shProg = _mesa_lookup_shader_program_err(ctx, name, "glDeleteProgram");
342 if (!shProg)
343 return;
344
345 if (!shProg->DeletePending) {
346 shProg->DeletePending = GL_TRUE;
347
348 /* effectively, decr shProg's refcount */
349 _mesa_reference_shader_program(ctx, &shProg, NULL);
350 }
351 }
352
353
354 static void
355 delete_shader(struct gl_context *ctx, GLuint shader)
356 {
357 struct gl_shader *sh;
358
359 sh = _mesa_lookup_shader_err(ctx, shader, "glDeleteShader");
360 if (!sh)
361 return;
362
363 if (!sh->DeletePending) {
364 sh->DeletePending = GL_TRUE;
365
366 /* effectively, decr sh's refcount */
367 _mesa_reference_shader(ctx, &sh, NULL);
368 }
369 }
370
371
372 static void
373 detach_shader(struct gl_context *ctx, GLuint program, GLuint shader)
374 {
375 struct gl_shader_program *shProg;
376 GLuint n;
377 GLuint i, j;
378
379 shProg = _mesa_lookup_shader_program_err(ctx, program, "glDetachShader");
380 if (!shProg)
381 return;
382
383 n = shProg->NumShaders;
384
385 for (i = 0; i < n; i++) {
386 if (shProg->Shaders[i]->Name == shader) {
387 /* found it */
388 struct gl_shader **newList;
389
390 /* release */
391 _mesa_reference_shader(ctx, &shProg->Shaders[i], NULL);
392
393 /* alloc new, smaller array */
394 newList = malloc((n - 1) * sizeof(struct gl_shader *));
395 if (!newList) {
396 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDetachShader");
397 return;
398 }
399 /* Copy old list entries to new list, skipping removed entry at [i] */
400 for (j = 0; j < i; j++) {
401 newList[j] = shProg->Shaders[j];
402 }
403 while (++i < n) {
404 newList[j++] = shProg->Shaders[i];
405 }
406
407 /* Free old list and install new one */
408 free(shProg->Shaders);
409 shProg->Shaders = newList;
410 shProg->NumShaders = n - 1;
411
412 #ifdef DEBUG
413 /* sanity check - make sure the new list's entries are sensible */
414 for (j = 0; j < shProg->NumShaders; j++) {
415 assert(shProg->Shaders[j]->Type == GL_VERTEX_SHADER ||
416 shProg->Shaders[j]->Type == GL_GEOMETRY_SHADER ||
417 shProg->Shaders[j]->Type == GL_FRAGMENT_SHADER);
418 assert(shProg->Shaders[j]->RefCount > 0);
419 }
420 #endif
421
422 return;
423 }
424 }
425
426 /* not found */
427 {
428 GLenum err;
429 if (is_shader(ctx, shader))
430 err = GL_INVALID_OPERATION;
431 else if (is_program(ctx, shader))
432 err = GL_INVALID_OPERATION;
433 else
434 err = GL_INVALID_VALUE;
435 _mesa_error(ctx, err, "glDetachShader(shader)");
436 return;
437 }
438 }
439
440
441 /**
442 * Return list of shaders attached to shader program.
443 */
444 static void
445 get_attached_shaders(struct gl_context *ctx, GLuint program, GLsizei maxCount,
446 GLsizei *count, GLuint *obj)
447 {
448 struct gl_shader_program *shProg =
449 _mesa_lookup_shader_program_err(ctx, program, "glGetAttachedShaders");
450 if (shProg) {
451 GLuint i;
452 for (i = 0; i < (GLuint) maxCount && i < shProg->NumShaders; i++) {
453 obj[i] = shProg->Shaders[i]->Name;
454 }
455 if (count)
456 *count = i;
457 }
458 }
459
460
461 /**
462 * glGetHandleARB() - return ID/name of currently bound shader program.
463 */
464 static GLuint
465 get_handle(struct gl_context *ctx, GLenum pname)
466 {
467 if (pname == GL_PROGRAM_OBJECT_ARB) {
468 if (ctx->Shader.ActiveProgram)
469 return ctx->Shader.ActiveProgram->Name;
470 else
471 return 0;
472 }
473 else {
474 _mesa_error(ctx, GL_INVALID_ENUM, "glGetHandleARB");
475 return 0;
476 }
477 }
478
479
480 /**
481 * Check if a geometry shader query is valid at this time. If not, report an
482 * error and return false.
483 *
484 * From GL 3.2 section 6.1.16 (Shader and Program Queries):
485 *
486 * "If GEOMETRY_VERTICES_OUT, GEOMETRY_INPUT_TYPE, or GEOMETRY_OUTPUT_TYPE
487 * are queried for a program which has not been linked successfully, or
488 * which does not contain objects to form a geometry shader, then an
489 * INVALID_OPERATION error is generated."
490 */
491 static bool
492 check_gs_query(struct gl_context *ctx, const struct gl_shader_program *shProg)
493 {
494 if (shProg->LinkStatus &&
495 shProg->_LinkedShaders[MESA_SHADER_GEOMETRY] != NULL) {
496 return true;
497 }
498
499 _mesa_error(ctx, GL_INVALID_OPERATION,
500 "glGetProgramv(linked geometry shader required)");
501 return false;
502 }
503
504
505 /**
506 * glGetProgramiv() - get shader program state.
507 * Note that this is for GLSL shader programs, not ARB vertex/fragment
508 * programs (see glGetProgramivARB).
509 */
510 static void
511 get_programiv(struct gl_context *ctx, GLuint program, GLenum pname, GLint *params)
512 {
513 struct gl_shader_program *shProg
514 = _mesa_lookup_shader_program(ctx, program);
515
516 /* Is transform feedback available in this context?
517 */
518 const bool has_xfb =
519 (ctx->API == API_OPENGL_COMPAT && ctx->Extensions.EXT_transform_feedback)
520 || ctx->API == API_OPENGL_CORE
521 || _mesa_is_gles3(ctx);
522
523 /* True if geometry shaders (of the form that was adopted into GLSL 1.50
524 * and GL 3.2) are available in this context
525 */
526 const bool has_core_gs = _mesa_is_desktop_gl(ctx) && ctx->Version >= 32;
527
528 /* Are uniform buffer objects available in this context?
529 */
530 const bool has_ubo =
531 (ctx->API == API_OPENGL_COMPAT && ctx->Extensions.ARB_uniform_buffer_object)
532 || ctx->API == API_OPENGL_CORE
533 || _mesa_is_gles3(ctx);
534
535 if (!shProg) {
536 _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramiv(program)");
537 return;
538 }
539
540 switch (pname) {
541 case GL_DELETE_STATUS:
542 *params = shProg->DeletePending;
543 return;
544 case GL_LINK_STATUS:
545 *params = shProg->LinkStatus;
546 return;
547 case GL_VALIDATE_STATUS:
548 *params = shProg->Validated;
549 return;
550 case GL_INFO_LOG_LENGTH:
551 *params = shProg->InfoLog ? strlen(shProg->InfoLog) + 1 : 0;
552 return;
553 case GL_ATTACHED_SHADERS:
554 *params = shProg->NumShaders;
555 return;
556 case GL_ACTIVE_ATTRIBUTES:
557 *params = _mesa_count_active_attribs(shProg);
558 return;
559 case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
560 *params = _mesa_longest_attribute_name_length(shProg);
561 return;
562 case GL_ACTIVE_UNIFORMS:
563 *params = shProg->NumUserUniformStorage;
564 return;
565 case GL_ACTIVE_UNIFORM_MAX_LENGTH: {
566 unsigned i;
567 GLint max_len = 0;
568
569 for (i = 0; i < shProg->NumUserUniformStorage; i++) {
570 /* Add one for the terminating NUL character for a non-array, and
571 * 4 for the "[0]" and the NUL for an array.
572 */
573 const GLint len = strlen(shProg->UniformStorage[i].name) + 1 +
574 ((shProg->UniformStorage[i].array_elements != 0) ? 3 : 0);
575
576 if (len > max_len)
577 max_len = len;
578 }
579
580 *params = max_len;
581 return;
582 }
583 case GL_TRANSFORM_FEEDBACK_VARYINGS:
584 if (!has_xfb)
585 break;
586 *params = shProg->TransformFeedback.NumVarying;
587 return;
588 case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH: {
589 unsigned i;
590 GLint max_len = 0;
591 if (!has_xfb)
592 break;
593
594 for (i = 0; i < shProg->TransformFeedback.NumVarying; i++) {
595 /* Add one for the terminating NUL character.
596 */
597 const GLint len = strlen(shProg->TransformFeedback.VaryingNames[i]) + 1;
598
599 if (len > max_len)
600 max_len = len;
601 }
602
603 *params = max_len;
604 return;
605 }
606 case GL_TRANSFORM_FEEDBACK_BUFFER_MODE:
607 if (!has_xfb)
608 break;
609 *params = shProg->TransformFeedback.BufferMode;
610 return;
611 case GL_GEOMETRY_VERTICES_OUT:
612 if (!has_core_gs)
613 break;
614 if (check_gs_query(ctx, shProg))
615 *params = shProg->Geom.VerticesOut;
616 return;
617 case GL_GEOMETRY_SHADER_INVOCATIONS:
618 if (!has_core_gs || !ctx->Extensions.ARB_gpu_shader5)
619 break;
620 if (check_gs_query(ctx, shProg))
621 *params = shProg->Geom.Invocations;
622 return;
623 case GL_GEOMETRY_INPUT_TYPE:
624 if (!has_core_gs)
625 break;
626 if (check_gs_query(ctx, shProg))
627 *params = shProg->Geom.InputType;
628 return;
629 case GL_GEOMETRY_OUTPUT_TYPE:
630 if (!has_core_gs)
631 break;
632 if (check_gs_query(ctx, shProg))
633 *params = shProg->Geom.OutputType;
634 return;
635 case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH: {
636 unsigned i;
637 GLint max_len = 0;
638
639 if (!has_ubo)
640 break;
641
642 for (i = 0; i < shProg->NumUniformBlocks; i++) {
643 /* Add one for the terminating NUL character.
644 */
645 const GLint len = strlen(shProg->UniformBlocks[i].Name) + 1;
646
647 if (len > max_len)
648 max_len = len;
649 }
650
651 *params = max_len;
652 return;
653 }
654 case GL_ACTIVE_UNIFORM_BLOCKS:
655 if (!has_ubo)
656 break;
657
658 *params = shProg->NumUniformBlocks;
659 return;
660 case GL_PROGRAM_BINARY_RETRIEVABLE_HINT:
661 /* This enum isn't part of the OES extension for OpenGL ES 2.0. It is
662 * only available with desktop OpenGL 3.0+ with the
663 * GL_ARB_get_program_binary extension or OpenGL ES 3.0.
664 *
665 * On desktop, we ignore the 3.0+ requirement because it is silly.
666 */
667 if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles3(ctx))
668 break;
669
670 *params = shProg->BinaryRetreivableHint;
671 return;
672 case GL_PROGRAM_BINARY_LENGTH:
673 *params = 0;
674 return;
675 case GL_ACTIVE_ATOMIC_COUNTER_BUFFERS:
676 if (!ctx->Extensions.ARB_shader_atomic_counters)
677 break;
678
679 *params = shProg->NumAtomicBuffers;
680 return;
681 case GL_COMPUTE_WORK_GROUP_SIZE: {
682 int i;
683 if (!_mesa_is_desktop_gl(ctx) || !ctx->Extensions.ARB_compute_shader)
684 break;
685 if (!shProg->LinkStatus) {
686 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramiv(program not "
687 "linked)");
688 return;
689 }
690 if (shProg->_LinkedShaders[MESA_SHADER_COMPUTE] == NULL) {
691 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramiv(no compute "
692 "shaders)");
693 return;
694 }
695 for (i = 0; i < 3; i++)
696 params[i] = shProg->Comp.LocalSize[i];
697 return;
698 }
699 default:
700 break;
701 }
702
703 _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramiv(pname=%s)",
704 _mesa_lookup_enum_by_nr(pname));
705 }
706
707
708 /**
709 * glGetShaderiv() - get GLSL shader state
710 */
711 static void
712 get_shaderiv(struct gl_context *ctx, GLuint name, GLenum pname, GLint *params)
713 {
714 struct gl_shader *shader =
715 _mesa_lookup_shader_err(ctx, name, "glGetShaderiv");
716
717 if (!shader) {
718 return;
719 }
720
721 switch (pname) {
722 case GL_SHADER_TYPE:
723 *params = shader->Type;
724 break;
725 case GL_DELETE_STATUS:
726 *params = shader->DeletePending;
727 break;
728 case GL_COMPILE_STATUS:
729 *params = shader->CompileStatus;
730 break;
731 case GL_INFO_LOG_LENGTH:
732 *params = shader->InfoLog ? strlen(shader->InfoLog) + 1 : 0;
733 break;
734 case GL_SHADER_SOURCE_LENGTH:
735 *params = shader->Source ? strlen((char *) shader->Source) + 1 : 0;
736 break;
737 default:
738 _mesa_error(ctx, GL_INVALID_ENUM, "glGetShaderiv(pname)");
739 return;
740 }
741 }
742
743
744 static void
745 get_program_info_log(struct gl_context *ctx, GLuint program, GLsizei bufSize,
746 GLsizei *length, GLchar *infoLog)
747 {
748 struct gl_shader_program *shProg
749 = _mesa_lookup_shader_program(ctx, program);
750 if (!shProg) {
751 _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramInfoLog(program)");
752 return;
753 }
754 _mesa_copy_string(infoLog, bufSize, length, shProg->InfoLog);
755 }
756
757
758 static void
759 get_shader_info_log(struct gl_context *ctx, GLuint shader, GLsizei bufSize,
760 GLsizei *length, GLchar *infoLog)
761 {
762 struct gl_shader *sh = _mesa_lookup_shader(ctx, shader);
763 if (!sh) {
764 _mesa_error(ctx, GL_INVALID_VALUE, "glGetShaderInfoLog(shader)");
765 return;
766 }
767 _mesa_copy_string(infoLog, bufSize, length, sh->InfoLog);
768 }
769
770
771 /**
772 * Return shader source code.
773 */
774 static void
775 get_shader_source(struct gl_context *ctx, GLuint shader, GLsizei maxLength,
776 GLsizei *length, GLchar *sourceOut)
777 {
778 struct gl_shader *sh;
779 sh = _mesa_lookup_shader_err(ctx, shader, "glGetShaderSource");
780 if (!sh) {
781 return;
782 }
783 _mesa_copy_string(sourceOut, maxLength, length, sh->Source);
784 }
785
786
787 /**
788 * Set/replace shader source code. A helper function used by
789 * glShaderSource[ARB] and glCreateShaderProgramEXT.
790 */
791 static void
792 shader_source(struct gl_context *ctx, GLuint shader, const GLchar *source)
793 {
794 struct gl_shader *sh;
795
796 sh = _mesa_lookup_shader_err(ctx, shader, "glShaderSource");
797 if (!sh)
798 return;
799
800 /* free old shader source string and install new one */
801 free((void *)sh->Source);
802 sh->Source = source;
803 sh->CompileStatus = GL_FALSE;
804 #ifdef DEBUG
805 sh->SourceChecksum = _mesa_str_checksum(sh->Source);
806 #endif
807 }
808
809
810 /**
811 * Compile a shader.
812 */
813 static void
814 compile_shader(struct gl_context *ctx, GLuint shaderObj)
815 {
816 struct gl_shader *sh;
817 struct gl_shader_compiler_options *options;
818
819 sh = _mesa_lookup_shader_err(ctx, shaderObj, "glCompileShader");
820 if (!sh)
821 return;
822
823 options = &ctx->ShaderCompilerOptions[sh->Stage];
824
825 /* set default pragma state for shader */
826 sh->Pragmas = options->DefaultPragmas;
827
828 if (!sh->Source) {
829 /* If the user called glCompileShader without first calling
830 * glShaderSource, we should fail to compile, but not raise a GL_ERROR.
831 */
832 sh->CompileStatus = GL_FALSE;
833 } else {
834 if (ctx->Shader.Flags & GLSL_DUMP) {
835 printf("GLSL source for %s shader %d:\n",
836 _mesa_shader_stage_to_string(sh->Stage), sh->Name);
837 printf("%s\n", sh->Source);
838 }
839
840 /* this call will set the shader->CompileStatus field to indicate if
841 * compilation was successful.
842 */
843 _mesa_glsl_compile_shader(ctx, sh, false, false);
844
845 if (ctx->Shader.Flags & GLSL_LOG) {
846 _mesa_write_shader_to_file(sh);
847 }
848
849 if (ctx->Shader.Flags & GLSL_DUMP) {
850 if (sh->CompileStatus) {
851 printf("GLSL IR for shader %d:\n", sh->Name);
852 _mesa_print_ir(sh->ir, NULL);
853 printf("\n\n");
854 } else {
855 printf("GLSL shader %d failed to compile.\n", sh->Name);
856 }
857 if (sh->InfoLog && sh->InfoLog[0] != 0) {
858 printf("GLSL shader %d info log:\n", sh->Name);
859 printf("%s\n", sh->InfoLog);
860 }
861 }
862
863 }
864
865 if (!sh->CompileStatus) {
866 if (ctx->Shader.Flags & GLSL_DUMP_ON_ERROR) {
867 fprintf(stderr, "GLSL source for %s shader %d:\n",
868 _mesa_shader_stage_to_string(sh->Stage), sh->Name);
869 fprintf(stderr, "%s\n", sh->Source);
870 fprintf(stderr, "Info Log:\n%s\n", sh->InfoLog);
871 fflush(stderr);
872 }
873
874 if (ctx->Shader.Flags & GLSL_REPORT_ERRORS) {
875 _mesa_debug(ctx, "Error compiling shader %u:\n%s\n",
876 sh->Name, sh->InfoLog);
877 }
878 }
879 }
880
881
882 /**
883 * Link a program's shaders.
884 */
885 static void
886 link_program(struct gl_context *ctx, GLuint program)
887 {
888 struct gl_shader_program *shProg;
889
890 shProg = _mesa_lookup_shader_program_err(ctx, program, "glLinkProgram");
891 if (!shProg)
892 return;
893
894 /* From the ARB_transform_feedback2 specification:
895 * "The error INVALID_OPERATION is generated by LinkProgram if <program> is
896 * the name of a program being used by one or more transform feedback
897 * objects, even if the objects are not currently bound or are paused."
898 */
899 if (_mesa_transform_feedback_is_using_program(ctx, shProg)) {
900 _mesa_error(ctx, GL_INVALID_OPERATION,
901 "glLinkProgram(transform feedback is using the program)");
902 return;
903 }
904
905 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
906
907 _mesa_glsl_link_shader(ctx, shProg);
908
909 if (shProg->LinkStatus == GL_FALSE &&
910 (ctx->Shader.Flags & GLSL_REPORT_ERRORS)) {
911 _mesa_debug(ctx, "Error linking program %u:\n%s\n",
912 shProg->Name, shProg->InfoLog);
913 }
914
915 /* debug code */
916 if (0) {
917 GLuint i;
918
919 printf("Link %u shaders in program %u: %s\n",
920 shProg->NumShaders, shProg->Name,
921 shProg->LinkStatus ? "Success" : "Failed");
922
923 for (i = 0; i < shProg->NumShaders; i++) {
924 printf(" shader %u, type 0x%x\n",
925 shProg->Shaders[i]->Name,
926 shProg->Shaders[i]->Type);
927 }
928 }
929 }
930
931
932 /**
933 * Print basic shader info (for debug).
934 */
935 static void
936 print_shader_info(const struct gl_shader_program *shProg)
937 {
938 GLuint i;
939
940 printf("Mesa: glUseProgram(%u)\n", shProg->Name);
941 for (i = 0; i < shProg->NumShaders; i++) {
942 printf(" %s shader %u, checksum %u\n",
943 _mesa_shader_stage_to_string(shProg->Shaders[i]->Stage),
944 shProg->Shaders[i]->Name,
945 shProg->Shaders[i]->SourceChecksum);
946 }
947 if (shProg->_LinkedShaders[MESA_SHADER_VERTEX])
948 printf(" vert prog %u\n",
949 shProg->_LinkedShaders[MESA_SHADER_VERTEX]->Program->Id);
950 if (shProg->_LinkedShaders[MESA_SHADER_FRAGMENT])
951 printf(" frag prog %u\n",
952 shProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program->Id);
953 if (shProg->_LinkedShaders[MESA_SHADER_GEOMETRY])
954 printf(" geom prog %u\n",
955 shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->Program->Id);
956 }
957
958
959 /**
960 * Use the named shader program for subsequent glUniform calls
961 */
962 void
963 _mesa_active_program(struct gl_context *ctx, struct gl_shader_program *shProg,
964 const char *caller)
965 {
966 if ((shProg != NULL) && !shProg->LinkStatus) {
967 _mesa_error(ctx, GL_INVALID_OPERATION,
968 "%s(program %u not linked)", caller, shProg->Name);
969 return;
970 }
971
972 if (ctx->Shader.ActiveProgram != shProg) {
973 _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, shProg);
974 }
975 }
976
977 /**
978 */
979 static void
980 use_shader_program(struct gl_context *ctx, GLenum type,
981 struct gl_shader_program *shProg)
982 {
983 struct gl_shader_program **target;
984 gl_shader_stage stage = _mesa_shader_enum_to_shader_stage(type);
985
986 target = &ctx->Shader.CurrentProgram[stage];
987 if ((shProg == NULL) || (shProg->_LinkedShaders[stage] == NULL))
988 shProg = NULL;
989
990 if (*target != shProg) {
991 FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS);
992
993 /* If the shader is also bound as the current rendering shader, unbind
994 * it from that binding point as well. This ensures that the correct
995 * semantics of glDeleteProgram are maintained.
996 */
997 switch (type) {
998 case GL_VERTEX_SHADER:
999 /* Empty for now. */
1000 break;
1001 case GL_GEOMETRY_SHADER_ARB:
1002 /* Empty for now. */
1003 break;
1004 case GL_COMPUTE_SHADER:
1005 /* Empty for now. */
1006 break;
1007 case GL_FRAGMENT_SHADER:
1008 if (*target == ctx->Shader._CurrentFragmentProgram) {
1009 _mesa_reference_shader_program(ctx,
1010 &ctx->Shader._CurrentFragmentProgram,
1011 NULL);
1012 }
1013 break;
1014 }
1015
1016 _mesa_reference_shader_program(ctx, target, shProg);
1017 return;
1018 }
1019 }
1020
1021 /**
1022 * Use the named shader program for subsequent rendering.
1023 */
1024 void
1025 _mesa_use_program(struct gl_context *ctx, struct gl_shader_program *shProg)
1026 {
1027 use_shader_program(ctx, GL_VERTEX_SHADER, shProg);
1028 use_shader_program(ctx, GL_GEOMETRY_SHADER_ARB, shProg);
1029 use_shader_program(ctx, GL_FRAGMENT_SHADER, shProg);
1030 use_shader_program(ctx, GL_COMPUTE_SHADER, shProg);
1031 _mesa_active_program(ctx, shProg, "glUseProgram");
1032
1033 if (ctx->Driver.UseProgram)
1034 ctx->Driver.UseProgram(ctx, shProg);
1035 }
1036
1037
1038 /**
1039 * Do validation of the given shader program.
1040 * \param errMsg returns error message if validation fails.
1041 * \return GL_TRUE if valid, GL_FALSE if invalid (and set errMsg)
1042 */
1043 static GLboolean
1044 validate_shader_program(const struct gl_shader_program *shProg,
1045 char *errMsg)
1046 {
1047 if (!shProg->LinkStatus) {
1048 return GL_FALSE;
1049 }
1050
1051 /* From the GL spec, a program is invalid if any of these are true:
1052
1053 any two active samplers in the current program object are of
1054 different types, but refer to the same texture image unit,
1055
1056 any active sampler in the current program object refers to a texture
1057 image unit where fixed-function fragment processing accesses a
1058 texture target that does not match the sampler type, or
1059
1060 the sum of the number of active samplers in the program and the
1061 number of texture image units enabled for fixed-function fragment
1062 processing exceeds the combined limit on the total number of texture
1063 image units allowed.
1064 */
1065
1066
1067 /*
1068 * Check: any two active samplers in the current program object are of
1069 * different types, but refer to the same texture image unit,
1070 */
1071 if (!_mesa_sampler_uniforms_are_valid(shProg, errMsg, 100))
1072 return GL_FALSE;
1073
1074 return GL_TRUE;
1075 }
1076
1077
1078 /**
1079 * Called via glValidateProgram()
1080 */
1081 static void
1082 validate_program(struct gl_context *ctx, GLuint program)
1083 {
1084 struct gl_shader_program *shProg;
1085 char errMsg[100] = "";
1086
1087 shProg = _mesa_lookup_shader_program_err(ctx, program, "glValidateProgram");
1088 if (!shProg) {
1089 return;
1090 }
1091
1092 shProg->Validated = validate_shader_program(shProg, errMsg);
1093 if (!shProg->Validated) {
1094 /* update info log */
1095 if (shProg->InfoLog) {
1096 ralloc_free(shProg->InfoLog);
1097 }
1098 shProg->InfoLog = ralloc_strdup(shProg, errMsg);
1099 }
1100 }
1101
1102
1103
1104 void GLAPIENTRY
1105 _mesa_AttachObjectARB(GLhandleARB program, GLhandleARB shader)
1106 {
1107 GET_CURRENT_CONTEXT(ctx);
1108 attach_shader(ctx, program, shader);
1109 }
1110
1111
1112 void GLAPIENTRY
1113 _mesa_AttachShader(GLuint program, GLuint shader)
1114 {
1115 GET_CURRENT_CONTEXT(ctx);
1116 attach_shader(ctx, program, shader);
1117 }
1118
1119
1120 void GLAPIENTRY
1121 _mesa_CompileShader(GLhandleARB shaderObj)
1122 {
1123 GET_CURRENT_CONTEXT(ctx);
1124 if (MESA_VERBOSE & VERBOSE_API)
1125 _mesa_debug(ctx, "glCompileShader %u\n", shaderObj);
1126 compile_shader(ctx, shaderObj);
1127 }
1128
1129
1130 GLuint GLAPIENTRY
1131 _mesa_CreateShader(GLenum type)
1132 {
1133 GET_CURRENT_CONTEXT(ctx);
1134 if (MESA_VERBOSE & VERBOSE_API)
1135 _mesa_debug(ctx, "glCreateShader %s\n", _mesa_lookup_enum_by_nr(type));
1136 return create_shader(ctx, type);
1137 }
1138
1139
1140 GLhandleARB GLAPIENTRY
1141 _mesa_CreateShaderObjectARB(GLenum type)
1142 {
1143 GET_CURRENT_CONTEXT(ctx);
1144 return create_shader(ctx, type);
1145 }
1146
1147
1148 GLuint GLAPIENTRY
1149 _mesa_CreateProgram(void)
1150 {
1151 GET_CURRENT_CONTEXT(ctx);
1152 if (MESA_VERBOSE & VERBOSE_API)
1153 _mesa_debug(ctx, "glCreateProgram\n");
1154 return create_shader_program(ctx);
1155 }
1156
1157
1158 GLhandleARB GLAPIENTRY
1159 _mesa_CreateProgramObjectARB(void)
1160 {
1161 GET_CURRENT_CONTEXT(ctx);
1162 return create_shader_program(ctx);
1163 }
1164
1165
1166 void GLAPIENTRY
1167 _mesa_DeleteObjectARB(GLhandleARB obj)
1168 {
1169 if (MESA_VERBOSE & VERBOSE_API) {
1170 GET_CURRENT_CONTEXT(ctx);
1171 _mesa_debug(ctx, "glDeleteObjectARB(%u)\n", obj);
1172 }
1173
1174 if (obj) {
1175 GET_CURRENT_CONTEXT(ctx);
1176 FLUSH_VERTICES(ctx, 0);
1177 if (is_program(ctx, obj)) {
1178 delete_shader_program(ctx, obj);
1179 }
1180 else if (is_shader(ctx, obj)) {
1181 delete_shader(ctx, obj);
1182 }
1183 else {
1184 /* error? */
1185 }
1186 }
1187 }
1188
1189
1190 void GLAPIENTRY
1191 _mesa_DeleteProgram(GLuint name)
1192 {
1193 if (name) {
1194 GET_CURRENT_CONTEXT(ctx);
1195 FLUSH_VERTICES(ctx, 0);
1196 delete_shader_program(ctx, name);
1197 }
1198 }
1199
1200
1201 void GLAPIENTRY
1202 _mesa_DeleteShader(GLuint name)
1203 {
1204 if (name) {
1205 GET_CURRENT_CONTEXT(ctx);
1206 FLUSH_VERTICES(ctx, 0);
1207 delete_shader(ctx, name);
1208 }
1209 }
1210
1211
1212 void GLAPIENTRY
1213 _mesa_DetachObjectARB(GLhandleARB program, GLhandleARB shader)
1214 {
1215 GET_CURRENT_CONTEXT(ctx);
1216 detach_shader(ctx, program, shader);
1217 }
1218
1219
1220 void GLAPIENTRY
1221 _mesa_DetachShader(GLuint program, GLuint shader)
1222 {
1223 GET_CURRENT_CONTEXT(ctx);
1224 detach_shader(ctx, program, shader);
1225 }
1226
1227
1228 void GLAPIENTRY
1229 _mesa_GetAttachedObjectsARB(GLhandleARB container, GLsizei maxCount,
1230 GLsizei * count, GLhandleARB * obj)
1231 {
1232 GET_CURRENT_CONTEXT(ctx);
1233 get_attached_shaders(ctx, container, maxCount, count, obj);
1234 }
1235
1236
1237 void GLAPIENTRY
1238 _mesa_GetAttachedShaders(GLuint program, GLsizei maxCount,
1239 GLsizei *count, GLuint *obj)
1240 {
1241 GET_CURRENT_CONTEXT(ctx);
1242 get_attached_shaders(ctx, program, maxCount, count, obj);
1243 }
1244
1245
1246 void GLAPIENTRY
1247 _mesa_GetInfoLogARB(GLhandleARB object, GLsizei maxLength, GLsizei * length,
1248 GLcharARB * infoLog)
1249 {
1250 GET_CURRENT_CONTEXT(ctx);
1251 if (is_program(ctx, object)) {
1252 get_program_info_log(ctx, object, maxLength, length, infoLog);
1253 }
1254 else if (is_shader(ctx, object)) {
1255 get_shader_info_log(ctx, object, maxLength, length, infoLog);
1256 }
1257 else {
1258 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetInfoLogARB");
1259 }
1260 }
1261
1262
1263 void GLAPIENTRY
1264 _mesa_GetObjectParameterivARB(GLhandleARB object, GLenum pname, GLint *params)
1265 {
1266 GET_CURRENT_CONTEXT(ctx);
1267 /* Implement in terms of GetProgramiv, GetShaderiv */
1268 if (is_program(ctx, object)) {
1269 if (pname == GL_OBJECT_TYPE_ARB) {
1270 *params = GL_PROGRAM_OBJECT_ARB;
1271 }
1272 else {
1273 get_programiv(ctx, object, pname, params);
1274 }
1275 }
1276 else if (is_shader(ctx, object)) {
1277 if (pname == GL_OBJECT_TYPE_ARB) {
1278 *params = GL_SHADER_OBJECT_ARB;
1279 }
1280 else {
1281 get_shaderiv(ctx, object, pname, params);
1282 }
1283 }
1284 else {
1285 _mesa_error(ctx, GL_INVALID_VALUE, "glGetObjectParameterivARB");
1286 }
1287 }
1288
1289
1290 void GLAPIENTRY
1291 _mesa_GetObjectParameterfvARB(GLhandleARB object, GLenum pname,
1292 GLfloat *params)
1293 {
1294 GLint iparams[1]; /* XXX is one element enough? */
1295 _mesa_GetObjectParameterivARB(object, pname, iparams);
1296 params[0] = (GLfloat) iparams[0];
1297 }
1298
1299
1300 void GLAPIENTRY
1301 _mesa_GetProgramiv(GLuint program, GLenum pname, GLint *params)
1302 {
1303 GET_CURRENT_CONTEXT(ctx);
1304 get_programiv(ctx, program, pname, params);
1305 }
1306
1307
1308 void GLAPIENTRY
1309 _mesa_GetShaderiv(GLuint shader, GLenum pname, GLint *params)
1310 {
1311 GET_CURRENT_CONTEXT(ctx);
1312 get_shaderiv(ctx, shader, pname, params);
1313 }
1314
1315
1316 void GLAPIENTRY
1317 _mesa_GetProgramInfoLog(GLuint program, GLsizei bufSize,
1318 GLsizei *length, GLchar *infoLog)
1319 {
1320 GET_CURRENT_CONTEXT(ctx);
1321 get_program_info_log(ctx, program, bufSize, length, infoLog);
1322 }
1323
1324
1325 void GLAPIENTRY
1326 _mesa_GetShaderInfoLog(GLuint shader, GLsizei bufSize,
1327 GLsizei *length, GLchar *infoLog)
1328 {
1329 GET_CURRENT_CONTEXT(ctx);
1330 get_shader_info_log(ctx, shader, bufSize, length, infoLog);
1331 }
1332
1333
1334 void GLAPIENTRY
1335 _mesa_GetShaderSource(GLhandleARB shader, GLsizei maxLength,
1336 GLsizei *length, GLcharARB *sourceOut)
1337 {
1338 GET_CURRENT_CONTEXT(ctx);
1339 get_shader_source(ctx, shader, maxLength, length, sourceOut);
1340 }
1341
1342
1343 GLhandleARB GLAPIENTRY
1344 _mesa_GetHandleARB(GLenum pname)
1345 {
1346 GET_CURRENT_CONTEXT(ctx);
1347 return get_handle(ctx, pname);
1348 }
1349
1350
1351 GLboolean GLAPIENTRY
1352 _mesa_IsProgram(GLuint name)
1353 {
1354 GET_CURRENT_CONTEXT(ctx);
1355 return is_program(ctx, name);
1356 }
1357
1358
1359 GLboolean GLAPIENTRY
1360 _mesa_IsShader(GLuint name)
1361 {
1362 GET_CURRENT_CONTEXT(ctx);
1363 return is_shader(ctx, name);
1364 }
1365
1366
1367 void GLAPIENTRY
1368 _mesa_LinkProgram(GLhandleARB programObj)
1369 {
1370 GET_CURRENT_CONTEXT(ctx);
1371 link_program(ctx, programObj);
1372 }
1373
1374
1375
1376 /**
1377 * Read shader source code from a file.
1378 * Useful for debugging to override an app's shader.
1379 */
1380 static GLcharARB *
1381 read_shader(const char *fname)
1382 {
1383 const int max = 50*1000;
1384 FILE *f = fopen(fname, "r");
1385 GLcharARB *buffer, *shader;
1386 int len;
1387
1388 if (!f) {
1389 return NULL;
1390 }
1391
1392 buffer = malloc(max);
1393 len = fread(buffer, 1, max, f);
1394 buffer[len] = 0;
1395
1396 fclose(f);
1397
1398 shader = _mesa_strdup(buffer);
1399 free(buffer);
1400
1401 return shader;
1402 }
1403
1404
1405 /**
1406 * Called via glShaderSource() and glShaderSourceARB() API functions.
1407 * Basically, concatenate the source code strings into one long string
1408 * and pass it to _mesa_shader_source().
1409 */
1410 void GLAPIENTRY
1411 _mesa_ShaderSource(GLhandleARB shaderObj, GLsizei count,
1412 const GLcharARB * const * string, const GLint * length)
1413 {
1414 GET_CURRENT_CONTEXT(ctx);
1415 GLint *offsets;
1416 GLsizei i, totalLength;
1417 GLcharARB *source;
1418 GLuint checksum;
1419
1420 if (!shaderObj || string == NULL) {
1421 _mesa_error(ctx, GL_INVALID_VALUE, "glShaderSourceARB");
1422 return;
1423 }
1424
1425 /*
1426 * This array holds offsets of where the appropriate string ends, thus the
1427 * last element will be set to the total length of the source code.
1428 */
1429 offsets = malloc(count * sizeof(GLint));
1430 if (offsets == NULL) {
1431 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB");
1432 return;
1433 }
1434
1435 for (i = 0; i < count; i++) {
1436 if (string[i] == NULL) {
1437 free((GLvoid *) offsets);
1438 _mesa_error(ctx, GL_INVALID_OPERATION,
1439 "glShaderSourceARB(null string)");
1440 return;
1441 }
1442 if (length == NULL || length[i] < 0)
1443 offsets[i] = strlen(string[i]);
1444 else
1445 offsets[i] = length[i];
1446 /* accumulate string lengths */
1447 if (i > 0)
1448 offsets[i] += offsets[i - 1];
1449 }
1450
1451 /* Total length of source string is sum off all strings plus two.
1452 * One extra byte for terminating zero, another extra byte to silence
1453 * valgrind warnings in the parser/grammer code.
1454 */
1455 totalLength = offsets[count - 1] + 2;
1456 source = malloc(totalLength * sizeof(GLcharARB));
1457 if (source == NULL) {
1458 free((GLvoid *) offsets);
1459 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB");
1460 return;
1461 }
1462
1463 for (i = 0; i < count; i++) {
1464 GLint start = (i > 0) ? offsets[i - 1] : 0;
1465 memcpy(source + start, string[i],
1466 (offsets[i] - start) * sizeof(GLcharARB));
1467 }
1468 source[totalLength - 1] = '\0';
1469 source[totalLength - 2] = '\0';
1470
1471 if (SHADER_SUBST) {
1472 /* Compute the shader's source code checksum then try to open a file
1473 * named newshader_<CHECKSUM>. If it exists, use it in place of the
1474 * original shader source code. For debugging.
1475 */
1476 char filename[100];
1477 GLcharARB *newSource;
1478
1479 checksum = _mesa_str_checksum(source);
1480
1481 _mesa_snprintf(filename, sizeof(filename), "newshader_%d", checksum);
1482
1483 newSource = read_shader(filename);
1484 if (newSource) {
1485 fprintf(stderr, "Mesa: Replacing shader %u chksum=%d with %s\n",
1486 shaderObj, checksum, filename);
1487 free(source);
1488 source = newSource;
1489 }
1490 }
1491
1492 shader_source(ctx, shaderObj, source);
1493
1494 if (SHADER_SUBST) {
1495 struct gl_shader *sh = _mesa_lookup_shader(ctx, shaderObj);
1496 if (sh)
1497 sh->SourceChecksum = checksum; /* save original checksum */
1498 }
1499
1500 free(offsets);
1501 }
1502
1503
1504 void GLAPIENTRY
1505 _mesa_UseProgram(GLhandleARB program)
1506 {
1507 GET_CURRENT_CONTEXT(ctx);
1508 struct gl_shader_program *shProg;
1509
1510 if (_mesa_is_xfb_active_and_unpaused(ctx)) {
1511 _mesa_error(ctx, GL_INVALID_OPERATION,
1512 "glUseProgram(transform feedback active)");
1513 return;
1514 }
1515
1516 if (program) {
1517 shProg = _mesa_lookup_shader_program_err(ctx, program, "glUseProgram");
1518 if (!shProg) {
1519 return;
1520 }
1521 if (!shProg->LinkStatus) {
1522 _mesa_error(ctx, GL_INVALID_OPERATION,
1523 "glUseProgram(program %u not linked)", program);
1524 return;
1525 }
1526
1527 /* debug code */
1528 if (ctx->Shader.Flags & GLSL_USE_PROG) {
1529 print_shader_info(shProg);
1530 }
1531 }
1532 else {
1533 shProg = NULL;
1534 }
1535
1536 _mesa_use_program(ctx, shProg);
1537 }
1538
1539
1540 void GLAPIENTRY
1541 _mesa_ValidateProgram(GLhandleARB program)
1542 {
1543 GET_CURRENT_CONTEXT(ctx);
1544 validate_program(ctx, program);
1545 }
1546
1547
1548 /**
1549 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1550 */
1551 void GLAPIENTRY
1552 _mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype,
1553 GLint* range, GLint* precision)
1554 {
1555 const struct gl_program_constants *limits;
1556 const struct gl_precision *p;
1557 GET_CURRENT_CONTEXT(ctx);
1558
1559 switch (shadertype) {
1560 case GL_VERTEX_SHADER:
1561 limits = &ctx->Const.Program[MESA_SHADER_VERTEX];
1562 break;
1563 case GL_FRAGMENT_SHADER:
1564 limits = &ctx->Const.Program[MESA_SHADER_FRAGMENT];
1565 break;
1566 default:
1567 _mesa_error(ctx, GL_INVALID_ENUM,
1568 "glGetShaderPrecisionFormat(shadertype)");
1569 return;
1570 }
1571
1572 switch (precisiontype) {
1573 case GL_LOW_FLOAT:
1574 p = &limits->LowFloat;
1575 break;
1576 case GL_MEDIUM_FLOAT:
1577 p = &limits->MediumFloat;
1578 break;
1579 case GL_HIGH_FLOAT:
1580 p = &limits->HighFloat;
1581 break;
1582 case GL_LOW_INT:
1583 p = &limits->LowInt;
1584 break;
1585 case GL_MEDIUM_INT:
1586 p = &limits->MediumInt;
1587 break;
1588 case GL_HIGH_INT:
1589 p = &limits->HighInt;
1590 break;
1591 default:
1592 _mesa_error(ctx, GL_INVALID_ENUM,
1593 "glGetShaderPrecisionFormat(precisiontype)");
1594 return;
1595 }
1596
1597 range[0] = p->RangeMin;
1598 range[1] = p->RangeMax;
1599 precision[0] = p->Precision;
1600 }
1601
1602
1603 /**
1604 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1605 */
1606 void GLAPIENTRY
1607 _mesa_ReleaseShaderCompiler(void)
1608 {
1609 _mesa_destroy_shader_compiler_caches();
1610 }
1611
1612
1613 /**
1614 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1615 */
1616 void GLAPIENTRY
1617 _mesa_ShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat,
1618 const void* binary, GLint length)
1619 {
1620 GET_CURRENT_CONTEXT(ctx);
1621 (void) n;
1622 (void) shaders;
1623 (void) binaryformat;
1624 (void) binary;
1625 (void) length;
1626 _mesa_error(ctx, GL_INVALID_OPERATION, __FUNCTION__);
1627 }
1628
1629
1630 void GLAPIENTRY
1631 _mesa_GetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length,
1632 GLenum *binaryFormat, GLvoid *binary)
1633 {
1634 struct gl_shader_program *shProg;
1635 GET_CURRENT_CONTEXT(ctx);
1636
1637 shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetProgramBinary");
1638 if (!shProg)
1639 return;
1640
1641 if (!shProg->LinkStatus) {
1642 _mesa_error(ctx, GL_INVALID_OPERATION,
1643 "glGetProgramBinary(program %u not linked)",
1644 shProg->Name);
1645 return;
1646 }
1647
1648 if (bufSize < 0){
1649 _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramBinary(bufSize < 0)");
1650 return;
1651 }
1652
1653 /* The ARB_get_program_binary spec says:
1654 *
1655 * "If <length> is NULL, then no length is returned."
1656 */
1657 if (length != NULL)
1658 *length = 0;
1659
1660 (void) binaryFormat;
1661 (void) binary;
1662 }
1663
1664 void GLAPIENTRY
1665 _mesa_ProgramBinary(GLuint program, GLenum binaryFormat,
1666 const GLvoid *binary, GLsizei length)
1667 {
1668 struct gl_shader_program *shProg;
1669 GET_CURRENT_CONTEXT(ctx);
1670
1671 shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramBinary");
1672 if (!shProg)
1673 return;
1674
1675 (void) binaryFormat;
1676 (void) binary;
1677 (void) length;
1678 _mesa_error(ctx, GL_INVALID_OPERATION, __FUNCTION__);
1679 }
1680
1681
1682 void GLAPIENTRY
1683 _mesa_ProgramParameteri(GLuint program, GLenum pname, GLint value)
1684 {
1685 struct gl_shader_program *shProg;
1686 GET_CURRENT_CONTEXT(ctx);
1687
1688 shProg = _mesa_lookup_shader_program_err(ctx, program,
1689 "glProgramParameteri");
1690 if (!shProg)
1691 return;
1692
1693 switch (pname) {
1694 case GL_PROGRAM_BINARY_RETRIEVABLE_HINT:
1695 /* This enum isn't part of the OES extension for OpenGL ES 2.0, but it
1696 * is part of OpenGL ES 3.0. For the ES2 case, this function shouldn't
1697 * even be in the dispatch table, so we shouldn't need to expclicitly
1698 * check here.
1699 *
1700 * On desktop, we ignore the 3.0+ requirement because it is silly.
1701 */
1702
1703 /* The ARB_get_program_binary extension spec says:
1704 *
1705 * "An INVALID_VALUE error is generated if the <value> argument to
1706 * ProgramParameteri is not TRUE or FALSE."
1707 */
1708 if (value != GL_TRUE && value != GL_FALSE) {
1709 _mesa_error(ctx, GL_INVALID_VALUE,
1710 "glProgramParameteri(pname=%s, value=%d): "
1711 "value must be 0 or 1.",
1712 _mesa_lookup_enum_by_nr(pname),
1713 value);
1714 return;
1715 }
1716
1717 /* No need to notify the driver. Any changes will actually take effect
1718 * the next time the shader is linked.
1719 *
1720 * The ARB_get_program_binary extension spec says:
1721 *
1722 * "To indicate that a program binary is likely to be retrieved,
1723 * ProgramParameteri should be called with <pname>
1724 * PROGRAM_BINARY_RETRIEVABLE_HINT and <value> TRUE. This setting
1725 * will not be in effect until the next time LinkProgram or
1726 * ProgramBinary has been called successfully."
1727 *
1728 * The resloution of issue 9 in the extension spec also says:
1729 *
1730 * "The application may use the PROGRAM_BINARY_RETRIEVABLE_HINT hint
1731 * to indicate to the GL implementation that this program will
1732 * likely be saved with GetProgramBinary at some point. This will
1733 * give the GL implementation the opportunity to track any state
1734 * changes made to the program before being saved such that when it
1735 * is loaded again a recompile can be avoided."
1736 */
1737 shProg->BinaryRetreivableHint = value;
1738 return;
1739 default:
1740 break;
1741 }
1742
1743 _mesa_error(ctx, GL_INVALID_ENUM, "glProgramParameteri(pname=%s)",
1744 _mesa_lookup_enum_by_nr(pname));
1745 }
1746
1747 void
1748 _mesa_use_shader_program(struct gl_context *ctx, GLenum type,
1749 struct gl_shader_program *shProg)
1750 {
1751 use_shader_program(ctx, type, shProg);
1752
1753 if (ctx->Driver.UseProgram)
1754 ctx->Driver.UseProgram(ctx, shProg);
1755 }
1756
1757
1758 /**
1759 * For GL_EXT_separate_shader_objects
1760 */
1761 void GLAPIENTRY
1762 _mesa_UseShaderProgramEXT(GLenum type, GLuint program)
1763 {
1764 GET_CURRENT_CONTEXT(ctx);
1765 struct gl_shader_program *shProg = NULL;
1766
1767 if (!_mesa_validate_shader_target(ctx, type)) {
1768 _mesa_error(ctx, GL_INVALID_ENUM, "glUseShaderProgramEXT(type)");
1769 return;
1770 }
1771
1772 if (_mesa_is_xfb_active_and_unpaused(ctx)) {
1773 _mesa_error(ctx, GL_INVALID_OPERATION,
1774 "glUseShaderProgramEXT(transform feedback is active)");
1775 return;
1776 }
1777
1778 if (program) {
1779 shProg = _mesa_lookup_shader_program_err(ctx, program,
1780 "glUseShaderProgramEXT");
1781 if (shProg == NULL)
1782 return;
1783
1784 if (!shProg->LinkStatus) {
1785 _mesa_error(ctx, GL_INVALID_OPERATION,
1786 "glUseShaderProgramEXT(program not linked)");
1787 return;
1788 }
1789 }
1790
1791 _mesa_use_shader_program(ctx, type, shProg);
1792 }
1793
1794
1795 /**
1796 * For GL_EXT_separate_shader_objects
1797 */
1798 void GLAPIENTRY
1799 _mesa_ActiveProgramEXT(GLuint program)
1800 {
1801 GET_CURRENT_CONTEXT(ctx);
1802 struct gl_shader_program *shProg = (program != 0)
1803 ? _mesa_lookup_shader_program_err(ctx, program, "glActiveProgramEXT")
1804 : NULL;
1805
1806 _mesa_active_program(ctx, shProg, "glActiveProgramEXT");
1807 return;
1808 }
1809
1810
1811 /**
1812 * For GL_EXT_separate_shader_objects
1813 */
1814 GLuint GLAPIENTRY
1815 _mesa_CreateShaderProgramEXT(GLenum type, const GLchar *string)
1816 {
1817 GET_CURRENT_CONTEXT(ctx);
1818 const GLuint shader = create_shader(ctx, type);
1819 GLuint program = 0;
1820
1821 if (shader) {
1822 shader_source(ctx, shader, _mesa_strdup(string));
1823 compile_shader(ctx, shader);
1824
1825 program = create_shader_program(ctx);
1826 if (program) {
1827 struct gl_shader_program *shProg;
1828 struct gl_shader *sh;
1829 GLint compiled = GL_FALSE;
1830
1831 shProg = _mesa_lookup_shader_program(ctx, program);
1832 sh = _mesa_lookup_shader(ctx, shader);
1833
1834 get_shaderiv(ctx, shader, GL_COMPILE_STATUS, &compiled);
1835 if (compiled) {
1836 attach_shader(ctx, program, shader);
1837 link_program(ctx, program);
1838 detach_shader(ctx, program, shader);
1839
1840 #if 0
1841 /* Possibly... */
1842 if (active-user-defined-varyings-in-linked-program) {
1843 append-error-to-info-log;
1844 shProg->LinkStatus = GL_FALSE;
1845 }
1846 #endif
1847 }
1848
1849 ralloc_strcat(&shProg->InfoLog, sh->InfoLog);
1850 }
1851
1852 delete_shader(ctx, shader);
1853 }
1854
1855 return program;
1856 }
1857
1858
1859 /**
1860 * Copy program-specific data generated by linking from the gl_shader_program
1861 * object to a specific gl_program object.
1862 */
1863 void
1864 _mesa_copy_linked_program_data(gl_shader_stage type,
1865 const struct gl_shader_program *src,
1866 struct gl_program *dst)
1867 {
1868 switch (type) {
1869 case MESA_SHADER_VERTEX:
1870 dst->UsesClipDistanceOut = src->Vert.UsesClipDistance;
1871 break;
1872 case MESA_SHADER_GEOMETRY: {
1873 struct gl_geometry_program *dst_gp = (struct gl_geometry_program *) dst;
1874 dst_gp->VerticesIn = src->Geom.VerticesIn;
1875 dst_gp->VerticesOut = src->Geom.VerticesOut;
1876 dst_gp->Invocations = src->Geom.Invocations;
1877 dst_gp->InputType = src->Geom.InputType;
1878 dst_gp->OutputType = src->Geom.OutputType;
1879 dst->UsesClipDistanceOut = src->Geom.UsesClipDistance;
1880 dst_gp->UsesEndPrimitive = src->Geom.UsesEndPrimitive;
1881 }
1882 break;
1883 case MESA_SHADER_COMPUTE: {
1884 struct gl_compute_program *dst_cp = (struct gl_compute_program *) dst;
1885 int i;
1886 for (i = 0; i < 3; i++)
1887 dst_cp->LocalSize[i] = src->Comp.LocalSize[i];
1888 }
1889 break;
1890 default:
1891 break;
1892 }
1893 }
1894
1895
1896 /**
1897 * ARB_separate_shader_objects: Compile & Link Program
1898 */
1899 GLuint GLAPIENTRY
1900 _mesa_CreateShaderProgramv(GLenum type, GLsizei count,
1901 const GLchar* const *strings)
1902 {
1903 return 0;
1904 }