2 * Mesa 3-D graphics library
4 * Copyright (C) 2004-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009-2010 VMware, Inc. All Rights Reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
30 * Implementation of GLSL-related API functions.
31 * The glUniform* functions are in uniforms.c
35 * 1. Check that the right error code is generated for all _mesa_error() calls.
36 * 2. Insert FLUSH_VERTICES calls in various places
40 #include "main/glheader.h"
41 #include "main/context.h"
42 #include "main/dispatch.h"
43 #include "main/enums.h"
44 #include "main/hash.h"
45 #include "main/hash_table.h"
46 #include "main/mtypes.h"
47 #include "main/shaderapi.h"
48 #include "main/shaderobj.h"
49 #include "main/transformfeedback.h"
50 #include "main/uniforms.h"
51 #include "program/program.h"
52 #include "program/prog_print.h"
53 #include "program/prog_parameter.h"
56 #include "../glsl/glsl_parser_extras.h"
57 #include "../glsl/ir.h"
58 #include "../glsl/ir_uniform.h"
59 #include "../glsl/program.h"
61 /** Define this to enable shader substitution (see below) */
62 #define SHADER_SUBST 0
66 * Return mask of GLSL_x flags by examining the MESA_GLSL env var.
69 _mesa_get_shader_flags(void)
71 GLbitfield flags
= 0x0;
72 const char *env
= _mesa_getenv("MESA_GLSL");
75 if (strstr(env
, "dump_on_error"))
76 flags
|= GLSL_DUMP_ON_ERROR
;
77 else if (strstr(env
, "dump"))
79 if (strstr(env
, "log"))
81 if (strstr(env
, "nopvert"))
82 flags
|= GLSL_NOP_VERT
;
83 if (strstr(env
, "nopfrag"))
84 flags
|= GLSL_NOP_FRAG
;
85 if (strstr(env
, "nopt"))
87 else if (strstr(env
, "opt"))
89 if (strstr(env
, "uniform"))
90 flags
|= GLSL_UNIFORMS
;
91 if (strstr(env
, "useprog"))
92 flags
|= GLSL_USE_PROG
;
93 if (strstr(env
, "errors"))
94 flags
|= GLSL_REPORT_ERRORS
;
102 * Initialize context's shader state.
105 _mesa_init_shader_state(struct gl_context
*ctx
)
107 /* Device drivers may override these to control what kind of instructions
108 * are generated by the GLSL compiler.
110 struct gl_shader_compiler_options options
;
113 memset(&options
, 0, sizeof(options
));
114 options
.MaxUnrollIterations
= 32;
115 options
.MaxIfDepth
= UINT_MAX
;
117 /* Default pragma settings */
118 options
.DefaultPragmas
.Optimize
= GL_TRUE
;
120 for (sh
= 0; sh
< MESA_SHADER_STAGES
; ++sh
)
121 memcpy(&ctx
->ShaderCompilerOptions
[sh
], &options
, sizeof(options
));
123 ctx
->Shader
.Flags
= _mesa_get_shader_flags();
125 /* Extended for ARB_separate_shader_objects */
126 ctx
->Shader
.RefCount
= 1;
127 _glthread_INIT_MUTEX(ctx
->Shader
.Mutex
);
132 * Free the per-context shader-related state.
135 _mesa_free_shader_state(struct gl_context
*ctx
)
138 for (i
= 0; i
< MESA_SHADER_STAGES
; i
++) {
139 _mesa_reference_shader_program(ctx
, &ctx
->Shader
.CurrentProgram
[i
],
142 _mesa_reference_shader_program(ctx
, &ctx
->Shader
._CurrentFragmentProgram
,
144 _mesa_reference_shader_program(ctx
, &ctx
->Shader
.ActiveProgram
, NULL
);
146 /* Extended for ARB_separate_shader_objects */
147 assert(ctx
->Shader
.RefCount
== 1);
148 _glthread_DESTROY_MUTEX(ctx
->Shader
.Mutex
);
153 * Copy string from <src> to <dst>, up to maxLength characters, returning
154 * length of <dst> in <length>.
155 * \param src the strings source
156 * \param maxLength max chars to copy
157 * \param length returns number of chars copied
158 * \param dst the string destination
161 _mesa_copy_string(GLchar
*dst
, GLsizei maxLength
,
162 GLsizei
*length
, const GLchar
*src
)
165 for (len
= 0; len
< maxLength
- 1 && src
&& src
[len
]; len
++)
176 * Confirm that the a shader type is valid and supported by the implementation
178 * \param ctx Current GL context
179 * \param type Shader target
183 _mesa_validate_shader_target(const struct gl_context
*ctx
, GLenum type
)
185 /* Note: when building built-in GLSL functions, this function may be
186 * invoked with ctx == NULL. In that case, we can only validate that it's
187 * a shader target we recognize, not that it's supported in the current
188 * context. But that's fine--we don't need any further validation than
189 * that when building built-in GLSL functions.
193 case GL_FRAGMENT_SHADER
:
194 return ctx
== NULL
|| ctx
->Extensions
.ARB_fragment_shader
;
195 case GL_VERTEX_SHADER
:
196 return ctx
== NULL
|| ctx
->Extensions
.ARB_vertex_shader
;
197 case GL_GEOMETRY_SHADER_ARB
:
198 return ctx
== NULL
|| _mesa_has_geometry_shaders(ctx
);
199 case GL_COMPUTE_SHADER
:
200 return ctx
== NULL
|| ctx
->Extensions
.ARB_compute_shader
;
208 is_program(struct gl_context
*ctx
, GLuint name
)
210 struct gl_shader_program
*shProg
= _mesa_lookup_shader_program(ctx
, name
);
211 return shProg
? GL_TRUE
: GL_FALSE
;
216 is_shader(struct gl_context
*ctx
, GLuint name
)
218 struct gl_shader
*shader
= _mesa_lookup_shader(ctx
, name
);
219 return shader
? GL_TRUE
: GL_FALSE
;
224 * Attach shader to a shader program.
227 attach_shader(struct gl_context
*ctx
, GLuint program
, GLuint shader
)
229 struct gl_shader_program
*shProg
;
230 struct gl_shader
*sh
;
233 const bool same_type_disallowed
= _mesa_is_gles(ctx
);
235 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glAttachShader");
239 sh
= _mesa_lookup_shader_err(ctx
, shader
, "glAttachShader");
244 n
= shProg
->NumShaders
;
245 for (i
= 0; i
< n
; i
++) {
246 if (shProg
->Shaders
[i
] == sh
) {
247 /* The shader is already attched to this program. The
248 * GL_ARB_shader_objects spec says:
250 * "The error INVALID_OPERATION is generated by AttachObjectARB
251 * if <obj> is already attached to <containerObj>."
253 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glAttachShader");
255 } else if (same_type_disallowed
&&
256 shProg
->Shaders
[i
]->Type
== sh
->Type
) {
257 /* Shader with the same type is already attached to this program,
258 * OpenGL ES 2.0 and 3.0 specs say:
260 * "Multiple shader objects of the same type may not be attached
261 * to a single program object. [...] The error INVALID_OPERATION
262 * is generated if [...] another shader object of the same type
263 * as shader is already attached to program."
265 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glAttachShader");
271 shProg
->Shaders
= (struct gl_shader
**)
272 _mesa_realloc(shProg
->Shaders
,
273 n
* sizeof(struct gl_shader
*),
274 (n
+ 1) * sizeof(struct gl_shader
*));
275 if (!shProg
->Shaders
) {
276 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glAttachShader");
281 shProg
->Shaders
[n
] = NULL
; /* since realloc() didn't zero the new space */
282 _mesa_reference_shader(ctx
, &shProg
->Shaders
[n
], sh
);
283 shProg
->NumShaders
++;
288 create_shader(struct gl_context
*ctx
, GLenum type
)
290 struct gl_shader
*sh
;
293 if (!_mesa_validate_shader_target(ctx
, type
)) {
294 _mesa_error(ctx
, GL_INVALID_ENUM
, "CreateShader(type)");
298 name
= _mesa_HashFindFreeKeyBlock(ctx
->Shared
->ShaderObjects
, 1);
299 sh
= ctx
->Driver
.NewShader(ctx
, name
, type
);
300 _mesa_HashInsert(ctx
->Shared
->ShaderObjects
, name
, sh
);
307 create_shader_program(struct gl_context
*ctx
)
310 struct gl_shader_program
*shProg
;
312 name
= _mesa_HashFindFreeKeyBlock(ctx
->Shared
->ShaderObjects
, 1);
314 shProg
= ctx
->Driver
.NewShaderProgram(ctx
, name
);
316 _mesa_HashInsert(ctx
->Shared
->ShaderObjects
, name
, shProg
);
318 assert(shProg
->RefCount
== 1);
325 * Named w/ "2" to indicate OpenGL 2.x vs GL_ARB_fragment_programs's
329 delete_shader_program(struct gl_context
*ctx
, GLuint name
)
332 * NOTE: deleting shaders/programs works a bit differently than
333 * texture objects (and buffer objects, etc). Shader/program
334 * handles/IDs exist in the hash table until the object is really
335 * deleted (refcount==0). With texture objects, the handle/ID is
336 * removed from the hash table in glDeleteTextures() while the tex
337 * object itself might linger until its refcount goes to zero.
339 struct gl_shader_program
*shProg
;
341 shProg
= _mesa_lookup_shader_program_err(ctx
, name
, "glDeleteProgram");
345 if (!shProg
->DeletePending
) {
346 shProg
->DeletePending
= GL_TRUE
;
348 /* effectively, decr shProg's refcount */
349 _mesa_reference_shader_program(ctx
, &shProg
, NULL
);
355 delete_shader(struct gl_context
*ctx
, GLuint shader
)
357 struct gl_shader
*sh
;
359 sh
= _mesa_lookup_shader_err(ctx
, shader
, "glDeleteShader");
363 if (!sh
->DeletePending
) {
364 sh
->DeletePending
= GL_TRUE
;
366 /* effectively, decr sh's refcount */
367 _mesa_reference_shader(ctx
, &sh
, NULL
);
373 detach_shader(struct gl_context
*ctx
, GLuint program
, GLuint shader
)
375 struct gl_shader_program
*shProg
;
379 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glDetachShader");
383 n
= shProg
->NumShaders
;
385 for (i
= 0; i
< n
; i
++) {
386 if (shProg
->Shaders
[i
]->Name
== shader
) {
388 struct gl_shader
**newList
;
391 _mesa_reference_shader(ctx
, &shProg
->Shaders
[i
], NULL
);
393 /* alloc new, smaller array */
394 newList
= malloc((n
- 1) * sizeof(struct gl_shader
*));
396 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glDetachShader");
399 /* Copy old list entries to new list, skipping removed entry at [i] */
400 for (j
= 0; j
< i
; j
++) {
401 newList
[j
] = shProg
->Shaders
[j
];
404 newList
[j
++] = shProg
->Shaders
[i
];
407 /* Free old list and install new one */
408 free(shProg
->Shaders
);
409 shProg
->Shaders
= newList
;
410 shProg
->NumShaders
= n
- 1;
413 /* sanity check - make sure the new list's entries are sensible */
414 for (j
= 0; j
< shProg
->NumShaders
; j
++) {
415 assert(shProg
->Shaders
[j
]->Type
== GL_VERTEX_SHADER
||
416 shProg
->Shaders
[j
]->Type
== GL_GEOMETRY_SHADER
||
417 shProg
->Shaders
[j
]->Type
== GL_FRAGMENT_SHADER
);
418 assert(shProg
->Shaders
[j
]->RefCount
> 0);
429 if (is_shader(ctx
, shader
))
430 err
= GL_INVALID_OPERATION
;
431 else if (is_program(ctx
, shader
))
432 err
= GL_INVALID_OPERATION
;
434 err
= GL_INVALID_VALUE
;
435 _mesa_error(ctx
, err
, "glDetachShader(shader)");
442 * Return list of shaders attached to shader program.
445 get_attached_shaders(struct gl_context
*ctx
, GLuint program
, GLsizei maxCount
,
446 GLsizei
*count
, GLuint
*obj
)
448 struct gl_shader_program
*shProg
=
449 _mesa_lookup_shader_program_err(ctx
, program
, "glGetAttachedShaders");
452 for (i
= 0; i
< (GLuint
) maxCount
&& i
< shProg
->NumShaders
; i
++) {
453 obj
[i
] = shProg
->Shaders
[i
]->Name
;
462 * glGetHandleARB() - return ID/name of currently bound shader program.
465 get_handle(struct gl_context
*ctx
, GLenum pname
)
467 if (pname
== GL_PROGRAM_OBJECT_ARB
) {
468 if (ctx
->Shader
.ActiveProgram
)
469 return ctx
->Shader
.ActiveProgram
->Name
;
474 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetHandleARB");
481 * Check if a geometry shader query is valid at this time. If not, report an
482 * error and return false.
484 * From GL 3.2 section 6.1.16 (Shader and Program Queries):
486 * "If GEOMETRY_VERTICES_OUT, GEOMETRY_INPUT_TYPE, or GEOMETRY_OUTPUT_TYPE
487 * are queried for a program which has not been linked successfully, or
488 * which does not contain objects to form a geometry shader, then an
489 * INVALID_OPERATION error is generated."
492 check_gs_query(struct gl_context
*ctx
, const struct gl_shader_program
*shProg
)
494 if (shProg
->LinkStatus
&&
495 shProg
->_LinkedShaders
[MESA_SHADER_GEOMETRY
] != NULL
) {
499 _mesa_error(ctx
, GL_INVALID_OPERATION
,
500 "glGetProgramv(linked geometry shader required)");
506 * glGetProgramiv() - get shader program state.
507 * Note that this is for GLSL shader programs, not ARB vertex/fragment
508 * programs (see glGetProgramivARB).
511 get_programiv(struct gl_context
*ctx
, GLuint program
, GLenum pname
, GLint
*params
)
513 struct gl_shader_program
*shProg
514 = _mesa_lookup_shader_program(ctx
, program
);
516 /* Is transform feedback available in this context?
519 (ctx
->API
== API_OPENGL_COMPAT
&& ctx
->Extensions
.EXT_transform_feedback
)
520 || ctx
->API
== API_OPENGL_CORE
521 || _mesa_is_gles3(ctx
);
523 /* True if geometry shaders (of the form that was adopted into GLSL 1.50
524 * and GL 3.2) are available in this context
526 const bool has_core_gs
= _mesa_is_desktop_gl(ctx
) && ctx
->Version
>= 32;
528 /* Are uniform buffer objects available in this context?
531 (ctx
->API
== API_OPENGL_COMPAT
&& ctx
->Extensions
.ARB_uniform_buffer_object
)
532 || ctx
->API
== API_OPENGL_CORE
533 || _mesa_is_gles3(ctx
);
536 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetProgramiv(program)");
541 case GL_DELETE_STATUS
:
542 *params
= shProg
->DeletePending
;
545 *params
= shProg
->LinkStatus
;
547 case GL_VALIDATE_STATUS
:
548 *params
= shProg
->Validated
;
550 case GL_INFO_LOG_LENGTH
:
551 *params
= shProg
->InfoLog
? strlen(shProg
->InfoLog
) + 1 : 0;
553 case GL_ATTACHED_SHADERS
:
554 *params
= shProg
->NumShaders
;
556 case GL_ACTIVE_ATTRIBUTES
:
557 *params
= _mesa_count_active_attribs(shProg
);
559 case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
:
560 *params
= _mesa_longest_attribute_name_length(shProg
);
562 case GL_ACTIVE_UNIFORMS
:
563 *params
= shProg
->NumUserUniformStorage
;
565 case GL_ACTIVE_UNIFORM_MAX_LENGTH
: {
569 for (i
= 0; i
< shProg
->NumUserUniformStorage
; i
++) {
570 /* Add one for the terminating NUL character for a non-array, and
571 * 4 for the "[0]" and the NUL for an array.
573 const GLint len
= strlen(shProg
->UniformStorage
[i
].name
) + 1 +
574 ((shProg
->UniformStorage
[i
].array_elements
!= 0) ? 3 : 0);
583 case GL_TRANSFORM_FEEDBACK_VARYINGS
:
586 *params
= shProg
->TransformFeedback
.NumVarying
;
588 case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
: {
594 for (i
= 0; i
< shProg
->TransformFeedback
.NumVarying
; i
++) {
595 /* Add one for the terminating NUL character.
597 const GLint len
= strlen(shProg
->TransformFeedback
.VaryingNames
[i
]) + 1;
606 case GL_TRANSFORM_FEEDBACK_BUFFER_MODE
:
609 *params
= shProg
->TransformFeedback
.BufferMode
;
611 case GL_GEOMETRY_VERTICES_OUT
:
614 if (check_gs_query(ctx
, shProg
))
615 *params
= shProg
->Geom
.VerticesOut
;
617 case GL_GEOMETRY_SHADER_INVOCATIONS
:
618 if (!has_core_gs
|| !ctx
->Extensions
.ARB_gpu_shader5
)
620 if (check_gs_query(ctx
, shProg
))
621 *params
= shProg
->Geom
.Invocations
;
623 case GL_GEOMETRY_INPUT_TYPE
:
626 if (check_gs_query(ctx
, shProg
))
627 *params
= shProg
->Geom
.InputType
;
629 case GL_GEOMETRY_OUTPUT_TYPE
:
632 if (check_gs_query(ctx
, shProg
))
633 *params
= shProg
->Geom
.OutputType
;
635 case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH
: {
642 for (i
= 0; i
< shProg
->NumUniformBlocks
; i
++) {
643 /* Add one for the terminating NUL character.
645 const GLint len
= strlen(shProg
->UniformBlocks
[i
].Name
) + 1;
654 case GL_ACTIVE_UNIFORM_BLOCKS
:
658 *params
= shProg
->NumUniformBlocks
;
660 case GL_PROGRAM_BINARY_RETRIEVABLE_HINT
:
661 /* This enum isn't part of the OES extension for OpenGL ES 2.0. It is
662 * only available with desktop OpenGL 3.0+ with the
663 * GL_ARB_get_program_binary extension or OpenGL ES 3.0.
665 * On desktop, we ignore the 3.0+ requirement because it is silly.
667 if (!_mesa_is_desktop_gl(ctx
) && !_mesa_is_gles3(ctx
))
670 *params
= shProg
->BinaryRetreivableHint
;
672 case GL_PROGRAM_BINARY_LENGTH
:
675 case GL_ACTIVE_ATOMIC_COUNTER_BUFFERS
:
676 if (!ctx
->Extensions
.ARB_shader_atomic_counters
)
679 *params
= shProg
->NumAtomicBuffers
;
681 case GL_COMPUTE_WORK_GROUP_SIZE
: {
683 if (!_mesa_is_desktop_gl(ctx
) || !ctx
->Extensions
.ARB_compute_shader
)
685 if (!shProg
->LinkStatus
) {
686 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGetProgramiv(program not "
690 if (shProg
->_LinkedShaders
[MESA_SHADER_COMPUTE
] == NULL
) {
691 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGetProgramiv(no compute "
695 for (i
= 0; i
< 3; i
++)
696 params
[i
] = shProg
->Comp
.LocalSize
[i
];
703 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetProgramiv(pname=%s)",
704 _mesa_lookup_enum_by_nr(pname
));
709 * glGetShaderiv() - get GLSL shader state
712 get_shaderiv(struct gl_context
*ctx
, GLuint name
, GLenum pname
, GLint
*params
)
714 struct gl_shader
*shader
=
715 _mesa_lookup_shader_err(ctx
, name
, "glGetShaderiv");
723 *params
= shader
->Type
;
725 case GL_DELETE_STATUS
:
726 *params
= shader
->DeletePending
;
728 case GL_COMPILE_STATUS
:
729 *params
= shader
->CompileStatus
;
731 case GL_INFO_LOG_LENGTH
:
732 *params
= shader
->InfoLog
? strlen(shader
->InfoLog
) + 1 : 0;
734 case GL_SHADER_SOURCE_LENGTH
:
735 *params
= shader
->Source
? strlen((char *) shader
->Source
) + 1 : 0;
738 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetShaderiv(pname)");
745 get_program_info_log(struct gl_context
*ctx
, GLuint program
, GLsizei bufSize
,
746 GLsizei
*length
, GLchar
*infoLog
)
748 struct gl_shader_program
*shProg
749 = _mesa_lookup_shader_program(ctx
, program
);
751 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetProgramInfoLog(program)");
754 _mesa_copy_string(infoLog
, bufSize
, length
, shProg
->InfoLog
);
759 get_shader_info_log(struct gl_context
*ctx
, GLuint shader
, GLsizei bufSize
,
760 GLsizei
*length
, GLchar
*infoLog
)
762 struct gl_shader
*sh
= _mesa_lookup_shader(ctx
, shader
);
764 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetShaderInfoLog(shader)");
767 _mesa_copy_string(infoLog
, bufSize
, length
, sh
->InfoLog
);
772 * Return shader source code.
775 get_shader_source(struct gl_context
*ctx
, GLuint shader
, GLsizei maxLength
,
776 GLsizei
*length
, GLchar
*sourceOut
)
778 struct gl_shader
*sh
;
779 sh
= _mesa_lookup_shader_err(ctx
, shader
, "glGetShaderSource");
783 _mesa_copy_string(sourceOut
, maxLength
, length
, sh
->Source
);
788 * Set/replace shader source code. A helper function used by
789 * glShaderSource[ARB] and glCreateShaderProgramEXT.
792 shader_source(struct gl_context
*ctx
, GLuint shader
, const GLchar
*source
)
794 struct gl_shader
*sh
;
796 sh
= _mesa_lookup_shader_err(ctx
, shader
, "glShaderSource");
800 /* free old shader source string and install new one */
801 free((void *)sh
->Source
);
803 sh
->CompileStatus
= GL_FALSE
;
805 sh
->SourceChecksum
= _mesa_str_checksum(sh
->Source
);
814 compile_shader(struct gl_context
*ctx
, GLuint shaderObj
)
816 struct gl_shader
*sh
;
817 struct gl_shader_compiler_options
*options
;
819 sh
= _mesa_lookup_shader_err(ctx
, shaderObj
, "glCompileShader");
823 options
= &ctx
->ShaderCompilerOptions
[sh
->Stage
];
825 /* set default pragma state for shader */
826 sh
->Pragmas
= options
->DefaultPragmas
;
829 /* If the user called glCompileShader without first calling
830 * glShaderSource, we should fail to compile, but not raise a GL_ERROR.
832 sh
->CompileStatus
= GL_FALSE
;
834 if (ctx
->Shader
.Flags
& GLSL_DUMP
) {
835 printf("GLSL source for %s shader %d:\n",
836 _mesa_shader_stage_to_string(sh
->Stage
), sh
->Name
);
837 printf("%s\n", sh
->Source
);
840 /* this call will set the shader->CompileStatus field to indicate if
841 * compilation was successful.
843 _mesa_glsl_compile_shader(ctx
, sh
, false, false);
845 if (ctx
->Shader
.Flags
& GLSL_LOG
) {
846 _mesa_write_shader_to_file(sh
);
849 if (ctx
->Shader
.Flags
& GLSL_DUMP
) {
850 if (sh
->CompileStatus
) {
851 printf("GLSL IR for shader %d:\n", sh
->Name
);
852 _mesa_print_ir(sh
->ir
, NULL
);
855 printf("GLSL shader %d failed to compile.\n", sh
->Name
);
857 if (sh
->InfoLog
&& sh
->InfoLog
[0] != 0) {
858 printf("GLSL shader %d info log:\n", sh
->Name
);
859 printf("%s\n", sh
->InfoLog
);
865 if (!sh
->CompileStatus
) {
866 if (ctx
->Shader
.Flags
& GLSL_DUMP_ON_ERROR
) {
867 fprintf(stderr
, "GLSL source for %s shader %d:\n",
868 _mesa_shader_stage_to_string(sh
->Stage
), sh
->Name
);
869 fprintf(stderr
, "%s\n", sh
->Source
);
870 fprintf(stderr
, "Info Log:\n%s\n", sh
->InfoLog
);
874 if (ctx
->Shader
.Flags
& GLSL_REPORT_ERRORS
) {
875 _mesa_debug(ctx
, "Error compiling shader %u:\n%s\n",
876 sh
->Name
, sh
->InfoLog
);
883 * Link a program's shaders.
886 link_program(struct gl_context
*ctx
, GLuint program
)
888 struct gl_shader_program
*shProg
;
890 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glLinkProgram");
894 /* From the ARB_transform_feedback2 specification:
895 * "The error INVALID_OPERATION is generated by LinkProgram if <program> is
896 * the name of a program being used by one or more transform feedback
897 * objects, even if the objects are not currently bound or are paused."
899 if (_mesa_transform_feedback_is_using_program(ctx
, shProg
)) {
900 _mesa_error(ctx
, GL_INVALID_OPERATION
,
901 "glLinkProgram(transform feedback is using the program)");
905 FLUSH_VERTICES(ctx
, _NEW_PROGRAM
);
907 _mesa_glsl_link_shader(ctx
, shProg
);
909 if (shProg
->LinkStatus
== GL_FALSE
&&
910 (ctx
->Shader
.Flags
& GLSL_REPORT_ERRORS
)) {
911 _mesa_debug(ctx
, "Error linking program %u:\n%s\n",
912 shProg
->Name
, shProg
->InfoLog
);
919 printf("Link %u shaders in program %u: %s\n",
920 shProg
->NumShaders
, shProg
->Name
,
921 shProg
->LinkStatus
? "Success" : "Failed");
923 for (i
= 0; i
< shProg
->NumShaders
; i
++) {
924 printf(" shader %u, type 0x%x\n",
925 shProg
->Shaders
[i
]->Name
,
926 shProg
->Shaders
[i
]->Type
);
933 * Print basic shader info (for debug).
936 print_shader_info(const struct gl_shader_program
*shProg
)
940 printf("Mesa: glUseProgram(%u)\n", shProg
->Name
);
941 for (i
= 0; i
< shProg
->NumShaders
; i
++) {
942 printf(" %s shader %u, checksum %u\n",
943 _mesa_shader_stage_to_string(shProg
->Shaders
[i
]->Stage
),
944 shProg
->Shaders
[i
]->Name
,
945 shProg
->Shaders
[i
]->SourceChecksum
);
947 if (shProg
->_LinkedShaders
[MESA_SHADER_VERTEX
])
948 printf(" vert prog %u\n",
949 shProg
->_LinkedShaders
[MESA_SHADER_VERTEX
]->Program
->Id
);
950 if (shProg
->_LinkedShaders
[MESA_SHADER_FRAGMENT
])
951 printf(" frag prog %u\n",
952 shProg
->_LinkedShaders
[MESA_SHADER_FRAGMENT
]->Program
->Id
);
953 if (shProg
->_LinkedShaders
[MESA_SHADER_GEOMETRY
])
954 printf(" geom prog %u\n",
955 shProg
->_LinkedShaders
[MESA_SHADER_GEOMETRY
]->Program
->Id
);
960 * Use the named shader program for subsequent glUniform calls
963 _mesa_active_program(struct gl_context
*ctx
, struct gl_shader_program
*shProg
,
966 if ((shProg
!= NULL
) && !shProg
->LinkStatus
) {
967 _mesa_error(ctx
, GL_INVALID_OPERATION
,
968 "%s(program %u not linked)", caller
, shProg
->Name
);
972 if (ctx
->Shader
.ActiveProgram
!= shProg
) {
973 _mesa_reference_shader_program(ctx
, &ctx
->Shader
.ActiveProgram
, shProg
);
980 use_shader_program(struct gl_context
*ctx
, GLenum type
,
981 struct gl_shader_program
*shProg
)
983 struct gl_shader_program
**target
;
984 gl_shader_stage stage
= _mesa_shader_enum_to_shader_stage(type
);
986 target
= &ctx
->Shader
.CurrentProgram
[stage
];
987 if ((shProg
== NULL
) || (shProg
->_LinkedShaders
[stage
] == NULL
))
990 if (*target
!= shProg
) {
991 FLUSH_VERTICES(ctx
, _NEW_PROGRAM
| _NEW_PROGRAM_CONSTANTS
);
993 /* If the shader is also bound as the current rendering shader, unbind
994 * it from that binding point as well. This ensures that the correct
995 * semantics of glDeleteProgram are maintained.
998 case GL_VERTEX_SHADER
:
1001 case GL_GEOMETRY_SHADER_ARB
:
1002 /* Empty for now. */
1004 case GL_COMPUTE_SHADER
:
1005 /* Empty for now. */
1007 case GL_FRAGMENT_SHADER
:
1008 if (*target
== ctx
->Shader
._CurrentFragmentProgram
) {
1009 _mesa_reference_shader_program(ctx
,
1010 &ctx
->Shader
._CurrentFragmentProgram
,
1016 _mesa_reference_shader_program(ctx
, target
, shProg
);
1022 * Use the named shader program for subsequent rendering.
1025 _mesa_use_program(struct gl_context
*ctx
, struct gl_shader_program
*shProg
)
1027 use_shader_program(ctx
, GL_VERTEX_SHADER
, shProg
);
1028 use_shader_program(ctx
, GL_GEOMETRY_SHADER_ARB
, shProg
);
1029 use_shader_program(ctx
, GL_FRAGMENT_SHADER
, shProg
);
1030 use_shader_program(ctx
, GL_COMPUTE_SHADER
, shProg
);
1031 _mesa_active_program(ctx
, shProg
, "glUseProgram");
1033 if (ctx
->Driver
.UseProgram
)
1034 ctx
->Driver
.UseProgram(ctx
, shProg
);
1039 * Do validation of the given shader program.
1040 * \param errMsg returns error message if validation fails.
1041 * \return GL_TRUE if valid, GL_FALSE if invalid (and set errMsg)
1044 validate_shader_program(const struct gl_shader_program
*shProg
,
1047 if (!shProg
->LinkStatus
) {
1051 /* From the GL spec, a program is invalid if any of these are true:
1053 any two active samplers in the current program object are of
1054 different types, but refer to the same texture image unit,
1056 any active sampler in the current program object refers to a texture
1057 image unit where fixed-function fragment processing accesses a
1058 texture target that does not match the sampler type, or
1060 the sum of the number of active samplers in the program and the
1061 number of texture image units enabled for fixed-function fragment
1062 processing exceeds the combined limit on the total number of texture
1063 image units allowed.
1068 * Check: any two active samplers in the current program object are of
1069 * different types, but refer to the same texture image unit,
1071 if (!_mesa_sampler_uniforms_are_valid(shProg
, errMsg
, 100))
1079 * Called via glValidateProgram()
1082 validate_program(struct gl_context
*ctx
, GLuint program
)
1084 struct gl_shader_program
*shProg
;
1085 char errMsg
[100] = "";
1087 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glValidateProgram");
1092 shProg
->Validated
= validate_shader_program(shProg
, errMsg
);
1093 if (!shProg
->Validated
) {
1094 /* update info log */
1095 if (shProg
->InfoLog
) {
1096 ralloc_free(shProg
->InfoLog
);
1098 shProg
->InfoLog
= ralloc_strdup(shProg
, errMsg
);
1105 _mesa_AttachObjectARB(GLhandleARB program
, GLhandleARB shader
)
1107 GET_CURRENT_CONTEXT(ctx
);
1108 attach_shader(ctx
, program
, shader
);
1113 _mesa_AttachShader(GLuint program
, GLuint shader
)
1115 GET_CURRENT_CONTEXT(ctx
);
1116 attach_shader(ctx
, program
, shader
);
1121 _mesa_CompileShader(GLhandleARB shaderObj
)
1123 GET_CURRENT_CONTEXT(ctx
);
1124 if (MESA_VERBOSE
& VERBOSE_API
)
1125 _mesa_debug(ctx
, "glCompileShader %u\n", shaderObj
);
1126 compile_shader(ctx
, shaderObj
);
1131 _mesa_CreateShader(GLenum type
)
1133 GET_CURRENT_CONTEXT(ctx
);
1134 if (MESA_VERBOSE
& VERBOSE_API
)
1135 _mesa_debug(ctx
, "glCreateShader %s\n", _mesa_lookup_enum_by_nr(type
));
1136 return create_shader(ctx
, type
);
1140 GLhandleARB GLAPIENTRY
1141 _mesa_CreateShaderObjectARB(GLenum type
)
1143 GET_CURRENT_CONTEXT(ctx
);
1144 return create_shader(ctx
, type
);
1149 _mesa_CreateProgram(void)
1151 GET_CURRENT_CONTEXT(ctx
);
1152 if (MESA_VERBOSE
& VERBOSE_API
)
1153 _mesa_debug(ctx
, "glCreateProgram\n");
1154 return create_shader_program(ctx
);
1158 GLhandleARB GLAPIENTRY
1159 _mesa_CreateProgramObjectARB(void)
1161 GET_CURRENT_CONTEXT(ctx
);
1162 return create_shader_program(ctx
);
1167 _mesa_DeleteObjectARB(GLhandleARB obj
)
1169 if (MESA_VERBOSE
& VERBOSE_API
) {
1170 GET_CURRENT_CONTEXT(ctx
);
1171 _mesa_debug(ctx
, "glDeleteObjectARB(%u)\n", obj
);
1175 GET_CURRENT_CONTEXT(ctx
);
1176 FLUSH_VERTICES(ctx
, 0);
1177 if (is_program(ctx
, obj
)) {
1178 delete_shader_program(ctx
, obj
);
1180 else if (is_shader(ctx
, obj
)) {
1181 delete_shader(ctx
, obj
);
1191 _mesa_DeleteProgram(GLuint name
)
1194 GET_CURRENT_CONTEXT(ctx
);
1195 FLUSH_VERTICES(ctx
, 0);
1196 delete_shader_program(ctx
, name
);
1202 _mesa_DeleteShader(GLuint name
)
1205 GET_CURRENT_CONTEXT(ctx
);
1206 FLUSH_VERTICES(ctx
, 0);
1207 delete_shader(ctx
, name
);
1213 _mesa_DetachObjectARB(GLhandleARB program
, GLhandleARB shader
)
1215 GET_CURRENT_CONTEXT(ctx
);
1216 detach_shader(ctx
, program
, shader
);
1221 _mesa_DetachShader(GLuint program
, GLuint shader
)
1223 GET_CURRENT_CONTEXT(ctx
);
1224 detach_shader(ctx
, program
, shader
);
1229 _mesa_GetAttachedObjectsARB(GLhandleARB container
, GLsizei maxCount
,
1230 GLsizei
* count
, GLhandleARB
* obj
)
1232 GET_CURRENT_CONTEXT(ctx
);
1233 get_attached_shaders(ctx
, container
, maxCount
, count
, obj
);
1238 _mesa_GetAttachedShaders(GLuint program
, GLsizei maxCount
,
1239 GLsizei
*count
, GLuint
*obj
)
1241 GET_CURRENT_CONTEXT(ctx
);
1242 get_attached_shaders(ctx
, program
, maxCount
, count
, obj
);
1247 _mesa_GetInfoLogARB(GLhandleARB object
, GLsizei maxLength
, GLsizei
* length
,
1248 GLcharARB
* infoLog
)
1250 GET_CURRENT_CONTEXT(ctx
);
1251 if (is_program(ctx
, object
)) {
1252 get_program_info_log(ctx
, object
, maxLength
, length
, infoLog
);
1254 else if (is_shader(ctx
, object
)) {
1255 get_shader_info_log(ctx
, object
, maxLength
, length
, infoLog
);
1258 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGetInfoLogARB");
1264 _mesa_GetObjectParameterivARB(GLhandleARB object
, GLenum pname
, GLint
*params
)
1266 GET_CURRENT_CONTEXT(ctx
);
1267 /* Implement in terms of GetProgramiv, GetShaderiv */
1268 if (is_program(ctx
, object
)) {
1269 if (pname
== GL_OBJECT_TYPE_ARB
) {
1270 *params
= GL_PROGRAM_OBJECT_ARB
;
1273 get_programiv(ctx
, object
, pname
, params
);
1276 else if (is_shader(ctx
, object
)) {
1277 if (pname
== GL_OBJECT_TYPE_ARB
) {
1278 *params
= GL_SHADER_OBJECT_ARB
;
1281 get_shaderiv(ctx
, object
, pname
, params
);
1285 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetObjectParameterivARB");
1291 _mesa_GetObjectParameterfvARB(GLhandleARB object
, GLenum pname
,
1294 GLint iparams
[1]; /* XXX is one element enough? */
1295 _mesa_GetObjectParameterivARB(object
, pname
, iparams
);
1296 params
[0] = (GLfloat
) iparams
[0];
1301 _mesa_GetProgramiv(GLuint program
, GLenum pname
, GLint
*params
)
1303 GET_CURRENT_CONTEXT(ctx
);
1304 get_programiv(ctx
, program
, pname
, params
);
1309 _mesa_GetShaderiv(GLuint shader
, GLenum pname
, GLint
*params
)
1311 GET_CURRENT_CONTEXT(ctx
);
1312 get_shaderiv(ctx
, shader
, pname
, params
);
1317 _mesa_GetProgramInfoLog(GLuint program
, GLsizei bufSize
,
1318 GLsizei
*length
, GLchar
*infoLog
)
1320 GET_CURRENT_CONTEXT(ctx
);
1321 get_program_info_log(ctx
, program
, bufSize
, length
, infoLog
);
1326 _mesa_GetShaderInfoLog(GLuint shader
, GLsizei bufSize
,
1327 GLsizei
*length
, GLchar
*infoLog
)
1329 GET_CURRENT_CONTEXT(ctx
);
1330 get_shader_info_log(ctx
, shader
, bufSize
, length
, infoLog
);
1335 _mesa_GetShaderSource(GLhandleARB shader
, GLsizei maxLength
,
1336 GLsizei
*length
, GLcharARB
*sourceOut
)
1338 GET_CURRENT_CONTEXT(ctx
);
1339 get_shader_source(ctx
, shader
, maxLength
, length
, sourceOut
);
1343 GLhandleARB GLAPIENTRY
1344 _mesa_GetHandleARB(GLenum pname
)
1346 GET_CURRENT_CONTEXT(ctx
);
1347 return get_handle(ctx
, pname
);
1351 GLboolean GLAPIENTRY
1352 _mesa_IsProgram(GLuint name
)
1354 GET_CURRENT_CONTEXT(ctx
);
1355 return is_program(ctx
, name
);
1359 GLboolean GLAPIENTRY
1360 _mesa_IsShader(GLuint name
)
1362 GET_CURRENT_CONTEXT(ctx
);
1363 return is_shader(ctx
, name
);
1368 _mesa_LinkProgram(GLhandleARB programObj
)
1370 GET_CURRENT_CONTEXT(ctx
);
1371 link_program(ctx
, programObj
);
1377 * Read shader source code from a file.
1378 * Useful for debugging to override an app's shader.
1381 read_shader(const char *fname
)
1383 const int max
= 50*1000;
1384 FILE *f
= fopen(fname
, "r");
1385 GLcharARB
*buffer
, *shader
;
1392 buffer
= malloc(max
);
1393 len
= fread(buffer
, 1, max
, f
);
1398 shader
= _mesa_strdup(buffer
);
1406 * Called via glShaderSource() and glShaderSourceARB() API functions.
1407 * Basically, concatenate the source code strings into one long string
1408 * and pass it to _mesa_shader_source().
1411 _mesa_ShaderSource(GLhandleARB shaderObj
, GLsizei count
,
1412 const GLcharARB
* const * string
, const GLint
* length
)
1414 GET_CURRENT_CONTEXT(ctx
);
1416 GLsizei i
, totalLength
;
1420 if (!shaderObj
|| string
== NULL
) {
1421 _mesa_error(ctx
, GL_INVALID_VALUE
, "glShaderSourceARB");
1426 * This array holds offsets of where the appropriate string ends, thus the
1427 * last element will be set to the total length of the source code.
1429 offsets
= malloc(count
* sizeof(GLint
));
1430 if (offsets
== NULL
) {
1431 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glShaderSourceARB");
1435 for (i
= 0; i
< count
; i
++) {
1436 if (string
[i
] == NULL
) {
1437 free((GLvoid
*) offsets
);
1438 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1439 "glShaderSourceARB(null string)");
1442 if (length
== NULL
|| length
[i
] < 0)
1443 offsets
[i
] = strlen(string
[i
]);
1445 offsets
[i
] = length
[i
];
1446 /* accumulate string lengths */
1448 offsets
[i
] += offsets
[i
- 1];
1451 /* Total length of source string is sum off all strings plus two.
1452 * One extra byte for terminating zero, another extra byte to silence
1453 * valgrind warnings in the parser/grammer code.
1455 totalLength
= offsets
[count
- 1] + 2;
1456 source
= malloc(totalLength
* sizeof(GLcharARB
));
1457 if (source
== NULL
) {
1458 free((GLvoid
*) offsets
);
1459 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glShaderSourceARB");
1463 for (i
= 0; i
< count
; i
++) {
1464 GLint start
= (i
> 0) ? offsets
[i
- 1] : 0;
1465 memcpy(source
+ start
, string
[i
],
1466 (offsets
[i
] - start
) * sizeof(GLcharARB
));
1468 source
[totalLength
- 1] = '\0';
1469 source
[totalLength
- 2] = '\0';
1472 /* Compute the shader's source code checksum then try to open a file
1473 * named newshader_<CHECKSUM>. If it exists, use it in place of the
1474 * original shader source code. For debugging.
1477 GLcharARB
*newSource
;
1479 checksum
= _mesa_str_checksum(source
);
1481 _mesa_snprintf(filename
, sizeof(filename
), "newshader_%d", checksum
);
1483 newSource
= read_shader(filename
);
1485 fprintf(stderr
, "Mesa: Replacing shader %u chksum=%d with %s\n",
1486 shaderObj
, checksum
, filename
);
1492 shader_source(ctx
, shaderObj
, source
);
1495 struct gl_shader
*sh
= _mesa_lookup_shader(ctx
, shaderObj
);
1497 sh
->SourceChecksum
= checksum
; /* save original checksum */
1505 _mesa_UseProgram(GLhandleARB program
)
1507 GET_CURRENT_CONTEXT(ctx
);
1508 struct gl_shader_program
*shProg
;
1510 if (_mesa_is_xfb_active_and_unpaused(ctx
)) {
1511 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1512 "glUseProgram(transform feedback active)");
1517 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glUseProgram");
1521 if (!shProg
->LinkStatus
) {
1522 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1523 "glUseProgram(program %u not linked)", program
);
1528 if (ctx
->Shader
.Flags
& GLSL_USE_PROG
) {
1529 print_shader_info(shProg
);
1536 _mesa_use_program(ctx
, shProg
);
1541 _mesa_ValidateProgram(GLhandleARB program
)
1543 GET_CURRENT_CONTEXT(ctx
);
1544 validate_program(ctx
, program
);
1549 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1552 _mesa_GetShaderPrecisionFormat(GLenum shadertype
, GLenum precisiontype
,
1553 GLint
* range
, GLint
* precision
)
1555 const struct gl_program_constants
*limits
;
1556 const struct gl_precision
*p
;
1557 GET_CURRENT_CONTEXT(ctx
);
1559 switch (shadertype
) {
1560 case GL_VERTEX_SHADER
:
1561 limits
= &ctx
->Const
.Program
[MESA_SHADER_VERTEX
];
1563 case GL_FRAGMENT_SHADER
:
1564 limits
= &ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
];
1567 _mesa_error(ctx
, GL_INVALID_ENUM
,
1568 "glGetShaderPrecisionFormat(shadertype)");
1572 switch (precisiontype
) {
1574 p
= &limits
->LowFloat
;
1576 case GL_MEDIUM_FLOAT
:
1577 p
= &limits
->MediumFloat
;
1580 p
= &limits
->HighFloat
;
1583 p
= &limits
->LowInt
;
1586 p
= &limits
->MediumInt
;
1589 p
= &limits
->HighInt
;
1592 _mesa_error(ctx
, GL_INVALID_ENUM
,
1593 "glGetShaderPrecisionFormat(precisiontype)");
1597 range
[0] = p
->RangeMin
;
1598 range
[1] = p
->RangeMax
;
1599 precision
[0] = p
->Precision
;
1604 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1607 _mesa_ReleaseShaderCompiler(void)
1609 _mesa_destroy_shader_compiler_caches();
1614 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1617 _mesa_ShaderBinary(GLint n
, const GLuint
* shaders
, GLenum binaryformat
,
1618 const void* binary
, GLint length
)
1620 GET_CURRENT_CONTEXT(ctx
);
1623 (void) binaryformat
;
1626 _mesa_error(ctx
, GL_INVALID_OPERATION
, __FUNCTION__
);
1631 _mesa_GetProgramBinary(GLuint program
, GLsizei bufSize
, GLsizei
*length
,
1632 GLenum
*binaryFormat
, GLvoid
*binary
)
1634 struct gl_shader_program
*shProg
;
1635 GET_CURRENT_CONTEXT(ctx
);
1637 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glGetProgramBinary");
1641 if (!shProg
->LinkStatus
) {
1642 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1643 "glGetProgramBinary(program %u not linked)",
1649 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetProgramBinary(bufSize < 0)");
1653 /* The ARB_get_program_binary spec says:
1655 * "If <length> is NULL, then no length is returned."
1660 (void) binaryFormat
;
1665 _mesa_ProgramBinary(GLuint program
, GLenum binaryFormat
,
1666 const GLvoid
*binary
, GLsizei length
)
1668 struct gl_shader_program
*shProg
;
1669 GET_CURRENT_CONTEXT(ctx
);
1671 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glProgramBinary");
1675 (void) binaryFormat
;
1678 _mesa_error(ctx
, GL_INVALID_OPERATION
, __FUNCTION__
);
1683 _mesa_ProgramParameteri(GLuint program
, GLenum pname
, GLint value
)
1685 struct gl_shader_program
*shProg
;
1686 GET_CURRENT_CONTEXT(ctx
);
1688 shProg
= _mesa_lookup_shader_program_err(ctx
, program
,
1689 "glProgramParameteri");
1694 case GL_PROGRAM_BINARY_RETRIEVABLE_HINT
:
1695 /* This enum isn't part of the OES extension for OpenGL ES 2.0, but it
1696 * is part of OpenGL ES 3.0. For the ES2 case, this function shouldn't
1697 * even be in the dispatch table, so we shouldn't need to expclicitly
1700 * On desktop, we ignore the 3.0+ requirement because it is silly.
1703 /* The ARB_get_program_binary extension spec says:
1705 * "An INVALID_VALUE error is generated if the <value> argument to
1706 * ProgramParameteri is not TRUE or FALSE."
1708 if (value
!= GL_TRUE
&& value
!= GL_FALSE
) {
1709 _mesa_error(ctx
, GL_INVALID_VALUE
,
1710 "glProgramParameteri(pname=%s, value=%d): "
1711 "value must be 0 or 1.",
1712 _mesa_lookup_enum_by_nr(pname
),
1717 /* No need to notify the driver. Any changes will actually take effect
1718 * the next time the shader is linked.
1720 * The ARB_get_program_binary extension spec says:
1722 * "To indicate that a program binary is likely to be retrieved,
1723 * ProgramParameteri should be called with <pname>
1724 * PROGRAM_BINARY_RETRIEVABLE_HINT and <value> TRUE. This setting
1725 * will not be in effect until the next time LinkProgram or
1726 * ProgramBinary has been called successfully."
1728 * The resloution of issue 9 in the extension spec also says:
1730 * "The application may use the PROGRAM_BINARY_RETRIEVABLE_HINT hint
1731 * to indicate to the GL implementation that this program will
1732 * likely be saved with GetProgramBinary at some point. This will
1733 * give the GL implementation the opportunity to track any state
1734 * changes made to the program before being saved such that when it
1735 * is loaded again a recompile can be avoided."
1737 shProg
->BinaryRetreivableHint
= value
;
1743 _mesa_error(ctx
, GL_INVALID_ENUM
, "glProgramParameteri(pname=%s)",
1744 _mesa_lookup_enum_by_nr(pname
));
1748 _mesa_use_shader_program(struct gl_context
*ctx
, GLenum type
,
1749 struct gl_shader_program
*shProg
)
1751 use_shader_program(ctx
, type
, shProg
);
1753 if (ctx
->Driver
.UseProgram
)
1754 ctx
->Driver
.UseProgram(ctx
, shProg
);
1759 * For GL_EXT_separate_shader_objects
1762 _mesa_UseShaderProgramEXT(GLenum type
, GLuint program
)
1764 GET_CURRENT_CONTEXT(ctx
);
1765 struct gl_shader_program
*shProg
= NULL
;
1767 if (!_mesa_validate_shader_target(ctx
, type
)) {
1768 _mesa_error(ctx
, GL_INVALID_ENUM
, "glUseShaderProgramEXT(type)");
1772 if (_mesa_is_xfb_active_and_unpaused(ctx
)) {
1773 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1774 "glUseShaderProgramEXT(transform feedback is active)");
1779 shProg
= _mesa_lookup_shader_program_err(ctx
, program
,
1780 "glUseShaderProgramEXT");
1784 if (!shProg
->LinkStatus
) {
1785 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1786 "glUseShaderProgramEXT(program not linked)");
1791 _mesa_use_shader_program(ctx
, type
, shProg
);
1796 * For GL_EXT_separate_shader_objects
1799 _mesa_ActiveProgramEXT(GLuint program
)
1801 GET_CURRENT_CONTEXT(ctx
);
1802 struct gl_shader_program
*shProg
= (program
!= 0)
1803 ? _mesa_lookup_shader_program_err(ctx
, program
, "glActiveProgramEXT")
1806 _mesa_active_program(ctx
, shProg
, "glActiveProgramEXT");
1812 * For GL_EXT_separate_shader_objects
1815 _mesa_CreateShaderProgramEXT(GLenum type
, const GLchar
*string
)
1817 GET_CURRENT_CONTEXT(ctx
);
1818 const GLuint shader
= create_shader(ctx
, type
);
1822 shader_source(ctx
, shader
, _mesa_strdup(string
));
1823 compile_shader(ctx
, shader
);
1825 program
= create_shader_program(ctx
);
1827 struct gl_shader_program
*shProg
;
1828 struct gl_shader
*sh
;
1829 GLint compiled
= GL_FALSE
;
1831 shProg
= _mesa_lookup_shader_program(ctx
, program
);
1832 sh
= _mesa_lookup_shader(ctx
, shader
);
1834 get_shaderiv(ctx
, shader
, GL_COMPILE_STATUS
, &compiled
);
1836 attach_shader(ctx
, program
, shader
);
1837 link_program(ctx
, program
);
1838 detach_shader(ctx
, program
, shader
);
1842 if (active
-user
-defined
-varyings
-in
-linked
-program
) {
1843 append
-error
-to
-info
-log
;
1844 shProg
->LinkStatus
= GL_FALSE
;
1849 ralloc_strcat(&shProg
->InfoLog
, sh
->InfoLog
);
1852 delete_shader(ctx
, shader
);
1860 * Copy program-specific data generated by linking from the gl_shader_program
1861 * object to a specific gl_program object.
1864 _mesa_copy_linked_program_data(gl_shader_stage type
,
1865 const struct gl_shader_program
*src
,
1866 struct gl_program
*dst
)
1869 case MESA_SHADER_VERTEX
:
1870 dst
->UsesClipDistanceOut
= src
->Vert
.UsesClipDistance
;
1872 case MESA_SHADER_GEOMETRY
: {
1873 struct gl_geometry_program
*dst_gp
= (struct gl_geometry_program
*) dst
;
1874 dst_gp
->VerticesIn
= src
->Geom
.VerticesIn
;
1875 dst_gp
->VerticesOut
= src
->Geom
.VerticesOut
;
1876 dst_gp
->Invocations
= src
->Geom
.Invocations
;
1877 dst_gp
->InputType
= src
->Geom
.InputType
;
1878 dst_gp
->OutputType
= src
->Geom
.OutputType
;
1879 dst
->UsesClipDistanceOut
= src
->Geom
.UsesClipDistance
;
1880 dst_gp
->UsesEndPrimitive
= src
->Geom
.UsesEndPrimitive
;
1883 case MESA_SHADER_COMPUTE
: {
1884 struct gl_compute_program
*dst_cp
= (struct gl_compute_program
*) dst
;
1886 for (i
= 0; i
< 3; i
++)
1887 dst_cp
->LocalSize
[i
] = src
->Comp
.LocalSize
[i
];
1897 * ARB_separate_shader_objects: Compile & Link Program
1900 _mesa_CreateShaderProgramv(GLenum type
, GLsizei count
,
1901 const GLchar
* const *strings
)