2 * Mesa 3-D graphics library
4 * Copyright (C) 2004-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009-2010 VMware, Inc. All Rights Reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
29 * Implementation of GLSL-related API functions.
30 * The glUniform* functions are in uniforms.c
34 * 1. Check that the right error code is generated for all _mesa_error() calls.
35 * 2. Insert FLUSH_VERTICES calls in various places
39 #include "main/glheader.h"
40 #include "main/context.h"
41 #include "main/dispatch.h"
42 #include "main/enums.h"
43 #include "main/hash.h"
44 #include "main/mtypes.h"
45 #include "main/shaderapi.h"
46 #include "main/shaderobj.h"
47 #include "program/program.h"
48 #include "program/prog_parameter.h"
49 #include "program/prog_uniform.h"
53 /** Define this to enable shader substitution (see below) */
54 #define SHADER_SUBST 0
58 * Return mask of GLSL_x flags by examining the MESA_GLSL env var.
61 get_shader_flags(void)
63 GLbitfield flags
= 0x0;
64 const char *env
= _mesa_getenv("MESA_GLSL");
67 if (strstr(env
, "dump"))
69 if (strstr(env
, "log"))
71 if (strstr(env
, "nopvert"))
72 flags
|= GLSL_NOP_VERT
;
73 if (strstr(env
, "nopfrag"))
74 flags
|= GLSL_NOP_FRAG
;
75 if (strstr(env
, "nopt"))
77 else if (strstr(env
, "opt"))
79 if (strstr(env
, "uniform"))
80 flags
|= GLSL_UNIFORMS
;
81 if (strstr(env
, "useprog"))
82 flags
|= GLSL_USE_PROG
;
90 * Initialize context's shader state.
93 _mesa_init_shader_state(struct gl_context
*ctx
)
95 /* Device drivers may override these to control what kind of instructions
96 * are generated by the GLSL compiler.
98 struct gl_shader_compiler_options options
;
101 memset(&options
, 0, sizeof(options
));
102 options
.MaxUnrollIterations
= 32;
104 /* Default pragma settings */
105 options
.DefaultPragmas
.Optimize
= GL_TRUE
;
107 for (sh
= 0; sh
< MESA_SHADER_TYPES
; ++sh
)
108 memcpy(&ctx
->ShaderCompilerOptions
[sh
], &options
, sizeof(options
));
110 ctx
->Shader
.Flags
= get_shader_flags();
115 * Free the per-context shader-related state.
118 _mesa_free_shader_state(struct gl_context
*ctx
)
120 _mesa_reference_shader_program(ctx
, &ctx
->Shader
.CurrentVertexProgram
, NULL
);
121 _mesa_reference_shader_program(ctx
, &ctx
->Shader
.CurrentGeometryProgram
,
123 _mesa_reference_shader_program(ctx
, &ctx
->Shader
.CurrentFragmentProgram
,
125 _mesa_reference_shader_program(ctx
, &ctx
->Shader
.ActiveProgram
, NULL
);
130 * Return the size of the given GLSL datatype, in floats (components).
133 _mesa_sizeof_glsl_type(GLenum type
)
142 case GL_SAMPLER_CUBE
:
143 case GL_SAMPLER_1D_SHADOW
:
144 case GL_SAMPLER_2D_SHADOW
:
145 case GL_SAMPLER_2D_RECT_ARB
:
146 case GL_SAMPLER_2D_RECT_SHADOW_ARB
:
147 case GL_SAMPLER_1D_ARRAY_EXT
:
148 case GL_SAMPLER_2D_ARRAY_EXT
:
149 case GL_SAMPLER_1D_ARRAY_SHADOW_EXT
:
150 case GL_SAMPLER_2D_ARRAY_SHADOW_EXT
:
151 case GL_SAMPLER_CUBE_SHADOW_EXT
:
155 case GL_UNSIGNED_INT_VEC2
:
160 case GL_UNSIGNED_INT_VEC3
:
165 case GL_UNSIGNED_INT_VEC4
:
169 case GL_FLOAT_MAT2x3
:
170 case GL_FLOAT_MAT2x4
:
171 return 8; /* two float[4] vectors */
173 case GL_FLOAT_MAT3x2
:
174 case GL_FLOAT_MAT3x4
:
175 return 12; /* three float[4] vectors */
177 case GL_FLOAT_MAT4x2
:
178 case GL_FLOAT_MAT4x3
:
179 return 16; /* four float[4] vectors */
181 _mesa_problem(NULL
, "Invalid type in _mesa_sizeof_glsl_type()");
188 * Copy string from <src> to <dst>, up to maxLength characters, returning
189 * length of <dst> in <length>.
190 * \param src the strings source
191 * \param maxLength max chars to copy
192 * \param length returns number of chars copied
193 * \param dst the string destination
196 _mesa_copy_string(GLchar
*dst
, GLsizei maxLength
,
197 GLsizei
*length
, const GLchar
*src
)
200 for (len
= 0; len
< maxLength
- 1 && src
&& src
[len
]; len
++)
211 * Confirm that the a shader type is valid and supported by the implementation
213 * \param ctx Current GL context
214 * \param type Shader target
218 validate_shader_target(const struct gl_context
*ctx
, GLenum type
)
221 #if FEATURE_ARB_fragment_shader
222 case GL_FRAGMENT_SHADER
:
223 return ctx
->Extensions
.ARB_fragment_shader
;
225 #if FEATURE_ARB_vertex_shader
226 case GL_VERTEX_SHADER
:
227 return ctx
->Extensions
.ARB_vertex_shader
;
229 #if FEATURE_ARB_geometry_shader4
230 case GL_GEOMETRY_SHADER_ARB
:
231 return ctx
->Extensions
.ARB_geometry_shader4
;
240 * Find the length of the longest transform feedback varying name
241 * which was specified with glTransformFeedbackVaryings().
244 longest_feedback_varying_name(const struct gl_shader_program
*shProg
)
248 for (i
= 0; i
< shProg
->TransformFeedback
.NumVarying
; i
++) {
249 GLint len
= strlen(shProg
->TransformFeedback
.VaryingNames
[i
]);
259 is_program(struct gl_context
*ctx
, GLuint name
)
261 struct gl_shader_program
*shProg
= _mesa_lookup_shader_program(ctx
, name
);
262 return shProg
? GL_TRUE
: GL_FALSE
;
267 is_shader(struct gl_context
*ctx
, GLuint name
)
269 struct gl_shader
*shader
= _mesa_lookup_shader(ctx
, name
);
270 return shader
? GL_TRUE
: GL_FALSE
;
275 * Attach shader to a shader program.
278 attach_shader(struct gl_context
*ctx
, GLuint program
, GLuint shader
)
280 struct gl_shader_program
*shProg
;
281 struct gl_shader
*sh
;
284 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glAttachShader");
288 sh
= _mesa_lookup_shader_err(ctx
, shader
, "glAttachShader");
293 n
= shProg
->NumShaders
;
294 for (i
= 0; i
< n
; i
++) {
295 if (shProg
->Shaders
[i
] == sh
) {
296 /* The shader is already attched to this program. The
297 * GL_ARB_shader_objects spec says:
299 * "The error INVALID_OPERATION is generated by AttachObjectARB
300 * if <obj> is already attached to <containerObj>."
302 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glAttachShader");
308 shProg
->Shaders
= (struct gl_shader
**)
309 _mesa_realloc(shProg
->Shaders
,
310 n
* sizeof(struct gl_shader
*),
311 (n
+ 1) * sizeof(struct gl_shader
*));
312 if (!shProg
->Shaders
) {
313 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glAttachShader");
318 shProg
->Shaders
[n
] = NULL
; /* since realloc() didn't zero the new space */
319 _mesa_reference_shader(ctx
, &shProg
->Shaders
[n
], sh
);
320 shProg
->NumShaders
++;
325 get_attrib_location(struct gl_context
*ctx
, GLuint program
, const GLchar
*name
)
327 struct gl_shader_program
*shProg
328 = _mesa_lookup_shader_program_err(ctx
, program
, "glGetAttribLocation");
334 if (!shProg
->LinkStatus
) {
335 _mesa_error(ctx
, GL_INVALID_OPERATION
,
336 "glGetAttribLocation(program not linked)");
343 if (shProg
->VertexProgram
) {
344 const struct gl_program_parameter_list
*attribs
=
345 shProg
->VertexProgram
->Base
.Attributes
;
347 GLint i
= _mesa_lookup_parameter_index(attribs
, -1, name
);
349 return attribs
->Parameters
[i
].StateIndexes
[0];
358 bind_attrib_location(struct gl_context
*ctx
, GLuint program
, GLuint index
,
361 struct gl_shader_program
*shProg
;
362 const GLint size
= -1; /* unknown size */
364 GLenum datatype
= GL_FLOAT_VEC4
;
366 shProg
= _mesa_lookup_shader_program_err(ctx
, program
,
367 "glBindAttribLocation");
375 if (strncmp(name
, "gl_", 3) == 0) {
376 _mesa_error(ctx
, GL_INVALID_OPERATION
,
377 "glBindAttribLocation(illegal name)");
381 if (index
>= ctx
->Const
.VertexProgram
.MaxAttribs
) {
382 _mesa_error(ctx
, GL_INVALID_VALUE
, "glBindAttribLocation(index)");
386 if (shProg
->LinkStatus
) {
387 /* get current index/location for the attribute */
388 oldIndex
= get_attrib_location(ctx
, program
, name
);
394 /* this will replace the current value if it's already in the list */
395 i
= _mesa_add_attribute(shProg
->Attributes
, name
, size
, datatype
, index
);
397 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glBindAttribLocation");
402 * Note that this attribute binding won't go into effect until
403 * glLinkProgram is called again.
409 bind_frag_data_location(struct gl_context
*ctx
, GLuint program
,
410 GLuint colorNumber
, const GLchar
*name
)
412 _mesa_problem(ctx
, "bind_frag_data_location() not implemented yet");
417 create_shader(struct gl_context
*ctx
, GLenum type
)
419 struct gl_shader
*sh
;
422 if (!validate_shader_target(ctx
, type
)) {
423 _mesa_error(ctx
, GL_INVALID_ENUM
, "CreateShader(type)");
427 name
= _mesa_HashFindFreeKeyBlock(ctx
->Shared
->ShaderObjects
, 1);
428 sh
= ctx
->Driver
.NewShader(ctx
, name
, type
);
429 _mesa_HashInsert(ctx
->Shared
->ShaderObjects
, name
, sh
);
436 create_shader_program(struct gl_context
*ctx
)
439 struct gl_shader_program
*shProg
;
441 name
= _mesa_HashFindFreeKeyBlock(ctx
->Shared
->ShaderObjects
, 1);
443 shProg
= ctx
->Driver
.NewShaderProgram(ctx
, name
);
445 _mesa_HashInsert(ctx
->Shared
->ShaderObjects
, name
, shProg
);
447 assert(shProg
->RefCount
== 1);
454 * Named w/ "2" to indicate OpenGL 2.x vs GL_ARB_fragment_programs's
458 delete_shader_program(struct gl_context
*ctx
, GLuint name
)
461 * NOTE: deleting shaders/programs works a bit differently than
462 * texture objects (and buffer objects, etc). Shader/program
463 * handles/IDs exist in the hash table until the object is really
464 * deleted (refcount==0). With texture objects, the handle/ID is
465 * removed from the hash table in glDeleteTextures() while the tex
466 * object itself might linger until its refcount goes to zero.
468 struct gl_shader_program
*shProg
;
470 shProg
= _mesa_lookup_shader_program_err(ctx
, name
, "glDeleteProgram");
474 shProg
->DeletePending
= GL_TRUE
;
476 /* effectively, decr shProg's refcount */
477 _mesa_reference_shader_program(ctx
, &shProg
, NULL
);
482 delete_shader(struct gl_context
*ctx
, GLuint shader
)
484 struct gl_shader
*sh
;
486 sh
= _mesa_lookup_shader_err(ctx
, shader
, "glDeleteShader");
490 sh
->DeletePending
= GL_TRUE
;
492 /* effectively, decr sh's refcount */
493 _mesa_reference_shader(ctx
, &sh
, NULL
);
498 detach_shader(struct gl_context
*ctx
, GLuint program
, GLuint shader
)
500 struct gl_shader_program
*shProg
;
504 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glDetachShader");
508 n
= shProg
->NumShaders
;
510 for (i
= 0; i
< n
; i
++) {
511 if (shProg
->Shaders
[i
]->Name
== shader
) {
513 struct gl_shader
**newList
;
516 _mesa_reference_shader(ctx
, &shProg
->Shaders
[i
], NULL
);
518 /* alloc new, smaller array */
519 newList
= (struct gl_shader
**)
520 malloc((n
- 1) * sizeof(struct gl_shader
*));
522 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glDetachShader");
525 for (j
= 0; j
< i
; j
++) {
526 newList
[j
] = shProg
->Shaders
[j
];
529 newList
[j
++] = shProg
->Shaders
[i
];
530 free(shProg
->Shaders
);
532 shProg
->Shaders
= newList
;
533 shProg
->NumShaders
= n
- 1;
538 for (j
= 0; j
< shProg
->NumShaders
; j
++) {
539 assert(shProg
->Shaders
[j
]->Type
== GL_VERTEX_SHADER
||
540 shProg
->Shaders
[j
]->Type
== GL_FRAGMENT_SHADER
);
541 assert(shProg
->Shaders
[j
]->RefCount
> 0);
553 if (is_shader(ctx
, shader
))
554 err
= GL_INVALID_OPERATION
;
555 else if (is_program(ctx
, shader
))
556 err
= GL_INVALID_OPERATION
;
558 err
= GL_INVALID_VALUE
;
559 _mesa_error(ctx
, err
, "glDetachProgram(shader)");
566 get_active_attrib(struct gl_context
*ctx
, GLuint program
, GLuint index
,
567 GLsizei maxLength
, GLsizei
*length
, GLint
*size
,
568 GLenum
*type
, GLchar
*nameOut
)
570 const struct gl_program_parameter_list
*attribs
= NULL
;
571 struct gl_shader_program
*shProg
;
573 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glGetActiveAttrib");
577 if (shProg
->VertexProgram
)
578 attribs
= shProg
->VertexProgram
->Base
.Attributes
;
580 if (!attribs
|| index
>= attribs
->NumParameters
) {
581 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetActiveAttrib(index)");
585 _mesa_copy_string(nameOut
, maxLength
, length
,
586 attribs
->Parameters
[index
].Name
);
589 *size
= attribs
->Parameters
[index
].Size
590 / _mesa_sizeof_glsl_type(attribs
->Parameters
[index
].DataType
);
593 *type
= attribs
->Parameters
[index
].DataType
;
598 * Return list of shaders attached to shader program.
601 get_attached_shaders(struct gl_context
*ctx
, GLuint program
, GLsizei maxCount
,
602 GLsizei
*count
, GLuint
*obj
)
604 struct gl_shader_program
*shProg
=
605 _mesa_lookup_shader_program_err(ctx
, program
, "glGetAttachedShaders");
608 for (i
= 0; i
< (GLuint
) maxCount
&& i
< shProg
->NumShaders
; i
++) {
609 obj
[i
] = shProg
->Shaders
[i
]->Name
;
618 get_frag_data_location(struct gl_context
*ctx
, GLuint program
,
621 _mesa_problem(ctx
, "get_frag_data_location() not implemented yet");
628 * glGetHandleARB() - return ID/name of currently bound shader program.
631 get_handle(struct gl_context
*ctx
, GLenum pname
)
633 if (pname
== GL_PROGRAM_OBJECT_ARB
) {
634 if (ctx
->Shader
.ActiveProgram
)
635 return ctx
->Shader
.ActiveProgram
->Name
;
640 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetHandleARB");
647 * glGetProgramiv() - get shader program state.
648 * Note that this is for GLSL shader programs, not ARB vertex/fragment
649 * programs (see glGetProgramivARB).
652 get_programiv(struct gl_context
*ctx
, GLuint program
, GLenum pname
, GLint
*params
)
654 const struct gl_program_parameter_list
*attribs
;
655 struct gl_shader_program
*shProg
656 = _mesa_lookup_shader_program(ctx
, program
);
659 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetProgramiv(program)");
663 if (shProg
->VertexProgram
)
664 attribs
= shProg
->VertexProgram
->Base
.Attributes
;
669 case GL_DELETE_STATUS
:
670 *params
= shProg
->DeletePending
;
673 *params
= shProg
->LinkStatus
;
675 case GL_VALIDATE_STATUS
:
676 *params
= shProg
->Validated
;
678 case GL_INFO_LOG_LENGTH
:
679 *params
= shProg
->InfoLog
? strlen(shProg
->InfoLog
) + 1 : 0;
681 case GL_ATTACHED_SHADERS
:
682 *params
= shProg
->NumShaders
;
684 case GL_ACTIVE_ATTRIBUTES
:
685 *params
= attribs
? attribs
->NumParameters
: 0;
687 case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
:
688 *params
= _mesa_longest_parameter_name(attribs
, PROGRAM_INPUT
) + 1;
690 case GL_ACTIVE_UNIFORMS
:
691 *params
= shProg
->Uniforms
? shProg
->Uniforms
->NumUniforms
: 0;
693 case GL_ACTIVE_UNIFORM_MAX_LENGTH
:
694 *params
= _mesa_longest_uniform_name(shProg
->Uniforms
);
696 (*params
)++; /* add one for terminating zero */
698 case GL_PROGRAM_BINARY_LENGTH_OES
:
701 #if FEATURE_EXT_transform_feedback
702 case GL_TRANSFORM_FEEDBACK_VARYINGS
:
703 *params
= shProg
->TransformFeedback
.NumVarying
;
705 case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
:
706 *params
= longest_feedback_varying_name(shProg
) + 1;
708 case GL_TRANSFORM_FEEDBACK_BUFFER_MODE
:
709 *params
= shProg
->TransformFeedback
.BufferMode
;
712 #if FEATURE_ARB_geometry_shader4
713 case GL_GEOMETRY_VERTICES_OUT_ARB
:
714 *params
= shProg
->Geom
.VerticesOut
;
716 case GL_GEOMETRY_INPUT_TYPE_ARB
:
717 *params
= shProg
->Geom
.InputType
;
719 case GL_GEOMETRY_OUTPUT_TYPE_ARB
:
720 *params
= shProg
->Geom
.OutputType
;
724 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetProgramiv(pname)");
731 * glGetShaderiv() - get GLSL shader state
734 get_shaderiv(struct gl_context
*ctx
, GLuint name
, GLenum pname
, GLint
*params
)
736 struct gl_shader
*shader
=
737 _mesa_lookup_shader_err(ctx
, name
, "glGetShaderiv");
745 *params
= shader
->Type
;
747 case GL_DELETE_STATUS
:
748 *params
= shader
->DeletePending
;
750 case GL_COMPILE_STATUS
:
751 *params
= shader
->CompileStatus
;
753 case GL_INFO_LOG_LENGTH
:
754 *params
= shader
->InfoLog
? strlen(shader
->InfoLog
) + 1 : 0;
756 case GL_SHADER_SOURCE_LENGTH
:
757 *params
= shader
->Source
? strlen((char *) shader
->Source
) + 1 : 0;
760 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetShaderiv(pname)");
767 get_program_info_log(struct gl_context
*ctx
, GLuint program
, GLsizei bufSize
,
768 GLsizei
*length
, GLchar
*infoLog
)
770 struct gl_shader_program
*shProg
771 = _mesa_lookup_shader_program(ctx
, program
);
773 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetProgramInfoLog(program)");
776 _mesa_copy_string(infoLog
, bufSize
, length
, shProg
->InfoLog
);
781 get_shader_info_log(struct gl_context
*ctx
, GLuint shader
, GLsizei bufSize
,
782 GLsizei
*length
, GLchar
*infoLog
)
784 struct gl_shader
*sh
= _mesa_lookup_shader(ctx
, shader
);
786 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetShaderInfoLog(shader)");
789 _mesa_copy_string(infoLog
, bufSize
, length
, sh
->InfoLog
);
794 * Return shader source code.
797 get_shader_source(struct gl_context
*ctx
, GLuint shader
, GLsizei maxLength
,
798 GLsizei
*length
, GLchar
*sourceOut
)
800 struct gl_shader
*sh
;
801 sh
= _mesa_lookup_shader_err(ctx
, shader
, "glGetShaderSource");
805 _mesa_copy_string(sourceOut
, maxLength
, length
, sh
->Source
);
810 * Set/replace shader source code.
813 shader_source(struct gl_context
*ctx
, GLuint shader
, const GLchar
*source
)
815 struct gl_shader
*sh
;
817 sh
= _mesa_lookup_shader_err(ctx
, shader
, "glShaderSource");
821 /* free old shader source string and install new one */
823 free((void *) sh
->Source
);
826 sh
->CompileStatus
= GL_FALSE
;
828 sh
->SourceChecksum
= _mesa_str_checksum(sh
->Source
);
837 compile_shader(struct gl_context
*ctx
, GLuint shaderObj
)
839 struct gl_shader
*sh
;
840 struct gl_shader_compiler_options
*options
;
842 sh
= _mesa_lookup_shader_err(ctx
, shaderObj
, "glCompileShader");
846 options
= &ctx
->ShaderCompilerOptions
[_mesa_shader_type_to_index(sh
->Type
)];
848 /* set default pragma state for shader */
849 sh
->Pragmas
= options
->DefaultPragmas
;
851 /* this call will set the sh->CompileStatus field to indicate if
852 * compilation was successful.
854 _mesa_glsl_compile_shader(ctx
, sh
);
859 * Link a program's shaders.
862 link_program(struct gl_context
*ctx
, GLuint program
)
864 struct gl_shader_program
*shProg
;
865 struct gl_transform_feedback_object
*obj
=
866 ctx
->TransformFeedback
.CurrentObject
;
868 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glLinkProgram");
873 && (shProg
== ctx
->Shader
.CurrentVertexProgram
874 || shProg
== ctx
->Shader
.CurrentGeometryProgram
875 || shProg
== ctx
->Shader
.CurrentFragmentProgram
)) {
876 _mesa_error(ctx
, GL_INVALID_OPERATION
,
877 "glLinkProgram(transform feedback active");
881 FLUSH_VERTICES(ctx
, _NEW_PROGRAM
);
883 _mesa_glsl_link_shader(ctx
, shProg
);
889 printf("Link %u shaders in program %u: %s\n",
890 shProg
->NumShaders
, shProg
->Name
,
891 shProg
->LinkStatus
? "Success" : "Failed");
893 for (i
= 0; i
< shProg
->NumShaders
; i
++) {
894 printf(" shader %u, type 0x%x\n",
895 shProg
->Shaders
[i
]->Name
,
896 shProg
->Shaders
[i
]->Type
);
903 * Print basic shader info (for debug).
906 print_shader_info(const struct gl_shader_program
*shProg
)
910 printf("Mesa: glUseProgram(%u)\n", shProg
->Name
);
911 for (i
= 0; i
< shProg
->NumShaders
; i
++) {
913 switch (shProg
->Shaders
[i
]->Type
) {
914 case GL_VERTEX_SHADER
:
917 case GL_FRAGMENT_SHADER
:
920 case GL_GEOMETRY_SHADER
:
926 printf(" %s shader %u, checksum %u\n", s
,
927 shProg
->Shaders
[i
]->Name
,
928 shProg
->Shaders
[i
]->SourceChecksum
);
930 if (shProg
->VertexProgram
)
931 printf(" vert prog %u\n", shProg
->VertexProgram
->Base
.Id
);
932 if (shProg
->FragmentProgram
)
933 printf(" frag prog %u\n", shProg
->FragmentProgram
->Base
.Id
);
938 * Use the named shader program for subsequent glUniform calls
941 _mesa_active_program(struct gl_context
*ctx
, struct gl_shader_program
*shProg
,
944 if ((shProg
!= NULL
) && !shProg
->LinkStatus
) {
945 _mesa_error(ctx
, GL_INVALID_OPERATION
,
946 "%s(program %u not linked)", caller
, shProg
->Name
);
950 if (ctx
->Shader
.ActiveProgram
!= shProg
) {
951 _mesa_reference_shader_program(ctx
, &ctx
->Shader
.ActiveProgram
, shProg
);
958 use_shader_program(struct gl_context
*ctx
, GLenum type
,
959 struct gl_shader_program
*shProg
)
961 struct gl_shader_program
**target
;
964 #if FEATURE_ARB_vertex_shader
965 case GL_VERTEX_SHADER
:
966 target
= &ctx
->Shader
.CurrentVertexProgram
;
968 || (shProg
->_LinkedShaders
[MESA_SHADER_VERTEX
] == NULL
)) {
973 #if FEATURE_ARB_geometry_shader4
974 case GL_GEOMETRY_SHADER_ARB
:
975 target
= &ctx
->Shader
.CurrentGeometryProgram
;
977 || (shProg
->_LinkedShaders
[MESA_SHADER_GEOMETRY
] == NULL
)) {
982 #if FEATURE_ARB_fragment_shader
983 case GL_FRAGMENT_SHADER
:
984 target
= &ctx
->Shader
.CurrentFragmentProgram
;
986 || (shProg
->_LinkedShaders
[MESA_SHADER_FRAGMENT
] == NULL
)) {
995 if (*target
!= shProg
) {
996 FLUSH_VERTICES(ctx
, _NEW_PROGRAM
| _NEW_PROGRAM_CONSTANTS
);
997 _mesa_reference_shader_program(ctx
, target
, shProg
);
1005 * Use the named shader program for subsequent rendering.
1008 _mesa_use_program(struct gl_context
*ctx
, struct gl_shader_program
*shProg
)
1010 use_shader_program(ctx
, GL_VERTEX_SHADER
, shProg
);
1011 use_shader_program(ctx
, GL_GEOMETRY_SHADER_ARB
, shProg
);
1012 use_shader_program(ctx
, GL_FRAGMENT_SHADER
, shProg
);
1013 _mesa_active_program(ctx
, shProg
, "glUseProgram");
1015 if (ctx
->Driver
.UseProgram
)
1016 ctx
->Driver
.UseProgram(ctx
, shProg
);
1021 * Validate a program's samplers.
1022 * Specifically, check that there aren't two samplers of different types
1023 * pointing to the same texture unit.
1024 * \return GL_TRUE if valid, GL_FALSE if invalid
1027 validate_samplers(const struct gl_program
*prog
, char *errMsg
)
1029 static const char *targetName
[] = {
1038 GLint targetUsed
[MAX_TEXTURE_IMAGE_UNITS
];
1039 GLbitfield samplersUsed
= prog
->SamplersUsed
;
1042 assert(Elements(targetName
) == NUM_TEXTURE_TARGETS
);
1044 if (samplersUsed
== 0x0)
1047 for (i
= 0; i
< Elements(targetUsed
); i
++)
1050 /* walk over bits which are set in 'samplers' */
1051 while (samplersUsed
) {
1053 gl_texture_index target
;
1054 GLint sampler
= _mesa_ffs(samplersUsed
) - 1;
1055 assert(sampler
>= 0);
1056 assert(sampler
< MAX_TEXTURE_IMAGE_UNITS
);
1057 unit
= prog
->SamplerUnits
[sampler
];
1058 target
= prog
->SamplerTargets
[sampler
];
1059 if (targetUsed
[unit
] != -1 && targetUsed
[unit
] != (int) target
) {
1060 _mesa_snprintf(errMsg
, 100,
1061 "Texture unit %d is accessed both as %s and %s",
1062 unit
, targetName
[targetUsed
[unit
]], targetName
[target
]);
1065 targetUsed
[unit
] = target
;
1066 samplersUsed
^= (1 << sampler
);
1074 * Do validation of the given shader program.
1075 * \param errMsg returns error message if validation fails.
1076 * \return GL_TRUE if valid, GL_FALSE if invalid (and set errMsg)
1079 validate_shader_program(const struct gl_shader_program
*shProg
,
1082 const struct gl_vertex_program
*vp
= shProg
->VertexProgram
;
1083 const struct gl_fragment_program
*fp
= shProg
->FragmentProgram
;
1085 if (!shProg
->LinkStatus
) {
1089 /* From the GL spec, a program is invalid if any of these are true:
1091 any two active samplers in the current program object are of
1092 different types, but refer to the same texture image unit,
1094 any active sampler in the current program object refers to a texture
1095 image unit where fixed-function fragment processing accesses a
1096 texture target that does not match the sampler type, or
1098 the sum of the number of active samplers in the program and the
1099 number of texture image units enabled for fixed-function fragment
1100 processing exceeds the combined limit on the total number of texture
1101 image units allowed.
1106 * Check: any two active samplers in the current program object are of
1107 * different types, but refer to the same texture image unit,
1109 if (vp
&& !validate_samplers(&vp
->Base
, errMsg
)) {
1112 if (fp
&& !validate_samplers(&fp
->Base
, errMsg
)) {
1121 * Called via glValidateProgram()
1124 validate_program(struct gl_context
*ctx
, GLuint program
)
1126 struct gl_shader_program
*shProg
;
1129 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glValidateProgram");
1134 shProg
->Validated
= validate_shader_program(shProg
, errMsg
);
1135 if (!shProg
->Validated
) {
1136 /* update info log */
1137 if (shProg
->InfoLog
) {
1138 talloc_free(shProg
->InfoLog
);
1140 shProg
->InfoLog
= talloc_strdup(shProg
, errMsg
);
1147 _mesa_AttachObjectARB(GLhandleARB program
, GLhandleARB shader
)
1149 GET_CURRENT_CONTEXT(ctx
);
1150 attach_shader(ctx
, program
, shader
);
1155 _mesa_AttachShader(GLuint program
, GLuint shader
)
1157 GET_CURRENT_CONTEXT(ctx
);
1158 attach_shader(ctx
, program
, shader
);
1163 _mesa_BindAttribLocationARB(GLhandleARB program
, GLuint index
,
1164 const GLcharARB
*name
)
1166 GET_CURRENT_CONTEXT(ctx
);
1167 bind_attrib_location(ctx
, program
, index
, name
);
1171 /* GL_EXT_gpu_shader4, GL3 */
1173 _mesa_BindFragDataLocation(GLuint program
, GLuint colorNumber
,
1176 GET_CURRENT_CONTEXT(ctx
);
1177 bind_frag_data_location(ctx
, program
, colorNumber
, name
);
1182 _mesa_CompileShaderARB(GLhandleARB shaderObj
)
1184 GET_CURRENT_CONTEXT(ctx
);
1185 compile_shader(ctx
, shaderObj
);
1190 _mesa_CreateShader(GLenum type
)
1192 GET_CURRENT_CONTEXT(ctx
);
1193 return create_shader(ctx
, type
);
1197 GLhandleARB GLAPIENTRY
1198 _mesa_CreateShaderObjectARB(GLenum type
)
1200 GET_CURRENT_CONTEXT(ctx
);
1201 return create_shader(ctx
, type
);
1206 _mesa_CreateProgram(void)
1208 GET_CURRENT_CONTEXT(ctx
);
1209 return create_shader_program(ctx
);
1213 GLhandleARB GLAPIENTRY
1214 _mesa_CreateProgramObjectARB(void)
1216 GET_CURRENT_CONTEXT(ctx
);
1217 return create_shader_program(ctx
);
1222 _mesa_DeleteObjectARB(GLhandleARB obj
)
1225 GET_CURRENT_CONTEXT(ctx
);
1226 if (is_program(ctx
, obj
)) {
1227 delete_shader_program(ctx
, obj
);
1229 else if (is_shader(ctx
, obj
)) {
1230 delete_shader(ctx
, obj
);
1240 _mesa_DeleteProgram(GLuint name
)
1243 GET_CURRENT_CONTEXT(ctx
);
1244 delete_shader_program(ctx
, name
);
1250 _mesa_DeleteShader(GLuint name
)
1253 GET_CURRENT_CONTEXT(ctx
);
1254 delete_shader(ctx
, name
);
1260 _mesa_DetachObjectARB(GLhandleARB program
, GLhandleARB shader
)
1262 GET_CURRENT_CONTEXT(ctx
);
1263 detach_shader(ctx
, program
, shader
);
1268 _mesa_DetachShader(GLuint program
, GLuint shader
)
1270 GET_CURRENT_CONTEXT(ctx
);
1271 detach_shader(ctx
, program
, shader
);
1276 _mesa_GetActiveAttribARB(GLhandleARB program
, GLuint index
,
1277 GLsizei maxLength
, GLsizei
* length
, GLint
* size
,
1278 GLenum
* type
, GLcharARB
* name
)
1280 GET_CURRENT_CONTEXT(ctx
);
1281 get_active_attrib(ctx
, program
, index
, maxLength
, length
, size
, type
, name
);
1286 _mesa_GetAttachedObjectsARB(GLhandleARB container
, GLsizei maxCount
,
1287 GLsizei
* count
, GLhandleARB
* obj
)
1289 GET_CURRENT_CONTEXT(ctx
);
1290 get_attached_shaders(ctx
, container
, maxCount
, count
, obj
);
1295 _mesa_GetAttachedShaders(GLuint program
, GLsizei maxCount
,
1296 GLsizei
*count
, GLuint
*obj
)
1298 GET_CURRENT_CONTEXT(ctx
);
1299 get_attached_shaders(ctx
, program
, maxCount
, count
, obj
);
1304 _mesa_GetAttribLocationARB(GLhandleARB program
, const GLcharARB
* name
)
1306 GET_CURRENT_CONTEXT(ctx
);
1307 return get_attrib_location(ctx
, program
, name
);
1311 /* GL_EXT_gpu_shader4, GL3 */
1313 _mesa_GetFragDataLocation(GLuint program
, const GLchar
*name
)
1315 GET_CURRENT_CONTEXT(ctx
);
1316 return get_frag_data_location(ctx
, program
, name
);
1322 _mesa_GetInfoLogARB(GLhandleARB object
, GLsizei maxLength
, GLsizei
* length
,
1323 GLcharARB
* infoLog
)
1325 GET_CURRENT_CONTEXT(ctx
);
1326 if (is_program(ctx
, object
)) {
1327 get_program_info_log(ctx
, object
, maxLength
, length
, infoLog
);
1329 else if (is_shader(ctx
, object
)) {
1330 get_shader_info_log(ctx
, object
, maxLength
, length
, infoLog
);
1333 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGetInfoLogARB");
1339 _mesa_GetObjectParameterivARB(GLhandleARB object
, GLenum pname
, GLint
*params
)
1341 GET_CURRENT_CONTEXT(ctx
);
1342 /* Implement in terms of GetProgramiv, GetShaderiv */
1343 if (is_program(ctx
, object
)) {
1344 if (pname
== GL_OBJECT_TYPE_ARB
) {
1345 *params
= GL_PROGRAM_OBJECT_ARB
;
1348 get_programiv(ctx
, object
, pname
, params
);
1351 else if (is_shader(ctx
, object
)) {
1352 if (pname
== GL_OBJECT_TYPE_ARB
) {
1353 *params
= GL_SHADER_OBJECT_ARB
;
1356 get_shaderiv(ctx
, object
, pname
, params
);
1360 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetObjectParameterivARB");
1366 _mesa_GetObjectParameterfvARB(GLhandleARB object
, GLenum pname
,
1369 GLint iparams
[1]; /* XXX is one element enough? */
1370 _mesa_GetObjectParameterivARB(object
, pname
, iparams
);
1371 params
[0] = (GLfloat
) iparams
[0];
1376 _mesa_GetProgramiv(GLuint program
, GLenum pname
, GLint
*params
)
1378 GET_CURRENT_CONTEXT(ctx
);
1379 get_programiv(ctx
, program
, pname
, params
);
1384 _mesa_GetShaderiv(GLuint shader
, GLenum pname
, GLint
*params
)
1386 GET_CURRENT_CONTEXT(ctx
);
1387 get_shaderiv(ctx
, shader
, pname
, params
);
1392 _mesa_GetProgramInfoLog(GLuint program
, GLsizei bufSize
,
1393 GLsizei
*length
, GLchar
*infoLog
)
1395 GET_CURRENT_CONTEXT(ctx
);
1396 get_program_info_log(ctx
, program
, bufSize
, length
, infoLog
);
1401 _mesa_GetShaderInfoLog(GLuint shader
, GLsizei bufSize
,
1402 GLsizei
*length
, GLchar
*infoLog
)
1404 GET_CURRENT_CONTEXT(ctx
);
1405 get_shader_info_log(ctx
, shader
, bufSize
, length
, infoLog
);
1410 _mesa_GetShaderSourceARB(GLhandleARB shader
, GLsizei maxLength
,
1411 GLsizei
*length
, GLcharARB
*sourceOut
)
1413 GET_CURRENT_CONTEXT(ctx
);
1414 get_shader_source(ctx
, shader
, maxLength
, length
, sourceOut
);
1418 GLhandleARB GLAPIENTRY
1419 _mesa_GetHandleARB(GLenum pname
)
1421 GET_CURRENT_CONTEXT(ctx
);
1422 return get_handle(ctx
, pname
);
1426 GLboolean GLAPIENTRY
1427 _mesa_IsProgram(GLuint name
)
1429 GET_CURRENT_CONTEXT(ctx
);
1430 return is_program(ctx
, name
);
1434 GLboolean GLAPIENTRY
1435 _mesa_IsShader(GLuint name
)
1437 GET_CURRENT_CONTEXT(ctx
);
1438 return is_shader(ctx
, name
);
1443 _mesa_LinkProgramARB(GLhandleARB programObj
)
1445 GET_CURRENT_CONTEXT(ctx
);
1446 link_program(ctx
, programObj
);
1452 * Read shader source code from a file.
1453 * Useful for debugging to override an app's shader.
1456 read_shader(const char *fname
)
1458 const int max
= 50*1000;
1459 FILE *f
= fopen(fname
, "r");
1460 GLcharARB
*buffer
, *shader
;
1467 buffer
= (char *) malloc(max
);
1468 len
= fread(buffer
, 1, max
, f
);
1473 shader
= _mesa_strdup(buffer
);
1481 * Called via glShaderSource() and glShaderSourceARB() API functions.
1482 * Basically, concatenate the source code strings into one long string
1483 * and pass it to _mesa_shader_source().
1486 _mesa_ShaderSourceARB(GLhandleARB shaderObj
, GLsizei count
,
1487 const GLcharARB
** string
, const GLint
* length
)
1489 GET_CURRENT_CONTEXT(ctx
);
1491 GLsizei i
, totalLength
;
1495 if (!shaderObj
|| string
== NULL
) {
1496 _mesa_error(ctx
, GL_INVALID_VALUE
, "glShaderSourceARB");
1501 * This array holds offsets of where the appropriate string ends, thus the
1502 * last element will be set to the total length of the source code.
1504 offsets
= (GLint
*) malloc(count
* sizeof(GLint
));
1505 if (offsets
== NULL
) {
1506 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glShaderSourceARB");
1510 for (i
= 0; i
< count
; i
++) {
1511 if (string
[i
] == NULL
) {
1512 free((GLvoid
*) offsets
);
1513 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glShaderSourceARB(null string)");
1516 if (length
== NULL
|| length
[i
] < 0)
1517 offsets
[i
] = strlen(string
[i
]);
1519 offsets
[i
] = length
[i
];
1520 /* accumulate string lengths */
1522 offsets
[i
] += offsets
[i
- 1];
1525 /* Total length of source string is sum off all strings plus two.
1526 * One extra byte for terminating zero, another extra byte to silence
1527 * valgrind warnings in the parser/grammer code.
1529 totalLength
= offsets
[count
- 1] + 2;
1530 source
= (GLcharARB
*) malloc(totalLength
* sizeof(GLcharARB
));
1531 if (source
== NULL
) {
1532 free((GLvoid
*) offsets
);
1533 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glShaderSourceARB");
1537 for (i
= 0; i
< count
; i
++) {
1538 GLint start
= (i
> 0) ? offsets
[i
- 1] : 0;
1539 memcpy(source
+ start
, string
[i
],
1540 (offsets
[i
] - start
) * sizeof(GLcharARB
));
1542 source
[totalLength
- 1] = '\0';
1543 source
[totalLength
- 2] = '\0';
1546 /* Compute the shader's source code checksum then try to open a file
1547 * named newshader_<CHECKSUM>. If it exists, use it in place of the
1548 * original shader source code. For debugging.
1551 GLcharARB
*newSource
;
1553 checksum
= _mesa_str_checksum(source
);
1555 _mesa_snprintf(filename
, sizeof(filename
), "newshader_%d", checksum
);
1557 newSource
= read_shader(filename
);
1559 fprintf(stderr
, "Mesa: Replacing shader %u chksum=%d with %s\n",
1560 shaderObj
, checksum
, filename
);
1566 shader_source(ctx
, shaderObj
, source
);
1569 struct gl_shader
*sh
= _mesa_lookup_shader(ctx
, shaderObj
);
1571 sh
->SourceChecksum
= checksum
; /* save original checksum */
1579 _mesa_UseProgramObjectARB(GLhandleARB program
)
1581 GET_CURRENT_CONTEXT(ctx
);
1582 struct gl_shader_program
*shProg
;
1583 struct gl_transform_feedback_object
*obj
=
1584 ctx
->TransformFeedback
.CurrentObject
;
1587 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1588 "glUseProgram(transform feedback active)");
1593 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glUseProgram");
1597 if (!shProg
->LinkStatus
) {
1598 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1599 "glUseProgram(program %u not linked)", program
);
1604 if (ctx
->Shader
.Flags
& GLSL_USE_PROG
) {
1605 print_shader_info(shProg
);
1612 _mesa_use_program(ctx
, shProg
);
1617 _mesa_ValidateProgramARB(GLhandleARB program
)
1619 GET_CURRENT_CONTEXT(ctx
);
1620 validate_program(ctx
, program
);
1626 _mesa_GetShaderPrecisionFormat(GLenum shadertype
, GLenum precisiontype
,
1627 GLint
* range
, GLint
* precision
)
1629 GET_CURRENT_CONTEXT(ctx
);
1631 (void) precisiontype
;
1634 _mesa_error(ctx
, GL_INVALID_OPERATION
, __FUNCTION__
);
1639 _mesa_ReleaseShaderCompiler(void)
1641 GET_CURRENT_CONTEXT(ctx
);
1642 _mesa_error(ctx
, GL_INVALID_OPERATION
, __FUNCTION__
);
1647 _mesa_ShaderBinary(GLint n
, const GLuint
* shaders
, GLenum binaryformat
,
1648 const void* binary
, GLint length
)
1650 GET_CURRENT_CONTEXT(ctx
);
1653 (void) binaryformat
;
1656 _mesa_error(ctx
, GL_INVALID_OPERATION
, __FUNCTION__
);
1659 #endif /* FEATURE_ES2 */
1662 #if FEATURE_ARB_geometry_shader4
1665 _mesa_ProgramParameteriARB(GLuint program
, GLenum pname
,
1668 struct gl_shader_program
*shProg
;
1669 GET_CURRENT_CONTEXT(ctx
);
1671 ASSERT_OUTSIDE_BEGIN_END(ctx
);
1673 shProg
= _mesa_lookup_shader_program_err(ctx
, program
,
1674 "glProgramParameteri");
1679 case GL_GEOMETRY_VERTICES_OUT_ARB
:
1681 (unsigned) value
> ctx
->Const
.GeometryProgram
.MaxGeometryOutputVertices
) {
1682 _mesa_error(ctx
, GL_INVALID_VALUE
,
1683 "glProgramParameteri(GL_GEOMETRY_VERTICES_OUT_ARB=%d",
1687 shProg
->Geom
.VerticesOut
= value
;
1689 case GL_GEOMETRY_INPUT_TYPE_ARB
:
1693 case GL_LINES_ADJACENCY_ARB
:
1695 case GL_TRIANGLES_ADJACENCY_ARB
:
1696 shProg
->Geom
.InputType
= value
;
1699 _mesa_error(ctx
, GL_INVALID_VALUE
,
1700 "glProgramParameteri(geometry input type = %s",
1701 _mesa_lookup_enum_by_nr(value
));
1705 case GL_GEOMETRY_OUTPUT_TYPE_ARB
:
1709 case GL_TRIANGLE_STRIP
:
1710 shProg
->Geom
.OutputType
= value
;
1713 _mesa_error(ctx
, GL_INVALID_VALUE
,
1714 "glProgramParameteri(geometry output type = %s",
1715 _mesa_lookup_enum_by_nr(value
));
1720 _mesa_error(ctx
, GL_INVALID_ENUM
, "glProgramParameteriARB(pname=%s)",
1721 _mesa_lookup_enum_by_nr(pname
));
1729 _mesa_use_shader_program(struct gl_context
*ctx
, GLenum type
,
1730 struct gl_shader_program
*shProg
)
1732 use_shader_program(ctx
, type
, shProg
);
1734 if (ctx
->Driver
.UseProgram
)
1735 ctx
->Driver
.UseProgram(ctx
, shProg
);
1739 _mesa_UseShaderProgramEXT(GLenum type
, GLuint program
)
1741 GET_CURRENT_CONTEXT(ctx
);
1742 struct gl_shader_program
*shProg
= NULL
;
1744 if (!validate_shader_target(ctx
, type
)) {
1745 _mesa_error(ctx
, GL_INVALID_ENUM
, "glUseShaderProgramEXT(type)");
1749 if (ctx
->TransformFeedback
.CurrentObject
->Active
) {
1750 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1751 "glUseShaderProgramEXT(transform feedback is active)");
1756 shProg
= _mesa_lookup_shader_program_err(ctx
, program
,
1757 "glUseShaderProgramEXT");
1761 if (!shProg
->LinkStatus
) {
1762 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1763 "glUseShaderProgramEXT(program not linked)");
1768 _mesa_use_shader_program(ctx
, type
, shProg
);
1772 _mesa_ActiveProgramEXT(GLuint program
)
1774 GET_CURRENT_CONTEXT(ctx
);
1775 struct gl_shader_program
*shProg
= (program
!= 0)
1776 ? _mesa_lookup_shader_program_err(ctx
, program
, "glActiveProgramEXT")
1779 _mesa_active_program(ctx
, shProg
, "glActiveProgramEXT");
1784 _mesa_CreateShaderProgramEXT(GLenum type
, const GLchar
*string
)
1786 GET_CURRENT_CONTEXT(ctx
);
1787 const GLuint shader
= create_shader(ctx
, type
);
1791 shader_source(ctx
, shader
, _mesa_strdup(string
));
1792 compile_shader(ctx
, shader
);
1794 program
= create_shader_program(ctx
);
1796 struct gl_shader_program
*shProg
;
1797 struct gl_shader
*sh
;
1798 GLint compiled
= GL_FALSE
;
1800 shProg
= _mesa_lookup_shader_program(ctx
, program
);
1801 sh
= _mesa_lookup_shader(ctx
, shader
);
1803 get_shaderiv(ctx
, shader
, GL_COMPILE_STATUS
, &compiled
);
1805 attach_shader(ctx
, program
, shader
);
1806 link_program(ctx
, program
);
1807 detach_shader(ctx
, program
, shader
);
1811 if (active
-user
-defined
-varyings
-in
-linked
-program
) {
1812 append
-error
-to
-info
-log
;
1813 shProg
->LinkStatus
= GL_FALSE
;
1818 shProg
->InfoLog
= talloc_strdup_append(shProg
->InfoLog
, sh
->InfoLog
);
1821 delete_shader(ctx
, shader
);
1828 * Plug in shader-related functions into API dispatch table.
1831 _mesa_init_shader_dispatch(struct _glapi_table
*exec
)
1834 /* GL_ARB_vertex/fragment_shader */
1835 SET_DeleteObjectARB(exec
, _mesa_DeleteObjectARB
);
1836 SET_GetHandleARB(exec
, _mesa_GetHandleARB
);
1837 SET_DetachObjectARB(exec
, _mesa_DetachObjectARB
);
1838 SET_CreateShaderObjectARB(exec
, _mesa_CreateShaderObjectARB
);
1839 SET_ShaderSourceARB(exec
, _mesa_ShaderSourceARB
);
1840 SET_CompileShaderARB(exec
, _mesa_CompileShaderARB
);
1841 SET_CreateProgramObjectARB(exec
, _mesa_CreateProgramObjectARB
);
1842 SET_AttachObjectARB(exec
, _mesa_AttachObjectARB
);
1843 SET_LinkProgramARB(exec
, _mesa_LinkProgramARB
);
1844 SET_UseProgramObjectARB(exec
, _mesa_UseProgramObjectARB
);
1845 SET_ValidateProgramARB(exec
, _mesa_ValidateProgramARB
);
1846 SET_GetObjectParameterfvARB(exec
, _mesa_GetObjectParameterfvARB
);
1847 SET_GetObjectParameterivARB(exec
, _mesa_GetObjectParameterivARB
);
1848 SET_GetInfoLogARB(exec
, _mesa_GetInfoLogARB
);
1849 SET_GetAttachedObjectsARB(exec
, _mesa_GetAttachedObjectsARB
);
1850 SET_GetShaderSourceARB(exec
, _mesa_GetShaderSourceARB
);
1853 SET_AttachShader(exec
, _mesa_AttachShader
);
1854 SET_CreateProgram(exec
, _mesa_CreateProgram
);
1855 SET_CreateShader(exec
, _mesa_CreateShader
);
1856 SET_DeleteProgram(exec
, _mesa_DeleteProgram
);
1857 SET_DeleteShader(exec
, _mesa_DeleteShader
);
1858 SET_DetachShader(exec
, _mesa_DetachShader
);
1859 SET_GetAttachedShaders(exec
, _mesa_GetAttachedShaders
);
1860 SET_GetProgramiv(exec
, _mesa_GetProgramiv
);
1861 SET_GetProgramInfoLog(exec
, _mesa_GetProgramInfoLog
);
1862 SET_GetShaderiv(exec
, _mesa_GetShaderiv
);
1863 SET_GetShaderInfoLog(exec
, _mesa_GetShaderInfoLog
);
1864 SET_IsProgram(exec
, _mesa_IsProgram
);
1865 SET_IsShader(exec
, _mesa_IsShader
);
1867 #if FEATURE_ARB_vertex_shader
1868 SET_BindAttribLocationARB(exec
, _mesa_BindAttribLocationARB
);
1869 SET_GetActiveAttribARB(exec
, _mesa_GetActiveAttribARB
);
1870 SET_GetAttribLocationARB(exec
, _mesa_GetAttribLocationARB
);
1873 #if FEATURE_ARB_geometry_shader4
1874 SET_ProgramParameteriARB(exec
, _mesa_ProgramParameteriARB
);
1877 SET_UseShaderProgramEXT(exec
, _mesa_UseShaderProgramEXT
);
1878 SET_ActiveProgramEXT(exec
, _mesa_ActiveProgramEXT
);
1879 SET_CreateShaderProgramEXT(exec
, _mesa_CreateShaderProgramEXT
);
1881 /* GL_EXT_gpu_shader4 / GL 3.0 */
1882 SET_BindFragDataLocationEXT(exec
, _mesa_BindFragDataLocation
);
1883 SET_GetFragDataLocationEXT(exec
, _mesa_GetFragDataLocation
);
1885 #endif /* FEATURE_GL */