st/mesa: call glthread_destroy() before _vbo_DestroyContext()
[mesa.git] / src / mesa / main / shaderapi.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2004-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009-2010 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 /**
27 * \file shaderapi.c
28 * \author Brian Paul
29 *
30 * Implementation of GLSL-related API functions.
31 * The glUniform* functions are in uniforms.c
32 *
33 *
34 * XXX things to do:
35 * 1. Check that the right error code is generated for all _mesa_error() calls.
36 * 2. Insert FLUSH_VERTICES calls in various places
37 */
38
39
40 #include <stdbool.h>
41 #include "main/glheader.h"
42 #include "main/context.h"
43 #include "main/dispatch.h"
44 #include "main/enums.h"
45 #include "main/hash.h"
46 #include "main/mtypes.h"
47 #include "main/pipelineobj.h"
48 #include "main/shaderapi.h"
49 #include "main/shaderobj.h"
50 #include "main/transformfeedback.h"
51 #include "main/uniforms.h"
52 #include "compiler/glsl/glsl_parser_extras.h"
53 #include "compiler/glsl/ir.h"
54 #include "compiler/glsl/ir_uniform.h"
55 #include "compiler/glsl/program.h"
56 #include "program/program.h"
57 #include "program/prog_print.h"
58 #include "program/prog_parameter.h"
59 #include "util/ralloc.h"
60 #include "util/hash_table.h"
61 #include "util/mesa-sha1.h"
62 #include "util/crc32.h"
63
64 /**
65 * Return mask of GLSL_x flags by examining the MESA_GLSL env var.
66 */
67 GLbitfield
68 _mesa_get_shader_flags(void)
69 {
70 GLbitfield flags = 0x0;
71 const char *env = getenv("MESA_GLSL");
72
73 if (env) {
74 if (strstr(env, "dump_on_error"))
75 flags |= GLSL_DUMP_ON_ERROR;
76 else if (strstr(env, "dump"))
77 flags |= GLSL_DUMP;
78 if (strstr(env, "log"))
79 flags |= GLSL_LOG;
80 if (strstr(env, "cache_info"))
81 flags |= GLSL_CACHE_INFO;
82 if (strstr(env, "nopvert"))
83 flags |= GLSL_NOP_VERT;
84 if (strstr(env, "nopfrag"))
85 flags |= GLSL_NOP_FRAG;
86 if (strstr(env, "nopt"))
87 flags |= GLSL_NO_OPT;
88 else if (strstr(env, "opt"))
89 flags |= GLSL_OPT;
90 if (strstr(env, "uniform"))
91 flags |= GLSL_UNIFORMS;
92 if (strstr(env, "useprog"))
93 flags |= GLSL_USE_PROG;
94 if (strstr(env, "errors"))
95 flags |= GLSL_REPORT_ERRORS;
96 }
97
98 return flags;
99 }
100
101 /**
102 * Memoized version of getenv("MESA_SHADER_CAPTURE_PATH").
103 */
104 const char *
105 _mesa_get_shader_capture_path(void)
106 {
107 static bool read_env_var = false;
108 static const char *path = NULL;
109
110 if (!read_env_var) {
111 path = getenv("MESA_SHADER_CAPTURE_PATH");
112 read_env_var = true;
113 }
114
115 return path;
116 }
117
118 /**
119 * Initialize context's shader state.
120 */
121 void
122 _mesa_init_shader_state(struct gl_context *ctx)
123 {
124 /* Device drivers may override these to control what kind of instructions
125 * are generated by the GLSL compiler.
126 */
127 struct gl_shader_compiler_options options;
128 gl_shader_stage sh;
129 int i;
130
131 memset(&options, 0, sizeof(options));
132 options.MaxUnrollIterations = 32;
133 options.MaxIfDepth = UINT_MAX;
134
135 for (sh = 0; sh < MESA_SHADER_STAGES; ++sh)
136 memcpy(&ctx->Const.ShaderCompilerOptions[sh], &options, sizeof(options));
137
138 ctx->Shader.Flags = _mesa_get_shader_flags();
139
140 if (ctx->Shader.Flags != 0)
141 ctx->Const.GenerateTemporaryNames = true;
142
143 /* Extended for ARB_separate_shader_objects */
144 ctx->Shader.RefCount = 1;
145 mtx_init(&ctx->Shader.Mutex, mtx_plain);
146
147 ctx->TessCtrlProgram.patch_vertices = 3;
148 for (i = 0; i < 4; ++i)
149 ctx->TessCtrlProgram.patch_default_outer_level[i] = 1.0;
150 for (i = 0; i < 2; ++i)
151 ctx->TessCtrlProgram.patch_default_inner_level[i] = 1.0;
152 }
153
154
155 /**
156 * Free the per-context shader-related state.
157 */
158 void
159 _mesa_free_shader_state(struct gl_context *ctx)
160 {
161 for (int i = 0; i < MESA_SHADER_STAGES; i++) {
162 _mesa_reference_program(ctx, &ctx->Shader.CurrentProgram[i], NULL);
163 }
164 _mesa_reference_program(ctx, &ctx->Shader._CurrentFragmentProgram, NULL);
165 _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, NULL);
166
167 /* Extended for ARB_separate_shader_objects */
168 _mesa_reference_pipeline_object(ctx, &ctx->_Shader, NULL);
169
170 assert(ctx->Shader.RefCount == 1);
171 mtx_destroy(&ctx->Shader.Mutex);
172 }
173
174
175 /**
176 * Copy string from <src> to <dst>, up to maxLength characters, returning
177 * length of <dst> in <length>.
178 * \param src the strings source
179 * \param maxLength max chars to copy
180 * \param length returns number of chars copied
181 * \param dst the string destination
182 */
183 void
184 _mesa_copy_string(GLchar *dst, GLsizei maxLength,
185 GLsizei *length, const GLchar *src)
186 {
187 GLsizei len;
188 for (len = 0; len < maxLength - 1 && src && src[len]; len++)
189 dst[len] = src[len];
190 if (maxLength > 0)
191 dst[len] = 0;
192 if (length)
193 *length = len;
194 }
195
196
197
198 /**
199 * Confirm that the a shader type is valid and supported by the implementation
200 *
201 * \param ctx Current GL context
202 * \param type Shader target
203 *
204 */
205 bool
206 _mesa_validate_shader_target(const struct gl_context *ctx, GLenum type)
207 {
208 /* Note: when building built-in GLSL functions, this function may be
209 * invoked with ctx == NULL. In that case, we can only validate that it's
210 * a shader target we recognize, not that it's supported in the current
211 * context. But that's fine--we don't need any further validation than
212 * that when building built-in GLSL functions.
213 */
214
215 switch (type) {
216 case GL_FRAGMENT_SHADER:
217 return ctx == NULL || ctx->Extensions.ARB_fragment_shader;
218 case GL_VERTEX_SHADER:
219 return ctx == NULL || ctx->Extensions.ARB_vertex_shader;
220 case GL_GEOMETRY_SHADER_ARB:
221 return ctx == NULL || _mesa_has_geometry_shaders(ctx);
222 case GL_TESS_CONTROL_SHADER:
223 case GL_TESS_EVALUATION_SHADER:
224 return ctx == NULL || _mesa_has_tessellation(ctx);
225 case GL_COMPUTE_SHADER:
226 return ctx == NULL || _mesa_has_compute_shaders(ctx);
227 default:
228 return false;
229 }
230 }
231
232
233 static GLboolean
234 is_program(struct gl_context *ctx, GLuint name)
235 {
236 struct gl_shader_program *shProg = _mesa_lookup_shader_program(ctx, name);
237 return shProg ? GL_TRUE : GL_FALSE;
238 }
239
240
241 static GLboolean
242 is_shader(struct gl_context *ctx, GLuint name)
243 {
244 struct gl_shader *shader = _mesa_lookup_shader(ctx, name);
245 return shader ? GL_TRUE : GL_FALSE;
246 }
247
248
249 /**
250 * Attach shader to a shader program.
251 */
252 static void
253 attach_shader(struct gl_context *ctx, GLuint program, GLuint shader)
254 {
255 struct gl_shader_program *shProg;
256 struct gl_shader *sh;
257 GLuint i, n;
258
259 const bool same_type_disallowed = _mesa_is_gles(ctx);
260
261 shProg = _mesa_lookup_shader_program_err(ctx, program, "glAttachShader");
262 if (!shProg)
263 return;
264
265 sh = _mesa_lookup_shader_err(ctx, shader, "glAttachShader");
266 if (!sh) {
267 return;
268 }
269
270 n = shProg->NumShaders;
271 for (i = 0; i < n; i++) {
272 if (shProg->Shaders[i] == sh) {
273 /* The shader is already attched to this program. The
274 * GL_ARB_shader_objects spec says:
275 *
276 * "The error INVALID_OPERATION is generated by AttachObjectARB
277 * if <obj> is already attached to <containerObj>."
278 */
279 _mesa_error(ctx, GL_INVALID_OPERATION, "glAttachShader");
280 return;
281 } else if (same_type_disallowed &&
282 shProg->Shaders[i]->Stage == sh->Stage) {
283 /* Shader with the same type is already attached to this program,
284 * OpenGL ES 2.0 and 3.0 specs say:
285 *
286 * "Multiple shader objects of the same type may not be attached
287 * to a single program object. [...] The error INVALID_OPERATION
288 * is generated if [...] another shader object of the same type
289 * as shader is already attached to program."
290 */
291 _mesa_error(ctx, GL_INVALID_OPERATION, "glAttachShader");
292 return;
293 }
294 }
295
296 /* grow list */
297 shProg->Shaders = realloc(shProg->Shaders,
298 (n + 1) * sizeof(struct gl_shader *));
299 if (!shProg->Shaders) {
300 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAttachShader");
301 return;
302 }
303
304 /* append */
305 shProg->Shaders[n] = NULL; /* since realloc() didn't zero the new space */
306 _mesa_reference_shader(ctx, &shProg->Shaders[n], sh);
307 shProg->NumShaders++;
308 }
309
310
311 static GLuint
312 create_shader(struct gl_context *ctx, GLenum type)
313 {
314 struct gl_shader *sh;
315 GLuint name;
316
317 if (!_mesa_validate_shader_target(ctx, type)) {
318 _mesa_error(ctx, GL_INVALID_ENUM, "CreateShader(%s)",
319 _mesa_enum_to_string(type));
320 return 0;
321 }
322
323 _mesa_HashLockMutex(ctx->Shared->ShaderObjects);
324 name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ShaderObjects, 1);
325 sh = _mesa_new_shader(name, _mesa_shader_enum_to_shader_stage(type));
326 sh->Type = type;
327 _mesa_HashInsertLocked(ctx->Shared->ShaderObjects, name, sh);
328 _mesa_HashUnlockMutex(ctx->Shared->ShaderObjects);
329
330 return name;
331 }
332
333
334 static GLuint
335 create_shader_program(struct gl_context *ctx)
336 {
337 GLuint name;
338 struct gl_shader_program *shProg;
339
340 _mesa_HashLockMutex(ctx->Shared->ShaderObjects);
341
342 name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ShaderObjects, 1);
343
344 shProg = _mesa_new_shader_program(name);
345
346 _mesa_HashInsertLocked(ctx->Shared->ShaderObjects, name, shProg);
347
348 assert(shProg->RefCount == 1);
349
350 _mesa_HashUnlockMutex(ctx->Shared->ShaderObjects);
351
352 return name;
353 }
354
355
356 /**
357 * Delete a shader program. Actually, just decrement the program's
358 * reference count and mark it as DeletePending.
359 * Used to implement glDeleteProgram() and glDeleteObjectARB().
360 */
361 static void
362 delete_shader_program(struct gl_context *ctx, GLuint name)
363 {
364 /*
365 * NOTE: deleting shaders/programs works a bit differently than
366 * texture objects (and buffer objects, etc). Shader/program
367 * handles/IDs exist in the hash table until the object is really
368 * deleted (refcount==0). With texture objects, the handle/ID is
369 * removed from the hash table in glDeleteTextures() while the tex
370 * object itself might linger until its refcount goes to zero.
371 */
372 struct gl_shader_program *shProg;
373
374 shProg = _mesa_lookup_shader_program_err(ctx, name, "glDeleteProgram");
375 if (!shProg)
376 return;
377
378 if (!shProg->DeletePending) {
379 shProg->DeletePending = GL_TRUE;
380
381 /* effectively, decr shProg's refcount */
382 _mesa_reference_shader_program(ctx, &shProg, NULL);
383 }
384 }
385
386
387 static void
388 delete_shader(struct gl_context *ctx, GLuint shader)
389 {
390 struct gl_shader *sh;
391
392 sh = _mesa_lookup_shader_err(ctx, shader, "glDeleteShader");
393 if (!sh)
394 return;
395
396 if (!sh->DeletePending) {
397 sh->DeletePending = GL_TRUE;
398
399 /* effectively, decr sh's refcount */
400 _mesa_reference_shader(ctx, &sh, NULL);
401 }
402 }
403
404
405 static void
406 detach_shader(struct gl_context *ctx, GLuint program, GLuint shader)
407 {
408 struct gl_shader_program *shProg;
409 GLuint n;
410 GLuint i, j;
411
412 shProg = _mesa_lookup_shader_program_err(ctx, program, "glDetachShader");
413 if (!shProg)
414 return;
415
416 n = shProg->NumShaders;
417
418 for (i = 0; i < n; i++) {
419 if (shProg->Shaders[i]->Name == shader) {
420 /* found it */
421 struct gl_shader **newList;
422
423 /* release */
424 _mesa_reference_shader(ctx, &shProg->Shaders[i], NULL);
425
426 /* alloc new, smaller array */
427 newList = malloc((n - 1) * sizeof(struct gl_shader *));
428 if (!newList) {
429 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDetachShader");
430 return;
431 }
432 /* Copy old list entries to new list, skipping removed entry at [i] */
433 for (j = 0; j < i; j++) {
434 newList[j] = shProg->Shaders[j];
435 }
436 while (++i < n) {
437 newList[j++] = shProg->Shaders[i];
438 }
439
440 /* Free old list and install new one */
441 free(shProg->Shaders);
442 shProg->Shaders = newList;
443 shProg->NumShaders = n - 1;
444
445 #ifdef DEBUG
446 /* sanity check - make sure the new list's entries are sensible */
447 for (j = 0; j < shProg->NumShaders; j++) {
448 assert(shProg->Shaders[j]->Stage == MESA_SHADER_VERTEX ||
449 shProg->Shaders[j]->Stage == MESA_SHADER_TESS_CTRL ||
450 shProg->Shaders[j]->Stage == MESA_SHADER_TESS_EVAL ||
451 shProg->Shaders[j]->Stage == MESA_SHADER_GEOMETRY ||
452 shProg->Shaders[j]->Stage == MESA_SHADER_FRAGMENT);
453 assert(shProg->Shaders[j]->RefCount > 0);
454 }
455 #endif
456
457 return;
458 }
459 }
460
461 /* not found */
462 {
463 GLenum err;
464 if (is_shader(ctx, shader) || is_program(ctx, shader))
465 err = GL_INVALID_OPERATION;
466 else
467 err = GL_INVALID_VALUE;
468 _mesa_error(ctx, err, "glDetachShader(shader)");
469 return;
470 }
471 }
472
473
474 /**
475 * Return list of shaders attached to shader program.
476 */
477 static void
478 get_attached_shaders(struct gl_context *ctx, GLuint program, GLsizei maxCount,
479 GLsizei *count, GLuint *obj)
480 {
481 struct gl_shader_program *shProg;
482
483 if (maxCount < 0) {
484 _mesa_error(ctx, GL_INVALID_VALUE, "glGetAttachedShaders(maxCount < 0)");
485 return;
486 }
487
488 shProg =
489 _mesa_lookup_shader_program_err(ctx, program, "glGetAttachedShaders");
490
491 if (shProg) {
492 GLuint i;
493 for (i = 0; i < (GLuint) maxCount && i < shProg->NumShaders; i++) {
494 obj[i] = shProg->Shaders[i]->Name;
495 }
496 if (count)
497 *count = i;
498 }
499 }
500
501
502 /**
503 * glGetHandleARB() - return ID/name of currently bound shader program.
504 */
505 static GLuint
506 get_handle(struct gl_context *ctx, GLenum pname)
507 {
508 if (pname == GL_PROGRAM_OBJECT_ARB) {
509 if (ctx->_Shader->ActiveProgram)
510 return ctx->_Shader->ActiveProgram->Name;
511 else
512 return 0;
513 }
514 else {
515 _mesa_error(ctx, GL_INVALID_ENUM, "glGetHandleARB");
516 return 0;
517 }
518 }
519
520
521 /**
522 * Check if a geometry shader query is valid at this time. If not, report an
523 * error and return false.
524 *
525 * From GL 3.2 section 6.1.16 (Shader and Program Queries):
526 *
527 * "If GEOMETRY_VERTICES_OUT, GEOMETRY_INPUT_TYPE, or GEOMETRY_OUTPUT_TYPE
528 * are queried for a program which has not been linked successfully, or
529 * which does not contain objects to form a geometry shader, then an
530 * INVALID_OPERATION error is generated."
531 */
532 static bool
533 check_gs_query(struct gl_context *ctx, const struct gl_shader_program *shProg)
534 {
535 if (shProg->data->LinkStatus &&
536 shProg->_LinkedShaders[MESA_SHADER_GEOMETRY] != NULL) {
537 return true;
538 }
539
540 _mesa_error(ctx, GL_INVALID_OPERATION,
541 "glGetProgramv(linked geometry shader required)");
542 return false;
543 }
544
545
546 /**
547 * Check if a tessellation control shader query is valid at this time.
548 * If not, report an error and return false.
549 *
550 * From GL 4.0 section 6.1.12 (Shader and Program Queries):
551 *
552 * "If TESS_CONTROL_OUTPUT_VERTICES is queried for a program which has
553 * not been linked successfully, or which does not contain objects to
554 * form a tessellation control shader, then an INVALID_OPERATION error is
555 * generated."
556 */
557 static bool
558 check_tcs_query(struct gl_context *ctx, const struct gl_shader_program *shProg)
559 {
560 if (shProg->data->LinkStatus &&
561 shProg->_LinkedShaders[MESA_SHADER_TESS_CTRL] != NULL) {
562 return true;
563 }
564
565 _mesa_error(ctx, GL_INVALID_OPERATION,
566 "glGetProgramv(linked tessellation control shader required)");
567 return false;
568 }
569
570
571 /**
572 * Check if a tessellation evaluation shader query is valid at this time.
573 * If not, report an error and return false.
574 *
575 * From GL 4.0 section 6.1.12 (Shader and Program Queries):
576 *
577 * "If any of the pname values in this paragraph are queried for a program
578 * which has not been linked successfully, or which does not contain
579 * objects to form a tessellation evaluation shader, then an
580 * INVALID_OPERATION error is generated."
581 *
582 */
583 static bool
584 check_tes_query(struct gl_context *ctx, const struct gl_shader_program *shProg)
585 {
586 if (shProg->data->LinkStatus &&
587 shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL] != NULL) {
588 return true;
589 }
590
591 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramv(linked tessellation "
592 "evaluation shader required)");
593 return false;
594 }
595
596
597 /**
598 * glGetProgramiv() - get shader program state.
599 * Note that this is for GLSL shader programs, not ARB vertex/fragment
600 * programs (see glGetProgramivARB).
601 */
602 static void
603 get_programiv(struct gl_context *ctx, GLuint program, GLenum pname,
604 GLint *params)
605 {
606 struct gl_shader_program *shProg
607 = _mesa_lookup_shader_program_err(ctx, program, "glGetProgramiv(program)");
608
609 /* Is transform feedback available in this context?
610 */
611 const bool has_xfb =
612 (ctx->API == API_OPENGL_COMPAT && ctx->Extensions.EXT_transform_feedback)
613 || ctx->API == API_OPENGL_CORE
614 || _mesa_is_gles3(ctx);
615
616 /* True if geometry shaders (of the form that was adopted into GLSL 1.50
617 * and GL 3.2) are available in this context
618 */
619 const bool has_core_gs = _mesa_has_geometry_shaders(ctx);
620 const bool has_tess = _mesa_has_tessellation(ctx);
621
622 /* Are uniform buffer objects available in this context?
623 */
624 const bool has_ubo =
625 (ctx->API == API_OPENGL_COMPAT &&
626 ctx->Extensions.ARB_uniform_buffer_object)
627 || ctx->API == API_OPENGL_CORE
628 || _mesa_is_gles3(ctx);
629
630 if (!shProg) {
631 return;
632 }
633
634 switch (pname) {
635 case GL_DELETE_STATUS:
636 *params = shProg->DeletePending;
637 return;
638 case GL_LINK_STATUS:
639 *params = shProg->data->LinkStatus ? GL_TRUE : GL_FALSE;
640 return;
641 case GL_VALIDATE_STATUS:
642 *params = shProg->data->Validated;
643 return;
644 case GL_INFO_LOG_LENGTH:
645 *params = (shProg->data->InfoLog && shProg->data->InfoLog[0] != '\0') ?
646 strlen(shProg->data->InfoLog) + 1 : 0;
647 return;
648 case GL_ATTACHED_SHADERS:
649 *params = shProg->NumShaders;
650 return;
651 case GL_ACTIVE_ATTRIBUTES:
652 *params = _mesa_count_active_attribs(shProg);
653 return;
654 case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
655 *params = _mesa_longest_attribute_name_length(shProg);
656 return;
657 case GL_ACTIVE_UNIFORMS: {
658 unsigned i;
659 const unsigned num_uniforms =
660 shProg->data->NumUniformStorage - shProg->data->NumHiddenUniforms;
661 for (*params = 0, i = 0; i < num_uniforms; i++) {
662 if (!shProg->data->UniformStorage[i].is_shader_storage)
663 (*params)++;
664 }
665 return;
666 }
667 case GL_ACTIVE_UNIFORM_MAX_LENGTH: {
668 unsigned i;
669 GLint max_len = 0;
670 const unsigned num_uniforms =
671 shProg->data->NumUniformStorage - shProg->data->NumHiddenUniforms;
672
673 for (i = 0; i < num_uniforms; i++) {
674 if (shProg->data->UniformStorage[i].is_shader_storage)
675 continue;
676
677 /* Add one for the terminating NUL character for a non-array, and
678 * 4 for the "[0]" and the NUL for an array.
679 */
680 const GLint len = strlen(shProg->data->UniformStorage[i].name) + 1 +
681 ((shProg->data->UniformStorage[i].array_elements != 0) ? 3 : 0);
682
683 if (len > max_len)
684 max_len = len;
685 }
686
687 *params = max_len;
688 return;
689 }
690 case GL_TRANSFORM_FEEDBACK_VARYINGS:
691 if (!has_xfb)
692 break;
693 *params = shProg->TransformFeedback.NumVarying;
694 return;
695 case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH: {
696 unsigned i;
697 GLint max_len = 0;
698 if (!has_xfb)
699 break;
700
701 for (i = 0; i < shProg->TransformFeedback.NumVarying; i++) {
702 /* Add one for the terminating NUL character.
703 */
704 const GLint len =
705 strlen(shProg->TransformFeedback.VaryingNames[i]) + 1;
706
707 if (len > max_len)
708 max_len = len;
709 }
710
711 *params = max_len;
712 return;
713 }
714 case GL_TRANSFORM_FEEDBACK_BUFFER_MODE:
715 if (!has_xfb)
716 break;
717 *params = shProg->TransformFeedback.BufferMode;
718 return;
719 case GL_GEOMETRY_VERTICES_OUT:
720 if (!has_core_gs)
721 break;
722 if (check_gs_query(ctx, shProg)) {
723 *params = shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->
724 Program->info.gs.vertices_out;
725 }
726 return;
727 case GL_GEOMETRY_SHADER_INVOCATIONS:
728 if (!has_core_gs || !ctx->Extensions.ARB_gpu_shader5)
729 break;
730 if (check_gs_query(ctx, shProg)) {
731 *params = shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->
732 Program->info.gs.invocations;
733 }
734 return;
735 case GL_GEOMETRY_INPUT_TYPE:
736 if (!has_core_gs)
737 break;
738 if (check_gs_query(ctx, shProg)) {
739 *params = shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->
740 Program->info.gs.input_primitive;
741 }
742 return;
743 case GL_GEOMETRY_OUTPUT_TYPE:
744 if (!has_core_gs)
745 break;
746 if (check_gs_query(ctx, shProg)) {
747 *params = shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->
748 Program->info.gs.output_primitive;
749 }
750 return;
751 case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH: {
752 unsigned i;
753 GLint max_len = 0;
754
755 if (!has_ubo)
756 break;
757
758 for (i = 0; i < shProg->data->NumUniformBlocks; i++) {
759 /* Add one for the terminating NUL character.
760 */
761 const GLint len = strlen(shProg->data->UniformBlocks[i].Name) + 1;
762
763 if (len > max_len)
764 max_len = len;
765 }
766
767 *params = max_len;
768 return;
769 }
770 case GL_ACTIVE_UNIFORM_BLOCKS:
771 if (!has_ubo)
772 break;
773
774 *params = shProg->data->NumUniformBlocks;
775 return;
776 case GL_PROGRAM_BINARY_RETRIEVABLE_HINT:
777 /* This enum isn't part of the OES extension for OpenGL ES 2.0. It is
778 * only available with desktop OpenGL 3.0+ with the
779 * GL_ARB_get_program_binary extension or OpenGL ES 3.0.
780 *
781 * On desktop, we ignore the 3.0+ requirement because it is silly.
782 */
783 if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles3(ctx))
784 break;
785
786 *params = shProg->BinaryRetreivableHint;
787 return;
788 case GL_PROGRAM_BINARY_LENGTH:
789 *params = 0;
790 return;
791 case GL_ACTIVE_ATOMIC_COUNTER_BUFFERS:
792 if (!ctx->Extensions.ARB_shader_atomic_counters)
793 break;
794
795 *params = shProg->data->NumAtomicBuffers;
796 return;
797 case GL_COMPUTE_WORK_GROUP_SIZE: {
798 int i;
799 if (!_mesa_has_compute_shaders(ctx))
800 break;
801 if (!shProg->data->LinkStatus) {
802 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramiv(program not "
803 "linked)");
804 return;
805 }
806 if (shProg->_LinkedShaders[MESA_SHADER_COMPUTE] == NULL) {
807 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramiv(no compute "
808 "shaders)");
809 return;
810 }
811 for (i = 0; i < 3; i++)
812 params[i] = shProg->_LinkedShaders[MESA_SHADER_COMPUTE]->
813 Program->info.cs.local_size[i];
814 return;
815 }
816 case GL_PROGRAM_SEPARABLE:
817 /* If the program has not been linked, return initial value 0. */
818 *params = (shProg->data->LinkStatus == linking_failure) ? 0 : shProg->SeparateShader;
819 return;
820
821 /* ARB_tessellation_shader */
822 case GL_TESS_CONTROL_OUTPUT_VERTICES:
823 if (!has_tess)
824 break;
825 if (check_tcs_query(ctx, shProg)) {
826 *params = shProg->_LinkedShaders[MESA_SHADER_TESS_CTRL]->
827 Program->info.tess.tcs_vertices_out;
828 }
829 return;
830 case GL_TESS_GEN_MODE:
831 if (!has_tess)
832 break;
833 if (check_tes_query(ctx, shProg)) {
834 *params = shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->
835 Program->info.tess.primitive_mode;
836 }
837 return;
838 case GL_TESS_GEN_SPACING:
839 if (!has_tess)
840 break;
841 if (check_tes_query(ctx, shProg)) {
842 const struct gl_linked_shader *tes =
843 shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL];
844 switch (tes->Program->info.tess.spacing) {
845 case TESS_SPACING_EQUAL:
846 *params = GL_EQUAL;
847 break;
848 case TESS_SPACING_FRACTIONAL_ODD:
849 *params = GL_FRACTIONAL_ODD;
850 break;
851 case TESS_SPACING_FRACTIONAL_EVEN:
852 *params = GL_FRACTIONAL_EVEN;
853 break;
854 case TESS_SPACING_UNSPECIFIED:
855 *params = 0;
856 break;
857 }
858 }
859 return;
860 case GL_TESS_GEN_VERTEX_ORDER:
861 if (!has_tess)
862 break;
863 if (check_tes_query(ctx, shProg)) {
864 *params = shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->
865 Program->info.tess.ccw ? GL_CCW : GL_CW;
866 }
867 return;
868 case GL_TESS_GEN_POINT_MODE:
869 if (!has_tess)
870 break;
871 if (check_tes_query(ctx, shProg)) {
872 *params = shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->
873 Program->info.tess.point_mode ? GL_TRUE : GL_FALSE;
874 }
875 return;
876 default:
877 break;
878 }
879
880 _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramiv(pname=%s)",
881 _mesa_enum_to_string(pname));
882 }
883
884
885 /**
886 * glGetShaderiv() - get GLSL shader state
887 */
888 static void
889 get_shaderiv(struct gl_context *ctx, GLuint name, GLenum pname, GLint *params)
890 {
891 struct gl_shader *shader =
892 _mesa_lookup_shader_err(ctx, name, "glGetShaderiv");
893
894 if (!shader) {
895 return;
896 }
897
898 switch (pname) {
899 case GL_SHADER_TYPE:
900 *params = shader->Type;
901 break;
902 case GL_DELETE_STATUS:
903 *params = shader->DeletePending;
904 break;
905 case GL_COMPILE_STATUS:
906 *params = shader->CompileStatus ? GL_TRUE : GL_FALSE;
907 break;
908 case GL_INFO_LOG_LENGTH:
909 *params = (shader->InfoLog && shader->InfoLog[0] != '\0') ?
910 strlen(shader->InfoLog) + 1 : 0;
911 break;
912 case GL_SHADER_SOURCE_LENGTH:
913 *params = shader->Source ? strlen((char *) shader->Source) + 1 : 0;
914 break;
915 default:
916 _mesa_error(ctx, GL_INVALID_ENUM, "glGetShaderiv(pname)");
917 return;
918 }
919 }
920
921
922 static void
923 get_program_info_log(struct gl_context *ctx, GLuint program, GLsizei bufSize,
924 GLsizei *length, GLchar *infoLog)
925 {
926 struct gl_shader_program *shProg;
927
928 /* Section 2.5 GL Errors (page 18) of the OpenGL ES 3.0.4 spec and
929 * section 2.3.1 (Errors) of the OpenGL 4.5 spec say:
930 *
931 * "If a negative number is provided where an argument of type sizei or
932 * sizeiptr is specified, an INVALID_VALUE error is generated."
933 */
934 if (bufSize < 0) {
935 _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramInfoLog(bufSize < 0)");
936 return;
937 }
938
939 shProg = _mesa_lookup_shader_program_err(ctx, program,
940 "glGetProgramInfoLog(program)");
941 if (!shProg) {
942 return;
943 }
944
945 _mesa_copy_string(infoLog, bufSize, length, shProg->data->InfoLog);
946 }
947
948
949 static void
950 get_shader_info_log(struct gl_context *ctx, GLuint shader, GLsizei bufSize,
951 GLsizei *length, GLchar *infoLog)
952 {
953 struct gl_shader *sh;
954
955 /* Section 2.5 GL Errors (page 18) of the OpenGL ES 3.0.4 spec and
956 * section 2.3.1 (Errors) of the OpenGL 4.5 spec say:
957 *
958 * "If a negative number is provided where an argument of type sizei or
959 * sizeiptr is specified, an INVALID_VALUE error is generated."
960 */
961 if (bufSize < 0) {
962 _mesa_error(ctx, GL_INVALID_VALUE, "glGetShaderInfoLog(bufSize < 0)");
963 return;
964 }
965
966 sh = _mesa_lookup_shader_err(ctx, shader, "glGetShaderInfoLog(shader)");
967 if (!sh) {
968 return;
969 }
970
971 _mesa_copy_string(infoLog, bufSize, length, sh->InfoLog);
972 }
973
974
975 /**
976 * Return shader source code.
977 */
978 static void
979 get_shader_source(struct gl_context *ctx, GLuint shader, GLsizei maxLength,
980 GLsizei *length, GLchar *sourceOut)
981 {
982 struct gl_shader *sh;
983
984 if (maxLength < 0) {
985 _mesa_error(ctx, GL_INVALID_VALUE, "glGetShaderSource(bufSize < 0)");
986 return;
987 }
988
989 sh = _mesa_lookup_shader_err(ctx, shader, "glGetShaderSource");
990 if (!sh) {
991 return;
992 }
993 _mesa_copy_string(sourceOut, maxLength, length, sh->Source);
994 }
995
996
997 /**
998 * Set/replace shader source code. A helper function used by
999 * glShaderSource[ARB].
1000 */
1001 static void
1002 shader_source(struct gl_shader *sh, const GLchar *source)
1003 {
1004 assert(sh);
1005
1006 if (sh->CompileStatus == compile_skipped && !sh->FallbackSource) {
1007 /* If shader was previously compiled back-up the source in case of cache
1008 * fallback.
1009 */
1010 sh->FallbackSource = sh->Source;
1011 sh->Source = source;
1012 } else {
1013 /* free old shader source string and install new one */
1014 free((void *)sh->Source);
1015 sh->Source = source;
1016 }
1017
1018 #ifdef DEBUG
1019 sh->SourceChecksum = util_hash_crc32(sh->Source, strlen(sh->Source));
1020 #endif
1021 }
1022
1023
1024 /**
1025 * Compile a shader.
1026 */
1027 void
1028 _mesa_compile_shader(struct gl_context *ctx, struct gl_shader *sh)
1029 {
1030 if (!sh)
1031 return;
1032
1033 if (!sh->Source) {
1034 /* If the user called glCompileShader without first calling
1035 * glShaderSource, we should fail to compile, but not raise a GL_ERROR.
1036 */
1037 sh->CompileStatus = compile_failure;
1038 } else {
1039 if (ctx->_Shader->Flags & GLSL_DUMP) {
1040 _mesa_log("GLSL source for %s shader %d:\n",
1041 _mesa_shader_stage_to_string(sh->Stage), sh->Name);
1042 _mesa_log("%s\n", sh->Source);
1043 }
1044
1045 /* this call will set the shader->CompileStatus field to indicate if
1046 * compilation was successful.
1047 */
1048 _mesa_glsl_compile_shader(ctx, sh, false, false, false);
1049
1050 if (ctx->_Shader->Flags & GLSL_LOG) {
1051 _mesa_write_shader_to_file(sh);
1052 }
1053
1054 if (ctx->_Shader->Flags & GLSL_DUMP) {
1055 if (sh->CompileStatus) {
1056 if (sh->ir) {
1057 _mesa_log("GLSL IR for shader %d:\n", sh->Name);
1058 _mesa_print_ir(_mesa_get_log_file(), sh->ir, NULL);
1059 } else {
1060 _mesa_log("No GLSL IR for shader %d (shader may be from "
1061 "cache)\n", sh->Name);
1062 }
1063 _mesa_log("\n\n");
1064 } else {
1065 _mesa_log("GLSL shader %d failed to compile.\n", sh->Name);
1066 }
1067 if (sh->InfoLog && sh->InfoLog[0] != 0) {
1068 _mesa_log("GLSL shader %d info log:\n", sh->Name);
1069 _mesa_log("%s\n", sh->InfoLog);
1070 }
1071 }
1072 }
1073
1074 if (!sh->CompileStatus) {
1075 if (ctx->_Shader->Flags & GLSL_DUMP_ON_ERROR) {
1076 _mesa_log("GLSL source for %s shader %d:\n",
1077 _mesa_shader_stage_to_string(sh->Stage), sh->Name);
1078 _mesa_log("%s\n", sh->Source);
1079 _mesa_log("Info Log:\n%s\n", sh->InfoLog);
1080 }
1081
1082 if (ctx->_Shader->Flags & GLSL_REPORT_ERRORS) {
1083 _mesa_debug(ctx, "Error compiling shader %u:\n%s\n",
1084 sh->Name, sh->InfoLog);
1085 }
1086 }
1087 }
1088
1089
1090 /**
1091 * Link a program's shaders.
1092 */
1093 void
1094 _mesa_link_program(struct gl_context *ctx, struct gl_shader_program *shProg)
1095 {
1096 if (!shProg)
1097 return;
1098
1099 /* From the ARB_transform_feedback2 specification:
1100 * "The error INVALID_OPERATION is generated by LinkProgram if <program> is
1101 * the name of a program being used by one or more transform feedback
1102 * objects, even if the objects are not currently bound or are paused."
1103 */
1104 if (_mesa_transform_feedback_is_using_program(ctx, shProg)) {
1105 _mesa_error(ctx, GL_INVALID_OPERATION,
1106 "glLinkProgram(transform feedback is using the program)");
1107 return;
1108 }
1109
1110 unsigned programs_in_use = 0;
1111 if (ctx->_Shader)
1112 for (unsigned stage = 0; stage < MESA_SHADER_STAGES; stage++) {
1113 if (ctx->_Shader->CurrentProgram[stage] &&
1114 ctx->_Shader->CurrentProgram[stage]->Id == shProg->Name) {
1115 programs_in_use |= 1 << stage;
1116 }
1117 }
1118
1119 FLUSH_VERTICES(ctx, 0);
1120 _mesa_glsl_link_shader(ctx, shProg);
1121
1122 /* From section 7.3 (Program Objects) of the OpenGL 4.5 spec:
1123 *
1124 * "If LinkProgram or ProgramBinary successfully re-links a program
1125 * object that is active for any shader stage, then the newly generated
1126 * executable code will be installed as part of the current rendering
1127 * state for all shader stages where the program is active.
1128 * Additionally, the newly generated executable code is made part of
1129 * the state of any program pipeline for all stages where the program
1130 * is attached."
1131 */
1132 if (shProg->data->LinkStatus && programs_in_use) {
1133 while (programs_in_use) {
1134 const int stage = u_bit_scan(&programs_in_use);
1135
1136 struct gl_program *prog = NULL;
1137 if (shProg->_LinkedShaders[stage])
1138 prog = shProg->_LinkedShaders[stage]->Program;
1139
1140 _mesa_use_program(ctx, stage, shProg, prog, ctx->_Shader);
1141 }
1142 }
1143
1144 /* Capture .shader_test files. */
1145 const char *capture_path = _mesa_get_shader_capture_path();
1146 if (shProg->Name != 0 && shProg->Name != ~0 && capture_path != NULL) {
1147 FILE *file;
1148 char *filename = ralloc_asprintf(NULL, "%s/%u.shader_test",
1149 capture_path, shProg->Name);
1150 file = fopen(filename, "w");
1151 if (file) {
1152 fprintf(file, "[require]\nGLSL%s >= %u.%02u\n",
1153 shProg->IsES ? " ES" : "",
1154 shProg->data->Version / 100, shProg->data->Version % 100);
1155 if (shProg->SeparateShader)
1156 fprintf(file, "GL_ARB_separate_shader_objects\nSSO ENABLED\n");
1157 fprintf(file, "\n");
1158
1159 for (unsigned i = 0; i < shProg->NumShaders; i++) {
1160 fprintf(file, "[%s shader]\n%s\n",
1161 _mesa_shader_stage_to_string(shProg->Shaders[i]->Stage),
1162 shProg->Shaders[i]->Source);
1163 }
1164 fclose(file);
1165 } else {
1166 _mesa_warning(ctx, "Failed to open %s", filename);
1167 }
1168
1169 ralloc_free(filename);
1170 }
1171
1172 if (shProg->data->LinkStatus == linking_failure &&
1173 (ctx->_Shader->Flags & GLSL_REPORT_ERRORS)) {
1174 _mesa_debug(ctx, "Error linking program %u:\n%s\n",
1175 shProg->Name, shProg->data->InfoLog);
1176 }
1177
1178 /* debug code */
1179 if (0) {
1180 GLuint i;
1181
1182 printf("Link %u shaders in program %u: %s\n",
1183 shProg->NumShaders, shProg->Name,
1184 shProg->data->LinkStatus ? "Success" : "Failed");
1185
1186 for (i = 0; i < shProg->NumShaders; i++) {
1187 printf(" shader %u, stage %u\n",
1188 shProg->Shaders[i]->Name,
1189 shProg->Shaders[i]->Stage);
1190 }
1191 }
1192 }
1193
1194
1195 /**
1196 * Print basic shader info (for debug).
1197 */
1198 static void
1199 print_shader_info(const struct gl_shader_program *shProg)
1200 {
1201 GLuint i;
1202
1203 printf("Mesa: glUseProgram(%u)\n", shProg->Name);
1204 for (i = 0; i < shProg->NumShaders; i++) {
1205 #ifdef DEBUG
1206 printf(" %s shader %u, checksum %u\n",
1207 _mesa_shader_stage_to_string(shProg->Shaders[i]->Stage),
1208 shProg->Shaders[i]->Name,
1209 shProg->Shaders[i]->SourceChecksum);
1210 #else
1211 printf(" %s shader %u\n",
1212 _mesa_shader_stage_to_string(shProg->Shaders[i]->Stage),
1213 shProg->Shaders[i]->Name);
1214 #endif
1215 }
1216 if (shProg->_LinkedShaders[MESA_SHADER_VERTEX])
1217 printf(" vert prog %u\n",
1218 shProg->_LinkedShaders[MESA_SHADER_VERTEX]->Program->Id);
1219 if (shProg->_LinkedShaders[MESA_SHADER_FRAGMENT])
1220 printf(" frag prog %u\n",
1221 shProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program->Id);
1222 if (shProg->_LinkedShaders[MESA_SHADER_GEOMETRY])
1223 printf(" geom prog %u\n",
1224 shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->Program->Id);
1225 if (shProg->_LinkedShaders[MESA_SHADER_TESS_CTRL])
1226 printf(" tesc prog %u\n",
1227 shProg->_LinkedShaders[MESA_SHADER_TESS_CTRL]->Program->Id);
1228 if (shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL])
1229 printf(" tese prog %u\n",
1230 shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->Program->Id);
1231 }
1232
1233
1234 /**
1235 * Use the named shader program for subsequent glUniform calls
1236 */
1237 void
1238 _mesa_active_program(struct gl_context *ctx, struct gl_shader_program *shProg,
1239 const char *caller)
1240 {
1241 if ((shProg != NULL) && !shProg->data->LinkStatus) {
1242 _mesa_error(ctx, GL_INVALID_OPERATION,
1243 "%s(program %u not linked)", caller, shProg->Name);
1244 return;
1245 }
1246
1247 if (ctx->Shader.ActiveProgram != shProg) {
1248 _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, shProg);
1249 }
1250 }
1251
1252
1253 static void
1254 use_program(struct gl_context *ctx, gl_shader_stage stage,
1255 struct gl_shader_program *shProg, struct gl_program *new_prog,
1256 struct gl_pipeline_object *shTarget)
1257 {
1258 struct gl_program **target;
1259
1260 target = &shTarget->CurrentProgram[stage];
1261 if (new_prog) {
1262 _mesa_program_init_subroutine_defaults(ctx, new_prog);
1263 }
1264
1265 if (*target != new_prog) {
1266 /* Program is current, flush it */
1267 if (shTarget == ctx->_Shader) {
1268 FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS);
1269 }
1270
1271 /* If the shader is also bound as the current rendering shader, unbind
1272 * it from that binding point as well. This ensures that the correct
1273 * semantics of glDeleteProgram are maintained.
1274 */
1275 switch (stage) {
1276 case MESA_SHADER_VERTEX:
1277 case MESA_SHADER_TESS_CTRL:
1278 case MESA_SHADER_TESS_EVAL:
1279 case MESA_SHADER_GEOMETRY:
1280 case MESA_SHADER_COMPUTE:
1281 /* Empty for now. */
1282 break;
1283 case MESA_SHADER_FRAGMENT:
1284 if (*target == ctx->_Shader->_CurrentFragmentProgram) {
1285 _mesa_reference_program(ctx,
1286 &ctx->_Shader->_CurrentFragmentProgram,
1287 NULL);
1288 }
1289 break;
1290 }
1291
1292 _mesa_reference_shader_program(ctx,
1293 &shTarget->ReferencedPrograms[stage],
1294 shProg);
1295 _mesa_reference_program(ctx, target, new_prog);
1296 return;
1297 }
1298 }
1299
1300
1301 /**
1302 * Use the named shader program for subsequent rendering.
1303 */
1304 void
1305 _mesa_use_shader_program(struct gl_context *ctx,
1306 struct gl_shader_program *shProg)
1307 {
1308 for (int i = 0; i < MESA_SHADER_STAGES; i++) {
1309 struct gl_program *new_prog = NULL;
1310 if (shProg && shProg->_LinkedShaders[i])
1311 new_prog = shProg->_LinkedShaders[i]->Program;
1312 use_program(ctx, i, shProg, new_prog, &ctx->Shader);
1313 }
1314 _mesa_active_program(ctx, shProg, "glUseProgram");
1315 }
1316
1317
1318 /**
1319 * Do validation of the given shader program.
1320 * \param errMsg returns error message if validation fails.
1321 * \return GL_TRUE if valid, GL_FALSE if invalid (and set errMsg)
1322 */
1323 static GLboolean
1324 validate_shader_program(const struct gl_shader_program *shProg,
1325 char *errMsg)
1326 {
1327 if (!shProg->data->LinkStatus) {
1328 return GL_FALSE;
1329 }
1330
1331 /* From the GL spec, a program is invalid if any of these are true:
1332
1333 any two active samplers in the current program object are of
1334 different types, but refer to the same texture image unit,
1335
1336 any active sampler in the current program object refers to a texture
1337 image unit where fixed-function fragment processing accesses a
1338 texture target that does not match the sampler type, or
1339
1340 the sum of the number of active samplers in the program and the
1341 number of texture image units enabled for fixed-function fragment
1342 processing exceeds the combined limit on the total number of texture
1343 image units allowed.
1344 */
1345
1346 /*
1347 * Check: any two active samplers in the current program object are of
1348 * different types, but refer to the same texture image unit,
1349 */
1350 if (!_mesa_sampler_uniforms_are_valid(shProg, errMsg, 100))
1351 return GL_FALSE;
1352
1353 return GL_TRUE;
1354 }
1355
1356
1357 /**
1358 * Called via glValidateProgram()
1359 */
1360 static void
1361 validate_program(struct gl_context *ctx, GLuint program)
1362 {
1363 struct gl_shader_program *shProg;
1364 char errMsg[100] = "";
1365
1366 shProg = _mesa_lookup_shader_program_err(ctx, program, "glValidateProgram");
1367 if (!shProg) {
1368 return;
1369 }
1370
1371 shProg->data->Validated = validate_shader_program(shProg, errMsg);
1372 if (!shProg->data->Validated) {
1373 /* update info log */
1374 if (shProg->data->InfoLog) {
1375 ralloc_free(shProg->data->InfoLog);
1376 }
1377 shProg->data->InfoLog = ralloc_strdup(shProg->data, errMsg);
1378 }
1379 }
1380
1381
1382
1383 void GLAPIENTRY
1384 _mesa_AttachObjectARB(GLhandleARB program, GLhandleARB shader)
1385 {
1386 GET_CURRENT_CONTEXT(ctx);
1387 attach_shader(ctx, program, shader);
1388 }
1389
1390
1391 void GLAPIENTRY
1392 _mesa_AttachShader(GLuint program, GLuint shader)
1393 {
1394 GET_CURRENT_CONTEXT(ctx);
1395 attach_shader(ctx, program, shader);
1396 }
1397
1398
1399 void GLAPIENTRY
1400 _mesa_CompileShader(GLuint shaderObj)
1401 {
1402 GET_CURRENT_CONTEXT(ctx);
1403 if (MESA_VERBOSE & VERBOSE_API)
1404 _mesa_debug(ctx, "glCompileShader %u\n", shaderObj);
1405 _mesa_compile_shader(ctx, _mesa_lookup_shader_err(ctx, shaderObj,
1406 "glCompileShader"));
1407 }
1408
1409
1410 GLuint GLAPIENTRY
1411 _mesa_CreateShader(GLenum type)
1412 {
1413 GET_CURRENT_CONTEXT(ctx);
1414 if (MESA_VERBOSE & VERBOSE_API)
1415 _mesa_debug(ctx, "glCreateShader %s\n", _mesa_enum_to_string(type));
1416 return create_shader(ctx, type);
1417 }
1418
1419
1420 GLhandleARB GLAPIENTRY
1421 _mesa_CreateShaderObjectARB(GLenum type)
1422 {
1423 GET_CURRENT_CONTEXT(ctx);
1424 return create_shader(ctx, type);
1425 }
1426
1427
1428 GLuint GLAPIENTRY
1429 _mesa_CreateProgram(void)
1430 {
1431 GET_CURRENT_CONTEXT(ctx);
1432 if (MESA_VERBOSE & VERBOSE_API)
1433 _mesa_debug(ctx, "glCreateProgram\n");
1434 return create_shader_program(ctx);
1435 }
1436
1437
1438 GLhandleARB GLAPIENTRY
1439 _mesa_CreateProgramObjectARB(void)
1440 {
1441 GET_CURRENT_CONTEXT(ctx);
1442 return create_shader_program(ctx);
1443 }
1444
1445
1446 void GLAPIENTRY
1447 _mesa_DeleteObjectARB(GLhandleARB obj)
1448 {
1449 if (MESA_VERBOSE & VERBOSE_API) {
1450 GET_CURRENT_CONTEXT(ctx);
1451 _mesa_debug(ctx, "glDeleteObjectARB(%lu)\n", (unsigned long)obj);
1452 }
1453
1454 if (obj) {
1455 GET_CURRENT_CONTEXT(ctx);
1456 FLUSH_VERTICES(ctx, 0);
1457 if (is_program(ctx, obj)) {
1458 delete_shader_program(ctx, obj);
1459 }
1460 else if (is_shader(ctx, obj)) {
1461 delete_shader(ctx, obj);
1462 }
1463 else {
1464 /* error? */
1465 }
1466 }
1467 }
1468
1469
1470 void GLAPIENTRY
1471 _mesa_DeleteProgram(GLuint name)
1472 {
1473 if (name) {
1474 GET_CURRENT_CONTEXT(ctx);
1475 FLUSH_VERTICES(ctx, 0);
1476 delete_shader_program(ctx, name);
1477 }
1478 }
1479
1480
1481 void GLAPIENTRY
1482 _mesa_DeleteShader(GLuint name)
1483 {
1484 if (name) {
1485 GET_CURRENT_CONTEXT(ctx);
1486 FLUSH_VERTICES(ctx, 0);
1487 delete_shader(ctx, name);
1488 }
1489 }
1490
1491
1492 void GLAPIENTRY
1493 _mesa_DetachObjectARB(GLhandleARB program, GLhandleARB shader)
1494 {
1495 GET_CURRENT_CONTEXT(ctx);
1496 detach_shader(ctx, program, shader);
1497 }
1498
1499
1500 void GLAPIENTRY
1501 _mesa_DetachShader(GLuint program, GLuint shader)
1502 {
1503 GET_CURRENT_CONTEXT(ctx);
1504 detach_shader(ctx, program, shader);
1505 }
1506
1507
1508 void GLAPIENTRY
1509 _mesa_GetAttachedObjectsARB(GLhandleARB container, GLsizei maxCount,
1510 GLsizei * count, GLhandleARB * obj)
1511 {
1512 GET_CURRENT_CONTEXT(ctx);
1513 get_attached_shaders(ctx, container, maxCount, count, obj);
1514 }
1515
1516
1517 void GLAPIENTRY
1518 _mesa_GetAttachedShaders(GLuint program, GLsizei maxCount,
1519 GLsizei *count, GLuint *obj)
1520 {
1521 GET_CURRENT_CONTEXT(ctx);
1522 get_attached_shaders(ctx, program, maxCount, count, obj);
1523 }
1524
1525
1526 void GLAPIENTRY
1527 _mesa_GetInfoLogARB(GLhandleARB object, GLsizei maxLength, GLsizei * length,
1528 GLcharARB * infoLog)
1529 {
1530 GET_CURRENT_CONTEXT(ctx);
1531 if (is_program(ctx, object)) {
1532 get_program_info_log(ctx, object, maxLength, length, infoLog);
1533 }
1534 else if (is_shader(ctx, object)) {
1535 get_shader_info_log(ctx, object, maxLength, length, infoLog);
1536 }
1537 else {
1538 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetInfoLogARB");
1539 }
1540 }
1541
1542
1543 void GLAPIENTRY
1544 _mesa_GetObjectParameterivARB(GLhandleARB object, GLenum pname, GLint *params)
1545 {
1546 GET_CURRENT_CONTEXT(ctx);
1547 /* Implement in terms of GetProgramiv, GetShaderiv */
1548 if (is_program(ctx, object)) {
1549 if (pname == GL_OBJECT_TYPE_ARB) {
1550 *params = GL_PROGRAM_OBJECT_ARB;
1551 }
1552 else {
1553 get_programiv(ctx, object, pname, params);
1554 }
1555 }
1556 else if (is_shader(ctx, object)) {
1557 if (pname == GL_OBJECT_TYPE_ARB) {
1558 *params = GL_SHADER_OBJECT_ARB;
1559 }
1560 else {
1561 get_shaderiv(ctx, object, pname, params);
1562 }
1563 }
1564 else {
1565 _mesa_error(ctx, GL_INVALID_VALUE, "glGetObjectParameterivARB");
1566 }
1567 }
1568
1569
1570 void GLAPIENTRY
1571 _mesa_GetObjectParameterfvARB(GLhandleARB object, GLenum pname,
1572 GLfloat *params)
1573 {
1574 GLint iparams[1] = {0}; /* XXX is one element enough? */
1575 _mesa_GetObjectParameterivARB(object, pname, iparams);
1576 params[0] = (GLfloat) iparams[0];
1577 }
1578
1579
1580 void GLAPIENTRY
1581 _mesa_GetProgramiv(GLuint program, GLenum pname, GLint *params)
1582 {
1583 GET_CURRENT_CONTEXT(ctx);
1584 get_programiv(ctx, program, pname, params);
1585 }
1586
1587
1588 void GLAPIENTRY
1589 _mesa_GetShaderiv(GLuint shader, GLenum pname, GLint *params)
1590 {
1591 GET_CURRENT_CONTEXT(ctx);
1592 get_shaderiv(ctx, shader, pname, params);
1593 }
1594
1595
1596 void GLAPIENTRY
1597 _mesa_GetProgramInfoLog(GLuint program, GLsizei bufSize,
1598 GLsizei *length, GLchar *infoLog)
1599 {
1600 GET_CURRENT_CONTEXT(ctx);
1601 get_program_info_log(ctx, program, bufSize, length, infoLog);
1602 }
1603
1604
1605 void GLAPIENTRY
1606 _mesa_GetShaderInfoLog(GLuint shader, GLsizei bufSize,
1607 GLsizei *length, GLchar *infoLog)
1608 {
1609 GET_CURRENT_CONTEXT(ctx);
1610 get_shader_info_log(ctx, shader, bufSize, length, infoLog);
1611 }
1612
1613
1614 void GLAPIENTRY
1615 _mesa_GetShaderSource(GLuint shader, GLsizei maxLength,
1616 GLsizei *length, GLchar *sourceOut)
1617 {
1618 GET_CURRENT_CONTEXT(ctx);
1619 get_shader_source(ctx, shader, maxLength, length, sourceOut);
1620 }
1621
1622
1623 GLhandleARB GLAPIENTRY
1624 _mesa_GetHandleARB(GLenum pname)
1625 {
1626 GET_CURRENT_CONTEXT(ctx);
1627 return get_handle(ctx, pname);
1628 }
1629
1630
1631 GLboolean GLAPIENTRY
1632 _mesa_IsProgram(GLuint name)
1633 {
1634 GET_CURRENT_CONTEXT(ctx);
1635 return is_program(ctx, name);
1636 }
1637
1638
1639 GLboolean GLAPIENTRY
1640 _mesa_IsShader(GLuint name)
1641 {
1642 GET_CURRENT_CONTEXT(ctx);
1643 return is_shader(ctx, name);
1644 }
1645
1646
1647 void GLAPIENTRY
1648 _mesa_LinkProgram(GLuint programObj)
1649 {
1650 GET_CURRENT_CONTEXT(ctx);
1651 if (MESA_VERBOSE & VERBOSE_API)
1652 _mesa_debug(ctx, "glLinkProgram %u\n", programObj);
1653 _mesa_link_program(ctx, _mesa_lookup_shader_program_err(ctx, programObj,
1654 "glLinkProgram"));
1655 }
1656
1657 #ifdef ENABLE_SHADER_CACHE
1658 /**
1659 * Generate a SHA-1 hash value string for given source string.
1660 */
1661 static void
1662 generate_sha1(const char *source, char sha_str[64])
1663 {
1664 unsigned char sha[20];
1665 _mesa_sha1_compute(source, strlen(source), sha);
1666 _mesa_sha1_format(sha_str, sha);
1667 }
1668
1669 /**
1670 * Construct a full path for shader replacement functionality using
1671 * following format:
1672 *
1673 * <path>/<stage prefix>_<CHECKSUM>.glsl
1674 */
1675 static char *
1676 construct_name(const gl_shader_stage stage, const char *source,
1677 const char *path)
1678 {
1679 char sha[64];
1680 static const char *types[] = {
1681 "VS", "TC", "TE", "GS", "FS", "CS",
1682 };
1683
1684 generate_sha1(source, sha);
1685 return ralloc_asprintf(NULL, "%s/%s_%s.glsl", path, types[stage], sha);
1686 }
1687
1688 /**
1689 * Write given shader source to a file in MESA_SHADER_DUMP_PATH.
1690 */
1691 static void
1692 dump_shader(const gl_shader_stage stage, const char *source)
1693 {
1694 static bool path_exists = true;
1695 char *dump_path;
1696 FILE *f;
1697
1698 if (!path_exists)
1699 return;
1700
1701 dump_path = getenv("MESA_SHADER_DUMP_PATH");
1702 if (!dump_path) {
1703 path_exists = false;
1704 return;
1705 }
1706
1707 char *name = construct_name(stage, source, dump_path);
1708
1709 f = fopen(name, "w");
1710 if (f) {
1711 fputs(source, f);
1712 fclose(f);
1713 } else {
1714 GET_CURRENT_CONTEXT(ctx);
1715 _mesa_warning(ctx, "could not open %s for dumping shader (%s)", name,
1716 strerror(errno));
1717 }
1718 ralloc_free(name);
1719 }
1720
1721 /**
1722 * Read shader source code from a file.
1723 * Useful for debugging to override an app's shader.
1724 */
1725 static GLcharARB *
1726 read_shader(const gl_shader_stage stage, const char *source)
1727 {
1728 char *read_path;
1729 static bool path_exists = true;
1730 int len, shader_size = 0;
1731 GLcharARB *buffer;
1732 FILE *f;
1733
1734 if (!path_exists)
1735 return NULL;
1736
1737 read_path = getenv("MESA_SHADER_READ_PATH");
1738 if (!read_path) {
1739 path_exists = false;
1740 return NULL;
1741 }
1742
1743 char *name = construct_name(stage, source, read_path);
1744 f = fopen(name, "r");
1745 ralloc_free(name);
1746 if (!f)
1747 return NULL;
1748
1749 /* allocate enough room for the entire shader */
1750 fseek(f, 0, SEEK_END);
1751 shader_size = ftell(f);
1752 rewind(f);
1753 assert(shader_size);
1754
1755 /* add one for terminating zero */
1756 shader_size++;
1757
1758 buffer = malloc(shader_size);
1759 assert(buffer);
1760
1761 len = fread(buffer, 1, shader_size, f);
1762 buffer[len] = 0;
1763
1764 fclose(f);
1765
1766 return buffer;
1767 }
1768
1769 #endif /* ENABLE_SHADER_CACHE */
1770
1771 /**
1772 * Called via glShaderSource() and glShaderSourceARB() API functions.
1773 * Basically, concatenate the source code strings into one long string
1774 * and pass it to _mesa_shader_source().
1775 */
1776 void GLAPIENTRY
1777 _mesa_ShaderSource(GLuint shaderObj, GLsizei count,
1778 const GLchar * const * string, const GLint * length)
1779 {
1780 GET_CURRENT_CONTEXT(ctx);
1781 GLint *offsets;
1782 GLsizei i, totalLength;
1783 GLcharARB *source;
1784 struct gl_shader *sh;
1785
1786 sh = _mesa_lookup_shader_err(ctx, shaderObj, "glShaderSourceARB");
1787 if (!sh)
1788 return;
1789
1790 if (string == NULL) {
1791 _mesa_error(ctx, GL_INVALID_VALUE, "glShaderSourceARB");
1792 return;
1793 }
1794
1795 /*
1796 * This array holds offsets of where the appropriate string ends, thus the
1797 * last element will be set to the total length of the source code.
1798 */
1799 offsets = malloc(count * sizeof(GLint));
1800 if (offsets == NULL) {
1801 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB");
1802 return;
1803 }
1804
1805 for (i = 0; i < count; i++) {
1806 if (string[i] == NULL) {
1807 free((GLvoid *) offsets);
1808 _mesa_error(ctx, GL_INVALID_OPERATION,
1809 "glShaderSourceARB(null string)");
1810 return;
1811 }
1812 if (length == NULL || length[i] < 0)
1813 offsets[i] = strlen(string[i]);
1814 else
1815 offsets[i] = length[i];
1816 /* accumulate string lengths */
1817 if (i > 0)
1818 offsets[i] += offsets[i - 1];
1819 }
1820
1821 /* Total length of source string is sum off all strings plus two.
1822 * One extra byte for terminating zero, another extra byte to silence
1823 * valgrind warnings in the parser/grammer code.
1824 */
1825 totalLength = offsets[count - 1] + 2;
1826 source = malloc(totalLength * sizeof(GLcharARB));
1827 if (source == NULL) {
1828 free((GLvoid *) offsets);
1829 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB");
1830 return;
1831 }
1832
1833 for (i = 0; i < count; i++) {
1834 GLint start = (i > 0) ? offsets[i - 1] : 0;
1835 memcpy(source + start, string[i],
1836 (offsets[i] - start) * sizeof(GLcharARB));
1837 }
1838 source[totalLength - 1] = '\0';
1839 source[totalLength - 2] = '\0';
1840
1841 #ifdef ENABLE_SHADER_CACHE
1842 GLcharARB *replacement;
1843
1844 /* Dump original shader source to MESA_SHADER_DUMP_PATH and replace
1845 * if corresponding entry found from MESA_SHADER_READ_PATH.
1846 */
1847 dump_shader(sh->Stage, source);
1848
1849 replacement = read_shader(sh->Stage, source);
1850 if (replacement) {
1851 free(source);
1852 source = replacement;
1853 }
1854 #endif /* ENABLE_SHADER_CACHE */
1855
1856 shader_source(sh, source);
1857
1858 free(offsets);
1859 }
1860
1861
1862 void GLAPIENTRY
1863 _mesa_UseProgram(GLuint program)
1864 {
1865 GET_CURRENT_CONTEXT(ctx);
1866 struct gl_shader_program *shProg;
1867
1868 if (MESA_VERBOSE & VERBOSE_API)
1869 _mesa_debug(ctx, "glUseProgram %u\n", program);
1870
1871 if (_mesa_is_xfb_active_and_unpaused(ctx)) {
1872 _mesa_error(ctx, GL_INVALID_OPERATION,
1873 "glUseProgram(transform feedback active)");
1874 return;
1875 }
1876
1877 if (program) {
1878 shProg = _mesa_lookup_shader_program_err(ctx, program, "glUseProgram");
1879 if (!shProg) {
1880 return;
1881 }
1882 if (!shProg->data->LinkStatus) {
1883 _mesa_error(ctx, GL_INVALID_OPERATION,
1884 "glUseProgram(program %u not linked)", program);
1885 return;
1886 }
1887
1888 /* debug code */
1889 if (ctx->_Shader->Flags & GLSL_USE_PROG) {
1890 print_shader_info(shProg);
1891 }
1892 }
1893 else {
1894 shProg = NULL;
1895 }
1896
1897 /* The ARB_separate_shader_object spec says:
1898 *
1899 * "The executable code for an individual shader stage is taken from
1900 * the current program for that stage. If there is a current program
1901 * object established by UseProgram, that program is considered current
1902 * for all stages. Otherwise, if there is a bound program pipeline
1903 * object (section 2.14.PPO), the program bound to the appropriate
1904 * stage of the pipeline object is considered current."
1905 */
1906 if (program) {
1907 /* Attach shader state to the binding point */
1908 _mesa_reference_pipeline_object(ctx, &ctx->_Shader, &ctx->Shader);
1909 /* Update the program */
1910 _mesa_use_shader_program(ctx, shProg);
1911 } else {
1912 /* Must be done first: detach the progam */
1913 _mesa_use_shader_program(ctx, shProg);
1914 /* Unattach shader_state binding point */
1915 _mesa_reference_pipeline_object(ctx, &ctx->_Shader, ctx->Pipeline.Default);
1916 /* If a pipeline was bound, rebind it */
1917 if (ctx->Pipeline.Current) {
1918 _mesa_BindProgramPipeline(ctx->Pipeline.Current->Name);
1919 }
1920 }
1921 }
1922
1923
1924 void GLAPIENTRY
1925 _mesa_ValidateProgram(GLuint program)
1926 {
1927 GET_CURRENT_CONTEXT(ctx);
1928 validate_program(ctx, program);
1929 }
1930
1931
1932 /**
1933 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1934 */
1935 void GLAPIENTRY
1936 _mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype,
1937 GLint* range, GLint* precision)
1938 {
1939 const struct gl_program_constants *limits;
1940 const struct gl_precision *p;
1941 GET_CURRENT_CONTEXT(ctx);
1942
1943 switch (shadertype) {
1944 case GL_VERTEX_SHADER:
1945 limits = &ctx->Const.Program[MESA_SHADER_VERTEX];
1946 break;
1947 case GL_FRAGMENT_SHADER:
1948 limits = &ctx->Const.Program[MESA_SHADER_FRAGMENT];
1949 break;
1950 default:
1951 _mesa_error(ctx, GL_INVALID_ENUM,
1952 "glGetShaderPrecisionFormat(shadertype)");
1953 return;
1954 }
1955
1956 switch (precisiontype) {
1957 case GL_LOW_FLOAT:
1958 p = &limits->LowFloat;
1959 break;
1960 case GL_MEDIUM_FLOAT:
1961 p = &limits->MediumFloat;
1962 break;
1963 case GL_HIGH_FLOAT:
1964 p = &limits->HighFloat;
1965 break;
1966 case GL_LOW_INT:
1967 p = &limits->LowInt;
1968 break;
1969 case GL_MEDIUM_INT:
1970 p = &limits->MediumInt;
1971 break;
1972 case GL_HIGH_INT:
1973 p = &limits->HighInt;
1974 break;
1975 default:
1976 _mesa_error(ctx, GL_INVALID_ENUM,
1977 "glGetShaderPrecisionFormat(precisiontype)");
1978 return;
1979 }
1980
1981 range[0] = p->RangeMin;
1982 range[1] = p->RangeMax;
1983 precision[0] = p->Precision;
1984 }
1985
1986
1987 /**
1988 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1989 */
1990 void GLAPIENTRY
1991 _mesa_ReleaseShaderCompiler(void)
1992 {
1993 _mesa_destroy_shader_compiler_caches();
1994 }
1995
1996
1997 /**
1998 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1999 */
2000 void GLAPIENTRY
2001 _mesa_ShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat,
2002 const void* binary, GLint length)
2003 {
2004 GET_CURRENT_CONTEXT(ctx);
2005 (void) shaders;
2006 (void) binaryformat;
2007 (void) binary;
2008
2009 /* Page 68, section 7.2 'Shader Binaries" of the of the OpenGL ES 3.1, and
2010 * page 88 of the OpenGL 4.5 specs state:
2011 *
2012 * "An INVALID_VALUE error is generated if count or length is negative.
2013 * An INVALID_ENUM error is generated if binaryformat is not a supported
2014 * format returned in SHADER_BINARY_FORMATS."
2015 */
2016 if (n < 0 || length < 0) {
2017 _mesa_error(ctx, GL_INVALID_VALUE, "glShaderBinary(count or length < 0)");
2018 return;
2019 }
2020
2021 _mesa_error(ctx, GL_INVALID_ENUM, "glShaderBinary(format)");
2022 }
2023
2024
2025 void GLAPIENTRY
2026 _mesa_GetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length,
2027 GLenum *binaryFormat, GLvoid *binary)
2028 {
2029 struct gl_shader_program *shProg;
2030 GLsizei length_dummy;
2031 GET_CURRENT_CONTEXT(ctx);
2032
2033 if (bufSize < 0){
2034 _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramBinary(bufSize < 0)");
2035 return;
2036 }
2037
2038 shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetProgramBinary");
2039 if (!shProg)
2040 return;
2041
2042 /* The ARB_get_program_binary spec says:
2043 *
2044 * "If <length> is NULL, then no length is returned."
2045 *
2046 * Ensure that length always points to valid storage to avoid multiple NULL
2047 * pointer checks below.
2048 */
2049 if (length == NULL)
2050 length = &length_dummy;
2051
2052
2053 /* The ARB_get_program_binary spec says:
2054 *
2055 * "When a program object's LINK_STATUS is FALSE, its program binary
2056 * length is zero, and a call to GetProgramBinary will generate an
2057 * INVALID_OPERATION error.
2058 */
2059 if (!shProg->data->LinkStatus) {
2060 _mesa_error(ctx, GL_INVALID_OPERATION,
2061 "glGetProgramBinary(program %u not linked)",
2062 shProg->Name);
2063 *length = 0;
2064 return;
2065 }
2066
2067 *length = 0;
2068 _mesa_error(ctx, GL_INVALID_OPERATION,
2069 "glGetProgramBinary(driver supports zero binary formats)");
2070
2071 (void) binaryFormat;
2072 (void) binary;
2073 }
2074
2075 void GLAPIENTRY
2076 _mesa_ProgramBinary(GLuint program, GLenum binaryFormat,
2077 const GLvoid *binary, GLsizei length)
2078 {
2079 struct gl_shader_program *shProg;
2080 GET_CURRENT_CONTEXT(ctx);
2081
2082 shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramBinary");
2083 if (!shProg)
2084 return;
2085
2086 (void) binaryFormat;
2087 (void) binary;
2088
2089 /* Section 2.3.1 (Errors) of the OpenGL 4.5 spec says:
2090 *
2091 * "If a negative number is provided where an argument of type sizei or
2092 * sizeiptr is specified, an INVALID_VALUE error is generated."
2093 */
2094 if (length < 0) {
2095 _mesa_error(ctx, GL_INVALID_VALUE, "glProgramBinary(length < 0)");
2096 return;
2097 }
2098
2099 /* The ARB_get_program_binary spec says:
2100 *
2101 * "<binaryFormat> and <binary> must be those returned by a previous
2102 * call to GetProgramBinary, and <length> must be the length of the
2103 * program binary as returned by GetProgramBinary or GetProgramiv with
2104 * <pname> PROGRAM_BINARY_LENGTH. Loading the program binary will fail,
2105 * setting the LINK_STATUS of <program> to FALSE, if these conditions
2106 * are not met."
2107 *
2108 * Since any value of binaryFormat passed "is not one of those specified as
2109 * allowable for [this] command, an INVALID_ENUM error is generated."
2110 */
2111 shProg->data->LinkStatus = linking_failure;
2112 _mesa_error(ctx, GL_INVALID_ENUM, "glProgramBinary");
2113 }
2114
2115
2116 void GLAPIENTRY
2117 _mesa_ProgramParameteri(GLuint program, GLenum pname, GLint value)
2118 {
2119 struct gl_shader_program *shProg;
2120 GET_CURRENT_CONTEXT(ctx);
2121
2122 shProg = _mesa_lookup_shader_program_err(ctx, program,
2123 "glProgramParameteri");
2124 if (!shProg)
2125 return;
2126
2127 switch (pname) {
2128 case GL_PROGRAM_BINARY_RETRIEVABLE_HINT:
2129 /* This enum isn't part of the OES extension for OpenGL ES 2.0, but it
2130 * is part of OpenGL ES 3.0. For the ES2 case, this function shouldn't
2131 * even be in the dispatch table, so we shouldn't need to expclicitly
2132 * check here.
2133 *
2134 * On desktop, we ignore the 3.0+ requirement because it is silly.
2135 */
2136
2137 /* The ARB_get_program_binary extension spec says:
2138 *
2139 * "An INVALID_VALUE error is generated if the <value> argument to
2140 * ProgramParameteri is not TRUE or FALSE."
2141 */
2142 if (value != GL_TRUE && value != GL_FALSE) {
2143 goto invalid_value;
2144 }
2145
2146 /* No need to notify the driver. Any changes will actually take effect
2147 * the next time the shader is linked.
2148 *
2149 * The ARB_get_program_binary extension spec says:
2150 *
2151 * "To indicate that a program binary is likely to be retrieved,
2152 * ProgramParameteri should be called with <pname>
2153 * PROGRAM_BINARY_RETRIEVABLE_HINT and <value> TRUE. This setting
2154 * will not be in effect until the next time LinkProgram or
2155 * ProgramBinary has been called successfully."
2156 *
2157 * The resloution of issue 9 in the extension spec also says:
2158 *
2159 * "The application may use the PROGRAM_BINARY_RETRIEVABLE_HINT hint
2160 * to indicate to the GL implementation that this program will
2161 * likely be saved with GetProgramBinary at some point. This will
2162 * give the GL implementation the opportunity to track any state
2163 * changes made to the program before being saved such that when it
2164 * is loaded again a recompile can be avoided."
2165 */
2166 shProg->BinaryRetreivableHint = value;
2167 return;
2168
2169 case GL_PROGRAM_SEPARABLE:
2170 /* Spec imply that the behavior is the same as ARB_get_program_binary
2171 * Chapter 7.3 Program Objects
2172 */
2173 if (value != GL_TRUE && value != GL_FALSE) {
2174 goto invalid_value;
2175 }
2176 shProg->SeparateShader = value;
2177 return;
2178
2179 default:
2180 _mesa_error(ctx, GL_INVALID_ENUM, "glProgramParameteri(pname=%s)",
2181 _mesa_enum_to_string(pname));
2182 return;
2183 }
2184
2185 invalid_value:
2186 _mesa_error(ctx, GL_INVALID_VALUE,
2187 "glProgramParameteri(pname=%s, value=%d): "
2188 "value must be 0 or 1.",
2189 _mesa_enum_to_string(pname),
2190 value);
2191 }
2192
2193
2194 void
2195 _mesa_use_program(struct gl_context *ctx, gl_shader_stage stage,
2196 struct gl_shader_program *shProg, struct gl_program *prog,
2197 struct gl_pipeline_object *shTarget)
2198 {
2199 use_program(ctx, stage, shProg, prog, shTarget);
2200 }
2201
2202
2203 /**
2204 * Copy program-specific data generated by linking from the gl_shader_program
2205 * object to the gl_program object referred to by the gl_linked_shader.
2206 *
2207 * This function expects _mesa_reference_program() to have been previously
2208 * called setting the gl_linked_shaders program reference.
2209 */
2210 void
2211 _mesa_copy_linked_program_data(const struct gl_shader_program *src,
2212 struct gl_linked_shader *dst_sh)
2213 {
2214 assert(dst_sh->Program);
2215
2216 struct gl_program *dst = dst_sh->Program;
2217
2218 dst->info.separate_shader = src->SeparateShader;
2219
2220 switch (dst_sh->Stage) {
2221 case MESA_SHADER_GEOMETRY: {
2222 dst->info.gs.vertices_in = src->Geom.VerticesIn;
2223 dst->info.gs.uses_end_primitive = src->Geom.UsesEndPrimitive;
2224 dst->info.gs.uses_streams = src->Geom.UsesStreams;
2225 break;
2226 }
2227 case MESA_SHADER_FRAGMENT: {
2228 dst->info.fs.depth_layout = src->FragDepthLayout;
2229 break;
2230 }
2231 case MESA_SHADER_COMPUTE: {
2232 dst->info.cs.shared_size = src->Comp.SharedSize;
2233 break;
2234 }
2235 default:
2236 break;
2237 }
2238 }
2239
2240 /**
2241 * ARB_separate_shader_objects: Compile & Link Program
2242 */
2243 GLuint GLAPIENTRY
2244 _mesa_CreateShaderProgramv(GLenum type, GLsizei count,
2245 const GLchar* const *strings)
2246 {
2247 GET_CURRENT_CONTEXT(ctx);
2248
2249 const GLuint shader = create_shader(ctx, type);
2250 GLuint program = 0;
2251
2252 /*
2253 * According to OpenGL 4.5 and OpenGL ES 3.1 standards, section 7.3:
2254 * GL_INVALID_VALUE should be generated if count < 0
2255 */
2256 if (count < 0) {
2257 _mesa_error(ctx, GL_INVALID_VALUE, "glCreateShaderProgram (count < 0)");
2258 return program;
2259 }
2260
2261 if (shader) {
2262 struct gl_shader *sh = _mesa_lookup_shader(ctx, shader);
2263
2264 _mesa_ShaderSource(shader, count, strings, NULL);
2265 _mesa_compile_shader(ctx, sh);
2266
2267 program = create_shader_program(ctx);
2268 if (program) {
2269 struct gl_shader_program *shProg;
2270 GLint compiled = GL_FALSE;
2271
2272 shProg = _mesa_lookup_shader_program(ctx, program);
2273
2274 shProg->SeparateShader = GL_TRUE;
2275
2276 get_shaderiv(ctx, shader, GL_COMPILE_STATUS, &compiled);
2277 if (compiled) {
2278 attach_shader(ctx, program, shader);
2279 _mesa_link_program(ctx, shProg);
2280 detach_shader(ctx, program, shader);
2281
2282 #if 0
2283 /* Possibly... */
2284 if (active-user-defined-varyings-in-linked-program) {
2285 append-error-to-info-log;
2286 shProg->data->LinkStatus = linking_failure;
2287 }
2288 #endif
2289 }
2290 if (sh->InfoLog)
2291 ralloc_strcat(&shProg->data->InfoLog, sh->InfoLog);
2292 }
2293
2294 delete_shader(ctx, shader);
2295 }
2296
2297 return program;
2298 }
2299
2300
2301 /**
2302 * For GL_ARB_tessellation_shader
2303 */
2304 extern void GLAPIENTRY
2305 _mesa_PatchParameteri(GLenum pname, GLint value)
2306 {
2307 GET_CURRENT_CONTEXT(ctx);
2308
2309 if (!_mesa_has_tessellation(ctx)) {
2310 _mesa_error(ctx, GL_INVALID_OPERATION, "glPatchParameteri");
2311 return;
2312 }
2313
2314 if (pname != GL_PATCH_VERTICES) {
2315 _mesa_error(ctx, GL_INVALID_ENUM, "glPatchParameteri");
2316 return;
2317 }
2318
2319 if (value <= 0 || value > ctx->Const.MaxPatchVertices) {
2320 _mesa_error(ctx, GL_INVALID_VALUE, "glPatchParameteri");
2321 return;
2322 }
2323
2324 ctx->TessCtrlProgram.patch_vertices = value;
2325 }
2326
2327
2328 extern void GLAPIENTRY
2329 _mesa_PatchParameterfv(GLenum pname, const GLfloat *values)
2330 {
2331 GET_CURRENT_CONTEXT(ctx);
2332
2333 if (!_mesa_has_tessellation(ctx)) {
2334 _mesa_error(ctx, GL_INVALID_OPERATION, "glPatchParameterfv");
2335 return;
2336 }
2337
2338 switch(pname) {
2339 case GL_PATCH_DEFAULT_OUTER_LEVEL:
2340 FLUSH_VERTICES(ctx, 0);
2341 memcpy(ctx->TessCtrlProgram.patch_default_outer_level, values,
2342 4 * sizeof(GLfloat));
2343 ctx->NewDriverState |= ctx->DriverFlags.NewDefaultTessLevels;
2344 return;
2345 case GL_PATCH_DEFAULT_INNER_LEVEL:
2346 FLUSH_VERTICES(ctx, 0);
2347 memcpy(ctx->TessCtrlProgram.patch_default_inner_level, values,
2348 2 * sizeof(GLfloat));
2349 ctx->NewDriverState |= ctx->DriverFlags.NewDefaultTessLevels;
2350 return;
2351 default:
2352 _mesa_error(ctx, GL_INVALID_ENUM, "glPatchParameterfv");
2353 return;
2354 }
2355 }
2356
2357 /**
2358 * ARB_shader_subroutine
2359 */
2360 GLint GLAPIENTRY
2361 _mesa_GetSubroutineUniformLocation(GLuint program, GLenum shadertype,
2362 const GLchar *name)
2363 {
2364 GET_CURRENT_CONTEXT(ctx);
2365 const char *api_name = "glGetSubroutineUniformLocation";
2366 struct gl_shader_program *shProg;
2367 GLenum resource_type;
2368 gl_shader_stage stage;
2369
2370 if (!_mesa_has_ARB_shader_subroutine(ctx)) {
2371 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2372 return -1;
2373 }
2374
2375 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2376 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2377 return -1;
2378 }
2379
2380 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2381 if (!shProg)
2382 return -1;
2383
2384 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2385 if (!shProg->_LinkedShaders[stage]) {
2386 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2387 return -1;
2388 }
2389
2390 resource_type = _mesa_shader_stage_to_subroutine_uniform(stage);
2391 return _mesa_program_resource_location(shProg, resource_type, name);
2392 }
2393
2394 GLuint GLAPIENTRY
2395 _mesa_GetSubroutineIndex(GLuint program, GLenum shadertype,
2396 const GLchar *name)
2397 {
2398 GET_CURRENT_CONTEXT(ctx);
2399 const char *api_name = "glGetSubroutineIndex";
2400 struct gl_shader_program *shProg;
2401 struct gl_program_resource *res;
2402 GLenum resource_type;
2403 gl_shader_stage stage;
2404
2405 if (!_mesa_has_ARB_shader_subroutine(ctx)) {
2406 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2407 return -1;
2408 }
2409
2410 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2411 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2412 return -1;
2413 }
2414
2415 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2416 if (!shProg)
2417 return -1;
2418
2419 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2420 if (!shProg->_LinkedShaders[stage]) {
2421 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2422 return -1;
2423 }
2424
2425 resource_type = _mesa_shader_stage_to_subroutine(stage);
2426 res = _mesa_program_resource_find_name(shProg, resource_type, name, NULL);
2427 if (!res) {
2428 return -1;
2429 }
2430
2431 return _mesa_program_resource_index(shProg, res);
2432 }
2433
2434
2435 GLvoid GLAPIENTRY
2436 _mesa_GetActiveSubroutineUniformiv(GLuint program, GLenum shadertype,
2437 GLuint index, GLenum pname, GLint *values)
2438 {
2439 GET_CURRENT_CONTEXT(ctx);
2440 const char *api_name = "glGetActiveSubroutineUniformiv";
2441 struct gl_shader_program *shProg;
2442 struct gl_linked_shader *sh;
2443 gl_shader_stage stage;
2444 struct gl_program_resource *res;
2445 const struct gl_uniform_storage *uni;
2446 GLenum resource_type;
2447 int count, i, j;
2448
2449 if (!_mesa_has_ARB_shader_subroutine(ctx)) {
2450 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2451 return;
2452 }
2453
2454 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2455 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2456 return;
2457 }
2458
2459 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2460 if (!shProg)
2461 return;
2462
2463 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2464 resource_type = _mesa_shader_stage_to_subroutine_uniform(stage);
2465
2466 sh = shProg->_LinkedShaders[stage];
2467 if (!sh) {
2468 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2469 return;
2470 }
2471
2472 struct gl_program *p = shProg->_LinkedShaders[stage]->Program;
2473 if (index >= p->sh.NumSubroutineUniforms) {
2474 _mesa_error(ctx, GL_INVALID_VALUE, "%s: invalid index greater than GL_ACTIVE_SUBROUTINE_UNIFORMS", api_name);
2475 return;
2476 }
2477
2478 switch (pname) {
2479 case GL_NUM_COMPATIBLE_SUBROUTINES: {
2480 res = _mesa_program_resource_find_index(shProg, resource_type, index);
2481 if (res) {
2482 uni = res->Data;
2483 values[0] = uni->num_compatible_subroutines;
2484 }
2485 break;
2486 }
2487 case GL_COMPATIBLE_SUBROUTINES: {
2488 res = _mesa_program_resource_find_index(shProg, resource_type, index);
2489 if (res) {
2490 uni = res->Data;
2491 count = 0;
2492 for (i = 0; i < p->sh.NumSubroutineFunctions; i++) {
2493 struct gl_subroutine_function *fn = &p->sh.SubroutineFunctions[i];
2494 for (j = 0; j < fn->num_compat_types; j++) {
2495 if (fn->types[j] == uni->type) {
2496 values[count++] = i;
2497 break;
2498 }
2499 }
2500 }
2501 }
2502 break;
2503 }
2504 case GL_UNIFORM_SIZE:
2505 res = _mesa_program_resource_find_index(shProg, resource_type, index);
2506 if (res) {
2507 uni = res->Data;
2508 values[0] = uni->array_elements ? uni->array_elements : 1;
2509 }
2510 break;
2511 case GL_UNIFORM_NAME_LENGTH:
2512 res = _mesa_program_resource_find_index(shProg, resource_type, index);
2513 if (res) {
2514 values[0] = strlen(_mesa_program_resource_name(res)) + 1
2515 + ((_mesa_program_resource_array_size(res) != 0) ? 3 : 0);
2516 }
2517 break;
2518 default:
2519 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2520 return;
2521 }
2522 }
2523
2524
2525 GLvoid GLAPIENTRY
2526 _mesa_GetActiveSubroutineUniformName(GLuint program, GLenum shadertype,
2527 GLuint index, GLsizei bufsize,
2528 GLsizei *length, GLchar *name)
2529 {
2530 GET_CURRENT_CONTEXT(ctx);
2531 const char *api_name = "glGetActiveSubroutineUniformName";
2532 struct gl_shader_program *shProg;
2533 GLenum resource_type;
2534 gl_shader_stage stage;
2535
2536 if (!_mesa_has_ARB_shader_subroutine(ctx)) {
2537 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2538 return;
2539 }
2540
2541 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2542 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2543 return;
2544 }
2545
2546 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2547 if (!shProg)
2548 return;
2549
2550 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2551 if (!shProg->_LinkedShaders[stage]) {
2552 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2553 return;
2554 }
2555
2556 resource_type = _mesa_shader_stage_to_subroutine_uniform(stage);
2557 /* get program resource name */
2558 _mesa_get_program_resource_name(shProg, resource_type,
2559 index, bufsize,
2560 length, name, api_name);
2561 }
2562
2563
2564 GLvoid GLAPIENTRY
2565 _mesa_GetActiveSubroutineName(GLuint program, GLenum shadertype,
2566 GLuint index, GLsizei bufsize,
2567 GLsizei *length, GLchar *name)
2568 {
2569 GET_CURRENT_CONTEXT(ctx);
2570 const char *api_name = "glGetActiveSubroutineName";
2571 struct gl_shader_program *shProg;
2572 GLenum resource_type;
2573 gl_shader_stage stage;
2574
2575 if (!_mesa_has_ARB_shader_subroutine(ctx)) {
2576 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2577 return;
2578 }
2579
2580 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2581 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2582 return;
2583 }
2584
2585 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2586 if (!shProg)
2587 return;
2588
2589 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2590 if (!shProg->_LinkedShaders[stage]) {
2591 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2592 return;
2593 }
2594 resource_type = _mesa_shader_stage_to_subroutine(stage);
2595 _mesa_get_program_resource_name(shProg, resource_type,
2596 index, bufsize,
2597 length, name, api_name);
2598 }
2599
2600 GLvoid GLAPIENTRY
2601 _mesa_UniformSubroutinesuiv(GLenum shadertype, GLsizei count,
2602 const GLuint *indices)
2603 {
2604 GET_CURRENT_CONTEXT(ctx);
2605 const char *api_name = "glUniformSubroutinesuiv";
2606 gl_shader_stage stage;
2607 int i;
2608
2609 if (!_mesa_has_ARB_shader_subroutine(ctx)) {
2610 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2611 return;
2612 }
2613
2614 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2615 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2616 return;
2617 }
2618
2619 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2620 struct gl_program *p = ctx->_Shader->CurrentProgram[stage];
2621 if (!p) {
2622 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2623 return;
2624 }
2625
2626 if (count != p->sh.NumSubroutineUniformRemapTable) {
2627 _mesa_error(ctx, GL_INVALID_VALUE, "%s", api_name);
2628 return;
2629 }
2630
2631 i = 0;
2632 do {
2633 struct gl_uniform_storage *uni = p->sh.SubroutineUniformRemapTable[i];
2634 if (uni == NULL) {
2635 i++;
2636 continue;
2637 }
2638
2639 int uni_count = uni->array_elements ? uni->array_elements : 1;
2640 int j, k, f;
2641
2642 for (j = i; j < i + uni_count; j++) {
2643 struct gl_subroutine_function *subfn = NULL;
2644 if (indices[j] > p->sh.MaxSubroutineFunctionIndex) {
2645 _mesa_error(ctx, GL_INVALID_VALUE, "%s", api_name);
2646 return;
2647 }
2648
2649 for (f = 0; f < p->sh.NumSubroutineFunctions; f++) {
2650 if (p->sh.SubroutineFunctions[f].index == indices[j])
2651 subfn = &p->sh.SubroutineFunctions[f];
2652 }
2653
2654 if (!subfn) {
2655 continue;
2656 }
2657
2658 for (k = 0; k < subfn->num_compat_types; k++) {
2659 if (subfn->types[k] == uni->type)
2660 break;
2661 }
2662 if (k == subfn->num_compat_types) {
2663 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2664 return;
2665 }
2666
2667 ctx->SubroutineIndex[p->info.stage].IndexPtr[j] = indices[j];
2668 }
2669 i += uni_count;
2670 } while(i < count);
2671
2672 FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS);
2673 }
2674
2675
2676 GLvoid GLAPIENTRY
2677 _mesa_GetUniformSubroutineuiv(GLenum shadertype, GLint location,
2678 GLuint *params)
2679 {
2680 GET_CURRENT_CONTEXT(ctx);
2681 const char *api_name = "glGetUniformSubroutineuiv";
2682 gl_shader_stage stage;
2683
2684 if (!_mesa_has_ARB_shader_subroutine(ctx)) {
2685 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2686 return;
2687 }
2688
2689 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2690 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2691 return;
2692 }
2693
2694 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2695 struct gl_program *p = ctx->_Shader->CurrentProgram[stage];
2696 if (!p) {
2697 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2698 return;
2699 }
2700
2701 if (location >= p->sh.NumSubroutineUniformRemapTable) {
2702 _mesa_error(ctx, GL_INVALID_VALUE, "%s", api_name);
2703 return;
2704 }
2705
2706 *params = ctx->SubroutineIndex[p->info.stage].IndexPtr[location];
2707 }
2708
2709
2710 GLvoid GLAPIENTRY
2711 _mesa_GetProgramStageiv(GLuint program, GLenum shadertype,
2712 GLenum pname, GLint *values)
2713 {
2714 GET_CURRENT_CONTEXT(ctx);
2715 const char *api_name = "glGetProgramStageiv";
2716 struct gl_shader_program *shProg;
2717 struct gl_linked_shader *sh;
2718 gl_shader_stage stage;
2719
2720 if (!_mesa_has_ARB_shader_subroutine(ctx)) {
2721 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2722 return;
2723 }
2724
2725 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2726 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2727 return;
2728 }
2729
2730 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2731 if (!shProg)
2732 return;
2733
2734 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2735 sh = shProg->_LinkedShaders[stage];
2736
2737 /* ARB_shader_subroutine doesn't ask the program to be linked, or list any
2738 * INVALID_OPERATION in the case of not be linked.
2739 *
2740 * And for some pnames, like GL_ACTIVE_SUBROUTINE_UNIFORMS, you can ask the
2741 * same info using other specs (ARB_program_interface_query), without the
2742 * need of the program to be linked, being the value for that case 0.
2743 *
2744 * But at the same time, some other methods require the program to be
2745 * linked for pname related to locations, so it would be inconsistent to
2746 * not do the same here. So we are:
2747 * * Return GL_INVALID_OPERATION if not linked only for locations.
2748 * * Setting a default value of 0, to be returned if not linked.
2749 */
2750 if (!sh) {
2751 values[0] = 0;
2752 if (pname == GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS) {
2753 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2754 }
2755 return;
2756 }
2757
2758 struct gl_program *p = sh->Program;
2759 switch (pname) {
2760 case GL_ACTIVE_SUBROUTINES:
2761 values[0] = p->sh.NumSubroutineFunctions;
2762 break;
2763 case GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS:
2764 values[0] = p->sh.NumSubroutineUniformRemapTable;
2765 break;
2766 case GL_ACTIVE_SUBROUTINE_UNIFORMS:
2767 values[0] = p->sh.NumSubroutineUniforms;
2768 break;
2769 case GL_ACTIVE_SUBROUTINE_MAX_LENGTH:
2770 {
2771 unsigned i;
2772 GLint max_len = 0;
2773 GLenum resource_type;
2774 struct gl_program_resource *res;
2775
2776 resource_type = _mesa_shader_stage_to_subroutine(stage);
2777 for (i = 0; i < p->sh.NumSubroutineFunctions; i++) {
2778 res = _mesa_program_resource_find_index(shProg, resource_type, i);
2779 if (res) {
2780 const GLint len = strlen(_mesa_program_resource_name(res)) + 1;
2781 if (len > max_len)
2782 max_len = len;
2783 }
2784 }
2785 values[0] = max_len;
2786 break;
2787 }
2788 case GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH:
2789 {
2790 unsigned i;
2791 GLint max_len = 0;
2792 GLenum resource_type;
2793 struct gl_program_resource *res;
2794
2795 resource_type = _mesa_shader_stage_to_subroutine_uniform(stage);
2796 for (i = 0; i < p->sh.NumSubroutineUniformRemapTable; i++) {
2797 res = _mesa_program_resource_find_index(shProg, resource_type, i);
2798 if (res) {
2799 const GLint len = strlen(_mesa_program_resource_name(res)) + 1
2800 + ((_mesa_program_resource_array_size(res) != 0) ? 3 : 0);
2801
2802 if (len > max_len)
2803 max_len = len;
2804 }
2805 }
2806 values[0] = max_len;
2807 break;
2808 }
2809 default:
2810 _mesa_error(ctx, GL_INVALID_ENUM, "%s", api_name);
2811 values[0] = -1;
2812 break;
2813 }
2814 }
2815
2816 static int
2817 find_compat_subroutine(struct gl_program *p, const struct glsl_type *type)
2818 {
2819 int i, j;
2820
2821 for (i = 0; i < p->sh.NumSubroutineFunctions; i++) {
2822 struct gl_subroutine_function *fn = &p->sh.SubroutineFunctions[i];
2823 for (j = 0; j < fn->num_compat_types; j++) {
2824 if (fn->types[j] == type)
2825 return i;
2826 }
2827 }
2828 return 0;
2829 }
2830
2831 static void
2832 _mesa_shader_write_subroutine_index(struct gl_context *ctx,
2833 struct gl_program *p)
2834 {
2835 int i, j;
2836
2837 if (p->sh.NumSubroutineUniformRemapTable == 0)
2838 return;
2839
2840 i = 0;
2841 do {
2842 struct gl_uniform_storage *uni = p->sh.SubroutineUniformRemapTable[i];
2843 int uni_count;
2844 int val;
2845
2846 if (!uni) {
2847 i++;
2848 continue;
2849 }
2850
2851 uni_count = uni->array_elements ? uni->array_elements : 1;
2852 for (j = 0; j < uni_count; j++) {
2853 val = ctx->SubroutineIndex[p->info.stage].IndexPtr[i + j];
2854 memcpy(&uni->storage[j], &val, sizeof(int));
2855 }
2856
2857 _mesa_propagate_uniforms_to_driver_storage(uni, 0, uni_count);
2858 i += uni_count;
2859 } while(i < p->sh.NumSubroutineUniformRemapTable);
2860 }
2861
2862 void
2863 _mesa_shader_write_subroutine_indices(struct gl_context *ctx,
2864 gl_shader_stage stage)
2865 {
2866 if (ctx->_Shader->CurrentProgram[stage])
2867 _mesa_shader_write_subroutine_index(ctx,
2868 ctx->_Shader->CurrentProgram[stage]);
2869 }
2870
2871 void
2872 _mesa_program_init_subroutine_defaults(struct gl_context *ctx,
2873 struct gl_program *p)
2874 {
2875 assert(p);
2876
2877 struct gl_subroutine_index_binding *binding = &ctx->SubroutineIndex[p->info.stage];
2878 if (binding->NumIndex != p->sh.NumSubroutineUniformRemapTable) {
2879 binding->IndexPtr = realloc(binding->IndexPtr,
2880 p->sh.NumSubroutineUniformRemapTable * (sizeof(GLuint)));
2881 binding->NumIndex = p->sh.NumSubroutineUniformRemapTable;
2882 }
2883
2884 for (int i = 0; i < p->sh.NumSubroutineUniformRemapTable; i++) {
2885 struct gl_uniform_storage *uni = p->sh.SubroutineUniformRemapTable[i];
2886
2887 if (!uni)
2888 continue;
2889
2890 binding->IndexPtr[i] = find_compat_subroutine(p, uni->type);
2891 }
2892 }