mesa: add ASTC 2D LDR decoder
[mesa.git] / src / mesa / main / shaderapi.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2004-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009-2010 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 /**
27 * \file shaderapi.c
28 * \author Brian Paul
29 *
30 * Implementation of GLSL-related API functions.
31 * The glUniform* functions are in uniforms.c
32 *
33 *
34 * XXX things to do:
35 * 1. Check that the right error code is generated for all _mesa_error() calls.
36 * 2. Insert FLUSH_VERTICES calls in various places
37 */
38
39
40 #include <stdbool.h>
41 #include <c99_alloca.h>
42 #include "main/glheader.h"
43 #include "main/context.h"
44 #include "main/enums.h"
45 #include "main/glspirv.h"
46 #include "main/hash.h"
47 #include "main/mtypes.h"
48 #include "main/pipelineobj.h"
49 #include "main/program_binary.h"
50 #include "main/shaderapi.h"
51 #include "main/shaderobj.h"
52 #include "main/state.h"
53 #include "main/transformfeedback.h"
54 #include "main/uniforms.h"
55 #include "compiler/glsl/glsl_parser_extras.h"
56 #include "compiler/glsl/ir.h"
57 #include "compiler/glsl/ir_uniform.h"
58 #include "compiler/glsl/program.h"
59 #include "program/program.h"
60 #include "program/prog_print.h"
61 #include "program/prog_parameter.h"
62 #include "util/ralloc.h"
63 #include "util/hash_table.h"
64 #include "util/mesa-sha1.h"
65 #include "util/crc32.h"
66
67 /**
68 * Return mask of GLSL_x flags by examining the MESA_GLSL env var.
69 */
70 GLbitfield
71 _mesa_get_shader_flags(void)
72 {
73 GLbitfield flags = 0x0;
74 const char *env = getenv("MESA_GLSL");
75
76 if (env) {
77 if (strstr(env, "dump_on_error"))
78 flags |= GLSL_DUMP_ON_ERROR;
79 else if (strstr(env, "dump"))
80 flags |= GLSL_DUMP;
81 if (strstr(env, "log"))
82 flags |= GLSL_LOG;
83 if (strstr(env, "cache_fb"))
84 flags |= GLSL_CACHE_FALLBACK;
85 if (strstr(env, "cache_info"))
86 flags |= GLSL_CACHE_INFO;
87 if (strstr(env, "nopvert"))
88 flags |= GLSL_NOP_VERT;
89 if (strstr(env, "nopfrag"))
90 flags |= GLSL_NOP_FRAG;
91 if (strstr(env, "uniform"))
92 flags |= GLSL_UNIFORMS;
93 if (strstr(env, "useprog"))
94 flags |= GLSL_USE_PROG;
95 if (strstr(env, "errors"))
96 flags |= GLSL_REPORT_ERRORS;
97 }
98
99 return flags;
100 }
101
102 /**
103 * Memoized version of getenv("MESA_SHADER_CAPTURE_PATH").
104 */
105 const char *
106 _mesa_get_shader_capture_path(void)
107 {
108 static bool read_env_var = false;
109 static const char *path = NULL;
110
111 if (!read_env_var) {
112 path = getenv("MESA_SHADER_CAPTURE_PATH");
113 read_env_var = true;
114 }
115
116 return path;
117 }
118
119 /**
120 * Initialize context's shader state.
121 */
122 void
123 _mesa_init_shader_state(struct gl_context *ctx)
124 {
125 /* Device drivers may override these to control what kind of instructions
126 * are generated by the GLSL compiler.
127 */
128 struct gl_shader_compiler_options options;
129 gl_shader_stage sh;
130 int i;
131
132 memset(&options, 0, sizeof(options));
133 options.MaxUnrollIterations = 32;
134 options.MaxIfDepth = UINT_MAX;
135
136 for (sh = 0; sh < MESA_SHADER_STAGES; ++sh)
137 memcpy(&ctx->Const.ShaderCompilerOptions[sh], &options, sizeof(options));
138
139 ctx->Shader.Flags = _mesa_get_shader_flags();
140
141 if (ctx->Shader.Flags != 0)
142 ctx->Const.GenerateTemporaryNames = true;
143
144 /* Extended for ARB_separate_shader_objects */
145 ctx->Shader.RefCount = 1;
146 ctx->TessCtrlProgram.patch_vertices = 3;
147 for (i = 0; i < 4; ++i)
148 ctx->TessCtrlProgram.patch_default_outer_level[i] = 1.0;
149 for (i = 0; i < 2; ++i)
150 ctx->TessCtrlProgram.patch_default_inner_level[i] = 1.0;
151 }
152
153
154 /**
155 * Free the per-context shader-related state.
156 */
157 void
158 _mesa_free_shader_state(struct gl_context *ctx)
159 {
160 for (int i = 0; i < MESA_SHADER_STAGES; i++) {
161 _mesa_reference_program(ctx, &ctx->Shader.CurrentProgram[i], NULL);
162 _mesa_reference_shader_program(ctx,
163 &ctx->Shader.ReferencedPrograms[i],
164 NULL);
165 }
166 _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, NULL);
167
168 /* Extended for ARB_separate_shader_objects */
169 _mesa_reference_pipeline_object(ctx, &ctx->_Shader, NULL);
170
171 assert(ctx->Shader.RefCount == 1);
172 }
173
174
175 /**
176 * Copy string from <src> to <dst>, up to maxLength characters, returning
177 * length of <dst> in <length>.
178 * \param src the strings source
179 * \param maxLength max chars to copy
180 * \param length returns number of chars copied
181 * \param dst the string destination
182 */
183 void
184 _mesa_copy_string(GLchar *dst, GLsizei maxLength,
185 GLsizei *length, const GLchar *src)
186 {
187 GLsizei len;
188 for (len = 0; len < maxLength - 1 && src && src[len]; len++)
189 dst[len] = src[len];
190 if (maxLength > 0)
191 dst[len] = 0;
192 if (length)
193 *length = len;
194 }
195
196
197
198 /**
199 * Confirm that the a shader type is valid and supported by the implementation
200 *
201 * \param ctx Current GL context
202 * \param type Shader target
203 *
204 */
205 bool
206 _mesa_validate_shader_target(const struct gl_context *ctx, GLenum type)
207 {
208 /* Note: when building built-in GLSL functions, this function may be
209 * invoked with ctx == NULL. In that case, we can only validate that it's
210 * a shader target we recognize, not that it's supported in the current
211 * context. But that's fine--we don't need any further validation than
212 * that when building built-in GLSL functions.
213 */
214
215 switch (type) {
216 case GL_FRAGMENT_SHADER:
217 return ctx == NULL || ctx->Extensions.ARB_fragment_shader;
218 case GL_VERTEX_SHADER:
219 return ctx == NULL || ctx->Extensions.ARB_vertex_shader;
220 case GL_GEOMETRY_SHADER_ARB:
221 return ctx == NULL || _mesa_has_geometry_shaders(ctx);
222 case GL_TESS_CONTROL_SHADER:
223 case GL_TESS_EVALUATION_SHADER:
224 return ctx == NULL || _mesa_has_tessellation(ctx);
225 case GL_COMPUTE_SHADER:
226 return ctx == NULL || _mesa_has_compute_shaders(ctx);
227 default:
228 return false;
229 }
230 }
231
232
233 static GLboolean
234 is_program(struct gl_context *ctx, GLuint name)
235 {
236 struct gl_shader_program *shProg = _mesa_lookup_shader_program(ctx, name);
237 return shProg ? GL_TRUE : GL_FALSE;
238 }
239
240
241 static GLboolean
242 is_shader(struct gl_context *ctx, GLuint name)
243 {
244 struct gl_shader *shader = _mesa_lookup_shader(ctx, name);
245 return shader ? GL_TRUE : GL_FALSE;
246 }
247
248
249 /**
250 * Attach shader to a shader program.
251 */
252 static void
253 attach_shader(struct gl_context *ctx, struct gl_shader_program *shProg,
254 struct gl_shader *sh)
255 {
256 GLuint n = shProg->NumShaders;
257
258 shProg->Shaders = realloc(shProg->Shaders,
259 (n + 1) * sizeof(struct gl_shader *));
260 if (!shProg->Shaders) {
261 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAttachShader");
262 return;
263 }
264
265 /* append */
266 shProg->Shaders[n] = NULL; /* since realloc() didn't zero the new space */
267 _mesa_reference_shader(ctx, &shProg->Shaders[n], sh);
268 shProg->NumShaders++;
269 }
270
271 static void
272 attach_shader_err(struct gl_context *ctx, GLuint program, GLuint shader,
273 const char *caller)
274 {
275 struct gl_shader_program *shProg;
276 struct gl_shader *sh;
277 GLuint i, n;
278
279 const bool same_type_disallowed = _mesa_is_gles(ctx);
280
281 shProg = _mesa_lookup_shader_program_err(ctx, program, caller);
282 if (!shProg)
283 return;
284
285 sh = _mesa_lookup_shader_err(ctx, shader, caller);
286 if (!sh) {
287 return;
288 }
289
290 n = shProg->NumShaders;
291 for (i = 0; i < n; i++) {
292 if (shProg->Shaders[i] == sh) {
293 /* The shader is already attched to this program. The
294 * GL_ARB_shader_objects spec says:
295 *
296 * "The error INVALID_OPERATION is generated by AttachObjectARB
297 * if <obj> is already attached to <containerObj>."
298 */
299 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", caller);
300 return;
301 } else if (same_type_disallowed &&
302 shProg->Shaders[i]->Stage == sh->Stage) {
303 /* Shader with the same type is already attached to this program,
304 * OpenGL ES 2.0 and 3.0 specs say:
305 *
306 * "Multiple shader objects of the same type may not be attached
307 * to a single program object. [...] The error INVALID_OPERATION
308 * is generated if [...] another shader object of the same type
309 * as shader is already attached to program."
310 */
311 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", caller);
312 return;
313 }
314 }
315
316 attach_shader(ctx, shProg, sh);
317 }
318
319 static void
320 attach_shader_no_error(struct gl_context *ctx, GLuint program, GLuint shader)
321 {
322 struct gl_shader_program *shProg;
323 struct gl_shader *sh;
324
325 shProg = _mesa_lookup_shader_program(ctx, program);
326 sh = _mesa_lookup_shader(ctx, shader);
327
328 attach_shader(ctx, shProg, sh);
329 }
330
331 static GLuint
332 create_shader(struct gl_context *ctx, GLenum type)
333 {
334 struct gl_shader *sh;
335 GLuint name;
336
337 _mesa_HashLockMutex(ctx->Shared->ShaderObjects);
338 name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ShaderObjects, 1);
339 sh = _mesa_new_shader(name, _mesa_shader_enum_to_shader_stage(type));
340 sh->Type = type;
341 _mesa_HashInsertLocked(ctx->Shared->ShaderObjects, name, sh);
342 _mesa_HashUnlockMutex(ctx->Shared->ShaderObjects);
343
344 return name;
345 }
346
347
348 static GLuint
349 create_shader_err(struct gl_context *ctx, GLenum type, const char *caller)
350 {
351 if (!_mesa_validate_shader_target(ctx, type)) {
352 _mesa_error(ctx, GL_INVALID_ENUM, "%s(%s)",
353 caller, _mesa_enum_to_string(type));
354 return 0;
355 }
356
357 return create_shader(ctx, type);
358 }
359
360
361 static GLuint
362 create_shader_program(struct gl_context *ctx)
363 {
364 GLuint name;
365 struct gl_shader_program *shProg;
366
367 _mesa_HashLockMutex(ctx->Shared->ShaderObjects);
368
369 name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ShaderObjects, 1);
370
371 shProg = _mesa_new_shader_program(name);
372
373 _mesa_HashInsertLocked(ctx->Shared->ShaderObjects, name, shProg);
374
375 assert(shProg->RefCount == 1);
376
377 _mesa_HashUnlockMutex(ctx->Shared->ShaderObjects);
378
379 return name;
380 }
381
382
383 /**
384 * Delete a shader program. Actually, just decrement the program's
385 * reference count and mark it as DeletePending.
386 * Used to implement glDeleteProgram() and glDeleteObjectARB().
387 */
388 static void
389 delete_shader_program(struct gl_context *ctx, GLuint name)
390 {
391 /*
392 * NOTE: deleting shaders/programs works a bit differently than
393 * texture objects (and buffer objects, etc). Shader/program
394 * handles/IDs exist in the hash table until the object is really
395 * deleted (refcount==0). With texture objects, the handle/ID is
396 * removed from the hash table in glDeleteTextures() while the tex
397 * object itself might linger until its refcount goes to zero.
398 */
399 struct gl_shader_program *shProg;
400
401 shProg = _mesa_lookup_shader_program_err(ctx, name, "glDeleteProgram");
402 if (!shProg)
403 return;
404
405 if (!shProg->DeletePending) {
406 shProg->DeletePending = GL_TRUE;
407
408 /* effectively, decr shProg's refcount */
409 _mesa_reference_shader_program(ctx, &shProg, NULL);
410 }
411 }
412
413
414 static void
415 delete_shader(struct gl_context *ctx, GLuint shader)
416 {
417 struct gl_shader *sh;
418
419 sh = _mesa_lookup_shader_err(ctx, shader, "glDeleteShader");
420 if (!sh)
421 return;
422
423 if (!sh->DeletePending) {
424 sh->DeletePending = GL_TRUE;
425
426 /* effectively, decr sh's refcount */
427 _mesa_reference_shader(ctx, &sh, NULL);
428 }
429 }
430
431
432 static ALWAYS_INLINE void
433 detach_shader(struct gl_context *ctx, GLuint program, GLuint shader,
434 bool no_error)
435 {
436 struct gl_shader_program *shProg;
437 GLuint n;
438 GLuint i, j;
439
440 if (!no_error) {
441 shProg = _mesa_lookup_shader_program_err(ctx, program, "glDetachShader");
442 if (!shProg)
443 return;
444 } else {
445 shProg = _mesa_lookup_shader_program(ctx, program);
446 }
447
448 n = shProg->NumShaders;
449
450 for (i = 0; i < n; i++) {
451 if (shProg->Shaders[i]->Name == shader) {
452 /* found it */
453 struct gl_shader **newList;
454
455 /* release */
456 _mesa_reference_shader(ctx, &shProg->Shaders[i], NULL);
457
458 /* alloc new, smaller array */
459 newList = malloc((n - 1) * sizeof(struct gl_shader *));
460 if (!newList) {
461 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDetachShader");
462 return;
463 }
464 /* Copy old list entries to new list, skipping removed entry at [i] */
465 for (j = 0; j < i; j++) {
466 newList[j] = shProg->Shaders[j];
467 }
468 while (++i < n) {
469 newList[j++] = shProg->Shaders[i];
470 }
471
472 /* Free old list and install new one */
473 free(shProg->Shaders);
474 shProg->Shaders = newList;
475 shProg->NumShaders = n - 1;
476
477 #ifdef DEBUG
478 /* sanity check - make sure the new list's entries are sensible */
479 for (j = 0; j < shProg->NumShaders; j++) {
480 assert(shProg->Shaders[j]->Stage == MESA_SHADER_VERTEX ||
481 shProg->Shaders[j]->Stage == MESA_SHADER_TESS_CTRL ||
482 shProg->Shaders[j]->Stage == MESA_SHADER_TESS_EVAL ||
483 shProg->Shaders[j]->Stage == MESA_SHADER_GEOMETRY ||
484 shProg->Shaders[j]->Stage == MESA_SHADER_FRAGMENT);
485 assert(shProg->Shaders[j]->RefCount > 0);
486 }
487 #endif
488
489 return;
490 }
491 }
492
493 /* not found */
494 if (!no_error) {
495 GLenum err;
496 if (is_shader(ctx, shader) || is_program(ctx, shader))
497 err = GL_INVALID_OPERATION;
498 else
499 err = GL_INVALID_VALUE;
500 _mesa_error(ctx, err, "glDetachShader(shader)");
501 return;
502 }
503 }
504
505
506 static void
507 detach_shader_error(struct gl_context *ctx, GLuint program, GLuint shader)
508 {
509 detach_shader(ctx, program, shader, false);
510 }
511
512
513 static void
514 detach_shader_no_error(struct gl_context *ctx, GLuint program, GLuint shader)
515 {
516 detach_shader(ctx, program, shader, true);
517 }
518
519
520 /**
521 * Return list of shaders attached to shader program.
522 * \param objOut returns GLuint ids
523 * \param handleOut returns GLhandleARB handles
524 */
525 static void
526 get_attached_shaders(struct gl_context *ctx, GLuint program, GLsizei maxCount,
527 GLsizei *countOut, GLuint *objOut, GLhandleARB *handleOut)
528 {
529 struct gl_shader_program *shProg;
530
531 if (maxCount < 0) {
532 _mesa_error(ctx, GL_INVALID_VALUE, "glGetAttachedShaders(maxCount < 0)");
533 return;
534 }
535
536 shProg =
537 _mesa_lookup_shader_program_err(ctx, program, "glGetAttachedShaders");
538
539 if (shProg) {
540 GLuint i;
541 for (i = 0; i < (GLuint) maxCount && i < shProg->NumShaders; i++) {
542 if (objOut) {
543 objOut[i] = shProg->Shaders[i]->Name;
544 }
545
546 if (handleOut) {
547 handleOut[i] = (GLhandleARB) shProg->Shaders[i]->Name;
548 }
549 }
550 if (countOut) {
551 *countOut = i;
552 }
553 }
554 }
555
556 /**
557 * glGetHandleARB() - return ID/name of currently bound shader program.
558 */
559 static GLuint
560 get_handle(struct gl_context *ctx, GLenum pname)
561 {
562 if (pname == GL_PROGRAM_OBJECT_ARB) {
563 if (ctx->_Shader->ActiveProgram)
564 return ctx->_Shader->ActiveProgram->Name;
565 else
566 return 0;
567 }
568 else {
569 _mesa_error(ctx, GL_INVALID_ENUM, "glGetHandleARB");
570 return 0;
571 }
572 }
573
574
575 /**
576 * Check if a geometry shader query is valid at this time. If not, report an
577 * error and return false.
578 *
579 * From GL 3.2 section 6.1.16 (Shader and Program Queries):
580 *
581 * "If GEOMETRY_VERTICES_OUT, GEOMETRY_INPUT_TYPE, or GEOMETRY_OUTPUT_TYPE
582 * are queried for a program which has not been linked successfully, or
583 * which does not contain objects to form a geometry shader, then an
584 * INVALID_OPERATION error is generated."
585 */
586 static bool
587 check_gs_query(struct gl_context *ctx, const struct gl_shader_program *shProg)
588 {
589 if (shProg->data->LinkStatus &&
590 shProg->_LinkedShaders[MESA_SHADER_GEOMETRY] != NULL) {
591 return true;
592 }
593
594 _mesa_error(ctx, GL_INVALID_OPERATION,
595 "glGetProgramv(linked geometry shader required)");
596 return false;
597 }
598
599
600 /**
601 * Check if a tessellation control shader query is valid at this time.
602 * If not, report an error and return false.
603 *
604 * From GL 4.0 section 6.1.12 (Shader and Program Queries):
605 *
606 * "If TESS_CONTROL_OUTPUT_VERTICES is queried for a program which has
607 * not been linked successfully, or which does not contain objects to
608 * form a tessellation control shader, then an INVALID_OPERATION error is
609 * generated."
610 */
611 static bool
612 check_tcs_query(struct gl_context *ctx, const struct gl_shader_program *shProg)
613 {
614 if (shProg->data->LinkStatus &&
615 shProg->_LinkedShaders[MESA_SHADER_TESS_CTRL] != NULL) {
616 return true;
617 }
618
619 _mesa_error(ctx, GL_INVALID_OPERATION,
620 "glGetProgramv(linked tessellation control shader required)");
621 return false;
622 }
623
624
625 /**
626 * Check if a tessellation evaluation shader query is valid at this time.
627 * If not, report an error and return false.
628 *
629 * From GL 4.0 section 6.1.12 (Shader and Program Queries):
630 *
631 * "If any of the pname values in this paragraph are queried for a program
632 * which has not been linked successfully, or which does not contain
633 * objects to form a tessellation evaluation shader, then an
634 * INVALID_OPERATION error is generated."
635 *
636 */
637 static bool
638 check_tes_query(struct gl_context *ctx, const struct gl_shader_program *shProg)
639 {
640 if (shProg->data->LinkStatus &&
641 shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL] != NULL) {
642 return true;
643 }
644
645 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramv(linked tessellation "
646 "evaluation shader required)");
647 return false;
648 }
649
650
651 /**
652 * glGetProgramiv() - get shader program state.
653 * Note that this is for GLSL shader programs, not ARB vertex/fragment
654 * programs (see glGetProgramivARB).
655 */
656 static void
657 get_programiv(struct gl_context *ctx, GLuint program, GLenum pname,
658 GLint *params)
659 {
660 struct gl_shader_program *shProg
661 = _mesa_lookup_shader_program_err(ctx, program, "glGetProgramiv(program)");
662
663 /* Is transform feedback available in this context?
664 */
665 const bool has_xfb =
666 (ctx->API == API_OPENGL_COMPAT && ctx->Extensions.EXT_transform_feedback)
667 || ctx->API == API_OPENGL_CORE
668 || _mesa_is_gles3(ctx);
669
670 /* True if geometry shaders (of the form that was adopted into GLSL 1.50
671 * and GL 3.2) are available in this context
672 */
673 const bool has_gs = _mesa_has_geometry_shaders(ctx);
674 const bool has_tess = _mesa_has_tessellation(ctx);
675
676 /* Are uniform buffer objects available in this context?
677 */
678 const bool has_ubo =
679 (ctx->API == API_OPENGL_COMPAT &&
680 ctx->Extensions.ARB_uniform_buffer_object)
681 || ctx->API == API_OPENGL_CORE
682 || _mesa_is_gles3(ctx);
683
684 if (!shProg) {
685 return;
686 }
687
688 switch (pname) {
689 case GL_DELETE_STATUS:
690 *params = shProg->DeletePending;
691 return;
692 case GL_LINK_STATUS:
693 *params = shProg->data->LinkStatus ? GL_TRUE : GL_FALSE;
694 return;
695 case GL_VALIDATE_STATUS:
696 *params = shProg->data->Validated;
697 return;
698 case GL_INFO_LOG_LENGTH:
699 *params = (shProg->data->InfoLog && shProg->data->InfoLog[0] != '\0') ?
700 strlen(shProg->data->InfoLog) + 1 : 0;
701 return;
702 case GL_ATTACHED_SHADERS:
703 *params = shProg->NumShaders;
704 return;
705 case GL_ACTIVE_ATTRIBUTES:
706 *params = _mesa_count_active_attribs(shProg);
707 return;
708 case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
709 *params = _mesa_longest_attribute_name_length(shProg);
710 return;
711 case GL_ACTIVE_UNIFORMS: {
712 unsigned i;
713 const unsigned num_uniforms =
714 shProg->data->NumUniformStorage - shProg->data->NumHiddenUniforms;
715 for (*params = 0, i = 0; i < num_uniforms; i++) {
716 if (!shProg->data->UniformStorage[i].is_shader_storage)
717 (*params)++;
718 }
719 return;
720 }
721 case GL_ACTIVE_UNIFORM_MAX_LENGTH: {
722 unsigned i;
723 GLint max_len = 0;
724 const unsigned num_uniforms =
725 shProg->data->NumUniformStorage - shProg->data->NumHiddenUniforms;
726
727 for (i = 0; i < num_uniforms; i++) {
728 if (shProg->data->UniformStorage[i].is_shader_storage)
729 continue;
730
731 /* Add one for the terminating NUL character for a non-array, and
732 * 4 for the "[0]" and the NUL for an array.
733 */
734 const GLint len = strlen(shProg->data->UniformStorage[i].name) + 1 +
735 ((shProg->data->UniformStorage[i].array_elements != 0) ? 3 : 0);
736
737 if (len > max_len)
738 max_len = len;
739 }
740
741 *params = max_len;
742 return;
743 }
744 case GL_TRANSFORM_FEEDBACK_VARYINGS:
745 if (!has_xfb)
746 break;
747 *params = shProg->TransformFeedback.NumVarying;
748 return;
749 case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH: {
750 unsigned i;
751 GLint max_len = 0;
752 if (!has_xfb)
753 break;
754
755 for (i = 0; i < shProg->TransformFeedback.NumVarying; i++) {
756 /* Add one for the terminating NUL character.
757 */
758 const GLint len =
759 strlen(shProg->TransformFeedback.VaryingNames[i]) + 1;
760
761 if (len > max_len)
762 max_len = len;
763 }
764
765 *params = max_len;
766 return;
767 }
768 case GL_TRANSFORM_FEEDBACK_BUFFER_MODE:
769 if (!has_xfb)
770 break;
771 *params = shProg->TransformFeedback.BufferMode;
772 return;
773 case GL_GEOMETRY_VERTICES_OUT:
774 if (!has_gs)
775 break;
776 if (check_gs_query(ctx, shProg)) {
777 *params = shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->
778 Program->info.gs.vertices_out;
779 }
780 return;
781 case GL_GEOMETRY_SHADER_INVOCATIONS:
782 if (!has_gs || !ctx->Extensions.ARB_gpu_shader5)
783 break;
784 if (check_gs_query(ctx, shProg)) {
785 *params = shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->
786 Program->info.gs.invocations;
787 }
788 return;
789 case GL_GEOMETRY_INPUT_TYPE:
790 if (!has_gs)
791 break;
792 if (check_gs_query(ctx, shProg)) {
793 *params = shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->
794 Program->info.gs.input_primitive;
795 }
796 return;
797 case GL_GEOMETRY_OUTPUT_TYPE:
798 if (!has_gs)
799 break;
800 if (check_gs_query(ctx, shProg)) {
801 *params = shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->
802 Program->info.gs.output_primitive;
803 }
804 return;
805 case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH: {
806 unsigned i;
807 GLint max_len = 0;
808
809 if (!has_ubo)
810 break;
811
812 for (i = 0; i < shProg->data->NumUniformBlocks; i++) {
813 /* Add one for the terminating NUL character.
814 */
815 const GLint len = strlen(shProg->data->UniformBlocks[i].Name) + 1;
816
817 if (len > max_len)
818 max_len = len;
819 }
820
821 *params = max_len;
822 return;
823 }
824 case GL_ACTIVE_UNIFORM_BLOCKS:
825 if (!has_ubo)
826 break;
827
828 *params = shProg->data->NumUniformBlocks;
829 return;
830 case GL_PROGRAM_BINARY_RETRIEVABLE_HINT:
831 /* This enum isn't part of the OES extension for OpenGL ES 2.0. It is
832 * only available with desktop OpenGL 3.0+ with the
833 * GL_ARB_get_program_binary extension or OpenGL ES 3.0.
834 *
835 * On desktop, we ignore the 3.0+ requirement because it is silly.
836 */
837 if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles3(ctx))
838 break;
839
840 *params = shProg->BinaryRetreivableHint;
841 return;
842 case GL_PROGRAM_BINARY_LENGTH:
843 if (ctx->Const.NumProgramBinaryFormats == 0 || !shProg->data->LinkStatus) {
844 *params = 0;
845 } else {
846 _mesa_get_program_binary_length(ctx, shProg, params);
847 }
848 return;
849 case GL_ACTIVE_ATOMIC_COUNTER_BUFFERS:
850 if (!ctx->Extensions.ARB_shader_atomic_counters)
851 break;
852
853 *params = shProg->data->NumAtomicBuffers;
854 return;
855 case GL_COMPUTE_WORK_GROUP_SIZE: {
856 int i;
857 if (!_mesa_has_compute_shaders(ctx))
858 break;
859 if (!shProg->data->LinkStatus) {
860 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramiv(program not "
861 "linked)");
862 return;
863 }
864 if (shProg->_LinkedShaders[MESA_SHADER_COMPUTE] == NULL) {
865 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramiv(no compute "
866 "shaders)");
867 return;
868 }
869 for (i = 0; i < 3; i++)
870 params[i] = shProg->_LinkedShaders[MESA_SHADER_COMPUTE]->
871 Program->info.cs.local_size[i];
872 return;
873 }
874 case GL_PROGRAM_SEPARABLE:
875 /* If the program has not been linked, return initial value 0. */
876 *params = (shProg->data->LinkStatus == LINKING_FAILURE) ? 0 : shProg->SeparateShader;
877 return;
878
879 /* ARB_tessellation_shader */
880 case GL_TESS_CONTROL_OUTPUT_VERTICES:
881 if (!has_tess)
882 break;
883 if (check_tcs_query(ctx, shProg)) {
884 *params = shProg->_LinkedShaders[MESA_SHADER_TESS_CTRL]->
885 Program->info.tess.tcs_vertices_out;
886 }
887 return;
888 case GL_TESS_GEN_MODE:
889 if (!has_tess)
890 break;
891 if (check_tes_query(ctx, shProg)) {
892 *params = shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->
893 Program->info.tess.primitive_mode;
894 }
895 return;
896 case GL_TESS_GEN_SPACING:
897 if (!has_tess)
898 break;
899 if (check_tes_query(ctx, shProg)) {
900 const struct gl_linked_shader *tes =
901 shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL];
902 switch (tes->Program->info.tess.spacing) {
903 case TESS_SPACING_EQUAL:
904 *params = GL_EQUAL;
905 break;
906 case TESS_SPACING_FRACTIONAL_ODD:
907 *params = GL_FRACTIONAL_ODD;
908 break;
909 case TESS_SPACING_FRACTIONAL_EVEN:
910 *params = GL_FRACTIONAL_EVEN;
911 break;
912 case TESS_SPACING_UNSPECIFIED:
913 *params = 0;
914 break;
915 }
916 }
917 return;
918 case GL_TESS_GEN_VERTEX_ORDER:
919 if (!has_tess)
920 break;
921 if (check_tes_query(ctx, shProg)) {
922 *params = shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->
923 Program->info.tess.ccw ? GL_CCW : GL_CW;
924 }
925 return;
926 case GL_TESS_GEN_POINT_MODE:
927 if (!has_tess)
928 break;
929 if (check_tes_query(ctx, shProg)) {
930 *params = shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->
931 Program->info.tess.point_mode ? GL_TRUE : GL_FALSE;
932 }
933 return;
934 default:
935 break;
936 }
937
938 _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramiv(pname=%s)",
939 _mesa_enum_to_string(pname));
940 }
941
942
943 /**
944 * glGetShaderiv() - get GLSL shader state
945 */
946 static void
947 get_shaderiv(struct gl_context *ctx, GLuint name, GLenum pname, GLint *params)
948 {
949 struct gl_shader *shader =
950 _mesa_lookup_shader_err(ctx, name, "glGetShaderiv");
951
952 if (!shader) {
953 return;
954 }
955
956 switch (pname) {
957 case GL_SHADER_TYPE:
958 *params = shader->Type;
959 break;
960 case GL_DELETE_STATUS:
961 *params = shader->DeletePending;
962 break;
963 case GL_COMPILE_STATUS:
964 *params = shader->CompileStatus ? GL_TRUE : GL_FALSE;
965 break;
966 case GL_INFO_LOG_LENGTH:
967 *params = (shader->InfoLog && shader->InfoLog[0] != '\0') ?
968 strlen(shader->InfoLog) + 1 : 0;
969 break;
970 case GL_SHADER_SOURCE_LENGTH:
971 *params = shader->Source ? strlen((char *) shader->Source) + 1 : 0;
972 break;
973 case GL_SPIR_V_BINARY_ARB:
974 *params = (shader->spirv_data != NULL);
975 break;
976 default:
977 _mesa_error(ctx, GL_INVALID_ENUM, "glGetShaderiv(pname)");
978 return;
979 }
980 }
981
982
983 static void
984 get_program_info_log(struct gl_context *ctx, GLuint program, GLsizei bufSize,
985 GLsizei *length, GLchar *infoLog)
986 {
987 struct gl_shader_program *shProg;
988
989 /* Section 2.5 GL Errors (page 18) of the OpenGL ES 3.0.4 spec and
990 * section 2.3.1 (Errors) of the OpenGL 4.5 spec say:
991 *
992 * "If a negative number is provided where an argument of type sizei or
993 * sizeiptr is specified, an INVALID_VALUE error is generated."
994 */
995 if (bufSize < 0) {
996 _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramInfoLog(bufSize < 0)");
997 return;
998 }
999
1000 shProg = _mesa_lookup_shader_program_err(ctx, program,
1001 "glGetProgramInfoLog(program)");
1002 if (!shProg) {
1003 return;
1004 }
1005
1006 _mesa_copy_string(infoLog, bufSize, length, shProg->data->InfoLog);
1007 }
1008
1009
1010 static void
1011 get_shader_info_log(struct gl_context *ctx, GLuint shader, GLsizei bufSize,
1012 GLsizei *length, GLchar *infoLog)
1013 {
1014 struct gl_shader *sh;
1015
1016 /* Section 2.5 GL Errors (page 18) of the OpenGL ES 3.0.4 spec and
1017 * section 2.3.1 (Errors) of the OpenGL 4.5 spec say:
1018 *
1019 * "If a negative number is provided where an argument of type sizei or
1020 * sizeiptr is specified, an INVALID_VALUE error is generated."
1021 */
1022 if (bufSize < 0) {
1023 _mesa_error(ctx, GL_INVALID_VALUE, "glGetShaderInfoLog(bufSize < 0)");
1024 return;
1025 }
1026
1027 sh = _mesa_lookup_shader_err(ctx, shader, "glGetShaderInfoLog(shader)");
1028 if (!sh) {
1029 return;
1030 }
1031
1032 _mesa_copy_string(infoLog, bufSize, length, sh->InfoLog);
1033 }
1034
1035
1036 /**
1037 * Return shader source code.
1038 */
1039 static void
1040 get_shader_source(struct gl_context *ctx, GLuint shader, GLsizei maxLength,
1041 GLsizei *length, GLchar *sourceOut)
1042 {
1043 struct gl_shader *sh;
1044
1045 if (maxLength < 0) {
1046 _mesa_error(ctx, GL_INVALID_VALUE, "glGetShaderSource(bufSize < 0)");
1047 return;
1048 }
1049
1050 sh = _mesa_lookup_shader_err(ctx, shader, "glGetShaderSource");
1051 if (!sh) {
1052 return;
1053 }
1054 _mesa_copy_string(sourceOut, maxLength, length, sh->Source);
1055 }
1056
1057
1058 /**
1059 * Set/replace shader source code. A helper function used by
1060 * glShaderSource[ARB].
1061 */
1062 static void
1063 set_shader_source(struct gl_shader *sh, const GLchar *source)
1064 {
1065 assert(sh);
1066
1067 /* The GL_ARB_gl_spirv spec adds the following to the end of the description
1068 * of ShaderSource:
1069 *
1070 * "If <shader> was previously associated with a SPIR-V module (via the
1071 * ShaderBinary command), that association is broken. Upon successful
1072 * completion of this command the SPIR_V_BINARY_ARB state of <shader>
1073 * is set to FALSE."
1074 */
1075 _mesa_shader_spirv_data_reference(&sh->spirv_data, NULL);
1076
1077 if (sh->CompileStatus == COMPILE_SKIPPED && !sh->FallbackSource) {
1078 /* If shader was previously compiled back-up the source in case of cache
1079 * fallback.
1080 */
1081 sh->FallbackSource = sh->Source;
1082 sh->Source = source;
1083 } else {
1084 /* free old shader source string and install new one */
1085 free((void *)sh->Source);
1086 sh->Source = source;
1087 }
1088
1089 #ifdef DEBUG
1090 sh->SourceChecksum = util_hash_crc32(sh->Source, strlen(sh->Source));
1091 #endif
1092 }
1093
1094
1095 /**
1096 * Compile a shader.
1097 */
1098 void
1099 _mesa_compile_shader(struct gl_context *ctx, struct gl_shader *sh)
1100 {
1101 if (!sh)
1102 return;
1103
1104 /* The GL_ARB_gl_spirv spec says:
1105 *
1106 * "Add a new error for the CompileShader command:
1107 *
1108 * An INVALID_OPERATION error is generated if the SPIR_V_BINARY_ARB
1109 * state of <shader> is TRUE."
1110 */
1111 if (sh->spirv_data) {
1112 _mesa_error(ctx, GL_INVALID_OPERATION, "glCompileShader(SPIR-V)");
1113 return;
1114 }
1115
1116 if (!sh->Source) {
1117 /* If the user called glCompileShader without first calling
1118 * glShaderSource, we should fail to compile, but not raise a GL_ERROR.
1119 */
1120 sh->CompileStatus = COMPILE_FAILURE;
1121 } else {
1122 if (ctx->_Shader->Flags & GLSL_DUMP) {
1123 _mesa_log("GLSL source for %s shader %d:\n",
1124 _mesa_shader_stage_to_string(sh->Stage), sh->Name);
1125 _mesa_log("%s\n", sh->Source);
1126 }
1127
1128 /* this call will set the shader->CompileStatus field to indicate if
1129 * compilation was successful.
1130 */
1131 _mesa_glsl_compile_shader(ctx, sh, false, false, false);
1132
1133 if (ctx->_Shader->Flags & GLSL_LOG) {
1134 _mesa_write_shader_to_file(sh);
1135 }
1136
1137 if (ctx->_Shader->Flags & GLSL_DUMP) {
1138 if (sh->CompileStatus) {
1139 if (sh->ir) {
1140 _mesa_log("GLSL IR for shader %d:\n", sh->Name);
1141 _mesa_print_ir(_mesa_get_log_file(), sh->ir, NULL);
1142 } else {
1143 _mesa_log("No GLSL IR for shader %d (shader may be from "
1144 "cache)\n", sh->Name);
1145 }
1146 _mesa_log("\n\n");
1147 } else {
1148 _mesa_log("GLSL shader %d failed to compile.\n", sh->Name);
1149 }
1150 if (sh->InfoLog && sh->InfoLog[0] != 0) {
1151 _mesa_log("GLSL shader %d info log:\n", sh->Name);
1152 _mesa_log("%s\n", sh->InfoLog);
1153 }
1154 }
1155 }
1156
1157 if (!sh->CompileStatus) {
1158 if (ctx->_Shader->Flags & GLSL_DUMP_ON_ERROR) {
1159 _mesa_log("GLSL source for %s shader %d:\n",
1160 _mesa_shader_stage_to_string(sh->Stage), sh->Name);
1161 _mesa_log("%s\n", sh->Source);
1162 _mesa_log("Info Log:\n%s\n", sh->InfoLog);
1163 }
1164
1165 if (ctx->_Shader->Flags & GLSL_REPORT_ERRORS) {
1166 _mesa_debug(ctx, "Error compiling shader %u:\n%s\n",
1167 sh->Name, sh->InfoLog);
1168 }
1169 }
1170 }
1171
1172
1173 /**
1174 * Link a program's shaders.
1175 */
1176 static ALWAYS_INLINE void
1177 link_program(struct gl_context *ctx, struct gl_shader_program *shProg,
1178 bool no_error)
1179 {
1180 if (!shProg)
1181 return;
1182
1183 if (!no_error) {
1184 /* From the ARB_transform_feedback2 specification:
1185 * "The error INVALID_OPERATION is generated by LinkProgram if <program>
1186 * is the name of a program being used by one or more transform feedback
1187 * objects, even if the objects are not currently bound or are paused."
1188 */
1189 if (_mesa_transform_feedback_is_using_program(ctx, shProg)) {
1190 _mesa_error(ctx, GL_INVALID_OPERATION,
1191 "glLinkProgram(transform feedback is using the program)");
1192 return;
1193 }
1194 }
1195
1196 unsigned programs_in_use = 0;
1197 if (ctx->_Shader)
1198 for (unsigned stage = 0; stage < MESA_SHADER_STAGES; stage++) {
1199 if (ctx->_Shader->CurrentProgram[stage] &&
1200 ctx->_Shader->CurrentProgram[stage]->Id == shProg->Name) {
1201 programs_in_use |= 1 << stage;
1202 }
1203 }
1204
1205 FLUSH_VERTICES(ctx, 0);
1206 _mesa_glsl_link_shader(ctx, shProg);
1207
1208 /* From section 7.3 (Program Objects) of the OpenGL 4.5 spec:
1209 *
1210 * "If LinkProgram or ProgramBinary successfully re-links a program
1211 * object that is active for any shader stage, then the newly generated
1212 * executable code will be installed as part of the current rendering
1213 * state for all shader stages where the program is active.
1214 * Additionally, the newly generated executable code is made part of
1215 * the state of any program pipeline for all stages where the program
1216 * is attached."
1217 */
1218 if (shProg->data->LinkStatus && programs_in_use) {
1219 while (programs_in_use) {
1220 const int stage = u_bit_scan(&programs_in_use);
1221
1222 struct gl_program *prog = NULL;
1223 if (shProg->_LinkedShaders[stage])
1224 prog = shProg->_LinkedShaders[stage]->Program;
1225
1226 _mesa_use_program(ctx, stage, shProg, prog, ctx->_Shader);
1227 }
1228 }
1229
1230 /* Capture .shader_test files. */
1231 const char *capture_path = _mesa_get_shader_capture_path();
1232 if (shProg->Name != 0 && shProg->Name != ~0 && capture_path != NULL) {
1233 FILE *file;
1234 char *filename = ralloc_asprintf(NULL, "%s/%u.shader_test",
1235 capture_path, shProg->Name);
1236 file = fopen(filename, "w");
1237 if (file) {
1238 fprintf(file, "[require]\nGLSL%s >= %u.%02u\n",
1239 shProg->IsES ? " ES" : "",
1240 shProg->data->Version / 100, shProg->data->Version % 100);
1241 if (shProg->SeparateShader)
1242 fprintf(file, "GL_ARB_separate_shader_objects\nSSO ENABLED\n");
1243 fprintf(file, "\n");
1244
1245 for (unsigned i = 0; i < shProg->NumShaders; i++) {
1246 fprintf(file, "[%s shader]\n%s\n",
1247 _mesa_shader_stage_to_string(shProg->Shaders[i]->Stage),
1248 shProg->Shaders[i]->Source);
1249 }
1250 fclose(file);
1251 } else {
1252 _mesa_warning(ctx, "Failed to open %s", filename);
1253 }
1254
1255 ralloc_free(filename);
1256 }
1257
1258 if (shProg->data->LinkStatus == LINKING_FAILURE &&
1259 (ctx->_Shader->Flags & GLSL_REPORT_ERRORS)) {
1260 _mesa_debug(ctx, "Error linking program %u:\n%s\n",
1261 shProg->Name, shProg->data->InfoLog);
1262 }
1263
1264 _mesa_update_vertex_processing_mode(ctx);
1265
1266 /* debug code */
1267 if (0) {
1268 GLuint i;
1269
1270 printf("Link %u shaders in program %u: %s\n",
1271 shProg->NumShaders, shProg->Name,
1272 shProg->data->LinkStatus ? "Success" : "Failed");
1273
1274 for (i = 0; i < shProg->NumShaders; i++) {
1275 printf(" shader %u, stage %u\n",
1276 shProg->Shaders[i]->Name,
1277 shProg->Shaders[i]->Stage);
1278 }
1279 }
1280 }
1281
1282
1283 static void
1284 link_program_error(struct gl_context *ctx, struct gl_shader_program *shProg)
1285 {
1286 link_program(ctx, shProg, false);
1287 }
1288
1289
1290 static void
1291 link_program_no_error(struct gl_context *ctx, struct gl_shader_program *shProg)
1292 {
1293 link_program(ctx, shProg, true);
1294 }
1295
1296
1297 void
1298 _mesa_link_program(struct gl_context *ctx, struct gl_shader_program *shProg)
1299 {
1300 link_program_error(ctx, shProg);
1301 }
1302
1303
1304 /**
1305 * Print basic shader info (for debug).
1306 */
1307 static void
1308 print_shader_info(const struct gl_shader_program *shProg)
1309 {
1310 GLuint i;
1311
1312 printf("Mesa: glUseProgram(%u)\n", shProg->Name);
1313 for (i = 0; i < shProg->NumShaders; i++) {
1314 #ifdef DEBUG
1315 printf(" %s shader %u, checksum %u\n",
1316 _mesa_shader_stage_to_string(shProg->Shaders[i]->Stage),
1317 shProg->Shaders[i]->Name,
1318 shProg->Shaders[i]->SourceChecksum);
1319 #else
1320 printf(" %s shader %u\n",
1321 _mesa_shader_stage_to_string(shProg->Shaders[i]->Stage),
1322 shProg->Shaders[i]->Name);
1323 #endif
1324 }
1325 if (shProg->_LinkedShaders[MESA_SHADER_VERTEX])
1326 printf(" vert prog %u\n",
1327 shProg->_LinkedShaders[MESA_SHADER_VERTEX]->Program->Id);
1328 if (shProg->_LinkedShaders[MESA_SHADER_FRAGMENT])
1329 printf(" frag prog %u\n",
1330 shProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program->Id);
1331 if (shProg->_LinkedShaders[MESA_SHADER_GEOMETRY])
1332 printf(" geom prog %u\n",
1333 shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->Program->Id);
1334 if (shProg->_LinkedShaders[MESA_SHADER_TESS_CTRL])
1335 printf(" tesc prog %u\n",
1336 shProg->_LinkedShaders[MESA_SHADER_TESS_CTRL]->Program->Id);
1337 if (shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL])
1338 printf(" tese prog %u\n",
1339 shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->Program->Id);
1340 }
1341
1342
1343 /**
1344 * Use the named shader program for subsequent glUniform calls
1345 */
1346 void
1347 _mesa_active_program(struct gl_context *ctx, struct gl_shader_program *shProg,
1348 const char *caller)
1349 {
1350 if ((shProg != NULL) && !shProg->data->LinkStatus) {
1351 _mesa_error(ctx, GL_INVALID_OPERATION,
1352 "%s(program %u not linked)", caller, shProg->Name);
1353 return;
1354 }
1355
1356 if (ctx->Shader.ActiveProgram != shProg) {
1357 _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, shProg);
1358 }
1359 }
1360
1361
1362 /**
1363 * Use the named shader program for subsequent rendering.
1364 */
1365 void
1366 _mesa_use_shader_program(struct gl_context *ctx,
1367 struct gl_shader_program *shProg)
1368 {
1369 for (int i = 0; i < MESA_SHADER_STAGES; i++) {
1370 struct gl_program *new_prog = NULL;
1371 if (shProg && shProg->_LinkedShaders[i])
1372 new_prog = shProg->_LinkedShaders[i]->Program;
1373 _mesa_use_program(ctx, i, shProg, new_prog, &ctx->Shader);
1374 }
1375 _mesa_active_program(ctx, shProg, "glUseProgram");
1376 }
1377
1378
1379 /**
1380 * Do validation of the given shader program.
1381 * \param errMsg returns error message if validation fails.
1382 * \return GL_TRUE if valid, GL_FALSE if invalid (and set errMsg)
1383 */
1384 static GLboolean
1385 validate_shader_program(const struct gl_shader_program *shProg,
1386 char *errMsg)
1387 {
1388 if (!shProg->data->LinkStatus) {
1389 return GL_FALSE;
1390 }
1391
1392 /* From the GL spec, a program is invalid if any of these are true:
1393
1394 any two active samplers in the current program object are of
1395 different types, but refer to the same texture image unit,
1396
1397 any active sampler in the current program object refers to a texture
1398 image unit where fixed-function fragment processing accesses a
1399 texture target that does not match the sampler type, or
1400
1401 the sum of the number of active samplers in the program and the
1402 number of texture image units enabled for fixed-function fragment
1403 processing exceeds the combined limit on the total number of texture
1404 image units allowed.
1405 */
1406
1407 /*
1408 * Check: any two active samplers in the current program object are of
1409 * different types, but refer to the same texture image unit,
1410 */
1411 if (!_mesa_sampler_uniforms_are_valid(shProg, errMsg, 100))
1412 return GL_FALSE;
1413
1414 return GL_TRUE;
1415 }
1416
1417
1418 /**
1419 * Called via glValidateProgram()
1420 */
1421 static void
1422 validate_program(struct gl_context *ctx, GLuint program)
1423 {
1424 struct gl_shader_program *shProg;
1425 char errMsg[100] = "";
1426
1427 shProg = _mesa_lookup_shader_program_err(ctx, program, "glValidateProgram");
1428 if (!shProg) {
1429 return;
1430 }
1431
1432 shProg->data->Validated = validate_shader_program(shProg, errMsg);
1433 if (!shProg->data->Validated) {
1434 /* update info log */
1435 if (shProg->data->InfoLog) {
1436 ralloc_free(shProg->data->InfoLog);
1437 }
1438 shProg->data->InfoLog = ralloc_strdup(shProg->data, errMsg);
1439 }
1440 }
1441
1442
1443 void GLAPIENTRY
1444 _mesa_AttachObjectARB_no_error(GLhandleARB program, GLhandleARB shader)
1445 {
1446 GET_CURRENT_CONTEXT(ctx);
1447 attach_shader_no_error(ctx, program, shader);
1448 }
1449
1450
1451 void GLAPIENTRY
1452 _mesa_AttachObjectARB(GLhandleARB program, GLhandleARB shader)
1453 {
1454 GET_CURRENT_CONTEXT(ctx);
1455 attach_shader_err(ctx, program, shader, "glAttachObjectARB");
1456 }
1457
1458
1459 void GLAPIENTRY
1460 _mesa_AttachShader_no_error(GLuint program, GLuint shader)
1461 {
1462 GET_CURRENT_CONTEXT(ctx);
1463 attach_shader_no_error(ctx, program, shader);
1464 }
1465
1466
1467 void GLAPIENTRY
1468 _mesa_AttachShader(GLuint program, GLuint shader)
1469 {
1470 GET_CURRENT_CONTEXT(ctx);
1471 attach_shader_err(ctx, program, shader, "glAttachShader");
1472 }
1473
1474
1475 void GLAPIENTRY
1476 _mesa_CompileShader(GLuint shaderObj)
1477 {
1478 GET_CURRENT_CONTEXT(ctx);
1479 if (MESA_VERBOSE & VERBOSE_API)
1480 _mesa_debug(ctx, "glCompileShader %u\n", shaderObj);
1481 _mesa_compile_shader(ctx, _mesa_lookup_shader_err(ctx, shaderObj,
1482 "glCompileShader"));
1483 }
1484
1485
1486 GLuint GLAPIENTRY
1487 _mesa_CreateShader_no_error(GLenum type)
1488 {
1489 GET_CURRENT_CONTEXT(ctx);
1490 return create_shader(ctx, type);
1491 }
1492
1493
1494 GLuint GLAPIENTRY
1495 _mesa_CreateShader(GLenum type)
1496 {
1497 GET_CURRENT_CONTEXT(ctx);
1498
1499 if (MESA_VERBOSE & VERBOSE_API)
1500 _mesa_debug(ctx, "glCreateShader %s\n", _mesa_enum_to_string(type));
1501
1502 return create_shader_err(ctx, type, "glCreateShader");
1503 }
1504
1505
1506 GLhandleARB GLAPIENTRY
1507 _mesa_CreateShaderObjectARB_no_error(GLenum type)
1508 {
1509 GET_CURRENT_CONTEXT(ctx);
1510 return create_shader(ctx, type);
1511 }
1512
1513
1514 GLhandleARB GLAPIENTRY
1515 _mesa_CreateShaderObjectARB(GLenum type)
1516 {
1517 GET_CURRENT_CONTEXT(ctx);
1518 return create_shader_err(ctx, type, "glCreateShaderObjectARB");
1519 }
1520
1521
1522 GLuint GLAPIENTRY
1523 _mesa_CreateProgram(void)
1524 {
1525 GET_CURRENT_CONTEXT(ctx);
1526 if (MESA_VERBOSE & VERBOSE_API)
1527 _mesa_debug(ctx, "glCreateProgram\n");
1528 return create_shader_program(ctx);
1529 }
1530
1531
1532 GLhandleARB GLAPIENTRY
1533 _mesa_CreateProgramObjectARB(void)
1534 {
1535 GET_CURRENT_CONTEXT(ctx);
1536 return create_shader_program(ctx);
1537 }
1538
1539
1540 void GLAPIENTRY
1541 _mesa_DeleteObjectARB(GLhandleARB obj)
1542 {
1543 if (MESA_VERBOSE & VERBOSE_API) {
1544 GET_CURRENT_CONTEXT(ctx);
1545 _mesa_debug(ctx, "glDeleteObjectARB(%lu)\n", (unsigned long)obj);
1546 }
1547
1548 if (obj) {
1549 GET_CURRENT_CONTEXT(ctx);
1550 FLUSH_VERTICES(ctx, 0);
1551 if (is_program(ctx, obj)) {
1552 delete_shader_program(ctx, obj);
1553 }
1554 else if (is_shader(ctx, obj)) {
1555 delete_shader(ctx, obj);
1556 }
1557 else {
1558 /* error? */
1559 }
1560 }
1561 }
1562
1563
1564 void GLAPIENTRY
1565 _mesa_DeleteProgram(GLuint name)
1566 {
1567 if (name) {
1568 GET_CURRENT_CONTEXT(ctx);
1569 FLUSH_VERTICES(ctx, 0);
1570 delete_shader_program(ctx, name);
1571 }
1572 }
1573
1574
1575 void GLAPIENTRY
1576 _mesa_DeleteShader(GLuint name)
1577 {
1578 if (name) {
1579 GET_CURRENT_CONTEXT(ctx);
1580 FLUSH_VERTICES(ctx, 0);
1581 delete_shader(ctx, name);
1582 }
1583 }
1584
1585
1586 void GLAPIENTRY
1587 _mesa_DetachObjectARB_no_error(GLhandleARB program, GLhandleARB shader)
1588 {
1589 GET_CURRENT_CONTEXT(ctx);
1590 detach_shader_no_error(ctx, program, shader);
1591 }
1592
1593
1594 void GLAPIENTRY
1595 _mesa_DetachObjectARB(GLhandleARB program, GLhandleARB shader)
1596 {
1597 GET_CURRENT_CONTEXT(ctx);
1598 detach_shader_error(ctx, program, shader);
1599 }
1600
1601
1602 void GLAPIENTRY
1603 _mesa_DetachShader_no_error(GLuint program, GLuint shader)
1604 {
1605 GET_CURRENT_CONTEXT(ctx);
1606 detach_shader_no_error(ctx, program, shader);
1607 }
1608
1609
1610 void GLAPIENTRY
1611 _mesa_DetachShader(GLuint program, GLuint shader)
1612 {
1613 GET_CURRENT_CONTEXT(ctx);
1614 detach_shader_error(ctx, program, shader);
1615 }
1616
1617
1618 void GLAPIENTRY
1619 _mesa_GetAttachedObjectsARB(GLhandleARB container, GLsizei maxCount,
1620 GLsizei * count, GLhandleARB * obj)
1621 {
1622 GET_CURRENT_CONTEXT(ctx);
1623 get_attached_shaders(ctx, (GLuint)container, maxCount, count, NULL, obj);
1624 }
1625
1626
1627 void GLAPIENTRY
1628 _mesa_GetAttachedShaders(GLuint program, GLsizei maxCount,
1629 GLsizei *count, GLuint *obj)
1630 {
1631 GET_CURRENT_CONTEXT(ctx);
1632 get_attached_shaders(ctx, program, maxCount, count, obj, NULL);
1633 }
1634
1635
1636 void GLAPIENTRY
1637 _mesa_GetInfoLogARB(GLhandleARB object, GLsizei maxLength, GLsizei * length,
1638 GLcharARB * infoLog)
1639 {
1640 GET_CURRENT_CONTEXT(ctx);
1641 if (is_program(ctx, object)) {
1642 get_program_info_log(ctx, object, maxLength, length, infoLog);
1643 }
1644 else if (is_shader(ctx, object)) {
1645 get_shader_info_log(ctx, object, maxLength, length, infoLog);
1646 }
1647 else {
1648 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetInfoLogARB");
1649 }
1650 }
1651
1652
1653 void GLAPIENTRY
1654 _mesa_GetObjectParameterivARB(GLhandleARB object, GLenum pname, GLint *params)
1655 {
1656 GET_CURRENT_CONTEXT(ctx);
1657 /* Implement in terms of GetProgramiv, GetShaderiv */
1658 if (is_program(ctx, object)) {
1659 if (pname == GL_OBJECT_TYPE_ARB) {
1660 *params = GL_PROGRAM_OBJECT_ARB;
1661 }
1662 else {
1663 get_programiv(ctx, object, pname, params);
1664 }
1665 }
1666 else if (is_shader(ctx, object)) {
1667 if (pname == GL_OBJECT_TYPE_ARB) {
1668 *params = GL_SHADER_OBJECT_ARB;
1669 }
1670 else {
1671 get_shaderiv(ctx, object, pname, params);
1672 }
1673 }
1674 else {
1675 _mesa_error(ctx, GL_INVALID_VALUE, "glGetObjectParameterivARB");
1676 }
1677 }
1678
1679
1680 void GLAPIENTRY
1681 _mesa_GetObjectParameterfvARB(GLhandleARB object, GLenum pname,
1682 GLfloat *params)
1683 {
1684 GLint iparams[1] = {0}; /* XXX is one element enough? */
1685 _mesa_GetObjectParameterivARB(object, pname, iparams);
1686 params[0] = (GLfloat) iparams[0];
1687 }
1688
1689
1690 void GLAPIENTRY
1691 _mesa_GetProgramiv(GLuint program, GLenum pname, GLint *params)
1692 {
1693 GET_CURRENT_CONTEXT(ctx);
1694 get_programiv(ctx, program, pname, params);
1695 }
1696
1697
1698 void GLAPIENTRY
1699 _mesa_GetShaderiv(GLuint shader, GLenum pname, GLint *params)
1700 {
1701 GET_CURRENT_CONTEXT(ctx);
1702 get_shaderiv(ctx, shader, pname, params);
1703 }
1704
1705
1706 void GLAPIENTRY
1707 _mesa_GetProgramInfoLog(GLuint program, GLsizei bufSize,
1708 GLsizei *length, GLchar *infoLog)
1709 {
1710 GET_CURRENT_CONTEXT(ctx);
1711 get_program_info_log(ctx, program, bufSize, length, infoLog);
1712 }
1713
1714
1715 void GLAPIENTRY
1716 _mesa_GetShaderInfoLog(GLuint shader, GLsizei bufSize,
1717 GLsizei *length, GLchar *infoLog)
1718 {
1719 GET_CURRENT_CONTEXT(ctx);
1720 get_shader_info_log(ctx, shader, bufSize, length, infoLog);
1721 }
1722
1723
1724 void GLAPIENTRY
1725 _mesa_GetShaderSource(GLuint shader, GLsizei maxLength,
1726 GLsizei *length, GLchar *sourceOut)
1727 {
1728 GET_CURRENT_CONTEXT(ctx);
1729 get_shader_source(ctx, shader, maxLength, length, sourceOut);
1730 }
1731
1732
1733 GLhandleARB GLAPIENTRY
1734 _mesa_GetHandleARB(GLenum pname)
1735 {
1736 GET_CURRENT_CONTEXT(ctx);
1737 return get_handle(ctx, pname);
1738 }
1739
1740
1741 GLboolean GLAPIENTRY
1742 _mesa_IsProgram(GLuint name)
1743 {
1744 GET_CURRENT_CONTEXT(ctx);
1745 return is_program(ctx, name);
1746 }
1747
1748
1749 GLboolean GLAPIENTRY
1750 _mesa_IsShader(GLuint name)
1751 {
1752 GET_CURRENT_CONTEXT(ctx);
1753 return is_shader(ctx, name);
1754 }
1755
1756
1757 void GLAPIENTRY
1758 _mesa_LinkProgram_no_error(GLuint programObj)
1759 {
1760 GET_CURRENT_CONTEXT(ctx);
1761
1762 struct gl_shader_program *shProg =
1763 _mesa_lookup_shader_program(ctx, programObj);
1764 link_program_no_error(ctx, shProg);
1765 }
1766
1767
1768 void GLAPIENTRY
1769 _mesa_LinkProgram(GLuint programObj)
1770 {
1771 GET_CURRENT_CONTEXT(ctx);
1772
1773 if (MESA_VERBOSE & VERBOSE_API)
1774 _mesa_debug(ctx, "glLinkProgram %u\n", programObj);
1775
1776 struct gl_shader_program *shProg =
1777 _mesa_lookup_shader_program_err(ctx, programObj, "glLinkProgram");
1778 link_program_error(ctx, shProg);
1779 }
1780
1781 #ifdef ENABLE_SHADER_CACHE
1782 /**
1783 * Generate a SHA-1 hash value string for given source string.
1784 */
1785 static void
1786 generate_sha1(const char *source, char sha_str[64])
1787 {
1788 unsigned char sha[20];
1789 _mesa_sha1_compute(source, strlen(source), sha);
1790 _mesa_sha1_format(sha_str, sha);
1791 }
1792
1793 /**
1794 * Construct a full path for shader replacement functionality using
1795 * following format:
1796 *
1797 * <path>/<stage prefix>_<CHECKSUM>.glsl
1798 */
1799 static char *
1800 construct_name(const gl_shader_stage stage, const char *source,
1801 const char *path)
1802 {
1803 char sha[64];
1804 static const char *types[] = {
1805 "VS", "TC", "TE", "GS", "FS", "CS",
1806 };
1807
1808 generate_sha1(source, sha);
1809 return ralloc_asprintf(NULL, "%s/%s_%s.glsl", path, types[stage], sha);
1810 }
1811
1812 /**
1813 * Write given shader source to a file in MESA_SHADER_DUMP_PATH.
1814 */
1815 static void
1816 dump_shader(const gl_shader_stage stage, const char *source)
1817 {
1818 static bool path_exists = true;
1819 char *dump_path;
1820 FILE *f;
1821
1822 if (!path_exists)
1823 return;
1824
1825 dump_path = getenv("MESA_SHADER_DUMP_PATH");
1826 if (!dump_path) {
1827 path_exists = false;
1828 return;
1829 }
1830
1831 char *name = construct_name(stage, source, dump_path);
1832
1833 f = fopen(name, "w");
1834 if (f) {
1835 fputs(source, f);
1836 fclose(f);
1837 } else {
1838 GET_CURRENT_CONTEXT(ctx);
1839 _mesa_warning(ctx, "could not open %s for dumping shader (%s)", name,
1840 strerror(errno));
1841 }
1842 ralloc_free(name);
1843 }
1844
1845 /**
1846 * Read shader source code from a file.
1847 * Useful for debugging to override an app's shader.
1848 */
1849 static GLcharARB *
1850 read_shader(const gl_shader_stage stage, const char *source)
1851 {
1852 char *read_path;
1853 static bool path_exists = true;
1854 int len, shader_size = 0;
1855 GLcharARB *buffer;
1856 FILE *f;
1857
1858 if (!path_exists)
1859 return NULL;
1860
1861 read_path = getenv("MESA_SHADER_READ_PATH");
1862 if (!read_path) {
1863 path_exists = false;
1864 return NULL;
1865 }
1866
1867 char *name = construct_name(stage, source, read_path);
1868 f = fopen(name, "r");
1869 ralloc_free(name);
1870 if (!f)
1871 return NULL;
1872
1873 /* allocate enough room for the entire shader */
1874 fseek(f, 0, SEEK_END);
1875 shader_size = ftell(f);
1876 rewind(f);
1877 assert(shader_size);
1878
1879 /* add one for terminating zero */
1880 shader_size++;
1881
1882 buffer = malloc(shader_size);
1883 assert(buffer);
1884
1885 len = fread(buffer, 1, shader_size, f);
1886 buffer[len] = 0;
1887
1888 fclose(f);
1889
1890 return buffer;
1891 }
1892
1893 #endif /* ENABLE_SHADER_CACHE */
1894
1895 /**
1896 * Called via glShaderSource() and glShaderSourceARB() API functions.
1897 * Basically, concatenate the source code strings into one long string
1898 * and pass it to _mesa_shader_source().
1899 */
1900 static ALWAYS_INLINE void
1901 shader_source(struct gl_context *ctx, GLuint shaderObj, GLsizei count,
1902 const GLchar *const *string, const GLint *length, bool no_error)
1903 {
1904 GLint *offsets;
1905 GLsizei i, totalLength;
1906 GLcharARB *source;
1907 struct gl_shader *sh;
1908
1909 if (!no_error) {
1910 sh = _mesa_lookup_shader_err(ctx, shaderObj, "glShaderSourceARB");
1911 if (!sh)
1912 return;
1913
1914 if (string == NULL) {
1915 _mesa_error(ctx, GL_INVALID_VALUE, "glShaderSourceARB");
1916 return;
1917 }
1918 } else {
1919 sh = _mesa_lookup_shader(ctx, shaderObj);
1920 }
1921
1922 /*
1923 * This array holds offsets of where the appropriate string ends, thus the
1924 * last element will be set to the total length of the source code.
1925 */
1926 offsets = malloc(count * sizeof(GLint));
1927 if (offsets == NULL) {
1928 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB");
1929 return;
1930 }
1931
1932 for (i = 0; i < count; i++) {
1933 if (!no_error && string[i] == NULL) {
1934 free((GLvoid *) offsets);
1935 _mesa_error(ctx, GL_INVALID_OPERATION,
1936 "glShaderSourceARB(null string)");
1937 return;
1938 }
1939 if (length == NULL || length[i] < 0)
1940 offsets[i] = strlen(string[i]);
1941 else
1942 offsets[i] = length[i];
1943 /* accumulate string lengths */
1944 if (i > 0)
1945 offsets[i] += offsets[i - 1];
1946 }
1947
1948 /* Total length of source string is sum off all strings plus two.
1949 * One extra byte for terminating zero, another extra byte to silence
1950 * valgrind warnings in the parser/grammer code.
1951 */
1952 totalLength = offsets[count - 1] + 2;
1953 source = malloc(totalLength * sizeof(GLcharARB));
1954 if (source == NULL) {
1955 free((GLvoid *) offsets);
1956 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB");
1957 return;
1958 }
1959
1960 for (i = 0; i < count; i++) {
1961 GLint start = (i > 0) ? offsets[i - 1] : 0;
1962 memcpy(source + start, string[i],
1963 (offsets[i] - start) * sizeof(GLcharARB));
1964 }
1965 source[totalLength - 1] = '\0';
1966 source[totalLength - 2] = '\0';
1967
1968 #ifdef ENABLE_SHADER_CACHE
1969 GLcharARB *replacement;
1970
1971 /* Dump original shader source to MESA_SHADER_DUMP_PATH and replace
1972 * if corresponding entry found from MESA_SHADER_READ_PATH.
1973 */
1974 dump_shader(sh->Stage, source);
1975
1976 replacement = read_shader(sh->Stage, source);
1977 if (replacement) {
1978 free(source);
1979 source = replacement;
1980 }
1981 #endif /* ENABLE_SHADER_CACHE */
1982
1983 set_shader_source(sh, source);
1984
1985 free(offsets);
1986 }
1987
1988
1989 void GLAPIENTRY
1990 _mesa_ShaderSource_no_error(GLuint shaderObj, GLsizei count,
1991 const GLchar *const *string, const GLint *length)
1992 {
1993 GET_CURRENT_CONTEXT(ctx);
1994 shader_source(ctx, shaderObj, count, string, length, true);
1995 }
1996
1997
1998 void GLAPIENTRY
1999 _mesa_ShaderSource(GLuint shaderObj, GLsizei count,
2000 const GLchar *const *string, const GLint *length)
2001 {
2002 GET_CURRENT_CONTEXT(ctx);
2003 shader_source(ctx, shaderObj, count, string, length, false);
2004 }
2005
2006
2007 static ALWAYS_INLINE void
2008 use_program(GLuint program, bool no_error)
2009 {
2010 GET_CURRENT_CONTEXT(ctx);
2011 struct gl_shader_program *shProg = NULL;
2012
2013 if (MESA_VERBOSE & VERBOSE_API)
2014 _mesa_debug(ctx, "glUseProgram %u\n", program);
2015
2016 if (no_error) {
2017 if (program) {
2018 shProg = _mesa_lookup_shader_program(ctx, program);
2019 }
2020 } else {
2021 if (_mesa_is_xfb_active_and_unpaused(ctx)) {
2022 _mesa_error(ctx, GL_INVALID_OPERATION,
2023 "glUseProgram(transform feedback active)");
2024 return;
2025 }
2026
2027 if (program) {
2028 shProg =
2029 _mesa_lookup_shader_program_err(ctx, program, "glUseProgram");
2030 if (!shProg)
2031 return;
2032
2033 if (!shProg->data->LinkStatus) {
2034 _mesa_error(ctx, GL_INVALID_OPERATION,
2035 "glUseProgram(program %u not linked)", program);
2036 return;
2037 }
2038
2039 /* debug code */
2040 if (ctx->_Shader->Flags & GLSL_USE_PROG) {
2041 print_shader_info(shProg);
2042 }
2043 }
2044 }
2045
2046 /* The ARB_separate_shader_object spec says:
2047 *
2048 * "The executable code for an individual shader stage is taken from
2049 * the current program for that stage. If there is a current program
2050 * object established by UseProgram, that program is considered current
2051 * for all stages. Otherwise, if there is a bound program pipeline
2052 * object (section 2.14.PPO), the program bound to the appropriate
2053 * stage of the pipeline object is considered current."
2054 */
2055 if (shProg) {
2056 /* Attach shader state to the binding point */
2057 _mesa_reference_pipeline_object(ctx, &ctx->_Shader, &ctx->Shader);
2058 /* Update the program */
2059 _mesa_use_shader_program(ctx, shProg);
2060 } else {
2061 /* Must be done first: detach the progam */
2062 _mesa_use_shader_program(ctx, shProg);
2063 /* Unattach shader_state binding point */
2064 _mesa_reference_pipeline_object(ctx, &ctx->_Shader,
2065 ctx->Pipeline.Default);
2066 /* If a pipeline was bound, rebind it */
2067 if (ctx->Pipeline.Current) {
2068 if (no_error)
2069 _mesa_BindProgramPipeline_no_error(ctx->Pipeline.Current->Name);
2070 else
2071 _mesa_BindProgramPipeline(ctx->Pipeline.Current->Name);
2072 }
2073 }
2074
2075 _mesa_update_vertex_processing_mode(ctx);
2076 }
2077
2078
2079 void GLAPIENTRY
2080 _mesa_UseProgram_no_error(GLuint program)
2081 {
2082 use_program(program, true);
2083 }
2084
2085
2086 void GLAPIENTRY
2087 _mesa_UseProgram(GLuint program)
2088 {
2089 use_program(program, false);
2090 }
2091
2092
2093 void GLAPIENTRY
2094 _mesa_ValidateProgram(GLuint program)
2095 {
2096 GET_CURRENT_CONTEXT(ctx);
2097 validate_program(ctx, program);
2098 }
2099
2100
2101 /**
2102 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
2103 */
2104 void GLAPIENTRY
2105 _mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype,
2106 GLint* range, GLint* precision)
2107 {
2108 const struct gl_program_constants *limits;
2109 const struct gl_precision *p;
2110 GET_CURRENT_CONTEXT(ctx);
2111
2112 switch (shadertype) {
2113 case GL_VERTEX_SHADER:
2114 limits = &ctx->Const.Program[MESA_SHADER_VERTEX];
2115 break;
2116 case GL_FRAGMENT_SHADER:
2117 limits = &ctx->Const.Program[MESA_SHADER_FRAGMENT];
2118 break;
2119 default:
2120 _mesa_error(ctx, GL_INVALID_ENUM,
2121 "glGetShaderPrecisionFormat(shadertype)");
2122 return;
2123 }
2124
2125 switch (precisiontype) {
2126 case GL_LOW_FLOAT:
2127 p = &limits->LowFloat;
2128 break;
2129 case GL_MEDIUM_FLOAT:
2130 p = &limits->MediumFloat;
2131 break;
2132 case GL_HIGH_FLOAT:
2133 p = &limits->HighFloat;
2134 break;
2135 case GL_LOW_INT:
2136 p = &limits->LowInt;
2137 break;
2138 case GL_MEDIUM_INT:
2139 p = &limits->MediumInt;
2140 break;
2141 case GL_HIGH_INT:
2142 p = &limits->HighInt;
2143 break;
2144 default:
2145 _mesa_error(ctx, GL_INVALID_ENUM,
2146 "glGetShaderPrecisionFormat(precisiontype)");
2147 return;
2148 }
2149
2150 range[0] = p->RangeMin;
2151 range[1] = p->RangeMax;
2152 precision[0] = p->Precision;
2153 }
2154
2155
2156 /**
2157 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
2158 */
2159 void GLAPIENTRY
2160 _mesa_ReleaseShaderCompiler(void)
2161 {
2162 _mesa_destroy_shader_compiler_caches();
2163 }
2164
2165
2166 /**
2167 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
2168 */
2169 void GLAPIENTRY
2170 _mesa_ShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat,
2171 const void* binary, GLint length)
2172 {
2173 GET_CURRENT_CONTEXT(ctx);
2174 struct gl_shader **sh;
2175
2176 /* Page 68, section 7.2 'Shader Binaries" of the of the OpenGL ES 3.1, and
2177 * page 88 of the OpenGL 4.5 specs state:
2178 *
2179 * "An INVALID_VALUE error is generated if count or length is negative.
2180 * An INVALID_ENUM error is generated if binaryformat is not a supported
2181 * format returned in SHADER_BINARY_FORMATS."
2182 */
2183 if (n < 0 || length < 0) {
2184 _mesa_error(ctx, GL_INVALID_VALUE, "glShaderBinary(count or length < 0)");
2185 return;
2186 }
2187
2188 /* Get all shader objects at once so we can make the operation
2189 * all-or-nothing.
2190 */
2191 if (n > SIZE_MAX / sizeof(*sh)) {
2192 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderBinary(count)");
2193 return;
2194 }
2195
2196 sh = alloca(sizeof(*sh) * (size_t)n);
2197 if (!sh) {
2198 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderBinary");
2199 return;
2200 }
2201
2202 for (int i = 0; i < n; ++i) {
2203 sh[i] = _mesa_lookup_shader_err(ctx, shaders[i], "glShaderBinary");
2204 if (!sh[i])
2205 return;
2206 }
2207
2208 if (binaryformat == GL_SHADER_BINARY_FORMAT_SPIR_V_ARB) {
2209 if (!ctx->Extensions.ARB_gl_spirv) {
2210 _mesa_error(ctx, GL_INVALID_OPERATION, "glShaderBinary(SPIR-V)");
2211 } else if (n > 0) {
2212 _mesa_spirv_shader_binary(ctx, (unsigned) n, sh, binary,
2213 (size_t) length);
2214 }
2215
2216 return;
2217 }
2218
2219 _mesa_error(ctx, GL_INVALID_ENUM, "glShaderBinary(format)");
2220 }
2221
2222
2223 void GLAPIENTRY
2224 _mesa_GetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length,
2225 GLenum *binaryFormat, GLvoid *binary)
2226 {
2227 struct gl_shader_program *shProg;
2228 GLsizei length_dummy;
2229 GET_CURRENT_CONTEXT(ctx);
2230
2231 if (bufSize < 0){
2232 _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramBinary(bufSize < 0)");
2233 return;
2234 }
2235
2236 shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetProgramBinary");
2237 if (!shProg)
2238 return;
2239
2240 /* The ARB_get_program_binary spec says:
2241 *
2242 * "If <length> is NULL, then no length is returned."
2243 *
2244 * Ensure that length always points to valid storage to avoid multiple NULL
2245 * pointer checks below.
2246 */
2247 if (length == NULL)
2248 length = &length_dummy;
2249
2250
2251 /* The ARB_get_program_binary spec says:
2252 *
2253 * "When a program object's LINK_STATUS is FALSE, its program binary
2254 * length is zero, and a call to GetProgramBinary will generate an
2255 * INVALID_OPERATION error.
2256 */
2257 if (!shProg->data->LinkStatus) {
2258 _mesa_error(ctx, GL_INVALID_OPERATION,
2259 "glGetProgramBinary(program %u not linked)",
2260 shProg->Name);
2261 *length = 0;
2262 return;
2263 }
2264
2265 if (ctx->Const.NumProgramBinaryFormats == 0) {
2266 *length = 0;
2267 _mesa_error(ctx, GL_INVALID_OPERATION,
2268 "glGetProgramBinary(driver supports zero binary formats)");
2269 } else {
2270 _mesa_get_program_binary(ctx, shProg, bufSize, length, binaryFormat,
2271 binary);
2272 assert(*length == 0 || *binaryFormat == GL_PROGRAM_BINARY_FORMAT_MESA);
2273 }
2274 }
2275
2276 void GLAPIENTRY
2277 _mesa_ProgramBinary(GLuint program, GLenum binaryFormat,
2278 const GLvoid *binary, GLsizei length)
2279 {
2280 struct gl_shader_program *shProg;
2281 GET_CURRENT_CONTEXT(ctx);
2282
2283 shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramBinary");
2284 if (!shProg)
2285 return;
2286
2287 _mesa_clear_shader_program_data(ctx, shProg);
2288 shProg->data = _mesa_create_shader_program_data();
2289
2290 /* Section 2.3.1 (Errors) of the OpenGL 4.5 spec says:
2291 *
2292 * "If a negative number is provided where an argument of type sizei or
2293 * sizeiptr is specified, an INVALID_VALUE error is generated."
2294 */
2295 if (length < 0) {
2296 _mesa_error(ctx, GL_INVALID_VALUE, "glProgramBinary(length < 0)");
2297 return;
2298 }
2299
2300 if (ctx->Const.NumProgramBinaryFormats == 0 ||
2301 binaryFormat != GL_PROGRAM_BINARY_FORMAT_MESA) {
2302 /* The ARB_get_program_binary spec says:
2303 *
2304 * "<binaryFormat> and <binary> must be those returned by a previous
2305 * call to GetProgramBinary, and <length> must be the length of the
2306 * program binary as returned by GetProgramBinary or GetProgramiv with
2307 * <pname> PROGRAM_BINARY_LENGTH. Loading the program binary will fail,
2308 * setting the LINK_STATUS of <program> to FALSE, if these conditions
2309 * are not met."
2310 *
2311 * Since any value of binaryFormat passed "is not one of those specified as
2312 * allowable for [this] command, an INVALID_ENUM error is generated."
2313 */
2314 shProg->data->LinkStatus = LINKING_FAILURE;
2315 _mesa_error(ctx, GL_INVALID_ENUM, "glProgramBinary");
2316 } else {
2317 _mesa_program_binary(ctx, shProg, binaryFormat, binary, length);
2318 }
2319 }
2320
2321
2322 static ALWAYS_INLINE void
2323 program_parameteri(struct gl_context *ctx, struct gl_shader_program *shProg,
2324 GLuint pname, GLint value, bool no_error)
2325 {
2326 switch (pname) {
2327 case GL_PROGRAM_BINARY_RETRIEVABLE_HINT:
2328 /* This enum isn't part of the OES extension for OpenGL ES 2.0, but it
2329 * is part of OpenGL ES 3.0. For the ES2 case, this function shouldn't
2330 * even be in the dispatch table, so we shouldn't need to expclicitly
2331 * check here.
2332 *
2333 * On desktop, we ignore the 3.0+ requirement because it is silly.
2334 */
2335
2336 /* The ARB_get_program_binary extension spec says:
2337 *
2338 * "An INVALID_VALUE error is generated if the <value> argument to
2339 * ProgramParameteri is not TRUE or FALSE."
2340 */
2341 if (!no_error && value != GL_TRUE && value != GL_FALSE) {
2342 goto invalid_value;
2343 }
2344
2345 /* No need to notify the driver. Any changes will actually take effect
2346 * the next time the shader is linked.
2347 *
2348 * The ARB_get_program_binary extension spec says:
2349 *
2350 * "To indicate that a program binary is likely to be retrieved,
2351 * ProgramParameteri should be called with <pname>
2352 * PROGRAM_BINARY_RETRIEVABLE_HINT and <value> TRUE. This setting
2353 * will not be in effect until the next time LinkProgram or
2354 * ProgramBinary has been called successfully."
2355 *
2356 * The resloution of issue 9 in the extension spec also says:
2357 *
2358 * "The application may use the PROGRAM_BINARY_RETRIEVABLE_HINT hint
2359 * to indicate to the GL implementation that this program will
2360 * likely be saved with GetProgramBinary at some point. This will
2361 * give the GL implementation the opportunity to track any state
2362 * changes made to the program before being saved such that when it
2363 * is loaded again a recompile can be avoided."
2364 */
2365 shProg->BinaryRetreivableHint = value;
2366 return;
2367
2368 case GL_PROGRAM_SEPARABLE:
2369 /* Spec imply that the behavior is the same as ARB_get_program_binary
2370 * Chapter 7.3 Program Objects
2371 */
2372 if (!no_error && value != GL_TRUE && value != GL_FALSE) {
2373 goto invalid_value;
2374 }
2375 shProg->SeparateShader = value;
2376 return;
2377
2378 default:
2379 if (!no_error) {
2380 _mesa_error(ctx, GL_INVALID_ENUM, "glProgramParameteri(pname=%s)",
2381 _mesa_enum_to_string(pname));
2382 }
2383 return;
2384 }
2385
2386 invalid_value:
2387 _mesa_error(ctx, GL_INVALID_VALUE,
2388 "glProgramParameteri(pname=%s, value=%d): "
2389 "value must be 0 or 1.",
2390 _mesa_enum_to_string(pname),
2391 value);
2392 }
2393
2394
2395 void GLAPIENTRY
2396 _mesa_ProgramParameteri_no_error(GLuint program, GLenum pname, GLint value)
2397 {
2398 GET_CURRENT_CONTEXT(ctx);
2399
2400 struct gl_shader_program *shProg = _mesa_lookup_shader_program(ctx, program);
2401 program_parameteri(ctx, shProg, pname, value, true);
2402 }
2403
2404
2405 void GLAPIENTRY
2406 _mesa_ProgramParameteri(GLuint program, GLenum pname, GLint value)
2407 {
2408 struct gl_shader_program *shProg;
2409 GET_CURRENT_CONTEXT(ctx);
2410
2411 shProg = _mesa_lookup_shader_program_err(ctx, program,
2412 "glProgramParameteri");
2413 if (!shProg)
2414 return;
2415
2416 program_parameteri(ctx, shProg, pname, value, false);
2417 }
2418
2419
2420 void
2421 _mesa_use_program(struct gl_context *ctx, gl_shader_stage stage,
2422 struct gl_shader_program *shProg, struct gl_program *prog,
2423 struct gl_pipeline_object *shTarget)
2424 {
2425 struct gl_program **target;
2426
2427 target = &shTarget->CurrentProgram[stage];
2428 if (prog) {
2429 _mesa_program_init_subroutine_defaults(ctx, prog);
2430 }
2431
2432 if (*target != prog) {
2433 /* Program is current, flush it */
2434 if (shTarget == ctx->_Shader) {
2435 FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS);
2436 }
2437
2438 _mesa_reference_shader_program(ctx,
2439 &shTarget->ReferencedPrograms[stage],
2440 shProg);
2441 _mesa_reference_program(ctx, target, prog);
2442 if (stage == MESA_SHADER_VERTEX)
2443 _mesa_update_vertex_processing_mode(ctx);
2444 return;
2445 }
2446
2447 }
2448
2449
2450 /**
2451 * Copy program-specific data generated by linking from the gl_shader_program
2452 * object to the gl_program object referred to by the gl_linked_shader.
2453 *
2454 * This function expects _mesa_reference_program() to have been previously
2455 * called setting the gl_linked_shaders program reference.
2456 */
2457 void
2458 _mesa_copy_linked_program_data(const struct gl_shader_program *src,
2459 struct gl_linked_shader *dst_sh)
2460 {
2461 assert(dst_sh->Program);
2462
2463 struct gl_program *dst = dst_sh->Program;
2464
2465 dst->info.separate_shader = src->SeparateShader;
2466
2467 switch (dst_sh->Stage) {
2468 case MESA_SHADER_GEOMETRY: {
2469 dst->info.gs.vertices_in = src->Geom.VerticesIn;
2470 dst->info.gs.uses_end_primitive = src->Geom.UsesEndPrimitive;
2471 dst->info.gs.uses_streams = src->Geom.UsesStreams;
2472 break;
2473 }
2474 case MESA_SHADER_FRAGMENT: {
2475 dst->info.fs.depth_layout = src->FragDepthLayout;
2476 break;
2477 }
2478 case MESA_SHADER_COMPUTE: {
2479 dst->info.cs.shared_size = src->Comp.SharedSize;
2480 break;
2481 }
2482 default:
2483 break;
2484 }
2485 }
2486
2487 /**
2488 * ARB_separate_shader_objects: Compile & Link Program
2489 */
2490 GLuint GLAPIENTRY
2491 _mesa_CreateShaderProgramv(GLenum type, GLsizei count,
2492 const GLchar* const *strings)
2493 {
2494 GET_CURRENT_CONTEXT(ctx);
2495
2496 const GLuint shader = create_shader_err(ctx, type, "glCreateShaderProgramv");
2497 GLuint program = 0;
2498
2499 /*
2500 * According to OpenGL 4.5 and OpenGL ES 3.1 standards, section 7.3:
2501 * GL_INVALID_VALUE should be generated if count < 0
2502 */
2503 if (count < 0) {
2504 _mesa_error(ctx, GL_INVALID_VALUE, "glCreateShaderProgram (count < 0)");
2505 return program;
2506 }
2507
2508 if (shader) {
2509 struct gl_shader *sh = _mesa_lookup_shader(ctx, shader);
2510
2511 _mesa_ShaderSource(shader, count, strings, NULL);
2512 _mesa_compile_shader(ctx, sh);
2513
2514 program = create_shader_program(ctx);
2515 if (program) {
2516 struct gl_shader_program *shProg;
2517 GLint compiled = GL_FALSE;
2518
2519 shProg = _mesa_lookup_shader_program(ctx, program);
2520
2521 shProg->SeparateShader = GL_TRUE;
2522
2523 get_shaderiv(ctx, shader, GL_COMPILE_STATUS, &compiled);
2524 if (compiled) {
2525 attach_shader_err(ctx, program, shader, "glCreateShaderProgramv");
2526 _mesa_link_program(ctx, shProg);
2527 detach_shader_error(ctx, program, shader);
2528
2529 #if 0
2530 /* Possibly... */
2531 if (active-user-defined-varyings-in-linked-program) {
2532 append-error-to-info-log;
2533 shProg->data->LinkStatus = LINKING_FAILURE;
2534 }
2535 #endif
2536 }
2537 if (sh->InfoLog)
2538 ralloc_strcat(&shProg->data->InfoLog, sh->InfoLog);
2539 }
2540
2541 delete_shader(ctx, shader);
2542 }
2543
2544 return program;
2545 }
2546
2547
2548 /**
2549 * For GL_ARB_tessellation_shader
2550 */
2551 void GLAPIENTRY
2552 _mesa_PatchParameteri_no_error(GLenum pname, GLint value)
2553 {
2554 GET_CURRENT_CONTEXT(ctx);
2555 ctx->TessCtrlProgram.patch_vertices = value;
2556 }
2557
2558
2559 extern void GLAPIENTRY
2560 _mesa_PatchParameteri(GLenum pname, GLint value)
2561 {
2562 GET_CURRENT_CONTEXT(ctx);
2563
2564 if (!_mesa_has_tessellation(ctx)) {
2565 _mesa_error(ctx, GL_INVALID_OPERATION, "glPatchParameteri");
2566 return;
2567 }
2568
2569 if (pname != GL_PATCH_VERTICES) {
2570 _mesa_error(ctx, GL_INVALID_ENUM, "glPatchParameteri");
2571 return;
2572 }
2573
2574 if (value <= 0 || value > ctx->Const.MaxPatchVertices) {
2575 _mesa_error(ctx, GL_INVALID_VALUE, "glPatchParameteri");
2576 return;
2577 }
2578
2579 ctx->TessCtrlProgram.patch_vertices = value;
2580 }
2581
2582
2583 extern void GLAPIENTRY
2584 _mesa_PatchParameterfv(GLenum pname, const GLfloat *values)
2585 {
2586 GET_CURRENT_CONTEXT(ctx);
2587
2588 if (!_mesa_has_tessellation(ctx)) {
2589 _mesa_error(ctx, GL_INVALID_OPERATION, "glPatchParameterfv");
2590 return;
2591 }
2592
2593 switch(pname) {
2594 case GL_PATCH_DEFAULT_OUTER_LEVEL:
2595 FLUSH_VERTICES(ctx, 0);
2596 memcpy(ctx->TessCtrlProgram.patch_default_outer_level, values,
2597 4 * sizeof(GLfloat));
2598 ctx->NewDriverState |= ctx->DriverFlags.NewDefaultTessLevels;
2599 return;
2600 case GL_PATCH_DEFAULT_INNER_LEVEL:
2601 FLUSH_VERTICES(ctx, 0);
2602 memcpy(ctx->TessCtrlProgram.patch_default_inner_level, values,
2603 2 * sizeof(GLfloat));
2604 ctx->NewDriverState |= ctx->DriverFlags.NewDefaultTessLevels;
2605 return;
2606 default:
2607 _mesa_error(ctx, GL_INVALID_ENUM, "glPatchParameterfv");
2608 return;
2609 }
2610 }
2611
2612 /**
2613 * ARB_shader_subroutine
2614 */
2615 GLint GLAPIENTRY
2616 _mesa_GetSubroutineUniformLocation(GLuint program, GLenum shadertype,
2617 const GLchar *name)
2618 {
2619 GET_CURRENT_CONTEXT(ctx);
2620 const char *api_name = "glGetSubroutineUniformLocation";
2621 struct gl_shader_program *shProg;
2622 GLenum resource_type;
2623 gl_shader_stage stage;
2624
2625 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2626 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2627 return -1;
2628 }
2629
2630 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2631 if (!shProg)
2632 return -1;
2633
2634 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2635 if (!shProg->_LinkedShaders[stage]) {
2636 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2637 return -1;
2638 }
2639
2640 resource_type = _mesa_shader_stage_to_subroutine_uniform(stage);
2641 return _mesa_program_resource_location(shProg, resource_type, name);
2642 }
2643
2644 GLuint GLAPIENTRY
2645 _mesa_GetSubroutineIndex(GLuint program, GLenum shadertype,
2646 const GLchar *name)
2647 {
2648 GET_CURRENT_CONTEXT(ctx);
2649 const char *api_name = "glGetSubroutineIndex";
2650 struct gl_shader_program *shProg;
2651 struct gl_program_resource *res;
2652 GLenum resource_type;
2653 gl_shader_stage stage;
2654
2655 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2656 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2657 return -1;
2658 }
2659
2660 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2661 if (!shProg)
2662 return -1;
2663
2664 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2665 if (!shProg->_LinkedShaders[stage]) {
2666 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2667 return -1;
2668 }
2669
2670 resource_type = _mesa_shader_stage_to_subroutine(stage);
2671 res = _mesa_program_resource_find_name(shProg, resource_type, name, NULL);
2672 if (!res) {
2673 return -1;
2674 }
2675
2676 return _mesa_program_resource_index(shProg, res);
2677 }
2678
2679
2680 GLvoid GLAPIENTRY
2681 _mesa_GetActiveSubroutineUniformiv(GLuint program, GLenum shadertype,
2682 GLuint index, GLenum pname, GLint *values)
2683 {
2684 GET_CURRENT_CONTEXT(ctx);
2685 const char *api_name = "glGetActiveSubroutineUniformiv";
2686 struct gl_shader_program *shProg;
2687 struct gl_linked_shader *sh;
2688 gl_shader_stage stage;
2689 struct gl_program_resource *res;
2690 const struct gl_uniform_storage *uni;
2691 GLenum resource_type;
2692 int count, i, j;
2693
2694 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2695 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2696 return;
2697 }
2698
2699 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2700 if (!shProg)
2701 return;
2702
2703 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2704 resource_type = _mesa_shader_stage_to_subroutine_uniform(stage);
2705
2706 sh = shProg->_LinkedShaders[stage];
2707 if (!sh) {
2708 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2709 return;
2710 }
2711
2712 struct gl_program *p = shProg->_LinkedShaders[stage]->Program;
2713 if (index >= p->sh.NumSubroutineUniforms) {
2714 _mesa_error(ctx, GL_INVALID_VALUE, "%s: invalid index greater than GL_ACTIVE_SUBROUTINE_UNIFORMS", api_name);
2715 return;
2716 }
2717
2718 switch (pname) {
2719 case GL_NUM_COMPATIBLE_SUBROUTINES: {
2720 res = _mesa_program_resource_find_index(shProg, resource_type, index);
2721 if (res) {
2722 uni = res->Data;
2723 values[0] = uni->num_compatible_subroutines;
2724 }
2725 break;
2726 }
2727 case GL_COMPATIBLE_SUBROUTINES: {
2728 res = _mesa_program_resource_find_index(shProg, resource_type, index);
2729 if (res) {
2730 uni = res->Data;
2731 count = 0;
2732 for (i = 0; i < p->sh.NumSubroutineFunctions; i++) {
2733 struct gl_subroutine_function *fn = &p->sh.SubroutineFunctions[i];
2734 for (j = 0; j < fn->num_compat_types; j++) {
2735 if (fn->types[j] == uni->type) {
2736 values[count++] = i;
2737 break;
2738 }
2739 }
2740 }
2741 }
2742 break;
2743 }
2744 case GL_UNIFORM_SIZE:
2745 res = _mesa_program_resource_find_index(shProg, resource_type, index);
2746 if (res) {
2747 uni = res->Data;
2748 values[0] = uni->array_elements ? uni->array_elements : 1;
2749 }
2750 break;
2751 case GL_UNIFORM_NAME_LENGTH:
2752 res = _mesa_program_resource_find_index(shProg, resource_type, index);
2753 if (res) {
2754 values[0] = strlen(_mesa_program_resource_name(res)) + 1
2755 + ((_mesa_program_resource_array_size(res) != 0) ? 3 : 0);
2756 }
2757 break;
2758 default:
2759 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2760 return;
2761 }
2762 }
2763
2764
2765 GLvoid GLAPIENTRY
2766 _mesa_GetActiveSubroutineUniformName(GLuint program, GLenum shadertype,
2767 GLuint index, GLsizei bufsize,
2768 GLsizei *length, GLchar *name)
2769 {
2770 GET_CURRENT_CONTEXT(ctx);
2771 const char *api_name = "glGetActiveSubroutineUniformName";
2772 struct gl_shader_program *shProg;
2773 GLenum resource_type;
2774 gl_shader_stage stage;
2775
2776 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2777 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2778 return;
2779 }
2780
2781 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2782 if (!shProg)
2783 return;
2784
2785 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2786 if (!shProg->_LinkedShaders[stage]) {
2787 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2788 return;
2789 }
2790
2791 resource_type = _mesa_shader_stage_to_subroutine_uniform(stage);
2792 /* get program resource name */
2793 _mesa_get_program_resource_name(shProg, resource_type,
2794 index, bufsize,
2795 length, name, api_name);
2796 }
2797
2798
2799 GLvoid GLAPIENTRY
2800 _mesa_GetActiveSubroutineName(GLuint program, GLenum shadertype,
2801 GLuint index, GLsizei bufsize,
2802 GLsizei *length, GLchar *name)
2803 {
2804 GET_CURRENT_CONTEXT(ctx);
2805 const char *api_name = "glGetActiveSubroutineName";
2806 struct gl_shader_program *shProg;
2807 GLenum resource_type;
2808 gl_shader_stage stage;
2809
2810 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2811 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2812 return;
2813 }
2814
2815 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2816 if (!shProg)
2817 return;
2818
2819 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2820 if (!shProg->_LinkedShaders[stage]) {
2821 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2822 return;
2823 }
2824 resource_type = _mesa_shader_stage_to_subroutine(stage);
2825 _mesa_get_program_resource_name(shProg, resource_type,
2826 index, bufsize,
2827 length, name, api_name);
2828 }
2829
2830 GLvoid GLAPIENTRY
2831 _mesa_UniformSubroutinesuiv(GLenum shadertype, GLsizei count,
2832 const GLuint *indices)
2833 {
2834 GET_CURRENT_CONTEXT(ctx);
2835 const char *api_name = "glUniformSubroutinesuiv";
2836 gl_shader_stage stage;
2837 int i;
2838
2839 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2840 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2841 return;
2842 }
2843
2844 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2845 struct gl_program *p = ctx->_Shader->CurrentProgram[stage];
2846 if (!p) {
2847 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2848 return;
2849 }
2850
2851 if (count != p->sh.NumSubroutineUniformRemapTable) {
2852 _mesa_error(ctx, GL_INVALID_VALUE, "%s", api_name);
2853 return;
2854 }
2855
2856 i = 0;
2857 bool flushed = false;
2858 do {
2859 struct gl_uniform_storage *uni = p->sh.SubroutineUniformRemapTable[i];
2860 if (uni == NULL) {
2861 i++;
2862 continue;
2863 }
2864
2865 if (!flushed) {
2866 _mesa_flush_vertices_for_uniforms(ctx, uni);
2867 flushed = true;
2868 }
2869
2870 int uni_count = uni->array_elements ? uni->array_elements : 1;
2871 int j, k, f;
2872
2873 for (j = i; j < i + uni_count; j++) {
2874 struct gl_subroutine_function *subfn = NULL;
2875 if (indices[j] > p->sh.MaxSubroutineFunctionIndex) {
2876 _mesa_error(ctx, GL_INVALID_VALUE, "%s", api_name);
2877 return;
2878 }
2879
2880 for (f = 0; f < p->sh.NumSubroutineFunctions; f++) {
2881 if (p->sh.SubroutineFunctions[f].index == indices[j])
2882 subfn = &p->sh.SubroutineFunctions[f];
2883 }
2884
2885 if (!subfn) {
2886 continue;
2887 }
2888
2889 for (k = 0; k < subfn->num_compat_types; k++) {
2890 if (subfn->types[k] == uni->type)
2891 break;
2892 }
2893 if (k == subfn->num_compat_types) {
2894 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2895 return;
2896 }
2897
2898 ctx->SubroutineIndex[p->info.stage].IndexPtr[j] = indices[j];
2899 }
2900 i += uni_count;
2901 } while(i < count);
2902 }
2903
2904
2905 GLvoid GLAPIENTRY
2906 _mesa_GetUniformSubroutineuiv(GLenum shadertype, GLint location,
2907 GLuint *params)
2908 {
2909 GET_CURRENT_CONTEXT(ctx);
2910 const char *api_name = "glGetUniformSubroutineuiv";
2911 gl_shader_stage stage;
2912
2913 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2914 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2915 return;
2916 }
2917
2918 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2919 struct gl_program *p = ctx->_Shader->CurrentProgram[stage];
2920 if (!p) {
2921 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2922 return;
2923 }
2924
2925 if (location >= p->sh.NumSubroutineUniformRemapTable) {
2926 _mesa_error(ctx, GL_INVALID_VALUE, "%s", api_name);
2927 return;
2928 }
2929
2930 *params = ctx->SubroutineIndex[p->info.stage].IndexPtr[location];
2931 }
2932
2933
2934 GLvoid GLAPIENTRY
2935 _mesa_GetProgramStageiv(GLuint program, GLenum shadertype,
2936 GLenum pname, GLint *values)
2937 {
2938 GET_CURRENT_CONTEXT(ctx);
2939 const char *api_name = "glGetProgramStageiv";
2940 struct gl_shader_program *shProg;
2941 struct gl_linked_shader *sh;
2942 gl_shader_stage stage;
2943
2944 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2945 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2946 return;
2947 }
2948
2949 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2950 if (!shProg)
2951 return;
2952
2953 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2954 sh = shProg->_LinkedShaders[stage];
2955
2956 /* ARB_shader_subroutine doesn't ask the program to be linked, or list any
2957 * INVALID_OPERATION in the case of not be linked.
2958 *
2959 * And for some pnames, like GL_ACTIVE_SUBROUTINE_UNIFORMS, you can ask the
2960 * same info using other specs (ARB_program_interface_query), without the
2961 * need of the program to be linked, being the value for that case 0.
2962 *
2963 * But at the same time, some other methods require the program to be
2964 * linked for pname related to locations, so it would be inconsistent to
2965 * not do the same here. So we are:
2966 * * Return GL_INVALID_OPERATION if not linked only for locations.
2967 * * Setting a default value of 0, to be returned if not linked.
2968 */
2969 if (!sh) {
2970 values[0] = 0;
2971 if (pname == GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS) {
2972 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2973 }
2974 return;
2975 }
2976
2977 struct gl_program *p = sh->Program;
2978 switch (pname) {
2979 case GL_ACTIVE_SUBROUTINES:
2980 values[0] = p->sh.NumSubroutineFunctions;
2981 break;
2982 case GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS:
2983 values[0] = p->sh.NumSubroutineUniformRemapTable;
2984 break;
2985 case GL_ACTIVE_SUBROUTINE_UNIFORMS:
2986 values[0] = p->sh.NumSubroutineUniforms;
2987 break;
2988 case GL_ACTIVE_SUBROUTINE_MAX_LENGTH:
2989 {
2990 unsigned i;
2991 GLint max_len = 0;
2992 GLenum resource_type;
2993 struct gl_program_resource *res;
2994
2995 resource_type = _mesa_shader_stage_to_subroutine(stage);
2996 for (i = 0; i < p->sh.NumSubroutineFunctions; i++) {
2997 res = _mesa_program_resource_find_index(shProg, resource_type, i);
2998 if (res) {
2999 const GLint len = strlen(_mesa_program_resource_name(res)) + 1;
3000 if (len > max_len)
3001 max_len = len;
3002 }
3003 }
3004 values[0] = max_len;
3005 break;
3006 }
3007 case GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH:
3008 {
3009 unsigned i;
3010 GLint max_len = 0;
3011 GLenum resource_type;
3012 struct gl_program_resource *res;
3013
3014 resource_type = _mesa_shader_stage_to_subroutine_uniform(stage);
3015 for (i = 0; i < p->sh.NumSubroutineUniformRemapTable; i++) {
3016 res = _mesa_program_resource_find_index(shProg, resource_type, i);
3017 if (res) {
3018 const GLint len = strlen(_mesa_program_resource_name(res)) + 1
3019 + ((_mesa_program_resource_array_size(res) != 0) ? 3 : 0);
3020
3021 if (len > max_len)
3022 max_len = len;
3023 }
3024 }
3025 values[0] = max_len;
3026 break;
3027 }
3028 default:
3029 _mesa_error(ctx, GL_INVALID_ENUM, "%s", api_name);
3030 values[0] = -1;
3031 break;
3032 }
3033 }
3034
3035 static int
3036 find_compat_subroutine(struct gl_program *p, const struct glsl_type *type)
3037 {
3038 int i, j;
3039
3040 for (i = 0; i < p->sh.NumSubroutineFunctions; i++) {
3041 struct gl_subroutine_function *fn = &p->sh.SubroutineFunctions[i];
3042 for (j = 0; j < fn->num_compat_types; j++) {
3043 if (fn->types[j] == type)
3044 return i;
3045 }
3046 }
3047 return 0;
3048 }
3049
3050 static void
3051 _mesa_shader_write_subroutine_index(struct gl_context *ctx,
3052 struct gl_program *p)
3053 {
3054 int i, j;
3055
3056 if (p->sh.NumSubroutineUniformRemapTable == 0)
3057 return;
3058
3059 i = 0;
3060 do {
3061 struct gl_uniform_storage *uni = p->sh.SubroutineUniformRemapTable[i];
3062 int uni_count;
3063 int val;
3064
3065 if (!uni) {
3066 i++;
3067 continue;
3068 }
3069
3070 uni_count = uni->array_elements ? uni->array_elements : 1;
3071 for (j = 0; j < uni_count; j++) {
3072 val = ctx->SubroutineIndex[p->info.stage].IndexPtr[i + j];
3073 memcpy(&uni->storage[j], &val, sizeof(int));
3074 }
3075
3076 _mesa_propagate_uniforms_to_driver_storage(uni, 0, uni_count);
3077 i += uni_count;
3078 } while(i < p->sh.NumSubroutineUniformRemapTable);
3079 }
3080
3081 void
3082 _mesa_shader_write_subroutine_indices(struct gl_context *ctx,
3083 gl_shader_stage stage)
3084 {
3085 if (ctx->_Shader->CurrentProgram[stage])
3086 _mesa_shader_write_subroutine_index(ctx,
3087 ctx->_Shader->CurrentProgram[stage]);
3088 }
3089
3090 void
3091 _mesa_program_init_subroutine_defaults(struct gl_context *ctx,
3092 struct gl_program *p)
3093 {
3094 assert(p);
3095
3096 struct gl_subroutine_index_binding *binding = &ctx->SubroutineIndex[p->info.stage];
3097 if (binding->NumIndex != p->sh.NumSubroutineUniformRemapTable) {
3098 binding->IndexPtr = realloc(binding->IndexPtr,
3099 p->sh.NumSubroutineUniformRemapTable * (sizeof(GLuint)));
3100 binding->NumIndex = p->sh.NumSubroutineUniformRemapTable;
3101 }
3102
3103 for (int i = 0; i < p->sh.NumSubroutineUniformRemapTable; i++) {
3104 struct gl_uniform_storage *uni = p->sh.SubroutineUniformRemapTable[i];
3105
3106 if (!uni)
3107 continue;
3108
3109 binding->IndexPtr[i] = find_compat_subroutine(p, uni->type);
3110 }
3111 }