2 * Mesa 3-D graphics library
4 * Copyright (C) 2004-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009-2010 VMware, Inc. All Rights Reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
29 * Implementation of GLSL-related API functions.
30 * The glUniform* functions are in uniforms.c
34 * 1. Check that the right error code is generated for all _mesa_error() calls.
35 * 2. Insert FLUSH_VERTICES calls in various places
39 #include "main/glheader.h"
40 #include "main/context.h"
41 #include "main/dispatch.h"
42 #include "main/enums.h"
43 #include "main/hash.h"
44 #include "main/mfeatures.h"
45 #include "main/mtypes.h"
46 #include "main/shaderapi.h"
47 #include "main/shaderobj.h"
48 #include "program/program.h"
49 #include "program/prog_parameter.h"
50 #include "program/prog_uniform.h"
53 #include "../glsl/glsl_parser_extras.h"
55 /** Define this to enable shader substitution (see below) */
56 #define SHADER_SUBST 0
60 * Return mask of GLSL_x flags by examining the MESA_GLSL env var.
63 get_shader_flags(void)
65 GLbitfield flags
= 0x0;
66 const char *env
= _mesa_getenv("MESA_GLSL");
69 if (strstr(env
, "dump"))
71 if (strstr(env
, "log"))
73 if (strstr(env
, "nopvert"))
74 flags
|= GLSL_NOP_VERT
;
75 if (strstr(env
, "nopfrag"))
76 flags
|= GLSL_NOP_FRAG
;
77 if (strstr(env
, "nopt"))
79 else if (strstr(env
, "opt"))
81 if (strstr(env
, "uniform"))
82 flags
|= GLSL_UNIFORMS
;
83 if (strstr(env
, "useprog"))
84 flags
|= GLSL_USE_PROG
;
92 * Initialize context's shader state.
95 _mesa_init_shader_state(struct gl_context
*ctx
)
97 /* Device drivers may override these to control what kind of instructions
98 * are generated by the GLSL compiler.
100 struct gl_shader_compiler_options options
;
103 memset(&options
, 0, sizeof(options
));
104 options
.MaxUnrollIterations
= 32;
106 /* Default pragma settings */
107 options
.DefaultPragmas
.Optimize
= GL_TRUE
;
109 for (sh
= 0; sh
< MESA_SHADER_TYPES
; ++sh
)
110 memcpy(&ctx
->ShaderCompilerOptions
[sh
], &options
, sizeof(options
));
112 ctx
->Shader
.Flags
= get_shader_flags();
117 * Free the per-context shader-related state.
120 _mesa_free_shader_state(struct gl_context
*ctx
)
122 _mesa_reference_shader_program(ctx
, &ctx
->Shader
.CurrentVertexProgram
, NULL
);
123 _mesa_reference_shader_program(ctx
, &ctx
->Shader
.CurrentGeometryProgram
,
125 _mesa_reference_shader_program(ctx
, &ctx
->Shader
.CurrentFragmentProgram
,
127 _mesa_reference_shader_program(ctx
, &ctx
->Shader
.ActiveProgram
, NULL
);
132 * Return the size of the given GLSL datatype, in floats (components).
135 _mesa_sizeof_glsl_type(GLenum type
)
140 case GL_UNSIGNED_INT
:
145 case GL_SAMPLER_CUBE
:
146 case GL_SAMPLER_1D_SHADOW
:
147 case GL_SAMPLER_2D_SHADOW
:
148 case GL_SAMPLER_2D_RECT_ARB
:
149 case GL_SAMPLER_2D_RECT_SHADOW_ARB
:
150 case GL_SAMPLER_1D_ARRAY_EXT
:
151 case GL_SAMPLER_2D_ARRAY_EXT
:
152 case GL_SAMPLER_1D_ARRAY_SHADOW_EXT
:
153 case GL_SAMPLER_2D_ARRAY_SHADOW_EXT
:
154 case GL_SAMPLER_CUBE_SHADOW_EXT
:
158 case GL_UNSIGNED_INT_VEC2
:
163 case GL_UNSIGNED_INT_VEC3
:
168 case GL_UNSIGNED_INT_VEC4
:
172 case GL_FLOAT_MAT2x3
:
173 case GL_FLOAT_MAT2x4
:
174 return 8; /* two float[4] vectors */
176 case GL_FLOAT_MAT3x2
:
177 case GL_FLOAT_MAT3x4
:
178 return 12; /* three float[4] vectors */
180 case GL_FLOAT_MAT4x2
:
181 case GL_FLOAT_MAT4x3
:
182 return 16; /* four float[4] vectors */
184 _mesa_problem(NULL
, "Invalid type in _mesa_sizeof_glsl_type()");
191 * Copy string from <src> to <dst>, up to maxLength characters, returning
192 * length of <dst> in <length>.
193 * \param src the strings source
194 * \param maxLength max chars to copy
195 * \param length returns number of chars copied
196 * \param dst the string destination
199 _mesa_copy_string(GLchar
*dst
, GLsizei maxLength
,
200 GLsizei
*length
, const GLchar
*src
)
203 for (len
= 0; len
< maxLength
- 1 && src
&& src
[len
]; len
++)
214 * Confirm that the a shader type is valid and supported by the implementation
216 * \param ctx Current GL context
217 * \param type Shader target
221 validate_shader_target(const struct gl_context
*ctx
, GLenum type
)
224 #if FEATURE_ARB_fragment_shader
225 case GL_FRAGMENT_SHADER
:
226 return ctx
->Extensions
.ARB_fragment_shader
;
228 #if FEATURE_ARB_vertex_shader
229 case GL_VERTEX_SHADER
:
230 return ctx
->Extensions
.ARB_vertex_shader
;
232 #if FEATURE_ARB_geometry_shader4
233 case GL_GEOMETRY_SHADER_ARB
:
234 return ctx
->Extensions
.ARB_geometry_shader4
;
243 * Find the length of the longest transform feedback varying name
244 * which was specified with glTransformFeedbackVaryings().
247 longest_feedback_varying_name(const struct gl_shader_program
*shProg
)
251 for (i
= 0; i
< shProg
->TransformFeedback
.NumVarying
; i
++) {
252 GLint len
= strlen(shProg
->TransformFeedback
.VaryingNames
[i
]);
262 is_program(struct gl_context
*ctx
, GLuint name
)
264 struct gl_shader_program
*shProg
= _mesa_lookup_shader_program(ctx
, name
);
265 return shProg
? GL_TRUE
: GL_FALSE
;
270 is_shader(struct gl_context
*ctx
, GLuint name
)
272 struct gl_shader
*shader
= _mesa_lookup_shader(ctx
, name
);
273 return shader
? GL_TRUE
: GL_FALSE
;
278 * Attach shader to a shader program.
281 attach_shader(struct gl_context
*ctx
, GLuint program
, GLuint shader
)
283 struct gl_shader_program
*shProg
;
284 struct gl_shader
*sh
;
287 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glAttachShader");
291 sh
= _mesa_lookup_shader_err(ctx
, shader
, "glAttachShader");
296 n
= shProg
->NumShaders
;
297 for (i
= 0; i
< n
; i
++) {
298 if (shProg
->Shaders
[i
] == sh
) {
299 /* The shader is already attched to this program. The
300 * GL_ARB_shader_objects spec says:
302 * "The error INVALID_OPERATION is generated by AttachObjectARB
303 * if <obj> is already attached to <containerObj>."
305 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glAttachShader");
311 shProg
->Shaders
= (struct gl_shader
**)
312 _mesa_realloc(shProg
->Shaders
,
313 n
* sizeof(struct gl_shader
*),
314 (n
+ 1) * sizeof(struct gl_shader
*));
315 if (!shProg
->Shaders
) {
316 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glAttachShader");
321 shProg
->Shaders
[n
] = NULL
; /* since realloc() didn't zero the new space */
322 _mesa_reference_shader(ctx
, &shProg
->Shaders
[n
], sh
);
323 shProg
->NumShaders
++;
328 get_attrib_location(struct gl_context
*ctx
, GLuint program
, const GLchar
*name
)
330 struct gl_shader_program
*shProg
331 = _mesa_lookup_shader_program_err(ctx
, program
, "glGetAttribLocation");
337 if (!shProg
->LinkStatus
) {
338 _mesa_error(ctx
, GL_INVALID_OPERATION
,
339 "glGetAttribLocation(program not linked)");
346 if (shProg
->VertexProgram
) {
347 const struct gl_program_parameter_list
*attribs
=
348 shProg
->VertexProgram
->Base
.Attributes
;
350 GLint i
= _mesa_lookup_parameter_index(attribs
, -1, name
);
352 return attribs
->Parameters
[i
].StateIndexes
[0];
361 bind_attrib_location(struct gl_context
*ctx
, GLuint program
, GLuint index
,
364 struct gl_shader_program
*shProg
;
365 const GLint size
= -1; /* unknown size */
367 GLenum datatype
= GL_FLOAT_VEC4
;
369 shProg
= _mesa_lookup_shader_program_err(ctx
, program
,
370 "glBindAttribLocation");
378 if (strncmp(name
, "gl_", 3) == 0) {
379 _mesa_error(ctx
, GL_INVALID_OPERATION
,
380 "glBindAttribLocation(illegal name)");
384 if (index
>= ctx
->Const
.VertexProgram
.MaxAttribs
) {
385 _mesa_error(ctx
, GL_INVALID_VALUE
, "glBindAttribLocation(index)");
389 /* this will replace the current value if it's already in the list */
390 i
= _mesa_add_attribute(shProg
->Attributes
, name
, size
, datatype
, index
);
392 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glBindAttribLocation");
397 * Note that this attribute binding won't go into effect until
398 * glLinkProgram is called again.
404 bind_frag_data_location(struct gl_context
*ctx
, GLuint program
,
405 GLuint colorNumber
, const GLchar
*name
)
407 _mesa_problem(ctx
, "bind_frag_data_location() not implemented yet");
412 create_shader(struct gl_context
*ctx
, GLenum type
)
414 struct gl_shader
*sh
;
417 if (!validate_shader_target(ctx
, type
)) {
418 _mesa_error(ctx
, GL_INVALID_ENUM
, "CreateShader(type)");
422 name
= _mesa_HashFindFreeKeyBlock(ctx
->Shared
->ShaderObjects
, 1);
423 sh
= ctx
->Driver
.NewShader(ctx
, name
, type
);
424 _mesa_HashInsert(ctx
->Shared
->ShaderObjects
, name
, sh
);
431 create_shader_program(struct gl_context
*ctx
)
434 struct gl_shader_program
*shProg
;
436 name
= _mesa_HashFindFreeKeyBlock(ctx
->Shared
->ShaderObjects
, 1);
438 shProg
= ctx
->Driver
.NewShaderProgram(ctx
, name
);
440 _mesa_HashInsert(ctx
->Shared
->ShaderObjects
, name
, shProg
);
442 assert(shProg
->RefCount
== 1);
449 * Named w/ "2" to indicate OpenGL 2.x vs GL_ARB_fragment_programs's
453 delete_shader_program(struct gl_context
*ctx
, GLuint name
)
456 * NOTE: deleting shaders/programs works a bit differently than
457 * texture objects (and buffer objects, etc). Shader/program
458 * handles/IDs exist in the hash table until the object is really
459 * deleted (refcount==0). With texture objects, the handle/ID is
460 * removed from the hash table in glDeleteTextures() while the tex
461 * object itself might linger until its refcount goes to zero.
463 struct gl_shader_program
*shProg
;
465 shProg
= _mesa_lookup_shader_program_err(ctx
, name
, "glDeleteProgram");
469 shProg
->DeletePending
= GL_TRUE
;
471 /* effectively, decr shProg's refcount */
472 _mesa_reference_shader_program(ctx
, &shProg
, NULL
);
477 delete_shader(struct gl_context
*ctx
, GLuint shader
)
479 struct gl_shader
*sh
;
481 sh
= _mesa_lookup_shader_err(ctx
, shader
, "glDeleteShader");
485 sh
->DeletePending
= GL_TRUE
;
487 /* effectively, decr sh's refcount */
488 _mesa_reference_shader(ctx
, &sh
, NULL
);
493 detach_shader(struct gl_context
*ctx
, GLuint program
, GLuint shader
)
495 struct gl_shader_program
*shProg
;
499 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glDetachShader");
503 n
= shProg
->NumShaders
;
505 for (i
= 0; i
< n
; i
++) {
506 if (shProg
->Shaders
[i
]->Name
== shader
) {
508 struct gl_shader
**newList
;
511 _mesa_reference_shader(ctx
, &shProg
->Shaders
[i
], NULL
);
513 /* alloc new, smaller array */
514 newList
= (struct gl_shader
**)
515 malloc((n
- 1) * sizeof(struct gl_shader
*));
517 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glDetachShader");
520 for (j
= 0; j
< i
; j
++) {
521 newList
[j
] = shProg
->Shaders
[j
];
524 newList
[j
++] = shProg
->Shaders
[i
];
525 free(shProg
->Shaders
);
527 shProg
->Shaders
= newList
;
528 shProg
->NumShaders
= n
- 1;
533 for (j
= 0; j
< shProg
->NumShaders
; j
++) {
534 assert(shProg
->Shaders
[j
]->Type
== GL_VERTEX_SHADER
||
535 shProg
->Shaders
[j
]->Type
== GL_FRAGMENT_SHADER
);
536 assert(shProg
->Shaders
[j
]->RefCount
> 0);
548 if (is_shader(ctx
, shader
))
549 err
= GL_INVALID_OPERATION
;
550 else if (is_program(ctx
, shader
))
551 err
= GL_INVALID_OPERATION
;
553 err
= GL_INVALID_VALUE
;
554 _mesa_error(ctx
, err
, "glDetachProgram(shader)");
561 get_active_attrib(struct gl_context
*ctx
, GLuint program
, GLuint index
,
562 GLsizei maxLength
, GLsizei
*length
, GLint
*size
,
563 GLenum
*type
, GLchar
*nameOut
)
565 const struct gl_program_parameter_list
*attribs
= NULL
;
566 struct gl_shader_program
*shProg
;
568 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glGetActiveAttrib");
572 if (shProg
->VertexProgram
)
573 attribs
= shProg
->VertexProgram
->Base
.Attributes
;
575 if (!attribs
|| index
>= attribs
->NumParameters
) {
576 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetActiveAttrib(index)");
580 _mesa_copy_string(nameOut
, maxLength
, length
,
581 attribs
->Parameters
[index
].Name
);
584 *size
= attribs
->Parameters
[index
].Size
585 / _mesa_sizeof_glsl_type(attribs
->Parameters
[index
].DataType
);
588 *type
= attribs
->Parameters
[index
].DataType
;
593 * Return list of shaders attached to shader program.
596 get_attached_shaders(struct gl_context
*ctx
, GLuint program
, GLsizei maxCount
,
597 GLsizei
*count
, GLuint
*obj
)
599 struct gl_shader_program
*shProg
=
600 _mesa_lookup_shader_program_err(ctx
, program
, "glGetAttachedShaders");
603 for (i
= 0; i
< (GLuint
) maxCount
&& i
< shProg
->NumShaders
; i
++) {
604 obj
[i
] = shProg
->Shaders
[i
]->Name
;
613 get_frag_data_location(struct gl_context
*ctx
, GLuint program
,
616 _mesa_problem(ctx
, "get_frag_data_location() not implemented yet");
623 * glGetHandleARB() - return ID/name of currently bound shader program.
626 get_handle(struct gl_context
*ctx
, GLenum pname
)
628 if (pname
== GL_PROGRAM_OBJECT_ARB
) {
629 if (ctx
->Shader
.ActiveProgram
)
630 return ctx
->Shader
.ActiveProgram
->Name
;
635 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetHandleARB");
642 * glGetProgramiv() - get shader program state.
643 * Note that this is for GLSL shader programs, not ARB vertex/fragment
644 * programs (see glGetProgramivARB).
647 get_programiv(struct gl_context
*ctx
, GLuint program
, GLenum pname
, GLint
*params
)
649 const struct gl_program_parameter_list
*attribs
;
650 struct gl_shader_program
*shProg
651 = _mesa_lookup_shader_program(ctx
, program
);
654 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetProgramiv(program)");
658 if (shProg
->VertexProgram
)
659 attribs
= shProg
->VertexProgram
->Base
.Attributes
;
664 case GL_DELETE_STATUS
:
665 *params
= shProg
->DeletePending
;
668 *params
= shProg
->LinkStatus
;
670 case GL_VALIDATE_STATUS
:
671 *params
= shProg
->Validated
;
673 case GL_INFO_LOG_LENGTH
:
674 *params
= shProg
->InfoLog
? strlen(shProg
->InfoLog
) + 1 : 0;
676 case GL_ATTACHED_SHADERS
:
677 *params
= shProg
->NumShaders
;
679 case GL_ACTIVE_ATTRIBUTES
:
680 *params
= attribs
? attribs
->NumParameters
: 0;
682 case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
:
683 *params
= _mesa_longest_parameter_name(attribs
, PROGRAM_INPUT
) + 1;
685 case GL_ACTIVE_UNIFORMS
:
686 *params
= shProg
->Uniforms
? shProg
->Uniforms
->NumUniforms
: 0;
688 case GL_ACTIVE_UNIFORM_MAX_LENGTH
:
689 *params
= _mesa_longest_uniform_name(shProg
->Uniforms
);
691 (*params
)++; /* add one for terminating zero */
693 case GL_PROGRAM_BINARY_LENGTH_OES
:
696 #if FEATURE_EXT_transform_feedback
697 case GL_TRANSFORM_FEEDBACK_VARYINGS
:
698 *params
= shProg
->TransformFeedback
.NumVarying
;
700 case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
:
701 *params
= longest_feedback_varying_name(shProg
) + 1;
703 case GL_TRANSFORM_FEEDBACK_BUFFER_MODE
:
704 *params
= shProg
->TransformFeedback
.BufferMode
;
707 #if FEATURE_ARB_geometry_shader4
708 case GL_GEOMETRY_VERTICES_OUT_ARB
:
709 *params
= shProg
->Geom
.VerticesOut
;
711 case GL_GEOMETRY_INPUT_TYPE_ARB
:
712 *params
= shProg
->Geom
.InputType
;
714 case GL_GEOMETRY_OUTPUT_TYPE_ARB
:
715 *params
= shProg
->Geom
.OutputType
;
719 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetProgramiv(pname)");
726 * glGetShaderiv() - get GLSL shader state
729 get_shaderiv(struct gl_context
*ctx
, GLuint name
, GLenum pname
, GLint
*params
)
731 struct gl_shader
*shader
=
732 _mesa_lookup_shader_err(ctx
, name
, "glGetShaderiv");
740 *params
= shader
->Type
;
742 case GL_DELETE_STATUS
:
743 *params
= shader
->DeletePending
;
745 case GL_COMPILE_STATUS
:
746 *params
= shader
->CompileStatus
;
748 case GL_INFO_LOG_LENGTH
:
749 *params
= shader
->InfoLog
? strlen(shader
->InfoLog
) + 1 : 0;
751 case GL_SHADER_SOURCE_LENGTH
:
752 *params
= shader
->Source
? strlen((char *) shader
->Source
) + 1 : 0;
755 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetShaderiv(pname)");
762 get_program_info_log(struct gl_context
*ctx
, GLuint program
, GLsizei bufSize
,
763 GLsizei
*length
, GLchar
*infoLog
)
765 struct gl_shader_program
*shProg
766 = _mesa_lookup_shader_program(ctx
, program
);
768 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetProgramInfoLog(program)");
771 _mesa_copy_string(infoLog
, bufSize
, length
, shProg
->InfoLog
);
776 get_shader_info_log(struct gl_context
*ctx
, GLuint shader
, GLsizei bufSize
,
777 GLsizei
*length
, GLchar
*infoLog
)
779 struct gl_shader
*sh
= _mesa_lookup_shader(ctx
, shader
);
781 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetShaderInfoLog(shader)");
784 _mesa_copy_string(infoLog
, bufSize
, length
, sh
->InfoLog
);
789 * Return shader source code.
792 get_shader_source(struct gl_context
*ctx
, GLuint shader
, GLsizei maxLength
,
793 GLsizei
*length
, GLchar
*sourceOut
)
795 struct gl_shader
*sh
;
796 sh
= _mesa_lookup_shader_err(ctx
, shader
, "glGetShaderSource");
800 _mesa_copy_string(sourceOut
, maxLength
, length
, sh
->Source
);
805 * Set/replace shader source code.
808 shader_source(struct gl_context
*ctx
, GLuint shader
, const GLchar
*source
)
810 struct gl_shader
*sh
;
812 sh
= _mesa_lookup_shader_err(ctx
, shader
, "glShaderSource");
816 /* free old shader source string and install new one */
818 free((void *) sh
->Source
);
821 sh
->CompileStatus
= GL_FALSE
;
823 sh
->SourceChecksum
= _mesa_str_checksum(sh
->Source
);
832 compile_shader(struct gl_context
*ctx
, GLuint shaderObj
)
834 struct gl_shader
*sh
;
835 struct gl_shader_compiler_options
*options
;
837 sh
= _mesa_lookup_shader_err(ctx
, shaderObj
, "glCompileShader");
841 options
= &ctx
->ShaderCompilerOptions
[_mesa_shader_type_to_index(sh
->Type
)];
843 /* set default pragma state for shader */
844 sh
->Pragmas
= options
->DefaultPragmas
;
846 /* this call will set the sh->CompileStatus field to indicate if
847 * compilation was successful.
849 _mesa_glsl_compile_shader(ctx
, sh
);
854 * Link a program's shaders.
857 link_program(struct gl_context
*ctx
, GLuint program
)
859 struct gl_shader_program
*shProg
;
860 struct gl_transform_feedback_object
*obj
=
861 ctx
->TransformFeedback
.CurrentObject
;
863 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glLinkProgram");
868 && (shProg
== ctx
->Shader
.CurrentVertexProgram
869 || shProg
== ctx
->Shader
.CurrentGeometryProgram
870 || shProg
== ctx
->Shader
.CurrentFragmentProgram
)) {
871 _mesa_error(ctx
, GL_INVALID_OPERATION
,
872 "glLinkProgram(transform feedback active");
876 FLUSH_VERTICES(ctx
, _NEW_PROGRAM
);
878 _mesa_glsl_link_shader(ctx
, shProg
);
884 printf("Link %u shaders in program %u: %s\n",
885 shProg
->NumShaders
, shProg
->Name
,
886 shProg
->LinkStatus
? "Success" : "Failed");
888 for (i
= 0; i
< shProg
->NumShaders
; i
++) {
889 printf(" shader %u, type 0x%x\n",
890 shProg
->Shaders
[i
]->Name
,
891 shProg
->Shaders
[i
]->Type
);
898 * Print basic shader info (for debug).
901 print_shader_info(const struct gl_shader_program
*shProg
)
905 printf("Mesa: glUseProgram(%u)\n", shProg
->Name
);
906 for (i
= 0; i
< shProg
->NumShaders
; i
++) {
908 switch (shProg
->Shaders
[i
]->Type
) {
909 case GL_VERTEX_SHADER
:
912 case GL_FRAGMENT_SHADER
:
915 case GL_GEOMETRY_SHADER
:
921 printf(" %s shader %u, checksum %u\n", s
,
922 shProg
->Shaders
[i
]->Name
,
923 shProg
->Shaders
[i
]->SourceChecksum
);
925 if (shProg
->VertexProgram
)
926 printf(" vert prog %u\n", shProg
->VertexProgram
->Base
.Id
);
927 if (shProg
->FragmentProgram
)
928 printf(" frag prog %u\n", shProg
->FragmentProgram
->Base
.Id
);
929 if (shProg
->GeometryProgram
)
930 printf(" geom prog %u\n", shProg
->GeometryProgram
->Base
.Id
);
935 * Use the named shader program for subsequent glUniform calls
938 _mesa_active_program(struct gl_context
*ctx
, struct gl_shader_program
*shProg
,
941 if ((shProg
!= NULL
) && !shProg
->LinkStatus
) {
942 _mesa_error(ctx
, GL_INVALID_OPERATION
,
943 "%s(program %u not linked)", caller
, shProg
->Name
);
947 if (ctx
->Shader
.ActiveProgram
!= shProg
) {
948 _mesa_reference_shader_program(ctx
, &ctx
->Shader
.ActiveProgram
, shProg
);
955 use_shader_program(struct gl_context
*ctx
, GLenum type
,
956 struct gl_shader_program
*shProg
)
958 struct gl_shader_program
**target
;
961 #if FEATURE_ARB_vertex_shader
962 case GL_VERTEX_SHADER
:
963 target
= &ctx
->Shader
.CurrentVertexProgram
;
965 || (shProg
->_LinkedShaders
[MESA_SHADER_VERTEX
] == NULL
)) {
970 #if FEATURE_ARB_geometry_shader4
971 case GL_GEOMETRY_SHADER_ARB
:
972 target
= &ctx
->Shader
.CurrentGeometryProgram
;
974 || (shProg
->_LinkedShaders
[MESA_SHADER_GEOMETRY
] == NULL
)) {
979 #if FEATURE_ARB_fragment_shader
980 case GL_FRAGMENT_SHADER
:
981 target
= &ctx
->Shader
.CurrentFragmentProgram
;
983 || (shProg
->_LinkedShaders
[MESA_SHADER_FRAGMENT
] == NULL
)) {
992 if (*target
!= shProg
) {
993 FLUSH_VERTICES(ctx
, _NEW_PROGRAM
| _NEW_PROGRAM_CONSTANTS
);
994 _mesa_reference_shader_program(ctx
, target
, shProg
);
1002 * Use the named shader program for subsequent rendering.
1005 _mesa_use_program(struct gl_context
*ctx
, struct gl_shader_program
*shProg
)
1007 use_shader_program(ctx
, GL_VERTEX_SHADER
, shProg
);
1008 use_shader_program(ctx
, GL_GEOMETRY_SHADER_ARB
, shProg
);
1009 use_shader_program(ctx
, GL_FRAGMENT_SHADER
, shProg
);
1010 _mesa_active_program(ctx
, shProg
, "glUseProgram");
1012 if (ctx
->Driver
.UseProgram
)
1013 ctx
->Driver
.UseProgram(ctx
, shProg
);
1018 * Validate a program's samplers.
1019 * Specifically, check that there aren't two samplers of different types
1020 * pointing to the same texture unit.
1021 * \return GL_TRUE if valid, GL_FALSE if invalid
1024 validate_samplers(const struct gl_program
*prog
, char *errMsg
)
1026 static const char *targetName
[] = {
1036 GLint targetUsed
[MAX_COMBINED_TEXTURE_IMAGE_UNITS
];
1037 GLbitfield samplersUsed
= prog
->SamplersUsed
;
1040 assert(Elements(targetName
) == NUM_TEXTURE_TARGETS
);
1042 if (samplersUsed
== 0x0)
1045 for (i
= 0; i
< Elements(targetUsed
); i
++)
1048 /* walk over bits which are set in 'samplers' */
1049 while (samplersUsed
) {
1051 gl_texture_index target
;
1052 GLint sampler
= _mesa_ffs(samplersUsed
) - 1;
1053 assert(sampler
>= 0);
1054 assert(sampler
< Elements(prog
->SamplerUnits
));
1055 unit
= prog
->SamplerUnits
[sampler
];
1056 target
= prog
->SamplerTargets
[sampler
];
1057 if (targetUsed
[unit
] != -1 && targetUsed
[unit
] != (int) target
) {
1058 _mesa_snprintf(errMsg
, 100,
1059 "Texture unit %d is accessed both as %s and %s",
1060 unit
, targetName
[targetUsed
[unit
]], targetName
[target
]);
1063 targetUsed
[unit
] = target
;
1064 samplersUsed
^= (1 << sampler
);
1072 * Do validation of the given shader program.
1073 * \param errMsg returns error message if validation fails.
1074 * \return GL_TRUE if valid, GL_FALSE if invalid (and set errMsg)
1077 validate_shader_program(const struct gl_shader_program
*shProg
,
1080 const struct gl_vertex_program
*vp
= shProg
->VertexProgram
;
1081 const struct gl_geometry_program
*gp
= shProg
->GeometryProgram
;
1082 const struct gl_fragment_program
*fp
= shProg
->FragmentProgram
;
1084 if (!shProg
->LinkStatus
) {
1088 /* From the GL spec, a program is invalid if any of these are true:
1090 any two active samplers in the current program object are of
1091 different types, but refer to the same texture image unit,
1093 any active sampler in the current program object refers to a texture
1094 image unit where fixed-function fragment processing accesses a
1095 texture target that does not match the sampler type, or
1097 the sum of the number of active samplers in the program and the
1098 number of texture image units enabled for fixed-function fragment
1099 processing exceeds the combined limit on the total number of texture
1100 image units allowed.
1105 * Check: any two active samplers in the current program object are of
1106 * different types, but refer to the same texture image unit,
1108 if (vp
&& !validate_samplers(&vp
->Base
, errMsg
)) {
1111 if (gp
&& !validate_samplers(&gp
->Base
, errMsg
)) {
1114 if (fp
&& !validate_samplers(&fp
->Base
, errMsg
)) {
1123 * Called via glValidateProgram()
1126 validate_program(struct gl_context
*ctx
, GLuint program
)
1128 struct gl_shader_program
*shProg
;
1129 char errMsg
[100] = "";
1131 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glValidateProgram");
1136 shProg
->Validated
= validate_shader_program(shProg
, errMsg
);
1137 if (!shProg
->Validated
) {
1138 /* update info log */
1139 if (shProg
->InfoLog
) {
1140 ralloc_free(shProg
->InfoLog
);
1142 shProg
->InfoLog
= ralloc_strdup(shProg
, errMsg
);
1149 _mesa_AttachObjectARB(GLhandleARB program
, GLhandleARB shader
)
1151 GET_CURRENT_CONTEXT(ctx
);
1152 attach_shader(ctx
, program
, shader
);
1157 _mesa_AttachShader(GLuint program
, GLuint shader
)
1159 GET_CURRENT_CONTEXT(ctx
);
1160 attach_shader(ctx
, program
, shader
);
1165 _mesa_BindAttribLocationARB(GLhandleARB program
, GLuint index
,
1166 const GLcharARB
*name
)
1168 GET_CURRENT_CONTEXT(ctx
);
1169 bind_attrib_location(ctx
, program
, index
, name
);
1173 /* GL_EXT_gpu_shader4, GL3 */
1175 _mesa_BindFragDataLocation(GLuint program
, GLuint colorNumber
,
1178 GET_CURRENT_CONTEXT(ctx
);
1179 bind_frag_data_location(ctx
, program
, colorNumber
, name
);
1184 _mesa_CompileShaderARB(GLhandleARB shaderObj
)
1186 GET_CURRENT_CONTEXT(ctx
);
1187 if (MESA_VERBOSE
& VERBOSE_API
)
1188 _mesa_debug(ctx
, "glCompileShader %u\n", shaderObj
);
1189 compile_shader(ctx
, shaderObj
);
1194 _mesa_CreateShader(GLenum type
)
1196 GET_CURRENT_CONTEXT(ctx
);
1197 if (MESA_VERBOSE
& VERBOSE_API
)
1198 _mesa_debug(ctx
, "glCreateShader %s\n", _mesa_lookup_enum_by_nr(type
));
1199 return create_shader(ctx
, type
);
1203 GLhandleARB GLAPIENTRY
1204 _mesa_CreateShaderObjectARB(GLenum type
)
1206 GET_CURRENT_CONTEXT(ctx
);
1207 return create_shader(ctx
, type
);
1212 _mesa_CreateProgram(void)
1214 GET_CURRENT_CONTEXT(ctx
);
1215 if (MESA_VERBOSE
& VERBOSE_API
)
1216 _mesa_debug(ctx
, "glCreateProgram\n");
1217 return create_shader_program(ctx
);
1221 GLhandleARB GLAPIENTRY
1222 _mesa_CreateProgramObjectARB(void)
1224 GET_CURRENT_CONTEXT(ctx
);
1225 return create_shader_program(ctx
);
1230 _mesa_DeleteObjectARB(GLhandleARB obj
)
1232 if (MESA_VERBOSE
& VERBOSE_API
) {
1233 GET_CURRENT_CONTEXT(ctx
);
1234 _mesa_debug(ctx
, "glDeleteObjectARB(%u)\n", obj
);
1238 GET_CURRENT_CONTEXT(ctx
);
1239 FLUSH_VERTICES(ctx
, 0);
1240 if (is_program(ctx
, obj
)) {
1241 delete_shader_program(ctx
, obj
);
1243 else if (is_shader(ctx
, obj
)) {
1244 delete_shader(ctx
, obj
);
1254 _mesa_DeleteProgram(GLuint name
)
1257 GET_CURRENT_CONTEXT(ctx
);
1258 FLUSH_VERTICES(ctx
, 0);
1259 delete_shader_program(ctx
, name
);
1265 _mesa_DeleteShader(GLuint name
)
1268 GET_CURRENT_CONTEXT(ctx
);
1269 FLUSH_VERTICES(ctx
, 0);
1270 delete_shader(ctx
, name
);
1276 _mesa_DetachObjectARB(GLhandleARB program
, GLhandleARB shader
)
1278 GET_CURRENT_CONTEXT(ctx
);
1279 detach_shader(ctx
, program
, shader
);
1284 _mesa_DetachShader(GLuint program
, GLuint shader
)
1286 GET_CURRENT_CONTEXT(ctx
);
1287 detach_shader(ctx
, program
, shader
);
1292 _mesa_GetActiveAttribARB(GLhandleARB program
, GLuint index
,
1293 GLsizei maxLength
, GLsizei
* length
, GLint
* size
,
1294 GLenum
* type
, GLcharARB
* name
)
1296 GET_CURRENT_CONTEXT(ctx
);
1297 get_active_attrib(ctx
, program
, index
, maxLength
, length
, size
, type
, name
);
1302 _mesa_GetAttachedObjectsARB(GLhandleARB container
, GLsizei maxCount
,
1303 GLsizei
* count
, GLhandleARB
* obj
)
1305 GET_CURRENT_CONTEXT(ctx
);
1306 get_attached_shaders(ctx
, container
, maxCount
, count
, obj
);
1311 _mesa_GetAttachedShaders(GLuint program
, GLsizei maxCount
,
1312 GLsizei
*count
, GLuint
*obj
)
1314 GET_CURRENT_CONTEXT(ctx
);
1315 get_attached_shaders(ctx
, program
, maxCount
, count
, obj
);
1320 _mesa_GetAttribLocationARB(GLhandleARB program
, const GLcharARB
* name
)
1322 GET_CURRENT_CONTEXT(ctx
);
1323 return get_attrib_location(ctx
, program
, name
);
1327 /* GL_EXT_gpu_shader4, GL3 */
1329 _mesa_GetFragDataLocation(GLuint program
, const GLchar
*name
)
1331 GET_CURRENT_CONTEXT(ctx
);
1332 return get_frag_data_location(ctx
, program
, name
);
1338 _mesa_GetInfoLogARB(GLhandleARB object
, GLsizei maxLength
, GLsizei
* length
,
1339 GLcharARB
* infoLog
)
1341 GET_CURRENT_CONTEXT(ctx
);
1342 if (is_program(ctx
, object
)) {
1343 get_program_info_log(ctx
, object
, maxLength
, length
, infoLog
);
1345 else if (is_shader(ctx
, object
)) {
1346 get_shader_info_log(ctx
, object
, maxLength
, length
, infoLog
);
1349 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGetInfoLogARB");
1355 _mesa_GetObjectParameterivARB(GLhandleARB object
, GLenum pname
, GLint
*params
)
1357 GET_CURRENT_CONTEXT(ctx
);
1358 /* Implement in terms of GetProgramiv, GetShaderiv */
1359 if (is_program(ctx
, object
)) {
1360 if (pname
== GL_OBJECT_TYPE_ARB
) {
1361 *params
= GL_PROGRAM_OBJECT_ARB
;
1364 get_programiv(ctx
, object
, pname
, params
);
1367 else if (is_shader(ctx
, object
)) {
1368 if (pname
== GL_OBJECT_TYPE_ARB
) {
1369 *params
= GL_SHADER_OBJECT_ARB
;
1372 get_shaderiv(ctx
, object
, pname
, params
);
1376 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetObjectParameterivARB");
1382 _mesa_GetObjectParameterfvARB(GLhandleARB object
, GLenum pname
,
1385 GLint iparams
[1]; /* XXX is one element enough? */
1386 _mesa_GetObjectParameterivARB(object
, pname
, iparams
);
1387 params
[0] = (GLfloat
) iparams
[0];
1392 _mesa_GetProgramiv(GLuint program
, GLenum pname
, GLint
*params
)
1394 GET_CURRENT_CONTEXT(ctx
);
1395 get_programiv(ctx
, program
, pname
, params
);
1400 _mesa_GetShaderiv(GLuint shader
, GLenum pname
, GLint
*params
)
1402 GET_CURRENT_CONTEXT(ctx
);
1403 get_shaderiv(ctx
, shader
, pname
, params
);
1408 _mesa_GetProgramInfoLog(GLuint program
, GLsizei bufSize
,
1409 GLsizei
*length
, GLchar
*infoLog
)
1411 GET_CURRENT_CONTEXT(ctx
);
1412 get_program_info_log(ctx
, program
, bufSize
, length
, infoLog
);
1417 _mesa_GetShaderInfoLog(GLuint shader
, GLsizei bufSize
,
1418 GLsizei
*length
, GLchar
*infoLog
)
1420 GET_CURRENT_CONTEXT(ctx
);
1421 get_shader_info_log(ctx
, shader
, bufSize
, length
, infoLog
);
1426 _mesa_GetShaderSourceARB(GLhandleARB shader
, GLsizei maxLength
,
1427 GLsizei
*length
, GLcharARB
*sourceOut
)
1429 GET_CURRENT_CONTEXT(ctx
);
1430 get_shader_source(ctx
, shader
, maxLength
, length
, sourceOut
);
1434 GLhandleARB GLAPIENTRY
1435 _mesa_GetHandleARB(GLenum pname
)
1437 GET_CURRENT_CONTEXT(ctx
);
1438 return get_handle(ctx
, pname
);
1442 GLboolean GLAPIENTRY
1443 _mesa_IsProgram(GLuint name
)
1445 GET_CURRENT_CONTEXT(ctx
);
1446 return is_program(ctx
, name
);
1450 GLboolean GLAPIENTRY
1451 _mesa_IsShader(GLuint name
)
1453 GET_CURRENT_CONTEXT(ctx
);
1454 return is_shader(ctx
, name
);
1459 _mesa_LinkProgramARB(GLhandleARB programObj
)
1461 GET_CURRENT_CONTEXT(ctx
);
1462 link_program(ctx
, programObj
);
1468 * Read shader source code from a file.
1469 * Useful for debugging to override an app's shader.
1472 read_shader(const char *fname
)
1474 const int max
= 50*1000;
1475 FILE *f
= fopen(fname
, "r");
1476 GLcharARB
*buffer
, *shader
;
1483 buffer
= (char *) malloc(max
);
1484 len
= fread(buffer
, 1, max
, f
);
1489 shader
= _mesa_strdup(buffer
);
1497 * Called via glShaderSource() and glShaderSourceARB() API functions.
1498 * Basically, concatenate the source code strings into one long string
1499 * and pass it to _mesa_shader_source().
1502 _mesa_ShaderSourceARB(GLhandleARB shaderObj
, GLsizei count
,
1503 const GLcharARB
** string
, const GLint
* length
)
1505 GET_CURRENT_CONTEXT(ctx
);
1507 GLsizei i
, totalLength
;
1511 if (!shaderObj
|| string
== NULL
) {
1512 _mesa_error(ctx
, GL_INVALID_VALUE
, "glShaderSourceARB");
1517 * This array holds offsets of where the appropriate string ends, thus the
1518 * last element will be set to the total length of the source code.
1520 offsets
= (GLint
*) malloc(count
* sizeof(GLint
));
1521 if (offsets
== NULL
) {
1522 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glShaderSourceARB");
1526 for (i
= 0; i
< count
; i
++) {
1527 if (string
[i
] == NULL
) {
1528 free((GLvoid
*) offsets
);
1529 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1530 "glShaderSourceARB(null string)");
1533 if (length
== NULL
|| length
[i
] < 0)
1534 offsets
[i
] = strlen(string
[i
]);
1536 offsets
[i
] = length
[i
];
1537 /* accumulate string lengths */
1539 offsets
[i
] += offsets
[i
- 1];
1542 /* Total length of source string is sum off all strings plus two.
1543 * One extra byte for terminating zero, another extra byte to silence
1544 * valgrind warnings in the parser/grammer code.
1546 totalLength
= offsets
[count
- 1] + 2;
1547 source
= (GLcharARB
*) malloc(totalLength
* sizeof(GLcharARB
));
1548 if (source
== NULL
) {
1549 free((GLvoid
*) offsets
);
1550 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glShaderSourceARB");
1554 for (i
= 0; i
< count
; i
++) {
1555 GLint start
= (i
> 0) ? offsets
[i
- 1] : 0;
1556 memcpy(source
+ start
, string
[i
],
1557 (offsets
[i
] - start
) * sizeof(GLcharARB
));
1559 source
[totalLength
- 1] = '\0';
1560 source
[totalLength
- 2] = '\0';
1563 /* Compute the shader's source code checksum then try to open a file
1564 * named newshader_<CHECKSUM>. If it exists, use it in place of the
1565 * original shader source code. For debugging.
1568 GLcharARB
*newSource
;
1570 checksum
= _mesa_str_checksum(source
);
1572 _mesa_snprintf(filename
, sizeof(filename
), "newshader_%d", checksum
);
1574 newSource
= read_shader(filename
);
1576 fprintf(stderr
, "Mesa: Replacing shader %u chksum=%d with %s\n",
1577 shaderObj
, checksum
, filename
);
1583 shader_source(ctx
, shaderObj
, source
);
1586 struct gl_shader
*sh
= _mesa_lookup_shader(ctx
, shaderObj
);
1588 sh
->SourceChecksum
= checksum
; /* save original checksum */
1596 _mesa_UseProgramObjectARB(GLhandleARB program
)
1598 GET_CURRENT_CONTEXT(ctx
);
1599 struct gl_shader_program
*shProg
;
1600 struct gl_transform_feedback_object
*obj
=
1601 ctx
->TransformFeedback
.CurrentObject
;
1603 ASSERT_OUTSIDE_BEGIN_END(ctx
);
1606 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1607 "glUseProgram(transform feedback active)");
1612 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glUseProgram");
1616 if (!shProg
->LinkStatus
) {
1617 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1618 "glUseProgram(program %u not linked)", program
);
1623 if (ctx
->Shader
.Flags
& GLSL_USE_PROG
) {
1624 print_shader_info(shProg
);
1631 _mesa_use_program(ctx
, shProg
);
1636 _mesa_ValidateProgramARB(GLhandleARB program
)
1638 GET_CURRENT_CONTEXT(ctx
);
1639 validate_program(ctx
, program
);
1645 _mesa_GetShaderPrecisionFormat(GLenum shadertype
, GLenum precisiontype
,
1646 GLint
* range
, GLint
* precision
)
1648 const struct gl_program_constants
*limits
;
1649 const struct gl_precision
*p
;
1650 GET_CURRENT_CONTEXT(ctx
);
1652 switch (shadertype
) {
1653 case GL_VERTEX_SHADER
:
1654 limits
= &ctx
->Const
.VertexProgram
;
1656 case GL_FRAGMENT_SHADER
:
1657 limits
= &ctx
->Const
.FragmentProgram
;
1660 _mesa_error(ctx
, GL_INVALID_ENUM
,
1661 "glGetShaderPrecisionFormat(shadertype)");
1665 switch (precisiontype
) {
1667 p
= &limits
->LowFloat
;
1669 case GL_MEDIUM_FLOAT
:
1670 p
= &limits
->MediumFloat
;
1673 p
= &limits
->HighFloat
;
1676 p
= &limits
->LowInt
;
1679 p
= &limits
->MediumInt
;
1682 p
= &limits
->HighInt
;
1685 _mesa_error(ctx
, GL_INVALID_ENUM
,
1686 "glGetShaderPrecisionFormat(precisiontype)");
1690 range
[0] = p
->RangeMin
;
1691 range
[1] = p
->RangeMax
;
1692 precision
[0] = p
->Precision
;
1697 _mesa_ReleaseShaderCompiler(void)
1699 _mesa_destroy_shader_compiler_caches();
1704 _mesa_ShaderBinary(GLint n
, const GLuint
* shaders
, GLenum binaryformat
,
1705 const void* binary
, GLint length
)
1707 GET_CURRENT_CONTEXT(ctx
);
1710 (void) binaryformat
;
1713 _mesa_error(ctx
, GL_INVALID_OPERATION
, __FUNCTION__
);
1716 #endif /* FEATURE_ES2 */
1719 #if FEATURE_ARB_geometry_shader4
1722 _mesa_ProgramParameteriARB(GLuint program
, GLenum pname
, GLint value
)
1724 struct gl_shader_program
*shProg
;
1725 GET_CURRENT_CONTEXT(ctx
);
1727 ASSERT_OUTSIDE_BEGIN_END(ctx
);
1729 shProg
= _mesa_lookup_shader_program_err(ctx
, program
,
1730 "glProgramParameteri");
1735 case GL_GEOMETRY_VERTICES_OUT_ARB
:
1737 (unsigned) value
> ctx
->Const
.MaxGeometryOutputVertices
) {
1738 _mesa_error(ctx
, GL_INVALID_VALUE
,
1739 "glProgramParameteri(GL_GEOMETRY_VERTICES_OUT_ARB=%d",
1743 shProg
->Geom
.VerticesOut
= value
;
1745 case GL_GEOMETRY_INPUT_TYPE_ARB
:
1749 case GL_LINES_ADJACENCY_ARB
:
1751 case GL_TRIANGLES_ADJACENCY_ARB
:
1752 shProg
->Geom
.InputType
= value
;
1755 _mesa_error(ctx
, GL_INVALID_VALUE
,
1756 "glProgramParameteri(geometry input type = %s",
1757 _mesa_lookup_enum_by_nr(value
));
1761 case GL_GEOMETRY_OUTPUT_TYPE_ARB
:
1765 case GL_TRIANGLE_STRIP
:
1766 shProg
->Geom
.OutputType
= value
;
1769 _mesa_error(ctx
, GL_INVALID_VALUE
,
1770 "glProgramParameteri(geometry output type = %s",
1771 _mesa_lookup_enum_by_nr(value
));
1776 _mesa_error(ctx
, GL_INVALID_ENUM
, "glProgramParameteriARB(pname=%s)",
1777 _mesa_lookup_enum_by_nr(pname
));
1785 _mesa_use_shader_program(struct gl_context
*ctx
, GLenum type
,
1786 struct gl_shader_program
*shProg
)
1788 use_shader_program(ctx
, type
, shProg
);
1790 if (ctx
->Driver
.UseProgram
)
1791 ctx
->Driver
.UseProgram(ctx
, shProg
);
1795 _mesa_UseShaderProgramEXT(GLenum type
, GLuint program
)
1797 GET_CURRENT_CONTEXT(ctx
);
1798 struct gl_shader_program
*shProg
= NULL
;
1800 ASSERT_OUTSIDE_BEGIN_END(ctx
);
1802 if (!validate_shader_target(ctx
, type
)) {
1803 _mesa_error(ctx
, GL_INVALID_ENUM
, "glUseShaderProgramEXT(type)");
1807 if (ctx
->TransformFeedback
.CurrentObject
->Active
) {
1808 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1809 "glUseShaderProgramEXT(transform feedback is active)");
1814 shProg
= _mesa_lookup_shader_program_err(ctx
, program
,
1815 "glUseShaderProgramEXT");
1819 if (!shProg
->LinkStatus
) {
1820 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1821 "glUseShaderProgramEXT(program not linked)");
1826 _mesa_use_shader_program(ctx
, type
, shProg
);
1830 _mesa_ActiveProgramEXT(GLuint program
)
1832 GET_CURRENT_CONTEXT(ctx
);
1833 struct gl_shader_program
*shProg
= (program
!= 0)
1834 ? _mesa_lookup_shader_program_err(ctx
, program
, "glActiveProgramEXT")
1837 _mesa_active_program(ctx
, shProg
, "glActiveProgramEXT");
1842 _mesa_CreateShaderProgramEXT(GLenum type
, const GLchar
*string
)
1844 GET_CURRENT_CONTEXT(ctx
);
1845 const GLuint shader
= create_shader(ctx
, type
);
1849 shader_source(ctx
, shader
, _mesa_strdup(string
));
1850 compile_shader(ctx
, shader
);
1852 program
= create_shader_program(ctx
);
1854 struct gl_shader_program
*shProg
;
1855 struct gl_shader
*sh
;
1856 GLint compiled
= GL_FALSE
;
1858 shProg
= _mesa_lookup_shader_program(ctx
, program
);
1859 sh
= _mesa_lookup_shader(ctx
, shader
);
1861 get_shaderiv(ctx
, shader
, GL_COMPILE_STATUS
, &compiled
);
1863 attach_shader(ctx
, program
, shader
);
1864 link_program(ctx
, program
);
1865 detach_shader(ctx
, program
, shader
);
1869 if (active
-user
-defined
-varyings
-in
-linked
-program
) {
1870 append
-error
-to
-info
-log
;
1871 shProg
->LinkStatus
= GL_FALSE
;
1876 ralloc_strcat(&shProg
->InfoLog
, sh
->InfoLog
);
1879 delete_shader(ctx
, shader
);
1886 * Plug in shader-related functions into API dispatch table.
1889 _mesa_init_shader_dispatch(struct _glapi_table
*exec
)
1892 /* GL_ARB_vertex/fragment_shader */
1893 SET_DeleteObjectARB(exec
, _mesa_DeleteObjectARB
);
1894 SET_GetHandleARB(exec
, _mesa_GetHandleARB
);
1895 SET_DetachObjectARB(exec
, _mesa_DetachObjectARB
);
1896 SET_CreateShaderObjectARB(exec
, _mesa_CreateShaderObjectARB
);
1897 SET_ShaderSourceARB(exec
, _mesa_ShaderSourceARB
);
1898 SET_CompileShaderARB(exec
, _mesa_CompileShaderARB
);
1899 SET_CreateProgramObjectARB(exec
, _mesa_CreateProgramObjectARB
);
1900 SET_AttachObjectARB(exec
, _mesa_AttachObjectARB
);
1901 SET_LinkProgramARB(exec
, _mesa_LinkProgramARB
);
1902 SET_UseProgramObjectARB(exec
, _mesa_UseProgramObjectARB
);
1903 SET_ValidateProgramARB(exec
, _mesa_ValidateProgramARB
);
1904 SET_GetObjectParameterfvARB(exec
, _mesa_GetObjectParameterfvARB
);
1905 SET_GetObjectParameterivARB(exec
, _mesa_GetObjectParameterivARB
);
1906 SET_GetInfoLogARB(exec
, _mesa_GetInfoLogARB
);
1907 SET_GetAttachedObjectsARB(exec
, _mesa_GetAttachedObjectsARB
);
1908 SET_GetShaderSourceARB(exec
, _mesa_GetShaderSourceARB
);
1911 SET_AttachShader(exec
, _mesa_AttachShader
);
1912 SET_CreateProgram(exec
, _mesa_CreateProgram
);
1913 SET_CreateShader(exec
, _mesa_CreateShader
);
1914 SET_DeleteProgram(exec
, _mesa_DeleteProgram
);
1915 SET_DeleteShader(exec
, _mesa_DeleteShader
);
1916 SET_DetachShader(exec
, _mesa_DetachShader
);
1917 SET_GetAttachedShaders(exec
, _mesa_GetAttachedShaders
);
1918 SET_GetProgramiv(exec
, _mesa_GetProgramiv
);
1919 SET_GetProgramInfoLog(exec
, _mesa_GetProgramInfoLog
);
1920 SET_GetShaderiv(exec
, _mesa_GetShaderiv
);
1921 SET_GetShaderInfoLog(exec
, _mesa_GetShaderInfoLog
);
1922 SET_IsProgram(exec
, _mesa_IsProgram
);
1923 SET_IsShader(exec
, _mesa_IsShader
);
1925 #if FEATURE_ARB_vertex_shader
1926 SET_BindAttribLocationARB(exec
, _mesa_BindAttribLocationARB
);
1927 SET_GetActiveAttribARB(exec
, _mesa_GetActiveAttribARB
);
1928 SET_GetAttribLocationARB(exec
, _mesa_GetAttribLocationARB
);
1931 #if FEATURE_ARB_geometry_shader4
1932 SET_ProgramParameteriARB(exec
, _mesa_ProgramParameteriARB
);
1935 SET_UseShaderProgramEXT(exec
, _mesa_UseShaderProgramEXT
);
1936 SET_ActiveProgramEXT(exec
, _mesa_ActiveProgramEXT
);
1937 SET_CreateShaderProgramEXT(exec
, _mesa_CreateShaderProgramEXT
);
1939 /* GL_EXT_gpu_shader4 / GL 3.0 */
1940 SET_BindFragDataLocationEXT(exec
, _mesa_BindFragDataLocation
);
1941 SET_GetFragDataLocationEXT(exec
, _mesa_GetFragDataLocation
);
1943 /* GL_ARB_ES2_compatibility */
1944 SET_ReleaseShaderCompiler(exec
, _mesa_ReleaseShaderCompiler
);
1945 SET_GetShaderPrecisionFormat(exec
, _mesa_GetShaderPrecisionFormat
);
1947 #endif /* FEATURE_GL */