2 * Mesa 3-D graphics library
4 * Copyright (C) 2004-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009-2010 VMware, Inc. All Rights Reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
29 * Implementation of GLSL-related API functions.
30 * The glUniform* functions are in uniforms.c
34 * 1. Check that the right error code is generated for all _mesa_error() calls.
35 * 2. Insert FLUSH_VERTICES calls in various places
39 #include "main/glheader.h"
40 #include "main/context.h"
41 #include "main/dispatch.h"
42 #include "main/enums.h"
43 #include "main/hash.h"
44 #include "main/mfeatures.h"
45 #include "main/mtypes.h"
46 #include "main/shaderapi.h"
47 #include "main/shaderobj.h"
48 #include "program/program.h"
49 #include "program/prog_parameter.h"
52 #include "../glsl/glsl_parser_extras.h"
53 #include "../glsl/ir_uniform.h"
55 /** Define this to enable shader substitution (see below) */
56 #define SHADER_SUBST 0
60 * Return mask of GLSL_x flags by examining the MESA_GLSL env var.
63 get_shader_flags(void)
65 GLbitfield flags
= 0x0;
66 const char *env
= _mesa_getenv("MESA_GLSL");
69 if (strstr(env
, "dump"))
71 if (strstr(env
, "log"))
73 if (strstr(env
, "nopvert"))
74 flags
|= GLSL_NOP_VERT
;
75 if (strstr(env
, "nopfrag"))
76 flags
|= GLSL_NOP_FRAG
;
77 if (strstr(env
, "nopt"))
79 else if (strstr(env
, "opt"))
81 if (strstr(env
, "uniform"))
82 flags
|= GLSL_UNIFORMS
;
83 if (strstr(env
, "useprog"))
84 flags
|= GLSL_USE_PROG
;
92 * Initialize context's shader state.
95 _mesa_init_shader_state(struct gl_context
*ctx
)
97 /* Device drivers may override these to control what kind of instructions
98 * are generated by the GLSL compiler.
100 struct gl_shader_compiler_options options
;
103 memset(&options
, 0, sizeof(options
));
104 options
.MaxUnrollIterations
= 32;
106 /* Default pragma settings */
107 options
.DefaultPragmas
.Optimize
= GL_TRUE
;
109 for (sh
= 0; sh
< MESA_SHADER_TYPES
; ++sh
)
110 memcpy(&ctx
->ShaderCompilerOptions
[sh
], &options
, sizeof(options
));
112 ctx
->Shader
.Flags
= get_shader_flags();
117 * Free the per-context shader-related state.
120 _mesa_free_shader_state(struct gl_context
*ctx
)
122 _mesa_reference_shader_program(ctx
, &ctx
->Shader
.CurrentVertexProgram
, NULL
);
123 _mesa_reference_shader_program(ctx
, &ctx
->Shader
.CurrentGeometryProgram
,
125 _mesa_reference_shader_program(ctx
, &ctx
->Shader
.CurrentFragmentProgram
,
127 _mesa_reference_shader_program(ctx
, &ctx
->Shader
._CurrentFragmentProgram
,
129 _mesa_reference_shader_program(ctx
, &ctx
->Shader
.ActiveProgram
, NULL
);
134 * Return the size of the given GLSL datatype, in floats (components).
137 _mesa_sizeof_glsl_type(GLenum type
)
142 case GL_UNSIGNED_INT
:
147 case GL_SAMPLER_CUBE
:
148 case GL_SAMPLER_1D_SHADOW
:
149 case GL_SAMPLER_2D_SHADOW
:
150 case GL_SAMPLER_2D_RECT_ARB
:
151 case GL_SAMPLER_2D_RECT_SHADOW_ARB
:
152 case GL_SAMPLER_1D_ARRAY_EXT
:
153 case GL_SAMPLER_2D_ARRAY_EXT
:
154 case GL_SAMPLER_1D_ARRAY_SHADOW_EXT
:
155 case GL_SAMPLER_2D_ARRAY_SHADOW_EXT
:
156 case GL_SAMPLER_CUBE_SHADOW_EXT
:
157 case GL_SAMPLER_EXTERNAL_OES
:
161 case GL_UNSIGNED_INT_VEC2
:
166 case GL_UNSIGNED_INT_VEC3
:
171 case GL_UNSIGNED_INT_VEC4
:
175 case GL_FLOAT_MAT2x3
:
176 case GL_FLOAT_MAT2x4
:
177 return 8; /* two float[4] vectors */
179 case GL_FLOAT_MAT3x2
:
180 case GL_FLOAT_MAT3x4
:
181 return 12; /* three float[4] vectors */
183 case GL_FLOAT_MAT4x2
:
184 case GL_FLOAT_MAT4x3
:
185 return 16; /* four float[4] vectors */
187 _mesa_problem(NULL
, "Invalid type in _mesa_sizeof_glsl_type()");
194 * Copy string from <src> to <dst>, up to maxLength characters, returning
195 * length of <dst> in <length>.
196 * \param src the strings source
197 * \param maxLength max chars to copy
198 * \param length returns number of chars copied
199 * \param dst the string destination
202 _mesa_copy_string(GLchar
*dst
, GLsizei maxLength
,
203 GLsizei
*length
, const GLchar
*src
)
206 for (len
= 0; len
< maxLength
- 1 && src
&& src
[len
]; len
++)
217 * Confirm that the a shader type is valid and supported by the implementation
219 * \param ctx Current GL context
220 * \param type Shader target
224 validate_shader_target(const struct gl_context
*ctx
, GLenum type
)
227 #if FEATURE_ARB_fragment_shader
228 case GL_FRAGMENT_SHADER
:
229 return ctx
->Extensions
.ARB_fragment_shader
;
231 #if FEATURE_ARB_vertex_shader
232 case GL_VERTEX_SHADER
:
233 return ctx
->Extensions
.ARB_vertex_shader
;
235 #if FEATURE_ARB_geometry_shader4
236 case GL_GEOMETRY_SHADER_ARB
:
237 return ctx
->Extensions
.ARB_geometry_shader4
;
246 * Find the length of the longest transform feedback varying name
247 * which was specified with glTransformFeedbackVaryings().
250 longest_feedback_varying_name(const struct gl_shader_program
*shProg
)
254 for (i
= 0; i
< shProg
->TransformFeedback
.NumVarying
; i
++) {
255 GLint len
= strlen(shProg
->TransformFeedback
.VaryingNames
[i
]);
265 is_program(struct gl_context
*ctx
, GLuint name
)
267 struct gl_shader_program
*shProg
= _mesa_lookup_shader_program(ctx
, name
);
268 return shProg
? GL_TRUE
: GL_FALSE
;
273 is_shader(struct gl_context
*ctx
, GLuint name
)
275 struct gl_shader
*shader
= _mesa_lookup_shader(ctx
, name
);
276 return shader
? GL_TRUE
: GL_FALSE
;
281 * Attach shader to a shader program.
284 attach_shader(struct gl_context
*ctx
, GLuint program
, GLuint shader
)
286 struct gl_shader_program
*shProg
;
287 struct gl_shader
*sh
;
290 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glAttachShader");
294 sh
= _mesa_lookup_shader_err(ctx
, shader
, "glAttachShader");
299 n
= shProg
->NumShaders
;
300 for (i
= 0; i
< n
; i
++) {
301 if (shProg
->Shaders
[i
] == sh
) {
302 /* The shader is already attched to this program. The
303 * GL_ARB_shader_objects spec says:
305 * "The error INVALID_OPERATION is generated by AttachObjectARB
306 * if <obj> is already attached to <containerObj>."
308 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glAttachShader");
314 shProg
->Shaders
= (struct gl_shader
**)
315 _mesa_realloc(shProg
->Shaders
,
316 n
* sizeof(struct gl_shader
*),
317 (n
+ 1) * sizeof(struct gl_shader
*));
318 if (!shProg
->Shaders
) {
319 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glAttachShader");
324 shProg
->Shaders
[n
] = NULL
; /* since realloc() didn't zero the new space */
325 _mesa_reference_shader(ctx
, &shProg
->Shaders
[n
], sh
);
326 shProg
->NumShaders
++;
331 create_shader(struct gl_context
*ctx
, GLenum type
)
333 struct gl_shader
*sh
;
336 if (!validate_shader_target(ctx
, type
)) {
337 _mesa_error(ctx
, GL_INVALID_ENUM
, "CreateShader(type)");
341 name
= _mesa_HashFindFreeKeyBlock(ctx
->Shared
->ShaderObjects
, 1);
342 sh
= ctx
->Driver
.NewShader(ctx
, name
, type
);
343 _mesa_HashInsert(ctx
->Shared
->ShaderObjects
, name
, sh
);
350 create_shader_program(struct gl_context
*ctx
)
353 struct gl_shader_program
*shProg
;
355 name
= _mesa_HashFindFreeKeyBlock(ctx
->Shared
->ShaderObjects
, 1);
357 shProg
= ctx
->Driver
.NewShaderProgram(ctx
, name
);
359 _mesa_HashInsert(ctx
->Shared
->ShaderObjects
, name
, shProg
);
361 assert(shProg
->RefCount
== 1);
368 * Named w/ "2" to indicate OpenGL 2.x vs GL_ARB_fragment_programs's
372 delete_shader_program(struct gl_context
*ctx
, GLuint name
)
375 * NOTE: deleting shaders/programs works a bit differently than
376 * texture objects (and buffer objects, etc). Shader/program
377 * handles/IDs exist in the hash table until the object is really
378 * deleted (refcount==0). With texture objects, the handle/ID is
379 * removed from the hash table in glDeleteTextures() while the tex
380 * object itself might linger until its refcount goes to zero.
382 struct gl_shader_program
*shProg
;
384 shProg
= _mesa_lookup_shader_program_err(ctx
, name
, "glDeleteProgram");
388 if (!shProg
->DeletePending
) {
389 shProg
->DeletePending
= GL_TRUE
;
391 /* effectively, decr shProg's refcount */
392 _mesa_reference_shader_program(ctx
, &shProg
, NULL
);
398 delete_shader(struct gl_context
*ctx
, GLuint shader
)
400 struct gl_shader
*sh
;
402 sh
= _mesa_lookup_shader_err(ctx
, shader
, "glDeleteShader");
406 sh
->DeletePending
= GL_TRUE
;
408 /* effectively, decr sh's refcount */
409 _mesa_reference_shader(ctx
, &sh
, NULL
);
414 detach_shader(struct gl_context
*ctx
, GLuint program
, GLuint shader
)
416 struct gl_shader_program
*shProg
;
420 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glDetachShader");
424 n
= shProg
->NumShaders
;
426 for (i
= 0; i
< n
; i
++) {
427 if (shProg
->Shaders
[i
]->Name
== shader
) {
429 struct gl_shader
**newList
;
432 _mesa_reference_shader(ctx
, &shProg
->Shaders
[i
], NULL
);
434 /* alloc new, smaller array */
435 newList
= (struct gl_shader
**)
436 malloc((n
- 1) * sizeof(struct gl_shader
*));
438 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glDetachShader");
441 for (j
= 0; j
< i
; j
++) {
442 newList
[j
] = shProg
->Shaders
[j
];
445 newList
[j
++] = shProg
->Shaders
[i
];
446 free(shProg
->Shaders
);
448 shProg
->Shaders
= newList
;
449 shProg
->NumShaders
= n
- 1;
454 for (j
= 0; j
< shProg
->NumShaders
; j
++) {
455 assert(shProg
->Shaders
[j
]->Type
== GL_VERTEX_SHADER
||
456 shProg
->Shaders
[j
]->Type
== GL_FRAGMENT_SHADER
);
457 assert(shProg
->Shaders
[j
]->RefCount
> 0);
469 if (is_shader(ctx
, shader
))
470 err
= GL_INVALID_OPERATION
;
471 else if (is_program(ctx
, shader
))
472 err
= GL_INVALID_OPERATION
;
474 err
= GL_INVALID_VALUE
;
475 _mesa_error(ctx
, err
, "glDetachProgram(shader)");
482 * Return list of shaders attached to shader program.
485 get_attached_shaders(struct gl_context
*ctx
, GLuint program
, GLsizei maxCount
,
486 GLsizei
*count
, GLuint
*obj
)
488 struct gl_shader_program
*shProg
=
489 _mesa_lookup_shader_program_err(ctx
, program
, "glGetAttachedShaders");
492 for (i
= 0; i
< (GLuint
) maxCount
&& i
< shProg
->NumShaders
; i
++) {
493 obj
[i
] = shProg
->Shaders
[i
]->Name
;
502 * glGetHandleARB() - return ID/name of currently bound shader program.
505 get_handle(struct gl_context
*ctx
, GLenum pname
)
507 if (pname
== GL_PROGRAM_OBJECT_ARB
) {
508 if (ctx
->Shader
.ActiveProgram
)
509 return ctx
->Shader
.ActiveProgram
->Name
;
514 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetHandleARB");
521 * glGetProgramiv() - get shader program state.
522 * Note that this is for GLSL shader programs, not ARB vertex/fragment
523 * programs (see glGetProgramivARB).
526 get_programiv(struct gl_context
*ctx
, GLuint program
, GLenum pname
, GLint
*params
)
528 struct gl_shader_program
*shProg
529 = _mesa_lookup_shader_program(ctx
, program
);
532 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetProgramiv(program)");
537 case GL_DELETE_STATUS
:
538 *params
= shProg
->DeletePending
;
541 *params
= shProg
->LinkStatus
;
543 case GL_VALIDATE_STATUS
:
544 *params
= shProg
->Validated
;
546 case GL_INFO_LOG_LENGTH
:
547 *params
= shProg
->InfoLog
? strlen(shProg
->InfoLog
) + 1 : 0;
549 case GL_ATTACHED_SHADERS
:
550 *params
= shProg
->NumShaders
;
552 case GL_ACTIVE_ATTRIBUTES
:
553 *params
= _mesa_count_active_attribs(shProg
);
555 case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
:
556 *params
= _mesa_longest_attribute_name_length(shProg
);
558 case GL_ACTIVE_UNIFORMS
:
559 *params
= shProg
->NumUserUniformStorage
;
561 case GL_ACTIVE_UNIFORM_MAX_LENGTH
: {
565 for (i
= 0; i
< shProg
->NumUserUniformStorage
; i
++) {
566 /* Add one for the terminating NUL character.
568 const GLint len
= strlen(shProg
->UniformStorage
[i
].name
) + 1;
577 case GL_PROGRAM_BINARY_LENGTH_OES
:
580 #if FEATURE_EXT_transform_feedback
581 case GL_TRANSFORM_FEEDBACK_VARYINGS
:
582 *params
= shProg
->TransformFeedback
.NumVarying
;
584 case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
:
585 *params
= longest_feedback_varying_name(shProg
) + 1;
587 case GL_TRANSFORM_FEEDBACK_BUFFER_MODE
:
588 *params
= shProg
->TransformFeedback
.BufferMode
;
591 #if FEATURE_ARB_geometry_shader4
592 case GL_GEOMETRY_VERTICES_OUT_ARB
:
593 *params
= shProg
->Geom
.VerticesOut
;
595 case GL_GEOMETRY_INPUT_TYPE_ARB
:
596 *params
= shProg
->Geom
.InputType
;
598 case GL_GEOMETRY_OUTPUT_TYPE_ARB
:
599 *params
= shProg
->Geom
.OutputType
;
603 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetProgramiv(pname)");
610 * glGetShaderiv() - get GLSL shader state
613 get_shaderiv(struct gl_context
*ctx
, GLuint name
, GLenum pname
, GLint
*params
)
615 struct gl_shader
*shader
=
616 _mesa_lookup_shader_err(ctx
, name
, "glGetShaderiv");
624 *params
= shader
->Type
;
626 case GL_DELETE_STATUS
:
627 *params
= shader
->DeletePending
;
629 case GL_COMPILE_STATUS
:
630 *params
= shader
->CompileStatus
;
632 case GL_INFO_LOG_LENGTH
:
633 *params
= shader
->InfoLog
? strlen(shader
->InfoLog
) + 1 : 0;
635 case GL_SHADER_SOURCE_LENGTH
:
636 *params
= shader
->Source
? strlen((char *) shader
->Source
) + 1 : 0;
639 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetShaderiv(pname)");
646 get_program_info_log(struct gl_context
*ctx
, GLuint program
, GLsizei bufSize
,
647 GLsizei
*length
, GLchar
*infoLog
)
649 struct gl_shader_program
*shProg
650 = _mesa_lookup_shader_program(ctx
, program
);
652 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetProgramInfoLog(program)");
655 _mesa_copy_string(infoLog
, bufSize
, length
, shProg
->InfoLog
);
660 get_shader_info_log(struct gl_context
*ctx
, GLuint shader
, GLsizei bufSize
,
661 GLsizei
*length
, GLchar
*infoLog
)
663 struct gl_shader
*sh
= _mesa_lookup_shader(ctx
, shader
);
665 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetShaderInfoLog(shader)");
668 _mesa_copy_string(infoLog
, bufSize
, length
, sh
->InfoLog
);
673 * Return shader source code.
676 get_shader_source(struct gl_context
*ctx
, GLuint shader
, GLsizei maxLength
,
677 GLsizei
*length
, GLchar
*sourceOut
)
679 struct gl_shader
*sh
;
680 sh
= _mesa_lookup_shader_err(ctx
, shader
, "glGetShaderSource");
684 _mesa_copy_string(sourceOut
, maxLength
, length
, sh
->Source
);
689 * Set/replace shader source code.
692 shader_source(struct gl_context
*ctx
, GLuint shader
, const GLchar
*source
)
694 struct gl_shader
*sh
;
696 sh
= _mesa_lookup_shader_err(ctx
, shader
, "glShaderSource");
700 /* free old shader source string and install new one */
702 free((void *) sh
->Source
);
705 sh
->CompileStatus
= GL_FALSE
;
707 sh
->SourceChecksum
= _mesa_str_checksum(sh
->Source
);
716 compile_shader(struct gl_context
*ctx
, GLuint shaderObj
)
718 struct gl_shader
*sh
;
719 struct gl_shader_compiler_options
*options
;
721 sh
= _mesa_lookup_shader_err(ctx
, shaderObj
, "glCompileShader");
725 options
= &ctx
->ShaderCompilerOptions
[_mesa_shader_type_to_index(sh
->Type
)];
727 /* set default pragma state for shader */
728 sh
->Pragmas
= options
->DefaultPragmas
;
730 /* this call will set the sh->CompileStatus field to indicate if
731 * compilation was successful.
733 _mesa_glsl_compile_shader(ctx
, sh
);
738 * Link a program's shaders.
741 link_program(struct gl_context
*ctx
, GLuint program
)
743 struct gl_shader_program
*shProg
;
744 struct gl_transform_feedback_object
*obj
=
745 ctx
->TransformFeedback
.CurrentObject
;
747 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glLinkProgram");
752 && (shProg
== ctx
->Shader
.CurrentVertexProgram
753 || shProg
== ctx
->Shader
.CurrentGeometryProgram
754 || shProg
== ctx
->Shader
.CurrentFragmentProgram
)) {
755 _mesa_error(ctx
, GL_INVALID_OPERATION
,
756 "glLinkProgram(transform feedback active)");
760 FLUSH_VERTICES(ctx
, _NEW_PROGRAM
);
762 _mesa_glsl_link_shader(ctx
, shProg
);
768 printf("Link %u shaders in program %u: %s\n",
769 shProg
->NumShaders
, shProg
->Name
,
770 shProg
->LinkStatus
? "Success" : "Failed");
772 for (i
= 0; i
< shProg
->NumShaders
; i
++) {
773 printf(" shader %u, type 0x%x\n",
774 shProg
->Shaders
[i
]->Name
,
775 shProg
->Shaders
[i
]->Type
);
782 * Print basic shader info (for debug).
785 print_shader_info(const struct gl_shader_program
*shProg
)
789 printf("Mesa: glUseProgram(%u)\n", shProg
->Name
);
790 for (i
= 0; i
< shProg
->NumShaders
; i
++) {
792 switch (shProg
->Shaders
[i
]->Type
) {
793 case GL_VERTEX_SHADER
:
796 case GL_FRAGMENT_SHADER
:
799 case GL_GEOMETRY_SHADER
:
805 printf(" %s shader %u, checksum %u\n", s
,
806 shProg
->Shaders
[i
]->Name
,
807 shProg
->Shaders
[i
]->SourceChecksum
);
809 if (shProg
->_LinkedShaders
[MESA_SHADER_VERTEX
])
810 printf(" vert prog %u\n",
811 shProg
->_LinkedShaders
[MESA_SHADER_VERTEX
]->Program
->Id
);
812 if (shProg
->_LinkedShaders
[MESA_SHADER_FRAGMENT
])
813 printf(" frag prog %u\n",
814 shProg
->_LinkedShaders
[MESA_SHADER_FRAGMENT
]->Program
->Id
);
815 if (shProg
->_LinkedShaders
[MESA_SHADER_GEOMETRY
])
816 printf(" geom prog %u\n",
817 shProg
->_LinkedShaders
[MESA_SHADER_GEOMETRY
]->Program
->Id
);
822 * Use the named shader program for subsequent glUniform calls
825 _mesa_active_program(struct gl_context
*ctx
, struct gl_shader_program
*shProg
,
828 if ((shProg
!= NULL
) && !shProg
->LinkStatus
) {
829 _mesa_error(ctx
, GL_INVALID_OPERATION
,
830 "%s(program %u not linked)", caller
, shProg
->Name
);
834 if (ctx
->Shader
.ActiveProgram
!= shProg
) {
835 _mesa_reference_shader_program(ctx
, &ctx
->Shader
.ActiveProgram
, shProg
);
842 use_shader_program(struct gl_context
*ctx
, GLenum type
,
843 struct gl_shader_program
*shProg
)
845 struct gl_shader_program
**target
;
848 #if FEATURE_ARB_vertex_shader
849 case GL_VERTEX_SHADER
:
850 target
= &ctx
->Shader
.CurrentVertexProgram
;
852 || (shProg
->_LinkedShaders
[MESA_SHADER_VERTEX
] == NULL
)) {
857 #if FEATURE_ARB_geometry_shader4
858 case GL_GEOMETRY_SHADER_ARB
:
859 target
= &ctx
->Shader
.CurrentGeometryProgram
;
861 || (shProg
->_LinkedShaders
[MESA_SHADER_GEOMETRY
] == NULL
)) {
866 #if FEATURE_ARB_fragment_shader
867 case GL_FRAGMENT_SHADER
:
868 target
= &ctx
->Shader
.CurrentFragmentProgram
;
870 || (shProg
->_LinkedShaders
[MESA_SHADER_FRAGMENT
] == NULL
)) {
879 if (*target
!= shProg
) {
880 FLUSH_VERTICES(ctx
, _NEW_PROGRAM
| _NEW_PROGRAM_CONSTANTS
);
882 /* If the shader is also bound as the current rendering shader, unbind
883 * it from that binding point as well. This ensures that the correct
884 * semantics of glDeleteProgram are maintained.
887 #if FEATURE_ARB_vertex_shader
888 case GL_VERTEX_SHADER
:
892 #if FEATURE_ARB_geometry_shader4
893 case GL_GEOMETRY_SHADER_ARB
:
897 #if FEATURE_ARB_fragment_shader
898 case GL_FRAGMENT_SHADER
:
899 if (*target
== ctx
->Shader
._CurrentFragmentProgram
) {
900 _mesa_reference_shader_program(ctx
,
901 &ctx
->Shader
._CurrentFragmentProgram
,
908 _mesa_reference_shader_program(ctx
, target
, shProg
);
916 * Use the named shader program for subsequent rendering.
919 _mesa_use_program(struct gl_context
*ctx
, struct gl_shader_program
*shProg
)
921 use_shader_program(ctx
, GL_VERTEX_SHADER
, shProg
);
922 use_shader_program(ctx
, GL_GEOMETRY_SHADER_ARB
, shProg
);
923 use_shader_program(ctx
, GL_FRAGMENT_SHADER
, shProg
);
924 _mesa_active_program(ctx
, shProg
, "glUseProgram");
926 if (ctx
->Driver
.UseProgram
)
927 ctx
->Driver
.UseProgram(ctx
, shProg
);
931 * Do validation of the given shader program.
932 * \param errMsg returns error message if validation fails.
933 * \return GL_TRUE if valid, GL_FALSE if invalid (and set errMsg)
936 validate_shader_program(const struct gl_shader_program
*shProg
,
941 if (!shProg
->LinkStatus
) {
945 /* From the GL spec, a program is invalid if any of these are true:
947 any two active samplers in the current program object are of
948 different types, but refer to the same texture image unit,
950 any active sampler in the current program object refers to a texture
951 image unit where fixed-function fragment processing accesses a
952 texture target that does not match the sampler type, or
954 the sum of the number of active samplers in the program and the
955 number of texture image units enabled for fixed-function fragment
956 processing exceeds the combined limit on the total number of texture
962 * Check: any two active samplers in the current program object are of
963 * different types, but refer to the same texture image unit,
965 if (!_mesa_sampler_uniforms_are_valid(shProg
, errMsg
, 100))
973 * Called via glValidateProgram()
976 validate_program(struct gl_context
*ctx
, GLuint program
)
978 struct gl_shader_program
*shProg
;
979 char errMsg
[100] = "";
981 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glValidateProgram");
986 shProg
->Validated
= validate_shader_program(shProg
, errMsg
);
987 if (!shProg
->Validated
) {
988 /* update info log */
989 if (shProg
->InfoLog
) {
990 ralloc_free(shProg
->InfoLog
);
992 shProg
->InfoLog
= ralloc_strdup(shProg
, errMsg
);
999 _mesa_AttachObjectARB(GLhandleARB program
, GLhandleARB shader
)
1001 GET_CURRENT_CONTEXT(ctx
);
1002 attach_shader(ctx
, program
, shader
);
1007 _mesa_AttachShader(GLuint program
, GLuint shader
)
1009 GET_CURRENT_CONTEXT(ctx
);
1010 attach_shader(ctx
, program
, shader
);
1015 _mesa_CompileShaderARB(GLhandleARB shaderObj
)
1017 GET_CURRENT_CONTEXT(ctx
);
1018 if (MESA_VERBOSE
& VERBOSE_API
)
1019 _mesa_debug(ctx
, "glCompileShader %u\n", shaderObj
);
1020 compile_shader(ctx
, shaderObj
);
1025 _mesa_CreateShader(GLenum type
)
1027 GET_CURRENT_CONTEXT(ctx
);
1028 if (MESA_VERBOSE
& VERBOSE_API
)
1029 _mesa_debug(ctx
, "glCreateShader %s\n", _mesa_lookup_enum_by_nr(type
));
1030 return create_shader(ctx
, type
);
1034 GLhandleARB GLAPIENTRY
1035 _mesa_CreateShaderObjectARB(GLenum type
)
1037 GET_CURRENT_CONTEXT(ctx
);
1038 return create_shader(ctx
, type
);
1043 _mesa_CreateProgram(void)
1045 GET_CURRENT_CONTEXT(ctx
);
1046 if (MESA_VERBOSE
& VERBOSE_API
)
1047 _mesa_debug(ctx
, "glCreateProgram\n");
1048 return create_shader_program(ctx
);
1052 GLhandleARB GLAPIENTRY
1053 _mesa_CreateProgramObjectARB(void)
1055 GET_CURRENT_CONTEXT(ctx
);
1056 return create_shader_program(ctx
);
1061 _mesa_DeleteObjectARB(GLhandleARB obj
)
1063 if (MESA_VERBOSE
& VERBOSE_API
) {
1064 GET_CURRENT_CONTEXT(ctx
);
1065 _mesa_debug(ctx
, "glDeleteObjectARB(%u)\n", obj
);
1069 GET_CURRENT_CONTEXT(ctx
);
1070 FLUSH_VERTICES(ctx
, 0);
1071 if (is_program(ctx
, obj
)) {
1072 delete_shader_program(ctx
, obj
);
1074 else if (is_shader(ctx
, obj
)) {
1075 delete_shader(ctx
, obj
);
1085 _mesa_DeleteProgram(GLuint name
)
1088 GET_CURRENT_CONTEXT(ctx
);
1089 FLUSH_VERTICES(ctx
, 0);
1090 delete_shader_program(ctx
, name
);
1096 _mesa_DeleteShader(GLuint name
)
1099 GET_CURRENT_CONTEXT(ctx
);
1100 FLUSH_VERTICES(ctx
, 0);
1101 delete_shader(ctx
, name
);
1107 _mesa_DetachObjectARB(GLhandleARB program
, GLhandleARB shader
)
1109 GET_CURRENT_CONTEXT(ctx
);
1110 detach_shader(ctx
, program
, shader
);
1115 _mesa_DetachShader(GLuint program
, GLuint shader
)
1117 GET_CURRENT_CONTEXT(ctx
);
1118 detach_shader(ctx
, program
, shader
);
1123 _mesa_GetAttachedObjectsARB(GLhandleARB container
, GLsizei maxCount
,
1124 GLsizei
* count
, GLhandleARB
* obj
)
1126 GET_CURRENT_CONTEXT(ctx
);
1127 get_attached_shaders(ctx
, container
, maxCount
, count
, obj
);
1132 _mesa_GetAttachedShaders(GLuint program
, GLsizei maxCount
,
1133 GLsizei
*count
, GLuint
*obj
)
1135 GET_CURRENT_CONTEXT(ctx
);
1136 get_attached_shaders(ctx
, program
, maxCount
, count
, obj
);
1141 _mesa_GetInfoLogARB(GLhandleARB object
, GLsizei maxLength
, GLsizei
* length
,
1142 GLcharARB
* infoLog
)
1144 GET_CURRENT_CONTEXT(ctx
);
1145 if (is_program(ctx
, object
)) {
1146 get_program_info_log(ctx
, object
, maxLength
, length
, infoLog
);
1148 else if (is_shader(ctx
, object
)) {
1149 get_shader_info_log(ctx
, object
, maxLength
, length
, infoLog
);
1152 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGetInfoLogARB");
1158 _mesa_GetObjectParameterivARB(GLhandleARB object
, GLenum pname
, GLint
*params
)
1160 GET_CURRENT_CONTEXT(ctx
);
1161 /* Implement in terms of GetProgramiv, GetShaderiv */
1162 if (is_program(ctx
, object
)) {
1163 if (pname
== GL_OBJECT_TYPE_ARB
) {
1164 *params
= GL_PROGRAM_OBJECT_ARB
;
1167 get_programiv(ctx
, object
, pname
, params
);
1170 else if (is_shader(ctx
, object
)) {
1171 if (pname
== GL_OBJECT_TYPE_ARB
) {
1172 *params
= GL_SHADER_OBJECT_ARB
;
1175 get_shaderiv(ctx
, object
, pname
, params
);
1179 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetObjectParameterivARB");
1185 _mesa_GetObjectParameterfvARB(GLhandleARB object
, GLenum pname
,
1188 GLint iparams
[1]; /* XXX is one element enough? */
1189 _mesa_GetObjectParameterivARB(object
, pname
, iparams
);
1190 params
[0] = (GLfloat
) iparams
[0];
1195 _mesa_GetProgramiv(GLuint program
, GLenum pname
, GLint
*params
)
1197 GET_CURRENT_CONTEXT(ctx
);
1198 get_programiv(ctx
, program
, pname
, params
);
1203 _mesa_GetShaderiv(GLuint shader
, GLenum pname
, GLint
*params
)
1205 GET_CURRENT_CONTEXT(ctx
);
1206 get_shaderiv(ctx
, shader
, pname
, params
);
1211 _mesa_GetProgramInfoLog(GLuint program
, GLsizei bufSize
,
1212 GLsizei
*length
, GLchar
*infoLog
)
1214 GET_CURRENT_CONTEXT(ctx
);
1215 get_program_info_log(ctx
, program
, bufSize
, length
, infoLog
);
1220 _mesa_GetShaderInfoLog(GLuint shader
, GLsizei bufSize
,
1221 GLsizei
*length
, GLchar
*infoLog
)
1223 GET_CURRENT_CONTEXT(ctx
);
1224 get_shader_info_log(ctx
, shader
, bufSize
, length
, infoLog
);
1229 _mesa_GetShaderSourceARB(GLhandleARB shader
, GLsizei maxLength
,
1230 GLsizei
*length
, GLcharARB
*sourceOut
)
1232 GET_CURRENT_CONTEXT(ctx
);
1233 get_shader_source(ctx
, shader
, maxLength
, length
, sourceOut
);
1237 GLhandleARB GLAPIENTRY
1238 _mesa_GetHandleARB(GLenum pname
)
1240 GET_CURRENT_CONTEXT(ctx
);
1241 return get_handle(ctx
, pname
);
1245 GLboolean GLAPIENTRY
1246 _mesa_IsProgram(GLuint name
)
1248 GET_CURRENT_CONTEXT(ctx
);
1249 return is_program(ctx
, name
);
1253 GLboolean GLAPIENTRY
1254 _mesa_IsShader(GLuint name
)
1256 GET_CURRENT_CONTEXT(ctx
);
1257 return is_shader(ctx
, name
);
1262 _mesa_LinkProgramARB(GLhandleARB programObj
)
1264 GET_CURRENT_CONTEXT(ctx
);
1265 link_program(ctx
, programObj
);
1271 * Read shader source code from a file.
1272 * Useful for debugging to override an app's shader.
1275 read_shader(const char *fname
)
1277 const int max
= 50*1000;
1278 FILE *f
= fopen(fname
, "r");
1279 GLcharARB
*buffer
, *shader
;
1286 buffer
= (char *) malloc(max
);
1287 len
= fread(buffer
, 1, max
, f
);
1292 shader
= _mesa_strdup(buffer
);
1300 * Called via glShaderSource() and glShaderSourceARB() API functions.
1301 * Basically, concatenate the source code strings into one long string
1302 * and pass it to _mesa_shader_source().
1305 _mesa_ShaderSourceARB(GLhandleARB shaderObj
, GLsizei count
,
1306 const GLcharARB
** string
, const GLint
* length
)
1308 GET_CURRENT_CONTEXT(ctx
);
1310 GLsizei i
, totalLength
;
1314 if (!shaderObj
|| string
== NULL
) {
1315 _mesa_error(ctx
, GL_INVALID_VALUE
, "glShaderSourceARB");
1320 * This array holds offsets of where the appropriate string ends, thus the
1321 * last element will be set to the total length of the source code.
1323 offsets
= (GLint
*) malloc(count
* sizeof(GLint
));
1324 if (offsets
== NULL
) {
1325 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glShaderSourceARB");
1329 for (i
= 0; i
< count
; i
++) {
1330 if (string
[i
] == NULL
) {
1331 free((GLvoid
*) offsets
);
1332 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1333 "glShaderSourceARB(null string)");
1336 if (length
== NULL
|| length
[i
] < 0)
1337 offsets
[i
] = strlen(string
[i
]);
1339 offsets
[i
] = length
[i
];
1340 /* accumulate string lengths */
1342 offsets
[i
] += offsets
[i
- 1];
1345 /* Total length of source string is sum off all strings plus two.
1346 * One extra byte for terminating zero, another extra byte to silence
1347 * valgrind warnings in the parser/grammer code.
1349 totalLength
= offsets
[count
- 1] + 2;
1350 source
= (GLcharARB
*) malloc(totalLength
* sizeof(GLcharARB
));
1351 if (source
== NULL
) {
1352 free((GLvoid
*) offsets
);
1353 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glShaderSourceARB");
1357 for (i
= 0; i
< count
; i
++) {
1358 GLint start
= (i
> 0) ? offsets
[i
- 1] : 0;
1359 memcpy(source
+ start
, string
[i
],
1360 (offsets
[i
] - start
) * sizeof(GLcharARB
));
1362 source
[totalLength
- 1] = '\0';
1363 source
[totalLength
- 2] = '\0';
1366 /* Compute the shader's source code checksum then try to open a file
1367 * named newshader_<CHECKSUM>. If it exists, use it in place of the
1368 * original shader source code. For debugging.
1371 GLcharARB
*newSource
;
1373 checksum
= _mesa_str_checksum(source
);
1375 _mesa_snprintf(filename
, sizeof(filename
), "newshader_%d", checksum
);
1377 newSource
= read_shader(filename
);
1379 fprintf(stderr
, "Mesa: Replacing shader %u chksum=%d with %s\n",
1380 shaderObj
, checksum
, filename
);
1386 shader_source(ctx
, shaderObj
, source
);
1389 struct gl_shader
*sh
= _mesa_lookup_shader(ctx
, shaderObj
);
1391 sh
->SourceChecksum
= checksum
; /* save original checksum */
1399 _mesa_UseProgramObjectARB(GLhandleARB program
)
1401 GET_CURRENT_CONTEXT(ctx
);
1402 struct gl_shader_program
*shProg
;
1403 struct gl_transform_feedback_object
*obj
=
1404 ctx
->TransformFeedback
.CurrentObject
;
1406 ASSERT_OUTSIDE_BEGIN_END(ctx
);
1408 if (obj
->Active
&& !obj
->Paused
) {
1409 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1410 "glUseProgram(transform feedback active)");
1415 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glUseProgram");
1419 if (!shProg
->LinkStatus
) {
1420 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1421 "glUseProgram(program %u not linked)", program
);
1426 if (ctx
->Shader
.Flags
& GLSL_USE_PROG
) {
1427 print_shader_info(shProg
);
1434 _mesa_use_program(ctx
, shProg
);
1439 _mesa_ValidateProgramARB(GLhandleARB program
)
1441 GET_CURRENT_CONTEXT(ctx
);
1442 validate_program(ctx
, program
);
1448 _mesa_GetShaderPrecisionFormat(GLenum shadertype
, GLenum precisiontype
,
1449 GLint
* range
, GLint
* precision
)
1451 const struct gl_program_constants
*limits
;
1452 const struct gl_precision
*p
;
1453 GET_CURRENT_CONTEXT(ctx
);
1455 switch (shadertype
) {
1456 case GL_VERTEX_SHADER
:
1457 limits
= &ctx
->Const
.VertexProgram
;
1459 case GL_FRAGMENT_SHADER
:
1460 limits
= &ctx
->Const
.FragmentProgram
;
1463 _mesa_error(ctx
, GL_INVALID_ENUM
,
1464 "glGetShaderPrecisionFormat(shadertype)");
1468 switch (precisiontype
) {
1470 p
= &limits
->LowFloat
;
1472 case GL_MEDIUM_FLOAT
:
1473 p
= &limits
->MediumFloat
;
1476 p
= &limits
->HighFloat
;
1479 p
= &limits
->LowInt
;
1482 p
= &limits
->MediumInt
;
1485 p
= &limits
->HighInt
;
1488 _mesa_error(ctx
, GL_INVALID_ENUM
,
1489 "glGetShaderPrecisionFormat(precisiontype)");
1493 range
[0] = p
->RangeMin
;
1494 range
[1] = p
->RangeMax
;
1495 precision
[0] = p
->Precision
;
1500 _mesa_ReleaseShaderCompiler(void)
1502 _mesa_destroy_shader_compiler_caches();
1507 _mesa_ShaderBinary(GLint n
, const GLuint
* shaders
, GLenum binaryformat
,
1508 const void* binary
, GLint length
)
1510 GET_CURRENT_CONTEXT(ctx
);
1513 (void) binaryformat
;
1516 _mesa_error(ctx
, GL_INVALID_OPERATION
, __FUNCTION__
);
1519 #endif /* FEATURE_ES2 */
1522 #if FEATURE_ARB_geometry_shader4
1525 _mesa_ProgramParameteriARB(GLuint program
, GLenum pname
, GLint value
)
1527 struct gl_shader_program
*shProg
;
1528 GET_CURRENT_CONTEXT(ctx
);
1530 ASSERT_OUTSIDE_BEGIN_END(ctx
);
1532 shProg
= _mesa_lookup_shader_program_err(ctx
, program
,
1533 "glProgramParameteri");
1538 case GL_GEOMETRY_VERTICES_OUT_ARB
:
1540 (unsigned) value
> ctx
->Const
.MaxGeometryOutputVertices
) {
1541 _mesa_error(ctx
, GL_INVALID_VALUE
,
1542 "glProgramParameteri(GL_GEOMETRY_VERTICES_OUT_ARB=%d",
1546 shProg
->Geom
.VerticesOut
= value
;
1548 case GL_GEOMETRY_INPUT_TYPE_ARB
:
1552 case GL_LINES_ADJACENCY_ARB
:
1554 case GL_TRIANGLES_ADJACENCY_ARB
:
1555 shProg
->Geom
.InputType
= value
;
1558 _mesa_error(ctx
, GL_INVALID_VALUE
,
1559 "glProgramParameteri(geometry input type = %s",
1560 _mesa_lookup_enum_by_nr(value
));
1564 case GL_GEOMETRY_OUTPUT_TYPE_ARB
:
1568 case GL_TRIANGLE_STRIP
:
1569 shProg
->Geom
.OutputType
= value
;
1572 _mesa_error(ctx
, GL_INVALID_VALUE
,
1573 "glProgramParameteri(geometry output type = %s",
1574 _mesa_lookup_enum_by_nr(value
));
1579 _mesa_error(ctx
, GL_INVALID_ENUM
, "glProgramParameteriARB(pname=%s)",
1580 _mesa_lookup_enum_by_nr(pname
));
1588 _mesa_use_shader_program(struct gl_context
*ctx
, GLenum type
,
1589 struct gl_shader_program
*shProg
)
1591 use_shader_program(ctx
, type
, shProg
);
1593 if (ctx
->Driver
.UseProgram
)
1594 ctx
->Driver
.UseProgram(ctx
, shProg
);
1598 _mesa_UseShaderProgramEXT(GLenum type
, GLuint program
)
1600 GET_CURRENT_CONTEXT(ctx
);
1601 struct gl_shader_program
*shProg
= NULL
;
1603 ASSERT_OUTSIDE_BEGIN_END(ctx
);
1605 if (!validate_shader_target(ctx
, type
)) {
1606 _mesa_error(ctx
, GL_INVALID_ENUM
, "glUseShaderProgramEXT(type)");
1610 if (ctx
->TransformFeedback
.CurrentObject
->Active
&&
1611 !ctx
->TransformFeedback
.CurrentObject
->Paused
) {
1612 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1613 "glUseShaderProgramEXT(transform feedback is active)");
1618 shProg
= _mesa_lookup_shader_program_err(ctx
, program
,
1619 "glUseShaderProgramEXT");
1623 if (!shProg
->LinkStatus
) {
1624 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1625 "glUseShaderProgramEXT(program not linked)");
1630 _mesa_use_shader_program(ctx
, type
, shProg
);
1634 _mesa_ActiveProgramEXT(GLuint program
)
1636 GET_CURRENT_CONTEXT(ctx
);
1637 struct gl_shader_program
*shProg
= (program
!= 0)
1638 ? _mesa_lookup_shader_program_err(ctx
, program
, "glActiveProgramEXT")
1641 _mesa_active_program(ctx
, shProg
, "glActiveProgramEXT");
1646 _mesa_CreateShaderProgramEXT(GLenum type
, const GLchar
*string
)
1648 GET_CURRENT_CONTEXT(ctx
);
1649 const GLuint shader
= create_shader(ctx
, type
);
1653 shader_source(ctx
, shader
, _mesa_strdup(string
));
1654 compile_shader(ctx
, shader
);
1656 program
= create_shader_program(ctx
);
1658 struct gl_shader_program
*shProg
;
1659 struct gl_shader
*sh
;
1660 GLint compiled
= GL_FALSE
;
1662 shProg
= _mesa_lookup_shader_program(ctx
, program
);
1663 sh
= _mesa_lookup_shader(ctx
, shader
);
1665 get_shaderiv(ctx
, shader
, GL_COMPILE_STATUS
, &compiled
);
1667 attach_shader(ctx
, program
, shader
);
1668 link_program(ctx
, program
);
1669 detach_shader(ctx
, program
, shader
);
1673 if (active
-user
-defined
-varyings
-in
-linked
-program
) {
1674 append
-error
-to
-info
-log
;
1675 shProg
->LinkStatus
= GL_FALSE
;
1680 ralloc_strcat(&shProg
->InfoLog
, sh
->InfoLog
);
1683 delete_shader(ctx
, shader
);
1690 * Plug in shader-related functions into API dispatch table.
1693 _mesa_init_shader_dispatch(struct _glapi_table
*exec
)
1696 /* GL_ARB_vertex/fragment_shader */
1697 SET_DeleteObjectARB(exec
, _mesa_DeleteObjectARB
);
1698 SET_GetHandleARB(exec
, _mesa_GetHandleARB
);
1699 SET_DetachObjectARB(exec
, _mesa_DetachObjectARB
);
1700 SET_CreateShaderObjectARB(exec
, _mesa_CreateShaderObjectARB
);
1701 SET_ShaderSourceARB(exec
, _mesa_ShaderSourceARB
);
1702 SET_CompileShaderARB(exec
, _mesa_CompileShaderARB
);
1703 SET_CreateProgramObjectARB(exec
, _mesa_CreateProgramObjectARB
);
1704 SET_AttachObjectARB(exec
, _mesa_AttachObjectARB
);
1705 SET_LinkProgramARB(exec
, _mesa_LinkProgramARB
);
1706 SET_UseProgramObjectARB(exec
, _mesa_UseProgramObjectARB
);
1707 SET_ValidateProgramARB(exec
, _mesa_ValidateProgramARB
);
1708 SET_GetObjectParameterfvARB(exec
, _mesa_GetObjectParameterfvARB
);
1709 SET_GetObjectParameterivARB(exec
, _mesa_GetObjectParameterivARB
);
1710 SET_GetInfoLogARB(exec
, _mesa_GetInfoLogARB
);
1711 SET_GetAttachedObjectsARB(exec
, _mesa_GetAttachedObjectsARB
);
1712 SET_GetShaderSourceARB(exec
, _mesa_GetShaderSourceARB
);
1715 SET_AttachShader(exec
, _mesa_AttachShader
);
1716 SET_CreateProgram(exec
, _mesa_CreateProgram
);
1717 SET_CreateShader(exec
, _mesa_CreateShader
);
1718 SET_DeleteProgram(exec
, _mesa_DeleteProgram
);
1719 SET_DeleteShader(exec
, _mesa_DeleteShader
);
1720 SET_DetachShader(exec
, _mesa_DetachShader
);
1721 SET_GetAttachedShaders(exec
, _mesa_GetAttachedShaders
);
1722 SET_GetProgramiv(exec
, _mesa_GetProgramiv
);
1723 SET_GetProgramInfoLog(exec
, _mesa_GetProgramInfoLog
);
1724 SET_GetShaderiv(exec
, _mesa_GetShaderiv
);
1725 SET_GetShaderInfoLog(exec
, _mesa_GetShaderInfoLog
);
1726 SET_IsProgram(exec
, _mesa_IsProgram
);
1727 SET_IsShader(exec
, _mesa_IsShader
);
1729 #if FEATURE_ARB_vertex_shader
1730 SET_BindAttribLocationARB(exec
, _mesa_BindAttribLocationARB
);
1731 SET_GetActiveAttribARB(exec
, _mesa_GetActiveAttribARB
);
1732 SET_GetAttribLocationARB(exec
, _mesa_GetAttribLocationARB
);
1735 #if FEATURE_ARB_geometry_shader4
1736 SET_ProgramParameteriARB(exec
, _mesa_ProgramParameteriARB
);
1739 SET_UseShaderProgramEXT(exec
, _mesa_UseShaderProgramEXT
);
1740 SET_ActiveProgramEXT(exec
, _mesa_ActiveProgramEXT
);
1741 SET_CreateShaderProgramEXT(exec
, _mesa_CreateShaderProgramEXT
);
1743 /* GL_EXT_gpu_shader4 / GL 3.0 */
1744 SET_BindFragDataLocationEXT(exec
, _mesa_BindFragDataLocation
);
1745 SET_GetFragDataLocationEXT(exec
, _mesa_GetFragDataLocation
);
1747 /* GL_ARB_ES2_compatibility */
1748 SET_ReleaseShaderCompiler(exec
, _mesa_ReleaseShaderCompiler
);
1749 SET_GetShaderPrecisionFormat(exec
, _mesa_GetShaderPrecisionFormat
);
1751 #endif /* FEATURE_GL */