Merge branch 'vulkan' into 'vulkan'
[mesa.git] / src / mesa / main / shaderapi.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2004-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009-2010 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 /**
27 * \file shaderapi.c
28 * \author Brian Paul
29 *
30 * Implementation of GLSL-related API functions.
31 * The glUniform* functions are in uniforms.c
32 *
33 *
34 * XXX things to do:
35 * 1. Check that the right error code is generated for all _mesa_error() calls.
36 * 2. Insert FLUSH_VERTICES calls in various places
37 */
38
39
40 #include <stdbool.h>
41 #include "main/glheader.h"
42 #include "main/context.h"
43 #include "main/dispatch.h"
44 #include "main/enums.h"
45 #include "main/hash.h"
46 #include "main/mtypes.h"
47 #include "main/pipelineobj.h"
48 #include "main/shaderapi.h"
49 #include "main/shaderobj.h"
50 #include "main/transformfeedback.h"
51 #include "main/uniforms.h"
52 #include "glsl/glsl_parser_extras.h"
53 #include "glsl/ir.h"
54 #include "glsl/ir_uniform.h"
55 #include "glsl/program.h"
56 #include "program/program.h"
57 #include "program/prog_print.h"
58 #include "program/prog_parameter.h"
59 #include "util/ralloc.h"
60 #include "util/hash_table.h"
61 #include "util/mesa-sha1.h"
62
63
64 /**
65 * Return mask of GLSL_x flags by examining the MESA_GLSL env var.
66 */
67 GLbitfield
68 _mesa_get_shader_flags(void)
69 {
70 GLbitfield flags = 0x0;
71 const char *env = getenv("MESA_GLSL");
72
73 if (env) {
74 if (strstr(env, "dump_on_error"))
75 flags |= GLSL_DUMP_ON_ERROR;
76 else if (strstr(env, "dump"))
77 flags |= GLSL_DUMP;
78 if (strstr(env, "log"))
79 flags |= GLSL_LOG;
80 if (strstr(env, "nopvert"))
81 flags |= GLSL_NOP_VERT;
82 if (strstr(env, "nopfrag"))
83 flags |= GLSL_NOP_FRAG;
84 if (strstr(env, "nopt"))
85 flags |= GLSL_NO_OPT;
86 else if (strstr(env, "opt"))
87 flags |= GLSL_OPT;
88 if (strstr(env, "uniform"))
89 flags |= GLSL_UNIFORMS;
90 if (strstr(env, "useprog"))
91 flags |= GLSL_USE_PROG;
92 if (strstr(env, "errors"))
93 flags |= GLSL_REPORT_ERRORS;
94 }
95
96 return flags;
97 }
98
99
100 /**
101 * Initialize context's shader state.
102 */
103 void
104 _mesa_init_shader_state(struct gl_context *ctx)
105 {
106 /* Device drivers may override these to control what kind of instructions
107 * are generated by the GLSL compiler.
108 */
109 struct gl_shader_compiler_options options;
110 gl_shader_stage sh;
111 int i;
112
113 memset(&options, 0, sizeof(options));
114 options.MaxUnrollIterations = 32;
115 options.MaxIfDepth = UINT_MAX;
116
117 for (sh = 0; sh < MESA_SHADER_STAGES; ++sh)
118 memcpy(&ctx->Const.ShaderCompilerOptions[sh], &options, sizeof(options));
119
120 ctx->Shader.Flags = _mesa_get_shader_flags();
121
122 if (ctx->Shader.Flags != 0)
123 ctx->Const.GenerateTemporaryNames = true;
124
125 /* Extended for ARB_separate_shader_objects */
126 ctx->Shader.RefCount = 1;
127 mtx_init(&ctx->Shader.Mutex, mtx_plain);
128
129 ctx->TessCtrlProgram.patch_vertices = 3;
130 for (i = 0; i < 4; ++i)
131 ctx->TessCtrlProgram.patch_default_outer_level[i] = 1.0;
132 for (i = 0; i < 2; ++i)
133 ctx->TessCtrlProgram.patch_default_inner_level[i] = 1.0;
134 }
135
136
137 /**
138 * Free the per-context shader-related state.
139 */
140 void
141 _mesa_free_shader_state(struct gl_context *ctx)
142 {
143 int i;
144 for (i = 0; i < MESA_SHADER_STAGES; i++) {
145 _mesa_reference_shader_program(ctx, &ctx->Shader.CurrentProgram[i],
146 NULL);
147 }
148 _mesa_reference_shader_program(ctx, &ctx->Shader._CurrentFragmentProgram,
149 NULL);
150 _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, NULL);
151
152 /* Extended for ARB_separate_shader_objects */
153 _mesa_reference_pipeline_object(ctx, &ctx->_Shader, NULL);
154
155 assert(ctx->Shader.RefCount == 1);
156 mtx_destroy(&ctx->Shader.Mutex);
157 }
158
159
160 /**
161 * Copy string from <src> to <dst>, up to maxLength characters, returning
162 * length of <dst> in <length>.
163 * \param src the strings source
164 * \param maxLength max chars to copy
165 * \param length returns number of chars copied
166 * \param dst the string destination
167 */
168 void
169 _mesa_copy_string(GLchar *dst, GLsizei maxLength,
170 GLsizei *length, const GLchar *src)
171 {
172 GLsizei len;
173 for (len = 0; len < maxLength - 1 && src && src[len]; len++)
174 dst[len] = src[len];
175 if (maxLength > 0)
176 dst[len] = 0;
177 if (length)
178 *length = len;
179 }
180
181
182
183 /**
184 * Confirm that the a shader type is valid and supported by the implementation
185 *
186 * \param ctx Current GL context
187 * \param type Shader target
188 *
189 */
190 bool
191 _mesa_validate_shader_target(const struct gl_context *ctx, GLenum type)
192 {
193 /* Note: when building built-in GLSL functions, this function may be
194 * invoked with ctx == NULL. In that case, we can only validate that it's
195 * a shader target we recognize, not that it's supported in the current
196 * context. But that's fine--we don't need any further validation than
197 * that when building built-in GLSL functions.
198 */
199
200 switch (type) {
201 case GL_FRAGMENT_SHADER:
202 return ctx == NULL || ctx->Extensions.ARB_fragment_shader;
203 case GL_VERTEX_SHADER:
204 return ctx == NULL || ctx->Extensions.ARB_vertex_shader;
205 case GL_GEOMETRY_SHADER_ARB:
206 return ctx == NULL || _mesa_has_geometry_shaders(ctx);
207 case GL_TESS_CONTROL_SHADER:
208 case GL_TESS_EVALUATION_SHADER:
209 return ctx == NULL || _mesa_has_tessellation(ctx);
210 case GL_COMPUTE_SHADER:
211 return ctx == NULL || _mesa_has_compute_shaders(ctx);
212 default:
213 return false;
214 }
215 }
216
217
218 static GLboolean
219 is_program(struct gl_context *ctx, GLuint name)
220 {
221 struct gl_shader_program *shProg = _mesa_lookup_shader_program(ctx, name);
222 return shProg ? GL_TRUE : GL_FALSE;
223 }
224
225
226 static GLboolean
227 is_shader(struct gl_context *ctx, GLuint name)
228 {
229 struct gl_shader *shader = _mesa_lookup_shader(ctx, name);
230 return shader ? GL_TRUE : GL_FALSE;
231 }
232
233
234 /**
235 * Attach shader to a shader program.
236 */
237 static void
238 attach_shader(struct gl_context *ctx, GLuint program, GLuint shader)
239 {
240 struct gl_shader_program *shProg;
241 struct gl_shader *sh;
242 GLuint i, n;
243
244 const bool same_type_disallowed = _mesa_is_gles(ctx);
245
246 shProg = _mesa_lookup_shader_program_err(ctx, program, "glAttachShader");
247 if (!shProg)
248 return;
249
250 sh = _mesa_lookup_shader_err(ctx, shader, "glAttachShader");
251 if (!sh) {
252 return;
253 }
254
255 n = shProg->NumShaders;
256 for (i = 0; i < n; i++) {
257 if (shProg->Shaders[i] == sh) {
258 /* The shader is already attched to this program. The
259 * GL_ARB_shader_objects spec says:
260 *
261 * "The error INVALID_OPERATION is generated by AttachObjectARB
262 * if <obj> is already attached to <containerObj>."
263 */
264 _mesa_error(ctx, GL_INVALID_OPERATION, "glAttachShader");
265 return;
266 } else if (same_type_disallowed &&
267 shProg->Shaders[i]->Type == sh->Type) {
268 /* Shader with the same type is already attached to this program,
269 * OpenGL ES 2.0 and 3.0 specs say:
270 *
271 * "Multiple shader objects of the same type may not be attached
272 * to a single program object. [...] The error INVALID_OPERATION
273 * is generated if [...] another shader object of the same type
274 * as shader is already attached to program."
275 */
276 _mesa_error(ctx, GL_INVALID_OPERATION, "glAttachShader");
277 return;
278 }
279 }
280
281 /* grow list */
282 shProg->Shaders = realloc(shProg->Shaders,
283 (n + 1) * sizeof(struct gl_shader *));
284 if (!shProg->Shaders) {
285 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAttachShader");
286 return;
287 }
288
289 /* append */
290 shProg->Shaders[n] = NULL; /* since realloc() didn't zero the new space */
291 _mesa_reference_shader(ctx, &shProg->Shaders[n], sh);
292 shProg->NumShaders++;
293 }
294
295
296 static GLuint
297 create_shader(struct gl_context *ctx, GLenum type)
298 {
299 struct gl_shader *sh;
300 GLuint name;
301
302 if (!_mesa_validate_shader_target(ctx, type)) {
303 _mesa_error(ctx, GL_INVALID_ENUM, "CreateShader(%s)",
304 _mesa_enum_to_string(type));
305 return 0;
306 }
307
308 name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ShaderObjects, 1);
309 sh = ctx->Driver.NewShader(ctx, name, type);
310 _mesa_HashInsert(ctx->Shared->ShaderObjects, name, sh);
311
312 return name;
313 }
314
315
316 static GLuint
317 create_shader_program(struct gl_context *ctx)
318 {
319 GLuint name;
320 struct gl_shader_program *shProg;
321
322 name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ShaderObjects, 1);
323
324 shProg = _mesa_new_shader_program(name);
325
326 _mesa_HashInsert(ctx->Shared->ShaderObjects, name, shProg);
327
328 assert(shProg->RefCount == 1);
329
330 return name;
331 }
332
333
334 /**
335 * Delete a shader program. Actually, just decrement the program's
336 * reference count and mark it as DeletePending.
337 * Used to implement glDeleteProgram() and glDeleteObjectARB().
338 */
339 static void
340 delete_shader_program(struct gl_context *ctx, GLuint name)
341 {
342 /*
343 * NOTE: deleting shaders/programs works a bit differently than
344 * texture objects (and buffer objects, etc). Shader/program
345 * handles/IDs exist in the hash table until the object is really
346 * deleted (refcount==0). With texture objects, the handle/ID is
347 * removed from the hash table in glDeleteTextures() while the tex
348 * object itself might linger until its refcount goes to zero.
349 */
350 struct gl_shader_program *shProg;
351
352 shProg = _mesa_lookup_shader_program_err(ctx, name, "glDeleteProgram");
353 if (!shProg)
354 return;
355
356 if (!shProg->DeletePending) {
357 shProg->DeletePending = GL_TRUE;
358
359 /* effectively, decr shProg's refcount */
360 _mesa_reference_shader_program(ctx, &shProg, NULL);
361 }
362 }
363
364
365 static void
366 delete_shader(struct gl_context *ctx, GLuint shader)
367 {
368 struct gl_shader *sh;
369
370 sh = _mesa_lookup_shader_err(ctx, shader, "glDeleteShader");
371 if (!sh)
372 return;
373
374 if (!sh->DeletePending) {
375 sh->DeletePending = GL_TRUE;
376
377 /* effectively, decr sh's refcount */
378 _mesa_reference_shader(ctx, &sh, NULL);
379 }
380 }
381
382
383 static void
384 detach_shader(struct gl_context *ctx, GLuint program, GLuint shader)
385 {
386 struct gl_shader_program *shProg;
387 GLuint n;
388 GLuint i, j;
389
390 shProg = _mesa_lookup_shader_program_err(ctx, program, "glDetachShader");
391 if (!shProg)
392 return;
393
394 n = shProg->NumShaders;
395
396 for (i = 0; i < n; i++) {
397 if (shProg->Shaders[i]->Name == shader) {
398 /* found it */
399 struct gl_shader **newList;
400
401 /* release */
402 _mesa_reference_shader(ctx, &shProg->Shaders[i], NULL);
403
404 /* alloc new, smaller array */
405 newList = malloc((n - 1) * sizeof(struct gl_shader *));
406 if (!newList) {
407 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDetachShader");
408 return;
409 }
410 /* Copy old list entries to new list, skipping removed entry at [i] */
411 for (j = 0; j < i; j++) {
412 newList[j] = shProg->Shaders[j];
413 }
414 while (++i < n) {
415 newList[j++] = shProg->Shaders[i];
416 }
417
418 /* Free old list and install new one */
419 free(shProg->Shaders);
420 shProg->Shaders = newList;
421 shProg->NumShaders = n - 1;
422
423 #ifdef DEBUG
424 /* sanity check - make sure the new list's entries are sensible */
425 for (j = 0; j < shProg->NumShaders; j++) {
426 assert(shProg->Shaders[j]->Type == GL_VERTEX_SHADER ||
427 shProg->Shaders[j]->Type == GL_TESS_CONTROL_SHADER ||
428 shProg->Shaders[j]->Type == GL_TESS_EVALUATION_SHADER ||
429 shProg->Shaders[j]->Type == GL_GEOMETRY_SHADER ||
430 shProg->Shaders[j]->Type == GL_FRAGMENT_SHADER);
431 assert(shProg->Shaders[j]->RefCount > 0);
432 }
433 #endif
434
435 return;
436 }
437 }
438
439 /* not found */
440 {
441 GLenum err;
442 if (is_shader(ctx, shader) || is_program(ctx, shader))
443 err = GL_INVALID_OPERATION;
444 else
445 err = GL_INVALID_VALUE;
446 _mesa_error(ctx, err, "glDetachShader(shader)");
447 return;
448 }
449 }
450
451
452 /**
453 * Return list of shaders attached to shader program.
454 */
455 static void
456 get_attached_shaders(struct gl_context *ctx, GLuint program, GLsizei maxCount,
457 GLsizei *count, GLuint *obj)
458 {
459 struct gl_shader_program *shProg;
460
461 if (maxCount < 0) {
462 _mesa_error(ctx, GL_INVALID_VALUE, "glGetAttachedShaders(maxCount < 0)");
463 return;
464 }
465
466 shProg =
467 _mesa_lookup_shader_program_err(ctx, program, "glGetAttachedShaders");
468
469 if (shProg) {
470 GLuint i;
471 for (i = 0; i < (GLuint) maxCount && i < shProg->NumShaders; i++) {
472 obj[i] = shProg->Shaders[i]->Name;
473 }
474 if (count)
475 *count = i;
476 }
477 }
478
479
480 /**
481 * glGetHandleARB() - return ID/name of currently bound shader program.
482 */
483 static GLuint
484 get_handle(struct gl_context *ctx, GLenum pname)
485 {
486 if (pname == GL_PROGRAM_OBJECT_ARB) {
487 if (ctx->_Shader->ActiveProgram)
488 return ctx->_Shader->ActiveProgram->Name;
489 else
490 return 0;
491 }
492 else {
493 _mesa_error(ctx, GL_INVALID_ENUM, "glGetHandleARB");
494 return 0;
495 }
496 }
497
498
499 /**
500 * Check if a geometry shader query is valid at this time. If not, report an
501 * error and return false.
502 *
503 * From GL 3.2 section 6.1.16 (Shader and Program Queries):
504 *
505 * "If GEOMETRY_VERTICES_OUT, GEOMETRY_INPUT_TYPE, or GEOMETRY_OUTPUT_TYPE
506 * are queried for a program which has not been linked successfully, or
507 * which does not contain objects to form a geometry shader, then an
508 * INVALID_OPERATION error is generated."
509 */
510 static bool
511 check_gs_query(struct gl_context *ctx, const struct gl_shader_program *shProg)
512 {
513 if (shProg->LinkStatus &&
514 shProg->_LinkedShaders[MESA_SHADER_GEOMETRY] != NULL) {
515 return true;
516 }
517
518 _mesa_error(ctx, GL_INVALID_OPERATION,
519 "glGetProgramv(linked geometry shader required)");
520 return false;
521 }
522
523
524 /**
525 * Check if a tessellation control shader query is valid at this time.
526 * If not, report an error and return false.
527 *
528 * From GL 4.0 section 6.1.12 (Shader and Program Queries):
529 *
530 * "If TESS_CONTROL_OUTPUT_VERTICES is queried for a program which has
531 * not been linked successfully, or which does not contain objects to
532 * form a tessellation control shader, then an INVALID_OPERATION error is
533 * generated."
534 */
535 static bool
536 check_tcs_query(struct gl_context *ctx, const struct gl_shader_program *shProg)
537 {
538 if (shProg->LinkStatus &&
539 shProg->_LinkedShaders[MESA_SHADER_TESS_CTRL] != NULL) {
540 return true;
541 }
542
543 _mesa_error(ctx, GL_INVALID_OPERATION,
544 "glGetProgramv(linked tessellation control shader required)");
545 return false;
546 }
547
548
549 /**
550 * Check if a tessellation evaluation shader query is valid at this time.
551 * If not, report an error and return false.
552 *
553 * From GL 4.0 section 6.1.12 (Shader and Program Queries):
554 *
555 * "If any of the pname values in this paragraph are queried for a program
556 * which has not been linked successfully, or which does not contain
557 * objects to form a tessellation evaluation shader, then an
558 * INVALID_OPERATION error is generated."
559 *
560 */
561 static bool
562 check_tes_query(struct gl_context *ctx, const struct gl_shader_program *shProg)
563 {
564 if (shProg->LinkStatus &&
565 shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL] != NULL) {
566 return true;
567 }
568
569 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramv(linked tessellation "
570 "evaluation shader required)");
571 return false;
572 }
573
574
575 /**
576 * glGetProgramiv() - get shader program state.
577 * Note that this is for GLSL shader programs, not ARB vertex/fragment
578 * programs (see glGetProgramivARB).
579 */
580 static void
581 get_programiv(struct gl_context *ctx, GLuint program, GLenum pname,
582 GLint *params)
583 {
584 struct gl_shader_program *shProg
585 = _mesa_lookup_shader_program_err(ctx, program, "glGetProgramiv(program)");
586
587 /* Is transform feedback available in this context?
588 */
589 const bool has_xfb =
590 (ctx->API == API_OPENGL_COMPAT && ctx->Extensions.EXT_transform_feedback)
591 || ctx->API == API_OPENGL_CORE
592 || _mesa_is_gles3(ctx);
593
594 /* True if geometry shaders (of the form that was adopted into GLSL 1.50
595 * and GL 3.2) are available in this context
596 */
597 const bool has_core_gs = _mesa_has_geometry_shaders(ctx);
598 const bool has_tess = _mesa_has_tessellation(ctx);
599
600 /* Are uniform buffer objects available in this context?
601 */
602 const bool has_ubo =
603 (ctx->API == API_OPENGL_COMPAT &&
604 ctx->Extensions.ARB_uniform_buffer_object)
605 || ctx->API == API_OPENGL_CORE
606 || _mesa_is_gles3(ctx);
607
608 if (!shProg) {
609 return;
610 }
611
612 switch (pname) {
613 case GL_DELETE_STATUS:
614 *params = shProg->DeletePending;
615 return;
616 case GL_LINK_STATUS:
617 *params = shProg->LinkStatus;
618 return;
619 case GL_VALIDATE_STATUS:
620 *params = shProg->Validated;
621 return;
622 case GL_INFO_LOG_LENGTH:
623 *params = shProg->InfoLog ? strlen(shProg->InfoLog) + 1 : 0;
624 return;
625 case GL_ATTACHED_SHADERS:
626 *params = shProg->NumShaders;
627 return;
628 case GL_ACTIVE_ATTRIBUTES:
629 *params = _mesa_count_active_attribs(shProg);
630 return;
631 case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
632 *params = _mesa_longest_attribute_name_length(shProg);
633 return;
634 case GL_ACTIVE_UNIFORMS: {
635 unsigned i;
636 const unsigned num_uniforms =
637 shProg->NumUniformStorage - shProg->NumHiddenUniforms;
638 for (*params = 0, i = 0; i < num_uniforms; i++) {
639 if (!shProg->UniformStorage[i].is_shader_storage)
640 (*params)++;
641 }
642 return;
643 }
644 case GL_ACTIVE_UNIFORM_MAX_LENGTH: {
645 unsigned i;
646 GLint max_len = 0;
647 const unsigned num_uniforms =
648 shProg->NumUniformStorage - shProg->NumHiddenUniforms;
649
650 for (i = 0; i < num_uniforms; i++) {
651 if (shProg->UniformStorage[i].is_shader_storage)
652 continue;
653
654 /* Add one for the terminating NUL character for a non-array, and
655 * 4 for the "[0]" and the NUL for an array.
656 */
657 const GLint len = strlen(shProg->UniformStorage[i].name) + 1 +
658 ((shProg->UniformStorage[i].array_elements != 0) ? 3 : 0);
659
660 if (len > max_len)
661 max_len = len;
662 }
663
664 *params = max_len;
665 return;
666 }
667 case GL_TRANSFORM_FEEDBACK_VARYINGS:
668 if (!has_xfb)
669 break;
670 *params = shProg->TransformFeedback.NumVarying;
671 return;
672 case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH: {
673 unsigned i;
674 GLint max_len = 0;
675 if (!has_xfb)
676 break;
677
678 for (i = 0; i < shProg->TransformFeedback.NumVarying; i++) {
679 /* Add one for the terminating NUL character.
680 */
681 const GLint len =
682 strlen(shProg->TransformFeedback.VaryingNames[i]) + 1;
683
684 if (len > max_len)
685 max_len = len;
686 }
687
688 *params = max_len;
689 return;
690 }
691 case GL_TRANSFORM_FEEDBACK_BUFFER_MODE:
692 if (!has_xfb)
693 break;
694 *params = shProg->TransformFeedback.BufferMode;
695 return;
696 case GL_GEOMETRY_VERTICES_OUT:
697 if (!has_core_gs)
698 break;
699 if (check_gs_query(ctx, shProg))
700 *params = shProg->Geom.VerticesOut;
701 return;
702 case GL_GEOMETRY_SHADER_INVOCATIONS:
703 if (!has_core_gs || !ctx->Extensions.ARB_gpu_shader5)
704 break;
705 if (check_gs_query(ctx, shProg))
706 *params = shProg->Geom.Invocations;
707 return;
708 case GL_GEOMETRY_INPUT_TYPE:
709 if (!has_core_gs)
710 break;
711 if (check_gs_query(ctx, shProg))
712 *params = shProg->Geom.InputType;
713 return;
714 case GL_GEOMETRY_OUTPUT_TYPE:
715 if (!has_core_gs)
716 break;
717 if (check_gs_query(ctx, shProg))
718 *params = shProg->Geom.OutputType;
719 return;
720 case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH: {
721 unsigned i;
722 GLint max_len = 0;
723
724 if (!has_ubo)
725 break;
726
727 for (i = 0; i < shProg->NumUniformBlocks; i++) {
728 /* Add one for the terminating NUL character.
729 */
730 const GLint len = strlen(shProg->UniformBlocks[i]->Name) + 1;
731
732 if (len > max_len)
733 max_len = len;
734 }
735
736 *params = max_len;
737 return;
738 }
739 case GL_ACTIVE_UNIFORM_BLOCKS:
740 if (!has_ubo)
741 break;
742
743 *params = shProg->NumUniformBlocks;
744 return;
745 case GL_PROGRAM_BINARY_RETRIEVABLE_HINT:
746 /* This enum isn't part of the OES extension for OpenGL ES 2.0. It is
747 * only available with desktop OpenGL 3.0+ with the
748 * GL_ARB_get_program_binary extension or OpenGL ES 3.0.
749 *
750 * On desktop, we ignore the 3.0+ requirement because it is silly.
751 */
752 if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles3(ctx))
753 break;
754
755 *params = shProg->BinaryRetreivableHint;
756 return;
757 case GL_PROGRAM_BINARY_LENGTH:
758 *params = 0;
759 return;
760 case GL_ACTIVE_ATOMIC_COUNTER_BUFFERS:
761 if (!ctx->Extensions.ARB_shader_atomic_counters)
762 break;
763
764 *params = shProg->NumAtomicBuffers;
765 return;
766 case GL_COMPUTE_WORK_GROUP_SIZE: {
767 int i;
768 if (!_mesa_has_compute_shaders(ctx))
769 break;
770 if (!shProg->LinkStatus) {
771 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramiv(program not "
772 "linked)");
773 return;
774 }
775 if (shProg->_LinkedShaders[MESA_SHADER_COMPUTE] == NULL) {
776 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramiv(no compute "
777 "shaders)");
778 return;
779 }
780 for (i = 0; i < 3; i++)
781 params[i] = shProg->Comp.LocalSize[i];
782 return;
783 }
784 case GL_PROGRAM_SEPARABLE:
785 /* If the program has not been linked, return initial value 0. */
786 *params = (shProg->LinkStatus == GL_FALSE) ? 0 : shProg->SeparateShader;
787 return;
788
789 /* ARB_tessellation_shader */
790 case GL_TESS_CONTROL_OUTPUT_VERTICES:
791 if (!has_tess)
792 break;
793 if (check_tcs_query(ctx, shProg))
794 *params = shProg->TessCtrl.VerticesOut;
795 return;
796 case GL_TESS_GEN_MODE:
797 if (!has_tess)
798 break;
799 if (check_tes_query(ctx, shProg))
800 *params = shProg->TessEval.PrimitiveMode;
801 return;
802 case GL_TESS_GEN_SPACING:
803 if (!has_tess)
804 break;
805 if (check_tes_query(ctx, shProg))
806 *params = shProg->TessEval.Spacing;
807 return;
808 case GL_TESS_GEN_VERTEX_ORDER:
809 if (!has_tess)
810 break;
811 if (check_tes_query(ctx, shProg))
812 *params = shProg->TessEval.VertexOrder;
813 return;
814 case GL_TESS_GEN_POINT_MODE:
815 if (!has_tess)
816 break;
817 if (check_tes_query(ctx, shProg))
818 *params = shProg->TessEval.PointMode;
819 return;
820 default:
821 break;
822 }
823
824 _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramiv(pname=%s)",
825 _mesa_enum_to_string(pname));
826 }
827
828
829 /**
830 * glGetShaderiv() - get GLSL shader state
831 */
832 static void
833 get_shaderiv(struct gl_context *ctx, GLuint name, GLenum pname, GLint *params)
834 {
835 struct gl_shader *shader =
836 _mesa_lookup_shader_err(ctx, name, "glGetShaderiv");
837
838 if (!shader) {
839 return;
840 }
841
842 switch (pname) {
843 case GL_SHADER_TYPE:
844 *params = shader->Type;
845 break;
846 case GL_DELETE_STATUS:
847 *params = shader->DeletePending;
848 break;
849 case GL_COMPILE_STATUS:
850 *params = shader->CompileStatus;
851 break;
852 case GL_INFO_LOG_LENGTH:
853 *params = shader->InfoLog ? strlen(shader->InfoLog) + 1 : 0;
854 break;
855 case GL_SHADER_SOURCE_LENGTH:
856 *params = shader->Source ? strlen((char *) shader->Source) + 1 : 0;
857 break;
858 default:
859 _mesa_error(ctx, GL_INVALID_ENUM, "glGetShaderiv(pname)");
860 return;
861 }
862 }
863
864
865 static void
866 get_program_info_log(struct gl_context *ctx, GLuint program, GLsizei bufSize,
867 GLsizei *length, GLchar *infoLog)
868 {
869 struct gl_shader_program *shProg;
870
871 /* Section 2.5 GL Errors (page 18) of the OpenGL ES 3.0.4 spec and
872 * section 2.3.1 (Errors) of the OpenGL 4.5 spec say:
873 *
874 * "If a negative number is provided where an argument of type sizei or
875 * sizeiptr is specified, an INVALID_VALUE error is generated."
876 */
877 if (bufSize < 0) {
878 _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramInfoLog(bufSize < 0)");
879 return;
880 }
881
882 shProg = _mesa_lookup_shader_program_err(ctx, program,
883 "glGetProgramInfoLog(program)");
884 if (!shProg) {
885 return;
886 }
887
888 _mesa_copy_string(infoLog, bufSize, length, shProg->InfoLog);
889 }
890
891
892 static void
893 get_shader_info_log(struct gl_context *ctx, GLuint shader, GLsizei bufSize,
894 GLsizei *length, GLchar *infoLog)
895 {
896 struct gl_shader *sh;
897
898 /* Section 2.5 GL Errors (page 18) of the OpenGL ES 3.0.4 spec and
899 * section 2.3.1 (Errors) of the OpenGL 4.5 spec say:
900 *
901 * "If a negative number is provided where an argument of type sizei or
902 * sizeiptr is specified, an INVALID_VALUE error is generated."
903 */
904 if (bufSize < 0) {
905 _mesa_error(ctx, GL_INVALID_VALUE, "glGetShaderInfoLog(bufSize < 0)");
906 return;
907 }
908
909 sh = _mesa_lookup_shader_err(ctx, shader, "glGetShaderInfoLog(shader)");
910 if (!sh) {
911 return;
912 }
913
914 _mesa_copy_string(infoLog, bufSize, length, sh->InfoLog);
915 }
916
917
918 /**
919 * Return shader source code.
920 */
921 static void
922 get_shader_source(struct gl_context *ctx, GLuint shader, GLsizei maxLength,
923 GLsizei *length, GLchar *sourceOut)
924 {
925 struct gl_shader *sh;
926
927 if (maxLength < 0) {
928 _mesa_error(ctx, GL_INVALID_VALUE, "glGetShaderSource(bufSize < 0)");
929 return;
930 }
931
932 sh = _mesa_lookup_shader_err(ctx, shader, "glGetShaderSource");
933 if (!sh) {
934 return;
935 }
936 _mesa_copy_string(sourceOut, maxLength, length, sh->Source);
937 }
938
939
940 /**
941 * Set/replace shader source code. A helper function used by
942 * glShaderSource[ARB].
943 */
944 static void
945 shader_source(struct gl_shader *sh, const GLchar *source)
946 {
947 assert(sh);
948
949 /* free old shader source string and install new one */
950 free((void *)sh->Source);
951 sh->Source = source;
952 sh->CompileStatus = GL_FALSE;
953 #ifdef DEBUG
954 sh->SourceChecksum = _mesa_str_checksum(sh->Source);
955 #endif
956 }
957
958
959 /**
960 * Compile a shader.
961 */
962 static void
963 compile_shader(struct gl_context *ctx, GLuint shaderObj)
964 {
965 struct gl_shader *sh;
966
967 sh = _mesa_lookup_shader_err(ctx, shaderObj, "glCompileShader");
968 if (!sh)
969 return;
970
971 if (!sh->Source) {
972 /* If the user called glCompileShader without first calling
973 * glShaderSource, we should fail to compile, but not raise a GL_ERROR.
974 */
975 sh->CompileStatus = GL_FALSE;
976 } else {
977 if (ctx->_Shader->Flags & GLSL_DUMP) {
978 _mesa_log("GLSL source for %s shader %d:\n",
979 _mesa_shader_stage_to_string(sh->Stage), sh->Name);
980 _mesa_log("%s\n", sh->Source);
981 }
982
983 /* this call will set the shader->CompileStatus field to indicate if
984 * compilation was successful.
985 */
986 _mesa_glsl_compile_shader(ctx, sh, false, false);
987
988 if (ctx->_Shader->Flags & GLSL_LOG) {
989 _mesa_write_shader_to_file(sh);
990 }
991
992 if (ctx->_Shader->Flags & GLSL_DUMP) {
993 if (sh->CompileStatus) {
994 _mesa_log("GLSL IR for shader %d:\n", sh->Name);
995 _mesa_print_ir(_mesa_get_log_file(), sh->ir, NULL);
996 _mesa_log("\n\n");
997 } else {
998 _mesa_log("GLSL shader %d failed to compile.\n", sh->Name);
999 }
1000 if (sh->InfoLog && sh->InfoLog[0] != 0) {
1001 _mesa_log("GLSL shader %d info log:\n", sh->Name);
1002 _mesa_log("%s\n", sh->InfoLog);
1003 }
1004 }
1005 }
1006
1007 if (!sh->CompileStatus) {
1008 if (ctx->_Shader->Flags & GLSL_DUMP_ON_ERROR) {
1009 _mesa_log("GLSL source for %s shader %d:\n",
1010 _mesa_shader_stage_to_string(sh->Stage), sh->Name);
1011 _mesa_log("%s\n", sh->Source);
1012 _mesa_log("Info Log:\n%s\n", sh->InfoLog);
1013 }
1014
1015 if (ctx->_Shader->Flags & GLSL_REPORT_ERRORS) {
1016 _mesa_debug(ctx, "Error compiling shader %u:\n%s\n",
1017 sh->Name, sh->InfoLog);
1018 }
1019 }
1020 }
1021
1022
1023 /**
1024 * Link a program's shaders.
1025 */
1026 static void
1027 link_program(struct gl_context *ctx, GLuint program)
1028 {
1029 struct gl_shader_program *shProg;
1030
1031 shProg = _mesa_lookup_shader_program_err(ctx, program, "glLinkProgram");
1032 if (!shProg)
1033 return;
1034
1035 /* From the ARB_transform_feedback2 specification:
1036 * "The error INVALID_OPERATION is generated by LinkProgram if <program> is
1037 * the name of a program being used by one or more transform feedback
1038 * objects, even if the objects are not currently bound or are paused."
1039 */
1040 if (_mesa_transform_feedback_is_using_program(ctx, shProg)) {
1041 _mesa_error(ctx, GL_INVALID_OPERATION,
1042 "glLinkProgram(transform feedback is using the program)");
1043 return;
1044 }
1045
1046 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
1047
1048 _mesa_glsl_link_shader(ctx, shProg);
1049
1050 if (shProg->LinkStatus == GL_FALSE &&
1051 (ctx->_Shader->Flags & GLSL_REPORT_ERRORS)) {
1052 _mesa_debug(ctx, "Error linking program %u:\n%s\n",
1053 shProg->Name, shProg->InfoLog);
1054 }
1055
1056 /* debug code */
1057 if (0) {
1058 GLuint i;
1059
1060 printf("Link %u shaders in program %u: %s\n",
1061 shProg->NumShaders, shProg->Name,
1062 shProg->LinkStatus ? "Success" : "Failed");
1063
1064 for (i = 0; i < shProg->NumShaders; i++) {
1065 printf(" shader %u, type 0x%x\n",
1066 shProg->Shaders[i]->Name,
1067 shProg->Shaders[i]->Type);
1068 }
1069 }
1070 }
1071
1072
1073 /**
1074 * Print basic shader info (for debug).
1075 */
1076 static void
1077 print_shader_info(const struct gl_shader_program *shProg)
1078 {
1079 GLuint i;
1080
1081 printf("Mesa: glUseProgram(%u)\n", shProg->Name);
1082 for (i = 0; i < shProg->NumShaders; i++) {
1083 printf(" %s shader %u, checksum %u\n",
1084 _mesa_shader_stage_to_string(shProg->Shaders[i]->Stage),
1085 shProg->Shaders[i]->Name,
1086 shProg->Shaders[i]->SourceChecksum);
1087 }
1088 if (shProg->_LinkedShaders[MESA_SHADER_VERTEX])
1089 printf(" vert prog %u\n",
1090 shProg->_LinkedShaders[MESA_SHADER_VERTEX]->Program->Id);
1091 if (shProg->_LinkedShaders[MESA_SHADER_FRAGMENT])
1092 printf(" frag prog %u\n",
1093 shProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program->Id);
1094 if (shProg->_LinkedShaders[MESA_SHADER_GEOMETRY])
1095 printf(" geom prog %u\n",
1096 shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->Program->Id);
1097 if (shProg->_LinkedShaders[MESA_SHADER_TESS_CTRL])
1098 printf(" tesc prog %u\n",
1099 shProg->_LinkedShaders[MESA_SHADER_TESS_CTRL]->Program->Id);
1100 if (shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL])
1101 printf(" tese prog %u\n",
1102 shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->Program->Id);
1103 }
1104
1105
1106 /**
1107 * Use the named shader program for subsequent glUniform calls
1108 */
1109 void
1110 _mesa_active_program(struct gl_context *ctx, struct gl_shader_program *shProg,
1111 const char *caller)
1112 {
1113 if ((shProg != NULL) && !shProg->LinkStatus) {
1114 _mesa_error(ctx, GL_INVALID_OPERATION,
1115 "%s(program %u not linked)", caller, shProg->Name);
1116 return;
1117 }
1118
1119 if (ctx->Shader.ActiveProgram != shProg) {
1120 _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, shProg);
1121 }
1122 }
1123
1124
1125 static void
1126 use_shader_program(struct gl_context *ctx, gl_shader_stage stage,
1127 struct gl_shader_program *shProg,
1128 struct gl_pipeline_object *shTarget)
1129 {
1130 struct gl_shader_program **target;
1131
1132 target = &shTarget->CurrentProgram[stage];
1133 if ((shProg != NULL) && (shProg->_LinkedShaders[stage] == NULL))
1134 shProg = NULL;
1135
1136 if (*target != shProg) {
1137 /* Program is current, flush it */
1138 if (shTarget == ctx->_Shader) {
1139 FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS);
1140 }
1141
1142 /* If the shader is also bound as the current rendering shader, unbind
1143 * it from that binding point as well. This ensures that the correct
1144 * semantics of glDeleteProgram are maintained.
1145 */
1146 switch (stage) {
1147 case MESA_SHADER_VERTEX:
1148 case MESA_SHADER_TESS_CTRL:
1149 case MESA_SHADER_TESS_EVAL:
1150 case MESA_SHADER_GEOMETRY:
1151 case MESA_SHADER_COMPUTE:
1152 /* Empty for now. */
1153 break;
1154 case MESA_SHADER_FRAGMENT:
1155 if (*target == ctx->_Shader->_CurrentFragmentProgram) {
1156 _mesa_reference_shader_program(ctx,
1157 &ctx->_Shader->_CurrentFragmentProgram,
1158 NULL);
1159 }
1160 break;
1161 }
1162
1163 _mesa_reference_shader_program(ctx, target, shProg);
1164 return;
1165 }
1166 }
1167
1168
1169 /**
1170 * Use the named shader program for subsequent rendering.
1171 */
1172 void
1173 _mesa_use_program(struct gl_context *ctx, struct gl_shader_program *shProg)
1174 {
1175 int i;
1176 for (i = 0; i < MESA_SHADER_STAGES; i++)
1177 use_shader_program(ctx, i, shProg, &ctx->Shader);
1178 _mesa_active_program(ctx, shProg, "glUseProgram");
1179
1180 _mesa_shader_program_init_subroutine_defaults(shProg);
1181 if (ctx->Driver.UseProgram)
1182 ctx->Driver.UseProgram(ctx, shProg);
1183 }
1184
1185
1186 /**
1187 * Do validation of the given shader program.
1188 * \param errMsg returns error message if validation fails.
1189 * \return GL_TRUE if valid, GL_FALSE if invalid (and set errMsg)
1190 */
1191 static GLboolean
1192 validate_shader_program(const struct gl_shader_program *shProg,
1193 char *errMsg)
1194 {
1195 if (!shProg->LinkStatus) {
1196 return GL_FALSE;
1197 }
1198
1199 /* From the GL spec, a program is invalid if any of these are true:
1200
1201 any two active samplers in the current program object are of
1202 different types, but refer to the same texture image unit,
1203
1204 any active sampler in the current program object refers to a texture
1205 image unit where fixed-function fragment processing accesses a
1206 texture target that does not match the sampler type, or
1207
1208 the sum of the number of active samplers in the program and the
1209 number of texture image units enabled for fixed-function fragment
1210 processing exceeds the combined limit on the total number of texture
1211 image units allowed.
1212 */
1213
1214 /*
1215 * Check: any two active samplers in the current program object are of
1216 * different types, but refer to the same texture image unit,
1217 */
1218 if (!_mesa_sampler_uniforms_are_valid(shProg, errMsg, 100))
1219 return GL_FALSE;
1220
1221 return GL_TRUE;
1222 }
1223
1224
1225 /**
1226 * Called via glValidateProgram()
1227 */
1228 static void
1229 validate_program(struct gl_context *ctx, GLuint program)
1230 {
1231 struct gl_shader_program *shProg;
1232 char errMsg[100] = "";
1233
1234 shProg = _mesa_lookup_shader_program_err(ctx, program, "glValidateProgram");
1235 if (!shProg) {
1236 return;
1237 }
1238
1239 shProg->Validated = validate_shader_program(shProg, errMsg);
1240 if (!shProg->Validated) {
1241 /* update info log */
1242 if (shProg->InfoLog) {
1243 ralloc_free(shProg->InfoLog);
1244 }
1245 shProg->InfoLog = ralloc_strdup(shProg, errMsg);
1246 }
1247 }
1248
1249
1250
1251 void GLAPIENTRY
1252 _mesa_AttachObjectARB(GLhandleARB program, GLhandleARB shader)
1253 {
1254 GET_CURRENT_CONTEXT(ctx);
1255 attach_shader(ctx, program, shader);
1256 }
1257
1258
1259 void GLAPIENTRY
1260 _mesa_AttachShader(GLuint program, GLuint shader)
1261 {
1262 GET_CURRENT_CONTEXT(ctx);
1263 attach_shader(ctx, program, shader);
1264 }
1265
1266
1267 void GLAPIENTRY
1268 _mesa_CompileShader(GLuint shaderObj)
1269 {
1270 GET_CURRENT_CONTEXT(ctx);
1271 if (MESA_VERBOSE & VERBOSE_API)
1272 _mesa_debug(ctx, "glCompileShader %u\n", shaderObj);
1273 compile_shader(ctx, shaderObj);
1274 }
1275
1276
1277 GLuint GLAPIENTRY
1278 _mesa_CreateShader(GLenum type)
1279 {
1280 GET_CURRENT_CONTEXT(ctx);
1281 if (MESA_VERBOSE & VERBOSE_API)
1282 _mesa_debug(ctx, "glCreateShader %s\n", _mesa_enum_to_string(type));
1283 return create_shader(ctx, type);
1284 }
1285
1286
1287 GLhandleARB GLAPIENTRY
1288 _mesa_CreateShaderObjectARB(GLenum type)
1289 {
1290 GET_CURRENT_CONTEXT(ctx);
1291 return create_shader(ctx, type);
1292 }
1293
1294
1295 GLuint GLAPIENTRY
1296 _mesa_CreateProgram(void)
1297 {
1298 GET_CURRENT_CONTEXT(ctx);
1299 if (MESA_VERBOSE & VERBOSE_API)
1300 _mesa_debug(ctx, "glCreateProgram\n");
1301 return create_shader_program(ctx);
1302 }
1303
1304
1305 GLhandleARB GLAPIENTRY
1306 _mesa_CreateProgramObjectARB(void)
1307 {
1308 GET_CURRENT_CONTEXT(ctx);
1309 return create_shader_program(ctx);
1310 }
1311
1312
1313 void GLAPIENTRY
1314 _mesa_DeleteObjectARB(GLhandleARB obj)
1315 {
1316 if (MESA_VERBOSE & VERBOSE_API) {
1317 GET_CURRENT_CONTEXT(ctx);
1318 _mesa_debug(ctx, "glDeleteObjectARB(%lu)\n", (unsigned long)obj);
1319 }
1320
1321 if (obj) {
1322 GET_CURRENT_CONTEXT(ctx);
1323 FLUSH_VERTICES(ctx, 0);
1324 if (is_program(ctx, obj)) {
1325 delete_shader_program(ctx, obj);
1326 }
1327 else if (is_shader(ctx, obj)) {
1328 delete_shader(ctx, obj);
1329 }
1330 else {
1331 /* error? */
1332 }
1333 }
1334 }
1335
1336
1337 void GLAPIENTRY
1338 _mesa_DeleteProgram(GLuint name)
1339 {
1340 if (name) {
1341 GET_CURRENT_CONTEXT(ctx);
1342 FLUSH_VERTICES(ctx, 0);
1343 delete_shader_program(ctx, name);
1344 }
1345 }
1346
1347
1348 void GLAPIENTRY
1349 _mesa_DeleteShader(GLuint name)
1350 {
1351 if (name) {
1352 GET_CURRENT_CONTEXT(ctx);
1353 FLUSH_VERTICES(ctx, 0);
1354 delete_shader(ctx, name);
1355 }
1356 }
1357
1358
1359 void GLAPIENTRY
1360 _mesa_DetachObjectARB(GLhandleARB program, GLhandleARB shader)
1361 {
1362 GET_CURRENT_CONTEXT(ctx);
1363 detach_shader(ctx, program, shader);
1364 }
1365
1366
1367 void GLAPIENTRY
1368 _mesa_DetachShader(GLuint program, GLuint shader)
1369 {
1370 GET_CURRENT_CONTEXT(ctx);
1371 detach_shader(ctx, program, shader);
1372 }
1373
1374
1375 void GLAPIENTRY
1376 _mesa_GetAttachedObjectsARB(GLhandleARB container, GLsizei maxCount,
1377 GLsizei * count, GLhandleARB * objARB)
1378 {
1379 int i;
1380 GLuint *obj;
1381
1382 GET_CURRENT_CONTEXT(ctx);
1383
1384 obj = calloc(maxCount, sizeof(GLuint));
1385 if (!obj) {
1386 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetAttachedObjectsARB");
1387 return;
1388 }
1389
1390 get_attached_shaders(ctx, container, maxCount, count, obj);
1391
1392 for (i = 0 ; i < *count; i++) {
1393 objARB[i] = (GLhandleARB)obj[i];
1394 }
1395
1396 free(obj);
1397 }
1398
1399
1400 void GLAPIENTRY
1401 _mesa_GetAttachedShaders(GLuint program, GLsizei maxCount,
1402 GLsizei *count, GLuint *obj)
1403 {
1404 GET_CURRENT_CONTEXT(ctx);
1405 get_attached_shaders(ctx, program, maxCount, count, obj);
1406 }
1407
1408
1409 void GLAPIENTRY
1410 _mesa_GetInfoLogARB(GLhandleARB object, GLsizei maxLength, GLsizei * length,
1411 GLcharARB * infoLog)
1412 {
1413 GET_CURRENT_CONTEXT(ctx);
1414 if (is_program(ctx, object)) {
1415 get_program_info_log(ctx, object, maxLength, length, infoLog);
1416 }
1417 else if (is_shader(ctx, object)) {
1418 get_shader_info_log(ctx, object, maxLength, length, infoLog);
1419 }
1420 else {
1421 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetInfoLogARB");
1422 }
1423 }
1424
1425
1426 void GLAPIENTRY
1427 _mesa_GetObjectParameterivARB(GLhandleARB object, GLenum pname, GLint *params)
1428 {
1429 GET_CURRENT_CONTEXT(ctx);
1430 /* Implement in terms of GetProgramiv, GetShaderiv */
1431 if (is_program(ctx, object)) {
1432 if (pname == GL_OBJECT_TYPE_ARB) {
1433 *params = GL_PROGRAM_OBJECT_ARB;
1434 }
1435 else {
1436 get_programiv(ctx, object, pname, params);
1437 }
1438 }
1439 else if (is_shader(ctx, object)) {
1440 if (pname == GL_OBJECT_TYPE_ARB) {
1441 *params = GL_SHADER_OBJECT_ARB;
1442 }
1443 else {
1444 get_shaderiv(ctx, object, pname, params);
1445 }
1446 }
1447 else {
1448 _mesa_error(ctx, GL_INVALID_VALUE, "glGetObjectParameterivARB");
1449 }
1450 }
1451
1452
1453 void GLAPIENTRY
1454 _mesa_GetObjectParameterfvARB(GLhandleARB object, GLenum pname,
1455 GLfloat *params)
1456 {
1457 GLint iparams[1] = {0}; /* XXX is one element enough? */
1458 _mesa_GetObjectParameterivARB(object, pname, iparams);
1459 params[0] = (GLfloat) iparams[0];
1460 }
1461
1462
1463 void GLAPIENTRY
1464 _mesa_GetProgramiv(GLuint program, GLenum pname, GLint *params)
1465 {
1466 GET_CURRENT_CONTEXT(ctx);
1467 get_programiv(ctx, program, pname, params);
1468 }
1469
1470
1471 void GLAPIENTRY
1472 _mesa_GetShaderiv(GLuint shader, GLenum pname, GLint *params)
1473 {
1474 GET_CURRENT_CONTEXT(ctx);
1475 get_shaderiv(ctx, shader, pname, params);
1476 }
1477
1478
1479 void GLAPIENTRY
1480 _mesa_GetProgramInfoLog(GLuint program, GLsizei bufSize,
1481 GLsizei *length, GLchar *infoLog)
1482 {
1483 GET_CURRENT_CONTEXT(ctx);
1484 get_program_info_log(ctx, program, bufSize, length, infoLog);
1485 }
1486
1487
1488 void GLAPIENTRY
1489 _mesa_GetShaderInfoLog(GLuint shader, GLsizei bufSize,
1490 GLsizei *length, GLchar *infoLog)
1491 {
1492 GET_CURRENT_CONTEXT(ctx);
1493 get_shader_info_log(ctx, shader, bufSize, length, infoLog);
1494 }
1495
1496
1497 void GLAPIENTRY
1498 _mesa_GetShaderSource(GLuint shader, GLsizei maxLength,
1499 GLsizei *length, GLchar *sourceOut)
1500 {
1501 GET_CURRENT_CONTEXT(ctx);
1502 get_shader_source(ctx, shader, maxLength, length, sourceOut);
1503 }
1504
1505
1506 GLhandleARB GLAPIENTRY
1507 _mesa_GetHandleARB(GLenum pname)
1508 {
1509 GET_CURRENT_CONTEXT(ctx);
1510 return get_handle(ctx, pname);
1511 }
1512
1513
1514 GLboolean GLAPIENTRY
1515 _mesa_IsProgram(GLuint name)
1516 {
1517 GET_CURRENT_CONTEXT(ctx);
1518 return is_program(ctx, name);
1519 }
1520
1521
1522 GLboolean GLAPIENTRY
1523 _mesa_IsShader(GLuint name)
1524 {
1525 GET_CURRENT_CONTEXT(ctx);
1526 return is_shader(ctx, name);
1527 }
1528
1529
1530 void GLAPIENTRY
1531 _mesa_LinkProgram(GLuint programObj)
1532 {
1533 GET_CURRENT_CONTEXT(ctx);
1534 if (MESA_VERBOSE & VERBOSE_API)
1535 _mesa_debug(ctx, "glLinkProgram %u\n", programObj);
1536 link_program(ctx, programObj);
1537 }
1538
1539 #if defined(HAVE_SHA1)
1540 /**
1541 * Generate a SHA-1 hash value string for given source string.
1542 */
1543 static void
1544 generate_sha1(const char *source, char sha_str[64])
1545 {
1546 unsigned char sha[20];
1547 _mesa_sha1_compute(source, strlen(source), sha);
1548 _mesa_sha1_format(sha_str, sha);
1549 }
1550
1551 /**
1552 * Construct a full path for shader replacement functionality using
1553 * following format:
1554 *
1555 * <path>/<stage prefix>_<CHECKSUM>.glsl
1556 */
1557 static void
1558 construct_name(const gl_shader_stage stage, const char *source,
1559 const char *path, char *name, unsigned length)
1560 {
1561 char sha[64];
1562 static const char *types[] = {
1563 "VS", "TC", "TE", "GS", "FS", "CS",
1564 };
1565
1566 generate_sha1(source, sha);
1567 _mesa_snprintf(name, length, "%s/%s_%s.glsl", path, types[stage],
1568 sha);
1569 }
1570
1571 /**
1572 * Write given shader source to a file in MESA_SHADER_DUMP_PATH.
1573 */
1574 static void
1575 dump_shader(const gl_shader_stage stage, const char *source)
1576 {
1577 char name[PATH_MAX];
1578 static bool path_exists = true;
1579 char *dump_path;
1580 FILE *f;
1581
1582 if (!path_exists)
1583 return;
1584
1585 dump_path = getenv("MESA_SHADER_DUMP_PATH");
1586 if (!dump_path) {
1587 path_exists = false;
1588 return;
1589 }
1590
1591 construct_name(stage, source, dump_path, name, PATH_MAX);
1592
1593 f = fopen(name, "w");
1594 if (f) {
1595 fputs(source, f);
1596 fclose(f);
1597 } else {
1598 GET_CURRENT_CONTEXT(ctx);
1599 _mesa_warning(ctx, "could not open %s for dumping shader (%s)", name,
1600 strerror(errno));
1601 }
1602 }
1603
1604 /**
1605 * Read shader source code from a file.
1606 * Useful for debugging to override an app's shader.
1607 */
1608 static GLcharARB *
1609 read_shader(const gl_shader_stage stage, const char *source)
1610 {
1611 char name[PATH_MAX];
1612 char *read_path;
1613 static bool path_exists = true;
1614 int len, shader_size = 0;
1615 GLcharARB *buffer;
1616 FILE *f;
1617
1618 if (!path_exists)
1619 return NULL;
1620
1621 read_path = getenv("MESA_SHADER_READ_PATH");
1622 if (!read_path) {
1623 path_exists = false;
1624 return NULL;
1625 }
1626
1627 construct_name(stage, source, read_path, name, PATH_MAX);
1628
1629 f = fopen(name, "r");
1630 if (!f)
1631 return NULL;
1632
1633 /* allocate enough room for the entire shader */
1634 fseek(f, 0, SEEK_END);
1635 shader_size = ftell(f);
1636 rewind(f);
1637 assert(shader_size);
1638
1639 /* add one for terminating zero */
1640 shader_size++;
1641
1642 buffer = malloc(shader_size);
1643 assert(buffer);
1644
1645 len = fread(buffer, 1, shader_size, f);
1646 buffer[len] = 0;
1647
1648 fclose(f);
1649
1650 return buffer;
1651 }
1652 #endif /* HAVE_SHA1 */
1653
1654 /**
1655 * Called via glShaderSource() and glShaderSourceARB() API functions.
1656 * Basically, concatenate the source code strings into one long string
1657 * and pass it to _mesa_shader_source().
1658 */
1659 void GLAPIENTRY
1660 _mesa_ShaderSource(GLuint shaderObj, GLsizei count,
1661 const GLchar * const * string, const GLint * length)
1662 {
1663 GET_CURRENT_CONTEXT(ctx);
1664 GLint *offsets;
1665 GLsizei i, totalLength;
1666 GLcharARB *source;
1667 struct gl_shader *sh;
1668
1669 #if defined(HAVE_SHA1)
1670 GLcharARB *replacement;
1671 #endif /* HAVE_SHA1 */
1672
1673 sh = _mesa_lookup_shader_err(ctx, shaderObj, "glShaderSourceARB");
1674 if (!sh)
1675 return;
1676
1677 if (string == NULL) {
1678 _mesa_error(ctx, GL_INVALID_VALUE, "glShaderSourceARB");
1679 return;
1680 }
1681
1682 /*
1683 * This array holds offsets of where the appropriate string ends, thus the
1684 * last element will be set to the total length of the source code.
1685 */
1686 offsets = malloc(count * sizeof(GLint));
1687 if (offsets == NULL) {
1688 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB");
1689 return;
1690 }
1691
1692 for (i = 0; i < count; i++) {
1693 if (string[i] == NULL) {
1694 free((GLvoid *) offsets);
1695 _mesa_error(ctx, GL_INVALID_OPERATION,
1696 "glShaderSourceARB(null string)");
1697 return;
1698 }
1699 if (length == NULL || length[i] < 0)
1700 offsets[i] = strlen(string[i]);
1701 else
1702 offsets[i] = length[i];
1703 /* accumulate string lengths */
1704 if (i > 0)
1705 offsets[i] += offsets[i - 1];
1706 }
1707
1708 /* Total length of source string is sum off all strings plus two.
1709 * One extra byte for terminating zero, another extra byte to silence
1710 * valgrind warnings in the parser/grammer code.
1711 */
1712 totalLength = offsets[count - 1] + 2;
1713 source = malloc(totalLength * sizeof(GLcharARB));
1714 if (source == NULL) {
1715 free((GLvoid *) offsets);
1716 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB");
1717 return;
1718 }
1719
1720 for (i = 0; i < count; i++) {
1721 GLint start = (i > 0) ? offsets[i - 1] : 0;
1722 memcpy(source + start, string[i],
1723 (offsets[i] - start) * sizeof(GLcharARB));
1724 }
1725 source[totalLength - 1] = '\0';
1726 source[totalLength - 2] = '\0';
1727
1728 #if defined(HAVE_SHA1)
1729 /* Dump original shader source to MESA_SHADER_DUMP_PATH and replace
1730 * if corresponding entry found from MESA_SHADER_READ_PATH.
1731 */
1732 dump_shader(sh->Stage, source);
1733
1734 replacement = read_shader(sh->Stage, source);
1735 if (replacement) {
1736 free(source);
1737 source = replacement;
1738 }
1739 #endif /* HAVE_SHA1 */
1740
1741 shader_source(sh, source);
1742
1743 free(offsets);
1744 }
1745
1746
1747 void GLAPIENTRY
1748 _mesa_UseProgram(GLuint program)
1749 {
1750 GET_CURRENT_CONTEXT(ctx);
1751 struct gl_shader_program *shProg;
1752
1753 if (MESA_VERBOSE & VERBOSE_API)
1754 _mesa_debug(ctx, "glUseProgram %u\n", program);
1755
1756 if (_mesa_is_xfb_active_and_unpaused(ctx)) {
1757 _mesa_error(ctx, GL_INVALID_OPERATION,
1758 "glUseProgram(transform feedback active)");
1759 return;
1760 }
1761
1762 if (program) {
1763 shProg = _mesa_lookup_shader_program_err(ctx, program, "glUseProgram");
1764 if (!shProg) {
1765 return;
1766 }
1767 if (!shProg->LinkStatus) {
1768 _mesa_error(ctx, GL_INVALID_OPERATION,
1769 "glUseProgram(program %u not linked)", program);
1770 return;
1771 }
1772
1773 /* debug code */
1774 if (ctx->_Shader->Flags & GLSL_USE_PROG) {
1775 print_shader_info(shProg);
1776 }
1777 }
1778 else {
1779 shProg = NULL;
1780 }
1781
1782 /* The ARB_separate_shader_object spec says:
1783 *
1784 * "The executable code for an individual shader stage is taken from
1785 * the current program for that stage. If there is a current program
1786 * object established by UseProgram, that program is considered current
1787 * for all stages. Otherwise, if there is a bound program pipeline
1788 * object (section 2.14.PPO), the program bound to the appropriate
1789 * stage of the pipeline object is considered current."
1790 */
1791 if (program) {
1792 /* Attach shader state to the binding point */
1793 _mesa_reference_pipeline_object(ctx, &ctx->_Shader, &ctx->Shader);
1794 /* Update the program */
1795 _mesa_use_program(ctx, shProg);
1796 } else {
1797 /* Must be done first: detach the progam */
1798 _mesa_use_program(ctx, shProg);
1799 /* Unattach shader_state binding point */
1800 _mesa_reference_pipeline_object(ctx, &ctx->_Shader, ctx->Pipeline.Default);
1801 /* If a pipeline was bound, rebind it */
1802 if (ctx->Pipeline.Current) {
1803 _mesa_BindProgramPipeline(ctx->Pipeline.Current->Name);
1804 }
1805 }
1806 }
1807
1808
1809 void GLAPIENTRY
1810 _mesa_ValidateProgram(GLuint program)
1811 {
1812 GET_CURRENT_CONTEXT(ctx);
1813 validate_program(ctx, program);
1814 }
1815
1816
1817 /**
1818 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1819 */
1820 void GLAPIENTRY
1821 _mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype,
1822 GLint* range, GLint* precision)
1823 {
1824 const struct gl_program_constants *limits;
1825 const struct gl_precision *p;
1826 GET_CURRENT_CONTEXT(ctx);
1827
1828 switch (shadertype) {
1829 case GL_VERTEX_SHADER:
1830 limits = &ctx->Const.Program[MESA_SHADER_VERTEX];
1831 break;
1832 case GL_FRAGMENT_SHADER:
1833 limits = &ctx->Const.Program[MESA_SHADER_FRAGMENT];
1834 break;
1835 default:
1836 _mesa_error(ctx, GL_INVALID_ENUM,
1837 "glGetShaderPrecisionFormat(shadertype)");
1838 return;
1839 }
1840
1841 switch (precisiontype) {
1842 case GL_LOW_FLOAT:
1843 p = &limits->LowFloat;
1844 break;
1845 case GL_MEDIUM_FLOAT:
1846 p = &limits->MediumFloat;
1847 break;
1848 case GL_HIGH_FLOAT:
1849 p = &limits->HighFloat;
1850 break;
1851 case GL_LOW_INT:
1852 p = &limits->LowInt;
1853 break;
1854 case GL_MEDIUM_INT:
1855 p = &limits->MediumInt;
1856 break;
1857 case GL_HIGH_INT:
1858 p = &limits->HighInt;
1859 break;
1860 default:
1861 _mesa_error(ctx, GL_INVALID_ENUM,
1862 "glGetShaderPrecisionFormat(precisiontype)");
1863 return;
1864 }
1865
1866 range[0] = p->RangeMin;
1867 range[1] = p->RangeMax;
1868 precision[0] = p->Precision;
1869 }
1870
1871
1872 /**
1873 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1874 */
1875 void GLAPIENTRY
1876 _mesa_ReleaseShaderCompiler(void)
1877 {
1878 _mesa_destroy_shader_compiler_caches();
1879 }
1880
1881
1882 /**
1883 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1884 */
1885 void GLAPIENTRY
1886 _mesa_ShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat,
1887 const void* binary, GLint length)
1888 {
1889 GET_CURRENT_CONTEXT(ctx);
1890 (void) shaders;
1891 (void) binaryformat;
1892 (void) binary;
1893
1894 /* Page 68, section 7.2 'Shader Binaries" of the of the OpenGL ES 3.1, and
1895 * page 88 of the OpenGL 4.5 specs state:
1896 *
1897 * "An INVALID_VALUE error is generated if count or length is negative.
1898 * An INVALID_ENUM error is generated if binaryformat is not a supported
1899 * format returned in SHADER_BINARY_FORMATS."
1900 */
1901 if (n < 0 || length < 0) {
1902 _mesa_error(ctx, GL_INVALID_VALUE, "glShaderBinary(count or length < 0)");
1903 return;
1904 }
1905
1906 _mesa_error(ctx, GL_INVALID_ENUM, "glShaderBinary(format)");
1907 }
1908
1909
1910 void GLAPIENTRY
1911 _mesa_GetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length,
1912 GLenum *binaryFormat, GLvoid *binary)
1913 {
1914 struct gl_shader_program *shProg;
1915 GLsizei length_dummy;
1916 GET_CURRENT_CONTEXT(ctx);
1917
1918 if (bufSize < 0){
1919 _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramBinary(bufSize < 0)");
1920 return;
1921 }
1922
1923 shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetProgramBinary");
1924 if (!shProg)
1925 return;
1926
1927 /* The ARB_get_program_binary spec says:
1928 *
1929 * "If <length> is NULL, then no length is returned."
1930 *
1931 * Ensure that length always points to valid storage to avoid multiple NULL
1932 * pointer checks below.
1933 */
1934 if (length == NULL)
1935 length = &length_dummy;
1936
1937
1938 /* The ARB_get_program_binary spec says:
1939 *
1940 * "When a program object's LINK_STATUS is FALSE, its program binary
1941 * length is zero, and a call to GetProgramBinary will generate an
1942 * INVALID_OPERATION error.
1943 */
1944 if (!shProg->LinkStatus) {
1945 _mesa_error(ctx, GL_INVALID_OPERATION,
1946 "glGetProgramBinary(program %u not linked)",
1947 shProg->Name);
1948 *length = 0;
1949 return;
1950 }
1951
1952 *length = 0;
1953 _mesa_error(ctx, GL_INVALID_OPERATION,
1954 "glGetProgramBinary(driver supports zero binary formats)");
1955
1956 (void) binaryFormat;
1957 (void) binary;
1958 }
1959
1960 void GLAPIENTRY
1961 _mesa_ProgramBinary(GLuint program, GLenum binaryFormat,
1962 const GLvoid *binary, GLsizei length)
1963 {
1964 struct gl_shader_program *shProg;
1965 GET_CURRENT_CONTEXT(ctx);
1966
1967 shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramBinary");
1968 if (!shProg)
1969 return;
1970
1971 (void) binaryFormat;
1972 (void) binary;
1973
1974 /* Section 2.3.1 (Errors) of the OpenGL 4.5 spec says:
1975 *
1976 * "If a negative number is provided where an argument of type sizei or
1977 * sizeiptr is specified, an INVALID_VALUE error is generated."
1978 */
1979 if (length < 0) {
1980 _mesa_error(ctx, GL_INVALID_VALUE, "glProgramBinary(length < 0)");
1981 return;
1982 }
1983
1984 /* The ARB_get_program_binary spec says:
1985 *
1986 * "<binaryFormat> and <binary> must be those returned by a previous
1987 * call to GetProgramBinary, and <length> must be the length of the
1988 * program binary as returned by GetProgramBinary or GetProgramiv with
1989 * <pname> PROGRAM_BINARY_LENGTH. Loading the program binary will fail,
1990 * setting the LINK_STATUS of <program> to FALSE, if these conditions
1991 * are not met."
1992 *
1993 * Since any value of binaryFormat passed "is not one of those specified as
1994 * allowable for [this] command, an INVALID_ENUM error is generated."
1995 */
1996 shProg->LinkStatus = GL_FALSE;
1997 _mesa_error(ctx, GL_INVALID_ENUM, "glProgramBinary");
1998 }
1999
2000
2001 void GLAPIENTRY
2002 _mesa_ProgramParameteri(GLuint program, GLenum pname, GLint value)
2003 {
2004 struct gl_shader_program *shProg;
2005 GET_CURRENT_CONTEXT(ctx);
2006
2007 shProg = _mesa_lookup_shader_program_err(ctx, program,
2008 "glProgramParameteri");
2009 if (!shProg)
2010 return;
2011
2012 switch (pname) {
2013 case GL_PROGRAM_BINARY_RETRIEVABLE_HINT:
2014 /* This enum isn't part of the OES extension for OpenGL ES 2.0, but it
2015 * is part of OpenGL ES 3.0. For the ES2 case, this function shouldn't
2016 * even be in the dispatch table, so we shouldn't need to expclicitly
2017 * check here.
2018 *
2019 * On desktop, we ignore the 3.0+ requirement because it is silly.
2020 */
2021
2022 /* The ARB_get_program_binary extension spec says:
2023 *
2024 * "An INVALID_VALUE error is generated if the <value> argument to
2025 * ProgramParameteri is not TRUE or FALSE."
2026 */
2027 if (value != GL_TRUE && value != GL_FALSE) {
2028 goto invalid_value;
2029 }
2030
2031 /* No need to notify the driver. Any changes will actually take effect
2032 * the next time the shader is linked.
2033 *
2034 * The ARB_get_program_binary extension spec says:
2035 *
2036 * "To indicate that a program binary is likely to be retrieved,
2037 * ProgramParameteri should be called with <pname>
2038 * PROGRAM_BINARY_RETRIEVABLE_HINT and <value> TRUE. This setting
2039 * will not be in effect until the next time LinkProgram or
2040 * ProgramBinary has been called successfully."
2041 *
2042 * The resloution of issue 9 in the extension spec also says:
2043 *
2044 * "The application may use the PROGRAM_BINARY_RETRIEVABLE_HINT hint
2045 * to indicate to the GL implementation that this program will
2046 * likely be saved with GetProgramBinary at some point. This will
2047 * give the GL implementation the opportunity to track any state
2048 * changes made to the program before being saved such that when it
2049 * is loaded again a recompile can be avoided."
2050 */
2051 shProg->BinaryRetreivableHint = value;
2052 return;
2053
2054 case GL_PROGRAM_SEPARABLE:
2055 /* Spec imply that the behavior is the same as ARB_get_program_binary
2056 * Chapter 7.3 Program Objects
2057 */
2058 if (value != GL_TRUE && value != GL_FALSE) {
2059 goto invalid_value;
2060 }
2061 shProg->SeparateShader = value;
2062 return;
2063
2064 default:
2065 _mesa_error(ctx, GL_INVALID_ENUM, "glProgramParameteri(pname=%s)",
2066 _mesa_enum_to_string(pname));
2067 return;
2068 }
2069
2070 invalid_value:
2071 _mesa_error(ctx, GL_INVALID_VALUE,
2072 "glProgramParameteri(pname=%s, value=%d): "
2073 "value must be 0 or 1.",
2074 _mesa_enum_to_string(pname),
2075 value);
2076 }
2077
2078
2079 void
2080 _mesa_use_shader_program(struct gl_context *ctx, GLenum type,
2081 struct gl_shader_program *shProg,
2082 struct gl_pipeline_object *shTarget)
2083 {
2084 gl_shader_stage stage = _mesa_shader_enum_to_shader_stage(type);
2085 use_shader_program(ctx, stage, shProg, shTarget);
2086
2087 if (ctx->Driver.UseProgram)
2088 ctx->Driver.UseProgram(ctx, shProg);
2089 }
2090
2091
2092 /**
2093 * Copy program-specific data generated by linking from the gl_shader_program
2094 * object to a specific gl_program object.
2095 */
2096 void
2097 _mesa_copy_linked_program_data(gl_shader_stage type,
2098 const struct gl_shader_program *src,
2099 struct gl_program *dst)
2100 {
2101 switch (type) {
2102 case MESA_SHADER_VERTEX:
2103 dst->ClipDistanceArraySize = src->Vert.ClipDistanceArraySize;
2104 break;
2105 case MESA_SHADER_TESS_CTRL: {
2106 struct gl_tess_ctrl_program *dst_tcp =
2107 (struct gl_tess_ctrl_program *) dst;
2108 dst_tcp->VerticesOut = src->TessCtrl.VerticesOut;
2109 break;
2110 }
2111 case MESA_SHADER_TESS_EVAL: {
2112 struct gl_tess_eval_program *dst_tep =
2113 (struct gl_tess_eval_program *) dst;
2114 dst_tep->PrimitiveMode = src->TessEval.PrimitiveMode;
2115 dst_tep->Spacing = src->TessEval.Spacing;
2116 dst_tep->VertexOrder = src->TessEval.VertexOrder;
2117 dst_tep->PointMode = src->TessEval.PointMode;
2118 dst->ClipDistanceArraySize = src->TessEval.ClipDistanceArraySize;
2119 break;
2120 }
2121 case MESA_SHADER_GEOMETRY: {
2122 struct gl_geometry_program *dst_gp = (struct gl_geometry_program *) dst;
2123 dst_gp->VerticesIn = src->Geom.VerticesIn;
2124 dst_gp->VerticesOut = src->Geom.VerticesOut;
2125 dst_gp->Invocations = src->Geom.Invocations;
2126 dst_gp->InputType = src->Geom.InputType;
2127 dst_gp->OutputType = src->Geom.OutputType;
2128 dst->ClipDistanceArraySize = src->Geom.ClipDistanceArraySize;
2129 dst_gp->UsesEndPrimitive = src->Geom.UsesEndPrimitive;
2130 dst_gp->UsesStreams = src->Geom.UsesStreams;
2131 break;
2132 }
2133 case MESA_SHADER_FRAGMENT: {
2134 struct gl_fragment_program *dst_fp = (struct gl_fragment_program *) dst;
2135 dst_fp->FragDepthLayout = src->FragDepthLayout;
2136 break;
2137 }
2138 case MESA_SHADER_COMPUTE: {
2139 struct gl_compute_program *dst_cp = (struct gl_compute_program *) dst;
2140 int i;
2141 for (i = 0; i < 3; i++)
2142 dst_cp->LocalSize[i] = src->Comp.LocalSize[i];
2143 break;
2144 }
2145 default:
2146 break;
2147 }
2148 }
2149
2150 /**
2151 * ARB_separate_shader_objects: Compile & Link Program
2152 */
2153 GLuint GLAPIENTRY
2154 _mesa_CreateShaderProgramv(GLenum type, GLsizei count,
2155 const GLchar* const *strings)
2156 {
2157 GET_CURRENT_CONTEXT(ctx);
2158
2159 const GLuint shader = create_shader(ctx, type);
2160 GLuint program = 0;
2161
2162 /*
2163 * According to OpenGL 4.5 and OpenGL ES 3.1 standards, section 7.3:
2164 * GL_INVALID_VALUE should be generated if count < 0
2165 */
2166 if (count < 0) {
2167 _mesa_error(ctx, GL_INVALID_VALUE, "glCreateShaderProgram (count < 0)");
2168 return program;
2169 }
2170
2171 if (shader) {
2172 _mesa_ShaderSource(shader, count, strings, NULL);
2173
2174 compile_shader(ctx, shader);
2175
2176 program = create_shader_program(ctx);
2177 if (program) {
2178 struct gl_shader_program *shProg;
2179 struct gl_shader *sh;
2180 GLint compiled = GL_FALSE;
2181
2182 shProg = _mesa_lookup_shader_program(ctx, program);
2183 sh = _mesa_lookup_shader(ctx, shader);
2184
2185 shProg->SeparateShader = GL_TRUE;
2186
2187 get_shaderiv(ctx, shader, GL_COMPILE_STATUS, &compiled);
2188 if (compiled) {
2189 attach_shader(ctx, program, shader);
2190 link_program(ctx, program);
2191 detach_shader(ctx, program, shader);
2192
2193 #if 0
2194 /* Possibly... */
2195 if (active-user-defined-varyings-in-linked-program) {
2196 append-error-to-info-log;
2197 shProg->LinkStatus = GL_FALSE;
2198 }
2199 #endif
2200 }
2201 if (sh->InfoLog)
2202 ralloc_strcat(&shProg->InfoLog, sh->InfoLog);
2203 }
2204
2205 delete_shader(ctx, shader);
2206 }
2207
2208 return program;
2209 }
2210
2211
2212 /**
2213 * For GL_ARB_tessellation_shader
2214 */
2215 extern void GLAPIENTRY
2216 _mesa_PatchParameteri(GLenum pname, GLint value)
2217 {
2218 GET_CURRENT_CONTEXT(ctx);
2219
2220 if (!_mesa_has_tessellation(ctx)) {
2221 _mesa_error(ctx, GL_INVALID_OPERATION, "glPatchParameteri");
2222 return;
2223 }
2224
2225 if (pname != GL_PATCH_VERTICES) {
2226 _mesa_error(ctx, GL_INVALID_ENUM, "glPatchParameteri");
2227 return;
2228 }
2229
2230 if (value <= 0 || value > ctx->Const.MaxPatchVertices) {
2231 _mesa_error(ctx, GL_INVALID_VALUE, "glPatchParameteri");
2232 return;
2233 }
2234
2235 ctx->TessCtrlProgram.patch_vertices = value;
2236 }
2237
2238
2239 extern void GLAPIENTRY
2240 _mesa_PatchParameterfv(GLenum pname, const GLfloat *values)
2241 {
2242 GET_CURRENT_CONTEXT(ctx);
2243
2244 if (!_mesa_has_tessellation(ctx)) {
2245 _mesa_error(ctx, GL_INVALID_OPERATION, "glPatchParameterfv");
2246 return;
2247 }
2248
2249 switch(pname) {
2250 case GL_PATCH_DEFAULT_OUTER_LEVEL:
2251 FLUSH_VERTICES(ctx, 0);
2252 memcpy(ctx->TessCtrlProgram.patch_default_outer_level, values,
2253 4 * sizeof(GLfloat));
2254 ctx->NewDriverState |= ctx->DriverFlags.NewDefaultTessLevels;
2255 return;
2256 case GL_PATCH_DEFAULT_INNER_LEVEL:
2257 FLUSH_VERTICES(ctx, 0);
2258 memcpy(ctx->TessCtrlProgram.patch_default_inner_level, values,
2259 2 * sizeof(GLfloat));
2260 ctx->NewDriverState |= ctx->DriverFlags.NewDefaultTessLevels;
2261 return;
2262 default:
2263 _mesa_error(ctx, GL_INVALID_ENUM, "glPatchParameterfv");
2264 return;
2265 }
2266 }
2267
2268 /**
2269 * ARB_shader_subroutine
2270 */
2271 GLint GLAPIENTRY
2272 _mesa_GetSubroutineUniformLocation(GLuint program, GLenum shadertype,
2273 const GLchar *name)
2274 {
2275 GET_CURRENT_CONTEXT(ctx);
2276 const char *api_name = "glGetSubroutineUniformLocation";
2277 struct gl_shader_program *shProg;
2278 GLenum resource_type;
2279 gl_shader_stage stage;
2280
2281 if (!_mesa_has_shader_subroutine(ctx)) {
2282 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2283 return -1;
2284 }
2285
2286 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2287 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2288 return -1;
2289 }
2290
2291 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2292 if (!shProg)
2293 return -1;
2294
2295 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2296 if (!shProg->_LinkedShaders[stage]) {
2297 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2298 return -1;
2299 }
2300
2301 resource_type = _mesa_shader_stage_to_subroutine_uniform(stage);
2302 return _mesa_program_resource_location(shProg, resource_type, name);
2303 }
2304
2305 GLuint GLAPIENTRY
2306 _mesa_GetSubroutineIndex(GLuint program, GLenum shadertype,
2307 const GLchar *name)
2308 {
2309 GET_CURRENT_CONTEXT(ctx);
2310 const char *api_name = "glGetSubroutineIndex";
2311 struct gl_shader_program *shProg;
2312 struct gl_program_resource *res;
2313 GLenum resource_type;
2314 gl_shader_stage stage;
2315
2316 if (!_mesa_has_shader_subroutine(ctx)) {
2317 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2318 return -1;
2319 }
2320
2321 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2322 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2323 return -1;
2324 }
2325
2326 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2327 if (!shProg)
2328 return -1;
2329
2330 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2331 if (!shProg->_LinkedShaders[stage]) {
2332 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2333 return -1;
2334 }
2335
2336 resource_type = _mesa_shader_stage_to_subroutine(stage);
2337 res = _mesa_program_resource_find_name(shProg, resource_type, name, NULL);
2338 if (!res) {
2339 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2340 return -1;
2341 }
2342
2343 return _mesa_program_resource_index(shProg, res);
2344 }
2345
2346
2347 GLvoid GLAPIENTRY
2348 _mesa_GetActiveSubroutineUniformiv(GLuint program, GLenum shadertype,
2349 GLuint index, GLenum pname, GLint *values)
2350 {
2351 GET_CURRENT_CONTEXT(ctx);
2352 const char *api_name = "glGetActiveSubroutineUniformiv";
2353 struct gl_shader_program *shProg;
2354 struct gl_shader *sh;
2355 gl_shader_stage stage;
2356 struct gl_program_resource *res;
2357 const struct gl_uniform_storage *uni;
2358 GLenum resource_type;
2359 int count, i, j;
2360
2361 if (!_mesa_has_shader_subroutine(ctx)) {
2362 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2363 return;
2364 }
2365
2366 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2367 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2368 return;
2369 }
2370
2371 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2372 if (!shProg)
2373 return;
2374
2375 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2376 resource_type = _mesa_shader_stage_to_subroutine_uniform(stage);
2377
2378 sh = shProg->_LinkedShaders[stage];
2379 if (!sh) {
2380 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2381 return;
2382 }
2383
2384 switch (pname) {
2385 case GL_NUM_COMPATIBLE_SUBROUTINES: {
2386 res = _mesa_program_resource_find_index(shProg, resource_type, index);
2387 if (res) {
2388 uni = res->Data;
2389 values[0] = uni->num_compatible_subroutines;
2390 }
2391 break;
2392 }
2393 case GL_COMPATIBLE_SUBROUTINES: {
2394 res = _mesa_program_resource_find_index(shProg, resource_type, index);
2395 if (res) {
2396 uni = res->Data;
2397 count = 0;
2398 for (i = 0; i < sh->NumSubroutineFunctions; i++) {
2399 struct gl_subroutine_function *fn = &sh->SubroutineFunctions[i];
2400 for (j = 0; j < fn->num_compat_types; j++) {
2401 if (fn->types[j] == uni->type) {
2402 values[count++] = i;
2403 break;
2404 }
2405 }
2406 }
2407 }
2408 break;
2409 }
2410 case GL_UNIFORM_SIZE:
2411 res = _mesa_program_resource_find_index(shProg, resource_type, index);
2412 if (res) {
2413 uni = res->Data;
2414 values[0] = uni->array_elements ? uni->array_elements : 1;
2415 }
2416 break;
2417 case GL_UNIFORM_NAME_LENGTH:
2418 res = _mesa_program_resource_find_index(shProg, resource_type, index);
2419 if (res) {
2420 values[0] = strlen(_mesa_program_resource_name(res)) + 1
2421 + ((_mesa_program_resource_array_size(res) != 0) ? 3 : 0);;
2422 }
2423 break;
2424 default:
2425 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2426 return;
2427 }
2428 }
2429
2430
2431 GLvoid GLAPIENTRY
2432 _mesa_GetActiveSubroutineUniformName(GLuint program, GLenum shadertype,
2433 GLuint index, GLsizei bufsize,
2434 GLsizei *length, GLchar *name)
2435 {
2436 GET_CURRENT_CONTEXT(ctx);
2437 const char *api_name = "glGetActiveSubroutineUniformName";
2438 struct gl_shader_program *shProg;
2439 GLenum resource_type;
2440 gl_shader_stage stage;
2441
2442 if (!_mesa_has_shader_subroutine(ctx)) {
2443 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2444 return;
2445 }
2446
2447 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2448 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2449 return;
2450 }
2451
2452 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2453 if (!shProg)
2454 return;
2455
2456 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2457 if (!shProg->_LinkedShaders[stage]) {
2458 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2459 return;
2460 }
2461
2462 resource_type = _mesa_shader_stage_to_subroutine_uniform(stage);
2463 /* get program resource name */
2464 _mesa_get_program_resource_name(shProg, resource_type,
2465 index, bufsize,
2466 length, name, api_name);
2467 }
2468
2469
2470 GLvoid GLAPIENTRY
2471 _mesa_GetActiveSubroutineName(GLuint program, GLenum shadertype,
2472 GLuint index, GLsizei bufsize,
2473 GLsizei *length, GLchar *name)
2474 {
2475 GET_CURRENT_CONTEXT(ctx);
2476 const char *api_name = "glGetActiveSubroutineName";
2477 struct gl_shader_program *shProg;
2478 GLenum resource_type;
2479 gl_shader_stage stage;
2480
2481 if (!_mesa_has_shader_subroutine(ctx)) {
2482 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2483 return;
2484 }
2485
2486 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2487 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2488 return;
2489 }
2490
2491 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2492 if (!shProg)
2493 return;
2494
2495 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2496 if (!shProg->_LinkedShaders[stage]) {
2497 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2498 return;
2499 }
2500 resource_type = _mesa_shader_stage_to_subroutine(stage);
2501 _mesa_get_program_resource_name(shProg, resource_type,
2502 index, bufsize,
2503 length, name, api_name);
2504 }
2505
2506
2507 GLvoid GLAPIENTRY
2508 _mesa_UniformSubroutinesuiv(GLenum shadertype, GLsizei count,
2509 const GLuint *indices)
2510 {
2511 GET_CURRENT_CONTEXT(ctx);
2512 const char *api_name = "glUniformSubroutinesuiv";
2513 struct gl_shader_program *shProg;
2514 struct gl_shader *sh;
2515 gl_shader_stage stage;
2516 int i;
2517
2518 if (!_mesa_has_shader_subroutine(ctx)) {
2519 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2520 return;
2521 }
2522
2523 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2524 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2525 return;
2526 }
2527
2528 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2529 shProg = ctx->_Shader->CurrentProgram[stage];
2530 if (!shProg) {
2531 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2532 return;
2533 }
2534
2535 sh = shProg->_LinkedShaders[stage];
2536 if (!sh) {
2537 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2538 return;
2539 }
2540
2541 if (count != sh->NumSubroutineUniformRemapTable) {
2542 _mesa_error(ctx, GL_INVALID_VALUE, "%s", api_name);
2543 return;
2544 }
2545
2546 i = 0;
2547 do {
2548 struct gl_uniform_storage *uni = sh->SubroutineUniformRemapTable[i];
2549 if (uni == NULL) {
2550 i++;
2551 continue;
2552 }
2553
2554 int uni_count = uni->array_elements ? uni->array_elements : 1;
2555 int j, k;
2556
2557 for (j = i; j < i + uni_count; j++) {
2558 struct gl_subroutine_function *subfn;
2559 if (indices[j] >= sh->NumSubroutineFunctions) {
2560 _mesa_error(ctx, GL_INVALID_VALUE, "%s", api_name);
2561 return;
2562 }
2563
2564 subfn = &sh->SubroutineFunctions[indices[j]];
2565 for (k = 0; k < subfn->num_compat_types; k++) {
2566 if (subfn->types[k] == uni->type)
2567 break;
2568 }
2569 if (k == subfn->num_compat_types) {
2570 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2571 return;
2572 }
2573 }
2574 i += uni_count;
2575 } while(i < count);
2576
2577 FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS);
2578 i = 0;
2579 do {
2580 struct gl_uniform_storage *uni = sh->SubroutineUniformRemapTable[i];
2581 if (uni == NULL) {
2582 i++;
2583 continue;
2584 }
2585
2586 int uni_count = uni->array_elements ? uni->array_elements : 1;
2587
2588 memcpy(&uni->storage[0], &indices[i],
2589 sizeof(GLuint) * uni_count);
2590
2591 uni->initialized = true;
2592 _mesa_propagate_uniforms_to_driver_storage(uni, 0, uni_count);
2593 i += uni_count;
2594 } while(i < count);
2595 }
2596
2597
2598 GLvoid GLAPIENTRY
2599 _mesa_GetUniformSubroutineuiv(GLenum shadertype, GLint location,
2600 GLuint *params)
2601 {
2602 GET_CURRENT_CONTEXT(ctx);
2603 const char *api_name = "glGetUniformSubroutineuiv";
2604 struct gl_shader_program *shProg;
2605 struct gl_shader *sh;
2606 gl_shader_stage stage;
2607
2608 if (!_mesa_has_shader_subroutine(ctx)) {
2609 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2610 return;
2611 }
2612
2613 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2614 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2615 return;
2616 }
2617
2618 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2619 shProg = ctx->_Shader->CurrentProgram[stage];
2620 if (!shProg) {
2621 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2622 return;
2623 }
2624
2625 sh = shProg->_LinkedShaders[stage];
2626 if (!sh) {
2627 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2628 return;
2629 }
2630
2631 if (location >= sh->NumSubroutineUniformRemapTable) {
2632 _mesa_error(ctx, GL_INVALID_VALUE, "%s", api_name);
2633 return;
2634 }
2635
2636 {
2637 struct gl_uniform_storage *uni = sh->SubroutineUniformRemapTable[location];
2638 int offset = location - uni->opaque[stage].index;
2639 memcpy(params, &uni->storage[offset],
2640 sizeof(GLuint));
2641 }
2642 }
2643
2644
2645 GLvoid GLAPIENTRY
2646 _mesa_GetProgramStageiv(GLuint program, GLenum shadertype,
2647 GLenum pname, GLint *values)
2648 {
2649 GET_CURRENT_CONTEXT(ctx);
2650 const char *api_name = "glGetProgramStageiv";
2651 struct gl_shader_program *shProg;
2652 struct gl_shader *sh;
2653 gl_shader_stage stage;
2654
2655 if (!_mesa_has_shader_subroutine(ctx)) {
2656 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2657 return;
2658 }
2659
2660 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2661 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2662 return;
2663 }
2664
2665 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2666 if (!shProg)
2667 return;
2668
2669 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2670 sh = shProg->_LinkedShaders[stage];
2671 if (!sh) {
2672 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2673 return;
2674 }
2675
2676 switch (pname) {
2677 case GL_ACTIVE_SUBROUTINES:
2678 values[0] = sh->NumSubroutineFunctions;
2679 break;
2680 case GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS:
2681 values[0] = sh->NumSubroutineUniformRemapTable;
2682 break;
2683 case GL_ACTIVE_SUBROUTINE_UNIFORMS:
2684 values[0] = sh->NumSubroutineUniformTypes;
2685 break;
2686 case GL_ACTIVE_SUBROUTINE_MAX_LENGTH:
2687 {
2688 unsigned i;
2689 GLint max_len = 0;
2690 GLenum resource_type;
2691 struct gl_program_resource *res;
2692
2693 resource_type = _mesa_shader_stage_to_subroutine(stage);
2694 for (i = 0; i < sh->NumSubroutineFunctions; i++) {
2695 res = _mesa_program_resource_find_index(shProg, resource_type, i);
2696 if (res) {
2697 const GLint len = strlen(_mesa_program_resource_name(res)) + 1;
2698 if (len > max_len)
2699 max_len = len;
2700 }
2701 }
2702 values[0] = max_len;
2703 break;
2704 }
2705 case GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH:
2706 {
2707 unsigned i;
2708 GLint max_len = 0;
2709 GLenum resource_type;
2710 struct gl_program_resource *res;
2711
2712 resource_type = _mesa_shader_stage_to_subroutine_uniform(stage);
2713 for (i = 0; i < sh->NumSubroutineUniformRemapTable; i++) {
2714 res = _mesa_program_resource_find_index(shProg, resource_type, i);
2715 if (res) {
2716 const GLint len = strlen(_mesa_program_resource_name(res)) + 1
2717 + ((_mesa_program_resource_array_size(res) != 0) ? 3 : 0);
2718
2719 if (len > max_len)
2720 max_len = len;
2721 }
2722 }
2723 values[0] = max_len;
2724 break;
2725 }
2726 default:
2727 _mesa_error(ctx, GL_INVALID_ENUM, "%s", api_name);
2728 values[0] = -1;
2729 break;
2730 }
2731 }
2732
2733 static int
2734 find_compat_subroutine(struct gl_shader *sh, const struct glsl_type *type)
2735 {
2736 int i, j;
2737
2738 for (i = 0; i < sh->NumSubroutineFunctions; i++) {
2739 struct gl_subroutine_function *fn = &sh->SubroutineFunctions[i];
2740 for (j = 0; j < fn->num_compat_types; j++) {
2741 if (fn->types[j] == type)
2742 return i;
2743 }
2744 }
2745 return 0;
2746 }
2747
2748 static void
2749 _mesa_shader_init_subroutine_defaults(struct gl_shader *sh)
2750 {
2751 int i, j;
2752
2753 for (i = 0; i < sh->NumSubroutineUniformRemapTable; i++) {
2754 struct gl_uniform_storage *uni = sh->SubroutineUniformRemapTable[i];
2755 int uni_count;
2756 int val;
2757
2758 if (!uni)
2759 continue;
2760 uni_count = uni->array_elements ? uni->array_elements : 1;
2761 val = find_compat_subroutine(sh, uni->type);
2762
2763 for (j = 0; j < uni_count; j++)
2764 memcpy(&uni->storage[j], &val, sizeof(int));
2765 uni->initialized = true;
2766 _mesa_propagate_uniforms_to_driver_storage(uni, 0, uni_count);
2767 }
2768 }
2769
2770 void
2771 _mesa_shader_program_init_subroutine_defaults(struct gl_shader_program *shProg)
2772 {
2773 int i;
2774
2775 if (!shProg)
2776 return;
2777
2778 for (i = 0; i < MESA_SHADER_STAGES; i++) {
2779 if (!shProg->_LinkedShaders[i])
2780 continue;
2781
2782 _mesa_shader_init_subroutine_defaults(shProg->_LinkedShaders[i]);
2783 }
2784 }