2 * Mesa 3-D graphics library
4 * Copyright (C) 2004-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009-2010 VMware, Inc. All Rights Reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
30 * Implementation of GLSL-related API functions.
31 * The glUniform* functions are in uniforms.c
35 * 1. Check that the right error code is generated for all _mesa_error() calls.
36 * 2. Insert FLUSH_VERTICES calls in various places
41 #include "main/glheader.h"
42 #include "main/context.h"
43 #include "main/dispatch.h"
44 #include "main/enums.h"
45 #include "main/hash.h"
46 #include "main/mtypes.h"
47 #include "main/pipelineobj.h"
48 #include "main/shaderapi.h"
49 #include "main/shaderobj.h"
50 #include "main/transformfeedback.h"
51 #include "main/uniforms.h"
52 #include "glsl/glsl_parser_extras.h"
54 #include "glsl/ir_uniform.h"
55 #include "glsl/program.h"
56 #include "program/program.h"
57 #include "program/prog_print.h"
58 #include "program/prog_parameter.h"
59 #include "util/ralloc.h"
60 #include "util/hash_table.h"
61 #include "util/mesa-sha1.h"
65 * Return mask of GLSL_x flags by examining the MESA_GLSL env var.
68 _mesa_get_shader_flags(void)
70 GLbitfield flags
= 0x0;
71 const char *env
= getenv("MESA_GLSL");
74 if (strstr(env
, "dump_on_error"))
75 flags
|= GLSL_DUMP_ON_ERROR
;
76 else if (strstr(env
, "dump"))
78 if (strstr(env
, "log"))
80 if (strstr(env
, "nopvert"))
81 flags
|= GLSL_NOP_VERT
;
82 if (strstr(env
, "nopfrag"))
83 flags
|= GLSL_NOP_FRAG
;
84 if (strstr(env
, "nopt"))
86 else if (strstr(env
, "opt"))
88 if (strstr(env
, "uniform"))
89 flags
|= GLSL_UNIFORMS
;
90 if (strstr(env
, "useprog"))
91 flags
|= GLSL_USE_PROG
;
92 if (strstr(env
, "errors"))
93 flags
|= GLSL_REPORT_ERRORS
;
101 * Initialize context's shader state.
104 _mesa_init_shader_state(struct gl_context
*ctx
)
106 /* Device drivers may override these to control what kind of instructions
107 * are generated by the GLSL compiler.
109 struct gl_shader_compiler_options options
;
113 memset(&options
, 0, sizeof(options
));
114 options
.MaxUnrollIterations
= 32;
115 options
.MaxIfDepth
= UINT_MAX
;
117 for (sh
= 0; sh
< MESA_SHADER_STAGES
; ++sh
)
118 memcpy(&ctx
->Const
.ShaderCompilerOptions
[sh
], &options
, sizeof(options
));
120 ctx
->Shader
.Flags
= _mesa_get_shader_flags();
122 if (ctx
->Shader
.Flags
!= 0)
123 ctx
->Const
.GenerateTemporaryNames
= true;
125 /* Extended for ARB_separate_shader_objects */
126 ctx
->Shader
.RefCount
= 1;
127 mtx_init(&ctx
->Shader
.Mutex
, mtx_plain
);
129 ctx
->TessCtrlProgram
.patch_vertices
= 3;
130 for (i
= 0; i
< 4; ++i
)
131 ctx
->TessCtrlProgram
.patch_default_outer_level
[i
] = 1.0;
132 for (i
= 0; i
< 2; ++i
)
133 ctx
->TessCtrlProgram
.patch_default_inner_level
[i
] = 1.0;
138 * Free the per-context shader-related state.
141 _mesa_free_shader_state(struct gl_context
*ctx
)
144 for (i
= 0; i
< MESA_SHADER_STAGES
; i
++) {
145 _mesa_reference_shader_program(ctx
, &ctx
->Shader
.CurrentProgram
[i
],
148 _mesa_reference_shader_program(ctx
, &ctx
->Shader
._CurrentFragmentProgram
,
150 _mesa_reference_shader_program(ctx
, &ctx
->Shader
.ActiveProgram
, NULL
);
152 /* Extended for ARB_separate_shader_objects */
153 _mesa_reference_pipeline_object(ctx
, &ctx
->_Shader
, NULL
);
155 assert(ctx
->Shader
.RefCount
== 1);
156 mtx_destroy(&ctx
->Shader
.Mutex
);
161 * Copy string from <src> to <dst>, up to maxLength characters, returning
162 * length of <dst> in <length>.
163 * \param src the strings source
164 * \param maxLength max chars to copy
165 * \param length returns number of chars copied
166 * \param dst the string destination
169 _mesa_copy_string(GLchar
*dst
, GLsizei maxLength
,
170 GLsizei
*length
, const GLchar
*src
)
173 for (len
= 0; len
< maxLength
- 1 && src
&& src
[len
]; len
++)
184 * Confirm that the a shader type is valid and supported by the implementation
186 * \param ctx Current GL context
187 * \param type Shader target
191 _mesa_validate_shader_target(const struct gl_context
*ctx
, GLenum type
)
193 /* Note: when building built-in GLSL functions, this function may be
194 * invoked with ctx == NULL. In that case, we can only validate that it's
195 * a shader target we recognize, not that it's supported in the current
196 * context. But that's fine--we don't need any further validation than
197 * that when building built-in GLSL functions.
201 case GL_FRAGMENT_SHADER
:
202 return ctx
== NULL
|| ctx
->Extensions
.ARB_fragment_shader
;
203 case GL_VERTEX_SHADER
:
204 return ctx
== NULL
|| ctx
->Extensions
.ARB_vertex_shader
;
205 case GL_GEOMETRY_SHADER_ARB
:
206 return ctx
== NULL
|| _mesa_has_geometry_shaders(ctx
);
207 case GL_TESS_CONTROL_SHADER
:
208 case GL_TESS_EVALUATION_SHADER
:
209 return ctx
== NULL
|| _mesa_has_tessellation(ctx
);
210 case GL_COMPUTE_SHADER
:
211 return ctx
== NULL
|| _mesa_has_compute_shaders(ctx
);
219 is_program(struct gl_context
*ctx
, GLuint name
)
221 struct gl_shader_program
*shProg
= _mesa_lookup_shader_program(ctx
, name
);
222 return shProg
? GL_TRUE
: GL_FALSE
;
227 is_shader(struct gl_context
*ctx
, GLuint name
)
229 struct gl_shader
*shader
= _mesa_lookup_shader(ctx
, name
);
230 return shader
? GL_TRUE
: GL_FALSE
;
235 * Attach shader to a shader program.
238 attach_shader(struct gl_context
*ctx
, GLuint program
, GLuint shader
)
240 struct gl_shader_program
*shProg
;
241 struct gl_shader
*sh
;
244 const bool same_type_disallowed
= _mesa_is_gles(ctx
);
246 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glAttachShader");
250 sh
= _mesa_lookup_shader_err(ctx
, shader
, "glAttachShader");
255 n
= shProg
->NumShaders
;
256 for (i
= 0; i
< n
; i
++) {
257 if (shProg
->Shaders
[i
] == sh
) {
258 /* The shader is already attched to this program. The
259 * GL_ARB_shader_objects spec says:
261 * "The error INVALID_OPERATION is generated by AttachObjectARB
262 * if <obj> is already attached to <containerObj>."
264 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glAttachShader");
266 } else if (same_type_disallowed
&&
267 shProg
->Shaders
[i
]->Type
== sh
->Type
) {
268 /* Shader with the same type is already attached to this program,
269 * OpenGL ES 2.0 and 3.0 specs say:
271 * "Multiple shader objects of the same type may not be attached
272 * to a single program object. [...] The error INVALID_OPERATION
273 * is generated if [...] another shader object of the same type
274 * as shader is already attached to program."
276 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glAttachShader");
282 shProg
->Shaders
= realloc(shProg
->Shaders
,
283 (n
+ 1) * sizeof(struct gl_shader
*));
284 if (!shProg
->Shaders
) {
285 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glAttachShader");
290 shProg
->Shaders
[n
] = NULL
; /* since realloc() didn't zero the new space */
291 _mesa_reference_shader(ctx
, &shProg
->Shaders
[n
], sh
);
292 shProg
->NumShaders
++;
297 create_shader(struct gl_context
*ctx
, GLenum type
)
299 struct gl_shader
*sh
;
302 if (!_mesa_validate_shader_target(ctx
, type
)) {
303 _mesa_error(ctx
, GL_INVALID_ENUM
, "CreateShader(%s)",
304 _mesa_enum_to_string(type
));
308 name
= _mesa_HashFindFreeKeyBlock(ctx
->Shared
->ShaderObjects
, 1);
309 sh
= ctx
->Driver
.NewShader(ctx
, name
, type
);
310 _mesa_HashInsert(ctx
->Shared
->ShaderObjects
, name
, sh
);
317 create_shader_program(struct gl_context
*ctx
)
320 struct gl_shader_program
*shProg
;
322 name
= _mesa_HashFindFreeKeyBlock(ctx
->Shared
->ShaderObjects
, 1);
324 shProg
= _mesa_new_shader_program(name
);
326 _mesa_HashInsert(ctx
->Shared
->ShaderObjects
, name
, shProg
);
328 assert(shProg
->RefCount
== 1);
335 * Delete a shader program. Actually, just decrement the program's
336 * reference count and mark it as DeletePending.
337 * Used to implement glDeleteProgram() and glDeleteObjectARB().
340 delete_shader_program(struct gl_context
*ctx
, GLuint name
)
343 * NOTE: deleting shaders/programs works a bit differently than
344 * texture objects (and buffer objects, etc). Shader/program
345 * handles/IDs exist in the hash table until the object is really
346 * deleted (refcount==0). With texture objects, the handle/ID is
347 * removed from the hash table in glDeleteTextures() while the tex
348 * object itself might linger until its refcount goes to zero.
350 struct gl_shader_program
*shProg
;
352 shProg
= _mesa_lookup_shader_program_err(ctx
, name
, "glDeleteProgram");
356 if (!shProg
->DeletePending
) {
357 shProg
->DeletePending
= GL_TRUE
;
359 /* effectively, decr shProg's refcount */
360 _mesa_reference_shader_program(ctx
, &shProg
, NULL
);
366 delete_shader(struct gl_context
*ctx
, GLuint shader
)
368 struct gl_shader
*sh
;
370 sh
= _mesa_lookup_shader_err(ctx
, shader
, "glDeleteShader");
374 if (!sh
->DeletePending
) {
375 sh
->DeletePending
= GL_TRUE
;
377 /* effectively, decr sh's refcount */
378 _mesa_reference_shader(ctx
, &sh
, NULL
);
384 detach_shader(struct gl_context
*ctx
, GLuint program
, GLuint shader
)
386 struct gl_shader_program
*shProg
;
390 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glDetachShader");
394 n
= shProg
->NumShaders
;
396 for (i
= 0; i
< n
; i
++) {
397 if (shProg
->Shaders
[i
]->Name
== shader
) {
399 struct gl_shader
**newList
;
402 _mesa_reference_shader(ctx
, &shProg
->Shaders
[i
], NULL
);
404 /* alloc new, smaller array */
405 newList
= malloc((n
- 1) * sizeof(struct gl_shader
*));
407 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glDetachShader");
410 /* Copy old list entries to new list, skipping removed entry at [i] */
411 for (j
= 0; j
< i
; j
++) {
412 newList
[j
] = shProg
->Shaders
[j
];
415 newList
[j
++] = shProg
->Shaders
[i
];
418 /* Free old list and install new one */
419 free(shProg
->Shaders
);
420 shProg
->Shaders
= newList
;
421 shProg
->NumShaders
= n
- 1;
424 /* sanity check - make sure the new list's entries are sensible */
425 for (j
= 0; j
< shProg
->NumShaders
; j
++) {
426 assert(shProg
->Shaders
[j
]->Type
== GL_VERTEX_SHADER
||
427 shProg
->Shaders
[j
]->Type
== GL_TESS_CONTROL_SHADER
||
428 shProg
->Shaders
[j
]->Type
== GL_TESS_EVALUATION_SHADER
||
429 shProg
->Shaders
[j
]->Type
== GL_GEOMETRY_SHADER
||
430 shProg
->Shaders
[j
]->Type
== GL_FRAGMENT_SHADER
);
431 assert(shProg
->Shaders
[j
]->RefCount
> 0);
442 if (is_shader(ctx
, shader
) || is_program(ctx
, shader
))
443 err
= GL_INVALID_OPERATION
;
445 err
= GL_INVALID_VALUE
;
446 _mesa_error(ctx
, err
, "glDetachShader(shader)");
453 * Return list of shaders attached to shader program.
456 get_attached_shaders(struct gl_context
*ctx
, GLuint program
, GLsizei maxCount
,
457 GLsizei
*count
, GLuint
*obj
)
459 struct gl_shader_program
*shProg
;
462 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetAttachedShaders(maxCount < 0)");
467 _mesa_lookup_shader_program_err(ctx
, program
, "glGetAttachedShaders");
471 for (i
= 0; i
< (GLuint
) maxCount
&& i
< shProg
->NumShaders
; i
++) {
472 obj
[i
] = shProg
->Shaders
[i
]->Name
;
481 * glGetHandleARB() - return ID/name of currently bound shader program.
484 get_handle(struct gl_context
*ctx
, GLenum pname
)
486 if (pname
== GL_PROGRAM_OBJECT_ARB
) {
487 if (ctx
->_Shader
->ActiveProgram
)
488 return ctx
->_Shader
->ActiveProgram
->Name
;
493 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetHandleARB");
500 * Check if a geometry shader query is valid at this time. If not, report an
501 * error and return false.
503 * From GL 3.2 section 6.1.16 (Shader and Program Queries):
505 * "If GEOMETRY_VERTICES_OUT, GEOMETRY_INPUT_TYPE, or GEOMETRY_OUTPUT_TYPE
506 * are queried for a program which has not been linked successfully, or
507 * which does not contain objects to form a geometry shader, then an
508 * INVALID_OPERATION error is generated."
511 check_gs_query(struct gl_context
*ctx
, const struct gl_shader_program
*shProg
)
513 if (shProg
->LinkStatus
&&
514 shProg
->_LinkedShaders
[MESA_SHADER_GEOMETRY
] != NULL
) {
518 _mesa_error(ctx
, GL_INVALID_OPERATION
,
519 "glGetProgramv(linked geometry shader required)");
525 * Check if a tessellation control shader query is valid at this time.
526 * If not, report an error and return false.
528 * From GL 4.0 section 6.1.12 (Shader and Program Queries):
530 * "If TESS_CONTROL_OUTPUT_VERTICES is queried for a program which has
531 * not been linked successfully, or which does not contain objects to
532 * form a tessellation control shader, then an INVALID_OPERATION error is
536 check_tcs_query(struct gl_context
*ctx
, const struct gl_shader_program
*shProg
)
538 if (shProg
->LinkStatus
&&
539 shProg
->_LinkedShaders
[MESA_SHADER_TESS_CTRL
] != NULL
) {
543 _mesa_error(ctx
, GL_INVALID_OPERATION
,
544 "glGetProgramv(linked tessellation control shader required)");
550 * Check if a tessellation evaluation shader query is valid at this time.
551 * If not, report an error and return false.
553 * From GL 4.0 section 6.1.12 (Shader and Program Queries):
555 * "If any of the pname values in this paragraph are queried for a program
556 * which has not been linked successfully, or which does not contain
557 * objects to form a tessellation evaluation shader, then an
558 * INVALID_OPERATION error is generated."
562 check_tes_query(struct gl_context
*ctx
, const struct gl_shader_program
*shProg
)
564 if (shProg
->LinkStatus
&&
565 shProg
->_LinkedShaders
[MESA_SHADER_TESS_EVAL
] != NULL
) {
569 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGetProgramv(linked tessellation "
570 "evaluation shader required)");
576 * glGetProgramiv() - get shader program state.
577 * Note that this is for GLSL shader programs, not ARB vertex/fragment
578 * programs (see glGetProgramivARB).
581 get_programiv(struct gl_context
*ctx
, GLuint program
, GLenum pname
,
584 struct gl_shader_program
*shProg
585 = _mesa_lookup_shader_program_err(ctx
, program
, "glGetProgramiv(program)");
587 /* Is transform feedback available in this context?
590 (ctx
->API
== API_OPENGL_COMPAT
&& ctx
->Extensions
.EXT_transform_feedback
)
591 || ctx
->API
== API_OPENGL_CORE
592 || _mesa_is_gles3(ctx
);
594 /* True if geometry shaders (of the form that was adopted into GLSL 1.50
595 * and GL 3.2) are available in this context
597 const bool has_core_gs
= _mesa_has_geometry_shaders(ctx
);
598 const bool has_tess
= _mesa_has_tessellation(ctx
);
600 /* Are uniform buffer objects available in this context?
603 (ctx
->API
== API_OPENGL_COMPAT
&&
604 ctx
->Extensions
.ARB_uniform_buffer_object
)
605 || ctx
->API
== API_OPENGL_CORE
606 || _mesa_is_gles3(ctx
);
613 case GL_DELETE_STATUS
:
614 *params
= shProg
->DeletePending
;
617 *params
= shProg
->LinkStatus
;
619 case GL_VALIDATE_STATUS
:
620 *params
= shProg
->Validated
;
622 case GL_INFO_LOG_LENGTH
:
623 *params
= shProg
->InfoLog
? strlen(shProg
->InfoLog
) + 1 : 0;
625 case GL_ATTACHED_SHADERS
:
626 *params
= shProg
->NumShaders
;
628 case GL_ACTIVE_ATTRIBUTES
:
629 *params
= _mesa_count_active_attribs(shProg
);
631 case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
:
632 *params
= _mesa_longest_attribute_name_length(shProg
);
634 case GL_ACTIVE_UNIFORMS
: {
636 const unsigned num_uniforms
=
637 shProg
->NumUniformStorage
- shProg
->NumHiddenUniforms
;
638 for (*params
= 0, i
= 0; i
< num_uniforms
; i
++) {
639 if (!shProg
->UniformStorage
[i
].is_shader_storage
)
644 case GL_ACTIVE_UNIFORM_MAX_LENGTH
: {
647 const unsigned num_uniforms
=
648 shProg
->NumUniformStorage
- shProg
->NumHiddenUniforms
;
650 for (i
= 0; i
< num_uniforms
; i
++) {
651 if (shProg
->UniformStorage
[i
].is_shader_storage
)
654 /* Add one for the terminating NUL character for a non-array, and
655 * 4 for the "[0]" and the NUL for an array.
657 const GLint len
= strlen(shProg
->UniformStorage
[i
].name
) + 1 +
658 ((shProg
->UniformStorage
[i
].array_elements
!= 0) ? 3 : 0);
667 case GL_TRANSFORM_FEEDBACK_VARYINGS
:
670 *params
= shProg
->TransformFeedback
.NumVarying
;
672 case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
: {
678 for (i
= 0; i
< shProg
->TransformFeedback
.NumVarying
; i
++) {
679 /* Add one for the terminating NUL character.
682 strlen(shProg
->TransformFeedback
.VaryingNames
[i
]) + 1;
691 case GL_TRANSFORM_FEEDBACK_BUFFER_MODE
:
694 *params
= shProg
->TransformFeedback
.BufferMode
;
696 case GL_GEOMETRY_VERTICES_OUT
:
699 if (check_gs_query(ctx
, shProg
))
700 *params
= shProg
->Geom
.VerticesOut
;
702 case GL_GEOMETRY_SHADER_INVOCATIONS
:
703 if (!has_core_gs
|| !ctx
->Extensions
.ARB_gpu_shader5
)
705 if (check_gs_query(ctx
, shProg
))
706 *params
= shProg
->Geom
.Invocations
;
708 case GL_GEOMETRY_INPUT_TYPE
:
711 if (check_gs_query(ctx
, shProg
))
712 *params
= shProg
->Geom
.InputType
;
714 case GL_GEOMETRY_OUTPUT_TYPE
:
717 if (check_gs_query(ctx
, shProg
))
718 *params
= shProg
->Geom
.OutputType
;
720 case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH
: {
727 for (i
= 0; i
< shProg
->NumUniformBlocks
; i
++) {
728 /* Add one for the terminating NUL character.
730 const GLint len
= strlen(shProg
->UniformBlocks
[i
]->Name
) + 1;
739 case GL_ACTIVE_UNIFORM_BLOCKS
:
743 *params
= shProg
->NumUniformBlocks
;
745 case GL_PROGRAM_BINARY_RETRIEVABLE_HINT
:
746 /* This enum isn't part of the OES extension for OpenGL ES 2.0. It is
747 * only available with desktop OpenGL 3.0+ with the
748 * GL_ARB_get_program_binary extension or OpenGL ES 3.0.
750 * On desktop, we ignore the 3.0+ requirement because it is silly.
752 if (!_mesa_is_desktop_gl(ctx
) && !_mesa_is_gles3(ctx
))
755 *params
= shProg
->BinaryRetreivableHint
;
757 case GL_PROGRAM_BINARY_LENGTH
:
760 case GL_ACTIVE_ATOMIC_COUNTER_BUFFERS
:
761 if (!ctx
->Extensions
.ARB_shader_atomic_counters
)
764 *params
= shProg
->NumAtomicBuffers
;
766 case GL_COMPUTE_WORK_GROUP_SIZE
: {
768 if (!_mesa_has_compute_shaders(ctx
))
770 if (!shProg
->LinkStatus
) {
771 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGetProgramiv(program not "
775 if (shProg
->_LinkedShaders
[MESA_SHADER_COMPUTE
] == NULL
) {
776 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGetProgramiv(no compute "
780 for (i
= 0; i
< 3; i
++)
781 params
[i
] = shProg
->Comp
.LocalSize
[i
];
784 case GL_PROGRAM_SEPARABLE
:
785 /* If the program has not been linked, return initial value 0. */
786 *params
= (shProg
->LinkStatus
== GL_FALSE
) ? 0 : shProg
->SeparateShader
;
789 /* ARB_tessellation_shader */
790 case GL_TESS_CONTROL_OUTPUT_VERTICES
:
793 if (check_tcs_query(ctx
, shProg
))
794 *params
= shProg
->TessCtrl
.VerticesOut
;
796 case GL_TESS_GEN_MODE
:
799 if (check_tes_query(ctx
, shProg
))
800 *params
= shProg
->TessEval
.PrimitiveMode
;
802 case GL_TESS_GEN_SPACING
:
805 if (check_tes_query(ctx
, shProg
))
806 *params
= shProg
->TessEval
.Spacing
;
808 case GL_TESS_GEN_VERTEX_ORDER
:
811 if (check_tes_query(ctx
, shProg
))
812 *params
= shProg
->TessEval
.VertexOrder
;
814 case GL_TESS_GEN_POINT_MODE
:
817 if (check_tes_query(ctx
, shProg
))
818 *params
= shProg
->TessEval
.PointMode
;
824 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetProgramiv(pname=%s)",
825 _mesa_enum_to_string(pname
));
830 * glGetShaderiv() - get GLSL shader state
833 get_shaderiv(struct gl_context
*ctx
, GLuint name
, GLenum pname
, GLint
*params
)
835 struct gl_shader
*shader
=
836 _mesa_lookup_shader_err(ctx
, name
, "glGetShaderiv");
844 *params
= shader
->Type
;
846 case GL_DELETE_STATUS
:
847 *params
= shader
->DeletePending
;
849 case GL_COMPILE_STATUS
:
850 *params
= shader
->CompileStatus
;
852 case GL_INFO_LOG_LENGTH
:
853 *params
= shader
->InfoLog
? strlen(shader
->InfoLog
) + 1 : 0;
855 case GL_SHADER_SOURCE_LENGTH
:
856 *params
= shader
->Source
? strlen((char *) shader
->Source
) + 1 : 0;
859 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetShaderiv(pname)");
866 get_program_info_log(struct gl_context
*ctx
, GLuint program
, GLsizei bufSize
,
867 GLsizei
*length
, GLchar
*infoLog
)
869 struct gl_shader_program
*shProg
;
871 /* Section 2.5 GL Errors (page 18) of the OpenGL ES 3.0.4 spec and
872 * section 2.3.1 (Errors) of the OpenGL 4.5 spec say:
874 * "If a negative number is provided where an argument of type sizei or
875 * sizeiptr is specified, an INVALID_VALUE error is generated."
878 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetProgramInfoLog(bufSize < 0)");
882 shProg
= _mesa_lookup_shader_program_err(ctx
, program
,
883 "glGetProgramInfoLog(program)");
888 _mesa_copy_string(infoLog
, bufSize
, length
, shProg
->InfoLog
);
893 get_shader_info_log(struct gl_context
*ctx
, GLuint shader
, GLsizei bufSize
,
894 GLsizei
*length
, GLchar
*infoLog
)
896 struct gl_shader
*sh
;
898 /* Section 2.5 GL Errors (page 18) of the OpenGL ES 3.0.4 spec and
899 * section 2.3.1 (Errors) of the OpenGL 4.5 spec say:
901 * "If a negative number is provided where an argument of type sizei or
902 * sizeiptr is specified, an INVALID_VALUE error is generated."
905 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetShaderInfoLog(bufSize < 0)");
909 sh
= _mesa_lookup_shader_err(ctx
, shader
, "glGetShaderInfoLog(shader)");
914 _mesa_copy_string(infoLog
, bufSize
, length
, sh
->InfoLog
);
919 * Return shader source code.
922 get_shader_source(struct gl_context
*ctx
, GLuint shader
, GLsizei maxLength
,
923 GLsizei
*length
, GLchar
*sourceOut
)
925 struct gl_shader
*sh
;
928 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetShaderSource(bufSize < 0)");
932 sh
= _mesa_lookup_shader_err(ctx
, shader
, "glGetShaderSource");
936 _mesa_copy_string(sourceOut
, maxLength
, length
, sh
->Source
);
941 * Set/replace shader source code. A helper function used by
942 * glShaderSource[ARB].
945 shader_source(struct gl_shader
*sh
, const GLchar
*source
)
949 /* free old shader source string and install new one */
950 free((void *)sh
->Source
);
952 sh
->CompileStatus
= GL_FALSE
;
954 sh
->SourceChecksum
= _mesa_str_checksum(sh
->Source
);
963 compile_shader(struct gl_context
*ctx
, GLuint shaderObj
)
965 struct gl_shader
*sh
;
967 sh
= _mesa_lookup_shader_err(ctx
, shaderObj
, "glCompileShader");
972 /* If the user called glCompileShader without first calling
973 * glShaderSource, we should fail to compile, but not raise a GL_ERROR.
975 sh
->CompileStatus
= GL_FALSE
;
977 if (ctx
->_Shader
->Flags
& GLSL_DUMP
) {
978 _mesa_log("GLSL source for %s shader %d:\n",
979 _mesa_shader_stage_to_string(sh
->Stage
), sh
->Name
);
980 _mesa_log("%s\n", sh
->Source
);
983 /* this call will set the shader->CompileStatus field to indicate if
984 * compilation was successful.
986 _mesa_glsl_compile_shader(ctx
, sh
, false, false);
988 if (ctx
->_Shader
->Flags
& GLSL_LOG
) {
989 _mesa_write_shader_to_file(sh
);
992 if (ctx
->_Shader
->Flags
& GLSL_DUMP
) {
993 if (sh
->CompileStatus
) {
994 _mesa_log("GLSL IR for shader %d:\n", sh
->Name
);
995 _mesa_print_ir(_mesa_get_log_file(), sh
->ir
, NULL
);
998 _mesa_log("GLSL shader %d failed to compile.\n", sh
->Name
);
1000 if (sh
->InfoLog
&& sh
->InfoLog
[0] != 0) {
1001 _mesa_log("GLSL shader %d info log:\n", sh
->Name
);
1002 _mesa_log("%s\n", sh
->InfoLog
);
1007 if (!sh
->CompileStatus
) {
1008 if (ctx
->_Shader
->Flags
& GLSL_DUMP_ON_ERROR
) {
1009 _mesa_log("GLSL source for %s shader %d:\n",
1010 _mesa_shader_stage_to_string(sh
->Stage
), sh
->Name
);
1011 _mesa_log("%s\n", sh
->Source
);
1012 _mesa_log("Info Log:\n%s\n", sh
->InfoLog
);
1015 if (ctx
->_Shader
->Flags
& GLSL_REPORT_ERRORS
) {
1016 _mesa_debug(ctx
, "Error compiling shader %u:\n%s\n",
1017 sh
->Name
, sh
->InfoLog
);
1024 * Link a program's shaders.
1027 link_program(struct gl_context
*ctx
, GLuint program
)
1029 struct gl_shader_program
*shProg
;
1031 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glLinkProgram");
1035 /* From the ARB_transform_feedback2 specification:
1036 * "The error INVALID_OPERATION is generated by LinkProgram if <program> is
1037 * the name of a program being used by one or more transform feedback
1038 * objects, even if the objects are not currently bound or are paused."
1040 if (_mesa_transform_feedback_is_using_program(ctx
, shProg
)) {
1041 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1042 "glLinkProgram(transform feedback is using the program)");
1046 FLUSH_VERTICES(ctx
, _NEW_PROGRAM
);
1048 _mesa_glsl_link_shader(ctx
, shProg
);
1050 if (shProg
->LinkStatus
== GL_FALSE
&&
1051 (ctx
->_Shader
->Flags
& GLSL_REPORT_ERRORS
)) {
1052 _mesa_debug(ctx
, "Error linking program %u:\n%s\n",
1053 shProg
->Name
, shProg
->InfoLog
);
1060 printf("Link %u shaders in program %u: %s\n",
1061 shProg
->NumShaders
, shProg
->Name
,
1062 shProg
->LinkStatus
? "Success" : "Failed");
1064 for (i
= 0; i
< shProg
->NumShaders
; i
++) {
1065 printf(" shader %u, type 0x%x\n",
1066 shProg
->Shaders
[i
]->Name
,
1067 shProg
->Shaders
[i
]->Type
);
1074 * Print basic shader info (for debug).
1077 print_shader_info(const struct gl_shader_program
*shProg
)
1081 printf("Mesa: glUseProgram(%u)\n", shProg
->Name
);
1082 for (i
= 0; i
< shProg
->NumShaders
; i
++) {
1083 printf(" %s shader %u, checksum %u\n",
1084 _mesa_shader_stage_to_string(shProg
->Shaders
[i
]->Stage
),
1085 shProg
->Shaders
[i
]->Name
,
1086 shProg
->Shaders
[i
]->SourceChecksum
);
1088 if (shProg
->_LinkedShaders
[MESA_SHADER_VERTEX
])
1089 printf(" vert prog %u\n",
1090 shProg
->_LinkedShaders
[MESA_SHADER_VERTEX
]->Program
->Id
);
1091 if (shProg
->_LinkedShaders
[MESA_SHADER_FRAGMENT
])
1092 printf(" frag prog %u\n",
1093 shProg
->_LinkedShaders
[MESA_SHADER_FRAGMENT
]->Program
->Id
);
1094 if (shProg
->_LinkedShaders
[MESA_SHADER_GEOMETRY
])
1095 printf(" geom prog %u\n",
1096 shProg
->_LinkedShaders
[MESA_SHADER_GEOMETRY
]->Program
->Id
);
1097 if (shProg
->_LinkedShaders
[MESA_SHADER_TESS_CTRL
])
1098 printf(" tesc prog %u\n",
1099 shProg
->_LinkedShaders
[MESA_SHADER_TESS_CTRL
]->Program
->Id
);
1100 if (shProg
->_LinkedShaders
[MESA_SHADER_TESS_EVAL
])
1101 printf(" tese prog %u\n",
1102 shProg
->_LinkedShaders
[MESA_SHADER_TESS_EVAL
]->Program
->Id
);
1107 * Use the named shader program for subsequent glUniform calls
1110 _mesa_active_program(struct gl_context
*ctx
, struct gl_shader_program
*shProg
,
1113 if ((shProg
!= NULL
) && !shProg
->LinkStatus
) {
1114 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1115 "%s(program %u not linked)", caller
, shProg
->Name
);
1119 if (ctx
->Shader
.ActiveProgram
!= shProg
) {
1120 _mesa_reference_shader_program(ctx
, &ctx
->Shader
.ActiveProgram
, shProg
);
1126 use_shader_program(struct gl_context
*ctx
, gl_shader_stage stage
,
1127 struct gl_shader_program
*shProg
,
1128 struct gl_pipeline_object
*shTarget
)
1130 struct gl_shader_program
**target
;
1132 target
= &shTarget
->CurrentProgram
[stage
];
1133 if ((shProg
!= NULL
) && (shProg
->_LinkedShaders
[stage
] == NULL
))
1136 if (*target
!= shProg
) {
1137 /* Program is current, flush it */
1138 if (shTarget
== ctx
->_Shader
) {
1139 FLUSH_VERTICES(ctx
, _NEW_PROGRAM
| _NEW_PROGRAM_CONSTANTS
);
1142 /* If the shader is also bound as the current rendering shader, unbind
1143 * it from that binding point as well. This ensures that the correct
1144 * semantics of glDeleteProgram are maintained.
1147 case MESA_SHADER_VERTEX
:
1148 case MESA_SHADER_TESS_CTRL
:
1149 case MESA_SHADER_TESS_EVAL
:
1150 case MESA_SHADER_GEOMETRY
:
1151 case MESA_SHADER_COMPUTE
:
1152 /* Empty for now. */
1154 case MESA_SHADER_FRAGMENT
:
1155 if (*target
== ctx
->_Shader
->_CurrentFragmentProgram
) {
1156 _mesa_reference_shader_program(ctx
,
1157 &ctx
->_Shader
->_CurrentFragmentProgram
,
1163 _mesa_reference_shader_program(ctx
, target
, shProg
);
1170 * Use the named shader program for subsequent rendering.
1173 _mesa_use_program(struct gl_context
*ctx
, struct gl_shader_program
*shProg
)
1176 for (i
= 0; i
< MESA_SHADER_STAGES
; i
++)
1177 use_shader_program(ctx
, i
, shProg
, &ctx
->Shader
);
1178 _mesa_active_program(ctx
, shProg
, "glUseProgram");
1180 _mesa_shader_program_init_subroutine_defaults(shProg
);
1181 if (ctx
->Driver
.UseProgram
)
1182 ctx
->Driver
.UseProgram(ctx
, shProg
);
1187 * Do validation of the given shader program.
1188 * \param errMsg returns error message if validation fails.
1189 * \return GL_TRUE if valid, GL_FALSE if invalid (and set errMsg)
1192 validate_shader_program(const struct gl_shader_program
*shProg
,
1195 if (!shProg
->LinkStatus
) {
1199 /* From the GL spec, a program is invalid if any of these are true:
1201 any two active samplers in the current program object are of
1202 different types, but refer to the same texture image unit,
1204 any active sampler in the current program object refers to a texture
1205 image unit where fixed-function fragment processing accesses a
1206 texture target that does not match the sampler type, or
1208 the sum of the number of active samplers in the program and the
1209 number of texture image units enabled for fixed-function fragment
1210 processing exceeds the combined limit on the total number of texture
1211 image units allowed.
1215 * Check: any two active samplers in the current program object are of
1216 * different types, but refer to the same texture image unit,
1218 if (!_mesa_sampler_uniforms_are_valid(shProg
, errMsg
, 100))
1226 * Called via glValidateProgram()
1229 validate_program(struct gl_context
*ctx
, GLuint program
)
1231 struct gl_shader_program
*shProg
;
1232 char errMsg
[100] = "";
1234 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glValidateProgram");
1239 shProg
->Validated
= validate_shader_program(shProg
, errMsg
);
1240 if (!shProg
->Validated
) {
1241 /* update info log */
1242 if (shProg
->InfoLog
) {
1243 ralloc_free(shProg
->InfoLog
);
1245 shProg
->InfoLog
= ralloc_strdup(shProg
, errMsg
);
1252 _mesa_AttachObjectARB(GLhandleARB program
, GLhandleARB shader
)
1254 GET_CURRENT_CONTEXT(ctx
);
1255 attach_shader(ctx
, program
, shader
);
1260 _mesa_AttachShader(GLuint program
, GLuint shader
)
1262 GET_CURRENT_CONTEXT(ctx
);
1263 attach_shader(ctx
, program
, shader
);
1268 _mesa_CompileShader(GLuint shaderObj
)
1270 GET_CURRENT_CONTEXT(ctx
);
1271 if (MESA_VERBOSE
& VERBOSE_API
)
1272 _mesa_debug(ctx
, "glCompileShader %u\n", shaderObj
);
1273 compile_shader(ctx
, shaderObj
);
1278 _mesa_CreateShader(GLenum type
)
1280 GET_CURRENT_CONTEXT(ctx
);
1281 if (MESA_VERBOSE
& VERBOSE_API
)
1282 _mesa_debug(ctx
, "glCreateShader %s\n", _mesa_enum_to_string(type
));
1283 return create_shader(ctx
, type
);
1287 GLhandleARB GLAPIENTRY
1288 _mesa_CreateShaderObjectARB(GLenum type
)
1290 GET_CURRENT_CONTEXT(ctx
);
1291 return create_shader(ctx
, type
);
1296 _mesa_CreateProgram(void)
1298 GET_CURRENT_CONTEXT(ctx
);
1299 if (MESA_VERBOSE
& VERBOSE_API
)
1300 _mesa_debug(ctx
, "glCreateProgram\n");
1301 return create_shader_program(ctx
);
1305 GLhandleARB GLAPIENTRY
1306 _mesa_CreateProgramObjectARB(void)
1308 GET_CURRENT_CONTEXT(ctx
);
1309 return create_shader_program(ctx
);
1314 _mesa_DeleteObjectARB(GLhandleARB obj
)
1316 if (MESA_VERBOSE
& VERBOSE_API
) {
1317 GET_CURRENT_CONTEXT(ctx
);
1318 _mesa_debug(ctx
, "glDeleteObjectARB(%lu)\n", (unsigned long)obj
);
1322 GET_CURRENT_CONTEXT(ctx
);
1323 FLUSH_VERTICES(ctx
, 0);
1324 if (is_program(ctx
, obj
)) {
1325 delete_shader_program(ctx
, obj
);
1327 else if (is_shader(ctx
, obj
)) {
1328 delete_shader(ctx
, obj
);
1338 _mesa_DeleteProgram(GLuint name
)
1341 GET_CURRENT_CONTEXT(ctx
);
1342 FLUSH_VERTICES(ctx
, 0);
1343 delete_shader_program(ctx
, name
);
1349 _mesa_DeleteShader(GLuint name
)
1352 GET_CURRENT_CONTEXT(ctx
);
1353 FLUSH_VERTICES(ctx
, 0);
1354 delete_shader(ctx
, name
);
1360 _mesa_DetachObjectARB(GLhandleARB program
, GLhandleARB shader
)
1362 GET_CURRENT_CONTEXT(ctx
);
1363 detach_shader(ctx
, program
, shader
);
1368 _mesa_DetachShader(GLuint program
, GLuint shader
)
1370 GET_CURRENT_CONTEXT(ctx
);
1371 detach_shader(ctx
, program
, shader
);
1376 _mesa_GetAttachedObjectsARB(GLhandleARB container
, GLsizei maxCount
,
1377 GLsizei
* count
, GLhandleARB
* objARB
)
1382 GET_CURRENT_CONTEXT(ctx
);
1384 obj
= calloc(maxCount
, sizeof(GLuint
));
1386 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glGetAttachedObjectsARB");
1390 get_attached_shaders(ctx
, container
, maxCount
, count
, obj
);
1392 for (i
= 0 ; i
< *count
; i
++) {
1393 objARB
[i
] = (GLhandleARB
)obj
[i
];
1401 _mesa_GetAttachedShaders(GLuint program
, GLsizei maxCount
,
1402 GLsizei
*count
, GLuint
*obj
)
1404 GET_CURRENT_CONTEXT(ctx
);
1405 get_attached_shaders(ctx
, program
, maxCount
, count
, obj
);
1410 _mesa_GetInfoLogARB(GLhandleARB object
, GLsizei maxLength
, GLsizei
* length
,
1411 GLcharARB
* infoLog
)
1413 GET_CURRENT_CONTEXT(ctx
);
1414 if (is_program(ctx
, object
)) {
1415 get_program_info_log(ctx
, object
, maxLength
, length
, infoLog
);
1417 else if (is_shader(ctx
, object
)) {
1418 get_shader_info_log(ctx
, object
, maxLength
, length
, infoLog
);
1421 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGetInfoLogARB");
1427 _mesa_GetObjectParameterivARB(GLhandleARB object
, GLenum pname
, GLint
*params
)
1429 GET_CURRENT_CONTEXT(ctx
);
1430 /* Implement in terms of GetProgramiv, GetShaderiv */
1431 if (is_program(ctx
, object
)) {
1432 if (pname
== GL_OBJECT_TYPE_ARB
) {
1433 *params
= GL_PROGRAM_OBJECT_ARB
;
1436 get_programiv(ctx
, object
, pname
, params
);
1439 else if (is_shader(ctx
, object
)) {
1440 if (pname
== GL_OBJECT_TYPE_ARB
) {
1441 *params
= GL_SHADER_OBJECT_ARB
;
1444 get_shaderiv(ctx
, object
, pname
, params
);
1448 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetObjectParameterivARB");
1454 _mesa_GetObjectParameterfvARB(GLhandleARB object
, GLenum pname
,
1457 GLint iparams
[1] = {0}; /* XXX is one element enough? */
1458 _mesa_GetObjectParameterivARB(object
, pname
, iparams
);
1459 params
[0] = (GLfloat
) iparams
[0];
1464 _mesa_GetProgramiv(GLuint program
, GLenum pname
, GLint
*params
)
1466 GET_CURRENT_CONTEXT(ctx
);
1467 get_programiv(ctx
, program
, pname
, params
);
1472 _mesa_GetShaderiv(GLuint shader
, GLenum pname
, GLint
*params
)
1474 GET_CURRENT_CONTEXT(ctx
);
1475 get_shaderiv(ctx
, shader
, pname
, params
);
1480 _mesa_GetProgramInfoLog(GLuint program
, GLsizei bufSize
,
1481 GLsizei
*length
, GLchar
*infoLog
)
1483 GET_CURRENT_CONTEXT(ctx
);
1484 get_program_info_log(ctx
, program
, bufSize
, length
, infoLog
);
1489 _mesa_GetShaderInfoLog(GLuint shader
, GLsizei bufSize
,
1490 GLsizei
*length
, GLchar
*infoLog
)
1492 GET_CURRENT_CONTEXT(ctx
);
1493 get_shader_info_log(ctx
, shader
, bufSize
, length
, infoLog
);
1498 _mesa_GetShaderSource(GLuint shader
, GLsizei maxLength
,
1499 GLsizei
*length
, GLchar
*sourceOut
)
1501 GET_CURRENT_CONTEXT(ctx
);
1502 get_shader_source(ctx
, shader
, maxLength
, length
, sourceOut
);
1506 GLhandleARB GLAPIENTRY
1507 _mesa_GetHandleARB(GLenum pname
)
1509 GET_CURRENT_CONTEXT(ctx
);
1510 return get_handle(ctx
, pname
);
1514 GLboolean GLAPIENTRY
1515 _mesa_IsProgram(GLuint name
)
1517 GET_CURRENT_CONTEXT(ctx
);
1518 return is_program(ctx
, name
);
1522 GLboolean GLAPIENTRY
1523 _mesa_IsShader(GLuint name
)
1525 GET_CURRENT_CONTEXT(ctx
);
1526 return is_shader(ctx
, name
);
1531 _mesa_LinkProgram(GLuint programObj
)
1533 GET_CURRENT_CONTEXT(ctx
);
1534 if (MESA_VERBOSE
& VERBOSE_API
)
1535 _mesa_debug(ctx
, "glLinkProgram %u\n", programObj
);
1536 link_program(ctx
, programObj
);
1539 #if defined(HAVE_SHA1)
1541 * Generate a SHA-1 hash value string for given source string.
1544 generate_sha1(const char *source
, char sha_str
[64])
1546 unsigned char sha
[20];
1547 _mesa_sha1_compute(source
, strlen(source
), sha
);
1548 _mesa_sha1_format(sha_str
, sha
);
1552 * Construct a full path for shader replacement functionality using
1555 * <path>/<stage prefix>_<CHECKSUM>.glsl
1558 construct_name(const gl_shader_stage stage
, const char *source
,
1559 const char *path
, char *name
, unsigned length
)
1562 static const char *types
[] = {
1563 "VS", "TC", "TE", "GS", "FS", "CS",
1566 generate_sha1(source
, sha
);
1567 _mesa_snprintf(name
, length
, "%s/%s_%s.glsl", path
, types
[stage
],
1572 * Write given shader source to a file in MESA_SHADER_DUMP_PATH.
1575 dump_shader(const gl_shader_stage stage
, const char *source
)
1577 char name
[PATH_MAX
];
1578 static bool path_exists
= true;
1585 dump_path
= getenv("MESA_SHADER_DUMP_PATH");
1587 path_exists
= false;
1591 construct_name(stage
, source
, dump_path
, name
, PATH_MAX
);
1593 f
= fopen(name
, "w");
1598 GET_CURRENT_CONTEXT(ctx
);
1599 _mesa_warning(ctx
, "could not open %s for dumping shader (%s)", name
,
1605 * Read shader source code from a file.
1606 * Useful for debugging to override an app's shader.
1609 read_shader(const gl_shader_stage stage
, const char *source
)
1611 char name
[PATH_MAX
];
1613 static bool path_exists
= true;
1614 int len
, shader_size
= 0;
1621 read_path
= getenv("MESA_SHADER_READ_PATH");
1623 path_exists
= false;
1627 construct_name(stage
, source
, read_path
, name
, PATH_MAX
);
1629 f
= fopen(name
, "r");
1633 /* allocate enough room for the entire shader */
1634 fseek(f
, 0, SEEK_END
);
1635 shader_size
= ftell(f
);
1637 assert(shader_size
);
1639 /* add one for terminating zero */
1642 buffer
= malloc(shader_size
);
1645 len
= fread(buffer
, 1, shader_size
, f
);
1652 #endif /* HAVE_SHA1 */
1655 * Called via glShaderSource() and glShaderSourceARB() API functions.
1656 * Basically, concatenate the source code strings into one long string
1657 * and pass it to _mesa_shader_source().
1660 _mesa_ShaderSource(GLuint shaderObj
, GLsizei count
,
1661 const GLchar
* const * string
, const GLint
* length
)
1663 GET_CURRENT_CONTEXT(ctx
);
1665 GLsizei i
, totalLength
;
1667 struct gl_shader
*sh
;
1669 #if defined(HAVE_SHA1)
1670 GLcharARB
*replacement
;
1671 #endif /* HAVE_SHA1 */
1673 sh
= _mesa_lookup_shader_err(ctx
, shaderObj
, "glShaderSourceARB");
1677 if (string
== NULL
) {
1678 _mesa_error(ctx
, GL_INVALID_VALUE
, "glShaderSourceARB");
1683 * This array holds offsets of where the appropriate string ends, thus the
1684 * last element will be set to the total length of the source code.
1686 offsets
= malloc(count
* sizeof(GLint
));
1687 if (offsets
== NULL
) {
1688 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glShaderSourceARB");
1692 for (i
= 0; i
< count
; i
++) {
1693 if (string
[i
] == NULL
) {
1694 free((GLvoid
*) offsets
);
1695 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1696 "glShaderSourceARB(null string)");
1699 if (length
== NULL
|| length
[i
] < 0)
1700 offsets
[i
] = strlen(string
[i
]);
1702 offsets
[i
] = length
[i
];
1703 /* accumulate string lengths */
1705 offsets
[i
] += offsets
[i
- 1];
1708 /* Total length of source string is sum off all strings plus two.
1709 * One extra byte for terminating zero, another extra byte to silence
1710 * valgrind warnings in the parser/grammer code.
1712 totalLength
= offsets
[count
- 1] + 2;
1713 source
= malloc(totalLength
* sizeof(GLcharARB
));
1714 if (source
== NULL
) {
1715 free((GLvoid
*) offsets
);
1716 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glShaderSourceARB");
1720 for (i
= 0; i
< count
; i
++) {
1721 GLint start
= (i
> 0) ? offsets
[i
- 1] : 0;
1722 memcpy(source
+ start
, string
[i
],
1723 (offsets
[i
] - start
) * sizeof(GLcharARB
));
1725 source
[totalLength
- 1] = '\0';
1726 source
[totalLength
- 2] = '\0';
1728 #if defined(HAVE_SHA1)
1729 /* Dump original shader source to MESA_SHADER_DUMP_PATH and replace
1730 * if corresponding entry found from MESA_SHADER_READ_PATH.
1732 dump_shader(sh
->Stage
, source
);
1734 replacement
= read_shader(sh
->Stage
, source
);
1737 source
= replacement
;
1739 #endif /* HAVE_SHA1 */
1741 shader_source(sh
, source
);
1748 _mesa_UseProgram(GLuint program
)
1750 GET_CURRENT_CONTEXT(ctx
);
1751 struct gl_shader_program
*shProg
;
1753 if (MESA_VERBOSE
& VERBOSE_API
)
1754 _mesa_debug(ctx
, "glUseProgram %u\n", program
);
1756 if (_mesa_is_xfb_active_and_unpaused(ctx
)) {
1757 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1758 "glUseProgram(transform feedback active)");
1763 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glUseProgram");
1767 if (!shProg
->LinkStatus
) {
1768 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1769 "glUseProgram(program %u not linked)", program
);
1774 if (ctx
->_Shader
->Flags
& GLSL_USE_PROG
) {
1775 print_shader_info(shProg
);
1782 /* The ARB_separate_shader_object spec says:
1784 * "The executable code for an individual shader stage is taken from
1785 * the current program for that stage. If there is a current program
1786 * object established by UseProgram, that program is considered current
1787 * for all stages. Otherwise, if there is a bound program pipeline
1788 * object (section 2.14.PPO), the program bound to the appropriate
1789 * stage of the pipeline object is considered current."
1792 /* Attach shader state to the binding point */
1793 _mesa_reference_pipeline_object(ctx
, &ctx
->_Shader
, &ctx
->Shader
);
1794 /* Update the program */
1795 _mesa_use_program(ctx
, shProg
);
1797 /* Must be done first: detach the progam */
1798 _mesa_use_program(ctx
, shProg
);
1799 /* Unattach shader_state binding point */
1800 _mesa_reference_pipeline_object(ctx
, &ctx
->_Shader
, ctx
->Pipeline
.Default
);
1801 /* If a pipeline was bound, rebind it */
1802 if (ctx
->Pipeline
.Current
) {
1803 _mesa_BindProgramPipeline(ctx
->Pipeline
.Current
->Name
);
1810 _mesa_ValidateProgram(GLuint program
)
1812 GET_CURRENT_CONTEXT(ctx
);
1813 validate_program(ctx
, program
);
1818 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1821 _mesa_GetShaderPrecisionFormat(GLenum shadertype
, GLenum precisiontype
,
1822 GLint
* range
, GLint
* precision
)
1824 const struct gl_program_constants
*limits
;
1825 const struct gl_precision
*p
;
1826 GET_CURRENT_CONTEXT(ctx
);
1828 switch (shadertype
) {
1829 case GL_VERTEX_SHADER
:
1830 limits
= &ctx
->Const
.Program
[MESA_SHADER_VERTEX
];
1832 case GL_FRAGMENT_SHADER
:
1833 limits
= &ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
];
1836 _mesa_error(ctx
, GL_INVALID_ENUM
,
1837 "glGetShaderPrecisionFormat(shadertype)");
1841 switch (precisiontype
) {
1843 p
= &limits
->LowFloat
;
1845 case GL_MEDIUM_FLOAT
:
1846 p
= &limits
->MediumFloat
;
1849 p
= &limits
->HighFloat
;
1852 p
= &limits
->LowInt
;
1855 p
= &limits
->MediumInt
;
1858 p
= &limits
->HighInt
;
1861 _mesa_error(ctx
, GL_INVALID_ENUM
,
1862 "glGetShaderPrecisionFormat(precisiontype)");
1866 range
[0] = p
->RangeMin
;
1867 range
[1] = p
->RangeMax
;
1868 precision
[0] = p
->Precision
;
1873 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1876 _mesa_ReleaseShaderCompiler(void)
1878 _mesa_destroy_shader_compiler_caches();
1883 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1886 _mesa_ShaderBinary(GLint n
, const GLuint
* shaders
, GLenum binaryformat
,
1887 const void* binary
, GLint length
)
1889 GET_CURRENT_CONTEXT(ctx
);
1891 (void) binaryformat
;
1894 /* Page 68, section 7.2 'Shader Binaries" of the of the OpenGL ES 3.1, and
1895 * page 88 of the OpenGL 4.5 specs state:
1897 * "An INVALID_VALUE error is generated if count or length is negative.
1898 * An INVALID_ENUM error is generated if binaryformat is not a supported
1899 * format returned in SHADER_BINARY_FORMATS."
1901 if (n
< 0 || length
< 0) {
1902 _mesa_error(ctx
, GL_INVALID_VALUE
, "glShaderBinary(count or length < 0)");
1906 _mesa_error(ctx
, GL_INVALID_ENUM
, "glShaderBinary(format)");
1911 _mesa_GetProgramBinary(GLuint program
, GLsizei bufSize
, GLsizei
*length
,
1912 GLenum
*binaryFormat
, GLvoid
*binary
)
1914 struct gl_shader_program
*shProg
;
1915 GLsizei length_dummy
;
1916 GET_CURRENT_CONTEXT(ctx
);
1919 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetProgramBinary(bufSize < 0)");
1923 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glGetProgramBinary");
1927 /* The ARB_get_program_binary spec says:
1929 * "If <length> is NULL, then no length is returned."
1931 * Ensure that length always points to valid storage to avoid multiple NULL
1932 * pointer checks below.
1935 length
= &length_dummy
;
1938 /* The ARB_get_program_binary spec says:
1940 * "When a program object's LINK_STATUS is FALSE, its program binary
1941 * length is zero, and a call to GetProgramBinary will generate an
1942 * INVALID_OPERATION error.
1944 if (!shProg
->LinkStatus
) {
1945 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1946 "glGetProgramBinary(program %u not linked)",
1953 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1954 "glGetProgramBinary(driver supports zero binary formats)");
1956 (void) binaryFormat
;
1961 _mesa_ProgramBinary(GLuint program
, GLenum binaryFormat
,
1962 const GLvoid
*binary
, GLsizei length
)
1964 struct gl_shader_program
*shProg
;
1965 GET_CURRENT_CONTEXT(ctx
);
1967 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glProgramBinary");
1971 (void) binaryFormat
;
1974 /* Section 2.3.1 (Errors) of the OpenGL 4.5 spec says:
1976 * "If a negative number is provided where an argument of type sizei or
1977 * sizeiptr is specified, an INVALID_VALUE error is generated."
1980 _mesa_error(ctx
, GL_INVALID_VALUE
, "glProgramBinary(length < 0)");
1984 /* The ARB_get_program_binary spec says:
1986 * "<binaryFormat> and <binary> must be those returned by a previous
1987 * call to GetProgramBinary, and <length> must be the length of the
1988 * program binary as returned by GetProgramBinary or GetProgramiv with
1989 * <pname> PROGRAM_BINARY_LENGTH. Loading the program binary will fail,
1990 * setting the LINK_STATUS of <program> to FALSE, if these conditions
1993 * Since any value of binaryFormat passed "is not one of those specified as
1994 * allowable for [this] command, an INVALID_ENUM error is generated."
1996 shProg
->LinkStatus
= GL_FALSE
;
1997 _mesa_error(ctx
, GL_INVALID_ENUM
, "glProgramBinary");
2002 _mesa_ProgramParameteri(GLuint program
, GLenum pname
, GLint value
)
2004 struct gl_shader_program
*shProg
;
2005 GET_CURRENT_CONTEXT(ctx
);
2007 shProg
= _mesa_lookup_shader_program_err(ctx
, program
,
2008 "glProgramParameteri");
2013 case GL_PROGRAM_BINARY_RETRIEVABLE_HINT
:
2014 /* This enum isn't part of the OES extension for OpenGL ES 2.0, but it
2015 * is part of OpenGL ES 3.0. For the ES2 case, this function shouldn't
2016 * even be in the dispatch table, so we shouldn't need to expclicitly
2019 * On desktop, we ignore the 3.0+ requirement because it is silly.
2022 /* The ARB_get_program_binary extension spec says:
2024 * "An INVALID_VALUE error is generated if the <value> argument to
2025 * ProgramParameteri is not TRUE or FALSE."
2027 if (value
!= GL_TRUE
&& value
!= GL_FALSE
) {
2031 /* No need to notify the driver. Any changes will actually take effect
2032 * the next time the shader is linked.
2034 * The ARB_get_program_binary extension spec says:
2036 * "To indicate that a program binary is likely to be retrieved,
2037 * ProgramParameteri should be called with <pname>
2038 * PROGRAM_BINARY_RETRIEVABLE_HINT and <value> TRUE. This setting
2039 * will not be in effect until the next time LinkProgram or
2040 * ProgramBinary has been called successfully."
2042 * The resloution of issue 9 in the extension spec also says:
2044 * "The application may use the PROGRAM_BINARY_RETRIEVABLE_HINT hint
2045 * to indicate to the GL implementation that this program will
2046 * likely be saved with GetProgramBinary at some point. This will
2047 * give the GL implementation the opportunity to track any state
2048 * changes made to the program before being saved such that when it
2049 * is loaded again a recompile can be avoided."
2051 shProg
->BinaryRetreivableHint
= value
;
2054 case GL_PROGRAM_SEPARABLE
:
2055 /* Spec imply that the behavior is the same as ARB_get_program_binary
2056 * Chapter 7.3 Program Objects
2058 if (value
!= GL_TRUE
&& value
!= GL_FALSE
) {
2061 shProg
->SeparateShader
= value
;
2065 _mesa_error(ctx
, GL_INVALID_ENUM
, "glProgramParameteri(pname=%s)",
2066 _mesa_enum_to_string(pname
));
2071 _mesa_error(ctx
, GL_INVALID_VALUE
,
2072 "glProgramParameteri(pname=%s, value=%d): "
2073 "value must be 0 or 1.",
2074 _mesa_enum_to_string(pname
),
2080 _mesa_use_shader_program(struct gl_context
*ctx
, GLenum type
,
2081 struct gl_shader_program
*shProg
,
2082 struct gl_pipeline_object
*shTarget
)
2084 gl_shader_stage stage
= _mesa_shader_enum_to_shader_stage(type
);
2085 use_shader_program(ctx
, stage
, shProg
, shTarget
);
2087 if (ctx
->Driver
.UseProgram
)
2088 ctx
->Driver
.UseProgram(ctx
, shProg
);
2093 * Copy program-specific data generated by linking from the gl_shader_program
2094 * object to a specific gl_program object.
2097 _mesa_copy_linked_program_data(gl_shader_stage type
,
2098 const struct gl_shader_program
*src
,
2099 struct gl_program
*dst
)
2102 case MESA_SHADER_VERTEX
:
2103 dst
->ClipDistanceArraySize
= src
->Vert
.ClipDistanceArraySize
;
2105 case MESA_SHADER_TESS_CTRL
: {
2106 struct gl_tess_ctrl_program
*dst_tcp
=
2107 (struct gl_tess_ctrl_program
*) dst
;
2108 dst_tcp
->VerticesOut
= src
->TessCtrl
.VerticesOut
;
2111 case MESA_SHADER_TESS_EVAL
: {
2112 struct gl_tess_eval_program
*dst_tep
=
2113 (struct gl_tess_eval_program
*) dst
;
2114 dst_tep
->PrimitiveMode
= src
->TessEval
.PrimitiveMode
;
2115 dst_tep
->Spacing
= src
->TessEval
.Spacing
;
2116 dst_tep
->VertexOrder
= src
->TessEval
.VertexOrder
;
2117 dst_tep
->PointMode
= src
->TessEval
.PointMode
;
2118 dst
->ClipDistanceArraySize
= src
->TessEval
.ClipDistanceArraySize
;
2121 case MESA_SHADER_GEOMETRY
: {
2122 struct gl_geometry_program
*dst_gp
= (struct gl_geometry_program
*) dst
;
2123 dst_gp
->VerticesIn
= src
->Geom
.VerticesIn
;
2124 dst_gp
->VerticesOut
= src
->Geom
.VerticesOut
;
2125 dst_gp
->Invocations
= src
->Geom
.Invocations
;
2126 dst_gp
->InputType
= src
->Geom
.InputType
;
2127 dst_gp
->OutputType
= src
->Geom
.OutputType
;
2128 dst
->ClipDistanceArraySize
= src
->Geom
.ClipDistanceArraySize
;
2129 dst_gp
->UsesEndPrimitive
= src
->Geom
.UsesEndPrimitive
;
2130 dst_gp
->UsesStreams
= src
->Geom
.UsesStreams
;
2133 case MESA_SHADER_FRAGMENT
: {
2134 struct gl_fragment_program
*dst_fp
= (struct gl_fragment_program
*) dst
;
2135 dst_fp
->FragDepthLayout
= src
->FragDepthLayout
;
2138 case MESA_SHADER_COMPUTE
: {
2139 struct gl_compute_program
*dst_cp
= (struct gl_compute_program
*) dst
;
2141 for (i
= 0; i
< 3; i
++)
2142 dst_cp
->LocalSize
[i
] = src
->Comp
.LocalSize
[i
];
2151 * ARB_separate_shader_objects: Compile & Link Program
2154 _mesa_CreateShaderProgramv(GLenum type
, GLsizei count
,
2155 const GLchar
* const *strings
)
2157 GET_CURRENT_CONTEXT(ctx
);
2159 const GLuint shader
= create_shader(ctx
, type
);
2163 * According to OpenGL 4.5 and OpenGL ES 3.1 standards, section 7.3:
2164 * GL_INVALID_VALUE should be generated if count < 0
2167 _mesa_error(ctx
, GL_INVALID_VALUE
, "glCreateShaderProgram (count < 0)");
2172 _mesa_ShaderSource(shader
, count
, strings
, NULL
);
2174 compile_shader(ctx
, shader
);
2176 program
= create_shader_program(ctx
);
2178 struct gl_shader_program
*shProg
;
2179 struct gl_shader
*sh
;
2180 GLint compiled
= GL_FALSE
;
2182 shProg
= _mesa_lookup_shader_program(ctx
, program
);
2183 sh
= _mesa_lookup_shader(ctx
, shader
);
2185 shProg
->SeparateShader
= GL_TRUE
;
2187 get_shaderiv(ctx
, shader
, GL_COMPILE_STATUS
, &compiled
);
2189 attach_shader(ctx
, program
, shader
);
2190 link_program(ctx
, program
);
2191 detach_shader(ctx
, program
, shader
);
2195 if (active
-user
-defined
-varyings
-in
-linked
-program
) {
2196 append
-error
-to
-info
-log
;
2197 shProg
->LinkStatus
= GL_FALSE
;
2202 ralloc_strcat(&shProg
->InfoLog
, sh
->InfoLog
);
2205 delete_shader(ctx
, shader
);
2213 * For GL_ARB_tessellation_shader
2215 extern void GLAPIENTRY
2216 _mesa_PatchParameteri(GLenum pname
, GLint value
)
2218 GET_CURRENT_CONTEXT(ctx
);
2220 if (!_mesa_has_tessellation(ctx
)) {
2221 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glPatchParameteri");
2225 if (pname
!= GL_PATCH_VERTICES
) {
2226 _mesa_error(ctx
, GL_INVALID_ENUM
, "glPatchParameteri");
2230 if (value
<= 0 || value
> ctx
->Const
.MaxPatchVertices
) {
2231 _mesa_error(ctx
, GL_INVALID_VALUE
, "glPatchParameteri");
2235 ctx
->TessCtrlProgram
.patch_vertices
= value
;
2239 extern void GLAPIENTRY
2240 _mesa_PatchParameterfv(GLenum pname
, const GLfloat
*values
)
2242 GET_CURRENT_CONTEXT(ctx
);
2244 if (!_mesa_has_tessellation(ctx
)) {
2245 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glPatchParameterfv");
2250 case GL_PATCH_DEFAULT_OUTER_LEVEL
:
2251 FLUSH_VERTICES(ctx
, 0);
2252 memcpy(ctx
->TessCtrlProgram
.patch_default_outer_level
, values
,
2253 4 * sizeof(GLfloat
));
2254 ctx
->NewDriverState
|= ctx
->DriverFlags
.NewDefaultTessLevels
;
2256 case GL_PATCH_DEFAULT_INNER_LEVEL
:
2257 FLUSH_VERTICES(ctx
, 0);
2258 memcpy(ctx
->TessCtrlProgram
.patch_default_inner_level
, values
,
2259 2 * sizeof(GLfloat
));
2260 ctx
->NewDriverState
|= ctx
->DriverFlags
.NewDefaultTessLevels
;
2263 _mesa_error(ctx
, GL_INVALID_ENUM
, "glPatchParameterfv");
2269 * ARB_shader_subroutine
2272 _mesa_GetSubroutineUniformLocation(GLuint program
, GLenum shadertype
,
2275 GET_CURRENT_CONTEXT(ctx
);
2276 const char *api_name
= "glGetSubroutineUniformLocation";
2277 struct gl_shader_program
*shProg
;
2278 GLenum resource_type
;
2279 gl_shader_stage stage
;
2281 if (!_mesa_has_shader_subroutine(ctx
)) {
2282 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2286 if (!_mesa_validate_shader_target(ctx
, shadertype
)) {
2287 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2291 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, api_name
);
2295 stage
= _mesa_shader_enum_to_shader_stage(shadertype
);
2296 if (!shProg
->_LinkedShaders
[stage
]) {
2297 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2301 resource_type
= _mesa_shader_stage_to_subroutine_uniform(stage
);
2302 return _mesa_program_resource_location(shProg
, resource_type
, name
);
2306 _mesa_GetSubroutineIndex(GLuint program
, GLenum shadertype
,
2309 GET_CURRENT_CONTEXT(ctx
);
2310 const char *api_name
= "glGetSubroutineIndex";
2311 struct gl_shader_program
*shProg
;
2312 struct gl_program_resource
*res
;
2313 GLenum resource_type
;
2314 gl_shader_stage stage
;
2316 if (!_mesa_has_shader_subroutine(ctx
)) {
2317 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2321 if (!_mesa_validate_shader_target(ctx
, shadertype
)) {
2322 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2326 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, api_name
);
2330 stage
= _mesa_shader_enum_to_shader_stage(shadertype
);
2331 if (!shProg
->_LinkedShaders
[stage
]) {
2332 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2336 resource_type
= _mesa_shader_stage_to_subroutine(stage
);
2337 res
= _mesa_program_resource_find_name(shProg
, resource_type
, name
, NULL
);
2339 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2343 return _mesa_program_resource_index(shProg
, res
);
2348 _mesa_GetActiveSubroutineUniformiv(GLuint program
, GLenum shadertype
,
2349 GLuint index
, GLenum pname
, GLint
*values
)
2351 GET_CURRENT_CONTEXT(ctx
);
2352 const char *api_name
= "glGetActiveSubroutineUniformiv";
2353 struct gl_shader_program
*shProg
;
2354 struct gl_shader
*sh
;
2355 gl_shader_stage stage
;
2356 struct gl_program_resource
*res
;
2357 const struct gl_uniform_storage
*uni
;
2358 GLenum resource_type
;
2361 if (!_mesa_has_shader_subroutine(ctx
)) {
2362 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2366 if (!_mesa_validate_shader_target(ctx
, shadertype
)) {
2367 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2371 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, api_name
);
2375 stage
= _mesa_shader_enum_to_shader_stage(shadertype
);
2376 resource_type
= _mesa_shader_stage_to_subroutine_uniform(stage
);
2378 sh
= shProg
->_LinkedShaders
[stage
];
2380 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2385 case GL_NUM_COMPATIBLE_SUBROUTINES
: {
2386 res
= _mesa_program_resource_find_index(shProg
, resource_type
, index
);
2389 values
[0] = uni
->num_compatible_subroutines
;
2393 case GL_COMPATIBLE_SUBROUTINES
: {
2394 res
= _mesa_program_resource_find_index(shProg
, resource_type
, index
);
2398 for (i
= 0; i
< sh
->NumSubroutineFunctions
; i
++) {
2399 struct gl_subroutine_function
*fn
= &sh
->SubroutineFunctions
[i
];
2400 for (j
= 0; j
< fn
->num_compat_types
; j
++) {
2401 if (fn
->types
[j
] == uni
->type
) {
2402 values
[count
++] = i
;
2410 case GL_UNIFORM_SIZE
:
2411 res
= _mesa_program_resource_find_index(shProg
, resource_type
, index
);
2414 values
[0] = uni
->array_elements
? uni
->array_elements
: 1;
2417 case GL_UNIFORM_NAME_LENGTH
:
2418 res
= _mesa_program_resource_find_index(shProg
, resource_type
, index
);
2420 values
[0] = strlen(_mesa_program_resource_name(res
)) + 1
2421 + ((_mesa_program_resource_array_size(res
) != 0) ? 3 : 0);;
2425 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2432 _mesa_GetActiveSubroutineUniformName(GLuint program
, GLenum shadertype
,
2433 GLuint index
, GLsizei bufsize
,
2434 GLsizei
*length
, GLchar
*name
)
2436 GET_CURRENT_CONTEXT(ctx
);
2437 const char *api_name
= "glGetActiveSubroutineUniformName";
2438 struct gl_shader_program
*shProg
;
2439 GLenum resource_type
;
2440 gl_shader_stage stage
;
2442 if (!_mesa_has_shader_subroutine(ctx
)) {
2443 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2447 if (!_mesa_validate_shader_target(ctx
, shadertype
)) {
2448 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2452 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, api_name
);
2456 stage
= _mesa_shader_enum_to_shader_stage(shadertype
);
2457 if (!shProg
->_LinkedShaders
[stage
]) {
2458 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2462 resource_type
= _mesa_shader_stage_to_subroutine_uniform(stage
);
2463 /* get program resource name */
2464 _mesa_get_program_resource_name(shProg
, resource_type
,
2466 length
, name
, api_name
);
2471 _mesa_GetActiveSubroutineName(GLuint program
, GLenum shadertype
,
2472 GLuint index
, GLsizei bufsize
,
2473 GLsizei
*length
, GLchar
*name
)
2475 GET_CURRENT_CONTEXT(ctx
);
2476 const char *api_name
= "glGetActiveSubroutineName";
2477 struct gl_shader_program
*shProg
;
2478 GLenum resource_type
;
2479 gl_shader_stage stage
;
2481 if (!_mesa_has_shader_subroutine(ctx
)) {
2482 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2486 if (!_mesa_validate_shader_target(ctx
, shadertype
)) {
2487 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2491 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, api_name
);
2495 stage
= _mesa_shader_enum_to_shader_stage(shadertype
);
2496 if (!shProg
->_LinkedShaders
[stage
]) {
2497 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2500 resource_type
= _mesa_shader_stage_to_subroutine(stage
);
2501 _mesa_get_program_resource_name(shProg
, resource_type
,
2503 length
, name
, api_name
);
2508 _mesa_UniformSubroutinesuiv(GLenum shadertype
, GLsizei count
,
2509 const GLuint
*indices
)
2511 GET_CURRENT_CONTEXT(ctx
);
2512 const char *api_name
= "glUniformSubroutinesuiv";
2513 struct gl_shader_program
*shProg
;
2514 struct gl_shader
*sh
;
2515 gl_shader_stage stage
;
2518 if (!_mesa_has_shader_subroutine(ctx
)) {
2519 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2523 if (!_mesa_validate_shader_target(ctx
, shadertype
)) {
2524 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2528 stage
= _mesa_shader_enum_to_shader_stage(shadertype
);
2529 shProg
= ctx
->_Shader
->CurrentProgram
[stage
];
2531 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2535 sh
= shProg
->_LinkedShaders
[stage
];
2537 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2541 if (count
!= sh
->NumSubroutineUniformRemapTable
) {
2542 _mesa_error(ctx
, GL_INVALID_VALUE
, "%s", api_name
);
2548 struct gl_uniform_storage
*uni
= sh
->SubroutineUniformRemapTable
[i
];
2554 int uni_count
= uni
->array_elements
? uni
->array_elements
: 1;
2557 for (j
= i
; j
< i
+ uni_count
; j
++) {
2558 struct gl_subroutine_function
*subfn
;
2559 if (indices
[j
] >= sh
->NumSubroutineFunctions
) {
2560 _mesa_error(ctx
, GL_INVALID_VALUE
, "%s", api_name
);
2564 subfn
= &sh
->SubroutineFunctions
[indices
[j
]];
2565 for (k
= 0; k
< subfn
->num_compat_types
; k
++) {
2566 if (subfn
->types
[k
] == uni
->type
)
2569 if (k
== subfn
->num_compat_types
) {
2570 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2577 FLUSH_VERTICES(ctx
, _NEW_PROGRAM_CONSTANTS
);
2580 struct gl_uniform_storage
*uni
= sh
->SubroutineUniformRemapTable
[i
];
2586 int uni_count
= uni
->array_elements
? uni
->array_elements
: 1;
2588 memcpy(&uni
->storage
[0], &indices
[i
],
2589 sizeof(GLuint
) * uni_count
);
2591 uni
->initialized
= true;
2592 _mesa_propagate_uniforms_to_driver_storage(uni
, 0, uni_count
);
2599 _mesa_GetUniformSubroutineuiv(GLenum shadertype
, GLint location
,
2602 GET_CURRENT_CONTEXT(ctx
);
2603 const char *api_name
= "glGetUniformSubroutineuiv";
2604 struct gl_shader_program
*shProg
;
2605 struct gl_shader
*sh
;
2606 gl_shader_stage stage
;
2608 if (!_mesa_has_shader_subroutine(ctx
)) {
2609 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2613 if (!_mesa_validate_shader_target(ctx
, shadertype
)) {
2614 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2618 stage
= _mesa_shader_enum_to_shader_stage(shadertype
);
2619 shProg
= ctx
->_Shader
->CurrentProgram
[stage
];
2621 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2625 sh
= shProg
->_LinkedShaders
[stage
];
2627 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2631 if (location
>= sh
->NumSubroutineUniformRemapTable
) {
2632 _mesa_error(ctx
, GL_INVALID_VALUE
, "%s", api_name
);
2637 struct gl_uniform_storage
*uni
= sh
->SubroutineUniformRemapTable
[location
];
2638 int offset
= location
- uni
->opaque
[stage
].index
;
2639 memcpy(params
, &uni
->storage
[offset
],
2646 _mesa_GetProgramStageiv(GLuint program
, GLenum shadertype
,
2647 GLenum pname
, GLint
*values
)
2649 GET_CURRENT_CONTEXT(ctx
);
2650 const char *api_name
= "glGetProgramStageiv";
2651 struct gl_shader_program
*shProg
;
2652 struct gl_shader
*sh
;
2653 gl_shader_stage stage
;
2655 if (!_mesa_has_shader_subroutine(ctx
)) {
2656 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2660 if (!_mesa_validate_shader_target(ctx
, shadertype
)) {
2661 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2665 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, api_name
);
2669 stage
= _mesa_shader_enum_to_shader_stage(shadertype
);
2670 sh
= shProg
->_LinkedShaders
[stage
];
2672 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2677 case GL_ACTIVE_SUBROUTINES
:
2678 values
[0] = sh
->NumSubroutineFunctions
;
2680 case GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS
:
2681 values
[0] = sh
->NumSubroutineUniformRemapTable
;
2683 case GL_ACTIVE_SUBROUTINE_UNIFORMS
:
2684 values
[0] = sh
->NumSubroutineUniformTypes
;
2686 case GL_ACTIVE_SUBROUTINE_MAX_LENGTH
:
2690 GLenum resource_type
;
2691 struct gl_program_resource
*res
;
2693 resource_type
= _mesa_shader_stage_to_subroutine(stage
);
2694 for (i
= 0; i
< sh
->NumSubroutineFunctions
; i
++) {
2695 res
= _mesa_program_resource_find_index(shProg
, resource_type
, i
);
2697 const GLint len
= strlen(_mesa_program_resource_name(res
)) + 1;
2702 values
[0] = max_len
;
2705 case GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH
:
2709 GLenum resource_type
;
2710 struct gl_program_resource
*res
;
2712 resource_type
= _mesa_shader_stage_to_subroutine_uniform(stage
);
2713 for (i
= 0; i
< sh
->NumSubroutineUniformRemapTable
; i
++) {
2714 res
= _mesa_program_resource_find_index(shProg
, resource_type
, i
);
2716 const GLint len
= strlen(_mesa_program_resource_name(res
)) + 1
2717 + ((_mesa_program_resource_array_size(res
) != 0) ? 3 : 0);
2723 values
[0] = max_len
;
2727 _mesa_error(ctx
, GL_INVALID_ENUM
, "%s", api_name
);
2734 find_compat_subroutine(struct gl_shader
*sh
, const struct glsl_type
*type
)
2738 for (i
= 0; i
< sh
->NumSubroutineFunctions
; i
++) {
2739 struct gl_subroutine_function
*fn
= &sh
->SubroutineFunctions
[i
];
2740 for (j
= 0; j
< fn
->num_compat_types
; j
++) {
2741 if (fn
->types
[j
] == type
)
2749 _mesa_shader_init_subroutine_defaults(struct gl_shader
*sh
)
2753 for (i
= 0; i
< sh
->NumSubroutineUniformRemapTable
; i
++) {
2754 struct gl_uniform_storage
*uni
= sh
->SubroutineUniformRemapTable
[i
];
2760 uni_count
= uni
->array_elements
? uni
->array_elements
: 1;
2761 val
= find_compat_subroutine(sh
, uni
->type
);
2763 for (j
= 0; j
< uni_count
; j
++)
2764 memcpy(&uni
->storage
[j
], &val
, sizeof(int));
2765 uni
->initialized
= true;
2766 _mesa_propagate_uniforms_to_driver_storage(uni
, 0, uni_count
);
2771 _mesa_shader_program_init_subroutine_defaults(struct gl_shader_program
*shProg
)
2778 for (i
= 0; i
< MESA_SHADER_STAGES
; i
++) {
2779 if (!shProg
->_LinkedShaders
[i
])
2782 _mesa_shader_init_subroutine_defaults(shProg
->_LinkedShaders
[i
]);