2 * Mesa 3-D graphics library
4 * Copyright (C) 2004-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009-2010 VMware, Inc. All Rights Reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
30 * Implementation of GLSL-related API functions.
31 * The glUniform* functions are in uniforms.c
35 * 1. Check that the right error code is generated for all _mesa_error() calls.
36 * 2. Insert FLUSH_VERTICES calls in various places
41 #include "main/glheader.h"
42 #include "main/context.h"
43 #include "main/dispatch.h"
44 #include "main/enums.h"
45 #include "main/hash.h"
46 #include "main/mtypes.h"
47 #include "main/pipelineobj.h"
48 #include "main/shaderapi.h"
49 #include "main/shaderobj.h"
50 #include "main/transformfeedback.h"
51 #include "main/uniforms.h"
52 #include "compiler/glsl/glsl_parser_extras.h"
53 #include "compiler/glsl/ir.h"
54 #include "compiler/glsl/ir_uniform.h"
55 #include "compiler/glsl/program.h"
56 #include "program/program.h"
57 #include "program/prog_print.h"
58 #include "program/prog_parameter.h"
59 #include "util/ralloc.h"
60 #include "util/hash_table.h"
61 #include "util/mesa-sha1.h"
65 #define PATH_MAX _MAX_PATH
69 * Return mask of GLSL_x flags by examining the MESA_GLSL env var.
72 _mesa_get_shader_flags(void)
74 GLbitfield flags
= 0x0;
75 const char *env
= getenv("MESA_GLSL");
78 if (strstr(env
, "dump_on_error"))
79 flags
|= GLSL_DUMP_ON_ERROR
;
80 else if (strstr(env
, "dump"))
82 if (strstr(env
, "log"))
84 if (strstr(env
, "nopvert"))
85 flags
|= GLSL_NOP_VERT
;
86 if (strstr(env
, "nopfrag"))
87 flags
|= GLSL_NOP_FRAG
;
88 if (strstr(env
, "nopt"))
90 else if (strstr(env
, "opt"))
92 if (strstr(env
, "uniform"))
93 flags
|= GLSL_UNIFORMS
;
94 if (strstr(env
, "useprog"))
95 flags
|= GLSL_USE_PROG
;
96 if (strstr(env
, "errors"))
97 flags
|= GLSL_REPORT_ERRORS
;
104 * Memoized version of getenv("MESA_SHADER_CAPTURE_PATH").
107 _mesa_get_shader_capture_path(void)
109 static bool read_env_var
= false;
110 static const char *path
= NULL
;
113 path
= getenv("MESA_SHADER_CAPTURE_PATH");
116 strlen(path
) > PATH_MAX
- strlen("/fp-4294967295.shader_test")) {
117 GET_CURRENT_CONTEXT(ctx
);
118 _mesa_warning(ctx
, "MESA_SHADER_CAPTURE_PATH too long; ignoring "
119 "request to capture shaders");
128 * Initialize context's shader state.
131 _mesa_init_shader_state(struct gl_context
*ctx
)
133 /* Device drivers may override these to control what kind of instructions
134 * are generated by the GLSL compiler.
136 struct gl_shader_compiler_options options
;
140 memset(&options
, 0, sizeof(options
));
141 options
.MaxUnrollIterations
= 32;
142 options
.MaxIfDepth
= UINT_MAX
;
144 for (sh
= 0; sh
< MESA_SHADER_STAGES
; ++sh
)
145 memcpy(&ctx
->Const
.ShaderCompilerOptions
[sh
], &options
, sizeof(options
));
147 ctx
->Shader
.Flags
= _mesa_get_shader_flags();
149 if (ctx
->Shader
.Flags
!= 0)
150 ctx
->Const
.GenerateTemporaryNames
= true;
152 /* Extended for ARB_separate_shader_objects */
153 ctx
->Shader
.RefCount
= 1;
154 mtx_init(&ctx
->Shader
.Mutex
, mtx_plain
);
156 ctx
->TessCtrlProgram
.patch_vertices
= 3;
157 for (i
= 0; i
< 4; ++i
)
158 ctx
->TessCtrlProgram
.patch_default_outer_level
[i
] = 1.0;
159 for (i
= 0; i
< 2; ++i
)
160 ctx
->TessCtrlProgram
.patch_default_inner_level
[i
] = 1.0;
165 * Free the per-context shader-related state.
168 _mesa_free_shader_state(struct gl_context
*ctx
)
171 for (i
= 0; i
< MESA_SHADER_STAGES
; i
++) {
172 _mesa_reference_shader_program(ctx
, &ctx
->Shader
.CurrentProgram
[i
],
175 _mesa_reference_shader_program(ctx
, &ctx
->Shader
._CurrentFragmentProgram
,
177 _mesa_reference_shader_program(ctx
, &ctx
->Shader
.ActiveProgram
, NULL
);
179 /* Extended for ARB_separate_shader_objects */
180 _mesa_reference_pipeline_object(ctx
, &ctx
->_Shader
, NULL
);
182 assert(ctx
->Shader
.RefCount
== 1);
183 mtx_destroy(&ctx
->Shader
.Mutex
);
188 * Copy string from <src> to <dst>, up to maxLength characters, returning
189 * length of <dst> in <length>.
190 * \param src the strings source
191 * \param maxLength max chars to copy
192 * \param length returns number of chars copied
193 * \param dst the string destination
196 _mesa_copy_string(GLchar
*dst
, GLsizei maxLength
,
197 GLsizei
*length
, const GLchar
*src
)
200 for (len
= 0; len
< maxLength
- 1 && src
&& src
[len
]; len
++)
211 * Confirm that the a shader type is valid and supported by the implementation
213 * \param ctx Current GL context
214 * \param type Shader target
218 _mesa_validate_shader_target(const struct gl_context
*ctx
, GLenum type
)
220 /* Note: when building built-in GLSL functions, this function may be
221 * invoked with ctx == NULL. In that case, we can only validate that it's
222 * a shader target we recognize, not that it's supported in the current
223 * context. But that's fine--we don't need any further validation than
224 * that when building built-in GLSL functions.
228 case GL_FRAGMENT_SHADER
:
229 return ctx
== NULL
|| ctx
->Extensions
.ARB_fragment_shader
;
230 case GL_VERTEX_SHADER
:
231 return ctx
== NULL
|| ctx
->Extensions
.ARB_vertex_shader
;
232 case GL_GEOMETRY_SHADER_ARB
:
233 return ctx
== NULL
|| _mesa_has_geometry_shaders(ctx
);
234 case GL_TESS_CONTROL_SHADER
:
235 case GL_TESS_EVALUATION_SHADER
:
236 return ctx
== NULL
|| _mesa_has_tessellation(ctx
);
237 case GL_COMPUTE_SHADER
:
238 return ctx
== NULL
|| _mesa_has_compute_shaders(ctx
);
246 is_program(struct gl_context
*ctx
, GLuint name
)
248 struct gl_shader_program
*shProg
= _mesa_lookup_shader_program(ctx
, name
);
249 return shProg
? GL_TRUE
: GL_FALSE
;
254 is_shader(struct gl_context
*ctx
, GLuint name
)
256 struct gl_shader
*shader
= _mesa_lookup_shader(ctx
, name
);
257 return shader
? GL_TRUE
: GL_FALSE
;
262 * Attach shader to a shader program.
265 attach_shader(struct gl_context
*ctx
, GLuint program
, GLuint shader
)
267 struct gl_shader_program
*shProg
;
268 struct gl_shader
*sh
;
271 const bool same_type_disallowed
= _mesa_is_gles(ctx
);
273 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glAttachShader");
277 sh
= _mesa_lookup_shader_err(ctx
, shader
, "glAttachShader");
282 n
= shProg
->NumShaders
;
283 for (i
= 0; i
< n
; i
++) {
284 if (shProg
->Shaders
[i
] == sh
) {
285 /* The shader is already attched to this program. The
286 * GL_ARB_shader_objects spec says:
288 * "The error INVALID_OPERATION is generated by AttachObjectARB
289 * if <obj> is already attached to <containerObj>."
291 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glAttachShader");
293 } else if (same_type_disallowed
&&
294 shProg
->Shaders
[i
]->Stage
== sh
->Stage
) {
295 /* Shader with the same type is already attached to this program,
296 * OpenGL ES 2.0 and 3.0 specs say:
298 * "Multiple shader objects of the same type may not be attached
299 * to a single program object. [...] The error INVALID_OPERATION
300 * is generated if [...] another shader object of the same type
301 * as shader is already attached to program."
303 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glAttachShader");
309 shProg
->Shaders
= realloc(shProg
->Shaders
,
310 (n
+ 1) * sizeof(struct gl_shader
*));
311 if (!shProg
->Shaders
) {
312 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glAttachShader");
317 shProg
->Shaders
[n
] = NULL
; /* since realloc() didn't zero the new space */
318 _mesa_reference_shader(ctx
, &shProg
->Shaders
[n
], sh
);
319 shProg
->NumShaders
++;
324 create_shader(struct gl_context
*ctx
, GLenum type
)
326 struct gl_shader
*sh
;
329 if (!_mesa_validate_shader_target(ctx
, type
)) {
330 _mesa_error(ctx
, GL_INVALID_ENUM
, "CreateShader(%s)",
331 _mesa_enum_to_string(type
));
335 _mesa_HashLockMutex(ctx
->Shared
->ShaderObjects
);
336 name
= _mesa_HashFindFreeKeyBlock(ctx
->Shared
->ShaderObjects
, 1);
337 sh
= ctx
->Driver
.NewShader(ctx
, name
,
338 _mesa_shader_enum_to_shader_stage(type
));
340 _mesa_HashInsertLocked(ctx
->Shared
->ShaderObjects
, name
, sh
);
341 _mesa_HashUnlockMutex(ctx
->Shared
->ShaderObjects
);
348 create_shader_program(struct gl_context
*ctx
)
351 struct gl_shader_program
*shProg
;
353 _mesa_HashLockMutex(ctx
->Shared
->ShaderObjects
);
355 name
= _mesa_HashFindFreeKeyBlock(ctx
->Shared
->ShaderObjects
, 1);
357 shProg
= _mesa_new_shader_program(name
);
359 _mesa_HashInsertLocked(ctx
->Shared
->ShaderObjects
, name
, shProg
);
361 assert(shProg
->RefCount
== 1);
363 _mesa_HashUnlockMutex(ctx
->Shared
->ShaderObjects
);
370 * Delete a shader program. Actually, just decrement the program's
371 * reference count and mark it as DeletePending.
372 * Used to implement glDeleteProgram() and glDeleteObjectARB().
375 delete_shader_program(struct gl_context
*ctx
, GLuint name
)
378 * NOTE: deleting shaders/programs works a bit differently than
379 * texture objects (and buffer objects, etc). Shader/program
380 * handles/IDs exist in the hash table until the object is really
381 * deleted (refcount==0). With texture objects, the handle/ID is
382 * removed from the hash table in glDeleteTextures() while the tex
383 * object itself might linger until its refcount goes to zero.
385 struct gl_shader_program
*shProg
;
387 shProg
= _mesa_lookup_shader_program_err(ctx
, name
, "glDeleteProgram");
391 if (!shProg
->DeletePending
) {
392 shProg
->DeletePending
= GL_TRUE
;
394 /* effectively, decr shProg's refcount */
395 _mesa_reference_shader_program(ctx
, &shProg
, NULL
);
401 delete_shader(struct gl_context
*ctx
, GLuint shader
)
403 struct gl_shader
*sh
;
405 sh
= _mesa_lookup_shader_err(ctx
, shader
, "glDeleteShader");
409 if (!sh
->DeletePending
) {
410 sh
->DeletePending
= GL_TRUE
;
412 /* effectively, decr sh's refcount */
413 _mesa_reference_shader(ctx
, &sh
, NULL
);
419 detach_shader(struct gl_context
*ctx
, GLuint program
, GLuint shader
)
421 struct gl_shader_program
*shProg
;
425 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glDetachShader");
429 n
= shProg
->NumShaders
;
431 for (i
= 0; i
< n
; i
++) {
432 if (shProg
->Shaders
[i
]->Name
== shader
) {
434 struct gl_shader
**newList
;
437 _mesa_reference_shader(ctx
, &shProg
->Shaders
[i
], NULL
);
439 /* alloc new, smaller array */
440 newList
= malloc((n
- 1) * sizeof(struct gl_shader
*));
442 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glDetachShader");
445 /* Copy old list entries to new list, skipping removed entry at [i] */
446 for (j
= 0; j
< i
; j
++) {
447 newList
[j
] = shProg
->Shaders
[j
];
450 newList
[j
++] = shProg
->Shaders
[i
];
453 /* Free old list and install new one */
454 free(shProg
->Shaders
);
455 shProg
->Shaders
= newList
;
456 shProg
->NumShaders
= n
- 1;
459 /* sanity check - make sure the new list's entries are sensible */
460 for (j
= 0; j
< shProg
->NumShaders
; j
++) {
461 assert(shProg
->Shaders
[j
]->Stage
== MESA_SHADER_VERTEX
||
462 shProg
->Shaders
[j
]->Stage
== MESA_SHADER_TESS_CTRL
||
463 shProg
->Shaders
[j
]->Stage
== MESA_SHADER_TESS_EVAL
||
464 shProg
->Shaders
[j
]->Stage
== MESA_SHADER_GEOMETRY
||
465 shProg
->Shaders
[j
]->Stage
== MESA_SHADER_FRAGMENT
);
466 assert(shProg
->Shaders
[j
]->RefCount
> 0);
477 if (is_shader(ctx
, shader
) || is_program(ctx
, shader
))
478 err
= GL_INVALID_OPERATION
;
480 err
= GL_INVALID_VALUE
;
481 _mesa_error(ctx
, err
, "glDetachShader(shader)");
488 * Return list of shaders attached to shader program.
491 get_attached_shaders(struct gl_context
*ctx
, GLuint program
, GLsizei maxCount
,
492 GLsizei
*count
, GLuint
*obj
)
494 struct gl_shader_program
*shProg
;
497 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetAttachedShaders(maxCount < 0)");
502 _mesa_lookup_shader_program_err(ctx
, program
, "glGetAttachedShaders");
506 for (i
= 0; i
< (GLuint
) maxCount
&& i
< shProg
->NumShaders
; i
++) {
507 obj
[i
] = shProg
->Shaders
[i
]->Name
;
516 * glGetHandleARB() - return ID/name of currently bound shader program.
519 get_handle(struct gl_context
*ctx
, GLenum pname
)
521 if (pname
== GL_PROGRAM_OBJECT_ARB
) {
522 if (ctx
->_Shader
->ActiveProgram
)
523 return ctx
->_Shader
->ActiveProgram
->Name
;
528 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetHandleARB");
535 * Check if a geometry shader query is valid at this time. If not, report an
536 * error and return false.
538 * From GL 3.2 section 6.1.16 (Shader and Program Queries):
540 * "If GEOMETRY_VERTICES_OUT, GEOMETRY_INPUT_TYPE, or GEOMETRY_OUTPUT_TYPE
541 * are queried for a program which has not been linked successfully, or
542 * which does not contain objects to form a geometry shader, then an
543 * INVALID_OPERATION error is generated."
546 check_gs_query(struct gl_context
*ctx
, const struct gl_shader_program
*shProg
)
548 if (shProg
->LinkStatus
&&
549 shProg
->_LinkedShaders
[MESA_SHADER_GEOMETRY
] != NULL
) {
553 _mesa_error(ctx
, GL_INVALID_OPERATION
,
554 "glGetProgramv(linked geometry shader required)");
560 * Check if a tessellation control shader query is valid at this time.
561 * If not, report an error and return false.
563 * From GL 4.0 section 6.1.12 (Shader and Program Queries):
565 * "If TESS_CONTROL_OUTPUT_VERTICES is queried for a program which has
566 * not been linked successfully, or which does not contain objects to
567 * form a tessellation control shader, then an INVALID_OPERATION error is
571 check_tcs_query(struct gl_context
*ctx
, const struct gl_shader_program
*shProg
)
573 if (shProg
->LinkStatus
&&
574 shProg
->_LinkedShaders
[MESA_SHADER_TESS_CTRL
] != NULL
) {
578 _mesa_error(ctx
, GL_INVALID_OPERATION
,
579 "glGetProgramv(linked tessellation control shader required)");
585 * Check if a tessellation evaluation shader query is valid at this time.
586 * If not, report an error and return false.
588 * From GL 4.0 section 6.1.12 (Shader and Program Queries):
590 * "If any of the pname values in this paragraph are queried for a program
591 * which has not been linked successfully, or which does not contain
592 * objects to form a tessellation evaluation shader, then an
593 * INVALID_OPERATION error is generated."
597 check_tes_query(struct gl_context
*ctx
, const struct gl_shader_program
*shProg
)
599 if (shProg
->LinkStatus
&&
600 shProg
->_LinkedShaders
[MESA_SHADER_TESS_EVAL
] != NULL
) {
604 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGetProgramv(linked tessellation "
605 "evaluation shader required)");
611 * glGetProgramiv() - get shader program state.
612 * Note that this is for GLSL shader programs, not ARB vertex/fragment
613 * programs (see glGetProgramivARB).
616 get_programiv(struct gl_context
*ctx
, GLuint program
, GLenum pname
,
619 struct gl_shader_program
*shProg
620 = _mesa_lookup_shader_program_err(ctx
, program
, "glGetProgramiv(program)");
622 /* Is transform feedback available in this context?
625 (ctx
->API
== API_OPENGL_COMPAT
&& ctx
->Extensions
.EXT_transform_feedback
)
626 || ctx
->API
== API_OPENGL_CORE
627 || _mesa_is_gles3(ctx
);
629 /* True if geometry shaders (of the form that was adopted into GLSL 1.50
630 * and GL 3.2) are available in this context
632 const bool has_core_gs
= _mesa_has_geometry_shaders(ctx
);
633 const bool has_tess
= _mesa_has_tessellation(ctx
);
635 /* Are uniform buffer objects available in this context?
638 (ctx
->API
== API_OPENGL_COMPAT
&&
639 ctx
->Extensions
.ARB_uniform_buffer_object
)
640 || ctx
->API
== API_OPENGL_CORE
641 || _mesa_is_gles3(ctx
);
648 case GL_DELETE_STATUS
:
649 *params
= shProg
->DeletePending
;
652 *params
= shProg
->LinkStatus
;
654 case GL_VALIDATE_STATUS
:
655 *params
= shProg
->Validated
;
657 case GL_INFO_LOG_LENGTH
:
658 *params
= shProg
->InfoLog
? strlen(shProg
->InfoLog
) + 1 : 0;
660 case GL_ATTACHED_SHADERS
:
661 *params
= shProg
->NumShaders
;
663 case GL_ACTIVE_ATTRIBUTES
:
664 *params
= _mesa_count_active_attribs(shProg
);
666 case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
:
667 *params
= _mesa_longest_attribute_name_length(shProg
);
669 case GL_ACTIVE_UNIFORMS
: {
671 const unsigned num_uniforms
=
672 shProg
->NumUniformStorage
- shProg
->NumHiddenUniforms
;
673 for (*params
= 0, i
= 0; i
< num_uniforms
; i
++) {
674 if (!shProg
->UniformStorage
[i
].is_shader_storage
)
679 case GL_ACTIVE_UNIFORM_MAX_LENGTH
: {
682 const unsigned num_uniforms
=
683 shProg
->NumUniformStorage
- shProg
->NumHiddenUniforms
;
685 for (i
= 0; i
< num_uniforms
; i
++) {
686 if (shProg
->UniformStorage
[i
].is_shader_storage
)
689 /* Add one for the terminating NUL character for a non-array, and
690 * 4 for the "[0]" and the NUL for an array.
692 const GLint len
= strlen(shProg
->UniformStorage
[i
].name
) + 1 +
693 ((shProg
->UniformStorage
[i
].array_elements
!= 0) ? 3 : 0);
702 case GL_TRANSFORM_FEEDBACK_VARYINGS
:
705 *params
= shProg
->TransformFeedback
.NumVarying
;
707 case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
: {
713 for (i
= 0; i
< shProg
->TransformFeedback
.NumVarying
; i
++) {
714 /* Add one for the terminating NUL character.
717 strlen(shProg
->TransformFeedback
.VaryingNames
[i
]) + 1;
726 case GL_TRANSFORM_FEEDBACK_BUFFER_MODE
:
729 *params
= shProg
->TransformFeedback
.BufferMode
;
731 case GL_GEOMETRY_VERTICES_OUT
:
734 if (check_gs_query(ctx
, shProg
))
735 *params
= shProg
->Geom
.VerticesOut
;
737 case GL_GEOMETRY_SHADER_INVOCATIONS
:
738 if (!has_core_gs
|| !ctx
->Extensions
.ARB_gpu_shader5
)
740 if (check_gs_query(ctx
, shProg
))
741 *params
= shProg
->Geom
.Invocations
;
743 case GL_GEOMETRY_INPUT_TYPE
:
746 if (check_gs_query(ctx
, shProg
))
747 *params
= shProg
->Geom
.InputType
;
749 case GL_GEOMETRY_OUTPUT_TYPE
:
752 if (check_gs_query(ctx
, shProg
))
753 *params
= shProg
->Geom
.OutputType
;
755 case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH
: {
762 for (i
= 0; i
< shProg
->NumUniformBlocks
; i
++) {
763 /* Add one for the terminating NUL character.
765 const GLint len
= strlen(shProg
->UniformBlocks
[i
].Name
) + 1;
774 case GL_ACTIVE_UNIFORM_BLOCKS
:
778 *params
= shProg
->NumUniformBlocks
;
780 case GL_PROGRAM_BINARY_RETRIEVABLE_HINT
:
781 /* This enum isn't part of the OES extension for OpenGL ES 2.0. It is
782 * only available with desktop OpenGL 3.0+ with the
783 * GL_ARB_get_program_binary extension or OpenGL ES 3.0.
785 * On desktop, we ignore the 3.0+ requirement because it is silly.
787 if (!_mesa_is_desktop_gl(ctx
) && !_mesa_is_gles3(ctx
))
790 *params
= shProg
->BinaryRetreivableHint
;
792 case GL_PROGRAM_BINARY_LENGTH
:
795 case GL_ACTIVE_ATOMIC_COUNTER_BUFFERS
:
796 if (!ctx
->Extensions
.ARB_shader_atomic_counters
)
799 *params
= shProg
->NumAtomicBuffers
;
801 case GL_COMPUTE_WORK_GROUP_SIZE
: {
803 if (!_mesa_has_compute_shaders(ctx
))
805 if (!shProg
->LinkStatus
) {
806 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGetProgramiv(program not "
810 if (shProg
->_LinkedShaders
[MESA_SHADER_COMPUTE
] == NULL
) {
811 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGetProgramiv(no compute "
815 for (i
= 0; i
< 3; i
++)
816 params
[i
] = shProg
->Comp
.LocalSize
[i
];
819 case GL_PROGRAM_SEPARABLE
:
820 /* If the program has not been linked, return initial value 0. */
821 *params
= (shProg
->LinkStatus
== GL_FALSE
) ? 0 : shProg
->SeparateShader
;
824 /* ARB_tessellation_shader */
825 case GL_TESS_CONTROL_OUTPUT_VERTICES
:
828 if (check_tcs_query(ctx
, shProg
))
829 *params
= shProg
->TessCtrl
.VerticesOut
;
831 case GL_TESS_GEN_MODE
:
834 if (check_tes_query(ctx
, shProg
)) {
835 *params
= shProg
->_LinkedShaders
[MESA_SHADER_TESS_EVAL
]->
836 TessEval
.PrimitiveMode
;
839 case GL_TESS_GEN_SPACING
:
842 if (check_tes_query(ctx
, shProg
)) {
843 *params
= shProg
->_LinkedShaders
[MESA_SHADER_TESS_EVAL
]->
847 case GL_TESS_GEN_VERTEX_ORDER
:
850 if (check_tes_query(ctx
, shProg
)) {
851 *params
= shProg
->_LinkedShaders
[MESA_SHADER_TESS_EVAL
]->
852 TessEval
.VertexOrder
;
855 case GL_TESS_GEN_POINT_MODE
:
858 if (check_tes_query(ctx
, shProg
)) {
859 *params
= shProg
->_LinkedShaders
[MESA_SHADER_TESS_EVAL
]->
867 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetProgramiv(pname=%s)",
868 _mesa_enum_to_string(pname
));
873 * glGetShaderiv() - get GLSL shader state
876 get_shaderiv(struct gl_context
*ctx
, GLuint name
, GLenum pname
, GLint
*params
)
878 struct gl_shader
*shader
=
879 _mesa_lookup_shader_err(ctx
, name
, "glGetShaderiv");
887 *params
= shader
->Type
;
889 case GL_DELETE_STATUS
:
890 *params
= shader
->DeletePending
;
892 case GL_COMPILE_STATUS
:
893 *params
= shader
->CompileStatus
;
895 case GL_INFO_LOG_LENGTH
:
896 *params
= shader
->InfoLog
? strlen(shader
->InfoLog
) + 1 : 0;
898 case GL_SHADER_SOURCE_LENGTH
:
899 *params
= shader
->Source
? strlen((char *) shader
->Source
) + 1 : 0;
902 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetShaderiv(pname)");
909 get_program_info_log(struct gl_context
*ctx
, GLuint program
, GLsizei bufSize
,
910 GLsizei
*length
, GLchar
*infoLog
)
912 struct gl_shader_program
*shProg
;
914 /* Section 2.5 GL Errors (page 18) of the OpenGL ES 3.0.4 spec and
915 * section 2.3.1 (Errors) of the OpenGL 4.5 spec say:
917 * "If a negative number is provided where an argument of type sizei or
918 * sizeiptr is specified, an INVALID_VALUE error is generated."
921 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetProgramInfoLog(bufSize < 0)");
925 shProg
= _mesa_lookup_shader_program_err(ctx
, program
,
926 "glGetProgramInfoLog(program)");
931 _mesa_copy_string(infoLog
, bufSize
, length
, shProg
->InfoLog
);
936 get_shader_info_log(struct gl_context
*ctx
, GLuint shader
, GLsizei bufSize
,
937 GLsizei
*length
, GLchar
*infoLog
)
939 struct gl_shader
*sh
;
941 /* Section 2.5 GL Errors (page 18) of the OpenGL ES 3.0.4 spec and
942 * section 2.3.1 (Errors) of the OpenGL 4.5 spec say:
944 * "If a negative number is provided where an argument of type sizei or
945 * sizeiptr is specified, an INVALID_VALUE error is generated."
948 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetShaderInfoLog(bufSize < 0)");
952 sh
= _mesa_lookup_shader_err(ctx
, shader
, "glGetShaderInfoLog(shader)");
957 _mesa_copy_string(infoLog
, bufSize
, length
, sh
->InfoLog
);
962 * Return shader source code.
965 get_shader_source(struct gl_context
*ctx
, GLuint shader
, GLsizei maxLength
,
966 GLsizei
*length
, GLchar
*sourceOut
)
968 struct gl_shader
*sh
;
971 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetShaderSource(bufSize < 0)");
975 sh
= _mesa_lookup_shader_err(ctx
, shader
, "glGetShaderSource");
979 _mesa_copy_string(sourceOut
, maxLength
, length
, sh
->Source
);
984 * Set/replace shader source code. A helper function used by
985 * glShaderSource[ARB].
988 shader_source(struct gl_shader
*sh
, const GLchar
*source
)
992 /* free old shader source string and install new one */
993 free((void *)sh
->Source
);
996 sh
->SourceChecksum
= _mesa_str_checksum(sh
->Source
);
1005 _mesa_compile_shader(struct gl_context
*ctx
, struct gl_shader
*sh
)
1011 /* If the user called glCompileShader without first calling
1012 * glShaderSource, we should fail to compile, but not raise a GL_ERROR.
1014 sh
->CompileStatus
= GL_FALSE
;
1016 if (ctx
->_Shader
->Flags
& GLSL_DUMP
) {
1017 _mesa_log("GLSL source for %s shader %d:\n",
1018 _mesa_shader_stage_to_string(sh
->Stage
), sh
->Name
);
1019 _mesa_log("%s\n", sh
->Source
);
1022 /* this call will set the shader->CompileStatus field to indicate if
1023 * compilation was successful.
1025 _mesa_glsl_compile_shader(ctx
, sh
, false, false);
1027 if (ctx
->_Shader
->Flags
& GLSL_LOG
) {
1028 _mesa_write_shader_to_file(sh
);
1031 if (ctx
->_Shader
->Flags
& GLSL_DUMP
) {
1032 if (sh
->CompileStatus
) {
1033 _mesa_log("GLSL IR for shader %d:\n", sh
->Name
);
1034 _mesa_print_ir(_mesa_get_log_file(), sh
->ir
, NULL
);
1037 _mesa_log("GLSL shader %d failed to compile.\n", sh
->Name
);
1039 if (sh
->InfoLog
&& sh
->InfoLog
[0] != 0) {
1040 _mesa_log("GLSL shader %d info log:\n", sh
->Name
);
1041 _mesa_log("%s\n", sh
->InfoLog
);
1046 if (!sh
->CompileStatus
) {
1047 if (ctx
->_Shader
->Flags
& GLSL_DUMP_ON_ERROR
) {
1048 _mesa_log("GLSL source for %s shader %d:\n",
1049 _mesa_shader_stage_to_string(sh
->Stage
), sh
->Name
);
1050 _mesa_log("%s\n", sh
->Source
);
1051 _mesa_log("Info Log:\n%s\n", sh
->InfoLog
);
1054 if (ctx
->_Shader
->Flags
& GLSL_REPORT_ERRORS
) {
1055 _mesa_debug(ctx
, "Error compiling shader %u:\n%s\n",
1056 sh
->Name
, sh
->InfoLog
);
1063 * Link a program's shaders.
1066 _mesa_link_program(struct gl_context
*ctx
, struct gl_shader_program
*shProg
)
1071 /* From the ARB_transform_feedback2 specification:
1072 * "The error INVALID_OPERATION is generated by LinkProgram if <program> is
1073 * the name of a program being used by one or more transform feedback
1074 * objects, even if the objects are not currently bound or are paused."
1076 if (_mesa_transform_feedback_is_using_program(ctx
, shProg
)) {
1077 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1078 "glLinkProgram(transform feedback is using the program)");
1082 FLUSH_VERTICES(ctx
, _NEW_PROGRAM
);
1084 _mesa_glsl_link_shader(ctx
, shProg
);
1086 /* Capture .shader_test files. */
1087 const char *capture_path
= _mesa_get_shader_capture_path();
1088 if (shProg
->Name
!= 0 && capture_path
!= NULL
) {
1090 char filename
[PATH_MAX
];
1092 _mesa_snprintf(filename
, sizeof(filename
), "%s/%u.shader_test",
1093 capture_path
, shProg
->Name
);
1095 file
= fopen(filename
, "w");
1097 fprintf(file
, "[require]\nGLSL%s >= %u.%02u\n",
1098 shProg
->IsES
? " ES" : "",
1099 shProg
->Version
/ 100, shProg
->Version
% 100);
1100 if (shProg
->SeparateShader
)
1101 fprintf(file
, "GL_ARB_separate_shader_objects\nSSO ENABLED\n");
1102 fprintf(file
, "\n");
1104 for (unsigned i
= 0; i
< shProg
->NumShaders
; i
++) {
1105 fprintf(file
, "[%s shader]\n%s\n",
1106 _mesa_shader_stage_to_string(shProg
->Shaders
[i
]->Stage
),
1107 shProg
->Shaders
[i
]->Source
);
1111 _mesa_warning(ctx
, "Failed to open %s", filename
);
1115 if (shProg
->LinkStatus
== GL_FALSE
&&
1116 (ctx
->_Shader
->Flags
& GLSL_REPORT_ERRORS
)) {
1117 _mesa_debug(ctx
, "Error linking program %u:\n%s\n",
1118 shProg
->Name
, shProg
->InfoLog
);
1125 printf("Link %u shaders in program %u: %s\n",
1126 shProg
->NumShaders
, shProg
->Name
,
1127 shProg
->LinkStatus
? "Success" : "Failed");
1129 for (i
= 0; i
< shProg
->NumShaders
; i
++) {
1130 printf(" shader %u, stage %u\n",
1131 shProg
->Shaders
[i
]->Name
,
1132 shProg
->Shaders
[i
]->Stage
);
1139 * Print basic shader info (for debug).
1142 print_shader_info(const struct gl_shader_program
*shProg
)
1146 printf("Mesa: glUseProgram(%u)\n", shProg
->Name
);
1147 for (i
= 0; i
< shProg
->NumShaders
; i
++) {
1148 printf(" %s shader %u, checksum %u\n",
1149 _mesa_shader_stage_to_string(shProg
->Shaders
[i
]->Stage
),
1150 shProg
->Shaders
[i
]->Name
,
1151 shProg
->Shaders
[i
]->SourceChecksum
);
1153 if (shProg
->_LinkedShaders
[MESA_SHADER_VERTEX
])
1154 printf(" vert prog %u\n",
1155 shProg
->_LinkedShaders
[MESA_SHADER_VERTEX
]->Program
->Id
);
1156 if (shProg
->_LinkedShaders
[MESA_SHADER_FRAGMENT
])
1157 printf(" frag prog %u\n",
1158 shProg
->_LinkedShaders
[MESA_SHADER_FRAGMENT
]->Program
->Id
);
1159 if (shProg
->_LinkedShaders
[MESA_SHADER_GEOMETRY
])
1160 printf(" geom prog %u\n",
1161 shProg
->_LinkedShaders
[MESA_SHADER_GEOMETRY
]->Program
->Id
);
1162 if (shProg
->_LinkedShaders
[MESA_SHADER_TESS_CTRL
])
1163 printf(" tesc prog %u\n",
1164 shProg
->_LinkedShaders
[MESA_SHADER_TESS_CTRL
]->Program
->Id
);
1165 if (shProg
->_LinkedShaders
[MESA_SHADER_TESS_EVAL
])
1166 printf(" tese prog %u\n",
1167 shProg
->_LinkedShaders
[MESA_SHADER_TESS_EVAL
]->Program
->Id
);
1172 * Use the named shader program for subsequent glUniform calls
1175 _mesa_active_program(struct gl_context
*ctx
, struct gl_shader_program
*shProg
,
1178 if ((shProg
!= NULL
) && !shProg
->LinkStatus
) {
1179 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1180 "%s(program %u not linked)", caller
, shProg
->Name
);
1184 if (ctx
->Shader
.ActiveProgram
!= shProg
) {
1185 _mesa_reference_shader_program(ctx
, &ctx
->Shader
.ActiveProgram
, shProg
);
1191 use_shader_program(struct gl_context
*ctx
, gl_shader_stage stage
,
1192 struct gl_shader_program
*shProg
,
1193 struct gl_pipeline_object
*shTarget
)
1195 struct gl_shader_program
**target
;
1197 target
= &shTarget
->CurrentProgram
[stage
];
1198 if ((shProg
!= NULL
) && (shProg
->_LinkedShaders
[stage
] == NULL
))
1202 _mesa_shader_program_init_subroutine_defaults(shProg
);
1204 if (*target
!= shProg
) {
1205 /* Program is current, flush it */
1206 if (shTarget
== ctx
->_Shader
) {
1207 FLUSH_VERTICES(ctx
, _NEW_PROGRAM
| _NEW_PROGRAM_CONSTANTS
);
1210 /* If the shader is also bound as the current rendering shader, unbind
1211 * it from that binding point as well. This ensures that the correct
1212 * semantics of glDeleteProgram are maintained.
1215 case MESA_SHADER_VERTEX
:
1216 case MESA_SHADER_TESS_CTRL
:
1217 case MESA_SHADER_TESS_EVAL
:
1218 case MESA_SHADER_GEOMETRY
:
1219 case MESA_SHADER_COMPUTE
:
1220 /* Empty for now. */
1222 case MESA_SHADER_FRAGMENT
:
1223 if (*target
== ctx
->_Shader
->_CurrentFragmentProgram
) {
1224 _mesa_reference_shader_program(ctx
,
1225 &ctx
->_Shader
->_CurrentFragmentProgram
,
1231 _mesa_reference_shader_program(ctx
, target
, shProg
);
1238 * Use the named shader program for subsequent rendering.
1241 _mesa_use_program(struct gl_context
*ctx
, struct gl_shader_program
*shProg
)
1244 for (i
= 0; i
< MESA_SHADER_STAGES
; i
++)
1245 use_shader_program(ctx
, i
, shProg
, &ctx
->Shader
);
1246 _mesa_active_program(ctx
, shProg
, "glUseProgram");
1248 if (ctx
->Driver
.UseProgram
)
1249 ctx
->Driver
.UseProgram(ctx
, shProg
);
1254 * Do validation of the given shader program.
1255 * \param errMsg returns error message if validation fails.
1256 * \return GL_TRUE if valid, GL_FALSE if invalid (and set errMsg)
1259 validate_shader_program(const struct gl_shader_program
*shProg
,
1262 if (!shProg
->LinkStatus
) {
1266 /* From the GL spec, a program is invalid if any of these are true:
1268 any two active samplers in the current program object are of
1269 different types, but refer to the same texture image unit,
1271 any active sampler in the current program object refers to a texture
1272 image unit where fixed-function fragment processing accesses a
1273 texture target that does not match the sampler type, or
1275 the sum of the number of active samplers in the program and the
1276 number of texture image units enabled for fixed-function fragment
1277 processing exceeds the combined limit on the total number of texture
1278 image units allowed.
1282 * Check: any two active samplers in the current program object are of
1283 * different types, but refer to the same texture image unit,
1285 if (!_mesa_sampler_uniforms_are_valid(shProg
, errMsg
, 100))
1293 * Called via glValidateProgram()
1296 validate_program(struct gl_context
*ctx
, GLuint program
)
1298 struct gl_shader_program
*shProg
;
1299 char errMsg
[100] = "";
1301 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glValidateProgram");
1306 shProg
->Validated
= validate_shader_program(shProg
, errMsg
);
1307 if (!shProg
->Validated
) {
1308 /* update info log */
1309 if (shProg
->InfoLog
) {
1310 ralloc_free(shProg
->InfoLog
);
1312 shProg
->InfoLog
= ralloc_strdup(shProg
, errMsg
);
1319 _mesa_AttachObjectARB(GLhandleARB program
, GLhandleARB shader
)
1321 GET_CURRENT_CONTEXT(ctx
);
1322 attach_shader(ctx
, program
, shader
);
1327 _mesa_AttachShader(GLuint program
, GLuint shader
)
1329 GET_CURRENT_CONTEXT(ctx
);
1330 attach_shader(ctx
, program
, shader
);
1335 _mesa_CompileShader(GLuint shaderObj
)
1337 GET_CURRENT_CONTEXT(ctx
);
1338 if (MESA_VERBOSE
& VERBOSE_API
)
1339 _mesa_debug(ctx
, "glCompileShader %u\n", shaderObj
);
1340 _mesa_compile_shader(ctx
, _mesa_lookup_shader_err(ctx
, shaderObj
,
1341 "glCompileShader"));
1346 _mesa_CreateShader(GLenum type
)
1348 GET_CURRENT_CONTEXT(ctx
);
1349 if (MESA_VERBOSE
& VERBOSE_API
)
1350 _mesa_debug(ctx
, "glCreateShader %s\n", _mesa_enum_to_string(type
));
1351 return create_shader(ctx
, type
);
1355 GLhandleARB GLAPIENTRY
1356 _mesa_CreateShaderObjectARB(GLenum type
)
1358 GET_CURRENT_CONTEXT(ctx
);
1359 return create_shader(ctx
, type
);
1364 _mesa_CreateProgram(void)
1366 GET_CURRENT_CONTEXT(ctx
);
1367 if (MESA_VERBOSE
& VERBOSE_API
)
1368 _mesa_debug(ctx
, "glCreateProgram\n");
1369 return create_shader_program(ctx
);
1373 GLhandleARB GLAPIENTRY
1374 _mesa_CreateProgramObjectARB(void)
1376 GET_CURRENT_CONTEXT(ctx
);
1377 return create_shader_program(ctx
);
1382 _mesa_DeleteObjectARB(GLhandleARB obj
)
1384 if (MESA_VERBOSE
& VERBOSE_API
) {
1385 GET_CURRENT_CONTEXT(ctx
);
1386 _mesa_debug(ctx
, "glDeleteObjectARB(%lu)\n", (unsigned long)obj
);
1390 GET_CURRENT_CONTEXT(ctx
);
1391 FLUSH_VERTICES(ctx
, 0);
1392 if (is_program(ctx
, obj
)) {
1393 delete_shader_program(ctx
, obj
);
1395 else if (is_shader(ctx
, obj
)) {
1396 delete_shader(ctx
, obj
);
1406 _mesa_DeleteProgram(GLuint name
)
1409 GET_CURRENT_CONTEXT(ctx
);
1410 FLUSH_VERTICES(ctx
, 0);
1411 delete_shader_program(ctx
, name
);
1417 _mesa_DeleteShader(GLuint name
)
1420 GET_CURRENT_CONTEXT(ctx
);
1421 FLUSH_VERTICES(ctx
, 0);
1422 delete_shader(ctx
, name
);
1428 _mesa_DetachObjectARB(GLhandleARB program
, GLhandleARB shader
)
1430 GET_CURRENT_CONTEXT(ctx
);
1431 detach_shader(ctx
, program
, shader
);
1436 _mesa_DetachShader(GLuint program
, GLuint shader
)
1438 GET_CURRENT_CONTEXT(ctx
);
1439 detach_shader(ctx
, program
, shader
);
1444 _mesa_GetAttachedObjectsARB(GLhandleARB container
, GLsizei maxCount
,
1445 GLsizei
* count
, GLhandleARB
* obj
)
1447 GET_CURRENT_CONTEXT(ctx
);
1448 get_attached_shaders(ctx
, container
, maxCount
, count
, obj
);
1453 _mesa_GetAttachedShaders(GLuint program
, GLsizei maxCount
,
1454 GLsizei
*count
, GLuint
*obj
)
1456 GET_CURRENT_CONTEXT(ctx
);
1457 get_attached_shaders(ctx
, program
, maxCount
, count
, obj
);
1462 _mesa_GetInfoLogARB(GLhandleARB object
, GLsizei maxLength
, GLsizei
* length
,
1463 GLcharARB
* infoLog
)
1465 GET_CURRENT_CONTEXT(ctx
);
1466 if (is_program(ctx
, object
)) {
1467 get_program_info_log(ctx
, object
, maxLength
, length
, infoLog
);
1469 else if (is_shader(ctx
, object
)) {
1470 get_shader_info_log(ctx
, object
, maxLength
, length
, infoLog
);
1473 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGetInfoLogARB");
1479 _mesa_GetObjectParameterivARB(GLhandleARB object
, GLenum pname
, GLint
*params
)
1481 GET_CURRENT_CONTEXT(ctx
);
1482 /* Implement in terms of GetProgramiv, GetShaderiv */
1483 if (is_program(ctx
, object
)) {
1484 if (pname
== GL_OBJECT_TYPE_ARB
) {
1485 *params
= GL_PROGRAM_OBJECT_ARB
;
1488 get_programiv(ctx
, object
, pname
, params
);
1491 else if (is_shader(ctx
, object
)) {
1492 if (pname
== GL_OBJECT_TYPE_ARB
) {
1493 *params
= GL_SHADER_OBJECT_ARB
;
1496 get_shaderiv(ctx
, object
, pname
, params
);
1500 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetObjectParameterivARB");
1506 _mesa_GetObjectParameterfvARB(GLhandleARB object
, GLenum pname
,
1509 GLint iparams
[1] = {0}; /* XXX is one element enough? */
1510 _mesa_GetObjectParameterivARB(object
, pname
, iparams
);
1511 params
[0] = (GLfloat
) iparams
[0];
1516 _mesa_GetProgramiv(GLuint program
, GLenum pname
, GLint
*params
)
1518 GET_CURRENT_CONTEXT(ctx
);
1519 get_programiv(ctx
, program
, pname
, params
);
1524 _mesa_GetShaderiv(GLuint shader
, GLenum pname
, GLint
*params
)
1526 GET_CURRENT_CONTEXT(ctx
);
1527 get_shaderiv(ctx
, shader
, pname
, params
);
1532 _mesa_GetProgramInfoLog(GLuint program
, GLsizei bufSize
,
1533 GLsizei
*length
, GLchar
*infoLog
)
1535 GET_CURRENT_CONTEXT(ctx
);
1536 get_program_info_log(ctx
, program
, bufSize
, length
, infoLog
);
1541 _mesa_GetShaderInfoLog(GLuint shader
, GLsizei bufSize
,
1542 GLsizei
*length
, GLchar
*infoLog
)
1544 GET_CURRENT_CONTEXT(ctx
);
1545 get_shader_info_log(ctx
, shader
, bufSize
, length
, infoLog
);
1550 _mesa_GetShaderSource(GLuint shader
, GLsizei maxLength
,
1551 GLsizei
*length
, GLchar
*sourceOut
)
1553 GET_CURRENT_CONTEXT(ctx
);
1554 get_shader_source(ctx
, shader
, maxLength
, length
, sourceOut
);
1558 GLhandleARB GLAPIENTRY
1559 _mesa_GetHandleARB(GLenum pname
)
1561 GET_CURRENT_CONTEXT(ctx
);
1562 return get_handle(ctx
, pname
);
1566 GLboolean GLAPIENTRY
1567 _mesa_IsProgram(GLuint name
)
1569 GET_CURRENT_CONTEXT(ctx
);
1570 return is_program(ctx
, name
);
1574 GLboolean GLAPIENTRY
1575 _mesa_IsShader(GLuint name
)
1577 GET_CURRENT_CONTEXT(ctx
);
1578 return is_shader(ctx
, name
);
1583 _mesa_LinkProgram(GLuint programObj
)
1585 GET_CURRENT_CONTEXT(ctx
);
1586 if (MESA_VERBOSE
& VERBOSE_API
)
1587 _mesa_debug(ctx
, "glLinkProgram %u\n", programObj
);
1588 _mesa_link_program(ctx
, _mesa_lookup_shader_program_err(ctx
, programObj
,
1592 #if defined(HAVE_SHA1)
1594 * Generate a SHA-1 hash value string for given source string.
1597 generate_sha1(const char *source
, char sha_str
[64])
1599 unsigned char sha
[20];
1600 _mesa_sha1_compute(source
, strlen(source
), sha
);
1601 _mesa_sha1_format(sha_str
, sha
);
1605 * Construct a full path for shader replacement functionality using
1608 * <path>/<stage prefix>_<CHECKSUM>.glsl
1611 construct_name(const gl_shader_stage stage
, const char *source
,
1612 const char *path
, char *name
, unsigned length
)
1615 static const char *types
[] = {
1616 "VS", "TC", "TE", "GS", "FS", "CS",
1619 generate_sha1(source
, sha
);
1620 _mesa_snprintf(name
, length
, "%s/%s_%s.glsl", path
, types
[stage
],
1625 * Write given shader source to a file in MESA_SHADER_DUMP_PATH.
1628 dump_shader(const gl_shader_stage stage
, const char *source
)
1630 char name
[PATH_MAX
];
1631 static bool path_exists
= true;
1638 dump_path
= getenv("MESA_SHADER_DUMP_PATH");
1640 path_exists
= false;
1644 construct_name(stage
, source
, dump_path
, name
, PATH_MAX
);
1646 f
= fopen(name
, "w");
1651 GET_CURRENT_CONTEXT(ctx
);
1652 _mesa_warning(ctx
, "could not open %s for dumping shader (%s)", name
,
1658 * Read shader source code from a file.
1659 * Useful for debugging to override an app's shader.
1662 read_shader(const gl_shader_stage stage
, const char *source
)
1664 char name
[PATH_MAX
];
1666 static bool path_exists
= true;
1667 int len
, shader_size
= 0;
1674 read_path
= getenv("MESA_SHADER_READ_PATH");
1676 path_exists
= false;
1680 construct_name(stage
, source
, read_path
, name
, PATH_MAX
);
1682 f
= fopen(name
, "r");
1686 /* allocate enough room for the entire shader */
1687 fseek(f
, 0, SEEK_END
);
1688 shader_size
= ftell(f
);
1690 assert(shader_size
);
1692 /* add one for terminating zero */
1695 buffer
= malloc(shader_size
);
1698 len
= fread(buffer
, 1, shader_size
, f
);
1705 #endif /* HAVE_SHA1 */
1708 * Called via glShaderSource() and glShaderSourceARB() API functions.
1709 * Basically, concatenate the source code strings into one long string
1710 * and pass it to _mesa_shader_source().
1713 _mesa_ShaderSource(GLuint shaderObj
, GLsizei count
,
1714 const GLchar
* const * string
, const GLint
* length
)
1716 GET_CURRENT_CONTEXT(ctx
);
1718 GLsizei i
, totalLength
;
1720 struct gl_shader
*sh
;
1722 #if defined(HAVE_SHA1)
1723 GLcharARB
*replacement
;
1724 #endif /* HAVE_SHA1 */
1726 sh
= _mesa_lookup_shader_err(ctx
, shaderObj
, "glShaderSourceARB");
1730 if (string
== NULL
) {
1731 _mesa_error(ctx
, GL_INVALID_VALUE
, "glShaderSourceARB");
1736 * This array holds offsets of where the appropriate string ends, thus the
1737 * last element will be set to the total length of the source code.
1739 offsets
= malloc(count
* sizeof(GLint
));
1740 if (offsets
== NULL
) {
1741 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glShaderSourceARB");
1745 for (i
= 0; i
< count
; i
++) {
1746 if (string
[i
] == NULL
) {
1747 free((GLvoid
*) offsets
);
1748 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1749 "glShaderSourceARB(null string)");
1752 if (length
== NULL
|| length
[i
] < 0)
1753 offsets
[i
] = strlen(string
[i
]);
1755 offsets
[i
] = length
[i
];
1756 /* accumulate string lengths */
1758 offsets
[i
] += offsets
[i
- 1];
1761 /* Total length of source string is sum off all strings plus two.
1762 * One extra byte for terminating zero, another extra byte to silence
1763 * valgrind warnings in the parser/grammer code.
1765 totalLength
= offsets
[count
- 1] + 2;
1766 source
= malloc(totalLength
* sizeof(GLcharARB
));
1767 if (source
== NULL
) {
1768 free((GLvoid
*) offsets
);
1769 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glShaderSourceARB");
1773 for (i
= 0; i
< count
; i
++) {
1774 GLint start
= (i
> 0) ? offsets
[i
- 1] : 0;
1775 memcpy(source
+ start
, string
[i
],
1776 (offsets
[i
] - start
) * sizeof(GLcharARB
));
1778 source
[totalLength
- 1] = '\0';
1779 source
[totalLength
- 2] = '\0';
1781 #if defined(HAVE_SHA1)
1782 /* Dump original shader source to MESA_SHADER_DUMP_PATH and replace
1783 * if corresponding entry found from MESA_SHADER_READ_PATH.
1785 dump_shader(sh
->Stage
, source
);
1787 replacement
= read_shader(sh
->Stage
, source
);
1790 source
= replacement
;
1792 #endif /* HAVE_SHA1 */
1794 shader_source(sh
, source
);
1801 _mesa_UseProgram(GLuint program
)
1803 GET_CURRENT_CONTEXT(ctx
);
1804 struct gl_shader_program
*shProg
;
1806 if (MESA_VERBOSE
& VERBOSE_API
)
1807 _mesa_debug(ctx
, "glUseProgram %u\n", program
);
1809 if (_mesa_is_xfb_active_and_unpaused(ctx
)) {
1810 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1811 "glUseProgram(transform feedback active)");
1816 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glUseProgram");
1820 if (!shProg
->LinkStatus
) {
1821 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1822 "glUseProgram(program %u not linked)", program
);
1827 if (ctx
->_Shader
->Flags
& GLSL_USE_PROG
) {
1828 print_shader_info(shProg
);
1835 /* The ARB_separate_shader_object spec says:
1837 * "The executable code for an individual shader stage is taken from
1838 * the current program for that stage. If there is a current program
1839 * object established by UseProgram, that program is considered current
1840 * for all stages. Otherwise, if there is a bound program pipeline
1841 * object (section 2.14.PPO), the program bound to the appropriate
1842 * stage of the pipeline object is considered current."
1845 /* Attach shader state to the binding point */
1846 _mesa_reference_pipeline_object(ctx
, &ctx
->_Shader
, &ctx
->Shader
);
1847 /* Update the program */
1848 _mesa_use_program(ctx
, shProg
);
1850 /* Must be done first: detach the progam */
1851 _mesa_use_program(ctx
, shProg
);
1852 /* Unattach shader_state binding point */
1853 _mesa_reference_pipeline_object(ctx
, &ctx
->_Shader
, ctx
->Pipeline
.Default
);
1854 /* If a pipeline was bound, rebind it */
1855 if (ctx
->Pipeline
.Current
) {
1856 _mesa_BindProgramPipeline(ctx
->Pipeline
.Current
->Name
);
1863 _mesa_ValidateProgram(GLuint program
)
1865 GET_CURRENT_CONTEXT(ctx
);
1866 validate_program(ctx
, program
);
1871 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1874 _mesa_GetShaderPrecisionFormat(GLenum shadertype
, GLenum precisiontype
,
1875 GLint
* range
, GLint
* precision
)
1877 const struct gl_program_constants
*limits
;
1878 const struct gl_precision
*p
;
1879 GET_CURRENT_CONTEXT(ctx
);
1881 switch (shadertype
) {
1882 case GL_VERTEX_SHADER
:
1883 limits
= &ctx
->Const
.Program
[MESA_SHADER_VERTEX
];
1885 case GL_FRAGMENT_SHADER
:
1886 limits
= &ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
];
1889 _mesa_error(ctx
, GL_INVALID_ENUM
,
1890 "glGetShaderPrecisionFormat(shadertype)");
1894 switch (precisiontype
) {
1896 p
= &limits
->LowFloat
;
1898 case GL_MEDIUM_FLOAT
:
1899 p
= &limits
->MediumFloat
;
1902 p
= &limits
->HighFloat
;
1905 p
= &limits
->LowInt
;
1908 p
= &limits
->MediumInt
;
1911 p
= &limits
->HighInt
;
1914 _mesa_error(ctx
, GL_INVALID_ENUM
,
1915 "glGetShaderPrecisionFormat(precisiontype)");
1919 range
[0] = p
->RangeMin
;
1920 range
[1] = p
->RangeMax
;
1921 precision
[0] = p
->Precision
;
1926 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1929 _mesa_ReleaseShaderCompiler(void)
1931 _mesa_destroy_shader_compiler_caches();
1936 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1939 _mesa_ShaderBinary(GLint n
, const GLuint
* shaders
, GLenum binaryformat
,
1940 const void* binary
, GLint length
)
1942 GET_CURRENT_CONTEXT(ctx
);
1944 (void) binaryformat
;
1947 /* Page 68, section 7.2 'Shader Binaries" of the of the OpenGL ES 3.1, and
1948 * page 88 of the OpenGL 4.5 specs state:
1950 * "An INVALID_VALUE error is generated if count or length is negative.
1951 * An INVALID_ENUM error is generated if binaryformat is not a supported
1952 * format returned in SHADER_BINARY_FORMATS."
1954 if (n
< 0 || length
< 0) {
1955 _mesa_error(ctx
, GL_INVALID_VALUE
, "glShaderBinary(count or length < 0)");
1959 _mesa_error(ctx
, GL_INVALID_ENUM
, "glShaderBinary(format)");
1964 _mesa_GetProgramBinary(GLuint program
, GLsizei bufSize
, GLsizei
*length
,
1965 GLenum
*binaryFormat
, GLvoid
*binary
)
1967 struct gl_shader_program
*shProg
;
1968 GLsizei length_dummy
;
1969 GET_CURRENT_CONTEXT(ctx
);
1972 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetProgramBinary(bufSize < 0)");
1976 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glGetProgramBinary");
1980 /* The ARB_get_program_binary spec says:
1982 * "If <length> is NULL, then no length is returned."
1984 * Ensure that length always points to valid storage to avoid multiple NULL
1985 * pointer checks below.
1988 length
= &length_dummy
;
1991 /* The ARB_get_program_binary spec says:
1993 * "When a program object's LINK_STATUS is FALSE, its program binary
1994 * length is zero, and a call to GetProgramBinary will generate an
1995 * INVALID_OPERATION error.
1997 if (!shProg
->LinkStatus
) {
1998 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1999 "glGetProgramBinary(program %u not linked)",
2006 _mesa_error(ctx
, GL_INVALID_OPERATION
,
2007 "glGetProgramBinary(driver supports zero binary formats)");
2009 (void) binaryFormat
;
2014 _mesa_ProgramBinary(GLuint program
, GLenum binaryFormat
,
2015 const GLvoid
*binary
, GLsizei length
)
2017 struct gl_shader_program
*shProg
;
2018 GET_CURRENT_CONTEXT(ctx
);
2020 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glProgramBinary");
2024 (void) binaryFormat
;
2027 /* Section 2.3.1 (Errors) of the OpenGL 4.5 spec says:
2029 * "If a negative number is provided where an argument of type sizei or
2030 * sizeiptr is specified, an INVALID_VALUE error is generated."
2033 _mesa_error(ctx
, GL_INVALID_VALUE
, "glProgramBinary(length < 0)");
2037 /* The ARB_get_program_binary spec says:
2039 * "<binaryFormat> and <binary> must be those returned by a previous
2040 * call to GetProgramBinary, and <length> must be the length of the
2041 * program binary as returned by GetProgramBinary or GetProgramiv with
2042 * <pname> PROGRAM_BINARY_LENGTH. Loading the program binary will fail,
2043 * setting the LINK_STATUS of <program> to FALSE, if these conditions
2046 * Since any value of binaryFormat passed "is not one of those specified as
2047 * allowable for [this] command, an INVALID_ENUM error is generated."
2049 shProg
->LinkStatus
= GL_FALSE
;
2050 _mesa_error(ctx
, GL_INVALID_ENUM
, "glProgramBinary");
2055 _mesa_ProgramParameteri(GLuint program
, GLenum pname
, GLint value
)
2057 struct gl_shader_program
*shProg
;
2058 GET_CURRENT_CONTEXT(ctx
);
2060 shProg
= _mesa_lookup_shader_program_err(ctx
, program
,
2061 "glProgramParameteri");
2066 case GL_PROGRAM_BINARY_RETRIEVABLE_HINT
:
2067 /* This enum isn't part of the OES extension for OpenGL ES 2.0, but it
2068 * is part of OpenGL ES 3.0. For the ES2 case, this function shouldn't
2069 * even be in the dispatch table, so we shouldn't need to expclicitly
2072 * On desktop, we ignore the 3.0+ requirement because it is silly.
2075 /* The ARB_get_program_binary extension spec says:
2077 * "An INVALID_VALUE error is generated if the <value> argument to
2078 * ProgramParameteri is not TRUE or FALSE."
2080 if (value
!= GL_TRUE
&& value
!= GL_FALSE
) {
2084 /* No need to notify the driver. Any changes will actually take effect
2085 * the next time the shader is linked.
2087 * The ARB_get_program_binary extension spec says:
2089 * "To indicate that a program binary is likely to be retrieved,
2090 * ProgramParameteri should be called with <pname>
2091 * PROGRAM_BINARY_RETRIEVABLE_HINT and <value> TRUE. This setting
2092 * will not be in effect until the next time LinkProgram or
2093 * ProgramBinary has been called successfully."
2095 * The resloution of issue 9 in the extension spec also says:
2097 * "The application may use the PROGRAM_BINARY_RETRIEVABLE_HINT hint
2098 * to indicate to the GL implementation that this program will
2099 * likely be saved with GetProgramBinary at some point. This will
2100 * give the GL implementation the opportunity to track any state
2101 * changes made to the program before being saved such that when it
2102 * is loaded again a recompile can be avoided."
2104 shProg
->BinaryRetreivableHint
= value
;
2107 case GL_PROGRAM_SEPARABLE
:
2108 /* Spec imply that the behavior is the same as ARB_get_program_binary
2109 * Chapter 7.3 Program Objects
2111 if (value
!= GL_TRUE
&& value
!= GL_FALSE
) {
2114 shProg
->SeparateShader
= value
;
2118 _mesa_error(ctx
, GL_INVALID_ENUM
, "glProgramParameteri(pname=%s)",
2119 _mesa_enum_to_string(pname
));
2124 _mesa_error(ctx
, GL_INVALID_VALUE
,
2125 "glProgramParameteri(pname=%s, value=%d): "
2126 "value must be 0 or 1.",
2127 _mesa_enum_to_string(pname
),
2133 _mesa_use_shader_program(struct gl_context
*ctx
, GLenum type
,
2134 struct gl_shader_program
*shProg
,
2135 struct gl_pipeline_object
*shTarget
)
2137 gl_shader_stage stage
= _mesa_shader_enum_to_shader_stage(type
);
2138 use_shader_program(ctx
, stage
, shProg
, shTarget
);
2140 if (ctx
->Driver
.UseProgram
)
2141 ctx
->Driver
.UseProgram(ctx
, shProg
);
2146 * Copy program-specific data generated by linking from the gl_shader_program
2147 * object to a specific gl_program object.
2150 _mesa_copy_linked_program_data(gl_shader_stage type
,
2151 const struct gl_shader_program
*src
,
2152 struct gl_program
*dst
)
2155 case MESA_SHADER_VERTEX
:
2156 dst
->ClipDistanceArraySize
= src
->Vert
.ClipDistanceArraySize
;
2157 dst
->CullDistanceArraySize
= src
->Vert
.CullDistanceArraySize
;
2159 case MESA_SHADER_TESS_CTRL
: {
2160 struct gl_tess_ctrl_program
*dst_tcp
=
2161 (struct gl_tess_ctrl_program
*) dst
;
2162 dst_tcp
->VerticesOut
= src
->TessCtrl
.VerticesOut
;
2165 case MESA_SHADER_TESS_EVAL
: {
2166 struct gl_tess_eval_program
*dst_tep
=
2167 (struct gl_tess_eval_program
*) dst
;
2168 struct gl_shader
*tes_sh
= src
->_LinkedShaders
[MESA_SHADER_TESS_EVAL
];
2170 dst_tep
->PrimitiveMode
= tes_sh
->TessEval
.PrimitiveMode
;
2171 dst_tep
->Spacing
= tes_sh
->TessEval
.Spacing
;
2172 dst_tep
->VertexOrder
= tes_sh
->TessEval
.VertexOrder
;
2173 dst_tep
->PointMode
= tes_sh
->TessEval
.PointMode
;
2174 dst
->ClipDistanceArraySize
= src
->TessEval
.ClipDistanceArraySize
;
2175 dst
->CullDistanceArraySize
= src
->TessEval
.CullDistanceArraySize
;
2178 case MESA_SHADER_GEOMETRY
: {
2179 struct gl_geometry_program
*dst_gp
= (struct gl_geometry_program
*) dst
;
2180 dst_gp
->VerticesIn
= src
->Geom
.VerticesIn
;
2181 dst_gp
->VerticesOut
= src
->Geom
.VerticesOut
;
2182 dst_gp
->Invocations
= src
->Geom
.Invocations
;
2183 dst_gp
->InputType
= src
->Geom
.InputType
;
2184 dst_gp
->OutputType
= src
->Geom
.OutputType
;
2185 dst
->ClipDistanceArraySize
= src
->Geom
.ClipDistanceArraySize
;
2186 dst
->CullDistanceArraySize
= src
->Geom
.CullDistanceArraySize
;
2187 dst_gp
->UsesEndPrimitive
= src
->Geom
.UsesEndPrimitive
;
2188 dst_gp
->UsesStreams
= src
->Geom
.UsesStreams
;
2191 case MESA_SHADER_FRAGMENT
: {
2192 struct gl_fragment_program
*dst_fp
= (struct gl_fragment_program
*) dst
;
2193 dst_fp
->FragDepthLayout
= src
->FragDepthLayout
;
2196 case MESA_SHADER_COMPUTE
: {
2197 struct gl_compute_program
*dst_cp
= (struct gl_compute_program
*) dst
;
2199 for (i
= 0; i
< 3; i
++)
2200 dst_cp
->LocalSize
[i
] = src
->Comp
.LocalSize
[i
];
2201 dst_cp
->SharedSize
= src
->Comp
.SharedSize
;
2210 * ARB_separate_shader_objects: Compile & Link Program
2213 _mesa_CreateShaderProgramv(GLenum type
, GLsizei count
,
2214 const GLchar
* const *strings
)
2216 GET_CURRENT_CONTEXT(ctx
);
2218 const GLuint shader
= create_shader(ctx
, type
);
2222 * According to OpenGL 4.5 and OpenGL ES 3.1 standards, section 7.3:
2223 * GL_INVALID_VALUE should be generated if count < 0
2226 _mesa_error(ctx
, GL_INVALID_VALUE
, "glCreateShaderProgram (count < 0)");
2231 struct gl_shader
*sh
= _mesa_lookup_shader(ctx
, shader
);
2233 _mesa_ShaderSource(shader
, count
, strings
, NULL
);
2234 _mesa_compile_shader(ctx
, sh
);
2236 program
= create_shader_program(ctx
);
2238 struct gl_shader_program
*shProg
;
2239 GLint compiled
= GL_FALSE
;
2241 shProg
= _mesa_lookup_shader_program(ctx
, program
);
2243 shProg
->SeparateShader
= GL_TRUE
;
2245 get_shaderiv(ctx
, shader
, GL_COMPILE_STATUS
, &compiled
);
2247 attach_shader(ctx
, program
, shader
);
2248 _mesa_link_program(ctx
, shProg
);
2249 detach_shader(ctx
, program
, shader
);
2253 if (active
-user
-defined
-varyings
-in
-linked
-program
) {
2254 append
-error
-to
-info
-log
;
2255 shProg
->LinkStatus
= GL_FALSE
;
2260 ralloc_strcat(&shProg
->InfoLog
, sh
->InfoLog
);
2263 delete_shader(ctx
, shader
);
2271 * For GL_ARB_tessellation_shader
2273 extern void GLAPIENTRY
2274 _mesa_PatchParameteri(GLenum pname
, GLint value
)
2276 GET_CURRENT_CONTEXT(ctx
);
2278 if (!_mesa_has_tessellation(ctx
)) {
2279 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glPatchParameteri");
2283 if (pname
!= GL_PATCH_VERTICES
) {
2284 _mesa_error(ctx
, GL_INVALID_ENUM
, "glPatchParameteri");
2288 if (value
<= 0 || value
> ctx
->Const
.MaxPatchVertices
) {
2289 _mesa_error(ctx
, GL_INVALID_VALUE
, "glPatchParameteri");
2293 ctx
->TessCtrlProgram
.patch_vertices
= value
;
2297 extern void GLAPIENTRY
2298 _mesa_PatchParameterfv(GLenum pname
, const GLfloat
*values
)
2300 GET_CURRENT_CONTEXT(ctx
);
2302 if (!_mesa_has_tessellation(ctx
)) {
2303 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glPatchParameterfv");
2308 case GL_PATCH_DEFAULT_OUTER_LEVEL
:
2309 FLUSH_VERTICES(ctx
, 0);
2310 memcpy(ctx
->TessCtrlProgram
.patch_default_outer_level
, values
,
2311 4 * sizeof(GLfloat
));
2312 ctx
->NewDriverState
|= ctx
->DriverFlags
.NewDefaultTessLevels
;
2314 case GL_PATCH_DEFAULT_INNER_LEVEL
:
2315 FLUSH_VERTICES(ctx
, 0);
2316 memcpy(ctx
->TessCtrlProgram
.patch_default_inner_level
, values
,
2317 2 * sizeof(GLfloat
));
2318 ctx
->NewDriverState
|= ctx
->DriverFlags
.NewDefaultTessLevels
;
2321 _mesa_error(ctx
, GL_INVALID_ENUM
, "glPatchParameterfv");
2327 * ARB_shader_subroutine
2330 _mesa_GetSubroutineUniformLocation(GLuint program
, GLenum shadertype
,
2333 GET_CURRENT_CONTEXT(ctx
);
2334 const char *api_name
= "glGetSubroutineUniformLocation";
2335 struct gl_shader_program
*shProg
;
2336 GLenum resource_type
;
2337 gl_shader_stage stage
;
2339 if (!_mesa_has_shader_subroutine(ctx
)) {
2340 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2344 if (!_mesa_validate_shader_target(ctx
, shadertype
)) {
2345 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2349 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, api_name
);
2353 stage
= _mesa_shader_enum_to_shader_stage(shadertype
);
2354 if (!shProg
->_LinkedShaders
[stage
]) {
2355 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2359 resource_type
= _mesa_shader_stage_to_subroutine_uniform(stage
);
2360 return _mesa_program_resource_location(shProg
, resource_type
, name
);
2364 _mesa_GetSubroutineIndex(GLuint program
, GLenum shadertype
,
2367 GET_CURRENT_CONTEXT(ctx
);
2368 const char *api_name
= "glGetSubroutineIndex";
2369 struct gl_shader_program
*shProg
;
2370 struct gl_program_resource
*res
;
2371 GLenum resource_type
;
2372 gl_shader_stage stage
;
2374 if (!_mesa_has_shader_subroutine(ctx
)) {
2375 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2379 if (!_mesa_validate_shader_target(ctx
, shadertype
)) {
2380 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2384 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, api_name
);
2388 stage
= _mesa_shader_enum_to_shader_stage(shadertype
);
2389 if (!shProg
->_LinkedShaders
[stage
]) {
2390 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2394 resource_type
= _mesa_shader_stage_to_subroutine(stage
);
2395 res
= _mesa_program_resource_find_name(shProg
, resource_type
, name
, NULL
);
2400 return _mesa_program_resource_index(shProg
, res
);
2405 _mesa_GetActiveSubroutineUniformiv(GLuint program
, GLenum shadertype
,
2406 GLuint index
, GLenum pname
, GLint
*values
)
2408 GET_CURRENT_CONTEXT(ctx
);
2409 const char *api_name
= "glGetActiveSubroutineUniformiv";
2410 struct gl_shader_program
*shProg
;
2411 struct gl_shader
*sh
;
2412 gl_shader_stage stage
;
2413 struct gl_program_resource
*res
;
2414 const struct gl_uniform_storage
*uni
;
2415 GLenum resource_type
;
2418 if (!_mesa_has_shader_subroutine(ctx
)) {
2419 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2423 if (!_mesa_validate_shader_target(ctx
, shadertype
)) {
2424 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2428 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, api_name
);
2432 stage
= _mesa_shader_enum_to_shader_stage(shadertype
);
2433 resource_type
= _mesa_shader_stage_to_subroutine_uniform(stage
);
2435 sh
= shProg
->_LinkedShaders
[stage
];
2437 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2441 if (index
>= sh
->NumSubroutineUniforms
) {
2442 _mesa_error(ctx
, GL_INVALID_VALUE
, "%s: invalid index greater than GL_ACTIVE_SUBROUTINE_UNIFORMS", api_name
);
2447 case GL_NUM_COMPATIBLE_SUBROUTINES
: {
2448 res
= _mesa_program_resource_find_index(shProg
, resource_type
, index
);
2451 values
[0] = uni
->num_compatible_subroutines
;
2455 case GL_COMPATIBLE_SUBROUTINES
: {
2456 res
= _mesa_program_resource_find_index(shProg
, resource_type
, index
);
2460 for (i
= 0; i
< sh
->NumSubroutineFunctions
; i
++) {
2461 struct gl_subroutine_function
*fn
= &sh
->SubroutineFunctions
[i
];
2462 for (j
= 0; j
< fn
->num_compat_types
; j
++) {
2463 if (fn
->types
[j
] == uni
->type
) {
2464 values
[count
++] = i
;
2472 case GL_UNIFORM_SIZE
:
2473 res
= _mesa_program_resource_find_index(shProg
, resource_type
, index
);
2476 values
[0] = uni
->array_elements
? uni
->array_elements
: 1;
2479 case GL_UNIFORM_NAME_LENGTH
:
2480 res
= _mesa_program_resource_find_index(shProg
, resource_type
, index
);
2482 values
[0] = strlen(_mesa_program_resource_name(res
)) + 1
2483 + ((_mesa_program_resource_array_size(res
) != 0) ? 3 : 0);
2487 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2494 _mesa_GetActiveSubroutineUniformName(GLuint program
, GLenum shadertype
,
2495 GLuint index
, GLsizei bufsize
,
2496 GLsizei
*length
, GLchar
*name
)
2498 GET_CURRENT_CONTEXT(ctx
);
2499 const char *api_name
= "glGetActiveSubroutineUniformName";
2500 struct gl_shader_program
*shProg
;
2501 GLenum resource_type
;
2502 gl_shader_stage stage
;
2504 if (!_mesa_has_shader_subroutine(ctx
)) {
2505 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2509 if (!_mesa_validate_shader_target(ctx
, shadertype
)) {
2510 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2514 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, api_name
);
2518 stage
= _mesa_shader_enum_to_shader_stage(shadertype
);
2519 if (!shProg
->_LinkedShaders
[stage
]) {
2520 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2524 resource_type
= _mesa_shader_stage_to_subroutine_uniform(stage
);
2525 /* get program resource name */
2526 _mesa_get_program_resource_name(shProg
, resource_type
,
2528 length
, name
, api_name
);
2533 _mesa_GetActiveSubroutineName(GLuint program
, GLenum shadertype
,
2534 GLuint index
, GLsizei bufsize
,
2535 GLsizei
*length
, GLchar
*name
)
2537 GET_CURRENT_CONTEXT(ctx
);
2538 const char *api_name
= "glGetActiveSubroutineName";
2539 struct gl_shader_program
*shProg
;
2540 GLenum resource_type
;
2541 gl_shader_stage stage
;
2543 if (!_mesa_has_shader_subroutine(ctx
)) {
2544 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2548 if (!_mesa_validate_shader_target(ctx
, shadertype
)) {
2549 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2553 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, api_name
);
2557 stage
= _mesa_shader_enum_to_shader_stage(shadertype
);
2558 if (!shProg
->_LinkedShaders
[stage
]) {
2559 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2562 resource_type
= _mesa_shader_stage_to_subroutine(stage
);
2563 _mesa_get_program_resource_name(shProg
, resource_type
,
2565 length
, name
, api_name
);
2570 _mesa_UniformSubroutinesuiv(GLenum shadertype
, GLsizei count
,
2571 const GLuint
*indices
)
2573 GET_CURRENT_CONTEXT(ctx
);
2574 const char *api_name
= "glUniformSubroutinesuiv";
2575 struct gl_shader_program
*shProg
;
2576 struct gl_shader
*sh
;
2577 gl_shader_stage stage
;
2580 if (!_mesa_has_shader_subroutine(ctx
)) {
2581 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2585 if (!_mesa_validate_shader_target(ctx
, shadertype
)) {
2586 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2590 stage
= _mesa_shader_enum_to_shader_stage(shadertype
);
2591 shProg
= ctx
->_Shader
->CurrentProgram
[stage
];
2593 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2597 sh
= shProg
->_LinkedShaders
[stage
];
2599 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2603 if (count
!= sh
->NumSubroutineUniformRemapTable
) {
2604 _mesa_error(ctx
, GL_INVALID_VALUE
, "%s", api_name
);
2610 struct gl_uniform_storage
*uni
= sh
->SubroutineUniformRemapTable
[i
];
2616 int uni_count
= uni
->array_elements
? uni
->array_elements
: 1;
2619 for (j
= i
; j
< i
+ uni_count
; j
++) {
2620 struct gl_subroutine_function
*subfn
= NULL
;
2621 if (indices
[j
] > sh
->MaxSubroutineFunctionIndex
) {
2622 _mesa_error(ctx
, GL_INVALID_VALUE
, "%s", api_name
);
2626 for (f
= 0; f
< sh
->NumSubroutineFunctions
; f
++) {
2627 if (sh
->SubroutineFunctions
[f
].index
== indices
[j
])
2628 subfn
= &sh
->SubroutineFunctions
[f
];
2635 for (k
= 0; k
< subfn
->num_compat_types
; k
++) {
2636 if (subfn
->types
[k
] == uni
->type
)
2639 if (k
== subfn
->num_compat_types
) {
2640 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2647 FLUSH_VERTICES(ctx
, _NEW_PROGRAM_CONSTANTS
);
2650 struct gl_uniform_storage
*uni
= sh
->SubroutineUniformRemapTable
[i
];
2656 int uni_count
= uni
->array_elements
? uni
->array_elements
: 1;
2658 memcpy(&uni
->storage
[0], &indices
[i
],
2659 sizeof(GLuint
) * uni_count
);
2661 _mesa_propagate_uniforms_to_driver_storage(uni
, 0, uni_count
);
2668 _mesa_GetUniformSubroutineuiv(GLenum shadertype
, GLint location
,
2671 GET_CURRENT_CONTEXT(ctx
);
2672 const char *api_name
= "glGetUniformSubroutineuiv";
2673 struct gl_shader_program
*shProg
;
2674 struct gl_shader
*sh
;
2675 gl_shader_stage stage
;
2677 if (!_mesa_has_shader_subroutine(ctx
)) {
2678 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2682 if (!_mesa_validate_shader_target(ctx
, shadertype
)) {
2683 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2687 stage
= _mesa_shader_enum_to_shader_stage(shadertype
);
2688 shProg
= ctx
->_Shader
->CurrentProgram
[stage
];
2690 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2694 sh
= shProg
->_LinkedShaders
[stage
];
2696 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2700 if (location
>= sh
->NumSubroutineUniformRemapTable
) {
2701 _mesa_error(ctx
, GL_INVALID_VALUE
, "%s", api_name
);
2706 struct gl_uniform_storage
*uni
= sh
->SubroutineUniformRemapTable
[location
];
2707 int offset
= location
- uni
->opaque
[stage
].index
;
2708 memcpy(params
, &uni
->storage
[offset
],
2715 _mesa_GetProgramStageiv(GLuint program
, GLenum shadertype
,
2716 GLenum pname
, GLint
*values
)
2718 GET_CURRENT_CONTEXT(ctx
);
2719 const char *api_name
= "glGetProgramStageiv";
2720 struct gl_shader_program
*shProg
;
2721 struct gl_shader
*sh
;
2722 gl_shader_stage stage
;
2724 if (!_mesa_has_shader_subroutine(ctx
)) {
2725 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2729 if (!_mesa_validate_shader_target(ctx
, shadertype
)) {
2730 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2734 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, api_name
);
2738 stage
= _mesa_shader_enum_to_shader_stage(shadertype
);
2739 sh
= shProg
->_LinkedShaders
[stage
];
2741 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2746 case GL_ACTIVE_SUBROUTINES
:
2747 values
[0] = sh
->NumSubroutineFunctions
;
2749 case GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS
:
2750 values
[0] = sh
->NumSubroutineUniformRemapTable
;
2752 case GL_ACTIVE_SUBROUTINE_UNIFORMS
:
2753 values
[0] = sh
->NumSubroutineUniforms
;
2755 case GL_ACTIVE_SUBROUTINE_MAX_LENGTH
:
2759 GLenum resource_type
;
2760 struct gl_program_resource
*res
;
2762 resource_type
= _mesa_shader_stage_to_subroutine(stage
);
2763 for (i
= 0; i
< sh
->NumSubroutineFunctions
; i
++) {
2764 res
= _mesa_program_resource_find_index(shProg
, resource_type
, i
);
2766 const GLint len
= strlen(_mesa_program_resource_name(res
)) + 1;
2771 values
[0] = max_len
;
2774 case GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH
:
2778 GLenum resource_type
;
2779 struct gl_program_resource
*res
;
2781 resource_type
= _mesa_shader_stage_to_subroutine_uniform(stage
);
2782 for (i
= 0; i
< sh
->NumSubroutineUniformRemapTable
; i
++) {
2783 res
= _mesa_program_resource_find_index(shProg
, resource_type
, i
);
2785 const GLint len
= strlen(_mesa_program_resource_name(res
)) + 1
2786 + ((_mesa_program_resource_array_size(res
) != 0) ? 3 : 0);
2792 values
[0] = max_len
;
2796 _mesa_error(ctx
, GL_INVALID_ENUM
, "%s", api_name
);
2803 find_compat_subroutine(struct gl_shader
*sh
, const struct glsl_type
*type
)
2807 for (i
= 0; i
< sh
->NumSubroutineFunctions
; i
++) {
2808 struct gl_subroutine_function
*fn
= &sh
->SubroutineFunctions
[i
];
2809 for (j
= 0; j
< fn
->num_compat_types
; j
++) {
2810 if (fn
->types
[j
] == type
)
2818 _mesa_shader_init_subroutine_defaults(struct gl_shader
*sh
)
2822 for (i
= 0; i
< sh
->NumSubroutineUniformRemapTable
; i
++) {
2823 struct gl_uniform_storage
*uni
= sh
->SubroutineUniformRemapTable
[i
];
2829 uni_count
= uni
->array_elements
? uni
->array_elements
: 1;
2830 val
= find_compat_subroutine(sh
, uni
->type
);
2832 for (j
= 0; j
< uni_count
; j
++)
2833 memcpy(&uni
->storage
[j
], &val
, sizeof(int));
2835 _mesa_propagate_uniforms_to_driver_storage(uni
, 0, uni_count
);
2840 _mesa_shader_program_init_subroutine_defaults(struct gl_shader_program
*shProg
)
2847 for (i
= 0; i
< MESA_SHADER_STAGES
; i
++) {
2848 if (!shProg
->_LinkedShaders
[i
])
2851 _mesa_shader_init_subroutine_defaults(shProg
->_LinkedShaders
[i
]);