glsl/mesa: stop duplicating tes layout values
[mesa.git] / src / mesa / main / shaderapi.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2004-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009-2010 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 /**
27 * \file shaderapi.c
28 * \author Brian Paul
29 *
30 * Implementation of GLSL-related API functions.
31 * The glUniform* functions are in uniforms.c
32 *
33 *
34 * XXX things to do:
35 * 1. Check that the right error code is generated for all _mesa_error() calls.
36 * 2. Insert FLUSH_VERTICES calls in various places
37 */
38
39
40 #include <stdbool.h>
41 #include "main/glheader.h"
42 #include "main/context.h"
43 #include "main/dispatch.h"
44 #include "main/enums.h"
45 #include "main/hash.h"
46 #include "main/mtypes.h"
47 #include "main/pipelineobj.h"
48 #include "main/shaderapi.h"
49 #include "main/shaderobj.h"
50 #include "main/transformfeedback.h"
51 #include "main/uniforms.h"
52 #include "compiler/glsl/glsl_parser_extras.h"
53 #include "compiler/glsl/ir.h"
54 #include "compiler/glsl/ir_uniform.h"
55 #include "compiler/glsl/program.h"
56 #include "program/program.h"
57 #include "program/prog_print.h"
58 #include "program/prog_parameter.h"
59 #include "util/ralloc.h"
60 #include "util/hash_table.h"
61 #include "util/mesa-sha1.h"
62
63 #ifdef _MSC_VER
64 #include <stdlib.h>
65 #define PATH_MAX _MAX_PATH
66 #endif
67
68 /**
69 * Return mask of GLSL_x flags by examining the MESA_GLSL env var.
70 */
71 GLbitfield
72 _mesa_get_shader_flags(void)
73 {
74 GLbitfield flags = 0x0;
75 const char *env = getenv("MESA_GLSL");
76
77 if (env) {
78 if (strstr(env, "dump_on_error"))
79 flags |= GLSL_DUMP_ON_ERROR;
80 else if (strstr(env, "dump"))
81 flags |= GLSL_DUMP;
82 if (strstr(env, "log"))
83 flags |= GLSL_LOG;
84 if (strstr(env, "nopvert"))
85 flags |= GLSL_NOP_VERT;
86 if (strstr(env, "nopfrag"))
87 flags |= GLSL_NOP_FRAG;
88 if (strstr(env, "nopt"))
89 flags |= GLSL_NO_OPT;
90 else if (strstr(env, "opt"))
91 flags |= GLSL_OPT;
92 if (strstr(env, "uniform"))
93 flags |= GLSL_UNIFORMS;
94 if (strstr(env, "useprog"))
95 flags |= GLSL_USE_PROG;
96 if (strstr(env, "errors"))
97 flags |= GLSL_REPORT_ERRORS;
98 }
99
100 return flags;
101 }
102
103 /**
104 * Memoized version of getenv("MESA_SHADER_CAPTURE_PATH").
105 */
106 const char *
107 _mesa_get_shader_capture_path(void)
108 {
109 static bool read_env_var = false;
110 static const char *path = NULL;
111
112 if (!read_env_var) {
113 path = getenv("MESA_SHADER_CAPTURE_PATH");
114 read_env_var = true;
115 if (path &&
116 strlen(path) > PATH_MAX - strlen("/fp-4294967295.shader_test")) {
117 GET_CURRENT_CONTEXT(ctx);
118 _mesa_warning(ctx, "MESA_SHADER_CAPTURE_PATH too long; ignoring "
119 "request to capture shaders");
120 path = NULL;
121 }
122 }
123
124 return path;
125 }
126
127 /**
128 * Initialize context's shader state.
129 */
130 void
131 _mesa_init_shader_state(struct gl_context *ctx)
132 {
133 /* Device drivers may override these to control what kind of instructions
134 * are generated by the GLSL compiler.
135 */
136 struct gl_shader_compiler_options options;
137 gl_shader_stage sh;
138 int i;
139
140 memset(&options, 0, sizeof(options));
141 options.MaxUnrollIterations = 32;
142 options.MaxIfDepth = UINT_MAX;
143
144 for (sh = 0; sh < MESA_SHADER_STAGES; ++sh)
145 memcpy(&ctx->Const.ShaderCompilerOptions[sh], &options, sizeof(options));
146
147 ctx->Shader.Flags = _mesa_get_shader_flags();
148
149 if (ctx->Shader.Flags != 0)
150 ctx->Const.GenerateTemporaryNames = true;
151
152 /* Extended for ARB_separate_shader_objects */
153 ctx->Shader.RefCount = 1;
154 mtx_init(&ctx->Shader.Mutex, mtx_plain);
155
156 ctx->TessCtrlProgram.patch_vertices = 3;
157 for (i = 0; i < 4; ++i)
158 ctx->TessCtrlProgram.patch_default_outer_level[i] = 1.0;
159 for (i = 0; i < 2; ++i)
160 ctx->TessCtrlProgram.patch_default_inner_level[i] = 1.0;
161 }
162
163
164 /**
165 * Free the per-context shader-related state.
166 */
167 void
168 _mesa_free_shader_state(struct gl_context *ctx)
169 {
170 int i;
171 for (i = 0; i < MESA_SHADER_STAGES; i++) {
172 _mesa_reference_shader_program(ctx, &ctx->Shader.CurrentProgram[i],
173 NULL);
174 }
175 _mesa_reference_shader_program(ctx, &ctx->Shader._CurrentFragmentProgram,
176 NULL);
177 _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, NULL);
178
179 /* Extended for ARB_separate_shader_objects */
180 _mesa_reference_pipeline_object(ctx, &ctx->_Shader, NULL);
181
182 assert(ctx->Shader.RefCount == 1);
183 mtx_destroy(&ctx->Shader.Mutex);
184 }
185
186
187 /**
188 * Copy string from <src> to <dst>, up to maxLength characters, returning
189 * length of <dst> in <length>.
190 * \param src the strings source
191 * \param maxLength max chars to copy
192 * \param length returns number of chars copied
193 * \param dst the string destination
194 */
195 void
196 _mesa_copy_string(GLchar *dst, GLsizei maxLength,
197 GLsizei *length, const GLchar *src)
198 {
199 GLsizei len;
200 for (len = 0; len < maxLength - 1 && src && src[len]; len++)
201 dst[len] = src[len];
202 if (maxLength > 0)
203 dst[len] = 0;
204 if (length)
205 *length = len;
206 }
207
208
209
210 /**
211 * Confirm that the a shader type is valid and supported by the implementation
212 *
213 * \param ctx Current GL context
214 * \param type Shader target
215 *
216 */
217 bool
218 _mesa_validate_shader_target(const struct gl_context *ctx, GLenum type)
219 {
220 /* Note: when building built-in GLSL functions, this function may be
221 * invoked with ctx == NULL. In that case, we can only validate that it's
222 * a shader target we recognize, not that it's supported in the current
223 * context. But that's fine--we don't need any further validation than
224 * that when building built-in GLSL functions.
225 */
226
227 switch (type) {
228 case GL_FRAGMENT_SHADER:
229 return ctx == NULL || ctx->Extensions.ARB_fragment_shader;
230 case GL_VERTEX_SHADER:
231 return ctx == NULL || ctx->Extensions.ARB_vertex_shader;
232 case GL_GEOMETRY_SHADER_ARB:
233 return ctx == NULL || _mesa_has_geometry_shaders(ctx);
234 case GL_TESS_CONTROL_SHADER:
235 case GL_TESS_EVALUATION_SHADER:
236 return ctx == NULL || _mesa_has_tessellation(ctx);
237 case GL_COMPUTE_SHADER:
238 return ctx == NULL || _mesa_has_compute_shaders(ctx);
239 default:
240 return false;
241 }
242 }
243
244
245 static GLboolean
246 is_program(struct gl_context *ctx, GLuint name)
247 {
248 struct gl_shader_program *shProg = _mesa_lookup_shader_program(ctx, name);
249 return shProg ? GL_TRUE : GL_FALSE;
250 }
251
252
253 static GLboolean
254 is_shader(struct gl_context *ctx, GLuint name)
255 {
256 struct gl_shader *shader = _mesa_lookup_shader(ctx, name);
257 return shader ? GL_TRUE : GL_FALSE;
258 }
259
260
261 /**
262 * Attach shader to a shader program.
263 */
264 static void
265 attach_shader(struct gl_context *ctx, GLuint program, GLuint shader)
266 {
267 struct gl_shader_program *shProg;
268 struct gl_shader *sh;
269 GLuint i, n;
270
271 const bool same_type_disallowed = _mesa_is_gles(ctx);
272
273 shProg = _mesa_lookup_shader_program_err(ctx, program, "glAttachShader");
274 if (!shProg)
275 return;
276
277 sh = _mesa_lookup_shader_err(ctx, shader, "glAttachShader");
278 if (!sh) {
279 return;
280 }
281
282 n = shProg->NumShaders;
283 for (i = 0; i < n; i++) {
284 if (shProg->Shaders[i] == sh) {
285 /* The shader is already attched to this program. The
286 * GL_ARB_shader_objects spec says:
287 *
288 * "The error INVALID_OPERATION is generated by AttachObjectARB
289 * if <obj> is already attached to <containerObj>."
290 */
291 _mesa_error(ctx, GL_INVALID_OPERATION, "glAttachShader");
292 return;
293 } else if (same_type_disallowed &&
294 shProg->Shaders[i]->Stage == sh->Stage) {
295 /* Shader with the same type is already attached to this program,
296 * OpenGL ES 2.0 and 3.0 specs say:
297 *
298 * "Multiple shader objects of the same type may not be attached
299 * to a single program object. [...] The error INVALID_OPERATION
300 * is generated if [...] another shader object of the same type
301 * as shader is already attached to program."
302 */
303 _mesa_error(ctx, GL_INVALID_OPERATION, "glAttachShader");
304 return;
305 }
306 }
307
308 /* grow list */
309 shProg->Shaders = realloc(shProg->Shaders,
310 (n + 1) * sizeof(struct gl_shader *));
311 if (!shProg->Shaders) {
312 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAttachShader");
313 return;
314 }
315
316 /* append */
317 shProg->Shaders[n] = NULL; /* since realloc() didn't zero the new space */
318 _mesa_reference_shader(ctx, &shProg->Shaders[n], sh);
319 shProg->NumShaders++;
320 }
321
322
323 static GLuint
324 create_shader(struct gl_context *ctx, GLenum type)
325 {
326 struct gl_shader *sh;
327 GLuint name;
328
329 if (!_mesa_validate_shader_target(ctx, type)) {
330 _mesa_error(ctx, GL_INVALID_ENUM, "CreateShader(%s)",
331 _mesa_enum_to_string(type));
332 return 0;
333 }
334
335 _mesa_HashLockMutex(ctx->Shared->ShaderObjects);
336 name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ShaderObjects, 1);
337 sh = ctx->Driver.NewShader(ctx, name,
338 _mesa_shader_enum_to_shader_stage(type));
339 sh->Type = type;
340 _mesa_HashInsertLocked(ctx->Shared->ShaderObjects, name, sh);
341 _mesa_HashUnlockMutex(ctx->Shared->ShaderObjects);
342
343 return name;
344 }
345
346
347 static GLuint
348 create_shader_program(struct gl_context *ctx)
349 {
350 GLuint name;
351 struct gl_shader_program *shProg;
352
353 _mesa_HashLockMutex(ctx->Shared->ShaderObjects);
354
355 name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ShaderObjects, 1);
356
357 shProg = _mesa_new_shader_program(name);
358
359 _mesa_HashInsertLocked(ctx->Shared->ShaderObjects, name, shProg);
360
361 assert(shProg->RefCount == 1);
362
363 _mesa_HashUnlockMutex(ctx->Shared->ShaderObjects);
364
365 return name;
366 }
367
368
369 /**
370 * Delete a shader program. Actually, just decrement the program's
371 * reference count and mark it as DeletePending.
372 * Used to implement glDeleteProgram() and glDeleteObjectARB().
373 */
374 static void
375 delete_shader_program(struct gl_context *ctx, GLuint name)
376 {
377 /*
378 * NOTE: deleting shaders/programs works a bit differently than
379 * texture objects (and buffer objects, etc). Shader/program
380 * handles/IDs exist in the hash table until the object is really
381 * deleted (refcount==0). With texture objects, the handle/ID is
382 * removed from the hash table in glDeleteTextures() while the tex
383 * object itself might linger until its refcount goes to zero.
384 */
385 struct gl_shader_program *shProg;
386
387 shProg = _mesa_lookup_shader_program_err(ctx, name, "glDeleteProgram");
388 if (!shProg)
389 return;
390
391 if (!shProg->DeletePending) {
392 shProg->DeletePending = GL_TRUE;
393
394 /* effectively, decr shProg's refcount */
395 _mesa_reference_shader_program(ctx, &shProg, NULL);
396 }
397 }
398
399
400 static void
401 delete_shader(struct gl_context *ctx, GLuint shader)
402 {
403 struct gl_shader *sh;
404
405 sh = _mesa_lookup_shader_err(ctx, shader, "glDeleteShader");
406 if (!sh)
407 return;
408
409 if (!sh->DeletePending) {
410 sh->DeletePending = GL_TRUE;
411
412 /* effectively, decr sh's refcount */
413 _mesa_reference_shader(ctx, &sh, NULL);
414 }
415 }
416
417
418 static void
419 detach_shader(struct gl_context *ctx, GLuint program, GLuint shader)
420 {
421 struct gl_shader_program *shProg;
422 GLuint n;
423 GLuint i, j;
424
425 shProg = _mesa_lookup_shader_program_err(ctx, program, "glDetachShader");
426 if (!shProg)
427 return;
428
429 n = shProg->NumShaders;
430
431 for (i = 0; i < n; i++) {
432 if (shProg->Shaders[i]->Name == shader) {
433 /* found it */
434 struct gl_shader **newList;
435
436 /* release */
437 _mesa_reference_shader(ctx, &shProg->Shaders[i], NULL);
438
439 /* alloc new, smaller array */
440 newList = malloc((n - 1) * sizeof(struct gl_shader *));
441 if (!newList) {
442 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDetachShader");
443 return;
444 }
445 /* Copy old list entries to new list, skipping removed entry at [i] */
446 for (j = 0; j < i; j++) {
447 newList[j] = shProg->Shaders[j];
448 }
449 while (++i < n) {
450 newList[j++] = shProg->Shaders[i];
451 }
452
453 /* Free old list and install new one */
454 free(shProg->Shaders);
455 shProg->Shaders = newList;
456 shProg->NumShaders = n - 1;
457
458 #ifdef DEBUG
459 /* sanity check - make sure the new list's entries are sensible */
460 for (j = 0; j < shProg->NumShaders; j++) {
461 assert(shProg->Shaders[j]->Stage == MESA_SHADER_VERTEX ||
462 shProg->Shaders[j]->Stage == MESA_SHADER_TESS_CTRL ||
463 shProg->Shaders[j]->Stage == MESA_SHADER_TESS_EVAL ||
464 shProg->Shaders[j]->Stage == MESA_SHADER_GEOMETRY ||
465 shProg->Shaders[j]->Stage == MESA_SHADER_FRAGMENT);
466 assert(shProg->Shaders[j]->RefCount > 0);
467 }
468 #endif
469
470 return;
471 }
472 }
473
474 /* not found */
475 {
476 GLenum err;
477 if (is_shader(ctx, shader) || is_program(ctx, shader))
478 err = GL_INVALID_OPERATION;
479 else
480 err = GL_INVALID_VALUE;
481 _mesa_error(ctx, err, "glDetachShader(shader)");
482 return;
483 }
484 }
485
486
487 /**
488 * Return list of shaders attached to shader program.
489 */
490 static void
491 get_attached_shaders(struct gl_context *ctx, GLuint program, GLsizei maxCount,
492 GLsizei *count, GLuint *obj)
493 {
494 struct gl_shader_program *shProg;
495
496 if (maxCount < 0) {
497 _mesa_error(ctx, GL_INVALID_VALUE, "glGetAttachedShaders(maxCount < 0)");
498 return;
499 }
500
501 shProg =
502 _mesa_lookup_shader_program_err(ctx, program, "glGetAttachedShaders");
503
504 if (shProg) {
505 GLuint i;
506 for (i = 0; i < (GLuint) maxCount && i < shProg->NumShaders; i++) {
507 obj[i] = shProg->Shaders[i]->Name;
508 }
509 if (count)
510 *count = i;
511 }
512 }
513
514
515 /**
516 * glGetHandleARB() - return ID/name of currently bound shader program.
517 */
518 static GLuint
519 get_handle(struct gl_context *ctx, GLenum pname)
520 {
521 if (pname == GL_PROGRAM_OBJECT_ARB) {
522 if (ctx->_Shader->ActiveProgram)
523 return ctx->_Shader->ActiveProgram->Name;
524 else
525 return 0;
526 }
527 else {
528 _mesa_error(ctx, GL_INVALID_ENUM, "glGetHandleARB");
529 return 0;
530 }
531 }
532
533
534 /**
535 * Check if a geometry shader query is valid at this time. If not, report an
536 * error and return false.
537 *
538 * From GL 3.2 section 6.1.16 (Shader and Program Queries):
539 *
540 * "If GEOMETRY_VERTICES_OUT, GEOMETRY_INPUT_TYPE, or GEOMETRY_OUTPUT_TYPE
541 * are queried for a program which has not been linked successfully, or
542 * which does not contain objects to form a geometry shader, then an
543 * INVALID_OPERATION error is generated."
544 */
545 static bool
546 check_gs_query(struct gl_context *ctx, const struct gl_shader_program *shProg)
547 {
548 if (shProg->LinkStatus &&
549 shProg->_LinkedShaders[MESA_SHADER_GEOMETRY] != NULL) {
550 return true;
551 }
552
553 _mesa_error(ctx, GL_INVALID_OPERATION,
554 "glGetProgramv(linked geometry shader required)");
555 return false;
556 }
557
558
559 /**
560 * Check if a tessellation control shader query is valid at this time.
561 * If not, report an error and return false.
562 *
563 * From GL 4.0 section 6.1.12 (Shader and Program Queries):
564 *
565 * "If TESS_CONTROL_OUTPUT_VERTICES is queried for a program which has
566 * not been linked successfully, or which does not contain objects to
567 * form a tessellation control shader, then an INVALID_OPERATION error is
568 * generated."
569 */
570 static bool
571 check_tcs_query(struct gl_context *ctx, const struct gl_shader_program *shProg)
572 {
573 if (shProg->LinkStatus &&
574 shProg->_LinkedShaders[MESA_SHADER_TESS_CTRL] != NULL) {
575 return true;
576 }
577
578 _mesa_error(ctx, GL_INVALID_OPERATION,
579 "glGetProgramv(linked tessellation control shader required)");
580 return false;
581 }
582
583
584 /**
585 * Check if a tessellation evaluation shader query is valid at this time.
586 * If not, report an error and return false.
587 *
588 * From GL 4.0 section 6.1.12 (Shader and Program Queries):
589 *
590 * "If any of the pname values in this paragraph are queried for a program
591 * which has not been linked successfully, or which does not contain
592 * objects to form a tessellation evaluation shader, then an
593 * INVALID_OPERATION error is generated."
594 *
595 */
596 static bool
597 check_tes_query(struct gl_context *ctx, const struct gl_shader_program *shProg)
598 {
599 if (shProg->LinkStatus &&
600 shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL] != NULL) {
601 return true;
602 }
603
604 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramv(linked tessellation "
605 "evaluation shader required)");
606 return false;
607 }
608
609
610 /**
611 * glGetProgramiv() - get shader program state.
612 * Note that this is for GLSL shader programs, not ARB vertex/fragment
613 * programs (see glGetProgramivARB).
614 */
615 static void
616 get_programiv(struct gl_context *ctx, GLuint program, GLenum pname,
617 GLint *params)
618 {
619 struct gl_shader_program *shProg
620 = _mesa_lookup_shader_program_err(ctx, program, "glGetProgramiv(program)");
621
622 /* Is transform feedback available in this context?
623 */
624 const bool has_xfb =
625 (ctx->API == API_OPENGL_COMPAT && ctx->Extensions.EXT_transform_feedback)
626 || ctx->API == API_OPENGL_CORE
627 || _mesa_is_gles3(ctx);
628
629 /* True if geometry shaders (of the form that was adopted into GLSL 1.50
630 * and GL 3.2) are available in this context
631 */
632 const bool has_core_gs = _mesa_has_geometry_shaders(ctx);
633 const bool has_tess = _mesa_has_tessellation(ctx);
634
635 /* Are uniform buffer objects available in this context?
636 */
637 const bool has_ubo =
638 (ctx->API == API_OPENGL_COMPAT &&
639 ctx->Extensions.ARB_uniform_buffer_object)
640 || ctx->API == API_OPENGL_CORE
641 || _mesa_is_gles3(ctx);
642
643 if (!shProg) {
644 return;
645 }
646
647 switch (pname) {
648 case GL_DELETE_STATUS:
649 *params = shProg->DeletePending;
650 return;
651 case GL_LINK_STATUS:
652 *params = shProg->LinkStatus;
653 return;
654 case GL_VALIDATE_STATUS:
655 *params = shProg->Validated;
656 return;
657 case GL_INFO_LOG_LENGTH:
658 *params = shProg->InfoLog ? strlen(shProg->InfoLog) + 1 : 0;
659 return;
660 case GL_ATTACHED_SHADERS:
661 *params = shProg->NumShaders;
662 return;
663 case GL_ACTIVE_ATTRIBUTES:
664 *params = _mesa_count_active_attribs(shProg);
665 return;
666 case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
667 *params = _mesa_longest_attribute_name_length(shProg);
668 return;
669 case GL_ACTIVE_UNIFORMS: {
670 unsigned i;
671 const unsigned num_uniforms =
672 shProg->NumUniformStorage - shProg->NumHiddenUniforms;
673 for (*params = 0, i = 0; i < num_uniforms; i++) {
674 if (!shProg->UniformStorage[i].is_shader_storage)
675 (*params)++;
676 }
677 return;
678 }
679 case GL_ACTIVE_UNIFORM_MAX_LENGTH: {
680 unsigned i;
681 GLint max_len = 0;
682 const unsigned num_uniforms =
683 shProg->NumUniformStorage - shProg->NumHiddenUniforms;
684
685 for (i = 0; i < num_uniforms; i++) {
686 if (shProg->UniformStorage[i].is_shader_storage)
687 continue;
688
689 /* Add one for the terminating NUL character for a non-array, and
690 * 4 for the "[0]" and the NUL for an array.
691 */
692 const GLint len = strlen(shProg->UniformStorage[i].name) + 1 +
693 ((shProg->UniformStorage[i].array_elements != 0) ? 3 : 0);
694
695 if (len > max_len)
696 max_len = len;
697 }
698
699 *params = max_len;
700 return;
701 }
702 case GL_TRANSFORM_FEEDBACK_VARYINGS:
703 if (!has_xfb)
704 break;
705 *params = shProg->TransformFeedback.NumVarying;
706 return;
707 case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH: {
708 unsigned i;
709 GLint max_len = 0;
710 if (!has_xfb)
711 break;
712
713 for (i = 0; i < shProg->TransformFeedback.NumVarying; i++) {
714 /* Add one for the terminating NUL character.
715 */
716 const GLint len =
717 strlen(shProg->TransformFeedback.VaryingNames[i]) + 1;
718
719 if (len > max_len)
720 max_len = len;
721 }
722
723 *params = max_len;
724 return;
725 }
726 case GL_TRANSFORM_FEEDBACK_BUFFER_MODE:
727 if (!has_xfb)
728 break;
729 *params = shProg->TransformFeedback.BufferMode;
730 return;
731 case GL_GEOMETRY_VERTICES_OUT:
732 if (!has_core_gs)
733 break;
734 if (check_gs_query(ctx, shProg))
735 *params = shProg->Geom.VerticesOut;
736 return;
737 case GL_GEOMETRY_SHADER_INVOCATIONS:
738 if (!has_core_gs || !ctx->Extensions.ARB_gpu_shader5)
739 break;
740 if (check_gs_query(ctx, shProg))
741 *params = shProg->Geom.Invocations;
742 return;
743 case GL_GEOMETRY_INPUT_TYPE:
744 if (!has_core_gs)
745 break;
746 if (check_gs_query(ctx, shProg))
747 *params = shProg->Geom.InputType;
748 return;
749 case GL_GEOMETRY_OUTPUT_TYPE:
750 if (!has_core_gs)
751 break;
752 if (check_gs_query(ctx, shProg))
753 *params = shProg->Geom.OutputType;
754 return;
755 case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH: {
756 unsigned i;
757 GLint max_len = 0;
758
759 if (!has_ubo)
760 break;
761
762 for (i = 0; i < shProg->NumUniformBlocks; i++) {
763 /* Add one for the terminating NUL character.
764 */
765 const GLint len = strlen(shProg->UniformBlocks[i].Name) + 1;
766
767 if (len > max_len)
768 max_len = len;
769 }
770
771 *params = max_len;
772 return;
773 }
774 case GL_ACTIVE_UNIFORM_BLOCKS:
775 if (!has_ubo)
776 break;
777
778 *params = shProg->NumUniformBlocks;
779 return;
780 case GL_PROGRAM_BINARY_RETRIEVABLE_HINT:
781 /* This enum isn't part of the OES extension for OpenGL ES 2.0. It is
782 * only available with desktop OpenGL 3.0+ with the
783 * GL_ARB_get_program_binary extension or OpenGL ES 3.0.
784 *
785 * On desktop, we ignore the 3.0+ requirement because it is silly.
786 */
787 if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles3(ctx))
788 break;
789
790 *params = shProg->BinaryRetreivableHint;
791 return;
792 case GL_PROGRAM_BINARY_LENGTH:
793 *params = 0;
794 return;
795 case GL_ACTIVE_ATOMIC_COUNTER_BUFFERS:
796 if (!ctx->Extensions.ARB_shader_atomic_counters)
797 break;
798
799 *params = shProg->NumAtomicBuffers;
800 return;
801 case GL_COMPUTE_WORK_GROUP_SIZE: {
802 int i;
803 if (!_mesa_has_compute_shaders(ctx))
804 break;
805 if (!shProg->LinkStatus) {
806 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramiv(program not "
807 "linked)");
808 return;
809 }
810 if (shProg->_LinkedShaders[MESA_SHADER_COMPUTE] == NULL) {
811 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramiv(no compute "
812 "shaders)");
813 return;
814 }
815 for (i = 0; i < 3; i++)
816 params[i] = shProg->Comp.LocalSize[i];
817 return;
818 }
819 case GL_PROGRAM_SEPARABLE:
820 /* If the program has not been linked, return initial value 0. */
821 *params = (shProg->LinkStatus == GL_FALSE) ? 0 : shProg->SeparateShader;
822 return;
823
824 /* ARB_tessellation_shader */
825 case GL_TESS_CONTROL_OUTPUT_VERTICES:
826 if (!has_tess)
827 break;
828 if (check_tcs_query(ctx, shProg))
829 *params = shProg->TessCtrl.VerticesOut;
830 return;
831 case GL_TESS_GEN_MODE:
832 if (!has_tess)
833 break;
834 if (check_tes_query(ctx, shProg)) {
835 *params = shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->
836 TessEval.PrimitiveMode;
837 }
838 return;
839 case GL_TESS_GEN_SPACING:
840 if (!has_tess)
841 break;
842 if (check_tes_query(ctx, shProg)) {
843 *params = shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->
844 TessEval.Spacing;
845 }
846 return;
847 case GL_TESS_GEN_VERTEX_ORDER:
848 if (!has_tess)
849 break;
850 if (check_tes_query(ctx, shProg)) {
851 *params = shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->
852 TessEval.VertexOrder;
853 }
854 return;
855 case GL_TESS_GEN_POINT_MODE:
856 if (!has_tess)
857 break;
858 if (check_tes_query(ctx, shProg)) {
859 *params = shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->
860 TessEval.PointMode;
861 }
862 return;
863 default:
864 break;
865 }
866
867 _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramiv(pname=%s)",
868 _mesa_enum_to_string(pname));
869 }
870
871
872 /**
873 * glGetShaderiv() - get GLSL shader state
874 */
875 static void
876 get_shaderiv(struct gl_context *ctx, GLuint name, GLenum pname, GLint *params)
877 {
878 struct gl_shader *shader =
879 _mesa_lookup_shader_err(ctx, name, "glGetShaderiv");
880
881 if (!shader) {
882 return;
883 }
884
885 switch (pname) {
886 case GL_SHADER_TYPE:
887 *params = shader->Type;
888 break;
889 case GL_DELETE_STATUS:
890 *params = shader->DeletePending;
891 break;
892 case GL_COMPILE_STATUS:
893 *params = shader->CompileStatus;
894 break;
895 case GL_INFO_LOG_LENGTH:
896 *params = shader->InfoLog ? strlen(shader->InfoLog) + 1 : 0;
897 break;
898 case GL_SHADER_SOURCE_LENGTH:
899 *params = shader->Source ? strlen((char *) shader->Source) + 1 : 0;
900 break;
901 default:
902 _mesa_error(ctx, GL_INVALID_ENUM, "glGetShaderiv(pname)");
903 return;
904 }
905 }
906
907
908 static void
909 get_program_info_log(struct gl_context *ctx, GLuint program, GLsizei bufSize,
910 GLsizei *length, GLchar *infoLog)
911 {
912 struct gl_shader_program *shProg;
913
914 /* Section 2.5 GL Errors (page 18) of the OpenGL ES 3.0.4 spec and
915 * section 2.3.1 (Errors) of the OpenGL 4.5 spec say:
916 *
917 * "If a negative number is provided where an argument of type sizei or
918 * sizeiptr is specified, an INVALID_VALUE error is generated."
919 */
920 if (bufSize < 0) {
921 _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramInfoLog(bufSize < 0)");
922 return;
923 }
924
925 shProg = _mesa_lookup_shader_program_err(ctx, program,
926 "glGetProgramInfoLog(program)");
927 if (!shProg) {
928 return;
929 }
930
931 _mesa_copy_string(infoLog, bufSize, length, shProg->InfoLog);
932 }
933
934
935 static void
936 get_shader_info_log(struct gl_context *ctx, GLuint shader, GLsizei bufSize,
937 GLsizei *length, GLchar *infoLog)
938 {
939 struct gl_shader *sh;
940
941 /* Section 2.5 GL Errors (page 18) of the OpenGL ES 3.0.4 spec and
942 * section 2.3.1 (Errors) of the OpenGL 4.5 spec say:
943 *
944 * "If a negative number is provided where an argument of type sizei or
945 * sizeiptr is specified, an INVALID_VALUE error is generated."
946 */
947 if (bufSize < 0) {
948 _mesa_error(ctx, GL_INVALID_VALUE, "glGetShaderInfoLog(bufSize < 0)");
949 return;
950 }
951
952 sh = _mesa_lookup_shader_err(ctx, shader, "glGetShaderInfoLog(shader)");
953 if (!sh) {
954 return;
955 }
956
957 _mesa_copy_string(infoLog, bufSize, length, sh->InfoLog);
958 }
959
960
961 /**
962 * Return shader source code.
963 */
964 static void
965 get_shader_source(struct gl_context *ctx, GLuint shader, GLsizei maxLength,
966 GLsizei *length, GLchar *sourceOut)
967 {
968 struct gl_shader *sh;
969
970 if (maxLength < 0) {
971 _mesa_error(ctx, GL_INVALID_VALUE, "glGetShaderSource(bufSize < 0)");
972 return;
973 }
974
975 sh = _mesa_lookup_shader_err(ctx, shader, "glGetShaderSource");
976 if (!sh) {
977 return;
978 }
979 _mesa_copy_string(sourceOut, maxLength, length, sh->Source);
980 }
981
982
983 /**
984 * Set/replace shader source code. A helper function used by
985 * glShaderSource[ARB].
986 */
987 static void
988 shader_source(struct gl_shader *sh, const GLchar *source)
989 {
990 assert(sh);
991
992 /* free old shader source string and install new one */
993 free((void *)sh->Source);
994 sh->Source = source;
995 #ifdef DEBUG
996 sh->SourceChecksum = _mesa_str_checksum(sh->Source);
997 #endif
998 }
999
1000
1001 /**
1002 * Compile a shader.
1003 */
1004 void
1005 _mesa_compile_shader(struct gl_context *ctx, struct gl_shader *sh)
1006 {
1007 if (!sh)
1008 return;
1009
1010 if (!sh->Source) {
1011 /* If the user called glCompileShader without first calling
1012 * glShaderSource, we should fail to compile, but not raise a GL_ERROR.
1013 */
1014 sh->CompileStatus = GL_FALSE;
1015 } else {
1016 if (ctx->_Shader->Flags & GLSL_DUMP) {
1017 _mesa_log("GLSL source for %s shader %d:\n",
1018 _mesa_shader_stage_to_string(sh->Stage), sh->Name);
1019 _mesa_log("%s\n", sh->Source);
1020 }
1021
1022 /* this call will set the shader->CompileStatus field to indicate if
1023 * compilation was successful.
1024 */
1025 _mesa_glsl_compile_shader(ctx, sh, false, false);
1026
1027 if (ctx->_Shader->Flags & GLSL_LOG) {
1028 _mesa_write_shader_to_file(sh);
1029 }
1030
1031 if (ctx->_Shader->Flags & GLSL_DUMP) {
1032 if (sh->CompileStatus) {
1033 _mesa_log("GLSL IR for shader %d:\n", sh->Name);
1034 _mesa_print_ir(_mesa_get_log_file(), sh->ir, NULL);
1035 _mesa_log("\n\n");
1036 } else {
1037 _mesa_log("GLSL shader %d failed to compile.\n", sh->Name);
1038 }
1039 if (sh->InfoLog && sh->InfoLog[0] != 0) {
1040 _mesa_log("GLSL shader %d info log:\n", sh->Name);
1041 _mesa_log("%s\n", sh->InfoLog);
1042 }
1043 }
1044 }
1045
1046 if (!sh->CompileStatus) {
1047 if (ctx->_Shader->Flags & GLSL_DUMP_ON_ERROR) {
1048 _mesa_log("GLSL source for %s shader %d:\n",
1049 _mesa_shader_stage_to_string(sh->Stage), sh->Name);
1050 _mesa_log("%s\n", sh->Source);
1051 _mesa_log("Info Log:\n%s\n", sh->InfoLog);
1052 }
1053
1054 if (ctx->_Shader->Flags & GLSL_REPORT_ERRORS) {
1055 _mesa_debug(ctx, "Error compiling shader %u:\n%s\n",
1056 sh->Name, sh->InfoLog);
1057 }
1058 }
1059 }
1060
1061
1062 /**
1063 * Link a program's shaders.
1064 */
1065 void
1066 _mesa_link_program(struct gl_context *ctx, struct gl_shader_program *shProg)
1067 {
1068 if (!shProg)
1069 return;
1070
1071 /* From the ARB_transform_feedback2 specification:
1072 * "The error INVALID_OPERATION is generated by LinkProgram if <program> is
1073 * the name of a program being used by one or more transform feedback
1074 * objects, even if the objects are not currently bound or are paused."
1075 */
1076 if (_mesa_transform_feedback_is_using_program(ctx, shProg)) {
1077 _mesa_error(ctx, GL_INVALID_OPERATION,
1078 "glLinkProgram(transform feedback is using the program)");
1079 return;
1080 }
1081
1082 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
1083
1084 _mesa_glsl_link_shader(ctx, shProg);
1085
1086 /* Capture .shader_test files. */
1087 const char *capture_path = _mesa_get_shader_capture_path();
1088 if (shProg->Name != 0 && capture_path != NULL) {
1089 FILE *file;
1090 char filename[PATH_MAX];
1091
1092 _mesa_snprintf(filename, sizeof(filename), "%s/%u.shader_test",
1093 capture_path, shProg->Name);
1094
1095 file = fopen(filename, "w");
1096 if (file) {
1097 fprintf(file, "[require]\nGLSL%s >= %u.%02u\n",
1098 shProg->IsES ? " ES" : "",
1099 shProg->Version / 100, shProg->Version % 100);
1100 if (shProg->SeparateShader)
1101 fprintf(file, "GL_ARB_separate_shader_objects\nSSO ENABLED\n");
1102 fprintf(file, "\n");
1103
1104 for (unsigned i = 0; i < shProg->NumShaders; i++) {
1105 fprintf(file, "[%s shader]\n%s\n",
1106 _mesa_shader_stage_to_string(shProg->Shaders[i]->Stage),
1107 shProg->Shaders[i]->Source);
1108 }
1109 fclose(file);
1110 } else {
1111 _mesa_warning(ctx, "Failed to open %s", filename);
1112 }
1113 }
1114
1115 if (shProg->LinkStatus == GL_FALSE &&
1116 (ctx->_Shader->Flags & GLSL_REPORT_ERRORS)) {
1117 _mesa_debug(ctx, "Error linking program %u:\n%s\n",
1118 shProg->Name, shProg->InfoLog);
1119 }
1120
1121 /* debug code */
1122 if (0) {
1123 GLuint i;
1124
1125 printf("Link %u shaders in program %u: %s\n",
1126 shProg->NumShaders, shProg->Name,
1127 shProg->LinkStatus ? "Success" : "Failed");
1128
1129 for (i = 0; i < shProg->NumShaders; i++) {
1130 printf(" shader %u, stage %u\n",
1131 shProg->Shaders[i]->Name,
1132 shProg->Shaders[i]->Stage);
1133 }
1134 }
1135 }
1136
1137
1138 /**
1139 * Print basic shader info (for debug).
1140 */
1141 static void
1142 print_shader_info(const struct gl_shader_program *shProg)
1143 {
1144 GLuint i;
1145
1146 printf("Mesa: glUseProgram(%u)\n", shProg->Name);
1147 for (i = 0; i < shProg->NumShaders; i++) {
1148 printf(" %s shader %u, checksum %u\n",
1149 _mesa_shader_stage_to_string(shProg->Shaders[i]->Stage),
1150 shProg->Shaders[i]->Name,
1151 shProg->Shaders[i]->SourceChecksum);
1152 }
1153 if (shProg->_LinkedShaders[MESA_SHADER_VERTEX])
1154 printf(" vert prog %u\n",
1155 shProg->_LinkedShaders[MESA_SHADER_VERTEX]->Program->Id);
1156 if (shProg->_LinkedShaders[MESA_SHADER_FRAGMENT])
1157 printf(" frag prog %u\n",
1158 shProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program->Id);
1159 if (shProg->_LinkedShaders[MESA_SHADER_GEOMETRY])
1160 printf(" geom prog %u\n",
1161 shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->Program->Id);
1162 if (shProg->_LinkedShaders[MESA_SHADER_TESS_CTRL])
1163 printf(" tesc prog %u\n",
1164 shProg->_LinkedShaders[MESA_SHADER_TESS_CTRL]->Program->Id);
1165 if (shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL])
1166 printf(" tese prog %u\n",
1167 shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->Program->Id);
1168 }
1169
1170
1171 /**
1172 * Use the named shader program for subsequent glUniform calls
1173 */
1174 void
1175 _mesa_active_program(struct gl_context *ctx, struct gl_shader_program *shProg,
1176 const char *caller)
1177 {
1178 if ((shProg != NULL) && !shProg->LinkStatus) {
1179 _mesa_error(ctx, GL_INVALID_OPERATION,
1180 "%s(program %u not linked)", caller, shProg->Name);
1181 return;
1182 }
1183
1184 if (ctx->Shader.ActiveProgram != shProg) {
1185 _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, shProg);
1186 }
1187 }
1188
1189
1190 static void
1191 use_shader_program(struct gl_context *ctx, gl_shader_stage stage,
1192 struct gl_shader_program *shProg,
1193 struct gl_pipeline_object *shTarget)
1194 {
1195 struct gl_shader_program **target;
1196
1197 target = &shTarget->CurrentProgram[stage];
1198 if ((shProg != NULL) && (shProg->_LinkedShaders[stage] == NULL))
1199 shProg = NULL;
1200
1201 if (shProg)
1202 _mesa_shader_program_init_subroutine_defaults(shProg);
1203
1204 if (*target != shProg) {
1205 /* Program is current, flush it */
1206 if (shTarget == ctx->_Shader) {
1207 FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS);
1208 }
1209
1210 /* If the shader is also bound as the current rendering shader, unbind
1211 * it from that binding point as well. This ensures that the correct
1212 * semantics of glDeleteProgram are maintained.
1213 */
1214 switch (stage) {
1215 case MESA_SHADER_VERTEX:
1216 case MESA_SHADER_TESS_CTRL:
1217 case MESA_SHADER_TESS_EVAL:
1218 case MESA_SHADER_GEOMETRY:
1219 case MESA_SHADER_COMPUTE:
1220 /* Empty for now. */
1221 break;
1222 case MESA_SHADER_FRAGMENT:
1223 if (*target == ctx->_Shader->_CurrentFragmentProgram) {
1224 _mesa_reference_shader_program(ctx,
1225 &ctx->_Shader->_CurrentFragmentProgram,
1226 NULL);
1227 }
1228 break;
1229 }
1230
1231 _mesa_reference_shader_program(ctx, target, shProg);
1232 return;
1233 }
1234 }
1235
1236
1237 /**
1238 * Use the named shader program for subsequent rendering.
1239 */
1240 void
1241 _mesa_use_program(struct gl_context *ctx, struct gl_shader_program *shProg)
1242 {
1243 int i;
1244 for (i = 0; i < MESA_SHADER_STAGES; i++)
1245 use_shader_program(ctx, i, shProg, &ctx->Shader);
1246 _mesa_active_program(ctx, shProg, "glUseProgram");
1247
1248 if (ctx->Driver.UseProgram)
1249 ctx->Driver.UseProgram(ctx, shProg);
1250 }
1251
1252
1253 /**
1254 * Do validation of the given shader program.
1255 * \param errMsg returns error message if validation fails.
1256 * \return GL_TRUE if valid, GL_FALSE if invalid (and set errMsg)
1257 */
1258 static GLboolean
1259 validate_shader_program(const struct gl_shader_program *shProg,
1260 char *errMsg)
1261 {
1262 if (!shProg->LinkStatus) {
1263 return GL_FALSE;
1264 }
1265
1266 /* From the GL spec, a program is invalid if any of these are true:
1267
1268 any two active samplers in the current program object are of
1269 different types, but refer to the same texture image unit,
1270
1271 any active sampler in the current program object refers to a texture
1272 image unit where fixed-function fragment processing accesses a
1273 texture target that does not match the sampler type, or
1274
1275 the sum of the number of active samplers in the program and the
1276 number of texture image units enabled for fixed-function fragment
1277 processing exceeds the combined limit on the total number of texture
1278 image units allowed.
1279 */
1280
1281 /*
1282 * Check: any two active samplers in the current program object are of
1283 * different types, but refer to the same texture image unit,
1284 */
1285 if (!_mesa_sampler_uniforms_are_valid(shProg, errMsg, 100))
1286 return GL_FALSE;
1287
1288 return GL_TRUE;
1289 }
1290
1291
1292 /**
1293 * Called via glValidateProgram()
1294 */
1295 static void
1296 validate_program(struct gl_context *ctx, GLuint program)
1297 {
1298 struct gl_shader_program *shProg;
1299 char errMsg[100] = "";
1300
1301 shProg = _mesa_lookup_shader_program_err(ctx, program, "glValidateProgram");
1302 if (!shProg) {
1303 return;
1304 }
1305
1306 shProg->Validated = validate_shader_program(shProg, errMsg);
1307 if (!shProg->Validated) {
1308 /* update info log */
1309 if (shProg->InfoLog) {
1310 ralloc_free(shProg->InfoLog);
1311 }
1312 shProg->InfoLog = ralloc_strdup(shProg, errMsg);
1313 }
1314 }
1315
1316
1317
1318 void GLAPIENTRY
1319 _mesa_AttachObjectARB(GLhandleARB program, GLhandleARB shader)
1320 {
1321 GET_CURRENT_CONTEXT(ctx);
1322 attach_shader(ctx, program, shader);
1323 }
1324
1325
1326 void GLAPIENTRY
1327 _mesa_AttachShader(GLuint program, GLuint shader)
1328 {
1329 GET_CURRENT_CONTEXT(ctx);
1330 attach_shader(ctx, program, shader);
1331 }
1332
1333
1334 void GLAPIENTRY
1335 _mesa_CompileShader(GLuint shaderObj)
1336 {
1337 GET_CURRENT_CONTEXT(ctx);
1338 if (MESA_VERBOSE & VERBOSE_API)
1339 _mesa_debug(ctx, "glCompileShader %u\n", shaderObj);
1340 _mesa_compile_shader(ctx, _mesa_lookup_shader_err(ctx, shaderObj,
1341 "glCompileShader"));
1342 }
1343
1344
1345 GLuint GLAPIENTRY
1346 _mesa_CreateShader(GLenum type)
1347 {
1348 GET_CURRENT_CONTEXT(ctx);
1349 if (MESA_VERBOSE & VERBOSE_API)
1350 _mesa_debug(ctx, "glCreateShader %s\n", _mesa_enum_to_string(type));
1351 return create_shader(ctx, type);
1352 }
1353
1354
1355 GLhandleARB GLAPIENTRY
1356 _mesa_CreateShaderObjectARB(GLenum type)
1357 {
1358 GET_CURRENT_CONTEXT(ctx);
1359 return create_shader(ctx, type);
1360 }
1361
1362
1363 GLuint GLAPIENTRY
1364 _mesa_CreateProgram(void)
1365 {
1366 GET_CURRENT_CONTEXT(ctx);
1367 if (MESA_VERBOSE & VERBOSE_API)
1368 _mesa_debug(ctx, "glCreateProgram\n");
1369 return create_shader_program(ctx);
1370 }
1371
1372
1373 GLhandleARB GLAPIENTRY
1374 _mesa_CreateProgramObjectARB(void)
1375 {
1376 GET_CURRENT_CONTEXT(ctx);
1377 return create_shader_program(ctx);
1378 }
1379
1380
1381 void GLAPIENTRY
1382 _mesa_DeleteObjectARB(GLhandleARB obj)
1383 {
1384 if (MESA_VERBOSE & VERBOSE_API) {
1385 GET_CURRENT_CONTEXT(ctx);
1386 _mesa_debug(ctx, "glDeleteObjectARB(%lu)\n", (unsigned long)obj);
1387 }
1388
1389 if (obj) {
1390 GET_CURRENT_CONTEXT(ctx);
1391 FLUSH_VERTICES(ctx, 0);
1392 if (is_program(ctx, obj)) {
1393 delete_shader_program(ctx, obj);
1394 }
1395 else if (is_shader(ctx, obj)) {
1396 delete_shader(ctx, obj);
1397 }
1398 else {
1399 /* error? */
1400 }
1401 }
1402 }
1403
1404
1405 void GLAPIENTRY
1406 _mesa_DeleteProgram(GLuint name)
1407 {
1408 if (name) {
1409 GET_CURRENT_CONTEXT(ctx);
1410 FLUSH_VERTICES(ctx, 0);
1411 delete_shader_program(ctx, name);
1412 }
1413 }
1414
1415
1416 void GLAPIENTRY
1417 _mesa_DeleteShader(GLuint name)
1418 {
1419 if (name) {
1420 GET_CURRENT_CONTEXT(ctx);
1421 FLUSH_VERTICES(ctx, 0);
1422 delete_shader(ctx, name);
1423 }
1424 }
1425
1426
1427 void GLAPIENTRY
1428 _mesa_DetachObjectARB(GLhandleARB program, GLhandleARB shader)
1429 {
1430 GET_CURRENT_CONTEXT(ctx);
1431 detach_shader(ctx, program, shader);
1432 }
1433
1434
1435 void GLAPIENTRY
1436 _mesa_DetachShader(GLuint program, GLuint shader)
1437 {
1438 GET_CURRENT_CONTEXT(ctx);
1439 detach_shader(ctx, program, shader);
1440 }
1441
1442
1443 void GLAPIENTRY
1444 _mesa_GetAttachedObjectsARB(GLhandleARB container, GLsizei maxCount,
1445 GLsizei * count, GLhandleARB * obj)
1446 {
1447 GET_CURRENT_CONTEXT(ctx);
1448 get_attached_shaders(ctx, container, maxCount, count, obj);
1449 }
1450
1451
1452 void GLAPIENTRY
1453 _mesa_GetAttachedShaders(GLuint program, GLsizei maxCount,
1454 GLsizei *count, GLuint *obj)
1455 {
1456 GET_CURRENT_CONTEXT(ctx);
1457 get_attached_shaders(ctx, program, maxCount, count, obj);
1458 }
1459
1460
1461 void GLAPIENTRY
1462 _mesa_GetInfoLogARB(GLhandleARB object, GLsizei maxLength, GLsizei * length,
1463 GLcharARB * infoLog)
1464 {
1465 GET_CURRENT_CONTEXT(ctx);
1466 if (is_program(ctx, object)) {
1467 get_program_info_log(ctx, object, maxLength, length, infoLog);
1468 }
1469 else if (is_shader(ctx, object)) {
1470 get_shader_info_log(ctx, object, maxLength, length, infoLog);
1471 }
1472 else {
1473 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetInfoLogARB");
1474 }
1475 }
1476
1477
1478 void GLAPIENTRY
1479 _mesa_GetObjectParameterivARB(GLhandleARB object, GLenum pname, GLint *params)
1480 {
1481 GET_CURRENT_CONTEXT(ctx);
1482 /* Implement in terms of GetProgramiv, GetShaderiv */
1483 if (is_program(ctx, object)) {
1484 if (pname == GL_OBJECT_TYPE_ARB) {
1485 *params = GL_PROGRAM_OBJECT_ARB;
1486 }
1487 else {
1488 get_programiv(ctx, object, pname, params);
1489 }
1490 }
1491 else if (is_shader(ctx, object)) {
1492 if (pname == GL_OBJECT_TYPE_ARB) {
1493 *params = GL_SHADER_OBJECT_ARB;
1494 }
1495 else {
1496 get_shaderiv(ctx, object, pname, params);
1497 }
1498 }
1499 else {
1500 _mesa_error(ctx, GL_INVALID_VALUE, "glGetObjectParameterivARB");
1501 }
1502 }
1503
1504
1505 void GLAPIENTRY
1506 _mesa_GetObjectParameterfvARB(GLhandleARB object, GLenum pname,
1507 GLfloat *params)
1508 {
1509 GLint iparams[1] = {0}; /* XXX is one element enough? */
1510 _mesa_GetObjectParameterivARB(object, pname, iparams);
1511 params[0] = (GLfloat) iparams[0];
1512 }
1513
1514
1515 void GLAPIENTRY
1516 _mesa_GetProgramiv(GLuint program, GLenum pname, GLint *params)
1517 {
1518 GET_CURRENT_CONTEXT(ctx);
1519 get_programiv(ctx, program, pname, params);
1520 }
1521
1522
1523 void GLAPIENTRY
1524 _mesa_GetShaderiv(GLuint shader, GLenum pname, GLint *params)
1525 {
1526 GET_CURRENT_CONTEXT(ctx);
1527 get_shaderiv(ctx, shader, pname, params);
1528 }
1529
1530
1531 void GLAPIENTRY
1532 _mesa_GetProgramInfoLog(GLuint program, GLsizei bufSize,
1533 GLsizei *length, GLchar *infoLog)
1534 {
1535 GET_CURRENT_CONTEXT(ctx);
1536 get_program_info_log(ctx, program, bufSize, length, infoLog);
1537 }
1538
1539
1540 void GLAPIENTRY
1541 _mesa_GetShaderInfoLog(GLuint shader, GLsizei bufSize,
1542 GLsizei *length, GLchar *infoLog)
1543 {
1544 GET_CURRENT_CONTEXT(ctx);
1545 get_shader_info_log(ctx, shader, bufSize, length, infoLog);
1546 }
1547
1548
1549 void GLAPIENTRY
1550 _mesa_GetShaderSource(GLuint shader, GLsizei maxLength,
1551 GLsizei *length, GLchar *sourceOut)
1552 {
1553 GET_CURRENT_CONTEXT(ctx);
1554 get_shader_source(ctx, shader, maxLength, length, sourceOut);
1555 }
1556
1557
1558 GLhandleARB GLAPIENTRY
1559 _mesa_GetHandleARB(GLenum pname)
1560 {
1561 GET_CURRENT_CONTEXT(ctx);
1562 return get_handle(ctx, pname);
1563 }
1564
1565
1566 GLboolean GLAPIENTRY
1567 _mesa_IsProgram(GLuint name)
1568 {
1569 GET_CURRENT_CONTEXT(ctx);
1570 return is_program(ctx, name);
1571 }
1572
1573
1574 GLboolean GLAPIENTRY
1575 _mesa_IsShader(GLuint name)
1576 {
1577 GET_CURRENT_CONTEXT(ctx);
1578 return is_shader(ctx, name);
1579 }
1580
1581
1582 void GLAPIENTRY
1583 _mesa_LinkProgram(GLuint programObj)
1584 {
1585 GET_CURRENT_CONTEXT(ctx);
1586 if (MESA_VERBOSE & VERBOSE_API)
1587 _mesa_debug(ctx, "glLinkProgram %u\n", programObj);
1588 _mesa_link_program(ctx, _mesa_lookup_shader_program_err(ctx, programObj,
1589 "glLinkProgram"));
1590 }
1591
1592 #if defined(HAVE_SHA1)
1593 /**
1594 * Generate a SHA-1 hash value string for given source string.
1595 */
1596 static void
1597 generate_sha1(const char *source, char sha_str[64])
1598 {
1599 unsigned char sha[20];
1600 _mesa_sha1_compute(source, strlen(source), sha);
1601 _mesa_sha1_format(sha_str, sha);
1602 }
1603
1604 /**
1605 * Construct a full path for shader replacement functionality using
1606 * following format:
1607 *
1608 * <path>/<stage prefix>_<CHECKSUM>.glsl
1609 */
1610 static void
1611 construct_name(const gl_shader_stage stage, const char *source,
1612 const char *path, char *name, unsigned length)
1613 {
1614 char sha[64];
1615 static const char *types[] = {
1616 "VS", "TC", "TE", "GS", "FS", "CS",
1617 };
1618
1619 generate_sha1(source, sha);
1620 _mesa_snprintf(name, length, "%s/%s_%s.glsl", path, types[stage],
1621 sha);
1622 }
1623
1624 /**
1625 * Write given shader source to a file in MESA_SHADER_DUMP_PATH.
1626 */
1627 static void
1628 dump_shader(const gl_shader_stage stage, const char *source)
1629 {
1630 char name[PATH_MAX];
1631 static bool path_exists = true;
1632 char *dump_path;
1633 FILE *f;
1634
1635 if (!path_exists)
1636 return;
1637
1638 dump_path = getenv("MESA_SHADER_DUMP_PATH");
1639 if (!dump_path) {
1640 path_exists = false;
1641 return;
1642 }
1643
1644 construct_name(stage, source, dump_path, name, PATH_MAX);
1645
1646 f = fopen(name, "w");
1647 if (f) {
1648 fputs(source, f);
1649 fclose(f);
1650 } else {
1651 GET_CURRENT_CONTEXT(ctx);
1652 _mesa_warning(ctx, "could not open %s for dumping shader (%s)", name,
1653 strerror(errno));
1654 }
1655 }
1656
1657 /**
1658 * Read shader source code from a file.
1659 * Useful for debugging to override an app's shader.
1660 */
1661 static GLcharARB *
1662 read_shader(const gl_shader_stage stage, const char *source)
1663 {
1664 char name[PATH_MAX];
1665 char *read_path;
1666 static bool path_exists = true;
1667 int len, shader_size = 0;
1668 GLcharARB *buffer;
1669 FILE *f;
1670
1671 if (!path_exists)
1672 return NULL;
1673
1674 read_path = getenv("MESA_SHADER_READ_PATH");
1675 if (!read_path) {
1676 path_exists = false;
1677 return NULL;
1678 }
1679
1680 construct_name(stage, source, read_path, name, PATH_MAX);
1681
1682 f = fopen(name, "r");
1683 if (!f)
1684 return NULL;
1685
1686 /* allocate enough room for the entire shader */
1687 fseek(f, 0, SEEK_END);
1688 shader_size = ftell(f);
1689 rewind(f);
1690 assert(shader_size);
1691
1692 /* add one for terminating zero */
1693 shader_size++;
1694
1695 buffer = malloc(shader_size);
1696 assert(buffer);
1697
1698 len = fread(buffer, 1, shader_size, f);
1699 buffer[len] = 0;
1700
1701 fclose(f);
1702
1703 return buffer;
1704 }
1705 #endif /* HAVE_SHA1 */
1706
1707 /**
1708 * Called via glShaderSource() and glShaderSourceARB() API functions.
1709 * Basically, concatenate the source code strings into one long string
1710 * and pass it to _mesa_shader_source().
1711 */
1712 void GLAPIENTRY
1713 _mesa_ShaderSource(GLuint shaderObj, GLsizei count,
1714 const GLchar * const * string, const GLint * length)
1715 {
1716 GET_CURRENT_CONTEXT(ctx);
1717 GLint *offsets;
1718 GLsizei i, totalLength;
1719 GLcharARB *source;
1720 struct gl_shader *sh;
1721
1722 #if defined(HAVE_SHA1)
1723 GLcharARB *replacement;
1724 #endif /* HAVE_SHA1 */
1725
1726 sh = _mesa_lookup_shader_err(ctx, shaderObj, "glShaderSourceARB");
1727 if (!sh)
1728 return;
1729
1730 if (string == NULL) {
1731 _mesa_error(ctx, GL_INVALID_VALUE, "glShaderSourceARB");
1732 return;
1733 }
1734
1735 /*
1736 * This array holds offsets of where the appropriate string ends, thus the
1737 * last element will be set to the total length of the source code.
1738 */
1739 offsets = malloc(count * sizeof(GLint));
1740 if (offsets == NULL) {
1741 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB");
1742 return;
1743 }
1744
1745 for (i = 0; i < count; i++) {
1746 if (string[i] == NULL) {
1747 free((GLvoid *) offsets);
1748 _mesa_error(ctx, GL_INVALID_OPERATION,
1749 "glShaderSourceARB(null string)");
1750 return;
1751 }
1752 if (length == NULL || length[i] < 0)
1753 offsets[i] = strlen(string[i]);
1754 else
1755 offsets[i] = length[i];
1756 /* accumulate string lengths */
1757 if (i > 0)
1758 offsets[i] += offsets[i - 1];
1759 }
1760
1761 /* Total length of source string is sum off all strings plus two.
1762 * One extra byte for terminating zero, another extra byte to silence
1763 * valgrind warnings in the parser/grammer code.
1764 */
1765 totalLength = offsets[count - 1] + 2;
1766 source = malloc(totalLength * sizeof(GLcharARB));
1767 if (source == NULL) {
1768 free((GLvoid *) offsets);
1769 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB");
1770 return;
1771 }
1772
1773 for (i = 0; i < count; i++) {
1774 GLint start = (i > 0) ? offsets[i - 1] : 0;
1775 memcpy(source + start, string[i],
1776 (offsets[i] - start) * sizeof(GLcharARB));
1777 }
1778 source[totalLength - 1] = '\0';
1779 source[totalLength - 2] = '\0';
1780
1781 #if defined(HAVE_SHA1)
1782 /* Dump original shader source to MESA_SHADER_DUMP_PATH and replace
1783 * if corresponding entry found from MESA_SHADER_READ_PATH.
1784 */
1785 dump_shader(sh->Stage, source);
1786
1787 replacement = read_shader(sh->Stage, source);
1788 if (replacement) {
1789 free(source);
1790 source = replacement;
1791 }
1792 #endif /* HAVE_SHA1 */
1793
1794 shader_source(sh, source);
1795
1796 free(offsets);
1797 }
1798
1799
1800 void GLAPIENTRY
1801 _mesa_UseProgram(GLuint program)
1802 {
1803 GET_CURRENT_CONTEXT(ctx);
1804 struct gl_shader_program *shProg;
1805
1806 if (MESA_VERBOSE & VERBOSE_API)
1807 _mesa_debug(ctx, "glUseProgram %u\n", program);
1808
1809 if (_mesa_is_xfb_active_and_unpaused(ctx)) {
1810 _mesa_error(ctx, GL_INVALID_OPERATION,
1811 "glUseProgram(transform feedback active)");
1812 return;
1813 }
1814
1815 if (program) {
1816 shProg = _mesa_lookup_shader_program_err(ctx, program, "glUseProgram");
1817 if (!shProg) {
1818 return;
1819 }
1820 if (!shProg->LinkStatus) {
1821 _mesa_error(ctx, GL_INVALID_OPERATION,
1822 "glUseProgram(program %u not linked)", program);
1823 return;
1824 }
1825
1826 /* debug code */
1827 if (ctx->_Shader->Flags & GLSL_USE_PROG) {
1828 print_shader_info(shProg);
1829 }
1830 }
1831 else {
1832 shProg = NULL;
1833 }
1834
1835 /* The ARB_separate_shader_object spec says:
1836 *
1837 * "The executable code for an individual shader stage is taken from
1838 * the current program for that stage. If there is a current program
1839 * object established by UseProgram, that program is considered current
1840 * for all stages. Otherwise, if there is a bound program pipeline
1841 * object (section 2.14.PPO), the program bound to the appropriate
1842 * stage of the pipeline object is considered current."
1843 */
1844 if (program) {
1845 /* Attach shader state to the binding point */
1846 _mesa_reference_pipeline_object(ctx, &ctx->_Shader, &ctx->Shader);
1847 /* Update the program */
1848 _mesa_use_program(ctx, shProg);
1849 } else {
1850 /* Must be done first: detach the progam */
1851 _mesa_use_program(ctx, shProg);
1852 /* Unattach shader_state binding point */
1853 _mesa_reference_pipeline_object(ctx, &ctx->_Shader, ctx->Pipeline.Default);
1854 /* If a pipeline was bound, rebind it */
1855 if (ctx->Pipeline.Current) {
1856 _mesa_BindProgramPipeline(ctx->Pipeline.Current->Name);
1857 }
1858 }
1859 }
1860
1861
1862 void GLAPIENTRY
1863 _mesa_ValidateProgram(GLuint program)
1864 {
1865 GET_CURRENT_CONTEXT(ctx);
1866 validate_program(ctx, program);
1867 }
1868
1869
1870 /**
1871 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1872 */
1873 void GLAPIENTRY
1874 _mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype,
1875 GLint* range, GLint* precision)
1876 {
1877 const struct gl_program_constants *limits;
1878 const struct gl_precision *p;
1879 GET_CURRENT_CONTEXT(ctx);
1880
1881 switch (shadertype) {
1882 case GL_VERTEX_SHADER:
1883 limits = &ctx->Const.Program[MESA_SHADER_VERTEX];
1884 break;
1885 case GL_FRAGMENT_SHADER:
1886 limits = &ctx->Const.Program[MESA_SHADER_FRAGMENT];
1887 break;
1888 default:
1889 _mesa_error(ctx, GL_INVALID_ENUM,
1890 "glGetShaderPrecisionFormat(shadertype)");
1891 return;
1892 }
1893
1894 switch (precisiontype) {
1895 case GL_LOW_FLOAT:
1896 p = &limits->LowFloat;
1897 break;
1898 case GL_MEDIUM_FLOAT:
1899 p = &limits->MediumFloat;
1900 break;
1901 case GL_HIGH_FLOAT:
1902 p = &limits->HighFloat;
1903 break;
1904 case GL_LOW_INT:
1905 p = &limits->LowInt;
1906 break;
1907 case GL_MEDIUM_INT:
1908 p = &limits->MediumInt;
1909 break;
1910 case GL_HIGH_INT:
1911 p = &limits->HighInt;
1912 break;
1913 default:
1914 _mesa_error(ctx, GL_INVALID_ENUM,
1915 "glGetShaderPrecisionFormat(precisiontype)");
1916 return;
1917 }
1918
1919 range[0] = p->RangeMin;
1920 range[1] = p->RangeMax;
1921 precision[0] = p->Precision;
1922 }
1923
1924
1925 /**
1926 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1927 */
1928 void GLAPIENTRY
1929 _mesa_ReleaseShaderCompiler(void)
1930 {
1931 _mesa_destroy_shader_compiler_caches();
1932 }
1933
1934
1935 /**
1936 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1937 */
1938 void GLAPIENTRY
1939 _mesa_ShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat,
1940 const void* binary, GLint length)
1941 {
1942 GET_CURRENT_CONTEXT(ctx);
1943 (void) shaders;
1944 (void) binaryformat;
1945 (void) binary;
1946
1947 /* Page 68, section 7.2 'Shader Binaries" of the of the OpenGL ES 3.1, and
1948 * page 88 of the OpenGL 4.5 specs state:
1949 *
1950 * "An INVALID_VALUE error is generated if count or length is negative.
1951 * An INVALID_ENUM error is generated if binaryformat is not a supported
1952 * format returned in SHADER_BINARY_FORMATS."
1953 */
1954 if (n < 0 || length < 0) {
1955 _mesa_error(ctx, GL_INVALID_VALUE, "glShaderBinary(count or length < 0)");
1956 return;
1957 }
1958
1959 _mesa_error(ctx, GL_INVALID_ENUM, "glShaderBinary(format)");
1960 }
1961
1962
1963 void GLAPIENTRY
1964 _mesa_GetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length,
1965 GLenum *binaryFormat, GLvoid *binary)
1966 {
1967 struct gl_shader_program *shProg;
1968 GLsizei length_dummy;
1969 GET_CURRENT_CONTEXT(ctx);
1970
1971 if (bufSize < 0){
1972 _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramBinary(bufSize < 0)");
1973 return;
1974 }
1975
1976 shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetProgramBinary");
1977 if (!shProg)
1978 return;
1979
1980 /* The ARB_get_program_binary spec says:
1981 *
1982 * "If <length> is NULL, then no length is returned."
1983 *
1984 * Ensure that length always points to valid storage to avoid multiple NULL
1985 * pointer checks below.
1986 */
1987 if (length == NULL)
1988 length = &length_dummy;
1989
1990
1991 /* The ARB_get_program_binary spec says:
1992 *
1993 * "When a program object's LINK_STATUS is FALSE, its program binary
1994 * length is zero, and a call to GetProgramBinary will generate an
1995 * INVALID_OPERATION error.
1996 */
1997 if (!shProg->LinkStatus) {
1998 _mesa_error(ctx, GL_INVALID_OPERATION,
1999 "glGetProgramBinary(program %u not linked)",
2000 shProg->Name);
2001 *length = 0;
2002 return;
2003 }
2004
2005 *length = 0;
2006 _mesa_error(ctx, GL_INVALID_OPERATION,
2007 "glGetProgramBinary(driver supports zero binary formats)");
2008
2009 (void) binaryFormat;
2010 (void) binary;
2011 }
2012
2013 void GLAPIENTRY
2014 _mesa_ProgramBinary(GLuint program, GLenum binaryFormat,
2015 const GLvoid *binary, GLsizei length)
2016 {
2017 struct gl_shader_program *shProg;
2018 GET_CURRENT_CONTEXT(ctx);
2019
2020 shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramBinary");
2021 if (!shProg)
2022 return;
2023
2024 (void) binaryFormat;
2025 (void) binary;
2026
2027 /* Section 2.3.1 (Errors) of the OpenGL 4.5 spec says:
2028 *
2029 * "If a negative number is provided where an argument of type sizei or
2030 * sizeiptr is specified, an INVALID_VALUE error is generated."
2031 */
2032 if (length < 0) {
2033 _mesa_error(ctx, GL_INVALID_VALUE, "glProgramBinary(length < 0)");
2034 return;
2035 }
2036
2037 /* The ARB_get_program_binary spec says:
2038 *
2039 * "<binaryFormat> and <binary> must be those returned by a previous
2040 * call to GetProgramBinary, and <length> must be the length of the
2041 * program binary as returned by GetProgramBinary or GetProgramiv with
2042 * <pname> PROGRAM_BINARY_LENGTH. Loading the program binary will fail,
2043 * setting the LINK_STATUS of <program> to FALSE, if these conditions
2044 * are not met."
2045 *
2046 * Since any value of binaryFormat passed "is not one of those specified as
2047 * allowable for [this] command, an INVALID_ENUM error is generated."
2048 */
2049 shProg->LinkStatus = GL_FALSE;
2050 _mesa_error(ctx, GL_INVALID_ENUM, "glProgramBinary");
2051 }
2052
2053
2054 void GLAPIENTRY
2055 _mesa_ProgramParameteri(GLuint program, GLenum pname, GLint value)
2056 {
2057 struct gl_shader_program *shProg;
2058 GET_CURRENT_CONTEXT(ctx);
2059
2060 shProg = _mesa_lookup_shader_program_err(ctx, program,
2061 "glProgramParameteri");
2062 if (!shProg)
2063 return;
2064
2065 switch (pname) {
2066 case GL_PROGRAM_BINARY_RETRIEVABLE_HINT:
2067 /* This enum isn't part of the OES extension for OpenGL ES 2.0, but it
2068 * is part of OpenGL ES 3.0. For the ES2 case, this function shouldn't
2069 * even be in the dispatch table, so we shouldn't need to expclicitly
2070 * check here.
2071 *
2072 * On desktop, we ignore the 3.0+ requirement because it is silly.
2073 */
2074
2075 /* The ARB_get_program_binary extension spec says:
2076 *
2077 * "An INVALID_VALUE error is generated if the <value> argument to
2078 * ProgramParameteri is not TRUE or FALSE."
2079 */
2080 if (value != GL_TRUE && value != GL_FALSE) {
2081 goto invalid_value;
2082 }
2083
2084 /* No need to notify the driver. Any changes will actually take effect
2085 * the next time the shader is linked.
2086 *
2087 * The ARB_get_program_binary extension spec says:
2088 *
2089 * "To indicate that a program binary is likely to be retrieved,
2090 * ProgramParameteri should be called with <pname>
2091 * PROGRAM_BINARY_RETRIEVABLE_HINT and <value> TRUE. This setting
2092 * will not be in effect until the next time LinkProgram or
2093 * ProgramBinary has been called successfully."
2094 *
2095 * The resloution of issue 9 in the extension spec also says:
2096 *
2097 * "The application may use the PROGRAM_BINARY_RETRIEVABLE_HINT hint
2098 * to indicate to the GL implementation that this program will
2099 * likely be saved with GetProgramBinary at some point. This will
2100 * give the GL implementation the opportunity to track any state
2101 * changes made to the program before being saved such that when it
2102 * is loaded again a recompile can be avoided."
2103 */
2104 shProg->BinaryRetreivableHint = value;
2105 return;
2106
2107 case GL_PROGRAM_SEPARABLE:
2108 /* Spec imply that the behavior is the same as ARB_get_program_binary
2109 * Chapter 7.3 Program Objects
2110 */
2111 if (value != GL_TRUE && value != GL_FALSE) {
2112 goto invalid_value;
2113 }
2114 shProg->SeparateShader = value;
2115 return;
2116
2117 default:
2118 _mesa_error(ctx, GL_INVALID_ENUM, "glProgramParameteri(pname=%s)",
2119 _mesa_enum_to_string(pname));
2120 return;
2121 }
2122
2123 invalid_value:
2124 _mesa_error(ctx, GL_INVALID_VALUE,
2125 "glProgramParameteri(pname=%s, value=%d): "
2126 "value must be 0 or 1.",
2127 _mesa_enum_to_string(pname),
2128 value);
2129 }
2130
2131
2132 void
2133 _mesa_use_shader_program(struct gl_context *ctx, GLenum type,
2134 struct gl_shader_program *shProg,
2135 struct gl_pipeline_object *shTarget)
2136 {
2137 gl_shader_stage stage = _mesa_shader_enum_to_shader_stage(type);
2138 use_shader_program(ctx, stage, shProg, shTarget);
2139
2140 if (ctx->Driver.UseProgram)
2141 ctx->Driver.UseProgram(ctx, shProg);
2142 }
2143
2144
2145 /**
2146 * Copy program-specific data generated by linking from the gl_shader_program
2147 * object to a specific gl_program object.
2148 */
2149 void
2150 _mesa_copy_linked_program_data(gl_shader_stage type,
2151 const struct gl_shader_program *src,
2152 struct gl_program *dst)
2153 {
2154 switch (type) {
2155 case MESA_SHADER_VERTEX:
2156 dst->ClipDistanceArraySize = src->Vert.ClipDistanceArraySize;
2157 dst->CullDistanceArraySize = src->Vert.CullDistanceArraySize;
2158 break;
2159 case MESA_SHADER_TESS_CTRL: {
2160 struct gl_tess_ctrl_program *dst_tcp =
2161 (struct gl_tess_ctrl_program *) dst;
2162 dst_tcp->VerticesOut = src->TessCtrl.VerticesOut;
2163 break;
2164 }
2165 case MESA_SHADER_TESS_EVAL: {
2166 struct gl_tess_eval_program *dst_tep =
2167 (struct gl_tess_eval_program *) dst;
2168 struct gl_shader *tes_sh = src->_LinkedShaders[MESA_SHADER_TESS_EVAL];
2169
2170 dst_tep->PrimitiveMode = tes_sh->TessEval.PrimitiveMode;
2171 dst_tep->Spacing = tes_sh->TessEval.Spacing;
2172 dst_tep->VertexOrder = tes_sh->TessEval.VertexOrder;
2173 dst_tep->PointMode = tes_sh->TessEval.PointMode;
2174 dst->ClipDistanceArraySize = src->TessEval.ClipDistanceArraySize;
2175 dst->CullDistanceArraySize = src->TessEval.CullDistanceArraySize;
2176 break;
2177 }
2178 case MESA_SHADER_GEOMETRY: {
2179 struct gl_geometry_program *dst_gp = (struct gl_geometry_program *) dst;
2180 dst_gp->VerticesIn = src->Geom.VerticesIn;
2181 dst_gp->VerticesOut = src->Geom.VerticesOut;
2182 dst_gp->Invocations = src->Geom.Invocations;
2183 dst_gp->InputType = src->Geom.InputType;
2184 dst_gp->OutputType = src->Geom.OutputType;
2185 dst->ClipDistanceArraySize = src->Geom.ClipDistanceArraySize;
2186 dst->CullDistanceArraySize = src->Geom.CullDistanceArraySize;
2187 dst_gp->UsesEndPrimitive = src->Geom.UsesEndPrimitive;
2188 dst_gp->UsesStreams = src->Geom.UsesStreams;
2189 break;
2190 }
2191 case MESA_SHADER_FRAGMENT: {
2192 struct gl_fragment_program *dst_fp = (struct gl_fragment_program *) dst;
2193 dst_fp->FragDepthLayout = src->FragDepthLayout;
2194 break;
2195 }
2196 case MESA_SHADER_COMPUTE: {
2197 struct gl_compute_program *dst_cp = (struct gl_compute_program *) dst;
2198 int i;
2199 for (i = 0; i < 3; i++)
2200 dst_cp->LocalSize[i] = src->Comp.LocalSize[i];
2201 dst_cp->SharedSize = src->Comp.SharedSize;
2202 break;
2203 }
2204 default:
2205 break;
2206 }
2207 }
2208
2209 /**
2210 * ARB_separate_shader_objects: Compile & Link Program
2211 */
2212 GLuint GLAPIENTRY
2213 _mesa_CreateShaderProgramv(GLenum type, GLsizei count,
2214 const GLchar* const *strings)
2215 {
2216 GET_CURRENT_CONTEXT(ctx);
2217
2218 const GLuint shader = create_shader(ctx, type);
2219 GLuint program = 0;
2220
2221 /*
2222 * According to OpenGL 4.5 and OpenGL ES 3.1 standards, section 7.3:
2223 * GL_INVALID_VALUE should be generated if count < 0
2224 */
2225 if (count < 0) {
2226 _mesa_error(ctx, GL_INVALID_VALUE, "glCreateShaderProgram (count < 0)");
2227 return program;
2228 }
2229
2230 if (shader) {
2231 struct gl_shader *sh = _mesa_lookup_shader(ctx, shader);
2232
2233 _mesa_ShaderSource(shader, count, strings, NULL);
2234 _mesa_compile_shader(ctx, sh);
2235
2236 program = create_shader_program(ctx);
2237 if (program) {
2238 struct gl_shader_program *shProg;
2239 GLint compiled = GL_FALSE;
2240
2241 shProg = _mesa_lookup_shader_program(ctx, program);
2242
2243 shProg->SeparateShader = GL_TRUE;
2244
2245 get_shaderiv(ctx, shader, GL_COMPILE_STATUS, &compiled);
2246 if (compiled) {
2247 attach_shader(ctx, program, shader);
2248 _mesa_link_program(ctx, shProg);
2249 detach_shader(ctx, program, shader);
2250
2251 #if 0
2252 /* Possibly... */
2253 if (active-user-defined-varyings-in-linked-program) {
2254 append-error-to-info-log;
2255 shProg->LinkStatus = GL_FALSE;
2256 }
2257 #endif
2258 }
2259 if (sh->InfoLog)
2260 ralloc_strcat(&shProg->InfoLog, sh->InfoLog);
2261 }
2262
2263 delete_shader(ctx, shader);
2264 }
2265
2266 return program;
2267 }
2268
2269
2270 /**
2271 * For GL_ARB_tessellation_shader
2272 */
2273 extern void GLAPIENTRY
2274 _mesa_PatchParameteri(GLenum pname, GLint value)
2275 {
2276 GET_CURRENT_CONTEXT(ctx);
2277
2278 if (!_mesa_has_tessellation(ctx)) {
2279 _mesa_error(ctx, GL_INVALID_OPERATION, "glPatchParameteri");
2280 return;
2281 }
2282
2283 if (pname != GL_PATCH_VERTICES) {
2284 _mesa_error(ctx, GL_INVALID_ENUM, "glPatchParameteri");
2285 return;
2286 }
2287
2288 if (value <= 0 || value > ctx->Const.MaxPatchVertices) {
2289 _mesa_error(ctx, GL_INVALID_VALUE, "glPatchParameteri");
2290 return;
2291 }
2292
2293 ctx->TessCtrlProgram.patch_vertices = value;
2294 }
2295
2296
2297 extern void GLAPIENTRY
2298 _mesa_PatchParameterfv(GLenum pname, const GLfloat *values)
2299 {
2300 GET_CURRENT_CONTEXT(ctx);
2301
2302 if (!_mesa_has_tessellation(ctx)) {
2303 _mesa_error(ctx, GL_INVALID_OPERATION, "glPatchParameterfv");
2304 return;
2305 }
2306
2307 switch(pname) {
2308 case GL_PATCH_DEFAULT_OUTER_LEVEL:
2309 FLUSH_VERTICES(ctx, 0);
2310 memcpy(ctx->TessCtrlProgram.patch_default_outer_level, values,
2311 4 * sizeof(GLfloat));
2312 ctx->NewDriverState |= ctx->DriverFlags.NewDefaultTessLevels;
2313 return;
2314 case GL_PATCH_DEFAULT_INNER_LEVEL:
2315 FLUSH_VERTICES(ctx, 0);
2316 memcpy(ctx->TessCtrlProgram.patch_default_inner_level, values,
2317 2 * sizeof(GLfloat));
2318 ctx->NewDriverState |= ctx->DriverFlags.NewDefaultTessLevels;
2319 return;
2320 default:
2321 _mesa_error(ctx, GL_INVALID_ENUM, "glPatchParameterfv");
2322 return;
2323 }
2324 }
2325
2326 /**
2327 * ARB_shader_subroutine
2328 */
2329 GLint GLAPIENTRY
2330 _mesa_GetSubroutineUniformLocation(GLuint program, GLenum shadertype,
2331 const GLchar *name)
2332 {
2333 GET_CURRENT_CONTEXT(ctx);
2334 const char *api_name = "glGetSubroutineUniformLocation";
2335 struct gl_shader_program *shProg;
2336 GLenum resource_type;
2337 gl_shader_stage stage;
2338
2339 if (!_mesa_has_shader_subroutine(ctx)) {
2340 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2341 return -1;
2342 }
2343
2344 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2345 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2346 return -1;
2347 }
2348
2349 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2350 if (!shProg)
2351 return -1;
2352
2353 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2354 if (!shProg->_LinkedShaders[stage]) {
2355 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2356 return -1;
2357 }
2358
2359 resource_type = _mesa_shader_stage_to_subroutine_uniform(stage);
2360 return _mesa_program_resource_location(shProg, resource_type, name);
2361 }
2362
2363 GLuint GLAPIENTRY
2364 _mesa_GetSubroutineIndex(GLuint program, GLenum shadertype,
2365 const GLchar *name)
2366 {
2367 GET_CURRENT_CONTEXT(ctx);
2368 const char *api_name = "glGetSubroutineIndex";
2369 struct gl_shader_program *shProg;
2370 struct gl_program_resource *res;
2371 GLenum resource_type;
2372 gl_shader_stage stage;
2373
2374 if (!_mesa_has_shader_subroutine(ctx)) {
2375 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2376 return -1;
2377 }
2378
2379 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2380 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2381 return -1;
2382 }
2383
2384 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2385 if (!shProg)
2386 return -1;
2387
2388 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2389 if (!shProg->_LinkedShaders[stage]) {
2390 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2391 return -1;
2392 }
2393
2394 resource_type = _mesa_shader_stage_to_subroutine(stage);
2395 res = _mesa_program_resource_find_name(shProg, resource_type, name, NULL);
2396 if (!res) {
2397 return -1;
2398 }
2399
2400 return _mesa_program_resource_index(shProg, res);
2401 }
2402
2403
2404 GLvoid GLAPIENTRY
2405 _mesa_GetActiveSubroutineUniformiv(GLuint program, GLenum shadertype,
2406 GLuint index, GLenum pname, GLint *values)
2407 {
2408 GET_CURRENT_CONTEXT(ctx);
2409 const char *api_name = "glGetActiveSubroutineUniformiv";
2410 struct gl_shader_program *shProg;
2411 struct gl_shader *sh;
2412 gl_shader_stage stage;
2413 struct gl_program_resource *res;
2414 const struct gl_uniform_storage *uni;
2415 GLenum resource_type;
2416 int count, i, j;
2417
2418 if (!_mesa_has_shader_subroutine(ctx)) {
2419 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2420 return;
2421 }
2422
2423 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2424 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2425 return;
2426 }
2427
2428 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2429 if (!shProg)
2430 return;
2431
2432 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2433 resource_type = _mesa_shader_stage_to_subroutine_uniform(stage);
2434
2435 sh = shProg->_LinkedShaders[stage];
2436 if (!sh) {
2437 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2438 return;
2439 }
2440
2441 if (index >= sh->NumSubroutineUniforms) {
2442 _mesa_error(ctx, GL_INVALID_VALUE, "%s: invalid index greater than GL_ACTIVE_SUBROUTINE_UNIFORMS", api_name);
2443 return;
2444 }
2445
2446 switch (pname) {
2447 case GL_NUM_COMPATIBLE_SUBROUTINES: {
2448 res = _mesa_program_resource_find_index(shProg, resource_type, index);
2449 if (res) {
2450 uni = res->Data;
2451 values[0] = uni->num_compatible_subroutines;
2452 }
2453 break;
2454 }
2455 case GL_COMPATIBLE_SUBROUTINES: {
2456 res = _mesa_program_resource_find_index(shProg, resource_type, index);
2457 if (res) {
2458 uni = res->Data;
2459 count = 0;
2460 for (i = 0; i < sh->NumSubroutineFunctions; i++) {
2461 struct gl_subroutine_function *fn = &sh->SubroutineFunctions[i];
2462 for (j = 0; j < fn->num_compat_types; j++) {
2463 if (fn->types[j] == uni->type) {
2464 values[count++] = i;
2465 break;
2466 }
2467 }
2468 }
2469 }
2470 break;
2471 }
2472 case GL_UNIFORM_SIZE:
2473 res = _mesa_program_resource_find_index(shProg, resource_type, index);
2474 if (res) {
2475 uni = res->Data;
2476 values[0] = uni->array_elements ? uni->array_elements : 1;
2477 }
2478 break;
2479 case GL_UNIFORM_NAME_LENGTH:
2480 res = _mesa_program_resource_find_index(shProg, resource_type, index);
2481 if (res) {
2482 values[0] = strlen(_mesa_program_resource_name(res)) + 1
2483 + ((_mesa_program_resource_array_size(res) != 0) ? 3 : 0);
2484 }
2485 break;
2486 default:
2487 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2488 return;
2489 }
2490 }
2491
2492
2493 GLvoid GLAPIENTRY
2494 _mesa_GetActiveSubroutineUniformName(GLuint program, GLenum shadertype,
2495 GLuint index, GLsizei bufsize,
2496 GLsizei *length, GLchar *name)
2497 {
2498 GET_CURRENT_CONTEXT(ctx);
2499 const char *api_name = "glGetActiveSubroutineUniformName";
2500 struct gl_shader_program *shProg;
2501 GLenum resource_type;
2502 gl_shader_stage stage;
2503
2504 if (!_mesa_has_shader_subroutine(ctx)) {
2505 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2506 return;
2507 }
2508
2509 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2510 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2511 return;
2512 }
2513
2514 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2515 if (!shProg)
2516 return;
2517
2518 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2519 if (!shProg->_LinkedShaders[stage]) {
2520 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2521 return;
2522 }
2523
2524 resource_type = _mesa_shader_stage_to_subroutine_uniform(stage);
2525 /* get program resource name */
2526 _mesa_get_program_resource_name(shProg, resource_type,
2527 index, bufsize,
2528 length, name, api_name);
2529 }
2530
2531
2532 GLvoid GLAPIENTRY
2533 _mesa_GetActiveSubroutineName(GLuint program, GLenum shadertype,
2534 GLuint index, GLsizei bufsize,
2535 GLsizei *length, GLchar *name)
2536 {
2537 GET_CURRENT_CONTEXT(ctx);
2538 const char *api_name = "glGetActiveSubroutineName";
2539 struct gl_shader_program *shProg;
2540 GLenum resource_type;
2541 gl_shader_stage stage;
2542
2543 if (!_mesa_has_shader_subroutine(ctx)) {
2544 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2545 return;
2546 }
2547
2548 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2549 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2550 return;
2551 }
2552
2553 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2554 if (!shProg)
2555 return;
2556
2557 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2558 if (!shProg->_LinkedShaders[stage]) {
2559 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2560 return;
2561 }
2562 resource_type = _mesa_shader_stage_to_subroutine(stage);
2563 _mesa_get_program_resource_name(shProg, resource_type,
2564 index, bufsize,
2565 length, name, api_name);
2566 }
2567
2568
2569 GLvoid GLAPIENTRY
2570 _mesa_UniformSubroutinesuiv(GLenum shadertype, GLsizei count,
2571 const GLuint *indices)
2572 {
2573 GET_CURRENT_CONTEXT(ctx);
2574 const char *api_name = "glUniformSubroutinesuiv";
2575 struct gl_shader_program *shProg;
2576 struct gl_shader *sh;
2577 gl_shader_stage stage;
2578 int i;
2579
2580 if (!_mesa_has_shader_subroutine(ctx)) {
2581 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2582 return;
2583 }
2584
2585 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2586 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2587 return;
2588 }
2589
2590 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2591 shProg = ctx->_Shader->CurrentProgram[stage];
2592 if (!shProg) {
2593 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2594 return;
2595 }
2596
2597 sh = shProg->_LinkedShaders[stage];
2598 if (!sh) {
2599 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2600 return;
2601 }
2602
2603 if (count != sh->NumSubroutineUniformRemapTable) {
2604 _mesa_error(ctx, GL_INVALID_VALUE, "%s", api_name);
2605 return;
2606 }
2607
2608 i = 0;
2609 do {
2610 struct gl_uniform_storage *uni = sh->SubroutineUniformRemapTable[i];
2611 if (uni == NULL) {
2612 i++;
2613 continue;
2614 }
2615
2616 int uni_count = uni->array_elements ? uni->array_elements : 1;
2617 int j, k, f;
2618
2619 for (j = i; j < i + uni_count; j++) {
2620 struct gl_subroutine_function *subfn = NULL;
2621 if (indices[j] > sh->MaxSubroutineFunctionIndex) {
2622 _mesa_error(ctx, GL_INVALID_VALUE, "%s", api_name);
2623 return;
2624 }
2625
2626 for (f = 0; f < sh->NumSubroutineFunctions; f++) {
2627 if (sh->SubroutineFunctions[f].index == indices[j])
2628 subfn = &sh->SubroutineFunctions[f];
2629 }
2630
2631 if (!subfn) {
2632 continue;
2633 }
2634
2635 for (k = 0; k < subfn->num_compat_types; k++) {
2636 if (subfn->types[k] == uni->type)
2637 break;
2638 }
2639 if (k == subfn->num_compat_types) {
2640 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2641 return;
2642 }
2643 }
2644 i += uni_count;
2645 } while(i < count);
2646
2647 FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS);
2648 i = 0;
2649 do {
2650 struct gl_uniform_storage *uni = sh->SubroutineUniformRemapTable[i];
2651 if (uni == NULL) {
2652 i++;
2653 continue;
2654 }
2655
2656 int uni_count = uni->array_elements ? uni->array_elements : 1;
2657
2658 memcpy(&uni->storage[0], &indices[i],
2659 sizeof(GLuint) * uni_count);
2660
2661 _mesa_propagate_uniforms_to_driver_storage(uni, 0, uni_count);
2662 i += uni_count;
2663 } while(i < count);
2664 }
2665
2666
2667 GLvoid GLAPIENTRY
2668 _mesa_GetUniformSubroutineuiv(GLenum shadertype, GLint location,
2669 GLuint *params)
2670 {
2671 GET_CURRENT_CONTEXT(ctx);
2672 const char *api_name = "glGetUniformSubroutineuiv";
2673 struct gl_shader_program *shProg;
2674 struct gl_shader *sh;
2675 gl_shader_stage stage;
2676
2677 if (!_mesa_has_shader_subroutine(ctx)) {
2678 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2679 return;
2680 }
2681
2682 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2683 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2684 return;
2685 }
2686
2687 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2688 shProg = ctx->_Shader->CurrentProgram[stage];
2689 if (!shProg) {
2690 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2691 return;
2692 }
2693
2694 sh = shProg->_LinkedShaders[stage];
2695 if (!sh) {
2696 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2697 return;
2698 }
2699
2700 if (location >= sh->NumSubroutineUniformRemapTable) {
2701 _mesa_error(ctx, GL_INVALID_VALUE, "%s", api_name);
2702 return;
2703 }
2704
2705 {
2706 struct gl_uniform_storage *uni = sh->SubroutineUniformRemapTable[location];
2707 int offset = location - uni->opaque[stage].index;
2708 memcpy(params, &uni->storage[offset],
2709 sizeof(GLuint));
2710 }
2711 }
2712
2713
2714 GLvoid GLAPIENTRY
2715 _mesa_GetProgramStageiv(GLuint program, GLenum shadertype,
2716 GLenum pname, GLint *values)
2717 {
2718 GET_CURRENT_CONTEXT(ctx);
2719 const char *api_name = "glGetProgramStageiv";
2720 struct gl_shader_program *shProg;
2721 struct gl_shader *sh;
2722 gl_shader_stage stage;
2723
2724 if (!_mesa_has_shader_subroutine(ctx)) {
2725 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2726 return;
2727 }
2728
2729 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2730 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2731 return;
2732 }
2733
2734 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2735 if (!shProg)
2736 return;
2737
2738 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2739 sh = shProg->_LinkedShaders[stage];
2740 if (!sh) {
2741 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2742 return;
2743 }
2744
2745 switch (pname) {
2746 case GL_ACTIVE_SUBROUTINES:
2747 values[0] = sh->NumSubroutineFunctions;
2748 break;
2749 case GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS:
2750 values[0] = sh->NumSubroutineUniformRemapTable;
2751 break;
2752 case GL_ACTIVE_SUBROUTINE_UNIFORMS:
2753 values[0] = sh->NumSubroutineUniforms;
2754 break;
2755 case GL_ACTIVE_SUBROUTINE_MAX_LENGTH:
2756 {
2757 unsigned i;
2758 GLint max_len = 0;
2759 GLenum resource_type;
2760 struct gl_program_resource *res;
2761
2762 resource_type = _mesa_shader_stage_to_subroutine(stage);
2763 for (i = 0; i < sh->NumSubroutineFunctions; i++) {
2764 res = _mesa_program_resource_find_index(shProg, resource_type, i);
2765 if (res) {
2766 const GLint len = strlen(_mesa_program_resource_name(res)) + 1;
2767 if (len > max_len)
2768 max_len = len;
2769 }
2770 }
2771 values[0] = max_len;
2772 break;
2773 }
2774 case GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH:
2775 {
2776 unsigned i;
2777 GLint max_len = 0;
2778 GLenum resource_type;
2779 struct gl_program_resource *res;
2780
2781 resource_type = _mesa_shader_stage_to_subroutine_uniform(stage);
2782 for (i = 0; i < sh->NumSubroutineUniformRemapTable; i++) {
2783 res = _mesa_program_resource_find_index(shProg, resource_type, i);
2784 if (res) {
2785 const GLint len = strlen(_mesa_program_resource_name(res)) + 1
2786 + ((_mesa_program_resource_array_size(res) != 0) ? 3 : 0);
2787
2788 if (len > max_len)
2789 max_len = len;
2790 }
2791 }
2792 values[0] = max_len;
2793 break;
2794 }
2795 default:
2796 _mesa_error(ctx, GL_INVALID_ENUM, "%s", api_name);
2797 values[0] = -1;
2798 break;
2799 }
2800 }
2801
2802 static int
2803 find_compat_subroutine(struct gl_shader *sh, const struct glsl_type *type)
2804 {
2805 int i, j;
2806
2807 for (i = 0; i < sh->NumSubroutineFunctions; i++) {
2808 struct gl_subroutine_function *fn = &sh->SubroutineFunctions[i];
2809 for (j = 0; j < fn->num_compat_types; j++) {
2810 if (fn->types[j] == type)
2811 return i;
2812 }
2813 }
2814 return 0;
2815 }
2816
2817 static void
2818 _mesa_shader_init_subroutine_defaults(struct gl_shader *sh)
2819 {
2820 int i, j;
2821
2822 for (i = 0; i < sh->NumSubroutineUniformRemapTable; i++) {
2823 struct gl_uniform_storage *uni = sh->SubroutineUniformRemapTable[i];
2824 int uni_count;
2825 int val;
2826
2827 if (!uni)
2828 continue;
2829 uni_count = uni->array_elements ? uni->array_elements : 1;
2830 val = find_compat_subroutine(sh, uni->type);
2831
2832 for (j = 0; j < uni_count; j++)
2833 memcpy(&uni->storage[j], &val, sizeof(int));
2834
2835 _mesa_propagate_uniforms_to_driver_storage(uni, 0, uni_count);
2836 }
2837 }
2838
2839 void
2840 _mesa_shader_program_init_subroutine_defaults(struct gl_shader_program *shProg)
2841 {
2842 int i;
2843
2844 if (!shProg)
2845 return;
2846
2847 for (i = 0; i < MESA_SHADER_STAGES; i++) {
2848 if (!shProg->_LinkedShaders[i])
2849 continue;
2850
2851 _mesa_shader_init_subroutine_defaults(shProg->_LinkedShaders[i]);
2852 }
2853 }