2 * Mesa 3-D graphics library
4 * Copyright (C) 2004-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009-2010 VMware, Inc. All Rights Reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
29 * Implementation of GLSL-related API functions.
30 * The glUniform* functions are in uniforms.c
34 * 1. Check that the right error code is generated for all _mesa_error() calls.
35 * 2. Insert FLUSH_VERTICES calls in various places
39 #include "main/glheader.h"
40 #include "main/context.h"
41 #include "main/dispatch.h"
42 #include "main/enums.h"
43 #include "main/hash.h"
44 #include "main/shaderapi.h"
45 #include "main/shaderobj.h"
46 #include "program/program.h"
47 #include "program/prog_parameter.h"
48 #include "program/prog_uniform.h"
49 #include "slang/slang_compile.h"
50 #include "slang/slang_link.h"
53 /** Define this to enable shader substitution (see below) */
54 #define SHADER_SUBST 0
58 * Return mask of GLSL_x flags by examining the MESA_GLSL env var.
61 get_shader_flags(void)
63 GLbitfield flags
= 0x0;
64 const char *env
= _mesa_getenv("MESA_GLSL");
67 if (strstr(env
, "dump"))
69 if (strstr(env
, "log"))
71 if (strstr(env
, "nopvert"))
72 flags
|= GLSL_NOP_VERT
;
73 if (strstr(env
, "nopfrag"))
74 flags
|= GLSL_NOP_FRAG
;
75 if (strstr(env
, "nopt"))
77 else if (strstr(env
, "opt"))
79 if (strstr(env
, "uniform"))
80 flags
|= GLSL_UNIFORMS
;
81 if (strstr(env
, "useprog"))
82 flags
|= GLSL_USE_PROG
;
90 * Initialize context's shader state.
93 _mesa_init_shader_state(GLcontext
*ctx
)
95 /* Device drivers may override these to control what kind of instructions
96 * are generated by the GLSL compiler.
98 ctx
->Shader
.EmitHighLevelInstructions
= GL_TRUE
;
99 ctx
->Shader
.EmitContReturn
= GL_TRUE
;
100 ctx
->Shader
.EmitCondCodes
= GL_FALSE
;
101 ctx
->Shader
.EmitComments
= GL_FALSE
;
102 ctx
->Shader
.Flags
= get_shader_flags();
104 /* Default pragma settings */
105 ctx
->Shader
.DefaultPragmas
.IgnoreOptimize
= GL_FALSE
;
106 ctx
->Shader
.DefaultPragmas
.IgnoreDebug
= GL_FALSE
;
107 ctx
->Shader
.DefaultPragmas
.Optimize
= GL_TRUE
;
108 ctx
->Shader
.DefaultPragmas
.Debug
= GL_FALSE
;
113 * Free the per-context shader-related state.
116 _mesa_free_shader_state(GLcontext
*ctx
)
118 _mesa_reference_shader_program(ctx
, &ctx
->Shader
.CurrentProgram
, NULL
);
123 * Return the size of the given GLSL datatype, in floats (components).
126 _mesa_sizeof_glsl_type(GLenum type
)
135 case GL_SAMPLER_CUBE
:
136 case GL_SAMPLER_1D_SHADOW
:
137 case GL_SAMPLER_2D_SHADOW
:
138 case GL_SAMPLER_2D_RECT_ARB
:
139 case GL_SAMPLER_2D_RECT_SHADOW_ARB
:
140 case GL_SAMPLER_1D_ARRAY_EXT
:
141 case GL_SAMPLER_2D_ARRAY_EXT
:
142 case GL_SAMPLER_1D_ARRAY_SHADOW_EXT
:
143 case GL_SAMPLER_2D_ARRAY_SHADOW_EXT
:
144 case GL_SAMPLER_CUBE_SHADOW_EXT
:
148 case GL_UNSIGNED_INT_VEC2
:
153 case GL_UNSIGNED_INT_VEC3
:
158 case GL_UNSIGNED_INT_VEC4
:
162 case GL_FLOAT_MAT2x3
:
163 case GL_FLOAT_MAT2x4
:
164 return 8; /* two float[4] vectors */
166 case GL_FLOAT_MAT3x2
:
167 case GL_FLOAT_MAT3x4
:
168 return 12; /* three float[4] vectors */
170 case GL_FLOAT_MAT4x2
:
171 case GL_FLOAT_MAT4x3
:
172 return 16; /* four float[4] vectors */
174 _mesa_problem(NULL
, "Invalid type in _mesa_sizeof_glsl_type()");
181 * Copy string from <src> to <dst>, up to maxLength characters, returning
182 * length of <dst> in <length>.
183 * \param src the strings source
184 * \param maxLength max chars to copy
185 * \param length returns number of chars copied
186 * \param dst the string destination
189 _mesa_copy_string(GLchar
*dst
, GLsizei maxLength
,
190 GLsizei
*length
, const GLchar
*src
)
193 for (len
= 0; len
< maxLength
- 1 && src
&& src
[len
]; len
++)
204 * Find the length of the longest transform feedback varying name
205 * which was specified with glTransformFeedbackVaryings().
208 longest_feedback_varying_name(const struct gl_shader_program
*shProg
)
212 for (i
= 0; i
< shProg
->TransformFeedback
.NumVarying
; i
++) {
213 GLint len
= strlen(shProg
->TransformFeedback
.VaryingNames
[i
]);
223 is_program(GLcontext
*ctx
, GLuint name
)
225 struct gl_shader_program
*shProg
= _mesa_lookup_shader_program(ctx
, name
);
226 return shProg
? GL_TRUE
: GL_FALSE
;
231 is_shader(GLcontext
*ctx
, GLuint name
)
233 struct gl_shader
*shader
= _mesa_lookup_shader(ctx
, name
);
234 return shader
? GL_TRUE
: GL_FALSE
;
239 * Attach shader to a shader program.
242 attach_shader(GLcontext
*ctx
, GLuint program
, GLuint shader
)
244 struct gl_shader_program
*shProg
;
245 struct gl_shader
*sh
;
248 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glAttachShader");
252 sh
= _mesa_lookup_shader_err(ctx
, shader
, "glAttachShader");
257 n
= shProg
->NumShaders
;
258 for (i
= 0; i
< n
; i
++) {
259 if (shProg
->Shaders
[i
] == sh
) {
260 /* The shader is already attched to this program. The
261 * GL_ARB_shader_objects spec says:
263 * "The error INVALID_OPERATION is generated by AttachObjectARB
264 * if <obj> is already attached to <containerObj>."
266 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glAttachShader");
272 shProg
->Shaders
= (struct gl_shader
**)
273 _mesa_realloc(shProg
->Shaders
,
274 n
* sizeof(struct gl_shader
*),
275 (n
+ 1) * sizeof(struct gl_shader
*));
276 if (!shProg
->Shaders
) {
277 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glAttachShader");
282 shProg
->Shaders
[n
] = NULL
; /* since realloc() didn't zero the new space */
283 _mesa_reference_shader(ctx
, &shProg
->Shaders
[n
], sh
);
284 shProg
->NumShaders
++;
289 get_attrib_location(GLcontext
*ctx
, GLuint program
, const GLchar
*name
)
291 struct gl_shader_program
*shProg
292 = _mesa_lookup_shader_program_err(ctx
, program
, "glGetAttribLocation");
298 if (!shProg
->LinkStatus
) {
299 _mesa_error(ctx
, GL_INVALID_OPERATION
,
300 "glGetAttribLocation(program not linked)");
307 if (shProg
->VertexProgram
) {
308 const struct gl_program_parameter_list
*attribs
=
309 shProg
->VertexProgram
->Base
.Attributes
;
311 GLint i
= _mesa_lookup_parameter_index(attribs
, -1, name
);
313 return attribs
->Parameters
[i
].StateIndexes
[0];
322 bind_attrib_location(GLcontext
*ctx
, GLuint program
, GLuint index
,
325 struct gl_shader_program
*shProg
;
326 const GLint size
= -1; /* unknown size */
328 GLenum datatype
= GL_FLOAT_VEC4
;
330 shProg
= _mesa_lookup_shader_program_err(ctx
, program
,
331 "glBindAttribLocation");
339 if (strncmp(name
, "gl_", 3) == 0) {
340 _mesa_error(ctx
, GL_INVALID_OPERATION
,
341 "glBindAttribLocation(illegal name)");
345 if (index
>= ctx
->Const
.VertexProgram
.MaxAttribs
) {
346 _mesa_error(ctx
, GL_INVALID_VALUE
, "glBindAttribLocation(index)");
350 if (shProg
->LinkStatus
) {
351 /* get current index/location for the attribute */
352 oldIndex
= get_attrib_location(ctx
, program
, name
);
358 /* this will replace the current value if it's already in the list */
359 i
= _mesa_add_attribute(shProg
->Attributes
, name
, size
, datatype
, index
);
361 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glBindAttribLocation");
366 * Note that this attribute binding won't go into effect until
367 * glLinkProgram is called again.
373 create_shader(GLcontext
*ctx
, GLenum type
)
375 struct gl_shader
*sh
;
378 name
= _mesa_HashFindFreeKeyBlock(ctx
->Shared
->ShaderObjects
, 1);
381 case GL_FRAGMENT_SHADER
:
382 case GL_VERTEX_SHADER
:
383 case GL_GEOMETRY_SHADER_ARB
:
384 sh
= ctx
->Driver
.NewShader(ctx
, name
, type
);
387 _mesa_error(ctx
, GL_INVALID_ENUM
, "CreateShader(type)");
391 _mesa_HashInsert(ctx
->Shared
->ShaderObjects
, name
, sh
);
398 create_shader_program(GLcontext
*ctx
)
401 struct gl_shader_program
*shProg
;
403 name
= _mesa_HashFindFreeKeyBlock(ctx
->Shared
->ShaderObjects
, 1);
405 shProg
= ctx
->Driver
.NewShaderProgram(ctx
, name
);
407 _mesa_HashInsert(ctx
->Shared
->ShaderObjects
, name
, shProg
);
409 assert(shProg
->RefCount
== 1);
416 * Named w/ "2" to indicate OpenGL 2.x vs GL_ARB_fragment_programs's
420 delete_shader_program(GLcontext
*ctx
, GLuint name
)
423 * NOTE: deleting shaders/programs works a bit differently than
424 * texture objects (and buffer objects, etc). Shader/program
425 * handles/IDs exist in the hash table until the object is really
426 * deleted (refcount==0). With texture objects, the handle/ID is
427 * removed from the hash table in glDeleteTextures() while the tex
428 * object itself might linger until its refcount goes to zero.
430 struct gl_shader_program
*shProg
;
432 shProg
= _mesa_lookup_shader_program_err(ctx
, name
, "glDeleteProgram");
436 shProg
->DeletePending
= GL_TRUE
;
438 /* effectively, decr shProg's refcount */
439 _mesa_reference_shader_program(ctx
, &shProg
, NULL
);
444 delete_shader(GLcontext
*ctx
, GLuint shader
)
446 struct gl_shader
*sh
;
448 sh
= _mesa_lookup_shader_err(ctx
, shader
, "glDeleteShader");
452 sh
->DeletePending
= GL_TRUE
;
454 /* effectively, decr sh's refcount */
455 _mesa_reference_shader(ctx
, &sh
, NULL
);
460 detach_shader(GLcontext
*ctx
, GLuint program
, GLuint shader
)
462 struct gl_shader_program
*shProg
;
466 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glDetachShader");
470 n
= shProg
->NumShaders
;
472 for (i
= 0; i
< n
; i
++) {
473 if (shProg
->Shaders
[i
]->Name
== shader
) {
475 struct gl_shader
**newList
;
478 _mesa_reference_shader(ctx
, &shProg
->Shaders
[i
], NULL
);
480 /* alloc new, smaller array */
481 newList
= (struct gl_shader
**)
482 malloc((n
- 1) * sizeof(struct gl_shader
*));
484 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glDetachShader");
487 for (j
= 0; j
< i
; j
++) {
488 newList
[j
] = shProg
->Shaders
[j
];
491 newList
[j
++] = shProg
->Shaders
[i
];
492 free(shProg
->Shaders
);
494 shProg
->Shaders
= newList
;
495 shProg
->NumShaders
= n
- 1;
500 for (j
= 0; j
< shProg
->NumShaders
; j
++) {
501 assert(shProg
->Shaders
[j
]->Type
== GL_VERTEX_SHADER
||
502 shProg
->Shaders
[j
]->Type
== GL_FRAGMENT_SHADER
);
503 assert(shProg
->Shaders
[j
]->RefCount
> 0);
515 if (is_shader(ctx
, shader
))
516 err
= GL_INVALID_OPERATION
;
517 else if (is_program(ctx
, shader
))
518 err
= GL_INVALID_OPERATION
;
520 err
= GL_INVALID_VALUE
;
521 _mesa_error(ctx
, err
, "glDetachProgram(shader)");
528 get_active_attrib(GLcontext
*ctx
, GLuint program
, GLuint index
,
529 GLsizei maxLength
, GLsizei
*length
, GLint
*size
,
530 GLenum
*type
, GLchar
*nameOut
)
532 const struct gl_program_parameter_list
*attribs
= NULL
;
533 struct gl_shader_program
*shProg
;
535 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glGetActiveAttrib");
539 if (shProg
->VertexProgram
)
540 attribs
= shProg
->VertexProgram
->Base
.Attributes
;
542 if (!attribs
|| index
>= attribs
->NumParameters
) {
543 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetActiveAttrib(index)");
547 _mesa_copy_string(nameOut
, maxLength
, length
,
548 attribs
->Parameters
[index
].Name
);
551 *size
= attribs
->Parameters
[index
].Size
552 / _mesa_sizeof_glsl_type(attribs
->Parameters
[index
].DataType
);
555 *type
= attribs
->Parameters
[index
].DataType
;
560 * Return list of shaders attached to shader program.
563 get_attached_shaders(GLcontext
*ctx
, GLuint program
, GLsizei maxCount
,
564 GLsizei
*count
, GLuint
*obj
)
566 struct gl_shader_program
*shProg
=
567 _mesa_lookup_shader_program_err(ctx
, program
, "glGetAttachedShaders");
570 for (i
= 0; i
< (GLuint
) maxCount
&& i
< shProg
->NumShaders
; i
++) {
571 obj
[i
] = shProg
->Shaders
[i
]->Name
;
580 * glGetHandleARB() - return ID/name of currently bound shader program.
583 get_handle(GLcontext
*ctx
, GLenum pname
)
585 if (pname
== GL_PROGRAM_OBJECT_ARB
) {
586 if (ctx
->Shader
.CurrentProgram
)
587 return ctx
->Shader
.CurrentProgram
->Name
;
592 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetHandleARB");
599 * glGetProgramiv() - get shader program state.
600 * Note that this is for GLSL shader programs, not ARB vertex/fragment
601 * programs (see glGetProgramivARB).
604 get_programiv(GLcontext
*ctx
, GLuint program
, GLenum pname
, GLint
*params
)
606 const struct gl_program_parameter_list
*attribs
;
607 struct gl_shader_program
*shProg
608 = _mesa_lookup_shader_program(ctx
, program
);
611 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetProgramiv(program)");
615 if (shProg
->VertexProgram
)
616 attribs
= shProg
->VertexProgram
->Base
.Attributes
;
621 case GL_DELETE_STATUS
:
622 *params
= shProg
->DeletePending
;
625 *params
= shProg
->LinkStatus
;
627 case GL_VALIDATE_STATUS
:
628 *params
= shProg
->Validated
;
630 case GL_INFO_LOG_LENGTH
:
631 *params
= shProg
->InfoLog
? strlen(shProg
->InfoLog
) + 1 : 0;
633 case GL_ATTACHED_SHADERS
:
634 *params
= shProg
->NumShaders
;
636 case GL_ACTIVE_ATTRIBUTES
:
637 *params
= attribs
? attribs
->NumParameters
: 0;
639 case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
:
640 *params
= _mesa_longest_parameter_name(attribs
, PROGRAM_INPUT
) + 1;
642 case GL_ACTIVE_UNIFORMS
:
643 *params
= shProg
->Uniforms
? shProg
->Uniforms
->NumUniforms
: 0;
645 case GL_ACTIVE_UNIFORM_MAX_LENGTH
:
646 *params
= _mesa_longest_uniform_name(shProg
->Uniforms
);
648 (*params
)++; /* add one for terminating zero */
650 case GL_PROGRAM_BINARY_LENGTH_OES
:
653 #if FEATURE_EXT_transform_feedback
654 case GL_TRANSFORM_FEEDBACK_VARYINGS
:
655 *params
= shProg
->TransformFeedback
.NumVarying
;
657 case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
:
658 *params
= longest_feedback_varying_name(shProg
) + 1;
660 case GL_TRANSFORM_FEEDBACK_BUFFER_MODE
:
661 *params
= shProg
->TransformFeedback
.BufferMode
;
665 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetProgramiv(pname)");
672 * glGetShaderiv() - get GLSL shader state
675 get_shaderiv(GLcontext
*ctx
, GLuint name
, GLenum pname
, GLint
*params
)
677 struct gl_shader
*shader
=
678 _mesa_lookup_shader_err(ctx
, name
, "glGetShaderiv");
686 *params
= shader
->Type
;
688 case GL_DELETE_STATUS
:
689 *params
= shader
->DeletePending
;
691 case GL_COMPILE_STATUS
:
692 *params
= shader
->CompileStatus
;
694 case GL_INFO_LOG_LENGTH
:
695 *params
= shader
->InfoLog
? strlen(shader
->InfoLog
) + 1 : 0;
697 case GL_SHADER_SOURCE_LENGTH
:
698 *params
= shader
->Source
? strlen((char *) shader
->Source
) + 1 : 0;
701 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetShaderiv(pname)");
708 get_program_info_log(GLcontext
*ctx
, GLuint program
, GLsizei bufSize
,
709 GLsizei
*length
, GLchar
*infoLog
)
711 struct gl_shader_program
*shProg
712 = _mesa_lookup_shader_program(ctx
, program
);
714 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetProgramInfoLog(program)");
717 _mesa_copy_string(infoLog
, bufSize
, length
, shProg
->InfoLog
);
722 get_shader_info_log(GLcontext
*ctx
, GLuint shader
, GLsizei bufSize
,
723 GLsizei
*length
, GLchar
*infoLog
)
725 struct gl_shader
*sh
= _mesa_lookup_shader(ctx
, shader
);
727 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetShaderInfoLog(shader)");
730 _mesa_copy_string(infoLog
, bufSize
, length
, sh
->InfoLog
);
735 * Return shader source code.
738 get_shader_source(GLcontext
*ctx
, GLuint shader
, GLsizei maxLength
,
739 GLsizei
*length
, GLchar
*sourceOut
)
741 struct gl_shader
*sh
;
742 sh
= _mesa_lookup_shader_err(ctx
, shader
, "glGetShaderSource");
746 _mesa_copy_string(sourceOut
, maxLength
, length
, sh
->Source
);
751 * Set/replace shader source code.
754 shader_source(GLcontext
*ctx
, GLuint shader
, const GLchar
*source
)
756 struct gl_shader
*sh
;
758 sh
= _mesa_lookup_shader_err(ctx
, shader
, "glShaderSource");
762 /* free old shader source string and install new one */
764 free((void *) sh
->Source
);
767 sh
->CompileStatus
= GL_FALSE
;
769 sh
->SourceChecksum
= _mesa_str_checksum(sh
->Source
);
778 compile_shader(GLcontext
*ctx
, GLuint shaderObj
)
780 struct gl_shader
*sh
;
782 sh
= _mesa_lookup_shader_err(ctx
, shaderObj
, "glCompileShader");
786 /* set default pragma state for shader */
787 sh
->Pragmas
= ctx
->Shader
.DefaultPragmas
;
789 /* this call will set the sh->CompileStatus field to indicate if
790 * compilation was successful.
792 (void) _slang_compile(ctx
, sh
);
797 * Link a program's shaders.
800 link_program(GLcontext
*ctx
, GLuint program
)
802 struct gl_shader_program
*shProg
;
803 struct gl_transform_feedback_object
*obj
=
804 ctx
->TransformFeedback
.CurrentObject
;
806 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glLinkProgram");
810 if (obj
->Active
&& shProg
== ctx
->Shader
.CurrentProgram
) {
811 _mesa_error(ctx
, GL_INVALID_OPERATION
,
812 "glLinkProgram(transform feedback active");
816 FLUSH_VERTICES(ctx
, _NEW_PROGRAM
);
818 _slang_link(ctx
, program
, shProg
);
824 printf("Link %u shaders in program %u: %s\n",
825 shProg
->NumShaders
, shProg
->Name
,
826 shProg
->LinkStatus
? "Success" : "Failed");
828 for (i
= 0; i
< shProg
->NumShaders
; i
++) {
829 printf(" shader %u, type 0x%x\n",
830 shProg
->Shaders
[i
]->Name
,
831 shProg
->Shaders
[i
]->Type
);
838 * Print basic shader info (for debug).
841 print_shader_info(const struct gl_shader_program
*shProg
)
845 printf("Mesa: glUseProgram(%u)\n", shProg
->Name
);
846 for (i
= 0; i
< shProg
->NumShaders
; i
++) {
848 switch (shProg
->Shaders
[i
]->Type
) {
849 case GL_VERTEX_SHADER
:
852 case GL_FRAGMENT_SHADER
:
855 case GL_GEOMETRY_SHADER
:
861 printf(" %s shader %u, checksum %u\n", s
,
862 shProg
->Shaders
[i
]->Name
,
863 shProg
->Shaders
[i
]->SourceChecksum
);
865 if (shProg
->VertexProgram
)
866 printf(" vert prog %u\n", shProg
->VertexProgram
->Base
.Id
);
867 if (shProg
->FragmentProgram
)
868 printf(" frag prog %u\n", shProg
->FragmentProgram
->Base
.Id
);
873 * Use the named shader program for subsequent rendering.
876 _mesa_use_program(GLcontext
*ctx
, GLuint program
)
878 struct gl_shader_program
*shProg
;
879 struct gl_transform_feedback_object
*obj
=
880 ctx
->TransformFeedback
.CurrentObject
;
883 _mesa_error(ctx
, GL_INVALID_OPERATION
,
884 "glUseProgram(transform feedback active)");
888 if (ctx
->Shader
.CurrentProgram
&&
889 ctx
->Shader
.CurrentProgram
->Name
== program
) {
895 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glUseProgram");
899 if (!shProg
->LinkStatus
) {
900 _mesa_error(ctx
, GL_INVALID_OPERATION
,
901 "glUseProgram(program %u not linked)", program
);
906 if (ctx
->Shader
.Flags
& GLSL_USE_PROG
) {
907 print_shader_info(shProg
);
914 if (ctx
->Shader
.CurrentProgram
!= shProg
) {
915 FLUSH_VERTICES(ctx
, _NEW_PROGRAM
| _NEW_PROGRAM_CONSTANTS
);
916 _mesa_reference_shader_program(ctx
, &ctx
->Shader
.CurrentProgram
, shProg
);
919 if (ctx
->Driver
.UseProgram
)
920 ctx
->Driver
.UseProgram(ctx
, shProg
);
925 * Validate a program's samplers.
926 * Specifically, check that there aren't two samplers of different types
927 * pointing to the same texture unit.
928 * \return GL_TRUE if valid, GL_FALSE if invalid
931 validate_samplers(GLcontext
*ctx
, const struct gl_program
*prog
, char *errMsg
)
933 static const char *targetName
[] = {
942 GLint targetUsed
[MAX_TEXTURE_IMAGE_UNITS
];
943 GLbitfield samplersUsed
= prog
->SamplersUsed
;
946 assert(Elements(targetName
) == NUM_TEXTURE_TARGETS
);
948 if (samplersUsed
== 0x0)
951 for (i
= 0; i
< Elements(targetUsed
); i
++)
954 /* walk over bits which are set in 'samplers' */
955 while (samplersUsed
) {
957 gl_texture_index target
;
958 GLint sampler
= _mesa_ffs(samplersUsed
) - 1;
959 assert(sampler
>= 0);
960 assert(sampler
< MAX_TEXTURE_IMAGE_UNITS
);
961 unit
= prog
->SamplerUnits
[sampler
];
962 target
= prog
->SamplerTargets
[sampler
];
963 if (targetUsed
[unit
] != -1 && targetUsed
[unit
] != target
) {
964 _mesa_snprintf(errMsg
, 100,
965 "Texture unit %d is accessed both as %s and %s",
966 unit
, targetName
[targetUsed
[unit
]], targetName
[target
]);
969 targetUsed
[unit
] = target
;
970 samplersUsed
^= (1 << sampler
);
978 * Do validation of the given shader program.
979 * \param errMsg returns error message if validation fails.
980 * \return GL_TRUE if valid, GL_FALSE if invalid (and set errMsg)
983 validate_shader_program(GLcontext
*ctx
,
984 const struct gl_shader_program
*shProg
,
987 const struct gl_vertex_program
*vp
= shProg
->VertexProgram
;
988 const struct gl_fragment_program
*fp
= shProg
->FragmentProgram
;
990 if (!shProg
->LinkStatus
) {
994 /* From the GL spec, a program is invalid if any of these are true:
996 any two active samplers in the current program object are of
997 different types, but refer to the same texture image unit,
999 any active sampler in the current program object refers to a texture
1000 image unit where fixed-function fragment processing accesses a
1001 texture target that does not match the sampler type, or
1003 the sum of the number of active samplers in the program and the
1004 number of texture image units enabled for fixed-function fragment
1005 processing exceeds the combined limit on the total number of texture
1006 image units allowed.
1011 * Check: any two active samplers in the current program object are of
1012 * different types, but refer to the same texture image unit,
1014 if (vp
&& !validate_samplers(ctx
, &vp
->Base
, errMsg
)) {
1017 if (fp
&& !validate_samplers(ctx
, &fp
->Base
, errMsg
)) {
1026 * Called via glValidateProgram()
1029 validate_program(GLcontext
*ctx
, GLuint program
)
1031 struct gl_shader_program
*shProg
;
1034 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glValidateProgram");
1039 shProg
->Validated
= validate_shader_program(ctx
, shProg
, errMsg
);
1040 if (!shProg
->Validated
) {
1041 /* update info log */
1042 if (shProg
->InfoLog
) {
1043 free(shProg
->InfoLog
);
1045 shProg
->InfoLog
= _mesa_strdup(errMsg
);
1052 _mesa_AttachObjectARB(GLhandleARB program
, GLhandleARB shader
)
1054 GET_CURRENT_CONTEXT(ctx
);
1055 attach_shader(ctx
, program
, shader
);
1060 _mesa_AttachShader(GLuint program
, GLuint shader
)
1062 GET_CURRENT_CONTEXT(ctx
);
1063 attach_shader(ctx
, program
, shader
);
1068 _mesa_BindAttribLocationARB(GLhandleARB program
, GLuint index
,
1069 const GLcharARB
*name
)
1071 GET_CURRENT_CONTEXT(ctx
);
1072 bind_attrib_location(ctx
, program
, index
, name
);
1077 _mesa_CompileShaderARB(GLhandleARB shaderObj
)
1079 GET_CURRENT_CONTEXT(ctx
);
1080 compile_shader(ctx
, shaderObj
);
1085 _mesa_CreateShader(GLenum type
)
1087 GET_CURRENT_CONTEXT(ctx
);
1088 return create_shader(ctx
, type
);
1092 GLhandleARB GLAPIENTRY
1093 _mesa_CreateShaderObjectARB(GLenum type
)
1095 GET_CURRENT_CONTEXT(ctx
);
1096 return create_shader(ctx
, type
);
1101 _mesa_CreateProgram(void)
1103 GET_CURRENT_CONTEXT(ctx
);
1104 return create_shader_program(ctx
);
1108 GLhandleARB GLAPIENTRY
1109 _mesa_CreateProgramObjectARB(void)
1111 GET_CURRENT_CONTEXT(ctx
);
1112 return create_shader_program(ctx
);
1117 _mesa_DeleteObjectARB(GLhandleARB obj
)
1120 GET_CURRENT_CONTEXT(ctx
);
1121 if (is_program(ctx
, obj
)) {
1122 delete_shader_program(ctx
, obj
);
1124 else if (is_shader(ctx
, obj
)) {
1125 delete_shader(ctx
, obj
);
1135 _mesa_DeleteProgram(GLuint name
)
1138 GET_CURRENT_CONTEXT(ctx
);
1139 delete_shader_program(ctx
, name
);
1145 _mesa_DeleteShader(GLuint name
)
1148 GET_CURRENT_CONTEXT(ctx
);
1149 delete_shader(ctx
, name
);
1155 _mesa_DetachObjectARB(GLhandleARB program
, GLhandleARB shader
)
1157 GET_CURRENT_CONTEXT(ctx
);
1158 detach_shader(ctx
, program
, shader
);
1163 _mesa_DetachShader(GLuint program
, GLuint shader
)
1165 GET_CURRENT_CONTEXT(ctx
);
1166 detach_shader(ctx
, program
, shader
);
1171 _mesa_GetActiveAttribARB(GLhandleARB program
, GLuint index
,
1172 GLsizei maxLength
, GLsizei
* length
, GLint
* size
,
1173 GLenum
* type
, GLcharARB
* name
)
1175 GET_CURRENT_CONTEXT(ctx
);
1176 get_active_attrib(ctx
, program
, index
, maxLength
, length
, size
, type
, name
);
1181 _mesa_GetAttachedObjectsARB(GLhandleARB container
, GLsizei maxCount
,
1182 GLsizei
* count
, GLhandleARB
* obj
)
1184 GET_CURRENT_CONTEXT(ctx
);
1185 get_attached_shaders(ctx
, container
, maxCount
, count
, obj
);
1190 _mesa_GetAttachedShaders(GLuint program
, GLsizei maxCount
,
1191 GLsizei
*count
, GLuint
*obj
)
1193 GET_CURRENT_CONTEXT(ctx
);
1194 get_attached_shaders(ctx
, program
, maxCount
, count
, obj
);
1199 _mesa_GetAttribLocationARB(GLhandleARB program
, const GLcharARB
* name
)
1201 GET_CURRENT_CONTEXT(ctx
);
1202 return get_attrib_location(ctx
, program
, name
);
1207 _mesa_GetInfoLogARB(GLhandleARB object
, GLsizei maxLength
, GLsizei
* length
,
1208 GLcharARB
* infoLog
)
1210 GET_CURRENT_CONTEXT(ctx
);
1211 if (is_program(ctx
, object
)) {
1212 get_program_info_log(ctx
, object
, maxLength
, length
, infoLog
);
1214 else if (is_shader(ctx
, object
)) {
1215 get_shader_info_log(ctx
, object
, maxLength
, length
, infoLog
);
1218 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGetInfoLogARB");
1224 _mesa_GetObjectParameterivARB(GLhandleARB object
, GLenum pname
, GLint
*params
)
1226 GET_CURRENT_CONTEXT(ctx
);
1227 /* Implement in terms of GetProgramiv, GetShaderiv */
1228 if (is_program(ctx
, object
)) {
1229 if (pname
== GL_OBJECT_TYPE_ARB
) {
1230 *params
= GL_PROGRAM_OBJECT_ARB
;
1233 get_programiv(ctx
, object
, pname
, params
);
1236 else if (is_shader(ctx
, object
)) {
1237 if (pname
== GL_OBJECT_TYPE_ARB
) {
1238 *params
= GL_SHADER_OBJECT_ARB
;
1241 get_shaderiv(ctx
, object
, pname
, params
);
1245 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetObjectParameterivARB");
1251 _mesa_GetObjectParameterfvARB(GLhandleARB object
, GLenum pname
,
1254 GLint iparams
[1]; /* XXX is one element enough? */
1255 _mesa_GetObjectParameterivARB(object
, pname
, iparams
);
1256 params
[0] = (GLfloat
) iparams
[0];
1261 _mesa_GetProgramiv(GLuint program
, GLenum pname
, GLint
*params
)
1263 GET_CURRENT_CONTEXT(ctx
);
1264 get_programiv(ctx
, program
, pname
, params
);
1269 _mesa_GetShaderiv(GLuint shader
, GLenum pname
, GLint
*params
)
1271 GET_CURRENT_CONTEXT(ctx
);
1272 get_shaderiv(ctx
, shader
, pname
, params
);
1277 _mesa_GetProgramInfoLog(GLuint program
, GLsizei bufSize
,
1278 GLsizei
*length
, GLchar
*infoLog
)
1280 GET_CURRENT_CONTEXT(ctx
);
1281 get_program_info_log(ctx
, program
, bufSize
, length
, infoLog
);
1286 _mesa_GetShaderInfoLog(GLuint shader
, GLsizei bufSize
,
1287 GLsizei
*length
, GLchar
*infoLog
)
1289 GET_CURRENT_CONTEXT(ctx
);
1290 get_shader_info_log(ctx
, shader
, bufSize
, length
, infoLog
);
1295 _mesa_GetShaderSourceARB(GLhandleARB shader
, GLsizei maxLength
,
1296 GLsizei
*length
, GLcharARB
*sourceOut
)
1298 GET_CURRENT_CONTEXT(ctx
);
1299 get_shader_source(ctx
, shader
, maxLength
, length
, sourceOut
);
1303 GLhandleARB GLAPIENTRY
1304 _mesa_GetHandleARB(GLenum pname
)
1306 GET_CURRENT_CONTEXT(ctx
);
1307 return get_handle(ctx
, pname
);
1311 GLboolean GLAPIENTRY
1312 _mesa_IsProgram(GLuint name
)
1314 GET_CURRENT_CONTEXT(ctx
);
1315 return is_program(ctx
, name
);
1319 GLboolean GLAPIENTRY
1320 _mesa_IsShader(GLuint name
)
1322 GET_CURRENT_CONTEXT(ctx
);
1323 return is_shader(ctx
, name
);
1328 _mesa_LinkProgramARB(GLhandleARB programObj
)
1330 GET_CURRENT_CONTEXT(ctx
);
1331 link_program(ctx
, programObj
);
1337 * Read shader source code from a file.
1338 * Useful for debugging to override an app's shader.
1341 read_shader(const char *fname
)
1343 const int max
= 50*1000;
1344 FILE *f
= fopen(fname
, "r");
1345 GLcharARB
*buffer
, *shader
;
1352 buffer
= (char *) malloc(max
);
1353 len
= fread(buffer
, 1, max
, f
);
1358 shader
= _mesa_strdup(buffer
);
1366 * Called via glShaderSource() and glShaderSourceARB() API functions.
1367 * Basically, concatenate the source code strings into one long string
1368 * and pass it to _mesa_shader_source().
1371 _mesa_ShaderSourceARB(GLhandleARB shaderObj
, GLsizei count
,
1372 const GLcharARB
** string
, const GLint
* length
)
1374 GET_CURRENT_CONTEXT(ctx
);
1376 GLsizei i
, totalLength
;
1380 if (!shaderObj
|| string
== NULL
) {
1381 _mesa_error(ctx
, GL_INVALID_VALUE
, "glShaderSourceARB");
1386 * This array holds offsets of where the appropriate string ends, thus the
1387 * last element will be set to the total length of the source code.
1389 offsets
= (GLint
*) malloc(count
* sizeof(GLint
));
1390 if (offsets
== NULL
) {
1391 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glShaderSourceARB");
1395 for (i
= 0; i
< count
; i
++) {
1396 if (string
[i
] == NULL
) {
1397 free((GLvoid
*) offsets
);
1398 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glShaderSourceARB(null string)");
1401 if (length
== NULL
|| length
[i
] < 0)
1402 offsets
[i
] = strlen(string
[i
]);
1404 offsets
[i
] = length
[i
];
1405 /* accumulate string lengths */
1407 offsets
[i
] += offsets
[i
- 1];
1410 /* Total length of source string is sum off all strings plus two.
1411 * One extra byte for terminating zero, another extra byte to silence
1412 * valgrind warnings in the parser/grammer code.
1414 totalLength
= offsets
[count
- 1] + 2;
1415 source
= (GLcharARB
*) malloc(totalLength
* sizeof(GLcharARB
));
1416 if (source
== NULL
) {
1417 free((GLvoid
*) offsets
);
1418 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glShaderSourceARB");
1422 for (i
= 0; i
< count
; i
++) {
1423 GLint start
= (i
> 0) ? offsets
[i
- 1] : 0;
1424 memcpy(source
+ start
, string
[i
],
1425 (offsets
[i
] - start
) * sizeof(GLcharARB
));
1427 source
[totalLength
- 1] = '\0';
1428 source
[totalLength
- 2] = '\0';
1431 /* Compute the shader's source code checksum then try to open a file
1432 * named newshader_<CHECKSUM>. If it exists, use it in place of the
1433 * original shader source code. For debugging.
1436 GLcharARB
*newSource
;
1438 checksum
= _mesa_str_checksum(source
);
1440 _mesa_snprintf(filename
, sizeof(filename
), "newshader_%d", checksum
);
1442 newSource
= read_shader(filename
);
1444 fprintf(stderr
, "Mesa: Replacing shader %u chksum=%d with %s\n",
1445 shaderObj
, checksum
, filename
);
1451 shader_source(ctx
, shaderObj
, source
);
1454 struct gl_shader
*sh
= _mesa_lookup_shader(ctx
, shaderObj
);
1456 sh
->SourceChecksum
= checksum
; /* save original checksum */
1464 _mesa_UseProgramObjectARB(GLhandleARB program
)
1466 GET_CURRENT_CONTEXT(ctx
);
1467 FLUSH_VERTICES(ctx
, _NEW_PROGRAM
);
1468 _mesa_use_program(ctx
, program
);
1473 _mesa_ValidateProgramARB(GLhandleARB program
)
1475 GET_CURRENT_CONTEXT(ctx
);
1476 validate_program(ctx
, program
);
1482 _mesa_GetShaderPrecisionFormat(GLenum shadertype
, GLenum precisiontype
,
1483 GLint
* range
, GLint
* precision
)
1485 GET_CURRENT_CONTEXT(ctx
);
1486 _mesa_error(ctx
, GL_INVALID_OPERATION
, __FUNCTION__
);
1491 _mesa_ReleaseShaderCompiler(void)
1493 GET_CURRENT_CONTEXT(ctx
);
1494 _mesa_error(ctx
, GL_INVALID_OPERATION
, __FUNCTION__
);
1499 _mesa_ShaderBinary(GLint n
, const GLuint
* shaders
, GLenum binaryformat
,
1500 const void* binary
, GLint length
)
1502 GET_CURRENT_CONTEXT(ctx
);
1503 _mesa_error(ctx
, GL_INVALID_OPERATION
, __FUNCTION__
);
1506 #endif /* FEATURE_ES2 */
1508 #if FEATURE_ARB_geometry_shader4
1511 * Look up a geometry program given a shader ID.
1512 * An error will be recorded if the ID is invalid, etc.
1514 static struct gl_geometry_program
*
1515 _mesa_geometry_from_shader(GLuint program
)
1517 GET_CURRENT_CONTEXT(ctx
);
1518 struct gl_shader_program
*shProg
= NULL
;
1519 struct gl_shader
*sh
= NULL
;
1522 shProg
= _mesa_lookup_shader_program(ctx
, program
);
1524 if (!ctx
->Extensions
.ARB_geometry_shader4
) {
1525 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glProgramParameteriARB");
1530 _mesa_error(ctx
, GL_INVALID_ENUM
, "glProgramParameteriARB");
1533 for (i
= 0; i
< shProg
->NumShaders
; ++i
) {
1534 if (shProg
->Shaders
[i
]->Type
== GL_GEOMETRY_SHADER_ARB
) {
1535 sh
= shProg
->Shaders
[i
];
1538 if (!sh
|| !sh
->Program
) {
1539 _mesa_error(ctx
, GL_INVALID_ENUM
, "glProgramParameteriARB");
1542 return (struct gl_geometry_program
*) sh
->Program
;
1546 _mesa_program_parameteri(GLcontext
*ctx
, GLuint program
,
1547 GLenum pname
, GLint value
)
1549 struct gl_geometry_program
*gprog
;
1550 ASSERT_OUTSIDE_BEGIN_END(ctx
);
1552 gprog
= _mesa_geometry_from_shader(program
);
1554 /* error will have been recorded */
1559 case GL_GEOMETRY_VERTICES_OUT_ARB
:
1561 value
> ctx
->Const
.GeometryProgram
.MaxGeometryOutputVertices
) {
1562 _mesa_error(ctx
, GL_INVALID_VALUE
,
1563 "glProgramParameteri(GL_GEOMETRY_VERTICES_OUT_ARB=%d",
1567 gprog
->VerticesOut
= value
;
1569 case GL_GEOMETRY_INPUT_TYPE_ARB
:
1573 case GL_LINES_ADJACENCY_ARB
:
1575 case GL_TRIANGLES_ADJACENCY_ARB
:
1576 gprog
->InputType
= value
;
1579 _mesa_error(ctx
, GL_INVALID_VALUE
,
1580 "glProgramParameteri(geometry input type = %s",
1581 _mesa_lookup_enum_by_nr(value
));
1585 case GL_GEOMETRY_OUTPUT_TYPE_ARB
:
1589 case GL_TRIANGLE_STRIP
:
1590 gprog
->OutputType
= value
;
1593 _mesa_error(ctx
, GL_INVALID_VALUE
,
1594 "glProgramParameteri(geometry output type = %s",
1595 _mesa_lookup_enum_by_nr(value
));
1600 _mesa_error(ctx
, GL_INVALID_ENUM
, "glProgramParameteriARB(pname=%s)",
1601 _mesa_lookup_enum_by_nr(pname
));
1607 _mesa_ProgramParameteriARB(GLuint program
, GLenum pname
,
1610 GET_CURRENT_CONTEXT(ctx
);
1611 _mesa_program_parameteri(ctx
, program
, pname
, value
);
1617 * Plug in shader-related functions into API dispatch table.
1620 _mesa_init_shader_dispatch(struct _glapi_table
*exec
)
1622 /* GL_ARB_vertex/fragment_shader */
1623 SET_DeleteObjectARB(exec
, _mesa_DeleteObjectARB
);
1624 SET_GetHandleARB(exec
, _mesa_GetHandleARB
);
1625 SET_DetachObjectARB(exec
, _mesa_DetachObjectARB
);
1626 SET_CreateShaderObjectARB(exec
, _mesa_CreateShaderObjectARB
);
1627 SET_ShaderSourceARB(exec
, _mesa_ShaderSourceARB
);
1628 SET_CompileShaderARB(exec
, _mesa_CompileShaderARB
);
1629 SET_CreateProgramObjectARB(exec
, _mesa_CreateProgramObjectARB
);
1630 SET_AttachObjectARB(exec
, _mesa_AttachObjectARB
);
1631 SET_LinkProgramARB(exec
, _mesa_LinkProgramARB
);
1632 SET_UseProgramObjectARB(exec
, _mesa_UseProgramObjectARB
);
1633 SET_ValidateProgramARB(exec
, _mesa_ValidateProgramARB
);
1634 SET_GetObjectParameterfvARB(exec
, _mesa_GetObjectParameterfvARB
);
1635 SET_GetObjectParameterivARB(exec
, _mesa_GetObjectParameterivARB
);
1636 SET_GetInfoLogARB(exec
, _mesa_GetInfoLogARB
);
1637 SET_GetAttachedObjectsARB(exec
, _mesa_GetAttachedObjectsARB
);
1638 SET_GetShaderSourceARB(exec
, _mesa_GetShaderSourceARB
);
1641 SET_AttachShader(exec
, _mesa_AttachShader
);
1642 SET_CreateProgram(exec
, _mesa_CreateProgram
);
1643 SET_CreateShader(exec
, _mesa_CreateShader
);
1644 SET_DeleteProgram(exec
, _mesa_DeleteProgram
);
1645 SET_DeleteShader(exec
, _mesa_DeleteShader
);
1646 SET_DetachShader(exec
, _mesa_DetachShader
);
1647 SET_GetAttachedShaders(exec
, _mesa_GetAttachedShaders
);
1648 SET_GetProgramiv(exec
, _mesa_GetProgramiv
);
1649 SET_GetProgramInfoLog(exec
, _mesa_GetProgramInfoLog
);
1650 SET_GetShaderiv(exec
, _mesa_GetShaderiv
);
1651 SET_GetShaderInfoLog(exec
, _mesa_GetShaderInfoLog
);
1652 SET_IsProgram(exec
, _mesa_IsProgram
);
1653 SET_IsShader(exec
, _mesa_IsShader
);
1655 #if FEATURE_ARB_vertex_shader
1656 SET_BindAttribLocationARB(exec
, _mesa_BindAttribLocationARB
);
1657 SET_GetActiveAttribARB(exec
, _mesa_GetActiveAttribARB
);
1658 SET_GetAttribLocationARB(exec
, _mesa_GetAttribLocationARB
);
1661 #if FEATURE_ARB_geometry_shader4
1662 SET_ProgramParameteriARB(exec
, _mesa_ProgramParameteriARB
);