2 * Mesa 3-D graphics library
4 * Copyright (C) 2004-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009-2010 VMware, Inc. All Rights Reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
29 * Implementation of GLSL-related API functions.
30 * The glUniform* functions are in uniforms.c
34 * 1. Check that the right error code is generated for all _mesa_error() calls.
35 * 2. Insert FLUSH_VERTICES calls in various places
39 #include "main/glheader.h"
40 #include "main/context.h"
41 #include "main/dispatch.h"
42 #include "main/enums.h"
43 #include "main/hash.h"
44 #include "main/mfeatures.h"
45 #include "main/mtypes.h"
46 #include "main/shaderapi.h"
47 #include "main/shaderobj.h"
48 #include "program/program.h"
49 #include "program/prog_parameter.h"
50 #include "program/prog_uniform.h"
53 #include "../glsl/glsl_parser_extras.h"
55 /** Define this to enable shader substitution (see below) */
56 #define SHADER_SUBST 0
60 * Return mask of GLSL_x flags by examining the MESA_GLSL env var.
63 get_shader_flags(void)
65 GLbitfield flags
= 0x0;
66 const char *env
= _mesa_getenv("MESA_GLSL");
69 if (strstr(env
, "dump"))
71 if (strstr(env
, "log"))
73 if (strstr(env
, "nopvert"))
74 flags
|= GLSL_NOP_VERT
;
75 if (strstr(env
, "nopfrag"))
76 flags
|= GLSL_NOP_FRAG
;
77 if (strstr(env
, "nopt"))
79 else if (strstr(env
, "opt"))
81 if (strstr(env
, "uniform"))
82 flags
|= GLSL_UNIFORMS
;
83 if (strstr(env
, "useprog"))
84 flags
|= GLSL_USE_PROG
;
92 * Initialize context's shader state.
95 _mesa_init_shader_state(struct gl_context
*ctx
)
97 /* Device drivers may override these to control what kind of instructions
98 * are generated by the GLSL compiler.
100 struct gl_shader_compiler_options options
;
103 memset(&options
, 0, sizeof(options
));
104 options
.MaxUnrollIterations
= 32;
106 /* Default pragma settings */
107 options
.DefaultPragmas
.Optimize
= GL_TRUE
;
109 for (sh
= 0; sh
< MESA_SHADER_TYPES
; ++sh
)
110 memcpy(&ctx
->ShaderCompilerOptions
[sh
], &options
, sizeof(options
));
112 ctx
->Shader
.Flags
= get_shader_flags();
117 * Free the per-context shader-related state.
120 _mesa_free_shader_state(struct gl_context
*ctx
)
122 _mesa_reference_shader_program(ctx
, &ctx
->Shader
.CurrentVertexProgram
, NULL
);
123 _mesa_reference_shader_program(ctx
, &ctx
->Shader
.CurrentGeometryProgram
,
125 _mesa_reference_shader_program(ctx
, &ctx
->Shader
.CurrentFragmentProgram
,
127 _mesa_reference_shader_program(ctx
, &ctx
->Shader
.ActiveProgram
, NULL
);
132 * Return the size of the given GLSL datatype, in floats (components).
135 _mesa_sizeof_glsl_type(GLenum type
)
140 case GL_UNSIGNED_INT
:
145 case GL_SAMPLER_CUBE
:
146 case GL_SAMPLER_1D_SHADOW
:
147 case GL_SAMPLER_2D_SHADOW
:
148 case GL_SAMPLER_2D_RECT_ARB
:
149 case GL_SAMPLER_2D_RECT_SHADOW_ARB
:
150 case GL_SAMPLER_1D_ARRAY_EXT
:
151 case GL_SAMPLER_2D_ARRAY_EXT
:
152 case GL_SAMPLER_1D_ARRAY_SHADOW_EXT
:
153 case GL_SAMPLER_2D_ARRAY_SHADOW_EXT
:
154 case GL_SAMPLER_CUBE_SHADOW_EXT
:
158 case GL_UNSIGNED_INT_VEC2
:
163 case GL_UNSIGNED_INT_VEC3
:
168 case GL_UNSIGNED_INT_VEC4
:
172 case GL_FLOAT_MAT2x3
:
173 case GL_FLOAT_MAT2x4
:
174 return 8; /* two float[4] vectors */
176 case GL_FLOAT_MAT3x2
:
177 case GL_FLOAT_MAT3x4
:
178 return 12; /* three float[4] vectors */
180 case GL_FLOAT_MAT4x2
:
181 case GL_FLOAT_MAT4x3
:
182 return 16; /* four float[4] vectors */
184 _mesa_problem(NULL
, "Invalid type in _mesa_sizeof_glsl_type()");
191 * Copy string from <src> to <dst>, up to maxLength characters, returning
192 * length of <dst> in <length>.
193 * \param src the strings source
194 * \param maxLength max chars to copy
195 * \param length returns number of chars copied
196 * \param dst the string destination
199 _mesa_copy_string(GLchar
*dst
, GLsizei maxLength
,
200 GLsizei
*length
, const GLchar
*src
)
203 for (len
= 0; len
< maxLength
- 1 && src
&& src
[len
]; len
++)
214 * Confirm that the a shader type is valid and supported by the implementation
216 * \param ctx Current GL context
217 * \param type Shader target
221 validate_shader_target(const struct gl_context
*ctx
, GLenum type
)
224 #if FEATURE_ARB_fragment_shader
225 case GL_FRAGMENT_SHADER
:
226 return ctx
->Extensions
.ARB_fragment_shader
;
228 #if FEATURE_ARB_vertex_shader
229 case GL_VERTEX_SHADER
:
230 return ctx
->Extensions
.ARB_vertex_shader
;
232 #if FEATURE_ARB_geometry_shader4
233 case GL_GEOMETRY_SHADER_ARB
:
234 return ctx
->Extensions
.ARB_geometry_shader4
;
243 * Find the length of the longest transform feedback varying name
244 * which was specified with glTransformFeedbackVaryings().
247 longest_feedback_varying_name(const struct gl_shader_program
*shProg
)
251 for (i
= 0; i
< shProg
->TransformFeedback
.NumVarying
; i
++) {
252 GLint len
= strlen(shProg
->TransformFeedback
.VaryingNames
[i
]);
262 is_program(struct gl_context
*ctx
, GLuint name
)
264 struct gl_shader_program
*shProg
= _mesa_lookup_shader_program(ctx
, name
);
265 return shProg
? GL_TRUE
: GL_FALSE
;
270 is_shader(struct gl_context
*ctx
, GLuint name
)
272 struct gl_shader
*shader
= _mesa_lookup_shader(ctx
, name
);
273 return shader
? GL_TRUE
: GL_FALSE
;
278 * Attach shader to a shader program.
281 attach_shader(struct gl_context
*ctx
, GLuint program
, GLuint shader
)
283 struct gl_shader_program
*shProg
;
284 struct gl_shader
*sh
;
287 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glAttachShader");
291 sh
= _mesa_lookup_shader_err(ctx
, shader
, "glAttachShader");
296 n
= shProg
->NumShaders
;
297 for (i
= 0; i
< n
; i
++) {
298 if (shProg
->Shaders
[i
] == sh
) {
299 /* The shader is already attched to this program. The
300 * GL_ARB_shader_objects spec says:
302 * "The error INVALID_OPERATION is generated by AttachObjectARB
303 * if <obj> is already attached to <containerObj>."
305 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glAttachShader");
311 shProg
->Shaders
= (struct gl_shader
**)
312 _mesa_realloc(shProg
->Shaders
,
313 n
* sizeof(struct gl_shader
*),
314 (n
+ 1) * sizeof(struct gl_shader
*));
315 if (!shProg
->Shaders
) {
316 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glAttachShader");
321 shProg
->Shaders
[n
] = NULL
; /* since realloc() didn't zero the new space */
322 _mesa_reference_shader(ctx
, &shProg
->Shaders
[n
], sh
);
323 shProg
->NumShaders
++;
328 bind_frag_data_location(struct gl_context
*ctx
, GLuint program
,
329 GLuint colorNumber
, const GLchar
*name
)
331 _mesa_problem(ctx
, "bind_frag_data_location() not implemented yet");
336 create_shader(struct gl_context
*ctx
, GLenum type
)
338 struct gl_shader
*sh
;
341 if (!validate_shader_target(ctx
, type
)) {
342 _mesa_error(ctx
, GL_INVALID_ENUM
, "CreateShader(type)");
346 name
= _mesa_HashFindFreeKeyBlock(ctx
->Shared
->ShaderObjects
, 1);
347 sh
= ctx
->Driver
.NewShader(ctx
, name
, type
);
348 _mesa_HashInsert(ctx
->Shared
->ShaderObjects
, name
, sh
);
355 create_shader_program(struct gl_context
*ctx
)
358 struct gl_shader_program
*shProg
;
360 name
= _mesa_HashFindFreeKeyBlock(ctx
->Shared
->ShaderObjects
, 1);
362 shProg
= ctx
->Driver
.NewShaderProgram(ctx
, name
);
364 _mesa_HashInsert(ctx
->Shared
->ShaderObjects
, name
, shProg
);
366 assert(shProg
->RefCount
== 1);
373 * Named w/ "2" to indicate OpenGL 2.x vs GL_ARB_fragment_programs's
377 delete_shader_program(struct gl_context
*ctx
, GLuint name
)
380 * NOTE: deleting shaders/programs works a bit differently than
381 * texture objects (and buffer objects, etc). Shader/program
382 * handles/IDs exist in the hash table until the object is really
383 * deleted (refcount==0). With texture objects, the handle/ID is
384 * removed from the hash table in glDeleteTextures() while the tex
385 * object itself might linger until its refcount goes to zero.
387 struct gl_shader_program
*shProg
;
389 shProg
= _mesa_lookup_shader_program_err(ctx
, name
, "glDeleteProgram");
393 shProg
->DeletePending
= GL_TRUE
;
395 /* effectively, decr shProg's refcount */
396 _mesa_reference_shader_program(ctx
, &shProg
, NULL
);
401 delete_shader(struct gl_context
*ctx
, GLuint shader
)
403 struct gl_shader
*sh
;
405 sh
= _mesa_lookup_shader_err(ctx
, shader
, "glDeleteShader");
409 sh
->DeletePending
= GL_TRUE
;
411 /* effectively, decr sh's refcount */
412 _mesa_reference_shader(ctx
, &sh
, NULL
);
417 detach_shader(struct gl_context
*ctx
, GLuint program
, GLuint shader
)
419 struct gl_shader_program
*shProg
;
423 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glDetachShader");
427 n
= shProg
->NumShaders
;
429 for (i
= 0; i
< n
; i
++) {
430 if (shProg
->Shaders
[i
]->Name
== shader
) {
432 struct gl_shader
**newList
;
435 _mesa_reference_shader(ctx
, &shProg
->Shaders
[i
], NULL
);
437 /* alloc new, smaller array */
438 newList
= (struct gl_shader
**)
439 malloc((n
- 1) * sizeof(struct gl_shader
*));
441 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glDetachShader");
444 for (j
= 0; j
< i
; j
++) {
445 newList
[j
] = shProg
->Shaders
[j
];
448 newList
[j
++] = shProg
->Shaders
[i
];
449 free(shProg
->Shaders
);
451 shProg
->Shaders
= newList
;
452 shProg
->NumShaders
= n
- 1;
457 for (j
= 0; j
< shProg
->NumShaders
; j
++) {
458 assert(shProg
->Shaders
[j
]->Type
== GL_VERTEX_SHADER
||
459 shProg
->Shaders
[j
]->Type
== GL_FRAGMENT_SHADER
);
460 assert(shProg
->Shaders
[j
]->RefCount
> 0);
472 if (is_shader(ctx
, shader
))
473 err
= GL_INVALID_OPERATION
;
474 else if (is_program(ctx
, shader
))
475 err
= GL_INVALID_OPERATION
;
477 err
= GL_INVALID_VALUE
;
478 _mesa_error(ctx
, err
, "glDetachProgram(shader)");
485 get_active_attrib(struct gl_context
*ctx
, GLuint program
, GLuint index
,
486 GLsizei maxLength
, GLsizei
*length
, GLint
*size
,
487 GLenum
*type
, GLchar
*nameOut
)
489 const struct gl_program_parameter_list
*attribs
= NULL
;
490 struct gl_shader_program
*shProg
;
492 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glGetActiveAttrib");
496 if (shProg
->VertexProgram
)
497 attribs
= shProg
->VertexProgram
->Base
.Attributes
;
499 if (!attribs
|| index
>= attribs
->NumParameters
) {
500 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetActiveAttrib(index)");
504 _mesa_copy_string(nameOut
, maxLength
, length
,
505 attribs
->Parameters
[index
].Name
);
508 *size
= attribs
->Parameters
[index
].Size
509 / _mesa_sizeof_glsl_type(attribs
->Parameters
[index
].DataType
);
512 *type
= attribs
->Parameters
[index
].DataType
;
517 * Return list of shaders attached to shader program.
520 get_attached_shaders(struct gl_context
*ctx
, GLuint program
, GLsizei maxCount
,
521 GLsizei
*count
, GLuint
*obj
)
523 struct gl_shader_program
*shProg
=
524 _mesa_lookup_shader_program_err(ctx
, program
, "glGetAttachedShaders");
527 for (i
= 0; i
< (GLuint
) maxCount
&& i
< shProg
->NumShaders
; i
++) {
528 obj
[i
] = shProg
->Shaders
[i
]->Name
;
537 get_frag_data_location(struct gl_context
*ctx
, GLuint program
,
540 _mesa_problem(ctx
, "get_frag_data_location() not implemented yet");
547 * glGetHandleARB() - return ID/name of currently bound shader program.
550 get_handle(struct gl_context
*ctx
, GLenum pname
)
552 if (pname
== GL_PROGRAM_OBJECT_ARB
) {
553 if (ctx
->Shader
.ActiveProgram
)
554 return ctx
->Shader
.ActiveProgram
->Name
;
559 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetHandleARB");
566 * glGetProgramiv() - get shader program state.
567 * Note that this is for GLSL shader programs, not ARB vertex/fragment
568 * programs (see glGetProgramivARB).
571 get_programiv(struct gl_context
*ctx
, GLuint program
, GLenum pname
, GLint
*params
)
573 const struct gl_program_parameter_list
*attribs
;
574 struct gl_shader_program
*shProg
575 = _mesa_lookup_shader_program(ctx
, program
);
578 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetProgramiv(program)");
582 if (shProg
->VertexProgram
)
583 attribs
= shProg
->VertexProgram
->Base
.Attributes
;
588 case GL_DELETE_STATUS
:
589 *params
= shProg
->DeletePending
;
592 *params
= shProg
->LinkStatus
;
594 case GL_VALIDATE_STATUS
:
595 *params
= shProg
->Validated
;
597 case GL_INFO_LOG_LENGTH
:
598 *params
= shProg
->InfoLog
? strlen(shProg
->InfoLog
) + 1 : 0;
600 case GL_ATTACHED_SHADERS
:
601 *params
= shProg
->NumShaders
;
603 case GL_ACTIVE_ATTRIBUTES
:
604 *params
= attribs
? attribs
->NumParameters
: 0;
606 case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
:
607 *params
= _mesa_longest_parameter_name(attribs
, PROGRAM_INPUT
) + 1;
609 case GL_ACTIVE_UNIFORMS
:
610 *params
= shProg
->Uniforms
? shProg
->Uniforms
->NumUniforms
: 0;
612 case GL_ACTIVE_UNIFORM_MAX_LENGTH
:
613 *params
= _mesa_longest_uniform_name(shProg
->Uniforms
);
615 (*params
)++; /* add one for terminating zero */
617 case GL_PROGRAM_BINARY_LENGTH_OES
:
620 #if FEATURE_EXT_transform_feedback
621 case GL_TRANSFORM_FEEDBACK_VARYINGS
:
622 *params
= shProg
->TransformFeedback
.NumVarying
;
624 case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
:
625 *params
= longest_feedback_varying_name(shProg
) + 1;
627 case GL_TRANSFORM_FEEDBACK_BUFFER_MODE
:
628 *params
= shProg
->TransformFeedback
.BufferMode
;
631 #if FEATURE_ARB_geometry_shader4
632 case GL_GEOMETRY_VERTICES_OUT_ARB
:
633 *params
= shProg
->Geom
.VerticesOut
;
635 case GL_GEOMETRY_INPUT_TYPE_ARB
:
636 *params
= shProg
->Geom
.InputType
;
638 case GL_GEOMETRY_OUTPUT_TYPE_ARB
:
639 *params
= shProg
->Geom
.OutputType
;
643 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetProgramiv(pname)");
650 * glGetShaderiv() - get GLSL shader state
653 get_shaderiv(struct gl_context
*ctx
, GLuint name
, GLenum pname
, GLint
*params
)
655 struct gl_shader
*shader
=
656 _mesa_lookup_shader_err(ctx
, name
, "glGetShaderiv");
664 *params
= shader
->Type
;
666 case GL_DELETE_STATUS
:
667 *params
= shader
->DeletePending
;
669 case GL_COMPILE_STATUS
:
670 *params
= shader
->CompileStatus
;
672 case GL_INFO_LOG_LENGTH
:
673 *params
= shader
->InfoLog
? strlen(shader
->InfoLog
) + 1 : 0;
675 case GL_SHADER_SOURCE_LENGTH
:
676 *params
= shader
->Source
? strlen((char *) shader
->Source
) + 1 : 0;
679 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetShaderiv(pname)");
686 get_program_info_log(struct gl_context
*ctx
, GLuint program
, GLsizei bufSize
,
687 GLsizei
*length
, GLchar
*infoLog
)
689 struct gl_shader_program
*shProg
690 = _mesa_lookup_shader_program(ctx
, program
);
692 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetProgramInfoLog(program)");
695 _mesa_copy_string(infoLog
, bufSize
, length
, shProg
->InfoLog
);
700 get_shader_info_log(struct gl_context
*ctx
, GLuint shader
, GLsizei bufSize
,
701 GLsizei
*length
, GLchar
*infoLog
)
703 struct gl_shader
*sh
= _mesa_lookup_shader(ctx
, shader
);
705 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetShaderInfoLog(shader)");
708 _mesa_copy_string(infoLog
, bufSize
, length
, sh
->InfoLog
);
713 * Return shader source code.
716 get_shader_source(struct gl_context
*ctx
, GLuint shader
, GLsizei maxLength
,
717 GLsizei
*length
, GLchar
*sourceOut
)
719 struct gl_shader
*sh
;
720 sh
= _mesa_lookup_shader_err(ctx
, shader
, "glGetShaderSource");
724 _mesa_copy_string(sourceOut
, maxLength
, length
, sh
->Source
);
729 * Set/replace shader source code.
732 shader_source(struct gl_context
*ctx
, GLuint shader
, const GLchar
*source
)
734 struct gl_shader
*sh
;
736 sh
= _mesa_lookup_shader_err(ctx
, shader
, "glShaderSource");
740 /* free old shader source string and install new one */
742 free((void *) sh
->Source
);
745 sh
->CompileStatus
= GL_FALSE
;
747 sh
->SourceChecksum
= _mesa_str_checksum(sh
->Source
);
756 compile_shader(struct gl_context
*ctx
, GLuint shaderObj
)
758 struct gl_shader
*sh
;
759 struct gl_shader_compiler_options
*options
;
761 sh
= _mesa_lookup_shader_err(ctx
, shaderObj
, "glCompileShader");
765 options
= &ctx
->ShaderCompilerOptions
[_mesa_shader_type_to_index(sh
->Type
)];
767 /* set default pragma state for shader */
768 sh
->Pragmas
= options
->DefaultPragmas
;
770 /* this call will set the sh->CompileStatus field to indicate if
771 * compilation was successful.
773 _mesa_glsl_compile_shader(ctx
, sh
);
778 * Link a program's shaders.
781 link_program(struct gl_context
*ctx
, GLuint program
)
783 struct gl_shader_program
*shProg
;
784 struct gl_transform_feedback_object
*obj
=
785 ctx
->TransformFeedback
.CurrentObject
;
787 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glLinkProgram");
792 && (shProg
== ctx
->Shader
.CurrentVertexProgram
793 || shProg
== ctx
->Shader
.CurrentGeometryProgram
794 || shProg
== ctx
->Shader
.CurrentFragmentProgram
)) {
795 _mesa_error(ctx
, GL_INVALID_OPERATION
,
796 "glLinkProgram(transform feedback active");
800 FLUSH_VERTICES(ctx
, _NEW_PROGRAM
);
802 _mesa_glsl_link_shader(ctx
, shProg
);
808 printf("Link %u shaders in program %u: %s\n",
809 shProg
->NumShaders
, shProg
->Name
,
810 shProg
->LinkStatus
? "Success" : "Failed");
812 for (i
= 0; i
< shProg
->NumShaders
; i
++) {
813 printf(" shader %u, type 0x%x\n",
814 shProg
->Shaders
[i
]->Name
,
815 shProg
->Shaders
[i
]->Type
);
822 * Print basic shader info (for debug).
825 print_shader_info(const struct gl_shader_program
*shProg
)
829 printf("Mesa: glUseProgram(%u)\n", shProg
->Name
);
830 for (i
= 0; i
< shProg
->NumShaders
; i
++) {
832 switch (shProg
->Shaders
[i
]->Type
) {
833 case GL_VERTEX_SHADER
:
836 case GL_FRAGMENT_SHADER
:
839 case GL_GEOMETRY_SHADER
:
845 printf(" %s shader %u, checksum %u\n", s
,
846 shProg
->Shaders
[i
]->Name
,
847 shProg
->Shaders
[i
]->SourceChecksum
);
849 if (shProg
->VertexProgram
)
850 printf(" vert prog %u\n", shProg
->VertexProgram
->Base
.Id
);
851 if (shProg
->FragmentProgram
)
852 printf(" frag prog %u\n", shProg
->FragmentProgram
->Base
.Id
);
853 if (shProg
->GeometryProgram
)
854 printf(" geom prog %u\n", shProg
->GeometryProgram
->Base
.Id
);
859 * Use the named shader program for subsequent glUniform calls
862 _mesa_active_program(struct gl_context
*ctx
, struct gl_shader_program
*shProg
,
865 if ((shProg
!= NULL
) && !shProg
->LinkStatus
) {
866 _mesa_error(ctx
, GL_INVALID_OPERATION
,
867 "%s(program %u not linked)", caller
, shProg
->Name
);
871 if (ctx
->Shader
.ActiveProgram
!= shProg
) {
872 _mesa_reference_shader_program(ctx
, &ctx
->Shader
.ActiveProgram
, shProg
);
879 use_shader_program(struct gl_context
*ctx
, GLenum type
,
880 struct gl_shader_program
*shProg
)
882 struct gl_shader_program
**target
;
885 #if FEATURE_ARB_vertex_shader
886 case GL_VERTEX_SHADER
:
887 target
= &ctx
->Shader
.CurrentVertexProgram
;
889 || (shProg
->_LinkedShaders
[MESA_SHADER_VERTEX
] == NULL
)) {
894 #if FEATURE_ARB_geometry_shader4
895 case GL_GEOMETRY_SHADER_ARB
:
896 target
= &ctx
->Shader
.CurrentGeometryProgram
;
898 || (shProg
->_LinkedShaders
[MESA_SHADER_GEOMETRY
] == NULL
)) {
903 #if FEATURE_ARB_fragment_shader
904 case GL_FRAGMENT_SHADER
:
905 target
= &ctx
->Shader
.CurrentFragmentProgram
;
907 || (shProg
->_LinkedShaders
[MESA_SHADER_FRAGMENT
] == NULL
)) {
916 if (*target
!= shProg
) {
917 FLUSH_VERTICES(ctx
, _NEW_PROGRAM
| _NEW_PROGRAM_CONSTANTS
);
918 _mesa_reference_shader_program(ctx
, target
, shProg
);
926 * Use the named shader program for subsequent rendering.
929 _mesa_use_program(struct gl_context
*ctx
, struct gl_shader_program
*shProg
)
931 use_shader_program(ctx
, GL_VERTEX_SHADER
, shProg
);
932 use_shader_program(ctx
, GL_GEOMETRY_SHADER_ARB
, shProg
);
933 use_shader_program(ctx
, GL_FRAGMENT_SHADER
, shProg
);
934 _mesa_active_program(ctx
, shProg
, "glUseProgram");
936 if (ctx
->Driver
.UseProgram
)
937 ctx
->Driver
.UseProgram(ctx
, shProg
);
942 * Validate a program's samplers.
943 * Specifically, check that there aren't two samplers of different types
944 * pointing to the same texture unit.
945 * \return GL_TRUE if valid, GL_FALSE if invalid
948 validate_samplers(const struct gl_program
*prog
, char *errMsg
)
950 static const char *targetName
[] = {
960 GLint targetUsed
[MAX_COMBINED_TEXTURE_IMAGE_UNITS
];
961 GLbitfield samplersUsed
= prog
->SamplersUsed
;
964 assert(Elements(targetName
) == NUM_TEXTURE_TARGETS
);
966 if (samplersUsed
== 0x0)
969 for (i
= 0; i
< Elements(targetUsed
); i
++)
972 /* walk over bits which are set in 'samplers' */
973 while (samplersUsed
) {
975 gl_texture_index target
;
976 GLint sampler
= _mesa_ffs(samplersUsed
) - 1;
977 assert(sampler
>= 0);
978 assert(sampler
< Elements(prog
->SamplerUnits
));
979 unit
= prog
->SamplerUnits
[sampler
];
980 target
= prog
->SamplerTargets
[sampler
];
981 if (targetUsed
[unit
] != -1 && targetUsed
[unit
] != (int) target
) {
982 _mesa_snprintf(errMsg
, 100,
983 "Texture unit %d is accessed both as %s and %s",
984 unit
, targetName
[targetUsed
[unit
]], targetName
[target
]);
987 targetUsed
[unit
] = target
;
988 samplersUsed
^= (1 << sampler
);
996 * Do validation of the given shader program.
997 * \param errMsg returns error message if validation fails.
998 * \return GL_TRUE if valid, GL_FALSE if invalid (and set errMsg)
1001 validate_shader_program(const struct gl_shader_program
*shProg
,
1004 const struct gl_vertex_program
*vp
= shProg
->VertexProgram
;
1005 const struct gl_geometry_program
*gp
= shProg
->GeometryProgram
;
1006 const struct gl_fragment_program
*fp
= shProg
->FragmentProgram
;
1008 if (!shProg
->LinkStatus
) {
1012 /* From the GL spec, a program is invalid if any of these are true:
1014 any two active samplers in the current program object are of
1015 different types, but refer to the same texture image unit,
1017 any active sampler in the current program object refers to a texture
1018 image unit where fixed-function fragment processing accesses a
1019 texture target that does not match the sampler type, or
1021 the sum of the number of active samplers in the program and the
1022 number of texture image units enabled for fixed-function fragment
1023 processing exceeds the combined limit on the total number of texture
1024 image units allowed.
1029 * Check: any two active samplers in the current program object are of
1030 * different types, but refer to the same texture image unit,
1032 if (vp
&& !validate_samplers(&vp
->Base
, errMsg
)) {
1035 if (gp
&& !validate_samplers(&gp
->Base
, errMsg
)) {
1038 if (fp
&& !validate_samplers(&fp
->Base
, errMsg
)) {
1047 * Called via glValidateProgram()
1050 validate_program(struct gl_context
*ctx
, GLuint program
)
1052 struct gl_shader_program
*shProg
;
1053 char errMsg
[100] = "";
1055 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glValidateProgram");
1060 shProg
->Validated
= validate_shader_program(shProg
, errMsg
);
1061 if (!shProg
->Validated
) {
1062 /* update info log */
1063 if (shProg
->InfoLog
) {
1064 ralloc_free(shProg
->InfoLog
);
1066 shProg
->InfoLog
= ralloc_strdup(shProg
, errMsg
);
1073 _mesa_AttachObjectARB(GLhandleARB program
, GLhandleARB shader
)
1075 GET_CURRENT_CONTEXT(ctx
);
1076 attach_shader(ctx
, program
, shader
);
1081 _mesa_AttachShader(GLuint program
, GLuint shader
)
1083 GET_CURRENT_CONTEXT(ctx
);
1084 attach_shader(ctx
, program
, shader
);
1088 /* GL_EXT_gpu_shader4, GL3 */
1090 _mesa_BindFragDataLocation(GLuint program
, GLuint colorNumber
,
1093 GET_CURRENT_CONTEXT(ctx
);
1094 bind_frag_data_location(ctx
, program
, colorNumber
, name
);
1099 _mesa_CompileShaderARB(GLhandleARB shaderObj
)
1101 GET_CURRENT_CONTEXT(ctx
);
1102 if (MESA_VERBOSE
& VERBOSE_API
)
1103 _mesa_debug(ctx
, "glCompileShader %u\n", shaderObj
);
1104 compile_shader(ctx
, shaderObj
);
1109 _mesa_CreateShader(GLenum type
)
1111 GET_CURRENT_CONTEXT(ctx
);
1112 if (MESA_VERBOSE
& VERBOSE_API
)
1113 _mesa_debug(ctx
, "glCreateShader %s\n", _mesa_lookup_enum_by_nr(type
));
1114 return create_shader(ctx
, type
);
1118 GLhandleARB GLAPIENTRY
1119 _mesa_CreateShaderObjectARB(GLenum type
)
1121 GET_CURRENT_CONTEXT(ctx
);
1122 return create_shader(ctx
, type
);
1127 _mesa_CreateProgram(void)
1129 GET_CURRENT_CONTEXT(ctx
);
1130 if (MESA_VERBOSE
& VERBOSE_API
)
1131 _mesa_debug(ctx
, "glCreateProgram\n");
1132 return create_shader_program(ctx
);
1136 GLhandleARB GLAPIENTRY
1137 _mesa_CreateProgramObjectARB(void)
1139 GET_CURRENT_CONTEXT(ctx
);
1140 return create_shader_program(ctx
);
1145 _mesa_DeleteObjectARB(GLhandleARB obj
)
1147 if (MESA_VERBOSE
& VERBOSE_API
) {
1148 GET_CURRENT_CONTEXT(ctx
);
1149 _mesa_debug(ctx
, "glDeleteObjectARB(%u)\n", obj
);
1153 GET_CURRENT_CONTEXT(ctx
);
1154 FLUSH_VERTICES(ctx
, 0);
1155 if (is_program(ctx
, obj
)) {
1156 delete_shader_program(ctx
, obj
);
1158 else if (is_shader(ctx
, obj
)) {
1159 delete_shader(ctx
, obj
);
1169 _mesa_DeleteProgram(GLuint name
)
1172 GET_CURRENT_CONTEXT(ctx
);
1173 FLUSH_VERTICES(ctx
, 0);
1174 delete_shader_program(ctx
, name
);
1180 _mesa_DeleteShader(GLuint name
)
1183 GET_CURRENT_CONTEXT(ctx
);
1184 FLUSH_VERTICES(ctx
, 0);
1185 delete_shader(ctx
, name
);
1191 _mesa_DetachObjectARB(GLhandleARB program
, GLhandleARB shader
)
1193 GET_CURRENT_CONTEXT(ctx
);
1194 detach_shader(ctx
, program
, shader
);
1199 _mesa_DetachShader(GLuint program
, GLuint shader
)
1201 GET_CURRENT_CONTEXT(ctx
);
1202 detach_shader(ctx
, program
, shader
);
1207 _mesa_GetActiveAttribARB(GLhandleARB program
, GLuint index
,
1208 GLsizei maxLength
, GLsizei
* length
, GLint
* size
,
1209 GLenum
* type
, GLcharARB
* name
)
1211 GET_CURRENT_CONTEXT(ctx
);
1212 get_active_attrib(ctx
, program
, index
, maxLength
, length
, size
, type
, name
);
1217 _mesa_GetAttachedObjectsARB(GLhandleARB container
, GLsizei maxCount
,
1218 GLsizei
* count
, GLhandleARB
* obj
)
1220 GET_CURRENT_CONTEXT(ctx
);
1221 get_attached_shaders(ctx
, container
, maxCount
, count
, obj
);
1226 _mesa_GetAttachedShaders(GLuint program
, GLsizei maxCount
,
1227 GLsizei
*count
, GLuint
*obj
)
1229 GET_CURRENT_CONTEXT(ctx
);
1230 get_attached_shaders(ctx
, program
, maxCount
, count
, obj
);
1234 /* GL_EXT_gpu_shader4, GL3 */
1236 _mesa_GetFragDataLocation(GLuint program
, const GLchar
*name
)
1238 GET_CURRENT_CONTEXT(ctx
);
1239 return get_frag_data_location(ctx
, program
, name
);
1245 _mesa_GetInfoLogARB(GLhandleARB object
, GLsizei maxLength
, GLsizei
* length
,
1246 GLcharARB
* infoLog
)
1248 GET_CURRENT_CONTEXT(ctx
);
1249 if (is_program(ctx
, object
)) {
1250 get_program_info_log(ctx
, object
, maxLength
, length
, infoLog
);
1252 else if (is_shader(ctx
, object
)) {
1253 get_shader_info_log(ctx
, object
, maxLength
, length
, infoLog
);
1256 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGetInfoLogARB");
1262 _mesa_GetObjectParameterivARB(GLhandleARB object
, GLenum pname
, GLint
*params
)
1264 GET_CURRENT_CONTEXT(ctx
);
1265 /* Implement in terms of GetProgramiv, GetShaderiv */
1266 if (is_program(ctx
, object
)) {
1267 if (pname
== GL_OBJECT_TYPE_ARB
) {
1268 *params
= GL_PROGRAM_OBJECT_ARB
;
1271 get_programiv(ctx
, object
, pname
, params
);
1274 else if (is_shader(ctx
, object
)) {
1275 if (pname
== GL_OBJECT_TYPE_ARB
) {
1276 *params
= GL_SHADER_OBJECT_ARB
;
1279 get_shaderiv(ctx
, object
, pname
, params
);
1283 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetObjectParameterivARB");
1289 _mesa_GetObjectParameterfvARB(GLhandleARB object
, GLenum pname
,
1292 GLint iparams
[1]; /* XXX is one element enough? */
1293 _mesa_GetObjectParameterivARB(object
, pname
, iparams
);
1294 params
[0] = (GLfloat
) iparams
[0];
1299 _mesa_GetProgramiv(GLuint program
, GLenum pname
, GLint
*params
)
1301 GET_CURRENT_CONTEXT(ctx
);
1302 get_programiv(ctx
, program
, pname
, params
);
1307 _mesa_GetShaderiv(GLuint shader
, GLenum pname
, GLint
*params
)
1309 GET_CURRENT_CONTEXT(ctx
);
1310 get_shaderiv(ctx
, shader
, pname
, params
);
1315 _mesa_GetProgramInfoLog(GLuint program
, GLsizei bufSize
,
1316 GLsizei
*length
, GLchar
*infoLog
)
1318 GET_CURRENT_CONTEXT(ctx
);
1319 get_program_info_log(ctx
, program
, bufSize
, length
, infoLog
);
1324 _mesa_GetShaderInfoLog(GLuint shader
, GLsizei bufSize
,
1325 GLsizei
*length
, GLchar
*infoLog
)
1327 GET_CURRENT_CONTEXT(ctx
);
1328 get_shader_info_log(ctx
, shader
, bufSize
, length
, infoLog
);
1333 _mesa_GetShaderSourceARB(GLhandleARB shader
, GLsizei maxLength
,
1334 GLsizei
*length
, GLcharARB
*sourceOut
)
1336 GET_CURRENT_CONTEXT(ctx
);
1337 get_shader_source(ctx
, shader
, maxLength
, length
, sourceOut
);
1341 GLhandleARB GLAPIENTRY
1342 _mesa_GetHandleARB(GLenum pname
)
1344 GET_CURRENT_CONTEXT(ctx
);
1345 return get_handle(ctx
, pname
);
1349 GLboolean GLAPIENTRY
1350 _mesa_IsProgram(GLuint name
)
1352 GET_CURRENT_CONTEXT(ctx
);
1353 return is_program(ctx
, name
);
1357 GLboolean GLAPIENTRY
1358 _mesa_IsShader(GLuint name
)
1360 GET_CURRENT_CONTEXT(ctx
);
1361 return is_shader(ctx
, name
);
1366 _mesa_LinkProgramARB(GLhandleARB programObj
)
1368 GET_CURRENT_CONTEXT(ctx
);
1369 link_program(ctx
, programObj
);
1375 * Read shader source code from a file.
1376 * Useful for debugging to override an app's shader.
1379 read_shader(const char *fname
)
1381 const int max
= 50*1000;
1382 FILE *f
= fopen(fname
, "r");
1383 GLcharARB
*buffer
, *shader
;
1390 buffer
= (char *) malloc(max
);
1391 len
= fread(buffer
, 1, max
, f
);
1396 shader
= _mesa_strdup(buffer
);
1404 * Called via glShaderSource() and glShaderSourceARB() API functions.
1405 * Basically, concatenate the source code strings into one long string
1406 * and pass it to _mesa_shader_source().
1409 _mesa_ShaderSourceARB(GLhandleARB shaderObj
, GLsizei count
,
1410 const GLcharARB
** string
, const GLint
* length
)
1412 GET_CURRENT_CONTEXT(ctx
);
1414 GLsizei i
, totalLength
;
1418 if (!shaderObj
|| string
== NULL
) {
1419 _mesa_error(ctx
, GL_INVALID_VALUE
, "glShaderSourceARB");
1424 * This array holds offsets of where the appropriate string ends, thus the
1425 * last element will be set to the total length of the source code.
1427 offsets
= (GLint
*) malloc(count
* sizeof(GLint
));
1428 if (offsets
== NULL
) {
1429 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glShaderSourceARB");
1433 for (i
= 0; i
< count
; i
++) {
1434 if (string
[i
] == NULL
) {
1435 free((GLvoid
*) offsets
);
1436 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1437 "glShaderSourceARB(null string)");
1440 if (length
== NULL
|| length
[i
] < 0)
1441 offsets
[i
] = strlen(string
[i
]);
1443 offsets
[i
] = length
[i
];
1444 /* accumulate string lengths */
1446 offsets
[i
] += offsets
[i
- 1];
1449 /* Total length of source string is sum off all strings plus two.
1450 * One extra byte for terminating zero, another extra byte to silence
1451 * valgrind warnings in the parser/grammer code.
1453 totalLength
= offsets
[count
- 1] + 2;
1454 source
= (GLcharARB
*) malloc(totalLength
* sizeof(GLcharARB
));
1455 if (source
== NULL
) {
1456 free((GLvoid
*) offsets
);
1457 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glShaderSourceARB");
1461 for (i
= 0; i
< count
; i
++) {
1462 GLint start
= (i
> 0) ? offsets
[i
- 1] : 0;
1463 memcpy(source
+ start
, string
[i
],
1464 (offsets
[i
] - start
) * sizeof(GLcharARB
));
1466 source
[totalLength
- 1] = '\0';
1467 source
[totalLength
- 2] = '\0';
1470 /* Compute the shader's source code checksum then try to open a file
1471 * named newshader_<CHECKSUM>. If it exists, use it in place of the
1472 * original shader source code. For debugging.
1475 GLcharARB
*newSource
;
1477 checksum
= _mesa_str_checksum(source
);
1479 _mesa_snprintf(filename
, sizeof(filename
), "newshader_%d", checksum
);
1481 newSource
= read_shader(filename
);
1483 fprintf(stderr
, "Mesa: Replacing shader %u chksum=%d with %s\n",
1484 shaderObj
, checksum
, filename
);
1490 shader_source(ctx
, shaderObj
, source
);
1493 struct gl_shader
*sh
= _mesa_lookup_shader(ctx
, shaderObj
);
1495 sh
->SourceChecksum
= checksum
; /* save original checksum */
1503 _mesa_UseProgramObjectARB(GLhandleARB program
)
1505 GET_CURRENT_CONTEXT(ctx
);
1506 struct gl_shader_program
*shProg
;
1507 struct gl_transform_feedback_object
*obj
=
1508 ctx
->TransformFeedback
.CurrentObject
;
1510 ASSERT_OUTSIDE_BEGIN_END(ctx
);
1513 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1514 "glUseProgram(transform feedback active)");
1519 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glUseProgram");
1523 if (!shProg
->LinkStatus
) {
1524 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1525 "glUseProgram(program %u not linked)", program
);
1530 if (ctx
->Shader
.Flags
& GLSL_USE_PROG
) {
1531 print_shader_info(shProg
);
1538 _mesa_use_program(ctx
, shProg
);
1543 _mesa_ValidateProgramARB(GLhandleARB program
)
1545 GET_CURRENT_CONTEXT(ctx
);
1546 validate_program(ctx
, program
);
1552 _mesa_GetShaderPrecisionFormat(GLenum shadertype
, GLenum precisiontype
,
1553 GLint
* range
, GLint
* precision
)
1555 const struct gl_program_constants
*limits
;
1556 const struct gl_precision
*p
;
1557 GET_CURRENT_CONTEXT(ctx
);
1559 switch (shadertype
) {
1560 case GL_VERTEX_SHADER
:
1561 limits
= &ctx
->Const
.VertexProgram
;
1563 case GL_FRAGMENT_SHADER
:
1564 limits
= &ctx
->Const
.FragmentProgram
;
1567 _mesa_error(ctx
, GL_INVALID_ENUM
,
1568 "glGetShaderPrecisionFormat(shadertype)");
1572 switch (precisiontype
) {
1574 p
= &limits
->LowFloat
;
1576 case GL_MEDIUM_FLOAT
:
1577 p
= &limits
->MediumFloat
;
1580 p
= &limits
->HighFloat
;
1583 p
= &limits
->LowInt
;
1586 p
= &limits
->MediumInt
;
1589 p
= &limits
->HighInt
;
1592 _mesa_error(ctx
, GL_INVALID_ENUM
,
1593 "glGetShaderPrecisionFormat(precisiontype)");
1597 range
[0] = p
->RangeMin
;
1598 range
[1] = p
->RangeMax
;
1599 precision
[0] = p
->Precision
;
1604 _mesa_ReleaseShaderCompiler(void)
1606 _mesa_destroy_shader_compiler_caches();
1611 _mesa_ShaderBinary(GLint n
, const GLuint
* shaders
, GLenum binaryformat
,
1612 const void* binary
, GLint length
)
1614 GET_CURRENT_CONTEXT(ctx
);
1617 (void) binaryformat
;
1620 _mesa_error(ctx
, GL_INVALID_OPERATION
, __FUNCTION__
);
1623 #endif /* FEATURE_ES2 */
1626 #if FEATURE_ARB_geometry_shader4
1629 _mesa_ProgramParameteriARB(GLuint program
, GLenum pname
, GLint value
)
1631 struct gl_shader_program
*shProg
;
1632 GET_CURRENT_CONTEXT(ctx
);
1634 ASSERT_OUTSIDE_BEGIN_END(ctx
);
1636 shProg
= _mesa_lookup_shader_program_err(ctx
, program
,
1637 "glProgramParameteri");
1642 case GL_GEOMETRY_VERTICES_OUT_ARB
:
1644 (unsigned) value
> ctx
->Const
.MaxGeometryOutputVertices
) {
1645 _mesa_error(ctx
, GL_INVALID_VALUE
,
1646 "glProgramParameteri(GL_GEOMETRY_VERTICES_OUT_ARB=%d",
1650 shProg
->Geom
.VerticesOut
= value
;
1652 case GL_GEOMETRY_INPUT_TYPE_ARB
:
1656 case GL_LINES_ADJACENCY_ARB
:
1658 case GL_TRIANGLES_ADJACENCY_ARB
:
1659 shProg
->Geom
.InputType
= value
;
1662 _mesa_error(ctx
, GL_INVALID_VALUE
,
1663 "glProgramParameteri(geometry input type = %s",
1664 _mesa_lookup_enum_by_nr(value
));
1668 case GL_GEOMETRY_OUTPUT_TYPE_ARB
:
1672 case GL_TRIANGLE_STRIP
:
1673 shProg
->Geom
.OutputType
= value
;
1676 _mesa_error(ctx
, GL_INVALID_VALUE
,
1677 "glProgramParameteri(geometry output type = %s",
1678 _mesa_lookup_enum_by_nr(value
));
1683 _mesa_error(ctx
, GL_INVALID_ENUM
, "glProgramParameteriARB(pname=%s)",
1684 _mesa_lookup_enum_by_nr(pname
));
1692 _mesa_use_shader_program(struct gl_context
*ctx
, GLenum type
,
1693 struct gl_shader_program
*shProg
)
1695 use_shader_program(ctx
, type
, shProg
);
1697 if (ctx
->Driver
.UseProgram
)
1698 ctx
->Driver
.UseProgram(ctx
, shProg
);
1702 _mesa_UseShaderProgramEXT(GLenum type
, GLuint program
)
1704 GET_CURRENT_CONTEXT(ctx
);
1705 struct gl_shader_program
*shProg
= NULL
;
1707 ASSERT_OUTSIDE_BEGIN_END(ctx
);
1709 if (!validate_shader_target(ctx
, type
)) {
1710 _mesa_error(ctx
, GL_INVALID_ENUM
, "glUseShaderProgramEXT(type)");
1714 if (ctx
->TransformFeedback
.CurrentObject
->Active
) {
1715 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1716 "glUseShaderProgramEXT(transform feedback is active)");
1721 shProg
= _mesa_lookup_shader_program_err(ctx
, program
,
1722 "glUseShaderProgramEXT");
1726 if (!shProg
->LinkStatus
) {
1727 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1728 "glUseShaderProgramEXT(program not linked)");
1733 _mesa_use_shader_program(ctx
, type
, shProg
);
1737 _mesa_ActiveProgramEXT(GLuint program
)
1739 GET_CURRENT_CONTEXT(ctx
);
1740 struct gl_shader_program
*shProg
= (program
!= 0)
1741 ? _mesa_lookup_shader_program_err(ctx
, program
, "glActiveProgramEXT")
1744 _mesa_active_program(ctx
, shProg
, "glActiveProgramEXT");
1749 _mesa_CreateShaderProgramEXT(GLenum type
, const GLchar
*string
)
1751 GET_CURRENT_CONTEXT(ctx
);
1752 const GLuint shader
= create_shader(ctx
, type
);
1756 shader_source(ctx
, shader
, _mesa_strdup(string
));
1757 compile_shader(ctx
, shader
);
1759 program
= create_shader_program(ctx
);
1761 struct gl_shader_program
*shProg
;
1762 struct gl_shader
*sh
;
1763 GLint compiled
= GL_FALSE
;
1765 shProg
= _mesa_lookup_shader_program(ctx
, program
);
1766 sh
= _mesa_lookup_shader(ctx
, shader
);
1768 get_shaderiv(ctx
, shader
, GL_COMPILE_STATUS
, &compiled
);
1770 attach_shader(ctx
, program
, shader
);
1771 link_program(ctx
, program
);
1772 detach_shader(ctx
, program
, shader
);
1776 if (active
-user
-defined
-varyings
-in
-linked
-program
) {
1777 append
-error
-to
-info
-log
;
1778 shProg
->LinkStatus
= GL_FALSE
;
1783 ralloc_strcat(&shProg
->InfoLog
, sh
->InfoLog
);
1786 delete_shader(ctx
, shader
);
1793 * Plug in shader-related functions into API dispatch table.
1796 _mesa_init_shader_dispatch(struct _glapi_table
*exec
)
1799 /* GL_ARB_vertex/fragment_shader */
1800 SET_DeleteObjectARB(exec
, _mesa_DeleteObjectARB
);
1801 SET_GetHandleARB(exec
, _mesa_GetHandleARB
);
1802 SET_DetachObjectARB(exec
, _mesa_DetachObjectARB
);
1803 SET_CreateShaderObjectARB(exec
, _mesa_CreateShaderObjectARB
);
1804 SET_ShaderSourceARB(exec
, _mesa_ShaderSourceARB
);
1805 SET_CompileShaderARB(exec
, _mesa_CompileShaderARB
);
1806 SET_CreateProgramObjectARB(exec
, _mesa_CreateProgramObjectARB
);
1807 SET_AttachObjectARB(exec
, _mesa_AttachObjectARB
);
1808 SET_LinkProgramARB(exec
, _mesa_LinkProgramARB
);
1809 SET_UseProgramObjectARB(exec
, _mesa_UseProgramObjectARB
);
1810 SET_ValidateProgramARB(exec
, _mesa_ValidateProgramARB
);
1811 SET_GetObjectParameterfvARB(exec
, _mesa_GetObjectParameterfvARB
);
1812 SET_GetObjectParameterivARB(exec
, _mesa_GetObjectParameterivARB
);
1813 SET_GetInfoLogARB(exec
, _mesa_GetInfoLogARB
);
1814 SET_GetAttachedObjectsARB(exec
, _mesa_GetAttachedObjectsARB
);
1815 SET_GetShaderSourceARB(exec
, _mesa_GetShaderSourceARB
);
1818 SET_AttachShader(exec
, _mesa_AttachShader
);
1819 SET_CreateProgram(exec
, _mesa_CreateProgram
);
1820 SET_CreateShader(exec
, _mesa_CreateShader
);
1821 SET_DeleteProgram(exec
, _mesa_DeleteProgram
);
1822 SET_DeleteShader(exec
, _mesa_DeleteShader
);
1823 SET_DetachShader(exec
, _mesa_DetachShader
);
1824 SET_GetAttachedShaders(exec
, _mesa_GetAttachedShaders
);
1825 SET_GetProgramiv(exec
, _mesa_GetProgramiv
);
1826 SET_GetProgramInfoLog(exec
, _mesa_GetProgramInfoLog
);
1827 SET_GetShaderiv(exec
, _mesa_GetShaderiv
);
1828 SET_GetShaderInfoLog(exec
, _mesa_GetShaderInfoLog
);
1829 SET_IsProgram(exec
, _mesa_IsProgram
);
1830 SET_IsShader(exec
, _mesa_IsShader
);
1832 #if FEATURE_ARB_vertex_shader
1833 SET_BindAttribLocationARB(exec
, _mesa_BindAttribLocationARB
);
1834 SET_GetActiveAttribARB(exec
, _mesa_GetActiveAttribARB
);
1835 SET_GetAttribLocationARB(exec
, _mesa_GetAttribLocationARB
);
1838 #if FEATURE_ARB_geometry_shader4
1839 SET_ProgramParameteriARB(exec
, _mesa_ProgramParameteriARB
);
1842 SET_UseShaderProgramEXT(exec
, _mesa_UseShaderProgramEXT
);
1843 SET_ActiveProgramEXT(exec
, _mesa_ActiveProgramEXT
);
1844 SET_CreateShaderProgramEXT(exec
, _mesa_CreateShaderProgramEXT
);
1846 /* GL_EXT_gpu_shader4 / GL 3.0 */
1847 SET_BindFragDataLocationEXT(exec
, _mesa_BindFragDataLocation
);
1848 SET_GetFragDataLocationEXT(exec
, _mesa_GetFragDataLocation
);
1850 /* GL_ARB_ES2_compatibility */
1851 SET_ReleaseShaderCompiler(exec
, _mesa_ReleaseShaderCompiler
);
1852 SET_GetShaderPrecisionFormat(exec
, _mesa_GetShaderPrecisionFormat
);
1854 #endif /* FEATURE_GL */