mesa: don't always set _NEW_PROGRAM when linking
[mesa.git] / src / mesa / main / shaderapi.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2004-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009-2010 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 /**
27 * \file shaderapi.c
28 * \author Brian Paul
29 *
30 * Implementation of GLSL-related API functions.
31 * The glUniform* functions are in uniforms.c
32 *
33 *
34 * XXX things to do:
35 * 1. Check that the right error code is generated for all _mesa_error() calls.
36 * 2. Insert FLUSH_VERTICES calls in various places
37 */
38
39
40 #include <stdbool.h>
41 #include "main/glheader.h"
42 #include "main/context.h"
43 #include "main/dispatch.h"
44 #include "main/enums.h"
45 #include "main/hash.h"
46 #include "main/mtypes.h"
47 #include "main/pipelineobj.h"
48 #include "main/shaderapi.h"
49 #include "main/shaderobj.h"
50 #include "main/transformfeedback.h"
51 #include "main/uniforms.h"
52 #include "compiler/glsl/glsl_parser_extras.h"
53 #include "compiler/glsl/ir.h"
54 #include "compiler/glsl/ir_uniform.h"
55 #include "compiler/glsl/program.h"
56 #include "program/program.h"
57 #include "program/prog_print.h"
58 #include "program/prog_parameter.h"
59 #include "util/ralloc.h"
60 #include "util/hash_table.h"
61 #include "util/mesa-sha1.h"
62 #include "util/crc32.h"
63
64 /**
65 * Return mask of GLSL_x flags by examining the MESA_GLSL env var.
66 */
67 GLbitfield
68 _mesa_get_shader_flags(void)
69 {
70 GLbitfield flags = 0x0;
71 const char *env = getenv("MESA_GLSL");
72
73 if (env) {
74 if (strstr(env, "dump_on_error"))
75 flags |= GLSL_DUMP_ON_ERROR;
76 else if (strstr(env, "dump"))
77 flags |= GLSL_DUMP;
78 if (strstr(env, "log"))
79 flags |= GLSL_LOG;
80 if (strstr(env, "nopvert"))
81 flags |= GLSL_NOP_VERT;
82 if (strstr(env, "nopfrag"))
83 flags |= GLSL_NOP_FRAG;
84 if (strstr(env, "nopt"))
85 flags |= GLSL_NO_OPT;
86 else if (strstr(env, "opt"))
87 flags |= GLSL_OPT;
88 if (strstr(env, "uniform"))
89 flags |= GLSL_UNIFORMS;
90 if (strstr(env, "useprog"))
91 flags |= GLSL_USE_PROG;
92 if (strstr(env, "errors"))
93 flags |= GLSL_REPORT_ERRORS;
94 }
95
96 return flags;
97 }
98
99 /**
100 * Memoized version of getenv("MESA_SHADER_CAPTURE_PATH").
101 */
102 const char *
103 _mesa_get_shader_capture_path(void)
104 {
105 static bool read_env_var = false;
106 static const char *path = NULL;
107
108 if (!read_env_var) {
109 path = getenv("MESA_SHADER_CAPTURE_PATH");
110 read_env_var = true;
111 }
112
113 return path;
114 }
115
116 /**
117 * Initialize context's shader state.
118 */
119 void
120 _mesa_init_shader_state(struct gl_context *ctx)
121 {
122 /* Device drivers may override these to control what kind of instructions
123 * are generated by the GLSL compiler.
124 */
125 struct gl_shader_compiler_options options;
126 gl_shader_stage sh;
127 int i;
128
129 memset(&options, 0, sizeof(options));
130 options.MaxUnrollIterations = 32;
131 options.MaxIfDepth = UINT_MAX;
132
133 for (sh = 0; sh < MESA_SHADER_STAGES; ++sh)
134 memcpy(&ctx->Const.ShaderCompilerOptions[sh], &options, sizeof(options));
135
136 ctx->Shader.Flags = _mesa_get_shader_flags();
137
138 if (ctx->Shader.Flags != 0)
139 ctx->Const.GenerateTemporaryNames = true;
140
141 /* Extended for ARB_separate_shader_objects */
142 ctx->Shader.RefCount = 1;
143 mtx_init(&ctx->Shader.Mutex, mtx_plain);
144
145 ctx->TessCtrlProgram.patch_vertices = 3;
146 for (i = 0; i < 4; ++i)
147 ctx->TessCtrlProgram.patch_default_outer_level[i] = 1.0;
148 for (i = 0; i < 2; ++i)
149 ctx->TessCtrlProgram.patch_default_inner_level[i] = 1.0;
150 }
151
152
153 /**
154 * Free the per-context shader-related state.
155 */
156 void
157 _mesa_free_shader_state(struct gl_context *ctx)
158 {
159 int i;
160 for (i = 0; i < MESA_SHADER_STAGES; i++) {
161 _mesa_reference_shader_program(ctx, &ctx->Shader.CurrentProgram[i],
162 NULL);
163 }
164 _mesa_reference_program(ctx, &ctx->Shader._CurrentFragmentProgram, NULL);
165 _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, NULL);
166
167 /* Extended for ARB_separate_shader_objects */
168 _mesa_reference_pipeline_object(ctx, &ctx->_Shader, NULL);
169
170 assert(ctx->Shader.RefCount == 1);
171 mtx_destroy(&ctx->Shader.Mutex);
172 }
173
174
175 /**
176 * Copy string from <src> to <dst>, up to maxLength characters, returning
177 * length of <dst> in <length>.
178 * \param src the strings source
179 * \param maxLength max chars to copy
180 * \param length returns number of chars copied
181 * \param dst the string destination
182 */
183 void
184 _mesa_copy_string(GLchar *dst, GLsizei maxLength,
185 GLsizei *length, const GLchar *src)
186 {
187 GLsizei len;
188 for (len = 0; len < maxLength - 1 && src && src[len]; len++)
189 dst[len] = src[len];
190 if (maxLength > 0)
191 dst[len] = 0;
192 if (length)
193 *length = len;
194 }
195
196
197
198 /**
199 * Confirm that the a shader type is valid and supported by the implementation
200 *
201 * \param ctx Current GL context
202 * \param type Shader target
203 *
204 */
205 bool
206 _mesa_validate_shader_target(const struct gl_context *ctx, GLenum type)
207 {
208 /* Note: when building built-in GLSL functions, this function may be
209 * invoked with ctx == NULL. In that case, we can only validate that it's
210 * a shader target we recognize, not that it's supported in the current
211 * context. But that's fine--we don't need any further validation than
212 * that when building built-in GLSL functions.
213 */
214
215 switch (type) {
216 case GL_FRAGMENT_SHADER:
217 return ctx == NULL || ctx->Extensions.ARB_fragment_shader;
218 case GL_VERTEX_SHADER:
219 return ctx == NULL || ctx->Extensions.ARB_vertex_shader;
220 case GL_GEOMETRY_SHADER_ARB:
221 return ctx == NULL || _mesa_has_geometry_shaders(ctx);
222 case GL_TESS_CONTROL_SHADER:
223 case GL_TESS_EVALUATION_SHADER:
224 return ctx == NULL || _mesa_has_tessellation(ctx);
225 case GL_COMPUTE_SHADER:
226 return ctx == NULL || _mesa_has_compute_shaders(ctx);
227 default:
228 return false;
229 }
230 }
231
232
233 static GLboolean
234 is_program(struct gl_context *ctx, GLuint name)
235 {
236 struct gl_shader_program *shProg = _mesa_lookup_shader_program(ctx, name);
237 return shProg ? GL_TRUE : GL_FALSE;
238 }
239
240
241 static GLboolean
242 is_shader(struct gl_context *ctx, GLuint name)
243 {
244 struct gl_shader *shader = _mesa_lookup_shader(ctx, name);
245 return shader ? GL_TRUE : GL_FALSE;
246 }
247
248
249 /**
250 * Attach shader to a shader program.
251 */
252 static void
253 attach_shader(struct gl_context *ctx, GLuint program, GLuint shader)
254 {
255 struct gl_shader_program *shProg;
256 struct gl_shader *sh;
257 GLuint i, n;
258
259 const bool same_type_disallowed = _mesa_is_gles(ctx);
260
261 shProg = _mesa_lookup_shader_program_err(ctx, program, "glAttachShader");
262 if (!shProg)
263 return;
264
265 sh = _mesa_lookup_shader_err(ctx, shader, "glAttachShader");
266 if (!sh) {
267 return;
268 }
269
270 n = shProg->NumShaders;
271 for (i = 0; i < n; i++) {
272 if (shProg->Shaders[i] == sh) {
273 /* The shader is already attched to this program. The
274 * GL_ARB_shader_objects spec says:
275 *
276 * "The error INVALID_OPERATION is generated by AttachObjectARB
277 * if <obj> is already attached to <containerObj>."
278 */
279 _mesa_error(ctx, GL_INVALID_OPERATION, "glAttachShader");
280 return;
281 } else if (same_type_disallowed &&
282 shProg->Shaders[i]->Stage == sh->Stage) {
283 /* Shader with the same type is already attached to this program,
284 * OpenGL ES 2.0 and 3.0 specs say:
285 *
286 * "Multiple shader objects of the same type may not be attached
287 * to a single program object. [...] The error INVALID_OPERATION
288 * is generated if [...] another shader object of the same type
289 * as shader is already attached to program."
290 */
291 _mesa_error(ctx, GL_INVALID_OPERATION, "glAttachShader");
292 return;
293 }
294 }
295
296 /* grow list */
297 shProg->Shaders = realloc(shProg->Shaders,
298 (n + 1) * sizeof(struct gl_shader *));
299 if (!shProg->Shaders) {
300 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAttachShader");
301 return;
302 }
303
304 /* append */
305 shProg->Shaders[n] = NULL; /* since realloc() didn't zero the new space */
306 _mesa_reference_shader(ctx, &shProg->Shaders[n], sh);
307 shProg->NumShaders++;
308 }
309
310
311 static GLuint
312 create_shader(struct gl_context *ctx, GLenum type)
313 {
314 struct gl_shader *sh;
315 GLuint name;
316
317 if (!_mesa_validate_shader_target(ctx, type)) {
318 _mesa_error(ctx, GL_INVALID_ENUM, "CreateShader(%s)",
319 _mesa_enum_to_string(type));
320 return 0;
321 }
322
323 _mesa_HashLockMutex(ctx->Shared->ShaderObjects);
324 name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ShaderObjects, 1);
325 sh = _mesa_new_shader(name, _mesa_shader_enum_to_shader_stage(type));
326 sh->Type = type;
327 _mesa_HashInsertLocked(ctx->Shared->ShaderObjects, name, sh);
328 _mesa_HashUnlockMutex(ctx->Shared->ShaderObjects);
329
330 return name;
331 }
332
333
334 static GLuint
335 create_shader_program(struct gl_context *ctx)
336 {
337 GLuint name;
338 struct gl_shader_program *shProg;
339
340 _mesa_HashLockMutex(ctx->Shared->ShaderObjects);
341
342 name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ShaderObjects, 1);
343
344 shProg = _mesa_new_shader_program(name);
345
346 _mesa_HashInsertLocked(ctx->Shared->ShaderObjects, name, shProg);
347
348 assert(shProg->RefCount == 1);
349
350 _mesa_HashUnlockMutex(ctx->Shared->ShaderObjects);
351
352 return name;
353 }
354
355
356 /**
357 * Delete a shader program. Actually, just decrement the program's
358 * reference count and mark it as DeletePending.
359 * Used to implement glDeleteProgram() and glDeleteObjectARB().
360 */
361 static void
362 delete_shader_program(struct gl_context *ctx, GLuint name)
363 {
364 /*
365 * NOTE: deleting shaders/programs works a bit differently than
366 * texture objects (and buffer objects, etc). Shader/program
367 * handles/IDs exist in the hash table until the object is really
368 * deleted (refcount==0). With texture objects, the handle/ID is
369 * removed from the hash table in glDeleteTextures() while the tex
370 * object itself might linger until its refcount goes to zero.
371 */
372 struct gl_shader_program *shProg;
373
374 shProg = _mesa_lookup_shader_program_err(ctx, name, "glDeleteProgram");
375 if (!shProg)
376 return;
377
378 if (!shProg->DeletePending) {
379 shProg->DeletePending = GL_TRUE;
380
381 /* effectively, decr shProg's refcount */
382 _mesa_reference_shader_program(ctx, &shProg, NULL);
383 }
384 }
385
386
387 static void
388 delete_shader(struct gl_context *ctx, GLuint shader)
389 {
390 struct gl_shader *sh;
391
392 sh = _mesa_lookup_shader_err(ctx, shader, "glDeleteShader");
393 if (!sh)
394 return;
395
396 if (!sh->DeletePending) {
397 sh->DeletePending = GL_TRUE;
398
399 /* effectively, decr sh's refcount */
400 _mesa_reference_shader(ctx, &sh, NULL);
401 }
402 }
403
404
405 static void
406 detach_shader(struct gl_context *ctx, GLuint program, GLuint shader)
407 {
408 struct gl_shader_program *shProg;
409 GLuint n;
410 GLuint i, j;
411
412 shProg = _mesa_lookup_shader_program_err(ctx, program, "glDetachShader");
413 if (!shProg)
414 return;
415
416 n = shProg->NumShaders;
417
418 for (i = 0; i < n; i++) {
419 if (shProg->Shaders[i]->Name == shader) {
420 /* found it */
421 struct gl_shader **newList;
422
423 /* release */
424 _mesa_reference_shader(ctx, &shProg->Shaders[i], NULL);
425
426 /* alloc new, smaller array */
427 newList = malloc((n - 1) * sizeof(struct gl_shader *));
428 if (!newList) {
429 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDetachShader");
430 return;
431 }
432 /* Copy old list entries to new list, skipping removed entry at [i] */
433 for (j = 0; j < i; j++) {
434 newList[j] = shProg->Shaders[j];
435 }
436 while (++i < n) {
437 newList[j++] = shProg->Shaders[i];
438 }
439
440 /* Free old list and install new one */
441 free(shProg->Shaders);
442 shProg->Shaders = newList;
443 shProg->NumShaders = n - 1;
444
445 #ifdef DEBUG
446 /* sanity check - make sure the new list's entries are sensible */
447 for (j = 0; j < shProg->NumShaders; j++) {
448 assert(shProg->Shaders[j]->Stage == MESA_SHADER_VERTEX ||
449 shProg->Shaders[j]->Stage == MESA_SHADER_TESS_CTRL ||
450 shProg->Shaders[j]->Stage == MESA_SHADER_TESS_EVAL ||
451 shProg->Shaders[j]->Stage == MESA_SHADER_GEOMETRY ||
452 shProg->Shaders[j]->Stage == MESA_SHADER_FRAGMENT);
453 assert(shProg->Shaders[j]->RefCount > 0);
454 }
455 #endif
456
457 return;
458 }
459 }
460
461 /* not found */
462 {
463 GLenum err;
464 if (is_shader(ctx, shader) || is_program(ctx, shader))
465 err = GL_INVALID_OPERATION;
466 else
467 err = GL_INVALID_VALUE;
468 _mesa_error(ctx, err, "glDetachShader(shader)");
469 return;
470 }
471 }
472
473
474 /**
475 * Return list of shaders attached to shader program.
476 */
477 static void
478 get_attached_shaders(struct gl_context *ctx, GLuint program, GLsizei maxCount,
479 GLsizei *count, GLuint *obj)
480 {
481 struct gl_shader_program *shProg;
482
483 if (maxCount < 0) {
484 _mesa_error(ctx, GL_INVALID_VALUE, "glGetAttachedShaders(maxCount < 0)");
485 return;
486 }
487
488 shProg =
489 _mesa_lookup_shader_program_err(ctx, program, "glGetAttachedShaders");
490
491 if (shProg) {
492 GLuint i;
493 for (i = 0; i < (GLuint) maxCount && i < shProg->NumShaders; i++) {
494 obj[i] = shProg->Shaders[i]->Name;
495 }
496 if (count)
497 *count = i;
498 }
499 }
500
501
502 /**
503 * glGetHandleARB() - return ID/name of currently bound shader program.
504 */
505 static GLuint
506 get_handle(struct gl_context *ctx, GLenum pname)
507 {
508 if (pname == GL_PROGRAM_OBJECT_ARB) {
509 if (ctx->_Shader->ActiveProgram)
510 return ctx->_Shader->ActiveProgram->Name;
511 else
512 return 0;
513 }
514 else {
515 _mesa_error(ctx, GL_INVALID_ENUM, "glGetHandleARB");
516 return 0;
517 }
518 }
519
520
521 /**
522 * Check if a geometry shader query is valid at this time. If not, report an
523 * error and return false.
524 *
525 * From GL 3.2 section 6.1.16 (Shader and Program Queries):
526 *
527 * "If GEOMETRY_VERTICES_OUT, GEOMETRY_INPUT_TYPE, or GEOMETRY_OUTPUT_TYPE
528 * are queried for a program which has not been linked successfully, or
529 * which does not contain objects to form a geometry shader, then an
530 * INVALID_OPERATION error is generated."
531 */
532 static bool
533 check_gs_query(struct gl_context *ctx, const struct gl_shader_program *shProg)
534 {
535 if (shProg->data->LinkStatus &&
536 shProg->_LinkedShaders[MESA_SHADER_GEOMETRY] != NULL) {
537 return true;
538 }
539
540 _mesa_error(ctx, GL_INVALID_OPERATION,
541 "glGetProgramv(linked geometry shader required)");
542 return false;
543 }
544
545
546 /**
547 * Check if a tessellation control shader query is valid at this time.
548 * If not, report an error and return false.
549 *
550 * From GL 4.0 section 6.1.12 (Shader and Program Queries):
551 *
552 * "If TESS_CONTROL_OUTPUT_VERTICES is queried for a program which has
553 * not been linked successfully, or which does not contain objects to
554 * form a tessellation control shader, then an INVALID_OPERATION error is
555 * generated."
556 */
557 static bool
558 check_tcs_query(struct gl_context *ctx, const struct gl_shader_program *shProg)
559 {
560 if (shProg->data->LinkStatus &&
561 shProg->_LinkedShaders[MESA_SHADER_TESS_CTRL] != NULL) {
562 return true;
563 }
564
565 _mesa_error(ctx, GL_INVALID_OPERATION,
566 "glGetProgramv(linked tessellation control shader required)");
567 return false;
568 }
569
570
571 /**
572 * Check if a tessellation evaluation shader query is valid at this time.
573 * If not, report an error and return false.
574 *
575 * From GL 4.0 section 6.1.12 (Shader and Program Queries):
576 *
577 * "If any of the pname values in this paragraph are queried for a program
578 * which has not been linked successfully, or which does not contain
579 * objects to form a tessellation evaluation shader, then an
580 * INVALID_OPERATION error is generated."
581 *
582 */
583 static bool
584 check_tes_query(struct gl_context *ctx, const struct gl_shader_program *shProg)
585 {
586 if (shProg->data->LinkStatus &&
587 shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL] != NULL) {
588 return true;
589 }
590
591 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramv(linked tessellation "
592 "evaluation shader required)");
593 return false;
594 }
595
596
597 /**
598 * glGetProgramiv() - get shader program state.
599 * Note that this is for GLSL shader programs, not ARB vertex/fragment
600 * programs (see glGetProgramivARB).
601 */
602 static void
603 get_programiv(struct gl_context *ctx, GLuint program, GLenum pname,
604 GLint *params)
605 {
606 struct gl_shader_program *shProg
607 = _mesa_lookup_shader_program_err(ctx, program, "glGetProgramiv(program)");
608
609 /* Is transform feedback available in this context?
610 */
611 const bool has_xfb =
612 (ctx->API == API_OPENGL_COMPAT && ctx->Extensions.EXT_transform_feedback)
613 || ctx->API == API_OPENGL_CORE
614 || _mesa_is_gles3(ctx);
615
616 /* True if geometry shaders (of the form that was adopted into GLSL 1.50
617 * and GL 3.2) are available in this context
618 */
619 const bool has_core_gs = _mesa_has_geometry_shaders(ctx);
620 const bool has_tess = _mesa_has_tessellation(ctx);
621
622 /* Are uniform buffer objects available in this context?
623 */
624 const bool has_ubo =
625 (ctx->API == API_OPENGL_COMPAT &&
626 ctx->Extensions.ARB_uniform_buffer_object)
627 || ctx->API == API_OPENGL_CORE
628 || _mesa_is_gles3(ctx);
629
630 if (!shProg) {
631 return;
632 }
633
634 switch (pname) {
635 case GL_DELETE_STATUS:
636 *params = shProg->DeletePending;
637 return;
638 case GL_LINK_STATUS:
639 *params = shProg->data->LinkStatus;
640 return;
641 case GL_VALIDATE_STATUS:
642 *params = shProg->data->Validated;
643 return;
644 case GL_INFO_LOG_LENGTH:
645 *params = (shProg->data->InfoLog && shProg->data->InfoLog[0] != '\0') ?
646 strlen(shProg->data->InfoLog) + 1 : 0;
647 return;
648 case GL_ATTACHED_SHADERS:
649 *params = shProg->NumShaders;
650 return;
651 case GL_ACTIVE_ATTRIBUTES:
652 *params = _mesa_count_active_attribs(shProg);
653 return;
654 case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
655 *params = _mesa_longest_attribute_name_length(shProg);
656 return;
657 case GL_ACTIVE_UNIFORMS: {
658 unsigned i;
659 const unsigned num_uniforms =
660 shProg->data->NumUniformStorage - shProg->data->NumHiddenUniforms;
661 for (*params = 0, i = 0; i < num_uniforms; i++) {
662 if (!shProg->data->UniformStorage[i].is_shader_storage)
663 (*params)++;
664 }
665 return;
666 }
667 case GL_ACTIVE_UNIFORM_MAX_LENGTH: {
668 unsigned i;
669 GLint max_len = 0;
670 const unsigned num_uniforms =
671 shProg->data->NumUniformStorage - shProg->data->NumHiddenUniforms;
672
673 for (i = 0; i < num_uniforms; i++) {
674 if (shProg->data->UniformStorage[i].is_shader_storage)
675 continue;
676
677 /* Add one for the terminating NUL character for a non-array, and
678 * 4 for the "[0]" and the NUL for an array.
679 */
680 const GLint len = strlen(shProg->data->UniformStorage[i].name) + 1 +
681 ((shProg->data->UniformStorage[i].array_elements != 0) ? 3 : 0);
682
683 if (len > max_len)
684 max_len = len;
685 }
686
687 *params = max_len;
688 return;
689 }
690 case GL_TRANSFORM_FEEDBACK_VARYINGS:
691 if (!has_xfb)
692 break;
693 *params = shProg->TransformFeedback.NumVarying;
694 return;
695 case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH: {
696 unsigned i;
697 GLint max_len = 0;
698 if (!has_xfb)
699 break;
700
701 for (i = 0; i < shProg->TransformFeedback.NumVarying; i++) {
702 /* Add one for the terminating NUL character.
703 */
704 const GLint len =
705 strlen(shProg->TransformFeedback.VaryingNames[i]) + 1;
706
707 if (len > max_len)
708 max_len = len;
709 }
710
711 *params = max_len;
712 return;
713 }
714 case GL_TRANSFORM_FEEDBACK_BUFFER_MODE:
715 if (!has_xfb)
716 break;
717 *params = shProg->TransformFeedback.BufferMode;
718 return;
719 case GL_GEOMETRY_VERTICES_OUT:
720 if (!has_core_gs)
721 break;
722 if (check_gs_query(ctx, shProg)) {
723 *params = shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->
724 info.Geom.VerticesOut;
725 }
726 return;
727 case GL_GEOMETRY_SHADER_INVOCATIONS:
728 if (!has_core_gs || !ctx->Extensions.ARB_gpu_shader5)
729 break;
730 if (check_gs_query(ctx, shProg)) {
731 *params = shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->
732 info.Geom.Invocations;
733 }
734 return;
735 case GL_GEOMETRY_INPUT_TYPE:
736 if (!has_core_gs)
737 break;
738 if (check_gs_query(ctx, shProg)) {
739 *params = shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->
740 info.Geom.InputType;
741 }
742 return;
743 case GL_GEOMETRY_OUTPUT_TYPE:
744 if (!has_core_gs)
745 break;
746 if (check_gs_query(ctx, shProg)) {
747 *params = shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->
748 info.Geom.OutputType;
749 }
750 return;
751 case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH: {
752 unsigned i;
753 GLint max_len = 0;
754
755 if (!has_ubo)
756 break;
757
758 for (i = 0; i < shProg->data->NumUniformBlocks; i++) {
759 /* Add one for the terminating NUL character.
760 */
761 const GLint len = strlen(shProg->data->UniformBlocks[i].Name) + 1;
762
763 if (len > max_len)
764 max_len = len;
765 }
766
767 *params = max_len;
768 return;
769 }
770 case GL_ACTIVE_UNIFORM_BLOCKS:
771 if (!has_ubo)
772 break;
773
774 *params = shProg->data->NumUniformBlocks;
775 return;
776 case GL_PROGRAM_BINARY_RETRIEVABLE_HINT:
777 /* This enum isn't part of the OES extension for OpenGL ES 2.0. It is
778 * only available with desktop OpenGL 3.0+ with the
779 * GL_ARB_get_program_binary extension or OpenGL ES 3.0.
780 *
781 * On desktop, we ignore the 3.0+ requirement because it is silly.
782 */
783 if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles3(ctx))
784 break;
785
786 *params = shProg->BinaryRetreivableHint;
787 return;
788 case GL_PROGRAM_BINARY_LENGTH:
789 *params = 0;
790 return;
791 case GL_ACTIVE_ATOMIC_COUNTER_BUFFERS:
792 if (!ctx->Extensions.ARB_shader_atomic_counters)
793 break;
794
795 *params = shProg->data->NumAtomicBuffers;
796 return;
797 case GL_COMPUTE_WORK_GROUP_SIZE: {
798 int i;
799 if (!_mesa_has_compute_shaders(ctx))
800 break;
801 if (!shProg->data->LinkStatus) {
802 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramiv(program not "
803 "linked)");
804 return;
805 }
806 if (shProg->_LinkedShaders[MESA_SHADER_COMPUTE] == NULL) {
807 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramiv(no compute "
808 "shaders)");
809 return;
810 }
811 for (i = 0; i < 3; i++)
812 params[i] = shProg->Comp.LocalSize[i];
813 return;
814 }
815 case GL_PROGRAM_SEPARABLE:
816 /* If the program has not been linked, return initial value 0. */
817 *params = (shProg->data->LinkStatus == GL_FALSE) ? 0 : shProg->SeparateShader;
818 return;
819
820 /* ARB_tessellation_shader */
821 case GL_TESS_CONTROL_OUTPUT_VERTICES:
822 if (!has_tess)
823 break;
824 if (check_tcs_query(ctx, shProg)) {
825 *params = shProg->_LinkedShaders[MESA_SHADER_TESS_CTRL]->
826 info.TessCtrl.VerticesOut;
827 }
828 return;
829 case GL_TESS_GEN_MODE:
830 if (!has_tess)
831 break;
832 if (check_tes_query(ctx, shProg)) {
833 *params = shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->
834 info.TessEval.PrimitiveMode;
835 }
836 return;
837 case GL_TESS_GEN_SPACING:
838 if (!has_tess)
839 break;
840 if (check_tes_query(ctx, shProg)) {
841 const struct gl_linked_shader *tes =
842 shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL];
843 switch (tes->info.TessEval.Spacing) {
844 case TESS_SPACING_EQUAL:
845 *params = GL_EQUAL;
846 break;
847 case TESS_SPACING_FRACTIONAL_ODD:
848 *params = GL_FRACTIONAL_ODD;
849 break;
850 case TESS_SPACING_FRACTIONAL_EVEN:
851 *params = GL_FRACTIONAL_EVEN;
852 break;
853 case TESS_SPACING_UNSPECIFIED:
854 *params = 0;
855 break;
856 }
857 }
858 return;
859 case GL_TESS_GEN_VERTEX_ORDER:
860 if (!has_tess)
861 break;
862 if (check_tes_query(ctx, shProg)) {
863 *params = shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->
864 info.TessEval.VertexOrder;
865 }
866 return;
867 case GL_TESS_GEN_POINT_MODE:
868 if (!has_tess)
869 break;
870 if (check_tes_query(ctx, shProg)) {
871 *params = shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->
872 info.TessEval.PointMode;
873 }
874 return;
875 default:
876 break;
877 }
878
879 _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramiv(pname=%s)",
880 _mesa_enum_to_string(pname));
881 }
882
883
884 /**
885 * glGetShaderiv() - get GLSL shader state
886 */
887 static void
888 get_shaderiv(struct gl_context *ctx, GLuint name, GLenum pname, GLint *params)
889 {
890 struct gl_shader *shader =
891 _mesa_lookup_shader_err(ctx, name, "glGetShaderiv");
892
893 if (!shader) {
894 return;
895 }
896
897 switch (pname) {
898 case GL_SHADER_TYPE:
899 *params = shader->Type;
900 break;
901 case GL_DELETE_STATUS:
902 *params = shader->DeletePending;
903 break;
904 case GL_COMPILE_STATUS:
905 *params = shader->CompileStatus;
906 break;
907 case GL_INFO_LOG_LENGTH:
908 *params = (shader->InfoLog && shader->InfoLog[0] != '\0') ?
909 strlen(shader->InfoLog) + 1 : 0;
910 break;
911 case GL_SHADER_SOURCE_LENGTH:
912 *params = shader->Source ? strlen((char *) shader->Source) + 1 : 0;
913 break;
914 default:
915 _mesa_error(ctx, GL_INVALID_ENUM, "glGetShaderiv(pname)");
916 return;
917 }
918 }
919
920
921 static void
922 get_program_info_log(struct gl_context *ctx, GLuint program, GLsizei bufSize,
923 GLsizei *length, GLchar *infoLog)
924 {
925 struct gl_shader_program *shProg;
926
927 /* Section 2.5 GL Errors (page 18) of the OpenGL ES 3.0.4 spec and
928 * section 2.3.1 (Errors) of the OpenGL 4.5 spec say:
929 *
930 * "If a negative number is provided where an argument of type sizei or
931 * sizeiptr is specified, an INVALID_VALUE error is generated."
932 */
933 if (bufSize < 0) {
934 _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramInfoLog(bufSize < 0)");
935 return;
936 }
937
938 shProg = _mesa_lookup_shader_program_err(ctx, program,
939 "glGetProgramInfoLog(program)");
940 if (!shProg) {
941 return;
942 }
943
944 _mesa_copy_string(infoLog, bufSize, length, shProg->data->InfoLog);
945 }
946
947
948 static void
949 get_shader_info_log(struct gl_context *ctx, GLuint shader, GLsizei bufSize,
950 GLsizei *length, GLchar *infoLog)
951 {
952 struct gl_shader *sh;
953
954 /* Section 2.5 GL Errors (page 18) of the OpenGL ES 3.0.4 spec and
955 * section 2.3.1 (Errors) of the OpenGL 4.5 spec say:
956 *
957 * "If a negative number is provided where an argument of type sizei or
958 * sizeiptr is specified, an INVALID_VALUE error is generated."
959 */
960 if (bufSize < 0) {
961 _mesa_error(ctx, GL_INVALID_VALUE, "glGetShaderInfoLog(bufSize < 0)");
962 return;
963 }
964
965 sh = _mesa_lookup_shader_err(ctx, shader, "glGetShaderInfoLog(shader)");
966 if (!sh) {
967 return;
968 }
969
970 _mesa_copy_string(infoLog, bufSize, length, sh->InfoLog);
971 }
972
973
974 /**
975 * Return shader source code.
976 */
977 static void
978 get_shader_source(struct gl_context *ctx, GLuint shader, GLsizei maxLength,
979 GLsizei *length, GLchar *sourceOut)
980 {
981 struct gl_shader *sh;
982
983 if (maxLength < 0) {
984 _mesa_error(ctx, GL_INVALID_VALUE, "glGetShaderSource(bufSize < 0)");
985 return;
986 }
987
988 sh = _mesa_lookup_shader_err(ctx, shader, "glGetShaderSource");
989 if (!sh) {
990 return;
991 }
992 _mesa_copy_string(sourceOut, maxLength, length, sh->Source);
993 }
994
995
996 /**
997 * Set/replace shader source code. A helper function used by
998 * glShaderSource[ARB].
999 */
1000 static void
1001 shader_source(struct gl_shader *sh, const GLchar *source)
1002 {
1003 assert(sh);
1004
1005 /* free old shader source string and install new one */
1006 free((void *)sh->Source);
1007 sh->Source = source;
1008 #ifdef DEBUG
1009 sh->SourceChecksum = util_hash_crc32(sh->Source, strlen(sh->Source));
1010 #endif
1011 }
1012
1013
1014 /**
1015 * Compile a shader.
1016 */
1017 void
1018 _mesa_compile_shader(struct gl_context *ctx, struct gl_shader *sh)
1019 {
1020 if (!sh)
1021 return;
1022
1023 if (!sh->Source) {
1024 /* If the user called glCompileShader without first calling
1025 * glShaderSource, we should fail to compile, but not raise a GL_ERROR.
1026 */
1027 sh->CompileStatus = GL_FALSE;
1028 } else {
1029 if (ctx->_Shader->Flags & GLSL_DUMP) {
1030 _mesa_log("GLSL source for %s shader %d:\n",
1031 _mesa_shader_stage_to_string(sh->Stage), sh->Name);
1032 _mesa_log("%s\n", sh->Source);
1033 }
1034
1035 /* this call will set the shader->CompileStatus field to indicate if
1036 * compilation was successful.
1037 */
1038 _mesa_glsl_compile_shader(ctx, sh, false, false);
1039
1040 if (ctx->_Shader->Flags & GLSL_LOG) {
1041 _mesa_write_shader_to_file(sh);
1042 }
1043
1044 if (ctx->_Shader->Flags & GLSL_DUMP) {
1045 if (sh->CompileStatus) {
1046 if (sh->ir) {
1047 _mesa_log("GLSL IR for shader %d:\n", sh->Name);
1048 _mesa_print_ir(_mesa_get_log_file(), sh->ir, NULL);
1049 } else {
1050 _mesa_log("No GLSL IR for shader %d (shader may be from "
1051 "cache)\n", sh->Name);
1052 }
1053 _mesa_log("\n\n");
1054 } else {
1055 _mesa_log("GLSL shader %d failed to compile.\n", sh->Name);
1056 }
1057 if (sh->InfoLog && sh->InfoLog[0] != 0) {
1058 _mesa_log("GLSL shader %d info log:\n", sh->Name);
1059 _mesa_log("%s\n", sh->InfoLog);
1060 }
1061 }
1062 }
1063
1064 if (!sh->CompileStatus) {
1065 if (ctx->_Shader->Flags & GLSL_DUMP_ON_ERROR) {
1066 _mesa_log("GLSL source for %s shader %d:\n",
1067 _mesa_shader_stage_to_string(sh->Stage), sh->Name);
1068 _mesa_log("%s\n", sh->Source);
1069 _mesa_log("Info Log:\n%s\n", sh->InfoLog);
1070 }
1071
1072 if (ctx->_Shader->Flags & GLSL_REPORT_ERRORS) {
1073 _mesa_debug(ctx, "Error compiling shader %u:\n%s\n",
1074 sh->Name, sh->InfoLog);
1075 }
1076 }
1077 }
1078
1079
1080 /**
1081 * Link a program's shaders.
1082 */
1083 void
1084 _mesa_link_program(struct gl_context *ctx, struct gl_shader_program *shProg)
1085 {
1086 if (!shProg)
1087 return;
1088
1089 /* From the ARB_transform_feedback2 specification:
1090 * "The error INVALID_OPERATION is generated by LinkProgram if <program> is
1091 * the name of a program being used by one or more transform feedback
1092 * objects, even if the objects are not currently bound or are paused."
1093 */
1094 if (_mesa_transform_feedback_is_using_program(ctx, shProg)) {
1095 _mesa_error(ctx, GL_INVALID_OPERATION,
1096 "glLinkProgram(transform feedback is using the program)");
1097 return;
1098 }
1099
1100 unsigned programs_in_use = 0;
1101 if (ctx->_Shader)
1102 for (unsigned stage = 0; stage < MESA_SHADER_STAGES; stage++) {
1103 if (ctx->_Shader->CurrentProgram[stage] == shProg) {
1104 programs_in_use |= 1 << stage;
1105 }
1106 }
1107
1108 FLUSH_VERTICES(ctx, 0);
1109 _mesa_glsl_link_shader(ctx, shProg);
1110
1111 /* From section 7.3 (Program Objects) of the OpenGL 4.5 spec:
1112 *
1113 * "If LinkProgram or ProgramBinary successfully re-links a program
1114 * object that is active for any shader stage, then the newly generated
1115 * executable code will be installed as part of the current rendering
1116 * state for all shader stages where the program is active.
1117 * Additionally, the newly generated executable code is made part of
1118 * the state of any program pipeline for all stages where the program
1119 * is attached."
1120 */
1121 if (shProg->data->LinkStatus && programs_in_use) {
1122 ctx->NewState |= _NEW_PROGRAM;
1123 }
1124
1125 /* Capture .shader_test files. */
1126 const char *capture_path = _mesa_get_shader_capture_path();
1127 if (shProg->Name != 0 && shProg->Name != ~0 && capture_path != NULL) {
1128 FILE *file;
1129 char *filename = ralloc_asprintf(NULL, "%s/%u.shader_test",
1130 capture_path, shProg->Name);
1131 file = fopen(filename, "w");
1132 if (file) {
1133 fprintf(file, "[require]\nGLSL%s >= %u.%02u\n",
1134 shProg->IsES ? " ES" : "",
1135 shProg->data->Version / 100, shProg->data->Version % 100);
1136 if (shProg->SeparateShader)
1137 fprintf(file, "GL_ARB_separate_shader_objects\nSSO ENABLED\n");
1138 fprintf(file, "\n");
1139
1140 for (unsigned i = 0; i < shProg->NumShaders; i++) {
1141 fprintf(file, "[%s shader]\n%s\n",
1142 _mesa_shader_stage_to_string(shProg->Shaders[i]->Stage),
1143 shProg->Shaders[i]->Source);
1144 }
1145 fclose(file);
1146 } else {
1147 _mesa_warning(ctx, "Failed to open %s", filename);
1148 }
1149
1150 ralloc_free(filename);
1151 }
1152
1153 if (shProg->data->LinkStatus == GL_FALSE &&
1154 (ctx->_Shader->Flags & GLSL_REPORT_ERRORS)) {
1155 _mesa_debug(ctx, "Error linking program %u:\n%s\n",
1156 shProg->Name, shProg->data->InfoLog);
1157 }
1158
1159 /* debug code */
1160 if (0) {
1161 GLuint i;
1162
1163 printf("Link %u shaders in program %u: %s\n",
1164 shProg->NumShaders, shProg->Name,
1165 shProg->data->LinkStatus ? "Success" : "Failed");
1166
1167 for (i = 0; i < shProg->NumShaders; i++) {
1168 printf(" shader %u, stage %u\n",
1169 shProg->Shaders[i]->Name,
1170 shProg->Shaders[i]->Stage);
1171 }
1172 }
1173 }
1174
1175
1176 /**
1177 * Print basic shader info (for debug).
1178 */
1179 static void
1180 print_shader_info(const struct gl_shader_program *shProg)
1181 {
1182 GLuint i;
1183
1184 printf("Mesa: glUseProgram(%u)\n", shProg->Name);
1185 for (i = 0; i < shProg->NumShaders; i++) {
1186 #ifdef DEBUG
1187 printf(" %s shader %u, checksum %u\n",
1188 _mesa_shader_stage_to_string(shProg->Shaders[i]->Stage),
1189 shProg->Shaders[i]->Name,
1190 shProg->Shaders[i]->SourceChecksum);
1191 #else
1192 printf(" %s shader %u\n",
1193 _mesa_shader_stage_to_string(shProg->Shaders[i]->Stage),
1194 shProg->Shaders[i]->Name);
1195 #endif
1196 }
1197 if (shProg->_LinkedShaders[MESA_SHADER_VERTEX])
1198 printf(" vert prog %u\n",
1199 shProg->_LinkedShaders[MESA_SHADER_VERTEX]->Program->Id);
1200 if (shProg->_LinkedShaders[MESA_SHADER_FRAGMENT])
1201 printf(" frag prog %u\n",
1202 shProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program->Id);
1203 if (shProg->_LinkedShaders[MESA_SHADER_GEOMETRY])
1204 printf(" geom prog %u\n",
1205 shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->Program->Id);
1206 if (shProg->_LinkedShaders[MESA_SHADER_TESS_CTRL])
1207 printf(" tesc prog %u\n",
1208 shProg->_LinkedShaders[MESA_SHADER_TESS_CTRL]->Program->Id);
1209 if (shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL])
1210 printf(" tese prog %u\n",
1211 shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->Program->Id);
1212 }
1213
1214
1215 /**
1216 * Use the named shader program for subsequent glUniform calls
1217 */
1218 void
1219 _mesa_active_program(struct gl_context *ctx, struct gl_shader_program *shProg,
1220 const char *caller)
1221 {
1222 if ((shProg != NULL) && !shProg->data->LinkStatus) {
1223 _mesa_error(ctx, GL_INVALID_OPERATION,
1224 "%s(program %u not linked)", caller, shProg->Name);
1225 return;
1226 }
1227
1228 if (ctx->Shader.ActiveProgram != shProg) {
1229 _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, shProg);
1230 }
1231 }
1232
1233
1234 static void
1235 use_shader_program(struct gl_context *ctx, gl_shader_stage stage,
1236 struct gl_shader_program *shProg,
1237 struct gl_pipeline_object *shTarget)
1238 {
1239 struct gl_shader_program **target;
1240
1241 target = &shTarget->CurrentProgram[stage];
1242 if ((shProg != NULL) && (shProg->_LinkedShaders[stage] == NULL))
1243 shProg = NULL;
1244
1245 if (shProg) {
1246 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
1247 struct gl_linked_shader *sh = shProg->_LinkedShaders[i];
1248 if (!sh)
1249 continue;
1250
1251 _mesa_program_init_subroutine_defaults(ctx, sh->Program);
1252 }
1253 }
1254
1255 if (*target != shProg) {
1256 /* Program is current, flush it */
1257 if (shTarget == ctx->_Shader) {
1258 FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS);
1259 }
1260
1261 /* If the shader is also bound as the current rendering shader, unbind
1262 * it from that binding point as well. This ensures that the correct
1263 * semantics of glDeleteProgram are maintained.
1264 */
1265 switch (stage) {
1266 case MESA_SHADER_VERTEX:
1267 case MESA_SHADER_TESS_CTRL:
1268 case MESA_SHADER_TESS_EVAL:
1269 case MESA_SHADER_GEOMETRY:
1270 case MESA_SHADER_COMPUTE:
1271 /* Empty for now. */
1272 break;
1273 case MESA_SHADER_FRAGMENT:
1274 if (*target != NULL &&
1275 ((*target)->_LinkedShaders[MESA_SHADER_FRAGMENT] &&
1276 (*target)->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program ==
1277 ctx->_Shader->_CurrentFragmentProgram)) {
1278 _mesa_reference_program(ctx,
1279 &ctx->_Shader->_CurrentFragmentProgram,
1280 NULL);
1281 }
1282 break;
1283 }
1284
1285 _mesa_reference_shader_program(ctx, target, shProg);
1286 return;
1287 }
1288 }
1289
1290
1291 /**
1292 * Use the named shader program for subsequent rendering.
1293 */
1294 void
1295 _mesa_use_program(struct gl_context *ctx, struct gl_shader_program *shProg)
1296 {
1297 int i;
1298 for (i = 0; i < MESA_SHADER_STAGES; i++)
1299 use_shader_program(ctx, i, shProg, &ctx->Shader);
1300 _mesa_active_program(ctx, shProg, "glUseProgram");
1301 }
1302
1303
1304 /**
1305 * Do validation of the given shader program.
1306 * \param errMsg returns error message if validation fails.
1307 * \return GL_TRUE if valid, GL_FALSE if invalid (and set errMsg)
1308 */
1309 static GLboolean
1310 validate_shader_program(const struct gl_shader_program *shProg,
1311 char *errMsg)
1312 {
1313 if (!shProg->data->LinkStatus) {
1314 return GL_FALSE;
1315 }
1316
1317 /* From the GL spec, a program is invalid if any of these are true:
1318
1319 any two active samplers in the current program object are of
1320 different types, but refer to the same texture image unit,
1321
1322 any active sampler in the current program object refers to a texture
1323 image unit where fixed-function fragment processing accesses a
1324 texture target that does not match the sampler type, or
1325
1326 the sum of the number of active samplers in the program and the
1327 number of texture image units enabled for fixed-function fragment
1328 processing exceeds the combined limit on the total number of texture
1329 image units allowed.
1330 */
1331
1332 /*
1333 * Check: any two active samplers in the current program object are of
1334 * different types, but refer to the same texture image unit,
1335 */
1336 if (!_mesa_sampler_uniforms_are_valid(shProg, errMsg, 100))
1337 return GL_FALSE;
1338
1339 return GL_TRUE;
1340 }
1341
1342
1343 /**
1344 * Called via glValidateProgram()
1345 */
1346 static void
1347 validate_program(struct gl_context *ctx, GLuint program)
1348 {
1349 struct gl_shader_program *shProg;
1350 char errMsg[100] = "";
1351
1352 shProg = _mesa_lookup_shader_program_err(ctx, program, "glValidateProgram");
1353 if (!shProg) {
1354 return;
1355 }
1356
1357 shProg->data->Validated = validate_shader_program(shProg, errMsg);
1358 if (!shProg->data->Validated) {
1359 /* update info log */
1360 if (shProg->data->InfoLog) {
1361 ralloc_free(shProg->data->InfoLog);
1362 }
1363 shProg->data->InfoLog = ralloc_strdup(shProg->data, errMsg);
1364 }
1365 }
1366
1367
1368
1369 void GLAPIENTRY
1370 _mesa_AttachObjectARB(GLhandleARB program, GLhandleARB shader)
1371 {
1372 GET_CURRENT_CONTEXT(ctx);
1373 attach_shader(ctx, program, shader);
1374 }
1375
1376
1377 void GLAPIENTRY
1378 _mesa_AttachShader(GLuint program, GLuint shader)
1379 {
1380 GET_CURRENT_CONTEXT(ctx);
1381 attach_shader(ctx, program, shader);
1382 }
1383
1384
1385 void GLAPIENTRY
1386 _mesa_CompileShader(GLuint shaderObj)
1387 {
1388 GET_CURRENT_CONTEXT(ctx);
1389 if (MESA_VERBOSE & VERBOSE_API)
1390 _mesa_debug(ctx, "glCompileShader %u\n", shaderObj);
1391 _mesa_compile_shader(ctx, _mesa_lookup_shader_err(ctx, shaderObj,
1392 "glCompileShader"));
1393 }
1394
1395
1396 GLuint GLAPIENTRY
1397 _mesa_CreateShader(GLenum type)
1398 {
1399 GET_CURRENT_CONTEXT(ctx);
1400 if (MESA_VERBOSE & VERBOSE_API)
1401 _mesa_debug(ctx, "glCreateShader %s\n", _mesa_enum_to_string(type));
1402 return create_shader(ctx, type);
1403 }
1404
1405
1406 GLhandleARB GLAPIENTRY
1407 _mesa_CreateShaderObjectARB(GLenum type)
1408 {
1409 GET_CURRENT_CONTEXT(ctx);
1410 return create_shader(ctx, type);
1411 }
1412
1413
1414 GLuint GLAPIENTRY
1415 _mesa_CreateProgram(void)
1416 {
1417 GET_CURRENT_CONTEXT(ctx);
1418 if (MESA_VERBOSE & VERBOSE_API)
1419 _mesa_debug(ctx, "glCreateProgram\n");
1420 return create_shader_program(ctx);
1421 }
1422
1423
1424 GLhandleARB GLAPIENTRY
1425 _mesa_CreateProgramObjectARB(void)
1426 {
1427 GET_CURRENT_CONTEXT(ctx);
1428 return create_shader_program(ctx);
1429 }
1430
1431
1432 void GLAPIENTRY
1433 _mesa_DeleteObjectARB(GLhandleARB obj)
1434 {
1435 if (MESA_VERBOSE & VERBOSE_API) {
1436 GET_CURRENT_CONTEXT(ctx);
1437 _mesa_debug(ctx, "glDeleteObjectARB(%lu)\n", (unsigned long)obj);
1438 }
1439
1440 if (obj) {
1441 GET_CURRENT_CONTEXT(ctx);
1442 FLUSH_VERTICES(ctx, 0);
1443 if (is_program(ctx, obj)) {
1444 delete_shader_program(ctx, obj);
1445 }
1446 else if (is_shader(ctx, obj)) {
1447 delete_shader(ctx, obj);
1448 }
1449 else {
1450 /* error? */
1451 }
1452 }
1453 }
1454
1455
1456 void GLAPIENTRY
1457 _mesa_DeleteProgram(GLuint name)
1458 {
1459 if (name) {
1460 GET_CURRENT_CONTEXT(ctx);
1461 FLUSH_VERTICES(ctx, 0);
1462 delete_shader_program(ctx, name);
1463 }
1464 }
1465
1466
1467 void GLAPIENTRY
1468 _mesa_DeleteShader(GLuint name)
1469 {
1470 if (name) {
1471 GET_CURRENT_CONTEXT(ctx);
1472 FLUSH_VERTICES(ctx, 0);
1473 delete_shader(ctx, name);
1474 }
1475 }
1476
1477
1478 void GLAPIENTRY
1479 _mesa_DetachObjectARB(GLhandleARB program, GLhandleARB shader)
1480 {
1481 GET_CURRENT_CONTEXT(ctx);
1482 detach_shader(ctx, program, shader);
1483 }
1484
1485
1486 void GLAPIENTRY
1487 _mesa_DetachShader(GLuint program, GLuint shader)
1488 {
1489 GET_CURRENT_CONTEXT(ctx);
1490 detach_shader(ctx, program, shader);
1491 }
1492
1493
1494 void GLAPIENTRY
1495 _mesa_GetAttachedObjectsARB(GLhandleARB container, GLsizei maxCount,
1496 GLsizei * count, GLhandleARB * obj)
1497 {
1498 GET_CURRENT_CONTEXT(ctx);
1499 get_attached_shaders(ctx, container, maxCount, count, obj);
1500 }
1501
1502
1503 void GLAPIENTRY
1504 _mesa_GetAttachedShaders(GLuint program, GLsizei maxCount,
1505 GLsizei *count, GLuint *obj)
1506 {
1507 GET_CURRENT_CONTEXT(ctx);
1508 get_attached_shaders(ctx, program, maxCount, count, obj);
1509 }
1510
1511
1512 void GLAPIENTRY
1513 _mesa_GetInfoLogARB(GLhandleARB object, GLsizei maxLength, GLsizei * length,
1514 GLcharARB * infoLog)
1515 {
1516 GET_CURRENT_CONTEXT(ctx);
1517 if (is_program(ctx, object)) {
1518 get_program_info_log(ctx, object, maxLength, length, infoLog);
1519 }
1520 else if (is_shader(ctx, object)) {
1521 get_shader_info_log(ctx, object, maxLength, length, infoLog);
1522 }
1523 else {
1524 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetInfoLogARB");
1525 }
1526 }
1527
1528
1529 void GLAPIENTRY
1530 _mesa_GetObjectParameterivARB(GLhandleARB object, GLenum pname, GLint *params)
1531 {
1532 GET_CURRENT_CONTEXT(ctx);
1533 /* Implement in terms of GetProgramiv, GetShaderiv */
1534 if (is_program(ctx, object)) {
1535 if (pname == GL_OBJECT_TYPE_ARB) {
1536 *params = GL_PROGRAM_OBJECT_ARB;
1537 }
1538 else {
1539 get_programiv(ctx, object, pname, params);
1540 }
1541 }
1542 else if (is_shader(ctx, object)) {
1543 if (pname == GL_OBJECT_TYPE_ARB) {
1544 *params = GL_SHADER_OBJECT_ARB;
1545 }
1546 else {
1547 get_shaderiv(ctx, object, pname, params);
1548 }
1549 }
1550 else {
1551 _mesa_error(ctx, GL_INVALID_VALUE, "glGetObjectParameterivARB");
1552 }
1553 }
1554
1555
1556 void GLAPIENTRY
1557 _mesa_GetObjectParameterfvARB(GLhandleARB object, GLenum pname,
1558 GLfloat *params)
1559 {
1560 GLint iparams[1] = {0}; /* XXX is one element enough? */
1561 _mesa_GetObjectParameterivARB(object, pname, iparams);
1562 params[0] = (GLfloat) iparams[0];
1563 }
1564
1565
1566 void GLAPIENTRY
1567 _mesa_GetProgramiv(GLuint program, GLenum pname, GLint *params)
1568 {
1569 GET_CURRENT_CONTEXT(ctx);
1570 get_programiv(ctx, program, pname, params);
1571 }
1572
1573
1574 void GLAPIENTRY
1575 _mesa_GetShaderiv(GLuint shader, GLenum pname, GLint *params)
1576 {
1577 GET_CURRENT_CONTEXT(ctx);
1578 get_shaderiv(ctx, shader, pname, params);
1579 }
1580
1581
1582 void GLAPIENTRY
1583 _mesa_GetProgramInfoLog(GLuint program, GLsizei bufSize,
1584 GLsizei *length, GLchar *infoLog)
1585 {
1586 GET_CURRENT_CONTEXT(ctx);
1587 get_program_info_log(ctx, program, bufSize, length, infoLog);
1588 }
1589
1590
1591 void GLAPIENTRY
1592 _mesa_GetShaderInfoLog(GLuint shader, GLsizei bufSize,
1593 GLsizei *length, GLchar *infoLog)
1594 {
1595 GET_CURRENT_CONTEXT(ctx);
1596 get_shader_info_log(ctx, shader, bufSize, length, infoLog);
1597 }
1598
1599
1600 void GLAPIENTRY
1601 _mesa_GetShaderSource(GLuint shader, GLsizei maxLength,
1602 GLsizei *length, GLchar *sourceOut)
1603 {
1604 GET_CURRENT_CONTEXT(ctx);
1605 get_shader_source(ctx, shader, maxLength, length, sourceOut);
1606 }
1607
1608
1609 GLhandleARB GLAPIENTRY
1610 _mesa_GetHandleARB(GLenum pname)
1611 {
1612 GET_CURRENT_CONTEXT(ctx);
1613 return get_handle(ctx, pname);
1614 }
1615
1616
1617 GLboolean GLAPIENTRY
1618 _mesa_IsProgram(GLuint name)
1619 {
1620 GET_CURRENT_CONTEXT(ctx);
1621 return is_program(ctx, name);
1622 }
1623
1624
1625 GLboolean GLAPIENTRY
1626 _mesa_IsShader(GLuint name)
1627 {
1628 GET_CURRENT_CONTEXT(ctx);
1629 return is_shader(ctx, name);
1630 }
1631
1632
1633 void GLAPIENTRY
1634 _mesa_LinkProgram(GLuint programObj)
1635 {
1636 GET_CURRENT_CONTEXT(ctx);
1637 if (MESA_VERBOSE & VERBOSE_API)
1638 _mesa_debug(ctx, "glLinkProgram %u\n", programObj);
1639 _mesa_link_program(ctx, _mesa_lookup_shader_program_err(ctx, programObj,
1640 "glLinkProgram"));
1641 }
1642
1643 #ifdef ENABLE_SHADER_CACHE
1644 /**
1645 * Generate a SHA-1 hash value string for given source string.
1646 */
1647 static void
1648 generate_sha1(const char *source, char sha_str[64])
1649 {
1650 unsigned char sha[20];
1651 _mesa_sha1_compute(source, strlen(source), sha);
1652 _mesa_sha1_format(sha_str, sha);
1653 }
1654
1655 /**
1656 * Construct a full path for shader replacement functionality using
1657 * following format:
1658 *
1659 * <path>/<stage prefix>_<CHECKSUM>.glsl
1660 */
1661 static char *
1662 construct_name(const gl_shader_stage stage, const char *source,
1663 const char *path)
1664 {
1665 char sha[64];
1666 static const char *types[] = {
1667 "VS", "TC", "TE", "GS", "FS", "CS",
1668 };
1669
1670 generate_sha1(source, sha);
1671 return ralloc_asprintf(NULL, "%s/%s_%s.glsl", path, types[stage], sha);
1672 }
1673
1674 /**
1675 * Write given shader source to a file in MESA_SHADER_DUMP_PATH.
1676 */
1677 static void
1678 dump_shader(const gl_shader_stage stage, const char *source)
1679 {
1680 static bool path_exists = true;
1681 char *dump_path;
1682 FILE *f;
1683
1684 if (!path_exists)
1685 return;
1686
1687 dump_path = getenv("MESA_SHADER_DUMP_PATH");
1688 if (!dump_path) {
1689 path_exists = false;
1690 return;
1691 }
1692
1693 char *name = construct_name(stage, source, dump_path);
1694
1695 f = fopen(name, "w");
1696 if (f) {
1697 fputs(source, f);
1698 fclose(f);
1699 } else {
1700 GET_CURRENT_CONTEXT(ctx);
1701 _mesa_warning(ctx, "could not open %s for dumping shader (%s)", name,
1702 strerror(errno));
1703 }
1704 ralloc_free(name);
1705 }
1706
1707 /**
1708 * Read shader source code from a file.
1709 * Useful for debugging to override an app's shader.
1710 */
1711 static GLcharARB *
1712 read_shader(const gl_shader_stage stage, const char *source)
1713 {
1714 char *read_path;
1715 static bool path_exists = true;
1716 int len, shader_size = 0;
1717 GLcharARB *buffer;
1718 FILE *f;
1719
1720 if (!path_exists)
1721 return NULL;
1722
1723 read_path = getenv("MESA_SHADER_READ_PATH");
1724 if (!read_path) {
1725 path_exists = false;
1726 return NULL;
1727 }
1728
1729 char *name = construct_name(stage, source, read_path);
1730 f = fopen(name, "r");
1731 ralloc_free(name);
1732 if (!f)
1733 return NULL;
1734
1735 /* allocate enough room for the entire shader */
1736 fseek(f, 0, SEEK_END);
1737 shader_size = ftell(f);
1738 rewind(f);
1739 assert(shader_size);
1740
1741 /* add one for terminating zero */
1742 shader_size++;
1743
1744 buffer = malloc(shader_size);
1745 assert(buffer);
1746
1747 len = fread(buffer, 1, shader_size, f);
1748 buffer[len] = 0;
1749
1750 fclose(f);
1751
1752 return buffer;
1753 }
1754
1755 #endif /* ENABLE_SHADER_CACHE */
1756
1757 /**
1758 * Called via glShaderSource() and glShaderSourceARB() API functions.
1759 * Basically, concatenate the source code strings into one long string
1760 * and pass it to _mesa_shader_source().
1761 */
1762 void GLAPIENTRY
1763 _mesa_ShaderSource(GLuint shaderObj, GLsizei count,
1764 const GLchar * const * string, const GLint * length)
1765 {
1766 GET_CURRENT_CONTEXT(ctx);
1767 GLint *offsets;
1768 GLsizei i, totalLength;
1769 GLcharARB *source;
1770 struct gl_shader *sh;
1771
1772 GLcharARB *replacement;
1773
1774 sh = _mesa_lookup_shader_err(ctx, shaderObj, "glShaderSourceARB");
1775 if (!sh)
1776 return;
1777
1778 if (string == NULL) {
1779 _mesa_error(ctx, GL_INVALID_VALUE, "glShaderSourceARB");
1780 return;
1781 }
1782
1783 /*
1784 * This array holds offsets of where the appropriate string ends, thus the
1785 * last element will be set to the total length of the source code.
1786 */
1787 offsets = malloc(count * sizeof(GLint));
1788 if (offsets == NULL) {
1789 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB");
1790 return;
1791 }
1792
1793 for (i = 0; i < count; i++) {
1794 if (string[i] == NULL) {
1795 free((GLvoid *) offsets);
1796 _mesa_error(ctx, GL_INVALID_OPERATION,
1797 "glShaderSourceARB(null string)");
1798 return;
1799 }
1800 if (length == NULL || length[i] < 0)
1801 offsets[i] = strlen(string[i]);
1802 else
1803 offsets[i] = length[i];
1804 /* accumulate string lengths */
1805 if (i > 0)
1806 offsets[i] += offsets[i - 1];
1807 }
1808
1809 /* Total length of source string is sum off all strings plus two.
1810 * One extra byte for terminating zero, another extra byte to silence
1811 * valgrind warnings in the parser/grammer code.
1812 */
1813 totalLength = offsets[count - 1] + 2;
1814 source = malloc(totalLength * sizeof(GLcharARB));
1815 if (source == NULL) {
1816 free((GLvoid *) offsets);
1817 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB");
1818 return;
1819 }
1820
1821 for (i = 0; i < count; i++) {
1822 GLint start = (i > 0) ? offsets[i - 1] : 0;
1823 memcpy(source + start, string[i],
1824 (offsets[i] - start) * sizeof(GLcharARB));
1825 }
1826 source[totalLength - 1] = '\0';
1827 source[totalLength - 2] = '\0';
1828
1829 #ifdef ENABLE_SHADER_CACHE
1830 /* Dump original shader source to MESA_SHADER_DUMP_PATH and replace
1831 * if corresponding entry found from MESA_SHADER_READ_PATH.
1832 */
1833 dump_shader(sh->Stage, source);
1834
1835 replacement = read_shader(sh->Stage, source);
1836 if (replacement) {
1837 free(source);
1838 source = replacement;
1839 }
1840 #endif /* ENABLE_SHADER_CACHE */
1841
1842 shader_source(sh, source);
1843
1844 free(offsets);
1845 }
1846
1847
1848 void GLAPIENTRY
1849 _mesa_UseProgram(GLuint program)
1850 {
1851 GET_CURRENT_CONTEXT(ctx);
1852 struct gl_shader_program *shProg;
1853
1854 if (MESA_VERBOSE & VERBOSE_API)
1855 _mesa_debug(ctx, "glUseProgram %u\n", program);
1856
1857 if (_mesa_is_xfb_active_and_unpaused(ctx)) {
1858 _mesa_error(ctx, GL_INVALID_OPERATION,
1859 "glUseProgram(transform feedback active)");
1860 return;
1861 }
1862
1863 if (program) {
1864 shProg = _mesa_lookup_shader_program_err(ctx, program, "glUseProgram");
1865 if (!shProg) {
1866 return;
1867 }
1868 if (!shProg->data->LinkStatus) {
1869 _mesa_error(ctx, GL_INVALID_OPERATION,
1870 "glUseProgram(program %u not linked)", program);
1871 return;
1872 }
1873
1874 /* debug code */
1875 if (ctx->_Shader->Flags & GLSL_USE_PROG) {
1876 print_shader_info(shProg);
1877 }
1878 }
1879 else {
1880 shProg = NULL;
1881 }
1882
1883 /* The ARB_separate_shader_object spec says:
1884 *
1885 * "The executable code for an individual shader stage is taken from
1886 * the current program for that stage. If there is a current program
1887 * object established by UseProgram, that program is considered current
1888 * for all stages. Otherwise, if there is a bound program pipeline
1889 * object (section 2.14.PPO), the program bound to the appropriate
1890 * stage of the pipeline object is considered current."
1891 */
1892 if (program) {
1893 /* Attach shader state to the binding point */
1894 _mesa_reference_pipeline_object(ctx, &ctx->_Shader, &ctx->Shader);
1895 /* Update the program */
1896 _mesa_use_program(ctx, shProg);
1897 } else {
1898 /* Must be done first: detach the progam */
1899 _mesa_use_program(ctx, shProg);
1900 /* Unattach shader_state binding point */
1901 _mesa_reference_pipeline_object(ctx, &ctx->_Shader, ctx->Pipeline.Default);
1902 /* If a pipeline was bound, rebind it */
1903 if (ctx->Pipeline.Current) {
1904 _mesa_BindProgramPipeline(ctx->Pipeline.Current->Name);
1905 }
1906 }
1907 }
1908
1909
1910 void GLAPIENTRY
1911 _mesa_ValidateProgram(GLuint program)
1912 {
1913 GET_CURRENT_CONTEXT(ctx);
1914 validate_program(ctx, program);
1915 }
1916
1917
1918 /**
1919 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1920 */
1921 void GLAPIENTRY
1922 _mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype,
1923 GLint* range, GLint* precision)
1924 {
1925 const struct gl_program_constants *limits;
1926 const struct gl_precision *p;
1927 GET_CURRENT_CONTEXT(ctx);
1928
1929 switch (shadertype) {
1930 case GL_VERTEX_SHADER:
1931 limits = &ctx->Const.Program[MESA_SHADER_VERTEX];
1932 break;
1933 case GL_FRAGMENT_SHADER:
1934 limits = &ctx->Const.Program[MESA_SHADER_FRAGMENT];
1935 break;
1936 default:
1937 _mesa_error(ctx, GL_INVALID_ENUM,
1938 "glGetShaderPrecisionFormat(shadertype)");
1939 return;
1940 }
1941
1942 switch (precisiontype) {
1943 case GL_LOW_FLOAT:
1944 p = &limits->LowFloat;
1945 break;
1946 case GL_MEDIUM_FLOAT:
1947 p = &limits->MediumFloat;
1948 break;
1949 case GL_HIGH_FLOAT:
1950 p = &limits->HighFloat;
1951 break;
1952 case GL_LOW_INT:
1953 p = &limits->LowInt;
1954 break;
1955 case GL_MEDIUM_INT:
1956 p = &limits->MediumInt;
1957 break;
1958 case GL_HIGH_INT:
1959 p = &limits->HighInt;
1960 break;
1961 default:
1962 _mesa_error(ctx, GL_INVALID_ENUM,
1963 "glGetShaderPrecisionFormat(precisiontype)");
1964 return;
1965 }
1966
1967 range[0] = p->RangeMin;
1968 range[1] = p->RangeMax;
1969 precision[0] = p->Precision;
1970 }
1971
1972
1973 /**
1974 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1975 */
1976 void GLAPIENTRY
1977 _mesa_ReleaseShaderCompiler(void)
1978 {
1979 _mesa_destroy_shader_compiler_caches();
1980 }
1981
1982
1983 /**
1984 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1985 */
1986 void GLAPIENTRY
1987 _mesa_ShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat,
1988 const void* binary, GLint length)
1989 {
1990 GET_CURRENT_CONTEXT(ctx);
1991 (void) shaders;
1992 (void) binaryformat;
1993 (void) binary;
1994
1995 /* Page 68, section 7.2 'Shader Binaries" of the of the OpenGL ES 3.1, and
1996 * page 88 of the OpenGL 4.5 specs state:
1997 *
1998 * "An INVALID_VALUE error is generated if count or length is negative.
1999 * An INVALID_ENUM error is generated if binaryformat is not a supported
2000 * format returned in SHADER_BINARY_FORMATS."
2001 */
2002 if (n < 0 || length < 0) {
2003 _mesa_error(ctx, GL_INVALID_VALUE, "glShaderBinary(count or length < 0)");
2004 return;
2005 }
2006
2007 _mesa_error(ctx, GL_INVALID_ENUM, "glShaderBinary(format)");
2008 }
2009
2010
2011 void GLAPIENTRY
2012 _mesa_GetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length,
2013 GLenum *binaryFormat, GLvoid *binary)
2014 {
2015 struct gl_shader_program *shProg;
2016 GLsizei length_dummy;
2017 GET_CURRENT_CONTEXT(ctx);
2018
2019 if (bufSize < 0){
2020 _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramBinary(bufSize < 0)");
2021 return;
2022 }
2023
2024 shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetProgramBinary");
2025 if (!shProg)
2026 return;
2027
2028 /* The ARB_get_program_binary spec says:
2029 *
2030 * "If <length> is NULL, then no length is returned."
2031 *
2032 * Ensure that length always points to valid storage to avoid multiple NULL
2033 * pointer checks below.
2034 */
2035 if (length == NULL)
2036 length = &length_dummy;
2037
2038
2039 /* The ARB_get_program_binary spec says:
2040 *
2041 * "When a program object's LINK_STATUS is FALSE, its program binary
2042 * length is zero, and a call to GetProgramBinary will generate an
2043 * INVALID_OPERATION error.
2044 */
2045 if (!shProg->data->LinkStatus) {
2046 _mesa_error(ctx, GL_INVALID_OPERATION,
2047 "glGetProgramBinary(program %u not linked)",
2048 shProg->Name);
2049 *length = 0;
2050 return;
2051 }
2052
2053 *length = 0;
2054 _mesa_error(ctx, GL_INVALID_OPERATION,
2055 "glGetProgramBinary(driver supports zero binary formats)");
2056
2057 (void) binaryFormat;
2058 (void) binary;
2059 }
2060
2061 void GLAPIENTRY
2062 _mesa_ProgramBinary(GLuint program, GLenum binaryFormat,
2063 const GLvoid *binary, GLsizei length)
2064 {
2065 struct gl_shader_program *shProg;
2066 GET_CURRENT_CONTEXT(ctx);
2067
2068 shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramBinary");
2069 if (!shProg)
2070 return;
2071
2072 (void) binaryFormat;
2073 (void) binary;
2074
2075 /* Section 2.3.1 (Errors) of the OpenGL 4.5 spec says:
2076 *
2077 * "If a negative number is provided where an argument of type sizei or
2078 * sizeiptr is specified, an INVALID_VALUE error is generated."
2079 */
2080 if (length < 0) {
2081 _mesa_error(ctx, GL_INVALID_VALUE, "glProgramBinary(length < 0)");
2082 return;
2083 }
2084
2085 /* The ARB_get_program_binary spec says:
2086 *
2087 * "<binaryFormat> and <binary> must be those returned by a previous
2088 * call to GetProgramBinary, and <length> must be the length of the
2089 * program binary as returned by GetProgramBinary or GetProgramiv with
2090 * <pname> PROGRAM_BINARY_LENGTH. Loading the program binary will fail,
2091 * setting the LINK_STATUS of <program> to FALSE, if these conditions
2092 * are not met."
2093 *
2094 * Since any value of binaryFormat passed "is not one of those specified as
2095 * allowable for [this] command, an INVALID_ENUM error is generated."
2096 */
2097 shProg->data->LinkStatus = GL_FALSE;
2098 _mesa_error(ctx, GL_INVALID_ENUM, "glProgramBinary");
2099 }
2100
2101
2102 void GLAPIENTRY
2103 _mesa_ProgramParameteri(GLuint program, GLenum pname, GLint value)
2104 {
2105 struct gl_shader_program *shProg;
2106 GET_CURRENT_CONTEXT(ctx);
2107
2108 shProg = _mesa_lookup_shader_program_err(ctx, program,
2109 "glProgramParameteri");
2110 if (!shProg)
2111 return;
2112
2113 switch (pname) {
2114 case GL_PROGRAM_BINARY_RETRIEVABLE_HINT:
2115 /* This enum isn't part of the OES extension for OpenGL ES 2.0, but it
2116 * is part of OpenGL ES 3.0. For the ES2 case, this function shouldn't
2117 * even be in the dispatch table, so we shouldn't need to expclicitly
2118 * check here.
2119 *
2120 * On desktop, we ignore the 3.0+ requirement because it is silly.
2121 */
2122
2123 /* The ARB_get_program_binary extension spec says:
2124 *
2125 * "An INVALID_VALUE error is generated if the <value> argument to
2126 * ProgramParameteri is not TRUE or FALSE."
2127 */
2128 if (value != GL_TRUE && value != GL_FALSE) {
2129 goto invalid_value;
2130 }
2131
2132 /* No need to notify the driver. Any changes will actually take effect
2133 * the next time the shader is linked.
2134 *
2135 * The ARB_get_program_binary extension spec says:
2136 *
2137 * "To indicate that a program binary is likely to be retrieved,
2138 * ProgramParameteri should be called with <pname>
2139 * PROGRAM_BINARY_RETRIEVABLE_HINT and <value> TRUE. This setting
2140 * will not be in effect until the next time LinkProgram or
2141 * ProgramBinary has been called successfully."
2142 *
2143 * The resloution of issue 9 in the extension spec also says:
2144 *
2145 * "The application may use the PROGRAM_BINARY_RETRIEVABLE_HINT hint
2146 * to indicate to the GL implementation that this program will
2147 * likely be saved with GetProgramBinary at some point. This will
2148 * give the GL implementation the opportunity to track any state
2149 * changes made to the program before being saved such that when it
2150 * is loaded again a recompile can be avoided."
2151 */
2152 shProg->BinaryRetreivableHint = value;
2153 return;
2154
2155 case GL_PROGRAM_SEPARABLE:
2156 /* Spec imply that the behavior is the same as ARB_get_program_binary
2157 * Chapter 7.3 Program Objects
2158 */
2159 if (value != GL_TRUE && value != GL_FALSE) {
2160 goto invalid_value;
2161 }
2162 shProg->SeparateShader = value;
2163 return;
2164
2165 default:
2166 _mesa_error(ctx, GL_INVALID_ENUM, "glProgramParameteri(pname=%s)",
2167 _mesa_enum_to_string(pname));
2168 return;
2169 }
2170
2171 invalid_value:
2172 _mesa_error(ctx, GL_INVALID_VALUE,
2173 "glProgramParameteri(pname=%s, value=%d): "
2174 "value must be 0 or 1.",
2175 _mesa_enum_to_string(pname),
2176 value);
2177 }
2178
2179
2180 void
2181 _mesa_use_shader_program(struct gl_context *ctx, GLenum type,
2182 struct gl_shader_program *shProg,
2183 struct gl_pipeline_object *shTarget)
2184 {
2185 gl_shader_stage stage = _mesa_shader_enum_to_shader_stage(type);
2186 use_shader_program(ctx, stage, shProg, shTarget);
2187 }
2188
2189
2190 /**
2191 * Copy program-specific data generated by linking from the gl_shader_program
2192 * object to the gl_program object referred to by the gl_linked_shader.
2193 *
2194 * This function expects _mesa_reference_program() to have been previously
2195 * called setting the gl_linked_shaders program reference.
2196 */
2197 void
2198 _mesa_copy_linked_program_data(const struct gl_shader_program *src,
2199 struct gl_linked_shader *dst_sh)
2200 {
2201 assert(dst_sh->Program);
2202
2203 struct gl_program *dst = dst_sh->Program;
2204
2205 dst->info.separate_shader = src->SeparateShader;
2206
2207 switch (dst_sh->Stage) {
2208 case MESA_SHADER_VERTEX:
2209 dst->ClipDistanceArraySize = src->Vert.ClipDistanceArraySize;
2210 dst->CullDistanceArraySize = src->Vert.CullDistanceArraySize;
2211 break;
2212 case MESA_SHADER_TESS_CTRL: {
2213 dst->info.tess.tcs_vertices_out = dst_sh->info.TessCtrl.VerticesOut;
2214 break;
2215 }
2216 case MESA_SHADER_TESS_EVAL: {
2217 dst->info.tess.primitive_mode = dst_sh->info.TessEval.PrimitiveMode;
2218 dst->info.tess.spacing = dst_sh->info.TessEval.Spacing;
2219 dst->info.tess.ccw = dst_sh->info.TessEval.VertexOrder == GL_CCW;
2220 dst->info.tess.point_mode = dst_sh->info.TessEval.PointMode;
2221 dst->ClipDistanceArraySize = src->TessEval.ClipDistanceArraySize;
2222 dst->CullDistanceArraySize = src->TessEval.CullDistanceArraySize;
2223 break;
2224 }
2225 case MESA_SHADER_GEOMETRY: {
2226 dst->info.gs.vertices_in = src->Geom.VerticesIn;
2227 dst->info.gs.vertices_out = dst_sh->info.Geom.VerticesOut;
2228 dst->info.gs.invocations = dst_sh->info.Geom.Invocations;
2229 dst->info.gs.input_primitive = dst_sh->info.Geom.InputType;
2230 dst->info.gs.output_primitive = dst_sh->info.Geom.OutputType;
2231 dst->ClipDistanceArraySize = src->Geom.ClipDistanceArraySize;
2232 dst->CullDistanceArraySize = src->Geom.CullDistanceArraySize;
2233 dst->info.gs.uses_end_primitive = src->Geom.UsesEndPrimitive;
2234 dst->info.gs.uses_streams = src->Geom.UsesStreams;
2235 break;
2236 }
2237 case MESA_SHADER_FRAGMENT: {
2238 dst->info.fs.depth_layout = src->FragDepthLayout;
2239 dst->info.fs.early_fragment_tests = dst_sh->info.EarlyFragmentTests;
2240 dst->info.fs.inner_coverage = dst_sh->info.InnerCoverage;
2241 dst->info.fs.post_depth_coverage = dst_sh->info.PostDepthCoverage;
2242 break;
2243 }
2244 case MESA_SHADER_COMPUTE: {
2245 for (int i = 0; i < 3; i++)
2246 dst->info.cs.local_size[i] = src->Comp.LocalSize[i];
2247 dst->info.cs.shared_size = src->Comp.SharedSize;
2248 dst->info.cs.local_size_variable = src->Comp.LocalSizeVariable;
2249 break;
2250 }
2251 default:
2252 break;
2253 }
2254 }
2255
2256 /**
2257 * ARB_separate_shader_objects: Compile & Link Program
2258 */
2259 GLuint GLAPIENTRY
2260 _mesa_CreateShaderProgramv(GLenum type, GLsizei count,
2261 const GLchar* const *strings)
2262 {
2263 GET_CURRENT_CONTEXT(ctx);
2264
2265 const GLuint shader = create_shader(ctx, type);
2266 GLuint program = 0;
2267
2268 /*
2269 * According to OpenGL 4.5 and OpenGL ES 3.1 standards, section 7.3:
2270 * GL_INVALID_VALUE should be generated if count < 0
2271 */
2272 if (count < 0) {
2273 _mesa_error(ctx, GL_INVALID_VALUE, "glCreateShaderProgram (count < 0)");
2274 return program;
2275 }
2276
2277 if (shader) {
2278 struct gl_shader *sh = _mesa_lookup_shader(ctx, shader);
2279
2280 _mesa_ShaderSource(shader, count, strings, NULL);
2281 _mesa_compile_shader(ctx, sh);
2282
2283 program = create_shader_program(ctx);
2284 if (program) {
2285 struct gl_shader_program *shProg;
2286 GLint compiled = GL_FALSE;
2287
2288 shProg = _mesa_lookup_shader_program(ctx, program);
2289
2290 shProg->SeparateShader = GL_TRUE;
2291
2292 get_shaderiv(ctx, shader, GL_COMPILE_STATUS, &compiled);
2293 if (compiled) {
2294 attach_shader(ctx, program, shader);
2295 _mesa_link_program(ctx, shProg);
2296 detach_shader(ctx, program, shader);
2297
2298 #if 0
2299 /* Possibly... */
2300 if (active-user-defined-varyings-in-linked-program) {
2301 append-error-to-info-log;
2302 shProg->data->LinkStatus = GL_FALSE;
2303 }
2304 #endif
2305 }
2306 if (sh->InfoLog)
2307 ralloc_strcat(&shProg->data->InfoLog, sh->InfoLog);
2308 }
2309
2310 delete_shader(ctx, shader);
2311 }
2312
2313 return program;
2314 }
2315
2316
2317 /**
2318 * For GL_ARB_tessellation_shader
2319 */
2320 extern void GLAPIENTRY
2321 _mesa_PatchParameteri(GLenum pname, GLint value)
2322 {
2323 GET_CURRENT_CONTEXT(ctx);
2324
2325 if (!_mesa_has_tessellation(ctx)) {
2326 _mesa_error(ctx, GL_INVALID_OPERATION, "glPatchParameteri");
2327 return;
2328 }
2329
2330 if (pname != GL_PATCH_VERTICES) {
2331 _mesa_error(ctx, GL_INVALID_ENUM, "glPatchParameteri");
2332 return;
2333 }
2334
2335 if (value <= 0 || value > ctx->Const.MaxPatchVertices) {
2336 _mesa_error(ctx, GL_INVALID_VALUE, "glPatchParameteri");
2337 return;
2338 }
2339
2340 ctx->TessCtrlProgram.patch_vertices = value;
2341 }
2342
2343
2344 extern void GLAPIENTRY
2345 _mesa_PatchParameterfv(GLenum pname, const GLfloat *values)
2346 {
2347 GET_CURRENT_CONTEXT(ctx);
2348
2349 if (!_mesa_has_tessellation(ctx)) {
2350 _mesa_error(ctx, GL_INVALID_OPERATION, "glPatchParameterfv");
2351 return;
2352 }
2353
2354 switch(pname) {
2355 case GL_PATCH_DEFAULT_OUTER_LEVEL:
2356 FLUSH_VERTICES(ctx, 0);
2357 memcpy(ctx->TessCtrlProgram.patch_default_outer_level, values,
2358 4 * sizeof(GLfloat));
2359 ctx->NewDriverState |= ctx->DriverFlags.NewDefaultTessLevels;
2360 return;
2361 case GL_PATCH_DEFAULT_INNER_LEVEL:
2362 FLUSH_VERTICES(ctx, 0);
2363 memcpy(ctx->TessCtrlProgram.patch_default_inner_level, values,
2364 2 * sizeof(GLfloat));
2365 ctx->NewDriverState |= ctx->DriverFlags.NewDefaultTessLevels;
2366 return;
2367 default:
2368 _mesa_error(ctx, GL_INVALID_ENUM, "glPatchParameterfv");
2369 return;
2370 }
2371 }
2372
2373 /**
2374 * ARB_shader_subroutine
2375 */
2376 GLint GLAPIENTRY
2377 _mesa_GetSubroutineUniformLocation(GLuint program, GLenum shadertype,
2378 const GLchar *name)
2379 {
2380 GET_CURRENT_CONTEXT(ctx);
2381 const char *api_name = "glGetSubroutineUniformLocation";
2382 struct gl_shader_program *shProg;
2383 GLenum resource_type;
2384 gl_shader_stage stage;
2385
2386 if (!_mesa_has_ARB_shader_subroutine(ctx)) {
2387 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2388 return -1;
2389 }
2390
2391 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2392 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2393 return -1;
2394 }
2395
2396 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2397 if (!shProg)
2398 return -1;
2399
2400 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2401 if (!shProg->_LinkedShaders[stage]) {
2402 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2403 return -1;
2404 }
2405
2406 resource_type = _mesa_shader_stage_to_subroutine_uniform(stage);
2407 return _mesa_program_resource_location(shProg, resource_type, name);
2408 }
2409
2410 GLuint GLAPIENTRY
2411 _mesa_GetSubroutineIndex(GLuint program, GLenum shadertype,
2412 const GLchar *name)
2413 {
2414 GET_CURRENT_CONTEXT(ctx);
2415 const char *api_name = "glGetSubroutineIndex";
2416 struct gl_shader_program *shProg;
2417 struct gl_program_resource *res;
2418 GLenum resource_type;
2419 gl_shader_stage stage;
2420
2421 if (!_mesa_has_ARB_shader_subroutine(ctx)) {
2422 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2423 return -1;
2424 }
2425
2426 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2427 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2428 return -1;
2429 }
2430
2431 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2432 if (!shProg)
2433 return -1;
2434
2435 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2436 if (!shProg->_LinkedShaders[stage]) {
2437 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2438 return -1;
2439 }
2440
2441 resource_type = _mesa_shader_stage_to_subroutine(stage);
2442 res = _mesa_program_resource_find_name(shProg, resource_type, name, NULL);
2443 if (!res) {
2444 return -1;
2445 }
2446
2447 return _mesa_program_resource_index(shProg, res);
2448 }
2449
2450
2451 GLvoid GLAPIENTRY
2452 _mesa_GetActiveSubroutineUniformiv(GLuint program, GLenum shadertype,
2453 GLuint index, GLenum pname, GLint *values)
2454 {
2455 GET_CURRENT_CONTEXT(ctx);
2456 const char *api_name = "glGetActiveSubroutineUniformiv";
2457 struct gl_shader_program *shProg;
2458 struct gl_linked_shader *sh;
2459 gl_shader_stage stage;
2460 struct gl_program_resource *res;
2461 const struct gl_uniform_storage *uni;
2462 GLenum resource_type;
2463 int count, i, j;
2464
2465 if (!_mesa_has_ARB_shader_subroutine(ctx)) {
2466 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2467 return;
2468 }
2469
2470 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2471 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2472 return;
2473 }
2474
2475 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2476 if (!shProg)
2477 return;
2478
2479 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2480 resource_type = _mesa_shader_stage_to_subroutine_uniform(stage);
2481
2482 sh = shProg->_LinkedShaders[stage];
2483 if (!sh) {
2484 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2485 return;
2486 }
2487
2488 struct gl_program *p = shProg->_LinkedShaders[stage]->Program;
2489 if (index >= p->sh.NumSubroutineUniforms) {
2490 _mesa_error(ctx, GL_INVALID_VALUE, "%s: invalid index greater than GL_ACTIVE_SUBROUTINE_UNIFORMS", api_name);
2491 return;
2492 }
2493
2494 switch (pname) {
2495 case GL_NUM_COMPATIBLE_SUBROUTINES: {
2496 res = _mesa_program_resource_find_index(shProg, resource_type, index);
2497 if (res) {
2498 uni = res->Data;
2499 values[0] = uni->num_compatible_subroutines;
2500 }
2501 break;
2502 }
2503 case GL_COMPATIBLE_SUBROUTINES: {
2504 res = _mesa_program_resource_find_index(shProg, resource_type, index);
2505 if (res) {
2506 uni = res->Data;
2507 count = 0;
2508 for (i = 0; i < p->sh.NumSubroutineFunctions; i++) {
2509 struct gl_subroutine_function *fn = &p->sh.SubroutineFunctions[i];
2510 for (j = 0; j < fn->num_compat_types; j++) {
2511 if (fn->types[j] == uni->type) {
2512 values[count++] = i;
2513 break;
2514 }
2515 }
2516 }
2517 }
2518 break;
2519 }
2520 case GL_UNIFORM_SIZE:
2521 res = _mesa_program_resource_find_index(shProg, resource_type, index);
2522 if (res) {
2523 uni = res->Data;
2524 values[0] = uni->array_elements ? uni->array_elements : 1;
2525 }
2526 break;
2527 case GL_UNIFORM_NAME_LENGTH:
2528 res = _mesa_program_resource_find_index(shProg, resource_type, index);
2529 if (res) {
2530 values[0] = strlen(_mesa_program_resource_name(res)) + 1
2531 + ((_mesa_program_resource_array_size(res) != 0) ? 3 : 0);
2532 }
2533 break;
2534 default:
2535 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2536 return;
2537 }
2538 }
2539
2540
2541 GLvoid GLAPIENTRY
2542 _mesa_GetActiveSubroutineUniformName(GLuint program, GLenum shadertype,
2543 GLuint index, GLsizei bufsize,
2544 GLsizei *length, GLchar *name)
2545 {
2546 GET_CURRENT_CONTEXT(ctx);
2547 const char *api_name = "glGetActiveSubroutineUniformName";
2548 struct gl_shader_program *shProg;
2549 GLenum resource_type;
2550 gl_shader_stage stage;
2551
2552 if (!_mesa_has_ARB_shader_subroutine(ctx)) {
2553 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2554 return;
2555 }
2556
2557 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2558 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2559 return;
2560 }
2561
2562 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2563 if (!shProg)
2564 return;
2565
2566 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2567 if (!shProg->_LinkedShaders[stage]) {
2568 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2569 return;
2570 }
2571
2572 resource_type = _mesa_shader_stage_to_subroutine_uniform(stage);
2573 /* get program resource name */
2574 _mesa_get_program_resource_name(shProg, resource_type,
2575 index, bufsize,
2576 length, name, api_name);
2577 }
2578
2579
2580 GLvoid GLAPIENTRY
2581 _mesa_GetActiveSubroutineName(GLuint program, GLenum shadertype,
2582 GLuint index, GLsizei bufsize,
2583 GLsizei *length, GLchar *name)
2584 {
2585 GET_CURRENT_CONTEXT(ctx);
2586 const char *api_name = "glGetActiveSubroutineName";
2587 struct gl_shader_program *shProg;
2588 GLenum resource_type;
2589 gl_shader_stage stage;
2590
2591 if (!_mesa_has_ARB_shader_subroutine(ctx)) {
2592 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2593 return;
2594 }
2595
2596 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2597 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2598 return;
2599 }
2600
2601 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2602 if (!shProg)
2603 return;
2604
2605 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2606 if (!shProg->_LinkedShaders[stage]) {
2607 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2608 return;
2609 }
2610 resource_type = _mesa_shader_stage_to_subroutine(stage);
2611 _mesa_get_program_resource_name(shProg, resource_type,
2612 index, bufsize,
2613 length, name, api_name);
2614 }
2615
2616 GLvoid GLAPIENTRY
2617 _mesa_UniformSubroutinesuiv(GLenum shadertype, GLsizei count,
2618 const GLuint *indices)
2619 {
2620 GET_CURRENT_CONTEXT(ctx);
2621 const char *api_name = "glUniformSubroutinesuiv";
2622 struct gl_shader_program *shProg;
2623 struct gl_linked_shader *sh;
2624 gl_shader_stage stage;
2625 int i;
2626
2627 if (!_mesa_has_ARB_shader_subroutine(ctx)) {
2628 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2629 return;
2630 }
2631
2632 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2633 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2634 return;
2635 }
2636
2637 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2638 shProg = ctx->_Shader->CurrentProgram[stage];
2639 if (!shProg) {
2640 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2641 return;
2642 }
2643
2644 sh = shProg->_LinkedShaders[stage];
2645 if (!sh) {
2646 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2647 return;
2648 }
2649
2650 struct gl_program *p = shProg->_LinkedShaders[stage]->Program;
2651 if (count != p->sh.NumSubroutineUniformRemapTable) {
2652 _mesa_error(ctx, GL_INVALID_VALUE, "%s", api_name);
2653 return;
2654 }
2655
2656 i = 0;
2657 do {
2658 struct gl_uniform_storage *uni = p->sh.SubroutineUniformRemapTable[i];
2659 if (uni == NULL) {
2660 i++;
2661 continue;
2662 }
2663
2664 int uni_count = uni->array_elements ? uni->array_elements : 1;
2665 int j, k, f;
2666
2667 for (j = i; j < i + uni_count; j++) {
2668 struct gl_subroutine_function *subfn = NULL;
2669 if (indices[j] > p->sh.MaxSubroutineFunctionIndex) {
2670 _mesa_error(ctx, GL_INVALID_VALUE, "%s", api_name);
2671 return;
2672 }
2673
2674 for (f = 0; f < p->sh.NumSubroutineFunctions; f++) {
2675 if (p->sh.SubroutineFunctions[f].index == indices[j])
2676 subfn = &p->sh.SubroutineFunctions[f];
2677 }
2678
2679 if (!subfn) {
2680 continue;
2681 }
2682
2683 for (k = 0; k < subfn->num_compat_types; k++) {
2684 if (subfn->types[k] == uni->type)
2685 break;
2686 }
2687 if (k == subfn->num_compat_types) {
2688 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2689 return;
2690 }
2691
2692 ctx->SubroutineIndex[p->info.stage].IndexPtr[j] = indices[j];
2693 }
2694 i += uni_count;
2695 } while(i < count);
2696
2697 FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS);
2698 }
2699
2700
2701 GLvoid GLAPIENTRY
2702 _mesa_GetUniformSubroutineuiv(GLenum shadertype, GLint location,
2703 GLuint *params)
2704 {
2705 GET_CURRENT_CONTEXT(ctx);
2706 const char *api_name = "glGetUniformSubroutineuiv";
2707 struct gl_shader_program *shProg;
2708 struct gl_linked_shader *sh;
2709 gl_shader_stage stage;
2710
2711 if (!_mesa_has_ARB_shader_subroutine(ctx)) {
2712 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2713 return;
2714 }
2715
2716 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2717 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2718 return;
2719 }
2720
2721 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2722 shProg = ctx->_Shader->CurrentProgram[stage];
2723 if (!shProg) {
2724 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2725 return;
2726 }
2727
2728 sh = shProg->_LinkedShaders[stage];
2729 if (!sh) {
2730 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2731 return;
2732 }
2733
2734 struct gl_program *p = sh->Program;
2735 if (location >= p->sh.NumSubroutineUniformRemapTable) {
2736 _mesa_error(ctx, GL_INVALID_VALUE, "%s", api_name);
2737 return;
2738 }
2739
2740 *params = ctx->SubroutineIndex[p->info.stage].IndexPtr[location];
2741 }
2742
2743
2744 GLvoid GLAPIENTRY
2745 _mesa_GetProgramStageiv(GLuint program, GLenum shadertype,
2746 GLenum pname, GLint *values)
2747 {
2748 GET_CURRENT_CONTEXT(ctx);
2749 const char *api_name = "glGetProgramStageiv";
2750 struct gl_shader_program *shProg;
2751 struct gl_linked_shader *sh;
2752 gl_shader_stage stage;
2753
2754 if (!_mesa_has_ARB_shader_subroutine(ctx)) {
2755 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2756 return;
2757 }
2758
2759 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2760 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2761 return;
2762 }
2763
2764 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2765 if (!shProg)
2766 return;
2767
2768 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2769 sh = shProg->_LinkedShaders[stage];
2770
2771 /* ARB_shader_subroutine doesn't ask the program to be linked, or list any
2772 * INVALID_OPERATION in the case of not be linked.
2773 *
2774 * And for some pnames, like GL_ACTIVE_SUBROUTINE_UNIFORMS, you can ask the
2775 * same info using other specs (ARB_program_interface_query), without the
2776 * need of the program to be linked, being the value for that case 0.
2777 *
2778 * But at the same time, some other methods require the program to be
2779 * linked for pname related to locations, so it would be inconsistent to
2780 * not do the same here. So we are:
2781 * * Return GL_INVALID_OPERATION if not linked only for locations.
2782 * * Setting a default value of 0, to be returned if not linked.
2783 */
2784 if (!sh) {
2785 values[0] = 0;
2786 if (pname == GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS) {
2787 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2788 }
2789 return;
2790 }
2791
2792 struct gl_program *p = sh->Program;
2793 switch (pname) {
2794 case GL_ACTIVE_SUBROUTINES:
2795 values[0] = p->sh.NumSubroutineFunctions;
2796 break;
2797 case GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS:
2798 values[0] = p->sh.NumSubroutineUniformRemapTable;
2799 break;
2800 case GL_ACTIVE_SUBROUTINE_UNIFORMS:
2801 values[0] = p->sh.NumSubroutineUniforms;
2802 break;
2803 case GL_ACTIVE_SUBROUTINE_MAX_LENGTH:
2804 {
2805 unsigned i;
2806 GLint max_len = 0;
2807 GLenum resource_type;
2808 struct gl_program_resource *res;
2809
2810 resource_type = _mesa_shader_stage_to_subroutine(stage);
2811 for (i = 0; i < p->sh.NumSubroutineFunctions; i++) {
2812 res = _mesa_program_resource_find_index(shProg, resource_type, i);
2813 if (res) {
2814 const GLint len = strlen(_mesa_program_resource_name(res)) + 1;
2815 if (len > max_len)
2816 max_len = len;
2817 }
2818 }
2819 values[0] = max_len;
2820 break;
2821 }
2822 case GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH:
2823 {
2824 unsigned i;
2825 GLint max_len = 0;
2826 GLenum resource_type;
2827 struct gl_program_resource *res;
2828
2829 resource_type = _mesa_shader_stage_to_subroutine_uniform(stage);
2830 for (i = 0; i < p->sh.NumSubroutineUniformRemapTable; i++) {
2831 res = _mesa_program_resource_find_index(shProg, resource_type, i);
2832 if (res) {
2833 const GLint len = strlen(_mesa_program_resource_name(res)) + 1
2834 + ((_mesa_program_resource_array_size(res) != 0) ? 3 : 0);
2835
2836 if (len > max_len)
2837 max_len = len;
2838 }
2839 }
2840 values[0] = max_len;
2841 break;
2842 }
2843 default:
2844 _mesa_error(ctx, GL_INVALID_ENUM, "%s", api_name);
2845 values[0] = -1;
2846 break;
2847 }
2848 }
2849
2850 static int
2851 find_compat_subroutine(struct gl_program *p, const struct glsl_type *type)
2852 {
2853 int i, j;
2854
2855 for (i = 0; i < p->sh.NumSubroutineFunctions; i++) {
2856 struct gl_subroutine_function *fn = &p->sh.SubroutineFunctions[i];
2857 for (j = 0; j < fn->num_compat_types; j++) {
2858 if (fn->types[j] == type)
2859 return i;
2860 }
2861 }
2862 return 0;
2863 }
2864
2865 static void
2866 _mesa_shader_write_subroutine_index(struct gl_context *ctx,
2867 struct gl_program *p)
2868 {
2869 int i, j;
2870
2871 if (p->sh.NumSubroutineUniformRemapTable == 0)
2872 return;
2873
2874 i = 0;
2875 do {
2876 struct gl_uniform_storage *uni = p->sh.SubroutineUniformRemapTable[i];
2877 int uni_count;
2878 int val;
2879
2880 if (!uni) {
2881 i++;
2882 continue;
2883 }
2884
2885 uni_count = uni->array_elements ? uni->array_elements : 1;
2886 for (j = 0; j < uni_count; j++) {
2887 val = ctx->SubroutineIndex[p->info.stage].IndexPtr[i + j];
2888 memcpy(&uni->storage[j], &val, sizeof(int));
2889 }
2890
2891 _mesa_propagate_uniforms_to_driver_storage(uni, 0, uni_count);
2892 i += uni_count;
2893 } while(i < p->sh.NumSubroutineUniformRemapTable);
2894 }
2895
2896 void
2897 _mesa_shader_write_subroutine_indices(struct gl_context *ctx,
2898 gl_shader_stage stage)
2899 {
2900 if (ctx->_Shader->CurrentProgram[stage] &&
2901 ctx->_Shader->CurrentProgram[stage]->_LinkedShaders[stage])
2902 _mesa_shader_write_subroutine_index(ctx,
2903 ctx->_Shader->CurrentProgram[stage]->_LinkedShaders[stage]->Program);
2904 }
2905
2906 void
2907 _mesa_program_init_subroutine_defaults(struct gl_context *ctx,
2908 struct gl_program *p)
2909 {
2910 assert(p);
2911
2912 struct gl_subroutine_index_binding *binding = &ctx->SubroutineIndex[p->info.stage];
2913 if (binding->NumIndex != p->sh.NumSubroutineUniformRemapTable) {
2914 binding->IndexPtr = realloc(binding->IndexPtr,
2915 p->sh.NumSubroutineUniformRemapTable * (sizeof(GLuint)));
2916 binding->NumIndex = p->sh.NumSubroutineUniformRemapTable;
2917 }
2918
2919 for (int i = 0; i < p->sh.NumSubroutineUniformRemapTable; i++) {
2920 struct gl_uniform_storage *uni = p->sh.SubroutineUniformRemapTable[i];
2921
2922 if (!uni)
2923 continue;
2924
2925 binding->IndexPtr[i] = find_compat_subroutine(p, uni->type);
2926 }
2927 }