2 * Mesa 3-D graphics library
4 * Copyright (C) 2004-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009-2010 VMware, Inc. All Rights Reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
30 * Implementation of GLSL-related API functions.
31 * The glUniform* functions are in uniforms.c
35 * 1. Check that the right error code is generated for all _mesa_error() calls.
36 * 2. Insert FLUSH_VERTICES calls in various places
41 #include "main/glheader.h"
42 #include "main/context.h"
43 #include "main/dispatch.h"
44 #include "main/enums.h"
45 #include "main/hash.h"
46 #include "main/mtypes.h"
47 #include "main/pipelineobj.h"
48 #include "main/shaderapi.h"
49 #include "main/shaderobj.h"
50 #include "main/transformfeedback.h"
51 #include "main/uniforms.h"
52 #include "compiler/glsl/glsl_parser_extras.h"
53 #include "compiler/glsl/ir.h"
54 #include "compiler/glsl/ir_uniform.h"
55 #include "compiler/glsl/program.h"
56 #include "program/program.h"
57 #include "program/prog_print.h"
58 #include "program/prog_parameter.h"
59 #include "util/ralloc.h"
60 #include "util/hash_table.h"
61 #include "util/mesa-sha1.h"
65 #define PATH_MAX _MAX_PATH
68 static void _mesa_shader_write_subroutine_index(struct gl_context
*ctx
, struct gl_linked_shader
*sh
);
70 * Return mask of GLSL_x flags by examining the MESA_GLSL env var.
73 _mesa_get_shader_flags(void)
75 GLbitfield flags
= 0x0;
76 const char *env
= getenv("MESA_GLSL");
79 if (strstr(env
, "dump_on_error"))
80 flags
|= GLSL_DUMP_ON_ERROR
;
81 else if (strstr(env
, "dump"))
83 if (strstr(env
, "log"))
85 if (strstr(env
, "nopvert"))
86 flags
|= GLSL_NOP_VERT
;
87 if (strstr(env
, "nopfrag"))
88 flags
|= GLSL_NOP_FRAG
;
89 if (strstr(env
, "nopt"))
91 else if (strstr(env
, "opt"))
93 if (strstr(env
, "uniform"))
94 flags
|= GLSL_UNIFORMS
;
95 if (strstr(env
, "useprog"))
96 flags
|= GLSL_USE_PROG
;
97 if (strstr(env
, "errors"))
98 flags
|= GLSL_REPORT_ERRORS
;
105 * Memoized version of getenv("MESA_SHADER_CAPTURE_PATH").
108 _mesa_get_shader_capture_path(void)
110 static bool read_env_var
= false;
111 static const char *path
= NULL
;
114 path
= getenv("MESA_SHADER_CAPTURE_PATH");
117 strlen(path
) > PATH_MAX
- strlen("/fp-4294967295.shader_test")) {
118 GET_CURRENT_CONTEXT(ctx
);
119 _mesa_warning(ctx
, "MESA_SHADER_CAPTURE_PATH too long; ignoring "
120 "request to capture shaders");
129 * Initialize context's shader state.
132 _mesa_init_shader_state(struct gl_context
*ctx
)
134 /* Device drivers may override these to control what kind of instructions
135 * are generated by the GLSL compiler.
137 struct gl_shader_compiler_options options
;
141 memset(&options
, 0, sizeof(options
));
142 options
.MaxUnrollIterations
= 32;
143 options
.MaxIfDepth
= UINT_MAX
;
145 for (sh
= 0; sh
< MESA_SHADER_STAGES
; ++sh
)
146 memcpy(&ctx
->Const
.ShaderCompilerOptions
[sh
], &options
, sizeof(options
));
148 ctx
->Shader
.Flags
= _mesa_get_shader_flags();
150 if (ctx
->Shader
.Flags
!= 0)
151 ctx
->Const
.GenerateTemporaryNames
= true;
153 /* Extended for ARB_separate_shader_objects */
154 ctx
->Shader
.RefCount
= 1;
155 mtx_init(&ctx
->Shader
.Mutex
, mtx_plain
);
157 ctx
->TessCtrlProgram
.patch_vertices
= 3;
158 for (i
= 0; i
< 4; ++i
)
159 ctx
->TessCtrlProgram
.patch_default_outer_level
[i
] = 1.0;
160 for (i
= 0; i
< 2; ++i
)
161 ctx
->TessCtrlProgram
.patch_default_inner_level
[i
] = 1.0;
166 * Free the per-context shader-related state.
169 _mesa_free_shader_state(struct gl_context
*ctx
)
172 for (i
= 0; i
< MESA_SHADER_STAGES
; i
++) {
173 _mesa_reference_shader_program(ctx
, &ctx
->Shader
.CurrentProgram
[i
],
176 _mesa_reference_shader_program(ctx
, &ctx
->Shader
._CurrentFragmentProgram
,
178 _mesa_reference_shader_program(ctx
, &ctx
->Shader
.ActiveProgram
, NULL
);
180 /* Extended for ARB_separate_shader_objects */
181 _mesa_reference_pipeline_object(ctx
, &ctx
->_Shader
, NULL
);
183 assert(ctx
->Shader
.RefCount
== 1);
184 mtx_destroy(&ctx
->Shader
.Mutex
);
189 * Copy string from <src> to <dst>, up to maxLength characters, returning
190 * length of <dst> in <length>.
191 * \param src the strings source
192 * \param maxLength max chars to copy
193 * \param length returns number of chars copied
194 * \param dst the string destination
197 _mesa_copy_string(GLchar
*dst
, GLsizei maxLength
,
198 GLsizei
*length
, const GLchar
*src
)
201 for (len
= 0; len
< maxLength
- 1 && src
&& src
[len
]; len
++)
212 * Confirm that the a shader type is valid and supported by the implementation
214 * \param ctx Current GL context
215 * \param type Shader target
219 _mesa_validate_shader_target(const struct gl_context
*ctx
, GLenum type
)
221 /* Note: when building built-in GLSL functions, this function may be
222 * invoked with ctx == NULL. In that case, we can only validate that it's
223 * a shader target we recognize, not that it's supported in the current
224 * context. But that's fine--we don't need any further validation than
225 * that when building built-in GLSL functions.
229 case GL_FRAGMENT_SHADER
:
230 return ctx
== NULL
|| ctx
->Extensions
.ARB_fragment_shader
;
231 case GL_VERTEX_SHADER
:
232 return ctx
== NULL
|| ctx
->Extensions
.ARB_vertex_shader
;
233 case GL_GEOMETRY_SHADER_ARB
:
234 return ctx
== NULL
|| _mesa_has_geometry_shaders(ctx
);
235 case GL_TESS_CONTROL_SHADER
:
236 case GL_TESS_EVALUATION_SHADER
:
237 return ctx
== NULL
|| _mesa_has_tessellation(ctx
);
238 case GL_COMPUTE_SHADER
:
239 return ctx
== NULL
|| _mesa_has_compute_shaders(ctx
);
247 is_program(struct gl_context
*ctx
, GLuint name
)
249 struct gl_shader_program
*shProg
= _mesa_lookup_shader_program(ctx
, name
);
250 return shProg
? GL_TRUE
: GL_FALSE
;
255 is_shader(struct gl_context
*ctx
, GLuint name
)
257 struct gl_shader
*shader
= _mesa_lookup_shader(ctx
, name
);
258 return shader
? GL_TRUE
: GL_FALSE
;
263 * Attach shader to a shader program.
266 attach_shader(struct gl_context
*ctx
, GLuint program
, GLuint shader
)
268 struct gl_shader_program
*shProg
;
269 struct gl_shader
*sh
;
272 const bool same_type_disallowed
= _mesa_is_gles(ctx
);
274 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glAttachShader");
278 sh
= _mesa_lookup_shader_err(ctx
, shader
, "glAttachShader");
283 n
= shProg
->NumShaders
;
284 for (i
= 0; i
< n
; i
++) {
285 if (shProg
->Shaders
[i
] == sh
) {
286 /* The shader is already attched to this program. The
287 * GL_ARB_shader_objects spec says:
289 * "The error INVALID_OPERATION is generated by AttachObjectARB
290 * if <obj> is already attached to <containerObj>."
292 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glAttachShader");
294 } else if (same_type_disallowed
&&
295 shProg
->Shaders
[i
]->Stage
== sh
->Stage
) {
296 /* Shader with the same type is already attached to this program,
297 * OpenGL ES 2.0 and 3.0 specs say:
299 * "Multiple shader objects of the same type may not be attached
300 * to a single program object. [...] The error INVALID_OPERATION
301 * is generated if [...] another shader object of the same type
302 * as shader is already attached to program."
304 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glAttachShader");
310 shProg
->Shaders
= realloc(shProg
->Shaders
,
311 (n
+ 1) * sizeof(struct gl_shader
*));
312 if (!shProg
->Shaders
) {
313 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glAttachShader");
318 shProg
->Shaders
[n
] = NULL
; /* since realloc() didn't zero the new space */
319 _mesa_reference_shader(ctx
, &shProg
->Shaders
[n
], sh
);
320 shProg
->NumShaders
++;
325 create_shader(struct gl_context
*ctx
, GLenum type
)
327 struct gl_shader
*sh
;
330 if (!_mesa_validate_shader_target(ctx
, type
)) {
331 _mesa_error(ctx
, GL_INVALID_ENUM
, "CreateShader(%s)",
332 _mesa_enum_to_string(type
));
336 _mesa_HashLockMutex(ctx
->Shared
->ShaderObjects
);
337 name
= _mesa_HashFindFreeKeyBlock(ctx
->Shared
->ShaderObjects
, 1);
338 sh
= _mesa_new_shader(name
, _mesa_shader_enum_to_shader_stage(type
));
340 _mesa_HashInsertLocked(ctx
->Shared
->ShaderObjects
, name
, sh
);
341 _mesa_HashUnlockMutex(ctx
->Shared
->ShaderObjects
);
348 create_shader_program(struct gl_context
*ctx
)
351 struct gl_shader_program
*shProg
;
353 _mesa_HashLockMutex(ctx
->Shared
->ShaderObjects
);
355 name
= _mesa_HashFindFreeKeyBlock(ctx
->Shared
->ShaderObjects
, 1);
357 shProg
= _mesa_new_shader_program(name
);
359 _mesa_HashInsertLocked(ctx
->Shared
->ShaderObjects
, name
, shProg
);
361 assert(shProg
->RefCount
== 1);
363 _mesa_HashUnlockMutex(ctx
->Shared
->ShaderObjects
);
370 * Delete a shader program. Actually, just decrement the program's
371 * reference count and mark it as DeletePending.
372 * Used to implement glDeleteProgram() and glDeleteObjectARB().
375 delete_shader_program(struct gl_context
*ctx
, GLuint name
)
378 * NOTE: deleting shaders/programs works a bit differently than
379 * texture objects (and buffer objects, etc). Shader/program
380 * handles/IDs exist in the hash table until the object is really
381 * deleted (refcount==0). With texture objects, the handle/ID is
382 * removed from the hash table in glDeleteTextures() while the tex
383 * object itself might linger until its refcount goes to zero.
385 struct gl_shader_program
*shProg
;
387 shProg
= _mesa_lookup_shader_program_err(ctx
, name
, "glDeleteProgram");
391 if (!shProg
->DeletePending
) {
392 shProg
->DeletePending
= GL_TRUE
;
394 /* effectively, decr shProg's refcount */
395 _mesa_reference_shader_program(ctx
, &shProg
, NULL
);
401 delete_shader(struct gl_context
*ctx
, GLuint shader
)
403 struct gl_shader
*sh
;
405 sh
= _mesa_lookup_shader_err(ctx
, shader
, "glDeleteShader");
409 if (!sh
->DeletePending
) {
410 sh
->DeletePending
= GL_TRUE
;
412 /* effectively, decr sh's refcount */
413 _mesa_reference_shader(ctx
, &sh
, NULL
);
419 detach_shader(struct gl_context
*ctx
, GLuint program
, GLuint shader
)
421 struct gl_shader_program
*shProg
;
425 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glDetachShader");
429 n
= shProg
->NumShaders
;
431 for (i
= 0; i
< n
; i
++) {
432 if (shProg
->Shaders
[i
]->Name
== shader
) {
434 struct gl_shader
**newList
;
437 _mesa_reference_shader(ctx
, &shProg
->Shaders
[i
], NULL
);
439 /* alloc new, smaller array */
440 newList
= malloc((n
- 1) * sizeof(struct gl_shader
*));
442 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glDetachShader");
445 /* Copy old list entries to new list, skipping removed entry at [i] */
446 for (j
= 0; j
< i
; j
++) {
447 newList
[j
] = shProg
->Shaders
[j
];
450 newList
[j
++] = shProg
->Shaders
[i
];
453 /* Free old list and install new one */
454 free(shProg
->Shaders
);
455 shProg
->Shaders
= newList
;
456 shProg
->NumShaders
= n
- 1;
459 /* sanity check - make sure the new list's entries are sensible */
460 for (j
= 0; j
< shProg
->NumShaders
; j
++) {
461 assert(shProg
->Shaders
[j
]->Stage
== MESA_SHADER_VERTEX
||
462 shProg
->Shaders
[j
]->Stage
== MESA_SHADER_TESS_CTRL
||
463 shProg
->Shaders
[j
]->Stage
== MESA_SHADER_TESS_EVAL
||
464 shProg
->Shaders
[j
]->Stage
== MESA_SHADER_GEOMETRY
||
465 shProg
->Shaders
[j
]->Stage
== MESA_SHADER_FRAGMENT
);
466 assert(shProg
->Shaders
[j
]->RefCount
> 0);
477 if (is_shader(ctx
, shader
) || is_program(ctx
, shader
))
478 err
= GL_INVALID_OPERATION
;
480 err
= GL_INVALID_VALUE
;
481 _mesa_error(ctx
, err
, "glDetachShader(shader)");
488 * Return list of shaders attached to shader program.
491 get_attached_shaders(struct gl_context
*ctx
, GLuint program
, GLsizei maxCount
,
492 GLsizei
*count
, GLuint
*obj
)
494 struct gl_shader_program
*shProg
;
497 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetAttachedShaders(maxCount < 0)");
502 _mesa_lookup_shader_program_err(ctx
, program
, "glGetAttachedShaders");
506 for (i
= 0; i
< (GLuint
) maxCount
&& i
< shProg
->NumShaders
; i
++) {
507 obj
[i
] = shProg
->Shaders
[i
]->Name
;
516 * glGetHandleARB() - return ID/name of currently bound shader program.
519 get_handle(struct gl_context
*ctx
, GLenum pname
)
521 if (pname
== GL_PROGRAM_OBJECT_ARB
) {
522 if (ctx
->_Shader
->ActiveProgram
)
523 return ctx
->_Shader
->ActiveProgram
->Name
;
528 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetHandleARB");
535 * Check if a geometry shader query is valid at this time. If not, report an
536 * error and return false.
538 * From GL 3.2 section 6.1.16 (Shader and Program Queries):
540 * "If GEOMETRY_VERTICES_OUT, GEOMETRY_INPUT_TYPE, or GEOMETRY_OUTPUT_TYPE
541 * are queried for a program which has not been linked successfully, or
542 * which does not contain objects to form a geometry shader, then an
543 * INVALID_OPERATION error is generated."
546 check_gs_query(struct gl_context
*ctx
, const struct gl_shader_program
*shProg
)
548 if (shProg
->LinkStatus
&&
549 shProg
->_LinkedShaders
[MESA_SHADER_GEOMETRY
] != NULL
) {
553 _mesa_error(ctx
, GL_INVALID_OPERATION
,
554 "glGetProgramv(linked geometry shader required)");
560 * Check if a tessellation control shader query is valid at this time.
561 * If not, report an error and return false.
563 * From GL 4.0 section 6.1.12 (Shader and Program Queries):
565 * "If TESS_CONTROL_OUTPUT_VERTICES is queried for a program which has
566 * not been linked successfully, or which does not contain objects to
567 * form a tessellation control shader, then an INVALID_OPERATION error is
571 check_tcs_query(struct gl_context
*ctx
, const struct gl_shader_program
*shProg
)
573 if (shProg
->LinkStatus
&&
574 shProg
->_LinkedShaders
[MESA_SHADER_TESS_CTRL
] != NULL
) {
578 _mesa_error(ctx
, GL_INVALID_OPERATION
,
579 "glGetProgramv(linked tessellation control shader required)");
585 * Check if a tessellation evaluation shader query is valid at this time.
586 * If not, report an error and return false.
588 * From GL 4.0 section 6.1.12 (Shader and Program Queries):
590 * "If any of the pname values in this paragraph are queried for a program
591 * which has not been linked successfully, or which does not contain
592 * objects to form a tessellation evaluation shader, then an
593 * INVALID_OPERATION error is generated."
597 check_tes_query(struct gl_context
*ctx
, const struct gl_shader_program
*shProg
)
599 if (shProg
->LinkStatus
&&
600 shProg
->_LinkedShaders
[MESA_SHADER_TESS_EVAL
] != NULL
) {
604 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGetProgramv(linked tessellation "
605 "evaluation shader required)");
611 * glGetProgramiv() - get shader program state.
612 * Note that this is for GLSL shader programs, not ARB vertex/fragment
613 * programs (see glGetProgramivARB).
616 get_programiv(struct gl_context
*ctx
, GLuint program
, GLenum pname
,
619 struct gl_shader_program
*shProg
620 = _mesa_lookup_shader_program_err(ctx
, program
, "glGetProgramiv(program)");
622 /* Is transform feedback available in this context?
625 (ctx
->API
== API_OPENGL_COMPAT
&& ctx
->Extensions
.EXT_transform_feedback
)
626 || ctx
->API
== API_OPENGL_CORE
627 || _mesa_is_gles3(ctx
);
629 /* True if geometry shaders (of the form that was adopted into GLSL 1.50
630 * and GL 3.2) are available in this context
632 const bool has_core_gs
= _mesa_has_geometry_shaders(ctx
);
633 const bool has_tess
= _mesa_has_tessellation(ctx
);
635 /* Are uniform buffer objects available in this context?
638 (ctx
->API
== API_OPENGL_COMPAT
&&
639 ctx
->Extensions
.ARB_uniform_buffer_object
)
640 || ctx
->API
== API_OPENGL_CORE
641 || _mesa_is_gles3(ctx
);
648 case GL_DELETE_STATUS
:
649 *params
= shProg
->DeletePending
;
652 *params
= shProg
->LinkStatus
;
654 case GL_VALIDATE_STATUS
:
655 *params
= shProg
->Validated
;
657 case GL_INFO_LOG_LENGTH
:
658 *params
= shProg
->InfoLog
? strlen(shProg
->InfoLog
) + 1 : 0;
660 case GL_ATTACHED_SHADERS
:
661 *params
= shProg
->NumShaders
;
663 case GL_ACTIVE_ATTRIBUTES
:
664 *params
= _mesa_count_active_attribs(shProg
);
666 case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
:
667 *params
= _mesa_longest_attribute_name_length(shProg
);
669 case GL_ACTIVE_UNIFORMS
: {
671 const unsigned num_uniforms
=
672 shProg
->NumUniformStorage
- shProg
->NumHiddenUniforms
;
673 for (*params
= 0, i
= 0; i
< num_uniforms
; i
++) {
674 if (!shProg
->UniformStorage
[i
].is_shader_storage
)
679 case GL_ACTIVE_UNIFORM_MAX_LENGTH
: {
682 const unsigned num_uniforms
=
683 shProg
->NumUniformStorage
- shProg
->NumHiddenUniforms
;
685 for (i
= 0; i
< num_uniforms
; i
++) {
686 if (shProg
->UniformStorage
[i
].is_shader_storage
)
689 /* Add one for the terminating NUL character for a non-array, and
690 * 4 for the "[0]" and the NUL for an array.
692 const GLint len
= strlen(shProg
->UniformStorage
[i
].name
) + 1 +
693 ((shProg
->UniformStorage
[i
].array_elements
!= 0) ? 3 : 0);
702 case GL_TRANSFORM_FEEDBACK_VARYINGS
:
705 *params
= shProg
->TransformFeedback
.NumVarying
;
707 case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
: {
713 for (i
= 0; i
< shProg
->TransformFeedback
.NumVarying
; i
++) {
714 /* Add one for the terminating NUL character.
717 strlen(shProg
->TransformFeedback
.VaryingNames
[i
]) + 1;
726 case GL_TRANSFORM_FEEDBACK_BUFFER_MODE
:
729 *params
= shProg
->TransformFeedback
.BufferMode
;
731 case GL_GEOMETRY_VERTICES_OUT
:
734 if (check_gs_query(ctx
, shProg
)) {
735 *params
= shProg
->_LinkedShaders
[MESA_SHADER_GEOMETRY
]->
736 info
.Geom
.VerticesOut
;
739 case GL_GEOMETRY_SHADER_INVOCATIONS
:
740 if (!has_core_gs
|| !ctx
->Extensions
.ARB_gpu_shader5
)
742 if (check_gs_query(ctx
, shProg
)) {
743 *params
= shProg
->_LinkedShaders
[MESA_SHADER_GEOMETRY
]->
744 info
.Geom
.Invocations
;
747 case GL_GEOMETRY_INPUT_TYPE
:
750 if (check_gs_query(ctx
, shProg
)) {
751 *params
= shProg
->_LinkedShaders
[MESA_SHADER_GEOMETRY
]->
755 case GL_GEOMETRY_OUTPUT_TYPE
:
758 if (check_gs_query(ctx
, shProg
)) {
759 *params
= shProg
->_LinkedShaders
[MESA_SHADER_GEOMETRY
]->
760 info
.Geom
.OutputType
;
763 case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH
: {
770 for (i
= 0; i
< shProg
->NumUniformBlocks
; i
++) {
771 /* Add one for the terminating NUL character.
773 const GLint len
= strlen(shProg
->UniformBlocks
[i
].Name
) + 1;
782 case GL_ACTIVE_UNIFORM_BLOCKS
:
786 *params
= shProg
->NumUniformBlocks
;
788 case GL_PROGRAM_BINARY_RETRIEVABLE_HINT
:
789 /* This enum isn't part of the OES extension for OpenGL ES 2.0. It is
790 * only available with desktop OpenGL 3.0+ with the
791 * GL_ARB_get_program_binary extension or OpenGL ES 3.0.
793 * On desktop, we ignore the 3.0+ requirement because it is silly.
795 if (!_mesa_is_desktop_gl(ctx
) && !_mesa_is_gles3(ctx
))
798 *params
= shProg
->BinaryRetreivableHint
;
800 case GL_PROGRAM_BINARY_LENGTH
:
803 case GL_ACTIVE_ATOMIC_COUNTER_BUFFERS
:
804 if (!ctx
->Extensions
.ARB_shader_atomic_counters
)
807 *params
= shProg
->NumAtomicBuffers
;
809 case GL_COMPUTE_WORK_GROUP_SIZE
: {
811 if (!_mesa_has_compute_shaders(ctx
))
813 if (!shProg
->LinkStatus
) {
814 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGetProgramiv(program not "
818 if (shProg
->_LinkedShaders
[MESA_SHADER_COMPUTE
] == NULL
) {
819 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGetProgramiv(no compute "
823 for (i
= 0; i
< 3; i
++)
824 params
[i
] = shProg
->Comp
.LocalSize
[i
];
827 case GL_PROGRAM_SEPARABLE
:
828 /* If the program has not been linked, return initial value 0. */
829 *params
= (shProg
->LinkStatus
== GL_FALSE
) ? 0 : shProg
->SeparateShader
;
832 /* ARB_tessellation_shader */
833 case GL_TESS_CONTROL_OUTPUT_VERTICES
:
836 if (check_tcs_query(ctx
, shProg
)) {
837 *params
= shProg
->_LinkedShaders
[MESA_SHADER_TESS_CTRL
]->
838 info
.TessCtrl
.VerticesOut
;
841 case GL_TESS_GEN_MODE
:
844 if (check_tes_query(ctx
, shProg
)) {
845 *params
= shProg
->_LinkedShaders
[MESA_SHADER_TESS_EVAL
]->
846 info
.TessEval
.PrimitiveMode
;
849 case GL_TESS_GEN_SPACING
:
852 if (check_tes_query(ctx
, shProg
)) {
853 *params
= shProg
->_LinkedShaders
[MESA_SHADER_TESS_EVAL
]->
854 info
.TessEval
.Spacing
;
857 case GL_TESS_GEN_VERTEX_ORDER
:
860 if (check_tes_query(ctx
, shProg
)) {
861 *params
= shProg
->_LinkedShaders
[MESA_SHADER_TESS_EVAL
]->
862 info
.TessEval
.VertexOrder
;
865 case GL_TESS_GEN_POINT_MODE
:
868 if (check_tes_query(ctx
, shProg
)) {
869 *params
= shProg
->_LinkedShaders
[MESA_SHADER_TESS_EVAL
]->
870 info
.TessEval
.PointMode
;
877 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetProgramiv(pname=%s)",
878 _mesa_enum_to_string(pname
));
883 * glGetShaderiv() - get GLSL shader state
886 get_shaderiv(struct gl_context
*ctx
, GLuint name
, GLenum pname
, GLint
*params
)
888 struct gl_shader
*shader
=
889 _mesa_lookup_shader_err(ctx
, name
, "glGetShaderiv");
897 *params
= shader
->Type
;
899 case GL_DELETE_STATUS
:
900 *params
= shader
->DeletePending
;
902 case GL_COMPILE_STATUS
:
903 *params
= shader
->CompileStatus
;
905 case GL_INFO_LOG_LENGTH
:
906 *params
= shader
->InfoLog
? strlen(shader
->InfoLog
) + 1 : 0;
908 case GL_SHADER_SOURCE_LENGTH
:
909 *params
= shader
->Source
? strlen((char *) shader
->Source
) + 1 : 0;
912 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetShaderiv(pname)");
919 get_program_info_log(struct gl_context
*ctx
, GLuint program
, GLsizei bufSize
,
920 GLsizei
*length
, GLchar
*infoLog
)
922 struct gl_shader_program
*shProg
;
924 /* Section 2.5 GL Errors (page 18) of the OpenGL ES 3.0.4 spec and
925 * section 2.3.1 (Errors) of the OpenGL 4.5 spec say:
927 * "If a negative number is provided where an argument of type sizei or
928 * sizeiptr is specified, an INVALID_VALUE error is generated."
931 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetProgramInfoLog(bufSize < 0)");
935 shProg
= _mesa_lookup_shader_program_err(ctx
, program
,
936 "glGetProgramInfoLog(program)");
941 _mesa_copy_string(infoLog
, bufSize
, length
, shProg
->InfoLog
);
946 get_shader_info_log(struct gl_context
*ctx
, GLuint shader
, GLsizei bufSize
,
947 GLsizei
*length
, GLchar
*infoLog
)
949 struct gl_shader
*sh
;
951 /* Section 2.5 GL Errors (page 18) of the OpenGL ES 3.0.4 spec and
952 * section 2.3.1 (Errors) of the OpenGL 4.5 spec say:
954 * "If a negative number is provided where an argument of type sizei or
955 * sizeiptr is specified, an INVALID_VALUE error is generated."
958 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetShaderInfoLog(bufSize < 0)");
962 sh
= _mesa_lookup_shader_err(ctx
, shader
, "glGetShaderInfoLog(shader)");
967 _mesa_copy_string(infoLog
, bufSize
, length
, sh
->InfoLog
);
972 * Return shader source code.
975 get_shader_source(struct gl_context
*ctx
, GLuint shader
, GLsizei maxLength
,
976 GLsizei
*length
, GLchar
*sourceOut
)
978 struct gl_shader
*sh
;
981 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetShaderSource(bufSize < 0)");
985 sh
= _mesa_lookup_shader_err(ctx
, shader
, "glGetShaderSource");
989 _mesa_copy_string(sourceOut
, maxLength
, length
, sh
->Source
);
994 * Set/replace shader source code. A helper function used by
995 * glShaderSource[ARB].
998 shader_source(struct gl_shader
*sh
, const GLchar
*source
)
1002 /* free old shader source string and install new one */
1003 free((void *)sh
->Source
);
1004 sh
->Source
= source
;
1006 sh
->SourceChecksum
= _mesa_str_checksum(sh
->Source
);
1015 _mesa_compile_shader(struct gl_context
*ctx
, struct gl_shader
*sh
)
1021 /* If the user called glCompileShader without first calling
1022 * glShaderSource, we should fail to compile, but not raise a GL_ERROR.
1024 sh
->CompileStatus
= GL_FALSE
;
1026 if (ctx
->_Shader
->Flags
& GLSL_DUMP
) {
1027 _mesa_log("GLSL source for %s shader %d:\n",
1028 _mesa_shader_stage_to_string(sh
->Stage
), sh
->Name
);
1029 _mesa_log("%s\n", sh
->Source
);
1032 /* this call will set the shader->CompileStatus field to indicate if
1033 * compilation was successful.
1035 _mesa_glsl_compile_shader(ctx
, sh
, false, false);
1037 if (ctx
->_Shader
->Flags
& GLSL_LOG
) {
1038 _mesa_write_shader_to_file(sh
);
1041 if (ctx
->_Shader
->Flags
& GLSL_DUMP
) {
1042 if (sh
->CompileStatus
) {
1043 _mesa_log("GLSL IR for shader %d:\n", sh
->Name
);
1044 _mesa_print_ir(_mesa_get_log_file(), sh
->ir
, NULL
);
1047 _mesa_log("GLSL shader %d failed to compile.\n", sh
->Name
);
1049 if (sh
->InfoLog
&& sh
->InfoLog
[0] != 0) {
1050 _mesa_log("GLSL shader %d info log:\n", sh
->Name
);
1051 _mesa_log("%s\n", sh
->InfoLog
);
1056 if (!sh
->CompileStatus
) {
1057 if (ctx
->_Shader
->Flags
& GLSL_DUMP_ON_ERROR
) {
1058 _mesa_log("GLSL source for %s shader %d:\n",
1059 _mesa_shader_stage_to_string(sh
->Stage
), sh
->Name
);
1060 _mesa_log("%s\n", sh
->Source
);
1061 _mesa_log("Info Log:\n%s\n", sh
->InfoLog
);
1064 if (ctx
->_Shader
->Flags
& GLSL_REPORT_ERRORS
) {
1065 _mesa_debug(ctx
, "Error compiling shader %u:\n%s\n",
1066 sh
->Name
, sh
->InfoLog
);
1073 * Link a program's shaders.
1076 _mesa_link_program(struct gl_context
*ctx
, struct gl_shader_program
*shProg
)
1081 /* From the ARB_transform_feedback2 specification:
1082 * "The error INVALID_OPERATION is generated by LinkProgram if <program> is
1083 * the name of a program being used by one or more transform feedback
1084 * objects, even if the objects are not currently bound or are paused."
1086 if (_mesa_transform_feedback_is_using_program(ctx
, shProg
)) {
1087 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1088 "glLinkProgram(transform feedback is using the program)");
1092 FLUSH_VERTICES(ctx
, _NEW_PROGRAM
);
1094 _mesa_glsl_link_shader(ctx
, shProg
);
1096 /* Capture .shader_test files. */
1097 const char *capture_path
= _mesa_get_shader_capture_path();
1098 if (shProg
->Name
!= 0 && shProg
->Name
!= ~0 && capture_path
!= NULL
) {
1100 char filename
[PATH_MAX
];
1102 _mesa_snprintf(filename
, sizeof(filename
), "%s/%u.shader_test",
1103 capture_path
, shProg
->Name
);
1105 file
= fopen(filename
, "w");
1107 fprintf(file
, "[require]\nGLSL%s >= %u.%02u\n",
1108 shProg
->IsES
? " ES" : "",
1109 shProg
->Version
/ 100, shProg
->Version
% 100);
1110 if (shProg
->SeparateShader
)
1111 fprintf(file
, "GL_ARB_separate_shader_objects\nSSO ENABLED\n");
1112 fprintf(file
, "\n");
1114 for (unsigned i
= 0; i
< shProg
->NumShaders
; i
++) {
1115 fprintf(file
, "[%s shader]\n%s\n",
1116 _mesa_shader_stage_to_string(shProg
->Shaders
[i
]->Stage
),
1117 shProg
->Shaders
[i
]->Source
);
1121 _mesa_warning(ctx
, "Failed to open %s", filename
);
1125 if (shProg
->LinkStatus
== GL_FALSE
&&
1126 (ctx
->_Shader
->Flags
& GLSL_REPORT_ERRORS
)) {
1127 _mesa_debug(ctx
, "Error linking program %u:\n%s\n",
1128 shProg
->Name
, shProg
->InfoLog
);
1135 printf("Link %u shaders in program %u: %s\n",
1136 shProg
->NumShaders
, shProg
->Name
,
1137 shProg
->LinkStatus
? "Success" : "Failed");
1139 for (i
= 0; i
< shProg
->NumShaders
; i
++) {
1140 printf(" shader %u, stage %u\n",
1141 shProg
->Shaders
[i
]->Name
,
1142 shProg
->Shaders
[i
]->Stage
);
1149 * Print basic shader info (for debug).
1152 print_shader_info(const struct gl_shader_program
*shProg
)
1156 printf("Mesa: glUseProgram(%u)\n", shProg
->Name
);
1157 for (i
= 0; i
< shProg
->NumShaders
; i
++) {
1158 printf(" %s shader %u, checksum %u\n",
1159 _mesa_shader_stage_to_string(shProg
->Shaders
[i
]->Stage
),
1160 shProg
->Shaders
[i
]->Name
,
1161 shProg
->Shaders
[i
]->SourceChecksum
);
1163 if (shProg
->_LinkedShaders
[MESA_SHADER_VERTEX
])
1164 printf(" vert prog %u\n",
1165 shProg
->_LinkedShaders
[MESA_SHADER_VERTEX
]->Program
->Id
);
1166 if (shProg
->_LinkedShaders
[MESA_SHADER_FRAGMENT
])
1167 printf(" frag prog %u\n",
1168 shProg
->_LinkedShaders
[MESA_SHADER_FRAGMENT
]->Program
->Id
);
1169 if (shProg
->_LinkedShaders
[MESA_SHADER_GEOMETRY
])
1170 printf(" geom prog %u\n",
1171 shProg
->_LinkedShaders
[MESA_SHADER_GEOMETRY
]->Program
->Id
);
1172 if (shProg
->_LinkedShaders
[MESA_SHADER_TESS_CTRL
])
1173 printf(" tesc prog %u\n",
1174 shProg
->_LinkedShaders
[MESA_SHADER_TESS_CTRL
]->Program
->Id
);
1175 if (shProg
->_LinkedShaders
[MESA_SHADER_TESS_EVAL
])
1176 printf(" tese prog %u\n",
1177 shProg
->_LinkedShaders
[MESA_SHADER_TESS_EVAL
]->Program
->Id
);
1182 * Use the named shader program for subsequent glUniform calls
1185 _mesa_active_program(struct gl_context
*ctx
, struct gl_shader_program
*shProg
,
1188 if ((shProg
!= NULL
) && !shProg
->LinkStatus
) {
1189 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1190 "%s(program %u not linked)", caller
, shProg
->Name
);
1194 if (ctx
->Shader
.ActiveProgram
!= shProg
) {
1195 _mesa_reference_shader_program(ctx
, &ctx
->Shader
.ActiveProgram
, shProg
);
1201 use_shader_program(struct gl_context
*ctx
, gl_shader_stage stage
,
1202 struct gl_shader_program
*shProg
,
1203 struct gl_pipeline_object
*shTarget
)
1205 struct gl_shader_program
**target
;
1207 target
= &shTarget
->CurrentProgram
[stage
];
1208 if ((shProg
!= NULL
) && (shProg
->_LinkedShaders
[stage
] == NULL
))
1212 _mesa_shader_program_init_subroutine_defaults(ctx
, shProg
);
1214 if (*target
!= shProg
) {
1215 /* Program is current, flush it */
1216 if (shTarget
== ctx
->_Shader
) {
1217 FLUSH_VERTICES(ctx
, _NEW_PROGRAM
| _NEW_PROGRAM_CONSTANTS
);
1220 /* If the shader is also bound as the current rendering shader, unbind
1221 * it from that binding point as well. This ensures that the correct
1222 * semantics of glDeleteProgram are maintained.
1225 case MESA_SHADER_VERTEX
:
1226 case MESA_SHADER_TESS_CTRL
:
1227 case MESA_SHADER_TESS_EVAL
:
1228 case MESA_SHADER_GEOMETRY
:
1229 case MESA_SHADER_COMPUTE
:
1230 /* Empty for now. */
1232 case MESA_SHADER_FRAGMENT
:
1233 if (*target
== ctx
->_Shader
->_CurrentFragmentProgram
) {
1234 _mesa_reference_shader_program(ctx
,
1235 &ctx
->_Shader
->_CurrentFragmentProgram
,
1241 _mesa_reference_shader_program(ctx
, target
, shProg
);
1248 * Use the named shader program for subsequent rendering.
1251 _mesa_use_program(struct gl_context
*ctx
, struct gl_shader_program
*shProg
)
1254 for (i
= 0; i
< MESA_SHADER_STAGES
; i
++)
1255 use_shader_program(ctx
, i
, shProg
, &ctx
->Shader
);
1256 _mesa_active_program(ctx
, shProg
, "glUseProgram");
1261 * Do validation of the given shader program.
1262 * \param errMsg returns error message if validation fails.
1263 * \return GL_TRUE if valid, GL_FALSE if invalid (and set errMsg)
1266 validate_shader_program(const struct gl_shader_program
*shProg
,
1269 if (!shProg
->LinkStatus
) {
1273 /* From the GL spec, a program is invalid if any of these are true:
1275 any two active samplers in the current program object are of
1276 different types, but refer to the same texture image unit,
1278 any active sampler in the current program object refers to a texture
1279 image unit where fixed-function fragment processing accesses a
1280 texture target that does not match the sampler type, or
1282 the sum of the number of active samplers in the program and the
1283 number of texture image units enabled for fixed-function fragment
1284 processing exceeds the combined limit on the total number of texture
1285 image units allowed.
1289 * Check: any two active samplers in the current program object are of
1290 * different types, but refer to the same texture image unit,
1292 if (!_mesa_sampler_uniforms_are_valid(shProg
, errMsg
, 100))
1300 * Called via glValidateProgram()
1303 validate_program(struct gl_context
*ctx
, GLuint program
)
1305 struct gl_shader_program
*shProg
;
1306 char errMsg
[100] = "";
1308 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glValidateProgram");
1313 shProg
->Validated
= validate_shader_program(shProg
, errMsg
);
1314 if (!shProg
->Validated
) {
1315 /* update info log */
1316 if (shProg
->InfoLog
) {
1317 ralloc_free(shProg
->InfoLog
);
1319 shProg
->InfoLog
= ralloc_strdup(shProg
, errMsg
);
1326 _mesa_AttachObjectARB(GLhandleARB program
, GLhandleARB shader
)
1328 GET_CURRENT_CONTEXT(ctx
);
1329 attach_shader(ctx
, program
, shader
);
1334 _mesa_AttachShader(GLuint program
, GLuint shader
)
1336 GET_CURRENT_CONTEXT(ctx
);
1337 attach_shader(ctx
, program
, shader
);
1342 _mesa_CompileShader(GLuint shaderObj
)
1344 GET_CURRENT_CONTEXT(ctx
);
1345 if (MESA_VERBOSE
& VERBOSE_API
)
1346 _mesa_debug(ctx
, "glCompileShader %u\n", shaderObj
);
1347 _mesa_compile_shader(ctx
, _mesa_lookup_shader_err(ctx
, shaderObj
,
1348 "glCompileShader"));
1353 _mesa_CreateShader(GLenum type
)
1355 GET_CURRENT_CONTEXT(ctx
);
1356 if (MESA_VERBOSE
& VERBOSE_API
)
1357 _mesa_debug(ctx
, "glCreateShader %s\n", _mesa_enum_to_string(type
));
1358 return create_shader(ctx
, type
);
1362 GLhandleARB GLAPIENTRY
1363 _mesa_CreateShaderObjectARB(GLenum type
)
1365 GET_CURRENT_CONTEXT(ctx
);
1366 return create_shader(ctx
, type
);
1371 _mesa_CreateProgram(void)
1373 GET_CURRENT_CONTEXT(ctx
);
1374 if (MESA_VERBOSE
& VERBOSE_API
)
1375 _mesa_debug(ctx
, "glCreateProgram\n");
1376 return create_shader_program(ctx
);
1380 GLhandleARB GLAPIENTRY
1381 _mesa_CreateProgramObjectARB(void)
1383 GET_CURRENT_CONTEXT(ctx
);
1384 return create_shader_program(ctx
);
1389 _mesa_DeleteObjectARB(GLhandleARB obj
)
1391 if (MESA_VERBOSE
& VERBOSE_API
) {
1392 GET_CURRENT_CONTEXT(ctx
);
1393 _mesa_debug(ctx
, "glDeleteObjectARB(%lu)\n", (unsigned long)obj
);
1397 GET_CURRENT_CONTEXT(ctx
);
1398 FLUSH_VERTICES(ctx
, 0);
1399 if (is_program(ctx
, obj
)) {
1400 delete_shader_program(ctx
, obj
);
1402 else if (is_shader(ctx
, obj
)) {
1403 delete_shader(ctx
, obj
);
1413 _mesa_DeleteProgram(GLuint name
)
1416 GET_CURRENT_CONTEXT(ctx
);
1417 FLUSH_VERTICES(ctx
, 0);
1418 delete_shader_program(ctx
, name
);
1424 _mesa_DeleteShader(GLuint name
)
1427 GET_CURRENT_CONTEXT(ctx
);
1428 FLUSH_VERTICES(ctx
, 0);
1429 delete_shader(ctx
, name
);
1435 _mesa_DetachObjectARB(GLhandleARB program
, GLhandleARB shader
)
1437 GET_CURRENT_CONTEXT(ctx
);
1438 detach_shader(ctx
, program
, shader
);
1443 _mesa_DetachShader(GLuint program
, GLuint shader
)
1445 GET_CURRENT_CONTEXT(ctx
);
1446 detach_shader(ctx
, program
, shader
);
1451 _mesa_GetAttachedObjectsARB(GLhandleARB container
, GLsizei maxCount
,
1452 GLsizei
* count
, GLhandleARB
* obj
)
1454 GET_CURRENT_CONTEXT(ctx
);
1455 get_attached_shaders(ctx
, container
, maxCount
, count
, obj
);
1460 _mesa_GetAttachedShaders(GLuint program
, GLsizei maxCount
,
1461 GLsizei
*count
, GLuint
*obj
)
1463 GET_CURRENT_CONTEXT(ctx
);
1464 get_attached_shaders(ctx
, program
, maxCount
, count
, obj
);
1469 _mesa_GetInfoLogARB(GLhandleARB object
, GLsizei maxLength
, GLsizei
* length
,
1470 GLcharARB
* infoLog
)
1472 GET_CURRENT_CONTEXT(ctx
);
1473 if (is_program(ctx
, object
)) {
1474 get_program_info_log(ctx
, object
, maxLength
, length
, infoLog
);
1476 else if (is_shader(ctx
, object
)) {
1477 get_shader_info_log(ctx
, object
, maxLength
, length
, infoLog
);
1480 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGetInfoLogARB");
1486 _mesa_GetObjectParameterivARB(GLhandleARB object
, GLenum pname
, GLint
*params
)
1488 GET_CURRENT_CONTEXT(ctx
);
1489 /* Implement in terms of GetProgramiv, GetShaderiv */
1490 if (is_program(ctx
, object
)) {
1491 if (pname
== GL_OBJECT_TYPE_ARB
) {
1492 *params
= GL_PROGRAM_OBJECT_ARB
;
1495 get_programiv(ctx
, object
, pname
, params
);
1498 else if (is_shader(ctx
, object
)) {
1499 if (pname
== GL_OBJECT_TYPE_ARB
) {
1500 *params
= GL_SHADER_OBJECT_ARB
;
1503 get_shaderiv(ctx
, object
, pname
, params
);
1507 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetObjectParameterivARB");
1513 _mesa_GetObjectParameterfvARB(GLhandleARB object
, GLenum pname
,
1516 GLint iparams
[1] = {0}; /* XXX is one element enough? */
1517 _mesa_GetObjectParameterivARB(object
, pname
, iparams
);
1518 params
[0] = (GLfloat
) iparams
[0];
1523 _mesa_GetProgramiv(GLuint program
, GLenum pname
, GLint
*params
)
1525 GET_CURRENT_CONTEXT(ctx
);
1526 get_programiv(ctx
, program
, pname
, params
);
1531 _mesa_GetShaderiv(GLuint shader
, GLenum pname
, GLint
*params
)
1533 GET_CURRENT_CONTEXT(ctx
);
1534 get_shaderiv(ctx
, shader
, pname
, params
);
1539 _mesa_GetProgramInfoLog(GLuint program
, GLsizei bufSize
,
1540 GLsizei
*length
, GLchar
*infoLog
)
1542 GET_CURRENT_CONTEXT(ctx
);
1543 get_program_info_log(ctx
, program
, bufSize
, length
, infoLog
);
1548 _mesa_GetShaderInfoLog(GLuint shader
, GLsizei bufSize
,
1549 GLsizei
*length
, GLchar
*infoLog
)
1551 GET_CURRENT_CONTEXT(ctx
);
1552 get_shader_info_log(ctx
, shader
, bufSize
, length
, infoLog
);
1557 _mesa_GetShaderSource(GLuint shader
, GLsizei maxLength
,
1558 GLsizei
*length
, GLchar
*sourceOut
)
1560 GET_CURRENT_CONTEXT(ctx
);
1561 get_shader_source(ctx
, shader
, maxLength
, length
, sourceOut
);
1565 GLhandleARB GLAPIENTRY
1566 _mesa_GetHandleARB(GLenum pname
)
1568 GET_CURRENT_CONTEXT(ctx
);
1569 return get_handle(ctx
, pname
);
1573 GLboolean GLAPIENTRY
1574 _mesa_IsProgram(GLuint name
)
1576 GET_CURRENT_CONTEXT(ctx
);
1577 return is_program(ctx
, name
);
1581 GLboolean GLAPIENTRY
1582 _mesa_IsShader(GLuint name
)
1584 GET_CURRENT_CONTEXT(ctx
);
1585 return is_shader(ctx
, name
);
1590 _mesa_LinkProgram(GLuint programObj
)
1592 GET_CURRENT_CONTEXT(ctx
);
1593 if (MESA_VERBOSE
& VERBOSE_API
)
1594 _mesa_debug(ctx
, "glLinkProgram %u\n", programObj
);
1595 _mesa_link_program(ctx
, _mesa_lookup_shader_program_err(ctx
, programObj
,
1599 #if defined(HAVE_SHA1)
1601 * Generate a SHA-1 hash value string for given source string.
1604 generate_sha1(const char *source
, char sha_str
[64])
1606 unsigned char sha
[20];
1607 _mesa_sha1_compute(source
, strlen(source
), sha
);
1608 _mesa_sha1_format(sha_str
, sha
);
1612 * Construct a full path for shader replacement functionality using
1615 * <path>/<stage prefix>_<CHECKSUM>.glsl
1618 construct_name(const gl_shader_stage stage
, const char *source
,
1619 const char *path
, char *name
, unsigned length
)
1622 static const char *types
[] = {
1623 "VS", "TC", "TE", "GS", "FS", "CS",
1626 generate_sha1(source
, sha
);
1627 _mesa_snprintf(name
, length
, "%s/%s_%s.glsl", path
, types
[stage
],
1632 * Write given shader source to a file in MESA_SHADER_DUMP_PATH.
1635 dump_shader(const gl_shader_stage stage
, const char *source
)
1637 char name
[PATH_MAX
];
1638 static bool path_exists
= true;
1645 dump_path
= getenv("MESA_SHADER_DUMP_PATH");
1647 path_exists
= false;
1651 construct_name(stage
, source
, dump_path
, name
, PATH_MAX
);
1653 f
= fopen(name
, "w");
1658 GET_CURRENT_CONTEXT(ctx
);
1659 _mesa_warning(ctx
, "could not open %s for dumping shader (%s)", name
,
1665 * Read shader source code from a file.
1666 * Useful for debugging to override an app's shader.
1669 read_shader(const gl_shader_stage stage
, const char *source
)
1671 char name
[PATH_MAX
];
1673 static bool path_exists
= true;
1674 int len
, shader_size
= 0;
1681 read_path
= getenv("MESA_SHADER_READ_PATH");
1683 path_exists
= false;
1687 construct_name(stage
, source
, read_path
, name
, PATH_MAX
);
1689 f
= fopen(name
, "r");
1693 /* allocate enough room for the entire shader */
1694 fseek(f
, 0, SEEK_END
);
1695 shader_size
= ftell(f
);
1697 assert(shader_size
);
1699 /* add one for terminating zero */
1702 buffer
= malloc(shader_size
);
1705 len
= fread(buffer
, 1, shader_size
, f
);
1712 #endif /* HAVE_SHA1 */
1715 * Called via glShaderSource() and glShaderSourceARB() API functions.
1716 * Basically, concatenate the source code strings into one long string
1717 * and pass it to _mesa_shader_source().
1720 _mesa_ShaderSource(GLuint shaderObj
, GLsizei count
,
1721 const GLchar
* const * string
, const GLint
* length
)
1723 GET_CURRENT_CONTEXT(ctx
);
1725 GLsizei i
, totalLength
;
1727 struct gl_shader
*sh
;
1729 #if defined(HAVE_SHA1)
1730 GLcharARB
*replacement
;
1731 #endif /* HAVE_SHA1 */
1733 sh
= _mesa_lookup_shader_err(ctx
, shaderObj
, "glShaderSourceARB");
1737 if (string
== NULL
) {
1738 _mesa_error(ctx
, GL_INVALID_VALUE
, "glShaderSourceARB");
1743 * This array holds offsets of where the appropriate string ends, thus the
1744 * last element will be set to the total length of the source code.
1746 offsets
= malloc(count
* sizeof(GLint
));
1747 if (offsets
== NULL
) {
1748 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glShaderSourceARB");
1752 for (i
= 0; i
< count
; i
++) {
1753 if (string
[i
] == NULL
) {
1754 free((GLvoid
*) offsets
);
1755 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1756 "glShaderSourceARB(null string)");
1759 if (length
== NULL
|| length
[i
] < 0)
1760 offsets
[i
] = strlen(string
[i
]);
1762 offsets
[i
] = length
[i
];
1763 /* accumulate string lengths */
1765 offsets
[i
] += offsets
[i
- 1];
1768 /* Total length of source string is sum off all strings plus two.
1769 * One extra byte for terminating zero, another extra byte to silence
1770 * valgrind warnings in the parser/grammer code.
1772 totalLength
= offsets
[count
- 1] + 2;
1773 source
= malloc(totalLength
* sizeof(GLcharARB
));
1774 if (source
== NULL
) {
1775 free((GLvoid
*) offsets
);
1776 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glShaderSourceARB");
1780 for (i
= 0; i
< count
; i
++) {
1781 GLint start
= (i
> 0) ? offsets
[i
- 1] : 0;
1782 memcpy(source
+ start
, string
[i
],
1783 (offsets
[i
] - start
) * sizeof(GLcharARB
));
1785 source
[totalLength
- 1] = '\0';
1786 source
[totalLength
- 2] = '\0';
1788 #if defined(HAVE_SHA1)
1789 /* Dump original shader source to MESA_SHADER_DUMP_PATH and replace
1790 * if corresponding entry found from MESA_SHADER_READ_PATH.
1792 dump_shader(sh
->Stage
, source
);
1794 replacement
= read_shader(sh
->Stage
, source
);
1797 source
= replacement
;
1799 #endif /* HAVE_SHA1 */
1801 shader_source(sh
, source
);
1808 _mesa_UseProgram(GLuint program
)
1810 GET_CURRENT_CONTEXT(ctx
);
1811 struct gl_shader_program
*shProg
;
1813 if (MESA_VERBOSE
& VERBOSE_API
)
1814 _mesa_debug(ctx
, "glUseProgram %u\n", program
);
1816 if (_mesa_is_xfb_active_and_unpaused(ctx
)) {
1817 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1818 "glUseProgram(transform feedback active)");
1823 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glUseProgram");
1827 if (!shProg
->LinkStatus
) {
1828 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1829 "glUseProgram(program %u not linked)", program
);
1834 if (ctx
->_Shader
->Flags
& GLSL_USE_PROG
) {
1835 print_shader_info(shProg
);
1842 /* The ARB_separate_shader_object spec says:
1844 * "The executable code for an individual shader stage is taken from
1845 * the current program for that stage. If there is a current program
1846 * object established by UseProgram, that program is considered current
1847 * for all stages. Otherwise, if there is a bound program pipeline
1848 * object (section 2.14.PPO), the program bound to the appropriate
1849 * stage of the pipeline object is considered current."
1852 /* Attach shader state to the binding point */
1853 _mesa_reference_pipeline_object(ctx
, &ctx
->_Shader
, &ctx
->Shader
);
1854 /* Update the program */
1855 _mesa_use_program(ctx
, shProg
);
1857 /* Must be done first: detach the progam */
1858 _mesa_use_program(ctx
, shProg
);
1859 /* Unattach shader_state binding point */
1860 _mesa_reference_pipeline_object(ctx
, &ctx
->_Shader
, ctx
->Pipeline
.Default
);
1861 /* If a pipeline was bound, rebind it */
1862 if (ctx
->Pipeline
.Current
) {
1863 _mesa_BindProgramPipeline(ctx
->Pipeline
.Current
->Name
);
1870 _mesa_ValidateProgram(GLuint program
)
1872 GET_CURRENT_CONTEXT(ctx
);
1873 validate_program(ctx
, program
);
1878 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1881 _mesa_GetShaderPrecisionFormat(GLenum shadertype
, GLenum precisiontype
,
1882 GLint
* range
, GLint
* precision
)
1884 const struct gl_program_constants
*limits
;
1885 const struct gl_precision
*p
;
1886 GET_CURRENT_CONTEXT(ctx
);
1888 switch (shadertype
) {
1889 case GL_VERTEX_SHADER
:
1890 limits
= &ctx
->Const
.Program
[MESA_SHADER_VERTEX
];
1892 case GL_FRAGMENT_SHADER
:
1893 limits
= &ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
];
1896 _mesa_error(ctx
, GL_INVALID_ENUM
,
1897 "glGetShaderPrecisionFormat(shadertype)");
1901 switch (precisiontype
) {
1903 p
= &limits
->LowFloat
;
1905 case GL_MEDIUM_FLOAT
:
1906 p
= &limits
->MediumFloat
;
1909 p
= &limits
->HighFloat
;
1912 p
= &limits
->LowInt
;
1915 p
= &limits
->MediumInt
;
1918 p
= &limits
->HighInt
;
1921 _mesa_error(ctx
, GL_INVALID_ENUM
,
1922 "glGetShaderPrecisionFormat(precisiontype)");
1926 range
[0] = p
->RangeMin
;
1927 range
[1] = p
->RangeMax
;
1928 precision
[0] = p
->Precision
;
1933 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1936 _mesa_ReleaseShaderCompiler(void)
1938 _mesa_destroy_shader_compiler_caches();
1943 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1946 _mesa_ShaderBinary(GLint n
, const GLuint
* shaders
, GLenum binaryformat
,
1947 const void* binary
, GLint length
)
1949 GET_CURRENT_CONTEXT(ctx
);
1951 (void) binaryformat
;
1954 /* Page 68, section 7.2 'Shader Binaries" of the of the OpenGL ES 3.1, and
1955 * page 88 of the OpenGL 4.5 specs state:
1957 * "An INVALID_VALUE error is generated if count or length is negative.
1958 * An INVALID_ENUM error is generated if binaryformat is not a supported
1959 * format returned in SHADER_BINARY_FORMATS."
1961 if (n
< 0 || length
< 0) {
1962 _mesa_error(ctx
, GL_INVALID_VALUE
, "glShaderBinary(count or length < 0)");
1966 _mesa_error(ctx
, GL_INVALID_ENUM
, "glShaderBinary(format)");
1971 _mesa_GetProgramBinary(GLuint program
, GLsizei bufSize
, GLsizei
*length
,
1972 GLenum
*binaryFormat
, GLvoid
*binary
)
1974 struct gl_shader_program
*shProg
;
1975 GLsizei length_dummy
;
1976 GET_CURRENT_CONTEXT(ctx
);
1979 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetProgramBinary(bufSize < 0)");
1983 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glGetProgramBinary");
1987 /* The ARB_get_program_binary spec says:
1989 * "If <length> is NULL, then no length is returned."
1991 * Ensure that length always points to valid storage to avoid multiple NULL
1992 * pointer checks below.
1995 length
= &length_dummy
;
1998 /* The ARB_get_program_binary spec says:
2000 * "When a program object's LINK_STATUS is FALSE, its program binary
2001 * length is zero, and a call to GetProgramBinary will generate an
2002 * INVALID_OPERATION error.
2004 if (!shProg
->LinkStatus
) {
2005 _mesa_error(ctx
, GL_INVALID_OPERATION
,
2006 "glGetProgramBinary(program %u not linked)",
2013 _mesa_error(ctx
, GL_INVALID_OPERATION
,
2014 "glGetProgramBinary(driver supports zero binary formats)");
2016 (void) binaryFormat
;
2021 _mesa_ProgramBinary(GLuint program
, GLenum binaryFormat
,
2022 const GLvoid
*binary
, GLsizei length
)
2024 struct gl_shader_program
*shProg
;
2025 GET_CURRENT_CONTEXT(ctx
);
2027 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glProgramBinary");
2031 (void) binaryFormat
;
2034 /* Section 2.3.1 (Errors) of the OpenGL 4.5 spec says:
2036 * "If a negative number is provided where an argument of type sizei or
2037 * sizeiptr is specified, an INVALID_VALUE error is generated."
2040 _mesa_error(ctx
, GL_INVALID_VALUE
, "glProgramBinary(length < 0)");
2044 /* The ARB_get_program_binary spec says:
2046 * "<binaryFormat> and <binary> must be those returned by a previous
2047 * call to GetProgramBinary, and <length> must be the length of the
2048 * program binary as returned by GetProgramBinary or GetProgramiv with
2049 * <pname> PROGRAM_BINARY_LENGTH. Loading the program binary will fail,
2050 * setting the LINK_STATUS of <program> to FALSE, if these conditions
2053 * Since any value of binaryFormat passed "is not one of those specified as
2054 * allowable for [this] command, an INVALID_ENUM error is generated."
2056 shProg
->LinkStatus
= GL_FALSE
;
2057 _mesa_error(ctx
, GL_INVALID_ENUM
, "glProgramBinary");
2062 _mesa_ProgramParameteri(GLuint program
, GLenum pname
, GLint value
)
2064 struct gl_shader_program
*shProg
;
2065 GET_CURRENT_CONTEXT(ctx
);
2067 shProg
= _mesa_lookup_shader_program_err(ctx
, program
,
2068 "glProgramParameteri");
2073 case GL_PROGRAM_BINARY_RETRIEVABLE_HINT
:
2074 /* This enum isn't part of the OES extension for OpenGL ES 2.0, but it
2075 * is part of OpenGL ES 3.0. For the ES2 case, this function shouldn't
2076 * even be in the dispatch table, so we shouldn't need to expclicitly
2079 * On desktop, we ignore the 3.0+ requirement because it is silly.
2082 /* The ARB_get_program_binary extension spec says:
2084 * "An INVALID_VALUE error is generated if the <value> argument to
2085 * ProgramParameteri is not TRUE or FALSE."
2087 if (value
!= GL_TRUE
&& value
!= GL_FALSE
) {
2091 /* No need to notify the driver. Any changes will actually take effect
2092 * the next time the shader is linked.
2094 * The ARB_get_program_binary extension spec says:
2096 * "To indicate that a program binary is likely to be retrieved,
2097 * ProgramParameteri should be called with <pname>
2098 * PROGRAM_BINARY_RETRIEVABLE_HINT and <value> TRUE. This setting
2099 * will not be in effect until the next time LinkProgram or
2100 * ProgramBinary has been called successfully."
2102 * The resloution of issue 9 in the extension spec also says:
2104 * "The application may use the PROGRAM_BINARY_RETRIEVABLE_HINT hint
2105 * to indicate to the GL implementation that this program will
2106 * likely be saved with GetProgramBinary at some point. This will
2107 * give the GL implementation the opportunity to track any state
2108 * changes made to the program before being saved such that when it
2109 * is loaded again a recompile can be avoided."
2111 shProg
->BinaryRetreivableHint
= value
;
2114 case GL_PROGRAM_SEPARABLE
:
2115 /* Spec imply that the behavior is the same as ARB_get_program_binary
2116 * Chapter 7.3 Program Objects
2118 if (value
!= GL_TRUE
&& value
!= GL_FALSE
) {
2121 shProg
->SeparateShader
= value
;
2125 _mesa_error(ctx
, GL_INVALID_ENUM
, "glProgramParameteri(pname=%s)",
2126 _mesa_enum_to_string(pname
));
2131 _mesa_error(ctx
, GL_INVALID_VALUE
,
2132 "glProgramParameteri(pname=%s, value=%d): "
2133 "value must be 0 or 1.",
2134 _mesa_enum_to_string(pname
),
2140 _mesa_use_shader_program(struct gl_context
*ctx
, GLenum type
,
2141 struct gl_shader_program
*shProg
,
2142 struct gl_pipeline_object
*shTarget
)
2144 gl_shader_stage stage
= _mesa_shader_enum_to_shader_stage(type
);
2145 use_shader_program(ctx
, stage
, shProg
, shTarget
);
2150 * Copy program-specific data generated by linking from the gl_shader_program
2151 * object to a specific gl_program object.
2154 _mesa_copy_linked_program_data(gl_shader_stage type
,
2155 const struct gl_shader_program
*src
,
2156 struct gl_program
*dst
)
2159 case MESA_SHADER_VERTEX
:
2160 dst
->ClipDistanceArraySize
= src
->Vert
.ClipDistanceArraySize
;
2161 dst
->CullDistanceArraySize
= src
->Vert
.CullDistanceArraySize
;
2163 case MESA_SHADER_TESS_CTRL
: {
2164 struct gl_tess_ctrl_program
*dst_tcp
=
2165 (struct gl_tess_ctrl_program
*) dst
;
2166 dst_tcp
->VerticesOut
= src
->_LinkedShaders
[MESA_SHADER_TESS_CTRL
]->
2167 info
.TessCtrl
.VerticesOut
;
2170 case MESA_SHADER_TESS_EVAL
: {
2171 struct gl_tess_eval_program
*dst_tep
=
2172 (struct gl_tess_eval_program
*) dst
;
2173 struct gl_linked_shader
*tes_sh
=
2174 src
->_LinkedShaders
[MESA_SHADER_TESS_EVAL
];
2176 dst_tep
->PrimitiveMode
= tes_sh
->info
.TessEval
.PrimitiveMode
;
2177 dst_tep
->Spacing
= tes_sh
->info
.TessEval
.Spacing
;
2178 dst_tep
->VertexOrder
= tes_sh
->info
.TessEval
.VertexOrder
;
2179 dst_tep
->PointMode
= tes_sh
->info
.TessEval
.PointMode
;
2180 dst
->ClipDistanceArraySize
= src
->TessEval
.ClipDistanceArraySize
;
2181 dst
->CullDistanceArraySize
= src
->TessEval
.CullDistanceArraySize
;
2184 case MESA_SHADER_GEOMETRY
: {
2185 struct gl_geometry_program
*dst_gp
= (struct gl_geometry_program
*) dst
;
2186 struct gl_linked_shader
*geom_sh
=
2187 src
->_LinkedShaders
[MESA_SHADER_GEOMETRY
];
2189 dst_gp
->VerticesIn
= src
->Geom
.VerticesIn
;
2190 dst_gp
->VerticesOut
= geom_sh
->info
.Geom
.VerticesOut
;
2191 dst_gp
->Invocations
= geom_sh
->info
.Geom
.Invocations
;
2192 dst_gp
->InputType
= geom_sh
->info
.Geom
.InputType
;
2193 dst_gp
->OutputType
= geom_sh
->info
.Geom
.OutputType
;
2194 dst
->ClipDistanceArraySize
= src
->Geom
.ClipDistanceArraySize
;
2195 dst
->CullDistanceArraySize
= src
->Geom
.CullDistanceArraySize
;
2196 dst_gp
->UsesEndPrimitive
= src
->Geom
.UsesEndPrimitive
;
2197 dst_gp
->UsesStreams
= src
->Geom
.UsesStreams
;
2200 case MESA_SHADER_FRAGMENT
: {
2201 struct gl_fragment_program
*dst_fp
= (struct gl_fragment_program
*) dst
;
2202 dst_fp
->FragDepthLayout
= src
->FragDepthLayout
;
2205 case MESA_SHADER_COMPUTE
: {
2206 struct gl_compute_program
*dst_cp
= (struct gl_compute_program
*) dst
;
2208 for (i
= 0; i
< 3; i
++)
2209 dst_cp
->LocalSize
[i
] = src
->Comp
.LocalSize
[i
];
2210 dst_cp
->SharedSize
= src
->Comp
.SharedSize
;
2219 * ARB_separate_shader_objects: Compile & Link Program
2222 _mesa_CreateShaderProgramv(GLenum type
, GLsizei count
,
2223 const GLchar
* const *strings
)
2225 GET_CURRENT_CONTEXT(ctx
);
2227 const GLuint shader
= create_shader(ctx
, type
);
2231 * According to OpenGL 4.5 and OpenGL ES 3.1 standards, section 7.3:
2232 * GL_INVALID_VALUE should be generated if count < 0
2235 _mesa_error(ctx
, GL_INVALID_VALUE
, "glCreateShaderProgram (count < 0)");
2240 struct gl_shader
*sh
= _mesa_lookup_shader(ctx
, shader
);
2242 _mesa_ShaderSource(shader
, count
, strings
, NULL
);
2243 _mesa_compile_shader(ctx
, sh
);
2245 program
= create_shader_program(ctx
);
2247 struct gl_shader_program
*shProg
;
2248 GLint compiled
= GL_FALSE
;
2250 shProg
= _mesa_lookup_shader_program(ctx
, program
);
2252 shProg
->SeparateShader
= GL_TRUE
;
2254 get_shaderiv(ctx
, shader
, GL_COMPILE_STATUS
, &compiled
);
2256 attach_shader(ctx
, program
, shader
);
2257 _mesa_link_program(ctx
, shProg
);
2258 detach_shader(ctx
, program
, shader
);
2262 if (active
-user
-defined
-varyings
-in
-linked
-program
) {
2263 append
-error
-to
-info
-log
;
2264 shProg
->LinkStatus
= GL_FALSE
;
2269 ralloc_strcat(&shProg
->InfoLog
, sh
->InfoLog
);
2272 delete_shader(ctx
, shader
);
2280 * For GL_ARB_tessellation_shader
2282 extern void GLAPIENTRY
2283 _mesa_PatchParameteri(GLenum pname
, GLint value
)
2285 GET_CURRENT_CONTEXT(ctx
);
2287 if (!_mesa_has_tessellation(ctx
)) {
2288 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glPatchParameteri");
2292 if (pname
!= GL_PATCH_VERTICES
) {
2293 _mesa_error(ctx
, GL_INVALID_ENUM
, "glPatchParameteri");
2297 if (value
<= 0 || value
> ctx
->Const
.MaxPatchVertices
) {
2298 _mesa_error(ctx
, GL_INVALID_VALUE
, "glPatchParameteri");
2302 ctx
->TessCtrlProgram
.patch_vertices
= value
;
2306 extern void GLAPIENTRY
2307 _mesa_PatchParameterfv(GLenum pname
, const GLfloat
*values
)
2309 GET_CURRENT_CONTEXT(ctx
);
2311 if (!_mesa_has_tessellation(ctx
)) {
2312 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glPatchParameterfv");
2317 case GL_PATCH_DEFAULT_OUTER_LEVEL
:
2318 FLUSH_VERTICES(ctx
, 0);
2319 memcpy(ctx
->TessCtrlProgram
.patch_default_outer_level
, values
,
2320 4 * sizeof(GLfloat
));
2321 ctx
->NewDriverState
|= ctx
->DriverFlags
.NewDefaultTessLevels
;
2323 case GL_PATCH_DEFAULT_INNER_LEVEL
:
2324 FLUSH_VERTICES(ctx
, 0);
2325 memcpy(ctx
->TessCtrlProgram
.patch_default_inner_level
, values
,
2326 2 * sizeof(GLfloat
));
2327 ctx
->NewDriverState
|= ctx
->DriverFlags
.NewDefaultTessLevels
;
2330 _mesa_error(ctx
, GL_INVALID_ENUM
, "glPatchParameterfv");
2336 * ARB_shader_subroutine
2339 _mesa_GetSubroutineUniformLocation(GLuint program
, GLenum shadertype
,
2342 GET_CURRENT_CONTEXT(ctx
);
2343 const char *api_name
= "glGetSubroutineUniformLocation";
2344 struct gl_shader_program
*shProg
;
2345 GLenum resource_type
;
2346 gl_shader_stage stage
;
2348 if (!_mesa_has_shader_subroutine(ctx
)) {
2349 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2353 if (!_mesa_validate_shader_target(ctx
, shadertype
)) {
2354 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2358 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, api_name
);
2362 stage
= _mesa_shader_enum_to_shader_stage(shadertype
);
2363 if (!shProg
->_LinkedShaders
[stage
]) {
2364 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2368 resource_type
= _mesa_shader_stage_to_subroutine_uniform(stage
);
2369 return _mesa_program_resource_location(shProg
, resource_type
, name
);
2373 _mesa_GetSubroutineIndex(GLuint program
, GLenum shadertype
,
2376 GET_CURRENT_CONTEXT(ctx
);
2377 const char *api_name
= "glGetSubroutineIndex";
2378 struct gl_shader_program
*shProg
;
2379 struct gl_program_resource
*res
;
2380 GLenum resource_type
;
2381 gl_shader_stage stage
;
2383 if (!_mesa_has_shader_subroutine(ctx
)) {
2384 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2388 if (!_mesa_validate_shader_target(ctx
, shadertype
)) {
2389 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2393 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, api_name
);
2397 stage
= _mesa_shader_enum_to_shader_stage(shadertype
);
2398 if (!shProg
->_LinkedShaders
[stage
]) {
2399 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2403 resource_type
= _mesa_shader_stage_to_subroutine(stage
);
2404 res
= _mesa_program_resource_find_name(shProg
, resource_type
, name
, NULL
);
2409 return _mesa_program_resource_index(shProg
, res
);
2414 _mesa_GetActiveSubroutineUniformiv(GLuint program
, GLenum shadertype
,
2415 GLuint index
, GLenum pname
, GLint
*values
)
2417 GET_CURRENT_CONTEXT(ctx
);
2418 const char *api_name
= "glGetActiveSubroutineUniformiv";
2419 struct gl_shader_program
*shProg
;
2420 struct gl_linked_shader
*sh
;
2421 gl_shader_stage stage
;
2422 struct gl_program_resource
*res
;
2423 const struct gl_uniform_storage
*uni
;
2424 GLenum resource_type
;
2427 if (!_mesa_has_shader_subroutine(ctx
)) {
2428 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2432 if (!_mesa_validate_shader_target(ctx
, shadertype
)) {
2433 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2437 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, api_name
);
2441 stage
= _mesa_shader_enum_to_shader_stage(shadertype
);
2442 resource_type
= _mesa_shader_stage_to_subroutine_uniform(stage
);
2444 sh
= shProg
->_LinkedShaders
[stage
];
2446 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2450 if (index
>= sh
->NumSubroutineUniforms
) {
2451 _mesa_error(ctx
, GL_INVALID_VALUE
, "%s: invalid index greater than GL_ACTIVE_SUBROUTINE_UNIFORMS", api_name
);
2456 case GL_NUM_COMPATIBLE_SUBROUTINES
: {
2457 res
= _mesa_program_resource_find_index(shProg
, resource_type
, index
);
2460 values
[0] = uni
->num_compatible_subroutines
;
2464 case GL_COMPATIBLE_SUBROUTINES
: {
2465 res
= _mesa_program_resource_find_index(shProg
, resource_type
, index
);
2469 for (i
= 0; i
< sh
->NumSubroutineFunctions
; i
++) {
2470 struct gl_subroutine_function
*fn
= &sh
->SubroutineFunctions
[i
];
2471 for (j
= 0; j
< fn
->num_compat_types
; j
++) {
2472 if (fn
->types
[j
] == uni
->type
) {
2473 values
[count
++] = i
;
2481 case GL_UNIFORM_SIZE
:
2482 res
= _mesa_program_resource_find_index(shProg
, resource_type
, index
);
2485 values
[0] = uni
->array_elements
? uni
->array_elements
: 1;
2488 case GL_UNIFORM_NAME_LENGTH
:
2489 res
= _mesa_program_resource_find_index(shProg
, resource_type
, index
);
2491 values
[0] = strlen(_mesa_program_resource_name(res
)) + 1
2492 + ((_mesa_program_resource_array_size(res
) != 0) ? 3 : 0);
2496 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2503 _mesa_GetActiveSubroutineUniformName(GLuint program
, GLenum shadertype
,
2504 GLuint index
, GLsizei bufsize
,
2505 GLsizei
*length
, GLchar
*name
)
2507 GET_CURRENT_CONTEXT(ctx
);
2508 const char *api_name
= "glGetActiveSubroutineUniformName";
2509 struct gl_shader_program
*shProg
;
2510 GLenum resource_type
;
2511 gl_shader_stage stage
;
2513 if (!_mesa_has_shader_subroutine(ctx
)) {
2514 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2518 if (!_mesa_validate_shader_target(ctx
, shadertype
)) {
2519 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2523 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, api_name
);
2527 stage
= _mesa_shader_enum_to_shader_stage(shadertype
);
2528 if (!shProg
->_LinkedShaders
[stage
]) {
2529 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2533 resource_type
= _mesa_shader_stage_to_subroutine_uniform(stage
);
2534 /* get program resource name */
2535 _mesa_get_program_resource_name(shProg
, resource_type
,
2537 length
, name
, api_name
);
2542 _mesa_GetActiveSubroutineName(GLuint program
, GLenum shadertype
,
2543 GLuint index
, GLsizei bufsize
,
2544 GLsizei
*length
, GLchar
*name
)
2546 GET_CURRENT_CONTEXT(ctx
);
2547 const char *api_name
= "glGetActiveSubroutineName";
2548 struct gl_shader_program
*shProg
;
2549 GLenum resource_type
;
2550 gl_shader_stage stage
;
2552 if (!_mesa_has_shader_subroutine(ctx
)) {
2553 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2557 if (!_mesa_validate_shader_target(ctx
, shadertype
)) {
2558 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2562 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, api_name
);
2566 stage
= _mesa_shader_enum_to_shader_stage(shadertype
);
2567 if (!shProg
->_LinkedShaders
[stage
]) {
2568 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2571 resource_type
= _mesa_shader_stage_to_subroutine(stage
);
2572 _mesa_get_program_resource_name(shProg
, resource_type
,
2574 length
, name
, api_name
);
2579 _mesa_UniformSubroutinesuiv(GLenum shadertype
, GLsizei count
,
2580 const GLuint
*indices
)
2582 GET_CURRENT_CONTEXT(ctx
);
2583 const char *api_name
= "glUniformSubroutinesuiv";
2584 struct gl_shader_program
*shProg
;
2585 struct gl_linked_shader
*sh
;
2586 gl_shader_stage stage
;
2589 if (!_mesa_has_shader_subroutine(ctx
)) {
2590 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2594 if (!_mesa_validate_shader_target(ctx
, shadertype
)) {
2595 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2599 stage
= _mesa_shader_enum_to_shader_stage(shadertype
);
2600 shProg
= ctx
->_Shader
->CurrentProgram
[stage
];
2602 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2606 sh
= shProg
->_LinkedShaders
[stage
];
2608 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2612 if (count
!= sh
->NumSubroutineUniformRemapTable
) {
2613 _mesa_error(ctx
, GL_INVALID_VALUE
, "%s", api_name
);
2619 struct gl_uniform_storage
*uni
= sh
->SubroutineUniformRemapTable
[i
];
2625 int uni_count
= uni
->array_elements
? uni
->array_elements
: 1;
2628 for (j
= i
; j
< i
+ uni_count
; j
++) {
2629 struct gl_subroutine_function
*subfn
= NULL
;
2630 if (indices
[j
] > sh
->MaxSubroutineFunctionIndex
) {
2631 _mesa_error(ctx
, GL_INVALID_VALUE
, "%s", api_name
);
2635 for (f
= 0; f
< sh
->NumSubroutineFunctions
; f
++) {
2636 if (sh
->SubroutineFunctions
[f
].index
== indices
[j
])
2637 subfn
= &sh
->SubroutineFunctions
[f
];
2644 for (k
= 0; k
< subfn
->num_compat_types
; k
++) {
2645 if (subfn
->types
[k
] == uni
->type
)
2648 if (k
== subfn
->num_compat_types
) {
2649 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2653 ctx
->SubroutineIndex
[sh
->Stage
].IndexPtr
[j
] = indices
[j
];
2658 FLUSH_VERTICES(ctx
, _NEW_PROGRAM_CONSTANTS
);
2660 _mesa_shader_write_subroutine_index(ctx
, sh
);
2665 _mesa_GetUniformSubroutineuiv(GLenum shadertype
, GLint location
,
2668 GET_CURRENT_CONTEXT(ctx
);
2669 const char *api_name
= "glGetUniformSubroutineuiv";
2670 struct gl_shader_program
*shProg
;
2671 struct gl_linked_shader
*sh
;
2672 gl_shader_stage stage
;
2674 if (!_mesa_has_shader_subroutine(ctx
)) {
2675 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2679 if (!_mesa_validate_shader_target(ctx
, shadertype
)) {
2680 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2684 stage
= _mesa_shader_enum_to_shader_stage(shadertype
);
2685 shProg
= ctx
->_Shader
->CurrentProgram
[stage
];
2687 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2691 sh
= shProg
->_LinkedShaders
[stage
];
2693 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2697 if (location
>= sh
->NumSubroutineUniformRemapTable
) {
2698 _mesa_error(ctx
, GL_INVALID_VALUE
, "%s", api_name
);
2702 *params
= ctx
->SubroutineIndex
[sh
->Stage
].IndexPtr
[location
];
2707 _mesa_GetProgramStageiv(GLuint program
, GLenum shadertype
,
2708 GLenum pname
, GLint
*values
)
2710 GET_CURRENT_CONTEXT(ctx
);
2711 const char *api_name
= "glGetProgramStageiv";
2712 struct gl_shader_program
*shProg
;
2713 struct gl_linked_shader
*sh
;
2714 gl_shader_stage stage
;
2716 if (!_mesa_has_shader_subroutine(ctx
)) {
2717 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2721 if (!_mesa_validate_shader_target(ctx
, shadertype
)) {
2722 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2726 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, api_name
);
2730 stage
= _mesa_shader_enum_to_shader_stage(shadertype
);
2731 sh
= shProg
->_LinkedShaders
[stage
];
2733 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2738 case GL_ACTIVE_SUBROUTINES
:
2739 values
[0] = sh
->NumSubroutineFunctions
;
2741 case GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS
:
2742 values
[0] = sh
->NumSubroutineUniformRemapTable
;
2744 case GL_ACTIVE_SUBROUTINE_UNIFORMS
:
2745 values
[0] = sh
->NumSubroutineUniforms
;
2747 case GL_ACTIVE_SUBROUTINE_MAX_LENGTH
:
2751 GLenum resource_type
;
2752 struct gl_program_resource
*res
;
2754 resource_type
= _mesa_shader_stage_to_subroutine(stage
);
2755 for (i
= 0; i
< sh
->NumSubroutineFunctions
; i
++) {
2756 res
= _mesa_program_resource_find_index(shProg
, resource_type
, i
);
2758 const GLint len
= strlen(_mesa_program_resource_name(res
)) + 1;
2763 values
[0] = max_len
;
2766 case GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH
:
2770 GLenum resource_type
;
2771 struct gl_program_resource
*res
;
2773 resource_type
= _mesa_shader_stage_to_subroutine_uniform(stage
);
2774 for (i
= 0; i
< sh
->NumSubroutineUniformRemapTable
; i
++) {
2775 res
= _mesa_program_resource_find_index(shProg
, resource_type
, i
);
2777 const GLint len
= strlen(_mesa_program_resource_name(res
)) + 1
2778 + ((_mesa_program_resource_array_size(res
) != 0) ? 3 : 0);
2784 values
[0] = max_len
;
2788 _mesa_error(ctx
, GL_INVALID_ENUM
, "%s", api_name
);
2795 find_compat_subroutine(struct gl_linked_shader
*sh
,
2796 const struct glsl_type
*type
)
2800 for (i
= 0; i
< sh
->NumSubroutineFunctions
; i
++) {
2801 struct gl_subroutine_function
*fn
= &sh
->SubroutineFunctions
[i
];
2802 for (j
= 0; j
< fn
->num_compat_types
; j
++) {
2803 if (fn
->types
[j
] == type
)
2811 _mesa_shader_write_subroutine_index(struct gl_context
*ctx
,
2812 struct gl_linked_shader
*sh
)
2816 if (sh
->NumSubroutineUniformRemapTable
== 0)
2821 struct gl_uniform_storage
*uni
= sh
->SubroutineUniformRemapTable
[i
];
2830 uni_count
= uni
->array_elements
? uni
->array_elements
: 1;
2831 for (j
= 0; j
< uni_count
; j
++) {
2832 val
= ctx
->SubroutineIndex
[sh
->Stage
].IndexPtr
[i
+ j
];
2833 memcpy(&uni
->storage
[j
], &val
, sizeof(int));
2836 _mesa_propagate_uniforms_to_driver_storage(uni
, 0, uni_count
);
2838 } while(i
< sh
->NumSubroutineUniformRemapTable
);
2842 _mesa_shader_init_subroutine_defaults(struct gl_context
*ctx
,
2843 struct gl_linked_shader
*sh
)
2846 struct gl_subroutine_index_binding
*binding
= &ctx
->SubroutineIndex
[sh
->Stage
];
2847 if (binding
->NumIndex
!= sh
->NumSubroutineUniformRemapTable
) {
2848 binding
->IndexPtr
= realloc(binding
->IndexPtr
,
2849 sh
->NumSubroutineUniformRemapTable
* (sizeof(GLuint
)));
2850 binding
->NumIndex
= sh
->NumSubroutineUniformRemapTable
;
2853 for (i
= 0; i
< sh
->NumSubroutineUniformRemapTable
; i
++) {
2854 struct gl_uniform_storage
*uni
= sh
->SubroutineUniformRemapTable
[i
];
2859 binding
->IndexPtr
[i
] = find_compat_subroutine(sh
, uni
->type
);
2862 _mesa_shader_write_subroutine_index(ctx
, sh
);
2866 _mesa_shader_program_init_subroutine_defaults(struct gl_context
*ctx
,
2867 struct gl_shader_program
*shProg
)
2874 for (i
= 0; i
< MESA_SHADER_STAGES
; i
++) {
2875 if (!shProg
->_LinkedShaders
[i
])
2878 _mesa_shader_init_subroutine_defaults(ctx
, shProg
->_LinkedShaders
[i
]);