mesa/subroutines: start adding per-context subroutine index support (v1.1)
[mesa.git] / src / mesa / main / shaderapi.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2004-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009-2010 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 /**
27 * \file shaderapi.c
28 * \author Brian Paul
29 *
30 * Implementation of GLSL-related API functions.
31 * The glUniform* functions are in uniforms.c
32 *
33 *
34 * XXX things to do:
35 * 1. Check that the right error code is generated for all _mesa_error() calls.
36 * 2. Insert FLUSH_VERTICES calls in various places
37 */
38
39
40 #include <stdbool.h>
41 #include "main/glheader.h"
42 #include "main/context.h"
43 #include "main/dispatch.h"
44 #include "main/enums.h"
45 #include "main/hash.h"
46 #include "main/mtypes.h"
47 #include "main/pipelineobj.h"
48 #include "main/shaderapi.h"
49 #include "main/shaderobj.h"
50 #include "main/transformfeedback.h"
51 #include "main/uniforms.h"
52 #include "compiler/glsl/glsl_parser_extras.h"
53 #include "compiler/glsl/ir.h"
54 #include "compiler/glsl/ir_uniform.h"
55 #include "compiler/glsl/program.h"
56 #include "program/program.h"
57 #include "program/prog_print.h"
58 #include "program/prog_parameter.h"
59 #include "util/ralloc.h"
60 #include "util/hash_table.h"
61 #include "util/mesa-sha1.h"
62
63 #ifdef _MSC_VER
64 #include <stdlib.h>
65 #define PATH_MAX _MAX_PATH
66 #endif
67
68 static void _mesa_shader_write_subroutine_index(struct gl_context *ctx, struct gl_linked_shader *sh);
69 /**
70 * Return mask of GLSL_x flags by examining the MESA_GLSL env var.
71 */
72 GLbitfield
73 _mesa_get_shader_flags(void)
74 {
75 GLbitfield flags = 0x0;
76 const char *env = getenv("MESA_GLSL");
77
78 if (env) {
79 if (strstr(env, "dump_on_error"))
80 flags |= GLSL_DUMP_ON_ERROR;
81 else if (strstr(env, "dump"))
82 flags |= GLSL_DUMP;
83 if (strstr(env, "log"))
84 flags |= GLSL_LOG;
85 if (strstr(env, "nopvert"))
86 flags |= GLSL_NOP_VERT;
87 if (strstr(env, "nopfrag"))
88 flags |= GLSL_NOP_FRAG;
89 if (strstr(env, "nopt"))
90 flags |= GLSL_NO_OPT;
91 else if (strstr(env, "opt"))
92 flags |= GLSL_OPT;
93 if (strstr(env, "uniform"))
94 flags |= GLSL_UNIFORMS;
95 if (strstr(env, "useprog"))
96 flags |= GLSL_USE_PROG;
97 if (strstr(env, "errors"))
98 flags |= GLSL_REPORT_ERRORS;
99 }
100
101 return flags;
102 }
103
104 /**
105 * Memoized version of getenv("MESA_SHADER_CAPTURE_PATH").
106 */
107 const char *
108 _mesa_get_shader_capture_path(void)
109 {
110 static bool read_env_var = false;
111 static const char *path = NULL;
112
113 if (!read_env_var) {
114 path = getenv("MESA_SHADER_CAPTURE_PATH");
115 read_env_var = true;
116 if (path &&
117 strlen(path) > PATH_MAX - strlen("/fp-4294967295.shader_test")) {
118 GET_CURRENT_CONTEXT(ctx);
119 _mesa_warning(ctx, "MESA_SHADER_CAPTURE_PATH too long; ignoring "
120 "request to capture shaders");
121 path = NULL;
122 }
123 }
124
125 return path;
126 }
127
128 /**
129 * Initialize context's shader state.
130 */
131 void
132 _mesa_init_shader_state(struct gl_context *ctx)
133 {
134 /* Device drivers may override these to control what kind of instructions
135 * are generated by the GLSL compiler.
136 */
137 struct gl_shader_compiler_options options;
138 gl_shader_stage sh;
139 int i;
140
141 memset(&options, 0, sizeof(options));
142 options.MaxUnrollIterations = 32;
143 options.MaxIfDepth = UINT_MAX;
144
145 for (sh = 0; sh < MESA_SHADER_STAGES; ++sh)
146 memcpy(&ctx->Const.ShaderCompilerOptions[sh], &options, sizeof(options));
147
148 ctx->Shader.Flags = _mesa_get_shader_flags();
149
150 if (ctx->Shader.Flags != 0)
151 ctx->Const.GenerateTemporaryNames = true;
152
153 /* Extended for ARB_separate_shader_objects */
154 ctx->Shader.RefCount = 1;
155 mtx_init(&ctx->Shader.Mutex, mtx_plain);
156
157 ctx->TessCtrlProgram.patch_vertices = 3;
158 for (i = 0; i < 4; ++i)
159 ctx->TessCtrlProgram.patch_default_outer_level[i] = 1.0;
160 for (i = 0; i < 2; ++i)
161 ctx->TessCtrlProgram.patch_default_inner_level[i] = 1.0;
162 }
163
164
165 /**
166 * Free the per-context shader-related state.
167 */
168 void
169 _mesa_free_shader_state(struct gl_context *ctx)
170 {
171 int i;
172 for (i = 0; i < MESA_SHADER_STAGES; i++) {
173 _mesa_reference_shader_program(ctx, &ctx->Shader.CurrentProgram[i],
174 NULL);
175 }
176 _mesa_reference_shader_program(ctx, &ctx->Shader._CurrentFragmentProgram,
177 NULL);
178 _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, NULL);
179
180 /* Extended for ARB_separate_shader_objects */
181 _mesa_reference_pipeline_object(ctx, &ctx->_Shader, NULL);
182
183 assert(ctx->Shader.RefCount == 1);
184 mtx_destroy(&ctx->Shader.Mutex);
185 }
186
187
188 /**
189 * Copy string from <src> to <dst>, up to maxLength characters, returning
190 * length of <dst> in <length>.
191 * \param src the strings source
192 * \param maxLength max chars to copy
193 * \param length returns number of chars copied
194 * \param dst the string destination
195 */
196 void
197 _mesa_copy_string(GLchar *dst, GLsizei maxLength,
198 GLsizei *length, const GLchar *src)
199 {
200 GLsizei len;
201 for (len = 0; len < maxLength - 1 && src && src[len]; len++)
202 dst[len] = src[len];
203 if (maxLength > 0)
204 dst[len] = 0;
205 if (length)
206 *length = len;
207 }
208
209
210
211 /**
212 * Confirm that the a shader type is valid and supported by the implementation
213 *
214 * \param ctx Current GL context
215 * \param type Shader target
216 *
217 */
218 bool
219 _mesa_validate_shader_target(const struct gl_context *ctx, GLenum type)
220 {
221 /* Note: when building built-in GLSL functions, this function may be
222 * invoked with ctx == NULL. In that case, we can only validate that it's
223 * a shader target we recognize, not that it's supported in the current
224 * context. But that's fine--we don't need any further validation than
225 * that when building built-in GLSL functions.
226 */
227
228 switch (type) {
229 case GL_FRAGMENT_SHADER:
230 return ctx == NULL || ctx->Extensions.ARB_fragment_shader;
231 case GL_VERTEX_SHADER:
232 return ctx == NULL || ctx->Extensions.ARB_vertex_shader;
233 case GL_GEOMETRY_SHADER_ARB:
234 return ctx == NULL || _mesa_has_geometry_shaders(ctx);
235 case GL_TESS_CONTROL_SHADER:
236 case GL_TESS_EVALUATION_SHADER:
237 return ctx == NULL || _mesa_has_tessellation(ctx);
238 case GL_COMPUTE_SHADER:
239 return ctx == NULL || _mesa_has_compute_shaders(ctx);
240 default:
241 return false;
242 }
243 }
244
245
246 static GLboolean
247 is_program(struct gl_context *ctx, GLuint name)
248 {
249 struct gl_shader_program *shProg = _mesa_lookup_shader_program(ctx, name);
250 return shProg ? GL_TRUE : GL_FALSE;
251 }
252
253
254 static GLboolean
255 is_shader(struct gl_context *ctx, GLuint name)
256 {
257 struct gl_shader *shader = _mesa_lookup_shader(ctx, name);
258 return shader ? GL_TRUE : GL_FALSE;
259 }
260
261
262 /**
263 * Attach shader to a shader program.
264 */
265 static void
266 attach_shader(struct gl_context *ctx, GLuint program, GLuint shader)
267 {
268 struct gl_shader_program *shProg;
269 struct gl_shader *sh;
270 GLuint i, n;
271
272 const bool same_type_disallowed = _mesa_is_gles(ctx);
273
274 shProg = _mesa_lookup_shader_program_err(ctx, program, "glAttachShader");
275 if (!shProg)
276 return;
277
278 sh = _mesa_lookup_shader_err(ctx, shader, "glAttachShader");
279 if (!sh) {
280 return;
281 }
282
283 n = shProg->NumShaders;
284 for (i = 0; i < n; i++) {
285 if (shProg->Shaders[i] == sh) {
286 /* The shader is already attched to this program. The
287 * GL_ARB_shader_objects spec says:
288 *
289 * "The error INVALID_OPERATION is generated by AttachObjectARB
290 * if <obj> is already attached to <containerObj>."
291 */
292 _mesa_error(ctx, GL_INVALID_OPERATION, "glAttachShader");
293 return;
294 } else if (same_type_disallowed &&
295 shProg->Shaders[i]->Stage == sh->Stage) {
296 /* Shader with the same type is already attached to this program,
297 * OpenGL ES 2.0 and 3.0 specs say:
298 *
299 * "Multiple shader objects of the same type may not be attached
300 * to a single program object. [...] The error INVALID_OPERATION
301 * is generated if [...] another shader object of the same type
302 * as shader is already attached to program."
303 */
304 _mesa_error(ctx, GL_INVALID_OPERATION, "glAttachShader");
305 return;
306 }
307 }
308
309 /* grow list */
310 shProg->Shaders = realloc(shProg->Shaders,
311 (n + 1) * sizeof(struct gl_shader *));
312 if (!shProg->Shaders) {
313 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAttachShader");
314 return;
315 }
316
317 /* append */
318 shProg->Shaders[n] = NULL; /* since realloc() didn't zero the new space */
319 _mesa_reference_shader(ctx, &shProg->Shaders[n], sh);
320 shProg->NumShaders++;
321 }
322
323
324 static GLuint
325 create_shader(struct gl_context *ctx, GLenum type)
326 {
327 struct gl_shader *sh;
328 GLuint name;
329
330 if (!_mesa_validate_shader_target(ctx, type)) {
331 _mesa_error(ctx, GL_INVALID_ENUM, "CreateShader(%s)",
332 _mesa_enum_to_string(type));
333 return 0;
334 }
335
336 _mesa_HashLockMutex(ctx->Shared->ShaderObjects);
337 name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ShaderObjects, 1);
338 sh = _mesa_new_shader(name, _mesa_shader_enum_to_shader_stage(type));
339 sh->Type = type;
340 _mesa_HashInsertLocked(ctx->Shared->ShaderObjects, name, sh);
341 _mesa_HashUnlockMutex(ctx->Shared->ShaderObjects);
342
343 return name;
344 }
345
346
347 static GLuint
348 create_shader_program(struct gl_context *ctx)
349 {
350 GLuint name;
351 struct gl_shader_program *shProg;
352
353 _mesa_HashLockMutex(ctx->Shared->ShaderObjects);
354
355 name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ShaderObjects, 1);
356
357 shProg = _mesa_new_shader_program(name);
358
359 _mesa_HashInsertLocked(ctx->Shared->ShaderObjects, name, shProg);
360
361 assert(shProg->RefCount == 1);
362
363 _mesa_HashUnlockMutex(ctx->Shared->ShaderObjects);
364
365 return name;
366 }
367
368
369 /**
370 * Delete a shader program. Actually, just decrement the program's
371 * reference count and mark it as DeletePending.
372 * Used to implement glDeleteProgram() and glDeleteObjectARB().
373 */
374 static void
375 delete_shader_program(struct gl_context *ctx, GLuint name)
376 {
377 /*
378 * NOTE: deleting shaders/programs works a bit differently than
379 * texture objects (and buffer objects, etc). Shader/program
380 * handles/IDs exist in the hash table until the object is really
381 * deleted (refcount==0). With texture objects, the handle/ID is
382 * removed from the hash table in glDeleteTextures() while the tex
383 * object itself might linger until its refcount goes to zero.
384 */
385 struct gl_shader_program *shProg;
386
387 shProg = _mesa_lookup_shader_program_err(ctx, name, "glDeleteProgram");
388 if (!shProg)
389 return;
390
391 if (!shProg->DeletePending) {
392 shProg->DeletePending = GL_TRUE;
393
394 /* effectively, decr shProg's refcount */
395 _mesa_reference_shader_program(ctx, &shProg, NULL);
396 }
397 }
398
399
400 static void
401 delete_shader(struct gl_context *ctx, GLuint shader)
402 {
403 struct gl_shader *sh;
404
405 sh = _mesa_lookup_shader_err(ctx, shader, "glDeleteShader");
406 if (!sh)
407 return;
408
409 if (!sh->DeletePending) {
410 sh->DeletePending = GL_TRUE;
411
412 /* effectively, decr sh's refcount */
413 _mesa_reference_shader(ctx, &sh, NULL);
414 }
415 }
416
417
418 static void
419 detach_shader(struct gl_context *ctx, GLuint program, GLuint shader)
420 {
421 struct gl_shader_program *shProg;
422 GLuint n;
423 GLuint i, j;
424
425 shProg = _mesa_lookup_shader_program_err(ctx, program, "glDetachShader");
426 if (!shProg)
427 return;
428
429 n = shProg->NumShaders;
430
431 for (i = 0; i < n; i++) {
432 if (shProg->Shaders[i]->Name == shader) {
433 /* found it */
434 struct gl_shader **newList;
435
436 /* release */
437 _mesa_reference_shader(ctx, &shProg->Shaders[i], NULL);
438
439 /* alloc new, smaller array */
440 newList = malloc((n - 1) * sizeof(struct gl_shader *));
441 if (!newList) {
442 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDetachShader");
443 return;
444 }
445 /* Copy old list entries to new list, skipping removed entry at [i] */
446 for (j = 0; j < i; j++) {
447 newList[j] = shProg->Shaders[j];
448 }
449 while (++i < n) {
450 newList[j++] = shProg->Shaders[i];
451 }
452
453 /* Free old list and install new one */
454 free(shProg->Shaders);
455 shProg->Shaders = newList;
456 shProg->NumShaders = n - 1;
457
458 #ifdef DEBUG
459 /* sanity check - make sure the new list's entries are sensible */
460 for (j = 0; j < shProg->NumShaders; j++) {
461 assert(shProg->Shaders[j]->Stage == MESA_SHADER_VERTEX ||
462 shProg->Shaders[j]->Stage == MESA_SHADER_TESS_CTRL ||
463 shProg->Shaders[j]->Stage == MESA_SHADER_TESS_EVAL ||
464 shProg->Shaders[j]->Stage == MESA_SHADER_GEOMETRY ||
465 shProg->Shaders[j]->Stage == MESA_SHADER_FRAGMENT);
466 assert(shProg->Shaders[j]->RefCount > 0);
467 }
468 #endif
469
470 return;
471 }
472 }
473
474 /* not found */
475 {
476 GLenum err;
477 if (is_shader(ctx, shader) || is_program(ctx, shader))
478 err = GL_INVALID_OPERATION;
479 else
480 err = GL_INVALID_VALUE;
481 _mesa_error(ctx, err, "glDetachShader(shader)");
482 return;
483 }
484 }
485
486
487 /**
488 * Return list of shaders attached to shader program.
489 */
490 static void
491 get_attached_shaders(struct gl_context *ctx, GLuint program, GLsizei maxCount,
492 GLsizei *count, GLuint *obj)
493 {
494 struct gl_shader_program *shProg;
495
496 if (maxCount < 0) {
497 _mesa_error(ctx, GL_INVALID_VALUE, "glGetAttachedShaders(maxCount < 0)");
498 return;
499 }
500
501 shProg =
502 _mesa_lookup_shader_program_err(ctx, program, "glGetAttachedShaders");
503
504 if (shProg) {
505 GLuint i;
506 for (i = 0; i < (GLuint) maxCount && i < shProg->NumShaders; i++) {
507 obj[i] = shProg->Shaders[i]->Name;
508 }
509 if (count)
510 *count = i;
511 }
512 }
513
514
515 /**
516 * glGetHandleARB() - return ID/name of currently bound shader program.
517 */
518 static GLuint
519 get_handle(struct gl_context *ctx, GLenum pname)
520 {
521 if (pname == GL_PROGRAM_OBJECT_ARB) {
522 if (ctx->_Shader->ActiveProgram)
523 return ctx->_Shader->ActiveProgram->Name;
524 else
525 return 0;
526 }
527 else {
528 _mesa_error(ctx, GL_INVALID_ENUM, "glGetHandleARB");
529 return 0;
530 }
531 }
532
533
534 /**
535 * Check if a geometry shader query is valid at this time. If not, report an
536 * error and return false.
537 *
538 * From GL 3.2 section 6.1.16 (Shader and Program Queries):
539 *
540 * "If GEOMETRY_VERTICES_OUT, GEOMETRY_INPUT_TYPE, or GEOMETRY_OUTPUT_TYPE
541 * are queried for a program which has not been linked successfully, or
542 * which does not contain objects to form a geometry shader, then an
543 * INVALID_OPERATION error is generated."
544 */
545 static bool
546 check_gs_query(struct gl_context *ctx, const struct gl_shader_program *shProg)
547 {
548 if (shProg->LinkStatus &&
549 shProg->_LinkedShaders[MESA_SHADER_GEOMETRY] != NULL) {
550 return true;
551 }
552
553 _mesa_error(ctx, GL_INVALID_OPERATION,
554 "glGetProgramv(linked geometry shader required)");
555 return false;
556 }
557
558
559 /**
560 * Check if a tessellation control shader query is valid at this time.
561 * If not, report an error and return false.
562 *
563 * From GL 4.0 section 6.1.12 (Shader and Program Queries):
564 *
565 * "If TESS_CONTROL_OUTPUT_VERTICES is queried for a program which has
566 * not been linked successfully, or which does not contain objects to
567 * form a tessellation control shader, then an INVALID_OPERATION error is
568 * generated."
569 */
570 static bool
571 check_tcs_query(struct gl_context *ctx, const struct gl_shader_program *shProg)
572 {
573 if (shProg->LinkStatus &&
574 shProg->_LinkedShaders[MESA_SHADER_TESS_CTRL] != NULL) {
575 return true;
576 }
577
578 _mesa_error(ctx, GL_INVALID_OPERATION,
579 "glGetProgramv(linked tessellation control shader required)");
580 return false;
581 }
582
583
584 /**
585 * Check if a tessellation evaluation shader query is valid at this time.
586 * If not, report an error and return false.
587 *
588 * From GL 4.0 section 6.1.12 (Shader and Program Queries):
589 *
590 * "If any of the pname values in this paragraph are queried for a program
591 * which has not been linked successfully, or which does not contain
592 * objects to form a tessellation evaluation shader, then an
593 * INVALID_OPERATION error is generated."
594 *
595 */
596 static bool
597 check_tes_query(struct gl_context *ctx, const struct gl_shader_program *shProg)
598 {
599 if (shProg->LinkStatus &&
600 shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL] != NULL) {
601 return true;
602 }
603
604 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramv(linked tessellation "
605 "evaluation shader required)");
606 return false;
607 }
608
609
610 /**
611 * glGetProgramiv() - get shader program state.
612 * Note that this is for GLSL shader programs, not ARB vertex/fragment
613 * programs (see glGetProgramivARB).
614 */
615 static void
616 get_programiv(struct gl_context *ctx, GLuint program, GLenum pname,
617 GLint *params)
618 {
619 struct gl_shader_program *shProg
620 = _mesa_lookup_shader_program_err(ctx, program, "glGetProgramiv(program)");
621
622 /* Is transform feedback available in this context?
623 */
624 const bool has_xfb =
625 (ctx->API == API_OPENGL_COMPAT && ctx->Extensions.EXT_transform_feedback)
626 || ctx->API == API_OPENGL_CORE
627 || _mesa_is_gles3(ctx);
628
629 /* True if geometry shaders (of the form that was adopted into GLSL 1.50
630 * and GL 3.2) are available in this context
631 */
632 const bool has_core_gs = _mesa_has_geometry_shaders(ctx);
633 const bool has_tess = _mesa_has_tessellation(ctx);
634
635 /* Are uniform buffer objects available in this context?
636 */
637 const bool has_ubo =
638 (ctx->API == API_OPENGL_COMPAT &&
639 ctx->Extensions.ARB_uniform_buffer_object)
640 || ctx->API == API_OPENGL_CORE
641 || _mesa_is_gles3(ctx);
642
643 if (!shProg) {
644 return;
645 }
646
647 switch (pname) {
648 case GL_DELETE_STATUS:
649 *params = shProg->DeletePending;
650 return;
651 case GL_LINK_STATUS:
652 *params = shProg->LinkStatus;
653 return;
654 case GL_VALIDATE_STATUS:
655 *params = shProg->Validated;
656 return;
657 case GL_INFO_LOG_LENGTH:
658 *params = shProg->InfoLog ? strlen(shProg->InfoLog) + 1 : 0;
659 return;
660 case GL_ATTACHED_SHADERS:
661 *params = shProg->NumShaders;
662 return;
663 case GL_ACTIVE_ATTRIBUTES:
664 *params = _mesa_count_active_attribs(shProg);
665 return;
666 case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
667 *params = _mesa_longest_attribute_name_length(shProg);
668 return;
669 case GL_ACTIVE_UNIFORMS: {
670 unsigned i;
671 const unsigned num_uniforms =
672 shProg->NumUniformStorage - shProg->NumHiddenUniforms;
673 for (*params = 0, i = 0; i < num_uniforms; i++) {
674 if (!shProg->UniformStorage[i].is_shader_storage)
675 (*params)++;
676 }
677 return;
678 }
679 case GL_ACTIVE_UNIFORM_MAX_LENGTH: {
680 unsigned i;
681 GLint max_len = 0;
682 const unsigned num_uniforms =
683 shProg->NumUniformStorage - shProg->NumHiddenUniforms;
684
685 for (i = 0; i < num_uniforms; i++) {
686 if (shProg->UniformStorage[i].is_shader_storage)
687 continue;
688
689 /* Add one for the terminating NUL character for a non-array, and
690 * 4 for the "[0]" and the NUL for an array.
691 */
692 const GLint len = strlen(shProg->UniformStorage[i].name) + 1 +
693 ((shProg->UniformStorage[i].array_elements != 0) ? 3 : 0);
694
695 if (len > max_len)
696 max_len = len;
697 }
698
699 *params = max_len;
700 return;
701 }
702 case GL_TRANSFORM_FEEDBACK_VARYINGS:
703 if (!has_xfb)
704 break;
705 *params = shProg->TransformFeedback.NumVarying;
706 return;
707 case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH: {
708 unsigned i;
709 GLint max_len = 0;
710 if (!has_xfb)
711 break;
712
713 for (i = 0; i < shProg->TransformFeedback.NumVarying; i++) {
714 /* Add one for the terminating NUL character.
715 */
716 const GLint len =
717 strlen(shProg->TransformFeedback.VaryingNames[i]) + 1;
718
719 if (len > max_len)
720 max_len = len;
721 }
722
723 *params = max_len;
724 return;
725 }
726 case GL_TRANSFORM_FEEDBACK_BUFFER_MODE:
727 if (!has_xfb)
728 break;
729 *params = shProg->TransformFeedback.BufferMode;
730 return;
731 case GL_GEOMETRY_VERTICES_OUT:
732 if (!has_core_gs)
733 break;
734 if (check_gs_query(ctx, shProg)) {
735 *params = shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->
736 info.Geom.VerticesOut;
737 }
738 return;
739 case GL_GEOMETRY_SHADER_INVOCATIONS:
740 if (!has_core_gs || !ctx->Extensions.ARB_gpu_shader5)
741 break;
742 if (check_gs_query(ctx, shProg)) {
743 *params = shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->
744 info.Geom.Invocations;
745 }
746 return;
747 case GL_GEOMETRY_INPUT_TYPE:
748 if (!has_core_gs)
749 break;
750 if (check_gs_query(ctx, shProg)) {
751 *params = shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->
752 info.Geom.InputType;
753 }
754 return;
755 case GL_GEOMETRY_OUTPUT_TYPE:
756 if (!has_core_gs)
757 break;
758 if (check_gs_query(ctx, shProg)) {
759 *params = shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->
760 info.Geom.OutputType;
761 }
762 return;
763 case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH: {
764 unsigned i;
765 GLint max_len = 0;
766
767 if (!has_ubo)
768 break;
769
770 for (i = 0; i < shProg->NumUniformBlocks; i++) {
771 /* Add one for the terminating NUL character.
772 */
773 const GLint len = strlen(shProg->UniformBlocks[i].Name) + 1;
774
775 if (len > max_len)
776 max_len = len;
777 }
778
779 *params = max_len;
780 return;
781 }
782 case GL_ACTIVE_UNIFORM_BLOCKS:
783 if (!has_ubo)
784 break;
785
786 *params = shProg->NumUniformBlocks;
787 return;
788 case GL_PROGRAM_BINARY_RETRIEVABLE_HINT:
789 /* This enum isn't part of the OES extension for OpenGL ES 2.0. It is
790 * only available with desktop OpenGL 3.0+ with the
791 * GL_ARB_get_program_binary extension or OpenGL ES 3.0.
792 *
793 * On desktop, we ignore the 3.0+ requirement because it is silly.
794 */
795 if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles3(ctx))
796 break;
797
798 *params = shProg->BinaryRetreivableHint;
799 return;
800 case GL_PROGRAM_BINARY_LENGTH:
801 *params = 0;
802 return;
803 case GL_ACTIVE_ATOMIC_COUNTER_BUFFERS:
804 if (!ctx->Extensions.ARB_shader_atomic_counters)
805 break;
806
807 *params = shProg->NumAtomicBuffers;
808 return;
809 case GL_COMPUTE_WORK_GROUP_SIZE: {
810 int i;
811 if (!_mesa_has_compute_shaders(ctx))
812 break;
813 if (!shProg->LinkStatus) {
814 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramiv(program not "
815 "linked)");
816 return;
817 }
818 if (shProg->_LinkedShaders[MESA_SHADER_COMPUTE] == NULL) {
819 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramiv(no compute "
820 "shaders)");
821 return;
822 }
823 for (i = 0; i < 3; i++)
824 params[i] = shProg->Comp.LocalSize[i];
825 return;
826 }
827 case GL_PROGRAM_SEPARABLE:
828 /* If the program has not been linked, return initial value 0. */
829 *params = (shProg->LinkStatus == GL_FALSE) ? 0 : shProg->SeparateShader;
830 return;
831
832 /* ARB_tessellation_shader */
833 case GL_TESS_CONTROL_OUTPUT_VERTICES:
834 if (!has_tess)
835 break;
836 if (check_tcs_query(ctx, shProg)) {
837 *params = shProg->_LinkedShaders[MESA_SHADER_TESS_CTRL]->
838 info.TessCtrl.VerticesOut;
839 }
840 return;
841 case GL_TESS_GEN_MODE:
842 if (!has_tess)
843 break;
844 if (check_tes_query(ctx, shProg)) {
845 *params = shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->
846 info.TessEval.PrimitiveMode;
847 }
848 return;
849 case GL_TESS_GEN_SPACING:
850 if (!has_tess)
851 break;
852 if (check_tes_query(ctx, shProg)) {
853 *params = shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->
854 info.TessEval.Spacing;
855 }
856 return;
857 case GL_TESS_GEN_VERTEX_ORDER:
858 if (!has_tess)
859 break;
860 if (check_tes_query(ctx, shProg)) {
861 *params = shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->
862 info.TessEval.VertexOrder;
863 }
864 return;
865 case GL_TESS_GEN_POINT_MODE:
866 if (!has_tess)
867 break;
868 if (check_tes_query(ctx, shProg)) {
869 *params = shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->
870 info.TessEval.PointMode;
871 }
872 return;
873 default:
874 break;
875 }
876
877 _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramiv(pname=%s)",
878 _mesa_enum_to_string(pname));
879 }
880
881
882 /**
883 * glGetShaderiv() - get GLSL shader state
884 */
885 static void
886 get_shaderiv(struct gl_context *ctx, GLuint name, GLenum pname, GLint *params)
887 {
888 struct gl_shader *shader =
889 _mesa_lookup_shader_err(ctx, name, "glGetShaderiv");
890
891 if (!shader) {
892 return;
893 }
894
895 switch (pname) {
896 case GL_SHADER_TYPE:
897 *params = shader->Type;
898 break;
899 case GL_DELETE_STATUS:
900 *params = shader->DeletePending;
901 break;
902 case GL_COMPILE_STATUS:
903 *params = shader->CompileStatus;
904 break;
905 case GL_INFO_LOG_LENGTH:
906 *params = shader->InfoLog ? strlen(shader->InfoLog) + 1 : 0;
907 break;
908 case GL_SHADER_SOURCE_LENGTH:
909 *params = shader->Source ? strlen((char *) shader->Source) + 1 : 0;
910 break;
911 default:
912 _mesa_error(ctx, GL_INVALID_ENUM, "glGetShaderiv(pname)");
913 return;
914 }
915 }
916
917
918 static void
919 get_program_info_log(struct gl_context *ctx, GLuint program, GLsizei bufSize,
920 GLsizei *length, GLchar *infoLog)
921 {
922 struct gl_shader_program *shProg;
923
924 /* Section 2.5 GL Errors (page 18) of the OpenGL ES 3.0.4 spec and
925 * section 2.3.1 (Errors) of the OpenGL 4.5 spec say:
926 *
927 * "If a negative number is provided where an argument of type sizei or
928 * sizeiptr is specified, an INVALID_VALUE error is generated."
929 */
930 if (bufSize < 0) {
931 _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramInfoLog(bufSize < 0)");
932 return;
933 }
934
935 shProg = _mesa_lookup_shader_program_err(ctx, program,
936 "glGetProgramInfoLog(program)");
937 if (!shProg) {
938 return;
939 }
940
941 _mesa_copy_string(infoLog, bufSize, length, shProg->InfoLog);
942 }
943
944
945 static void
946 get_shader_info_log(struct gl_context *ctx, GLuint shader, GLsizei bufSize,
947 GLsizei *length, GLchar *infoLog)
948 {
949 struct gl_shader *sh;
950
951 /* Section 2.5 GL Errors (page 18) of the OpenGL ES 3.0.4 spec and
952 * section 2.3.1 (Errors) of the OpenGL 4.5 spec say:
953 *
954 * "If a negative number is provided where an argument of type sizei or
955 * sizeiptr is specified, an INVALID_VALUE error is generated."
956 */
957 if (bufSize < 0) {
958 _mesa_error(ctx, GL_INVALID_VALUE, "glGetShaderInfoLog(bufSize < 0)");
959 return;
960 }
961
962 sh = _mesa_lookup_shader_err(ctx, shader, "glGetShaderInfoLog(shader)");
963 if (!sh) {
964 return;
965 }
966
967 _mesa_copy_string(infoLog, bufSize, length, sh->InfoLog);
968 }
969
970
971 /**
972 * Return shader source code.
973 */
974 static void
975 get_shader_source(struct gl_context *ctx, GLuint shader, GLsizei maxLength,
976 GLsizei *length, GLchar *sourceOut)
977 {
978 struct gl_shader *sh;
979
980 if (maxLength < 0) {
981 _mesa_error(ctx, GL_INVALID_VALUE, "glGetShaderSource(bufSize < 0)");
982 return;
983 }
984
985 sh = _mesa_lookup_shader_err(ctx, shader, "glGetShaderSource");
986 if (!sh) {
987 return;
988 }
989 _mesa_copy_string(sourceOut, maxLength, length, sh->Source);
990 }
991
992
993 /**
994 * Set/replace shader source code. A helper function used by
995 * glShaderSource[ARB].
996 */
997 static void
998 shader_source(struct gl_shader *sh, const GLchar *source)
999 {
1000 assert(sh);
1001
1002 /* free old shader source string and install new one */
1003 free((void *)sh->Source);
1004 sh->Source = source;
1005 #ifdef DEBUG
1006 sh->SourceChecksum = _mesa_str_checksum(sh->Source);
1007 #endif
1008 }
1009
1010
1011 /**
1012 * Compile a shader.
1013 */
1014 void
1015 _mesa_compile_shader(struct gl_context *ctx, struct gl_shader *sh)
1016 {
1017 if (!sh)
1018 return;
1019
1020 if (!sh->Source) {
1021 /* If the user called glCompileShader without first calling
1022 * glShaderSource, we should fail to compile, but not raise a GL_ERROR.
1023 */
1024 sh->CompileStatus = GL_FALSE;
1025 } else {
1026 if (ctx->_Shader->Flags & GLSL_DUMP) {
1027 _mesa_log("GLSL source for %s shader %d:\n",
1028 _mesa_shader_stage_to_string(sh->Stage), sh->Name);
1029 _mesa_log("%s\n", sh->Source);
1030 }
1031
1032 /* this call will set the shader->CompileStatus field to indicate if
1033 * compilation was successful.
1034 */
1035 _mesa_glsl_compile_shader(ctx, sh, false, false);
1036
1037 if (ctx->_Shader->Flags & GLSL_LOG) {
1038 _mesa_write_shader_to_file(sh);
1039 }
1040
1041 if (ctx->_Shader->Flags & GLSL_DUMP) {
1042 if (sh->CompileStatus) {
1043 _mesa_log("GLSL IR for shader %d:\n", sh->Name);
1044 _mesa_print_ir(_mesa_get_log_file(), sh->ir, NULL);
1045 _mesa_log("\n\n");
1046 } else {
1047 _mesa_log("GLSL shader %d failed to compile.\n", sh->Name);
1048 }
1049 if (sh->InfoLog && sh->InfoLog[0] != 0) {
1050 _mesa_log("GLSL shader %d info log:\n", sh->Name);
1051 _mesa_log("%s\n", sh->InfoLog);
1052 }
1053 }
1054 }
1055
1056 if (!sh->CompileStatus) {
1057 if (ctx->_Shader->Flags & GLSL_DUMP_ON_ERROR) {
1058 _mesa_log("GLSL source for %s shader %d:\n",
1059 _mesa_shader_stage_to_string(sh->Stage), sh->Name);
1060 _mesa_log("%s\n", sh->Source);
1061 _mesa_log("Info Log:\n%s\n", sh->InfoLog);
1062 }
1063
1064 if (ctx->_Shader->Flags & GLSL_REPORT_ERRORS) {
1065 _mesa_debug(ctx, "Error compiling shader %u:\n%s\n",
1066 sh->Name, sh->InfoLog);
1067 }
1068 }
1069 }
1070
1071
1072 /**
1073 * Link a program's shaders.
1074 */
1075 void
1076 _mesa_link_program(struct gl_context *ctx, struct gl_shader_program *shProg)
1077 {
1078 if (!shProg)
1079 return;
1080
1081 /* From the ARB_transform_feedback2 specification:
1082 * "The error INVALID_OPERATION is generated by LinkProgram if <program> is
1083 * the name of a program being used by one or more transform feedback
1084 * objects, even if the objects are not currently bound or are paused."
1085 */
1086 if (_mesa_transform_feedback_is_using_program(ctx, shProg)) {
1087 _mesa_error(ctx, GL_INVALID_OPERATION,
1088 "glLinkProgram(transform feedback is using the program)");
1089 return;
1090 }
1091
1092 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
1093
1094 _mesa_glsl_link_shader(ctx, shProg);
1095
1096 /* Capture .shader_test files. */
1097 const char *capture_path = _mesa_get_shader_capture_path();
1098 if (shProg->Name != 0 && shProg->Name != ~0 && capture_path != NULL) {
1099 FILE *file;
1100 char filename[PATH_MAX];
1101
1102 _mesa_snprintf(filename, sizeof(filename), "%s/%u.shader_test",
1103 capture_path, shProg->Name);
1104
1105 file = fopen(filename, "w");
1106 if (file) {
1107 fprintf(file, "[require]\nGLSL%s >= %u.%02u\n",
1108 shProg->IsES ? " ES" : "",
1109 shProg->Version / 100, shProg->Version % 100);
1110 if (shProg->SeparateShader)
1111 fprintf(file, "GL_ARB_separate_shader_objects\nSSO ENABLED\n");
1112 fprintf(file, "\n");
1113
1114 for (unsigned i = 0; i < shProg->NumShaders; i++) {
1115 fprintf(file, "[%s shader]\n%s\n",
1116 _mesa_shader_stage_to_string(shProg->Shaders[i]->Stage),
1117 shProg->Shaders[i]->Source);
1118 }
1119 fclose(file);
1120 } else {
1121 _mesa_warning(ctx, "Failed to open %s", filename);
1122 }
1123 }
1124
1125 if (shProg->LinkStatus == GL_FALSE &&
1126 (ctx->_Shader->Flags & GLSL_REPORT_ERRORS)) {
1127 _mesa_debug(ctx, "Error linking program %u:\n%s\n",
1128 shProg->Name, shProg->InfoLog);
1129 }
1130
1131 /* debug code */
1132 if (0) {
1133 GLuint i;
1134
1135 printf("Link %u shaders in program %u: %s\n",
1136 shProg->NumShaders, shProg->Name,
1137 shProg->LinkStatus ? "Success" : "Failed");
1138
1139 for (i = 0; i < shProg->NumShaders; i++) {
1140 printf(" shader %u, stage %u\n",
1141 shProg->Shaders[i]->Name,
1142 shProg->Shaders[i]->Stage);
1143 }
1144 }
1145 }
1146
1147
1148 /**
1149 * Print basic shader info (for debug).
1150 */
1151 static void
1152 print_shader_info(const struct gl_shader_program *shProg)
1153 {
1154 GLuint i;
1155
1156 printf("Mesa: glUseProgram(%u)\n", shProg->Name);
1157 for (i = 0; i < shProg->NumShaders; i++) {
1158 printf(" %s shader %u, checksum %u\n",
1159 _mesa_shader_stage_to_string(shProg->Shaders[i]->Stage),
1160 shProg->Shaders[i]->Name,
1161 shProg->Shaders[i]->SourceChecksum);
1162 }
1163 if (shProg->_LinkedShaders[MESA_SHADER_VERTEX])
1164 printf(" vert prog %u\n",
1165 shProg->_LinkedShaders[MESA_SHADER_VERTEX]->Program->Id);
1166 if (shProg->_LinkedShaders[MESA_SHADER_FRAGMENT])
1167 printf(" frag prog %u\n",
1168 shProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program->Id);
1169 if (shProg->_LinkedShaders[MESA_SHADER_GEOMETRY])
1170 printf(" geom prog %u\n",
1171 shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->Program->Id);
1172 if (shProg->_LinkedShaders[MESA_SHADER_TESS_CTRL])
1173 printf(" tesc prog %u\n",
1174 shProg->_LinkedShaders[MESA_SHADER_TESS_CTRL]->Program->Id);
1175 if (shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL])
1176 printf(" tese prog %u\n",
1177 shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->Program->Id);
1178 }
1179
1180
1181 /**
1182 * Use the named shader program for subsequent glUniform calls
1183 */
1184 void
1185 _mesa_active_program(struct gl_context *ctx, struct gl_shader_program *shProg,
1186 const char *caller)
1187 {
1188 if ((shProg != NULL) && !shProg->LinkStatus) {
1189 _mesa_error(ctx, GL_INVALID_OPERATION,
1190 "%s(program %u not linked)", caller, shProg->Name);
1191 return;
1192 }
1193
1194 if (ctx->Shader.ActiveProgram != shProg) {
1195 _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, shProg);
1196 }
1197 }
1198
1199
1200 static void
1201 use_shader_program(struct gl_context *ctx, gl_shader_stage stage,
1202 struct gl_shader_program *shProg,
1203 struct gl_pipeline_object *shTarget)
1204 {
1205 struct gl_shader_program **target;
1206
1207 target = &shTarget->CurrentProgram[stage];
1208 if ((shProg != NULL) && (shProg->_LinkedShaders[stage] == NULL))
1209 shProg = NULL;
1210
1211 if (shProg)
1212 _mesa_shader_program_init_subroutine_defaults(ctx, shProg);
1213
1214 if (*target != shProg) {
1215 /* Program is current, flush it */
1216 if (shTarget == ctx->_Shader) {
1217 FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS);
1218 }
1219
1220 /* If the shader is also bound as the current rendering shader, unbind
1221 * it from that binding point as well. This ensures that the correct
1222 * semantics of glDeleteProgram are maintained.
1223 */
1224 switch (stage) {
1225 case MESA_SHADER_VERTEX:
1226 case MESA_SHADER_TESS_CTRL:
1227 case MESA_SHADER_TESS_EVAL:
1228 case MESA_SHADER_GEOMETRY:
1229 case MESA_SHADER_COMPUTE:
1230 /* Empty for now. */
1231 break;
1232 case MESA_SHADER_FRAGMENT:
1233 if (*target == ctx->_Shader->_CurrentFragmentProgram) {
1234 _mesa_reference_shader_program(ctx,
1235 &ctx->_Shader->_CurrentFragmentProgram,
1236 NULL);
1237 }
1238 break;
1239 }
1240
1241 _mesa_reference_shader_program(ctx, target, shProg);
1242 return;
1243 }
1244 }
1245
1246
1247 /**
1248 * Use the named shader program for subsequent rendering.
1249 */
1250 void
1251 _mesa_use_program(struct gl_context *ctx, struct gl_shader_program *shProg)
1252 {
1253 int i;
1254 for (i = 0; i < MESA_SHADER_STAGES; i++)
1255 use_shader_program(ctx, i, shProg, &ctx->Shader);
1256 _mesa_active_program(ctx, shProg, "glUseProgram");
1257 }
1258
1259
1260 /**
1261 * Do validation of the given shader program.
1262 * \param errMsg returns error message if validation fails.
1263 * \return GL_TRUE if valid, GL_FALSE if invalid (and set errMsg)
1264 */
1265 static GLboolean
1266 validate_shader_program(const struct gl_shader_program *shProg,
1267 char *errMsg)
1268 {
1269 if (!shProg->LinkStatus) {
1270 return GL_FALSE;
1271 }
1272
1273 /* From the GL spec, a program is invalid if any of these are true:
1274
1275 any two active samplers in the current program object are of
1276 different types, but refer to the same texture image unit,
1277
1278 any active sampler in the current program object refers to a texture
1279 image unit where fixed-function fragment processing accesses a
1280 texture target that does not match the sampler type, or
1281
1282 the sum of the number of active samplers in the program and the
1283 number of texture image units enabled for fixed-function fragment
1284 processing exceeds the combined limit on the total number of texture
1285 image units allowed.
1286 */
1287
1288 /*
1289 * Check: any two active samplers in the current program object are of
1290 * different types, but refer to the same texture image unit,
1291 */
1292 if (!_mesa_sampler_uniforms_are_valid(shProg, errMsg, 100))
1293 return GL_FALSE;
1294
1295 return GL_TRUE;
1296 }
1297
1298
1299 /**
1300 * Called via glValidateProgram()
1301 */
1302 static void
1303 validate_program(struct gl_context *ctx, GLuint program)
1304 {
1305 struct gl_shader_program *shProg;
1306 char errMsg[100] = "";
1307
1308 shProg = _mesa_lookup_shader_program_err(ctx, program, "glValidateProgram");
1309 if (!shProg) {
1310 return;
1311 }
1312
1313 shProg->Validated = validate_shader_program(shProg, errMsg);
1314 if (!shProg->Validated) {
1315 /* update info log */
1316 if (shProg->InfoLog) {
1317 ralloc_free(shProg->InfoLog);
1318 }
1319 shProg->InfoLog = ralloc_strdup(shProg, errMsg);
1320 }
1321 }
1322
1323
1324
1325 void GLAPIENTRY
1326 _mesa_AttachObjectARB(GLhandleARB program, GLhandleARB shader)
1327 {
1328 GET_CURRENT_CONTEXT(ctx);
1329 attach_shader(ctx, program, shader);
1330 }
1331
1332
1333 void GLAPIENTRY
1334 _mesa_AttachShader(GLuint program, GLuint shader)
1335 {
1336 GET_CURRENT_CONTEXT(ctx);
1337 attach_shader(ctx, program, shader);
1338 }
1339
1340
1341 void GLAPIENTRY
1342 _mesa_CompileShader(GLuint shaderObj)
1343 {
1344 GET_CURRENT_CONTEXT(ctx);
1345 if (MESA_VERBOSE & VERBOSE_API)
1346 _mesa_debug(ctx, "glCompileShader %u\n", shaderObj);
1347 _mesa_compile_shader(ctx, _mesa_lookup_shader_err(ctx, shaderObj,
1348 "glCompileShader"));
1349 }
1350
1351
1352 GLuint GLAPIENTRY
1353 _mesa_CreateShader(GLenum type)
1354 {
1355 GET_CURRENT_CONTEXT(ctx);
1356 if (MESA_VERBOSE & VERBOSE_API)
1357 _mesa_debug(ctx, "glCreateShader %s\n", _mesa_enum_to_string(type));
1358 return create_shader(ctx, type);
1359 }
1360
1361
1362 GLhandleARB GLAPIENTRY
1363 _mesa_CreateShaderObjectARB(GLenum type)
1364 {
1365 GET_CURRENT_CONTEXT(ctx);
1366 return create_shader(ctx, type);
1367 }
1368
1369
1370 GLuint GLAPIENTRY
1371 _mesa_CreateProgram(void)
1372 {
1373 GET_CURRENT_CONTEXT(ctx);
1374 if (MESA_VERBOSE & VERBOSE_API)
1375 _mesa_debug(ctx, "glCreateProgram\n");
1376 return create_shader_program(ctx);
1377 }
1378
1379
1380 GLhandleARB GLAPIENTRY
1381 _mesa_CreateProgramObjectARB(void)
1382 {
1383 GET_CURRENT_CONTEXT(ctx);
1384 return create_shader_program(ctx);
1385 }
1386
1387
1388 void GLAPIENTRY
1389 _mesa_DeleteObjectARB(GLhandleARB obj)
1390 {
1391 if (MESA_VERBOSE & VERBOSE_API) {
1392 GET_CURRENT_CONTEXT(ctx);
1393 _mesa_debug(ctx, "glDeleteObjectARB(%lu)\n", (unsigned long)obj);
1394 }
1395
1396 if (obj) {
1397 GET_CURRENT_CONTEXT(ctx);
1398 FLUSH_VERTICES(ctx, 0);
1399 if (is_program(ctx, obj)) {
1400 delete_shader_program(ctx, obj);
1401 }
1402 else if (is_shader(ctx, obj)) {
1403 delete_shader(ctx, obj);
1404 }
1405 else {
1406 /* error? */
1407 }
1408 }
1409 }
1410
1411
1412 void GLAPIENTRY
1413 _mesa_DeleteProgram(GLuint name)
1414 {
1415 if (name) {
1416 GET_CURRENT_CONTEXT(ctx);
1417 FLUSH_VERTICES(ctx, 0);
1418 delete_shader_program(ctx, name);
1419 }
1420 }
1421
1422
1423 void GLAPIENTRY
1424 _mesa_DeleteShader(GLuint name)
1425 {
1426 if (name) {
1427 GET_CURRENT_CONTEXT(ctx);
1428 FLUSH_VERTICES(ctx, 0);
1429 delete_shader(ctx, name);
1430 }
1431 }
1432
1433
1434 void GLAPIENTRY
1435 _mesa_DetachObjectARB(GLhandleARB program, GLhandleARB shader)
1436 {
1437 GET_CURRENT_CONTEXT(ctx);
1438 detach_shader(ctx, program, shader);
1439 }
1440
1441
1442 void GLAPIENTRY
1443 _mesa_DetachShader(GLuint program, GLuint shader)
1444 {
1445 GET_CURRENT_CONTEXT(ctx);
1446 detach_shader(ctx, program, shader);
1447 }
1448
1449
1450 void GLAPIENTRY
1451 _mesa_GetAttachedObjectsARB(GLhandleARB container, GLsizei maxCount,
1452 GLsizei * count, GLhandleARB * obj)
1453 {
1454 GET_CURRENT_CONTEXT(ctx);
1455 get_attached_shaders(ctx, container, maxCount, count, obj);
1456 }
1457
1458
1459 void GLAPIENTRY
1460 _mesa_GetAttachedShaders(GLuint program, GLsizei maxCount,
1461 GLsizei *count, GLuint *obj)
1462 {
1463 GET_CURRENT_CONTEXT(ctx);
1464 get_attached_shaders(ctx, program, maxCount, count, obj);
1465 }
1466
1467
1468 void GLAPIENTRY
1469 _mesa_GetInfoLogARB(GLhandleARB object, GLsizei maxLength, GLsizei * length,
1470 GLcharARB * infoLog)
1471 {
1472 GET_CURRENT_CONTEXT(ctx);
1473 if (is_program(ctx, object)) {
1474 get_program_info_log(ctx, object, maxLength, length, infoLog);
1475 }
1476 else if (is_shader(ctx, object)) {
1477 get_shader_info_log(ctx, object, maxLength, length, infoLog);
1478 }
1479 else {
1480 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetInfoLogARB");
1481 }
1482 }
1483
1484
1485 void GLAPIENTRY
1486 _mesa_GetObjectParameterivARB(GLhandleARB object, GLenum pname, GLint *params)
1487 {
1488 GET_CURRENT_CONTEXT(ctx);
1489 /* Implement in terms of GetProgramiv, GetShaderiv */
1490 if (is_program(ctx, object)) {
1491 if (pname == GL_OBJECT_TYPE_ARB) {
1492 *params = GL_PROGRAM_OBJECT_ARB;
1493 }
1494 else {
1495 get_programiv(ctx, object, pname, params);
1496 }
1497 }
1498 else if (is_shader(ctx, object)) {
1499 if (pname == GL_OBJECT_TYPE_ARB) {
1500 *params = GL_SHADER_OBJECT_ARB;
1501 }
1502 else {
1503 get_shaderiv(ctx, object, pname, params);
1504 }
1505 }
1506 else {
1507 _mesa_error(ctx, GL_INVALID_VALUE, "glGetObjectParameterivARB");
1508 }
1509 }
1510
1511
1512 void GLAPIENTRY
1513 _mesa_GetObjectParameterfvARB(GLhandleARB object, GLenum pname,
1514 GLfloat *params)
1515 {
1516 GLint iparams[1] = {0}; /* XXX is one element enough? */
1517 _mesa_GetObjectParameterivARB(object, pname, iparams);
1518 params[0] = (GLfloat) iparams[0];
1519 }
1520
1521
1522 void GLAPIENTRY
1523 _mesa_GetProgramiv(GLuint program, GLenum pname, GLint *params)
1524 {
1525 GET_CURRENT_CONTEXT(ctx);
1526 get_programiv(ctx, program, pname, params);
1527 }
1528
1529
1530 void GLAPIENTRY
1531 _mesa_GetShaderiv(GLuint shader, GLenum pname, GLint *params)
1532 {
1533 GET_CURRENT_CONTEXT(ctx);
1534 get_shaderiv(ctx, shader, pname, params);
1535 }
1536
1537
1538 void GLAPIENTRY
1539 _mesa_GetProgramInfoLog(GLuint program, GLsizei bufSize,
1540 GLsizei *length, GLchar *infoLog)
1541 {
1542 GET_CURRENT_CONTEXT(ctx);
1543 get_program_info_log(ctx, program, bufSize, length, infoLog);
1544 }
1545
1546
1547 void GLAPIENTRY
1548 _mesa_GetShaderInfoLog(GLuint shader, GLsizei bufSize,
1549 GLsizei *length, GLchar *infoLog)
1550 {
1551 GET_CURRENT_CONTEXT(ctx);
1552 get_shader_info_log(ctx, shader, bufSize, length, infoLog);
1553 }
1554
1555
1556 void GLAPIENTRY
1557 _mesa_GetShaderSource(GLuint shader, GLsizei maxLength,
1558 GLsizei *length, GLchar *sourceOut)
1559 {
1560 GET_CURRENT_CONTEXT(ctx);
1561 get_shader_source(ctx, shader, maxLength, length, sourceOut);
1562 }
1563
1564
1565 GLhandleARB GLAPIENTRY
1566 _mesa_GetHandleARB(GLenum pname)
1567 {
1568 GET_CURRENT_CONTEXT(ctx);
1569 return get_handle(ctx, pname);
1570 }
1571
1572
1573 GLboolean GLAPIENTRY
1574 _mesa_IsProgram(GLuint name)
1575 {
1576 GET_CURRENT_CONTEXT(ctx);
1577 return is_program(ctx, name);
1578 }
1579
1580
1581 GLboolean GLAPIENTRY
1582 _mesa_IsShader(GLuint name)
1583 {
1584 GET_CURRENT_CONTEXT(ctx);
1585 return is_shader(ctx, name);
1586 }
1587
1588
1589 void GLAPIENTRY
1590 _mesa_LinkProgram(GLuint programObj)
1591 {
1592 GET_CURRENT_CONTEXT(ctx);
1593 if (MESA_VERBOSE & VERBOSE_API)
1594 _mesa_debug(ctx, "glLinkProgram %u\n", programObj);
1595 _mesa_link_program(ctx, _mesa_lookup_shader_program_err(ctx, programObj,
1596 "glLinkProgram"));
1597 }
1598
1599 #if defined(HAVE_SHA1)
1600 /**
1601 * Generate a SHA-1 hash value string for given source string.
1602 */
1603 static void
1604 generate_sha1(const char *source, char sha_str[64])
1605 {
1606 unsigned char sha[20];
1607 _mesa_sha1_compute(source, strlen(source), sha);
1608 _mesa_sha1_format(sha_str, sha);
1609 }
1610
1611 /**
1612 * Construct a full path for shader replacement functionality using
1613 * following format:
1614 *
1615 * <path>/<stage prefix>_<CHECKSUM>.glsl
1616 */
1617 static void
1618 construct_name(const gl_shader_stage stage, const char *source,
1619 const char *path, char *name, unsigned length)
1620 {
1621 char sha[64];
1622 static const char *types[] = {
1623 "VS", "TC", "TE", "GS", "FS", "CS",
1624 };
1625
1626 generate_sha1(source, sha);
1627 _mesa_snprintf(name, length, "%s/%s_%s.glsl", path, types[stage],
1628 sha);
1629 }
1630
1631 /**
1632 * Write given shader source to a file in MESA_SHADER_DUMP_PATH.
1633 */
1634 static void
1635 dump_shader(const gl_shader_stage stage, const char *source)
1636 {
1637 char name[PATH_MAX];
1638 static bool path_exists = true;
1639 char *dump_path;
1640 FILE *f;
1641
1642 if (!path_exists)
1643 return;
1644
1645 dump_path = getenv("MESA_SHADER_DUMP_PATH");
1646 if (!dump_path) {
1647 path_exists = false;
1648 return;
1649 }
1650
1651 construct_name(stage, source, dump_path, name, PATH_MAX);
1652
1653 f = fopen(name, "w");
1654 if (f) {
1655 fputs(source, f);
1656 fclose(f);
1657 } else {
1658 GET_CURRENT_CONTEXT(ctx);
1659 _mesa_warning(ctx, "could not open %s for dumping shader (%s)", name,
1660 strerror(errno));
1661 }
1662 }
1663
1664 /**
1665 * Read shader source code from a file.
1666 * Useful for debugging to override an app's shader.
1667 */
1668 static GLcharARB *
1669 read_shader(const gl_shader_stage stage, const char *source)
1670 {
1671 char name[PATH_MAX];
1672 char *read_path;
1673 static bool path_exists = true;
1674 int len, shader_size = 0;
1675 GLcharARB *buffer;
1676 FILE *f;
1677
1678 if (!path_exists)
1679 return NULL;
1680
1681 read_path = getenv("MESA_SHADER_READ_PATH");
1682 if (!read_path) {
1683 path_exists = false;
1684 return NULL;
1685 }
1686
1687 construct_name(stage, source, read_path, name, PATH_MAX);
1688
1689 f = fopen(name, "r");
1690 if (!f)
1691 return NULL;
1692
1693 /* allocate enough room for the entire shader */
1694 fseek(f, 0, SEEK_END);
1695 shader_size = ftell(f);
1696 rewind(f);
1697 assert(shader_size);
1698
1699 /* add one for terminating zero */
1700 shader_size++;
1701
1702 buffer = malloc(shader_size);
1703 assert(buffer);
1704
1705 len = fread(buffer, 1, shader_size, f);
1706 buffer[len] = 0;
1707
1708 fclose(f);
1709
1710 return buffer;
1711 }
1712 #endif /* HAVE_SHA1 */
1713
1714 /**
1715 * Called via glShaderSource() and glShaderSourceARB() API functions.
1716 * Basically, concatenate the source code strings into one long string
1717 * and pass it to _mesa_shader_source().
1718 */
1719 void GLAPIENTRY
1720 _mesa_ShaderSource(GLuint shaderObj, GLsizei count,
1721 const GLchar * const * string, const GLint * length)
1722 {
1723 GET_CURRENT_CONTEXT(ctx);
1724 GLint *offsets;
1725 GLsizei i, totalLength;
1726 GLcharARB *source;
1727 struct gl_shader *sh;
1728
1729 #if defined(HAVE_SHA1)
1730 GLcharARB *replacement;
1731 #endif /* HAVE_SHA1 */
1732
1733 sh = _mesa_lookup_shader_err(ctx, shaderObj, "glShaderSourceARB");
1734 if (!sh)
1735 return;
1736
1737 if (string == NULL) {
1738 _mesa_error(ctx, GL_INVALID_VALUE, "glShaderSourceARB");
1739 return;
1740 }
1741
1742 /*
1743 * This array holds offsets of where the appropriate string ends, thus the
1744 * last element will be set to the total length of the source code.
1745 */
1746 offsets = malloc(count * sizeof(GLint));
1747 if (offsets == NULL) {
1748 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB");
1749 return;
1750 }
1751
1752 for (i = 0; i < count; i++) {
1753 if (string[i] == NULL) {
1754 free((GLvoid *) offsets);
1755 _mesa_error(ctx, GL_INVALID_OPERATION,
1756 "glShaderSourceARB(null string)");
1757 return;
1758 }
1759 if (length == NULL || length[i] < 0)
1760 offsets[i] = strlen(string[i]);
1761 else
1762 offsets[i] = length[i];
1763 /* accumulate string lengths */
1764 if (i > 0)
1765 offsets[i] += offsets[i - 1];
1766 }
1767
1768 /* Total length of source string is sum off all strings plus two.
1769 * One extra byte for terminating zero, another extra byte to silence
1770 * valgrind warnings in the parser/grammer code.
1771 */
1772 totalLength = offsets[count - 1] + 2;
1773 source = malloc(totalLength * sizeof(GLcharARB));
1774 if (source == NULL) {
1775 free((GLvoid *) offsets);
1776 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB");
1777 return;
1778 }
1779
1780 for (i = 0; i < count; i++) {
1781 GLint start = (i > 0) ? offsets[i - 1] : 0;
1782 memcpy(source + start, string[i],
1783 (offsets[i] - start) * sizeof(GLcharARB));
1784 }
1785 source[totalLength - 1] = '\0';
1786 source[totalLength - 2] = '\0';
1787
1788 #if defined(HAVE_SHA1)
1789 /* Dump original shader source to MESA_SHADER_DUMP_PATH and replace
1790 * if corresponding entry found from MESA_SHADER_READ_PATH.
1791 */
1792 dump_shader(sh->Stage, source);
1793
1794 replacement = read_shader(sh->Stage, source);
1795 if (replacement) {
1796 free(source);
1797 source = replacement;
1798 }
1799 #endif /* HAVE_SHA1 */
1800
1801 shader_source(sh, source);
1802
1803 free(offsets);
1804 }
1805
1806
1807 void GLAPIENTRY
1808 _mesa_UseProgram(GLuint program)
1809 {
1810 GET_CURRENT_CONTEXT(ctx);
1811 struct gl_shader_program *shProg;
1812
1813 if (MESA_VERBOSE & VERBOSE_API)
1814 _mesa_debug(ctx, "glUseProgram %u\n", program);
1815
1816 if (_mesa_is_xfb_active_and_unpaused(ctx)) {
1817 _mesa_error(ctx, GL_INVALID_OPERATION,
1818 "glUseProgram(transform feedback active)");
1819 return;
1820 }
1821
1822 if (program) {
1823 shProg = _mesa_lookup_shader_program_err(ctx, program, "glUseProgram");
1824 if (!shProg) {
1825 return;
1826 }
1827 if (!shProg->LinkStatus) {
1828 _mesa_error(ctx, GL_INVALID_OPERATION,
1829 "glUseProgram(program %u not linked)", program);
1830 return;
1831 }
1832
1833 /* debug code */
1834 if (ctx->_Shader->Flags & GLSL_USE_PROG) {
1835 print_shader_info(shProg);
1836 }
1837 }
1838 else {
1839 shProg = NULL;
1840 }
1841
1842 /* The ARB_separate_shader_object spec says:
1843 *
1844 * "The executable code for an individual shader stage is taken from
1845 * the current program for that stage. If there is a current program
1846 * object established by UseProgram, that program is considered current
1847 * for all stages. Otherwise, if there is a bound program pipeline
1848 * object (section 2.14.PPO), the program bound to the appropriate
1849 * stage of the pipeline object is considered current."
1850 */
1851 if (program) {
1852 /* Attach shader state to the binding point */
1853 _mesa_reference_pipeline_object(ctx, &ctx->_Shader, &ctx->Shader);
1854 /* Update the program */
1855 _mesa_use_program(ctx, shProg);
1856 } else {
1857 /* Must be done first: detach the progam */
1858 _mesa_use_program(ctx, shProg);
1859 /* Unattach shader_state binding point */
1860 _mesa_reference_pipeline_object(ctx, &ctx->_Shader, ctx->Pipeline.Default);
1861 /* If a pipeline was bound, rebind it */
1862 if (ctx->Pipeline.Current) {
1863 _mesa_BindProgramPipeline(ctx->Pipeline.Current->Name);
1864 }
1865 }
1866 }
1867
1868
1869 void GLAPIENTRY
1870 _mesa_ValidateProgram(GLuint program)
1871 {
1872 GET_CURRENT_CONTEXT(ctx);
1873 validate_program(ctx, program);
1874 }
1875
1876
1877 /**
1878 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1879 */
1880 void GLAPIENTRY
1881 _mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype,
1882 GLint* range, GLint* precision)
1883 {
1884 const struct gl_program_constants *limits;
1885 const struct gl_precision *p;
1886 GET_CURRENT_CONTEXT(ctx);
1887
1888 switch (shadertype) {
1889 case GL_VERTEX_SHADER:
1890 limits = &ctx->Const.Program[MESA_SHADER_VERTEX];
1891 break;
1892 case GL_FRAGMENT_SHADER:
1893 limits = &ctx->Const.Program[MESA_SHADER_FRAGMENT];
1894 break;
1895 default:
1896 _mesa_error(ctx, GL_INVALID_ENUM,
1897 "glGetShaderPrecisionFormat(shadertype)");
1898 return;
1899 }
1900
1901 switch (precisiontype) {
1902 case GL_LOW_FLOAT:
1903 p = &limits->LowFloat;
1904 break;
1905 case GL_MEDIUM_FLOAT:
1906 p = &limits->MediumFloat;
1907 break;
1908 case GL_HIGH_FLOAT:
1909 p = &limits->HighFloat;
1910 break;
1911 case GL_LOW_INT:
1912 p = &limits->LowInt;
1913 break;
1914 case GL_MEDIUM_INT:
1915 p = &limits->MediumInt;
1916 break;
1917 case GL_HIGH_INT:
1918 p = &limits->HighInt;
1919 break;
1920 default:
1921 _mesa_error(ctx, GL_INVALID_ENUM,
1922 "glGetShaderPrecisionFormat(precisiontype)");
1923 return;
1924 }
1925
1926 range[0] = p->RangeMin;
1927 range[1] = p->RangeMax;
1928 precision[0] = p->Precision;
1929 }
1930
1931
1932 /**
1933 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1934 */
1935 void GLAPIENTRY
1936 _mesa_ReleaseShaderCompiler(void)
1937 {
1938 _mesa_destroy_shader_compiler_caches();
1939 }
1940
1941
1942 /**
1943 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1944 */
1945 void GLAPIENTRY
1946 _mesa_ShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat,
1947 const void* binary, GLint length)
1948 {
1949 GET_CURRENT_CONTEXT(ctx);
1950 (void) shaders;
1951 (void) binaryformat;
1952 (void) binary;
1953
1954 /* Page 68, section 7.2 'Shader Binaries" of the of the OpenGL ES 3.1, and
1955 * page 88 of the OpenGL 4.5 specs state:
1956 *
1957 * "An INVALID_VALUE error is generated if count or length is negative.
1958 * An INVALID_ENUM error is generated if binaryformat is not a supported
1959 * format returned in SHADER_BINARY_FORMATS."
1960 */
1961 if (n < 0 || length < 0) {
1962 _mesa_error(ctx, GL_INVALID_VALUE, "glShaderBinary(count or length < 0)");
1963 return;
1964 }
1965
1966 _mesa_error(ctx, GL_INVALID_ENUM, "glShaderBinary(format)");
1967 }
1968
1969
1970 void GLAPIENTRY
1971 _mesa_GetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length,
1972 GLenum *binaryFormat, GLvoid *binary)
1973 {
1974 struct gl_shader_program *shProg;
1975 GLsizei length_dummy;
1976 GET_CURRENT_CONTEXT(ctx);
1977
1978 if (bufSize < 0){
1979 _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramBinary(bufSize < 0)");
1980 return;
1981 }
1982
1983 shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetProgramBinary");
1984 if (!shProg)
1985 return;
1986
1987 /* The ARB_get_program_binary spec says:
1988 *
1989 * "If <length> is NULL, then no length is returned."
1990 *
1991 * Ensure that length always points to valid storage to avoid multiple NULL
1992 * pointer checks below.
1993 */
1994 if (length == NULL)
1995 length = &length_dummy;
1996
1997
1998 /* The ARB_get_program_binary spec says:
1999 *
2000 * "When a program object's LINK_STATUS is FALSE, its program binary
2001 * length is zero, and a call to GetProgramBinary will generate an
2002 * INVALID_OPERATION error.
2003 */
2004 if (!shProg->LinkStatus) {
2005 _mesa_error(ctx, GL_INVALID_OPERATION,
2006 "glGetProgramBinary(program %u not linked)",
2007 shProg->Name);
2008 *length = 0;
2009 return;
2010 }
2011
2012 *length = 0;
2013 _mesa_error(ctx, GL_INVALID_OPERATION,
2014 "glGetProgramBinary(driver supports zero binary formats)");
2015
2016 (void) binaryFormat;
2017 (void) binary;
2018 }
2019
2020 void GLAPIENTRY
2021 _mesa_ProgramBinary(GLuint program, GLenum binaryFormat,
2022 const GLvoid *binary, GLsizei length)
2023 {
2024 struct gl_shader_program *shProg;
2025 GET_CURRENT_CONTEXT(ctx);
2026
2027 shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramBinary");
2028 if (!shProg)
2029 return;
2030
2031 (void) binaryFormat;
2032 (void) binary;
2033
2034 /* Section 2.3.1 (Errors) of the OpenGL 4.5 spec says:
2035 *
2036 * "If a negative number is provided where an argument of type sizei or
2037 * sizeiptr is specified, an INVALID_VALUE error is generated."
2038 */
2039 if (length < 0) {
2040 _mesa_error(ctx, GL_INVALID_VALUE, "glProgramBinary(length < 0)");
2041 return;
2042 }
2043
2044 /* The ARB_get_program_binary spec says:
2045 *
2046 * "<binaryFormat> and <binary> must be those returned by a previous
2047 * call to GetProgramBinary, and <length> must be the length of the
2048 * program binary as returned by GetProgramBinary or GetProgramiv with
2049 * <pname> PROGRAM_BINARY_LENGTH. Loading the program binary will fail,
2050 * setting the LINK_STATUS of <program> to FALSE, if these conditions
2051 * are not met."
2052 *
2053 * Since any value of binaryFormat passed "is not one of those specified as
2054 * allowable for [this] command, an INVALID_ENUM error is generated."
2055 */
2056 shProg->LinkStatus = GL_FALSE;
2057 _mesa_error(ctx, GL_INVALID_ENUM, "glProgramBinary");
2058 }
2059
2060
2061 void GLAPIENTRY
2062 _mesa_ProgramParameteri(GLuint program, GLenum pname, GLint value)
2063 {
2064 struct gl_shader_program *shProg;
2065 GET_CURRENT_CONTEXT(ctx);
2066
2067 shProg = _mesa_lookup_shader_program_err(ctx, program,
2068 "glProgramParameteri");
2069 if (!shProg)
2070 return;
2071
2072 switch (pname) {
2073 case GL_PROGRAM_BINARY_RETRIEVABLE_HINT:
2074 /* This enum isn't part of the OES extension for OpenGL ES 2.0, but it
2075 * is part of OpenGL ES 3.0. For the ES2 case, this function shouldn't
2076 * even be in the dispatch table, so we shouldn't need to expclicitly
2077 * check here.
2078 *
2079 * On desktop, we ignore the 3.0+ requirement because it is silly.
2080 */
2081
2082 /* The ARB_get_program_binary extension spec says:
2083 *
2084 * "An INVALID_VALUE error is generated if the <value> argument to
2085 * ProgramParameteri is not TRUE or FALSE."
2086 */
2087 if (value != GL_TRUE && value != GL_FALSE) {
2088 goto invalid_value;
2089 }
2090
2091 /* No need to notify the driver. Any changes will actually take effect
2092 * the next time the shader is linked.
2093 *
2094 * The ARB_get_program_binary extension spec says:
2095 *
2096 * "To indicate that a program binary is likely to be retrieved,
2097 * ProgramParameteri should be called with <pname>
2098 * PROGRAM_BINARY_RETRIEVABLE_HINT and <value> TRUE. This setting
2099 * will not be in effect until the next time LinkProgram or
2100 * ProgramBinary has been called successfully."
2101 *
2102 * The resloution of issue 9 in the extension spec also says:
2103 *
2104 * "The application may use the PROGRAM_BINARY_RETRIEVABLE_HINT hint
2105 * to indicate to the GL implementation that this program will
2106 * likely be saved with GetProgramBinary at some point. This will
2107 * give the GL implementation the opportunity to track any state
2108 * changes made to the program before being saved such that when it
2109 * is loaded again a recompile can be avoided."
2110 */
2111 shProg->BinaryRetreivableHint = value;
2112 return;
2113
2114 case GL_PROGRAM_SEPARABLE:
2115 /* Spec imply that the behavior is the same as ARB_get_program_binary
2116 * Chapter 7.3 Program Objects
2117 */
2118 if (value != GL_TRUE && value != GL_FALSE) {
2119 goto invalid_value;
2120 }
2121 shProg->SeparateShader = value;
2122 return;
2123
2124 default:
2125 _mesa_error(ctx, GL_INVALID_ENUM, "glProgramParameteri(pname=%s)",
2126 _mesa_enum_to_string(pname));
2127 return;
2128 }
2129
2130 invalid_value:
2131 _mesa_error(ctx, GL_INVALID_VALUE,
2132 "glProgramParameteri(pname=%s, value=%d): "
2133 "value must be 0 or 1.",
2134 _mesa_enum_to_string(pname),
2135 value);
2136 }
2137
2138
2139 void
2140 _mesa_use_shader_program(struct gl_context *ctx, GLenum type,
2141 struct gl_shader_program *shProg,
2142 struct gl_pipeline_object *shTarget)
2143 {
2144 gl_shader_stage stage = _mesa_shader_enum_to_shader_stage(type);
2145 use_shader_program(ctx, stage, shProg, shTarget);
2146 }
2147
2148
2149 /**
2150 * Copy program-specific data generated by linking from the gl_shader_program
2151 * object to a specific gl_program object.
2152 */
2153 void
2154 _mesa_copy_linked_program_data(gl_shader_stage type,
2155 const struct gl_shader_program *src,
2156 struct gl_program *dst)
2157 {
2158 switch (type) {
2159 case MESA_SHADER_VERTEX:
2160 dst->ClipDistanceArraySize = src->Vert.ClipDistanceArraySize;
2161 dst->CullDistanceArraySize = src->Vert.CullDistanceArraySize;
2162 break;
2163 case MESA_SHADER_TESS_CTRL: {
2164 struct gl_tess_ctrl_program *dst_tcp =
2165 (struct gl_tess_ctrl_program *) dst;
2166 dst_tcp->VerticesOut = src->_LinkedShaders[MESA_SHADER_TESS_CTRL]->
2167 info.TessCtrl.VerticesOut;
2168 break;
2169 }
2170 case MESA_SHADER_TESS_EVAL: {
2171 struct gl_tess_eval_program *dst_tep =
2172 (struct gl_tess_eval_program *) dst;
2173 struct gl_linked_shader *tes_sh =
2174 src->_LinkedShaders[MESA_SHADER_TESS_EVAL];
2175
2176 dst_tep->PrimitiveMode = tes_sh->info.TessEval.PrimitiveMode;
2177 dst_tep->Spacing = tes_sh->info.TessEval.Spacing;
2178 dst_tep->VertexOrder = tes_sh->info.TessEval.VertexOrder;
2179 dst_tep->PointMode = tes_sh->info.TessEval.PointMode;
2180 dst->ClipDistanceArraySize = src->TessEval.ClipDistanceArraySize;
2181 dst->CullDistanceArraySize = src->TessEval.CullDistanceArraySize;
2182 break;
2183 }
2184 case MESA_SHADER_GEOMETRY: {
2185 struct gl_geometry_program *dst_gp = (struct gl_geometry_program *) dst;
2186 struct gl_linked_shader *geom_sh =
2187 src->_LinkedShaders[MESA_SHADER_GEOMETRY];
2188
2189 dst_gp->VerticesIn = src->Geom.VerticesIn;
2190 dst_gp->VerticesOut = geom_sh->info.Geom.VerticesOut;
2191 dst_gp->Invocations = geom_sh->info.Geom.Invocations;
2192 dst_gp->InputType = geom_sh->info.Geom.InputType;
2193 dst_gp->OutputType = geom_sh->info.Geom.OutputType;
2194 dst->ClipDistanceArraySize = src->Geom.ClipDistanceArraySize;
2195 dst->CullDistanceArraySize = src->Geom.CullDistanceArraySize;
2196 dst_gp->UsesEndPrimitive = src->Geom.UsesEndPrimitive;
2197 dst_gp->UsesStreams = src->Geom.UsesStreams;
2198 break;
2199 }
2200 case MESA_SHADER_FRAGMENT: {
2201 struct gl_fragment_program *dst_fp = (struct gl_fragment_program *) dst;
2202 dst_fp->FragDepthLayout = src->FragDepthLayout;
2203 break;
2204 }
2205 case MESA_SHADER_COMPUTE: {
2206 struct gl_compute_program *dst_cp = (struct gl_compute_program *) dst;
2207 int i;
2208 for (i = 0; i < 3; i++)
2209 dst_cp->LocalSize[i] = src->Comp.LocalSize[i];
2210 dst_cp->SharedSize = src->Comp.SharedSize;
2211 break;
2212 }
2213 default:
2214 break;
2215 }
2216 }
2217
2218 /**
2219 * ARB_separate_shader_objects: Compile & Link Program
2220 */
2221 GLuint GLAPIENTRY
2222 _mesa_CreateShaderProgramv(GLenum type, GLsizei count,
2223 const GLchar* const *strings)
2224 {
2225 GET_CURRENT_CONTEXT(ctx);
2226
2227 const GLuint shader = create_shader(ctx, type);
2228 GLuint program = 0;
2229
2230 /*
2231 * According to OpenGL 4.5 and OpenGL ES 3.1 standards, section 7.3:
2232 * GL_INVALID_VALUE should be generated if count < 0
2233 */
2234 if (count < 0) {
2235 _mesa_error(ctx, GL_INVALID_VALUE, "glCreateShaderProgram (count < 0)");
2236 return program;
2237 }
2238
2239 if (shader) {
2240 struct gl_shader *sh = _mesa_lookup_shader(ctx, shader);
2241
2242 _mesa_ShaderSource(shader, count, strings, NULL);
2243 _mesa_compile_shader(ctx, sh);
2244
2245 program = create_shader_program(ctx);
2246 if (program) {
2247 struct gl_shader_program *shProg;
2248 GLint compiled = GL_FALSE;
2249
2250 shProg = _mesa_lookup_shader_program(ctx, program);
2251
2252 shProg->SeparateShader = GL_TRUE;
2253
2254 get_shaderiv(ctx, shader, GL_COMPILE_STATUS, &compiled);
2255 if (compiled) {
2256 attach_shader(ctx, program, shader);
2257 _mesa_link_program(ctx, shProg);
2258 detach_shader(ctx, program, shader);
2259
2260 #if 0
2261 /* Possibly... */
2262 if (active-user-defined-varyings-in-linked-program) {
2263 append-error-to-info-log;
2264 shProg->LinkStatus = GL_FALSE;
2265 }
2266 #endif
2267 }
2268 if (sh->InfoLog)
2269 ralloc_strcat(&shProg->InfoLog, sh->InfoLog);
2270 }
2271
2272 delete_shader(ctx, shader);
2273 }
2274
2275 return program;
2276 }
2277
2278
2279 /**
2280 * For GL_ARB_tessellation_shader
2281 */
2282 extern void GLAPIENTRY
2283 _mesa_PatchParameteri(GLenum pname, GLint value)
2284 {
2285 GET_CURRENT_CONTEXT(ctx);
2286
2287 if (!_mesa_has_tessellation(ctx)) {
2288 _mesa_error(ctx, GL_INVALID_OPERATION, "glPatchParameteri");
2289 return;
2290 }
2291
2292 if (pname != GL_PATCH_VERTICES) {
2293 _mesa_error(ctx, GL_INVALID_ENUM, "glPatchParameteri");
2294 return;
2295 }
2296
2297 if (value <= 0 || value > ctx->Const.MaxPatchVertices) {
2298 _mesa_error(ctx, GL_INVALID_VALUE, "glPatchParameteri");
2299 return;
2300 }
2301
2302 ctx->TessCtrlProgram.patch_vertices = value;
2303 }
2304
2305
2306 extern void GLAPIENTRY
2307 _mesa_PatchParameterfv(GLenum pname, const GLfloat *values)
2308 {
2309 GET_CURRENT_CONTEXT(ctx);
2310
2311 if (!_mesa_has_tessellation(ctx)) {
2312 _mesa_error(ctx, GL_INVALID_OPERATION, "glPatchParameterfv");
2313 return;
2314 }
2315
2316 switch(pname) {
2317 case GL_PATCH_DEFAULT_OUTER_LEVEL:
2318 FLUSH_VERTICES(ctx, 0);
2319 memcpy(ctx->TessCtrlProgram.patch_default_outer_level, values,
2320 4 * sizeof(GLfloat));
2321 ctx->NewDriverState |= ctx->DriverFlags.NewDefaultTessLevels;
2322 return;
2323 case GL_PATCH_DEFAULT_INNER_LEVEL:
2324 FLUSH_VERTICES(ctx, 0);
2325 memcpy(ctx->TessCtrlProgram.patch_default_inner_level, values,
2326 2 * sizeof(GLfloat));
2327 ctx->NewDriverState |= ctx->DriverFlags.NewDefaultTessLevels;
2328 return;
2329 default:
2330 _mesa_error(ctx, GL_INVALID_ENUM, "glPatchParameterfv");
2331 return;
2332 }
2333 }
2334
2335 /**
2336 * ARB_shader_subroutine
2337 */
2338 GLint GLAPIENTRY
2339 _mesa_GetSubroutineUniformLocation(GLuint program, GLenum shadertype,
2340 const GLchar *name)
2341 {
2342 GET_CURRENT_CONTEXT(ctx);
2343 const char *api_name = "glGetSubroutineUniformLocation";
2344 struct gl_shader_program *shProg;
2345 GLenum resource_type;
2346 gl_shader_stage stage;
2347
2348 if (!_mesa_has_shader_subroutine(ctx)) {
2349 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2350 return -1;
2351 }
2352
2353 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2354 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2355 return -1;
2356 }
2357
2358 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2359 if (!shProg)
2360 return -1;
2361
2362 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2363 if (!shProg->_LinkedShaders[stage]) {
2364 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2365 return -1;
2366 }
2367
2368 resource_type = _mesa_shader_stage_to_subroutine_uniform(stage);
2369 return _mesa_program_resource_location(shProg, resource_type, name);
2370 }
2371
2372 GLuint GLAPIENTRY
2373 _mesa_GetSubroutineIndex(GLuint program, GLenum shadertype,
2374 const GLchar *name)
2375 {
2376 GET_CURRENT_CONTEXT(ctx);
2377 const char *api_name = "glGetSubroutineIndex";
2378 struct gl_shader_program *shProg;
2379 struct gl_program_resource *res;
2380 GLenum resource_type;
2381 gl_shader_stage stage;
2382
2383 if (!_mesa_has_shader_subroutine(ctx)) {
2384 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2385 return -1;
2386 }
2387
2388 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2389 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2390 return -1;
2391 }
2392
2393 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2394 if (!shProg)
2395 return -1;
2396
2397 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2398 if (!shProg->_LinkedShaders[stage]) {
2399 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2400 return -1;
2401 }
2402
2403 resource_type = _mesa_shader_stage_to_subroutine(stage);
2404 res = _mesa_program_resource_find_name(shProg, resource_type, name, NULL);
2405 if (!res) {
2406 return -1;
2407 }
2408
2409 return _mesa_program_resource_index(shProg, res);
2410 }
2411
2412
2413 GLvoid GLAPIENTRY
2414 _mesa_GetActiveSubroutineUniformiv(GLuint program, GLenum shadertype,
2415 GLuint index, GLenum pname, GLint *values)
2416 {
2417 GET_CURRENT_CONTEXT(ctx);
2418 const char *api_name = "glGetActiveSubroutineUniformiv";
2419 struct gl_shader_program *shProg;
2420 struct gl_linked_shader *sh;
2421 gl_shader_stage stage;
2422 struct gl_program_resource *res;
2423 const struct gl_uniform_storage *uni;
2424 GLenum resource_type;
2425 int count, i, j;
2426
2427 if (!_mesa_has_shader_subroutine(ctx)) {
2428 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2429 return;
2430 }
2431
2432 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2433 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2434 return;
2435 }
2436
2437 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2438 if (!shProg)
2439 return;
2440
2441 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2442 resource_type = _mesa_shader_stage_to_subroutine_uniform(stage);
2443
2444 sh = shProg->_LinkedShaders[stage];
2445 if (!sh) {
2446 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2447 return;
2448 }
2449
2450 if (index >= sh->NumSubroutineUniforms) {
2451 _mesa_error(ctx, GL_INVALID_VALUE, "%s: invalid index greater than GL_ACTIVE_SUBROUTINE_UNIFORMS", api_name);
2452 return;
2453 }
2454
2455 switch (pname) {
2456 case GL_NUM_COMPATIBLE_SUBROUTINES: {
2457 res = _mesa_program_resource_find_index(shProg, resource_type, index);
2458 if (res) {
2459 uni = res->Data;
2460 values[0] = uni->num_compatible_subroutines;
2461 }
2462 break;
2463 }
2464 case GL_COMPATIBLE_SUBROUTINES: {
2465 res = _mesa_program_resource_find_index(shProg, resource_type, index);
2466 if (res) {
2467 uni = res->Data;
2468 count = 0;
2469 for (i = 0; i < sh->NumSubroutineFunctions; i++) {
2470 struct gl_subroutine_function *fn = &sh->SubroutineFunctions[i];
2471 for (j = 0; j < fn->num_compat_types; j++) {
2472 if (fn->types[j] == uni->type) {
2473 values[count++] = i;
2474 break;
2475 }
2476 }
2477 }
2478 }
2479 break;
2480 }
2481 case GL_UNIFORM_SIZE:
2482 res = _mesa_program_resource_find_index(shProg, resource_type, index);
2483 if (res) {
2484 uni = res->Data;
2485 values[0] = uni->array_elements ? uni->array_elements : 1;
2486 }
2487 break;
2488 case GL_UNIFORM_NAME_LENGTH:
2489 res = _mesa_program_resource_find_index(shProg, resource_type, index);
2490 if (res) {
2491 values[0] = strlen(_mesa_program_resource_name(res)) + 1
2492 + ((_mesa_program_resource_array_size(res) != 0) ? 3 : 0);
2493 }
2494 break;
2495 default:
2496 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2497 return;
2498 }
2499 }
2500
2501
2502 GLvoid GLAPIENTRY
2503 _mesa_GetActiveSubroutineUniformName(GLuint program, GLenum shadertype,
2504 GLuint index, GLsizei bufsize,
2505 GLsizei *length, GLchar *name)
2506 {
2507 GET_CURRENT_CONTEXT(ctx);
2508 const char *api_name = "glGetActiveSubroutineUniformName";
2509 struct gl_shader_program *shProg;
2510 GLenum resource_type;
2511 gl_shader_stage stage;
2512
2513 if (!_mesa_has_shader_subroutine(ctx)) {
2514 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2515 return;
2516 }
2517
2518 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2519 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2520 return;
2521 }
2522
2523 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2524 if (!shProg)
2525 return;
2526
2527 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2528 if (!shProg->_LinkedShaders[stage]) {
2529 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2530 return;
2531 }
2532
2533 resource_type = _mesa_shader_stage_to_subroutine_uniform(stage);
2534 /* get program resource name */
2535 _mesa_get_program_resource_name(shProg, resource_type,
2536 index, bufsize,
2537 length, name, api_name);
2538 }
2539
2540
2541 GLvoid GLAPIENTRY
2542 _mesa_GetActiveSubroutineName(GLuint program, GLenum shadertype,
2543 GLuint index, GLsizei bufsize,
2544 GLsizei *length, GLchar *name)
2545 {
2546 GET_CURRENT_CONTEXT(ctx);
2547 const char *api_name = "glGetActiveSubroutineName";
2548 struct gl_shader_program *shProg;
2549 GLenum resource_type;
2550 gl_shader_stage stage;
2551
2552 if (!_mesa_has_shader_subroutine(ctx)) {
2553 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2554 return;
2555 }
2556
2557 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2558 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2559 return;
2560 }
2561
2562 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2563 if (!shProg)
2564 return;
2565
2566 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2567 if (!shProg->_LinkedShaders[stage]) {
2568 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2569 return;
2570 }
2571 resource_type = _mesa_shader_stage_to_subroutine(stage);
2572 _mesa_get_program_resource_name(shProg, resource_type,
2573 index, bufsize,
2574 length, name, api_name);
2575 }
2576
2577
2578 GLvoid GLAPIENTRY
2579 _mesa_UniformSubroutinesuiv(GLenum shadertype, GLsizei count,
2580 const GLuint *indices)
2581 {
2582 GET_CURRENT_CONTEXT(ctx);
2583 const char *api_name = "glUniformSubroutinesuiv";
2584 struct gl_shader_program *shProg;
2585 struct gl_linked_shader *sh;
2586 gl_shader_stage stage;
2587 int i;
2588
2589 if (!_mesa_has_shader_subroutine(ctx)) {
2590 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2591 return;
2592 }
2593
2594 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2595 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2596 return;
2597 }
2598
2599 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2600 shProg = ctx->_Shader->CurrentProgram[stage];
2601 if (!shProg) {
2602 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2603 return;
2604 }
2605
2606 sh = shProg->_LinkedShaders[stage];
2607 if (!sh) {
2608 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2609 return;
2610 }
2611
2612 if (count != sh->NumSubroutineUniformRemapTable) {
2613 _mesa_error(ctx, GL_INVALID_VALUE, "%s", api_name);
2614 return;
2615 }
2616
2617 i = 0;
2618 do {
2619 struct gl_uniform_storage *uni = sh->SubroutineUniformRemapTable[i];
2620 if (uni == NULL) {
2621 i++;
2622 continue;
2623 }
2624
2625 int uni_count = uni->array_elements ? uni->array_elements : 1;
2626 int j, k, f;
2627
2628 for (j = i; j < i + uni_count; j++) {
2629 struct gl_subroutine_function *subfn = NULL;
2630 if (indices[j] > sh->MaxSubroutineFunctionIndex) {
2631 _mesa_error(ctx, GL_INVALID_VALUE, "%s", api_name);
2632 return;
2633 }
2634
2635 for (f = 0; f < sh->NumSubroutineFunctions; f++) {
2636 if (sh->SubroutineFunctions[f].index == indices[j])
2637 subfn = &sh->SubroutineFunctions[f];
2638 }
2639
2640 if (!subfn) {
2641 continue;
2642 }
2643
2644 for (k = 0; k < subfn->num_compat_types; k++) {
2645 if (subfn->types[k] == uni->type)
2646 break;
2647 }
2648 if (k == subfn->num_compat_types) {
2649 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2650 return;
2651 }
2652
2653 ctx->SubroutineIndex[sh->Stage].IndexPtr[j] = indices[j];
2654 }
2655 i += uni_count;
2656 } while(i < count);
2657
2658 FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS);
2659
2660 _mesa_shader_write_subroutine_index(ctx, sh);
2661 }
2662
2663
2664 GLvoid GLAPIENTRY
2665 _mesa_GetUniformSubroutineuiv(GLenum shadertype, GLint location,
2666 GLuint *params)
2667 {
2668 GET_CURRENT_CONTEXT(ctx);
2669 const char *api_name = "glGetUniformSubroutineuiv";
2670 struct gl_shader_program *shProg;
2671 struct gl_linked_shader *sh;
2672 gl_shader_stage stage;
2673
2674 if (!_mesa_has_shader_subroutine(ctx)) {
2675 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2676 return;
2677 }
2678
2679 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2680 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2681 return;
2682 }
2683
2684 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2685 shProg = ctx->_Shader->CurrentProgram[stage];
2686 if (!shProg) {
2687 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2688 return;
2689 }
2690
2691 sh = shProg->_LinkedShaders[stage];
2692 if (!sh) {
2693 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2694 return;
2695 }
2696
2697 if (location >= sh->NumSubroutineUniformRemapTable) {
2698 _mesa_error(ctx, GL_INVALID_VALUE, "%s", api_name);
2699 return;
2700 }
2701
2702 *params = ctx->SubroutineIndex[sh->Stage].IndexPtr[location];
2703 }
2704
2705
2706 GLvoid GLAPIENTRY
2707 _mesa_GetProgramStageiv(GLuint program, GLenum shadertype,
2708 GLenum pname, GLint *values)
2709 {
2710 GET_CURRENT_CONTEXT(ctx);
2711 const char *api_name = "glGetProgramStageiv";
2712 struct gl_shader_program *shProg;
2713 struct gl_linked_shader *sh;
2714 gl_shader_stage stage;
2715
2716 if (!_mesa_has_shader_subroutine(ctx)) {
2717 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2718 return;
2719 }
2720
2721 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2722 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2723 return;
2724 }
2725
2726 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2727 if (!shProg)
2728 return;
2729
2730 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2731 sh = shProg->_LinkedShaders[stage];
2732 if (!sh) {
2733 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2734 return;
2735 }
2736
2737 switch (pname) {
2738 case GL_ACTIVE_SUBROUTINES:
2739 values[0] = sh->NumSubroutineFunctions;
2740 break;
2741 case GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS:
2742 values[0] = sh->NumSubroutineUniformRemapTable;
2743 break;
2744 case GL_ACTIVE_SUBROUTINE_UNIFORMS:
2745 values[0] = sh->NumSubroutineUniforms;
2746 break;
2747 case GL_ACTIVE_SUBROUTINE_MAX_LENGTH:
2748 {
2749 unsigned i;
2750 GLint max_len = 0;
2751 GLenum resource_type;
2752 struct gl_program_resource *res;
2753
2754 resource_type = _mesa_shader_stage_to_subroutine(stage);
2755 for (i = 0; i < sh->NumSubroutineFunctions; i++) {
2756 res = _mesa_program_resource_find_index(shProg, resource_type, i);
2757 if (res) {
2758 const GLint len = strlen(_mesa_program_resource_name(res)) + 1;
2759 if (len > max_len)
2760 max_len = len;
2761 }
2762 }
2763 values[0] = max_len;
2764 break;
2765 }
2766 case GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH:
2767 {
2768 unsigned i;
2769 GLint max_len = 0;
2770 GLenum resource_type;
2771 struct gl_program_resource *res;
2772
2773 resource_type = _mesa_shader_stage_to_subroutine_uniform(stage);
2774 for (i = 0; i < sh->NumSubroutineUniformRemapTable; i++) {
2775 res = _mesa_program_resource_find_index(shProg, resource_type, i);
2776 if (res) {
2777 const GLint len = strlen(_mesa_program_resource_name(res)) + 1
2778 + ((_mesa_program_resource_array_size(res) != 0) ? 3 : 0);
2779
2780 if (len > max_len)
2781 max_len = len;
2782 }
2783 }
2784 values[0] = max_len;
2785 break;
2786 }
2787 default:
2788 _mesa_error(ctx, GL_INVALID_ENUM, "%s", api_name);
2789 values[0] = -1;
2790 break;
2791 }
2792 }
2793
2794 static int
2795 find_compat_subroutine(struct gl_linked_shader *sh,
2796 const struct glsl_type *type)
2797 {
2798 int i, j;
2799
2800 for (i = 0; i < sh->NumSubroutineFunctions; i++) {
2801 struct gl_subroutine_function *fn = &sh->SubroutineFunctions[i];
2802 for (j = 0; j < fn->num_compat_types; j++) {
2803 if (fn->types[j] == type)
2804 return i;
2805 }
2806 }
2807 return 0;
2808 }
2809
2810 static void
2811 _mesa_shader_write_subroutine_index(struct gl_context *ctx,
2812 struct gl_linked_shader *sh)
2813 {
2814 int i, j;
2815
2816 if (sh->NumSubroutineUniformRemapTable == 0)
2817 return;
2818
2819 i = 0;
2820 do {
2821 struct gl_uniform_storage *uni = sh->SubroutineUniformRemapTable[i];
2822 int uni_count;
2823 int val;
2824
2825 if (!uni) {
2826 i++;
2827 continue;
2828 }
2829
2830 uni_count = uni->array_elements ? uni->array_elements : 1;
2831 for (j = 0; j < uni_count; j++) {
2832 val = ctx->SubroutineIndex[sh->Stage].IndexPtr[i + j];
2833 memcpy(&uni->storage[j], &val, sizeof(int));
2834 }
2835
2836 _mesa_propagate_uniforms_to_driver_storage(uni, 0, uni_count);
2837 i += uni_count;
2838 } while(i < sh->NumSubroutineUniformRemapTable);
2839 }
2840
2841 static void
2842 _mesa_shader_init_subroutine_defaults(struct gl_context *ctx,
2843 struct gl_linked_shader *sh)
2844 {
2845 int i;
2846 struct gl_subroutine_index_binding *binding = &ctx->SubroutineIndex[sh->Stage];
2847 if (binding->NumIndex != sh->NumSubroutineUniformRemapTable) {
2848 binding->IndexPtr = realloc(binding->IndexPtr,
2849 sh->NumSubroutineUniformRemapTable * (sizeof(GLuint)));
2850 binding->NumIndex = sh->NumSubroutineUniformRemapTable;
2851 }
2852
2853 for (i = 0; i < sh->NumSubroutineUniformRemapTable; i++) {
2854 struct gl_uniform_storage *uni = sh->SubroutineUniformRemapTable[i];
2855
2856 if (!uni)
2857 continue;
2858
2859 binding->IndexPtr[i] = find_compat_subroutine(sh, uni->type);
2860 }
2861
2862 _mesa_shader_write_subroutine_index(ctx, sh);
2863 }
2864
2865 void
2866 _mesa_shader_program_init_subroutine_defaults(struct gl_context *ctx,
2867 struct gl_shader_program *shProg)
2868 {
2869 int i;
2870
2871 if (!shProg)
2872 return;
2873
2874 for (i = 0; i < MESA_SHADER_STAGES; i++) {
2875 if (!shProg->_LinkedShaders[i])
2876 continue;
2877
2878 _mesa_shader_init_subroutine_defaults(ctx, shProg->_LinkedShaders[i]);
2879 }
2880 }