2 * Mesa 3-D graphics library
4 * Copyright (C) 2004-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009-2010 VMware, Inc. All Rights Reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
30 * Implementation of GLSL-related API functions.
31 * The glUniform* functions are in uniforms.c
35 * 1. Check that the right error code is generated for all _mesa_error() calls.
36 * 2. Insert FLUSH_VERTICES calls in various places
40 #include "main/glheader.h"
41 #include "main/context.h"
42 #include "main/dispatch.h"
43 #include "main/enums.h"
44 #include "main/hash.h"
45 #include "main/mtypes.h"
46 #include "main/pipelineobj.h"
47 #include "main/shaderapi.h"
48 #include "main/shaderobj.h"
49 #include "main/transformfeedback.h"
50 #include "main/uniforms.h"
51 #include "program/program.h"
52 #include "program/prog_print.h"
53 #include "program/prog_parameter.h"
54 #include "util/ralloc.h"
55 #include "util/hash_table.h"
57 #include "../glsl/glsl_parser_extras.h"
58 #include "../glsl/ir.h"
59 #include "../glsl/ir_uniform.h"
60 #include "../glsl/program.h"
62 /** Define this to enable shader substitution (see below) */
63 #define SHADER_SUBST 0
67 * Return mask of GLSL_x flags by examining the MESA_GLSL env var.
70 _mesa_get_shader_flags(void)
72 GLbitfield flags
= 0x0;
73 const char *env
= getenv("MESA_GLSL");
76 if (strstr(env
, "dump_on_error"))
77 flags
|= GLSL_DUMP_ON_ERROR
;
78 else if (strstr(env
, "dump"))
80 if (strstr(env
, "log"))
82 if (strstr(env
, "nopvert"))
83 flags
|= GLSL_NOP_VERT
;
84 if (strstr(env
, "nopfrag"))
85 flags
|= GLSL_NOP_FRAG
;
86 if (strstr(env
, "nopt"))
88 else if (strstr(env
, "opt"))
90 if (strstr(env
, "uniform"))
91 flags
|= GLSL_UNIFORMS
;
92 if (strstr(env
, "useprog"))
93 flags
|= GLSL_USE_PROG
;
94 if (strstr(env
, "errors"))
95 flags
|= GLSL_REPORT_ERRORS
;
103 * Initialize context's shader state.
106 _mesa_init_shader_state(struct gl_context
*ctx
)
108 /* Device drivers may override these to control what kind of instructions
109 * are generated by the GLSL compiler.
111 struct gl_shader_compiler_options options
;
114 memset(&options
, 0, sizeof(options
));
115 options
.MaxUnrollIterations
= 32;
116 options
.MaxIfDepth
= UINT_MAX
;
118 /* Default pragma settings */
119 options
.DefaultPragmas
.Optimize
= GL_TRUE
;
121 for (sh
= 0; sh
< MESA_SHADER_STAGES
; ++sh
)
122 memcpy(&ctx
->Const
.ShaderCompilerOptions
[sh
], &options
, sizeof(options
));
124 ctx
->Shader
.Flags
= _mesa_get_shader_flags();
126 /* Extended for ARB_separate_shader_objects */
127 ctx
->Shader
.RefCount
= 1;
128 mtx_init(&ctx
->Shader
.Mutex
, mtx_plain
);
133 * Free the per-context shader-related state.
136 _mesa_free_shader_state(struct gl_context
*ctx
)
139 for (i
= 0; i
< MESA_SHADER_STAGES
; i
++) {
140 _mesa_reference_shader_program(ctx
, &ctx
->Shader
.CurrentProgram
[i
],
143 _mesa_reference_shader_program(ctx
, &ctx
->Shader
._CurrentFragmentProgram
,
145 _mesa_reference_shader_program(ctx
, &ctx
->Shader
.ActiveProgram
, NULL
);
147 /* Extended for ARB_separate_shader_objects */
148 _mesa_reference_pipeline_object(ctx
, &ctx
->_Shader
, NULL
);
150 assert(ctx
->Shader
.RefCount
== 1);
151 mtx_destroy(&ctx
->Shader
.Mutex
);
156 * Copy string from <src> to <dst>, up to maxLength characters, returning
157 * length of <dst> in <length>.
158 * \param src the strings source
159 * \param maxLength max chars to copy
160 * \param length returns number of chars copied
161 * \param dst the string destination
164 _mesa_copy_string(GLchar
*dst
, GLsizei maxLength
,
165 GLsizei
*length
, const GLchar
*src
)
168 for (len
= 0; len
< maxLength
- 1 && src
&& src
[len
]; len
++)
179 * Confirm that the a shader type is valid and supported by the implementation
181 * \param ctx Current GL context
182 * \param type Shader target
186 _mesa_validate_shader_target(const struct gl_context
*ctx
, GLenum type
)
188 /* Note: when building built-in GLSL functions, this function may be
189 * invoked with ctx == NULL. In that case, we can only validate that it's
190 * a shader target we recognize, not that it's supported in the current
191 * context. But that's fine--we don't need any further validation than
192 * that when building built-in GLSL functions.
196 case GL_FRAGMENT_SHADER
:
197 return ctx
== NULL
|| ctx
->Extensions
.ARB_fragment_shader
;
198 case GL_VERTEX_SHADER
:
199 return ctx
== NULL
|| ctx
->Extensions
.ARB_vertex_shader
;
200 case GL_GEOMETRY_SHADER_ARB
:
201 return ctx
== NULL
|| _mesa_has_geometry_shaders(ctx
);
202 case GL_COMPUTE_SHADER
:
203 return ctx
== NULL
|| ctx
->Extensions
.ARB_compute_shader
;
211 is_program(struct gl_context
*ctx
, GLuint name
)
213 struct gl_shader_program
*shProg
= _mesa_lookup_shader_program(ctx
, name
);
214 return shProg
? GL_TRUE
: GL_FALSE
;
219 is_shader(struct gl_context
*ctx
, GLuint name
)
221 struct gl_shader
*shader
= _mesa_lookup_shader(ctx
, name
);
222 return shader
? GL_TRUE
: GL_FALSE
;
227 * Attach shader to a shader program.
230 attach_shader(struct gl_context
*ctx
, GLuint program
, GLuint shader
)
232 struct gl_shader_program
*shProg
;
233 struct gl_shader
*sh
;
236 const bool same_type_disallowed
= _mesa_is_gles(ctx
);
238 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glAttachShader");
242 sh
= _mesa_lookup_shader_err(ctx
, shader
, "glAttachShader");
247 n
= shProg
->NumShaders
;
248 for (i
= 0; i
< n
; i
++) {
249 if (shProg
->Shaders
[i
] == sh
) {
250 /* The shader is already attched to this program. The
251 * GL_ARB_shader_objects spec says:
253 * "The error INVALID_OPERATION is generated by AttachObjectARB
254 * if <obj> is already attached to <containerObj>."
256 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glAttachShader");
258 } else if (same_type_disallowed
&&
259 shProg
->Shaders
[i
]->Type
== sh
->Type
) {
260 /* Shader with the same type is already attached to this program,
261 * OpenGL ES 2.0 and 3.0 specs say:
263 * "Multiple shader objects of the same type may not be attached
264 * to a single program object. [...] The error INVALID_OPERATION
265 * is generated if [...] another shader object of the same type
266 * as shader is already attached to program."
268 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glAttachShader");
274 shProg
->Shaders
= (struct gl_shader
**)
275 realloc(shProg
->Shaders
,
276 (n
+ 1) * sizeof(struct gl_shader
*));
277 if (!shProg
->Shaders
) {
278 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glAttachShader");
283 shProg
->Shaders
[n
] = NULL
; /* since realloc() didn't zero the new space */
284 _mesa_reference_shader(ctx
, &shProg
->Shaders
[n
], sh
);
285 shProg
->NumShaders
++;
290 create_shader(struct gl_context
*ctx
, GLenum type
)
292 struct gl_shader
*sh
;
295 if (!_mesa_validate_shader_target(ctx
, type
)) {
296 _mesa_error(ctx
, GL_INVALID_ENUM
, "CreateShader(type)");
300 name
= _mesa_HashFindFreeKeyBlock(ctx
->Shared
->ShaderObjects
, 1);
301 sh
= ctx
->Driver
.NewShader(ctx
, name
, type
);
302 _mesa_HashInsert(ctx
->Shared
->ShaderObjects
, name
, sh
);
309 create_shader_program(struct gl_context
*ctx
)
312 struct gl_shader_program
*shProg
;
314 name
= _mesa_HashFindFreeKeyBlock(ctx
->Shared
->ShaderObjects
, 1);
316 shProg
= ctx
->Driver
.NewShaderProgram(ctx
, name
);
318 _mesa_HashInsert(ctx
->Shared
->ShaderObjects
, name
, shProg
);
320 assert(shProg
->RefCount
== 1);
327 * Named w/ "2" to indicate OpenGL 2.x vs GL_ARB_fragment_programs's
331 delete_shader_program(struct gl_context
*ctx
, GLuint name
)
334 * NOTE: deleting shaders/programs works a bit differently than
335 * texture objects (and buffer objects, etc). Shader/program
336 * handles/IDs exist in the hash table until the object is really
337 * deleted (refcount==0). With texture objects, the handle/ID is
338 * removed from the hash table in glDeleteTextures() while the tex
339 * object itself might linger until its refcount goes to zero.
341 struct gl_shader_program
*shProg
;
343 shProg
= _mesa_lookup_shader_program_err(ctx
, name
, "glDeleteProgram");
347 if (!shProg
->DeletePending
) {
348 shProg
->DeletePending
= GL_TRUE
;
350 /* effectively, decr shProg's refcount */
351 _mesa_reference_shader_program(ctx
, &shProg
, NULL
);
357 delete_shader(struct gl_context
*ctx
, GLuint shader
)
359 struct gl_shader
*sh
;
361 sh
= _mesa_lookup_shader_err(ctx
, shader
, "glDeleteShader");
365 if (!sh
->DeletePending
) {
366 sh
->DeletePending
= GL_TRUE
;
368 /* effectively, decr sh's refcount */
369 _mesa_reference_shader(ctx
, &sh
, NULL
);
375 detach_shader(struct gl_context
*ctx
, GLuint program
, GLuint shader
)
377 struct gl_shader_program
*shProg
;
381 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glDetachShader");
385 n
= shProg
->NumShaders
;
387 for (i
= 0; i
< n
; i
++) {
388 if (shProg
->Shaders
[i
]->Name
== shader
) {
390 struct gl_shader
**newList
;
393 _mesa_reference_shader(ctx
, &shProg
->Shaders
[i
], NULL
);
395 /* alloc new, smaller array */
396 newList
= malloc((n
- 1) * sizeof(struct gl_shader
*));
398 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glDetachShader");
401 /* Copy old list entries to new list, skipping removed entry at [i] */
402 for (j
= 0; j
< i
; j
++) {
403 newList
[j
] = shProg
->Shaders
[j
];
406 newList
[j
++] = shProg
->Shaders
[i
];
409 /* Free old list and install new one */
410 free(shProg
->Shaders
);
411 shProg
->Shaders
= newList
;
412 shProg
->NumShaders
= n
- 1;
415 /* sanity check - make sure the new list's entries are sensible */
416 for (j
= 0; j
< shProg
->NumShaders
; j
++) {
417 assert(shProg
->Shaders
[j
]->Type
== GL_VERTEX_SHADER
||
418 shProg
->Shaders
[j
]->Type
== GL_GEOMETRY_SHADER
||
419 shProg
->Shaders
[j
]->Type
== GL_FRAGMENT_SHADER
);
420 assert(shProg
->Shaders
[j
]->RefCount
> 0);
431 if (is_shader(ctx
, shader
))
432 err
= GL_INVALID_OPERATION
;
433 else if (is_program(ctx
, shader
))
434 err
= GL_INVALID_OPERATION
;
436 err
= GL_INVALID_VALUE
;
437 _mesa_error(ctx
, err
, "glDetachShader(shader)");
444 * Return list of shaders attached to shader program.
447 get_attached_shaders(struct gl_context
*ctx
, GLuint program
, GLsizei maxCount
,
448 GLsizei
*count
, GLuint
*obj
)
450 struct gl_shader_program
*shProg
=
451 _mesa_lookup_shader_program_err(ctx
, program
, "glGetAttachedShaders");
454 for (i
= 0; i
< (GLuint
) maxCount
&& i
< shProg
->NumShaders
; i
++) {
455 obj
[i
] = shProg
->Shaders
[i
]->Name
;
464 * glGetHandleARB() - return ID/name of currently bound shader program.
467 get_handle(struct gl_context
*ctx
, GLenum pname
)
469 if (pname
== GL_PROGRAM_OBJECT_ARB
) {
470 if (ctx
->_Shader
->ActiveProgram
)
471 return ctx
->_Shader
->ActiveProgram
->Name
;
476 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetHandleARB");
483 * Check if a geometry shader query is valid at this time. If not, report an
484 * error and return false.
486 * From GL 3.2 section 6.1.16 (Shader and Program Queries):
488 * "If GEOMETRY_VERTICES_OUT, GEOMETRY_INPUT_TYPE, or GEOMETRY_OUTPUT_TYPE
489 * are queried for a program which has not been linked successfully, or
490 * which does not contain objects to form a geometry shader, then an
491 * INVALID_OPERATION error is generated."
494 check_gs_query(struct gl_context
*ctx
, const struct gl_shader_program
*shProg
)
496 if (shProg
->LinkStatus
&&
497 shProg
->_LinkedShaders
[MESA_SHADER_GEOMETRY
] != NULL
) {
501 _mesa_error(ctx
, GL_INVALID_OPERATION
,
502 "glGetProgramv(linked geometry shader required)");
508 * glGetProgramiv() - get shader program state.
509 * Note that this is for GLSL shader programs, not ARB vertex/fragment
510 * programs (see glGetProgramivARB).
513 get_programiv(struct gl_context
*ctx
, GLuint program
, GLenum pname
, GLint
*params
)
515 struct gl_shader_program
*shProg
516 = _mesa_lookup_shader_program(ctx
, program
);
518 /* Is transform feedback available in this context?
521 (ctx
->API
== API_OPENGL_COMPAT
&& ctx
->Extensions
.EXT_transform_feedback
)
522 || ctx
->API
== API_OPENGL_CORE
523 || _mesa_is_gles3(ctx
);
525 /* True if geometry shaders (of the form that was adopted into GLSL 1.50
526 * and GL 3.2) are available in this context
528 const bool has_core_gs
= _mesa_is_desktop_gl(ctx
) && ctx
->Version
>= 32;
530 /* Are uniform buffer objects available in this context?
533 (ctx
->API
== API_OPENGL_COMPAT
&& ctx
->Extensions
.ARB_uniform_buffer_object
)
534 || ctx
->API
== API_OPENGL_CORE
535 || _mesa_is_gles3(ctx
);
538 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetProgramiv(program)");
543 case GL_DELETE_STATUS
:
544 *params
= shProg
->DeletePending
;
547 *params
= shProg
->LinkStatus
;
549 case GL_VALIDATE_STATUS
:
550 *params
= shProg
->Validated
;
552 case GL_INFO_LOG_LENGTH
:
553 *params
= shProg
->InfoLog
? strlen(shProg
->InfoLog
) + 1 : 0;
555 case GL_ATTACHED_SHADERS
:
556 *params
= shProg
->NumShaders
;
558 case GL_ACTIVE_ATTRIBUTES
:
559 *params
= _mesa_count_active_attribs(shProg
);
561 case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
:
562 *params
= _mesa_longest_attribute_name_length(shProg
);
564 case GL_ACTIVE_UNIFORMS
:
565 *params
= shProg
->NumUserUniformStorage
;
567 case GL_ACTIVE_UNIFORM_MAX_LENGTH
: {
571 for (i
= 0; i
< shProg
->NumUserUniformStorage
; i
++) {
572 /* Add one for the terminating NUL character for a non-array, and
573 * 4 for the "[0]" and the NUL for an array.
575 const GLint len
= strlen(shProg
->UniformStorage
[i
].name
) + 1 +
576 ((shProg
->UniformStorage
[i
].array_elements
!= 0) ? 3 : 0);
585 case GL_TRANSFORM_FEEDBACK_VARYINGS
:
588 *params
= shProg
->TransformFeedback
.NumVarying
;
590 case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
: {
596 for (i
= 0; i
< shProg
->TransformFeedback
.NumVarying
; i
++) {
597 /* Add one for the terminating NUL character.
599 const GLint len
= strlen(shProg
->TransformFeedback
.VaryingNames
[i
]) + 1;
608 case GL_TRANSFORM_FEEDBACK_BUFFER_MODE
:
611 *params
= shProg
->TransformFeedback
.BufferMode
;
613 case GL_GEOMETRY_VERTICES_OUT
:
616 if (check_gs_query(ctx
, shProg
))
617 *params
= shProg
->Geom
.VerticesOut
;
619 case GL_GEOMETRY_SHADER_INVOCATIONS
:
620 if (!has_core_gs
|| !ctx
->Extensions
.ARB_gpu_shader5
)
622 if (check_gs_query(ctx
, shProg
))
623 *params
= shProg
->Geom
.Invocations
;
625 case GL_GEOMETRY_INPUT_TYPE
:
628 if (check_gs_query(ctx
, shProg
))
629 *params
= shProg
->Geom
.InputType
;
631 case GL_GEOMETRY_OUTPUT_TYPE
:
634 if (check_gs_query(ctx
, shProg
))
635 *params
= shProg
->Geom
.OutputType
;
637 case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH
: {
644 for (i
= 0; i
< shProg
->NumUniformBlocks
; i
++) {
645 /* Add one for the terminating NUL character.
647 const GLint len
= strlen(shProg
->UniformBlocks
[i
].Name
) + 1;
656 case GL_ACTIVE_UNIFORM_BLOCKS
:
660 *params
= shProg
->NumUniformBlocks
;
662 case GL_PROGRAM_BINARY_RETRIEVABLE_HINT
:
663 /* This enum isn't part of the OES extension for OpenGL ES 2.0. It is
664 * only available with desktop OpenGL 3.0+ with the
665 * GL_ARB_get_program_binary extension or OpenGL ES 3.0.
667 * On desktop, we ignore the 3.0+ requirement because it is silly.
669 if (!_mesa_is_desktop_gl(ctx
) && !_mesa_is_gles3(ctx
))
672 *params
= shProg
->BinaryRetreivableHint
;
674 case GL_PROGRAM_BINARY_LENGTH
:
677 case GL_ACTIVE_ATOMIC_COUNTER_BUFFERS
:
678 if (!ctx
->Extensions
.ARB_shader_atomic_counters
)
681 *params
= shProg
->NumAtomicBuffers
;
683 case GL_COMPUTE_WORK_GROUP_SIZE
: {
685 if (!_mesa_is_desktop_gl(ctx
) || !ctx
->Extensions
.ARB_compute_shader
)
687 if (!shProg
->LinkStatus
) {
688 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGetProgramiv(program not "
692 if (shProg
->_LinkedShaders
[MESA_SHADER_COMPUTE
] == NULL
) {
693 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGetProgramiv(no compute "
697 for (i
= 0; i
< 3; i
++)
698 params
[i
] = shProg
->Comp
.LocalSize
[i
];
701 case GL_PROGRAM_SEPARABLE
:
702 *params
= shProg
->SeparateShader
;
708 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetProgramiv(pname=%s)",
709 _mesa_lookup_enum_by_nr(pname
));
714 * glGetShaderiv() - get GLSL shader state
717 get_shaderiv(struct gl_context
*ctx
, GLuint name
, GLenum pname
, GLint
*params
)
719 struct gl_shader
*shader
=
720 _mesa_lookup_shader_err(ctx
, name
, "glGetShaderiv");
728 *params
= shader
->Type
;
730 case GL_DELETE_STATUS
:
731 *params
= shader
->DeletePending
;
733 case GL_COMPILE_STATUS
:
734 *params
= shader
->CompileStatus
;
736 case GL_INFO_LOG_LENGTH
:
737 *params
= shader
->InfoLog
? strlen(shader
->InfoLog
) + 1 : 0;
739 case GL_SHADER_SOURCE_LENGTH
:
740 *params
= shader
->Source
? strlen((char *) shader
->Source
) + 1 : 0;
743 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetShaderiv(pname)");
750 get_program_info_log(struct gl_context
*ctx
, GLuint program
, GLsizei bufSize
,
751 GLsizei
*length
, GLchar
*infoLog
)
753 struct gl_shader_program
*shProg
754 = _mesa_lookup_shader_program(ctx
, program
);
756 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetProgramInfoLog(program)");
759 _mesa_copy_string(infoLog
, bufSize
, length
, shProg
->InfoLog
);
764 get_shader_info_log(struct gl_context
*ctx
, GLuint shader
, GLsizei bufSize
,
765 GLsizei
*length
, GLchar
*infoLog
)
767 struct gl_shader
*sh
= _mesa_lookup_shader(ctx
, shader
);
769 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetShaderInfoLog(shader)");
772 _mesa_copy_string(infoLog
, bufSize
, length
, sh
->InfoLog
);
777 * Return shader source code.
780 get_shader_source(struct gl_context
*ctx
, GLuint shader
, GLsizei maxLength
,
781 GLsizei
*length
, GLchar
*sourceOut
)
783 struct gl_shader
*sh
;
784 sh
= _mesa_lookup_shader_err(ctx
, shader
, "glGetShaderSource");
788 _mesa_copy_string(sourceOut
, maxLength
, length
, sh
->Source
);
793 * Set/replace shader source code. A helper function used by
794 * glShaderSource[ARB].
797 shader_source(struct gl_context
*ctx
, GLuint shader
, const GLchar
*source
)
799 struct gl_shader
*sh
;
801 sh
= _mesa_lookup_shader_err(ctx
, shader
, "glShaderSource");
805 /* free old shader source string and install new one */
806 free((void *)sh
->Source
);
808 sh
->CompileStatus
= GL_FALSE
;
810 sh
->SourceChecksum
= _mesa_str_checksum(sh
->Source
);
819 compile_shader(struct gl_context
*ctx
, GLuint shaderObj
)
821 struct gl_shader
*sh
;
822 struct gl_shader_compiler_options
*options
;
824 sh
= _mesa_lookup_shader_err(ctx
, shaderObj
, "glCompileShader");
828 options
= &ctx
->Const
.ShaderCompilerOptions
[sh
->Stage
];
830 /* set default pragma state for shader */
831 sh
->Pragmas
= options
->DefaultPragmas
;
834 /* If the user called glCompileShader without first calling
835 * glShaderSource, we should fail to compile, but not raise a GL_ERROR.
837 sh
->CompileStatus
= GL_FALSE
;
839 if (ctx
->_Shader
->Flags
& GLSL_DUMP
) {
840 fprintf(stderr
, "GLSL source for %s shader %d:\n",
841 _mesa_shader_stage_to_string(sh
->Stage
), sh
->Name
);
842 fprintf(stderr
, "%s\n", sh
->Source
);
846 /* this call will set the shader->CompileStatus field to indicate if
847 * compilation was successful.
849 _mesa_glsl_compile_shader(ctx
, sh
, false, false);
851 if (ctx
->_Shader
->Flags
& GLSL_LOG
) {
852 _mesa_write_shader_to_file(sh
);
855 if (ctx
->_Shader
->Flags
& GLSL_DUMP
) {
856 if (sh
->CompileStatus
) {
857 fprintf(stderr
, "GLSL IR for shader %d:\n", sh
->Name
);
858 _mesa_print_ir(stderr
, sh
->ir
, NULL
);
859 fprintf(stderr
, "\n\n");
861 fprintf(stderr
, "GLSL shader %d failed to compile.\n", sh
->Name
);
863 if (sh
->InfoLog
&& sh
->InfoLog
[0] != 0) {
864 fprintf(stderr
, "GLSL shader %d info log:\n", sh
->Name
);
865 fprintf(stderr
, "%s\n", sh
->InfoLog
);
872 if (!sh
->CompileStatus
) {
873 if (ctx
->_Shader
->Flags
& GLSL_DUMP_ON_ERROR
) {
874 fprintf(stderr
, "GLSL source for %s shader %d:\n",
875 _mesa_shader_stage_to_string(sh
->Stage
), sh
->Name
);
876 fprintf(stderr
, "%s\n", sh
->Source
);
877 fprintf(stderr
, "Info Log:\n%s\n", sh
->InfoLog
);
881 if (ctx
->_Shader
->Flags
& GLSL_REPORT_ERRORS
) {
882 _mesa_debug(ctx
, "Error compiling shader %u:\n%s\n",
883 sh
->Name
, sh
->InfoLog
);
890 * Link a program's shaders.
893 link_program(struct gl_context
*ctx
, GLuint program
)
895 struct gl_shader_program
*shProg
;
897 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glLinkProgram");
901 /* From the ARB_transform_feedback2 specification:
902 * "The error INVALID_OPERATION is generated by LinkProgram if <program> is
903 * the name of a program being used by one or more transform feedback
904 * objects, even if the objects are not currently bound or are paused."
906 if (_mesa_transform_feedback_is_using_program(ctx
, shProg
)) {
907 _mesa_error(ctx
, GL_INVALID_OPERATION
,
908 "glLinkProgram(transform feedback is using the program)");
912 FLUSH_VERTICES(ctx
, _NEW_PROGRAM
);
914 _mesa_glsl_link_shader(ctx
, shProg
);
916 if (shProg
->LinkStatus
== GL_FALSE
&&
917 (ctx
->_Shader
->Flags
& GLSL_REPORT_ERRORS
)) {
918 _mesa_debug(ctx
, "Error linking program %u:\n%s\n",
919 shProg
->Name
, shProg
->InfoLog
);
926 printf("Link %u shaders in program %u: %s\n",
927 shProg
->NumShaders
, shProg
->Name
,
928 shProg
->LinkStatus
? "Success" : "Failed");
930 for (i
= 0; i
< shProg
->NumShaders
; i
++) {
931 printf(" shader %u, type 0x%x\n",
932 shProg
->Shaders
[i
]->Name
,
933 shProg
->Shaders
[i
]->Type
);
940 * Print basic shader info (for debug).
943 print_shader_info(const struct gl_shader_program
*shProg
)
947 printf("Mesa: glUseProgram(%u)\n", shProg
->Name
);
948 for (i
= 0; i
< shProg
->NumShaders
; i
++) {
949 printf(" %s shader %u, checksum %u\n",
950 _mesa_shader_stage_to_string(shProg
->Shaders
[i
]->Stage
),
951 shProg
->Shaders
[i
]->Name
,
952 shProg
->Shaders
[i
]->SourceChecksum
);
954 if (shProg
->_LinkedShaders
[MESA_SHADER_VERTEX
])
955 printf(" vert prog %u\n",
956 shProg
->_LinkedShaders
[MESA_SHADER_VERTEX
]->Program
->Id
);
957 if (shProg
->_LinkedShaders
[MESA_SHADER_FRAGMENT
])
958 printf(" frag prog %u\n",
959 shProg
->_LinkedShaders
[MESA_SHADER_FRAGMENT
]->Program
->Id
);
960 if (shProg
->_LinkedShaders
[MESA_SHADER_GEOMETRY
])
961 printf(" geom prog %u\n",
962 shProg
->_LinkedShaders
[MESA_SHADER_GEOMETRY
]->Program
->Id
);
967 * Use the named shader program for subsequent glUniform calls
970 _mesa_active_program(struct gl_context
*ctx
, struct gl_shader_program
*shProg
,
973 if ((shProg
!= NULL
) && !shProg
->LinkStatus
) {
974 _mesa_error(ctx
, GL_INVALID_OPERATION
,
975 "%s(program %u not linked)", caller
, shProg
->Name
);
979 if (ctx
->Shader
.ActiveProgram
!= shProg
) {
980 _mesa_reference_shader_program(ctx
, &ctx
->Shader
.ActiveProgram
, shProg
);
987 use_shader_program(struct gl_context
*ctx
, GLenum type
,
988 struct gl_shader_program
*shProg
,
989 struct gl_pipeline_object
*shTarget
)
991 struct gl_shader_program
**target
;
992 gl_shader_stage stage
= _mesa_shader_enum_to_shader_stage(type
);
994 target
= &shTarget
->CurrentProgram
[stage
];
995 if ((shProg
== NULL
) || (shProg
->_LinkedShaders
[stage
] == NULL
))
998 if (*target
!= shProg
) {
999 /* Program is current, flush it */
1000 if (shTarget
== ctx
->_Shader
) {
1001 FLUSH_VERTICES(ctx
, _NEW_PROGRAM
| _NEW_PROGRAM_CONSTANTS
);
1004 /* If the shader is also bound as the current rendering shader, unbind
1005 * it from that binding point as well. This ensures that the correct
1006 * semantics of glDeleteProgram are maintained.
1009 case GL_VERTEX_SHADER
:
1010 /* Empty for now. */
1012 case GL_GEOMETRY_SHADER_ARB
:
1013 /* Empty for now. */
1015 case GL_COMPUTE_SHADER
:
1016 /* Empty for now. */
1018 case GL_FRAGMENT_SHADER
:
1019 if (*target
== ctx
->_Shader
->_CurrentFragmentProgram
) {
1020 _mesa_reference_shader_program(ctx
,
1021 &ctx
->_Shader
->_CurrentFragmentProgram
,
1027 _mesa_reference_shader_program(ctx
, target
, shProg
);
1033 * Use the named shader program for subsequent rendering.
1036 _mesa_use_program(struct gl_context
*ctx
, struct gl_shader_program
*shProg
)
1038 use_shader_program(ctx
, GL_VERTEX_SHADER
, shProg
, &ctx
->Shader
);
1039 use_shader_program(ctx
, GL_GEOMETRY_SHADER_ARB
, shProg
, &ctx
->Shader
);
1040 use_shader_program(ctx
, GL_FRAGMENT_SHADER
, shProg
, &ctx
->Shader
);
1041 use_shader_program(ctx
, GL_COMPUTE_SHADER
, shProg
, &ctx
->Shader
);
1042 _mesa_active_program(ctx
, shProg
, "glUseProgram");
1044 if (ctx
->Driver
.UseProgram
)
1045 ctx
->Driver
.UseProgram(ctx
, shProg
);
1050 * Do validation of the given shader program.
1051 * \param errMsg returns error message if validation fails.
1052 * \return GL_TRUE if valid, GL_FALSE if invalid (and set errMsg)
1055 validate_shader_program(const struct gl_shader_program
*shProg
,
1058 if (!shProg
->LinkStatus
) {
1062 /* From the GL spec, a program is invalid if any of these are true:
1064 any two active samplers in the current program object are of
1065 different types, but refer to the same texture image unit,
1067 any active sampler in the current program object refers to a texture
1068 image unit where fixed-function fragment processing accesses a
1069 texture target that does not match the sampler type, or
1071 the sum of the number of active samplers in the program and the
1072 number of texture image units enabled for fixed-function fragment
1073 processing exceeds the combined limit on the total number of texture
1074 image units allowed.
1079 * Check: any two active samplers in the current program object are of
1080 * different types, but refer to the same texture image unit,
1082 if (!_mesa_sampler_uniforms_are_valid(shProg
, errMsg
, 100))
1090 * Called via glValidateProgram()
1093 validate_program(struct gl_context
*ctx
, GLuint program
)
1095 struct gl_shader_program
*shProg
;
1096 char errMsg
[100] = "";
1098 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glValidateProgram");
1103 shProg
->Validated
= validate_shader_program(shProg
, errMsg
);
1104 if (!shProg
->Validated
) {
1105 /* update info log */
1106 if (shProg
->InfoLog
) {
1107 ralloc_free(shProg
->InfoLog
);
1109 shProg
->InfoLog
= ralloc_strdup(shProg
, errMsg
);
1116 _mesa_AttachObjectARB(GLhandleARB program
, GLhandleARB shader
)
1118 GET_CURRENT_CONTEXT(ctx
);
1119 attach_shader(ctx
, program
, shader
);
1124 _mesa_AttachShader(GLuint program
, GLuint shader
)
1126 GET_CURRENT_CONTEXT(ctx
);
1127 attach_shader(ctx
, program
, shader
);
1132 _mesa_CompileShader(GLhandleARB shaderObj
)
1134 GET_CURRENT_CONTEXT(ctx
);
1135 if (MESA_VERBOSE
& VERBOSE_API
)
1136 _mesa_debug(ctx
, "glCompileShader %u\n", shaderObj
);
1137 compile_shader(ctx
, shaderObj
);
1142 _mesa_CreateShader(GLenum type
)
1144 GET_CURRENT_CONTEXT(ctx
);
1145 if (MESA_VERBOSE
& VERBOSE_API
)
1146 _mesa_debug(ctx
, "glCreateShader %s\n", _mesa_lookup_enum_by_nr(type
));
1147 return create_shader(ctx
, type
);
1151 GLhandleARB GLAPIENTRY
1152 _mesa_CreateShaderObjectARB(GLenum type
)
1154 GET_CURRENT_CONTEXT(ctx
);
1155 return create_shader(ctx
, type
);
1160 _mesa_CreateProgram(void)
1162 GET_CURRENT_CONTEXT(ctx
);
1163 if (MESA_VERBOSE
& VERBOSE_API
)
1164 _mesa_debug(ctx
, "glCreateProgram\n");
1165 return create_shader_program(ctx
);
1169 GLhandleARB GLAPIENTRY
1170 _mesa_CreateProgramObjectARB(void)
1172 GET_CURRENT_CONTEXT(ctx
);
1173 return create_shader_program(ctx
);
1178 _mesa_DeleteObjectARB(GLhandleARB obj
)
1180 if (MESA_VERBOSE
& VERBOSE_API
) {
1181 GET_CURRENT_CONTEXT(ctx
);
1182 _mesa_debug(ctx
, "glDeleteObjectARB(%u)\n", obj
);
1186 GET_CURRENT_CONTEXT(ctx
);
1187 FLUSH_VERTICES(ctx
, 0);
1188 if (is_program(ctx
, obj
)) {
1189 delete_shader_program(ctx
, obj
);
1191 else if (is_shader(ctx
, obj
)) {
1192 delete_shader(ctx
, obj
);
1202 _mesa_DeleteProgram(GLuint name
)
1205 GET_CURRENT_CONTEXT(ctx
);
1206 FLUSH_VERTICES(ctx
, 0);
1207 delete_shader_program(ctx
, name
);
1213 _mesa_DeleteShader(GLuint name
)
1216 GET_CURRENT_CONTEXT(ctx
);
1217 FLUSH_VERTICES(ctx
, 0);
1218 delete_shader(ctx
, name
);
1224 _mesa_DetachObjectARB(GLhandleARB program
, GLhandleARB shader
)
1226 GET_CURRENT_CONTEXT(ctx
);
1227 detach_shader(ctx
, program
, shader
);
1232 _mesa_DetachShader(GLuint program
, GLuint shader
)
1234 GET_CURRENT_CONTEXT(ctx
);
1235 detach_shader(ctx
, program
, shader
);
1240 _mesa_GetAttachedObjectsARB(GLhandleARB container
, GLsizei maxCount
,
1241 GLsizei
* count
, GLhandleARB
* obj
)
1243 GET_CURRENT_CONTEXT(ctx
);
1244 get_attached_shaders(ctx
, container
, maxCount
, count
, obj
);
1249 _mesa_GetAttachedShaders(GLuint program
, GLsizei maxCount
,
1250 GLsizei
*count
, GLuint
*obj
)
1252 GET_CURRENT_CONTEXT(ctx
);
1253 get_attached_shaders(ctx
, program
, maxCount
, count
, obj
);
1258 _mesa_GetInfoLogARB(GLhandleARB object
, GLsizei maxLength
, GLsizei
* length
,
1259 GLcharARB
* infoLog
)
1261 GET_CURRENT_CONTEXT(ctx
);
1262 if (is_program(ctx
, object
)) {
1263 get_program_info_log(ctx
, object
, maxLength
, length
, infoLog
);
1265 else if (is_shader(ctx
, object
)) {
1266 get_shader_info_log(ctx
, object
, maxLength
, length
, infoLog
);
1269 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGetInfoLogARB");
1275 _mesa_GetObjectParameterivARB(GLhandleARB object
, GLenum pname
, GLint
*params
)
1277 GET_CURRENT_CONTEXT(ctx
);
1278 /* Implement in terms of GetProgramiv, GetShaderiv */
1279 if (is_program(ctx
, object
)) {
1280 if (pname
== GL_OBJECT_TYPE_ARB
) {
1281 *params
= GL_PROGRAM_OBJECT_ARB
;
1284 get_programiv(ctx
, object
, pname
, params
);
1287 else if (is_shader(ctx
, object
)) {
1288 if (pname
== GL_OBJECT_TYPE_ARB
) {
1289 *params
= GL_SHADER_OBJECT_ARB
;
1292 get_shaderiv(ctx
, object
, pname
, params
);
1296 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetObjectParameterivARB");
1302 _mesa_GetObjectParameterfvARB(GLhandleARB object
, GLenum pname
,
1305 GLint iparams
[1]; /* XXX is one element enough? */
1306 _mesa_GetObjectParameterivARB(object
, pname
, iparams
);
1307 params
[0] = (GLfloat
) iparams
[0];
1312 _mesa_GetProgramiv(GLuint program
, GLenum pname
, GLint
*params
)
1314 GET_CURRENT_CONTEXT(ctx
);
1315 get_programiv(ctx
, program
, pname
, params
);
1320 _mesa_GetShaderiv(GLuint shader
, GLenum pname
, GLint
*params
)
1322 GET_CURRENT_CONTEXT(ctx
);
1323 get_shaderiv(ctx
, shader
, pname
, params
);
1328 _mesa_GetProgramInfoLog(GLuint program
, GLsizei bufSize
,
1329 GLsizei
*length
, GLchar
*infoLog
)
1331 GET_CURRENT_CONTEXT(ctx
);
1332 get_program_info_log(ctx
, program
, bufSize
, length
, infoLog
);
1337 _mesa_GetShaderInfoLog(GLuint shader
, GLsizei bufSize
,
1338 GLsizei
*length
, GLchar
*infoLog
)
1340 GET_CURRENT_CONTEXT(ctx
);
1341 get_shader_info_log(ctx
, shader
, bufSize
, length
, infoLog
);
1346 _mesa_GetShaderSource(GLhandleARB shader
, GLsizei maxLength
,
1347 GLsizei
*length
, GLcharARB
*sourceOut
)
1349 GET_CURRENT_CONTEXT(ctx
);
1350 get_shader_source(ctx
, shader
, maxLength
, length
, sourceOut
);
1354 GLhandleARB GLAPIENTRY
1355 _mesa_GetHandleARB(GLenum pname
)
1357 GET_CURRENT_CONTEXT(ctx
);
1358 return get_handle(ctx
, pname
);
1362 GLboolean GLAPIENTRY
1363 _mesa_IsProgram(GLuint name
)
1365 GET_CURRENT_CONTEXT(ctx
);
1366 return is_program(ctx
, name
);
1370 GLboolean GLAPIENTRY
1371 _mesa_IsShader(GLuint name
)
1373 GET_CURRENT_CONTEXT(ctx
);
1374 return is_shader(ctx
, name
);
1379 _mesa_LinkProgram(GLhandleARB programObj
)
1381 GET_CURRENT_CONTEXT(ctx
);
1382 link_program(ctx
, programObj
);
1388 * Read shader source code from a file.
1389 * Useful for debugging to override an app's shader.
1392 read_shader(const char *fname
)
1394 int shader_size
= 0;
1395 FILE *f
= fopen(fname
, "r");
1396 GLcharARB
*buffer
, *shader
;
1403 /* allocate enough room for the entire shader */
1404 fseek(f
, 0, SEEK_END
);
1405 shader_size
= ftell(f
);
1407 assert(shader_size
);
1409 /* add one for terminating zero */
1412 buffer
= malloc(shader_size
);
1415 len
= fread(buffer
, 1, shader_size
, f
);
1420 shader
= _mesa_strdup(buffer
);
1428 * Called via glShaderSource() and glShaderSourceARB() API functions.
1429 * Basically, concatenate the source code strings into one long string
1430 * and pass it to _mesa_shader_source().
1433 _mesa_ShaderSource(GLhandleARB shaderObj
, GLsizei count
,
1434 const GLcharARB
* const * string
, const GLint
* length
)
1436 GET_CURRENT_CONTEXT(ctx
);
1438 GLsizei i
, totalLength
;
1442 if (!shaderObj
|| string
== NULL
) {
1443 _mesa_error(ctx
, GL_INVALID_VALUE
, "glShaderSourceARB");
1448 * This array holds offsets of where the appropriate string ends, thus the
1449 * last element will be set to the total length of the source code.
1451 offsets
= malloc(count
* sizeof(GLint
));
1452 if (offsets
== NULL
) {
1453 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glShaderSourceARB");
1457 for (i
= 0; i
< count
; i
++) {
1458 if (string
[i
] == NULL
) {
1459 free((GLvoid
*) offsets
);
1460 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1461 "glShaderSourceARB(null string)");
1464 if (length
== NULL
|| length
[i
] < 0)
1465 offsets
[i
] = strlen(string
[i
]);
1467 offsets
[i
] = length
[i
];
1468 /* accumulate string lengths */
1470 offsets
[i
] += offsets
[i
- 1];
1473 /* Total length of source string is sum off all strings plus two.
1474 * One extra byte for terminating zero, another extra byte to silence
1475 * valgrind warnings in the parser/grammer code.
1477 totalLength
= offsets
[count
- 1] + 2;
1478 source
= malloc(totalLength
* sizeof(GLcharARB
));
1479 if (source
== NULL
) {
1480 free((GLvoid
*) offsets
);
1481 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glShaderSourceARB");
1485 for (i
= 0; i
< count
; i
++) {
1486 GLint start
= (i
> 0) ? offsets
[i
- 1] : 0;
1487 memcpy(source
+ start
, string
[i
],
1488 (offsets
[i
] - start
) * sizeof(GLcharARB
));
1490 source
[totalLength
- 1] = '\0';
1491 source
[totalLength
- 2] = '\0';
1494 /* Compute the shader's source code checksum then try to open a file
1495 * named newshader_<CHECKSUM>. If it exists, use it in place of the
1496 * original shader source code. For debugging.
1499 GLcharARB
*newSource
;
1501 checksum
= _mesa_str_checksum(source
);
1503 _mesa_snprintf(filename
, sizeof(filename
), "newshader_%d", checksum
);
1505 newSource
= read_shader(filename
);
1507 fprintf(stderr
, "Mesa: Replacing shader %u chksum=%d with %s\n",
1508 shaderObj
, checksum
, filename
);
1514 shader_source(ctx
, shaderObj
, source
);
1517 struct gl_shader
*sh
= _mesa_lookup_shader(ctx
, shaderObj
);
1519 sh
->SourceChecksum
= checksum
; /* save original checksum */
1527 _mesa_UseProgram(GLhandleARB program
)
1529 GET_CURRENT_CONTEXT(ctx
);
1530 struct gl_shader_program
*shProg
;
1532 if (_mesa_is_xfb_active_and_unpaused(ctx
)) {
1533 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1534 "glUseProgram(transform feedback active)");
1539 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glUseProgram");
1543 if (!shProg
->LinkStatus
) {
1544 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1545 "glUseProgram(program %u not linked)", program
);
1550 if (ctx
->_Shader
->Flags
& GLSL_USE_PROG
) {
1551 print_shader_info(shProg
);
1558 /* The ARB_separate_shader_object spec says:
1560 * "The executable code for an individual shader stage is taken from
1561 * the current program for that stage. If there is a current program
1562 * object established by UseProgram, that program is considered current
1563 * for all stages. Otherwise, if there is a bound program pipeline
1564 * object (section 2.14.PPO), the program bound to the appropriate
1565 * stage of the pipeline object is considered current."
1568 /* Attach shader state to the binding point */
1569 _mesa_reference_pipeline_object(ctx
, &ctx
->_Shader
, &ctx
->Shader
);
1570 /* Update the program */
1571 _mesa_use_program(ctx
, shProg
);
1573 /* Must be done first: detach the progam */
1574 _mesa_use_program(ctx
, shProg
);
1575 /* Unattach shader_state binding point */
1576 _mesa_reference_pipeline_object(ctx
, &ctx
->_Shader
, ctx
->Pipeline
.Default
);
1577 /* If a pipeline was bound, rebind it */
1578 if (ctx
->Pipeline
.Current
) {
1579 _mesa_BindProgramPipeline(ctx
->Pipeline
.Current
->Name
);
1586 _mesa_ValidateProgram(GLhandleARB program
)
1588 GET_CURRENT_CONTEXT(ctx
);
1589 validate_program(ctx
, program
);
1594 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1597 _mesa_GetShaderPrecisionFormat(GLenum shadertype
, GLenum precisiontype
,
1598 GLint
* range
, GLint
* precision
)
1600 const struct gl_program_constants
*limits
;
1601 const struct gl_precision
*p
;
1602 GET_CURRENT_CONTEXT(ctx
);
1604 switch (shadertype
) {
1605 case GL_VERTEX_SHADER
:
1606 limits
= &ctx
->Const
.Program
[MESA_SHADER_VERTEX
];
1608 case GL_FRAGMENT_SHADER
:
1609 limits
= &ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
];
1612 _mesa_error(ctx
, GL_INVALID_ENUM
,
1613 "glGetShaderPrecisionFormat(shadertype)");
1617 switch (precisiontype
) {
1619 p
= &limits
->LowFloat
;
1621 case GL_MEDIUM_FLOAT
:
1622 p
= &limits
->MediumFloat
;
1625 p
= &limits
->HighFloat
;
1628 p
= &limits
->LowInt
;
1631 p
= &limits
->MediumInt
;
1634 p
= &limits
->HighInt
;
1637 _mesa_error(ctx
, GL_INVALID_ENUM
,
1638 "glGetShaderPrecisionFormat(precisiontype)");
1642 range
[0] = p
->RangeMin
;
1643 range
[1] = p
->RangeMax
;
1644 precision
[0] = p
->Precision
;
1649 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1652 _mesa_ReleaseShaderCompiler(void)
1654 _mesa_destroy_shader_compiler_caches();
1659 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1662 _mesa_ShaderBinary(GLint n
, const GLuint
* shaders
, GLenum binaryformat
,
1663 const void* binary
, GLint length
)
1665 GET_CURRENT_CONTEXT(ctx
);
1668 (void) binaryformat
;
1671 _mesa_error(ctx
, GL_INVALID_OPERATION
, __FUNCTION__
);
1676 _mesa_GetProgramBinary(GLuint program
, GLsizei bufSize
, GLsizei
*length
,
1677 GLenum
*binaryFormat
, GLvoid
*binary
)
1679 struct gl_shader_program
*shProg
;
1680 GET_CURRENT_CONTEXT(ctx
);
1682 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glGetProgramBinary");
1686 if (!shProg
->LinkStatus
) {
1687 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1688 "glGetProgramBinary(program %u not linked)",
1694 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetProgramBinary(bufSize < 0)");
1698 /* The ARB_get_program_binary spec says:
1700 * "If <length> is NULL, then no length is returned."
1705 (void) binaryFormat
;
1710 _mesa_ProgramBinary(GLuint program
, GLenum binaryFormat
,
1711 const GLvoid
*binary
, GLsizei length
)
1713 struct gl_shader_program
*shProg
;
1714 GET_CURRENT_CONTEXT(ctx
);
1716 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glProgramBinary");
1720 (void) binaryFormat
;
1723 _mesa_error(ctx
, GL_INVALID_OPERATION
, __FUNCTION__
);
1728 _mesa_ProgramParameteri(GLuint program
, GLenum pname
, GLint value
)
1730 struct gl_shader_program
*shProg
;
1731 GET_CURRENT_CONTEXT(ctx
);
1733 shProg
= _mesa_lookup_shader_program_err(ctx
, program
,
1734 "glProgramParameteri");
1739 case GL_PROGRAM_BINARY_RETRIEVABLE_HINT
:
1740 /* This enum isn't part of the OES extension for OpenGL ES 2.0, but it
1741 * is part of OpenGL ES 3.0. For the ES2 case, this function shouldn't
1742 * even be in the dispatch table, so we shouldn't need to expclicitly
1745 * On desktop, we ignore the 3.0+ requirement because it is silly.
1748 /* The ARB_get_program_binary extension spec says:
1750 * "An INVALID_VALUE error is generated if the <value> argument to
1751 * ProgramParameteri is not TRUE or FALSE."
1753 if (value
!= GL_TRUE
&& value
!= GL_FALSE
) {
1754 _mesa_error(ctx
, GL_INVALID_VALUE
,
1755 "glProgramParameteri(pname=%s, value=%d): "
1756 "value must be 0 or 1.",
1757 _mesa_lookup_enum_by_nr(pname
),
1762 /* No need to notify the driver. Any changes will actually take effect
1763 * the next time the shader is linked.
1765 * The ARB_get_program_binary extension spec says:
1767 * "To indicate that a program binary is likely to be retrieved,
1768 * ProgramParameteri should be called with <pname>
1769 * PROGRAM_BINARY_RETRIEVABLE_HINT and <value> TRUE. This setting
1770 * will not be in effect until the next time LinkProgram or
1771 * ProgramBinary has been called successfully."
1773 * The resloution of issue 9 in the extension spec also says:
1775 * "The application may use the PROGRAM_BINARY_RETRIEVABLE_HINT hint
1776 * to indicate to the GL implementation that this program will
1777 * likely be saved with GetProgramBinary at some point. This will
1778 * give the GL implementation the opportunity to track any state
1779 * changes made to the program before being saved such that when it
1780 * is loaded again a recompile can be avoided."
1782 shProg
->BinaryRetreivableHint
= value
;
1785 case GL_PROGRAM_SEPARABLE
:
1786 /* Spec imply that the behavior is the same as ARB_get_program_binary
1787 * Chapter 7.3 Program Objects
1789 if (value
!= GL_TRUE
&& value
!= GL_FALSE
) {
1790 _mesa_error(ctx
, GL_INVALID_VALUE
,
1791 "glProgramParameteri(pname=%s, value=%d): "
1792 "value must be 0 or 1.",
1793 _mesa_lookup_enum_by_nr(pname
),
1797 shProg
->SeparateShader
= value
;
1804 _mesa_error(ctx
, GL_INVALID_ENUM
, "glProgramParameteri(pname=%s)",
1805 _mesa_lookup_enum_by_nr(pname
));
1809 _mesa_use_shader_program(struct gl_context
*ctx
, GLenum type
,
1810 struct gl_shader_program
*shProg
,
1811 struct gl_pipeline_object
*shTarget
)
1813 use_shader_program(ctx
, type
, shProg
, shTarget
);
1815 if (ctx
->Driver
.UseProgram
)
1816 ctx
->Driver
.UseProgram(ctx
, shProg
);
1821 _mesa_create_shader_program(struct gl_context
* ctx
, GLboolean separate
,
1822 GLenum type
, GLsizei count
, const GLchar
* const *strings
)
1824 const GLuint shader
= create_shader(ctx
, type
);
1828 _mesa_ShaderSource(shader
, count
, strings
, NULL
);
1830 compile_shader(ctx
, shader
);
1832 program
= create_shader_program(ctx
);
1834 struct gl_shader_program
*shProg
;
1835 struct gl_shader
*sh
;
1836 GLint compiled
= GL_FALSE
;
1838 shProg
= _mesa_lookup_shader_program(ctx
, program
);
1839 sh
= _mesa_lookup_shader(ctx
, shader
);
1841 shProg
->SeparateShader
= separate
;
1843 get_shaderiv(ctx
, shader
, GL_COMPILE_STATUS
, &compiled
);
1845 attach_shader(ctx
, program
, shader
);
1846 link_program(ctx
, program
);
1847 detach_shader(ctx
, program
, shader
);
1851 if (active
-user
-defined
-varyings
-in
-linked
-program
) {
1852 append
-error
-to
-info
-log
;
1853 shProg
->LinkStatus
= GL_FALSE
;
1858 ralloc_strcat(&shProg
->InfoLog
, sh
->InfoLog
);
1861 delete_shader(ctx
, shader
);
1869 * Copy program-specific data generated by linking from the gl_shader_program
1870 * object to a specific gl_program object.
1873 _mesa_copy_linked_program_data(gl_shader_stage type
,
1874 const struct gl_shader_program
*src
,
1875 struct gl_program
*dst
)
1878 case MESA_SHADER_VERTEX
:
1879 dst
->UsesClipDistanceOut
= src
->Vert
.UsesClipDistance
;
1881 case MESA_SHADER_GEOMETRY
: {
1882 struct gl_geometry_program
*dst_gp
= (struct gl_geometry_program
*) dst
;
1883 dst_gp
->VerticesIn
= src
->Geom
.VerticesIn
;
1884 dst_gp
->VerticesOut
= src
->Geom
.VerticesOut
;
1885 dst_gp
->Invocations
= src
->Geom
.Invocations
;
1886 dst_gp
->InputType
= src
->Geom
.InputType
;
1887 dst_gp
->OutputType
= src
->Geom
.OutputType
;
1888 dst
->UsesClipDistanceOut
= src
->Geom
.UsesClipDistance
;
1889 dst_gp
->UsesEndPrimitive
= src
->Geom
.UsesEndPrimitive
;
1890 dst_gp
->UsesStreams
= src
->Geom
.UsesStreams
;
1893 case MESA_SHADER_FRAGMENT
: {
1894 struct gl_fragment_program
*dst_fp
= (struct gl_fragment_program
*) dst
;
1895 dst_fp
->FragDepthLayout
= src
->FragDepthLayout
;
1898 case MESA_SHADER_COMPUTE
: {
1899 struct gl_compute_program
*dst_cp
= (struct gl_compute_program
*) dst
;
1901 for (i
= 0; i
< 3; i
++)
1902 dst_cp
->LocalSize
[i
] = src
->Comp
.LocalSize
[i
];
1911 * ARB_separate_shader_objects: Compile & Link Program
1914 _mesa_CreateShaderProgramv(GLenum type
, GLsizei count
,
1915 const GLchar
* const *strings
)
1917 GET_CURRENT_CONTEXT(ctx
);
1919 return _mesa_create_shader_program(ctx
, GL_TRUE
, type
, count
, strings
);