2 * Mesa 3-D graphics library
4 * Copyright (C) 2004-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009-2010 VMware, Inc. All Rights Reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
30 * Implementation of GLSL-related API functions.
31 * The glUniform* functions are in uniforms.c
35 * 1. Check that the right error code is generated for all _mesa_error() calls.
36 * 2. Insert FLUSH_VERTICES calls in various places
40 #include "main/glheader.h"
41 #include "main/context.h"
42 #include "main/dispatch.h"
43 #include "main/enums.h"
44 #include "main/hash.h"
45 #include "main/mtypes.h"
46 #include "main/pipelineobj.h"
47 #include "main/shaderapi.h"
48 #include "main/shaderobj.h"
49 #include "main/transformfeedback.h"
50 #include "main/uniforms.h"
51 #include "program/program.h"
52 #include "program/prog_print.h"
53 #include "program/prog_parameter.h"
54 #include "util/ralloc.h"
55 #include "util/hash_table.h"
57 #include "../glsl/glsl_parser_extras.h"
58 #include "../glsl/ir.h"
59 #include "../glsl/ir_uniform.h"
60 #include "../glsl/program.h"
62 /** Define this to enable shader substitution (see below) */
63 #define SHADER_SUBST 0
67 * Return mask of GLSL_x flags by examining the MESA_GLSL env var.
70 _mesa_get_shader_flags(void)
72 GLbitfield flags
= 0x0;
73 const char *env
= getenv("MESA_GLSL");
76 if (strstr(env
, "dump_on_error"))
77 flags
|= GLSL_DUMP_ON_ERROR
;
78 else if (strstr(env
, "dump"))
80 if (strstr(env
, "log"))
82 if (strstr(env
, "nopvert"))
83 flags
|= GLSL_NOP_VERT
;
84 if (strstr(env
, "nopfrag"))
85 flags
|= GLSL_NOP_FRAG
;
86 if (strstr(env
, "nopt"))
88 else if (strstr(env
, "opt"))
90 if (strstr(env
, "uniform"))
91 flags
|= GLSL_UNIFORMS
;
92 if (strstr(env
, "useprog"))
93 flags
|= GLSL_USE_PROG
;
94 if (strstr(env
, "errors"))
95 flags
|= GLSL_REPORT_ERRORS
;
103 * Initialize context's shader state.
106 _mesa_init_shader_state(struct gl_context
*ctx
)
108 /* Device drivers may override these to control what kind of instructions
109 * are generated by the GLSL compiler.
111 struct gl_shader_compiler_options options
;
114 memset(&options
, 0, sizeof(options
));
115 options
.MaxUnrollIterations
= 32;
116 options
.MaxIfDepth
= UINT_MAX
;
118 /* Default pragma settings */
119 options
.DefaultPragmas
.Optimize
= GL_TRUE
;
121 for (sh
= 0; sh
< MESA_SHADER_STAGES
; ++sh
)
122 memcpy(&ctx
->Const
.ShaderCompilerOptions
[sh
], &options
, sizeof(options
));
124 ctx
->Shader
.Flags
= _mesa_get_shader_flags();
126 if (ctx
->Shader
.Flags
!= 0)
127 ctx
->Const
.GenerateTemporaryNames
= true;
129 /* Extended for ARB_separate_shader_objects */
130 ctx
->Shader
.RefCount
= 1;
131 mtx_init(&ctx
->Shader
.Mutex
, mtx_plain
);
136 * Free the per-context shader-related state.
139 _mesa_free_shader_state(struct gl_context
*ctx
)
142 for (i
= 0; i
< MESA_SHADER_STAGES
; i
++) {
143 _mesa_reference_shader_program(ctx
, &ctx
->Shader
.CurrentProgram
[i
],
146 _mesa_reference_shader_program(ctx
, &ctx
->Shader
._CurrentFragmentProgram
,
148 _mesa_reference_shader_program(ctx
, &ctx
->Shader
.ActiveProgram
, NULL
);
150 /* Extended for ARB_separate_shader_objects */
151 _mesa_reference_pipeline_object(ctx
, &ctx
->_Shader
, NULL
);
153 assert(ctx
->Shader
.RefCount
== 1);
154 mtx_destroy(&ctx
->Shader
.Mutex
);
159 * Copy string from <src> to <dst>, up to maxLength characters, returning
160 * length of <dst> in <length>.
161 * \param src the strings source
162 * \param maxLength max chars to copy
163 * \param length returns number of chars copied
164 * \param dst the string destination
167 _mesa_copy_string(GLchar
*dst
, GLsizei maxLength
,
168 GLsizei
*length
, const GLchar
*src
)
171 for (len
= 0; len
< maxLength
- 1 && src
&& src
[len
]; len
++)
182 * Confirm that the a shader type is valid and supported by the implementation
184 * \param ctx Current GL context
185 * \param type Shader target
189 _mesa_validate_shader_target(const struct gl_context
*ctx
, GLenum type
)
191 /* Note: when building built-in GLSL functions, this function may be
192 * invoked with ctx == NULL. In that case, we can only validate that it's
193 * a shader target we recognize, not that it's supported in the current
194 * context. But that's fine--we don't need any further validation than
195 * that when building built-in GLSL functions.
199 case GL_FRAGMENT_SHADER
:
200 return ctx
== NULL
|| ctx
->Extensions
.ARB_fragment_shader
;
201 case GL_VERTEX_SHADER
:
202 return ctx
== NULL
|| ctx
->Extensions
.ARB_vertex_shader
;
203 case GL_GEOMETRY_SHADER_ARB
:
204 return ctx
== NULL
|| _mesa_has_geometry_shaders(ctx
);
205 case GL_COMPUTE_SHADER
:
206 return ctx
== NULL
|| ctx
->Extensions
.ARB_compute_shader
;
214 is_program(struct gl_context
*ctx
, GLuint name
)
216 struct gl_shader_program
*shProg
= _mesa_lookup_shader_program(ctx
, name
);
217 return shProg
? GL_TRUE
: GL_FALSE
;
222 is_shader(struct gl_context
*ctx
, GLuint name
)
224 struct gl_shader
*shader
= _mesa_lookup_shader(ctx
, name
);
225 return shader
? GL_TRUE
: GL_FALSE
;
230 * Attach shader to a shader program.
233 attach_shader(struct gl_context
*ctx
, GLuint program
, GLuint shader
)
235 struct gl_shader_program
*shProg
;
236 struct gl_shader
*sh
;
239 const bool same_type_disallowed
= _mesa_is_gles(ctx
);
241 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glAttachShader");
245 sh
= _mesa_lookup_shader_err(ctx
, shader
, "glAttachShader");
250 n
= shProg
->NumShaders
;
251 for (i
= 0; i
< n
; i
++) {
252 if (shProg
->Shaders
[i
] == sh
) {
253 /* The shader is already attched to this program. The
254 * GL_ARB_shader_objects spec says:
256 * "The error INVALID_OPERATION is generated by AttachObjectARB
257 * if <obj> is already attached to <containerObj>."
259 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glAttachShader");
261 } else if (same_type_disallowed
&&
262 shProg
->Shaders
[i
]->Type
== sh
->Type
) {
263 /* Shader with the same type is already attached to this program,
264 * OpenGL ES 2.0 and 3.0 specs say:
266 * "Multiple shader objects of the same type may not be attached
267 * to a single program object. [...] The error INVALID_OPERATION
268 * is generated if [...] another shader object of the same type
269 * as shader is already attached to program."
271 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glAttachShader");
277 shProg
->Shaders
= realloc(shProg
->Shaders
,
278 (n
+ 1) * sizeof(struct gl_shader
*));
279 if (!shProg
->Shaders
) {
280 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glAttachShader");
285 shProg
->Shaders
[n
] = NULL
; /* since realloc() didn't zero the new space */
286 _mesa_reference_shader(ctx
, &shProg
->Shaders
[n
], sh
);
287 shProg
->NumShaders
++;
292 create_shader(struct gl_context
*ctx
, GLenum type
)
294 struct gl_shader
*sh
;
297 if (!_mesa_validate_shader_target(ctx
, type
)) {
298 _mesa_error(ctx
, GL_INVALID_ENUM
, "CreateShader(type)");
302 name
= _mesa_HashFindFreeKeyBlock(ctx
->Shared
->ShaderObjects
, 1);
303 sh
= ctx
->Driver
.NewShader(ctx
, name
, type
);
304 _mesa_HashInsert(ctx
->Shared
->ShaderObjects
, name
, sh
);
311 create_shader_program(struct gl_context
*ctx
)
314 struct gl_shader_program
*shProg
;
316 name
= _mesa_HashFindFreeKeyBlock(ctx
->Shared
->ShaderObjects
, 1);
318 shProg
= ctx
->Driver
.NewShaderProgram(name
);
320 _mesa_HashInsert(ctx
->Shared
->ShaderObjects
, name
, shProg
);
322 assert(shProg
->RefCount
== 1);
329 * Named w/ "2" to indicate OpenGL 2.x vs GL_ARB_fragment_programs's
333 delete_shader_program(struct gl_context
*ctx
, GLuint name
)
336 * NOTE: deleting shaders/programs works a bit differently than
337 * texture objects (and buffer objects, etc). Shader/program
338 * handles/IDs exist in the hash table until the object is really
339 * deleted (refcount==0). With texture objects, the handle/ID is
340 * removed from the hash table in glDeleteTextures() while the tex
341 * object itself might linger until its refcount goes to zero.
343 struct gl_shader_program
*shProg
;
345 shProg
= _mesa_lookup_shader_program_err(ctx
, name
, "glDeleteProgram");
349 if (!shProg
->DeletePending
) {
350 shProg
->DeletePending
= GL_TRUE
;
352 /* effectively, decr shProg's refcount */
353 _mesa_reference_shader_program(ctx
, &shProg
, NULL
);
359 delete_shader(struct gl_context
*ctx
, GLuint shader
)
361 struct gl_shader
*sh
;
363 sh
= _mesa_lookup_shader_err(ctx
, shader
, "glDeleteShader");
367 if (!sh
->DeletePending
) {
368 sh
->DeletePending
= GL_TRUE
;
370 /* effectively, decr sh's refcount */
371 _mesa_reference_shader(ctx
, &sh
, NULL
);
377 detach_shader(struct gl_context
*ctx
, GLuint program
, GLuint shader
)
379 struct gl_shader_program
*shProg
;
383 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glDetachShader");
387 n
= shProg
->NumShaders
;
389 for (i
= 0; i
< n
; i
++) {
390 if (shProg
->Shaders
[i
]->Name
== shader
) {
392 struct gl_shader
**newList
;
395 _mesa_reference_shader(ctx
, &shProg
->Shaders
[i
], NULL
);
397 /* alloc new, smaller array */
398 newList
= malloc((n
- 1) * sizeof(struct gl_shader
*));
400 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glDetachShader");
403 /* Copy old list entries to new list, skipping removed entry at [i] */
404 for (j
= 0; j
< i
; j
++) {
405 newList
[j
] = shProg
->Shaders
[j
];
408 newList
[j
++] = shProg
->Shaders
[i
];
411 /* Free old list and install new one */
412 free(shProg
->Shaders
);
413 shProg
->Shaders
= newList
;
414 shProg
->NumShaders
= n
- 1;
417 /* sanity check - make sure the new list's entries are sensible */
418 for (j
= 0; j
< shProg
->NumShaders
; j
++) {
419 assert(shProg
->Shaders
[j
]->Type
== GL_VERTEX_SHADER
||
420 shProg
->Shaders
[j
]->Type
== GL_GEOMETRY_SHADER
||
421 shProg
->Shaders
[j
]->Type
== GL_FRAGMENT_SHADER
);
422 assert(shProg
->Shaders
[j
]->RefCount
> 0);
433 if (is_shader(ctx
, shader
))
434 err
= GL_INVALID_OPERATION
;
435 else if (is_program(ctx
, shader
))
436 err
= GL_INVALID_OPERATION
;
438 err
= GL_INVALID_VALUE
;
439 _mesa_error(ctx
, err
, "glDetachShader(shader)");
446 * Return list of shaders attached to shader program.
449 get_attached_shaders(struct gl_context
*ctx
, GLuint program
, GLsizei maxCount
,
450 GLsizei
*count
, GLuint
*obj
)
452 struct gl_shader_program
*shProg
=
453 _mesa_lookup_shader_program_err(ctx
, program
, "glGetAttachedShaders");
456 for (i
= 0; i
< (GLuint
) maxCount
&& i
< shProg
->NumShaders
; i
++) {
457 obj
[i
] = shProg
->Shaders
[i
]->Name
;
466 * glGetHandleARB() - return ID/name of currently bound shader program.
469 get_handle(struct gl_context
*ctx
, GLenum pname
)
471 if (pname
== GL_PROGRAM_OBJECT_ARB
) {
472 if (ctx
->_Shader
->ActiveProgram
)
473 return ctx
->_Shader
->ActiveProgram
->Name
;
478 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetHandleARB");
485 * Check if a geometry shader query is valid at this time. If not, report an
486 * error and return false.
488 * From GL 3.2 section 6.1.16 (Shader and Program Queries):
490 * "If GEOMETRY_VERTICES_OUT, GEOMETRY_INPUT_TYPE, or GEOMETRY_OUTPUT_TYPE
491 * are queried for a program which has not been linked successfully, or
492 * which does not contain objects to form a geometry shader, then an
493 * INVALID_OPERATION error is generated."
496 check_gs_query(struct gl_context
*ctx
, const struct gl_shader_program
*shProg
)
498 if (shProg
->LinkStatus
&&
499 shProg
->_LinkedShaders
[MESA_SHADER_GEOMETRY
] != NULL
) {
503 _mesa_error(ctx
, GL_INVALID_OPERATION
,
504 "glGetProgramv(linked geometry shader required)");
510 * glGetProgramiv() - get shader program state.
511 * Note that this is for GLSL shader programs, not ARB vertex/fragment
512 * programs (see glGetProgramivARB).
515 get_programiv(struct gl_context
*ctx
, GLuint program
, GLenum pname
, GLint
*params
)
517 struct gl_shader_program
*shProg
518 = _mesa_lookup_shader_program(ctx
, program
);
520 /* Is transform feedback available in this context?
523 (ctx
->API
== API_OPENGL_COMPAT
&& ctx
->Extensions
.EXT_transform_feedback
)
524 || ctx
->API
== API_OPENGL_CORE
525 || _mesa_is_gles3(ctx
);
527 /* True if geometry shaders (of the form that was adopted into GLSL 1.50
528 * and GL 3.2) are available in this context
530 const bool has_core_gs
= _mesa_is_desktop_gl(ctx
) && ctx
->Version
>= 32;
532 /* Are uniform buffer objects available in this context?
535 (ctx
->API
== API_OPENGL_COMPAT
&& ctx
->Extensions
.ARB_uniform_buffer_object
)
536 || ctx
->API
== API_OPENGL_CORE
537 || _mesa_is_gles3(ctx
);
540 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetProgramiv(program)");
545 case GL_DELETE_STATUS
:
546 *params
= shProg
->DeletePending
;
549 *params
= shProg
->LinkStatus
;
551 case GL_VALIDATE_STATUS
:
552 *params
= shProg
->Validated
;
554 case GL_INFO_LOG_LENGTH
:
555 *params
= shProg
->InfoLog
? strlen(shProg
->InfoLog
) + 1 : 0;
557 case GL_ATTACHED_SHADERS
:
558 *params
= shProg
->NumShaders
;
560 case GL_ACTIVE_ATTRIBUTES
:
561 *params
= _mesa_count_active_attribs(shProg
);
563 case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
:
564 *params
= _mesa_longest_attribute_name_length(shProg
);
566 case GL_ACTIVE_UNIFORMS
:
567 *params
= shProg
->NumUserUniformStorage
- shProg
->NumHiddenUniforms
;
569 case GL_ACTIVE_UNIFORM_MAX_LENGTH
: {
572 const unsigned num_uniforms
=
573 shProg
->NumUserUniformStorage
- shProg
->NumHiddenUniforms
;
575 for (i
= 0; i
< num_uniforms
; i
++) {
576 /* Add one for the terminating NUL character for a non-array, and
577 * 4 for the "[0]" and the NUL for an array.
579 const GLint len
= strlen(shProg
->UniformStorage
[i
].name
) + 1 +
580 ((shProg
->UniformStorage
[i
].array_elements
!= 0) ? 3 : 0);
589 case GL_TRANSFORM_FEEDBACK_VARYINGS
:
592 *params
= shProg
->TransformFeedback
.NumVarying
;
594 case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
: {
600 for (i
= 0; i
< shProg
->TransformFeedback
.NumVarying
; i
++) {
601 /* Add one for the terminating NUL character.
603 const GLint len
= strlen(shProg
->TransformFeedback
.VaryingNames
[i
]) + 1;
612 case GL_TRANSFORM_FEEDBACK_BUFFER_MODE
:
615 *params
= shProg
->TransformFeedback
.BufferMode
;
617 case GL_GEOMETRY_VERTICES_OUT
:
620 if (check_gs_query(ctx
, shProg
))
621 *params
= shProg
->Geom
.VerticesOut
;
623 case GL_GEOMETRY_SHADER_INVOCATIONS
:
624 if (!has_core_gs
|| !ctx
->Extensions
.ARB_gpu_shader5
)
626 if (check_gs_query(ctx
, shProg
))
627 *params
= shProg
->Geom
.Invocations
;
629 case GL_GEOMETRY_INPUT_TYPE
:
632 if (check_gs_query(ctx
, shProg
))
633 *params
= shProg
->Geom
.InputType
;
635 case GL_GEOMETRY_OUTPUT_TYPE
:
638 if (check_gs_query(ctx
, shProg
))
639 *params
= shProg
->Geom
.OutputType
;
641 case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH
: {
648 for (i
= 0; i
< shProg
->NumUniformBlocks
; i
++) {
649 /* Add one for the terminating NUL character.
651 const GLint len
= strlen(shProg
->UniformBlocks
[i
].Name
) + 1;
660 case GL_ACTIVE_UNIFORM_BLOCKS
:
664 *params
= shProg
->NumUniformBlocks
;
666 case GL_PROGRAM_BINARY_RETRIEVABLE_HINT
:
667 /* This enum isn't part of the OES extension for OpenGL ES 2.0. It is
668 * only available with desktop OpenGL 3.0+ with the
669 * GL_ARB_get_program_binary extension or OpenGL ES 3.0.
671 * On desktop, we ignore the 3.0+ requirement because it is silly.
673 if (!_mesa_is_desktop_gl(ctx
) && !_mesa_is_gles3(ctx
))
676 *params
= shProg
->BinaryRetreivableHint
;
678 case GL_PROGRAM_BINARY_LENGTH
:
681 case GL_ACTIVE_ATOMIC_COUNTER_BUFFERS
:
682 if (!ctx
->Extensions
.ARB_shader_atomic_counters
)
685 *params
= shProg
->NumAtomicBuffers
;
687 case GL_COMPUTE_WORK_GROUP_SIZE
: {
689 if (!_mesa_is_desktop_gl(ctx
) || !ctx
->Extensions
.ARB_compute_shader
)
691 if (!shProg
->LinkStatus
) {
692 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGetProgramiv(program not "
696 if (shProg
->_LinkedShaders
[MESA_SHADER_COMPUTE
] == NULL
) {
697 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGetProgramiv(no compute "
701 for (i
= 0; i
< 3; i
++)
702 params
[i
] = shProg
->Comp
.LocalSize
[i
];
705 case GL_PROGRAM_SEPARABLE
:
706 *params
= shProg
->SeparateShader
;
712 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetProgramiv(pname=%s)",
713 _mesa_lookup_enum_by_nr(pname
));
718 * glGetShaderiv() - get GLSL shader state
721 get_shaderiv(struct gl_context
*ctx
, GLuint name
, GLenum pname
, GLint
*params
)
723 struct gl_shader
*shader
=
724 _mesa_lookup_shader_err(ctx
, name
, "glGetShaderiv");
732 *params
= shader
->Type
;
734 case GL_DELETE_STATUS
:
735 *params
= shader
->DeletePending
;
737 case GL_COMPILE_STATUS
:
738 *params
= shader
->CompileStatus
;
740 case GL_INFO_LOG_LENGTH
:
741 *params
= shader
->InfoLog
? strlen(shader
->InfoLog
) + 1 : 0;
743 case GL_SHADER_SOURCE_LENGTH
:
744 *params
= shader
->Source
? strlen((char *) shader
->Source
) + 1 : 0;
747 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetShaderiv(pname)");
754 get_program_info_log(struct gl_context
*ctx
, GLuint program
, GLsizei bufSize
,
755 GLsizei
*length
, GLchar
*infoLog
)
757 struct gl_shader_program
*shProg
758 = _mesa_lookup_shader_program(ctx
, program
);
760 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetProgramInfoLog(program)");
763 _mesa_copy_string(infoLog
, bufSize
, length
, shProg
->InfoLog
);
768 get_shader_info_log(struct gl_context
*ctx
, GLuint shader
, GLsizei bufSize
,
769 GLsizei
*length
, GLchar
*infoLog
)
771 struct gl_shader
*sh
= _mesa_lookup_shader(ctx
, shader
);
773 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetShaderInfoLog(shader)");
776 _mesa_copy_string(infoLog
, bufSize
, length
, sh
->InfoLog
);
781 * Return shader source code.
784 get_shader_source(struct gl_context
*ctx
, GLuint shader
, GLsizei maxLength
,
785 GLsizei
*length
, GLchar
*sourceOut
)
787 struct gl_shader
*sh
;
788 sh
= _mesa_lookup_shader_err(ctx
, shader
, "glGetShaderSource");
792 _mesa_copy_string(sourceOut
, maxLength
, length
, sh
->Source
);
797 * Set/replace shader source code. A helper function used by
798 * glShaderSource[ARB].
801 shader_source(struct gl_context
*ctx
, GLuint shader
, const GLchar
*source
)
803 struct gl_shader
*sh
;
805 sh
= _mesa_lookup_shader_err(ctx
, shader
, "glShaderSource");
809 /* free old shader source string and install new one */
810 free((void *)sh
->Source
);
812 sh
->CompileStatus
= GL_FALSE
;
814 sh
->SourceChecksum
= _mesa_str_checksum(sh
->Source
);
823 compile_shader(struct gl_context
*ctx
, GLuint shaderObj
)
825 struct gl_shader
*sh
;
826 struct gl_shader_compiler_options
*options
;
828 sh
= _mesa_lookup_shader_err(ctx
, shaderObj
, "glCompileShader");
832 options
= &ctx
->Const
.ShaderCompilerOptions
[sh
->Stage
];
834 /* set default pragma state for shader */
835 sh
->Pragmas
= options
->DefaultPragmas
;
838 /* If the user called glCompileShader without first calling
839 * glShaderSource, we should fail to compile, but not raise a GL_ERROR.
841 sh
->CompileStatus
= GL_FALSE
;
843 if (ctx
->_Shader
->Flags
& GLSL_DUMP
) {
844 fprintf(stderr
, "GLSL source for %s shader %d:\n",
845 _mesa_shader_stage_to_string(sh
->Stage
), sh
->Name
);
846 fprintf(stderr
, "%s\n", sh
->Source
);
850 /* this call will set the shader->CompileStatus field to indicate if
851 * compilation was successful.
853 _mesa_glsl_compile_shader(ctx
, sh
, false, false);
855 if (ctx
->_Shader
->Flags
& GLSL_LOG
) {
856 _mesa_write_shader_to_file(sh
);
859 if (ctx
->_Shader
->Flags
& GLSL_DUMP
) {
860 if (sh
->CompileStatus
) {
861 fprintf(stderr
, "GLSL IR for shader %d:\n", sh
->Name
);
862 _mesa_print_ir(stderr
, sh
->ir
, NULL
);
863 fprintf(stderr
, "\n\n");
865 fprintf(stderr
, "GLSL shader %d failed to compile.\n", sh
->Name
);
867 if (sh
->InfoLog
&& sh
->InfoLog
[0] != 0) {
868 fprintf(stderr
, "GLSL shader %d info log:\n", sh
->Name
);
869 fprintf(stderr
, "%s\n", sh
->InfoLog
);
876 if (!sh
->CompileStatus
) {
877 if (ctx
->_Shader
->Flags
& GLSL_DUMP_ON_ERROR
) {
878 fprintf(stderr
, "GLSL source for %s shader %d:\n",
879 _mesa_shader_stage_to_string(sh
->Stage
), sh
->Name
);
880 fprintf(stderr
, "%s\n", sh
->Source
);
881 fprintf(stderr
, "Info Log:\n%s\n", sh
->InfoLog
);
885 if (ctx
->_Shader
->Flags
& GLSL_REPORT_ERRORS
) {
886 _mesa_debug(ctx
, "Error compiling shader %u:\n%s\n",
887 sh
->Name
, sh
->InfoLog
);
894 * Link a program's shaders.
897 link_program(struct gl_context
*ctx
, GLuint program
)
899 struct gl_shader_program
*shProg
;
901 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glLinkProgram");
905 /* From the ARB_transform_feedback2 specification:
906 * "The error INVALID_OPERATION is generated by LinkProgram if <program> is
907 * the name of a program being used by one or more transform feedback
908 * objects, even if the objects are not currently bound or are paused."
910 if (_mesa_transform_feedback_is_using_program(ctx
, shProg
)) {
911 _mesa_error(ctx
, GL_INVALID_OPERATION
,
912 "glLinkProgram(transform feedback is using the program)");
916 FLUSH_VERTICES(ctx
, _NEW_PROGRAM
);
918 _mesa_glsl_link_shader(ctx
, shProg
);
920 if (shProg
->LinkStatus
== GL_FALSE
&&
921 (ctx
->_Shader
->Flags
& GLSL_REPORT_ERRORS
)) {
922 _mesa_debug(ctx
, "Error linking program %u:\n%s\n",
923 shProg
->Name
, shProg
->InfoLog
);
930 printf("Link %u shaders in program %u: %s\n",
931 shProg
->NumShaders
, shProg
->Name
,
932 shProg
->LinkStatus
? "Success" : "Failed");
934 for (i
= 0; i
< shProg
->NumShaders
; i
++) {
935 printf(" shader %u, type 0x%x\n",
936 shProg
->Shaders
[i
]->Name
,
937 shProg
->Shaders
[i
]->Type
);
944 * Print basic shader info (for debug).
947 print_shader_info(const struct gl_shader_program
*shProg
)
951 printf("Mesa: glUseProgram(%u)\n", shProg
->Name
);
952 for (i
= 0; i
< shProg
->NumShaders
; i
++) {
953 printf(" %s shader %u, checksum %u\n",
954 _mesa_shader_stage_to_string(shProg
->Shaders
[i
]->Stage
),
955 shProg
->Shaders
[i
]->Name
,
956 shProg
->Shaders
[i
]->SourceChecksum
);
958 if (shProg
->_LinkedShaders
[MESA_SHADER_VERTEX
])
959 printf(" vert prog %u\n",
960 shProg
->_LinkedShaders
[MESA_SHADER_VERTEX
]->Program
->Id
);
961 if (shProg
->_LinkedShaders
[MESA_SHADER_FRAGMENT
])
962 printf(" frag prog %u\n",
963 shProg
->_LinkedShaders
[MESA_SHADER_FRAGMENT
]->Program
->Id
);
964 if (shProg
->_LinkedShaders
[MESA_SHADER_GEOMETRY
])
965 printf(" geom prog %u\n",
966 shProg
->_LinkedShaders
[MESA_SHADER_GEOMETRY
]->Program
->Id
);
971 * Use the named shader program for subsequent glUniform calls
974 _mesa_active_program(struct gl_context
*ctx
, struct gl_shader_program
*shProg
,
977 if ((shProg
!= NULL
) && !shProg
->LinkStatus
) {
978 _mesa_error(ctx
, GL_INVALID_OPERATION
,
979 "%s(program %u not linked)", caller
, shProg
->Name
);
983 if (ctx
->Shader
.ActiveProgram
!= shProg
) {
984 _mesa_reference_shader_program(ctx
, &ctx
->Shader
.ActiveProgram
, shProg
);
991 use_shader_program(struct gl_context
*ctx
, GLenum type
,
992 struct gl_shader_program
*shProg
,
993 struct gl_pipeline_object
*shTarget
)
995 struct gl_shader_program
**target
;
996 gl_shader_stage stage
= _mesa_shader_enum_to_shader_stage(type
);
998 target
= &shTarget
->CurrentProgram
[stage
];
999 if ((shProg
== NULL
) || (shProg
->_LinkedShaders
[stage
] == NULL
))
1002 if (*target
!= shProg
) {
1003 /* Program is current, flush it */
1004 if (shTarget
== ctx
->_Shader
) {
1005 FLUSH_VERTICES(ctx
, _NEW_PROGRAM
| _NEW_PROGRAM_CONSTANTS
);
1008 /* If the shader is also bound as the current rendering shader, unbind
1009 * it from that binding point as well. This ensures that the correct
1010 * semantics of glDeleteProgram are maintained.
1013 case GL_VERTEX_SHADER
:
1014 /* Empty for now. */
1016 case GL_GEOMETRY_SHADER_ARB
:
1017 /* Empty for now. */
1019 case GL_COMPUTE_SHADER
:
1020 /* Empty for now. */
1022 case GL_FRAGMENT_SHADER
:
1023 if (*target
== ctx
->_Shader
->_CurrentFragmentProgram
) {
1024 _mesa_reference_shader_program(ctx
,
1025 &ctx
->_Shader
->_CurrentFragmentProgram
,
1031 _mesa_reference_shader_program(ctx
, target
, shProg
);
1037 * Use the named shader program for subsequent rendering.
1040 _mesa_use_program(struct gl_context
*ctx
, struct gl_shader_program
*shProg
)
1042 use_shader_program(ctx
, GL_VERTEX_SHADER
, shProg
, &ctx
->Shader
);
1043 use_shader_program(ctx
, GL_GEOMETRY_SHADER_ARB
, shProg
, &ctx
->Shader
);
1044 use_shader_program(ctx
, GL_FRAGMENT_SHADER
, shProg
, &ctx
->Shader
);
1045 use_shader_program(ctx
, GL_COMPUTE_SHADER
, shProg
, &ctx
->Shader
);
1046 _mesa_active_program(ctx
, shProg
, "glUseProgram");
1048 if (ctx
->Driver
.UseProgram
)
1049 ctx
->Driver
.UseProgram(ctx
, shProg
);
1054 * Do validation of the given shader program.
1055 * \param errMsg returns error message if validation fails.
1056 * \return GL_TRUE if valid, GL_FALSE if invalid (and set errMsg)
1059 validate_shader_program(const struct gl_shader_program
*shProg
,
1062 if (!shProg
->LinkStatus
) {
1066 /* From the GL spec, a program is invalid if any of these are true:
1068 any two active samplers in the current program object are of
1069 different types, but refer to the same texture image unit,
1071 any active sampler in the current program object refers to a texture
1072 image unit where fixed-function fragment processing accesses a
1073 texture target that does not match the sampler type, or
1075 the sum of the number of active samplers in the program and the
1076 number of texture image units enabled for fixed-function fragment
1077 processing exceeds the combined limit on the total number of texture
1078 image units allowed.
1083 * Check: any two active samplers in the current program object are of
1084 * different types, but refer to the same texture image unit,
1086 if (!_mesa_sampler_uniforms_are_valid(shProg
, errMsg
, 100))
1094 * Called via glValidateProgram()
1097 validate_program(struct gl_context
*ctx
, GLuint program
)
1099 struct gl_shader_program
*shProg
;
1100 char errMsg
[100] = "";
1102 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glValidateProgram");
1107 shProg
->Validated
= validate_shader_program(shProg
, errMsg
);
1108 if (!shProg
->Validated
) {
1109 /* update info log */
1110 if (shProg
->InfoLog
) {
1111 ralloc_free(shProg
->InfoLog
);
1113 shProg
->InfoLog
= ralloc_strdup(shProg
, errMsg
);
1120 _mesa_AttachObjectARB(GLhandleARB program
, GLhandleARB shader
)
1122 GET_CURRENT_CONTEXT(ctx
);
1123 attach_shader(ctx
, program
, shader
);
1128 _mesa_AttachShader(GLuint program
, GLuint shader
)
1130 GET_CURRENT_CONTEXT(ctx
);
1131 attach_shader(ctx
, program
, shader
);
1136 _mesa_CompileShader(GLhandleARB shaderObj
)
1138 GET_CURRENT_CONTEXT(ctx
);
1139 if (MESA_VERBOSE
& VERBOSE_API
)
1140 _mesa_debug(ctx
, "glCompileShader %u\n", shaderObj
);
1141 compile_shader(ctx
, shaderObj
);
1146 _mesa_CreateShader(GLenum type
)
1148 GET_CURRENT_CONTEXT(ctx
);
1149 if (MESA_VERBOSE
& VERBOSE_API
)
1150 _mesa_debug(ctx
, "glCreateShader %s\n", _mesa_lookup_enum_by_nr(type
));
1151 return create_shader(ctx
, type
);
1155 GLhandleARB GLAPIENTRY
1156 _mesa_CreateShaderObjectARB(GLenum type
)
1158 GET_CURRENT_CONTEXT(ctx
);
1159 return create_shader(ctx
, type
);
1164 _mesa_CreateProgram(void)
1166 GET_CURRENT_CONTEXT(ctx
);
1167 if (MESA_VERBOSE
& VERBOSE_API
)
1168 _mesa_debug(ctx
, "glCreateProgram\n");
1169 return create_shader_program(ctx
);
1173 GLhandleARB GLAPIENTRY
1174 _mesa_CreateProgramObjectARB(void)
1176 GET_CURRENT_CONTEXT(ctx
);
1177 return create_shader_program(ctx
);
1182 _mesa_DeleteObjectARB(GLhandleARB obj
)
1184 if (MESA_VERBOSE
& VERBOSE_API
) {
1185 GET_CURRENT_CONTEXT(ctx
);
1186 _mesa_debug(ctx
, "glDeleteObjectARB(%u)\n", obj
);
1190 GET_CURRENT_CONTEXT(ctx
);
1191 FLUSH_VERTICES(ctx
, 0);
1192 if (is_program(ctx
, obj
)) {
1193 delete_shader_program(ctx
, obj
);
1195 else if (is_shader(ctx
, obj
)) {
1196 delete_shader(ctx
, obj
);
1206 _mesa_DeleteProgram(GLuint name
)
1209 GET_CURRENT_CONTEXT(ctx
);
1210 FLUSH_VERTICES(ctx
, 0);
1211 delete_shader_program(ctx
, name
);
1217 _mesa_DeleteShader(GLuint name
)
1220 GET_CURRENT_CONTEXT(ctx
);
1221 FLUSH_VERTICES(ctx
, 0);
1222 delete_shader(ctx
, name
);
1228 _mesa_DetachObjectARB(GLhandleARB program
, GLhandleARB shader
)
1230 GET_CURRENT_CONTEXT(ctx
);
1231 detach_shader(ctx
, program
, shader
);
1236 _mesa_DetachShader(GLuint program
, GLuint shader
)
1238 GET_CURRENT_CONTEXT(ctx
);
1239 detach_shader(ctx
, program
, shader
);
1244 _mesa_GetAttachedObjectsARB(GLhandleARB container
, GLsizei maxCount
,
1245 GLsizei
* count
, GLhandleARB
* obj
)
1247 GET_CURRENT_CONTEXT(ctx
);
1248 get_attached_shaders(ctx
, container
, maxCount
, count
, obj
);
1253 _mesa_GetAttachedShaders(GLuint program
, GLsizei maxCount
,
1254 GLsizei
*count
, GLuint
*obj
)
1256 GET_CURRENT_CONTEXT(ctx
);
1257 get_attached_shaders(ctx
, program
, maxCount
, count
, obj
);
1262 _mesa_GetInfoLogARB(GLhandleARB object
, GLsizei maxLength
, GLsizei
* length
,
1263 GLcharARB
* infoLog
)
1265 GET_CURRENT_CONTEXT(ctx
);
1266 if (is_program(ctx
, object
)) {
1267 get_program_info_log(ctx
, object
, maxLength
, length
, infoLog
);
1269 else if (is_shader(ctx
, object
)) {
1270 get_shader_info_log(ctx
, object
, maxLength
, length
, infoLog
);
1273 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGetInfoLogARB");
1279 _mesa_GetObjectParameterivARB(GLhandleARB object
, GLenum pname
, GLint
*params
)
1281 GET_CURRENT_CONTEXT(ctx
);
1282 /* Implement in terms of GetProgramiv, GetShaderiv */
1283 if (is_program(ctx
, object
)) {
1284 if (pname
== GL_OBJECT_TYPE_ARB
) {
1285 *params
= GL_PROGRAM_OBJECT_ARB
;
1288 get_programiv(ctx
, object
, pname
, params
);
1291 else if (is_shader(ctx
, object
)) {
1292 if (pname
== GL_OBJECT_TYPE_ARB
) {
1293 *params
= GL_SHADER_OBJECT_ARB
;
1296 get_shaderiv(ctx
, object
, pname
, params
);
1300 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetObjectParameterivARB");
1306 _mesa_GetObjectParameterfvARB(GLhandleARB object
, GLenum pname
,
1309 GLint iparams
[1]; /* XXX is one element enough? */
1310 _mesa_GetObjectParameterivARB(object
, pname
, iparams
);
1311 params
[0] = (GLfloat
) iparams
[0];
1316 _mesa_GetProgramiv(GLuint program
, GLenum pname
, GLint
*params
)
1318 GET_CURRENT_CONTEXT(ctx
);
1319 get_programiv(ctx
, program
, pname
, params
);
1324 _mesa_GetShaderiv(GLuint shader
, GLenum pname
, GLint
*params
)
1326 GET_CURRENT_CONTEXT(ctx
);
1327 get_shaderiv(ctx
, shader
, pname
, params
);
1332 _mesa_GetProgramInfoLog(GLuint program
, GLsizei bufSize
,
1333 GLsizei
*length
, GLchar
*infoLog
)
1335 GET_CURRENT_CONTEXT(ctx
);
1336 get_program_info_log(ctx
, program
, bufSize
, length
, infoLog
);
1341 _mesa_GetShaderInfoLog(GLuint shader
, GLsizei bufSize
,
1342 GLsizei
*length
, GLchar
*infoLog
)
1344 GET_CURRENT_CONTEXT(ctx
);
1345 get_shader_info_log(ctx
, shader
, bufSize
, length
, infoLog
);
1350 _mesa_GetShaderSource(GLhandleARB shader
, GLsizei maxLength
,
1351 GLsizei
*length
, GLcharARB
*sourceOut
)
1353 GET_CURRENT_CONTEXT(ctx
);
1354 get_shader_source(ctx
, shader
, maxLength
, length
, sourceOut
);
1358 GLhandleARB GLAPIENTRY
1359 _mesa_GetHandleARB(GLenum pname
)
1361 GET_CURRENT_CONTEXT(ctx
);
1362 return get_handle(ctx
, pname
);
1366 GLboolean GLAPIENTRY
1367 _mesa_IsProgram(GLuint name
)
1369 GET_CURRENT_CONTEXT(ctx
);
1370 return is_program(ctx
, name
);
1374 GLboolean GLAPIENTRY
1375 _mesa_IsShader(GLuint name
)
1377 GET_CURRENT_CONTEXT(ctx
);
1378 return is_shader(ctx
, name
);
1383 _mesa_LinkProgram(GLhandleARB programObj
)
1385 GET_CURRENT_CONTEXT(ctx
);
1386 link_program(ctx
, programObj
);
1392 * Read shader source code from a file.
1393 * Useful for debugging to override an app's shader.
1396 read_shader(const char *fname
)
1398 int shader_size
= 0;
1399 FILE *f
= fopen(fname
, "r");
1400 GLcharARB
*buffer
, *shader
;
1407 /* allocate enough room for the entire shader */
1408 fseek(f
, 0, SEEK_END
);
1409 shader_size
= ftell(f
);
1411 assert(shader_size
);
1413 /* add one for terminating zero */
1416 buffer
= malloc(shader_size
);
1419 len
= fread(buffer
, 1, shader_size
, f
);
1424 shader
= _mesa_strdup(buffer
);
1432 * Called via glShaderSource() and glShaderSourceARB() API functions.
1433 * Basically, concatenate the source code strings into one long string
1434 * and pass it to _mesa_shader_source().
1437 _mesa_ShaderSource(GLhandleARB shaderObj
, GLsizei count
,
1438 const GLcharARB
* const * string
, const GLint
* length
)
1440 GET_CURRENT_CONTEXT(ctx
);
1442 GLsizei i
, totalLength
;
1446 if (!shaderObj
|| string
== NULL
) {
1447 _mesa_error(ctx
, GL_INVALID_VALUE
, "glShaderSourceARB");
1452 * This array holds offsets of where the appropriate string ends, thus the
1453 * last element will be set to the total length of the source code.
1455 offsets
= malloc(count
* sizeof(GLint
));
1456 if (offsets
== NULL
) {
1457 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glShaderSourceARB");
1461 for (i
= 0; i
< count
; i
++) {
1462 if (string
[i
] == NULL
) {
1463 free((GLvoid
*) offsets
);
1464 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1465 "glShaderSourceARB(null string)");
1468 if (length
== NULL
|| length
[i
] < 0)
1469 offsets
[i
] = strlen(string
[i
]);
1471 offsets
[i
] = length
[i
];
1472 /* accumulate string lengths */
1474 offsets
[i
] += offsets
[i
- 1];
1477 /* Total length of source string is sum off all strings plus two.
1478 * One extra byte for terminating zero, another extra byte to silence
1479 * valgrind warnings in the parser/grammer code.
1481 totalLength
= offsets
[count
- 1] + 2;
1482 source
= malloc(totalLength
* sizeof(GLcharARB
));
1483 if (source
== NULL
) {
1484 free((GLvoid
*) offsets
);
1485 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glShaderSourceARB");
1489 for (i
= 0; i
< count
; i
++) {
1490 GLint start
= (i
> 0) ? offsets
[i
- 1] : 0;
1491 memcpy(source
+ start
, string
[i
],
1492 (offsets
[i
] - start
) * sizeof(GLcharARB
));
1494 source
[totalLength
- 1] = '\0';
1495 source
[totalLength
- 2] = '\0';
1498 /* Compute the shader's source code checksum then try to open a file
1499 * named newshader_<CHECKSUM>. If it exists, use it in place of the
1500 * original shader source code. For debugging.
1503 GLcharARB
*newSource
;
1505 checksum
= _mesa_str_checksum(source
);
1507 _mesa_snprintf(filename
, sizeof(filename
), "newshader_%d", checksum
);
1509 newSource
= read_shader(filename
);
1511 fprintf(stderr
, "Mesa: Replacing shader %u chksum=%d with %s\n",
1512 shaderObj
, checksum
, filename
);
1518 shader_source(ctx
, shaderObj
, source
);
1521 struct gl_shader
*sh
= _mesa_lookup_shader(ctx
, shaderObj
);
1523 sh
->SourceChecksum
= checksum
; /* save original checksum */
1531 _mesa_UseProgram(GLhandleARB program
)
1533 GET_CURRENT_CONTEXT(ctx
);
1534 struct gl_shader_program
*shProg
;
1536 if (_mesa_is_xfb_active_and_unpaused(ctx
)) {
1537 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1538 "glUseProgram(transform feedback active)");
1543 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glUseProgram");
1547 if (!shProg
->LinkStatus
) {
1548 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1549 "glUseProgram(program %u not linked)", program
);
1554 if (ctx
->_Shader
->Flags
& GLSL_USE_PROG
) {
1555 print_shader_info(shProg
);
1562 /* The ARB_separate_shader_object spec says:
1564 * "The executable code for an individual shader stage is taken from
1565 * the current program for that stage. If there is a current program
1566 * object established by UseProgram, that program is considered current
1567 * for all stages. Otherwise, if there is a bound program pipeline
1568 * object (section 2.14.PPO), the program bound to the appropriate
1569 * stage of the pipeline object is considered current."
1572 /* Attach shader state to the binding point */
1573 _mesa_reference_pipeline_object(ctx
, &ctx
->_Shader
, &ctx
->Shader
);
1574 /* Update the program */
1575 _mesa_use_program(ctx
, shProg
);
1577 /* Must be done first: detach the progam */
1578 _mesa_use_program(ctx
, shProg
);
1579 /* Unattach shader_state binding point */
1580 _mesa_reference_pipeline_object(ctx
, &ctx
->_Shader
, ctx
->Pipeline
.Default
);
1581 /* If a pipeline was bound, rebind it */
1582 if (ctx
->Pipeline
.Current
) {
1583 _mesa_BindProgramPipeline(ctx
->Pipeline
.Current
->Name
);
1590 _mesa_ValidateProgram(GLhandleARB program
)
1592 GET_CURRENT_CONTEXT(ctx
);
1593 validate_program(ctx
, program
);
1598 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1601 _mesa_GetShaderPrecisionFormat(GLenum shadertype
, GLenum precisiontype
,
1602 GLint
* range
, GLint
* precision
)
1604 const struct gl_program_constants
*limits
;
1605 const struct gl_precision
*p
;
1606 GET_CURRENT_CONTEXT(ctx
);
1608 switch (shadertype
) {
1609 case GL_VERTEX_SHADER
:
1610 limits
= &ctx
->Const
.Program
[MESA_SHADER_VERTEX
];
1612 case GL_FRAGMENT_SHADER
:
1613 limits
= &ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
];
1616 _mesa_error(ctx
, GL_INVALID_ENUM
,
1617 "glGetShaderPrecisionFormat(shadertype)");
1621 switch (precisiontype
) {
1623 p
= &limits
->LowFloat
;
1625 case GL_MEDIUM_FLOAT
:
1626 p
= &limits
->MediumFloat
;
1629 p
= &limits
->HighFloat
;
1632 p
= &limits
->LowInt
;
1635 p
= &limits
->MediumInt
;
1638 p
= &limits
->HighInt
;
1641 _mesa_error(ctx
, GL_INVALID_ENUM
,
1642 "glGetShaderPrecisionFormat(precisiontype)");
1646 range
[0] = p
->RangeMin
;
1647 range
[1] = p
->RangeMax
;
1648 precision
[0] = p
->Precision
;
1653 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1656 _mesa_ReleaseShaderCompiler(void)
1658 _mesa_destroy_shader_compiler_caches();
1663 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1666 _mesa_ShaderBinary(GLint n
, const GLuint
* shaders
, GLenum binaryformat
,
1667 const void* binary
, GLint length
)
1669 GET_CURRENT_CONTEXT(ctx
);
1672 (void) binaryformat
;
1675 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glShaderBinary");
1680 _mesa_GetProgramBinary(GLuint program
, GLsizei bufSize
, GLsizei
*length
,
1681 GLenum
*binaryFormat
, GLvoid
*binary
)
1683 struct gl_shader_program
*shProg
;
1684 GET_CURRENT_CONTEXT(ctx
);
1686 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glGetProgramBinary");
1690 if (!shProg
->LinkStatus
) {
1691 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1692 "glGetProgramBinary(program %u not linked)",
1698 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetProgramBinary(bufSize < 0)");
1702 /* The ARB_get_program_binary spec says:
1704 * "If <length> is NULL, then no length is returned."
1709 (void) binaryFormat
;
1714 _mesa_ProgramBinary(GLuint program
, GLenum binaryFormat
,
1715 const GLvoid
*binary
, GLsizei length
)
1717 struct gl_shader_program
*shProg
;
1718 GET_CURRENT_CONTEXT(ctx
);
1720 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glProgramBinary");
1724 (void) binaryFormat
;
1727 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glProgramBinary");
1732 _mesa_ProgramParameteri(GLuint program
, GLenum pname
, GLint value
)
1734 struct gl_shader_program
*shProg
;
1735 GET_CURRENT_CONTEXT(ctx
);
1737 shProg
= _mesa_lookup_shader_program_err(ctx
, program
,
1738 "glProgramParameteri");
1743 case GL_PROGRAM_BINARY_RETRIEVABLE_HINT
:
1744 /* This enum isn't part of the OES extension for OpenGL ES 2.0, but it
1745 * is part of OpenGL ES 3.0. For the ES2 case, this function shouldn't
1746 * even be in the dispatch table, so we shouldn't need to expclicitly
1749 * On desktop, we ignore the 3.0+ requirement because it is silly.
1752 /* The ARB_get_program_binary extension spec says:
1754 * "An INVALID_VALUE error is generated if the <value> argument to
1755 * ProgramParameteri is not TRUE or FALSE."
1757 if (value
!= GL_TRUE
&& value
!= GL_FALSE
) {
1761 /* No need to notify the driver. Any changes will actually take effect
1762 * the next time the shader is linked.
1764 * The ARB_get_program_binary extension spec says:
1766 * "To indicate that a program binary is likely to be retrieved,
1767 * ProgramParameteri should be called with <pname>
1768 * PROGRAM_BINARY_RETRIEVABLE_HINT and <value> TRUE. This setting
1769 * will not be in effect until the next time LinkProgram or
1770 * ProgramBinary has been called successfully."
1772 * The resloution of issue 9 in the extension spec also says:
1774 * "The application may use the PROGRAM_BINARY_RETRIEVABLE_HINT hint
1775 * to indicate to the GL implementation that this program will
1776 * likely be saved with GetProgramBinary at some point. This will
1777 * give the GL implementation the opportunity to track any state
1778 * changes made to the program before being saved such that when it
1779 * is loaded again a recompile can be avoided."
1781 shProg
->BinaryRetreivableHint
= value
;
1784 case GL_PROGRAM_SEPARABLE
:
1785 /* Spec imply that the behavior is the same as ARB_get_program_binary
1786 * Chapter 7.3 Program Objects
1788 if (value
!= GL_TRUE
&& value
!= GL_FALSE
) {
1791 shProg
->SeparateShader
= value
;
1795 _mesa_error(ctx
, GL_INVALID_ENUM
, "glProgramParameteri(pname=%s)",
1796 _mesa_lookup_enum_by_nr(pname
));
1801 _mesa_error(ctx
, GL_INVALID_VALUE
,
1802 "glProgramParameteri(pname=%s, value=%d): "
1803 "value must be 0 or 1.",
1804 _mesa_lookup_enum_by_nr(pname
),
1809 _mesa_use_shader_program(struct gl_context
*ctx
, GLenum type
,
1810 struct gl_shader_program
*shProg
,
1811 struct gl_pipeline_object
*shTarget
)
1813 use_shader_program(ctx
, type
, shProg
, shTarget
);
1815 if (ctx
->Driver
.UseProgram
)
1816 ctx
->Driver
.UseProgram(ctx
, shProg
);
1821 _mesa_create_shader_program(struct gl_context
* ctx
, GLboolean separate
,
1822 GLenum type
, GLsizei count
, const GLchar
* const *strings
)
1824 const GLuint shader
= create_shader(ctx
, type
);
1828 _mesa_ShaderSource(shader
, count
, strings
, NULL
);
1830 compile_shader(ctx
, shader
);
1832 program
= create_shader_program(ctx
);
1834 struct gl_shader_program
*shProg
;
1835 struct gl_shader
*sh
;
1836 GLint compiled
= GL_FALSE
;
1838 shProg
= _mesa_lookup_shader_program(ctx
, program
);
1839 sh
= _mesa_lookup_shader(ctx
, shader
);
1841 shProg
->SeparateShader
= separate
;
1843 get_shaderiv(ctx
, shader
, GL_COMPILE_STATUS
, &compiled
);
1845 attach_shader(ctx
, program
, shader
);
1846 link_program(ctx
, program
);
1847 detach_shader(ctx
, program
, shader
);
1851 if (active
-user
-defined
-varyings
-in
-linked
-program
) {
1852 append
-error
-to
-info
-log
;
1853 shProg
->LinkStatus
= GL_FALSE
;
1858 ralloc_strcat(&shProg
->InfoLog
, sh
->InfoLog
);
1861 delete_shader(ctx
, shader
);
1869 * Copy program-specific data generated by linking from the gl_shader_program
1870 * object to a specific gl_program object.
1873 _mesa_copy_linked_program_data(gl_shader_stage type
,
1874 const struct gl_shader_program
*src
,
1875 struct gl_program
*dst
)
1878 case MESA_SHADER_VERTEX
:
1879 dst
->UsesClipDistanceOut
= src
->Vert
.UsesClipDistance
;
1881 case MESA_SHADER_GEOMETRY
: {
1882 struct gl_geometry_program
*dst_gp
= (struct gl_geometry_program
*) dst
;
1883 dst_gp
->VerticesIn
= src
->Geom
.VerticesIn
;
1884 dst_gp
->VerticesOut
= src
->Geom
.VerticesOut
;
1885 dst_gp
->Invocations
= src
->Geom
.Invocations
;
1886 dst_gp
->InputType
= src
->Geom
.InputType
;
1887 dst_gp
->OutputType
= src
->Geom
.OutputType
;
1888 dst
->UsesClipDistanceOut
= src
->Geom
.UsesClipDistance
;
1889 dst_gp
->UsesEndPrimitive
= src
->Geom
.UsesEndPrimitive
;
1890 dst_gp
->UsesStreams
= src
->Geom
.UsesStreams
;
1893 case MESA_SHADER_FRAGMENT
: {
1894 struct gl_fragment_program
*dst_fp
= (struct gl_fragment_program
*) dst
;
1895 dst_fp
->FragDepthLayout
= src
->FragDepthLayout
;
1898 case MESA_SHADER_COMPUTE
: {
1899 struct gl_compute_program
*dst_cp
= (struct gl_compute_program
*) dst
;
1901 for (i
= 0; i
< 3; i
++)
1902 dst_cp
->LocalSize
[i
] = src
->Comp
.LocalSize
[i
];
1911 * ARB_separate_shader_objects: Compile & Link Program
1914 _mesa_CreateShaderProgramv(GLenum type
, GLsizei count
,
1915 const GLchar
* const *strings
)
1917 GET_CURRENT_CONTEXT(ctx
);
1919 return _mesa_create_shader_program(ctx
, GL_TRUE
, type
, count
, strings
);