subroutines: handle explicit indexes properly
[mesa.git] / src / mesa / main / shaderapi.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2004-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009-2010 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 /**
27 * \file shaderapi.c
28 * \author Brian Paul
29 *
30 * Implementation of GLSL-related API functions.
31 * The glUniform* functions are in uniforms.c
32 *
33 *
34 * XXX things to do:
35 * 1. Check that the right error code is generated for all _mesa_error() calls.
36 * 2. Insert FLUSH_VERTICES calls in various places
37 */
38
39
40 #include <stdbool.h>
41 #include "main/glheader.h"
42 #include "main/context.h"
43 #include "main/dispatch.h"
44 #include "main/enums.h"
45 #include "main/hash.h"
46 #include "main/mtypes.h"
47 #include "main/pipelineobj.h"
48 #include "main/shaderapi.h"
49 #include "main/shaderobj.h"
50 #include "main/transformfeedback.h"
51 #include "main/uniforms.h"
52 #include "compiler/glsl/glsl_parser_extras.h"
53 #include "compiler/glsl/ir.h"
54 #include "compiler/glsl/ir_uniform.h"
55 #include "compiler/glsl/program.h"
56 #include "program/program.h"
57 #include "program/prog_print.h"
58 #include "program/prog_parameter.h"
59 #include "util/ralloc.h"
60 #include "util/hash_table.h"
61 #include "util/mesa-sha1.h"
62
63
64 /**
65 * Return mask of GLSL_x flags by examining the MESA_GLSL env var.
66 */
67 GLbitfield
68 _mesa_get_shader_flags(void)
69 {
70 GLbitfield flags = 0x0;
71 const char *env = getenv("MESA_GLSL");
72
73 if (env) {
74 if (strstr(env, "dump_on_error"))
75 flags |= GLSL_DUMP_ON_ERROR;
76 else if (strstr(env, "dump"))
77 flags |= GLSL_DUMP;
78 if (strstr(env, "log"))
79 flags |= GLSL_LOG;
80 if (strstr(env, "nopvert"))
81 flags |= GLSL_NOP_VERT;
82 if (strstr(env, "nopfrag"))
83 flags |= GLSL_NOP_FRAG;
84 if (strstr(env, "nopt"))
85 flags |= GLSL_NO_OPT;
86 else if (strstr(env, "opt"))
87 flags |= GLSL_OPT;
88 if (strstr(env, "uniform"))
89 flags |= GLSL_UNIFORMS;
90 if (strstr(env, "useprog"))
91 flags |= GLSL_USE_PROG;
92 if (strstr(env, "errors"))
93 flags |= GLSL_REPORT_ERRORS;
94 }
95
96 return flags;
97 }
98
99
100 /**
101 * Initialize context's shader state.
102 */
103 void
104 _mesa_init_shader_state(struct gl_context *ctx)
105 {
106 /* Device drivers may override these to control what kind of instructions
107 * are generated by the GLSL compiler.
108 */
109 struct gl_shader_compiler_options options;
110 gl_shader_stage sh;
111 int i;
112
113 memset(&options, 0, sizeof(options));
114 options.MaxUnrollIterations = 32;
115 options.MaxIfDepth = UINT_MAX;
116
117 for (sh = 0; sh < MESA_SHADER_STAGES; ++sh)
118 memcpy(&ctx->Const.ShaderCompilerOptions[sh], &options, sizeof(options));
119
120 ctx->Shader.Flags = _mesa_get_shader_flags();
121
122 if (ctx->Shader.Flags != 0)
123 ctx->Const.GenerateTemporaryNames = true;
124
125 /* Extended for ARB_separate_shader_objects */
126 ctx->Shader.RefCount = 1;
127 mtx_init(&ctx->Shader.Mutex, mtx_plain);
128
129 ctx->TessCtrlProgram.patch_vertices = 3;
130 for (i = 0; i < 4; ++i)
131 ctx->TessCtrlProgram.patch_default_outer_level[i] = 1.0;
132 for (i = 0; i < 2; ++i)
133 ctx->TessCtrlProgram.patch_default_inner_level[i] = 1.0;
134 }
135
136
137 /**
138 * Free the per-context shader-related state.
139 */
140 void
141 _mesa_free_shader_state(struct gl_context *ctx)
142 {
143 int i;
144 for (i = 0; i < MESA_SHADER_STAGES; i++) {
145 _mesa_reference_shader_program(ctx, &ctx->Shader.CurrentProgram[i],
146 NULL);
147 }
148 _mesa_reference_shader_program(ctx, &ctx->Shader._CurrentFragmentProgram,
149 NULL);
150 _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, NULL);
151
152 /* Extended for ARB_separate_shader_objects */
153 _mesa_reference_pipeline_object(ctx, &ctx->_Shader, NULL);
154
155 assert(ctx->Shader.RefCount == 1);
156 mtx_destroy(&ctx->Shader.Mutex);
157 }
158
159
160 /**
161 * Copy string from <src> to <dst>, up to maxLength characters, returning
162 * length of <dst> in <length>.
163 * \param src the strings source
164 * \param maxLength max chars to copy
165 * \param length returns number of chars copied
166 * \param dst the string destination
167 */
168 void
169 _mesa_copy_string(GLchar *dst, GLsizei maxLength,
170 GLsizei *length, const GLchar *src)
171 {
172 GLsizei len;
173 for (len = 0; len < maxLength - 1 && src && src[len]; len++)
174 dst[len] = src[len];
175 if (maxLength > 0)
176 dst[len] = 0;
177 if (length)
178 *length = len;
179 }
180
181
182
183 /**
184 * Confirm that the a shader type is valid and supported by the implementation
185 *
186 * \param ctx Current GL context
187 * \param type Shader target
188 *
189 */
190 bool
191 _mesa_validate_shader_target(const struct gl_context *ctx, GLenum type)
192 {
193 /* Note: when building built-in GLSL functions, this function may be
194 * invoked with ctx == NULL. In that case, we can only validate that it's
195 * a shader target we recognize, not that it's supported in the current
196 * context. But that's fine--we don't need any further validation than
197 * that when building built-in GLSL functions.
198 */
199
200 switch (type) {
201 case GL_FRAGMENT_SHADER:
202 return ctx == NULL || ctx->Extensions.ARB_fragment_shader;
203 case GL_VERTEX_SHADER:
204 return ctx == NULL || ctx->Extensions.ARB_vertex_shader;
205 case GL_GEOMETRY_SHADER_ARB:
206 return ctx == NULL || _mesa_has_geometry_shaders(ctx);
207 case GL_TESS_CONTROL_SHADER:
208 case GL_TESS_EVALUATION_SHADER:
209 return ctx == NULL || _mesa_has_tessellation(ctx);
210 case GL_COMPUTE_SHADER:
211 return ctx == NULL || _mesa_has_compute_shaders(ctx);
212 default:
213 return false;
214 }
215 }
216
217
218 static GLboolean
219 is_program(struct gl_context *ctx, GLuint name)
220 {
221 struct gl_shader_program *shProg = _mesa_lookup_shader_program(ctx, name);
222 return shProg ? GL_TRUE : GL_FALSE;
223 }
224
225
226 static GLboolean
227 is_shader(struct gl_context *ctx, GLuint name)
228 {
229 struct gl_shader *shader = _mesa_lookup_shader(ctx, name);
230 return shader ? GL_TRUE : GL_FALSE;
231 }
232
233
234 /**
235 * Attach shader to a shader program.
236 */
237 static void
238 attach_shader(struct gl_context *ctx, GLuint program, GLuint shader)
239 {
240 struct gl_shader_program *shProg;
241 struct gl_shader *sh;
242 GLuint i, n;
243
244 const bool same_type_disallowed = _mesa_is_gles(ctx);
245
246 shProg = _mesa_lookup_shader_program_err(ctx, program, "glAttachShader");
247 if (!shProg)
248 return;
249
250 sh = _mesa_lookup_shader_err(ctx, shader, "glAttachShader");
251 if (!sh) {
252 return;
253 }
254
255 n = shProg->NumShaders;
256 for (i = 0; i < n; i++) {
257 if (shProg->Shaders[i] == sh) {
258 /* The shader is already attched to this program. The
259 * GL_ARB_shader_objects spec says:
260 *
261 * "The error INVALID_OPERATION is generated by AttachObjectARB
262 * if <obj> is already attached to <containerObj>."
263 */
264 _mesa_error(ctx, GL_INVALID_OPERATION, "glAttachShader");
265 return;
266 } else if (same_type_disallowed &&
267 shProg->Shaders[i]->Type == sh->Type) {
268 /* Shader with the same type is already attached to this program,
269 * OpenGL ES 2.0 and 3.0 specs say:
270 *
271 * "Multiple shader objects of the same type may not be attached
272 * to a single program object. [...] The error INVALID_OPERATION
273 * is generated if [...] another shader object of the same type
274 * as shader is already attached to program."
275 */
276 _mesa_error(ctx, GL_INVALID_OPERATION, "glAttachShader");
277 return;
278 }
279 }
280
281 /* grow list */
282 shProg->Shaders = realloc(shProg->Shaders,
283 (n + 1) * sizeof(struct gl_shader *));
284 if (!shProg->Shaders) {
285 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAttachShader");
286 return;
287 }
288
289 /* append */
290 shProg->Shaders[n] = NULL; /* since realloc() didn't zero the new space */
291 _mesa_reference_shader(ctx, &shProg->Shaders[n], sh);
292 shProg->NumShaders++;
293 }
294
295
296 static GLuint
297 create_shader(struct gl_context *ctx, GLenum type)
298 {
299 struct gl_shader *sh;
300 GLuint name;
301
302 if (!_mesa_validate_shader_target(ctx, type)) {
303 _mesa_error(ctx, GL_INVALID_ENUM, "CreateShader(%s)",
304 _mesa_enum_to_string(type));
305 return 0;
306 }
307
308 _mesa_HashLockMutex(ctx->Shared->ShaderObjects);
309 name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ShaderObjects, 1);
310 sh = ctx->Driver.NewShader(ctx, name, type);
311 _mesa_HashInsertLocked(ctx->Shared->ShaderObjects, name, sh);
312 _mesa_HashUnlockMutex(ctx->Shared->ShaderObjects);
313
314 return name;
315 }
316
317
318 static GLuint
319 create_shader_program(struct gl_context *ctx)
320 {
321 GLuint name;
322 struct gl_shader_program *shProg;
323
324 _mesa_HashLockMutex(ctx->Shared->ShaderObjects);
325
326 name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ShaderObjects, 1);
327
328 shProg = _mesa_new_shader_program(name);
329
330 _mesa_HashInsertLocked(ctx->Shared->ShaderObjects, name, shProg);
331
332 assert(shProg->RefCount == 1);
333
334 _mesa_HashUnlockMutex(ctx->Shared->ShaderObjects);
335
336 return name;
337 }
338
339
340 /**
341 * Delete a shader program. Actually, just decrement the program's
342 * reference count and mark it as DeletePending.
343 * Used to implement glDeleteProgram() and glDeleteObjectARB().
344 */
345 static void
346 delete_shader_program(struct gl_context *ctx, GLuint name)
347 {
348 /*
349 * NOTE: deleting shaders/programs works a bit differently than
350 * texture objects (and buffer objects, etc). Shader/program
351 * handles/IDs exist in the hash table until the object is really
352 * deleted (refcount==0). With texture objects, the handle/ID is
353 * removed from the hash table in glDeleteTextures() while the tex
354 * object itself might linger until its refcount goes to zero.
355 */
356 struct gl_shader_program *shProg;
357
358 shProg = _mesa_lookup_shader_program_err(ctx, name, "glDeleteProgram");
359 if (!shProg)
360 return;
361
362 if (!shProg->DeletePending) {
363 shProg->DeletePending = GL_TRUE;
364
365 /* effectively, decr shProg's refcount */
366 _mesa_reference_shader_program(ctx, &shProg, NULL);
367 }
368 }
369
370
371 static void
372 delete_shader(struct gl_context *ctx, GLuint shader)
373 {
374 struct gl_shader *sh;
375
376 sh = _mesa_lookup_shader_err(ctx, shader, "glDeleteShader");
377 if (!sh)
378 return;
379
380 if (!sh->DeletePending) {
381 sh->DeletePending = GL_TRUE;
382
383 /* effectively, decr sh's refcount */
384 _mesa_reference_shader(ctx, &sh, NULL);
385 }
386 }
387
388
389 static void
390 detach_shader(struct gl_context *ctx, GLuint program, GLuint shader)
391 {
392 struct gl_shader_program *shProg;
393 GLuint n;
394 GLuint i, j;
395
396 shProg = _mesa_lookup_shader_program_err(ctx, program, "glDetachShader");
397 if (!shProg)
398 return;
399
400 n = shProg->NumShaders;
401
402 for (i = 0; i < n; i++) {
403 if (shProg->Shaders[i]->Name == shader) {
404 /* found it */
405 struct gl_shader **newList;
406
407 /* release */
408 _mesa_reference_shader(ctx, &shProg->Shaders[i], NULL);
409
410 /* alloc new, smaller array */
411 newList = malloc((n - 1) * sizeof(struct gl_shader *));
412 if (!newList) {
413 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDetachShader");
414 return;
415 }
416 /* Copy old list entries to new list, skipping removed entry at [i] */
417 for (j = 0; j < i; j++) {
418 newList[j] = shProg->Shaders[j];
419 }
420 while (++i < n) {
421 newList[j++] = shProg->Shaders[i];
422 }
423
424 /* Free old list and install new one */
425 free(shProg->Shaders);
426 shProg->Shaders = newList;
427 shProg->NumShaders = n - 1;
428
429 #ifdef DEBUG
430 /* sanity check - make sure the new list's entries are sensible */
431 for (j = 0; j < shProg->NumShaders; j++) {
432 assert(shProg->Shaders[j]->Type == GL_VERTEX_SHADER ||
433 shProg->Shaders[j]->Type == GL_TESS_CONTROL_SHADER ||
434 shProg->Shaders[j]->Type == GL_TESS_EVALUATION_SHADER ||
435 shProg->Shaders[j]->Type == GL_GEOMETRY_SHADER ||
436 shProg->Shaders[j]->Type == GL_FRAGMENT_SHADER);
437 assert(shProg->Shaders[j]->RefCount > 0);
438 }
439 #endif
440
441 return;
442 }
443 }
444
445 /* not found */
446 {
447 GLenum err;
448 if (is_shader(ctx, shader) || is_program(ctx, shader))
449 err = GL_INVALID_OPERATION;
450 else
451 err = GL_INVALID_VALUE;
452 _mesa_error(ctx, err, "glDetachShader(shader)");
453 return;
454 }
455 }
456
457
458 /**
459 * Return list of shaders attached to shader program.
460 */
461 static void
462 get_attached_shaders(struct gl_context *ctx, GLuint program, GLsizei maxCount,
463 GLsizei *count, GLuint *obj)
464 {
465 struct gl_shader_program *shProg;
466
467 if (maxCount < 0) {
468 _mesa_error(ctx, GL_INVALID_VALUE, "glGetAttachedShaders(maxCount < 0)");
469 return;
470 }
471
472 shProg =
473 _mesa_lookup_shader_program_err(ctx, program, "glGetAttachedShaders");
474
475 if (shProg) {
476 GLuint i;
477 for (i = 0; i < (GLuint) maxCount && i < shProg->NumShaders; i++) {
478 obj[i] = shProg->Shaders[i]->Name;
479 }
480 if (count)
481 *count = i;
482 }
483 }
484
485
486 /**
487 * glGetHandleARB() - return ID/name of currently bound shader program.
488 */
489 static GLuint
490 get_handle(struct gl_context *ctx, GLenum pname)
491 {
492 if (pname == GL_PROGRAM_OBJECT_ARB) {
493 if (ctx->_Shader->ActiveProgram)
494 return ctx->_Shader->ActiveProgram->Name;
495 else
496 return 0;
497 }
498 else {
499 _mesa_error(ctx, GL_INVALID_ENUM, "glGetHandleARB");
500 return 0;
501 }
502 }
503
504
505 /**
506 * Check if a geometry shader query is valid at this time. If not, report an
507 * error and return false.
508 *
509 * From GL 3.2 section 6.1.16 (Shader and Program Queries):
510 *
511 * "If GEOMETRY_VERTICES_OUT, GEOMETRY_INPUT_TYPE, or GEOMETRY_OUTPUT_TYPE
512 * are queried for a program which has not been linked successfully, or
513 * which does not contain objects to form a geometry shader, then an
514 * INVALID_OPERATION error is generated."
515 */
516 static bool
517 check_gs_query(struct gl_context *ctx, const struct gl_shader_program *shProg)
518 {
519 if (shProg->LinkStatus &&
520 shProg->_LinkedShaders[MESA_SHADER_GEOMETRY] != NULL) {
521 return true;
522 }
523
524 _mesa_error(ctx, GL_INVALID_OPERATION,
525 "glGetProgramv(linked geometry shader required)");
526 return false;
527 }
528
529
530 /**
531 * Check if a tessellation control shader query is valid at this time.
532 * If not, report an error and return false.
533 *
534 * From GL 4.0 section 6.1.12 (Shader and Program Queries):
535 *
536 * "If TESS_CONTROL_OUTPUT_VERTICES is queried for a program which has
537 * not been linked successfully, or which does not contain objects to
538 * form a tessellation control shader, then an INVALID_OPERATION error is
539 * generated."
540 */
541 static bool
542 check_tcs_query(struct gl_context *ctx, const struct gl_shader_program *shProg)
543 {
544 if (shProg->LinkStatus &&
545 shProg->_LinkedShaders[MESA_SHADER_TESS_CTRL] != NULL) {
546 return true;
547 }
548
549 _mesa_error(ctx, GL_INVALID_OPERATION,
550 "glGetProgramv(linked tessellation control shader required)");
551 return false;
552 }
553
554
555 /**
556 * Check if a tessellation evaluation shader query is valid at this time.
557 * If not, report an error and return false.
558 *
559 * From GL 4.0 section 6.1.12 (Shader and Program Queries):
560 *
561 * "If any of the pname values in this paragraph are queried for a program
562 * which has not been linked successfully, or which does not contain
563 * objects to form a tessellation evaluation shader, then an
564 * INVALID_OPERATION error is generated."
565 *
566 */
567 static bool
568 check_tes_query(struct gl_context *ctx, const struct gl_shader_program *shProg)
569 {
570 if (shProg->LinkStatus &&
571 shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL] != NULL) {
572 return true;
573 }
574
575 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramv(linked tessellation "
576 "evaluation shader required)");
577 return false;
578 }
579
580
581 /**
582 * glGetProgramiv() - get shader program state.
583 * Note that this is for GLSL shader programs, not ARB vertex/fragment
584 * programs (see glGetProgramivARB).
585 */
586 static void
587 get_programiv(struct gl_context *ctx, GLuint program, GLenum pname,
588 GLint *params)
589 {
590 struct gl_shader_program *shProg
591 = _mesa_lookup_shader_program_err(ctx, program, "glGetProgramiv(program)");
592
593 /* Is transform feedback available in this context?
594 */
595 const bool has_xfb =
596 (ctx->API == API_OPENGL_COMPAT && ctx->Extensions.EXT_transform_feedback)
597 || ctx->API == API_OPENGL_CORE
598 || _mesa_is_gles3(ctx);
599
600 /* True if geometry shaders (of the form that was adopted into GLSL 1.50
601 * and GL 3.2) are available in this context
602 */
603 const bool has_core_gs = _mesa_has_geometry_shaders(ctx);
604 const bool has_tess = _mesa_has_tessellation(ctx);
605
606 /* Are uniform buffer objects available in this context?
607 */
608 const bool has_ubo =
609 (ctx->API == API_OPENGL_COMPAT &&
610 ctx->Extensions.ARB_uniform_buffer_object)
611 || ctx->API == API_OPENGL_CORE
612 || _mesa_is_gles3(ctx);
613
614 if (!shProg) {
615 return;
616 }
617
618 switch (pname) {
619 case GL_DELETE_STATUS:
620 *params = shProg->DeletePending;
621 return;
622 case GL_LINK_STATUS:
623 *params = shProg->LinkStatus;
624 return;
625 case GL_VALIDATE_STATUS:
626 *params = shProg->Validated;
627 return;
628 case GL_INFO_LOG_LENGTH:
629 *params = shProg->InfoLog ? strlen(shProg->InfoLog) + 1 : 0;
630 return;
631 case GL_ATTACHED_SHADERS:
632 *params = shProg->NumShaders;
633 return;
634 case GL_ACTIVE_ATTRIBUTES:
635 *params = _mesa_count_active_attribs(shProg);
636 return;
637 case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
638 *params = _mesa_longest_attribute_name_length(shProg);
639 return;
640 case GL_ACTIVE_UNIFORMS: {
641 unsigned i;
642 const unsigned num_uniforms =
643 shProg->NumUniformStorage - shProg->NumHiddenUniforms;
644 for (*params = 0, i = 0; i < num_uniforms; i++) {
645 if (!shProg->UniformStorage[i].is_shader_storage)
646 (*params)++;
647 }
648 return;
649 }
650 case GL_ACTIVE_UNIFORM_MAX_LENGTH: {
651 unsigned i;
652 GLint max_len = 0;
653 const unsigned num_uniforms =
654 shProg->NumUniformStorage - shProg->NumHiddenUniforms;
655
656 for (i = 0; i < num_uniforms; i++) {
657 if (shProg->UniformStorage[i].is_shader_storage)
658 continue;
659
660 /* Add one for the terminating NUL character for a non-array, and
661 * 4 for the "[0]" and the NUL for an array.
662 */
663 const GLint len = strlen(shProg->UniformStorage[i].name) + 1 +
664 ((shProg->UniformStorage[i].array_elements != 0) ? 3 : 0);
665
666 if (len > max_len)
667 max_len = len;
668 }
669
670 *params = max_len;
671 return;
672 }
673 case GL_TRANSFORM_FEEDBACK_VARYINGS:
674 if (!has_xfb)
675 break;
676 *params = shProg->TransformFeedback.NumVarying;
677 return;
678 case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH: {
679 unsigned i;
680 GLint max_len = 0;
681 if (!has_xfb)
682 break;
683
684 for (i = 0; i < shProg->TransformFeedback.NumVarying; i++) {
685 /* Add one for the terminating NUL character.
686 */
687 const GLint len =
688 strlen(shProg->TransformFeedback.VaryingNames[i]) + 1;
689
690 if (len > max_len)
691 max_len = len;
692 }
693
694 *params = max_len;
695 return;
696 }
697 case GL_TRANSFORM_FEEDBACK_BUFFER_MODE:
698 if (!has_xfb)
699 break;
700 *params = shProg->TransformFeedback.BufferMode;
701 return;
702 case GL_GEOMETRY_VERTICES_OUT:
703 if (!has_core_gs)
704 break;
705 if (check_gs_query(ctx, shProg))
706 *params = shProg->Geom.VerticesOut;
707 return;
708 case GL_GEOMETRY_SHADER_INVOCATIONS:
709 if (!has_core_gs || !ctx->Extensions.ARB_gpu_shader5)
710 break;
711 if (check_gs_query(ctx, shProg))
712 *params = shProg->Geom.Invocations;
713 return;
714 case GL_GEOMETRY_INPUT_TYPE:
715 if (!has_core_gs)
716 break;
717 if (check_gs_query(ctx, shProg))
718 *params = shProg->Geom.InputType;
719 return;
720 case GL_GEOMETRY_OUTPUT_TYPE:
721 if (!has_core_gs)
722 break;
723 if (check_gs_query(ctx, shProg))
724 *params = shProg->Geom.OutputType;
725 return;
726 case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH: {
727 unsigned i;
728 GLint max_len = 0;
729
730 if (!has_ubo)
731 break;
732
733 for (i = 0; i < shProg->NumUniformBlocks; i++) {
734 /* Add one for the terminating NUL character.
735 */
736 const GLint len = strlen(shProg->UniformBlocks[i].Name) + 1;
737
738 if (len > max_len)
739 max_len = len;
740 }
741
742 *params = max_len;
743 return;
744 }
745 case GL_ACTIVE_UNIFORM_BLOCKS:
746 if (!has_ubo)
747 break;
748
749 *params = shProg->NumUniformBlocks;
750 return;
751 case GL_PROGRAM_BINARY_RETRIEVABLE_HINT:
752 /* This enum isn't part of the OES extension for OpenGL ES 2.0. It is
753 * only available with desktop OpenGL 3.0+ with the
754 * GL_ARB_get_program_binary extension or OpenGL ES 3.0.
755 *
756 * On desktop, we ignore the 3.0+ requirement because it is silly.
757 */
758 if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles3(ctx))
759 break;
760
761 *params = shProg->BinaryRetreivableHint;
762 return;
763 case GL_PROGRAM_BINARY_LENGTH:
764 *params = 0;
765 return;
766 case GL_ACTIVE_ATOMIC_COUNTER_BUFFERS:
767 if (!ctx->Extensions.ARB_shader_atomic_counters)
768 break;
769
770 *params = shProg->NumAtomicBuffers;
771 return;
772 case GL_COMPUTE_WORK_GROUP_SIZE: {
773 int i;
774 if (!_mesa_has_compute_shaders(ctx))
775 break;
776 if (!shProg->LinkStatus) {
777 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramiv(program not "
778 "linked)");
779 return;
780 }
781 if (shProg->_LinkedShaders[MESA_SHADER_COMPUTE] == NULL) {
782 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramiv(no compute "
783 "shaders)");
784 return;
785 }
786 for (i = 0; i < 3; i++)
787 params[i] = shProg->Comp.LocalSize[i];
788 return;
789 }
790 case GL_PROGRAM_SEPARABLE:
791 /* If the program has not been linked, return initial value 0. */
792 *params = (shProg->LinkStatus == GL_FALSE) ? 0 : shProg->SeparateShader;
793 return;
794
795 /* ARB_tessellation_shader */
796 case GL_TESS_CONTROL_OUTPUT_VERTICES:
797 if (!has_tess)
798 break;
799 if (check_tcs_query(ctx, shProg))
800 *params = shProg->TessCtrl.VerticesOut;
801 return;
802 case GL_TESS_GEN_MODE:
803 if (!has_tess)
804 break;
805 if (check_tes_query(ctx, shProg))
806 *params = shProg->TessEval.PrimitiveMode;
807 return;
808 case GL_TESS_GEN_SPACING:
809 if (!has_tess)
810 break;
811 if (check_tes_query(ctx, shProg))
812 *params = shProg->TessEval.Spacing;
813 return;
814 case GL_TESS_GEN_VERTEX_ORDER:
815 if (!has_tess)
816 break;
817 if (check_tes_query(ctx, shProg))
818 *params = shProg->TessEval.VertexOrder;
819 return;
820 case GL_TESS_GEN_POINT_MODE:
821 if (!has_tess)
822 break;
823 if (check_tes_query(ctx, shProg))
824 *params = shProg->TessEval.PointMode;
825 return;
826 default:
827 break;
828 }
829
830 _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramiv(pname=%s)",
831 _mesa_enum_to_string(pname));
832 }
833
834
835 /**
836 * glGetShaderiv() - get GLSL shader state
837 */
838 static void
839 get_shaderiv(struct gl_context *ctx, GLuint name, GLenum pname, GLint *params)
840 {
841 struct gl_shader *shader =
842 _mesa_lookup_shader_err(ctx, name, "glGetShaderiv");
843
844 if (!shader) {
845 return;
846 }
847
848 switch (pname) {
849 case GL_SHADER_TYPE:
850 *params = shader->Type;
851 break;
852 case GL_DELETE_STATUS:
853 *params = shader->DeletePending;
854 break;
855 case GL_COMPILE_STATUS:
856 *params = shader->CompileStatus;
857 break;
858 case GL_INFO_LOG_LENGTH:
859 *params = shader->InfoLog ? strlen(shader->InfoLog) + 1 : 0;
860 break;
861 case GL_SHADER_SOURCE_LENGTH:
862 *params = shader->Source ? strlen((char *) shader->Source) + 1 : 0;
863 break;
864 default:
865 _mesa_error(ctx, GL_INVALID_ENUM, "glGetShaderiv(pname)");
866 return;
867 }
868 }
869
870
871 static void
872 get_program_info_log(struct gl_context *ctx, GLuint program, GLsizei bufSize,
873 GLsizei *length, GLchar *infoLog)
874 {
875 struct gl_shader_program *shProg;
876
877 /* Section 2.5 GL Errors (page 18) of the OpenGL ES 3.0.4 spec and
878 * section 2.3.1 (Errors) of the OpenGL 4.5 spec say:
879 *
880 * "If a negative number is provided where an argument of type sizei or
881 * sizeiptr is specified, an INVALID_VALUE error is generated."
882 */
883 if (bufSize < 0) {
884 _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramInfoLog(bufSize < 0)");
885 return;
886 }
887
888 shProg = _mesa_lookup_shader_program_err(ctx, program,
889 "glGetProgramInfoLog(program)");
890 if (!shProg) {
891 return;
892 }
893
894 _mesa_copy_string(infoLog, bufSize, length, shProg->InfoLog);
895 }
896
897
898 static void
899 get_shader_info_log(struct gl_context *ctx, GLuint shader, GLsizei bufSize,
900 GLsizei *length, GLchar *infoLog)
901 {
902 struct gl_shader *sh;
903
904 /* Section 2.5 GL Errors (page 18) of the OpenGL ES 3.0.4 spec and
905 * section 2.3.1 (Errors) of the OpenGL 4.5 spec say:
906 *
907 * "If a negative number is provided where an argument of type sizei or
908 * sizeiptr is specified, an INVALID_VALUE error is generated."
909 */
910 if (bufSize < 0) {
911 _mesa_error(ctx, GL_INVALID_VALUE, "glGetShaderInfoLog(bufSize < 0)");
912 return;
913 }
914
915 sh = _mesa_lookup_shader_err(ctx, shader, "glGetShaderInfoLog(shader)");
916 if (!sh) {
917 return;
918 }
919
920 _mesa_copy_string(infoLog, bufSize, length, sh->InfoLog);
921 }
922
923
924 /**
925 * Return shader source code.
926 */
927 static void
928 get_shader_source(struct gl_context *ctx, GLuint shader, GLsizei maxLength,
929 GLsizei *length, GLchar *sourceOut)
930 {
931 struct gl_shader *sh;
932
933 if (maxLength < 0) {
934 _mesa_error(ctx, GL_INVALID_VALUE, "glGetShaderSource(bufSize < 0)");
935 return;
936 }
937
938 sh = _mesa_lookup_shader_err(ctx, shader, "glGetShaderSource");
939 if (!sh) {
940 return;
941 }
942 _mesa_copy_string(sourceOut, maxLength, length, sh->Source);
943 }
944
945
946 /**
947 * Set/replace shader source code. A helper function used by
948 * glShaderSource[ARB].
949 */
950 static void
951 shader_source(struct gl_shader *sh, const GLchar *source)
952 {
953 assert(sh);
954
955 /* free old shader source string and install new one */
956 free((void *)sh->Source);
957 sh->Source = source;
958 #ifdef DEBUG
959 sh->SourceChecksum = _mesa_str_checksum(sh->Source);
960 #endif
961 }
962
963
964 /**
965 * Compile a shader.
966 */
967 void
968 _mesa_compile_shader(struct gl_context *ctx, struct gl_shader *sh)
969 {
970 if (!sh)
971 return;
972
973 if (!sh->Source) {
974 /* If the user called glCompileShader without first calling
975 * glShaderSource, we should fail to compile, but not raise a GL_ERROR.
976 */
977 sh->CompileStatus = GL_FALSE;
978 } else {
979 if (ctx->_Shader->Flags & GLSL_DUMP) {
980 _mesa_log("GLSL source for %s shader %d:\n",
981 _mesa_shader_stage_to_string(sh->Stage), sh->Name);
982 _mesa_log("%s\n", sh->Source);
983 }
984
985 /* this call will set the shader->CompileStatus field to indicate if
986 * compilation was successful.
987 */
988 _mesa_glsl_compile_shader(ctx, sh, false, false);
989
990 if (ctx->_Shader->Flags & GLSL_LOG) {
991 _mesa_write_shader_to_file(sh);
992 }
993
994 if (ctx->_Shader->Flags & GLSL_DUMP) {
995 if (sh->CompileStatus) {
996 _mesa_log("GLSL IR for shader %d:\n", sh->Name);
997 _mesa_print_ir(_mesa_get_log_file(), sh->ir, NULL);
998 _mesa_log("\n\n");
999 } else {
1000 _mesa_log("GLSL shader %d failed to compile.\n", sh->Name);
1001 }
1002 if (sh->InfoLog && sh->InfoLog[0] != 0) {
1003 _mesa_log("GLSL shader %d info log:\n", sh->Name);
1004 _mesa_log("%s\n", sh->InfoLog);
1005 }
1006 }
1007 }
1008
1009 if (!sh->CompileStatus) {
1010 if (ctx->_Shader->Flags & GLSL_DUMP_ON_ERROR) {
1011 _mesa_log("GLSL source for %s shader %d:\n",
1012 _mesa_shader_stage_to_string(sh->Stage), sh->Name);
1013 _mesa_log("%s\n", sh->Source);
1014 _mesa_log("Info Log:\n%s\n", sh->InfoLog);
1015 }
1016
1017 if (ctx->_Shader->Flags & GLSL_REPORT_ERRORS) {
1018 _mesa_debug(ctx, "Error compiling shader %u:\n%s\n",
1019 sh->Name, sh->InfoLog);
1020 }
1021 }
1022 }
1023
1024
1025 /**
1026 * Link a program's shaders.
1027 */
1028 void
1029 _mesa_link_program(struct gl_context *ctx, struct gl_shader_program *shProg)
1030 {
1031 if (!shProg)
1032 return;
1033
1034 /* From the ARB_transform_feedback2 specification:
1035 * "The error INVALID_OPERATION is generated by LinkProgram if <program> is
1036 * the name of a program being used by one or more transform feedback
1037 * objects, even if the objects are not currently bound or are paused."
1038 */
1039 if (_mesa_transform_feedback_is_using_program(ctx, shProg)) {
1040 _mesa_error(ctx, GL_INVALID_OPERATION,
1041 "glLinkProgram(transform feedback is using the program)");
1042 return;
1043 }
1044
1045 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
1046
1047 _mesa_glsl_link_shader(ctx, shProg);
1048
1049 if (shProg->LinkStatus == GL_FALSE &&
1050 (ctx->_Shader->Flags & GLSL_REPORT_ERRORS)) {
1051 _mesa_debug(ctx, "Error linking program %u:\n%s\n",
1052 shProg->Name, shProg->InfoLog);
1053 }
1054
1055 /* debug code */
1056 if (0) {
1057 GLuint i;
1058
1059 printf("Link %u shaders in program %u: %s\n",
1060 shProg->NumShaders, shProg->Name,
1061 shProg->LinkStatus ? "Success" : "Failed");
1062
1063 for (i = 0; i < shProg->NumShaders; i++) {
1064 printf(" shader %u, type 0x%x\n",
1065 shProg->Shaders[i]->Name,
1066 shProg->Shaders[i]->Type);
1067 }
1068 }
1069 }
1070
1071
1072 /**
1073 * Print basic shader info (for debug).
1074 */
1075 static void
1076 print_shader_info(const struct gl_shader_program *shProg)
1077 {
1078 GLuint i;
1079
1080 printf("Mesa: glUseProgram(%u)\n", shProg->Name);
1081 for (i = 0; i < shProg->NumShaders; i++) {
1082 printf(" %s shader %u, checksum %u\n",
1083 _mesa_shader_stage_to_string(shProg->Shaders[i]->Stage),
1084 shProg->Shaders[i]->Name,
1085 shProg->Shaders[i]->SourceChecksum);
1086 }
1087 if (shProg->_LinkedShaders[MESA_SHADER_VERTEX])
1088 printf(" vert prog %u\n",
1089 shProg->_LinkedShaders[MESA_SHADER_VERTEX]->Program->Id);
1090 if (shProg->_LinkedShaders[MESA_SHADER_FRAGMENT])
1091 printf(" frag prog %u\n",
1092 shProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program->Id);
1093 if (shProg->_LinkedShaders[MESA_SHADER_GEOMETRY])
1094 printf(" geom prog %u\n",
1095 shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->Program->Id);
1096 if (shProg->_LinkedShaders[MESA_SHADER_TESS_CTRL])
1097 printf(" tesc prog %u\n",
1098 shProg->_LinkedShaders[MESA_SHADER_TESS_CTRL]->Program->Id);
1099 if (shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL])
1100 printf(" tese prog %u\n",
1101 shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->Program->Id);
1102 }
1103
1104
1105 /**
1106 * Use the named shader program for subsequent glUniform calls
1107 */
1108 void
1109 _mesa_active_program(struct gl_context *ctx, struct gl_shader_program *shProg,
1110 const char *caller)
1111 {
1112 if ((shProg != NULL) && !shProg->LinkStatus) {
1113 _mesa_error(ctx, GL_INVALID_OPERATION,
1114 "%s(program %u not linked)", caller, shProg->Name);
1115 return;
1116 }
1117
1118 if (ctx->Shader.ActiveProgram != shProg) {
1119 _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, shProg);
1120 }
1121 }
1122
1123
1124 static void
1125 use_shader_program(struct gl_context *ctx, gl_shader_stage stage,
1126 struct gl_shader_program *shProg,
1127 struct gl_pipeline_object *shTarget)
1128 {
1129 struct gl_shader_program **target;
1130
1131 target = &shTarget->CurrentProgram[stage];
1132 if ((shProg != NULL) && (shProg->_LinkedShaders[stage] == NULL))
1133 shProg = NULL;
1134
1135 if (shProg)
1136 _mesa_shader_program_init_subroutine_defaults(shProg);
1137
1138 if (*target != shProg) {
1139 /* Program is current, flush it */
1140 if (shTarget == ctx->_Shader) {
1141 FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS);
1142 }
1143
1144 /* If the shader is also bound as the current rendering shader, unbind
1145 * it from that binding point as well. This ensures that the correct
1146 * semantics of glDeleteProgram are maintained.
1147 */
1148 switch (stage) {
1149 case MESA_SHADER_VERTEX:
1150 case MESA_SHADER_TESS_CTRL:
1151 case MESA_SHADER_TESS_EVAL:
1152 case MESA_SHADER_GEOMETRY:
1153 case MESA_SHADER_COMPUTE:
1154 /* Empty for now. */
1155 break;
1156 case MESA_SHADER_FRAGMENT:
1157 if (*target == ctx->_Shader->_CurrentFragmentProgram) {
1158 _mesa_reference_shader_program(ctx,
1159 &ctx->_Shader->_CurrentFragmentProgram,
1160 NULL);
1161 }
1162 break;
1163 }
1164
1165 _mesa_reference_shader_program(ctx, target, shProg);
1166 return;
1167 }
1168 }
1169
1170
1171 /**
1172 * Use the named shader program for subsequent rendering.
1173 */
1174 void
1175 _mesa_use_program(struct gl_context *ctx, struct gl_shader_program *shProg)
1176 {
1177 int i;
1178 for (i = 0; i < MESA_SHADER_STAGES; i++)
1179 use_shader_program(ctx, i, shProg, &ctx->Shader);
1180 _mesa_active_program(ctx, shProg, "glUseProgram");
1181
1182 if (ctx->Driver.UseProgram)
1183 ctx->Driver.UseProgram(ctx, shProg);
1184 }
1185
1186
1187 /**
1188 * Do validation of the given shader program.
1189 * \param errMsg returns error message if validation fails.
1190 * \return GL_TRUE if valid, GL_FALSE if invalid (and set errMsg)
1191 */
1192 static GLboolean
1193 validate_shader_program(const struct gl_shader_program *shProg,
1194 char *errMsg)
1195 {
1196 if (!shProg->LinkStatus) {
1197 return GL_FALSE;
1198 }
1199
1200 /* From the GL spec, a program is invalid if any of these are true:
1201
1202 any two active samplers in the current program object are of
1203 different types, but refer to the same texture image unit,
1204
1205 any active sampler in the current program object refers to a texture
1206 image unit where fixed-function fragment processing accesses a
1207 texture target that does not match the sampler type, or
1208
1209 the sum of the number of active samplers in the program and the
1210 number of texture image units enabled for fixed-function fragment
1211 processing exceeds the combined limit on the total number of texture
1212 image units allowed.
1213 */
1214
1215 /*
1216 * Check: any two active samplers in the current program object are of
1217 * different types, but refer to the same texture image unit,
1218 */
1219 if (!_mesa_sampler_uniforms_are_valid(shProg, errMsg, 100))
1220 return GL_FALSE;
1221
1222 return GL_TRUE;
1223 }
1224
1225
1226 /**
1227 * Called via glValidateProgram()
1228 */
1229 static void
1230 validate_program(struct gl_context *ctx, GLuint program)
1231 {
1232 struct gl_shader_program *shProg;
1233 char errMsg[100] = "";
1234
1235 shProg = _mesa_lookup_shader_program_err(ctx, program, "glValidateProgram");
1236 if (!shProg) {
1237 return;
1238 }
1239
1240 shProg->Validated = validate_shader_program(shProg, errMsg);
1241 if (!shProg->Validated) {
1242 /* update info log */
1243 if (shProg->InfoLog) {
1244 ralloc_free(shProg->InfoLog);
1245 }
1246 shProg->InfoLog = ralloc_strdup(shProg, errMsg);
1247 }
1248 }
1249
1250
1251
1252 void GLAPIENTRY
1253 _mesa_AttachObjectARB(GLhandleARB program, GLhandleARB shader)
1254 {
1255 GET_CURRENT_CONTEXT(ctx);
1256 attach_shader(ctx, program, shader);
1257 }
1258
1259
1260 void GLAPIENTRY
1261 _mesa_AttachShader(GLuint program, GLuint shader)
1262 {
1263 GET_CURRENT_CONTEXT(ctx);
1264 attach_shader(ctx, program, shader);
1265 }
1266
1267
1268 void GLAPIENTRY
1269 _mesa_CompileShader(GLuint shaderObj)
1270 {
1271 GET_CURRENT_CONTEXT(ctx);
1272 if (MESA_VERBOSE & VERBOSE_API)
1273 _mesa_debug(ctx, "glCompileShader %u\n", shaderObj);
1274 _mesa_compile_shader(ctx, _mesa_lookup_shader_err(ctx, shaderObj,
1275 "glCompileShader"));
1276 }
1277
1278
1279 GLuint GLAPIENTRY
1280 _mesa_CreateShader(GLenum type)
1281 {
1282 GET_CURRENT_CONTEXT(ctx);
1283 if (MESA_VERBOSE & VERBOSE_API)
1284 _mesa_debug(ctx, "glCreateShader %s\n", _mesa_enum_to_string(type));
1285 return create_shader(ctx, type);
1286 }
1287
1288
1289 GLhandleARB GLAPIENTRY
1290 _mesa_CreateShaderObjectARB(GLenum type)
1291 {
1292 GET_CURRENT_CONTEXT(ctx);
1293 return create_shader(ctx, type);
1294 }
1295
1296
1297 GLuint GLAPIENTRY
1298 _mesa_CreateProgram(void)
1299 {
1300 GET_CURRENT_CONTEXT(ctx);
1301 if (MESA_VERBOSE & VERBOSE_API)
1302 _mesa_debug(ctx, "glCreateProgram\n");
1303 return create_shader_program(ctx);
1304 }
1305
1306
1307 GLhandleARB GLAPIENTRY
1308 _mesa_CreateProgramObjectARB(void)
1309 {
1310 GET_CURRENT_CONTEXT(ctx);
1311 return create_shader_program(ctx);
1312 }
1313
1314
1315 void GLAPIENTRY
1316 _mesa_DeleteObjectARB(GLhandleARB obj)
1317 {
1318 if (MESA_VERBOSE & VERBOSE_API) {
1319 GET_CURRENT_CONTEXT(ctx);
1320 _mesa_debug(ctx, "glDeleteObjectARB(%lu)\n", (unsigned long)obj);
1321 }
1322
1323 if (obj) {
1324 GET_CURRENT_CONTEXT(ctx);
1325 FLUSH_VERTICES(ctx, 0);
1326 if (is_program(ctx, obj)) {
1327 delete_shader_program(ctx, obj);
1328 }
1329 else if (is_shader(ctx, obj)) {
1330 delete_shader(ctx, obj);
1331 }
1332 else {
1333 /* error? */
1334 }
1335 }
1336 }
1337
1338
1339 void GLAPIENTRY
1340 _mesa_DeleteProgram(GLuint name)
1341 {
1342 if (name) {
1343 GET_CURRENT_CONTEXT(ctx);
1344 FLUSH_VERTICES(ctx, 0);
1345 delete_shader_program(ctx, name);
1346 }
1347 }
1348
1349
1350 void GLAPIENTRY
1351 _mesa_DeleteShader(GLuint name)
1352 {
1353 if (name) {
1354 GET_CURRENT_CONTEXT(ctx);
1355 FLUSH_VERTICES(ctx, 0);
1356 delete_shader(ctx, name);
1357 }
1358 }
1359
1360
1361 void GLAPIENTRY
1362 _mesa_DetachObjectARB(GLhandleARB program, GLhandleARB shader)
1363 {
1364 GET_CURRENT_CONTEXT(ctx);
1365 detach_shader(ctx, program, shader);
1366 }
1367
1368
1369 void GLAPIENTRY
1370 _mesa_DetachShader(GLuint program, GLuint shader)
1371 {
1372 GET_CURRENT_CONTEXT(ctx);
1373 detach_shader(ctx, program, shader);
1374 }
1375
1376
1377 void GLAPIENTRY
1378 _mesa_GetAttachedObjectsARB(GLhandleARB container, GLsizei maxCount,
1379 GLsizei * count, GLhandleARB * obj)
1380 {
1381 GET_CURRENT_CONTEXT(ctx);
1382 get_attached_shaders(ctx, container, maxCount, count, obj);
1383 }
1384
1385
1386 void GLAPIENTRY
1387 _mesa_GetAttachedShaders(GLuint program, GLsizei maxCount,
1388 GLsizei *count, GLuint *obj)
1389 {
1390 GET_CURRENT_CONTEXT(ctx);
1391 get_attached_shaders(ctx, program, maxCount, count, obj);
1392 }
1393
1394
1395 void GLAPIENTRY
1396 _mesa_GetInfoLogARB(GLhandleARB object, GLsizei maxLength, GLsizei * length,
1397 GLcharARB * infoLog)
1398 {
1399 GET_CURRENT_CONTEXT(ctx);
1400 if (is_program(ctx, object)) {
1401 get_program_info_log(ctx, object, maxLength, length, infoLog);
1402 }
1403 else if (is_shader(ctx, object)) {
1404 get_shader_info_log(ctx, object, maxLength, length, infoLog);
1405 }
1406 else {
1407 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetInfoLogARB");
1408 }
1409 }
1410
1411
1412 void GLAPIENTRY
1413 _mesa_GetObjectParameterivARB(GLhandleARB object, GLenum pname, GLint *params)
1414 {
1415 GET_CURRENT_CONTEXT(ctx);
1416 /* Implement in terms of GetProgramiv, GetShaderiv */
1417 if (is_program(ctx, object)) {
1418 if (pname == GL_OBJECT_TYPE_ARB) {
1419 *params = GL_PROGRAM_OBJECT_ARB;
1420 }
1421 else {
1422 get_programiv(ctx, object, pname, params);
1423 }
1424 }
1425 else if (is_shader(ctx, object)) {
1426 if (pname == GL_OBJECT_TYPE_ARB) {
1427 *params = GL_SHADER_OBJECT_ARB;
1428 }
1429 else {
1430 get_shaderiv(ctx, object, pname, params);
1431 }
1432 }
1433 else {
1434 _mesa_error(ctx, GL_INVALID_VALUE, "glGetObjectParameterivARB");
1435 }
1436 }
1437
1438
1439 void GLAPIENTRY
1440 _mesa_GetObjectParameterfvARB(GLhandleARB object, GLenum pname,
1441 GLfloat *params)
1442 {
1443 GLint iparams[1] = {0}; /* XXX is one element enough? */
1444 _mesa_GetObjectParameterivARB(object, pname, iparams);
1445 params[0] = (GLfloat) iparams[0];
1446 }
1447
1448
1449 void GLAPIENTRY
1450 _mesa_GetProgramiv(GLuint program, GLenum pname, GLint *params)
1451 {
1452 GET_CURRENT_CONTEXT(ctx);
1453 get_programiv(ctx, program, pname, params);
1454 }
1455
1456
1457 void GLAPIENTRY
1458 _mesa_GetShaderiv(GLuint shader, GLenum pname, GLint *params)
1459 {
1460 GET_CURRENT_CONTEXT(ctx);
1461 get_shaderiv(ctx, shader, pname, params);
1462 }
1463
1464
1465 void GLAPIENTRY
1466 _mesa_GetProgramInfoLog(GLuint program, GLsizei bufSize,
1467 GLsizei *length, GLchar *infoLog)
1468 {
1469 GET_CURRENT_CONTEXT(ctx);
1470 get_program_info_log(ctx, program, bufSize, length, infoLog);
1471 }
1472
1473
1474 void GLAPIENTRY
1475 _mesa_GetShaderInfoLog(GLuint shader, GLsizei bufSize,
1476 GLsizei *length, GLchar *infoLog)
1477 {
1478 GET_CURRENT_CONTEXT(ctx);
1479 get_shader_info_log(ctx, shader, bufSize, length, infoLog);
1480 }
1481
1482
1483 void GLAPIENTRY
1484 _mesa_GetShaderSource(GLuint shader, GLsizei maxLength,
1485 GLsizei *length, GLchar *sourceOut)
1486 {
1487 GET_CURRENT_CONTEXT(ctx);
1488 get_shader_source(ctx, shader, maxLength, length, sourceOut);
1489 }
1490
1491
1492 GLhandleARB GLAPIENTRY
1493 _mesa_GetHandleARB(GLenum pname)
1494 {
1495 GET_CURRENT_CONTEXT(ctx);
1496 return get_handle(ctx, pname);
1497 }
1498
1499
1500 GLboolean GLAPIENTRY
1501 _mesa_IsProgram(GLuint name)
1502 {
1503 GET_CURRENT_CONTEXT(ctx);
1504 return is_program(ctx, name);
1505 }
1506
1507
1508 GLboolean GLAPIENTRY
1509 _mesa_IsShader(GLuint name)
1510 {
1511 GET_CURRENT_CONTEXT(ctx);
1512 return is_shader(ctx, name);
1513 }
1514
1515
1516 void GLAPIENTRY
1517 _mesa_LinkProgram(GLuint programObj)
1518 {
1519 GET_CURRENT_CONTEXT(ctx);
1520 if (MESA_VERBOSE & VERBOSE_API)
1521 _mesa_debug(ctx, "glLinkProgram %u\n", programObj);
1522 _mesa_link_program(ctx, _mesa_lookup_shader_program_err(ctx, programObj,
1523 "glLinkProgram"));
1524 }
1525
1526 #if defined(HAVE_SHA1)
1527 /**
1528 * Generate a SHA-1 hash value string for given source string.
1529 */
1530 static void
1531 generate_sha1(const char *source, char sha_str[64])
1532 {
1533 unsigned char sha[20];
1534 _mesa_sha1_compute(source, strlen(source), sha);
1535 _mesa_sha1_format(sha_str, sha);
1536 }
1537
1538 /**
1539 * Construct a full path for shader replacement functionality using
1540 * following format:
1541 *
1542 * <path>/<stage prefix>_<CHECKSUM>.glsl
1543 */
1544 static void
1545 construct_name(const gl_shader_stage stage, const char *source,
1546 const char *path, char *name, unsigned length)
1547 {
1548 char sha[64];
1549 static const char *types[] = {
1550 "VS", "TC", "TE", "GS", "FS", "CS",
1551 };
1552
1553 generate_sha1(source, sha);
1554 _mesa_snprintf(name, length, "%s/%s_%s.glsl", path, types[stage],
1555 sha);
1556 }
1557
1558 /**
1559 * Write given shader source to a file in MESA_SHADER_DUMP_PATH.
1560 */
1561 static void
1562 dump_shader(const gl_shader_stage stage, const char *source)
1563 {
1564 char name[PATH_MAX];
1565 static bool path_exists = true;
1566 char *dump_path;
1567 FILE *f;
1568
1569 if (!path_exists)
1570 return;
1571
1572 dump_path = getenv("MESA_SHADER_DUMP_PATH");
1573 if (!dump_path) {
1574 path_exists = false;
1575 return;
1576 }
1577
1578 construct_name(stage, source, dump_path, name, PATH_MAX);
1579
1580 f = fopen(name, "w");
1581 if (f) {
1582 fputs(source, f);
1583 fclose(f);
1584 } else {
1585 GET_CURRENT_CONTEXT(ctx);
1586 _mesa_warning(ctx, "could not open %s for dumping shader (%s)", name,
1587 strerror(errno));
1588 }
1589 }
1590
1591 /**
1592 * Read shader source code from a file.
1593 * Useful for debugging to override an app's shader.
1594 */
1595 static GLcharARB *
1596 read_shader(const gl_shader_stage stage, const char *source)
1597 {
1598 char name[PATH_MAX];
1599 char *read_path;
1600 static bool path_exists = true;
1601 int len, shader_size = 0;
1602 GLcharARB *buffer;
1603 FILE *f;
1604
1605 if (!path_exists)
1606 return NULL;
1607
1608 read_path = getenv("MESA_SHADER_READ_PATH");
1609 if (!read_path) {
1610 path_exists = false;
1611 return NULL;
1612 }
1613
1614 construct_name(stage, source, read_path, name, PATH_MAX);
1615
1616 f = fopen(name, "r");
1617 if (!f)
1618 return NULL;
1619
1620 /* allocate enough room for the entire shader */
1621 fseek(f, 0, SEEK_END);
1622 shader_size = ftell(f);
1623 rewind(f);
1624 assert(shader_size);
1625
1626 /* add one for terminating zero */
1627 shader_size++;
1628
1629 buffer = malloc(shader_size);
1630 assert(buffer);
1631
1632 len = fread(buffer, 1, shader_size, f);
1633 buffer[len] = 0;
1634
1635 fclose(f);
1636
1637 return buffer;
1638 }
1639 #endif /* HAVE_SHA1 */
1640
1641 /**
1642 * Called via glShaderSource() and glShaderSourceARB() API functions.
1643 * Basically, concatenate the source code strings into one long string
1644 * and pass it to _mesa_shader_source().
1645 */
1646 void GLAPIENTRY
1647 _mesa_ShaderSource(GLuint shaderObj, GLsizei count,
1648 const GLchar * const * string, const GLint * length)
1649 {
1650 GET_CURRENT_CONTEXT(ctx);
1651 GLint *offsets;
1652 GLsizei i, totalLength;
1653 GLcharARB *source;
1654 struct gl_shader *sh;
1655
1656 #if defined(HAVE_SHA1)
1657 GLcharARB *replacement;
1658 #endif /* HAVE_SHA1 */
1659
1660 sh = _mesa_lookup_shader_err(ctx, shaderObj, "glShaderSourceARB");
1661 if (!sh)
1662 return;
1663
1664 if (string == NULL) {
1665 _mesa_error(ctx, GL_INVALID_VALUE, "glShaderSourceARB");
1666 return;
1667 }
1668
1669 /*
1670 * This array holds offsets of where the appropriate string ends, thus the
1671 * last element will be set to the total length of the source code.
1672 */
1673 offsets = malloc(count * sizeof(GLint));
1674 if (offsets == NULL) {
1675 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB");
1676 return;
1677 }
1678
1679 for (i = 0; i < count; i++) {
1680 if (string[i] == NULL) {
1681 free((GLvoid *) offsets);
1682 _mesa_error(ctx, GL_INVALID_OPERATION,
1683 "glShaderSourceARB(null string)");
1684 return;
1685 }
1686 if (length == NULL || length[i] < 0)
1687 offsets[i] = strlen(string[i]);
1688 else
1689 offsets[i] = length[i];
1690 /* accumulate string lengths */
1691 if (i > 0)
1692 offsets[i] += offsets[i - 1];
1693 }
1694
1695 /* Total length of source string is sum off all strings plus two.
1696 * One extra byte for terminating zero, another extra byte to silence
1697 * valgrind warnings in the parser/grammer code.
1698 */
1699 totalLength = offsets[count - 1] + 2;
1700 source = malloc(totalLength * sizeof(GLcharARB));
1701 if (source == NULL) {
1702 free((GLvoid *) offsets);
1703 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB");
1704 return;
1705 }
1706
1707 for (i = 0; i < count; i++) {
1708 GLint start = (i > 0) ? offsets[i - 1] : 0;
1709 memcpy(source + start, string[i],
1710 (offsets[i] - start) * sizeof(GLcharARB));
1711 }
1712 source[totalLength - 1] = '\0';
1713 source[totalLength - 2] = '\0';
1714
1715 #if defined(HAVE_SHA1)
1716 /* Dump original shader source to MESA_SHADER_DUMP_PATH and replace
1717 * if corresponding entry found from MESA_SHADER_READ_PATH.
1718 */
1719 dump_shader(sh->Stage, source);
1720
1721 replacement = read_shader(sh->Stage, source);
1722 if (replacement) {
1723 free(source);
1724 source = replacement;
1725 }
1726 #endif /* HAVE_SHA1 */
1727
1728 shader_source(sh, source);
1729
1730 free(offsets);
1731 }
1732
1733
1734 void GLAPIENTRY
1735 _mesa_UseProgram(GLuint program)
1736 {
1737 GET_CURRENT_CONTEXT(ctx);
1738 struct gl_shader_program *shProg;
1739
1740 if (MESA_VERBOSE & VERBOSE_API)
1741 _mesa_debug(ctx, "glUseProgram %u\n", program);
1742
1743 if (_mesa_is_xfb_active_and_unpaused(ctx)) {
1744 _mesa_error(ctx, GL_INVALID_OPERATION,
1745 "glUseProgram(transform feedback active)");
1746 return;
1747 }
1748
1749 if (program) {
1750 shProg = _mesa_lookup_shader_program_err(ctx, program, "glUseProgram");
1751 if (!shProg) {
1752 return;
1753 }
1754 if (!shProg->LinkStatus) {
1755 _mesa_error(ctx, GL_INVALID_OPERATION,
1756 "glUseProgram(program %u not linked)", program);
1757 return;
1758 }
1759
1760 /* debug code */
1761 if (ctx->_Shader->Flags & GLSL_USE_PROG) {
1762 print_shader_info(shProg);
1763 }
1764 }
1765 else {
1766 shProg = NULL;
1767 }
1768
1769 /* The ARB_separate_shader_object spec says:
1770 *
1771 * "The executable code for an individual shader stage is taken from
1772 * the current program for that stage. If there is a current program
1773 * object established by UseProgram, that program is considered current
1774 * for all stages. Otherwise, if there is a bound program pipeline
1775 * object (section 2.14.PPO), the program bound to the appropriate
1776 * stage of the pipeline object is considered current."
1777 */
1778 if (program) {
1779 /* Attach shader state to the binding point */
1780 _mesa_reference_pipeline_object(ctx, &ctx->_Shader, &ctx->Shader);
1781 /* Update the program */
1782 _mesa_use_program(ctx, shProg);
1783 } else {
1784 /* Must be done first: detach the progam */
1785 _mesa_use_program(ctx, shProg);
1786 /* Unattach shader_state binding point */
1787 _mesa_reference_pipeline_object(ctx, &ctx->_Shader, ctx->Pipeline.Default);
1788 /* If a pipeline was bound, rebind it */
1789 if (ctx->Pipeline.Current) {
1790 _mesa_BindProgramPipeline(ctx->Pipeline.Current->Name);
1791 }
1792 }
1793 }
1794
1795
1796 void GLAPIENTRY
1797 _mesa_ValidateProgram(GLuint program)
1798 {
1799 GET_CURRENT_CONTEXT(ctx);
1800 validate_program(ctx, program);
1801 }
1802
1803
1804 /**
1805 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1806 */
1807 void GLAPIENTRY
1808 _mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype,
1809 GLint* range, GLint* precision)
1810 {
1811 const struct gl_program_constants *limits;
1812 const struct gl_precision *p;
1813 GET_CURRENT_CONTEXT(ctx);
1814
1815 switch (shadertype) {
1816 case GL_VERTEX_SHADER:
1817 limits = &ctx->Const.Program[MESA_SHADER_VERTEX];
1818 break;
1819 case GL_FRAGMENT_SHADER:
1820 limits = &ctx->Const.Program[MESA_SHADER_FRAGMENT];
1821 break;
1822 default:
1823 _mesa_error(ctx, GL_INVALID_ENUM,
1824 "glGetShaderPrecisionFormat(shadertype)");
1825 return;
1826 }
1827
1828 switch (precisiontype) {
1829 case GL_LOW_FLOAT:
1830 p = &limits->LowFloat;
1831 break;
1832 case GL_MEDIUM_FLOAT:
1833 p = &limits->MediumFloat;
1834 break;
1835 case GL_HIGH_FLOAT:
1836 p = &limits->HighFloat;
1837 break;
1838 case GL_LOW_INT:
1839 p = &limits->LowInt;
1840 break;
1841 case GL_MEDIUM_INT:
1842 p = &limits->MediumInt;
1843 break;
1844 case GL_HIGH_INT:
1845 p = &limits->HighInt;
1846 break;
1847 default:
1848 _mesa_error(ctx, GL_INVALID_ENUM,
1849 "glGetShaderPrecisionFormat(precisiontype)");
1850 return;
1851 }
1852
1853 range[0] = p->RangeMin;
1854 range[1] = p->RangeMax;
1855 precision[0] = p->Precision;
1856 }
1857
1858
1859 /**
1860 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1861 */
1862 void GLAPIENTRY
1863 _mesa_ReleaseShaderCompiler(void)
1864 {
1865 _mesa_destroy_shader_compiler_caches();
1866 }
1867
1868
1869 /**
1870 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1871 */
1872 void GLAPIENTRY
1873 _mesa_ShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat,
1874 const void* binary, GLint length)
1875 {
1876 GET_CURRENT_CONTEXT(ctx);
1877 (void) shaders;
1878 (void) binaryformat;
1879 (void) binary;
1880
1881 /* Page 68, section 7.2 'Shader Binaries" of the of the OpenGL ES 3.1, and
1882 * page 88 of the OpenGL 4.5 specs state:
1883 *
1884 * "An INVALID_VALUE error is generated if count or length is negative.
1885 * An INVALID_ENUM error is generated if binaryformat is not a supported
1886 * format returned in SHADER_BINARY_FORMATS."
1887 */
1888 if (n < 0 || length < 0) {
1889 _mesa_error(ctx, GL_INVALID_VALUE, "glShaderBinary(count or length < 0)");
1890 return;
1891 }
1892
1893 _mesa_error(ctx, GL_INVALID_ENUM, "glShaderBinary(format)");
1894 }
1895
1896
1897 void GLAPIENTRY
1898 _mesa_GetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length,
1899 GLenum *binaryFormat, GLvoid *binary)
1900 {
1901 struct gl_shader_program *shProg;
1902 GLsizei length_dummy;
1903 GET_CURRENT_CONTEXT(ctx);
1904
1905 if (bufSize < 0){
1906 _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramBinary(bufSize < 0)");
1907 return;
1908 }
1909
1910 shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetProgramBinary");
1911 if (!shProg)
1912 return;
1913
1914 /* The ARB_get_program_binary spec says:
1915 *
1916 * "If <length> is NULL, then no length is returned."
1917 *
1918 * Ensure that length always points to valid storage to avoid multiple NULL
1919 * pointer checks below.
1920 */
1921 if (length == NULL)
1922 length = &length_dummy;
1923
1924
1925 /* The ARB_get_program_binary spec says:
1926 *
1927 * "When a program object's LINK_STATUS is FALSE, its program binary
1928 * length is zero, and a call to GetProgramBinary will generate an
1929 * INVALID_OPERATION error.
1930 */
1931 if (!shProg->LinkStatus) {
1932 _mesa_error(ctx, GL_INVALID_OPERATION,
1933 "glGetProgramBinary(program %u not linked)",
1934 shProg->Name);
1935 *length = 0;
1936 return;
1937 }
1938
1939 *length = 0;
1940 _mesa_error(ctx, GL_INVALID_OPERATION,
1941 "glGetProgramBinary(driver supports zero binary formats)");
1942
1943 (void) binaryFormat;
1944 (void) binary;
1945 }
1946
1947 void GLAPIENTRY
1948 _mesa_ProgramBinary(GLuint program, GLenum binaryFormat,
1949 const GLvoid *binary, GLsizei length)
1950 {
1951 struct gl_shader_program *shProg;
1952 GET_CURRENT_CONTEXT(ctx);
1953
1954 shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramBinary");
1955 if (!shProg)
1956 return;
1957
1958 (void) binaryFormat;
1959 (void) binary;
1960
1961 /* Section 2.3.1 (Errors) of the OpenGL 4.5 spec says:
1962 *
1963 * "If a negative number is provided where an argument of type sizei or
1964 * sizeiptr is specified, an INVALID_VALUE error is generated."
1965 */
1966 if (length < 0) {
1967 _mesa_error(ctx, GL_INVALID_VALUE, "glProgramBinary(length < 0)");
1968 return;
1969 }
1970
1971 /* The ARB_get_program_binary spec says:
1972 *
1973 * "<binaryFormat> and <binary> must be those returned by a previous
1974 * call to GetProgramBinary, and <length> must be the length of the
1975 * program binary as returned by GetProgramBinary or GetProgramiv with
1976 * <pname> PROGRAM_BINARY_LENGTH. Loading the program binary will fail,
1977 * setting the LINK_STATUS of <program> to FALSE, if these conditions
1978 * are not met."
1979 *
1980 * Since any value of binaryFormat passed "is not one of those specified as
1981 * allowable for [this] command, an INVALID_ENUM error is generated."
1982 */
1983 shProg->LinkStatus = GL_FALSE;
1984 _mesa_error(ctx, GL_INVALID_ENUM, "glProgramBinary");
1985 }
1986
1987
1988 void GLAPIENTRY
1989 _mesa_ProgramParameteri(GLuint program, GLenum pname, GLint value)
1990 {
1991 struct gl_shader_program *shProg;
1992 GET_CURRENT_CONTEXT(ctx);
1993
1994 shProg = _mesa_lookup_shader_program_err(ctx, program,
1995 "glProgramParameteri");
1996 if (!shProg)
1997 return;
1998
1999 switch (pname) {
2000 case GL_PROGRAM_BINARY_RETRIEVABLE_HINT:
2001 /* This enum isn't part of the OES extension for OpenGL ES 2.0, but it
2002 * is part of OpenGL ES 3.0. For the ES2 case, this function shouldn't
2003 * even be in the dispatch table, so we shouldn't need to expclicitly
2004 * check here.
2005 *
2006 * On desktop, we ignore the 3.0+ requirement because it is silly.
2007 */
2008
2009 /* The ARB_get_program_binary extension spec says:
2010 *
2011 * "An INVALID_VALUE error is generated if the <value> argument to
2012 * ProgramParameteri is not TRUE or FALSE."
2013 */
2014 if (value != GL_TRUE && value != GL_FALSE) {
2015 goto invalid_value;
2016 }
2017
2018 /* No need to notify the driver. Any changes will actually take effect
2019 * the next time the shader is linked.
2020 *
2021 * The ARB_get_program_binary extension spec says:
2022 *
2023 * "To indicate that a program binary is likely to be retrieved,
2024 * ProgramParameteri should be called with <pname>
2025 * PROGRAM_BINARY_RETRIEVABLE_HINT and <value> TRUE. This setting
2026 * will not be in effect until the next time LinkProgram or
2027 * ProgramBinary has been called successfully."
2028 *
2029 * The resloution of issue 9 in the extension spec also says:
2030 *
2031 * "The application may use the PROGRAM_BINARY_RETRIEVABLE_HINT hint
2032 * to indicate to the GL implementation that this program will
2033 * likely be saved with GetProgramBinary at some point. This will
2034 * give the GL implementation the opportunity to track any state
2035 * changes made to the program before being saved such that when it
2036 * is loaded again a recompile can be avoided."
2037 */
2038 shProg->BinaryRetreivableHint = value;
2039 return;
2040
2041 case GL_PROGRAM_SEPARABLE:
2042 /* Spec imply that the behavior is the same as ARB_get_program_binary
2043 * Chapter 7.3 Program Objects
2044 */
2045 if (value != GL_TRUE && value != GL_FALSE) {
2046 goto invalid_value;
2047 }
2048 shProg->SeparateShader = value;
2049 return;
2050
2051 default:
2052 _mesa_error(ctx, GL_INVALID_ENUM, "glProgramParameteri(pname=%s)",
2053 _mesa_enum_to_string(pname));
2054 return;
2055 }
2056
2057 invalid_value:
2058 _mesa_error(ctx, GL_INVALID_VALUE,
2059 "glProgramParameteri(pname=%s, value=%d): "
2060 "value must be 0 or 1.",
2061 _mesa_enum_to_string(pname),
2062 value);
2063 }
2064
2065
2066 void
2067 _mesa_use_shader_program(struct gl_context *ctx, GLenum type,
2068 struct gl_shader_program *shProg,
2069 struct gl_pipeline_object *shTarget)
2070 {
2071 gl_shader_stage stage = _mesa_shader_enum_to_shader_stage(type);
2072 use_shader_program(ctx, stage, shProg, shTarget);
2073
2074 if (ctx->Driver.UseProgram)
2075 ctx->Driver.UseProgram(ctx, shProg);
2076 }
2077
2078
2079 /**
2080 * Copy program-specific data generated by linking from the gl_shader_program
2081 * object to a specific gl_program object.
2082 */
2083 void
2084 _mesa_copy_linked_program_data(gl_shader_stage type,
2085 const struct gl_shader_program *src,
2086 struct gl_program *dst)
2087 {
2088 switch (type) {
2089 case MESA_SHADER_VERTEX:
2090 dst->ClipDistanceArraySize = src->Vert.ClipDistanceArraySize;
2091 dst->CullDistanceArraySize = src->Vert.CullDistanceArraySize;
2092 break;
2093 case MESA_SHADER_TESS_CTRL: {
2094 struct gl_tess_ctrl_program *dst_tcp =
2095 (struct gl_tess_ctrl_program *) dst;
2096 dst_tcp->VerticesOut = src->TessCtrl.VerticesOut;
2097 break;
2098 }
2099 case MESA_SHADER_TESS_EVAL: {
2100 struct gl_tess_eval_program *dst_tep =
2101 (struct gl_tess_eval_program *) dst;
2102 dst_tep->PrimitiveMode = src->TessEval.PrimitiveMode;
2103 dst_tep->Spacing = src->TessEval.Spacing;
2104 dst_tep->VertexOrder = src->TessEval.VertexOrder;
2105 dst_tep->PointMode = src->TessEval.PointMode;
2106 dst->ClipDistanceArraySize = src->TessEval.ClipDistanceArraySize;
2107 dst->CullDistanceArraySize = src->TessEval.CullDistanceArraySize;
2108 break;
2109 }
2110 case MESA_SHADER_GEOMETRY: {
2111 struct gl_geometry_program *dst_gp = (struct gl_geometry_program *) dst;
2112 dst_gp->VerticesIn = src->Geom.VerticesIn;
2113 dst_gp->VerticesOut = src->Geom.VerticesOut;
2114 dst_gp->Invocations = src->Geom.Invocations;
2115 dst_gp->InputType = src->Geom.InputType;
2116 dst_gp->OutputType = src->Geom.OutputType;
2117 dst->ClipDistanceArraySize = src->Geom.ClipDistanceArraySize;
2118 dst->CullDistanceArraySize = src->Geom.CullDistanceArraySize;
2119 dst_gp->UsesEndPrimitive = src->Geom.UsesEndPrimitive;
2120 dst_gp->UsesStreams = src->Geom.UsesStreams;
2121 break;
2122 }
2123 case MESA_SHADER_FRAGMENT: {
2124 struct gl_fragment_program *dst_fp = (struct gl_fragment_program *) dst;
2125 dst_fp->FragDepthLayout = src->FragDepthLayout;
2126 break;
2127 }
2128 case MESA_SHADER_COMPUTE: {
2129 struct gl_compute_program *dst_cp = (struct gl_compute_program *) dst;
2130 int i;
2131 for (i = 0; i < 3; i++)
2132 dst_cp->LocalSize[i] = src->Comp.LocalSize[i];
2133 dst_cp->SharedSize = src->Comp.SharedSize;
2134 break;
2135 }
2136 default:
2137 break;
2138 }
2139 }
2140
2141 /**
2142 * ARB_separate_shader_objects: Compile & Link Program
2143 */
2144 GLuint GLAPIENTRY
2145 _mesa_CreateShaderProgramv(GLenum type, GLsizei count,
2146 const GLchar* const *strings)
2147 {
2148 GET_CURRENT_CONTEXT(ctx);
2149
2150 const GLuint shader = create_shader(ctx, type);
2151 GLuint program = 0;
2152
2153 /*
2154 * According to OpenGL 4.5 and OpenGL ES 3.1 standards, section 7.3:
2155 * GL_INVALID_VALUE should be generated if count < 0
2156 */
2157 if (count < 0) {
2158 _mesa_error(ctx, GL_INVALID_VALUE, "glCreateShaderProgram (count < 0)");
2159 return program;
2160 }
2161
2162 if (shader) {
2163 struct gl_shader *sh = _mesa_lookup_shader(ctx, shader);
2164
2165 _mesa_ShaderSource(shader, count, strings, NULL);
2166 _mesa_compile_shader(ctx, sh);
2167
2168 program = create_shader_program(ctx);
2169 if (program) {
2170 struct gl_shader_program *shProg;
2171 GLint compiled = GL_FALSE;
2172
2173 shProg = _mesa_lookup_shader_program(ctx, program);
2174
2175 shProg->SeparateShader = GL_TRUE;
2176
2177 get_shaderiv(ctx, shader, GL_COMPILE_STATUS, &compiled);
2178 if (compiled) {
2179 attach_shader(ctx, program, shader);
2180 _mesa_link_program(ctx, shProg);
2181 detach_shader(ctx, program, shader);
2182
2183 #if 0
2184 /* Possibly... */
2185 if (active-user-defined-varyings-in-linked-program) {
2186 append-error-to-info-log;
2187 shProg->LinkStatus = GL_FALSE;
2188 }
2189 #endif
2190 }
2191 if (sh->InfoLog)
2192 ralloc_strcat(&shProg->InfoLog, sh->InfoLog);
2193 }
2194
2195 delete_shader(ctx, shader);
2196 }
2197
2198 return program;
2199 }
2200
2201
2202 /**
2203 * For GL_ARB_tessellation_shader
2204 */
2205 extern void GLAPIENTRY
2206 _mesa_PatchParameteri(GLenum pname, GLint value)
2207 {
2208 GET_CURRENT_CONTEXT(ctx);
2209
2210 if (!_mesa_has_tessellation(ctx)) {
2211 _mesa_error(ctx, GL_INVALID_OPERATION, "glPatchParameteri");
2212 return;
2213 }
2214
2215 if (pname != GL_PATCH_VERTICES) {
2216 _mesa_error(ctx, GL_INVALID_ENUM, "glPatchParameteri");
2217 return;
2218 }
2219
2220 if (value <= 0 || value > ctx->Const.MaxPatchVertices) {
2221 _mesa_error(ctx, GL_INVALID_VALUE, "glPatchParameteri");
2222 return;
2223 }
2224
2225 ctx->TessCtrlProgram.patch_vertices = value;
2226 }
2227
2228
2229 extern void GLAPIENTRY
2230 _mesa_PatchParameterfv(GLenum pname, const GLfloat *values)
2231 {
2232 GET_CURRENT_CONTEXT(ctx);
2233
2234 if (!_mesa_has_tessellation(ctx)) {
2235 _mesa_error(ctx, GL_INVALID_OPERATION, "glPatchParameterfv");
2236 return;
2237 }
2238
2239 switch(pname) {
2240 case GL_PATCH_DEFAULT_OUTER_LEVEL:
2241 FLUSH_VERTICES(ctx, 0);
2242 memcpy(ctx->TessCtrlProgram.patch_default_outer_level, values,
2243 4 * sizeof(GLfloat));
2244 ctx->NewDriverState |= ctx->DriverFlags.NewDefaultTessLevels;
2245 return;
2246 case GL_PATCH_DEFAULT_INNER_LEVEL:
2247 FLUSH_VERTICES(ctx, 0);
2248 memcpy(ctx->TessCtrlProgram.patch_default_inner_level, values,
2249 2 * sizeof(GLfloat));
2250 ctx->NewDriverState |= ctx->DriverFlags.NewDefaultTessLevels;
2251 return;
2252 default:
2253 _mesa_error(ctx, GL_INVALID_ENUM, "glPatchParameterfv");
2254 return;
2255 }
2256 }
2257
2258 /**
2259 * ARB_shader_subroutine
2260 */
2261 GLint GLAPIENTRY
2262 _mesa_GetSubroutineUniformLocation(GLuint program, GLenum shadertype,
2263 const GLchar *name)
2264 {
2265 GET_CURRENT_CONTEXT(ctx);
2266 const char *api_name = "glGetSubroutineUniformLocation";
2267 struct gl_shader_program *shProg;
2268 GLenum resource_type;
2269 gl_shader_stage stage;
2270
2271 if (!_mesa_has_shader_subroutine(ctx)) {
2272 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2273 return -1;
2274 }
2275
2276 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2277 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2278 return -1;
2279 }
2280
2281 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2282 if (!shProg)
2283 return -1;
2284
2285 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2286 if (!shProg->_LinkedShaders[stage]) {
2287 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2288 return -1;
2289 }
2290
2291 resource_type = _mesa_shader_stage_to_subroutine_uniform(stage);
2292 return _mesa_program_resource_location(shProg, resource_type, name);
2293 }
2294
2295 GLuint GLAPIENTRY
2296 _mesa_GetSubroutineIndex(GLuint program, GLenum shadertype,
2297 const GLchar *name)
2298 {
2299 GET_CURRENT_CONTEXT(ctx);
2300 const char *api_name = "glGetSubroutineIndex";
2301 struct gl_shader_program *shProg;
2302 struct gl_program_resource *res;
2303 GLenum resource_type;
2304 gl_shader_stage stage;
2305
2306 if (!_mesa_has_shader_subroutine(ctx)) {
2307 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2308 return -1;
2309 }
2310
2311 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2312 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2313 return -1;
2314 }
2315
2316 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2317 if (!shProg)
2318 return -1;
2319
2320 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2321 if (!shProg->_LinkedShaders[stage]) {
2322 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2323 return -1;
2324 }
2325
2326 resource_type = _mesa_shader_stage_to_subroutine(stage);
2327 res = _mesa_program_resource_find_name(shProg, resource_type, name, NULL);
2328 if (!res) {
2329 return -1;
2330 }
2331
2332 return _mesa_program_resource_index(shProg, res);
2333 }
2334
2335
2336 GLvoid GLAPIENTRY
2337 _mesa_GetActiveSubroutineUniformiv(GLuint program, GLenum shadertype,
2338 GLuint index, GLenum pname, GLint *values)
2339 {
2340 GET_CURRENT_CONTEXT(ctx);
2341 const char *api_name = "glGetActiveSubroutineUniformiv";
2342 struct gl_shader_program *shProg;
2343 struct gl_shader *sh;
2344 gl_shader_stage stage;
2345 struct gl_program_resource *res;
2346 const struct gl_uniform_storage *uni;
2347 GLenum resource_type;
2348 int count, i, j;
2349
2350 if (!_mesa_has_shader_subroutine(ctx)) {
2351 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2352 return;
2353 }
2354
2355 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2356 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2357 return;
2358 }
2359
2360 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2361 if (!shProg)
2362 return;
2363
2364 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2365 resource_type = _mesa_shader_stage_to_subroutine_uniform(stage);
2366
2367 sh = shProg->_LinkedShaders[stage];
2368 if (!sh) {
2369 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2370 return;
2371 }
2372
2373 if (index >= sh->NumSubroutineUniforms) {
2374 _mesa_error(ctx, GL_INVALID_VALUE, "%s: invalid index greater than GL_ACTIVE_SUBROUTINE_UNIFORMS", api_name);
2375 return;
2376 }
2377
2378 switch (pname) {
2379 case GL_NUM_COMPATIBLE_SUBROUTINES: {
2380 res = _mesa_program_resource_find_index(shProg, resource_type, index);
2381 if (res) {
2382 uni = res->Data;
2383 values[0] = uni->num_compatible_subroutines;
2384 }
2385 break;
2386 }
2387 case GL_COMPATIBLE_SUBROUTINES: {
2388 res = _mesa_program_resource_find_index(shProg, resource_type, index);
2389 if (res) {
2390 uni = res->Data;
2391 count = 0;
2392 for (i = 0; i < sh->NumSubroutineFunctions; i++) {
2393 struct gl_subroutine_function *fn = &sh->SubroutineFunctions[i];
2394 for (j = 0; j < fn->num_compat_types; j++) {
2395 if (fn->types[j] == uni->type) {
2396 values[count++] = i;
2397 break;
2398 }
2399 }
2400 }
2401 }
2402 break;
2403 }
2404 case GL_UNIFORM_SIZE:
2405 res = _mesa_program_resource_find_index(shProg, resource_type, index);
2406 if (res) {
2407 uni = res->Data;
2408 values[0] = uni->array_elements ? uni->array_elements : 1;
2409 }
2410 break;
2411 case GL_UNIFORM_NAME_LENGTH:
2412 res = _mesa_program_resource_find_index(shProg, resource_type, index);
2413 if (res) {
2414 values[0] = strlen(_mesa_program_resource_name(res)) + 1
2415 + ((_mesa_program_resource_array_size(res) != 0) ? 3 : 0);
2416 }
2417 break;
2418 default:
2419 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2420 return;
2421 }
2422 }
2423
2424
2425 GLvoid GLAPIENTRY
2426 _mesa_GetActiveSubroutineUniformName(GLuint program, GLenum shadertype,
2427 GLuint index, GLsizei bufsize,
2428 GLsizei *length, GLchar *name)
2429 {
2430 GET_CURRENT_CONTEXT(ctx);
2431 const char *api_name = "glGetActiveSubroutineUniformName";
2432 struct gl_shader_program *shProg;
2433 GLenum resource_type;
2434 gl_shader_stage stage;
2435
2436 if (!_mesa_has_shader_subroutine(ctx)) {
2437 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2438 return;
2439 }
2440
2441 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2442 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2443 return;
2444 }
2445
2446 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2447 if (!shProg)
2448 return;
2449
2450 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2451 if (!shProg->_LinkedShaders[stage]) {
2452 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2453 return;
2454 }
2455
2456 resource_type = _mesa_shader_stage_to_subroutine_uniform(stage);
2457 /* get program resource name */
2458 _mesa_get_program_resource_name(shProg, resource_type,
2459 index, bufsize,
2460 length, name, api_name);
2461 }
2462
2463
2464 GLvoid GLAPIENTRY
2465 _mesa_GetActiveSubroutineName(GLuint program, GLenum shadertype,
2466 GLuint index, GLsizei bufsize,
2467 GLsizei *length, GLchar *name)
2468 {
2469 GET_CURRENT_CONTEXT(ctx);
2470 const char *api_name = "glGetActiveSubroutineName";
2471 struct gl_shader_program *shProg;
2472 GLenum resource_type;
2473 gl_shader_stage stage;
2474
2475 if (!_mesa_has_shader_subroutine(ctx)) {
2476 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2477 return;
2478 }
2479
2480 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2481 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2482 return;
2483 }
2484
2485 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2486 if (!shProg)
2487 return;
2488
2489 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2490 if (!shProg->_LinkedShaders[stage]) {
2491 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2492 return;
2493 }
2494 resource_type = _mesa_shader_stage_to_subroutine(stage);
2495 _mesa_get_program_resource_name(shProg, resource_type,
2496 index, bufsize,
2497 length, name, api_name);
2498 }
2499
2500
2501 GLvoid GLAPIENTRY
2502 _mesa_UniformSubroutinesuiv(GLenum shadertype, GLsizei count,
2503 const GLuint *indices)
2504 {
2505 GET_CURRENT_CONTEXT(ctx);
2506 const char *api_name = "glUniformSubroutinesuiv";
2507 struct gl_shader_program *shProg;
2508 struct gl_shader *sh;
2509 gl_shader_stage stage;
2510 int i;
2511
2512 if (!_mesa_has_shader_subroutine(ctx)) {
2513 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2514 return;
2515 }
2516
2517 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2518 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2519 return;
2520 }
2521
2522 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2523 shProg = ctx->_Shader->CurrentProgram[stage];
2524 if (!shProg) {
2525 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2526 return;
2527 }
2528
2529 sh = shProg->_LinkedShaders[stage];
2530 if (!sh) {
2531 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2532 return;
2533 }
2534
2535 if (count != sh->NumSubroutineUniformRemapTable) {
2536 _mesa_error(ctx, GL_INVALID_VALUE, "%s", api_name);
2537 return;
2538 }
2539
2540 i = 0;
2541 do {
2542 struct gl_uniform_storage *uni = sh->SubroutineUniformRemapTable[i];
2543 if (uni == NULL) {
2544 i++;
2545 continue;
2546 }
2547
2548 int uni_count = uni->array_elements ? uni->array_elements : 1;
2549 int j, k, f;
2550
2551 for (j = i; j < i + uni_count; j++) {
2552 struct gl_subroutine_function *subfn = NULL;
2553 if (indices[j] > sh->MaxSubroutineFunctionIndex) {
2554 _mesa_error(ctx, GL_INVALID_VALUE, "%s", api_name);
2555 return;
2556 }
2557
2558 for (f = 0; f < sh->NumSubroutineFunctions; f++) {
2559 if (sh->SubroutineFunctions[f].index == indices[j])
2560 subfn = &sh->SubroutineFunctions[f];
2561 }
2562
2563 if (!subfn) {
2564 continue;
2565 }
2566
2567 for (k = 0; k < subfn->num_compat_types; k++) {
2568 if (subfn->types[k] == uni->type)
2569 break;
2570 }
2571 if (k == subfn->num_compat_types) {
2572 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2573 return;
2574 }
2575 }
2576 i += uni_count;
2577 } while(i < count);
2578
2579 FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS);
2580 i = 0;
2581 do {
2582 struct gl_uniform_storage *uni = sh->SubroutineUniformRemapTable[i];
2583 if (uni == NULL) {
2584 i++;
2585 continue;
2586 }
2587
2588 int uni_count = uni->array_elements ? uni->array_elements : 1;
2589
2590 memcpy(&uni->storage[0], &indices[i],
2591 sizeof(GLuint) * uni_count);
2592
2593 _mesa_propagate_uniforms_to_driver_storage(uni, 0, uni_count);
2594 i += uni_count;
2595 } while(i < count);
2596 }
2597
2598
2599 GLvoid GLAPIENTRY
2600 _mesa_GetUniformSubroutineuiv(GLenum shadertype, GLint location,
2601 GLuint *params)
2602 {
2603 GET_CURRENT_CONTEXT(ctx);
2604 const char *api_name = "glGetUniformSubroutineuiv";
2605 struct gl_shader_program *shProg;
2606 struct gl_shader *sh;
2607 gl_shader_stage stage;
2608
2609 if (!_mesa_has_shader_subroutine(ctx)) {
2610 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2611 return;
2612 }
2613
2614 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2615 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2616 return;
2617 }
2618
2619 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2620 shProg = ctx->_Shader->CurrentProgram[stage];
2621 if (!shProg) {
2622 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2623 return;
2624 }
2625
2626 sh = shProg->_LinkedShaders[stage];
2627 if (!sh) {
2628 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2629 return;
2630 }
2631
2632 if (location >= sh->NumSubroutineUniformRemapTable) {
2633 _mesa_error(ctx, GL_INVALID_VALUE, "%s", api_name);
2634 return;
2635 }
2636
2637 {
2638 struct gl_uniform_storage *uni = sh->SubroutineUniformRemapTable[location];
2639 int offset = location - uni->opaque[stage].index;
2640 memcpy(params, &uni->storage[offset],
2641 sizeof(GLuint));
2642 }
2643 }
2644
2645
2646 GLvoid GLAPIENTRY
2647 _mesa_GetProgramStageiv(GLuint program, GLenum shadertype,
2648 GLenum pname, GLint *values)
2649 {
2650 GET_CURRENT_CONTEXT(ctx);
2651 const char *api_name = "glGetProgramStageiv";
2652 struct gl_shader_program *shProg;
2653 struct gl_shader *sh;
2654 gl_shader_stage stage;
2655
2656 if (!_mesa_has_shader_subroutine(ctx)) {
2657 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2658 return;
2659 }
2660
2661 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2662 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2663 return;
2664 }
2665
2666 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2667 if (!shProg)
2668 return;
2669
2670 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2671 sh = shProg->_LinkedShaders[stage];
2672 if (!sh) {
2673 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2674 return;
2675 }
2676
2677 switch (pname) {
2678 case GL_ACTIVE_SUBROUTINES:
2679 values[0] = sh->NumSubroutineFunctions;
2680 break;
2681 case GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS:
2682 values[0] = sh->NumSubroutineUniformRemapTable;
2683 break;
2684 case GL_ACTIVE_SUBROUTINE_UNIFORMS:
2685 values[0] = sh->NumSubroutineUniforms;
2686 break;
2687 case GL_ACTIVE_SUBROUTINE_MAX_LENGTH:
2688 {
2689 unsigned i;
2690 GLint max_len = 0;
2691 GLenum resource_type;
2692 struct gl_program_resource *res;
2693
2694 resource_type = _mesa_shader_stage_to_subroutine(stage);
2695 for (i = 0; i < sh->NumSubroutineFunctions; i++) {
2696 res = _mesa_program_resource_find_index(shProg, resource_type, i);
2697 if (res) {
2698 const GLint len = strlen(_mesa_program_resource_name(res)) + 1;
2699 if (len > max_len)
2700 max_len = len;
2701 }
2702 }
2703 values[0] = max_len;
2704 break;
2705 }
2706 case GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH:
2707 {
2708 unsigned i;
2709 GLint max_len = 0;
2710 GLenum resource_type;
2711 struct gl_program_resource *res;
2712
2713 resource_type = _mesa_shader_stage_to_subroutine_uniform(stage);
2714 for (i = 0; i < sh->NumSubroutineUniformRemapTable; i++) {
2715 res = _mesa_program_resource_find_index(shProg, resource_type, i);
2716 if (res) {
2717 const GLint len = strlen(_mesa_program_resource_name(res)) + 1
2718 + ((_mesa_program_resource_array_size(res) != 0) ? 3 : 0);
2719
2720 if (len > max_len)
2721 max_len = len;
2722 }
2723 }
2724 values[0] = max_len;
2725 break;
2726 }
2727 default:
2728 _mesa_error(ctx, GL_INVALID_ENUM, "%s", api_name);
2729 values[0] = -1;
2730 break;
2731 }
2732 }
2733
2734 static int
2735 find_compat_subroutine(struct gl_shader *sh, const struct glsl_type *type)
2736 {
2737 int i, j;
2738
2739 for (i = 0; i < sh->NumSubroutineFunctions; i++) {
2740 struct gl_subroutine_function *fn = &sh->SubroutineFunctions[i];
2741 for (j = 0; j < fn->num_compat_types; j++) {
2742 if (fn->types[j] == type)
2743 return i;
2744 }
2745 }
2746 return 0;
2747 }
2748
2749 static void
2750 _mesa_shader_init_subroutine_defaults(struct gl_shader *sh)
2751 {
2752 int i, j;
2753
2754 for (i = 0; i < sh->NumSubroutineUniformRemapTable; i++) {
2755 struct gl_uniform_storage *uni = sh->SubroutineUniformRemapTable[i];
2756 int uni_count;
2757 int val;
2758
2759 if (!uni)
2760 continue;
2761 uni_count = uni->array_elements ? uni->array_elements : 1;
2762 val = find_compat_subroutine(sh, uni->type);
2763
2764 for (j = 0; j < uni_count; j++)
2765 memcpy(&uni->storage[j], &val, sizeof(int));
2766
2767 _mesa_propagate_uniforms_to_driver_storage(uni, 0, uni_count);
2768 }
2769 }
2770
2771 void
2772 _mesa_shader_program_init_subroutine_defaults(struct gl_shader_program *shProg)
2773 {
2774 int i;
2775
2776 if (!shProg)
2777 return;
2778
2779 for (i = 0; i < MESA_SHADER_STAGES; i++) {
2780 if (!shProg->_LinkedShaders[i])
2781 continue;
2782
2783 _mesa_shader_init_subroutine_defaults(shProg->_LinkedShaders[i]);
2784 }
2785 }