2 * Mesa 3-D graphics library
4 * Copyright (C) 2004-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009-2010 VMware, Inc. All Rights Reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
30 * Implementation of GLSL-related API functions.
31 * The glUniform* functions are in uniforms.c
35 * 1. Check that the right error code is generated for all _mesa_error() calls.
36 * 2. Insert FLUSH_VERTICES calls in various places
41 #include "main/glheader.h"
42 #include "main/context.h"
43 #include "main/dispatch.h"
44 #include "main/enums.h"
45 #include "main/hash.h"
46 #include "main/mtypes.h"
47 #include "main/pipelineobj.h"
48 #include "main/shaderapi.h"
49 #include "main/shaderobj.h"
50 #include "main/transformfeedback.h"
51 #include "main/uniforms.h"
52 #include "compiler/glsl/glsl_parser_extras.h"
53 #include "compiler/glsl/ir.h"
54 #include "compiler/glsl/ir_uniform.h"
55 #include "compiler/glsl/program.h"
56 #include "program/program.h"
57 #include "program/prog_print.h"
58 #include "program/prog_parameter.h"
59 #include "util/ralloc.h"
60 #include "util/hash_table.h"
61 #include "util/mesa-sha1.h"
65 * Return mask of GLSL_x flags by examining the MESA_GLSL env var.
68 _mesa_get_shader_flags(void)
70 GLbitfield flags
= 0x0;
71 const char *env
= getenv("MESA_GLSL");
74 if (strstr(env
, "dump_on_error"))
75 flags
|= GLSL_DUMP_ON_ERROR
;
76 else if (strstr(env
, "dump"))
78 if (strstr(env
, "log"))
80 if (strstr(env
, "nopvert"))
81 flags
|= GLSL_NOP_VERT
;
82 if (strstr(env
, "nopfrag"))
83 flags
|= GLSL_NOP_FRAG
;
84 if (strstr(env
, "nopt"))
86 else if (strstr(env
, "opt"))
88 if (strstr(env
, "uniform"))
89 flags
|= GLSL_UNIFORMS
;
90 if (strstr(env
, "useprog"))
91 flags
|= GLSL_USE_PROG
;
92 if (strstr(env
, "errors"))
93 flags
|= GLSL_REPORT_ERRORS
;
101 * Initialize context's shader state.
104 _mesa_init_shader_state(struct gl_context
*ctx
)
106 /* Device drivers may override these to control what kind of instructions
107 * are generated by the GLSL compiler.
109 struct gl_shader_compiler_options options
;
113 memset(&options
, 0, sizeof(options
));
114 options
.MaxUnrollIterations
= 32;
115 options
.MaxIfDepth
= UINT_MAX
;
117 for (sh
= 0; sh
< MESA_SHADER_STAGES
; ++sh
)
118 memcpy(&ctx
->Const
.ShaderCompilerOptions
[sh
], &options
, sizeof(options
));
120 ctx
->Shader
.Flags
= _mesa_get_shader_flags();
122 if (ctx
->Shader
.Flags
!= 0)
123 ctx
->Const
.GenerateTemporaryNames
= true;
125 /* Extended for ARB_separate_shader_objects */
126 ctx
->Shader
.RefCount
= 1;
127 mtx_init(&ctx
->Shader
.Mutex
, mtx_plain
);
129 ctx
->TessCtrlProgram
.patch_vertices
= 3;
130 for (i
= 0; i
< 4; ++i
)
131 ctx
->TessCtrlProgram
.patch_default_outer_level
[i
] = 1.0;
132 for (i
= 0; i
< 2; ++i
)
133 ctx
->TessCtrlProgram
.patch_default_inner_level
[i
] = 1.0;
138 * Free the per-context shader-related state.
141 _mesa_free_shader_state(struct gl_context
*ctx
)
144 for (i
= 0; i
< MESA_SHADER_STAGES
; i
++) {
145 _mesa_reference_shader_program(ctx
, &ctx
->Shader
.CurrentProgram
[i
],
148 _mesa_reference_shader_program(ctx
, &ctx
->Shader
._CurrentFragmentProgram
,
150 _mesa_reference_shader_program(ctx
, &ctx
->Shader
.ActiveProgram
, NULL
);
152 /* Extended for ARB_separate_shader_objects */
153 _mesa_reference_pipeline_object(ctx
, &ctx
->_Shader
, NULL
);
155 assert(ctx
->Shader
.RefCount
== 1);
156 mtx_destroy(&ctx
->Shader
.Mutex
);
161 * Copy string from <src> to <dst>, up to maxLength characters, returning
162 * length of <dst> in <length>.
163 * \param src the strings source
164 * \param maxLength max chars to copy
165 * \param length returns number of chars copied
166 * \param dst the string destination
169 _mesa_copy_string(GLchar
*dst
, GLsizei maxLength
,
170 GLsizei
*length
, const GLchar
*src
)
173 for (len
= 0; len
< maxLength
- 1 && src
&& src
[len
]; len
++)
184 * Confirm that the a shader type is valid and supported by the implementation
186 * \param ctx Current GL context
187 * \param type Shader target
191 _mesa_validate_shader_target(const struct gl_context
*ctx
, GLenum type
)
193 /* Note: when building built-in GLSL functions, this function may be
194 * invoked with ctx == NULL. In that case, we can only validate that it's
195 * a shader target we recognize, not that it's supported in the current
196 * context. But that's fine--we don't need any further validation than
197 * that when building built-in GLSL functions.
201 case GL_FRAGMENT_SHADER
:
202 return ctx
== NULL
|| ctx
->Extensions
.ARB_fragment_shader
;
203 case GL_VERTEX_SHADER
:
204 return ctx
== NULL
|| ctx
->Extensions
.ARB_vertex_shader
;
205 case GL_GEOMETRY_SHADER_ARB
:
206 return ctx
== NULL
|| _mesa_has_geometry_shaders(ctx
);
207 case GL_TESS_CONTROL_SHADER
:
208 case GL_TESS_EVALUATION_SHADER
:
209 return ctx
== NULL
|| _mesa_has_tessellation(ctx
);
210 case GL_COMPUTE_SHADER
:
211 return ctx
== NULL
|| _mesa_has_compute_shaders(ctx
);
219 is_program(struct gl_context
*ctx
, GLuint name
)
221 struct gl_shader_program
*shProg
= _mesa_lookup_shader_program(ctx
, name
);
222 return shProg
? GL_TRUE
: GL_FALSE
;
227 is_shader(struct gl_context
*ctx
, GLuint name
)
229 struct gl_shader
*shader
= _mesa_lookup_shader(ctx
, name
);
230 return shader
? GL_TRUE
: GL_FALSE
;
235 * Attach shader to a shader program.
238 attach_shader(struct gl_context
*ctx
, GLuint program
, GLuint shader
)
240 struct gl_shader_program
*shProg
;
241 struct gl_shader
*sh
;
244 const bool same_type_disallowed
= _mesa_is_gles(ctx
);
246 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glAttachShader");
250 sh
= _mesa_lookup_shader_err(ctx
, shader
, "glAttachShader");
255 n
= shProg
->NumShaders
;
256 for (i
= 0; i
< n
; i
++) {
257 if (shProg
->Shaders
[i
] == sh
) {
258 /* The shader is already attched to this program. The
259 * GL_ARB_shader_objects spec says:
261 * "The error INVALID_OPERATION is generated by AttachObjectARB
262 * if <obj> is already attached to <containerObj>."
264 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glAttachShader");
266 } else if (same_type_disallowed
&&
267 shProg
->Shaders
[i
]->Type
== sh
->Type
) {
268 /* Shader with the same type is already attached to this program,
269 * OpenGL ES 2.0 and 3.0 specs say:
271 * "Multiple shader objects of the same type may not be attached
272 * to a single program object. [...] The error INVALID_OPERATION
273 * is generated if [...] another shader object of the same type
274 * as shader is already attached to program."
276 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glAttachShader");
282 shProg
->Shaders
= realloc(shProg
->Shaders
,
283 (n
+ 1) * sizeof(struct gl_shader
*));
284 if (!shProg
->Shaders
) {
285 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glAttachShader");
290 shProg
->Shaders
[n
] = NULL
; /* since realloc() didn't zero the new space */
291 _mesa_reference_shader(ctx
, &shProg
->Shaders
[n
], sh
);
292 shProg
->NumShaders
++;
297 create_shader(struct gl_context
*ctx
, GLenum type
)
299 struct gl_shader
*sh
;
302 if (!_mesa_validate_shader_target(ctx
, type
)) {
303 _mesa_error(ctx
, GL_INVALID_ENUM
, "CreateShader(%s)",
304 _mesa_enum_to_string(type
));
308 _mesa_HashLockMutex(ctx
->Shared
->ShaderObjects
);
309 name
= _mesa_HashFindFreeKeyBlock(ctx
->Shared
->ShaderObjects
, 1);
310 sh
= ctx
->Driver
.NewShader(ctx
, name
, type
);
311 _mesa_HashInsertLocked(ctx
->Shared
->ShaderObjects
, name
, sh
);
312 _mesa_HashUnlockMutex(ctx
->Shared
->ShaderObjects
);
319 create_shader_program(struct gl_context
*ctx
)
322 struct gl_shader_program
*shProg
;
324 _mesa_HashLockMutex(ctx
->Shared
->ShaderObjects
);
326 name
= _mesa_HashFindFreeKeyBlock(ctx
->Shared
->ShaderObjects
, 1);
328 shProg
= _mesa_new_shader_program(name
);
330 _mesa_HashInsertLocked(ctx
->Shared
->ShaderObjects
, name
, shProg
);
332 assert(shProg
->RefCount
== 1);
334 _mesa_HashUnlockMutex(ctx
->Shared
->ShaderObjects
);
341 * Delete a shader program. Actually, just decrement the program's
342 * reference count and mark it as DeletePending.
343 * Used to implement glDeleteProgram() and glDeleteObjectARB().
346 delete_shader_program(struct gl_context
*ctx
, GLuint name
)
349 * NOTE: deleting shaders/programs works a bit differently than
350 * texture objects (and buffer objects, etc). Shader/program
351 * handles/IDs exist in the hash table until the object is really
352 * deleted (refcount==0). With texture objects, the handle/ID is
353 * removed from the hash table in glDeleteTextures() while the tex
354 * object itself might linger until its refcount goes to zero.
356 struct gl_shader_program
*shProg
;
358 shProg
= _mesa_lookup_shader_program_err(ctx
, name
, "glDeleteProgram");
362 if (!shProg
->DeletePending
) {
363 shProg
->DeletePending
= GL_TRUE
;
365 /* effectively, decr shProg's refcount */
366 _mesa_reference_shader_program(ctx
, &shProg
, NULL
);
372 delete_shader(struct gl_context
*ctx
, GLuint shader
)
374 struct gl_shader
*sh
;
376 sh
= _mesa_lookup_shader_err(ctx
, shader
, "glDeleteShader");
380 if (!sh
->DeletePending
) {
381 sh
->DeletePending
= GL_TRUE
;
383 /* effectively, decr sh's refcount */
384 _mesa_reference_shader(ctx
, &sh
, NULL
);
390 detach_shader(struct gl_context
*ctx
, GLuint program
, GLuint shader
)
392 struct gl_shader_program
*shProg
;
396 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glDetachShader");
400 n
= shProg
->NumShaders
;
402 for (i
= 0; i
< n
; i
++) {
403 if (shProg
->Shaders
[i
]->Name
== shader
) {
405 struct gl_shader
**newList
;
408 _mesa_reference_shader(ctx
, &shProg
->Shaders
[i
], NULL
);
410 /* alloc new, smaller array */
411 newList
= malloc((n
- 1) * sizeof(struct gl_shader
*));
413 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glDetachShader");
416 /* Copy old list entries to new list, skipping removed entry at [i] */
417 for (j
= 0; j
< i
; j
++) {
418 newList
[j
] = shProg
->Shaders
[j
];
421 newList
[j
++] = shProg
->Shaders
[i
];
424 /* Free old list and install new one */
425 free(shProg
->Shaders
);
426 shProg
->Shaders
= newList
;
427 shProg
->NumShaders
= n
- 1;
430 /* sanity check - make sure the new list's entries are sensible */
431 for (j
= 0; j
< shProg
->NumShaders
; j
++) {
432 assert(shProg
->Shaders
[j
]->Type
== GL_VERTEX_SHADER
||
433 shProg
->Shaders
[j
]->Type
== GL_TESS_CONTROL_SHADER
||
434 shProg
->Shaders
[j
]->Type
== GL_TESS_EVALUATION_SHADER
||
435 shProg
->Shaders
[j
]->Type
== GL_GEOMETRY_SHADER
||
436 shProg
->Shaders
[j
]->Type
== GL_FRAGMENT_SHADER
);
437 assert(shProg
->Shaders
[j
]->RefCount
> 0);
448 if (is_shader(ctx
, shader
) || is_program(ctx
, shader
))
449 err
= GL_INVALID_OPERATION
;
451 err
= GL_INVALID_VALUE
;
452 _mesa_error(ctx
, err
, "glDetachShader(shader)");
459 * Return list of shaders attached to shader program.
462 get_attached_shaders(struct gl_context
*ctx
, GLuint program
, GLsizei maxCount
,
463 GLsizei
*count
, GLuint
*obj
)
465 struct gl_shader_program
*shProg
;
468 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetAttachedShaders(maxCount < 0)");
473 _mesa_lookup_shader_program_err(ctx
, program
, "glGetAttachedShaders");
477 for (i
= 0; i
< (GLuint
) maxCount
&& i
< shProg
->NumShaders
; i
++) {
478 obj
[i
] = shProg
->Shaders
[i
]->Name
;
487 * glGetHandleARB() - return ID/name of currently bound shader program.
490 get_handle(struct gl_context
*ctx
, GLenum pname
)
492 if (pname
== GL_PROGRAM_OBJECT_ARB
) {
493 if (ctx
->_Shader
->ActiveProgram
)
494 return ctx
->_Shader
->ActiveProgram
->Name
;
499 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetHandleARB");
506 * Check if a geometry shader query is valid at this time. If not, report an
507 * error and return false.
509 * From GL 3.2 section 6.1.16 (Shader and Program Queries):
511 * "If GEOMETRY_VERTICES_OUT, GEOMETRY_INPUT_TYPE, or GEOMETRY_OUTPUT_TYPE
512 * are queried for a program which has not been linked successfully, or
513 * which does not contain objects to form a geometry shader, then an
514 * INVALID_OPERATION error is generated."
517 check_gs_query(struct gl_context
*ctx
, const struct gl_shader_program
*shProg
)
519 if (shProg
->LinkStatus
&&
520 shProg
->_LinkedShaders
[MESA_SHADER_GEOMETRY
] != NULL
) {
524 _mesa_error(ctx
, GL_INVALID_OPERATION
,
525 "glGetProgramv(linked geometry shader required)");
531 * Check if a tessellation control shader query is valid at this time.
532 * If not, report an error and return false.
534 * From GL 4.0 section 6.1.12 (Shader and Program Queries):
536 * "If TESS_CONTROL_OUTPUT_VERTICES is queried for a program which has
537 * not been linked successfully, or which does not contain objects to
538 * form a tessellation control shader, then an INVALID_OPERATION error is
542 check_tcs_query(struct gl_context
*ctx
, const struct gl_shader_program
*shProg
)
544 if (shProg
->LinkStatus
&&
545 shProg
->_LinkedShaders
[MESA_SHADER_TESS_CTRL
] != NULL
) {
549 _mesa_error(ctx
, GL_INVALID_OPERATION
,
550 "glGetProgramv(linked tessellation control shader required)");
556 * Check if a tessellation evaluation shader query is valid at this time.
557 * If not, report an error and return false.
559 * From GL 4.0 section 6.1.12 (Shader and Program Queries):
561 * "If any of the pname values in this paragraph are queried for a program
562 * which has not been linked successfully, or which does not contain
563 * objects to form a tessellation evaluation shader, then an
564 * INVALID_OPERATION error is generated."
568 check_tes_query(struct gl_context
*ctx
, const struct gl_shader_program
*shProg
)
570 if (shProg
->LinkStatus
&&
571 shProg
->_LinkedShaders
[MESA_SHADER_TESS_EVAL
] != NULL
) {
575 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGetProgramv(linked tessellation "
576 "evaluation shader required)");
582 * glGetProgramiv() - get shader program state.
583 * Note that this is for GLSL shader programs, not ARB vertex/fragment
584 * programs (see glGetProgramivARB).
587 get_programiv(struct gl_context
*ctx
, GLuint program
, GLenum pname
,
590 struct gl_shader_program
*shProg
591 = _mesa_lookup_shader_program_err(ctx
, program
, "glGetProgramiv(program)");
593 /* Is transform feedback available in this context?
596 (ctx
->API
== API_OPENGL_COMPAT
&& ctx
->Extensions
.EXT_transform_feedback
)
597 || ctx
->API
== API_OPENGL_CORE
598 || _mesa_is_gles3(ctx
);
600 /* True if geometry shaders (of the form that was adopted into GLSL 1.50
601 * and GL 3.2) are available in this context
603 const bool has_core_gs
= _mesa_has_geometry_shaders(ctx
);
604 const bool has_tess
= _mesa_has_tessellation(ctx
);
606 /* Are uniform buffer objects available in this context?
609 (ctx
->API
== API_OPENGL_COMPAT
&&
610 ctx
->Extensions
.ARB_uniform_buffer_object
)
611 || ctx
->API
== API_OPENGL_CORE
612 || _mesa_is_gles3(ctx
);
619 case GL_DELETE_STATUS
:
620 *params
= shProg
->DeletePending
;
623 *params
= shProg
->LinkStatus
;
625 case GL_VALIDATE_STATUS
:
626 *params
= shProg
->Validated
;
628 case GL_INFO_LOG_LENGTH
:
629 *params
= shProg
->InfoLog
? strlen(shProg
->InfoLog
) + 1 : 0;
631 case GL_ATTACHED_SHADERS
:
632 *params
= shProg
->NumShaders
;
634 case GL_ACTIVE_ATTRIBUTES
:
635 *params
= _mesa_count_active_attribs(shProg
);
637 case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
:
638 *params
= _mesa_longest_attribute_name_length(shProg
);
640 case GL_ACTIVE_UNIFORMS
: {
642 const unsigned num_uniforms
=
643 shProg
->NumUniformStorage
- shProg
->NumHiddenUniforms
;
644 for (*params
= 0, i
= 0; i
< num_uniforms
; i
++) {
645 if (!shProg
->UniformStorage
[i
].is_shader_storage
)
650 case GL_ACTIVE_UNIFORM_MAX_LENGTH
: {
653 const unsigned num_uniforms
=
654 shProg
->NumUniformStorage
- shProg
->NumHiddenUniforms
;
656 for (i
= 0; i
< num_uniforms
; i
++) {
657 if (shProg
->UniformStorage
[i
].is_shader_storage
)
660 /* Add one for the terminating NUL character for a non-array, and
661 * 4 for the "[0]" and the NUL for an array.
663 const GLint len
= strlen(shProg
->UniformStorage
[i
].name
) + 1 +
664 ((shProg
->UniformStorage
[i
].array_elements
!= 0) ? 3 : 0);
673 case GL_TRANSFORM_FEEDBACK_VARYINGS
:
676 *params
= shProg
->TransformFeedback
.NumVarying
;
678 case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
: {
684 for (i
= 0; i
< shProg
->TransformFeedback
.NumVarying
; i
++) {
685 /* Add one for the terminating NUL character.
688 strlen(shProg
->TransformFeedback
.VaryingNames
[i
]) + 1;
697 case GL_TRANSFORM_FEEDBACK_BUFFER_MODE
:
700 *params
= shProg
->TransformFeedback
.BufferMode
;
702 case GL_GEOMETRY_VERTICES_OUT
:
705 if (check_gs_query(ctx
, shProg
))
706 *params
= shProg
->Geom
.VerticesOut
;
708 case GL_GEOMETRY_SHADER_INVOCATIONS
:
709 if (!has_core_gs
|| !ctx
->Extensions
.ARB_gpu_shader5
)
711 if (check_gs_query(ctx
, shProg
))
712 *params
= shProg
->Geom
.Invocations
;
714 case GL_GEOMETRY_INPUT_TYPE
:
717 if (check_gs_query(ctx
, shProg
))
718 *params
= shProg
->Geom
.InputType
;
720 case GL_GEOMETRY_OUTPUT_TYPE
:
723 if (check_gs_query(ctx
, shProg
))
724 *params
= shProg
->Geom
.OutputType
;
726 case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH
: {
733 for (i
= 0; i
< shProg
->NumUniformBlocks
; i
++) {
734 /* Add one for the terminating NUL character.
736 const GLint len
= strlen(shProg
->UniformBlocks
[i
].Name
) + 1;
745 case GL_ACTIVE_UNIFORM_BLOCKS
:
749 *params
= shProg
->NumUniformBlocks
;
751 case GL_PROGRAM_BINARY_RETRIEVABLE_HINT
:
752 /* This enum isn't part of the OES extension for OpenGL ES 2.0. It is
753 * only available with desktop OpenGL 3.0+ with the
754 * GL_ARB_get_program_binary extension or OpenGL ES 3.0.
756 * On desktop, we ignore the 3.0+ requirement because it is silly.
758 if (!_mesa_is_desktop_gl(ctx
) && !_mesa_is_gles3(ctx
))
761 *params
= shProg
->BinaryRetreivableHint
;
763 case GL_PROGRAM_BINARY_LENGTH
:
766 case GL_ACTIVE_ATOMIC_COUNTER_BUFFERS
:
767 if (!ctx
->Extensions
.ARB_shader_atomic_counters
)
770 *params
= shProg
->NumAtomicBuffers
;
772 case GL_COMPUTE_WORK_GROUP_SIZE
: {
774 if (!_mesa_has_compute_shaders(ctx
))
776 if (!shProg
->LinkStatus
) {
777 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGetProgramiv(program not "
781 if (shProg
->_LinkedShaders
[MESA_SHADER_COMPUTE
] == NULL
) {
782 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGetProgramiv(no compute "
786 for (i
= 0; i
< 3; i
++)
787 params
[i
] = shProg
->Comp
.LocalSize
[i
];
790 case GL_PROGRAM_SEPARABLE
:
791 /* If the program has not been linked, return initial value 0. */
792 *params
= (shProg
->LinkStatus
== GL_FALSE
) ? 0 : shProg
->SeparateShader
;
795 /* ARB_tessellation_shader */
796 case GL_TESS_CONTROL_OUTPUT_VERTICES
:
799 if (check_tcs_query(ctx
, shProg
))
800 *params
= shProg
->TessCtrl
.VerticesOut
;
802 case GL_TESS_GEN_MODE
:
805 if (check_tes_query(ctx
, shProg
))
806 *params
= shProg
->TessEval
.PrimitiveMode
;
808 case GL_TESS_GEN_SPACING
:
811 if (check_tes_query(ctx
, shProg
))
812 *params
= shProg
->TessEval
.Spacing
;
814 case GL_TESS_GEN_VERTEX_ORDER
:
817 if (check_tes_query(ctx
, shProg
))
818 *params
= shProg
->TessEval
.VertexOrder
;
820 case GL_TESS_GEN_POINT_MODE
:
823 if (check_tes_query(ctx
, shProg
))
824 *params
= shProg
->TessEval
.PointMode
;
830 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetProgramiv(pname=%s)",
831 _mesa_enum_to_string(pname
));
836 * glGetShaderiv() - get GLSL shader state
839 get_shaderiv(struct gl_context
*ctx
, GLuint name
, GLenum pname
, GLint
*params
)
841 struct gl_shader
*shader
=
842 _mesa_lookup_shader_err(ctx
, name
, "glGetShaderiv");
850 *params
= shader
->Type
;
852 case GL_DELETE_STATUS
:
853 *params
= shader
->DeletePending
;
855 case GL_COMPILE_STATUS
:
856 *params
= shader
->CompileStatus
;
858 case GL_INFO_LOG_LENGTH
:
859 *params
= shader
->InfoLog
? strlen(shader
->InfoLog
) + 1 : 0;
861 case GL_SHADER_SOURCE_LENGTH
:
862 *params
= shader
->Source
? strlen((char *) shader
->Source
) + 1 : 0;
865 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetShaderiv(pname)");
872 get_program_info_log(struct gl_context
*ctx
, GLuint program
, GLsizei bufSize
,
873 GLsizei
*length
, GLchar
*infoLog
)
875 struct gl_shader_program
*shProg
;
877 /* Section 2.5 GL Errors (page 18) of the OpenGL ES 3.0.4 spec and
878 * section 2.3.1 (Errors) of the OpenGL 4.5 spec say:
880 * "If a negative number is provided where an argument of type sizei or
881 * sizeiptr is specified, an INVALID_VALUE error is generated."
884 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetProgramInfoLog(bufSize < 0)");
888 shProg
= _mesa_lookup_shader_program_err(ctx
, program
,
889 "glGetProgramInfoLog(program)");
894 _mesa_copy_string(infoLog
, bufSize
, length
, shProg
->InfoLog
);
899 get_shader_info_log(struct gl_context
*ctx
, GLuint shader
, GLsizei bufSize
,
900 GLsizei
*length
, GLchar
*infoLog
)
902 struct gl_shader
*sh
;
904 /* Section 2.5 GL Errors (page 18) of the OpenGL ES 3.0.4 spec and
905 * section 2.3.1 (Errors) of the OpenGL 4.5 spec say:
907 * "If a negative number is provided where an argument of type sizei or
908 * sizeiptr is specified, an INVALID_VALUE error is generated."
911 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetShaderInfoLog(bufSize < 0)");
915 sh
= _mesa_lookup_shader_err(ctx
, shader
, "glGetShaderInfoLog(shader)");
920 _mesa_copy_string(infoLog
, bufSize
, length
, sh
->InfoLog
);
925 * Return shader source code.
928 get_shader_source(struct gl_context
*ctx
, GLuint shader
, GLsizei maxLength
,
929 GLsizei
*length
, GLchar
*sourceOut
)
931 struct gl_shader
*sh
;
934 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetShaderSource(bufSize < 0)");
938 sh
= _mesa_lookup_shader_err(ctx
, shader
, "glGetShaderSource");
942 _mesa_copy_string(sourceOut
, maxLength
, length
, sh
->Source
);
947 * Set/replace shader source code. A helper function used by
948 * glShaderSource[ARB].
951 shader_source(struct gl_shader
*sh
, const GLchar
*source
)
955 /* free old shader source string and install new one */
956 free((void *)sh
->Source
);
959 sh
->SourceChecksum
= _mesa_str_checksum(sh
->Source
);
968 _mesa_compile_shader(struct gl_context
*ctx
, struct gl_shader
*sh
)
974 /* If the user called glCompileShader without first calling
975 * glShaderSource, we should fail to compile, but not raise a GL_ERROR.
977 sh
->CompileStatus
= GL_FALSE
;
979 if (ctx
->_Shader
->Flags
& GLSL_DUMP
) {
980 _mesa_log("GLSL source for %s shader %d:\n",
981 _mesa_shader_stage_to_string(sh
->Stage
), sh
->Name
);
982 _mesa_log("%s\n", sh
->Source
);
985 /* this call will set the shader->CompileStatus field to indicate if
986 * compilation was successful.
988 _mesa_glsl_compile_shader(ctx
, sh
, false, false);
990 if (ctx
->_Shader
->Flags
& GLSL_LOG
) {
991 _mesa_write_shader_to_file(sh
);
994 if (ctx
->_Shader
->Flags
& GLSL_DUMP
) {
995 if (sh
->CompileStatus
) {
996 _mesa_log("GLSL IR for shader %d:\n", sh
->Name
);
997 _mesa_print_ir(_mesa_get_log_file(), sh
->ir
, NULL
);
1000 _mesa_log("GLSL shader %d failed to compile.\n", sh
->Name
);
1002 if (sh
->InfoLog
&& sh
->InfoLog
[0] != 0) {
1003 _mesa_log("GLSL shader %d info log:\n", sh
->Name
);
1004 _mesa_log("%s\n", sh
->InfoLog
);
1009 if (!sh
->CompileStatus
) {
1010 if (ctx
->_Shader
->Flags
& GLSL_DUMP_ON_ERROR
) {
1011 _mesa_log("GLSL source for %s shader %d:\n",
1012 _mesa_shader_stage_to_string(sh
->Stage
), sh
->Name
);
1013 _mesa_log("%s\n", sh
->Source
);
1014 _mesa_log("Info Log:\n%s\n", sh
->InfoLog
);
1017 if (ctx
->_Shader
->Flags
& GLSL_REPORT_ERRORS
) {
1018 _mesa_debug(ctx
, "Error compiling shader %u:\n%s\n",
1019 sh
->Name
, sh
->InfoLog
);
1026 * Link a program's shaders.
1029 _mesa_link_program(struct gl_context
*ctx
, struct gl_shader_program
*shProg
)
1034 /* From the ARB_transform_feedback2 specification:
1035 * "The error INVALID_OPERATION is generated by LinkProgram if <program> is
1036 * the name of a program being used by one or more transform feedback
1037 * objects, even if the objects are not currently bound or are paused."
1039 if (_mesa_transform_feedback_is_using_program(ctx
, shProg
)) {
1040 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1041 "glLinkProgram(transform feedback is using the program)");
1045 FLUSH_VERTICES(ctx
, _NEW_PROGRAM
);
1047 _mesa_glsl_link_shader(ctx
, shProg
);
1049 if (shProg
->LinkStatus
== GL_FALSE
&&
1050 (ctx
->_Shader
->Flags
& GLSL_REPORT_ERRORS
)) {
1051 _mesa_debug(ctx
, "Error linking program %u:\n%s\n",
1052 shProg
->Name
, shProg
->InfoLog
);
1059 printf("Link %u shaders in program %u: %s\n",
1060 shProg
->NumShaders
, shProg
->Name
,
1061 shProg
->LinkStatus
? "Success" : "Failed");
1063 for (i
= 0; i
< shProg
->NumShaders
; i
++) {
1064 printf(" shader %u, type 0x%x\n",
1065 shProg
->Shaders
[i
]->Name
,
1066 shProg
->Shaders
[i
]->Type
);
1073 * Print basic shader info (for debug).
1076 print_shader_info(const struct gl_shader_program
*shProg
)
1080 printf("Mesa: glUseProgram(%u)\n", shProg
->Name
);
1081 for (i
= 0; i
< shProg
->NumShaders
; i
++) {
1082 printf(" %s shader %u, checksum %u\n",
1083 _mesa_shader_stage_to_string(shProg
->Shaders
[i
]->Stage
),
1084 shProg
->Shaders
[i
]->Name
,
1085 shProg
->Shaders
[i
]->SourceChecksum
);
1087 if (shProg
->_LinkedShaders
[MESA_SHADER_VERTEX
])
1088 printf(" vert prog %u\n",
1089 shProg
->_LinkedShaders
[MESA_SHADER_VERTEX
]->Program
->Id
);
1090 if (shProg
->_LinkedShaders
[MESA_SHADER_FRAGMENT
])
1091 printf(" frag prog %u\n",
1092 shProg
->_LinkedShaders
[MESA_SHADER_FRAGMENT
]->Program
->Id
);
1093 if (shProg
->_LinkedShaders
[MESA_SHADER_GEOMETRY
])
1094 printf(" geom prog %u\n",
1095 shProg
->_LinkedShaders
[MESA_SHADER_GEOMETRY
]->Program
->Id
);
1096 if (shProg
->_LinkedShaders
[MESA_SHADER_TESS_CTRL
])
1097 printf(" tesc prog %u\n",
1098 shProg
->_LinkedShaders
[MESA_SHADER_TESS_CTRL
]->Program
->Id
);
1099 if (shProg
->_LinkedShaders
[MESA_SHADER_TESS_EVAL
])
1100 printf(" tese prog %u\n",
1101 shProg
->_LinkedShaders
[MESA_SHADER_TESS_EVAL
]->Program
->Id
);
1106 * Use the named shader program for subsequent glUniform calls
1109 _mesa_active_program(struct gl_context
*ctx
, struct gl_shader_program
*shProg
,
1112 if ((shProg
!= NULL
) && !shProg
->LinkStatus
) {
1113 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1114 "%s(program %u not linked)", caller
, shProg
->Name
);
1118 if (ctx
->Shader
.ActiveProgram
!= shProg
) {
1119 _mesa_reference_shader_program(ctx
, &ctx
->Shader
.ActiveProgram
, shProg
);
1125 use_shader_program(struct gl_context
*ctx
, gl_shader_stage stage
,
1126 struct gl_shader_program
*shProg
,
1127 struct gl_pipeline_object
*shTarget
)
1129 struct gl_shader_program
**target
;
1131 target
= &shTarget
->CurrentProgram
[stage
];
1132 if ((shProg
!= NULL
) && (shProg
->_LinkedShaders
[stage
] == NULL
))
1136 _mesa_shader_program_init_subroutine_defaults(shProg
);
1138 if (*target
!= shProg
) {
1139 /* Program is current, flush it */
1140 if (shTarget
== ctx
->_Shader
) {
1141 FLUSH_VERTICES(ctx
, _NEW_PROGRAM
| _NEW_PROGRAM_CONSTANTS
);
1144 /* If the shader is also bound as the current rendering shader, unbind
1145 * it from that binding point as well. This ensures that the correct
1146 * semantics of glDeleteProgram are maintained.
1149 case MESA_SHADER_VERTEX
:
1150 case MESA_SHADER_TESS_CTRL
:
1151 case MESA_SHADER_TESS_EVAL
:
1152 case MESA_SHADER_GEOMETRY
:
1153 case MESA_SHADER_COMPUTE
:
1154 /* Empty for now. */
1156 case MESA_SHADER_FRAGMENT
:
1157 if (*target
== ctx
->_Shader
->_CurrentFragmentProgram
) {
1158 _mesa_reference_shader_program(ctx
,
1159 &ctx
->_Shader
->_CurrentFragmentProgram
,
1165 _mesa_reference_shader_program(ctx
, target
, shProg
);
1172 * Use the named shader program for subsequent rendering.
1175 _mesa_use_program(struct gl_context
*ctx
, struct gl_shader_program
*shProg
)
1178 for (i
= 0; i
< MESA_SHADER_STAGES
; i
++)
1179 use_shader_program(ctx
, i
, shProg
, &ctx
->Shader
);
1180 _mesa_active_program(ctx
, shProg
, "glUseProgram");
1182 if (ctx
->Driver
.UseProgram
)
1183 ctx
->Driver
.UseProgram(ctx
, shProg
);
1188 * Do validation of the given shader program.
1189 * \param errMsg returns error message if validation fails.
1190 * \return GL_TRUE if valid, GL_FALSE if invalid (and set errMsg)
1193 validate_shader_program(const struct gl_shader_program
*shProg
,
1196 if (!shProg
->LinkStatus
) {
1200 /* From the GL spec, a program is invalid if any of these are true:
1202 any two active samplers in the current program object are of
1203 different types, but refer to the same texture image unit,
1205 any active sampler in the current program object refers to a texture
1206 image unit where fixed-function fragment processing accesses a
1207 texture target that does not match the sampler type, or
1209 the sum of the number of active samplers in the program and the
1210 number of texture image units enabled for fixed-function fragment
1211 processing exceeds the combined limit on the total number of texture
1212 image units allowed.
1216 * Check: any two active samplers in the current program object are of
1217 * different types, but refer to the same texture image unit,
1219 if (!_mesa_sampler_uniforms_are_valid(shProg
, errMsg
, 100))
1227 * Called via glValidateProgram()
1230 validate_program(struct gl_context
*ctx
, GLuint program
)
1232 struct gl_shader_program
*shProg
;
1233 char errMsg
[100] = "";
1235 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glValidateProgram");
1240 shProg
->Validated
= validate_shader_program(shProg
, errMsg
);
1241 if (!shProg
->Validated
) {
1242 /* update info log */
1243 if (shProg
->InfoLog
) {
1244 ralloc_free(shProg
->InfoLog
);
1246 shProg
->InfoLog
= ralloc_strdup(shProg
, errMsg
);
1253 _mesa_AttachObjectARB(GLhandleARB program
, GLhandleARB shader
)
1255 GET_CURRENT_CONTEXT(ctx
);
1256 attach_shader(ctx
, program
, shader
);
1261 _mesa_AttachShader(GLuint program
, GLuint shader
)
1263 GET_CURRENT_CONTEXT(ctx
);
1264 attach_shader(ctx
, program
, shader
);
1269 _mesa_CompileShader(GLuint shaderObj
)
1271 GET_CURRENT_CONTEXT(ctx
);
1272 if (MESA_VERBOSE
& VERBOSE_API
)
1273 _mesa_debug(ctx
, "glCompileShader %u\n", shaderObj
);
1274 _mesa_compile_shader(ctx
, _mesa_lookup_shader_err(ctx
, shaderObj
,
1275 "glCompileShader"));
1280 _mesa_CreateShader(GLenum type
)
1282 GET_CURRENT_CONTEXT(ctx
);
1283 if (MESA_VERBOSE
& VERBOSE_API
)
1284 _mesa_debug(ctx
, "glCreateShader %s\n", _mesa_enum_to_string(type
));
1285 return create_shader(ctx
, type
);
1289 GLhandleARB GLAPIENTRY
1290 _mesa_CreateShaderObjectARB(GLenum type
)
1292 GET_CURRENT_CONTEXT(ctx
);
1293 return create_shader(ctx
, type
);
1298 _mesa_CreateProgram(void)
1300 GET_CURRENT_CONTEXT(ctx
);
1301 if (MESA_VERBOSE
& VERBOSE_API
)
1302 _mesa_debug(ctx
, "glCreateProgram\n");
1303 return create_shader_program(ctx
);
1307 GLhandleARB GLAPIENTRY
1308 _mesa_CreateProgramObjectARB(void)
1310 GET_CURRENT_CONTEXT(ctx
);
1311 return create_shader_program(ctx
);
1316 _mesa_DeleteObjectARB(GLhandleARB obj
)
1318 if (MESA_VERBOSE
& VERBOSE_API
) {
1319 GET_CURRENT_CONTEXT(ctx
);
1320 _mesa_debug(ctx
, "glDeleteObjectARB(%lu)\n", (unsigned long)obj
);
1324 GET_CURRENT_CONTEXT(ctx
);
1325 FLUSH_VERTICES(ctx
, 0);
1326 if (is_program(ctx
, obj
)) {
1327 delete_shader_program(ctx
, obj
);
1329 else if (is_shader(ctx
, obj
)) {
1330 delete_shader(ctx
, obj
);
1340 _mesa_DeleteProgram(GLuint name
)
1343 GET_CURRENT_CONTEXT(ctx
);
1344 FLUSH_VERTICES(ctx
, 0);
1345 delete_shader_program(ctx
, name
);
1351 _mesa_DeleteShader(GLuint name
)
1354 GET_CURRENT_CONTEXT(ctx
);
1355 FLUSH_VERTICES(ctx
, 0);
1356 delete_shader(ctx
, name
);
1362 _mesa_DetachObjectARB(GLhandleARB program
, GLhandleARB shader
)
1364 GET_CURRENT_CONTEXT(ctx
);
1365 detach_shader(ctx
, program
, shader
);
1370 _mesa_DetachShader(GLuint program
, GLuint shader
)
1372 GET_CURRENT_CONTEXT(ctx
);
1373 detach_shader(ctx
, program
, shader
);
1378 _mesa_GetAttachedObjectsARB(GLhandleARB container
, GLsizei maxCount
,
1379 GLsizei
* count
, GLhandleARB
* obj
)
1381 GET_CURRENT_CONTEXT(ctx
);
1382 get_attached_shaders(ctx
, container
, maxCount
, count
, obj
);
1387 _mesa_GetAttachedShaders(GLuint program
, GLsizei maxCount
,
1388 GLsizei
*count
, GLuint
*obj
)
1390 GET_CURRENT_CONTEXT(ctx
);
1391 get_attached_shaders(ctx
, program
, maxCount
, count
, obj
);
1396 _mesa_GetInfoLogARB(GLhandleARB object
, GLsizei maxLength
, GLsizei
* length
,
1397 GLcharARB
* infoLog
)
1399 GET_CURRENT_CONTEXT(ctx
);
1400 if (is_program(ctx
, object
)) {
1401 get_program_info_log(ctx
, object
, maxLength
, length
, infoLog
);
1403 else if (is_shader(ctx
, object
)) {
1404 get_shader_info_log(ctx
, object
, maxLength
, length
, infoLog
);
1407 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGetInfoLogARB");
1413 _mesa_GetObjectParameterivARB(GLhandleARB object
, GLenum pname
, GLint
*params
)
1415 GET_CURRENT_CONTEXT(ctx
);
1416 /* Implement in terms of GetProgramiv, GetShaderiv */
1417 if (is_program(ctx
, object
)) {
1418 if (pname
== GL_OBJECT_TYPE_ARB
) {
1419 *params
= GL_PROGRAM_OBJECT_ARB
;
1422 get_programiv(ctx
, object
, pname
, params
);
1425 else if (is_shader(ctx
, object
)) {
1426 if (pname
== GL_OBJECT_TYPE_ARB
) {
1427 *params
= GL_SHADER_OBJECT_ARB
;
1430 get_shaderiv(ctx
, object
, pname
, params
);
1434 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetObjectParameterivARB");
1440 _mesa_GetObjectParameterfvARB(GLhandleARB object
, GLenum pname
,
1443 GLint iparams
[1] = {0}; /* XXX is one element enough? */
1444 _mesa_GetObjectParameterivARB(object
, pname
, iparams
);
1445 params
[0] = (GLfloat
) iparams
[0];
1450 _mesa_GetProgramiv(GLuint program
, GLenum pname
, GLint
*params
)
1452 GET_CURRENT_CONTEXT(ctx
);
1453 get_programiv(ctx
, program
, pname
, params
);
1458 _mesa_GetShaderiv(GLuint shader
, GLenum pname
, GLint
*params
)
1460 GET_CURRENT_CONTEXT(ctx
);
1461 get_shaderiv(ctx
, shader
, pname
, params
);
1466 _mesa_GetProgramInfoLog(GLuint program
, GLsizei bufSize
,
1467 GLsizei
*length
, GLchar
*infoLog
)
1469 GET_CURRENT_CONTEXT(ctx
);
1470 get_program_info_log(ctx
, program
, bufSize
, length
, infoLog
);
1475 _mesa_GetShaderInfoLog(GLuint shader
, GLsizei bufSize
,
1476 GLsizei
*length
, GLchar
*infoLog
)
1478 GET_CURRENT_CONTEXT(ctx
);
1479 get_shader_info_log(ctx
, shader
, bufSize
, length
, infoLog
);
1484 _mesa_GetShaderSource(GLuint shader
, GLsizei maxLength
,
1485 GLsizei
*length
, GLchar
*sourceOut
)
1487 GET_CURRENT_CONTEXT(ctx
);
1488 get_shader_source(ctx
, shader
, maxLength
, length
, sourceOut
);
1492 GLhandleARB GLAPIENTRY
1493 _mesa_GetHandleARB(GLenum pname
)
1495 GET_CURRENT_CONTEXT(ctx
);
1496 return get_handle(ctx
, pname
);
1500 GLboolean GLAPIENTRY
1501 _mesa_IsProgram(GLuint name
)
1503 GET_CURRENT_CONTEXT(ctx
);
1504 return is_program(ctx
, name
);
1508 GLboolean GLAPIENTRY
1509 _mesa_IsShader(GLuint name
)
1511 GET_CURRENT_CONTEXT(ctx
);
1512 return is_shader(ctx
, name
);
1517 _mesa_LinkProgram(GLuint programObj
)
1519 GET_CURRENT_CONTEXT(ctx
);
1520 if (MESA_VERBOSE
& VERBOSE_API
)
1521 _mesa_debug(ctx
, "glLinkProgram %u\n", programObj
);
1522 _mesa_link_program(ctx
, _mesa_lookup_shader_program_err(ctx
, programObj
,
1526 #if defined(HAVE_SHA1)
1528 * Generate a SHA-1 hash value string for given source string.
1531 generate_sha1(const char *source
, char sha_str
[64])
1533 unsigned char sha
[20];
1534 _mesa_sha1_compute(source
, strlen(source
), sha
);
1535 _mesa_sha1_format(sha_str
, sha
);
1539 * Construct a full path for shader replacement functionality using
1542 * <path>/<stage prefix>_<CHECKSUM>.glsl
1545 construct_name(const gl_shader_stage stage
, const char *source
,
1546 const char *path
, char *name
, unsigned length
)
1549 static const char *types
[] = {
1550 "VS", "TC", "TE", "GS", "FS", "CS",
1553 generate_sha1(source
, sha
);
1554 _mesa_snprintf(name
, length
, "%s/%s_%s.glsl", path
, types
[stage
],
1559 * Write given shader source to a file in MESA_SHADER_DUMP_PATH.
1562 dump_shader(const gl_shader_stage stage
, const char *source
)
1564 char name
[PATH_MAX
];
1565 static bool path_exists
= true;
1572 dump_path
= getenv("MESA_SHADER_DUMP_PATH");
1574 path_exists
= false;
1578 construct_name(stage
, source
, dump_path
, name
, PATH_MAX
);
1580 f
= fopen(name
, "w");
1585 GET_CURRENT_CONTEXT(ctx
);
1586 _mesa_warning(ctx
, "could not open %s for dumping shader (%s)", name
,
1592 * Read shader source code from a file.
1593 * Useful for debugging to override an app's shader.
1596 read_shader(const gl_shader_stage stage
, const char *source
)
1598 char name
[PATH_MAX
];
1600 static bool path_exists
= true;
1601 int len
, shader_size
= 0;
1608 read_path
= getenv("MESA_SHADER_READ_PATH");
1610 path_exists
= false;
1614 construct_name(stage
, source
, read_path
, name
, PATH_MAX
);
1616 f
= fopen(name
, "r");
1620 /* allocate enough room for the entire shader */
1621 fseek(f
, 0, SEEK_END
);
1622 shader_size
= ftell(f
);
1624 assert(shader_size
);
1626 /* add one for terminating zero */
1629 buffer
= malloc(shader_size
);
1632 len
= fread(buffer
, 1, shader_size
, f
);
1639 #endif /* HAVE_SHA1 */
1642 * Called via glShaderSource() and glShaderSourceARB() API functions.
1643 * Basically, concatenate the source code strings into one long string
1644 * and pass it to _mesa_shader_source().
1647 _mesa_ShaderSource(GLuint shaderObj
, GLsizei count
,
1648 const GLchar
* const * string
, const GLint
* length
)
1650 GET_CURRENT_CONTEXT(ctx
);
1652 GLsizei i
, totalLength
;
1654 struct gl_shader
*sh
;
1656 #if defined(HAVE_SHA1)
1657 GLcharARB
*replacement
;
1658 #endif /* HAVE_SHA1 */
1660 sh
= _mesa_lookup_shader_err(ctx
, shaderObj
, "glShaderSourceARB");
1664 if (string
== NULL
) {
1665 _mesa_error(ctx
, GL_INVALID_VALUE
, "glShaderSourceARB");
1670 * This array holds offsets of where the appropriate string ends, thus the
1671 * last element will be set to the total length of the source code.
1673 offsets
= malloc(count
* sizeof(GLint
));
1674 if (offsets
== NULL
) {
1675 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glShaderSourceARB");
1679 for (i
= 0; i
< count
; i
++) {
1680 if (string
[i
] == NULL
) {
1681 free((GLvoid
*) offsets
);
1682 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1683 "glShaderSourceARB(null string)");
1686 if (length
== NULL
|| length
[i
] < 0)
1687 offsets
[i
] = strlen(string
[i
]);
1689 offsets
[i
] = length
[i
];
1690 /* accumulate string lengths */
1692 offsets
[i
] += offsets
[i
- 1];
1695 /* Total length of source string is sum off all strings plus two.
1696 * One extra byte for terminating zero, another extra byte to silence
1697 * valgrind warnings in the parser/grammer code.
1699 totalLength
= offsets
[count
- 1] + 2;
1700 source
= malloc(totalLength
* sizeof(GLcharARB
));
1701 if (source
== NULL
) {
1702 free((GLvoid
*) offsets
);
1703 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glShaderSourceARB");
1707 for (i
= 0; i
< count
; i
++) {
1708 GLint start
= (i
> 0) ? offsets
[i
- 1] : 0;
1709 memcpy(source
+ start
, string
[i
],
1710 (offsets
[i
] - start
) * sizeof(GLcharARB
));
1712 source
[totalLength
- 1] = '\0';
1713 source
[totalLength
- 2] = '\0';
1715 #if defined(HAVE_SHA1)
1716 /* Dump original shader source to MESA_SHADER_DUMP_PATH and replace
1717 * if corresponding entry found from MESA_SHADER_READ_PATH.
1719 dump_shader(sh
->Stage
, source
);
1721 replacement
= read_shader(sh
->Stage
, source
);
1724 source
= replacement
;
1726 #endif /* HAVE_SHA1 */
1728 shader_source(sh
, source
);
1735 _mesa_UseProgram(GLuint program
)
1737 GET_CURRENT_CONTEXT(ctx
);
1738 struct gl_shader_program
*shProg
;
1740 if (MESA_VERBOSE
& VERBOSE_API
)
1741 _mesa_debug(ctx
, "glUseProgram %u\n", program
);
1743 if (_mesa_is_xfb_active_and_unpaused(ctx
)) {
1744 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1745 "glUseProgram(transform feedback active)");
1750 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glUseProgram");
1754 if (!shProg
->LinkStatus
) {
1755 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1756 "glUseProgram(program %u not linked)", program
);
1761 if (ctx
->_Shader
->Flags
& GLSL_USE_PROG
) {
1762 print_shader_info(shProg
);
1769 /* The ARB_separate_shader_object spec says:
1771 * "The executable code for an individual shader stage is taken from
1772 * the current program for that stage. If there is a current program
1773 * object established by UseProgram, that program is considered current
1774 * for all stages. Otherwise, if there is a bound program pipeline
1775 * object (section 2.14.PPO), the program bound to the appropriate
1776 * stage of the pipeline object is considered current."
1779 /* Attach shader state to the binding point */
1780 _mesa_reference_pipeline_object(ctx
, &ctx
->_Shader
, &ctx
->Shader
);
1781 /* Update the program */
1782 _mesa_use_program(ctx
, shProg
);
1784 /* Must be done first: detach the progam */
1785 _mesa_use_program(ctx
, shProg
);
1786 /* Unattach shader_state binding point */
1787 _mesa_reference_pipeline_object(ctx
, &ctx
->_Shader
, ctx
->Pipeline
.Default
);
1788 /* If a pipeline was bound, rebind it */
1789 if (ctx
->Pipeline
.Current
) {
1790 _mesa_BindProgramPipeline(ctx
->Pipeline
.Current
->Name
);
1797 _mesa_ValidateProgram(GLuint program
)
1799 GET_CURRENT_CONTEXT(ctx
);
1800 validate_program(ctx
, program
);
1805 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1808 _mesa_GetShaderPrecisionFormat(GLenum shadertype
, GLenum precisiontype
,
1809 GLint
* range
, GLint
* precision
)
1811 const struct gl_program_constants
*limits
;
1812 const struct gl_precision
*p
;
1813 GET_CURRENT_CONTEXT(ctx
);
1815 switch (shadertype
) {
1816 case GL_VERTEX_SHADER
:
1817 limits
= &ctx
->Const
.Program
[MESA_SHADER_VERTEX
];
1819 case GL_FRAGMENT_SHADER
:
1820 limits
= &ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
];
1823 _mesa_error(ctx
, GL_INVALID_ENUM
,
1824 "glGetShaderPrecisionFormat(shadertype)");
1828 switch (precisiontype
) {
1830 p
= &limits
->LowFloat
;
1832 case GL_MEDIUM_FLOAT
:
1833 p
= &limits
->MediumFloat
;
1836 p
= &limits
->HighFloat
;
1839 p
= &limits
->LowInt
;
1842 p
= &limits
->MediumInt
;
1845 p
= &limits
->HighInt
;
1848 _mesa_error(ctx
, GL_INVALID_ENUM
,
1849 "glGetShaderPrecisionFormat(precisiontype)");
1853 range
[0] = p
->RangeMin
;
1854 range
[1] = p
->RangeMax
;
1855 precision
[0] = p
->Precision
;
1860 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1863 _mesa_ReleaseShaderCompiler(void)
1865 _mesa_destroy_shader_compiler_caches();
1870 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1873 _mesa_ShaderBinary(GLint n
, const GLuint
* shaders
, GLenum binaryformat
,
1874 const void* binary
, GLint length
)
1876 GET_CURRENT_CONTEXT(ctx
);
1878 (void) binaryformat
;
1881 /* Page 68, section 7.2 'Shader Binaries" of the of the OpenGL ES 3.1, and
1882 * page 88 of the OpenGL 4.5 specs state:
1884 * "An INVALID_VALUE error is generated if count or length is negative.
1885 * An INVALID_ENUM error is generated if binaryformat is not a supported
1886 * format returned in SHADER_BINARY_FORMATS."
1888 if (n
< 0 || length
< 0) {
1889 _mesa_error(ctx
, GL_INVALID_VALUE
, "glShaderBinary(count or length < 0)");
1893 _mesa_error(ctx
, GL_INVALID_ENUM
, "glShaderBinary(format)");
1898 _mesa_GetProgramBinary(GLuint program
, GLsizei bufSize
, GLsizei
*length
,
1899 GLenum
*binaryFormat
, GLvoid
*binary
)
1901 struct gl_shader_program
*shProg
;
1902 GLsizei length_dummy
;
1903 GET_CURRENT_CONTEXT(ctx
);
1906 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetProgramBinary(bufSize < 0)");
1910 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glGetProgramBinary");
1914 /* The ARB_get_program_binary spec says:
1916 * "If <length> is NULL, then no length is returned."
1918 * Ensure that length always points to valid storage to avoid multiple NULL
1919 * pointer checks below.
1922 length
= &length_dummy
;
1925 /* The ARB_get_program_binary spec says:
1927 * "When a program object's LINK_STATUS is FALSE, its program binary
1928 * length is zero, and a call to GetProgramBinary will generate an
1929 * INVALID_OPERATION error.
1931 if (!shProg
->LinkStatus
) {
1932 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1933 "glGetProgramBinary(program %u not linked)",
1940 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1941 "glGetProgramBinary(driver supports zero binary formats)");
1943 (void) binaryFormat
;
1948 _mesa_ProgramBinary(GLuint program
, GLenum binaryFormat
,
1949 const GLvoid
*binary
, GLsizei length
)
1951 struct gl_shader_program
*shProg
;
1952 GET_CURRENT_CONTEXT(ctx
);
1954 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glProgramBinary");
1958 (void) binaryFormat
;
1961 /* Section 2.3.1 (Errors) of the OpenGL 4.5 spec says:
1963 * "If a negative number is provided where an argument of type sizei or
1964 * sizeiptr is specified, an INVALID_VALUE error is generated."
1967 _mesa_error(ctx
, GL_INVALID_VALUE
, "glProgramBinary(length < 0)");
1971 /* The ARB_get_program_binary spec says:
1973 * "<binaryFormat> and <binary> must be those returned by a previous
1974 * call to GetProgramBinary, and <length> must be the length of the
1975 * program binary as returned by GetProgramBinary or GetProgramiv with
1976 * <pname> PROGRAM_BINARY_LENGTH. Loading the program binary will fail,
1977 * setting the LINK_STATUS of <program> to FALSE, if these conditions
1980 * Since any value of binaryFormat passed "is not one of those specified as
1981 * allowable for [this] command, an INVALID_ENUM error is generated."
1983 shProg
->LinkStatus
= GL_FALSE
;
1984 _mesa_error(ctx
, GL_INVALID_ENUM
, "glProgramBinary");
1989 _mesa_ProgramParameteri(GLuint program
, GLenum pname
, GLint value
)
1991 struct gl_shader_program
*shProg
;
1992 GET_CURRENT_CONTEXT(ctx
);
1994 shProg
= _mesa_lookup_shader_program_err(ctx
, program
,
1995 "glProgramParameteri");
2000 case GL_PROGRAM_BINARY_RETRIEVABLE_HINT
:
2001 /* This enum isn't part of the OES extension for OpenGL ES 2.0, but it
2002 * is part of OpenGL ES 3.0. For the ES2 case, this function shouldn't
2003 * even be in the dispatch table, so we shouldn't need to expclicitly
2006 * On desktop, we ignore the 3.0+ requirement because it is silly.
2009 /* The ARB_get_program_binary extension spec says:
2011 * "An INVALID_VALUE error is generated if the <value> argument to
2012 * ProgramParameteri is not TRUE or FALSE."
2014 if (value
!= GL_TRUE
&& value
!= GL_FALSE
) {
2018 /* No need to notify the driver. Any changes will actually take effect
2019 * the next time the shader is linked.
2021 * The ARB_get_program_binary extension spec says:
2023 * "To indicate that a program binary is likely to be retrieved,
2024 * ProgramParameteri should be called with <pname>
2025 * PROGRAM_BINARY_RETRIEVABLE_HINT and <value> TRUE. This setting
2026 * will not be in effect until the next time LinkProgram or
2027 * ProgramBinary has been called successfully."
2029 * The resloution of issue 9 in the extension spec also says:
2031 * "The application may use the PROGRAM_BINARY_RETRIEVABLE_HINT hint
2032 * to indicate to the GL implementation that this program will
2033 * likely be saved with GetProgramBinary at some point. This will
2034 * give the GL implementation the opportunity to track any state
2035 * changes made to the program before being saved such that when it
2036 * is loaded again a recompile can be avoided."
2038 shProg
->BinaryRetreivableHint
= value
;
2041 case GL_PROGRAM_SEPARABLE
:
2042 /* Spec imply that the behavior is the same as ARB_get_program_binary
2043 * Chapter 7.3 Program Objects
2045 if (value
!= GL_TRUE
&& value
!= GL_FALSE
) {
2048 shProg
->SeparateShader
= value
;
2052 _mesa_error(ctx
, GL_INVALID_ENUM
, "glProgramParameteri(pname=%s)",
2053 _mesa_enum_to_string(pname
));
2058 _mesa_error(ctx
, GL_INVALID_VALUE
,
2059 "glProgramParameteri(pname=%s, value=%d): "
2060 "value must be 0 or 1.",
2061 _mesa_enum_to_string(pname
),
2067 _mesa_use_shader_program(struct gl_context
*ctx
, GLenum type
,
2068 struct gl_shader_program
*shProg
,
2069 struct gl_pipeline_object
*shTarget
)
2071 gl_shader_stage stage
= _mesa_shader_enum_to_shader_stage(type
);
2072 use_shader_program(ctx
, stage
, shProg
, shTarget
);
2074 if (ctx
->Driver
.UseProgram
)
2075 ctx
->Driver
.UseProgram(ctx
, shProg
);
2080 * Copy program-specific data generated by linking from the gl_shader_program
2081 * object to a specific gl_program object.
2084 _mesa_copy_linked_program_data(gl_shader_stage type
,
2085 const struct gl_shader_program
*src
,
2086 struct gl_program
*dst
)
2089 case MESA_SHADER_VERTEX
:
2090 dst
->ClipDistanceArraySize
= src
->Vert
.ClipDistanceArraySize
;
2091 dst
->CullDistanceArraySize
= src
->Vert
.CullDistanceArraySize
;
2093 case MESA_SHADER_TESS_CTRL
: {
2094 struct gl_tess_ctrl_program
*dst_tcp
=
2095 (struct gl_tess_ctrl_program
*) dst
;
2096 dst_tcp
->VerticesOut
= src
->TessCtrl
.VerticesOut
;
2099 case MESA_SHADER_TESS_EVAL
: {
2100 struct gl_tess_eval_program
*dst_tep
=
2101 (struct gl_tess_eval_program
*) dst
;
2102 dst_tep
->PrimitiveMode
= src
->TessEval
.PrimitiveMode
;
2103 dst_tep
->Spacing
= src
->TessEval
.Spacing
;
2104 dst_tep
->VertexOrder
= src
->TessEval
.VertexOrder
;
2105 dst_tep
->PointMode
= src
->TessEval
.PointMode
;
2106 dst
->ClipDistanceArraySize
= src
->TessEval
.ClipDistanceArraySize
;
2107 dst
->CullDistanceArraySize
= src
->TessEval
.CullDistanceArraySize
;
2110 case MESA_SHADER_GEOMETRY
: {
2111 struct gl_geometry_program
*dst_gp
= (struct gl_geometry_program
*) dst
;
2112 dst_gp
->VerticesIn
= src
->Geom
.VerticesIn
;
2113 dst_gp
->VerticesOut
= src
->Geom
.VerticesOut
;
2114 dst_gp
->Invocations
= src
->Geom
.Invocations
;
2115 dst_gp
->InputType
= src
->Geom
.InputType
;
2116 dst_gp
->OutputType
= src
->Geom
.OutputType
;
2117 dst
->ClipDistanceArraySize
= src
->Geom
.ClipDistanceArraySize
;
2118 dst
->CullDistanceArraySize
= src
->Geom
.CullDistanceArraySize
;
2119 dst_gp
->UsesEndPrimitive
= src
->Geom
.UsesEndPrimitive
;
2120 dst_gp
->UsesStreams
= src
->Geom
.UsesStreams
;
2123 case MESA_SHADER_FRAGMENT
: {
2124 struct gl_fragment_program
*dst_fp
= (struct gl_fragment_program
*) dst
;
2125 dst_fp
->FragDepthLayout
= src
->FragDepthLayout
;
2128 case MESA_SHADER_COMPUTE
: {
2129 struct gl_compute_program
*dst_cp
= (struct gl_compute_program
*) dst
;
2131 for (i
= 0; i
< 3; i
++)
2132 dst_cp
->LocalSize
[i
] = src
->Comp
.LocalSize
[i
];
2133 dst_cp
->SharedSize
= src
->Comp
.SharedSize
;
2142 * ARB_separate_shader_objects: Compile & Link Program
2145 _mesa_CreateShaderProgramv(GLenum type
, GLsizei count
,
2146 const GLchar
* const *strings
)
2148 GET_CURRENT_CONTEXT(ctx
);
2150 const GLuint shader
= create_shader(ctx
, type
);
2154 * According to OpenGL 4.5 and OpenGL ES 3.1 standards, section 7.3:
2155 * GL_INVALID_VALUE should be generated if count < 0
2158 _mesa_error(ctx
, GL_INVALID_VALUE
, "glCreateShaderProgram (count < 0)");
2163 struct gl_shader
*sh
= _mesa_lookup_shader(ctx
, shader
);
2165 _mesa_ShaderSource(shader
, count
, strings
, NULL
);
2166 _mesa_compile_shader(ctx
, sh
);
2168 program
= create_shader_program(ctx
);
2170 struct gl_shader_program
*shProg
;
2171 GLint compiled
= GL_FALSE
;
2173 shProg
= _mesa_lookup_shader_program(ctx
, program
);
2175 shProg
->SeparateShader
= GL_TRUE
;
2177 get_shaderiv(ctx
, shader
, GL_COMPILE_STATUS
, &compiled
);
2179 attach_shader(ctx
, program
, shader
);
2180 _mesa_link_program(ctx
, shProg
);
2181 detach_shader(ctx
, program
, shader
);
2185 if (active
-user
-defined
-varyings
-in
-linked
-program
) {
2186 append
-error
-to
-info
-log
;
2187 shProg
->LinkStatus
= GL_FALSE
;
2192 ralloc_strcat(&shProg
->InfoLog
, sh
->InfoLog
);
2195 delete_shader(ctx
, shader
);
2203 * For GL_ARB_tessellation_shader
2205 extern void GLAPIENTRY
2206 _mesa_PatchParameteri(GLenum pname
, GLint value
)
2208 GET_CURRENT_CONTEXT(ctx
);
2210 if (!_mesa_has_tessellation(ctx
)) {
2211 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glPatchParameteri");
2215 if (pname
!= GL_PATCH_VERTICES
) {
2216 _mesa_error(ctx
, GL_INVALID_ENUM
, "glPatchParameteri");
2220 if (value
<= 0 || value
> ctx
->Const
.MaxPatchVertices
) {
2221 _mesa_error(ctx
, GL_INVALID_VALUE
, "glPatchParameteri");
2225 ctx
->TessCtrlProgram
.patch_vertices
= value
;
2229 extern void GLAPIENTRY
2230 _mesa_PatchParameterfv(GLenum pname
, const GLfloat
*values
)
2232 GET_CURRENT_CONTEXT(ctx
);
2234 if (!_mesa_has_tessellation(ctx
)) {
2235 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glPatchParameterfv");
2240 case GL_PATCH_DEFAULT_OUTER_LEVEL
:
2241 FLUSH_VERTICES(ctx
, 0);
2242 memcpy(ctx
->TessCtrlProgram
.patch_default_outer_level
, values
,
2243 4 * sizeof(GLfloat
));
2244 ctx
->NewDriverState
|= ctx
->DriverFlags
.NewDefaultTessLevels
;
2246 case GL_PATCH_DEFAULT_INNER_LEVEL
:
2247 FLUSH_VERTICES(ctx
, 0);
2248 memcpy(ctx
->TessCtrlProgram
.patch_default_inner_level
, values
,
2249 2 * sizeof(GLfloat
));
2250 ctx
->NewDriverState
|= ctx
->DriverFlags
.NewDefaultTessLevels
;
2253 _mesa_error(ctx
, GL_INVALID_ENUM
, "glPatchParameterfv");
2259 * ARB_shader_subroutine
2262 _mesa_GetSubroutineUniformLocation(GLuint program
, GLenum shadertype
,
2265 GET_CURRENT_CONTEXT(ctx
);
2266 const char *api_name
= "glGetSubroutineUniformLocation";
2267 struct gl_shader_program
*shProg
;
2268 GLenum resource_type
;
2269 gl_shader_stage stage
;
2271 if (!_mesa_has_shader_subroutine(ctx
)) {
2272 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2276 if (!_mesa_validate_shader_target(ctx
, shadertype
)) {
2277 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2281 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, api_name
);
2285 stage
= _mesa_shader_enum_to_shader_stage(shadertype
);
2286 if (!shProg
->_LinkedShaders
[stage
]) {
2287 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2291 resource_type
= _mesa_shader_stage_to_subroutine_uniform(stage
);
2292 return _mesa_program_resource_location(shProg
, resource_type
, name
);
2296 _mesa_GetSubroutineIndex(GLuint program
, GLenum shadertype
,
2299 GET_CURRENT_CONTEXT(ctx
);
2300 const char *api_name
= "glGetSubroutineIndex";
2301 struct gl_shader_program
*shProg
;
2302 struct gl_program_resource
*res
;
2303 GLenum resource_type
;
2304 gl_shader_stage stage
;
2306 if (!_mesa_has_shader_subroutine(ctx
)) {
2307 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2311 if (!_mesa_validate_shader_target(ctx
, shadertype
)) {
2312 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2316 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, api_name
);
2320 stage
= _mesa_shader_enum_to_shader_stage(shadertype
);
2321 if (!shProg
->_LinkedShaders
[stage
]) {
2322 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2326 resource_type
= _mesa_shader_stage_to_subroutine(stage
);
2327 res
= _mesa_program_resource_find_name(shProg
, resource_type
, name
, NULL
);
2332 return _mesa_program_resource_index(shProg
, res
);
2337 _mesa_GetActiveSubroutineUniformiv(GLuint program
, GLenum shadertype
,
2338 GLuint index
, GLenum pname
, GLint
*values
)
2340 GET_CURRENT_CONTEXT(ctx
);
2341 const char *api_name
= "glGetActiveSubroutineUniformiv";
2342 struct gl_shader_program
*shProg
;
2343 struct gl_shader
*sh
;
2344 gl_shader_stage stage
;
2345 struct gl_program_resource
*res
;
2346 const struct gl_uniform_storage
*uni
;
2347 GLenum resource_type
;
2350 if (!_mesa_has_shader_subroutine(ctx
)) {
2351 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2355 if (!_mesa_validate_shader_target(ctx
, shadertype
)) {
2356 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2360 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, api_name
);
2364 stage
= _mesa_shader_enum_to_shader_stage(shadertype
);
2365 resource_type
= _mesa_shader_stage_to_subroutine_uniform(stage
);
2367 sh
= shProg
->_LinkedShaders
[stage
];
2369 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2373 if (index
>= sh
->NumSubroutineUniforms
) {
2374 _mesa_error(ctx
, GL_INVALID_VALUE
, "%s: invalid index greater than GL_ACTIVE_SUBROUTINE_UNIFORMS", api_name
);
2379 case GL_NUM_COMPATIBLE_SUBROUTINES
: {
2380 res
= _mesa_program_resource_find_index(shProg
, resource_type
, index
);
2383 values
[0] = uni
->num_compatible_subroutines
;
2387 case GL_COMPATIBLE_SUBROUTINES
: {
2388 res
= _mesa_program_resource_find_index(shProg
, resource_type
, index
);
2392 for (i
= 0; i
< sh
->NumSubroutineFunctions
; i
++) {
2393 struct gl_subroutine_function
*fn
= &sh
->SubroutineFunctions
[i
];
2394 for (j
= 0; j
< fn
->num_compat_types
; j
++) {
2395 if (fn
->types
[j
] == uni
->type
) {
2396 values
[count
++] = i
;
2404 case GL_UNIFORM_SIZE
:
2405 res
= _mesa_program_resource_find_index(shProg
, resource_type
, index
);
2408 values
[0] = uni
->array_elements
? uni
->array_elements
: 1;
2411 case GL_UNIFORM_NAME_LENGTH
:
2412 res
= _mesa_program_resource_find_index(shProg
, resource_type
, index
);
2414 values
[0] = strlen(_mesa_program_resource_name(res
)) + 1
2415 + ((_mesa_program_resource_array_size(res
) != 0) ? 3 : 0);
2419 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2426 _mesa_GetActiveSubroutineUniformName(GLuint program
, GLenum shadertype
,
2427 GLuint index
, GLsizei bufsize
,
2428 GLsizei
*length
, GLchar
*name
)
2430 GET_CURRENT_CONTEXT(ctx
);
2431 const char *api_name
= "glGetActiveSubroutineUniformName";
2432 struct gl_shader_program
*shProg
;
2433 GLenum resource_type
;
2434 gl_shader_stage stage
;
2436 if (!_mesa_has_shader_subroutine(ctx
)) {
2437 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2441 if (!_mesa_validate_shader_target(ctx
, shadertype
)) {
2442 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2446 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, api_name
);
2450 stage
= _mesa_shader_enum_to_shader_stage(shadertype
);
2451 if (!shProg
->_LinkedShaders
[stage
]) {
2452 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2456 resource_type
= _mesa_shader_stage_to_subroutine_uniform(stage
);
2457 /* get program resource name */
2458 _mesa_get_program_resource_name(shProg
, resource_type
,
2460 length
, name
, api_name
);
2465 _mesa_GetActiveSubroutineName(GLuint program
, GLenum shadertype
,
2466 GLuint index
, GLsizei bufsize
,
2467 GLsizei
*length
, GLchar
*name
)
2469 GET_CURRENT_CONTEXT(ctx
);
2470 const char *api_name
= "glGetActiveSubroutineName";
2471 struct gl_shader_program
*shProg
;
2472 GLenum resource_type
;
2473 gl_shader_stage stage
;
2475 if (!_mesa_has_shader_subroutine(ctx
)) {
2476 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2480 if (!_mesa_validate_shader_target(ctx
, shadertype
)) {
2481 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2485 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, api_name
);
2489 stage
= _mesa_shader_enum_to_shader_stage(shadertype
);
2490 if (!shProg
->_LinkedShaders
[stage
]) {
2491 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2494 resource_type
= _mesa_shader_stage_to_subroutine(stage
);
2495 _mesa_get_program_resource_name(shProg
, resource_type
,
2497 length
, name
, api_name
);
2502 _mesa_UniformSubroutinesuiv(GLenum shadertype
, GLsizei count
,
2503 const GLuint
*indices
)
2505 GET_CURRENT_CONTEXT(ctx
);
2506 const char *api_name
= "glUniformSubroutinesuiv";
2507 struct gl_shader_program
*shProg
;
2508 struct gl_shader
*sh
;
2509 gl_shader_stage stage
;
2512 if (!_mesa_has_shader_subroutine(ctx
)) {
2513 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2517 if (!_mesa_validate_shader_target(ctx
, shadertype
)) {
2518 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2522 stage
= _mesa_shader_enum_to_shader_stage(shadertype
);
2523 shProg
= ctx
->_Shader
->CurrentProgram
[stage
];
2525 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2529 sh
= shProg
->_LinkedShaders
[stage
];
2531 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2535 if (count
!= sh
->NumSubroutineUniformRemapTable
) {
2536 _mesa_error(ctx
, GL_INVALID_VALUE
, "%s", api_name
);
2542 struct gl_uniform_storage
*uni
= sh
->SubroutineUniformRemapTable
[i
];
2548 int uni_count
= uni
->array_elements
? uni
->array_elements
: 1;
2551 for (j
= i
; j
< i
+ uni_count
; j
++) {
2552 struct gl_subroutine_function
*subfn
= NULL
;
2553 if (indices
[j
] > sh
->MaxSubroutineFunctionIndex
) {
2554 _mesa_error(ctx
, GL_INVALID_VALUE
, "%s", api_name
);
2558 for (f
= 0; f
< sh
->NumSubroutineFunctions
; f
++) {
2559 if (sh
->SubroutineFunctions
[f
].index
== indices
[j
])
2560 subfn
= &sh
->SubroutineFunctions
[f
];
2567 for (k
= 0; k
< subfn
->num_compat_types
; k
++) {
2568 if (subfn
->types
[k
] == uni
->type
)
2571 if (k
== subfn
->num_compat_types
) {
2572 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2579 FLUSH_VERTICES(ctx
, _NEW_PROGRAM_CONSTANTS
);
2582 struct gl_uniform_storage
*uni
= sh
->SubroutineUniformRemapTable
[i
];
2588 int uni_count
= uni
->array_elements
? uni
->array_elements
: 1;
2590 memcpy(&uni
->storage
[0], &indices
[i
],
2591 sizeof(GLuint
) * uni_count
);
2593 _mesa_propagate_uniforms_to_driver_storage(uni
, 0, uni_count
);
2600 _mesa_GetUniformSubroutineuiv(GLenum shadertype
, GLint location
,
2603 GET_CURRENT_CONTEXT(ctx
);
2604 const char *api_name
= "glGetUniformSubroutineuiv";
2605 struct gl_shader_program
*shProg
;
2606 struct gl_shader
*sh
;
2607 gl_shader_stage stage
;
2609 if (!_mesa_has_shader_subroutine(ctx
)) {
2610 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2614 if (!_mesa_validate_shader_target(ctx
, shadertype
)) {
2615 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2619 stage
= _mesa_shader_enum_to_shader_stage(shadertype
);
2620 shProg
= ctx
->_Shader
->CurrentProgram
[stage
];
2622 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2626 sh
= shProg
->_LinkedShaders
[stage
];
2628 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2632 if (location
>= sh
->NumSubroutineUniformRemapTable
) {
2633 _mesa_error(ctx
, GL_INVALID_VALUE
, "%s", api_name
);
2638 struct gl_uniform_storage
*uni
= sh
->SubroutineUniformRemapTable
[location
];
2639 int offset
= location
- uni
->opaque
[stage
].index
;
2640 memcpy(params
, &uni
->storage
[offset
],
2647 _mesa_GetProgramStageiv(GLuint program
, GLenum shadertype
,
2648 GLenum pname
, GLint
*values
)
2650 GET_CURRENT_CONTEXT(ctx
);
2651 const char *api_name
= "glGetProgramStageiv";
2652 struct gl_shader_program
*shProg
;
2653 struct gl_shader
*sh
;
2654 gl_shader_stage stage
;
2656 if (!_mesa_has_shader_subroutine(ctx
)) {
2657 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2661 if (!_mesa_validate_shader_target(ctx
, shadertype
)) {
2662 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2666 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, api_name
);
2670 stage
= _mesa_shader_enum_to_shader_stage(shadertype
);
2671 sh
= shProg
->_LinkedShaders
[stage
];
2673 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2678 case GL_ACTIVE_SUBROUTINES
:
2679 values
[0] = sh
->NumSubroutineFunctions
;
2681 case GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS
:
2682 values
[0] = sh
->NumSubroutineUniformRemapTable
;
2684 case GL_ACTIVE_SUBROUTINE_UNIFORMS
:
2685 values
[0] = sh
->NumSubroutineUniforms
;
2687 case GL_ACTIVE_SUBROUTINE_MAX_LENGTH
:
2691 GLenum resource_type
;
2692 struct gl_program_resource
*res
;
2694 resource_type
= _mesa_shader_stage_to_subroutine(stage
);
2695 for (i
= 0; i
< sh
->NumSubroutineFunctions
; i
++) {
2696 res
= _mesa_program_resource_find_index(shProg
, resource_type
, i
);
2698 const GLint len
= strlen(_mesa_program_resource_name(res
)) + 1;
2703 values
[0] = max_len
;
2706 case GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH
:
2710 GLenum resource_type
;
2711 struct gl_program_resource
*res
;
2713 resource_type
= _mesa_shader_stage_to_subroutine_uniform(stage
);
2714 for (i
= 0; i
< sh
->NumSubroutineUniformRemapTable
; i
++) {
2715 res
= _mesa_program_resource_find_index(shProg
, resource_type
, i
);
2717 const GLint len
= strlen(_mesa_program_resource_name(res
)) + 1
2718 + ((_mesa_program_resource_array_size(res
) != 0) ? 3 : 0);
2724 values
[0] = max_len
;
2728 _mesa_error(ctx
, GL_INVALID_ENUM
, "%s", api_name
);
2735 find_compat_subroutine(struct gl_shader
*sh
, const struct glsl_type
*type
)
2739 for (i
= 0; i
< sh
->NumSubroutineFunctions
; i
++) {
2740 struct gl_subroutine_function
*fn
= &sh
->SubroutineFunctions
[i
];
2741 for (j
= 0; j
< fn
->num_compat_types
; j
++) {
2742 if (fn
->types
[j
] == type
)
2750 _mesa_shader_init_subroutine_defaults(struct gl_shader
*sh
)
2754 for (i
= 0; i
< sh
->NumSubroutineUniformRemapTable
; i
++) {
2755 struct gl_uniform_storage
*uni
= sh
->SubroutineUniformRemapTable
[i
];
2761 uni_count
= uni
->array_elements
? uni
->array_elements
: 1;
2762 val
= find_compat_subroutine(sh
, uni
->type
);
2764 for (j
= 0; j
< uni_count
; j
++)
2765 memcpy(&uni
->storage
[j
], &val
, sizeof(int));
2767 _mesa_propagate_uniforms_to_driver_storage(uni
, 0, uni_count
);
2772 _mesa_shader_program_init_subroutine_defaults(struct gl_shader_program
*shProg
)
2779 for (i
= 0; i
< MESA_SHADER_STAGES
; i
++) {
2780 if (!shProg
->_LinkedShaders
[i
])
2783 _mesa_shader_init_subroutine_defaults(shProg
->_LinkedShaders
[i
]);