mesa: Make MESA_SHADER_CAPTURE_PATH skip shaders with Name == -1.
[mesa.git] / src / mesa / main / shaderapi.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2004-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009-2010 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 /**
27 * \file shaderapi.c
28 * \author Brian Paul
29 *
30 * Implementation of GLSL-related API functions.
31 * The glUniform* functions are in uniforms.c
32 *
33 *
34 * XXX things to do:
35 * 1. Check that the right error code is generated for all _mesa_error() calls.
36 * 2. Insert FLUSH_VERTICES calls in various places
37 */
38
39
40 #include <stdbool.h>
41 #include "main/glheader.h"
42 #include "main/context.h"
43 #include "main/dispatch.h"
44 #include "main/enums.h"
45 #include "main/hash.h"
46 #include "main/mtypes.h"
47 #include "main/pipelineobj.h"
48 #include "main/shaderapi.h"
49 #include "main/shaderobj.h"
50 #include "main/transformfeedback.h"
51 #include "main/uniforms.h"
52 #include "compiler/glsl/glsl_parser_extras.h"
53 #include "compiler/glsl/ir.h"
54 #include "compiler/glsl/ir_uniform.h"
55 #include "compiler/glsl/program.h"
56 #include "program/program.h"
57 #include "program/prog_print.h"
58 #include "program/prog_parameter.h"
59 #include "util/ralloc.h"
60 #include "util/hash_table.h"
61 #include "util/mesa-sha1.h"
62
63 #ifdef _MSC_VER
64 #include <stdlib.h>
65 #define PATH_MAX _MAX_PATH
66 #endif
67
68 /**
69 * Return mask of GLSL_x flags by examining the MESA_GLSL env var.
70 */
71 GLbitfield
72 _mesa_get_shader_flags(void)
73 {
74 GLbitfield flags = 0x0;
75 const char *env = getenv("MESA_GLSL");
76
77 if (env) {
78 if (strstr(env, "dump_on_error"))
79 flags |= GLSL_DUMP_ON_ERROR;
80 else if (strstr(env, "dump"))
81 flags |= GLSL_DUMP;
82 if (strstr(env, "log"))
83 flags |= GLSL_LOG;
84 if (strstr(env, "nopvert"))
85 flags |= GLSL_NOP_VERT;
86 if (strstr(env, "nopfrag"))
87 flags |= GLSL_NOP_FRAG;
88 if (strstr(env, "nopt"))
89 flags |= GLSL_NO_OPT;
90 else if (strstr(env, "opt"))
91 flags |= GLSL_OPT;
92 if (strstr(env, "uniform"))
93 flags |= GLSL_UNIFORMS;
94 if (strstr(env, "useprog"))
95 flags |= GLSL_USE_PROG;
96 if (strstr(env, "errors"))
97 flags |= GLSL_REPORT_ERRORS;
98 }
99
100 return flags;
101 }
102
103 /**
104 * Memoized version of getenv("MESA_SHADER_CAPTURE_PATH").
105 */
106 const char *
107 _mesa_get_shader_capture_path(void)
108 {
109 static bool read_env_var = false;
110 static const char *path = NULL;
111
112 if (!read_env_var) {
113 path = getenv("MESA_SHADER_CAPTURE_PATH");
114 read_env_var = true;
115 if (path &&
116 strlen(path) > PATH_MAX - strlen("/fp-4294967295.shader_test")) {
117 GET_CURRENT_CONTEXT(ctx);
118 _mesa_warning(ctx, "MESA_SHADER_CAPTURE_PATH too long; ignoring "
119 "request to capture shaders");
120 path = NULL;
121 }
122 }
123
124 return path;
125 }
126
127 /**
128 * Initialize context's shader state.
129 */
130 void
131 _mesa_init_shader_state(struct gl_context *ctx)
132 {
133 /* Device drivers may override these to control what kind of instructions
134 * are generated by the GLSL compiler.
135 */
136 struct gl_shader_compiler_options options;
137 gl_shader_stage sh;
138 int i;
139
140 memset(&options, 0, sizeof(options));
141 options.MaxUnrollIterations = 32;
142 options.MaxIfDepth = UINT_MAX;
143
144 for (sh = 0; sh < MESA_SHADER_STAGES; ++sh)
145 memcpy(&ctx->Const.ShaderCompilerOptions[sh], &options, sizeof(options));
146
147 ctx->Shader.Flags = _mesa_get_shader_flags();
148
149 if (ctx->Shader.Flags != 0)
150 ctx->Const.GenerateTemporaryNames = true;
151
152 /* Extended for ARB_separate_shader_objects */
153 ctx->Shader.RefCount = 1;
154 mtx_init(&ctx->Shader.Mutex, mtx_plain);
155
156 ctx->TessCtrlProgram.patch_vertices = 3;
157 for (i = 0; i < 4; ++i)
158 ctx->TessCtrlProgram.patch_default_outer_level[i] = 1.0;
159 for (i = 0; i < 2; ++i)
160 ctx->TessCtrlProgram.patch_default_inner_level[i] = 1.0;
161 }
162
163
164 /**
165 * Free the per-context shader-related state.
166 */
167 void
168 _mesa_free_shader_state(struct gl_context *ctx)
169 {
170 int i;
171 for (i = 0; i < MESA_SHADER_STAGES; i++) {
172 _mesa_reference_shader_program(ctx, &ctx->Shader.CurrentProgram[i],
173 NULL);
174 }
175 _mesa_reference_shader_program(ctx, &ctx->Shader._CurrentFragmentProgram,
176 NULL);
177 _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, NULL);
178
179 /* Extended for ARB_separate_shader_objects */
180 _mesa_reference_pipeline_object(ctx, &ctx->_Shader, NULL);
181
182 assert(ctx->Shader.RefCount == 1);
183 mtx_destroy(&ctx->Shader.Mutex);
184 }
185
186
187 /**
188 * Copy string from <src> to <dst>, up to maxLength characters, returning
189 * length of <dst> in <length>.
190 * \param src the strings source
191 * \param maxLength max chars to copy
192 * \param length returns number of chars copied
193 * \param dst the string destination
194 */
195 void
196 _mesa_copy_string(GLchar *dst, GLsizei maxLength,
197 GLsizei *length, const GLchar *src)
198 {
199 GLsizei len;
200 for (len = 0; len < maxLength - 1 && src && src[len]; len++)
201 dst[len] = src[len];
202 if (maxLength > 0)
203 dst[len] = 0;
204 if (length)
205 *length = len;
206 }
207
208
209
210 /**
211 * Confirm that the a shader type is valid and supported by the implementation
212 *
213 * \param ctx Current GL context
214 * \param type Shader target
215 *
216 */
217 bool
218 _mesa_validate_shader_target(const struct gl_context *ctx, GLenum type)
219 {
220 /* Note: when building built-in GLSL functions, this function may be
221 * invoked with ctx == NULL. In that case, we can only validate that it's
222 * a shader target we recognize, not that it's supported in the current
223 * context. But that's fine--we don't need any further validation than
224 * that when building built-in GLSL functions.
225 */
226
227 switch (type) {
228 case GL_FRAGMENT_SHADER:
229 return ctx == NULL || ctx->Extensions.ARB_fragment_shader;
230 case GL_VERTEX_SHADER:
231 return ctx == NULL || ctx->Extensions.ARB_vertex_shader;
232 case GL_GEOMETRY_SHADER_ARB:
233 return ctx == NULL || _mesa_has_geometry_shaders(ctx);
234 case GL_TESS_CONTROL_SHADER:
235 case GL_TESS_EVALUATION_SHADER:
236 return ctx == NULL || _mesa_has_tessellation(ctx);
237 case GL_COMPUTE_SHADER:
238 return ctx == NULL || _mesa_has_compute_shaders(ctx);
239 default:
240 return false;
241 }
242 }
243
244
245 static GLboolean
246 is_program(struct gl_context *ctx, GLuint name)
247 {
248 struct gl_shader_program *shProg = _mesa_lookup_shader_program(ctx, name);
249 return shProg ? GL_TRUE : GL_FALSE;
250 }
251
252
253 static GLboolean
254 is_shader(struct gl_context *ctx, GLuint name)
255 {
256 struct gl_shader *shader = _mesa_lookup_shader(ctx, name);
257 return shader ? GL_TRUE : GL_FALSE;
258 }
259
260
261 /**
262 * Attach shader to a shader program.
263 */
264 static void
265 attach_shader(struct gl_context *ctx, GLuint program, GLuint shader)
266 {
267 struct gl_shader_program *shProg;
268 struct gl_shader *sh;
269 GLuint i, n;
270
271 const bool same_type_disallowed = _mesa_is_gles(ctx);
272
273 shProg = _mesa_lookup_shader_program_err(ctx, program, "glAttachShader");
274 if (!shProg)
275 return;
276
277 sh = _mesa_lookup_shader_err(ctx, shader, "glAttachShader");
278 if (!sh) {
279 return;
280 }
281
282 n = shProg->NumShaders;
283 for (i = 0; i < n; i++) {
284 if (shProg->Shaders[i] == sh) {
285 /* The shader is already attched to this program. The
286 * GL_ARB_shader_objects spec says:
287 *
288 * "The error INVALID_OPERATION is generated by AttachObjectARB
289 * if <obj> is already attached to <containerObj>."
290 */
291 _mesa_error(ctx, GL_INVALID_OPERATION, "glAttachShader");
292 return;
293 } else if (same_type_disallowed &&
294 shProg->Shaders[i]->Stage == sh->Stage) {
295 /* Shader with the same type is already attached to this program,
296 * OpenGL ES 2.0 and 3.0 specs say:
297 *
298 * "Multiple shader objects of the same type may not be attached
299 * to a single program object. [...] The error INVALID_OPERATION
300 * is generated if [...] another shader object of the same type
301 * as shader is already attached to program."
302 */
303 _mesa_error(ctx, GL_INVALID_OPERATION, "glAttachShader");
304 return;
305 }
306 }
307
308 /* grow list */
309 shProg->Shaders = realloc(shProg->Shaders,
310 (n + 1) * sizeof(struct gl_shader *));
311 if (!shProg->Shaders) {
312 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAttachShader");
313 return;
314 }
315
316 /* append */
317 shProg->Shaders[n] = NULL; /* since realloc() didn't zero the new space */
318 _mesa_reference_shader(ctx, &shProg->Shaders[n], sh);
319 shProg->NumShaders++;
320 }
321
322
323 static GLuint
324 create_shader(struct gl_context *ctx, GLenum type)
325 {
326 struct gl_shader *sh;
327 GLuint name;
328
329 if (!_mesa_validate_shader_target(ctx, type)) {
330 _mesa_error(ctx, GL_INVALID_ENUM, "CreateShader(%s)",
331 _mesa_enum_to_string(type));
332 return 0;
333 }
334
335 _mesa_HashLockMutex(ctx->Shared->ShaderObjects);
336 name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ShaderObjects, 1);
337 sh = _mesa_new_shader(name, _mesa_shader_enum_to_shader_stage(type));
338 sh->Type = type;
339 _mesa_HashInsertLocked(ctx->Shared->ShaderObjects, name, sh);
340 _mesa_HashUnlockMutex(ctx->Shared->ShaderObjects);
341
342 return name;
343 }
344
345
346 static GLuint
347 create_shader_program(struct gl_context *ctx)
348 {
349 GLuint name;
350 struct gl_shader_program *shProg;
351
352 _mesa_HashLockMutex(ctx->Shared->ShaderObjects);
353
354 name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ShaderObjects, 1);
355
356 shProg = _mesa_new_shader_program(name);
357
358 _mesa_HashInsertLocked(ctx->Shared->ShaderObjects, name, shProg);
359
360 assert(shProg->RefCount == 1);
361
362 _mesa_HashUnlockMutex(ctx->Shared->ShaderObjects);
363
364 return name;
365 }
366
367
368 /**
369 * Delete a shader program. Actually, just decrement the program's
370 * reference count and mark it as DeletePending.
371 * Used to implement glDeleteProgram() and glDeleteObjectARB().
372 */
373 static void
374 delete_shader_program(struct gl_context *ctx, GLuint name)
375 {
376 /*
377 * NOTE: deleting shaders/programs works a bit differently than
378 * texture objects (and buffer objects, etc). Shader/program
379 * handles/IDs exist in the hash table until the object is really
380 * deleted (refcount==0). With texture objects, the handle/ID is
381 * removed from the hash table in glDeleteTextures() while the tex
382 * object itself might linger until its refcount goes to zero.
383 */
384 struct gl_shader_program *shProg;
385
386 shProg = _mesa_lookup_shader_program_err(ctx, name, "glDeleteProgram");
387 if (!shProg)
388 return;
389
390 if (!shProg->DeletePending) {
391 shProg->DeletePending = GL_TRUE;
392
393 /* effectively, decr shProg's refcount */
394 _mesa_reference_shader_program(ctx, &shProg, NULL);
395 }
396 }
397
398
399 static void
400 delete_shader(struct gl_context *ctx, GLuint shader)
401 {
402 struct gl_shader *sh;
403
404 sh = _mesa_lookup_shader_err(ctx, shader, "glDeleteShader");
405 if (!sh)
406 return;
407
408 if (!sh->DeletePending) {
409 sh->DeletePending = GL_TRUE;
410
411 /* effectively, decr sh's refcount */
412 _mesa_reference_shader(ctx, &sh, NULL);
413 }
414 }
415
416
417 static void
418 detach_shader(struct gl_context *ctx, GLuint program, GLuint shader)
419 {
420 struct gl_shader_program *shProg;
421 GLuint n;
422 GLuint i, j;
423
424 shProg = _mesa_lookup_shader_program_err(ctx, program, "glDetachShader");
425 if (!shProg)
426 return;
427
428 n = shProg->NumShaders;
429
430 for (i = 0; i < n; i++) {
431 if (shProg->Shaders[i]->Name == shader) {
432 /* found it */
433 struct gl_shader **newList;
434
435 /* release */
436 _mesa_reference_shader(ctx, &shProg->Shaders[i], NULL);
437
438 /* alloc new, smaller array */
439 newList = malloc((n - 1) * sizeof(struct gl_shader *));
440 if (!newList) {
441 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDetachShader");
442 return;
443 }
444 /* Copy old list entries to new list, skipping removed entry at [i] */
445 for (j = 0; j < i; j++) {
446 newList[j] = shProg->Shaders[j];
447 }
448 while (++i < n) {
449 newList[j++] = shProg->Shaders[i];
450 }
451
452 /* Free old list and install new one */
453 free(shProg->Shaders);
454 shProg->Shaders = newList;
455 shProg->NumShaders = n - 1;
456
457 #ifdef DEBUG
458 /* sanity check - make sure the new list's entries are sensible */
459 for (j = 0; j < shProg->NumShaders; j++) {
460 assert(shProg->Shaders[j]->Stage == MESA_SHADER_VERTEX ||
461 shProg->Shaders[j]->Stage == MESA_SHADER_TESS_CTRL ||
462 shProg->Shaders[j]->Stage == MESA_SHADER_TESS_EVAL ||
463 shProg->Shaders[j]->Stage == MESA_SHADER_GEOMETRY ||
464 shProg->Shaders[j]->Stage == MESA_SHADER_FRAGMENT);
465 assert(shProg->Shaders[j]->RefCount > 0);
466 }
467 #endif
468
469 return;
470 }
471 }
472
473 /* not found */
474 {
475 GLenum err;
476 if (is_shader(ctx, shader) || is_program(ctx, shader))
477 err = GL_INVALID_OPERATION;
478 else
479 err = GL_INVALID_VALUE;
480 _mesa_error(ctx, err, "glDetachShader(shader)");
481 return;
482 }
483 }
484
485
486 /**
487 * Return list of shaders attached to shader program.
488 */
489 static void
490 get_attached_shaders(struct gl_context *ctx, GLuint program, GLsizei maxCount,
491 GLsizei *count, GLuint *obj)
492 {
493 struct gl_shader_program *shProg;
494
495 if (maxCount < 0) {
496 _mesa_error(ctx, GL_INVALID_VALUE, "glGetAttachedShaders(maxCount < 0)");
497 return;
498 }
499
500 shProg =
501 _mesa_lookup_shader_program_err(ctx, program, "glGetAttachedShaders");
502
503 if (shProg) {
504 GLuint i;
505 for (i = 0; i < (GLuint) maxCount && i < shProg->NumShaders; i++) {
506 obj[i] = shProg->Shaders[i]->Name;
507 }
508 if (count)
509 *count = i;
510 }
511 }
512
513
514 /**
515 * glGetHandleARB() - return ID/name of currently bound shader program.
516 */
517 static GLuint
518 get_handle(struct gl_context *ctx, GLenum pname)
519 {
520 if (pname == GL_PROGRAM_OBJECT_ARB) {
521 if (ctx->_Shader->ActiveProgram)
522 return ctx->_Shader->ActiveProgram->Name;
523 else
524 return 0;
525 }
526 else {
527 _mesa_error(ctx, GL_INVALID_ENUM, "glGetHandleARB");
528 return 0;
529 }
530 }
531
532
533 /**
534 * Check if a geometry shader query is valid at this time. If not, report an
535 * error and return false.
536 *
537 * From GL 3.2 section 6.1.16 (Shader and Program Queries):
538 *
539 * "If GEOMETRY_VERTICES_OUT, GEOMETRY_INPUT_TYPE, or GEOMETRY_OUTPUT_TYPE
540 * are queried for a program which has not been linked successfully, or
541 * which does not contain objects to form a geometry shader, then an
542 * INVALID_OPERATION error is generated."
543 */
544 static bool
545 check_gs_query(struct gl_context *ctx, const struct gl_shader_program *shProg)
546 {
547 if (shProg->LinkStatus &&
548 shProg->_LinkedShaders[MESA_SHADER_GEOMETRY] != NULL) {
549 return true;
550 }
551
552 _mesa_error(ctx, GL_INVALID_OPERATION,
553 "glGetProgramv(linked geometry shader required)");
554 return false;
555 }
556
557
558 /**
559 * Check if a tessellation control shader query is valid at this time.
560 * If not, report an error and return false.
561 *
562 * From GL 4.0 section 6.1.12 (Shader and Program Queries):
563 *
564 * "If TESS_CONTROL_OUTPUT_VERTICES is queried for a program which has
565 * not been linked successfully, or which does not contain objects to
566 * form a tessellation control shader, then an INVALID_OPERATION error is
567 * generated."
568 */
569 static bool
570 check_tcs_query(struct gl_context *ctx, const struct gl_shader_program *shProg)
571 {
572 if (shProg->LinkStatus &&
573 shProg->_LinkedShaders[MESA_SHADER_TESS_CTRL] != NULL) {
574 return true;
575 }
576
577 _mesa_error(ctx, GL_INVALID_OPERATION,
578 "glGetProgramv(linked tessellation control shader required)");
579 return false;
580 }
581
582
583 /**
584 * Check if a tessellation evaluation shader query is valid at this time.
585 * If not, report an error and return false.
586 *
587 * From GL 4.0 section 6.1.12 (Shader and Program Queries):
588 *
589 * "If any of the pname values in this paragraph are queried for a program
590 * which has not been linked successfully, or which does not contain
591 * objects to form a tessellation evaluation shader, then an
592 * INVALID_OPERATION error is generated."
593 *
594 */
595 static bool
596 check_tes_query(struct gl_context *ctx, const struct gl_shader_program *shProg)
597 {
598 if (shProg->LinkStatus &&
599 shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL] != NULL) {
600 return true;
601 }
602
603 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramv(linked tessellation "
604 "evaluation shader required)");
605 return false;
606 }
607
608
609 /**
610 * glGetProgramiv() - get shader program state.
611 * Note that this is for GLSL shader programs, not ARB vertex/fragment
612 * programs (see glGetProgramivARB).
613 */
614 static void
615 get_programiv(struct gl_context *ctx, GLuint program, GLenum pname,
616 GLint *params)
617 {
618 struct gl_shader_program *shProg
619 = _mesa_lookup_shader_program_err(ctx, program, "glGetProgramiv(program)");
620
621 /* Is transform feedback available in this context?
622 */
623 const bool has_xfb =
624 (ctx->API == API_OPENGL_COMPAT && ctx->Extensions.EXT_transform_feedback)
625 || ctx->API == API_OPENGL_CORE
626 || _mesa_is_gles3(ctx);
627
628 /* True if geometry shaders (of the form that was adopted into GLSL 1.50
629 * and GL 3.2) are available in this context
630 */
631 const bool has_core_gs = _mesa_has_geometry_shaders(ctx);
632 const bool has_tess = _mesa_has_tessellation(ctx);
633
634 /* Are uniform buffer objects available in this context?
635 */
636 const bool has_ubo =
637 (ctx->API == API_OPENGL_COMPAT &&
638 ctx->Extensions.ARB_uniform_buffer_object)
639 || ctx->API == API_OPENGL_CORE
640 || _mesa_is_gles3(ctx);
641
642 if (!shProg) {
643 return;
644 }
645
646 switch (pname) {
647 case GL_DELETE_STATUS:
648 *params = shProg->DeletePending;
649 return;
650 case GL_LINK_STATUS:
651 *params = shProg->LinkStatus;
652 return;
653 case GL_VALIDATE_STATUS:
654 *params = shProg->Validated;
655 return;
656 case GL_INFO_LOG_LENGTH:
657 *params = shProg->InfoLog ? strlen(shProg->InfoLog) + 1 : 0;
658 return;
659 case GL_ATTACHED_SHADERS:
660 *params = shProg->NumShaders;
661 return;
662 case GL_ACTIVE_ATTRIBUTES:
663 *params = _mesa_count_active_attribs(shProg);
664 return;
665 case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
666 *params = _mesa_longest_attribute_name_length(shProg);
667 return;
668 case GL_ACTIVE_UNIFORMS: {
669 unsigned i;
670 const unsigned num_uniforms =
671 shProg->NumUniformStorage - shProg->NumHiddenUniforms;
672 for (*params = 0, i = 0; i < num_uniforms; i++) {
673 if (!shProg->UniformStorage[i].is_shader_storage)
674 (*params)++;
675 }
676 return;
677 }
678 case GL_ACTIVE_UNIFORM_MAX_LENGTH: {
679 unsigned i;
680 GLint max_len = 0;
681 const unsigned num_uniforms =
682 shProg->NumUniformStorage - shProg->NumHiddenUniforms;
683
684 for (i = 0; i < num_uniforms; i++) {
685 if (shProg->UniformStorage[i].is_shader_storage)
686 continue;
687
688 /* Add one for the terminating NUL character for a non-array, and
689 * 4 for the "[0]" and the NUL for an array.
690 */
691 const GLint len = strlen(shProg->UniformStorage[i].name) + 1 +
692 ((shProg->UniformStorage[i].array_elements != 0) ? 3 : 0);
693
694 if (len > max_len)
695 max_len = len;
696 }
697
698 *params = max_len;
699 return;
700 }
701 case GL_TRANSFORM_FEEDBACK_VARYINGS:
702 if (!has_xfb)
703 break;
704 *params = shProg->TransformFeedback.NumVarying;
705 return;
706 case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH: {
707 unsigned i;
708 GLint max_len = 0;
709 if (!has_xfb)
710 break;
711
712 for (i = 0; i < shProg->TransformFeedback.NumVarying; i++) {
713 /* Add one for the terminating NUL character.
714 */
715 const GLint len =
716 strlen(shProg->TransformFeedback.VaryingNames[i]) + 1;
717
718 if (len > max_len)
719 max_len = len;
720 }
721
722 *params = max_len;
723 return;
724 }
725 case GL_TRANSFORM_FEEDBACK_BUFFER_MODE:
726 if (!has_xfb)
727 break;
728 *params = shProg->TransformFeedback.BufferMode;
729 return;
730 case GL_GEOMETRY_VERTICES_OUT:
731 if (!has_core_gs)
732 break;
733 if (check_gs_query(ctx, shProg)) {
734 *params = shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->
735 info.Geom.VerticesOut;
736 }
737 return;
738 case GL_GEOMETRY_SHADER_INVOCATIONS:
739 if (!has_core_gs || !ctx->Extensions.ARB_gpu_shader5)
740 break;
741 if (check_gs_query(ctx, shProg)) {
742 *params = shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->
743 info.Geom.Invocations;
744 }
745 return;
746 case GL_GEOMETRY_INPUT_TYPE:
747 if (!has_core_gs)
748 break;
749 if (check_gs_query(ctx, shProg)) {
750 *params = shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->
751 info.Geom.InputType;
752 }
753 return;
754 case GL_GEOMETRY_OUTPUT_TYPE:
755 if (!has_core_gs)
756 break;
757 if (check_gs_query(ctx, shProg)) {
758 *params = shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->
759 info.Geom.OutputType;
760 }
761 return;
762 case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH: {
763 unsigned i;
764 GLint max_len = 0;
765
766 if (!has_ubo)
767 break;
768
769 for (i = 0; i < shProg->NumUniformBlocks; i++) {
770 /* Add one for the terminating NUL character.
771 */
772 const GLint len = strlen(shProg->UniformBlocks[i].Name) + 1;
773
774 if (len > max_len)
775 max_len = len;
776 }
777
778 *params = max_len;
779 return;
780 }
781 case GL_ACTIVE_UNIFORM_BLOCKS:
782 if (!has_ubo)
783 break;
784
785 *params = shProg->NumUniformBlocks;
786 return;
787 case GL_PROGRAM_BINARY_RETRIEVABLE_HINT:
788 /* This enum isn't part of the OES extension for OpenGL ES 2.0. It is
789 * only available with desktop OpenGL 3.0+ with the
790 * GL_ARB_get_program_binary extension or OpenGL ES 3.0.
791 *
792 * On desktop, we ignore the 3.0+ requirement because it is silly.
793 */
794 if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles3(ctx))
795 break;
796
797 *params = shProg->BinaryRetreivableHint;
798 return;
799 case GL_PROGRAM_BINARY_LENGTH:
800 *params = 0;
801 return;
802 case GL_ACTIVE_ATOMIC_COUNTER_BUFFERS:
803 if (!ctx->Extensions.ARB_shader_atomic_counters)
804 break;
805
806 *params = shProg->NumAtomicBuffers;
807 return;
808 case GL_COMPUTE_WORK_GROUP_SIZE: {
809 int i;
810 if (!_mesa_has_compute_shaders(ctx))
811 break;
812 if (!shProg->LinkStatus) {
813 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramiv(program not "
814 "linked)");
815 return;
816 }
817 if (shProg->_LinkedShaders[MESA_SHADER_COMPUTE] == NULL) {
818 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramiv(no compute "
819 "shaders)");
820 return;
821 }
822 for (i = 0; i < 3; i++)
823 params[i] = shProg->Comp.LocalSize[i];
824 return;
825 }
826 case GL_PROGRAM_SEPARABLE:
827 /* If the program has not been linked, return initial value 0. */
828 *params = (shProg->LinkStatus == GL_FALSE) ? 0 : shProg->SeparateShader;
829 return;
830
831 /* ARB_tessellation_shader */
832 case GL_TESS_CONTROL_OUTPUT_VERTICES:
833 if (!has_tess)
834 break;
835 if (check_tcs_query(ctx, shProg)) {
836 *params = shProg->_LinkedShaders[MESA_SHADER_TESS_CTRL]->
837 info.TessCtrl.VerticesOut;
838 }
839 return;
840 case GL_TESS_GEN_MODE:
841 if (!has_tess)
842 break;
843 if (check_tes_query(ctx, shProg)) {
844 *params = shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->
845 info.TessEval.PrimitiveMode;
846 }
847 return;
848 case GL_TESS_GEN_SPACING:
849 if (!has_tess)
850 break;
851 if (check_tes_query(ctx, shProg)) {
852 *params = shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->
853 info.TessEval.Spacing;
854 }
855 return;
856 case GL_TESS_GEN_VERTEX_ORDER:
857 if (!has_tess)
858 break;
859 if (check_tes_query(ctx, shProg)) {
860 *params = shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->
861 info.TessEval.VertexOrder;
862 }
863 return;
864 case GL_TESS_GEN_POINT_MODE:
865 if (!has_tess)
866 break;
867 if (check_tes_query(ctx, shProg)) {
868 *params = shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->
869 info.TessEval.PointMode;
870 }
871 return;
872 default:
873 break;
874 }
875
876 _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramiv(pname=%s)",
877 _mesa_enum_to_string(pname));
878 }
879
880
881 /**
882 * glGetShaderiv() - get GLSL shader state
883 */
884 static void
885 get_shaderiv(struct gl_context *ctx, GLuint name, GLenum pname, GLint *params)
886 {
887 struct gl_shader *shader =
888 _mesa_lookup_shader_err(ctx, name, "glGetShaderiv");
889
890 if (!shader) {
891 return;
892 }
893
894 switch (pname) {
895 case GL_SHADER_TYPE:
896 *params = shader->Type;
897 break;
898 case GL_DELETE_STATUS:
899 *params = shader->DeletePending;
900 break;
901 case GL_COMPILE_STATUS:
902 *params = shader->CompileStatus;
903 break;
904 case GL_INFO_LOG_LENGTH:
905 *params = shader->InfoLog ? strlen(shader->InfoLog) + 1 : 0;
906 break;
907 case GL_SHADER_SOURCE_LENGTH:
908 *params = shader->Source ? strlen((char *) shader->Source) + 1 : 0;
909 break;
910 default:
911 _mesa_error(ctx, GL_INVALID_ENUM, "glGetShaderiv(pname)");
912 return;
913 }
914 }
915
916
917 static void
918 get_program_info_log(struct gl_context *ctx, GLuint program, GLsizei bufSize,
919 GLsizei *length, GLchar *infoLog)
920 {
921 struct gl_shader_program *shProg;
922
923 /* Section 2.5 GL Errors (page 18) of the OpenGL ES 3.0.4 spec and
924 * section 2.3.1 (Errors) of the OpenGL 4.5 spec say:
925 *
926 * "If a negative number is provided where an argument of type sizei or
927 * sizeiptr is specified, an INVALID_VALUE error is generated."
928 */
929 if (bufSize < 0) {
930 _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramInfoLog(bufSize < 0)");
931 return;
932 }
933
934 shProg = _mesa_lookup_shader_program_err(ctx, program,
935 "glGetProgramInfoLog(program)");
936 if (!shProg) {
937 return;
938 }
939
940 _mesa_copy_string(infoLog, bufSize, length, shProg->InfoLog);
941 }
942
943
944 static void
945 get_shader_info_log(struct gl_context *ctx, GLuint shader, GLsizei bufSize,
946 GLsizei *length, GLchar *infoLog)
947 {
948 struct gl_shader *sh;
949
950 /* Section 2.5 GL Errors (page 18) of the OpenGL ES 3.0.4 spec and
951 * section 2.3.1 (Errors) of the OpenGL 4.5 spec say:
952 *
953 * "If a negative number is provided where an argument of type sizei or
954 * sizeiptr is specified, an INVALID_VALUE error is generated."
955 */
956 if (bufSize < 0) {
957 _mesa_error(ctx, GL_INVALID_VALUE, "glGetShaderInfoLog(bufSize < 0)");
958 return;
959 }
960
961 sh = _mesa_lookup_shader_err(ctx, shader, "glGetShaderInfoLog(shader)");
962 if (!sh) {
963 return;
964 }
965
966 _mesa_copy_string(infoLog, bufSize, length, sh->InfoLog);
967 }
968
969
970 /**
971 * Return shader source code.
972 */
973 static void
974 get_shader_source(struct gl_context *ctx, GLuint shader, GLsizei maxLength,
975 GLsizei *length, GLchar *sourceOut)
976 {
977 struct gl_shader *sh;
978
979 if (maxLength < 0) {
980 _mesa_error(ctx, GL_INVALID_VALUE, "glGetShaderSource(bufSize < 0)");
981 return;
982 }
983
984 sh = _mesa_lookup_shader_err(ctx, shader, "glGetShaderSource");
985 if (!sh) {
986 return;
987 }
988 _mesa_copy_string(sourceOut, maxLength, length, sh->Source);
989 }
990
991
992 /**
993 * Set/replace shader source code. A helper function used by
994 * glShaderSource[ARB].
995 */
996 static void
997 shader_source(struct gl_shader *sh, const GLchar *source)
998 {
999 assert(sh);
1000
1001 /* free old shader source string and install new one */
1002 free((void *)sh->Source);
1003 sh->Source = source;
1004 #ifdef DEBUG
1005 sh->SourceChecksum = _mesa_str_checksum(sh->Source);
1006 #endif
1007 }
1008
1009
1010 /**
1011 * Compile a shader.
1012 */
1013 void
1014 _mesa_compile_shader(struct gl_context *ctx, struct gl_shader *sh)
1015 {
1016 if (!sh)
1017 return;
1018
1019 if (!sh->Source) {
1020 /* If the user called glCompileShader without first calling
1021 * glShaderSource, we should fail to compile, but not raise a GL_ERROR.
1022 */
1023 sh->CompileStatus = GL_FALSE;
1024 } else {
1025 if (ctx->_Shader->Flags & GLSL_DUMP) {
1026 _mesa_log("GLSL source for %s shader %d:\n",
1027 _mesa_shader_stage_to_string(sh->Stage), sh->Name);
1028 _mesa_log("%s\n", sh->Source);
1029 }
1030
1031 /* this call will set the shader->CompileStatus field to indicate if
1032 * compilation was successful.
1033 */
1034 _mesa_glsl_compile_shader(ctx, sh, false, false);
1035
1036 if (ctx->_Shader->Flags & GLSL_LOG) {
1037 _mesa_write_shader_to_file(sh);
1038 }
1039
1040 if (ctx->_Shader->Flags & GLSL_DUMP) {
1041 if (sh->CompileStatus) {
1042 _mesa_log("GLSL IR for shader %d:\n", sh->Name);
1043 _mesa_print_ir(_mesa_get_log_file(), sh->ir, NULL);
1044 _mesa_log("\n\n");
1045 } else {
1046 _mesa_log("GLSL shader %d failed to compile.\n", sh->Name);
1047 }
1048 if (sh->InfoLog && sh->InfoLog[0] != 0) {
1049 _mesa_log("GLSL shader %d info log:\n", sh->Name);
1050 _mesa_log("%s\n", sh->InfoLog);
1051 }
1052 }
1053 }
1054
1055 if (!sh->CompileStatus) {
1056 if (ctx->_Shader->Flags & GLSL_DUMP_ON_ERROR) {
1057 _mesa_log("GLSL source for %s shader %d:\n",
1058 _mesa_shader_stage_to_string(sh->Stage), sh->Name);
1059 _mesa_log("%s\n", sh->Source);
1060 _mesa_log("Info Log:\n%s\n", sh->InfoLog);
1061 }
1062
1063 if (ctx->_Shader->Flags & GLSL_REPORT_ERRORS) {
1064 _mesa_debug(ctx, "Error compiling shader %u:\n%s\n",
1065 sh->Name, sh->InfoLog);
1066 }
1067 }
1068 }
1069
1070
1071 /**
1072 * Link a program's shaders.
1073 */
1074 void
1075 _mesa_link_program(struct gl_context *ctx, struct gl_shader_program *shProg)
1076 {
1077 if (!shProg)
1078 return;
1079
1080 /* From the ARB_transform_feedback2 specification:
1081 * "The error INVALID_OPERATION is generated by LinkProgram if <program> is
1082 * the name of a program being used by one or more transform feedback
1083 * objects, even if the objects are not currently bound or are paused."
1084 */
1085 if (_mesa_transform_feedback_is_using_program(ctx, shProg)) {
1086 _mesa_error(ctx, GL_INVALID_OPERATION,
1087 "glLinkProgram(transform feedback is using the program)");
1088 return;
1089 }
1090
1091 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
1092
1093 _mesa_glsl_link_shader(ctx, shProg);
1094
1095 /* Capture .shader_test files. */
1096 const char *capture_path = _mesa_get_shader_capture_path();
1097 if (shProg->Name != 0 && shProg->Name != ~0 && capture_path != NULL) {
1098 FILE *file;
1099 char filename[PATH_MAX];
1100
1101 _mesa_snprintf(filename, sizeof(filename), "%s/%u.shader_test",
1102 capture_path, shProg->Name);
1103
1104 file = fopen(filename, "w");
1105 if (file) {
1106 fprintf(file, "[require]\nGLSL%s >= %u.%02u\n",
1107 shProg->IsES ? " ES" : "",
1108 shProg->Version / 100, shProg->Version % 100);
1109 if (shProg->SeparateShader)
1110 fprintf(file, "GL_ARB_separate_shader_objects\nSSO ENABLED\n");
1111 fprintf(file, "\n");
1112
1113 for (unsigned i = 0; i < shProg->NumShaders; i++) {
1114 fprintf(file, "[%s shader]\n%s\n",
1115 _mesa_shader_stage_to_string(shProg->Shaders[i]->Stage),
1116 shProg->Shaders[i]->Source);
1117 }
1118 fclose(file);
1119 } else {
1120 _mesa_warning(ctx, "Failed to open %s", filename);
1121 }
1122 }
1123
1124 if (shProg->LinkStatus == GL_FALSE &&
1125 (ctx->_Shader->Flags & GLSL_REPORT_ERRORS)) {
1126 _mesa_debug(ctx, "Error linking program %u:\n%s\n",
1127 shProg->Name, shProg->InfoLog);
1128 }
1129
1130 /* debug code */
1131 if (0) {
1132 GLuint i;
1133
1134 printf("Link %u shaders in program %u: %s\n",
1135 shProg->NumShaders, shProg->Name,
1136 shProg->LinkStatus ? "Success" : "Failed");
1137
1138 for (i = 0; i < shProg->NumShaders; i++) {
1139 printf(" shader %u, stage %u\n",
1140 shProg->Shaders[i]->Name,
1141 shProg->Shaders[i]->Stage);
1142 }
1143 }
1144 }
1145
1146
1147 /**
1148 * Print basic shader info (for debug).
1149 */
1150 static void
1151 print_shader_info(const struct gl_shader_program *shProg)
1152 {
1153 GLuint i;
1154
1155 printf("Mesa: glUseProgram(%u)\n", shProg->Name);
1156 for (i = 0; i < shProg->NumShaders; i++) {
1157 printf(" %s shader %u, checksum %u\n",
1158 _mesa_shader_stage_to_string(shProg->Shaders[i]->Stage),
1159 shProg->Shaders[i]->Name,
1160 shProg->Shaders[i]->SourceChecksum);
1161 }
1162 if (shProg->_LinkedShaders[MESA_SHADER_VERTEX])
1163 printf(" vert prog %u\n",
1164 shProg->_LinkedShaders[MESA_SHADER_VERTEX]->Program->Id);
1165 if (shProg->_LinkedShaders[MESA_SHADER_FRAGMENT])
1166 printf(" frag prog %u\n",
1167 shProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program->Id);
1168 if (shProg->_LinkedShaders[MESA_SHADER_GEOMETRY])
1169 printf(" geom prog %u\n",
1170 shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->Program->Id);
1171 if (shProg->_LinkedShaders[MESA_SHADER_TESS_CTRL])
1172 printf(" tesc prog %u\n",
1173 shProg->_LinkedShaders[MESA_SHADER_TESS_CTRL]->Program->Id);
1174 if (shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL])
1175 printf(" tese prog %u\n",
1176 shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->Program->Id);
1177 }
1178
1179
1180 /**
1181 * Use the named shader program for subsequent glUniform calls
1182 */
1183 void
1184 _mesa_active_program(struct gl_context *ctx, struct gl_shader_program *shProg,
1185 const char *caller)
1186 {
1187 if ((shProg != NULL) && !shProg->LinkStatus) {
1188 _mesa_error(ctx, GL_INVALID_OPERATION,
1189 "%s(program %u not linked)", caller, shProg->Name);
1190 return;
1191 }
1192
1193 if (ctx->Shader.ActiveProgram != shProg) {
1194 _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, shProg);
1195 }
1196 }
1197
1198
1199 static void
1200 use_shader_program(struct gl_context *ctx, gl_shader_stage stage,
1201 struct gl_shader_program *shProg,
1202 struct gl_pipeline_object *shTarget)
1203 {
1204 struct gl_shader_program **target;
1205
1206 target = &shTarget->CurrentProgram[stage];
1207 if ((shProg != NULL) && (shProg->_LinkedShaders[stage] == NULL))
1208 shProg = NULL;
1209
1210 if (shProg)
1211 _mesa_shader_program_init_subroutine_defaults(shProg);
1212
1213 if (*target != shProg) {
1214 /* Program is current, flush it */
1215 if (shTarget == ctx->_Shader) {
1216 FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS);
1217 }
1218
1219 /* If the shader is also bound as the current rendering shader, unbind
1220 * it from that binding point as well. This ensures that the correct
1221 * semantics of glDeleteProgram are maintained.
1222 */
1223 switch (stage) {
1224 case MESA_SHADER_VERTEX:
1225 case MESA_SHADER_TESS_CTRL:
1226 case MESA_SHADER_TESS_EVAL:
1227 case MESA_SHADER_GEOMETRY:
1228 case MESA_SHADER_COMPUTE:
1229 /* Empty for now. */
1230 break;
1231 case MESA_SHADER_FRAGMENT:
1232 if (*target == ctx->_Shader->_CurrentFragmentProgram) {
1233 _mesa_reference_shader_program(ctx,
1234 &ctx->_Shader->_CurrentFragmentProgram,
1235 NULL);
1236 }
1237 break;
1238 }
1239
1240 _mesa_reference_shader_program(ctx, target, shProg);
1241 return;
1242 }
1243 }
1244
1245
1246 /**
1247 * Use the named shader program for subsequent rendering.
1248 */
1249 void
1250 _mesa_use_program(struct gl_context *ctx, struct gl_shader_program *shProg)
1251 {
1252 int i;
1253 for (i = 0; i < MESA_SHADER_STAGES; i++)
1254 use_shader_program(ctx, i, shProg, &ctx->Shader);
1255 _mesa_active_program(ctx, shProg, "glUseProgram");
1256
1257 if (ctx->Driver.UseProgram)
1258 ctx->Driver.UseProgram(ctx, shProg);
1259 }
1260
1261
1262 /**
1263 * Do validation of the given shader program.
1264 * \param errMsg returns error message if validation fails.
1265 * \return GL_TRUE if valid, GL_FALSE if invalid (and set errMsg)
1266 */
1267 static GLboolean
1268 validate_shader_program(const struct gl_shader_program *shProg,
1269 char *errMsg)
1270 {
1271 if (!shProg->LinkStatus) {
1272 return GL_FALSE;
1273 }
1274
1275 /* From the GL spec, a program is invalid if any of these are true:
1276
1277 any two active samplers in the current program object are of
1278 different types, but refer to the same texture image unit,
1279
1280 any active sampler in the current program object refers to a texture
1281 image unit where fixed-function fragment processing accesses a
1282 texture target that does not match the sampler type, or
1283
1284 the sum of the number of active samplers in the program and the
1285 number of texture image units enabled for fixed-function fragment
1286 processing exceeds the combined limit on the total number of texture
1287 image units allowed.
1288 */
1289
1290 /*
1291 * Check: any two active samplers in the current program object are of
1292 * different types, but refer to the same texture image unit,
1293 */
1294 if (!_mesa_sampler_uniforms_are_valid(shProg, errMsg, 100))
1295 return GL_FALSE;
1296
1297 return GL_TRUE;
1298 }
1299
1300
1301 /**
1302 * Called via glValidateProgram()
1303 */
1304 static void
1305 validate_program(struct gl_context *ctx, GLuint program)
1306 {
1307 struct gl_shader_program *shProg;
1308 char errMsg[100] = "";
1309
1310 shProg = _mesa_lookup_shader_program_err(ctx, program, "glValidateProgram");
1311 if (!shProg) {
1312 return;
1313 }
1314
1315 shProg->Validated = validate_shader_program(shProg, errMsg);
1316 if (!shProg->Validated) {
1317 /* update info log */
1318 if (shProg->InfoLog) {
1319 ralloc_free(shProg->InfoLog);
1320 }
1321 shProg->InfoLog = ralloc_strdup(shProg, errMsg);
1322 }
1323 }
1324
1325
1326
1327 void GLAPIENTRY
1328 _mesa_AttachObjectARB(GLhandleARB program, GLhandleARB shader)
1329 {
1330 GET_CURRENT_CONTEXT(ctx);
1331 attach_shader(ctx, program, shader);
1332 }
1333
1334
1335 void GLAPIENTRY
1336 _mesa_AttachShader(GLuint program, GLuint shader)
1337 {
1338 GET_CURRENT_CONTEXT(ctx);
1339 attach_shader(ctx, program, shader);
1340 }
1341
1342
1343 void GLAPIENTRY
1344 _mesa_CompileShader(GLuint shaderObj)
1345 {
1346 GET_CURRENT_CONTEXT(ctx);
1347 if (MESA_VERBOSE & VERBOSE_API)
1348 _mesa_debug(ctx, "glCompileShader %u\n", shaderObj);
1349 _mesa_compile_shader(ctx, _mesa_lookup_shader_err(ctx, shaderObj,
1350 "glCompileShader"));
1351 }
1352
1353
1354 GLuint GLAPIENTRY
1355 _mesa_CreateShader(GLenum type)
1356 {
1357 GET_CURRENT_CONTEXT(ctx);
1358 if (MESA_VERBOSE & VERBOSE_API)
1359 _mesa_debug(ctx, "glCreateShader %s\n", _mesa_enum_to_string(type));
1360 return create_shader(ctx, type);
1361 }
1362
1363
1364 GLhandleARB GLAPIENTRY
1365 _mesa_CreateShaderObjectARB(GLenum type)
1366 {
1367 GET_CURRENT_CONTEXT(ctx);
1368 return create_shader(ctx, type);
1369 }
1370
1371
1372 GLuint GLAPIENTRY
1373 _mesa_CreateProgram(void)
1374 {
1375 GET_CURRENT_CONTEXT(ctx);
1376 if (MESA_VERBOSE & VERBOSE_API)
1377 _mesa_debug(ctx, "glCreateProgram\n");
1378 return create_shader_program(ctx);
1379 }
1380
1381
1382 GLhandleARB GLAPIENTRY
1383 _mesa_CreateProgramObjectARB(void)
1384 {
1385 GET_CURRENT_CONTEXT(ctx);
1386 return create_shader_program(ctx);
1387 }
1388
1389
1390 void GLAPIENTRY
1391 _mesa_DeleteObjectARB(GLhandleARB obj)
1392 {
1393 if (MESA_VERBOSE & VERBOSE_API) {
1394 GET_CURRENT_CONTEXT(ctx);
1395 _mesa_debug(ctx, "glDeleteObjectARB(%lu)\n", (unsigned long)obj);
1396 }
1397
1398 if (obj) {
1399 GET_CURRENT_CONTEXT(ctx);
1400 FLUSH_VERTICES(ctx, 0);
1401 if (is_program(ctx, obj)) {
1402 delete_shader_program(ctx, obj);
1403 }
1404 else if (is_shader(ctx, obj)) {
1405 delete_shader(ctx, obj);
1406 }
1407 else {
1408 /* error? */
1409 }
1410 }
1411 }
1412
1413
1414 void GLAPIENTRY
1415 _mesa_DeleteProgram(GLuint name)
1416 {
1417 if (name) {
1418 GET_CURRENT_CONTEXT(ctx);
1419 FLUSH_VERTICES(ctx, 0);
1420 delete_shader_program(ctx, name);
1421 }
1422 }
1423
1424
1425 void GLAPIENTRY
1426 _mesa_DeleteShader(GLuint name)
1427 {
1428 if (name) {
1429 GET_CURRENT_CONTEXT(ctx);
1430 FLUSH_VERTICES(ctx, 0);
1431 delete_shader(ctx, name);
1432 }
1433 }
1434
1435
1436 void GLAPIENTRY
1437 _mesa_DetachObjectARB(GLhandleARB program, GLhandleARB shader)
1438 {
1439 GET_CURRENT_CONTEXT(ctx);
1440 detach_shader(ctx, program, shader);
1441 }
1442
1443
1444 void GLAPIENTRY
1445 _mesa_DetachShader(GLuint program, GLuint shader)
1446 {
1447 GET_CURRENT_CONTEXT(ctx);
1448 detach_shader(ctx, program, shader);
1449 }
1450
1451
1452 void GLAPIENTRY
1453 _mesa_GetAttachedObjectsARB(GLhandleARB container, GLsizei maxCount,
1454 GLsizei * count, GLhandleARB * obj)
1455 {
1456 GET_CURRENT_CONTEXT(ctx);
1457 get_attached_shaders(ctx, container, maxCount, count, obj);
1458 }
1459
1460
1461 void GLAPIENTRY
1462 _mesa_GetAttachedShaders(GLuint program, GLsizei maxCount,
1463 GLsizei *count, GLuint *obj)
1464 {
1465 GET_CURRENT_CONTEXT(ctx);
1466 get_attached_shaders(ctx, program, maxCount, count, obj);
1467 }
1468
1469
1470 void GLAPIENTRY
1471 _mesa_GetInfoLogARB(GLhandleARB object, GLsizei maxLength, GLsizei * length,
1472 GLcharARB * infoLog)
1473 {
1474 GET_CURRENT_CONTEXT(ctx);
1475 if (is_program(ctx, object)) {
1476 get_program_info_log(ctx, object, maxLength, length, infoLog);
1477 }
1478 else if (is_shader(ctx, object)) {
1479 get_shader_info_log(ctx, object, maxLength, length, infoLog);
1480 }
1481 else {
1482 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetInfoLogARB");
1483 }
1484 }
1485
1486
1487 void GLAPIENTRY
1488 _mesa_GetObjectParameterivARB(GLhandleARB object, GLenum pname, GLint *params)
1489 {
1490 GET_CURRENT_CONTEXT(ctx);
1491 /* Implement in terms of GetProgramiv, GetShaderiv */
1492 if (is_program(ctx, object)) {
1493 if (pname == GL_OBJECT_TYPE_ARB) {
1494 *params = GL_PROGRAM_OBJECT_ARB;
1495 }
1496 else {
1497 get_programiv(ctx, object, pname, params);
1498 }
1499 }
1500 else if (is_shader(ctx, object)) {
1501 if (pname == GL_OBJECT_TYPE_ARB) {
1502 *params = GL_SHADER_OBJECT_ARB;
1503 }
1504 else {
1505 get_shaderiv(ctx, object, pname, params);
1506 }
1507 }
1508 else {
1509 _mesa_error(ctx, GL_INVALID_VALUE, "glGetObjectParameterivARB");
1510 }
1511 }
1512
1513
1514 void GLAPIENTRY
1515 _mesa_GetObjectParameterfvARB(GLhandleARB object, GLenum pname,
1516 GLfloat *params)
1517 {
1518 GLint iparams[1] = {0}; /* XXX is one element enough? */
1519 _mesa_GetObjectParameterivARB(object, pname, iparams);
1520 params[0] = (GLfloat) iparams[0];
1521 }
1522
1523
1524 void GLAPIENTRY
1525 _mesa_GetProgramiv(GLuint program, GLenum pname, GLint *params)
1526 {
1527 GET_CURRENT_CONTEXT(ctx);
1528 get_programiv(ctx, program, pname, params);
1529 }
1530
1531
1532 void GLAPIENTRY
1533 _mesa_GetShaderiv(GLuint shader, GLenum pname, GLint *params)
1534 {
1535 GET_CURRENT_CONTEXT(ctx);
1536 get_shaderiv(ctx, shader, pname, params);
1537 }
1538
1539
1540 void GLAPIENTRY
1541 _mesa_GetProgramInfoLog(GLuint program, GLsizei bufSize,
1542 GLsizei *length, GLchar *infoLog)
1543 {
1544 GET_CURRENT_CONTEXT(ctx);
1545 get_program_info_log(ctx, program, bufSize, length, infoLog);
1546 }
1547
1548
1549 void GLAPIENTRY
1550 _mesa_GetShaderInfoLog(GLuint shader, GLsizei bufSize,
1551 GLsizei *length, GLchar *infoLog)
1552 {
1553 GET_CURRENT_CONTEXT(ctx);
1554 get_shader_info_log(ctx, shader, bufSize, length, infoLog);
1555 }
1556
1557
1558 void GLAPIENTRY
1559 _mesa_GetShaderSource(GLuint shader, GLsizei maxLength,
1560 GLsizei *length, GLchar *sourceOut)
1561 {
1562 GET_CURRENT_CONTEXT(ctx);
1563 get_shader_source(ctx, shader, maxLength, length, sourceOut);
1564 }
1565
1566
1567 GLhandleARB GLAPIENTRY
1568 _mesa_GetHandleARB(GLenum pname)
1569 {
1570 GET_CURRENT_CONTEXT(ctx);
1571 return get_handle(ctx, pname);
1572 }
1573
1574
1575 GLboolean GLAPIENTRY
1576 _mesa_IsProgram(GLuint name)
1577 {
1578 GET_CURRENT_CONTEXT(ctx);
1579 return is_program(ctx, name);
1580 }
1581
1582
1583 GLboolean GLAPIENTRY
1584 _mesa_IsShader(GLuint name)
1585 {
1586 GET_CURRENT_CONTEXT(ctx);
1587 return is_shader(ctx, name);
1588 }
1589
1590
1591 void GLAPIENTRY
1592 _mesa_LinkProgram(GLuint programObj)
1593 {
1594 GET_CURRENT_CONTEXT(ctx);
1595 if (MESA_VERBOSE & VERBOSE_API)
1596 _mesa_debug(ctx, "glLinkProgram %u\n", programObj);
1597 _mesa_link_program(ctx, _mesa_lookup_shader_program_err(ctx, programObj,
1598 "glLinkProgram"));
1599 }
1600
1601 #if defined(HAVE_SHA1)
1602 /**
1603 * Generate a SHA-1 hash value string for given source string.
1604 */
1605 static void
1606 generate_sha1(const char *source, char sha_str[64])
1607 {
1608 unsigned char sha[20];
1609 _mesa_sha1_compute(source, strlen(source), sha);
1610 _mesa_sha1_format(sha_str, sha);
1611 }
1612
1613 /**
1614 * Construct a full path for shader replacement functionality using
1615 * following format:
1616 *
1617 * <path>/<stage prefix>_<CHECKSUM>.glsl
1618 */
1619 static void
1620 construct_name(const gl_shader_stage stage, const char *source,
1621 const char *path, char *name, unsigned length)
1622 {
1623 char sha[64];
1624 static const char *types[] = {
1625 "VS", "TC", "TE", "GS", "FS", "CS",
1626 };
1627
1628 generate_sha1(source, sha);
1629 _mesa_snprintf(name, length, "%s/%s_%s.glsl", path, types[stage],
1630 sha);
1631 }
1632
1633 /**
1634 * Write given shader source to a file in MESA_SHADER_DUMP_PATH.
1635 */
1636 static void
1637 dump_shader(const gl_shader_stage stage, const char *source)
1638 {
1639 char name[PATH_MAX];
1640 static bool path_exists = true;
1641 char *dump_path;
1642 FILE *f;
1643
1644 if (!path_exists)
1645 return;
1646
1647 dump_path = getenv("MESA_SHADER_DUMP_PATH");
1648 if (!dump_path) {
1649 path_exists = false;
1650 return;
1651 }
1652
1653 construct_name(stage, source, dump_path, name, PATH_MAX);
1654
1655 f = fopen(name, "w");
1656 if (f) {
1657 fputs(source, f);
1658 fclose(f);
1659 } else {
1660 GET_CURRENT_CONTEXT(ctx);
1661 _mesa_warning(ctx, "could not open %s for dumping shader (%s)", name,
1662 strerror(errno));
1663 }
1664 }
1665
1666 /**
1667 * Read shader source code from a file.
1668 * Useful for debugging to override an app's shader.
1669 */
1670 static GLcharARB *
1671 read_shader(const gl_shader_stage stage, const char *source)
1672 {
1673 char name[PATH_MAX];
1674 char *read_path;
1675 static bool path_exists = true;
1676 int len, shader_size = 0;
1677 GLcharARB *buffer;
1678 FILE *f;
1679
1680 if (!path_exists)
1681 return NULL;
1682
1683 read_path = getenv("MESA_SHADER_READ_PATH");
1684 if (!read_path) {
1685 path_exists = false;
1686 return NULL;
1687 }
1688
1689 construct_name(stage, source, read_path, name, PATH_MAX);
1690
1691 f = fopen(name, "r");
1692 if (!f)
1693 return NULL;
1694
1695 /* allocate enough room for the entire shader */
1696 fseek(f, 0, SEEK_END);
1697 shader_size = ftell(f);
1698 rewind(f);
1699 assert(shader_size);
1700
1701 /* add one for terminating zero */
1702 shader_size++;
1703
1704 buffer = malloc(shader_size);
1705 assert(buffer);
1706
1707 len = fread(buffer, 1, shader_size, f);
1708 buffer[len] = 0;
1709
1710 fclose(f);
1711
1712 return buffer;
1713 }
1714 #endif /* HAVE_SHA1 */
1715
1716 /**
1717 * Called via glShaderSource() and glShaderSourceARB() API functions.
1718 * Basically, concatenate the source code strings into one long string
1719 * and pass it to _mesa_shader_source().
1720 */
1721 void GLAPIENTRY
1722 _mesa_ShaderSource(GLuint shaderObj, GLsizei count,
1723 const GLchar * const * string, const GLint * length)
1724 {
1725 GET_CURRENT_CONTEXT(ctx);
1726 GLint *offsets;
1727 GLsizei i, totalLength;
1728 GLcharARB *source;
1729 struct gl_shader *sh;
1730
1731 #if defined(HAVE_SHA1)
1732 GLcharARB *replacement;
1733 #endif /* HAVE_SHA1 */
1734
1735 sh = _mesa_lookup_shader_err(ctx, shaderObj, "glShaderSourceARB");
1736 if (!sh)
1737 return;
1738
1739 if (string == NULL) {
1740 _mesa_error(ctx, GL_INVALID_VALUE, "glShaderSourceARB");
1741 return;
1742 }
1743
1744 /*
1745 * This array holds offsets of where the appropriate string ends, thus the
1746 * last element will be set to the total length of the source code.
1747 */
1748 offsets = malloc(count * sizeof(GLint));
1749 if (offsets == NULL) {
1750 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB");
1751 return;
1752 }
1753
1754 for (i = 0; i < count; i++) {
1755 if (string[i] == NULL) {
1756 free((GLvoid *) offsets);
1757 _mesa_error(ctx, GL_INVALID_OPERATION,
1758 "glShaderSourceARB(null string)");
1759 return;
1760 }
1761 if (length == NULL || length[i] < 0)
1762 offsets[i] = strlen(string[i]);
1763 else
1764 offsets[i] = length[i];
1765 /* accumulate string lengths */
1766 if (i > 0)
1767 offsets[i] += offsets[i - 1];
1768 }
1769
1770 /* Total length of source string is sum off all strings plus two.
1771 * One extra byte for terminating zero, another extra byte to silence
1772 * valgrind warnings in the parser/grammer code.
1773 */
1774 totalLength = offsets[count - 1] + 2;
1775 source = malloc(totalLength * sizeof(GLcharARB));
1776 if (source == NULL) {
1777 free((GLvoid *) offsets);
1778 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB");
1779 return;
1780 }
1781
1782 for (i = 0; i < count; i++) {
1783 GLint start = (i > 0) ? offsets[i - 1] : 0;
1784 memcpy(source + start, string[i],
1785 (offsets[i] - start) * sizeof(GLcharARB));
1786 }
1787 source[totalLength - 1] = '\0';
1788 source[totalLength - 2] = '\0';
1789
1790 #if defined(HAVE_SHA1)
1791 /* Dump original shader source to MESA_SHADER_DUMP_PATH and replace
1792 * if corresponding entry found from MESA_SHADER_READ_PATH.
1793 */
1794 dump_shader(sh->Stage, source);
1795
1796 replacement = read_shader(sh->Stage, source);
1797 if (replacement) {
1798 free(source);
1799 source = replacement;
1800 }
1801 #endif /* HAVE_SHA1 */
1802
1803 shader_source(sh, source);
1804
1805 free(offsets);
1806 }
1807
1808
1809 void GLAPIENTRY
1810 _mesa_UseProgram(GLuint program)
1811 {
1812 GET_CURRENT_CONTEXT(ctx);
1813 struct gl_shader_program *shProg;
1814
1815 if (MESA_VERBOSE & VERBOSE_API)
1816 _mesa_debug(ctx, "glUseProgram %u\n", program);
1817
1818 if (_mesa_is_xfb_active_and_unpaused(ctx)) {
1819 _mesa_error(ctx, GL_INVALID_OPERATION,
1820 "glUseProgram(transform feedback active)");
1821 return;
1822 }
1823
1824 if (program) {
1825 shProg = _mesa_lookup_shader_program_err(ctx, program, "glUseProgram");
1826 if (!shProg) {
1827 return;
1828 }
1829 if (!shProg->LinkStatus) {
1830 _mesa_error(ctx, GL_INVALID_OPERATION,
1831 "glUseProgram(program %u not linked)", program);
1832 return;
1833 }
1834
1835 /* debug code */
1836 if (ctx->_Shader->Flags & GLSL_USE_PROG) {
1837 print_shader_info(shProg);
1838 }
1839 }
1840 else {
1841 shProg = NULL;
1842 }
1843
1844 /* The ARB_separate_shader_object spec says:
1845 *
1846 * "The executable code for an individual shader stage is taken from
1847 * the current program for that stage. If there is a current program
1848 * object established by UseProgram, that program is considered current
1849 * for all stages. Otherwise, if there is a bound program pipeline
1850 * object (section 2.14.PPO), the program bound to the appropriate
1851 * stage of the pipeline object is considered current."
1852 */
1853 if (program) {
1854 /* Attach shader state to the binding point */
1855 _mesa_reference_pipeline_object(ctx, &ctx->_Shader, &ctx->Shader);
1856 /* Update the program */
1857 _mesa_use_program(ctx, shProg);
1858 } else {
1859 /* Must be done first: detach the progam */
1860 _mesa_use_program(ctx, shProg);
1861 /* Unattach shader_state binding point */
1862 _mesa_reference_pipeline_object(ctx, &ctx->_Shader, ctx->Pipeline.Default);
1863 /* If a pipeline was bound, rebind it */
1864 if (ctx->Pipeline.Current) {
1865 _mesa_BindProgramPipeline(ctx->Pipeline.Current->Name);
1866 }
1867 }
1868 }
1869
1870
1871 void GLAPIENTRY
1872 _mesa_ValidateProgram(GLuint program)
1873 {
1874 GET_CURRENT_CONTEXT(ctx);
1875 validate_program(ctx, program);
1876 }
1877
1878
1879 /**
1880 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1881 */
1882 void GLAPIENTRY
1883 _mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype,
1884 GLint* range, GLint* precision)
1885 {
1886 const struct gl_program_constants *limits;
1887 const struct gl_precision *p;
1888 GET_CURRENT_CONTEXT(ctx);
1889
1890 switch (shadertype) {
1891 case GL_VERTEX_SHADER:
1892 limits = &ctx->Const.Program[MESA_SHADER_VERTEX];
1893 break;
1894 case GL_FRAGMENT_SHADER:
1895 limits = &ctx->Const.Program[MESA_SHADER_FRAGMENT];
1896 break;
1897 default:
1898 _mesa_error(ctx, GL_INVALID_ENUM,
1899 "glGetShaderPrecisionFormat(shadertype)");
1900 return;
1901 }
1902
1903 switch (precisiontype) {
1904 case GL_LOW_FLOAT:
1905 p = &limits->LowFloat;
1906 break;
1907 case GL_MEDIUM_FLOAT:
1908 p = &limits->MediumFloat;
1909 break;
1910 case GL_HIGH_FLOAT:
1911 p = &limits->HighFloat;
1912 break;
1913 case GL_LOW_INT:
1914 p = &limits->LowInt;
1915 break;
1916 case GL_MEDIUM_INT:
1917 p = &limits->MediumInt;
1918 break;
1919 case GL_HIGH_INT:
1920 p = &limits->HighInt;
1921 break;
1922 default:
1923 _mesa_error(ctx, GL_INVALID_ENUM,
1924 "glGetShaderPrecisionFormat(precisiontype)");
1925 return;
1926 }
1927
1928 range[0] = p->RangeMin;
1929 range[1] = p->RangeMax;
1930 precision[0] = p->Precision;
1931 }
1932
1933
1934 /**
1935 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1936 */
1937 void GLAPIENTRY
1938 _mesa_ReleaseShaderCompiler(void)
1939 {
1940 _mesa_destroy_shader_compiler_caches();
1941 }
1942
1943
1944 /**
1945 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1946 */
1947 void GLAPIENTRY
1948 _mesa_ShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat,
1949 const void* binary, GLint length)
1950 {
1951 GET_CURRENT_CONTEXT(ctx);
1952 (void) shaders;
1953 (void) binaryformat;
1954 (void) binary;
1955
1956 /* Page 68, section 7.2 'Shader Binaries" of the of the OpenGL ES 3.1, and
1957 * page 88 of the OpenGL 4.5 specs state:
1958 *
1959 * "An INVALID_VALUE error is generated if count or length is negative.
1960 * An INVALID_ENUM error is generated if binaryformat is not a supported
1961 * format returned in SHADER_BINARY_FORMATS."
1962 */
1963 if (n < 0 || length < 0) {
1964 _mesa_error(ctx, GL_INVALID_VALUE, "glShaderBinary(count or length < 0)");
1965 return;
1966 }
1967
1968 _mesa_error(ctx, GL_INVALID_ENUM, "glShaderBinary(format)");
1969 }
1970
1971
1972 void GLAPIENTRY
1973 _mesa_GetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length,
1974 GLenum *binaryFormat, GLvoid *binary)
1975 {
1976 struct gl_shader_program *shProg;
1977 GLsizei length_dummy;
1978 GET_CURRENT_CONTEXT(ctx);
1979
1980 if (bufSize < 0){
1981 _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramBinary(bufSize < 0)");
1982 return;
1983 }
1984
1985 shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetProgramBinary");
1986 if (!shProg)
1987 return;
1988
1989 /* The ARB_get_program_binary spec says:
1990 *
1991 * "If <length> is NULL, then no length is returned."
1992 *
1993 * Ensure that length always points to valid storage to avoid multiple NULL
1994 * pointer checks below.
1995 */
1996 if (length == NULL)
1997 length = &length_dummy;
1998
1999
2000 /* The ARB_get_program_binary spec says:
2001 *
2002 * "When a program object's LINK_STATUS is FALSE, its program binary
2003 * length is zero, and a call to GetProgramBinary will generate an
2004 * INVALID_OPERATION error.
2005 */
2006 if (!shProg->LinkStatus) {
2007 _mesa_error(ctx, GL_INVALID_OPERATION,
2008 "glGetProgramBinary(program %u not linked)",
2009 shProg->Name);
2010 *length = 0;
2011 return;
2012 }
2013
2014 *length = 0;
2015 _mesa_error(ctx, GL_INVALID_OPERATION,
2016 "glGetProgramBinary(driver supports zero binary formats)");
2017
2018 (void) binaryFormat;
2019 (void) binary;
2020 }
2021
2022 void GLAPIENTRY
2023 _mesa_ProgramBinary(GLuint program, GLenum binaryFormat,
2024 const GLvoid *binary, GLsizei length)
2025 {
2026 struct gl_shader_program *shProg;
2027 GET_CURRENT_CONTEXT(ctx);
2028
2029 shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramBinary");
2030 if (!shProg)
2031 return;
2032
2033 (void) binaryFormat;
2034 (void) binary;
2035
2036 /* Section 2.3.1 (Errors) of the OpenGL 4.5 spec says:
2037 *
2038 * "If a negative number is provided where an argument of type sizei or
2039 * sizeiptr is specified, an INVALID_VALUE error is generated."
2040 */
2041 if (length < 0) {
2042 _mesa_error(ctx, GL_INVALID_VALUE, "glProgramBinary(length < 0)");
2043 return;
2044 }
2045
2046 /* The ARB_get_program_binary spec says:
2047 *
2048 * "<binaryFormat> and <binary> must be those returned by a previous
2049 * call to GetProgramBinary, and <length> must be the length of the
2050 * program binary as returned by GetProgramBinary or GetProgramiv with
2051 * <pname> PROGRAM_BINARY_LENGTH. Loading the program binary will fail,
2052 * setting the LINK_STATUS of <program> to FALSE, if these conditions
2053 * are not met."
2054 *
2055 * Since any value of binaryFormat passed "is not one of those specified as
2056 * allowable for [this] command, an INVALID_ENUM error is generated."
2057 */
2058 shProg->LinkStatus = GL_FALSE;
2059 _mesa_error(ctx, GL_INVALID_ENUM, "glProgramBinary");
2060 }
2061
2062
2063 void GLAPIENTRY
2064 _mesa_ProgramParameteri(GLuint program, GLenum pname, GLint value)
2065 {
2066 struct gl_shader_program *shProg;
2067 GET_CURRENT_CONTEXT(ctx);
2068
2069 shProg = _mesa_lookup_shader_program_err(ctx, program,
2070 "glProgramParameteri");
2071 if (!shProg)
2072 return;
2073
2074 switch (pname) {
2075 case GL_PROGRAM_BINARY_RETRIEVABLE_HINT:
2076 /* This enum isn't part of the OES extension for OpenGL ES 2.0, but it
2077 * is part of OpenGL ES 3.0. For the ES2 case, this function shouldn't
2078 * even be in the dispatch table, so we shouldn't need to expclicitly
2079 * check here.
2080 *
2081 * On desktop, we ignore the 3.0+ requirement because it is silly.
2082 */
2083
2084 /* The ARB_get_program_binary extension spec says:
2085 *
2086 * "An INVALID_VALUE error is generated if the <value> argument to
2087 * ProgramParameteri is not TRUE or FALSE."
2088 */
2089 if (value != GL_TRUE && value != GL_FALSE) {
2090 goto invalid_value;
2091 }
2092
2093 /* No need to notify the driver. Any changes will actually take effect
2094 * the next time the shader is linked.
2095 *
2096 * The ARB_get_program_binary extension spec says:
2097 *
2098 * "To indicate that a program binary is likely to be retrieved,
2099 * ProgramParameteri should be called with <pname>
2100 * PROGRAM_BINARY_RETRIEVABLE_HINT and <value> TRUE. This setting
2101 * will not be in effect until the next time LinkProgram or
2102 * ProgramBinary has been called successfully."
2103 *
2104 * The resloution of issue 9 in the extension spec also says:
2105 *
2106 * "The application may use the PROGRAM_BINARY_RETRIEVABLE_HINT hint
2107 * to indicate to the GL implementation that this program will
2108 * likely be saved with GetProgramBinary at some point. This will
2109 * give the GL implementation the opportunity to track any state
2110 * changes made to the program before being saved such that when it
2111 * is loaded again a recompile can be avoided."
2112 */
2113 shProg->BinaryRetreivableHint = value;
2114 return;
2115
2116 case GL_PROGRAM_SEPARABLE:
2117 /* Spec imply that the behavior is the same as ARB_get_program_binary
2118 * Chapter 7.3 Program Objects
2119 */
2120 if (value != GL_TRUE && value != GL_FALSE) {
2121 goto invalid_value;
2122 }
2123 shProg->SeparateShader = value;
2124 return;
2125
2126 default:
2127 _mesa_error(ctx, GL_INVALID_ENUM, "glProgramParameteri(pname=%s)",
2128 _mesa_enum_to_string(pname));
2129 return;
2130 }
2131
2132 invalid_value:
2133 _mesa_error(ctx, GL_INVALID_VALUE,
2134 "glProgramParameteri(pname=%s, value=%d): "
2135 "value must be 0 or 1.",
2136 _mesa_enum_to_string(pname),
2137 value);
2138 }
2139
2140
2141 void
2142 _mesa_use_shader_program(struct gl_context *ctx, GLenum type,
2143 struct gl_shader_program *shProg,
2144 struct gl_pipeline_object *shTarget)
2145 {
2146 gl_shader_stage stage = _mesa_shader_enum_to_shader_stage(type);
2147 use_shader_program(ctx, stage, shProg, shTarget);
2148
2149 if (ctx->Driver.UseProgram)
2150 ctx->Driver.UseProgram(ctx, shProg);
2151 }
2152
2153
2154 /**
2155 * Copy program-specific data generated by linking from the gl_shader_program
2156 * object to a specific gl_program object.
2157 */
2158 void
2159 _mesa_copy_linked_program_data(gl_shader_stage type,
2160 const struct gl_shader_program *src,
2161 struct gl_program *dst)
2162 {
2163 switch (type) {
2164 case MESA_SHADER_VERTEX:
2165 dst->ClipDistanceArraySize = src->Vert.ClipDistanceArraySize;
2166 dst->CullDistanceArraySize = src->Vert.CullDistanceArraySize;
2167 break;
2168 case MESA_SHADER_TESS_CTRL: {
2169 struct gl_tess_ctrl_program *dst_tcp =
2170 (struct gl_tess_ctrl_program *) dst;
2171 dst_tcp->VerticesOut = src->_LinkedShaders[MESA_SHADER_TESS_CTRL]->
2172 info.TessCtrl.VerticesOut;
2173 break;
2174 }
2175 case MESA_SHADER_TESS_EVAL: {
2176 struct gl_tess_eval_program *dst_tep =
2177 (struct gl_tess_eval_program *) dst;
2178 struct gl_linked_shader *tes_sh =
2179 src->_LinkedShaders[MESA_SHADER_TESS_EVAL];
2180
2181 dst_tep->PrimitiveMode = tes_sh->info.TessEval.PrimitiveMode;
2182 dst_tep->Spacing = tes_sh->info.TessEval.Spacing;
2183 dst_tep->VertexOrder = tes_sh->info.TessEval.VertexOrder;
2184 dst_tep->PointMode = tes_sh->info.TessEval.PointMode;
2185 dst->ClipDistanceArraySize = src->TessEval.ClipDistanceArraySize;
2186 dst->CullDistanceArraySize = src->TessEval.CullDistanceArraySize;
2187 break;
2188 }
2189 case MESA_SHADER_GEOMETRY: {
2190 struct gl_geometry_program *dst_gp = (struct gl_geometry_program *) dst;
2191 struct gl_linked_shader *geom_sh =
2192 src->_LinkedShaders[MESA_SHADER_GEOMETRY];
2193
2194 dst_gp->VerticesIn = src->Geom.VerticesIn;
2195 dst_gp->VerticesOut = geom_sh->info.Geom.VerticesOut;
2196 dst_gp->Invocations = geom_sh->info.Geom.Invocations;
2197 dst_gp->InputType = geom_sh->info.Geom.InputType;
2198 dst_gp->OutputType = geom_sh->info.Geom.OutputType;
2199 dst->ClipDistanceArraySize = src->Geom.ClipDistanceArraySize;
2200 dst->CullDistanceArraySize = src->Geom.CullDistanceArraySize;
2201 dst_gp->UsesEndPrimitive = src->Geom.UsesEndPrimitive;
2202 dst_gp->UsesStreams = src->Geom.UsesStreams;
2203 break;
2204 }
2205 case MESA_SHADER_FRAGMENT: {
2206 struct gl_fragment_program *dst_fp = (struct gl_fragment_program *) dst;
2207 dst_fp->FragDepthLayout = src->FragDepthLayout;
2208 break;
2209 }
2210 case MESA_SHADER_COMPUTE: {
2211 struct gl_compute_program *dst_cp = (struct gl_compute_program *) dst;
2212 int i;
2213 for (i = 0; i < 3; i++)
2214 dst_cp->LocalSize[i] = src->Comp.LocalSize[i];
2215 dst_cp->SharedSize = src->Comp.SharedSize;
2216 break;
2217 }
2218 default:
2219 break;
2220 }
2221 }
2222
2223 /**
2224 * ARB_separate_shader_objects: Compile & Link Program
2225 */
2226 GLuint GLAPIENTRY
2227 _mesa_CreateShaderProgramv(GLenum type, GLsizei count,
2228 const GLchar* const *strings)
2229 {
2230 GET_CURRENT_CONTEXT(ctx);
2231
2232 const GLuint shader = create_shader(ctx, type);
2233 GLuint program = 0;
2234
2235 /*
2236 * According to OpenGL 4.5 and OpenGL ES 3.1 standards, section 7.3:
2237 * GL_INVALID_VALUE should be generated if count < 0
2238 */
2239 if (count < 0) {
2240 _mesa_error(ctx, GL_INVALID_VALUE, "glCreateShaderProgram (count < 0)");
2241 return program;
2242 }
2243
2244 if (shader) {
2245 struct gl_shader *sh = _mesa_lookup_shader(ctx, shader);
2246
2247 _mesa_ShaderSource(shader, count, strings, NULL);
2248 _mesa_compile_shader(ctx, sh);
2249
2250 program = create_shader_program(ctx);
2251 if (program) {
2252 struct gl_shader_program *shProg;
2253 GLint compiled = GL_FALSE;
2254
2255 shProg = _mesa_lookup_shader_program(ctx, program);
2256
2257 shProg->SeparateShader = GL_TRUE;
2258
2259 get_shaderiv(ctx, shader, GL_COMPILE_STATUS, &compiled);
2260 if (compiled) {
2261 attach_shader(ctx, program, shader);
2262 _mesa_link_program(ctx, shProg);
2263 detach_shader(ctx, program, shader);
2264
2265 #if 0
2266 /* Possibly... */
2267 if (active-user-defined-varyings-in-linked-program) {
2268 append-error-to-info-log;
2269 shProg->LinkStatus = GL_FALSE;
2270 }
2271 #endif
2272 }
2273 if (sh->InfoLog)
2274 ralloc_strcat(&shProg->InfoLog, sh->InfoLog);
2275 }
2276
2277 delete_shader(ctx, shader);
2278 }
2279
2280 return program;
2281 }
2282
2283
2284 /**
2285 * For GL_ARB_tessellation_shader
2286 */
2287 extern void GLAPIENTRY
2288 _mesa_PatchParameteri(GLenum pname, GLint value)
2289 {
2290 GET_CURRENT_CONTEXT(ctx);
2291
2292 if (!_mesa_has_tessellation(ctx)) {
2293 _mesa_error(ctx, GL_INVALID_OPERATION, "glPatchParameteri");
2294 return;
2295 }
2296
2297 if (pname != GL_PATCH_VERTICES) {
2298 _mesa_error(ctx, GL_INVALID_ENUM, "glPatchParameteri");
2299 return;
2300 }
2301
2302 if (value <= 0 || value > ctx->Const.MaxPatchVertices) {
2303 _mesa_error(ctx, GL_INVALID_VALUE, "glPatchParameteri");
2304 return;
2305 }
2306
2307 ctx->TessCtrlProgram.patch_vertices = value;
2308 }
2309
2310
2311 extern void GLAPIENTRY
2312 _mesa_PatchParameterfv(GLenum pname, const GLfloat *values)
2313 {
2314 GET_CURRENT_CONTEXT(ctx);
2315
2316 if (!_mesa_has_tessellation(ctx)) {
2317 _mesa_error(ctx, GL_INVALID_OPERATION, "glPatchParameterfv");
2318 return;
2319 }
2320
2321 switch(pname) {
2322 case GL_PATCH_DEFAULT_OUTER_LEVEL:
2323 FLUSH_VERTICES(ctx, 0);
2324 memcpy(ctx->TessCtrlProgram.patch_default_outer_level, values,
2325 4 * sizeof(GLfloat));
2326 ctx->NewDriverState |= ctx->DriverFlags.NewDefaultTessLevels;
2327 return;
2328 case GL_PATCH_DEFAULT_INNER_LEVEL:
2329 FLUSH_VERTICES(ctx, 0);
2330 memcpy(ctx->TessCtrlProgram.patch_default_inner_level, values,
2331 2 * sizeof(GLfloat));
2332 ctx->NewDriverState |= ctx->DriverFlags.NewDefaultTessLevels;
2333 return;
2334 default:
2335 _mesa_error(ctx, GL_INVALID_ENUM, "glPatchParameterfv");
2336 return;
2337 }
2338 }
2339
2340 /**
2341 * ARB_shader_subroutine
2342 */
2343 GLint GLAPIENTRY
2344 _mesa_GetSubroutineUniformLocation(GLuint program, GLenum shadertype,
2345 const GLchar *name)
2346 {
2347 GET_CURRENT_CONTEXT(ctx);
2348 const char *api_name = "glGetSubroutineUniformLocation";
2349 struct gl_shader_program *shProg;
2350 GLenum resource_type;
2351 gl_shader_stage stage;
2352
2353 if (!_mesa_has_shader_subroutine(ctx)) {
2354 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2355 return -1;
2356 }
2357
2358 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2359 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2360 return -1;
2361 }
2362
2363 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2364 if (!shProg)
2365 return -1;
2366
2367 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2368 if (!shProg->_LinkedShaders[stage]) {
2369 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2370 return -1;
2371 }
2372
2373 resource_type = _mesa_shader_stage_to_subroutine_uniform(stage);
2374 return _mesa_program_resource_location(shProg, resource_type, name);
2375 }
2376
2377 GLuint GLAPIENTRY
2378 _mesa_GetSubroutineIndex(GLuint program, GLenum shadertype,
2379 const GLchar *name)
2380 {
2381 GET_CURRENT_CONTEXT(ctx);
2382 const char *api_name = "glGetSubroutineIndex";
2383 struct gl_shader_program *shProg;
2384 struct gl_program_resource *res;
2385 GLenum resource_type;
2386 gl_shader_stage stage;
2387
2388 if (!_mesa_has_shader_subroutine(ctx)) {
2389 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2390 return -1;
2391 }
2392
2393 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2394 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2395 return -1;
2396 }
2397
2398 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2399 if (!shProg)
2400 return -1;
2401
2402 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2403 if (!shProg->_LinkedShaders[stage]) {
2404 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2405 return -1;
2406 }
2407
2408 resource_type = _mesa_shader_stage_to_subroutine(stage);
2409 res = _mesa_program_resource_find_name(shProg, resource_type, name, NULL);
2410 if (!res) {
2411 return -1;
2412 }
2413
2414 return _mesa_program_resource_index(shProg, res);
2415 }
2416
2417
2418 GLvoid GLAPIENTRY
2419 _mesa_GetActiveSubroutineUniformiv(GLuint program, GLenum shadertype,
2420 GLuint index, GLenum pname, GLint *values)
2421 {
2422 GET_CURRENT_CONTEXT(ctx);
2423 const char *api_name = "glGetActiveSubroutineUniformiv";
2424 struct gl_shader_program *shProg;
2425 struct gl_linked_shader *sh;
2426 gl_shader_stage stage;
2427 struct gl_program_resource *res;
2428 const struct gl_uniform_storage *uni;
2429 GLenum resource_type;
2430 int count, i, j;
2431
2432 if (!_mesa_has_shader_subroutine(ctx)) {
2433 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2434 return;
2435 }
2436
2437 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2438 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2439 return;
2440 }
2441
2442 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2443 if (!shProg)
2444 return;
2445
2446 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2447 resource_type = _mesa_shader_stage_to_subroutine_uniform(stage);
2448
2449 sh = shProg->_LinkedShaders[stage];
2450 if (!sh) {
2451 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2452 return;
2453 }
2454
2455 if (index >= sh->NumSubroutineUniforms) {
2456 _mesa_error(ctx, GL_INVALID_VALUE, "%s: invalid index greater than GL_ACTIVE_SUBROUTINE_UNIFORMS", api_name);
2457 return;
2458 }
2459
2460 switch (pname) {
2461 case GL_NUM_COMPATIBLE_SUBROUTINES: {
2462 res = _mesa_program_resource_find_index(shProg, resource_type, index);
2463 if (res) {
2464 uni = res->Data;
2465 values[0] = uni->num_compatible_subroutines;
2466 }
2467 break;
2468 }
2469 case GL_COMPATIBLE_SUBROUTINES: {
2470 res = _mesa_program_resource_find_index(shProg, resource_type, index);
2471 if (res) {
2472 uni = res->Data;
2473 count = 0;
2474 for (i = 0; i < sh->NumSubroutineFunctions; i++) {
2475 struct gl_subroutine_function *fn = &sh->SubroutineFunctions[i];
2476 for (j = 0; j < fn->num_compat_types; j++) {
2477 if (fn->types[j] == uni->type) {
2478 values[count++] = i;
2479 break;
2480 }
2481 }
2482 }
2483 }
2484 break;
2485 }
2486 case GL_UNIFORM_SIZE:
2487 res = _mesa_program_resource_find_index(shProg, resource_type, index);
2488 if (res) {
2489 uni = res->Data;
2490 values[0] = uni->array_elements ? uni->array_elements : 1;
2491 }
2492 break;
2493 case GL_UNIFORM_NAME_LENGTH:
2494 res = _mesa_program_resource_find_index(shProg, resource_type, index);
2495 if (res) {
2496 values[0] = strlen(_mesa_program_resource_name(res)) + 1
2497 + ((_mesa_program_resource_array_size(res) != 0) ? 3 : 0);
2498 }
2499 break;
2500 default:
2501 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2502 return;
2503 }
2504 }
2505
2506
2507 GLvoid GLAPIENTRY
2508 _mesa_GetActiveSubroutineUniformName(GLuint program, GLenum shadertype,
2509 GLuint index, GLsizei bufsize,
2510 GLsizei *length, GLchar *name)
2511 {
2512 GET_CURRENT_CONTEXT(ctx);
2513 const char *api_name = "glGetActiveSubroutineUniformName";
2514 struct gl_shader_program *shProg;
2515 GLenum resource_type;
2516 gl_shader_stage stage;
2517
2518 if (!_mesa_has_shader_subroutine(ctx)) {
2519 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2520 return;
2521 }
2522
2523 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2524 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2525 return;
2526 }
2527
2528 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2529 if (!shProg)
2530 return;
2531
2532 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2533 if (!shProg->_LinkedShaders[stage]) {
2534 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2535 return;
2536 }
2537
2538 resource_type = _mesa_shader_stage_to_subroutine_uniform(stage);
2539 /* get program resource name */
2540 _mesa_get_program_resource_name(shProg, resource_type,
2541 index, bufsize,
2542 length, name, api_name);
2543 }
2544
2545
2546 GLvoid GLAPIENTRY
2547 _mesa_GetActiveSubroutineName(GLuint program, GLenum shadertype,
2548 GLuint index, GLsizei bufsize,
2549 GLsizei *length, GLchar *name)
2550 {
2551 GET_CURRENT_CONTEXT(ctx);
2552 const char *api_name = "glGetActiveSubroutineName";
2553 struct gl_shader_program *shProg;
2554 GLenum resource_type;
2555 gl_shader_stage stage;
2556
2557 if (!_mesa_has_shader_subroutine(ctx)) {
2558 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2559 return;
2560 }
2561
2562 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2563 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2564 return;
2565 }
2566
2567 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2568 if (!shProg)
2569 return;
2570
2571 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2572 if (!shProg->_LinkedShaders[stage]) {
2573 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2574 return;
2575 }
2576 resource_type = _mesa_shader_stage_to_subroutine(stage);
2577 _mesa_get_program_resource_name(shProg, resource_type,
2578 index, bufsize,
2579 length, name, api_name);
2580 }
2581
2582
2583 GLvoid GLAPIENTRY
2584 _mesa_UniformSubroutinesuiv(GLenum shadertype, GLsizei count,
2585 const GLuint *indices)
2586 {
2587 GET_CURRENT_CONTEXT(ctx);
2588 const char *api_name = "glUniformSubroutinesuiv";
2589 struct gl_shader_program *shProg;
2590 struct gl_linked_shader *sh;
2591 gl_shader_stage stage;
2592 int i;
2593
2594 if (!_mesa_has_shader_subroutine(ctx)) {
2595 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2596 return;
2597 }
2598
2599 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2600 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2601 return;
2602 }
2603
2604 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2605 shProg = ctx->_Shader->CurrentProgram[stage];
2606 if (!shProg) {
2607 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2608 return;
2609 }
2610
2611 sh = shProg->_LinkedShaders[stage];
2612 if (!sh) {
2613 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2614 return;
2615 }
2616
2617 if (count != sh->NumSubroutineUniformRemapTable) {
2618 _mesa_error(ctx, GL_INVALID_VALUE, "%s", api_name);
2619 return;
2620 }
2621
2622 i = 0;
2623 do {
2624 struct gl_uniform_storage *uni = sh->SubroutineUniformRemapTable[i];
2625 if (uni == NULL) {
2626 i++;
2627 continue;
2628 }
2629
2630 int uni_count = uni->array_elements ? uni->array_elements : 1;
2631 int j, k, f;
2632
2633 for (j = i; j < i + uni_count; j++) {
2634 struct gl_subroutine_function *subfn = NULL;
2635 if (indices[j] > sh->MaxSubroutineFunctionIndex) {
2636 _mesa_error(ctx, GL_INVALID_VALUE, "%s", api_name);
2637 return;
2638 }
2639
2640 for (f = 0; f < sh->NumSubroutineFunctions; f++) {
2641 if (sh->SubroutineFunctions[f].index == indices[j])
2642 subfn = &sh->SubroutineFunctions[f];
2643 }
2644
2645 if (!subfn) {
2646 continue;
2647 }
2648
2649 for (k = 0; k < subfn->num_compat_types; k++) {
2650 if (subfn->types[k] == uni->type)
2651 break;
2652 }
2653 if (k == subfn->num_compat_types) {
2654 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2655 return;
2656 }
2657 }
2658 i += uni_count;
2659 } while(i < count);
2660
2661 FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS);
2662 i = 0;
2663 do {
2664 struct gl_uniform_storage *uni = sh->SubroutineUniformRemapTable[i];
2665 if (uni == NULL) {
2666 i++;
2667 continue;
2668 }
2669
2670 int uni_count = uni->array_elements ? uni->array_elements : 1;
2671
2672 memcpy(&uni->storage[0], &indices[i],
2673 sizeof(GLuint) * uni_count);
2674
2675 _mesa_propagate_uniforms_to_driver_storage(uni, 0, uni_count);
2676 i += uni_count;
2677 } while(i < count);
2678 }
2679
2680
2681 GLvoid GLAPIENTRY
2682 _mesa_GetUniformSubroutineuiv(GLenum shadertype, GLint location,
2683 GLuint *params)
2684 {
2685 GET_CURRENT_CONTEXT(ctx);
2686 const char *api_name = "glGetUniformSubroutineuiv";
2687 struct gl_shader_program *shProg;
2688 struct gl_linked_shader *sh;
2689 gl_shader_stage stage;
2690
2691 if (!_mesa_has_shader_subroutine(ctx)) {
2692 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2693 return;
2694 }
2695
2696 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2697 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2698 return;
2699 }
2700
2701 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2702 shProg = ctx->_Shader->CurrentProgram[stage];
2703 if (!shProg) {
2704 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2705 return;
2706 }
2707
2708 sh = shProg->_LinkedShaders[stage];
2709 if (!sh) {
2710 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2711 return;
2712 }
2713
2714 if (location >= sh->NumSubroutineUniformRemapTable) {
2715 _mesa_error(ctx, GL_INVALID_VALUE, "%s", api_name);
2716 return;
2717 }
2718
2719 {
2720 struct gl_uniform_storage *uni = sh->SubroutineUniformRemapTable[location];
2721 int offset = location - uni->opaque[stage].index;
2722 memcpy(params, &uni->storage[offset],
2723 sizeof(GLuint));
2724 }
2725 }
2726
2727
2728 GLvoid GLAPIENTRY
2729 _mesa_GetProgramStageiv(GLuint program, GLenum shadertype,
2730 GLenum pname, GLint *values)
2731 {
2732 GET_CURRENT_CONTEXT(ctx);
2733 const char *api_name = "glGetProgramStageiv";
2734 struct gl_shader_program *shProg;
2735 struct gl_linked_shader *sh;
2736 gl_shader_stage stage;
2737
2738 if (!_mesa_has_shader_subroutine(ctx)) {
2739 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2740 return;
2741 }
2742
2743 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2744 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2745 return;
2746 }
2747
2748 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2749 if (!shProg)
2750 return;
2751
2752 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2753 sh = shProg->_LinkedShaders[stage];
2754 if (!sh) {
2755 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2756 return;
2757 }
2758
2759 switch (pname) {
2760 case GL_ACTIVE_SUBROUTINES:
2761 values[0] = sh->NumSubroutineFunctions;
2762 break;
2763 case GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS:
2764 values[0] = sh->NumSubroutineUniformRemapTable;
2765 break;
2766 case GL_ACTIVE_SUBROUTINE_UNIFORMS:
2767 values[0] = sh->NumSubroutineUniforms;
2768 break;
2769 case GL_ACTIVE_SUBROUTINE_MAX_LENGTH:
2770 {
2771 unsigned i;
2772 GLint max_len = 0;
2773 GLenum resource_type;
2774 struct gl_program_resource *res;
2775
2776 resource_type = _mesa_shader_stage_to_subroutine(stage);
2777 for (i = 0; i < sh->NumSubroutineFunctions; i++) {
2778 res = _mesa_program_resource_find_index(shProg, resource_type, i);
2779 if (res) {
2780 const GLint len = strlen(_mesa_program_resource_name(res)) + 1;
2781 if (len > max_len)
2782 max_len = len;
2783 }
2784 }
2785 values[0] = max_len;
2786 break;
2787 }
2788 case GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH:
2789 {
2790 unsigned i;
2791 GLint max_len = 0;
2792 GLenum resource_type;
2793 struct gl_program_resource *res;
2794
2795 resource_type = _mesa_shader_stage_to_subroutine_uniform(stage);
2796 for (i = 0; i < sh->NumSubroutineUniformRemapTable; i++) {
2797 res = _mesa_program_resource_find_index(shProg, resource_type, i);
2798 if (res) {
2799 const GLint len = strlen(_mesa_program_resource_name(res)) + 1
2800 + ((_mesa_program_resource_array_size(res) != 0) ? 3 : 0);
2801
2802 if (len > max_len)
2803 max_len = len;
2804 }
2805 }
2806 values[0] = max_len;
2807 break;
2808 }
2809 default:
2810 _mesa_error(ctx, GL_INVALID_ENUM, "%s", api_name);
2811 values[0] = -1;
2812 break;
2813 }
2814 }
2815
2816 static int
2817 find_compat_subroutine(struct gl_linked_shader *sh,
2818 const struct glsl_type *type)
2819 {
2820 int i, j;
2821
2822 for (i = 0; i < sh->NumSubroutineFunctions; i++) {
2823 struct gl_subroutine_function *fn = &sh->SubroutineFunctions[i];
2824 for (j = 0; j < fn->num_compat_types; j++) {
2825 if (fn->types[j] == type)
2826 return i;
2827 }
2828 }
2829 return 0;
2830 }
2831
2832 static void
2833 _mesa_shader_init_subroutine_defaults(struct gl_linked_shader *sh)
2834 {
2835 int i, j;
2836
2837 for (i = 0; i < sh->NumSubroutineUniformRemapTable; i++) {
2838 struct gl_uniform_storage *uni = sh->SubroutineUniformRemapTable[i];
2839 int uni_count;
2840 int val;
2841
2842 if (!uni)
2843 continue;
2844 uni_count = uni->array_elements ? uni->array_elements : 1;
2845 val = find_compat_subroutine(sh, uni->type);
2846
2847 for (j = 0; j < uni_count; j++)
2848 memcpy(&uni->storage[j], &val, sizeof(int));
2849
2850 _mesa_propagate_uniforms_to_driver_storage(uni, 0, uni_count);
2851 }
2852 }
2853
2854 void
2855 _mesa_shader_program_init_subroutine_defaults(struct gl_shader_program *shProg)
2856 {
2857 int i;
2858
2859 if (!shProg)
2860 return;
2861
2862 for (i = 0; i < MESA_SHADER_STAGES; i++) {
2863 if (!shProg->_LinkedShaders[i])
2864 continue;
2865
2866 _mesa_shader_init_subroutine_defaults(shProg->_LinkedShaders[i]);
2867 }
2868 }