2 * Mesa 3-D graphics library
4 * Copyright (C) 2004-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009-2010 VMware, Inc. All Rights Reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
30 * Implementation of GLSL-related API functions.
31 * The glUniform* functions are in uniforms.c
35 * 1. Check that the right error code is generated for all _mesa_error() calls.
36 * 2. Insert FLUSH_VERTICES calls in various places
41 #include "main/glheader.h"
42 #include "main/context.h"
43 #include "main/dispatch.h"
44 #include "main/enums.h"
45 #include "main/hash.h"
46 #include "main/mtypes.h"
47 #include "main/pipelineobj.h"
48 #include "main/shaderapi.h"
49 #include "main/shaderobj.h"
50 #include "main/transformfeedback.h"
51 #include "main/uniforms.h"
52 #include "compiler/glsl/glsl_parser_extras.h"
53 #include "compiler/glsl/ir.h"
54 #include "compiler/glsl/ir_uniform.h"
55 #include "compiler/glsl/program.h"
56 #include "program/program.h"
57 #include "program/prog_print.h"
58 #include "program/prog_parameter.h"
59 #include "util/ralloc.h"
60 #include "util/hash_table.h"
61 #include "util/mesa-sha1.h"
65 #define PATH_MAX _MAX_PATH
69 * Return mask of GLSL_x flags by examining the MESA_GLSL env var.
72 _mesa_get_shader_flags(void)
74 GLbitfield flags
= 0x0;
75 const char *env
= getenv("MESA_GLSL");
78 if (strstr(env
, "dump_on_error"))
79 flags
|= GLSL_DUMP_ON_ERROR
;
80 else if (strstr(env
, "dump"))
82 if (strstr(env
, "log"))
84 if (strstr(env
, "nopvert"))
85 flags
|= GLSL_NOP_VERT
;
86 if (strstr(env
, "nopfrag"))
87 flags
|= GLSL_NOP_FRAG
;
88 if (strstr(env
, "nopt"))
90 else if (strstr(env
, "opt"))
92 if (strstr(env
, "uniform"))
93 flags
|= GLSL_UNIFORMS
;
94 if (strstr(env
, "useprog"))
95 flags
|= GLSL_USE_PROG
;
96 if (strstr(env
, "errors"))
97 flags
|= GLSL_REPORT_ERRORS
;
104 * Memoized version of getenv("MESA_SHADER_CAPTURE_PATH").
107 _mesa_get_shader_capture_path(void)
109 static bool read_env_var
= false;
110 static const char *path
= NULL
;
113 path
= getenv("MESA_SHADER_CAPTURE_PATH");
116 strlen(path
) > PATH_MAX
- strlen("/fp-4294967295.shader_test")) {
117 GET_CURRENT_CONTEXT(ctx
);
118 _mesa_warning(ctx
, "MESA_SHADER_CAPTURE_PATH too long; ignoring "
119 "request to capture shaders");
128 * Initialize context's shader state.
131 _mesa_init_shader_state(struct gl_context
*ctx
)
133 /* Device drivers may override these to control what kind of instructions
134 * are generated by the GLSL compiler.
136 struct gl_shader_compiler_options options
;
140 memset(&options
, 0, sizeof(options
));
141 options
.MaxUnrollIterations
= 32;
142 options
.MaxIfDepth
= UINT_MAX
;
144 for (sh
= 0; sh
< MESA_SHADER_STAGES
; ++sh
)
145 memcpy(&ctx
->Const
.ShaderCompilerOptions
[sh
], &options
, sizeof(options
));
147 ctx
->Shader
.Flags
= _mesa_get_shader_flags();
149 if (ctx
->Shader
.Flags
!= 0)
150 ctx
->Const
.GenerateTemporaryNames
= true;
152 /* Extended for ARB_separate_shader_objects */
153 ctx
->Shader
.RefCount
= 1;
154 mtx_init(&ctx
->Shader
.Mutex
, mtx_plain
);
156 ctx
->TessCtrlProgram
.patch_vertices
= 3;
157 for (i
= 0; i
< 4; ++i
)
158 ctx
->TessCtrlProgram
.patch_default_outer_level
[i
] = 1.0;
159 for (i
= 0; i
< 2; ++i
)
160 ctx
->TessCtrlProgram
.patch_default_inner_level
[i
] = 1.0;
165 * Free the per-context shader-related state.
168 _mesa_free_shader_state(struct gl_context
*ctx
)
171 for (i
= 0; i
< MESA_SHADER_STAGES
; i
++) {
172 _mesa_reference_shader_program(ctx
, &ctx
->Shader
.CurrentProgram
[i
],
175 _mesa_reference_shader_program(ctx
, &ctx
->Shader
._CurrentFragmentProgram
,
177 _mesa_reference_shader_program(ctx
, &ctx
->Shader
.ActiveProgram
, NULL
);
179 /* Extended for ARB_separate_shader_objects */
180 _mesa_reference_pipeline_object(ctx
, &ctx
->_Shader
, NULL
);
182 assert(ctx
->Shader
.RefCount
== 1);
183 mtx_destroy(&ctx
->Shader
.Mutex
);
188 * Copy string from <src> to <dst>, up to maxLength characters, returning
189 * length of <dst> in <length>.
190 * \param src the strings source
191 * \param maxLength max chars to copy
192 * \param length returns number of chars copied
193 * \param dst the string destination
196 _mesa_copy_string(GLchar
*dst
, GLsizei maxLength
,
197 GLsizei
*length
, const GLchar
*src
)
200 for (len
= 0; len
< maxLength
- 1 && src
&& src
[len
]; len
++)
211 * Confirm that the a shader type is valid and supported by the implementation
213 * \param ctx Current GL context
214 * \param type Shader target
218 _mesa_validate_shader_target(const struct gl_context
*ctx
, GLenum type
)
220 /* Note: when building built-in GLSL functions, this function may be
221 * invoked with ctx == NULL. In that case, we can only validate that it's
222 * a shader target we recognize, not that it's supported in the current
223 * context. But that's fine--we don't need any further validation than
224 * that when building built-in GLSL functions.
228 case GL_FRAGMENT_SHADER
:
229 return ctx
== NULL
|| ctx
->Extensions
.ARB_fragment_shader
;
230 case GL_VERTEX_SHADER
:
231 return ctx
== NULL
|| ctx
->Extensions
.ARB_vertex_shader
;
232 case GL_GEOMETRY_SHADER_ARB
:
233 return ctx
== NULL
|| _mesa_has_geometry_shaders(ctx
);
234 case GL_TESS_CONTROL_SHADER
:
235 case GL_TESS_EVALUATION_SHADER
:
236 return ctx
== NULL
|| _mesa_has_tessellation(ctx
);
237 case GL_COMPUTE_SHADER
:
238 return ctx
== NULL
|| _mesa_has_compute_shaders(ctx
);
246 is_program(struct gl_context
*ctx
, GLuint name
)
248 struct gl_shader_program
*shProg
= _mesa_lookup_shader_program(ctx
, name
);
249 return shProg
? GL_TRUE
: GL_FALSE
;
254 is_shader(struct gl_context
*ctx
, GLuint name
)
256 struct gl_shader
*shader
= _mesa_lookup_shader(ctx
, name
);
257 return shader
? GL_TRUE
: GL_FALSE
;
262 * Attach shader to a shader program.
265 attach_shader(struct gl_context
*ctx
, GLuint program
, GLuint shader
)
267 struct gl_shader_program
*shProg
;
268 struct gl_shader
*sh
;
271 const bool same_type_disallowed
= _mesa_is_gles(ctx
);
273 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glAttachShader");
277 sh
= _mesa_lookup_shader_err(ctx
, shader
, "glAttachShader");
282 n
= shProg
->NumShaders
;
283 for (i
= 0; i
< n
; i
++) {
284 if (shProg
->Shaders
[i
] == sh
) {
285 /* The shader is already attched to this program. The
286 * GL_ARB_shader_objects spec says:
288 * "The error INVALID_OPERATION is generated by AttachObjectARB
289 * if <obj> is already attached to <containerObj>."
291 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glAttachShader");
293 } else if (same_type_disallowed
&&
294 shProg
->Shaders
[i
]->Stage
== sh
->Stage
) {
295 /* Shader with the same type is already attached to this program,
296 * OpenGL ES 2.0 and 3.0 specs say:
298 * "Multiple shader objects of the same type may not be attached
299 * to a single program object. [...] The error INVALID_OPERATION
300 * is generated if [...] another shader object of the same type
301 * as shader is already attached to program."
303 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glAttachShader");
309 shProg
->Shaders
= realloc(shProg
->Shaders
,
310 (n
+ 1) * sizeof(struct gl_shader
*));
311 if (!shProg
->Shaders
) {
312 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glAttachShader");
317 shProg
->Shaders
[n
] = NULL
; /* since realloc() didn't zero the new space */
318 _mesa_reference_shader(ctx
, &shProg
->Shaders
[n
], sh
);
319 shProg
->NumShaders
++;
324 create_shader(struct gl_context
*ctx
, GLenum type
)
326 struct gl_shader
*sh
;
329 if (!_mesa_validate_shader_target(ctx
, type
)) {
330 _mesa_error(ctx
, GL_INVALID_ENUM
, "CreateShader(%s)",
331 _mesa_enum_to_string(type
));
335 _mesa_HashLockMutex(ctx
->Shared
->ShaderObjects
);
336 name
= _mesa_HashFindFreeKeyBlock(ctx
->Shared
->ShaderObjects
, 1);
337 sh
= _mesa_new_shader(ctx
, name
, _mesa_shader_enum_to_shader_stage(type
));
339 _mesa_HashInsertLocked(ctx
->Shared
->ShaderObjects
, name
, sh
);
340 _mesa_HashUnlockMutex(ctx
->Shared
->ShaderObjects
);
347 create_shader_program(struct gl_context
*ctx
)
350 struct gl_shader_program
*shProg
;
352 _mesa_HashLockMutex(ctx
->Shared
->ShaderObjects
);
354 name
= _mesa_HashFindFreeKeyBlock(ctx
->Shared
->ShaderObjects
, 1);
356 shProg
= _mesa_new_shader_program(name
);
358 _mesa_HashInsertLocked(ctx
->Shared
->ShaderObjects
, name
, shProg
);
360 assert(shProg
->RefCount
== 1);
362 _mesa_HashUnlockMutex(ctx
->Shared
->ShaderObjects
);
369 * Delete a shader program. Actually, just decrement the program's
370 * reference count and mark it as DeletePending.
371 * Used to implement glDeleteProgram() and glDeleteObjectARB().
374 delete_shader_program(struct gl_context
*ctx
, GLuint name
)
377 * NOTE: deleting shaders/programs works a bit differently than
378 * texture objects (and buffer objects, etc). Shader/program
379 * handles/IDs exist in the hash table until the object is really
380 * deleted (refcount==0). With texture objects, the handle/ID is
381 * removed from the hash table in glDeleteTextures() while the tex
382 * object itself might linger until its refcount goes to zero.
384 struct gl_shader_program
*shProg
;
386 shProg
= _mesa_lookup_shader_program_err(ctx
, name
, "glDeleteProgram");
390 if (!shProg
->DeletePending
) {
391 shProg
->DeletePending
= GL_TRUE
;
393 /* effectively, decr shProg's refcount */
394 _mesa_reference_shader_program(ctx
, &shProg
, NULL
);
400 delete_shader(struct gl_context
*ctx
, GLuint shader
)
402 struct gl_shader
*sh
;
404 sh
= _mesa_lookup_shader_err(ctx
, shader
, "glDeleteShader");
408 if (!sh
->DeletePending
) {
409 sh
->DeletePending
= GL_TRUE
;
411 /* effectively, decr sh's refcount */
412 _mesa_reference_shader(ctx
, &sh
, NULL
);
418 detach_shader(struct gl_context
*ctx
, GLuint program
, GLuint shader
)
420 struct gl_shader_program
*shProg
;
424 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glDetachShader");
428 n
= shProg
->NumShaders
;
430 for (i
= 0; i
< n
; i
++) {
431 if (shProg
->Shaders
[i
]->Name
== shader
) {
433 struct gl_shader
**newList
;
436 _mesa_reference_shader(ctx
, &shProg
->Shaders
[i
], NULL
);
438 /* alloc new, smaller array */
439 newList
= malloc((n
- 1) * sizeof(struct gl_shader
*));
441 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glDetachShader");
444 /* Copy old list entries to new list, skipping removed entry at [i] */
445 for (j
= 0; j
< i
; j
++) {
446 newList
[j
] = shProg
->Shaders
[j
];
449 newList
[j
++] = shProg
->Shaders
[i
];
452 /* Free old list and install new one */
453 free(shProg
->Shaders
);
454 shProg
->Shaders
= newList
;
455 shProg
->NumShaders
= n
- 1;
458 /* sanity check - make sure the new list's entries are sensible */
459 for (j
= 0; j
< shProg
->NumShaders
; j
++) {
460 assert(shProg
->Shaders
[j
]->Stage
== MESA_SHADER_VERTEX
||
461 shProg
->Shaders
[j
]->Stage
== MESA_SHADER_TESS_CTRL
||
462 shProg
->Shaders
[j
]->Stage
== MESA_SHADER_TESS_EVAL
||
463 shProg
->Shaders
[j
]->Stage
== MESA_SHADER_GEOMETRY
||
464 shProg
->Shaders
[j
]->Stage
== MESA_SHADER_FRAGMENT
);
465 assert(shProg
->Shaders
[j
]->RefCount
> 0);
476 if (is_shader(ctx
, shader
) || is_program(ctx
, shader
))
477 err
= GL_INVALID_OPERATION
;
479 err
= GL_INVALID_VALUE
;
480 _mesa_error(ctx
, err
, "glDetachShader(shader)");
487 * Return list of shaders attached to shader program.
490 get_attached_shaders(struct gl_context
*ctx
, GLuint program
, GLsizei maxCount
,
491 GLsizei
*count
, GLuint
*obj
)
493 struct gl_shader_program
*shProg
;
496 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetAttachedShaders(maxCount < 0)");
501 _mesa_lookup_shader_program_err(ctx
, program
, "glGetAttachedShaders");
505 for (i
= 0; i
< (GLuint
) maxCount
&& i
< shProg
->NumShaders
; i
++) {
506 obj
[i
] = shProg
->Shaders
[i
]->Name
;
515 * glGetHandleARB() - return ID/name of currently bound shader program.
518 get_handle(struct gl_context
*ctx
, GLenum pname
)
520 if (pname
== GL_PROGRAM_OBJECT_ARB
) {
521 if (ctx
->_Shader
->ActiveProgram
)
522 return ctx
->_Shader
->ActiveProgram
->Name
;
527 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetHandleARB");
534 * Check if a geometry shader query is valid at this time. If not, report an
535 * error and return false.
537 * From GL 3.2 section 6.1.16 (Shader and Program Queries):
539 * "If GEOMETRY_VERTICES_OUT, GEOMETRY_INPUT_TYPE, or GEOMETRY_OUTPUT_TYPE
540 * are queried for a program which has not been linked successfully, or
541 * which does not contain objects to form a geometry shader, then an
542 * INVALID_OPERATION error is generated."
545 check_gs_query(struct gl_context
*ctx
, const struct gl_shader_program
*shProg
)
547 if (shProg
->LinkStatus
&&
548 shProg
->_LinkedShaders
[MESA_SHADER_GEOMETRY
] != NULL
) {
552 _mesa_error(ctx
, GL_INVALID_OPERATION
,
553 "glGetProgramv(linked geometry shader required)");
559 * Check if a tessellation control shader query is valid at this time.
560 * If not, report an error and return false.
562 * From GL 4.0 section 6.1.12 (Shader and Program Queries):
564 * "If TESS_CONTROL_OUTPUT_VERTICES is queried for a program which has
565 * not been linked successfully, or which does not contain objects to
566 * form a tessellation control shader, then an INVALID_OPERATION error is
570 check_tcs_query(struct gl_context
*ctx
, const struct gl_shader_program
*shProg
)
572 if (shProg
->LinkStatus
&&
573 shProg
->_LinkedShaders
[MESA_SHADER_TESS_CTRL
] != NULL
) {
577 _mesa_error(ctx
, GL_INVALID_OPERATION
,
578 "glGetProgramv(linked tessellation control shader required)");
584 * Check if a tessellation evaluation shader query is valid at this time.
585 * If not, report an error and return false.
587 * From GL 4.0 section 6.1.12 (Shader and Program Queries):
589 * "If any of the pname values in this paragraph are queried for a program
590 * which has not been linked successfully, or which does not contain
591 * objects to form a tessellation evaluation shader, then an
592 * INVALID_OPERATION error is generated."
596 check_tes_query(struct gl_context
*ctx
, const struct gl_shader_program
*shProg
)
598 if (shProg
->LinkStatus
&&
599 shProg
->_LinkedShaders
[MESA_SHADER_TESS_EVAL
] != NULL
) {
603 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGetProgramv(linked tessellation "
604 "evaluation shader required)");
610 * glGetProgramiv() - get shader program state.
611 * Note that this is for GLSL shader programs, not ARB vertex/fragment
612 * programs (see glGetProgramivARB).
615 get_programiv(struct gl_context
*ctx
, GLuint program
, GLenum pname
,
618 struct gl_shader_program
*shProg
619 = _mesa_lookup_shader_program_err(ctx
, program
, "glGetProgramiv(program)");
621 /* Is transform feedback available in this context?
624 (ctx
->API
== API_OPENGL_COMPAT
&& ctx
->Extensions
.EXT_transform_feedback
)
625 || ctx
->API
== API_OPENGL_CORE
626 || _mesa_is_gles3(ctx
);
628 /* True if geometry shaders (of the form that was adopted into GLSL 1.50
629 * and GL 3.2) are available in this context
631 const bool has_core_gs
= _mesa_has_geometry_shaders(ctx
);
632 const bool has_tess
= _mesa_has_tessellation(ctx
);
634 /* Are uniform buffer objects available in this context?
637 (ctx
->API
== API_OPENGL_COMPAT
&&
638 ctx
->Extensions
.ARB_uniform_buffer_object
)
639 || ctx
->API
== API_OPENGL_CORE
640 || _mesa_is_gles3(ctx
);
647 case GL_DELETE_STATUS
:
648 *params
= shProg
->DeletePending
;
651 *params
= shProg
->LinkStatus
;
653 case GL_VALIDATE_STATUS
:
654 *params
= shProg
->Validated
;
656 case GL_INFO_LOG_LENGTH
:
657 *params
= shProg
->InfoLog
? strlen(shProg
->InfoLog
) + 1 : 0;
659 case GL_ATTACHED_SHADERS
:
660 *params
= shProg
->NumShaders
;
662 case GL_ACTIVE_ATTRIBUTES
:
663 *params
= _mesa_count_active_attribs(shProg
);
665 case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
:
666 *params
= _mesa_longest_attribute_name_length(shProg
);
668 case GL_ACTIVE_UNIFORMS
: {
670 const unsigned num_uniforms
=
671 shProg
->NumUniformStorage
- shProg
->NumHiddenUniforms
;
672 for (*params
= 0, i
= 0; i
< num_uniforms
; i
++) {
673 if (!shProg
->UniformStorage
[i
].is_shader_storage
)
678 case GL_ACTIVE_UNIFORM_MAX_LENGTH
: {
681 const unsigned num_uniforms
=
682 shProg
->NumUniformStorage
- shProg
->NumHiddenUniforms
;
684 for (i
= 0; i
< num_uniforms
; i
++) {
685 if (shProg
->UniformStorage
[i
].is_shader_storage
)
688 /* Add one for the terminating NUL character for a non-array, and
689 * 4 for the "[0]" and the NUL for an array.
691 const GLint len
= strlen(shProg
->UniformStorage
[i
].name
) + 1 +
692 ((shProg
->UniformStorage
[i
].array_elements
!= 0) ? 3 : 0);
701 case GL_TRANSFORM_FEEDBACK_VARYINGS
:
704 *params
= shProg
->TransformFeedback
.NumVarying
;
706 case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
: {
712 for (i
= 0; i
< shProg
->TransformFeedback
.NumVarying
; i
++) {
713 /* Add one for the terminating NUL character.
716 strlen(shProg
->TransformFeedback
.VaryingNames
[i
]) + 1;
725 case GL_TRANSFORM_FEEDBACK_BUFFER_MODE
:
728 *params
= shProg
->TransformFeedback
.BufferMode
;
730 case GL_GEOMETRY_VERTICES_OUT
:
733 if (check_gs_query(ctx
, shProg
)) {
734 *params
= shProg
->_LinkedShaders
[MESA_SHADER_GEOMETRY
]->
738 case GL_GEOMETRY_SHADER_INVOCATIONS
:
739 if (!has_core_gs
|| !ctx
->Extensions
.ARB_gpu_shader5
)
741 if (check_gs_query(ctx
, shProg
)) {
742 *params
= shProg
->_LinkedShaders
[MESA_SHADER_GEOMETRY
]->
746 case GL_GEOMETRY_INPUT_TYPE
:
749 if (check_gs_query(ctx
, shProg
)) {
750 *params
= shProg
->_LinkedShaders
[MESA_SHADER_GEOMETRY
]->
754 case GL_GEOMETRY_OUTPUT_TYPE
:
757 if (check_gs_query(ctx
, shProg
)) {
758 *params
= shProg
->_LinkedShaders
[MESA_SHADER_GEOMETRY
]->
762 case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH
: {
769 for (i
= 0; i
< shProg
->NumUniformBlocks
; i
++) {
770 /* Add one for the terminating NUL character.
772 const GLint len
= strlen(shProg
->UniformBlocks
[i
].Name
) + 1;
781 case GL_ACTIVE_UNIFORM_BLOCKS
:
785 *params
= shProg
->NumUniformBlocks
;
787 case GL_PROGRAM_BINARY_RETRIEVABLE_HINT
:
788 /* This enum isn't part of the OES extension for OpenGL ES 2.0. It is
789 * only available with desktop OpenGL 3.0+ with the
790 * GL_ARB_get_program_binary extension or OpenGL ES 3.0.
792 * On desktop, we ignore the 3.0+ requirement because it is silly.
794 if (!_mesa_is_desktop_gl(ctx
) && !_mesa_is_gles3(ctx
))
797 *params
= shProg
->BinaryRetreivableHint
;
799 case GL_PROGRAM_BINARY_LENGTH
:
802 case GL_ACTIVE_ATOMIC_COUNTER_BUFFERS
:
803 if (!ctx
->Extensions
.ARB_shader_atomic_counters
)
806 *params
= shProg
->NumAtomicBuffers
;
808 case GL_COMPUTE_WORK_GROUP_SIZE
: {
810 if (!_mesa_has_compute_shaders(ctx
))
812 if (!shProg
->LinkStatus
) {
813 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGetProgramiv(program not "
817 if (shProg
->_LinkedShaders
[MESA_SHADER_COMPUTE
] == NULL
) {
818 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGetProgramiv(no compute "
822 for (i
= 0; i
< 3; i
++)
823 params
[i
] = shProg
->Comp
.LocalSize
[i
];
826 case GL_PROGRAM_SEPARABLE
:
827 /* If the program has not been linked, return initial value 0. */
828 *params
= (shProg
->LinkStatus
== GL_FALSE
) ? 0 : shProg
->SeparateShader
;
831 /* ARB_tessellation_shader */
832 case GL_TESS_CONTROL_OUTPUT_VERTICES
:
835 if (check_tcs_query(ctx
, shProg
)) {
836 *params
= shProg
->_LinkedShaders
[MESA_SHADER_TESS_CTRL
]->
837 TessCtrl
.VerticesOut
;
840 case GL_TESS_GEN_MODE
:
843 if (check_tes_query(ctx
, shProg
)) {
844 *params
= shProg
->_LinkedShaders
[MESA_SHADER_TESS_EVAL
]->
845 TessEval
.PrimitiveMode
;
848 case GL_TESS_GEN_SPACING
:
851 if (check_tes_query(ctx
, shProg
)) {
852 *params
= shProg
->_LinkedShaders
[MESA_SHADER_TESS_EVAL
]->
856 case GL_TESS_GEN_VERTEX_ORDER
:
859 if (check_tes_query(ctx
, shProg
)) {
860 *params
= shProg
->_LinkedShaders
[MESA_SHADER_TESS_EVAL
]->
861 TessEval
.VertexOrder
;
864 case GL_TESS_GEN_POINT_MODE
:
867 if (check_tes_query(ctx
, shProg
)) {
868 *params
= shProg
->_LinkedShaders
[MESA_SHADER_TESS_EVAL
]->
876 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetProgramiv(pname=%s)",
877 _mesa_enum_to_string(pname
));
882 * glGetShaderiv() - get GLSL shader state
885 get_shaderiv(struct gl_context
*ctx
, GLuint name
, GLenum pname
, GLint
*params
)
887 struct gl_shader
*shader
=
888 _mesa_lookup_shader_err(ctx
, name
, "glGetShaderiv");
896 *params
= shader
->Type
;
898 case GL_DELETE_STATUS
:
899 *params
= shader
->DeletePending
;
901 case GL_COMPILE_STATUS
:
902 *params
= shader
->CompileStatus
;
904 case GL_INFO_LOG_LENGTH
:
905 *params
= shader
->InfoLog
? strlen(shader
->InfoLog
) + 1 : 0;
907 case GL_SHADER_SOURCE_LENGTH
:
908 *params
= shader
->Source
? strlen((char *) shader
->Source
) + 1 : 0;
911 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetShaderiv(pname)");
918 get_program_info_log(struct gl_context
*ctx
, GLuint program
, GLsizei bufSize
,
919 GLsizei
*length
, GLchar
*infoLog
)
921 struct gl_shader_program
*shProg
;
923 /* Section 2.5 GL Errors (page 18) of the OpenGL ES 3.0.4 spec and
924 * section 2.3.1 (Errors) of the OpenGL 4.5 spec say:
926 * "If a negative number is provided where an argument of type sizei or
927 * sizeiptr is specified, an INVALID_VALUE error is generated."
930 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetProgramInfoLog(bufSize < 0)");
934 shProg
= _mesa_lookup_shader_program_err(ctx
, program
,
935 "glGetProgramInfoLog(program)");
940 _mesa_copy_string(infoLog
, bufSize
, length
, shProg
->InfoLog
);
945 get_shader_info_log(struct gl_context
*ctx
, GLuint shader
, GLsizei bufSize
,
946 GLsizei
*length
, GLchar
*infoLog
)
948 struct gl_shader
*sh
;
950 /* Section 2.5 GL Errors (page 18) of the OpenGL ES 3.0.4 spec and
951 * section 2.3.1 (Errors) of the OpenGL 4.5 spec say:
953 * "If a negative number is provided where an argument of type sizei or
954 * sizeiptr is specified, an INVALID_VALUE error is generated."
957 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetShaderInfoLog(bufSize < 0)");
961 sh
= _mesa_lookup_shader_err(ctx
, shader
, "glGetShaderInfoLog(shader)");
966 _mesa_copy_string(infoLog
, bufSize
, length
, sh
->InfoLog
);
971 * Return shader source code.
974 get_shader_source(struct gl_context
*ctx
, GLuint shader
, GLsizei maxLength
,
975 GLsizei
*length
, GLchar
*sourceOut
)
977 struct gl_shader
*sh
;
980 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetShaderSource(bufSize < 0)");
984 sh
= _mesa_lookup_shader_err(ctx
, shader
, "glGetShaderSource");
988 _mesa_copy_string(sourceOut
, maxLength
, length
, sh
->Source
);
993 * Set/replace shader source code. A helper function used by
994 * glShaderSource[ARB].
997 shader_source(struct gl_shader
*sh
, const GLchar
*source
)
1001 /* free old shader source string and install new one */
1002 free((void *)sh
->Source
);
1003 sh
->Source
= source
;
1005 sh
->SourceChecksum
= _mesa_str_checksum(sh
->Source
);
1014 _mesa_compile_shader(struct gl_context
*ctx
, struct gl_shader
*sh
)
1020 /* If the user called glCompileShader without first calling
1021 * glShaderSource, we should fail to compile, but not raise a GL_ERROR.
1023 sh
->CompileStatus
= GL_FALSE
;
1025 if (ctx
->_Shader
->Flags
& GLSL_DUMP
) {
1026 _mesa_log("GLSL source for %s shader %d:\n",
1027 _mesa_shader_stage_to_string(sh
->Stage
), sh
->Name
);
1028 _mesa_log("%s\n", sh
->Source
);
1031 /* this call will set the shader->CompileStatus field to indicate if
1032 * compilation was successful.
1034 _mesa_glsl_compile_shader(ctx
, sh
, false, false);
1036 if (ctx
->_Shader
->Flags
& GLSL_LOG
) {
1037 _mesa_write_shader_to_file(sh
);
1040 if (ctx
->_Shader
->Flags
& GLSL_DUMP
) {
1041 if (sh
->CompileStatus
) {
1042 _mesa_log("GLSL IR for shader %d:\n", sh
->Name
);
1043 _mesa_print_ir(_mesa_get_log_file(), sh
->ir
, NULL
);
1046 _mesa_log("GLSL shader %d failed to compile.\n", sh
->Name
);
1048 if (sh
->InfoLog
&& sh
->InfoLog
[0] != 0) {
1049 _mesa_log("GLSL shader %d info log:\n", sh
->Name
);
1050 _mesa_log("%s\n", sh
->InfoLog
);
1055 if (!sh
->CompileStatus
) {
1056 if (ctx
->_Shader
->Flags
& GLSL_DUMP_ON_ERROR
) {
1057 _mesa_log("GLSL source for %s shader %d:\n",
1058 _mesa_shader_stage_to_string(sh
->Stage
), sh
->Name
);
1059 _mesa_log("%s\n", sh
->Source
);
1060 _mesa_log("Info Log:\n%s\n", sh
->InfoLog
);
1063 if (ctx
->_Shader
->Flags
& GLSL_REPORT_ERRORS
) {
1064 _mesa_debug(ctx
, "Error compiling shader %u:\n%s\n",
1065 sh
->Name
, sh
->InfoLog
);
1072 * Link a program's shaders.
1075 _mesa_link_program(struct gl_context
*ctx
, struct gl_shader_program
*shProg
)
1080 /* From the ARB_transform_feedback2 specification:
1081 * "The error INVALID_OPERATION is generated by LinkProgram if <program> is
1082 * the name of a program being used by one or more transform feedback
1083 * objects, even if the objects are not currently bound or are paused."
1085 if (_mesa_transform_feedback_is_using_program(ctx
, shProg
)) {
1086 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1087 "glLinkProgram(transform feedback is using the program)");
1091 FLUSH_VERTICES(ctx
, _NEW_PROGRAM
);
1093 _mesa_glsl_link_shader(ctx
, shProg
);
1095 /* Capture .shader_test files. */
1096 const char *capture_path
= _mesa_get_shader_capture_path();
1097 if (shProg
->Name
!= 0 && capture_path
!= NULL
) {
1099 char filename
[PATH_MAX
];
1101 _mesa_snprintf(filename
, sizeof(filename
), "%s/%u.shader_test",
1102 capture_path
, shProg
->Name
);
1104 file
= fopen(filename
, "w");
1106 fprintf(file
, "[require]\nGLSL%s >= %u.%02u\n",
1107 shProg
->IsES
? " ES" : "",
1108 shProg
->Version
/ 100, shProg
->Version
% 100);
1109 if (shProg
->SeparateShader
)
1110 fprintf(file
, "GL_ARB_separate_shader_objects\nSSO ENABLED\n");
1111 fprintf(file
, "\n");
1113 for (unsigned i
= 0; i
< shProg
->NumShaders
; i
++) {
1114 fprintf(file
, "[%s shader]\n%s\n",
1115 _mesa_shader_stage_to_string(shProg
->Shaders
[i
]->Stage
),
1116 shProg
->Shaders
[i
]->Source
);
1120 _mesa_warning(ctx
, "Failed to open %s", filename
);
1124 if (shProg
->LinkStatus
== GL_FALSE
&&
1125 (ctx
->_Shader
->Flags
& GLSL_REPORT_ERRORS
)) {
1126 _mesa_debug(ctx
, "Error linking program %u:\n%s\n",
1127 shProg
->Name
, shProg
->InfoLog
);
1134 printf("Link %u shaders in program %u: %s\n",
1135 shProg
->NumShaders
, shProg
->Name
,
1136 shProg
->LinkStatus
? "Success" : "Failed");
1138 for (i
= 0; i
< shProg
->NumShaders
; i
++) {
1139 printf(" shader %u, stage %u\n",
1140 shProg
->Shaders
[i
]->Name
,
1141 shProg
->Shaders
[i
]->Stage
);
1148 * Print basic shader info (for debug).
1151 print_shader_info(const struct gl_shader_program
*shProg
)
1155 printf("Mesa: glUseProgram(%u)\n", shProg
->Name
);
1156 for (i
= 0; i
< shProg
->NumShaders
; i
++) {
1157 printf(" %s shader %u, checksum %u\n",
1158 _mesa_shader_stage_to_string(shProg
->Shaders
[i
]->Stage
),
1159 shProg
->Shaders
[i
]->Name
,
1160 shProg
->Shaders
[i
]->SourceChecksum
);
1162 if (shProg
->_LinkedShaders
[MESA_SHADER_VERTEX
])
1163 printf(" vert prog %u\n",
1164 shProg
->_LinkedShaders
[MESA_SHADER_VERTEX
]->Program
->Id
);
1165 if (shProg
->_LinkedShaders
[MESA_SHADER_FRAGMENT
])
1166 printf(" frag prog %u\n",
1167 shProg
->_LinkedShaders
[MESA_SHADER_FRAGMENT
]->Program
->Id
);
1168 if (shProg
->_LinkedShaders
[MESA_SHADER_GEOMETRY
])
1169 printf(" geom prog %u\n",
1170 shProg
->_LinkedShaders
[MESA_SHADER_GEOMETRY
]->Program
->Id
);
1171 if (shProg
->_LinkedShaders
[MESA_SHADER_TESS_CTRL
])
1172 printf(" tesc prog %u\n",
1173 shProg
->_LinkedShaders
[MESA_SHADER_TESS_CTRL
]->Program
->Id
);
1174 if (shProg
->_LinkedShaders
[MESA_SHADER_TESS_EVAL
])
1175 printf(" tese prog %u\n",
1176 shProg
->_LinkedShaders
[MESA_SHADER_TESS_EVAL
]->Program
->Id
);
1181 * Use the named shader program for subsequent glUniform calls
1184 _mesa_active_program(struct gl_context
*ctx
, struct gl_shader_program
*shProg
,
1187 if ((shProg
!= NULL
) && !shProg
->LinkStatus
) {
1188 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1189 "%s(program %u not linked)", caller
, shProg
->Name
);
1193 if (ctx
->Shader
.ActiveProgram
!= shProg
) {
1194 _mesa_reference_shader_program(ctx
, &ctx
->Shader
.ActiveProgram
, shProg
);
1200 use_shader_program(struct gl_context
*ctx
, gl_shader_stage stage
,
1201 struct gl_shader_program
*shProg
,
1202 struct gl_pipeline_object
*shTarget
)
1204 struct gl_shader_program
**target
;
1206 target
= &shTarget
->CurrentProgram
[stage
];
1207 if ((shProg
!= NULL
) && (shProg
->_LinkedShaders
[stage
] == NULL
))
1211 _mesa_shader_program_init_subroutine_defaults(shProg
);
1213 if (*target
!= shProg
) {
1214 /* Program is current, flush it */
1215 if (shTarget
== ctx
->_Shader
) {
1216 FLUSH_VERTICES(ctx
, _NEW_PROGRAM
| _NEW_PROGRAM_CONSTANTS
);
1219 /* If the shader is also bound as the current rendering shader, unbind
1220 * it from that binding point as well. This ensures that the correct
1221 * semantics of glDeleteProgram are maintained.
1224 case MESA_SHADER_VERTEX
:
1225 case MESA_SHADER_TESS_CTRL
:
1226 case MESA_SHADER_TESS_EVAL
:
1227 case MESA_SHADER_GEOMETRY
:
1228 case MESA_SHADER_COMPUTE
:
1229 /* Empty for now. */
1231 case MESA_SHADER_FRAGMENT
:
1232 if (*target
== ctx
->_Shader
->_CurrentFragmentProgram
) {
1233 _mesa_reference_shader_program(ctx
,
1234 &ctx
->_Shader
->_CurrentFragmentProgram
,
1240 _mesa_reference_shader_program(ctx
, target
, shProg
);
1247 * Use the named shader program for subsequent rendering.
1250 _mesa_use_program(struct gl_context
*ctx
, struct gl_shader_program
*shProg
)
1253 for (i
= 0; i
< MESA_SHADER_STAGES
; i
++)
1254 use_shader_program(ctx
, i
, shProg
, &ctx
->Shader
);
1255 _mesa_active_program(ctx
, shProg
, "glUseProgram");
1257 if (ctx
->Driver
.UseProgram
)
1258 ctx
->Driver
.UseProgram(ctx
, shProg
);
1263 * Do validation of the given shader program.
1264 * \param errMsg returns error message if validation fails.
1265 * \return GL_TRUE if valid, GL_FALSE if invalid (and set errMsg)
1268 validate_shader_program(const struct gl_shader_program
*shProg
,
1271 if (!shProg
->LinkStatus
) {
1275 /* From the GL spec, a program is invalid if any of these are true:
1277 any two active samplers in the current program object are of
1278 different types, but refer to the same texture image unit,
1280 any active sampler in the current program object refers to a texture
1281 image unit where fixed-function fragment processing accesses a
1282 texture target that does not match the sampler type, or
1284 the sum of the number of active samplers in the program and the
1285 number of texture image units enabled for fixed-function fragment
1286 processing exceeds the combined limit on the total number of texture
1287 image units allowed.
1291 * Check: any two active samplers in the current program object are of
1292 * different types, but refer to the same texture image unit,
1294 if (!_mesa_sampler_uniforms_are_valid(shProg
, errMsg
, 100))
1302 * Called via glValidateProgram()
1305 validate_program(struct gl_context
*ctx
, GLuint program
)
1307 struct gl_shader_program
*shProg
;
1308 char errMsg
[100] = "";
1310 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glValidateProgram");
1315 shProg
->Validated
= validate_shader_program(shProg
, errMsg
);
1316 if (!shProg
->Validated
) {
1317 /* update info log */
1318 if (shProg
->InfoLog
) {
1319 ralloc_free(shProg
->InfoLog
);
1321 shProg
->InfoLog
= ralloc_strdup(shProg
, errMsg
);
1328 _mesa_AttachObjectARB(GLhandleARB program
, GLhandleARB shader
)
1330 GET_CURRENT_CONTEXT(ctx
);
1331 attach_shader(ctx
, program
, shader
);
1336 _mesa_AttachShader(GLuint program
, GLuint shader
)
1338 GET_CURRENT_CONTEXT(ctx
);
1339 attach_shader(ctx
, program
, shader
);
1344 _mesa_CompileShader(GLuint shaderObj
)
1346 GET_CURRENT_CONTEXT(ctx
);
1347 if (MESA_VERBOSE
& VERBOSE_API
)
1348 _mesa_debug(ctx
, "glCompileShader %u\n", shaderObj
);
1349 _mesa_compile_shader(ctx
, _mesa_lookup_shader_err(ctx
, shaderObj
,
1350 "glCompileShader"));
1355 _mesa_CreateShader(GLenum type
)
1357 GET_CURRENT_CONTEXT(ctx
);
1358 if (MESA_VERBOSE
& VERBOSE_API
)
1359 _mesa_debug(ctx
, "glCreateShader %s\n", _mesa_enum_to_string(type
));
1360 return create_shader(ctx
, type
);
1364 GLhandleARB GLAPIENTRY
1365 _mesa_CreateShaderObjectARB(GLenum type
)
1367 GET_CURRENT_CONTEXT(ctx
);
1368 return create_shader(ctx
, type
);
1373 _mesa_CreateProgram(void)
1375 GET_CURRENT_CONTEXT(ctx
);
1376 if (MESA_VERBOSE
& VERBOSE_API
)
1377 _mesa_debug(ctx
, "glCreateProgram\n");
1378 return create_shader_program(ctx
);
1382 GLhandleARB GLAPIENTRY
1383 _mesa_CreateProgramObjectARB(void)
1385 GET_CURRENT_CONTEXT(ctx
);
1386 return create_shader_program(ctx
);
1391 _mesa_DeleteObjectARB(GLhandleARB obj
)
1393 if (MESA_VERBOSE
& VERBOSE_API
) {
1394 GET_CURRENT_CONTEXT(ctx
);
1395 _mesa_debug(ctx
, "glDeleteObjectARB(%lu)\n", (unsigned long)obj
);
1399 GET_CURRENT_CONTEXT(ctx
);
1400 FLUSH_VERTICES(ctx
, 0);
1401 if (is_program(ctx
, obj
)) {
1402 delete_shader_program(ctx
, obj
);
1404 else if (is_shader(ctx
, obj
)) {
1405 delete_shader(ctx
, obj
);
1415 _mesa_DeleteProgram(GLuint name
)
1418 GET_CURRENT_CONTEXT(ctx
);
1419 FLUSH_VERTICES(ctx
, 0);
1420 delete_shader_program(ctx
, name
);
1426 _mesa_DeleteShader(GLuint name
)
1429 GET_CURRENT_CONTEXT(ctx
);
1430 FLUSH_VERTICES(ctx
, 0);
1431 delete_shader(ctx
, name
);
1437 _mesa_DetachObjectARB(GLhandleARB program
, GLhandleARB shader
)
1439 GET_CURRENT_CONTEXT(ctx
);
1440 detach_shader(ctx
, program
, shader
);
1445 _mesa_DetachShader(GLuint program
, GLuint shader
)
1447 GET_CURRENT_CONTEXT(ctx
);
1448 detach_shader(ctx
, program
, shader
);
1453 _mesa_GetAttachedObjectsARB(GLhandleARB container
, GLsizei maxCount
,
1454 GLsizei
* count
, GLhandleARB
* obj
)
1456 GET_CURRENT_CONTEXT(ctx
);
1457 get_attached_shaders(ctx
, container
, maxCount
, count
, obj
);
1462 _mesa_GetAttachedShaders(GLuint program
, GLsizei maxCount
,
1463 GLsizei
*count
, GLuint
*obj
)
1465 GET_CURRENT_CONTEXT(ctx
);
1466 get_attached_shaders(ctx
, program
, maxCount
, count
, obj
);
1471 _mesa_GetInfoLogARB(GLhandleARB object
, GLsizei maxLength
, GLsizei
* length
,
1472 GLcharARB
* infoLog
)
1474 GET_CURRENT_CONTEXT(ctx
);
1475 if (is_program(ctx
, object
)) {
1476 get_program_info_log(ctx
, object
, maxLength
, length
, infoLog
);
1478 else if (is_shader(ctx
, object
)) {
1479 get_shader_info_log(ctx
, object
, maxLength
, length
, infoLog
);
1482 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGetInfoLogARB");
1488 _mesa_GetObjectParameterivARB(GLhandleARB object
, GLenum pname
, GLint
*params
)
1490 GET_CURRENT_CONTEXT(ctx
);
1491 /* Implement in terms of GetProgramiv, GetShaderiv */
1492 if (is_program(ctx
, object
)) {
1493 if (pname
== GL_OBJECT_TYPE_ARB
) {
1494 *params
= GL_PROGRAM_OBJECT_ARB
;
1497 get_programiv(ctx
, object
, pname
, params
);
1500 else if (is_shader(ctx
, object
)) {
1501 if (pname
== GL_OBJECT_TYPE_ARB
) {
1502 *params
= GL_SHADER_OBJECT_ARB
;
1505 get_shaderiv(ctx
, object
, pname
, params
);
1509 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetObjectParameterivARB");
1515 _mesa_GetObjectParameterfvARB(GLhandleARB object
, GLenum pname
,
1518 GLint iparams
[1] = {0}; /* XXX is one element enough? */
1519 _mesa_GetObjectParameterivARB(object
, pname
, iparams
);
1520 params
[0] = (GLfloat
) iparams
[0];
1525 _mesa_GetProgramiv(GLuint program
, GLenum pname
, GLint
*params
)
1527 GET_CURRENT_CONTEXT(ctx
);
1528 get_programiv(ctx
, program
, pname
, params
);
1533 _mesa_GetShaderiv(GLuint shader
, GLenum pname
, GLint
*params
)
1535 GET_CURRENT_CONTEXT(ctx
);
1536 get_shaderiv(ctx
, shader
, pname
, params
);
1541 _mesa_GetProgramInfoLog(GLuint program
, GLsizei bufSize
,
1542 GLsizei
*length
, GLchar
*infoLog
)
1544 GET_CURRENT_CONTEXT(ctx
);
1545 get_program_info_log(ctx
, program
, bufSize
, length
, infoLog
);
1550 _mesa_GetShaderInfoLog(GLuint shader
, GLsizei bufSize
,
1551 GLsizei
*length
, GLchar
*infoLog
)
1553 GET_CURRENT_CONTEXT(ctx
);
1554 get_shader_info_log(ctx
, shader
, bufSize
, length
, infoLog
);
1559 _mesa_GetShaderSource(GLuint shader
, GLsizei maxLength
,
1560 GLsizei
*length
, GLchar
*sourceOut
)
1562 GET_CURRENT_CONTEXT(ctx
);
1563 get_shader_source(ctx
, shader
, maxLength
, length
, sourceOut
);
1567 GLhandleARB GLAPIENTRY
1568 _mesa_GetHandleARB(GLenum pname
)
1570 GET_CURRENT_CONTEXT(ctx
);
1571 return get_handle(ctx
, pname
);
1575 GLboolean GLAPIENTRY
1576 _mesa_IsProgram(GLuint name
)
1578 GET_CURRENT_CONTEXT(ctx
);
1579 return is_program(ctx
, name
);
1583 GLboolean GLAPIENTRY
1584 _mesa_IsShader(GLuint name
)
1586 GET_CURRENT_CONTEXT(ctx
);
1587 return is_shader(ctx
, name
);
1592 _mesa_LinkProgram(GLuint programObj
)
1594 GET_CURRENT_CONTEXT(ctx
);
1595 if (MESA_VERBOSE
& VERBOSE_API
)
1596 _mesa_debug(ctx
, "glLinkProgram %u\n", programObj
);
1597 _mesa_link_program(ctx
, _mesa_lookup_shader_program_err(ctx
, programObj
,
1601 #if defined(HAVE_SHA1)
1603 * Generate a SHA-1 hash value string for given source string.
1606 generate_sha1(const char *source
, char sha_str
[64])
1608 unsigned char sha
[20];
1609 _mesa_sha1_compute(source
, strlen(source
), sha
);
1610 _mesa_sha1_format(sha_str
, sha
);
1614 * Construct a full path for shader replacement functionality using
1617 * <path>/<stage prefix>_<CHECKSUM>.glsl
1620 construct_name(const gl_shader_stage stage
, const char *source
,
1621 const char *path
, char *name
, unsigned length
)
1624 static const char *types
[] = {
1625 "VS", "TC", "TE", "GS", "FS", "CS",
1628 generate_sha1(source
, sha
);
1629 _mesa_snprintf(name
, length
, "%s/%s_%s.glsl", path
, types
[stage
],
1634 * Write given shader source to a file in MESA_SHADER_DUMP_PATH.
1637 dump_shader(const gl_shader_stage stage
, const char *source
)
1639 char name
[PATH_MAX
];
1640 static bool path_exists
= true;
1647 dump_path
= getenv("MESA_SHADER_DUMP_PATH");
1649 path_exists
= false;
1653 construct_name(stage
, source
, dump_path
, name
, PATH_MAX
);
1655 f
= fopen(name
, "w");
1660 GET_CURRENT_CONTEXT(ctx
);
1661 _mesa_warning(ctx
, "could not open %s for dumping shader (%s)", name
,
1667 * Read shader source code from a file.
1668 * Useful for debugging to override an app's shader.
1671 read_shader(const gl_shader_stage stage
, const char *source
)
1673 char name
[PATH_MAX
];
1675 static bool path_exists
= true;
1676 int len
, shader_size
= 0;
1683 read_path
= getenv("MESA_SHADER_READ_PATH");
1685 path_exists
= false;
1689 construct_name(stage
, source
, read_path
, name
, PATH_MAX
);
1691 f
= fopen(name
, "r");
1695 /* allocate enough room for the entire shader */
1696 fseek(f
, 0, SEEK_END
);
1697 shader_size
= ftell(f
);
1699 assert(shader_size
);
1701 /* add one for terminating zero */
1704 buffer
= malloc(shader_size
);
1707 len
= fread(buffer
, 1, shader_size
, f
);
1714 #endif /* HAVE_SHA1 */
1717 * Called via glShaderSource() and glShaderSourceARB() API functions.
1718 * Basically, concatenate the source code strings into one long string
1719 * and pass it to _mesa_shader_source().
1722 _mesa_ShaderSource(GLuint shaderObj
, GLsizei count
,
1723 const GLchar
* const * string
, const GLint
* length
)
1725 GET_CURRENT_CONTEXT(ctx
);
1727 GLsizei i
, totalLength
;
1729 struct gl_shader
*sh
;
1731 #if defined(HAVE_SHA1)
1732 GLcharARB
*replacement
;
1733 #endif /* HAVE_SHA1 */
1735 sh
= _mesa_lookup_shader_err(ctx
, shaderObj
, "glShaderSourceARB");
1739 if (string
== NULL
) {
1740 _mesa_error(ctx
, GL_INVALID_VALUE
, "glShaderSourceARB");
1745 * This array holds offsets of where the appropriate string ends, thus the
1746 * last element will be set to the total length of the source code.
1748 offsets
= malloc(count
* sizeof(GLint
));
1749 if (offsets
== NULL
) {
1750 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glShaderSourceARB");
1754 for (i
= 0; i
< count
; i
++) {
1755 if (string
[i
] == NULL
) {
1756 free((GLvoid
*) offsets
);
1757 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1758 "glShaderSourceARB(null string)");
1761 if (length
== NULL
|| length
[i
] < 0)
1762 offsets
[i
] = strlen(string
[i
]);
1764 offsets
[i
] = length
[i
];
1765 /* accumulate string lengths */
1767 offsets
[i
] += offsets
[i
- 1];
1770 /* Total length of source string is sum off all strings plus two.
1771 * One extra byte for terminating zero, another extra byte to silence
1772 * valgrind warnings in the parser/grammer code.
1774 totalLength
= offsets
[count
- 1] + 2;
1775 source
= malloc(totalLength
* sizeof(GLcharARB
));
1776 if (source
== NULL
) {
1777 free((GLvoid
*) offsets
);
1778 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glShaderSourceARB");
1782 for (i
= 0; i
< count
; i
++) {
1783 GLint start
= (i
> 0) ? offsets
[i
- 1] : 0;
1784 memcpy(source
+ start
, string
[i
],
1785 (offsets
[i
] - start
) * sizeof(GLcharARB
));
1787 source
[totalLength
- 1] = '\0';
1788 source
[totalLength
- 2] = '\0';
1790 #if defined(HAVE_SHA1)
1791 /* Dump original shader source to MESA_SHADER_DUMP_PATH and replace
1792 * if corresponding entry found from MESA_SHADER_READ_PATH.
1794 dump_shader(sh
->Stage
, source
);
1796 replacement
= read_shader(sh
->Stage
, source
);
1799 source
= replacement
;
1801 #endif /* HAVE_SHA1 */
1803 shader_source(sh
, source
);
1810 _mesa_UseProgram(GLuint program
)
1812 GET_CURRENT_CONTEXT(ctx
);
1813 struct gl_shader_program
*shProg
;
1815 if (MESA_VERBOSE
& VERBOSE_API
)
1816 _mesa_debug(ctx
, "glUseProgram %u\n", program
);
1818 if (_mesa_is_xfb_active_and_unpaused(ctx
)) {
1819 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1820 "glUseProgram(transform feedback active)");
1825 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glUseProgram");
1829 if (!shProg
->LinkStatus
) {
1830 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1831 "glUseProgram(program %u not linked)", program
);
1836 if (ctx
->_Shader
->Flags
& GLSL_USE_PROG
) {
1837 print_shader_info(shProg
);
1844 /* The ARB_separate_shader_object spec says:
1846 * "The executable code for an individual shader stage is taken from
1847 * the current program for that stage. If there is a current program
1848 * object established by UseProgram, that program is considered current
1849 * for all stages. Otherwise, if there is a bound program pipeline
1850 * object (section 2.14.PPO), the program bound to the appropriate
1851 * stage of the pipeline object is considered current."
1854 /* Attach shader state to the binding point */
1855 _mesa_reference_pipeline_object(ctx
, &ctx
->_Shader
, &ctx
->Shader
);
1856 /* Update the program */
1857 _mesa_use_program(ctx
, shProg
);
1859 /* Must be done first: detach the progam */
1860 _mesa_use_program(ctx
, shProg
);
1861 /* Unattach shader_state binding point */
1862 _mesa_reference_pipeline_object(ctx
, &ctx
->_Shader
, ctx
->Pipeline
.Default
);
1863 /* If a pipeline was bound, rebind it */
1864 if (ctx
->Pipeline
.Current
) {
1865 _mesa_BindProgramPipeline(ctx
->Pipeline
.Current
->Name
);
1872 _mesa_ValidateProgram(GLuint program
)
1874 GET_CURRENT_CONTEXT(ctx
);
1875 validate_program(ctx
, program
);
1880 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1883 _mesa_GetShaderPrecisionFormat(GLenum shadertype
, GLenum precisiontype
,
1884 GLint
* range
, GLint
* precision
)
1886 const struct gl_program_constants
*limits
;
1887 const struct gl_precision
*p
;
1888 GET_CURRENT_CONTEXT(ctx
);
1890 switch (shadertype
) {
1891 case GL_VERTEX_SHADER
:
1892 limits
= &ctx
->Const
.Program
[MESA_SHADER_VERTEX
];
1894 case GL_FRAGMENT_SHADER
:
1895 limits
= &ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
];
1898 _mesa_error(ctx
, GL_INVALID_ENUM
,
1899 "glGetShaderPrecisionFormat(shadertype)");
1903 switch (precisiontype
) {
1905 p
= &limits
->LowFloat
;
1907 case GL_MEDIUM_FLOAT
:
1908 p
= &limits
->MediumFloat
;
1911 p
= &limits
->HighFloat
;
1914 p
= &limits
->LowInt
;
1917 p
= &limits
->MediumInt
;
1920 p
= &limits
->HighInt
;
1923 _mesa_error(ctx
, GL_INVALID_ENUM
,
1924 "glGetShaderPrecisionFormat(precisiontype)");
1928 range
[0] = p
->RangeMin
;
1929 range
[1] = p
->RangeMax
;
1930 precision
[0] = p
->Precision
;
1935 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1938 _mesa_ReleaseShaderCompiler(void)
1940 _mesa_destroy_shader_compiler_caches();
1945 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1948 _mesa_ShaderBinary(GLint n
, const GLuint
* shaders
, GLenum binaryformat
,
1949 const void* binary
, GLint length
)
1951 GET_CURRENT_CONTEXT(ctx
);
1953 (void) binaryformat
;
1956 /* Page 68, section 7.2 'Shader Binaries" of the of the OpenGL ES 3.1, and
1957 * page 88 of the OpenGL 4.5 specs state:
1959 * "An INVALID_VALUE error is generated if count or length is negative.
1960 * An INVALID_ENUM error is generated if binaryformat is not a supported
1961 * format returned in SHADER_BINARY_FORMATS."
1963 if (n
< 0 || length
< 0) {
1964 _mesa_error(ctx
, GL_INVALID_VALUE
, "glShaderBinary(count or length < 0)");
1968 _mesa_error(ctx
, GL_INVALID_ENUM
, "glShaderBinary(format)");
1973 _mesa_GetProgramBinary(GLuint program
, GLsizei bufSize
, GLsizei
*length
,
1974 GLenum
*binaryFormat
, GLvoid
*binary
)
1976 struct gl_shader_program
*shProg
;
1977 GLsizei length_dummy
;
1978 GET_CURRENT_CONTEXT(ctx
);
1981 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetProgramBinary(bufSize < 0)");
1985 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glGetProgramBinary");
1989 /* The ARB_get_program_binary spec says:
1991 * "If <length> is NULL, then no length is returned."
1993 * Ensure that length always points to valid storage to avoid multiple NULL
1994 * pointer checks below.
1997 length
= &length_dummy
;
2000 /* The ARB_get_program_binary spec says:
2002 * "When a program object's LINK_STATUS is FALSE, its program binary
2003 * length is zero, and a call to GetProgramBinary will generate an
2004 * INVALID_OPERATION error.
2006 if (!shProg
->LinkStatus
) {
2007 _mesa_error(ctx
, GL_INVALID_OPERATION
,
2008 "glGetProgramBinary(program %u not linked)",
2015 _mesa_error(ctx
, GL_INVALID_OPERATION
,
2016 "glGetProgramBinary(driver supports zero binary formats)");
2018 (void) binaryFormat
;
2023 _mesa_ProgramBinary(GLuint program
, GLenum binaryFormat
,
2024 const GLvoid
*binary
, GLsizei length
)
2026 struct gl_shader_program
*shProg
;
2027 GET_CURRENT_CONTEXT(ctx
);
2029 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glProgramBinary");
2033 (void) binaryFormat
;
2036 /* Section 2.3.1 (Errors) of the OpenGL 4.5 spec says:
2038 * "If a negative number is provided where an argument of type sizei or
2039 * sizeiptr is specified, an INVALID_VALUE error is generated."
2042 _mesa_error(ctx
, GL_INVALID_VALUE
, "glProgramBinary(length < 0)");
2046 /* The ARB_get_program_binary spec says:
2048 * "<binaryFormat> and <binary> must be those returned by a previous
2049 * call to GetProgramBinary, and <length> must be the length of the
2050 * program binary as returned by GetProgramBinary or GetProgramiv with
2051 * <pname> PROGRAM_BINARY_LENGTH. Loading the program binary will fail,
2052 * setting the LINK_STATUS of <program> to FALSE, if these conditions
2055 * Since any value of binaryFormat passed "is not one of those specified as
2056 * allowable for [this] command, an INVALID_ENUM error is generated."
2058 shProg
->LinkStatus
= GL_FALSE
;
2059 _mesa_error(ctx
, GL_INVALID_ENUM
, "glProgramBinary");
2064 _mesa_ProgramParameteri(GLuint program
, GLenum pname
, GLint value
)
2066 struct gl_shader_program
*shProg
;
2067 GET_CURRENT_CONTEXT(ctx
);
2069 shProg
= _mesa_lookup_shader_program_err(ctx
, program
,
2070 "glProgramParameteri");
2075 case GL_PROGRAM_BINARY_RETRIEVABLE_HINT
:
2076 /* This enum isn't part of the OES extension for OpenGL ES 2.0, but it
2077 * is part of OpenGL ES 3.0. For the ES2 case, this function shouldn't
2078 * even be in the dispatch table, so we shouldn't need to expclicitly
2081 * On desktop, we ignore the 3.0+ requirement because it is silly.
2084 /* The ARB_get_program_binary extension spec says:
2086 * "An INVALID_VALUE error is generated if the <value> argument to
2087 * ProgramParameteri is not TRUE or FALSE."
2089 if (value
!= GL_TRUE
&& value
!= GL_FALSE
) {
2093 /* No need to notify the driver. Any changes will actually take effect
2094 * the next time the shader is linked.
2096 * The ARB_get_program_binary extension spec says:
2098 * "To indicate that a program binary is likely to be retrieved,
2099 * ProgramParameteri should be called with <pname>
2100 * PROGRAM_BINARY_RETRIEVABLE_HINT and <value> TRUE. This setting
2101 * will not be in effect until the next time LinkProgram or
2102 * ProgramBinary has been called successfully."
2104 * The resloution of issue 9 in the extension spec also says:
2106 * "The application may use the PROGRAM_BINARY_RETRIEVABLE_HINT hint
2107 * to indicate to the GL implementation that this program will
2108 * likely be saved with GetProgramBinary at some point. This will
2109 * give the GL implementation the opportunity to track any state
2110 * changes made to the program before being saved such that when it
2111 * is loaded again a recompile can be avoided."
2113 shProg
->BinaryRetreivableHint
= value
;
2116 case GL_PROGRAM_SEPARABLE
:
2117 /* Spec imply that the behavior is the same as ARB_get_program_binary
2118 * Chapter 7.3 Program Objects
2120 if (value
!= GL_TRUE
&& value
!= GL_FALSE
) {
2123 shProg
->SeparateShader
= value
;
2127 _mesa_error(ctx
, GL_INVALID_ENUM
, "glProgramParameteri(pname=%s)",
2128 _mesa_enum_to_string(pname
));
2133 _mesa_error(ctx
, GL_INVALID_VALUE
,
2134 "glProgramParameteri(pname=%s, value=%d): "
2135 "value must be 0 or 1.",
2136 _mesa_enum_to_string(pname
),
2142 _mesa_use_shader_program(struct gl_context
*ctx
, GLenum type
,
2143 struct gl_shader_program
*shProg
,
2144 struct gl_pipeline_object
*shTarget
)
2146 gl_shader_stage stage
= _mesa_shader_enum_to_shader_stage(type
);
2147 use_shader_program(ctx
, stage
, shProg
, shTarget
);
2149 if (ctx
->Driver
.UseProgram
)
2150 ctx
->Driver
.UseProgram(ctx
, shProg
);
2155 * Copy program-specific data generated by linking from the gl_shader_program
2156 * object to a specific gl_program object.
2159 _mesa_copy_linked_program_data(gl_shader_stage type
,
2160 const struct gl_shader_program
*src
,
2161 struct gl_program
*dst
)
2164 case MESA_SHADER_VERTEX
:
2165 dst
->ClipDistanceArraySize
= src
->Vert
.ClipDistanceArraySize
;
2166 dst
->CullDistanceArraySize
= src
->Vert
.CullDistanceArraySize
;
2168 case MESA_SHADER_TESS_CTRL
: {
2169 struct gl_tess_ctrl_program
*dst_tcp
=
2170 (struct gl_tess_ctrl_program
*) dst
;
2171 dst_tcp
->VerticesOut
=
2172 src
->_LinkedShaders
[MESA_SHADER_TESS_CTRL
]->TessCtrl
.VerticesOut
;
2175 case MESA_SHADER_TESS_EVAL
: {
2176 struct gl_tess_eval_program
*dst_tep
=
2177 (struct gl_tess_eval_program
*) dst
;
2178 struct gl_shader
*tes_sh
= src
->_LinkedShaders
[MESA_SHADER_TESS_EVAL
];
2180 dst_tep
->PrimitiveMode
= tes_sh
->TessEval
.PrimitiveMode
;
2181 dst_tep
->Spacing
= tes_sh
->TessEval
.Spacing
;
2182 dst_tep
->VertexOrder
= tes_sh
->TessEval
.VertexOrder
;
2183 dst_tep
->PointMode
= tes_sh
->TessEval
.PointMode
;
2184 dst
->ClipDistanceArraySize
= src
->TessEval
.ClipDistanceArraySize
;
2185 dst
->CullDistanceArraySize
= src
->TessEval
.CullDistanceArraySize
;
2188 case MESA_SHADER_GEOMETRY
: {
2189 struct gl_geometry_program
*dst_gp
= (struct gl_geometry_program
*) dst
;
2190 struct gl_shader
*geom_sh
= src
->_LinkedShaders
[MESA_SHADER_GEOMETRY
];
2192 dst_gp
->VerticesIn
= src
->Geom
.VerticesIn
;
2193 dst_gp
->VerticesOut
= geom_sh
->Geom
.VerticesOut
;
2194 dst_gp
->Invocations
= geom_sh
->Geom
.Invocations
;
2195 dst_gp
->InputType
= geom_sh
->Geom
.InputType
;
2196 dst_gp
->OutputType
= geom_sh
->Geom
.OutputType
;
2197 dst
->ClipDistanceArraySize
= src
->Geom
.ClipDistanceArraySize
;
2198 dst
->CullDistanceArraySize
= src
->Geom
.CullDistanceArraySize
;
2199 dst_gp
->UsesEndPrimitive
= src
->Geom
.UsesEndPrimitive
;
2200 dst_gp
->UsesStreams
= src
->Geom
.UsesStreams
;
2203 case MESA_SHADER_FRAGMENT
: {
2204 struct gl_fragment_program
*dst_fp
= (struct gl_fragment_program
*) dst
;
2205 dst_fp
->FragDepthLayout
= src
->FragDepthLayout
;
2208 case MESA_SHADER_COMPUTE
: {
2209 struct gl_compute_program
*dst_cp
= (struct gl_compute_program
*) dst
;
2211 for (i
= 0; i
< 3; i
++)
2212 dst_cp
->LocalSize
[i
] = src
->Comp
.LocalSize
[i
];
2213 dst_cp
->SharedSize
= src
->Comp
.SharedSize
;
2222 * ARB_separate_shader_objects: Compile & Link Program
2225 _mesa_CreateShaderProgramv(GLenum type
, GLsizei count
,
2226 const GLchar
* const *strings
)
2228 GET_CURRENT_CONTEXT(ctx
);
2230 const GLuint shader
= create_shader(ctx
, type
);
2234 * According to OpenGL 4.5 and OpenGL ES 3.1 standards, section 7.3:
2235 * GL_INVALID_VALUE should be generated if count < 0
2238 _mesa_error(ctx
, GL_INVALID_VALUE
, "glCreateShaderProgram (count < 0)");
2243 struct gl_shader
*sh
= _mesa_lookup_shader(ctx
, shader
);
2245 _mesa_ShaderSource(shader
, count
, strings
, NULL
);
2246 _mesa_compile_shader(ctx
, sh
);
2248 program
= create_shader_program(ctx
);
2250 struct gl_shader_program
*shProg
;
2251 GLint compiled
= GL_FALSE
;
2253 shProg
= _mesa_lookup_shader_program(ctx
, program
);
2255 shProg
->SeparateShader
= GL_TRUE
;
2257 get_shaderiv(ctx
, shader
, GL_COMPILE_STATUS
, &compiled
);
2259 attach_shader(ctx
, program
, shader
);
2260 _mesa_link_program(ctx
, shProg
);
2261 detach_shader(ctx
, program
, shader
);
2265 if (active
-user
-defined
-varyings
-in
-linked
-program
) {
2266 append
-error
-to
-info
-log
;
2267 shProg
->LinkStatus
= GL_FALSE
;
2272 ralloc_strcat(&shProg
->InfoLog
, sh
->InfoLog
);
2275 delete_shader(ctx
, shader
);
2283 * For GL_ARB_tessellation_shader
2285 extern void GLAPIENTRY
2286 _mesa_PatchParameteri(GLenum pname
, GLint value
)
2288 GET_CURRENT_CONTEXT(ctx
);
2290 if (!_mesa_has_tessellation(ctx
)) {
2291 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glPatchParameteri");
2295 if (pname
!= GL_PATCH_VERTICES
) {
2296 _mesa_error(ctx
, GL_INVALID_ENUM
, "glPatchParameteri");
2300 if (value
<= 0 || value
> ctx
->Const
.MaxPatchVertices
) {
2301 _mesa_error(ctx
, GL_INVALID_VALUE
, "glPatchParameteri");
2305 ctx
->TessCtrlProgram
.patch_vertices
= value
;
2309 extern void GLAPIENTRY
2310 _mesa_PatchParameterfv(GLenum pname
, const GLfloat
*values
)
2312 GET_CURRENT_CONTEXT(ctx
);
2314 if (!_mesa_has_tessellation(ctx
)) {
2315 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glPatchParameterfv");
2320 case GL_PATCH_DEFAULT_OUTER_LEVEL
:
2321 FLUSH_VERTICES(ctx
, 0);
2322 memcpy(ctx
->TessCtrlProgram
.patch_default_outer_level
, values
,
2323 4 * sizeof(GLfloat
));
2324 ctx
->NewDriverState
|= ctx
->DriverFlags
.NewDefaultTessLevels
;
2326 case GL_PATCH_DEFAULT_INNER_LEVEL
:
2327 FLUSH_VERTICES(ctx
, 0);
2328 memcpy(ctx
->TessCtrlProgram
.patch_default_inner_level
, values
,
2329 2 * sizeof(GLfloat
));
2330 ctx
->NewDriverState
|= ctx
->DriverFlags
.NewDefaultTessLevels
;
2333 _mesa_error(ctx
, GL_INVALID_ENUM
, "glPatchParameterfv");
2339 * ARB_shader_subroutine
2342 _mesa_GetSubroutineUniformLocation(GLuint program
, GLenum shadertype
,
2345 GET_CURRENT_CONTEXT(ctx
);
2346 const char *api_name
= "glGetSubroutineUniformLocation";
2347 struct gl_shader_program
*shProg
;
2348 GLenum resource_type
;
2349 gl_shader_stage stage
;
2351 if (!_mesa_has_shader_subroutine(ctx
)) {
2352 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2356 if (!_mesa_validate_shader_target(ctx
, shadertype
)) {
2357 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2361 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, api_name
);
2365 stage
= _mesa_shader_enum_to_shader_stage(shadertype
);
2366 if (!shProg
->_LinkedShaders
[stage
]) {
2367 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2371 resource_type
= _mesa_shader_stage_to_subroutine_uniform(stage
);
2372 return _mesa_program_resource_location(shProg
, resource_type
, name
);
2376 _mesa_GetSubroutineIndex(GLuint program
, GLenum shadertype
,
2379 GET_CURRENT_CONTEXT(ctx
);
2380 const char *api_name
= "glGetSubroutineIndex";
2381 struct gl_shader_program
*shProg
;
2382 struct gl_program_resource
*res
;
2383 GLenum resource_type
;
2384 gl_shader_stage stage
;
2386 if (!_mesa_has_shader_subroutine(ctx
)) {
2387 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2391 if (!_mesa_validate_shader_target(ctx
, shadertype
)) {
2392 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2396 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, api_name
);
2400 stage
= _mesa_shader_enum_to_shader_stage(shadertype
);
2401 if (!shProg
->_LinkedShaders
[stage
]) {
2402 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2406 resource_type
= _mesa_shader_stage_to_subroutine(stage
);
2407 res
= _mesa_program_resource_find_name(shProg
, resource_type
, name
, NULL
);
2412 return _mesa_program_resource_index(shProg
, res
);
2417 _mesa_GetActiveSubroutineUniformiv(GLuint program
, GLenum shadertype
,
2418 GLuint index
, GLenum pname
, GLint
*values
)
2420 GET_CURRENT_CONTEXT(ctx
);
2421 const char *api_name
= "glGetActiveSubroutineUniformiv";
2422 struct gl_shader_program
*shProg
;
2423 struct gl_shader
*sh
;
2424 gl_shader_stage stage
;
2425 struct gl_program_resource
*res
;
2426 const struct gl_uniform_storage
*uni
;
2427 GLenum resource_type
;
2430 if (!_mesa_has_shader_subroutine(ctx
)) {
2431 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2435 if (!_mesa_validate_shader_target(ctx
, shadertype
)) {
2436 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2440 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, api_name
);
2444 stage
= _mesa_shader_enum_to_shader_stage(shadertype
);
2445 resource_type
= _mesa_shader_stage_to_subroutine_uniform(stage
);
2447 sh
= shProg
->_LinkedShaders
[stage
];
2449 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2453 if (index
>= sh
->NumSubroutineUniforms
) {
2454 _mesa_error(ctx
, GL_INVALID_VALUE
, "%s: invalid index greater than GL_ACTIVE_SUBROUTINE_UNIFORMS", api_name
);
2459 case GL_NUM_COMPATIBLE_SUBROUTINES
: {
2460 res
= _mesa_program_resource_find_index(shProg
, resource_type
, index
);
2463 values
[0] = uni
->num_compatible_subroutines
;
2467 case GL_COMPATIBLE_SUBROUTINES
: {
2468 res
= _mesa_program_resource_find_index(shProg
, resource_type
, index
);
2472 for (i
= 0; i
< sh
->NumSubroutineFunctions
; i
++) {
2473 struct gl_subroutine_function
*fn
= &sh
->SubroutineFunctions
[i
];
2474 for (j
= 0; j
< fn
->num_compat_types
; j
++) {
2475 if (fn
->types
[j
] == uni
->type
) {
2476 values
[count
++] = i
;
2484 case GL_UNIFORM_SIZE
:
2485 res
= _mesa_program_resource_find_index(shProg
, resource_type
, index
);
2488 values
[0] = uni
->array_elements
? uni
->array_elements
: 1;
2491 case GL_UNIFORM_NAME_LENGTH
:
2492 res
= _mesa_program_resource_find_index(shProg
, resource_type
, index
);
2494 values
[0] = strlen(_mesa_program_resource_name(res
)) + 1
2495 + ((_mesa_program_resource_array_size(res
) != 0) ? 3 : 0);
2499 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2506 _mesa_GetActiveSubroutineUniformName(GLuint program
, GLenum shadertype
,
2507 GLuint index
, GLsizei bufsize
,
2508 GLsizei
*length
, GLchar
*name
)
2510 GET_CURRENT_CONTEXT(ctx
);
2511 const char *api_name
= "glGetActiveSubroutineUniformName";
2512 struct gl_shader_program
*shProg
;
2513 GLenum resource_type
;
2514 gl_shader_stage stage
;
2516 if (!_mesa_has_shader_subroutine(ctx
)) {
2517 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2521 if (!_mesa_validate_shader_target(ctx
, shadertype
)) {
2522 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2526 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, api_name
);
2530 stage
= _mesa_shader_enum_to_shader_stage(shadertype
);
2531 if (!shProg
->_LinkedShaders
[stage
]) {
2532 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2536 resource_type
= _mesa_shader_stage_to_subroutine_uniform(stage
);
2537 /* get program resource name */
2538 _mesa_get_program_resource_name(shProg
, resource_type
,
2540 length
, name
, api_name
);
2545 _mesa_GetActiveSubroutineName(GLuint program
, GLenum shadertype
,
2546 GLuint index
, GLsizei bufsize
,
2547 GLsizei
*length
, GLchar
*name
)
2549 GET_CURRENT_CONTEXT(ctx
);
2550 const char *api_name
= "glGetActiveSubroutineName";
2551 struct gl_shader_program
*shProg
;
2552 GLenum resource_type
;
2553 gl_shader_stage stage
;
2555 if (!_mesa_has_shader_subroutine(ctx
)) {
2556 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2560 if (!_mesa_validate_shader_target(ctx
, shadertype
)) {
2561 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2565 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, api_name
);
2569 stage
= _mesa_shader_enum_to_shader_stage(shadertype
);
2570 if (!shProg
->_LinkedShaders
[stage
]) {
2571 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2574 resource_type
= _mesa_shader_stage_to_subroutine(stage
);
2575 _mesa_get_program_resource_name(shProg
, resource_type
,
2577 length
, name
, api_name
);
2582 _mesa_UniformSubroutinesuiv(GLenum shadertype
, GLsizei count
,
2583 const GLuint
*indices
)
2585 GET_CURRENT_CONTEXT(ctx
);
2586 const char *api_name
= "glUniformSubroutinesuiv";
2587 struct gl_shader_program
*shProg
;
2588 struct gl_shader
*sh
;
2589 gl_shader_stage stage
;
2592 if (!_mesa_has_shader_subroutine(ctx
)) {
2593 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2597 if (!_mesa_validate_shader_target(ctx
, shadertype
)) {
2598 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2602 stage
= _mesa_shader_enum_to_shader_stage(shadertype
);
2603 shProg
= ctx
->_Shader
->CurrentProgram
[stage
];
2605 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2609 sh
= shProg
->_LinkedShaders
[stage
];
2611 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2615 if (count
!= sh
->NumSubroutineUniformRemapTable
) {
2616 _mesa_error(ctx
, GL_INVALID_VALUE
, "%s", api_name
);
2622 struct gl_uniform_storage
*uni
= sh
->SubroutineUniformRemapTable
[i
];
2628 int uni_count
= uni
->array_elements
? uni
->array_elements
: 1;
2631 for (j
= i
; j
< i
+ uni_count
; j
++) {
2632 struct gl_subroutine_function
*subfn
= NULL
;
2633 if (indices
[j
] > sh
->MaxSubroutineFunctionIndex
) {
2634 _mesa_error(ctx
, GL_INVALID_VALUE
, "%s", api_name
);
2638 for (f
= 0; f
< sh
->NumSubroutineFunctions
; f
++) {
2639 if (sh
->SubroutineFunctions
[f
].index
== indices
[j
])
2640 subfn
= &sh
->SubroutineFunctions
[f
];
2647 for (k
= 0; k
< subfn
->num_compat_types
; k
++) {
2648 if (subfn
->types
[k
] == uni
->type
)
2651 if (k
== subfn
->num_compat_types
) {
2652 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2659 FLUSH_VERTICES(ctx
, _NEW_PROGRAM_CONSTANTS
);
2662 struct gl_uniform_storage
*uni
= sh
->SubroutineUniformRemapTable
[i
];
2668 int uni_count
= uni
->array_elements
? uni
->array_elements
: 1;
2670 memcpy(&uni
->storage
[0], &indices
[i
],
2671 sizeof(GLuint
) * uni_count
);
2673 _mesa_propagate_uniforms_to_driver_storage(uni
, 0, uni_count
);
2680 _mesa_GetUniformSubroutineuiv(GLenum shadertype
, GLint location
,
2683 GET_CURRENT_CONTEXT(ctx
);
2684 const char *api_name
= "glGetUniformSubroutineuiv";
2685 struct gl_shader_program
*shProg
;
2686 struct gl_shader
*sh
;
2687 gl_shader_stage stage
;
2689 if (!_mesa_has_shader_subroutine(ctx
)) {
2690 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2694 if (!_mesa_validate_shader_target(ctx
, shadertype
)) {
2695 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2699 stage
= _mesa_shader_enum_to_shader_stage(shadertype
);
2700 shProg
= ctx
->_Shader
->CurrentProgram
[stage
];
2702 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2706 sh
= shProg
->_LinkedShaders
[stage
];
2708 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2712 if (location
>= sh
->NumSubroutineUniformRemapTable
) {
2713 _mesa_error(ctx
, GL_INVALID_VALUE
, "%s", api_name
);
2718 struct gl_uniform_storage
*uni
= sh
->SubroutineUniformRemapTable
[location
];
2719 int offset
= location
- uni
->opaque
[stage
].index
;
2720 memcpy(params
, &uni
->storage
[offset
],
2727 _mesa_GetProgramStageiv(GLuint program
, GLenum shadertype
,
2728 GLenum pname
, GLint
*values
)
2730 GET_CURRENT_CONTEXT(ctx
);
2731 const char *api_name
= "glGetProgramStageiv";
2732 struct gl_shader_program
*shProg
;
2733 struct gl_shader
*sh
;
2734 gl_shader_stage stage
;
2736 if (!_mesa_has_shader_subroutine(ctx
)) {
2737 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2741 if (!_mesa_validate_shader_target(ctx
, shadertype
)) {
2742 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2746 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, api_name
);
2750 stage
= _mesa_shader_enum_to_shader_stage(shadertype
);
2751 sh
= shProg
->_LinkedShaders
[stage
];
2753 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s", api_name
);
2758 case GL_ACTIVE_SUBROUTINES
:
2759 values
[0] = sh
->NumSubroutineFunctions
;
2761 case GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS
:
2762 values
[0] = sh
->NumSubroutineUniformRemapTable
;
2764 case GL_ACTIVE_SUBROUTINE_UNIFORMS
:
2765 values
[0] = sh
->NumSubroutineUniforms
;
2767 case GL_ACTIVE_SUBROUTINE_MAX_LENGTH
:
2771 GLenum resource_type
;
2772 struct gl_program_resource
*res
;
2774 resource_type
= _mesa_shader_stage_to_subroutine(stage
);
2775 for (i
= 0; i
< sh
->NumSubroutineFunctions
; i
++) {
2776 res
= _mesa_program_resource_find_index(shProg
, resource_type
, i
);
2778 const GLint len
= strlen(_mesa_program_resource_name(res
)) + 1;
2783 values
[0] = max_len
;
2786 case GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH
:
2790 GLenum resource_type
;
2791 struct gl_program_resource
*res
;
2793 resource_type
= _mesa_shader_stage_to_subroutine_uniform(stage
);
2794 for (i
= 0; i
< sh
->NumSubroutineUniformRemapTable
; i
++) {
2795 res
= _mesa_program_resource_find_index(shProg
, resource_type
, i
);
2797 const GLint len
= strlen(_mesa_program_resource_name(res
)) + 1
2798 + ((_mesa_program_resource_array_size(res
) != 0) ? 3 : 0);
2804 values
[0] = max_len
;
2808 _mesa_error(ctx
, GL_INVALID_ENUM
, "%s", api_name
);
2815 find_compat_subroutine(struct gl_shader
*sh
, const struct glsl_type
*type
)
2819 for (i
= 0; i
< sh
->NumSubroutineFunctions
; i
++) {
2820 struct gl_subroutine_function
*fn
= &sh
->SubroutineFunctions
[i
];
2821 for (j
= 0; j
< fn
->num_compat_types
; j
++) {
2822 if (fn
->types
[j
] == type
)
2830 _mesa_shader_init_subroutine_defaults(struct gl_shader
*sh
)
2834 for (i
= 0; i
< sh
->NumSubroutineUniformRemapTable
; i
++) {
2835 struct gl_uniform_storage
*uni
= sh
->SubroutineUniformRemapTable
[i
];
2841 uni_count
= uni
->array_elements
? uni
->array_elements
: 1;
2842 val
= find_compat_subroutine(sh
, uni
->type
);
2844 for (j
= 0; j
< uni_count
; j
++)
2845 memcpy(&uni
->storage
[j
], &val
, sizeof(int));
2847 _mesa_propagate_uniforms_to_driver_storage(uni
, 0, uni_count
);
2852 _mesa_shader_program_init_subroutine_defaults(struct gl_shader_program
*shProg
)
2859 for (i
= 0; i
< MESA_SHADER_STAGES
; i
++) {
2860 if (!shProg
->_LinkedShaders
[i
])
2863 _mesa_shader_init_subroutine_defaults(shProg
->_LinkedShaders
[i
]);