mesa: Make compile_shader() take a gl_shader, not a GLuint.
[mesa.git] / src / mesa / main / shaderapi.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2004-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009-2010 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 /**
27 * \file shaderapi.c
28 * \author Brian Paul
29 *
30 * Implementation of GLSL-related API functions.
31 * The glUniform* functions are in uniforms.c
32 *
33 *
34 * XXX things to do:
35 * 1. Check that the right error code is generated for all _mesa_error() calls.
36 * 2. Insert FLUSH_VERTICES calls in various places
37 */
38
39
40 #include <stdbool.h>
41 #include "main/glheader.h"
42 #include "main/context.h"
43 #include "main/dispatch.h"
44 #include "main/enums.h"
45 #include "main/hash.h"
46 #include "main/mtypes.h"
47 #include "main/pipelineobj.h"
48 #include "main/shaderapi.h"
49 #include "main/shaderobj.h"
50 #include "main/transformfeedback.h"
51 #include "main/uniforms.h"
52 #include "compiler/glsl/glsl_parser_extras.h"
53 #include "compiler/glsl/ir.h"
54 #include "compiler/glsl/ir_uniform.h"
55 #include "compiler/glsl/program.h"
56 #include "program/program.h"
57 #include "program/prog_print.h"
58 #include "program/prog_parameter.h"
59 #include "util/ralloc.h"
60 #include "util/hash_table.h"
61 #include "util/mesa-sha1.h"
62
63
64 /**
65 * Return mask of GLSL_x flags by examining the MESA_GLSL env var.
66 */
67 GLbitfield
68 _mesa_get_shader_flags(void)
69 {
70 GLbitfield flags = 0x0;
71 const char *env = getenv("MESA_GLSL");
72
73 if (env) {
74 if (strstr(env, "dump_on_error"))
75 flags |= GLSL_DUMP_ON_ERROR;
76 else if (strstr(env, "dump"))
77 flags |= GLSL_DUMP;
78 if (strstr(env, "log"))
79 flags |= GLSL_LOG;
80 if (strstr(env, "nopvert"))
81 flags |= GLSL_NOP_VERT;
82 if (strstr(env, "nopfrag"))
83 flags |= GLSL_NOP_FRAG;
84 if (strstr(env, "nopt"))
85 flags |= GLSL_NO_OPT;
86 else if (strstr(env, "opt"))
87 flags |= GLSL_OPT;
88 if (strstr(env, "uniform"))
89 flags |= GLSL_UNIFORMS;
90 if (strstr(env, "useprog"))
91 flags |= GLSL_USE_PROG;
92 if (strstr(env, "errors"))
93 flags |= GLSL_REPORT_ERRORS;
94 }
95
96 return flags;
97 }
98
99
100 /**
101 * Initialize context's shader state.
102 */
103 void
104 _mesa_init_shader_state(struct gl_context *ctx)
105 {
106 /* Device drivers may override these to control what kind of instructions
107 * are generated by the GLSL compiler.
108 */
109 struct gl_shader_compiler_options options;
110 gl_shader_stage sh;
111 int i;
112
113 memset(&options, 0, sizeof(options));
114 options.MaxUnrollIterations = 32;
115 options.MaxIfDepth = UINT_MAX;
116
117 for (sh = 0; sh < MESA_SHADER_STAGES; ++sh)
118 memcpy(&ctx->Const.ShaderCompilerOptions[sh], &options, sizeof(options));
119
120 ctx->Shader.Flags = _mesa_get_shader_flags();
121
122 if (ctx->Shader.Flags != 0)
123 ctx->Const.GenerateTemporaryNames = true;
124
125 /* Extended for ARB_separate_shader_objects */
126 ctx->Shader.RefCount = 1;
127 mtx_init(&ctx->Shader.Mutex, mtx_plain);
128
129 ctx->TessCtrlProgram.patch_vertices = 3;
130 for (i = 0; i < 4; ++i)
131 ctx->TessCtrlProgram.patch_default_outer_level[i] = 1.0;
132 for (i = 0; i < 2; ++i)
133 ctx->TessCtrlProgram.patch_default_inner_level[i] = 1.0;
134 }
135
136
137 /**
138 * Free the per-context shader-related state.
139 */
140 void
141 _mesa_free_shader_state(struct gl_context *ctx)
142 {
143 int i;
144 for (i = 0; i < MESA_SHADER_STAGES; i++) {
145 _mesa_reference_shader_program(ctx, &ctx->Shader.CurrentProgram[i],
146 NULL);
147 }
148 _mesa_reference_shader_program(ctx, &ctx->Shader._CurrentFragmentProgram,
149 NULL);
150 _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, NULL);
151
152 /* Extended for ARB_separate_shader_objects */
153 _mesa_reference_pipeline_object(ctx, &ctx->_Shader, NULL);
154
155 assert(ctx->Shader.RefCount == 1);
156 mtx_destroy(&ctx->Shader.Mutex);
157 }
158
159
160 /**
161 * Copy string from <src> to <dst>, up to maxLength characters, returning
162 * length of <dst> in <length>.
163 * \param src the strings source
164 * \param maxLength max chars to copy
165 * \param length returns number of chars copied
166 * \param dst the string destination
167 */
168 void
169 _mesa_copy_string(GLchar *dst, GLsizei maxLength,
170 GLsizei *length, const GLchar *src)
171 {
172 GLsizei len;
173 for (len = 0; len < maxLength - 1 && src && src[len]; len++)
174 dst[len] = src[len];
175 if (maxLength > 0)
176 dst[len] = 0;
177 if (length)
178 *length = len;
179 }
180
181
182
183 /**
184 * Confirm that the a shader type is valid and supported by the implementation
185 *
186 * \param ctx Current GL context
187 * \param type Shader target
188 *
189 */
190 bool
191 _mesa_validate_shader_target(const struct gl_context *ctx, GLenum type)
192 {
193 /* Note: when building built-in GLSL functions, this function may be
194 * invoked with ctx == NULL. In that case, we can only validate that it's
195 * a shader target we recognize, not that it's supported in the current
196 * context. But that's fine--we don't need any further validation than
197 * that when building built-in GLSL functions.
198 */
199
200 switch (type) {
201 case GL_FRAGMENT_SHADER:
202 return ctx == NULL || ctx->Extensions.ARB_fragment_shader;
203 case GL_VERTEX_SHADER:
204 return ctx == NULL || ctx->Extensions.ARB_vertex_shader;
205 case GL_GEOMETRY_SHADER_ARB:
206 return ctx == NULL || _mesa_has_geometry_shaders(ctx);
207 case GL_TESS_CONTROL_SHADER:
208 case GL_TESS_EVALUATION_SHADER:
209 return ctx == NULL || _mesa_has_tessellation(ctx);
210 case GL_COMPUTE_SHADER:
211 return ctx == NULL || _mesa_has_compute_shaders(ctx);
212 default:
213 return false;
214 }
215 }
216
217
218 static GLboolean
219 is_program(struct gl_context *ctx, GLuint name)
220 {
221 struct gl_shader_program *shProg = _mesa_lookup_shader_program(ctx, name);
222 return shProg ? GL_TRUE : GL_FALSE;
223 }
224
225
226 static GLboolean
227 is_shader(struct gl_context *ctx, GLuint name)
228 {
229 struct gl_shader *shader = _mesa_lookup_shader(ctx, name);
230 return shader ? GL_TRUE : GL_FALSE;
231 }
232
233
234 /**
235 * Attach shader to a shader program.
236 */
237 static void
238 attach_shader(struct gl_context *ctx, GLuint program, GLuint shader)
239 {
240 struct gl_shader_program *shProg;
241 struct gl_shader *sh;
242 GLuint i, n;
243
244 const bool same_type_disallowed = _mesa_is_gles(ctx);
245
246 shProg = _mesa_lookup_shader_program_err(ctx, program, "glAttachShader");
247 if (!shProg)
248 return;
249
250 sh = _mesa_lookup_shader_err(ctx, shader, "glAttachShader");
251 if (!sh) {
252 return;
253 }
254
255 n = shProg->NumShaders;
256 for (i = 0; i < n; i++) {
257 if (shProg->Shaders[i] == sh) {
258 /* The shader is already attched to this program. The
259 * GL_ARB_shader_objects spec says:
260 *
261 * "The error INVALID_OPERATION is generated by AttachObjectARB
262 * if <obj> is already attached to <containerObj>."
263 */
264 _mesa_error(ctx, GL_INVALID_OPERATION, "glAttachShader");
265 return;
266 } else if (same_type_disallowed &&
267 shProg->Shaders[i]->Type == sh->Type) {
268 /* Shader with the same type is already attached to this program,
269 * OpenGL ES 2.0 and 3.0 specs say:
270 *
271 * "Multiple shader objects of the same type may not be attached
272 * to a single program object. [...] The error INVALID_OPERATION
273 * is generated if [...] another shader object of the same type
274 * as shader is already attached to program."
275 */
276 _mesa_error(ctx, GL_INVALID_OPERATION, "glAttachShader");
277 return;
278 }
279 }
280
281 /* grow list */
282 shProg->Shaders = realloc(shProg->Shaders,
283 (n + 1) * sizeof(struct gl_shader *));
284 if (!shProg->Shaders) {
285 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAttachShader");
286 return;
287 }
288
289 /* append */
290 shProg->Shaders[n] = NULL; /* since realloc() didn't zero the new space */
291 _mesa_reference_shader(ctx, &shProg->Shaders[n], sh);
292 shProg->NumShaders++;
293 }
294
295
296 static GLuint
297 create_shader(struct gl_context *ctx, GLenum type)
298 {
299 struct gl_shader *sh;
300 GLuint name;
301
302 if (!_mesa_validate_shader_target(ctx, type)) {
303 _mesa_error(ctx, GL_INVALID_ENUM, "CreateShader(%s)",
304 _mesa_enum_to_string(type));
305 return 0;
306 }
307
308 name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ShaderObjects, 1);
309 sh = ctx->Driver.NewShader(ctx, name, type);
310 _mesa_HashInsert(ctx->Shared->ShaderObjects, name, sh);
311
312 return name;
313 }
314
315
316 static GLuint
317 create_shader_program(struct gl_context *ctx)
318 {
319 GLuint name;
320 struct gl_shader_program *shProg;
321
322 name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ShaderObjects, 1);
323
324 shProg = _mesa_new_shader_program(name);
325
326 _mesa_HashInsert(ctx->Shared->ShaderObjects, name, shProg);
327
328 assert(shProg->RefCount == 1);
329
330 return name;
331 }
332
333
334 /**
335 * Delete a shader program. Actually, just decrement the program's
336 * reference count and mark it as DeletePending.
337 * Used to implement glDeleteProgram() and glDeleteObjectARB().
338 */
339 static void
340 delete_shader_program(struct gl_context *ctx, GLuint name)
341 {
342 /*
343 * NOTE: deleting shaders/programs works a bit differently than
344 * texture objects (and buffer objects, etc). Shader/program
345 * handles/IDs exist in the hash table until the object is really
346 * deleted (refcount==0). With texture objects, the handle/ID is
347 * removed from the hash table in glDeleteTextures() while the tex
348 * object itself might linger until its refcount goes to zero.
349 */
350 struct gl_shader_program *shProg;
351
352 shProg = _mesa_lookup_shader_program_err(ctx, name, "glDeleteProgram");
353 if (!shProg)
354 return;
355
356 if (!shProg->DeletePending) {
357 shProg->DeletePending = GL_TRUE;
358
359 /* effectively, decr shProg's refcount */
360 _mesa_reference_shader_program(ctx, &shProg, NULL);
361 }
362 }
363
364
365 static void
366 delete_shader(struct gl_context *ctx, GLuint shader)
367 {
368 struct gl_shader *sh;
369
370 sh = _mesa_lookup_shader_err(ctx, shader, "glDeleteShader");
371 if (!sh)
372 return;
373
374 if (!sh->DeletePending) {
375 sh->DeletePending = GL_TRUE;
376
377 /* effectively, decr sh's refcount */
378 _mesa_reference_shader(ctx, &sh, NULL);
379 }
380 }
381
382
383 static void
384 detach_shader(struct gl_context *ctx, GLuint program, GLuint shader)
385 {
386 struct gl_shader_program *shProg;
387 GLuint n;
388 GLuint i, j;
389
390 shProg = _mesa_lookup_shader_program_err(ctx, program, "glDetachShader");
391 if (!shProg)
392 return;
393
394 n = shProg->NumShaders;
395
396 for (i = 0; i < n; i++) {
397 if (shProg->Shaders[i]->Name == shader) {
398 /* found it */
399 struct gl_shader **newList;
400
401 /* release */
402 _mesa_reference_shader(ctx, &shProg->Shaders[i], NULL);
403
404 /* alloc new, smaller array */
405 newList = malloc((n - 1) * sizeof(struct gl_shader *));
406 if (!newList) {
407 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDetachShader");
408 return;
409 }
410 /* Copy old list entries to new list, skipping removed entry at [i] */
411 for (j = 0; j < i; j++) {
412 newList[j] = shProg->Shaders[j];
413 }
414 while (++i < n) {
415 newList[j++] = shProg->Shaders[i];
416 }
417
418 /* Free old list and install new one */
419 free(shProg->Shaders);
420 shProg->Shaders = newList;
421 shProg->NumShaders = n - 1;
422
423 #ifdef DEBUG
424 /* sanity check - make sure the new list's entries are sensible */
425 for (j = 0; j < shProg->NumShaders; j++) {
426 assert(shProg->Shaders[j]->Type == GL_VERTEX_SHADER ||
427 shProg->Shaders[j]->Type == GL_TESS_CONTROL_SHADER ||
428 shProg->Shaders[j]->Type == GL_TESS_EVALUATION_SHADER ||
429 shProg->Shaders[j]->Type == GL_GEOMETRY_SHADER ||
430 shProg->Shaders[j]->Type == GL_FRAGMENT_SHADER);
431 assert(shProg->Shaders[j]->RefCount > 0);
432 }
433 #endif
434
435 return;
436 }
437 }
438
439 /* not found */
440 {
441 GLenum err;
442 if (is_shader(ctx, shader) || is_program(ctx, shader))
443 err = GL_INVALID_OPERATION;
444 else
445 err = GL_INVALID_VALUE;
446 _mesa_error(ctx, err, "glDetachShader(shader)");
447 return;
448 }
449 }
450
451
452 /**
453 * Return list of shaders attached to shader program.
454 */
455 static void
456 get_attached_shaders(struct gl_context *ctx, GLuint program, GLsizei maxCount,
457 GLsizei *count, GLuint *obj)
458 {
459 struct gl_shader_program *shProg;
460
461 if (maxCount < 0) {
462 _mesa_error(ctx, GL_INVALID_VALUE, "glGetAttachedShaders(maxCount < 0)");
463 return;
464 }
465
466 shProg =
467 _mesa_lookup_shader_program_err(ctx, program, "glGetAttachedShaders");
468
469 if (shProg) {
470 GLuint i;
471 for (i = 0; i < (GLuint) maxCount && i < shProg->NumShaders; i++) {
472 obj[i] = shProg->Shaders[i]->Name;
473 }
474 if (count)
475 *count = i;
476 }
477 }
478
479
480 /**
481 * glGetHandleARB() - return ID/name of currently bound shader program.
482 */
483 static GLuint
484 get_handle(struct gl_context *ctx, GLenum pname)
485 {
486 if (pname == GL_PROGRAM_OBJECT_ARB) {
487 if (ctx->_Shader->ActiveProgram)
488 return ctx->_Shader->ActiveProgram->Name;
489 else
490 return 0;
491 }
492 else {
493 _mesa_error(ctx, GL_INVALID_ENUM, "glGetHandleARB");
494 return 0;
495 }
496 }
497
498
499 /**
500 * Check if a geometry shader query is valid at this time. If not, report an
501 * error and return false.
502 *
503 * From GL 3.2 section 6.1.16 (Shader and Program Queries):
504 *
505 * "If GEOMETRY_VERTICES_OUT, GEOMETRY_INPUT_TYPE, or GEOMETRY_OUTPUT_TYPE
506 * are queried for a program which has not been linked successfully, or
507 * which does not contain objects to form a geometry shader, then an
508 * INVALID_OPERATION error is generated."
509 */
510 static bool
511 check_gs_query(struct gl_context *ctx, const struct gl_shader_program *shProg)
512 {
513 if (shProg->LinkStatus &&
514 shProg->_LinkedShaders[MESA_SHADER_GEOMETRY] != NULL) {
515 return true;
516 }
517
518 _mesa_error(ctx, GL_INVALID_OPERATION,
519 "glGetProgramv(linked geometry shader required)");
520 return false;
521 }
522
523
524 /**
525 * Check if a tessellation control shader query is valid at this time.
526 * If not, report an error and return false.
527 *
528 * From GL 4.0 section 6.1.12 (Shader and Program Queries):
529 *
530 * "If TESS_CONTROL_OUTPUT_VERTICES is queried for a program which has
531 * not been linked successfully, or which does not contain objects to
532 * form a tessellation control shader, then an INVALID_OPERATION error is
533 * generated."
534 */
535 static bool
536 check_tcs_query(struct gl_context *ctx, const struct gl_shader_program *shProg)
537 {
538 if (shProg->LinkStatus &&
539 shProg->_LinkedShaders[MESA_SHADER_TESS_CTRL] != NULL) {
540 return true;
541 }
542
543 _mesa_error(ctx, GL_INVALID_OPERATION,
544 "glGetProgramv(linked tessellation control shader required)");
545 return false;
546 }
547
548
549 /**
550 * Check if a tessellation evaluation shader query is valid at this time.
551 * If not, report an error and return false.
552 *
553 * From GL 4.0 section 6.1.12 (Shader and Program Queries):
554 *
555 * "If any of the pname values in this paragraph are queried for a program
556 * which has not been linked successfully, or which does not contain
557 * objects to form a tessellation evaluation shader, then an
558 * INVALID_OPERATION error is generated."
559 *
560 */
561 static bool
562 check_tes_query(struct gl_context *ctx, const struct gl_shader_program *shProg)
563 {
564 if (shProg->LinkStatus &&
565 shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL] != NULL) {
566 return true;
567 }
568
569 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramv(linked tessellation "
570 "evaluation shader required)");
571 return false;
572 }
573
574
575 /**
576 * glGetProgramiv() - get shader program state.
577 * Note that this is for GLSL shader programs, not ARB vertex/fragment
578 * programs (see glGetProgramivARB).
579 */
580 static void
581 get_programiv(struct gl_context *ctx, GLuint program, GLenum pname,
582 GLint *params)
583 {
584 struct gl_shader_program *shProg
585 = _mesa_lookup_shader_program_err(ctx, program, "glGetProgramiv(program)");
586
587 /* Is transform feedback available in this context?
588 */
589 const bool has_xfb =
590 (ctx->API == API_OPENGL_COMPAT && ctx->Extensions.EXT_transform_feedback)
591 || ctx->API == API_OPENGL_CORE
592 || _mesa_is_gles3(ctx);
593
594 /* True if geometry shaders (of the form that was adopted into GLSL 1.50
595 * and GL 3.2) are available in this context
596 */
597 const bool has_core_gs = _mesa_has_geometry_shaders(ctx);
598 const bool has_tess = _mesa_has_tessellation(ctx);
599
600 /* Are uniform buffer objects available in this context?
601 */
602 const bool has_ubo =
603 (ctx->API == API_OPENGL_COMPAT &&
604 ctx->Extensions.ARB_uniform_buffer_object)
605 || ctx->API == API_OPENGL_CORE
606 || _mesa_is_gles3(ctx);
607
608 if (!shProg) {
609 return;
610 }
611
612 switch (pname) {
613 case GL_DELETE_STATUS:
614 *params = shProg->DeletePending;
615 return;
616 case GL_LINK_STATUS:
617 *params = shProg->LinkStatus;
618 return;
619 case GL_VALIDATE_STATUS:
620 *params = shProg->Validated;
621 return;
622 case GL_INFO_LOG_LENGTH:
623 *params = shProg->InfoLog ? strlen(shProg->InfoLog) + 1 : 0;
624 return;
625 case GL_ATTACHED_SHADERS:
626 *params = shProg->NumShaders;
627 return;
628 case GL_ACTIVE_ATTRIBUTES:
629 *params = _mesa_count_active_attribs(shProg);
630 return;
631 case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
632 *params = _mesa_longest_attribute_name_length(shProg);
633 return;
634 case GL_ACTIVE_UNIFORMS: {
635 unsigned i;
636 const unsigned num_uniforms =
637 shProg->NumUniformStorage - shProg->NumHiddenUniforms;
638 for (*params = 0, i = 0; i < num_uniforms; i++) {
639 if (!shProg->UniformStorage[i].is_shader_storage)
640 (*params)++;
641 }
642 return;
643 }
644 case GL_ACTIVE_UNIFORM_MAX_LENGTH: {
645 unsigned i;
646 GLint max_len = 0;
647 const unsigned num_uniforms =
648 shProg->NumUniformStorage - shProg->NumHiddenUniforms;
649
650 for (i = 0; i < num_uniforms; i++) {
651 if (shProg->UniformStorage[i].is_shader_storage)
652 continue;
653
654 /* Add one for the terminating NUL character for a non-array, and
655 * 4 for the "[0]" and the NUL for an array.
656 */
657 const GLint len = strlen(shProg->UniformStorage[i].name) + 1 +
658 ((shProg->UniformStorage[i].array_elements != 0) ? 3 : 0);
659
660 if (len > max_len)
661 max_len = len;
662 }
663
664 *params = max_len;
665 return;
666 }
667 case GL_TRANSFORM_FEEDBACK_VARYINGS:
668 if (!has_xfb)
669 break;
670 *params = shProg->TransformFeedback.NumVarying;
671 return;
672 case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH: {
673 unsigned i;
674 GLint max_len = 0;
675 if (!has_xfb)
676 break;
677
678 for (i = 0; i < shProg->TransformFeedback.NumVarying; i++) {
679 /* Add one for the terminating NUL character.
680 */
681 const GLint len =
682 strlen(shProg->TransformFeedback.VaryingNames[i]) + 1;
683
684 if (len > max_len)
685 max_len = len;
686 }
687
688 *params = max_len;
689 return;
690 }
691 case GL_TRANSFORM_FEEDBACK_BUFFER_MODE:
692 if (!has_xfb)
693 break;
694 *params = shProg->TransformFeedback.BufferMode;
695 return;
696 case GL_GEOMETRY_VERTICES_OUT:
697 if (!has_core_gs)
698 break;
699 if (check_gs_query(ctx, shProg))
700 *params = shProg->Geom.VerticesOut;
701 return;
702 case GL_GEOMETRY_SHADER_INVOCATIONS:
703 if (!has_core_gs || !ctx->Extensions.ARB_gpu_shader5)
704 break;
705 if (check_gs_query(ctx, shProg))
706 *params = shProg->Geom.Invocations;
707 return;
708 case GL_GEOMETRY_INPUT_TYPE:
709 if (!has_core_gs)
710 break;
711 if (check_gs_query(ctx, shProg))
712 *params = shProg->Geom.InputType;
713 return;
714 case GL_GEOMETRY_OUTPUT_TYPE:
715 if (!has_core_gs)
716 break;
717 if (check_gs_query(ctx, shProg))
718 *params = shProg->Geom.OutputType;
719 return;
720 case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH: {
721 unsigned i;
722 GLint max_len = 0;
723
724 if (!has_ubo)
725 break;
726
727 for (i = 0; i < shProg->NumUniformBlocks; i++) {
728 /* Add one for the terminating NUL character.
729 */
730 const GLint len = strlen(shProg->UniformBlocks[i]->Name) + 1;
731
732 if (len > max_len)
733 max_len = len;
734 }
735
736 *params = max_len;
737 return;
738 }
739 case GL_ACTIVE_UNIFORM_BLOCKS:
740 if (!has_ubo)
741 break;
742
743 *params = shProg->NumUniformBlocks;
744 return;
745 case GL_PROGRAM_BINARY_RETRIEVABLE_HINT:
746 /* This enum isn't part of the OES extension for OpenGL ES 2.0. It is
747 * only available with desktop OpenGL 3.0+ with the
748 * GL_ARB_get_program_binary extension or OpenGL ES 3.0.
749 *
750 * On desktop, we ignore the 3.0+ requirement because it is silly.
751 */
752 if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles3(ctx))
753 break;
754
755 *params = shProg->BinaryRetreivableHint;
756 return;
757 case GL_PROGRAM_BINARY_LENGTH:
758 *params = 0;
759 return;
760 case GL_ACTIVE_ATOMIC_COUNTER_BUFFERS:
761 if (!ctx->Extensions.ARB_shader_atomic_counters)
762 break;
763
764 *params = shProg->NumAtomicBuffers;
765 return;
766 case GL_COMPUTE_WORK_GROUP_SIZE: {
767 int i;
768 if (!_mesa_has_compute_shaders(ctx))
769 break;
770 if (!shProg->LinkStatus) {
771 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramiv(program not "
772 "linked)");
773 return;
774 }
775 if (shProg->_LinkedShaders[MESA_SHADER_COMPUTE] == NULL) {
776 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramiv(no compute "
777 "shaders)");
778 return;
779 }
780 for (i = 0; i < 3; i++)
781 params[i] = shProg->Comp.LocalSize[i];
782 return;
783 }
784 case GL_PROGRAM_SEPARABLE:
785 /* If the program has not been linked, return initial value 0. */
786 *params = (shProg->LinkStatus == GL_FALSE) ? 0 : shProg->SeparateShader;
787 return;
788
789 /* ARB_tessellation_shader */
790 case GL_TESS_CONTROL_OUTPUT_VERTICES:
791 if (!has_tess)
792 break;
793 if (check_tcs_query(ctx, shProg))
794 *params = shProg->TessCtrl.VerticesOut;
795 return;
796 case GL_TESS_GEN_MODE:
797 if (!has_tess)
798 break;
799 if (check_tes_query(ctx, shProg))
800 *params = shProg->TessEval.PrimitiveMode;
801 return;
802 case GL_TESS_GEN_SPACING:
803 if (!has_tess)
804 break;
805 if (check_tes_query(ctx, shProg))
806 *params = shProg->TessEval.Spacing;
807 return;
808 case GL_TESS_GEN_VERTEX_ORDER:
809 if (!has_tess)
810 break;
811 if (check_tes_query(ctx, shProg))
812 *params = shProg->TessEval.VertexOrder;
813 return;
814 case GL_TESS_GEN_POINT_MODE:
815 if (!has_tess)
816 break;
817 if (check_tes_query(ctx, shProg))
818 *params = shProg->TessEval.PointMode;
819 return;
820 default:
821 break;
822 }
823
824 _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramiv(pname=%s)",
825 _mesa_enum_to_string(pname));
826 }
827
828
829 /**
830 * glGetShaderiv() - get GLSL shader state
831 */
832 static void
833 get_shaderiv(struct gl_context *ctx, GLuint name, GLenum pname, GLint *params)
834 {
835 struct gl_shader *shader =
836 _mesa_lookup_shader_err(ctx, name, "glGetShaderiv");
837
838 if (!shader) {
839 return;
840 }
841
842 switch (pname) {
843 case GL_SHADER_TYPE:
844 *params = shader->Type;
845 break;
846 case GL_DELETE_STATUS:
847 *params = shader->DeletePending;
848 break;
849 case GL_COMPILE_STATUS:
850 *params = shader->CompileStatus;
851 break;
852 case GL_INFO_LOG_LENGTH:
853 *params = shader->InfoLog ? strlen(shader->InfoLog) + 1 : 0;
854 break;
855 case GL_SHADER_SOURCE_LENGTH:
856 *params = shader->Source ? strlen((char *) shader->Source) + 1 : 0;
857 break;
858 default:
859 _mesa_error(ctx, GL_INVALID_ENUM, "glGetShaderiv(pname)");
860 return;
861 }
862 }
863
864
865 static void
866 get_program_info_log(struct gl_context *ctx, GLuint program, GLsizei bufSize,
867 GLsizei *length, GLchar *infoLog)
868 {
869 struct gl_shader_program *shProg;
870
871 /* Section 2.5 GL Errors (page 18) of the OpenGL ES 3.0.4 spec and
872 * section 2.3.1 (Errors) of the OpenGL 4.5 spec say:
873 *
874 * "If a negative number is provided where an argument of type sizei or
875 * sizeiptr is specified, an INVALID_VALUE error is generated."
876 */
877 if (bufSize < 0) {
878 _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramInfoLog(bufSize < 0)");
879 return;
880 }
881
882 shProg = _mesa_lookup_shader_program_err(ctx, program,
883 "glGetProgramInfoLog(program)");
884 if (!shProg) {
885 return;
886 }
887
888 _mesa_copy_string(infoLog, bufSize, length, shProg->InfoLog);
889 }
890
891
892 static void
893 get_shader_info_log(struct gl_context *ctx, GLuint shader, GLsizei bufSize,
894 GLsizei *length, GLchar *infoLog)
895 {
896 struct gl_shader *sh;
897
898 /* Section 2.5 GL Errors (page 18) of the OpenGL ES 3.0.4 spec and
899 * section 2.3.1 (Errors) of the OpenGL 4.5 spec say:
900 *
901 * "If a negative number is provided where an argument of type sizei or
902 * sizeiptr is specified, an INVALID_VALUE error is generated."
903 */
904 if (bufSize < 0) {
905 _mesa_error(ctx, GL_INVALID_VALUE, "glGetShaderInfoLog(bufSize < 0)");
906 return;
907 }
908
909 sh = _mesa_lookup_shader_err(ctx, shader, "glGetShaderInfoLog(shader)");
910 if (!sh) {
911 return;
912 }
913
914 _mesa_copy_string(infoLog, bufSize, length, sh->InfoLog);
915 }
916
917
918 /**
919 * Return shader source code.
920 */
921 static void
922 get_shader_source(struct gl_context *ctx, GLuint shader, GLsizei maxLength,
923 GLsizei *length, GLchar *sourceOut)
924 {
925 struct gl_shader *sh;
926
927 if (maxLength < 0) {
928 _mesa_error(ctx, GL_INVALID_VALUE, "glGetShaderSource(bufSize < 0)");
929 return;
930 }
931
932 sh = _mesa_lookup_shader_err(ctx, shader, "glGetShaderSource");
933 if (!sh) {
934 return;
935 }
936 _mesa_copy_string(sourceOut, maxLength, length, sh->Source);
937 }
938
939
940 /**
941 * Set/replace shader source code. A helper function used by
942 * glShaderSource[ARB].
943 */
944 static void
945 shader_source(struct gl_shader *sh, const GLchar *source)
946 {
947 assert(sh);
948
949 /* free old shader source string and install new one */
950 free((void *)sh->Source);
951 sh->Source = source;
952 sh->CompileStatus = GL_FALSE;
953 #ifdef DEBUG
954 sh->SourceChecksum = _mesa_str_checksum(sh->Source);
955 #endif
956 }
957
958
959 /**
960 * Compile a shader.
961 */
962 static void
963 compile_shader(struct gl_context *ctx, struct gl_shader *sh)
964 {
965 if (!sh)
966 return;
967
968 if (!sh->Source) {
969 /* If the user called glCompileShader without first calling
970 * glShaderSource, we should fail to compile, but not raise a GL_ERROR.
971 */
972 sh->CompileStatus = GL_FALSE;
973 } else {
974 if (ctx->_Shader->Flags & GLSL_DUMP) {
975 _mesa_log("GLSL source for %s shader %d:\n",
976 _mesa_shader_stage_to_string(sh->Stage), sh->Name);
977 _mesa_log("%s\n", sh->Source);
978 }
979
980 /* this call will set the shader->CompileStatus field to indicate if
981 * compilation was successful.
982 */
983 _mesa_glsl_compile_shader(ctx, sh, false, false);
984
985 if (ctx->_Shader->Flags & GLSL_LOG) {
986 _mesa_write_shader_to_file(sh);
987 }
988
989 if (ctx->_Shader->Flags & GLSL_DUMP) {
990 if (sh->CompileStatus) {
991 _mesa_log("GLSL IR for shader %d:\n", sh->Name);
992 _mesa_print_ir(_mesa_get_log_file(), sh->ir, NULL);
993 _mesa_log("\n\n");
994 } else {
995 _mesa_log("GLSL shader %d failed to compile.\n", sh->Name);
996 }
997 if (sh->InfoLog && sh->InfoLog[0] != 0) {
998 _mesa_log("GLSL shader %d info log:\n", sh->Name);
999 _mesa_log("%s\n", sh->InfoLog);
1000 }
1001 }
1002 }
1003
1004 if (!sh->CompileStatus) {
1005 if (ctx->_Shader->Flags & GLSL_DUMP_ON_ERROR) {
1006 _mesa_log("GLSL source for %s shader %d:\n",
1007 _mesa_shader_stage_to_string(sh->Stage), sh->Name);
1008 _mesa_log("%s\n", sh->Source);
1009 _mesa_log("Info Log:\n%s\n", sh->InfoLog);
1010 }
1011
1012 if (ctx->_Shader->Flags & GLSL_REPORT_ERRORS) {
1013 _mesa_debug(ctx, "Error compiling shader %u:\n%s\n",
1014 sh->Name, sh->InfoLog);
1015 }
1016 }
1017 }
1018
1019
1020 /**
1021 * Link a program's shaders.
1022 */
1023 static void
1024 link_program(struct gl_context *ctx, GLuint program)
1025 {
1026 struct gl_shader_program *shProg;
1027
1028 shProg = _mesa_lookup_shader_program_err(ctx, program, "glLinkProgram");
1029 if (!shProg)
1030 return;
1031
1032 /* From the ARB_transform_feedback2 specification:
1033 * "The error INVALID_OPERATION is generated by LinkProgram if <program> is
1034 * the name of a program being used by one or more transform feedback
1035 * objects, even if the objects are not currently bound or are paused."
1036 */
1037 if (_mesa_transform_feedback_is_using_program(ctx, shProg)) {
1038 _mesa_error(ctx, GL_INVALID_OPERATION,
1039 "glLinkProgram(transform feedback is using the program)");
1040 return;
1041 }
1042
1043 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
1044
1045 _mesa_glsl_link_shader(ctx, shProg);
1046
1047 if (shProg->LinkStatus == GL_FALSE &&
1048 (ctx->_Shader->Flags & GLSL_REPORT_ERRORS)) {
1049 _mesa_debug(ctx, "Error linking program %u:\n%s\n",
1050 shProg->Name, shProg->InfoLog);
1051 }
1052
1053 /* debug code */
1054 if (0) {
1055 GLuint i;
1056
1057 printf("Link %u shaders in program %u: %s\n",
1058 shProg->NumShaders, shProg->Name,
1059 shProg->LinkStatus ? "Success" : "Failed");
1060
1061 for (i = 0; i < shProg->NumShaders; i++) {
1062 printf(" shader %u, type 0x%x\n",
1063 shProg->Shaders[i]->Name,
1064 shProg->Shaders[i]->Type);
1065 }
1066 }
1067 }
1068
1069
1070 /**
1071 * Print basic shader info (for debug).
1072 */
1073 static void
1074 print_shader_info(const struct gl_shader_program *shProg)
1075 {
1076 GLuint i;
1077
1078 printf("Mesa: glUseProgram(%u)\n", shProg->Name);
1079 for (i = 0; i < shProg->NumShaders; i++) {
1080 printf(" %s shader %u, checksum %u\n",
1081 _mesa_shader_stage_to_string(shProg->Shaders[i]->Stage),
1082 shProg->Shaders[i]->Name,
1083 shProg->Shaders[i]->SourceChecksum);
1084 }
1085 if (shProg->_LinkedShaders[MESA_SHADER_VERTEX])
1086 printf(" vert prog %u\n",
1087 shProg->_LinkedShaders[MESA_SHADER_VERTEX]->Program->Id);
1088 if (shProg->_LinkedShaders[MESA_SHADER_FRAGMENT])
1089 printf(" frag prog %u\n",
1090 shProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program->Id);
1091 if (shProg->_LinkedShaders[MESA_SHADER_GEOMETRY])
1092 printf(" geom prog %u\n",
1093 shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->Program->Id);
1094 if (shProg->_LinkedShaders[MESA_SHADER_TESS_CTRL])
1095 printf(" tesc prog %u\n",
1096 shProg->_LinkedShaders[MESA_SHADER_TESS_CTRL]->Program->Id);
1097 if (shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL])
1098 printf(" tese prog %u\n",
1099 shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->Program->Id);
1100 }
1101
1102
1103 /**
1104 * Use the named shader program for subsequent glUniform calls
1105 */
1106 void
1107 _mesa_active_program(struct gl_context *ctx, struct gl_shader_program *shProg,
1108 const char *caller)
1109 {
1110 if ((shProg != NULL) && !shProg->LinkStatus) {
1111 _mesa_error(ctx, GL_INVALID_OPERATION,
1112 "%s(program %u not linked)", caller, shProg->Name);
1113 return;
1114 }
1115
1116 if (ctx->Shader.ActiveProgram != shProg) {
1117 _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, shProg);
1118 }
1119 }
1120
1121
1122 static void
1123 use_shader_program(struct gl_context *ctx, gl_shader_stage stage,
1124 struct gl_shader_program *shProg,
1125 struct gl_pipeline_object *shTarget)
1126 {
1127 struct gl_shader_program **target;
1128
1129 target = &shTarget->CurrentProgram[stage];
1130 if ((shProg != NULL) && (shProg->_LinkedShaders[stage] == NULL))
1131 shProg = NULL;
1132
1133 if (*target != shProg) {
1134 /* Program is current, flush it */
1135 if (shTarget == ctx->_Shader) {
1136 FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS);
1137 }
1138
1139 /* If the shader is also bound as the current rendering shader, unbind
1140 * it from that binding point as well. This ensures that the correct
1141 * semantics of glDeleteProgram are maintained.
1142 */
1143 switch (stage) {
1144 case MESA_SHADER_VERTEX:
1145 case MESA_SHADER_TESS_CTRL:
1146 case MESA_SHADER_TESS_EVAL:
1147 case MESA_SHADER_GEOMETRY:
1148 case MESA_SHADER_COMPUTE:
1149 /* Empty for now. */
1150 break;
1151 case MESA_SHADER_FRAGMENT:
1152 if (*target == ctx->_Shader->_CurrentFragmentProgram) {
1153 _mesa_reference_shader_program(ctx,
1154 &ctx->_Shader->_CurrentFragmentProgram,
1155 NULL);
1156 }
1157 break;
1158 }
1159
1160 _mesa_reference_shader_program(ctx, target, shProg);
1161 return;
1162 }
1163 }
1164
1165
1166 /**
1167 * Use the named shader program for subsequent rendering.
1168 */
1169 void
1170 _mesa_use_program(struct gl_context *ctx, struct gl_shader_program *shProg)
1171 {
1172 int i;
1173 for (i = 0; i < MESA_SHADER_STAGES; i++)
1174 use_shader_program(ctx, i, shProg, &ctx->Shader);
1175 _mesa_active_program(ctx, shProg, "glUseProgram");
1176
1177 _mesa_shader_program_init_subroutine_defaults(shProg);
1178 if (ctx->Driver.UseProgram)
1179 ctx->Driver.UseProgram(ctx, shProg);
1180 }
1181
1182
1183 /**
1184 * Do validation of the given shader program.
1185 * \param errMsg returns error message if validation fails.
1186 * \return GL_TRUE if valid, GL_FALSE if invalid (and set errMsg)
1187 */
1188 static GLboolean
1189 validate_shader_program(const struct gl_shader_program *shProg,
1190 char *errMsg)
1191 {
1192 if (!shProg->LinkStatus) {
1193 return GL_FALSE;
1194 }
1195
1196 /* From the GL spec, a program is invalid if any of these are true:
1197
1198 any two active samplers in the current program object are of
1199 different types, but refer to the same texture image unit,
1200
1201 any active sampler in the current program object refers to a texture
1202 image unit where fixed-function fragment processing accesses a
1203 texture target that does not match the sampler type, or
1204
1205 the sum of the number of active samplers in the program and the
1206 number of texture image units enabled for fixed-function fragment
1207 processing exceeds the combined limit on the total number of texture
1208 image units allowed.
1209 */
1210
1211 /*
1212 * Check: any two active samplers in the current program object are of
1213 * different types, but refer to the same texture image unit,
1214 */
1215 if (!_mesa_sampler_uniforms_are_valid(shProg, errMsg, 100))
1216 return GL_FALSE;
1217
1218 return GL_TRUE;
1219 }
1220
1221
1222 /**
1223 * Called via glValidateProgram()
1224 */
1225 static void
1226 validate_program(struct gl_context *ctx, GLuint program)
1227 {
1228 struct gl_shader_program *shProg;
1229 char errMsg[100] = "";
1230
1231 shProg = _mesa_lookup_shader_program_err(ctx, program, "glValidateProgram");
1232 if (!shProg) {
1233 return;
1234 }
1235
1236 shProg->Validated = validate_shader_program(shProg, errMsg);
1237 if (!shProg->Validated) {
1238 /* update info log */
1239 if (shProg->InfoLog) {
1240 ralloc_free(shProg->InfoLog);
1241 }
1242 shProg->InfoLog = ralloc_strdup(shProg, errMsg);
1243 }
1244 }
1245
1246
1247
1248 void GLAPIENTRY
1249 _mesa_AttachObjectARB(GLhandleARB program, GLhandleARB shader)
1250 {
1251 GET_CURRENT_CONTEXT(ctx);
1252 attach_shader(ctx, program, shader);
1253 }
1254
1255
1256 void GLAPIENTRY
1257 _mesa_AttachShader(GLuint program, GLuint shader)
1258 {
1259 GET_CURRENT_CONTEXT(ctx);
1260 attach_shader(ctx, program, shader);
1261 }
1262
1263
1264 void GLAPIENTRY
1265 _mesa_CompileShader(GLuint shaderObj)
1266 {
1267 GET_CURRENT_CONTEXT(ctx);
1268 if (MESA_VERBOSE & VERBOSE_API)
1269 _mesa_debug(ctx, "glCompileShader %u\n", shaderObj);
1270 compile_shader(ctx,
1271 _mesa_lookup_shader_err(ctx, shaderObj, "glCompileShader"));
1272 }
1273
1274
1275 GLuint GLAPIENTRY
1276 _mesa_CreateShader(GLenum type)
1277 {
1278 GET_CURRENT_CONTEXT(ctx);
1279 if (MESA_VERBOSE & VERBOSE_API)
1280 _mesa_debug(ctx, "glCreateShader %s\n", _mesa_enum_to_string(type));
1281 return create_shader(ctx, type);
1282 }
1283
1284
1285 GLhandleARB GLAPIENTRY
1286 _mesa_CreateShaderObjectARB(GLenum type)
1287 {
1288 GET_CURRENT_CONTEXT(ctx);
1289 return create_shader(ctx, type);
1290 }
1291
1292
1293 GLuint GLAPIENTRY
1294 _mesa_CreateProgram(void)
1295 {
1296 GET_CURRENT_CONTEXT(ctx);
1297 if (MESA_VERBOSE & VERBOSE_API)
1298 _mesa_debug(ctx, "glCreateProgram\n");
1299 return create_shader_program(ctx);
1300 }
1301
1302
1303 GLhandleARB GLAPIENTRY
1304 _mesa_CreateProgramObjectARB(void)
1305 {
1306 GET_CURRENT_CONTEXT(ctx);
1307 return create_shader_program(ctx);
1308 }
1309
1310
1311 void GLAPIENTRY
1312 _mesa_DeleteObjectARB(GLhandleARB obj)
1313 {
1314 if (MESA_VERBOSE & VERBOSE_API) {
1315 GET_CURRENT_CONTEXT(ctx);
1316 _mesa_debug(ctx, "glDeleteObjectARB(%lu)\n", (unsigned long)obj);
1317 }
1318
1319 if (obj) {
1320 GET_CURRENT_CONTEXT(ctx);
1321 FLUSH_VERTICES(ctx, 0);
1322 if (is_program(ctx, obj)) {
1323 delete_shader_program(ctx, obj);
1324 }
1325 else if (is_shader(ctx, obj)) {
1326 delete_shader(ctx, obj);
1327 }
1328 else {
1329 /* error? */
1330 }
1331 }
1332 }
1333
1334
1335 void GLAPIENTRY
1336 _mesa_DeleteProgram(GLuint name)
1337 {
1338 if (name) {
1339 GET_CURRENT_CONTEXT(ctx);
1340 FLUSH_VERTICES(ctx, 0);
1341 delete_shader_program(ctx, name);
1342 }
1343 }
1344
1345
1346 void GLAPIENTRY
1347 _mesa_DeleteShader(GLuint name)
1348 {
1349 if (name) {
1350 GET_CURRENT_CONTEXT(ctx);
1351 FLUSH_VERTICES(ctx, 0);
1352 delete_shader(ctx, name);
1353 }
1354 }
1355
1356
1357 void GLAPIENTRY
1358 _mesa_DetachObjectARB(GLhandleARB program, GLhandleARB shader)
1359 {
1360 GET_CURRENT_CONTEXT(ctx);
1361 detach_shader(ctx, program, shader);
1362 }
1363
1364
1365 void GLAPIENTRY
1366 _mesa_DetachShader(GLuint program, GLuint shader)
1367 {
1368 GET_CURRENT_CONTEXT(ctx);
1369 detach_shader(ctx, program, shader);
1370 }
1371
1372
1373 void GLAPIENTRY
1374 _mesa_GetAttachedObjectsARB(GLhandleARB container, GLsizei maxCount,
1375 GLsizei * count, GLhandleARB * obj)
1376 {
1377 GET_CURRENT_CONTEXT(ctx);
1378 get_attached_shaders(ctx, container, maxCount, count, obj);
1379 }
1380
1381
1382 void GLAPIENTRY
1383 _mesa_GetAttachedShaders(GLuint program, GLsizei maxCount,
1384 GLsizei *count, GLuint *obj)
1385 {
1386 GET_CURRENT_CONTEXT(ctx);
1387 get_attached_shaders(ctx, program, maxCount, count, obj);
1388 }
1389
1390
1391 void GLAPIENTRY
1392 _mesa_GetInfoLogARB(GLhandleARB object, GLsizei maxLength, GLsizei * length,
1393 GLcharARB * infoLog)
1394 {
1395 GET_CURRENT_CONTEXT(ctx);
1396 if (is_program(ctx, object)) {
1397 get_program_info_log(ctx, object, maxLength, length, infoLog);
1398 }
1399 else if (is_shader(ctx, object)) {
1400 get_shader_info_log(ctx, object, maxLength, length, infoLog);
1401 }
1402 else {
1403 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetInfoLogARB");
1404 }
1405 }
1406
1407
1408 void GLAPIENTRY
1409 _mesa_GetObjectParameterivARB(GLhandleARB object, GLenum pname, GLint *params)
1410 {
1411 GET_CURRENT_CONTEXT(ctx);
1412 /* Implement in terms of GetProgramiv, GetShaderiv */
1413 if (is_program(ctx, object)) {
1414 if (pname == GL_OBJECT_TYPE_ARB) {
1415 *params = GL_PROGRAM_OBJECT_ARB;
1416 }
1417 else {
1418 get_programiv(ctx, object, pname, params);
1419 }
1420 }
1421 else if (is_shader(ctx, object)) {
1422 if (pname == GL_OBJECT_TYPE_ARB) {
1423 *params = GL_SHADER_OBJECT_ARB;
1424 }
1425 else {
1426 get_shaderiv(ctx, object, pname, params);
1427 }
1428 }
1429 else {
1430 _mesa_error(ctx, GL_INVALID_VALUE, "glGetObjectParameterivARB");
1431 }
1432 }
1433
1434
1435 void GLAPIENTRY
1436 _mesa_GetObjectParameterfvARB(GLhandleARB object, GLenum pname,
1437 GLfloat *params)
1438 {
1439 GLint iparams[1] = {0}; /* XXX is one element enough? */
1440 _mesa_GetObjectParameterivARB(object, pname, iparams);
1441 params[0] = (GLfloat) iparams[0];
1442 }
1443
1444
1445 void GLAPIENTRY
1446 _mesa_GetProgramiv(GLuint program, GLenum pname, GLint *params)
1447 {
1448 GET_CURRENT_CONTEXT(ctx);
1449 get_programiv(ctx, program, pname, params);
1450 }
1451
1452
1453 void GLAPIENTRY
1454 _mesa_GetShaderiv(GLuint shader, GLenum pname, GLint *params)
1455 {
1456 GET_CURRENT_CONTEXT(ctx);
1457 get_shaderiv(ctx, shader, pname, params);
1458 }
1459
1460
1461 void GLAPIENTRY
1462 _mesa_GetProgramInfoLog(GLuint program, GLsizei bufSize,
1463 GLsizei *length, GLchar *infoLog)
1464 {
1465 GET_CURRENT_CONTEXT(ctx);
1466 get_program_info_log(ctx, program, bufSize, length, infoLog);
1467 }
1468
1469
1470 void GLAPIENTRY
1471 _mesa_GetShaderInfoLog(GLuint shader, GLsizei bufSize,
1472 GLsizei *length, GLchar *infoLog)
1473 {
1474 GET_CURRENT_CONTEXT(ctx);
1475 get_shader_info_log(ctx, shader, bufSize, length, infoLog);
1476 }
1477
1478
1479 void GLAPIENTRY
1480 _mesa_GetShaderSource(GLuint shader, GLsizei maxLength,
1481 GLsizei *length, GLchar *sourceOut)
1482 {
1483 GET_CURRENT_CONTEXT(ctx);
1484 get_shader_source(ctx, shader, maxLength, length, sourceOut);
1485 }
1486
1487
1488 GLhandleARB GLAPIENTRY
1489 _mesa_GetHandleARB(GLenum pname)
1490 {
1491 GET_CURRENT_CONTEXT(ctx);
1492 return get_handle(ctx, pname);
1493 }
1494
1495
1496 GLboolean GLAPIENTRY
1497 _mesa_IsProgram(GLuint name)
1498 {
1499 GET_CURRENT_CONTEXT(ctx);
1500 return is_program(ctx, name);
1501 }
1502
1503
1504 GLboolean GLAPIENTRY
1505 _mesa_IsShader(GLuint name)
1506 {
1507 GET_CURRENT_CONTEXT(ctx);
1508 return is_shader(ctx, name);
1509 }
1510
1511
1512 void GLAPIENTRY
1513 _mesa_LinkProgram(GLuint programObj)
1514 {
1515 GET_CURRENT_CONTEXT(ctx);
1516 if (MESA_VERBOSE & VERBOSE_API)
1517 _mesa_debug(ctx, "glLinkProgram %u\n", programObj);
1518 link_program(ctx, programObj);
1519 }
1520
1521 #if defined(HAVE_SHA1)
1522 /**
1523 * Generate a SHA-1 hash value string for given source string.
1524 */
1525 static void
1526 generate_sha1(const char *source, char sha_str[64])
1527 {
1528 unsigned char sha[20];
1529 _mesa_sha1_compute(source, strlen(source), sha);
1530 _mesa_sha1_format(sha_str, sha);
1531 }
1532
1533 /**
1534 * Construct a full path for shader replacement functionality using
1535 * following format:
1536 *
1537 * <path>/<stage prefix>_<CHECKSUM>.glsl
1538 */
1539 static void
1540 construct_name(const gl_shader_stage stage, const char *source,
1541 const char *path, char *name, unsigned length)
1542 {
1543 char sha[64];
1544 static const char *types[] = {
1545 "VS", "TC", "TE", "GS", "FS", "CS",
1546 };
1547
1548 generate_sha1(source, sha);
1549 _mesa_snprintf(name, length, "%s/%s_%s.glsl", path, types[stage],
1550 sha);
1551 }
1552
1553 /**
1554 * Write given shader source to a file in MESA_SHADER_DUMP_PATH.
1555 */
1556 static void
1557 dump_shader(const gl_shader_stage stage, const char *source)
1558 {
1559 char name[PATH_MAX];
1560 static bool path_exists = true;
1561 char *dump_path;
1562 FILE *f;
1563
1564 if (!path_exists)
1565 return;
1566
1567 dump_path = getenv("MESA_SHADER_DUMP_PATH");
1568 if (!dump_path) {
1569 path_exists = false;
1570 return;
1571 }
1572
1573 construct_name(stage, source, dump_path, name, PATH_MAX);
1574
1575 f = fopen(name, "w");
1576 if (f) {
1577 fputs(source, f);
1578 fclose(f);
1579 } else {
1580 GET_CURRENT_CONTEXT(ctx);
1581 _mesa_warning(ctx, "could not open %s for dumping shader (%s)", name,
1582 strerror(errno));
1583 }
1584 }
1585
1586 /**
1587 * Read shader source code from a file.
1588 * Useful for debugging to override an app's shader.
1589 */
1590 static GLcharARB *
1591 read_shader(const gl_shader_stage stage, const char *source)
1592 {
1593 char name[PATH_MAX];
1594 char *read_path;
1595 static bool path_exists = true;
1596 int len, shader_size = 0;
1597 GLcharARB *buffer;
1598 FILE *f;
1599
1600 if (!path_exists)
1601 return NULL;
1602
1603 read_path = getenv("MESA_SHADER_READ_PATH");
1604 if (!read_path) {
1605 path_exists = false;
1606 return NULL;
1607 }
1608
1609 construct_name(stage, source, read_path, name, PATH_MAX);
1610
1611 f = fopen(name, "r");
1612 if (!f)
1613 return NULL;
1614
1615 /* allocate enough room for the entire shader */
1616 fseek(f, 0, SEEK_END);
1617 shader_size = ftell(f);
1618 rewind(f);
1619 assert(shader_size);
1620
1621 /* add one for terminating zero */
1622 shader_size++;
1623
1624 buffer = malloc(shader_size);
1625 assert(buffer);
1626
1627 len = fread(buffer, 1, shader_size, f);
1628 buffer[len] = 0;
1629
1630 fclose(f);
1631
1632 return buffer;
1633 }
1634 #endif /* HAVE_SHA1 */
1635
1636 /**
1637 * Called via glShaderSource() and glShaderSourceARB() API functions.
1638 * Basically, concatenate the source code strings into one long string
1639 * and pass it to _mesa_shader_source().
1640 */
1641 void GLAPIENTRY
1642 _mesa_ShaderSource(GLuint shaderObj, GLsizei count,
1643 const GLchar * const * string, const GLint * length)
1644 {
1645 GET_CURRENT_CONTEXT(ctx);
1646 GLint *offsets;
1647 GLsizei i, totalLength;
1648 GLcharARB *source;
1649 struct gl_shader *sh;
1650
1651 #if defined(HAVE_SHA1)
1652 GLcharARB *replacement;
1653 #endif /* HAVE_SHA1 */
1654
1655 sh = _mesa_lookup_shader_err(ctx, shaderObj, "glShaderSourceARB");
1656 if (!sh)
1657 return;
1658
1659 if (string == NULL) {
1660 _mesa_error(ctx, GL_INVALID_VALUE, "glShaderSourceARB");
1661 return;
1662 }
1663
1664 /*
1665 * This array holds offsets of where the appropriate string ends, thus the
1666 * last element will be set to the total length of the source code.
1667 */
1668 offsets = malloc(count * sizeof(GLint));
1669 if (offsets == NULL) {
1670 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB");
1671 return;
1672 }
1673
1674 for (i = 0; i < count; i++) {
1675 if (string[i] == NULL) {
1676 free((GLvoid *) offsets);
1677 _mesa_error(ctx, GL_INVALID_OPERATION,
1678 "glShaderSourceARB(null string)");
1679 return;
1680 }
1681 if (length == NULL || length[i] < 0)
1682 offsets[i] = strlen(string[i]);
1683 else
1684 offsets[i] = length[i];
1685 /* accumulate string lengths */
1686 if (i > 0)
1687 offsets[i] += offsets[i - 1];
1688 }
1689
1690 /* Total length of source string is sum off all strings plus two.
1691 * One extra byte for terminating zero, another extra byte to silence
1692 * valgrind warnings in the parser/grammer code.
1693 */
1694 totalLength = offsets[count - 1] + 2;
1695 source = malloc(totalLength * sizeof(GLcharARB));
1696 if (source == NULL) {
1697 free((GLvoid *) offsets);
1698 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB");
1699 return;
1700 }
1701
1702 for (i = 0; i < count; i++) {
1703 GLint start = (i > 0) ? offsets[i - 1] : 0;
1704 memcpy(source + start, string[i],
1705 (offsets[i] - start) * sizeof(GLcharARB));
1706 }
1707 source[totalLength - 1] = '\0';
1708 source[totalLength - 2] = '\0';
1709
1710 #if defined(HAVE_SHA1)
1711 /* Dump original shader source to MESA_SHADER_DUMP_PATH and replace
1712 * if corresponding entry found from MESA_SHADER_READ_PATH.
1713 */
1714 dump_shader(sh->Stage, source);
1715
1716 replacement = read_shader(sh->Stage, source);
1717 if (replacement) {
1718 free(source);
1719 source = replacement;
1720 }
1721 #endif /* HAVE_SHA1 */
1722
1723 shader_source(sh, source);
1724
1725 free(offsets);
1726 }
1727
1728
1729 void GLAPIENTRY
1730 _mesa_UseProgram(GLuint program)
1731 {
1732 GET_CURRENT_CONTEXT(ctx);
1733 struct gl_shader_program *shProg;
1734
1735 if (MESA_VERBOSE & VERBOSE_API)
1736 _mesa_debug(ctx, "glUseProgram %u\n", program);
1737
1738 if (_mesa_is_xfb_active_and_unpaused(ctx)) {
1739 _mesa_error(ctx, GL_INVALID_OPERATION,
1740 "glUseProgram(transform feedback active)");
1741 return;
1742 }
1743
1744 if (program) {
1745 shProg = _mesa_lookup_shader_program_err(ctx, program, "glUseProgram");
1746 if (!shProg) {
1747 return;
1748 }
1749 if (!shProg->LinkStatus) {
1750 _mesa_error(ctx, GL_INVALID_OPERATION,
1751 "glUseProgram(program %u not linked)", program);
1752 return;
1753 }
1754
1755 /* debug code */
1756 if (ctx->_Shader->Flags & GLSL_USE_PROG) {
1757 print_shader_info(shProg);
1758 }
1759 }
1760 else {
1761 shProg = NULL;
1762 }
1763
1764 /* The ARB_separate_shader_object spec says:
1765 *
1766 * "The executable code for an individual shader stage is taken from
1767 * the current program for that stage. If there is a current program
1768 * object established by UseProgram, that program is considered current
1769 * for all stages. Otherwise, if there is a bound program pipeline
1770 * object (section 2.14.PPO), the program bound to the appropriate
1771 * stage of the pipeline object is considered current."
1772 */
1773 if (program) {
1774 /* Attach shader state to the binding point */
1775 _mesa_reference_pipeline_object(ctx, &ctx->_Shader, &ctx->Shader);
1776 /* Update the program */
1777 _mesa_use_program(ctx, shProg);
1778 } else {
1779 /* Must be done first: detach the progam */
1780 _mesa_use_program(ctx, shProg);
1781 /* Unattach shader_state binding point */
1782 _mesa_reference_pipeline_object(ctx, &ctx->_Shader, ctx->Pipeline.Default);
1783 /* If a pipeline was bound, rebind it */
1784 if (ctx->Pipeline.Current) {
1785 _mesa_BindProgramPipeline(ctx->Pipeline.Current->Name);
1786 }
1787 }
1788 }
1789
1790
1791 void GLAPIENTRY
1792 _mesa_ValidateProgram(GLuint program)
1793 {
1794 GET_CURRENT_CONTEXT(ctx);
1795 validate_program(ctx, program);
1796 }
1797
1798
1799 /**
1800 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1801 */
1802 void GLAPIENTRY
1803 _mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype,
1804 GLint* range, GLint* precision)
1805 {
1806 const struct gl_program_constants *limits;
1807 const struct gl_precision *p;
1808 GET_CURRENT_CONTEXT(ctx);
1809
1810 switch (shadertype) {
1811 case GL_VERTEX_SHADER:
1812 limits = &ctx->Const.Program[MESA_SHADER_VERTEX];
1813 break;
1814 case GL_FRAGMENT_SHADER:
1815 limits = &ctx->Const.Program[MESA_SHADER_FRAGMENT];
1816 break;
1817 default:
1818 _mesa_error(ctx, GL_INVALID_ENUM,
1819 "glGetShaderPrecisionFormat(shadertype)");
1820 return;
1821 }
1822
1823 switch (precisiontype) {
1824 case GL_LOW_FLOAT:
1825 p = &limits->LowFloat;
1826 break;
1827 case GL_MEDIUM_FLOAT:
1828 p = &limits->MediumFloat;
1829 break;
1830 case GL_HIGH_FLOAT:
1831 p = &limits->HighFloat;
1832 break;
1833 case GL_LOW_INT:
1834 p = &limits->LowInt;
1835 break;
1836 case GL_MEDIUM_INT:
1837 p = &limits->MediumInt;
1838 break;
1839 case GL_HIGH_INT:
1840 p = &limits->HighInt;
1841 break;
1842 default:
1843 _mesa_error(ctx, GL_INVALID_ENUM,
1844 "glGetShaderPrecisionFormat(precisiontype)");
1845 return;
1846 }
1847
1848 range[0] = p->RangeMin;
1849 range[1] = p->RangeMax;
1850 precision[0] = p->Precision;
1851 }
1852
1853
1854 /**
1855 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1856 */
1857 void GLAPIENTRY
1858 _mesa_ReleaseShaderCompiler(void)
1859 {
1860 _mesa_destroy_shader_compiler_caches();
1861 }
1862
1863
1864 /**
1865 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1866 */
1867 void GLAPIENTRY
1868 _mesa_ShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat,
1869 const void* binary, GLint length)
1870 {
1871 GET_CURRENT_CONTEXT(ctx);
1872 (void) shaders;
1873 (void) binaryformat;
1874 (void) binary;
1875
1876 /* Page 68, section 7.2 'Shader Binaries" of the of the OpenGL ES 3.1, and
1877 * page 88 of the OpenGL 4.5 specs state:
1878 *
1879 * "An INVALID_VALUE error is generated if count or length is negative.
1880 * An INVALID_ENUM error is generated if binaryformat is not a supported
1881 * format returned in SHADER_BINARY_FORMATS."
1882 */
1883 if (n < 0 || length < 0) {
1884 _mesa_error(ctx, GL_INVALID_VALUE, "glShaderBinary(count or length < 0)");
1885 return;
1886 }
1887
1888 _mesa_error(ctx, GL_INVALID_ENUM, "glShaderBinary(format)");
1889 }
1890
1891
1892 void GLAPIENTRY
1893 _mesa_GetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length,
1894 GLenum *binaryFormat, GLvoid *binary)
1895 {
1896 struct gl_shader_program *shProg;
1897 GLsizei length_dummy;
1898 GET_CURRENT_CONTEXT(ctx);
1899
1900 if (bufSize < 0){
1901 _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramBinary(bufSize < 0)");
1902 return;
1903 }
1904
1905 shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetProgramBinary");
1906 if (!shProg)
1907 return;
1908
1909 /* The ARB_get_program_binary spec says:
1910 *
1911 * "If <length> is NULL, then no length is returned."
1912 *
1913 * Ensure that length always points to valid storage to avoid multiple NULL
1914 * pointer checks below.
1915 */
1916 if (length == NULL)
1917 length = &length_dummy;
1918
1919
1920 /* The ARB_get_program_binary spec says:
1921 *
1922 * "When a program object's LINK_STATUS is FALSE, its program binary
1923 * length is zero, and a call to GetProgramBinary will generate an
1924 * INVALID_OPERATION error.
1925 */
1926 if (!shProg->LinkStatus) {
1927 _mesa_error(ctx, GL_INVALID_OPERATION,
1928 "glGetProgramBinary(program %u not linked)",
1929 shProg->Name);
1930 *length = 0;
1931 return;
1932 }
1933
1934 *length = 0;
1935 _mesa_error(ctx, GL_INVALID_OPERATION,
1936 "glGetProgramBinary(driver supports zero binary formats)");
1937
1938 (void) binaryFormat;
1939 (void) binary;
1940 }
1941
1942 void GLAPIENTRY
1943 _mesa_ProgramBinary(GLuint program, GLenum binaryFormat,
1944 const GLvoid *binary, GLsizei length)
1945 {
1946 struct gl_shader_program *shProg;
1947 GET_CURRENT_CONTEXT(ctx);
1948
1949 shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramBinary");
1950 if (!shProg)
1951 return;
1952
1953 (void) binaryFormat;
1954 (void) binary;
1955
1956 /* Section 2.3.1 (Errors) of the OpenGL 4.5 spec says:
1957 *
1958 * "If a negative number is provided where an argument of type sizei or
1959 * sizeiptr is specified, an INVALID_VALUE error is generated."
1960 */
1961 if (length < 0) {
1962 _mesa_error(ctx, GL_INVALID_VALUE, "glProgramBinary(length < 0)");
1963 return;
1964 }
1965
1966 /* The ARB_get_program_binary spec says:
1967 *
1968 * "<binaryFormat> and <binary> must be those returned by a previous
1969 * call to GetProgramBinary, and <length> must be the length of the
1970 * program binary as returned by GetProgramBinary or GetProgramiv with
1971 * <pname> PROGRAM_BINARY_LENGTH. Loading the program binary will fail,
1972 * setting the LINK_STATUS of <program> to FALSE, if these conditions
1973 * are not met."
1974 *
1975 * Since any value of binaryFormat passed "is not one of those specified as
1976 * allowable for [this] command, an INVALID_ENUM error is generated."
1977 */
1978 shProg->LinkStatus = GL_FALSE;
1979 _mesa_error(ctx, GL_INVALID_ENUM, "glProgramBinary");
1980 }
1981
1982
1983 void GLAPIENTRY
1984 _mesa_ProgramParameteri(GLuint program, GLenum pname, GLint value)
1985 {
1986 struct gl_shader_program *shProg;
1987 GET_CURRENT_CONTEXT(ctx);
1988
1989 shProg = _mesa_lookup_shader_program_err(ctx, program,
1990 "glProgramParameteri");
1991 if (!shProg)
1992 return;
1993
1994 switch (pname) {
1995 case GL_PROGRAM_BINARY_RETRIEVABLE_HINT:
1996 /* This enum isn't part of the OES extension for OpenGL ES 2.0, but it
1997 * is part of OpenGL ES 3.0. For the ES2 case, this function shouldn't
1998 * even be in the dispatch table, so we shouldn't need to expclicitly
1999 * check here.
2000 *
2001 * On desktop, we ignore the 3.0+ requirement because it is silly.
2002 */
2003
2004 /* The ARB_get_program_binary extension spec says:
2005 *
2006 * "An INVALID_VALUE error is generated if the <value> argument to
2007 * ProgramParameteri is not TRUE or FALSE."
2008 */
2009 if (value != GL_TRUE && value != GL_FALSE) {
2010 goto invalid_value;
2011 }
2012
2013 /* No need to notify the driver. Any changes will actually take effect
2014 * the next time the shader is linked.
2015 *
2016 * The ARB_get_program_binary extension spec says:
2017 *
2018 * "To indicate that a program binary is likely to be retrieved,
2019 * ProgramParameteri should be called with <pname>
2020 * PROGRAM_BINARY_RETRIEVABLE_HINT and <value> TRUE. This setting
2021 * will not be in effect until the next time LinkProgram or
2022 * ProgramBinary has been called successfully."
2023 *
2024 * The resloution of issue 9 in the extension spec also says:
2025 *
2026 * "The application may use the PROGRAM_BINARY_RETRIEVABLE_HINT hint
2027 * to indicate to the GL implementation that this program will
2028 * likely be saved with GetProgramBinary at some point. This will
2029 * give the GL implementation the opportunity to track any state
2030 * changes made to the program before being saved such that when it
2031 * is loaded again a recompile can be avoided."
2032 */
2033 shProg->BinaryRetreivableHint = value;
2034 return;
2035
2036 case GL_PROGRAM_SEPARABLE:
2037 /* Spec imply that the behavior is the same as ARB_get_program_binary
2038 * Chapter 7.3 Program Objects
2039 */
2040 if (value != GL_TRUE && value != GL_FALSE) {
2041 goto invalid_value;
2042 }
2043 shProg->SeparateShader = value;
2044 return;
2045
2046 default:
2047 _mesa_error(ctx, GL_INVALID_ENUM, "glProgramParameteri(pname=%s)",
2048 _mesa_enum_to_string(pname));
2049 return;
2050 }
2051
2052 invalid_value:
2053 _mesa_error(ctx, GL_INVALID_VALUE,
2054 "glProgramParameteri(pname=%s, value=%d): "
2055 "value must be 0 or 1.",
2056 _mesa_enum_to_string(pname),
2057 value);
2058 }
2059
2060
2061 void
2062 _mesa_use_shader_program(struct gl_context *ctx, GLenum type,
2063 struct gl_shader_program *shProg,
2064 struct gl_pipeline_object *shTarget)
2065 {
2066 gl_shader_stage stage = _mesa_shader_enum_to_shader_stage(type);
2067 use_shader_program(ctx, stage, shProg, shTarget);
2068
2069 if (ctx->Driver.UseProgram)
2070 ctx->Driver.UseProgram(ctx, shProg);
2071 }
2072
2073
2074 /**
2075 * Copy program-specific data generated by linking from the gl_shader_program
2076 * object to a specific gl_program object.
2077 */
2078 void
2079 _mesa_copy_linked_program_data(gl_shader_stage type,
2080 const struct gl_shader_program *src,
2081 struct gl_program *dst)
2082 {
2083 switch (type) {
2084 case MESA_SHADER_VERTEX:
2085 dst->ClipDistanceArraySize = src->Vert.ClipDistanceArraySize;
2086 break;
2087 case MESA_SHADER_TESS_CTRL: {
2088 struct gl_tess_ctrl_program *dst_tcp =
2089 (struct gl_tess_ctrl_program *) dst;
2090 dst_tcp->VerticesOut = src->TessCtrl.VerticesOut;
2091 break;
2092 }
2093 case MESA_SHADER_TESS_EVAL: {
2094 struct gl_tess_eval_program *dst_tep =
2095 (struct gl_tess_eval_program *) dst;
2096 dst_tep->PrimitiveMode = src->TessEval.PrimitiveMode;
2097 dst_tep->Spacing = src->TessEval.Spacing;
2098 dst_tep->VertexOrder = src->TessEval.VertexOrder;
2099 dst_tep->PointMode = src->TessEval.PointMode;
2100 dst->ClipDistanceArraySize = src->TessEval.ClipDistanceArraySize;
2101 break;
2102 }
2103 case MESA_SHADER_GEOMETRY: {
2104 struct gl_geometry_program *dst_gp = (struct gl_geometry_program *) dst;
2105 dst_gp->VerticesIn = src->Geom.VerticesIn;
2106 dst_gp->VerticesOut = src->Geom.VerticesOut;
2107 dst_gp->Invocations = src->Geom.Invocations;
2108 dst_gp->InputType = src->Geom.InputType;
2109 dst_gp->OutputType = src->Geom.OutputType;
2110 dst->ClipDistanceArraySize = src->Geom.ClipDistanceArraySize;
2111 dst_gp->UsesEndPrimitive = src->Geom.UsesEndPrimitive;
2112 dst_gp->UsesStreams = src->Geom.UsesStreams;
2113 break;
2114 }
2115 case MESA_SHADER_FRAGMENT: {
2116 struct gl_fragment_program *dst_fp = (struct gl_fragment_program *) dst;
2117 dst_fp->FragDepthLayout = src->FragDepthLayout;
2118 break;
2119 }
2120 case MESA_SHADER_COMPUTE: {
2121 struct gl_compute_program *dst_cp = (struct gl_compute_program *) dst;
2122 int i;
2123 for (i = 0; i < 3; i++)
2124 dst_cp->LocalSize[i] = src->Comp.LocalSize[i];
2125 dst_cp->SharedSize = src->Comp.SharedSize;
2126 break;
2127 }
2128 default:
2129 break;
2130 }
2131 }
2132
2133 /**
2134 * ARB_separate_shader_objects: Compile & Link Program
2135 */
2136 GLuint GLAPIENTRY
2137 _mesa_CreateShaderProgramv(GLenum type, GLsizei count,
2138 const GLchar* const *strings)
2139 {
2140 GET_CURRENT_CONTEXT(ctx);
2141
2142 const GLuint shader = create_shader(ctx, type);
2143 GLuint program = 0;
2144
2145 /*
2146 * According to OpenGL 4.5 and OpenGL ES 3.1 standards, section 7.3:
2147 * GL_INVALID_VALUE should be generated if count < 0
2148 */
2149 if (count < 0) {
2150 _mesa_error(ctx, GL_INVALID_VALUE, "glCreateShaderProgram (count < 0)");
2151 return program;
2152 }
2153
2154 if (shader) {
2155 struct gl_shader *sh = _mesa_lookup_shader(ctx, shader);
2156
2157 _mesa_ShaderSource(shader, count, strings, NULL);
2158 compile_shader(ctx, sh);
2159
2160 program = create_shader_program(ctx);
2161 if (program) {
2162 struct gl_shader_program *shProg;
2163 GLint compiled = GL_FALSE;
2164
2165 shProg = _mesa_lookup_shader_program(ctx, program);
2166
2167 shProg->SeparateShader = GL_TRUE;
2168
2169 get_shaderiv(ctx, shader, GL_COMPILE_STATUS, &compiled);
2170 if (compiled) {
2171 attach_shader(ctx, program, shader);
2172 link_program(ctx, program);
2173 detach_shader(ctx, program, shader);
2174
2175 #if 0
2176 /* Possibly... */
2177 if (active-user-defined-varyings-in-linked-program) {
2178 append-error-to-info-log;
2179 shProg->LinkStatus = GL_FALSE;
2180 }
2181 #endif
2182 }
2183 if (sh->InfoLog)
2184 ralloc_strcat(&shProg->InfoLog, sh->InfoLog);
2185 }
2186
2187 delete_shader(ctx, shader);
2188 }
2189
2190 return program;
2191 }
2192
2193
2194 /**
2195 * For GL_ARB_tessellation_shader
2196 */
2197 extern void GLAPIENTRY
2198 _mesa_PatchParameteri(GLenum pname, GLint value)
2199 {
2200 GET_CURRENT_CONTEXT(ctx);
2201
2202 if (!_mesa_has_tessellation(ctx)) {
2203 _mesa_error(ctx, GL_INVALID_OPERATION, "glPatchParameteri");
2204 return;
2205 }
2206
2207 if (pname != GL_PATCH_VERTICES) {
2208 _mesa_error(ctx, GL_INVALID_ENUM, "glPatchParameteri");
2209 return;
2210 }
2211
2212 if (value <= 0 || value > ctx->Const.MaxPatchVertices) {
2213 _mesa_error(ctx, GL_INVALID_VALUE, "glPatchParameteri");
2214 return;
2215 }
2216
2217 ctx->TessCtrlProgram.patch_vertices = value;
2218 }
2219
2220
2221 extern void GLAPIENTRY
2222 _mesa_PatchParameterfv(GLenum pname, const GLfloat *values)
2223 {
2224 GET_CURRENT_CONTEXT(ctx);
2225
2226 if (!_mesa_has_tessellation(ctx)) {
2227 _mesa_error(ctx, GL_INVALID_OPERATION, "glPatchParameterfv");
2228 return;
2229 }
2230
2231 switch(pname) {
2232 case GL_PATCH_DEFAULT_OUTER_LEVEL:
2233 FLUSH_VERTICES(ctx, 0);
2234 memcpy(ctx->TessCtrlProgram.patch_default_outer_level, values,
2235 4 * sizeof(GLfloat));
2236 ctx->NewDriverState |= ctx->DriverFlags.NewDefaultTessLevels;
2237 return;
2238 case GL_PATCH_DEFAULT_INNER_LEVEL:
2239 FLUSH_VERTICES(ctx, 0);
2240 memcpy(ctx->TessCtrlProgram.patch_default_inner_level, values,
2241 2 * sizeof(GLfloat));
2242 ctx->NewDriverState |= ctx->DriverFlags.NewDefaultTessLevels;
2243 return;
2244 default:
2245 _mesa_error(ctx, GL_INVALID_ENUM, "glPatchParameterfv");
2246 return;
2247 }
2248 }
2249
2250 /**
2251 * ARB_shader_subroutine
2252 */
2253 GLint GLAPIENTRY
2254 _mesa_GetSubroutineUniformLocation(GLuint program, GLenum shadertype,
2255 const GLchar *name)
2256 {
2257 GET_CURRENT_CONTEXT(ctx);
2258 const char *api_name = "glGetSubroutineUniformLocation";
2259 struct gl_shader_program *shProg;
2260 GLenum resource_type;
2261 gl_shader_stage stage;
2262
2263 if (!_mesa_has_shader_subroutine(ctx)) {
2264 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2265 return -1;
2266 }
2267
2268 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2269 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2270 return -1;
2271 }
2272
2273 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2274 if (!shProg)
2275 return -1;
2276
2277 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2278 if (!shProg->_LinkedShaders[stage]) {
2279 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2280 return -1;
2281 }
2282
2283 resource_type = _mesa_shader_stage_to_subroutine_uniform(stage);
2284 return _mesa_program_resource_location(shProg, resource_type, name);
2285 }
2286
2287 GLuint GLAPIENTRY
2288 _mesa_GetSubroutineIndex(GLuint program, GLenum shadertype,
2289 const GLchar *name)
2290 {
2291 GET_CURRENT_CONTEXT(ctx);
2292 const char *api_name = "glGetSubroutineIndex";
2293 struct gl_shader_program *shProg;
2294 struct gl_program_resource *res;
2295 GLenum resource_type;
2296 gl_shader_stage stage;
2297
2298 if (!_mesa_has_shader_subroutine(ctx)) {
2299 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2300 return -1;
2301 }
2302
2303 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2304 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2305 return -1;
2306 }
2307
2308 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2309 if (!shProg)
2310 return -1;
2311
2312 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2313 if (!shProg->_LinkedShaders[stage]) {
2314 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2315 return -1;
2316 }
2317
2318 resource_type = _mesa_shader_stage_to_subroutine(stage);
2319 res = _mesa_program_resource_find_name(shProg, resource_type, name, NULL);
2320 if (!res) {
2321 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2322 return -1;
2323 }
2324
2325 return _mesa_program_resource_index(shProg, res);
2326 }
2327
2328
2329 GLvoid GLAPIENTRY
2330 _mesa_GetActiveSubroutineUniformiv(GLuint program, GLenum shadertype,
2331 GLuint index, GLenum pname, GLint *values)
2332 {
2333 GET_CURRENT_CONTEXT(ctx);
2334 const char *api_name = "glGetActiveSubroutineUniformiv";
2335 struct gl_shader_program *shProg;
2336 struct gl_shader *sh;
2337 gl_shader_stage stage;
2338 struct gl_program_resource *res;
2339 const struct gl_uniform_storage *uni;
2340 GLenum resource_type;
2341 int count, i, j;
2342
2343 if (!_mesa_has_shader_subroutine(ctx)) {
2344 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2345 return;
2346 }
2347
2348 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2349 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2350 return;
2351 }
2352
2353 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2354 if (!shProg)
2355 return;
2356
2357 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2358 resource_type = _mesa_shader_stage_to_subroutine_uniform(stage);
2359
2360 sh = shProg->_LinkedShaders[stage];
2361 if (!sh) {
2362 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2363 return;
2364 }
2365
2366 switch (pname) {
2367 case GL_NUM_COMPATIBLE_SUBROUTINES: {
2368 res = _mesa_program_resource_find_index(shProg, resource_type, index);
2369 if (res) {
2370 uni = res->Data;
2371 values[0] = uni->num_compatible_subroutines;
2372 }
2373 break;
2374 }
2375 case GL_COMPATIBLE_SUBROUTINES: {
2376 res = _mesa_program_resource_find_index(shProg, resource_type, index);
2377 if (res) {
2378 uni = res->Data;
2379 count = 0;
2380 for (i = 0; i < sh->NumSubroutineFunctions; i++) {
2381 struct gl_subroutine_function *fn = &sh->SubroutineFunctions[i];
2382 for (j = 0; j < fn->num_compat_types; j++) {
2383 if (fn->types[j] == uni->type) {
2384 values[count++] = i;
2385 break;
2386 }
2387 }
2388 }
2389 }
2390 break;
2391 }
2392 case GL_UNIFORM_SIZE:
2393 res = _mesa_program_resource_find_index(shProg, resource_type, index);
2394 if (res) {
2395 uni = res->Data;
2396 values[0] = uni->array_elements ? uni->array_elements : 1;
2397 }
2398 break;
2399 case GL_UNIFORM_NAME_LENGTH:
2400 res = _mesa_program_resource_find_index(shProg, resource_type, index);
2401 if (res) {
2402 values[0] = strlen(_mesa_program_resource_name(res)) + 1
2403 + ((_mesa_program_resource_array_size(res) != 0) ? 3 : 0);;
2404 }
2405 break;
2406 default:
2407 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2408 return;
2409 }
2410 }
2411
2412
2413 GLvoid GLAPIENTRY
2414 _mesa_GetActiveSubroutineUniformName(GLuint program, GLenum shadertype,
2415 GLuint index, GLsizei bufsize,
2416 GLsizei *length, GLchar *name)
2417 {
2418 GET_CURRENT_CONTEXT(ctx);
2419 const char *api_name = "glGetActiveSubroutineUniformName";
2420 struct gl_shader_program *shProg;
2421 GLenum resource_type;
2422 gl_shader_stage stage;
2423
2424 if (!_mesa_has_shader_subroutine(ctx)) {
2425 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2426 return;
2427 }
2428
2429 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2430 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2431 return;
2432 }
2433
2434 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2435 if (!shProg)
2436 return;
2437
2438 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2439 if (!shProg->_LinkedShaders[stage]) {
2440 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2441 return;
2442 }
2443
2444 resource_type = _mesa_shader_stage_to_subroutine_uniform(stage);
2445 /* get program resource name */
2446 _mesa_get_program_resource_name(shProg, resource_type,
2447 index, bufsize,
2448 length, name, api_name);
2449 }
2450
2451
2452 GLvoid GLAPIENTRY
2453 _mesa_GetActiveSubroutineName(GLuint program, GLenum shadertype,
2454 GLuint index, GLsizei bufsize,
2455 GLsizei *length, GLchar *name)
2456 {
2457 GET_CURRENT_CONTEXT(ctx);
2458 const char *api_name = "glGetActiveSubroutineName";
2459 struct gl_shader_program *shProg;
2460 GLenum resource_type;
2461 gl_shader_stage stage;
2462
2463 if (!_mesa_has_shader_subroutine(ctx)) {
2464 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2465 return;
2466 }
2467
2468 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2469 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2470 return;
2471 }
2472
2473 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2474 if (!shProg)
2475 return;
2476
2477 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2478 if (!shProg->_LinkedShaders[stage]) {
2479 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2480 return;
2481 }
2482 resource_type = _mesa_shader_stage_to_subroutine(stage);
2483 _mesa_get_program_resource_name(shProg, resource_type,
2484 index, bufsize,
2485 length, name, api_name);
2486 }
2487
2488
2489 GLvoid GLAPIENTRY
2490 _mesa_UniformSubroutinesuiv(GLenum shadertype, GLsizei count,
2491 const GLuint *indices)
2492 {
2493 GET_CURRENT_CONTEXT(ctx);
2494 const char *api_name = "glUniformSubroutinesuiv";
2495 struct gl_shader_program *shProg;
2496 struct gl_shader *sh;
2497 gl_shader_stage stage;
2498 int i;
2499
2500 if (!_mesa_has_shader_subroutine(ctx)) {
2501 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2502 return;
2503 }
2504
2505 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2506 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2507 return;
2508 }
2509
2510 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2511 shProg = ctx->_Shader->CurrentProgram[stage];
2512 if (!shProg) {
2513 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2514 return;
2515 }
2516
2517 sh = shProg->_LinkedShaders[stage];
2518 if (!sh) {
2519 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2520 return;
2521 }
2522
2523 if (count != sh->NumSubroutineUniformRemapTable) {
2524 _mesa_error(ctx, GL_INVALID_VALUE, "%s", api_name);
2525 return;
2526 }
2527
2528 i = 0;
2529 do {
2530 struct gl_uniform_storage *uni = sh->SubroutineUniformRemapTable[i];
2531 if (uni == NULL) {
2532 i++;
2533 continue;
2534 }
2535
2536 int uni_count = uni->array_elements ? uni->array_elements : 1;
2537 int j, k;
2538
2539 for (j = i; j < i + uni_count; j++) {
2540 struct gl_subroutine_function *subfn;
2541 if (indices[j] >= sh->NumSubroutineFunctions) {
2542 _mesa_error(ctx, GL_INVALID_VALUE, "%s", api_name);
2543 return;
2544 }
2545
2546 subfn = &sh->SubroutineFunctions[indices[j]];
2547 for (k = 0; k < subfn->num_compat_types; k++) {
2548 if (subfn->types[k] == uni->type)
2549 break;
2550 }
2551 if (k == subfn->num_compat_types) {
2552 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2553 return;
2554 }
2555 }
2556 i += uni_count;
2557 } while(i < count);
2558
2559 FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS);
2560 i = 0;
2561 do {
2562 struct gl_uniform_storage *uni = sh->SubroutineUniformRemapTable[i];
2563 if (uni == NULL) {
2564 i++;
2565 continue;
2566 }
2567
2568 int uni_count = uni->array_elements ? uni->array_elements : 1;
2569
2570 memcpy(&uni->storage[0], &indices[i],
2571 sizeof(GLuint) * uni_count);
2572
2573 uni->initialized = true;
2574 _mesa_propagate_uniforms_to_driver_storage(uni, 0, uni_count);
2575 i += uni_count;
2576 } while(i < count);
2577 }
2578
2579
2580 GLvoid GLAPIENTRY
2581 _mesa_GetUniformSubroutineuiv(GLenum shadertype, GLint location,
2582 GLuint *params)
2583 {
2584 GET_CURRENT_CONTEXT(ctx);
2585 const char *api_name = "glGetUniformSubroutineuiv";
2586 struct gl_shader_program *shProg;
2587 struct gl_shader *sh;
2588 gl_shader_stage stage;
2589
2590 if (!_mesa_has_shader_subroutine(ctx)) {
2591 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2592 return;
2593 }
2594
2595 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2596 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2597 return;
2598 }
2599
2600 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2601 shProg = ctx->_Shader->CurrentProgram[stage];
2602 if (!shProg) {
2603 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2604 return;
2605 }
2606
2607 sh = shProg->_LinkedShaders[stage];
2608 if (!sh) {
2609 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2610 return;
2611 }
2612
2613 if (location >= sh->NumSubroutineUniformRemapTable) {
2614 _mesa_error(ctx, GL_INVALID_VALUE, "%s", api_name);
2615 return;
2616 }
2617
2618 {
2619 struct gl_uniform_storage *uni = sh->SubroutineUniformRemapTable[location];
2620 int offset = location - uni->opaque[stage].index;
2621 memcpy(params, &uni->storage[offset],
2622 sizeof(GLuint));
2623 }
2624 }
2625
2626
2627 GLvoid GLAPIENTRY
2628 _mesa_GetProgramStageiv(GLuint program, GLenum shadertype,
2629 GLenum pname, GLint *values)
2630 {
2631 GET_CURRENT_CONTEXT(ctx);
2632 const char *api_name = "glGetProgramStageiv";
2633 struct gl_shader_program *shProg;
2634 struct gl_shader *sh;
2635 gl_shader_stage stage;
2636
2637 if (!_mesa_has_shader_subroutine(ctx)) {
2638 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2639 return;
2640 }
2641
2642 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2643 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2644 return;
2645 }
2646
2647 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2648 if (!shProg)
2649 return;
2650
2651 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2652 sh = shProg->_LinkedShaders[stage];
2653 if (!sh) {
2654 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2655 return;
2656 }
2657
2658 switch (pname) {
2659 case GL_ACTIVE_SUBROUTINES:
2660 values[0] = sh->NumSubroutineFunctions;
2661 break;
2662 case GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS:
2663 values[0] = sh->NumSubroutineUniformRemapTable;
2664 break;
2665 case GL_ACTIVE_SUBROUTINE_UNIFORMS:
2666 values[0] = sh->NumSubroutineUniformTypes;
2667 break;
2668 case GL_ACTIVE_SUBROUTINE_MAX_LENGTH:
2669 {
2670 unsigned i;
2671 GLint max_len = 0;
2672 GLenum resource_type;
2673 struct gl_program_resource *res;
2674
2675 resource_type = _mesa_shader_stage_to_subroutine(stage);
2676 for (i = 0; i < sh->NumSubroutineFunctions; i++) {
2677 res = _mesa_program_resource_find_index(shProg, resource_type, i);
2678 if (res) {
2679 const GLint len = strlen(_mesa_program_resource_name(res)) + 1;
2680 if (len > max_len)
2681 max_len = len;
2682 }
2683 }
2684 values[0] = max_len;
2685 break;
2686 }
2687 case GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH:
2688 {
2689 unsigned i;
2690 GLint max_len = 0;
2691 GLenum resource_type;
2692 struct gl_program_resource *res;
2693
2694 resource_type = _mesa_shader_stage_to_subroutine_uniform(stage);
2695 for (i = 0; i < sh->NumSubroutineUniformRemapTable; i++) {
2696 res = _mesa_program_resource_find_index(shProg, resource_type, i);
2697 if (res) {
2698 const GLint len = strlen(_mesa_program_resource_name(res)) + 1
2699 + ((_mesa_program_resource_array_size(res) != 0) ? 3 : 0);
2700
2701 if (len > max_len)
2702 max_len = len;
2703 }
2704 }
2705 values[0] = max_len;
2706 break;
2707 }
2708 default:
2709 _mesa_error(ctx, GL_INVALID_ENUM, "%s", api_name);
2710 values[0] = -1;
2711 break;
2712 }
2713 }
2714
2715 static int
2716 find_compat_subroutine(struct gl_shader *sh, const struct glsl_type *type)
2717 {
2718 int i, j;
2719
2720 for (i = 0; i < sh->NumSubroutineFunctions; i++) {
2721 struct gl_subroutine_function *fn = &sh->SubroutineFunctions[i];
2722 for (j = 0; j < fn->num_compat_types; j++) {
2723 if (fn->types[j] == type)
2724 return i;
2725 }
2726 }
2727 return 0;
2728 }
2729
2730 static void
2731 _mesa_shader_init_subroutine_defaults(struct gl_shader *sh)
2732 {
2733 int i, j;
2734
2735 for (i = 0; i < sh->NumSubroutineUniformRemapTable; i++) {
2736 struct gl_uniform_storage *uni = sh->SubroutineUniformRemapTable[i];
2737 int uni_count;
2738 int val;
2739
2740 if (!uni)
2741 continue;
2742 uni_count = uni->array_elements ? uni->array_elements : 1;
2743 val = find_compat_subroutine(sh, uni->type);
2744
2745 for (j = 0; j < uni_count; j++)
2746 memcpy(&uni->storage[j], &val, sizeof(int));
2747 uni->initialized = true;
2748 _mesa_propagate_uniforms_to_driver_storage(uni, 0, uni_count);
2749 }
2750 }
2751
2752 void
2753 _mesa_shader_program_init_subroutine_defaults(struct gl_shader_program *shProg)
2754 {
2755 int i;
2756
2757 if (!shProg)
2758 return;
2759
2760 for (i = 0; i < MESA_SHADER_STAGES; i++) {
2761 if (!shProg->_LinkedShaders[i])
2762 continue;
2763
2764 _mesa_shader_init_subroutine_defaults(shProg->_LinkedShaders[i]);
2765 }
2766 }