mesa/sso: replace Shader binding point with _Shader
[mesa.git] / src / mesa / main / shaderapi.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2004-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009-2010 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 /**
27 * \file shaderapi.c
28 * \author Brian Paul
29 *
30 * Implementation of GLSL-related API functions.
31 * The glUniform* functions are in uniforms.c
32 *
33 *
34 * XXX things to do:
35 * 1. Check that the right error code is generated for all _mesa_error() calls.
36 * 2. Insert FLUSH_VERTICES calls in various places
37 */
38
39
40 #include "main/glheader.h"
41 #include "main/context.h"
42 #include "main/dispatch.h"
43 #include "main/enums.h"
44 #include "main/hash.h"
45 #include "main/hash_table.h"
46 #include "main/mtypes.h"
47 #include "main/pipelineobj.h"
48 #include "main/shaderapi.h"
49 #include "main/shaderobj.h"
50 #include "main/transformfeedback.h"
51 #include "main/uniforms.h"
52 #include "program/program.h"
53 #include "program/prog_print.h"
54 #include "program/prog_parameter.h"
55 #include "ralloc.h"
56 #include <stdbool.h>
57 #include "../glsl/glsl_parser_extras.h"
58 #include "../glsl/ir.h"
59 #include "../glsl/ir_uniform.h"
60 #include "../glsl/program.h"
61
62 /** Define this to enable shader substitution (see below) */
63 #define SHADER_SUBST 0
64
65
66 /**
67 * Return mask of GLSL_x flags by examining the MESA_GLSL env var.
68 */
69 GLbitfield
70 _mesa_get_shader_flags(void)
71 {
72 GLbitfield flags = 0x0;
73 const char *env = _mesa_getenv("MESA_GLSL");
74
75 if (env) {
76 if (strstr(env, "dump_on_error"))
77 flags |= GLSL_DUMP_ON_ERROR;
78 else if (strstr(env, "dump"))
79 flags |= GLSL_DUMP;
80 if (strstr(env, "log"))
81 flags |= GLSL_LOG;
82 if (strstr(env, "nopvert"))
83 flags |= GLSL_NOP_VERT;
84 if (strstr(env, "nopfrag"))
85 flags |= GLSL_NOP_FRAG;
86 if (strstr(env, "nopt"))
87 flags |= GLSL_NO_OPT;
88 else if (strstr(env, "opt"))
89 flags |= GLSL_OPT;
90 if (strstr(env, "uniform"))
91 flags |= GLSL_UNIFORMS;
92 if (strstr(env, "useprog"))
93 flags |= GLSL_USE_PROG;
94 if (strstr(env, "errors"))
95 flags |= GLSL_REPORT_ERRORS;
96 }
97
98 return flags;
99 }
100
101
102 /**
103 * Initialize context's shader state.
104 */
105 void
106 _mesa_init_shader_state(struct gl_context *ctx)
107 {
108 /* Device drivers may override these to control what kind of instructions
109 * are generated by the GLSL compiler.
110 */
111 struct gl_shader_compiler_options options;
112 gl_shader_stage sh;
113
114 memset(&options, 0, sizeof(options));
115 options.MaxUnrollIterations = 32;
116 options.MaxIfDepth = UINT_MAX;
117
118 /* Default pragma settings */
119 options.DefaultPragmas.Optimize = GL_TRUE;
120
121 for (sh = 0; sh < MESA_SHADER_STAGES; ++sh)
122 memcpy(&ctx->ShaderCompilerOptions[sh], &options, sizeof(options));
123
124 ctx->Shader.Flags = _mesa_get_shader_flags();
125
126 /* Extended for ARB_separate_shader_objects */
127 ctx->Shader.RefCount = 1;
128 mtx_init(&ctx->Shader.Mutex, mtx_plain);
129 }
130
131
132 /**
133 * Free the per-context shader-related state.
134 */
135 void
136 _mesa_free_shader_state(struct gl_context *ctx)
137 {
138 int i;
139 for (i = 0; i < MESA_SHADER_STAGES; i++) {
140 _mesa_reference_shader_program(ctx, &ctx->Shader.CurrentProgram[i],
141 NULL);
142 }
143 _mesa_reference_shader_program(ctx, &ctx->Shader._CurrentFragmentProgram,
144 NULL);
145 _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, NULL);
146
147 /* Extended for ARB_separate_shader_objects */
148 _mesa_reference_pipeline_object(ctx, &ctx->_Shader, NULL);
149
150 assert(ctx->Shader.RefCount == 1);
151 mtx_destroy(&ctx->Shader.Mutex);
152 }
153
154
155 /**
156 * Copy string from <src> to <dst>, up to maxLength characters, returning
157 * length of <dst> in <length>.
158 * \param src the strings source
159 * \param maxLength max chars to copy
160 * \param length returns number of chars copied
161 * \param dst the string destination
162 */
163 void
164 _mesa_copy_string(GLchar *dst, GLsizei maxLength,
165 GLsizei *length, const GLchar *src)
166 {
167 GLsizei len;
168 for (len = 0; len < maxLength - 1 && src && src[len]; len++)
169 dst[len] = src[len];
170 if (maxLength > 0)
171 dst[len] = 0;
172 if (length)
173 *length = len;
174 }
175
176
177
178 /**
179 * Confirm that the a shader type is valid and supported by the implementation
180 *
181 * \param ctx Current GL context
182 * \param type Shader target
183 *
184 */
185 bool
186 _mesa_validate_shader_target(const struct gl_context *ctx, GLenum type)
187 {
188 /* Note: when building built-in GLSL functions, this function may be
189 * invoked with ctx == NULL. In that case, we can only validate that it's
190 * a shader target we recognize, not that it's supported in the current
191 * context. But that's fine--we don't need any further validation than
192 * that when building built-in GLSL functions.
193 */
194
195 switch (type) {
196 case GL_FRAGMENT_SHADER:
197 return ctx == NULL || ctx->Extensions.ARB_fragment_shader;
198 case GL_VERTEX_SHADER:
199 return ctx == NULL || ctx->Extensions.ARB_vertex_shader;
200 case GL_GEOMETRY_SHADER_ARB:
201 return ctx == NULL || _mesa_has_geometry_shaders(ctx);
202 case GL_COMPUTE_SHADER:
203 return ctx == NULL || ctx->Extensions.ARB_compute_shader;
204 default:
205 return false;
206 }
207 }
208
209
210 static GLboolean
211 is_program(struct gl_context *ctx, GLuint name)
212 {
213 struct gl_shader_program *shProg = _mesa_lookup_shader_program(ctx, name);
214 return shProg ? GL_TRUE : GL_FALSE;
215 }
216
217
218 static GLboolean
219 is_shader(struct gl_context *ctx, GLuint name)
220 {
221 struct gl_shader *shader = _mesa_lookup_shader(ctx, name);
222 return shader ? GL_TRUE : GL_FALSE;
223 }
224
225
226 /**
227 * Attach shader to a shader program.
228 */
229 static void
230 attach_shader(struct gl_context *ctx, GLuint program, GLuint shader)
231 {
232 struct gl_shader_program *shProg;
233 struct gl_shader *sh;
234 GLuint i, n;
235
236 const bool same_type_disallowed = _mesa_is_gles(ctx);
237
238 shProg = _mesa_lookup_shader_program_err(ctx, program, "glAttachShader");
239 if (!shProg)
240 return;
241
242 sh = _mesa_lookup_shader_err(ctx, shader, "glAttachShader");
243 if (!sh) {
244 return;
245 }
246
247 n = shProg->NumShaders;
248 for (i = 0; i < n; i++) {
249 if (shProg->Shaders[i] == sh) {
250 /* The shader is already attched to this program. The
251 * GL_ARB_shader_objects spec says:
252 *
253 * "The error INVALID_OPERATION is generated by AttachObjectARB
254 * if <obj> is already attached to <containerObj>."
255 */
256 _mesa_error(ctx, GL_INVALID_OPERATION, "glAttachShader");
257 return;
258 } else if (same_type_disallowed &&
259 shProg->Shaders[i]->Type == sh->Type) {
260 /* Shader with the same type is already attached to this program,
261 * OpenGL ES 2.0 and 3.0 specs say:
262 *
263 * "Multiple shader objects of the same type may not be attached
264 * to a single program object. [...] The error INVALID_OPERATION
265 * is generated if [...] another shader object of the same type
266 * as shader is already attached to program."
267 */
268 _mesa_error(ctx, GL_INVALID_OPERATION, "glAttachShader");
269 return;
270 }
271 }
272
273 /* grow list */
274 shProg->Shaders = (struct gl_shader **)
275 _mesa_realloc(shProg->Shaders,
276 n * sizeof(struct gl_shader *),
277 (n + 1) * sizeof(struct gl_shader *));
278 if (!shProg->Shaders) {
279 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAttachShader");
280 return;
281 }
282
283 /* append */
284 shProg->Shaders[n] = NULL; /* since realloc() didn't zero the new space */
285 _mesa_reference_shader(ctx, &shProg->Shaders[n], sh);
286 shProg->NumShaders++;
287 }
288
289
290 static GLuint
291 create_shader(struct gl_context *ctx, GLenum type)
292 {
293 struct gl_shader *sh;
294 GLuint name;
295
296 if (!_mesa_validate_shader_target(ctx, type)) {
297 _mesa_error(ctx, GL_INVALID_ENUM, "CreateShader(type)");
298 return 0;
299 }
300
301 name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ShaderObjects, 1);
302 sh = ctx->Driver.NewShader(ctx, name, type);
303 _mesa_HashInsert(ctx->Shared->ShaderObjects, name, sh);
304
305 return name;
306 }
307
308
309 static GLuint
310 create_shader_program(struct gl_context *ctx)
311 {
312 GLuint name;
313 struct gl_shader_program *shProg;
314
315 name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ShaderObjects, 1);
316
317 shProg = ctx->Driver.NewShaderProgram(ctx, name);
318
319 _mesa_HashInsert(ctx->Shared->ShaderObjects, name, shProg);
320
321 assert(shProg->RefCount == 1);
322
323 return name;
324 }
325
326
327 /**
328 * Named w/ "2" to indicate OpenGL 2.x vs GL_ARB_fragment_programs's
329 * DeleteProgramARB.
330 */
331 static void
332 delete_shader_program(struct gl_context *ctx, GLuint name)
333 {
334 /*
335 * NOTE: deleting shaders/programs works a bit differently than
336 * texture objects (and buffer objects, etc). Shader/program
337 * handles/IDs exist in the hash table until the object is really
338 * deleted (refcount==0). With texture objects, the handle/ID is
339 * removed from the hash table in glDeleteTextures() while the tex
340 * object itself might linger until its refcount goes to zero.
341 */
342 struct gl_shader_program *shProg;
343
344 shProg = _mesa_lookup_shader_program_err(ctx, name, "glDeleteProgram");
345 if (!shProg)
346 return;
347
348 if (!shProg->DeletePending) {
349 shProg->DeletePending = GL_TRUE;
350
351 /* effectively, decr shProg's refcount */
352 _mesa_reference_shader_program(ctx, &shProg, NULL);
353 }
354 }
355
356
357 static void
358 delete_shader(struct gl_context *ctx, GLuint shader)
359 {
360 struct gl_shader *sh;
361
362 sh = _mesa_lookup_shader_err(ctx, shader, "glDeleteShader");
363 if (!sh)
364 return;
365
366 if (!sh->DeletePending) {
367 sh->DeletePending = GL_TRUE;
368
369 /* effectively, decr sh's refcount */
370 _mesa_reference_shader(ctx, &sh, NULL);
371 }
372 }
373
374
375 static void
376 detach_shader(struct gl_context *ctx, GLuint program, GLuint shader)
377 {
378 struct gl_shader_program *shProg;
379 GLuint n;
380 GLuint i, j;
381
382 shProg = _mesa_lookup_shader_program_err(ctx, program, "glDetachShader");
383 if (!shProg)
384 return;
385
386 n = shProg->NumShaders;
387
388 for (i = 0; i < n; i++) {
389 if (shProg->Shaders[i]->Name == shader) {
390 /* found it */
391 struct gl_shader **newList;
392
393 /* release */
394 _mesa_reference_shader(ctx, &shProg->Shaders[i], NULL);
395
396 /* alloc new, smaller array */
397 newList = malloc((n - 1) * sizeof(struct gl_shader *));
398 if (!newList) {
399 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDetachShader");
400 return;
401 }
402 /* Copy old list entries to new list, skipping removed entry at [i] */
403 for (j = 0; j < i; j++) {
404 newList[j] = shProg->Shaders[j];
405 }
406 while (++i < n) {
407 newList[j++] = shProg->Shaders[i];
408 }
409
410 /* Free old list and install new one */
411 free(shProg->Shaders);
412 shProg->Shaders = newList;
413 shProg->NumShaders = n - 1;
414
415 #ifdef DEBUG
416 /* sanity check - make sure the new list's entries are sensible */
417 for (j = 0; j < shProg->NumShaders; j++) {
418 assert(shProg->Shaders[j]->Type == GL_VERTEX_SHADER ||
419 shProg->Shaders[j]->Type == GL_GEOMETRY_SHADER ||
420 shProg->Shaders[j]->Type == GL_FRAGMENT_SHADER);
421 assert(shProg->Shaders[j]->RefCount > 0);
422 }
423 #endif
424
425 return;
426 }
427 }
428
429 /* not found */
430 {
431 GLenum err;
432 if (is_shader(ctx, shader))
433 err = GL_INVALID_OPERATION;
434 else if (is_program(ctx, shader))
435 err = GL_INVALID_OPERATION;
436 else
437 err = GL_INVALID_VALUE;
438 _mesa_error(ctx, err, "glDetachShader(shader)");
439 return;
440 }
441 }
442
443
444 /**
445 * Return list of shaders attached to shader program.
446 */
447 static void
448 get_attached_shaders(struct gl_context *ctx, GLuint program, GLsizei maxCount,
449 GLsizei *count, GLuint *obj)
450 {
451 struct gl_shader_program *shProg =
452 _mesa_lookup_shader_program_err(ctx, program, "glGetAttachedShaders");
453 if (shProg) {
454 GLuint i;
455 for (i = 0; i < (GLuint) maxCount && i < shProg->NumShaders; i++) {
456 obj[i] = shProg->Shaders[i]->Name;
457 }
458 if (count)
459 *count = i;
460 }
461 }
462
463
464 /**
465 * glGetHandleARB() - return ID/name of currently bound shader program.
466 */
467 static GLuint
468 get_handle(struct gl_context *ctx, GLenum pname)
469 {
470 if (pname == GL_PROGRAM_OBJECT_ARB) {
471 if (ctx->Shader.ActiveProgram)
472 return ctx->Shader.ActiveProgram->Name;
473 else
474 return 0;
475 }
476 else {
477 _mesa_error(ctx, GL_INVALID_ENUM, "glGetHandleARB");
478 return 0;
479 }
480 }
481
482
483 /**
484 * Check if a geometry shader query is valid at this time. If not, report an
485 * error and return false.
486 *
487 * From GL 3.2 section 6.1.16 (Shader and Program Queries):
488 *
489 * "If GEOMETRY_VERTICES_OUT, GEOMETRY_INPUT_TYPE, or GEOMETRY_OUTPUT_TYPE
490 * are queried for a program which has not been linked successfully, or
491 * which does not contain objects to form a geometry shader, then an
492 * INVALID_OPERATION error is generated."
493 */
494 static bool
495 check_gs_query(struct gl_context *ctx, const struct gl_shader_program *shProg)
496 {
497 if (shProg->LinkStatus &&
498 shProg->_LinkedShaders[MESA_SHADER_GEOMETRY] != NULL) {
499 return true;
500 }
501
502 _mesa_error(ctx, GL_INVALID_OPERATION,
503 "glGetProgramv(linked geometry shader required)");
504 return false;
505 }
506
507
508 /**
509 * glGetProgramiv() - get shader program state.
510 * Note that this is for GLSL shader programs, not ARB vertex/fragment
511 * programs (see glGetProgramivARB).
512 */
513 static void
514 get_programiv(struct gl_context *ctx, GLuint program, GLenum pname, GLint *params)
515 {
516 struct gl_shader_program *shProg
517 = _mesa_lookup_shader_program(ctx, program);
518
519 /* Is transform feedback available in this context?
520 */
521 const bool has_xfb =
522 (ctx->API == API_OPENGL_COMPAT && ctx->Extensions.EXT_transform_feedback)
523 || ctx->API == API_OPENGL_CORE
524 || _mesa_is_gles3(ctx);
525
526 /* True if geometry shaders (of the form that was adopted into GLSL 1.50
527 * and GL 3.2) are available in this context
528 */
529 const bool has_core_gs = _mesa_is_desktop_gl(ctx) && ctx->Version >= 32;
530
531 /* Are uniform buffer objects available in this context?
532 */
533 const bool has_ubo =
534 (ctx->API == API_OPENGL_COMPAT && ctx->Extensions.ARB_uniform_buffer_object)
535 || ctx->API == API_OPENGL_CORE
536 || _mesa_is_gles3(ctx);
537
538 if (!shProg) {
539 _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramiv(program)");
540 return;
541 }
542
543 switch (pname) {
544 case GL_DELETE_STATUS:
545 *params = shProg->DeletePending;
546 return;
547 case GL_LINK_STATUS:
548 *params = shProg->LinkStatus;
549 return;
550 case GL_VALIDATE_STATUS:
551 *params = shProg->Validated;
552 return;
553 case GL_INFO_LOG_LENGTH:
554 *params = shProg->InfoLog ? strlen(shProg->InfoLog) + 1 : 0;
555 return;
556 case GL_ATTACHED_SHADERS:
557 *params = shProg->NumShaders;
558 return;
559 case GL_ACTIVE_ATTRIBUTES:
560 *params = _mesa_count_active_attribs(shProg);
561 return;
562 case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
563 *params = _mesa_longest_attribute_name_length(shProg);
564 return;
565 case GL_ACTIVE_UNIFORMS:
566 *params = shProg->NumUserUniformStorage;
567 return;
568 case GL_ACTIVE_UNIFORM_MAX_LENGTH: {
569 unsigned i;
570 GLint max_len = 0;
571
572 for (i = 0; i < shProg->NumUserUniformStorage; i++) {
573 /* Add one for the terminating NUL character for a non-array, and
574 * 4 for the "[0]" and the NUL for an array.
575 */
576 const GLint len = strlen(shProg->UniformStorage[i].name) + 1 +
577 ((shProg->UniformStorage[i].array_elements != 0) ? 3 : 0);
578
579 if (len > max_len)
580 max_len = len;
581 }
582
583 *params = max_len;
584 return;
585 }
586 case GL_TRANSFORM_FEEDBACK_VARYINGS:
587 if (!has_xfb)
588 break;
589 *params = shProg->TransformFeedback.NumVarying;
590 return;
591 case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH: {
592 unsigned i;
593 GLint max_len = 0;
594 if (!has_xfb)
595 break;
596
597 for (i = 0; i < shProg->TransformFeedback.NumVarying; i++) {
598 /* Add one for the terminating NUL character.
599 */
600 const GLint len = strlen(shProg->TransformFeedback.VaryingNames[i]) + 1;
601
602 if (len > max_len)
603 max_len = len;
604 }
605
606 *params = max_len;
607 return;
608 }
609 case GL_TRANSFORM_FEEDBACK_BUFFER_MODE:
610 if (!has_xfb)
611 break;
612 *params = shProg->TransformFeedback.BufferMode;
613 return;
614 case GL_GEOMETRY_VERTICES_OUT:
615 if (!has_core_gs)
616 break;
617 if (check_gs_query(ctx, shProg))
618 *params = shProg->Geom.VerticesOut;
619 return;
620 case GL_GEOMETRY_SHADER_INVOCATIONS:
621 if (!has_core_gs || !ctx->Extensions.ARB_gpu_shader5)
622 break;
623 if (check_gs_query(ctx, shProg))
624 *params = shProg->Geom.Invocations;
625 return;
626 case GL_GEOMETRY_INPUT_TYPE:
627 if (!has_core_gs)
628 break;
629 if (check_gs_query(ctx, shProg))
630 *params = shProg->Geom.InputType;
631 return;
632 case GL_GEOMETRY_OUTPUT_TYPE:
633 if (!has_core_gs)
634 break;
635 if (check_gs_query(ctx, shProg))
636 *params = shProg->Geom.OutputType;
637 return;
638 case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH: {
639 unsigned i;
640 GLint max_len = 0;
641
642 if (!has_ubo)
643 break;
644
645 for (i = 0; i < shProg->NumUniformBlocks; i++) {
646 /* Add one for the terminating NUL character.
647 */
648 const GLint len = strlen(shProg->UniformBlocks[i].Name) + 1;
649
650 if (len > max_len)
651 max_len = len;
652 }
653
654 *params = max_len;
655 return;
656 }
657 case GL_ACTIVE_UNIFORM_BLOCKS:
658 if (!has_ubo)
659 break;
660
661 *params = shProg->NumUniformBlocks;
662 return;
663 case GL_PROGRAM_BINARY_RETRIEVABLE_HINT:
664 /* This enum isn't part of the OES extension for OpenGL ES 2.0. It is
665 * only available with desktop OpenGL 3.0+ with the
666 * GL_ARB_get_program_binary extension or OpenGL ES 3.0.
667 *
668 * On desktop, we ignore the 3.0+ requirement because it is silly.
669 */
670 if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles3(ctx))
671 break;
672
673 *params = shProg->BinaryRetreivableHint;
674 return;
675 case GL_PROGRAM_BINARY_LENGTH:
676 *params = 0;
677 return;
678 case GL_ACTIVE_ATOMIC_COUNTER_BUFFERS:
679 if (!ctx->Extensions.ARB_shader_atomic_counters)
680 break;
681
682 *params = shProg->NumAtomicBuffers;
683 return;
684 case GL_COMPUTE_WORK_GROUP_SIZE: {
685 int i;
686 if (!_mesa_is_desktop_gl(ctx) || !ctx->Extensions.ARB_compute_shader)
687 break;
688 if (!shProg->LinkStatus) {
689 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramiv(program not "
690 "linked)");
691 return;
692 }
693 if (shProg->_LinkedShaders[MESA_SHADER_COMPUTE] == NULL) {
694 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramiv(no compute "
695 "shaders)");
696 return;
697 }
698 for (i = 0; i < 3; i++)
699 params[i] = shProg->Comp.LocalSize[i];
700 return;
701 }
702 case GL_PROGRAM_SEPARABLE:
703 if (!ctx->Extensions.ARB_separate_shader_objects)
704 break;
705
706 *params = shProg->SeparateShader;
707 return;
708 default:
709 break;
710 }
711
712 _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramiv(pname=%s)",
713 _mesa_lookup_enum_by_nr(pname));
714 }
715
716
717 /**
718 * glGetShaderiv() - get GLSL shader state
719 */
720 static void
721 get_shaderiv(struct gl_context *ctx, GLuint name, GLenum pname, GLint *params)
722 {
723 struct gl_shader *shader =
724 _mesa_lookup_shader_err(ctx, name, "glGetShaderiv");
725
726 if (!shader) {
727 return;
728 }
729
730 switch (pname) {
731 case GL_SHADER_TYPE:
732 *params = shader->Type;
733 break;
734 case GL_DELETE_STATUS:
735 *params = shader->DeletePending;
736 break;
737 case GL_COMPILE_STATUS:
738 *params = shader->CompileStatus;
739 break;
740 case GL_INFO_LOG_LENGTH:
741 *params = shader->InfoLog ? strlen(shader->InfoLog) + 1 : 0;
742 break;
743 case GL_SHADER_SOURCE_LENGTH:
744 *params = shader->Source ? strlen((char *) shader->Source) + 1 : 0;
745 break;
746 default:
747 _mesa_error(ctx, GL_INVALID_ENUM, "glGetShaderiv(pname)");
748 return;
749 }
750 }
751
752
753 static void
754 get_program_info_log(struct gl_context *ctx, GLuint program, GLsizei bufSize,
755 GLsizei *length, GLchar *infoLog)
756 {
757 struct gl_shader_program *shProg
758 = _mesa_lookup_shader_program(ctx, program);
759 if (!shProg) {
760 _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramInfoLog(program)");
761 return;
762 }
763 _mesa_copy_string(infoLog, bufSize, length, shProg->InfoLog);
764 }
765
766
767 static void
768 get_shader_info_log(struct gl_context *ctx, GLuint shader, GLsizei bufSize,
769 GLsizei *length, GLchar *infoLog)
770 {
771 struct gl_shader *sh = _mesa_lookup_shader(ctx, shader);
772 if (!sh) {
773 _mesa_error(ctx, GL_INVALID_VALUE, "glGetShaderInfoLog(shader)");
774 return;
775 }
776 _mesa_copy_string(infoLog, bufSize, length, sh->InfoLog);
777 }
778
779
780 /**
781 * Return shader source code.
782 */
783 static void
784 get_shader_source(struct gl_context *ctx, GLuint shader, GLsizei maxLength,
785 GLsizei *length, GLchar *sourceOut)
786 {
787 struct gl_shader *sh;
788 sh = _mesa_lookup_shader_err(ctx, shader, "glGetShaderSource");
789 if (!sh) {
790 return;
791 }
792 _mesa_copy_string(sourceOut, maxLength, length, sh->Source);
793 }
794
795
796 /**
797 * Set/replace shader source code. A helper function used by
798 * glShaderSource[ARB] and glCreateShaderProgramEXT.
799 */
800 static void
801 shader_source(struct gl_context *ctx, GLuint shader, const GLchar *source)
802 {
803 struct gl_shader *sh;
804
805 sh = _mesa_lookup_shader_err(ctx, shader, "glShaderSource");
806 if (!sh)
807 return;
808
809 /* free old shader source string and install new one */
810 free((void *)sh->Source);
811 sh->Source = source;
812 sh->CompileStatus = GL_FALSE;
813 #ifdef DEBUG
814 sh->SourceChecksum = _mesa_str_checksum(sh->Source);
815 #endif
816 }
817
818
819 /**
820 * Compile a shader.
821 */
822 static void
823 compile_shader(struct gl_context *ctx, GLuint shaderObj)
824 {
825 struct gl_shader *sh;
826 struct gl_shader_compiler_options *options;
827
828 sh = _mesa_lookup_shader_err(ctx, shaderObj, "glCompileShader");
829 if (!sh)
830 return;
831
832 options = &ctx->ShaderCompilerOptions[sh->Stage];
833
834 /* set default pragma state for shader */
835 sh->Pragmas = options->DefaultPragmas;
836
837 if (!sh->Source) {
838 /* If the user called glCompileShader without first calling
839 * glShaderSource, we should fail to compile, but not raise a GL_ERROR.
840 */
841 sh->CompileStatus = GL_FALSE;
842 } else {
843 if (ctx->Shader.Flags & GLSL_DUMP) {
844 fprintf(stderr, "GLSL source for %s shader %d:\n",
845 _mesa_shader_stage_to_string(sh->Stage), sh->Name);
846 fprintf(stderr, "%s\n", sh->Source);
847 fflush(stderr);
848 }
849
850 /* this call will set the shader->CompileStatus field to indicate if
851 * compilation was successful.
852 */
853 _mesa_glsl_compile_shader(ctx, sh, false, false);
854
855 if (ctx->Shader.Flags & GLSL_LOG) {
856 _mesa_write_shader_to_file(sh);
857 }
858
859 if (ctx->Shader.Flags & GLSL_DUMP) {
860 if (sh->CompileStatus) {
861 fprintf(stderr, "GLSL IR for shader %d:\n", sh->Name);
862 _mesa_print_ir(stderr, sh->ir, NULL);
863 fprintf(stderr, "\n\n");
864 } else {
865 fprintf(stderr, "GLSL shader %d failed to compile.\n", sh->Name);
866 }
867 if (sh->InfoLog && sh->InfoLog[0] != 0) {
868 fprintf(stderr, "GLSL shader %d info log:\n", sh->Name);
869 fprintf(stderr, "%s\n", sh->InfoLog);
870 }
871 fflush(stderr);
872 }
873
874 }
875
876 if (!sh->CompileStatus) {
877 if (ctx->Shader.Flags & GLSL_DUMP_ON_ERROR) {
878 fprintf(stderr, "GLSL source for %s shader %d:\n",
879 _mesa_shader_stage_to_string(sh->Stage), sh->Name);
880 fprintf(stderr, "%s\n", sh->Source);
881 fprintf(stderr, "Info Log:\n%s\n", sh->InfoLog);
882 fflush(stderr);
883 }
884
885 if (ctx->Shader.Flags & GLSL_REPORT_ERRORS) {
886 _mesa_debug(ctx, "Error compiling shader %u:\n%s\n",
887 sh->Name, sh->InfoLog);
888 }
889 }
890 }
891
892
893 /**
894 * Link a program's shaders.
895 */
896 static void
897 link_program(struct gl_context *ctx, GLuint program)
898 {
899 struct gl_shader_program *shProg;
900
901 shProg = _mesa_lookup_shader_program_err(ctx, program, "glLinkProgram");
902 if (!shProg)
903 return;
904
905 /* From the ARB_transform_feedback2 specification:
906 * "The error INVALID_OPERATION is generated by LinkProgram if <program> is
907 * the name of a program being used by one or more transform feedback
908 * objects, even if the objects are not currently bound or are paused."
909 */
910 if (_mesa_transform_feedback_is_using_program(ctx, shProg)) {
911 _mesa_error(ctx, GL_INVALID_OPERATION,
912 "glLinkProgram(transform feedback is using the program)");
913 return;
914 }
915
916 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
917
918 _mesa_glsl_link_shader(ctx, shProg);
919
920 if (shProg->LinkStatus == GL_FALSE &&
921 (ctx->Shader.Flags & GLSL_REPORT_ERRORS)) {
922 _mesa_debug(ctx, "Error linking program %u:\n%s\n",
923 shProg->Name, shProg->InfoLog);
924 }
925
926 /* debug code */
927 if (0) {
928 GLuint i;
929
930 printf("Link %u shaders in program %u: %s\n",
931 shProg->NumShaders, shProg->Name,
932 shProg->LinkStatus ? "Success" : "Failed");
933
934 for (i = 0; i < shProg->NumShaders; i++) {
935 printf(" shader %u, type 0x%x\n",
936 shProg->Shaders[i]->Name,
937 shProg->Shaders[i]->Type);
938 }
939 }
940 }
941
942
943 /**
944 * Print basic shader info (for debug).
945 */
946 static void
947 print_shader_info(const struct gl_shader_program *shProg)
948 {
949 GLuint i;
950
951 printf("Mesa: glUseProgram(%u)\n", shProg->Name);
952 for (i = 0; i < shProg->NumShaders; i++) {
953 printf(" %s shader %u, checksum %u\n",
954 _mesa_shader_stage_to_string(shProg->Shaders[i]->Stage),
955 shProg->Shaders[i]->Name,
956 shProg->Shaders[i]->SourceChecksum);
957 }
958 if (shProg->_LinkedShaders[MESA_SHADER_VERTEX])
959 printf(" vert prog %u\n",
960 shProg->_LinkedShaders[MESA_SHADER_VERTEX]->Program->Id);
961 if (shProg->_LinkedShaders[MESA_SHADER_FRAGMENT])
962 printf(" frag prog %u\n",
963 shProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program->Id);
964 if (shProg->_LinkedShaders[MESA_SHADER_GEOMETRY])
965 printf(" geom prog %u\n",
966 shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->Program->Id);
967 }
968
969
970 /**
971 * Use the named shader program for subsequent glUniform calls
972 */
973 void
974 _mesa_active_program(struct gl_context *ctx, struct gl_shader_program *shProg,
975 const char *caller)
976 {
977 if ((shProg != NULL) && !shProg->LinkStatus) {
978 _mesa_error(ctx, GL_INVALID_OPERATION,
979 "%s(program %u not linked)", caller, shProg->Name);
980 return;
981 }
982
983 if (ctx->Shader.ActiveProgram != shProg) {
984 _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, shProg);
985 }
986 }
987
988 /**
989 */
990 static void
991 use_shader_program(struct gl_context *ctx, GLenum type,
992 struct gl_shader_program *shProg)
993 {
994 struct gl_shader_program **target;
995 gl_shader_stage stage = _mesa_shader_enum_to_shader_stage(type);
996
997 target = &ctx->Shader.CurrentProgram[stage];
998 if ((shProg == NULL) || (shProg->_LinkedShaders[stage] == NULL))
999 shProg = NULL;
1000
1001 if (*target != shProg) {
1002 FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS);
1003
1004 /* If the shader is also bound as the current rendering shader, unbind
1005 * it from that binding point as well. This ensures that the correct
1006 * semantics of glDeleteProgram are maintained.
1007 */
1008 switch (type) {
1009 case GL_VERTEX_SHADER:
1010 /* Empty for now. */
1011 break;
1012 case GL_GEOMETRY_SHADER_ARB:
1013 /* Empty for now. */
1014 break;
1015 case GL_COMPUTE_SHADER:
1016 /* Empty for now. */
1017 break;
1018 case GL_FRAGMENT_SHADER:
1019 if (*target == ctx->Shader._CurrentFragmentProgram) {
1020 _mesa_reference_shader_program(ctx,
1021 &ctx->Shader._CurrentFragmentProgram,
1022 NULL);
1023 }
1024 break;
1025 }
1026
1027 _mesa_reference_shader_program(ctx, target, shProg);
1028 return;
1029 }
1030 }
1031
1032 /**
1033 * Use the named shader program for subsequent rendering.
1034 */
1035 void
1036 _mesa_use_program(struct gl_context *ctx, struct gl_shader_program *shProg)
1037 {
1038 use_shader_program(ctx, GL_VERTEX_SHADER, shProg);
1039 use_shader_program(ctx, GL_GEOMETRY_SHADER_ARB, shProg);
1040 use_shader_program(ctx, GL_FRAGMENT_SHADER, shProg);
1041 use_shader_program(ctx, GL_COMPUTE_SHADER, shProg);
1042 _mesa_active_program(ctx, shProg, "glUseProgram");
1043
1044 if (ctx->Driver.UseProgram)
1045 ctx->Driver.UseProgram(ctx, shProg);
1046 }
1047
1048
1049 /**
1050 * Do validation of the given shader program.
1051 * \param errMsg returns error message if validation fails.
1052 * \return GL_TRUE if valid, GL_FALSE if invalid (and set errMsg)
1053 */
1054 static GLboolean
1055 validate_shader_program(const struct gl_shader_program *shProg,
1056 char *errMsg)
1057 {
1058 if (!shProg->LinkStatus) {
1059 return GL_FALSE;
1060 }
1061
1062 /* From the GL spec, a program is invalid if any of these are true:
1063
1064 any two active samplers in the current program object are of
1065 different types, but refer to the same texture image unit,
1066
1067 any active sampler in the current program object refers to a texture
1068 image unit where fixed-function fragment processing accesses a
1069 texture target that does not match the sampler type, or
1070
1071 the sum of the number of active samplers in the program and the
1072 number of texture image units enabled for fixed-function fragment
1073 processing exceeds the combined limit on the total number of texture
1074 image units allowed.
1075 */
1076
1077
1078 /*
1079 * Check: any two active samplers in the current program object are of
1080 * different types, but refer to the same texture image unit,
1081 */
1082 if (!_mesa_sampler_uniforms_are_valid(shProg, errMsg, 100))
1083 return GL_FALSE;
1084
1085 return GL_TRUE;
1086 }
1087
1088
1089 /**
1090 * Called via glValidateProgram()
1091 */
1092 static void
1093 validate_program(struct gl_context *ctx, GLuint program)
1094 {
1095 struct gl_shader_program *shProg;
1096 char errMsg[100] = "";
1097
1098 shProg = _mesa_lookup_shader_program_err(ctx, program, "glValidateProgram");
1099 if (!shProg) {
1100 return;
1101 }
1102
1103 shProg->Validated = validate_shader_program(shProg, errMsg);
1104 if (!shProg->Validated) {
1105 /* update info log */
1106 if (shProg->InfoLog) {
1107 ralloc_free(shProg->InfoLog);
1108 }
1109 shProg->InfoLog = ralloc_strdup(shProg, errMsg);
1110 }
1111 }
1112
1113
1114
1115 void GLAPIENTRY
1116 _mesa_AttachObjectARB(GLhandleARB program, GLhandleARB shader)
1117 {
1118 GET_CURRENT_CONTEXT(ctx);
1119 attach_shader(ctx, program, shader);
1120 }
1121
1122
1123 void GLAPIENTRY
1124 _mesa_AttachShader(GLuint program, GLuint shader)
1125 {
1126 GET_CURRENT_CONTEXT(ctx);
1127 attach_shader(ctx, program, shader);
1128 }
1129
1130
1131 void GLAPIENTRY
1132 _mesa_CompileShader(GLhandleARB shaderObj)
1133 {
1134 GET_CURRENT_CONTEXT(ctx);
1135 if (MESA_VERBOSE & VERBOSE_API)
1136 _mesa_debug(ctx, "glCompileShader %u\n", shaderObj);
1137 compile_shader(ctx, shaderObj);
1138 }
1139
1140
1141 GLuint GLAPIENTRY
1142 _mesa_CreateShader(GLenum type)
1143 {
1144 GET_CURRENT_CONTEXT(ctx);
1145 if (MESA_VERBOSE & VERBOSE_API)
1146 _mesa_debug(ctx, "glCreateShader %s\n", _mesa_lookup_enum_by_nr(type));
1147 return create_shader(ctx, type);
1148 }
1149
1150
1151 GLhandleARB GLAPIENTRY
1152 _mesa_CreateShaderObjectARB(GLenum type)
1153 {
1154 GET_CURRENT_CONTEXT(ctx);
1155 return create_shader(ctx, type);
1156 }
1157
1158
1159 GLuint GLAPIENTRY
1160 _mesa_CreateProgram(void)
1161 {
1162 GET_CURRENT_CONTEXT(ctx);
1163 if (MESA_VERBOSE & VERBOSE_API)
1164 _mesa_debug(ctx, "glCreateProgram\n");
1165 return create_shader_program(ctx);
1166 }
1167
1168
1169 GLhandleARB GLAPIENTRY
1170 _mesa_CreateProgramObjectARB(void)
1171 {
1172 GET_CURRENT_CONTEXT(ctx);
1173 return create_shader_program(ctx);
1174 }
1175
1176
1177 void GLAPIENTRY
1178 _mesa_DeleteObjectARB(GLhandleARB obj)
1179 {
1180 if (MESA_VERBOSE & VERBOSE_API) {
1181 GET_CURRENT_CONTEXT(ctx);
1182 _mesa_debug(ctx, "glDeleteObjectARB(%u)\n", obj);
1183 }
1184
1185 if (obj) {
1186 GET_CURRENT_CONTEXT(ctx);
1187 FLUSH_VERTICES(ctx, 0);
1188 if (is_program(ctx, obj)) {
1189 delete_shader_program(ctx, obj);
1190 }
1191 else if (is_shader(ctx, obj)) {
1192 delete_shader(ctx, obj);
1193 }
1194 else {
1195 /* error? */
1196 }
1197 }
1198 }
1199
1200
1201 void GLAPIENTRY
1202 _mesa_DeleteProgram(GLuint name)
1203 {
1204 if (name) {
1205 GET_CURRENT_CONTEXT(ctx);
1206 FLUSH_VERTICES(ctx, 0);
1207 delete_shader_program(ctx, name);
1208 }
1209 }
1210
1211
1212 void GLAPIENTRY
1213 _mesa_DeleteShader(GLuint name)
1214 {
1215 if (name) {
1216 GET_CURRENT_CONTEXT(ctx);
1217 FLUSH_VERTICES(ctx, 0);
1218 delete_shader(ctx, name);
1219 }
1220 }
1221
1222
1223 void GLAPIENTRY
1224 _mesa_DetachObjectARB(GLhandleARB program, GLhandleARB shader)
1225 {
1226 GET_CURRENT_CONTEXT(ctx);
1227 detach_shader(ctx, program, shader);
1228 }
1229
1230
1231 void GLAPIENTRY
1232 _mesa_DetachShader(GLuint program, GLuint shader)
1233 {
1234 GET_CURRENT_CONTEXT(ctx);
1235 detach_shader(ctx, program, shader);
1236 }
1237
1238
1239 void GLAPIENTRY
1240 _mesa_GetAttachedObjectsARB(GLhandleARB container, GLsizei maxCount,
1241 GLsizei * count, GLhandleARB * obj)
1242 {
1243 GET_CURRENT_CONTEXT(ctx);
1244 get_attached_shaders(ctx, container, maxCount, count, obj);
1245 }
1246
1247
1248 void GLAPIENTRY
1249 _mesa_GetAttachedShaders(GLuint program, GLsizei maxCount,
1250 GLsizei *count, GLuint *obj)
1251 {
1252 GET_CURRENT_CONTEXT(ctx);
1253 get_attached_shaders(ctx, program, maxCount, count, obj);
1254 }
1255
1256
1257 void GLAPIENTRY
1258 _mesa_GetInfoLogARB(GLhandleARB object, GLsizei maxLength, GLsizei * length,
1259 GLcharARB * infoLog)
1260 {
1261 GET_CURRENT_CONTEXT(ctx);
1262 if (is_program(ctx, object)) {
1263 get_program_info_log(ctx, object, maxLength, length, infoLog);
1264 }
1265 else if (is_shader(ctx, object)) {
1266 get_shader_info_log(ctx, object, maxLength, length, infoLog);
1267 }
1268 else {
1269 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetInfoLogARB");
1270 }
1271 }
1272
1273
1274 void GLAPIENTRY
1275 _mesa_GetObjectParameterivARB(GLhandleARB object, GLenum pname, GLint *params)
1276 {
1277 GET_CURRENT_CONTEXT(ctx);
1278 /* Implement in terms of GetProgramiv, GetShaderiv */
1279 if (is_program(ctx, object)) {
1280 if (pname == GL_OBJECT_TYPE_ARB) {
1281 *params = GL_PROGRAM_OBJECT_ARB;
1282 }
1283 else {
1284 get_programiv(ctx, object, pname, params);
1285 }
1286 }
1287 else if (is_shader(ctx, object)) {
1288 if (pname == GL_OBJECT_TYPE_ARB) {
1289 *params = GL_SHADER_OBJECT_ARB;
1290 }
1291 else {
1292 get_shaderiv(ctx, object, pname, params);
1293 }
1294 }
1295 else {
1296 _mesa_error(ctx, GL_INVALID_VALUE, "glGetObjectParameterivARB");
1297 }
1298 }
1299
1300
1301 void GLAPIENTRY
1302 _mesa_GetObjectParameterfvARB(GLhandleARB object, GLenum pname,
1303 GLfloat *params)
1304 {
1305 GLint iparams[1]; /* XXX is one element enough? */
1306 _mesa_GetObjectParameterivARB(object, pname, iparams);
1307 params[0] = (GLfloat) iparams[0];
1308 }
1309
1310
1311 void GLAPIENTRY
1312 _mesa_GetProgramiv(GLuint program, GLenum pname, GLint *params)
1313 {
1314 GET_CURRENT_CONTEXT(ctx);
1315 get_programiv(ctx, program, pname, params);
1316 }
1317
1318
1319 void GLAPIENTRY
1320 _mesa_GetShaderiv(GLuint shader, GLenum pname, GLint *params)
1321 {
1322 GET_CURRENT_CONTEXT(ctx);
1323 get_shaderiv(ctx, shader, pname, params);
1324 }
1325
1326
1327 void GLAPIENTRY
1328 _mesa_GetProgramInfoLog(GLuint program, GLsizei bufSize,
1329 GLsizei *length, GLchar *infoLog)
1330 {
1331 GET_CURRENT_CONTEXT(ctx);
1332 get_program_info_log(ctx, program, bufSize, length, infoLog);
1333 }
1334
1335
1336 void GLAPIENTRY
1337 _mesa_GetShaderInfoLog(GLuint shader, GLsizei bufSize,
1338 GLsizei *length, GLchar *infoLog)
1339 {
1340 GET_CURRENT_CONTEXT(ctx);
1341 get_shader_info_log(ctx, shader, bufSize, length, infoLog);
1342 }
1343
1344
1345 void GLAPIENTRY
1346 _mesa_GetShaderSource(GLhandleARB shader, GLsizei maxLength,
1347 GLsizei *length, GLcharARB *sourceOut)
1348 {
1349 GET_CURRENT_CONTEXT(ctx);
1350 get_shader_source(ctx, shader, maxLength, length, sourceOut);
1351 }
1352
1353
1354 GLhandleARB GLAPIENTRY
1355 _mesa_GetHandleARB(GLenum pname)
1356 {
1357 GET_CURRENT_CONTEXT(ctx);
1358 return get_handle(ctx, pname);
1359 }
1360
1361
1362 GLboolean GLAPIENTRY
1363 _mesa_IsProgram(GLuint name)
1364 {
1365 GET_CURRENT_CONTEXT(ctx);
1366 return is_program(ctx, name);
1367 }
1368
1369
1370 GLboolean GLAPIENTRY
1371 _mesa_IsShader(GLuint name)
1372 {
1373 GET_CURRENT_CONTEXT(ctx);
1374 return is_shader(ctx, name);
1375 }
1376
1377
1378 void GLAPIENTRY
1379 _mesa_LinkProgram(GLhandleARB programObj)
1380 {
1381 GET_CURRENT_CONTEXT(ctx);
1382 link_program(ctx, programObj);
1383 }
1384
1385
1386
1387 /**
1388 * Read shader source code from a file.
1389 * Useful for debugging to override an app's shader.
1390 */
1391 static GLcharARB *
1392 read_shader(const char *fname)
1393 {
1394 const int max = 50*1000;
1395 FILE *f = fopen(fname, "r");
1396 GLcharARB *buffer, *shader;
1397 int len;
1398
1399 if (!f) {
1400 return NULL;
1401 }
1402
1403 buffer = malloc(max);
1404 len = fread(buffer, 1, max, f);
1405 buffer[len] = 0;
1406
1407 fclose(f);
1408
1409 shader = _mesa_strdup(buffer);
1410 free(buffer);
1411
1412 return shader;
1413 }
1414
1415
1416 /**
1417 * Called via glShaderSource() and glShaderSourceARB() API functions.
1418 * Basically, concatenate the source code strings into one long string
1419 * and pass it to _mesa_shader_source().
1420 */
1421 void GLAPIENTRY
1422 _mesa_ShaderSource(GLhandleARB shaderObj, GLsizei count,
1423 const GLcharARB * const * string, const GLint * length)
1424 {
1425 GET_CURRENT_CONTEXT(ctx);
1426 GLint *offsets;
1427 GLsizei i, totalLength;
1428 GLcharARB *source;
1429 GLuint checksum;
1430
1431 if (!shaderObj || string == NULL) {
1432 _mesa_error(ctx, GL_INVALID_VALUE, "glShaderSourceARB");
1433 return;
1434 }
1435
1436 /*
1437 * This array holds offsets of where the appropriate string ends, thus the
1438 * last element will be set to the total length of the source code.
1439 */
1440 offsets = malloc(count * sizeof(GLint));
1441 if (offsets == NULL) {
1442 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB");
1443 return;
1444 }
1445
1446 for (i = 0; i < count; i++) {
1447 if (string[i] == NULL) {
1448 free((GLvoid *) offsets);
1449 _mesa_error(ctx, GL_INVALID_OPERATION,
1450 "glShaderSourceARB(null string)");
1451 return;
1452 }
1453 if (length == NULL || length[i] < 0)
1454 offsets[i] = strlen(string[i]);
1455 else
1456 offsets[i] = length[i];
1457 /* accumulate string lengths */
1458 if (i > 0)
1459 offsets[i] += offsets[i - 1];
1460 }
1461
1462 /* Total length of source string is sum off all strings plus two.
1463 * One extra byte for terminating zero, another extra byte to silence
1464 * valgrind warnings in the parser/grammer code.
1465 */
1466 totalLength = offsets[count - 1] + 2;
1467 source = malloc(totalLength * sizeof(GLcharARB));
1468 if (source == NULL) {
1469 free((GLvoid *) offsets);
1470 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB");
1471 return;
1472 }
1473
1474 for (i = 0; i < count; i++) {
1475 GLint start = (i > 0) ? offsets[i - 1] : 0;
1476 memcpy(source + start, string[i],
1477 (offsets[i] - start) * sizeof(GLcharARB));
1478 }
1479 source[totalLength - 1] = '\0';
1480 source[totalLength - 2] = '\0';
1481
1482 if (SHADER_SUBST) {
1483 /* Compute the shader's source code checksum then try to open a file
1484 * named newshader_<CHECKSUM>. If it exists, use it in place of the
1485 * original shader source code. For debugging.
1486 */
1487 char filename[100];
1488 GLcharARB *newSource;
1489
1490 checksum = _mesa_str_checksum(source);
1491
1492 _mesa_snprintf(filename, sizeof(filename), "newshader_%d", checksum);
1493
1494 newSource = read_shader(filename);
1495 if (newSource) {
1496 fprintf(stderr, "Mesa: Replacing shader %u chksum=%d with %s\n",
1497 shaderObj, checksum, filename);
1498 free(source);
1499 source = newSource;
1500 }
1501 }
1502
1503 shader_source(ctx, shaderObj, source);
1504
1505 if (SHADER_SUBST) {
1506 struct gl_shader *sh = _mesa_lookup_shader(ctx, shaderObj);
1507 if (sh)
1508 sh->SourceChecksum = checksum; /* save original checksum */
1509 }
1510
1511 free(offsets);
1512 }
1513
1514
1515 void GLAPIENTRY
1516 _mesa_UseProgram(GLhandleARB program)
1517 {
1518 GET_CURRENT_CONTEXT(ctx);
1519 struct gl_shader_program *shProg;
1520
1521 if (_mesa_is_xfb_active_and_unpaused(ctx)) {
1522 _mesa_error(ctx, GL_INVALID_OPERATION,
1523 "glUseProgram(transform feedback active)");
1524 return;
1525 }
1526
1527 if (program) {
1528 shProg = _mesa_lookup_shader_program_err(ctx, program, "glUseProgram");
1529 if (!shProg) {
1530 return;
1531 }
1532 if (!shProg->LinkStatus) {
1533 _mesa_error(ctx, GL_INVALID_OPERATION,
1534 "glUseProgram(program %u not linked)", program);
1535 return;
1536 }
1537
1538 /* debug code */
1539 if (ctx->Shader.Flags & GLSL_USE_PROG) {
1540 print_shader_info(shProg);
1541 }
1542 }
1543 else {
1544 shProg = NULL;
1545 }
1546
1547 /* The "Dependencies on EXT_separate_shader_objects" section of the
1548 * ARB_separate_shader_object spec says:
1549 *
1550 * "The executable code for an individual shader stage is taken from
1551 * the current program for that stage. If there is a current program
1552 * object for any shader stage or for uniform updates established by
1553 * UseProgram, UseShaderProgramEXT, or ActiveProgramEXT, the current
1554 * program for that stage (if any) is considered current. Otherwise,
1555 * if there is a bound program pipeline object ..."
1556 */
1557 if (program) {
1558 /* Attach shader state to the binding point */
1559 _mesa_reference_pipeline_object(ctx, &ctx->_Shader, &ctx->Shader);
1560 /* Update the program */
1561 _mesa_use_program(ctx, shProg);
1562 } else {
1563 /* Must be done first: detach the progam */
1564 _mesa_use_program(ctx, shProg);
1565 /* Unattach shader_state binding point */
1566 _mesa_reference_pipeline_object(ctx, &ctx->_Shader, ctx->Pipeline.Default);
1567 /* If a pipeline was bound, rebind it */
1568 if (ctx->Pipeline.Current) {
1569 _mesa_BindProgramPipeline(ctx->Pipeline.Current->Name);
1570 }
1571 }
1572 }
1573
1574
1575 void GLAPIENTRY
1576 _mesa_ValidateProgram(GLhandleARB program)
1577 {
1578 GET_CURRENT_CONTEXT(ctx);
1579 validate_program(ctx, program);
1580 }
1581
1582
1583 /**
1584 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1585 */
1586 void GLAPIENTRY
1587 _mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype,
1588 GLint* range, GLint* precision)
1589 {
1590 const struct gl_program_constants *limits;
1591 const struct gl_precision *p;
1592 GET_CURRENT_CONTEXT(ctx);
1593
1594 switch (shadertype) {
1595 case GL_VERTEX_SHADER:
1596 limits = &ctx->Const.Program[MESA_SHADER_VERTEX];
1597 break;
1598 case GL_FRAGMENT_SHADER:
1599 limits = &ctx->Const.Program[MESA_SHADER_FRAGMENT];
1600 break;
1601 default:
1602 _mesa_error(ctx, GL_INVALID_ENUM,
1603 "glGetShaderPrecisionFormat(shadertype)");
1604 return;
1605 }
1606
1607 switch (precisiontype) {
1608 case GL_LOW_FLOAT:
1609 p = &limits->LowFloat;
1610 break;
1611 case GL_MEDIUM_FLOAT:
1612 p = &limits->MediumFloat;
1613 break;
1614 case GL_HIGH_FLOAT:
1615 p = &limits->HighFloat;
1616 break;
1617 case GL_LOW_INT:
1618 p = &limits->LowInt;
1619 break;
1620 case GL_MEDIUM_INT:
1621 p = &limits->MediumInt;
1622 break;
1623 case GL_HIGH_INT:
1624 p = &limits->HighInt;
1625 break;
1626 default:
1627 _mesa_error(ctx, GL_INVALID_ENUM,
1628 "glGetShaderPrecisionFormat(precisiontype)");
1629 return;
1630 }
1631
1632 range[0] = p->RangeMin;
1633 range[1] = p->RangeMax;
1634 precision[0] = p->Precision;
1635 }
1636
1637
1638 /**
1639 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1640 */
1641 void GLAPIENTRY
1642 _mesa_ReleaseShaderCompiler(void)
1643 {
1644 _mesa_destroy_shader_compiler_caches();
1645 }
1646
1647
1648 /**
1649 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1650 */
1651 void GLAPIENTRY
1652 _mesa_ShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat,
1653 const void* binary, GLint length)
1654 {
1655 GET_CURRENT_CONTEXT(ctx);
1656 (void) n;
1657 (void) shaders;
1658 (void) binaryformat;
1659 (void) binary;
1660 (void) length;
1661 _mesa_error(ctx, GL_INVALID_OPERATION, __FUNCTION__);
1662 }
1663
1664
1665 void GLAPIENTRY
1666 _mesa_GetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length,
1667 GLenum *binaryFormat, GLvoid *binary)
1668 {
1669 struct gl_shader_program *shProg;
1670 GET_CURRENT_CONTEXT(ctx);
1671
1672 shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetProgramBinary");
1673 if (!shProg)
1674 return;
1675
1676 if (!shProg->LinkStatus) {
1677 _mesa_error(ctx, GL_INVALID_OPERATION,
1678 "glGetProgramBinary(program %u not linked)",
1679 shProg->Name);
1680 return;
1681 }
1682
1683 if (bufSize < 0){
1684 _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramBinary(bufSize < 0)");
1685 return;
1686 }
1687
1688 /* The ARB_get_program_binary spec says:
1689 *
1690 * "If <length> is NULL, then no length is returned."
1691 */
1692 if (length != NULL)
1693 *length = 0;
1694
1695 (void) binaryFormat;
1696 (void) binary;
1697 }
1698
1699 void GLAPIENTRY
1700 _mesa_ProgramBinary(GLuint program, GLenum binaryFormat,
1701 const GLvoid *binary, GLsizei length)
1702 {
1703 struct gl_shader_program *shProg;
1704 GET_CURRENT_CONTEXT(ctx);
1705
1706 shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramBinary");
1707 if (!shProg)
1708 return;
1709
1710 (void) binaryFormat;
1711 (void) binary;
1712 (void) length;
1713 _mesa_error(ctx, GL_INVALID_OPERATION, __FUNCTION__);
1714 }
1715
1716
1717 void GLAPIENTRY
1718 _mesa_ProgramParameteri(GLuint program, GLenum pname, GLint value)
1719 {
1720 struct gl_shader_program *shProg;
1721 GET_CURRENT_CONTEXT(ctx);
1722
1723 shProg = _mesa_lookup_shader_program_err(ctx, program,
1724 "glProgramParameteri");
1725 if (!shProg)
1726 return;
1727
1728 switch (pname) {
1729 case GL_PROGRAM_BINARY_RETRIEVABLE_HINT:
1730 /* This enum isn't part of the OES extension for OpenGL ES 2.0, but it
1731 * is part of OpenGL ES 3.0. For the ES2 case, this function shouldn't
1732 * even be in the dispatch table, so we shouldn't need to expclicitly
1733 * check here.
1734 *
1735 * On desktop, we ignore the 3.0+ requirement because it is silly.
1736 */
1737
1738 /* The ARB_get_program_binary extension spec says:
1739 *
1740 * "An INVALID_VALUE error is generated if the <value> argument to
1741 * ProgramParameteri is not TRUE or FALSE."
1742 */
1743 if (value != GL_TRUE && value != GL_FALSE) {
1744 _mesa_error(ctx, GL_INVALID_VALUE,
1745 "glProgramParameteri(pname=%s, value=%d): "
1746 "value must be 0 or 1.",
1747 _mesa_lookup_enum_by_nr(pname),
1748 value);
1749 return;
1750 }
1751
1752 /* No need to notify the driver. Any changes will actually take effect
1753 * the next time the shader is linked.
1754 *
1755 * The ARB_get_program_binary extension spec says:
1756 *
1757 * "To indicate that a program binary is likely to be retrieved,
1758 * ProgramParameteri should be called with <pname>
1759 * PROGRAM_BINARY_RETRIEVABLE_HINT and <value> TRUE. This setting
1760 * will not be in effect until the next time LinkProgram or
1761 * ProgramBinary has been called successfully."
1762 *
1763 * The resloution of issue 9 in the extension spec also says:
1764 *
1765 * "The application may use the PROGRAM_BINARY_RETRIEVABLE_HINT hint
1766 * to indicate to the GL implementation that this program will
1767 * likely be saved with GetProgramBinary at some point. This will
1768 * give the GL implementation the opportunity to track any state
1769 * changes made to the program before being saved such that when it
1770 * is loaded again a recompile can be avoided."
1771 */
1772 shProg->BinaryRetreivableHint = value;
1773 return;
1774
1775 case GL_PROGRAM_SEPARABLE:
1776 if (!ctx->Extensions.ARB_separate_shader_objects)
1777 break;
1778
1779 /* Spec imply that the behavior is the same as ARB_get_program_binary
1780 * Chapter 7.3 Program Objects
1781 */
1782 if (value != GL_TRUE && value != GL_FALSE) {
1783 _mesa_error(ctx, GL_INVALID_VALUE,
1784 "glProgramParameteri(pname=%s, value=%d): "
1785 "value must be 0 or 1.",
1786 _mesa_lookup_enum_by_nr(pname),
1787 value);
1788 return;
1789 }
1790 shProg->SeparateShader = value;
1791 return;
1792
1793 default:
1794 break;
1795 }
1796
1797 _mesa_error(ctx, GL_INVALID_ENUM, "glProgramParameteri(pname=%s)",
1798 _mesa_lookup_enum_by_nr(pname));
1799 }
1800
1801 void
1802 _mesa_use_shader_program(struct gl_context *ctx, GLenum type,
1803 struct gl_shader_program *shProg)
1804 {
1805 use_shader_program(ctx, type, shProg);
1806
1807 if (ctx->Driver.UseProgram)
1808 ctx->Driver.UseProgram(ctx, shProg);
1809 }
1810
1811
1812 /**
1813 * For GL_EXT_separate_shader_objects
1814 */
1815 void GLAPIENTRY
1816 _mesa_UseShaderProgramEXT(GLenum type, GLuint program)
1817 {
1818 GET_CURRENT_CONTEXT(ctx);
1819 struct gl_shader_program *shProg = NULL;
1820
1821 if (!_mesa_validate_shader_target(ctx, type)) {
1822 _mesa_error(ctx, GL_INVALID_ENUM, "glUseShaderProgramEXT(type)");
1823 return;
1824 }
1825
1826 if (_mesa_is_xfb_active_and_unpaused(ctx)) {
1827 _mesa_error(ctx, GL_INVALID_OPERATION,
1828 "glUseShaderProgramEXT(transform feedback is active)");
1829 return;
1830 }
1831
1832 if (program) {
1833 shProg = _mesa_lookup_shader_program_err(ctx, program,
1834 "glUseShaderProgramEXT");
1835 if (shProg == NULL)
1836 return;
1837
1838 if (!shProg->LinkStatus) {
1839 _mesa_error(ctx, GL_INVALID_OPERATION,
1840 "glUseShaderProgramEXT(program not linked)");
1841 return;
1842 }
1843 }
1844
1845 /* The "Dependencies on EXT_separate_shader_objects" section of the
1846 * ARB_separate_shader_object spec says:
1847 *
1848 * "The executable code for an individual shader stage is taken from
1849 * the current program for that stage. If there is a current program
1850 * object for any shader stage or for uniform updates established by
1851 * UseProgram, UseShaderProgramEXT, or ActiveProgramEXT, the current
1852 * program for that stage (if any) is considered current. Otherwise,
1853 * if there is a bound program pipeline object ..."
1854 */
1855 if (program) {
1856 /* Attach shader state to the binding point */
1857 _mesa_reference_pipeline_object(ctx, &ctx->_Shader, &ctx->Shader);
1858 /* Update the program */
1859 _mesa_use_shader_program(ctx, type, shProg);
1860 } else {
1861 /* Must be done first: detach the progam */
1862 _mesa_use_shader_program(ctx, type, shProg);
1863
1864 /* Nothing remains current */
1865 if (!ctx->Shader.CurrentVertexProgram &&
1866 !ctx->Shader.CurrentGeometryProgram &&
1867 !ctx->Shader.CurrentFragmentProgram &&
1868 !ctx->Shader.ActiveProgram) {
1869
1870 /* Unattach shader_state binding point */
1871 _mesa_reference_pipeline_object(ctx, &ctx->_Shader,
1872 ctx->Pipeline.Default);
1873
1874 /* If a pipeline was bound, rebind it */
1875 if (ctx->Pipeline.Current) {
1876 _mesa_BindProgramPipeline(ctx->Pipeline.Current->Name);
1877 }
1878 }
1879 }
1880 }
1881
1882
1883 /**
1884 * For GL_EXT_separate_shader_objects
1885 */
1886 void GLAPIENTRY
1887 _mesa_ActiveProgramEXT(GLuint program)
1888 {
1889 GET_CURRENT_CONTEXT(ctx);
1890 struct gl_shader_program *shProg = (program != 0)
1891 ? _mesa_lookup_shader_program_err(ctx, program, "glActiveProgramEXT")
1892 : NULL;
1893
1894 /* The "Dependencies on EXT_separate_shader_objects" section of the
1895 * ARB_separate_shader_object spec says:
1896 *
1897 * "The executable code for an individual shader stage is taken from
1898 * the current program for that stage. If there is a current program
1899 * object for any shader stage or for uniform updates established by
1900 * UseProgram, UseShaderProgramEXT, or ActiveProgramEXT, the current
1901 * program for that stage (if any) is considered current. Otherwise,
1902 * if there is a bound program pipeline object ..."
1903 */
1904 if (shProg != NULL) {
1905 /* Attach shader state to the binding point */
1906 _mesa_reference_pipeline_object(ctx, &ctx->_Shader, &ctx->Shader);
1907 _mesa_active_program(ctx, shProg, "glActiveProgramEXT");
1908 } else {
1909 /* Must be done first: unset the current active progam */
1910 _mesa_active_program(ctx, shProg, "glActiveProgramEXT");
1911
1912 /* Nothing remains current */
1913 if (!ctx->Shader.CurrentVertexProgram && !ctx->Shader.CurrentGeometryProgram &&
1914 !ctx->Shader.CurrentFragmentProgram && !ctx->Shader.ActiveProgram) {
1915
1916 /* Unattach shader_state binding point */
1917 _mesa_reference_pipeline_object(ctx, &ctx->_Shader, ctx->Pipeline.Default);
1918 /* If a pipeline was bound, rebind it */
1919 if (ctx->Pipeline.Current) {
1920 _mesa_BindProgramPipeline(ctx->Pipeline.Current->Name);
1921 }
1922 }
1923 }
1924
1925 return;
1926 }
1927
1928 static GLuint
1929 _mesa_create_shader_program(struct gl_context* ctx, GLboolean separate,
1930 GLenum type, GLsizei count, const GLchar* const *strings)
1931 {
1932 const GLuint shader = create_shader(ctx, type);
1933 GLuint program = 0;
1934
1935 if (shader) {
1936 _mesa_ShaderSource(shader, count, strings, NULL);
1937
1938 compile_shader(ctx, shader);
1939
1940 program = create_shader_program(ctx);
1941 if (program) {
1942 struct gl_shader_program *shProg;
1943 struct gl_shader *sh;
1944 GLint compiled = GL_FALSE;
1945
1946 shProg = _mesa_lookup_shader_program(ctx, program);
1947 sh = _mesa_lookup_shader(ctx, shader);
1948
1949 shProg->SeparateShader = separate;
1950
1951 get_shaderiv(ctx, shader, GL_COMPILE_STATUS, &compiled);
1952 if (compiled) {
1953 attach_shader(ctx, program, shader);
1954 link_program(ctx, program);
1955 detach_shader(ctx, program, shader);
1956
1957 #if 0
1958 /* Possibly... */
1959 if (active-user-defined-varyings-in-linked-program) {
1960 append-error-to-info-log;
1961 shProg->LinkStatus = GL_FALSE;
1962 }
1963 #endif
1964 }
1965
1966 ralloc_strcat(&shProg->InfoLog, sh->InfoLog);
1967 }
1968
1969 delete_shader(ctx, shader);
1970 }
1971
1972 return program;
1973 }
1974
1975
1976 /**
1977 * Copy program-specific data generated by linking from the gl_shader_program
1978 * object to a specific gl_program object.
1979 */
1980 void
1981 _mesa_copy_linked_program_data(gl_shader_stage type,
1982 const struct gl_shader_program *src,
1983 struct gl_program *dst)
1984 {
1985 switch (type) {
1986 case MESA_SHADER_VERTEX:
1987 dst->UsesClipDistanceOut = src->Vert.UsesClipDistance;
1988 break;
1989 case MESA_SHADER_GEOMETRY: {
1990 struct gl_geometry_program *dst_gp = (struct gl_geometry_program *) dst;
1991 dst_gp->VerticesIn = src->Geom.VerticesIn;
1992 dst_gp->VerticesOut = src->Geom.VerticesOut;
1993 dst_gp->Invocations = src->Geom.Invocations;
1994 dst_gp->InputType = src->Geom.InputType;
1995 dst_gp->OutputType = src->Geom.OutputType;
1996 dst->UsesClipDistanceOut = src->Geom.UsesClipDistance;
1997 dst_gp->UsesEndPrimitive = src->Geom.UsesEndPrimitive;
1998 }
1999 break;
2000 case MESA_SHADER_COMPUTE: {
2001 struct gl_compute_program *dst_cp = (struct gl_compute_program *) dst;
2002 int i;
2003 for (i = 0; i < 3; i++)
2004 dst_cp->LocalSize[i] = src->Comp.LocalSize[i];
2005 }
2006 break;
2007 default:
2008 break;
2009 }
2010 }
2011
2012
2013 /**
2014 * For GL_EXT_separate_shader_objects
2015 */
2016 GLuint GLAPIENTRY
2017 _mesa_CreateShaderProgramEXT(GLenum type, const GLchar *string)
2018 {
2019 GET_CURRENT_CONTEXT(ctx);
2020
2021 return _mesa_create_shader_program(ctx, GL_FALSE, type, 1, &string);
2022 }
2023
2024 /**
2025 * ARB_separate_shader_objects: Compile & Link Program
2026 *
2027 * Basically the same as _mesa_CreateShaderProgramEXT but with support of
2028 * multiple strings and sets the SeparateShader flag to true.
2029 */
2030 GLuint GLAPIENTRY
2031 _mesa_CreateShaderProgramv(GLenum type, GLsizei count,
2032 const GLchar* const *strings)
2033 {
2034 GET_CURRENT_CONTEXT(ctx);
2035
2036 return _mesa_create_shader_program(ctx, GL_TRUE, type, count, strings);
2037 }