2 * Mesa 3-D graphics library
4 * Copyright (C) 2004-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009-2010 VMware, Inc. All Rights Reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
30 * Implementation of GLSL-related API functions.
31 * The glUniform* functions are in uniforms.c
35 * 1. Check that the right error code is generated for all _mesa_error() calls.
36 * 2. Insert FLUSH_VERTICES calls in various places
40 #include "main/glheader.h"
41 #include "main/context.h"
42 #include "main/dispatch.h"
43 #include "main/enums.h"
44 #include "main/hash.h"
45 #include "main/mtypes.h"
46 #include "main/pipelineobj.h"
47 #include "main/shaderapi.h"
48 #include "main/shaderobj.h"
49 #include "main/transformfeedback.h"
50 #include "main/uniforms.h"
51 #include "program/program.h"
52 #include "program/prog_print.h"
53 #include "program/prog_parameter.h"
54 #include "util/ralloc.h"
55 #include "util/hash_table.h"
57 #include "../glsl/glsl_parser_extras.h"
58 #include "../glsl/ir.h"
59 #include "../glsl/ir_uniform.h"
60 #include "../glsl/program.h"
62 /** Define this to enable shader substitution (see below) */
63 #define SHADER_SUBST 0
67 * Return mask of GLSL_x flags by examining the MESA_GLSL env var.
70 _mesa_get_shader_flags(void)
72 GLbitfield flags
= 0x0;
73 const char *env
= getenv("MESA_GLSL");
76 if (strstr(env
, "dump_on_error"))
77 flags
|= GLSL_DUMP_ON_ERROR
;
78 else if (strstr(env
, "dump"))
80 if (strstr(env
, "log"))
82 if (strstr(env
, "nopvert"))
83 flags
|= GLSL_NOP_VERT
;
84 if (strstr(env
, "nopfrag"))
85 flags
|= GLSL_NOP_FRAG
;
86 if (strstr(env
, "nopt"))
88 else if (strstr(env
, "opt"))
90 if (strstr(env
, "uniform"))
91 flags
|= GLSL_UNIFORMS
;
92 if (strstr(env
, "useprog"))
93 flags
|= GLSL_USE_PROG
;
94 if (strstr(env
, "errors"))
95 flags
|= GLSL_REPORT_ERRORS
;
103 * Initialize context's shader state.
106 _mesa_init_shader_state(struct gl_context
*ctx
)
108 /* Device drivers may override these to control what kind of instructions
109 * are generated by the GLSL compiler.
111 struct gl_shader_compiler_options options
;
114 memset(&options
, 0, sizeof(options
));
115 options
.MaxUnrollIterations
= 32;
116 options
.MaxIfDepth
= UINT_MAX
;
118 /* Default pragma settings */
119 options
.DefaultPragmas
.Optimize
= GL_TRUE
;
121 for (sh
= 0; sh
< MESA_SHADER_STAGES
; ++sh
)
122 memcpy(&ctx
->Const
.ShaderCompilerOptions
[sh
], &options
, sizeof(options
));
124 ctx
->Shader
.Flags
= _mesa_get_shader_flags();
126 if (ctx
->Shader
.Flags
!= 0)
127 ctx
->Const
.GenerateTemporaryNames
= true;
129 /* Extended for ARB_separate_shader_objects */
130 ctx
->Shader
.RefCount
= 1;
131 mtx_init(&ctx
->Shader
.Mutex
, mtx_plain
);
136 * Free the per-context shader-related state.
139 _mesa_free_shader_state(struct gl_context
*ctx
)
142 for (i
= 0; i
< MESA_SHADER_STAGES
; i
++) {
143 _mesa_reference_shader_program(ctx
, &ctx
->Shader
.CurrentProgram
[i
],
146 _mesa_reference_shader_program(ctx
, &ctx
->Shader
._CurrentFragmentProgram
,
148 _mesa_reference_shader_program(ctx
, &ctx
->Shader
.ActiveProgram
, NULL
);
150 /* Extended for ARB_separate_shader_objects */
151 _mesa_reference_pipeline_object(ctx
, &ctx
->_Shader
, NULL
);
153 assert(ctx
->Shader
.RefCount
== 1);
154 mtx_destroy(&ctx
->Shader
.Mutex
);
159 * Copy string from <src> to <dst>, up to maxLength characters, returning
160 * length of <dst> in <length>.
161 * \param src the strings source
162 * \param maxLength max chars to copy
163 * \param length returns number of chars copied
164 * \param dst the string destination
167 _mesa_copy_string(GLchar
*dst
, GLsizei maxLength
,
168 GLsizei
*length
, const GLchar
*src
)
171 for (len
= 0; len
< maxLength
- 1 && src
&& src
[len
]; len
++)
182 * Confirm that the a shader type is valid and supported by the implementation
184 * \param ctx Current GL context
185 * \param type Shader target
189 _mesa_validate_shader_target(const struct gl_context
*ctx
, GLenum type
)
191 /* Note: when building built-in GLSL functions, this function may be
192 * invoked with ctx == NULL. In that case, we can only validate that it's
193 * a shader target we recognize, not that it's supported in the current
194 * context. But that's fine--we don't need any further validation than
195 * that when building built-in GLSL functions.
199 case GL_FRAGMENT_SHADER
:
200 return ctx
== NULL
|| ctx
->Extensions
.ARB_fragment_shader
;
201 case GL_VERTEX_SHADER
:
202 return ctx
== NULL
|| ctx
->Extensions
.ARB_vertex_shader
;
203 case GL_GEOMETRY_SHADER_ARB
:
204 return ctx
== NULL
|| _mesa_has_geometry_shaders(ctx
);
205 case GL_COMPUTE_SHADER
:
206 return ctx
== NULL
|| ctx
->Extensions
.ARB_compute_shader
;
214 is_program(struct gl_context
*ctx
, GLuint name
)
216 struct gl_shader_program
*shProg
= _mesa_lookup_shader_program(ctx
, name
);
217 return shProg
? GL_TRUE
: GL_FALSE
;
222 is_shader(struct gl_context
*ctx
, GLuint name
)
224 struct gl_shader
*shader
= _mesa_lookup_shader(ctx
, name
);
225 return shader
? GL_TRUE
: GL_FALSE
;
230 * Attach shader to a shader program.
233 attach_shader(struct gl_context
*ctx
, GLuint program
, GLuint shader
)
235 struct gl_shader_program
*shProg
;
236 struct gl_shader
*sh
;
239 const bool same_type_disallowed
= _mesa_is_gles(ctx
);
241 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glAttachShader");
245 sh
= _mesa_lookup_shader_err(ctx
, shader
, "glAttachShader");
250 n
= shProg
->NumShaders
;
251 for (i
= 0; i
< n
; i
++) {
252 if (shProg
->Shaders
[i
] == sh
) {
253 /* The shader is already attched to this program. The
254 * GL_ARB_shader_objects spec says:
256 * "The error INVALID_OPERATION is generated by AttachObjectARB
257 * if <obj> is already attached to <containerObj>."
259 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glAttachShader");
261 } else if (same_type_disallowed
&&
262 shProg
->Shaders
[i
]->Type
== sh
->Type
) {
263 /* Shader with the same type is already attached to this program,
264 * OpenGL ES 2.0 and 3.0 specs say:
266 * "Multiple shader objects of the same type may not be attached
267 * to a single program object. [...] The error INVALID_OPERATION
268 * is generated if [...] another shader object of the same type
269 * as shader is already attached to program."
271 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glAttachShader");
277 shProg
->Shaders
= realloc(shProg
->Shaders
,
278 (n
+ 1) * sizeof(struct gl_shader
*));
279 if (!shProg
->Shaders
) {
280 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glAttachShader");
285 shProg
->Shaders
[n
] = NULL
; /* since realloc() didn't zero the new space */
286 _mesa_reference_shader(ctx
, &shProg
->Shaders
[n
], sh
);
287 shProg
->NumShaders
++;
292 create_shader(struct gl_context
*ctx
, GLenum type
)
294 struct gl_shader
*sh
;
297 if (!_mesa_validate_shader_target(ctx
, type
)) {
298 _mesa_error(ctx
, GL_INVALID_ENUM
, "CreateShader(type)");
302 name
= _mesa_HashFindFreeKeyBlock(ctx
->Shared
->ShaderObjects
, 1);
303 sh
= ctx
->Driver
.NewShader(ctx
, name
, type
);
304 _mesa_HashInsert(ctx
->Shared
->ShaderObjects
, name
, sh
);
311 create_shader_program(struct gl_context
*ctx
)
314 struct gl_shader_program
*shProg
;
316 name
= _mesa_HashFindFreeKeyBlock(ctx
->Shared
->ShaderObjects
, 1);
318 shProg
= ctx
->Driver
.NewShaderProgram(name
);
320 _mesa_HashInsert(ctx
->Shared
->ShaderObjects
, name
, shProg
);
322 assert(shProg
->RefCount
== 1);
329 * Delete a shader program. Actually, just decrement the program's
330 * reference count and mark it as DeletePending.
331 * Used to implement glDeleteProgram() and glDeleteObjectARB().
334 delete_shader_program(struct gl_context
*ctx
, GLuint name
)
337 * NOTE: deleting shaders/programs works a bit differently than
338 * texture objects (and buffer objects, etc). Shader/program
339 * handles/IDs exist in the hash table until the object is really
340 * deleted (refcount==0). With texture objects, the handle/ID is
341 * removed from the hash table in glDeleteTextures() while the tex
342 * object itself might linger until its refcount goes to zero.
344 struct gl_shader_program
*shProg
;
346 shProg
= _mesa_lookup_shader_program_err(ctx
, name
, "glDeleteProgram");
350 if (!shProg
->DeletePending
) {
351 shProg
->DeletePending
= GL_TRUE
;
353 /* effectively, decr shProg's refcount */
354 _mesa_reference_shader_program(ctx
, &shProg
, NULL
);
360 delete_shader(struct gl_context
*ctx
, GLuint shader
)
362 struct gl_shader
*sh
;
364 sh
= _mesa_lookup_shader_err(ctx
, shader
, "glDeleteShader");
368 if (!sh
->DeletePending
) {
369 sh
->DeletePending
= GL_TRUE
;
371 /* effectively, decr sh's refcount */
372 _mesa_reference_shader(ctx
, &sh
, NULL
);
378 detach_shader(struct gl_context
*ctx
, GLuint program
, GLuint shader
)
380 struct gl_shader_program
*shProg
;
384 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glDetachShader");
388 n
= shProg
->NumShaders
;
390 for (i
= 0; i
< n
; i
++) {
391 if (shProg
->Shaders
[i
]->Name
== shader
) {
393 struct gl_shader
**newList
;
396 _mesa_reference_shader(ctx
, &shProg
->Shaders
[i
], NULL
);
398 /* alloc new, smaller array */
399 newList
= malloc((n
- 1) * sizeof(struct gl_shader
*));
401 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glDetachShader");
404 /* Copy old list entries to new list, skipping removed entry at [i] */
405 for (j
= 0; j
< i
; j
++) {
406 newList
[j
] = shProg
->Shaders
[j
];
409 newList
[j
++] = shProg
->Shaders
[i
];
412 /* Free old list and install new one */
413 free(shProg
->Shaders
);
414 shProg
->Shaders
= newList
;
415 shProg
->NumShaders
= n
- 1;
418 /* sanity check - make sure the new list's entries are sensible */
419 for (j
= 0; j
< shProg
->NumShaders
; j
++) {
420 assert(shProg
->Shaders
[j
]->Type
== GL_VERTEX_SHADER
||
421 shProg
->Shaders
[j
]->Type
== GL_GEOMETRY_SHADER
||
422 shProg
->Shaders
[j
]->Type
== GL_FRAGMENT_SHADER
);
423 assert(shProg
->Shaders
[j
]->RefCount
> 0);
434 if (is_shader(ctx
, shader
))
435 err
= GL_INVALID_OPERATION
;
436 else if (is_program(ctx
, shader
))
437 err
= GL_INVALID_OPERATION
;
439 err
= GL_INVALID_VALUE
;
440 _mesa_error(ctx
, err
, "glDetachShader(shader)");
447 * Return list of shaders attached to shader program.
450 get_attached_shaders(struct gl_context
*ctx
, GLuint program
, GLsizei maxCount
,
451 GLsizei
*count
, GLuint
*obj
)
453 struct gl_shader_program
*shProg
=
454 _mesa_lookup_shader_program_err(ctx
, program
, "glGetAttachedShaders");
457 for (i
= 0; i
< (GLuint
) maxCount
&& i
< shProg
->NumShaders
; i
++) {
458 obj
[i
] = shProg
->Shaders
[i
]->Name
;
467 * glGetHandleARB() - return ID/name of currently bound shader program.
470 get_handle(struct gl_context
*ctx
, GLenum pname
)
472 if (pname
== GL_PROGRAM_OBJECT_ARB
) {
473 if (ctx
->_Shader
->ActiveProgram
)
474 return ctx
->_Shader
->ActiveProgram
->Name
;
479 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetHandleARB");
486 * Check if a geometry shader query is valid at this time. If not, report an
487 * error and return false.
489 * From GL 3.2 section 6.1.16 (Shader and Program Queries):
491 * "If GEOMETRY_VERTICES_OUT, GEOMETRY_INPUT_TYPE, or GEOMETRY_OUTPUT_TYPE
492 * are queried for a program which has not been linked successfully, or
493 * which does not contain objects to form a geometry shader, then an
494 * INVALID_OPERATION error is generated."
497 check_gs_query(struct gl_context
*ctx
, const struct gl_shader_program
*shProg
)
499 if (shProg
->LinkStatus
&&
500 shProg
->_LinkedShaders
[MESA_SHADER_GEOMETRY
] != NULL
) {
504 _mesa_error(ctx
, GL_INVALID_OPERATION
,
505 "glGetProgramv(linked geometry shader required)");
511 * glGetProgramiv() - get shader program state.
512 * Note that this is for GLSL shader programs, not ARB vertex/fragment
513 * programs (see glGetProgramivARB).
516 get_programiv(struct gl_context
*ctx
, GLuint program
, GLenum pname
,
519 struct gl_shader_program
*shProg
520 = _mesa_lookup_shader_program(ctx
, program
);
522 /* Is transform feedback available in this context?
525 (ctx
->API
== API_OPENGL_COMPAT
&& ctx
->Extensions
.EXT_transform_feedback
)
526 || ctx
->API
== API_OPENGL_CORE
527 || _mesa_is_gles3(ctx
);
529 /* True if geometry shaders (of the form that was adopted into GLSL 1.50
530 * and GL 3.2) are available in this context
532 const bool has_core_gs
= _mesa_is_desktop_gl(ctx
) && ctx
->Version
>= 32;
534 /* Are uniform buffer objects available in this context?
537 (ctx
->API
== API_OPENGL_COMPAT
&&
538 ctx
->Extensions
.ARB_uniform_buffer_object
)
539 || ctx
->API
== API_OPENGL_CORE
540 || _mesa_is_gles3(ctx
);
543 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetProgramiv(program)");
548 case GL_DELETE_STATUS
:
549 *params
= shProg
->DeletePending
;
552 *params
= shProg
->LinkStatus
;
554 case GL_VALIDATE_STATUS
:
555 *params
= shProg
->Validated
;
557 case GL_INFO_LOG_LENGTH
:
558 *params
= shProg
->InfoLog
? strlen(shProg
->InfoLog
) + 1 : 0;
560 case GL_ATTACHED_SHADERS
:
561 *params
= shProg
->NumShaders
;
563 case GL_ACTIVE_ATTRIBUTES
:
564 *params
= _mesa_count_active_attribs(shProg
);
566 case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
:
567 *params
= _mesa_longest_attribute_name_length(shProg
);
569 case GL_ACTIVE_UNIFORMS
:
570 *params
= shProg
->NumUserUniformStorage
- shProg
->NumHiddenUniforms
;
572 case GL_ACTIVE_UNIFORM_MAX_LENGTH
: {
575 const unsigned num_uniforms
=
576 shProg
->NumUserUniformStorage
- shProg
->NumHiddenUniforms
;
578 for (i
= 0; i
< num_uniforms
; i
++) {
579 /* Add one for the terminating NUL character for a non-array, and
580 * 4 for the "[0]" and the NUL for an array.
582 const GLint len
= strlen(shProg
->UniformStorage
[i
].name
) + 1 +
583 ((shProg
->UniformStorage
[i
].array_elements
!= 0) ? 3 : 0);
592 case GL_TRANSFORM_FEEDBACK_VARYINGS
:
595 *params
= shProg
->TransformFeedback
.NumVarying
;
597 case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
: {
603 for (i
= 0; i
< shProg
->TransformFeedback
.NumVarying
; i
++) {
604 /* Add one for the terminating NUL character.
607 strlen(shProg
->TransformFeedback
.VaryingNames
[i
]) + 1;
616 case GL_TRANSFORM_FEEDBACK_BUFFER_MODE
:
619 *params
= shProg
->TransformFeedback
.BufferMode
;
621 case GL_GEOMETRY_VERTICES_OUT
:
624 if (check_gs_query(ctx
, shProg
))
625 *params
= shProg
->Geom
.VerticesOut
;
627 case GL_GEOMETRY_SHADER_INVOCATIONS
:
628 if (!has_core_gs
|| !ctx
->Extensions
.ARB_gpu_shader5
)
630 if (check_gs_query(ctx
, shProg
))
631 *params
= shProg
->Geom
.Invocations
;
633 case GL_GEOMETRY_INPUT_TYPE
:
636 if (check_gs_query(ctx
, shProg
))
637 *params
= shProg
->Geom
.InputType
;
639 case GL_GEOMETRY_OUTPUT_TYPE
:
642 if (check_gs_query(ctx
, shProg
))
643 *params
= shProg
->Geom
.OutputType
;
645 case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH
: {
652 for (i
= 0; i
< shProg
->NumUniformBlocks
; i
++) {
653 /* Add one for the terminating NUL character.
655 const GLint len
= strlen(shProg
->UniformBlocks
[i
].Name
) + 1;
664 case GL_ACTIVE_UNIFORM_BLOCKS
:
668 *params
= shProg
->NumUniformBlocks
;
670 case GL_PROGRAM_BINARY_RETRIEVABLE_HINT
:
671 /* This enum isn't part of the OES extension for OpenGL ES 2.0. It is
672 * only available with desktop OpenGL 3.0+ with the
673 * GL_ARB_get_program_binary extension or OpenGL ES 3.0.
675 * On desktop, we ignore the 3.0+ requirement because it is silly.
677 if (!_mesa_is_desktop_gl(ctx
) && !_mesa_is_gles3(ctx
))
680 *params
= shProg
->BinaryRetreivableHint
;
682 case GL_PROGRAM_BINARY_LENGTH
:
685 case GL_ACTIVE_ATOMIC_COUNTER_BUFFERS
:
686 if (!ctx
->Extensions
.ARB_shader_atomic_counters
)
689 *params
= shProg
->NumAtomicBuffers
;
691 case GL_COMPUTE_WORK_GROUP_SIZE
: {
693 if (!_mesa_is_desktop_gl(ctx
) || !ctx
->Extensions
.ARB_compute_shader
)
695 if (!shProg
->LinkStatus
) {
696 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGetProgramiv(program not "
700 if (shProg
->_LinkedShaders
[MESA_SHADER_COMPUTE
] == NULL
) {
701 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGetProgramiv(no compute "
705 for (i
= 0; i
< 3; i
++)
706 params
[i
] = shProg
->Comp
.LocalSize
[i
];
709 case GL_PROGRAM_SEPARABLE
:
710 *params
= shProg
->SeparateShader
;
716 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetProgramiv(pname=%s)",
717 _mesa_lookup_enum_by_nr(pname
));
722 * glGetShaderiv() - get GLSL shader state
725 get_shaderiv(struct gl_context
*ctx
, GLuint name
, GLenum pname
, GLint
*params
)
727 struct gl_shader
*shader
=
728 _mesa_lookup_shader_err(ctx
, name
, "glGetShaderiv");
736 *params
= shader
->Type
;
738 case GL_DELETE_STATUS
:
739 *params
= shader
->DeletePending
;
741 case GL_COMPILE_STATUS
:
742 *params
= shader
->CompileStatus
;
744 case GL_INFO_LOG_LENGTH
:
745 *params
= shader
->InfoLog
? strlen(shader
->InfoLog
) + 1 : 0;
747 case GL_SHADER_SOURCE_LENGTH
:
748 *params
= shader
->Source
? strlen((char *) shader
->Source
) + 1 : 0;
751 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetShaderiv(pname)");
758 get_program_info_log(struct gl_context
*ctx
, GLuint program
, GLsizei bufSize
,
759 GLsizei
*length
, GLchar
*infoLog
)
761 struct gl_shader_program
*shProg
= _mesa_lookup_shader_program(ctx
, program
);
763 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetProgramInfoLog(program)");
766 _mesa_copy_string(infoLog
, bufSize
, length
, shProg
->InfoLog
);
771 get_shader_info_log(struct gl_context
*ctx
, GLuint shader
, GLsizei bufSize
,
772 GLsizei
*length
, GLchar
*infoLog
)
774 struct gl_shader
*sh
= _mesa_lookup_shader(ctx
, shader
);
776 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetShaderInfoLog(shader)");
779 _mesa_copy_string(infoLog
, bufSize
, length
, sh
->InfoLog
);
784 * Return shader source code.
787 get_shader_source(struct gl_context
*ctx
, GLuint shader
, GLsizei maxLength
,
788 GLsizei
*length
, GLchar
*sourceOut
)
790 struct gl_shader
*sh
;
791 sh
= _mesa_lookup_shader_err(ctx
, shader
, "glGetShaderSource");
795 _mesa_copy_string(sourceOut
, maxLength
, length
, sh
->Source
);
800 * Set/replace shader source code. A helper function used by
801 * glShaderSource[ARB].
804 shader_source(struct gl_context
*ctx
, GLuint shader
, const GLchar
*source
)
806 struct gl_shader
*sh
;
808 sh
= _mesa_lookup_shader_err(ctx
, shader
, "glShaderSource");
812 /* free old shader source string and install new one */
813 free((void *)sh
->Source
);
815 sh
->CompileStatus
= GL_FALSE
;
817 sh
->SourceChecksum
= _mesa_str_checksum(sh
->Source
);
826 compile_shader(struct gl_context
*ctx
, GLuint shaderObj
)
828 struct gl_shader
*sh
;
829 struct gl_shader_compiler_options
*options
;
831 sh
= _mesa_lookup_shader_err(ctx
, shaderObj
, "glCompileShader");
835 options
= &ctx
->Const
.ShaderCompilerOptions
[sh
->Stage
];
837 /* set default pragma state for shader */
838 sh
->Pragmas
= options
->DefaultPragmas
;
841 /* If the user called glCompileShader without first calling
842 * glShaderSource, we should fail to compile, but not raise a GL_ERROR.
844 sh
->CompileStatus
= GL_FALSE
;
846 if (ctx
->_Shader
->Flags
& GLSL_DUMP
) {
847 fprintf(stderr
, "GLSL source for %s shader %d:\n",
848 _mesa_shader_stage_to_string(sh
->Stage
), sh
->Name
);
849 fprintf(stderr
, "%s\n", sh
->Source
);
853 /* this call will set the shader->CompileStatus field to indicate if
854 * compilation was successful.
856 _mesa_glsl_compile_shader(ctx
, sh
, false, false);
858 if (ctx
->_Shader
->Flags
& GLSL_LOG
) {
859 _mesa_write_shader_to_file(sh
);
862 if (ctx
->_Shader
->Flags
& GLSL_DUMP
) {
863 if (sh
->CompileStatus
) {
864 fprintf(stderr
, "GLSL IR for shader %d:\n", sh
->Name
);
865 _mesa_print_ir(stderr
, sh
->ir
, NULL
);
866 fprintf(stderr
, "\n\n");
868 fprintf(stderr
, "GLSL shader %d failed to compile.\n", sh
->Name
);
870 if (sh
->InfoLog
&& sh
->InfoLog
[0] != 0) {
871 fprintf(stderr
, "GLSL shader %d info log:\n", sh
->Name
);
872 fprintf(stderr
, "%s\n", sh
->InfoLog
);
878 if (!sh
->CompileStatus
) {
879 if (ctx
->_Shader
->Flags
& GLSL_DUMP_ON_ERROR
) {
880 fprintf(stderr
, "GLSL source for %s shader %d:\n",
881 _mesa_shader_stage_to_string(sh
->Stage
), sh
->Name
);
882 fprintf(stderr
, "%s\n", sh
->Source
);
883 fprintf(stderr
, "Info Log:\n%s\n", sh
->InfoLog
);
887 if (ctx
->_Shader
->Flags
& GLSL_REPORT_ERRORS
) {
888 _mesa_debug(ctx
, "Error compiling shader %u:\n%s\n",
889 sh
->Name
, sh
->InfoLog
);
896 * Link a program's shaders.
899 link_program(struct gl_context
*ctx
, GLuint program
)
901 struct gl_shader_program
*shProg
;
903 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glLinkProgram");
907 /* From the ARB_transform_feedback2 specification:
908 * "The error INVALID_OPERATION is generated by LinkProgram if <program> is
909 * the name of a program being used by one or more transform feedback
910 * objects, even if the objects are not currently bound or are paused."
912 if (_mesa_transform_feedback_is_using_program(ctx
, shProg
)) {
913 _mesa_error(ctx
, GL_INVALID_OPERATION
,
914 "glLinkProgram(transform feedback is using the program)");
918 FLUSH_VERTICES(ctx
, _NEW_PROGRAM
);
920 _mesa_glsl_link_shader(ctx
, shProg
);
922 if (shProg
->LinkStatus
== GL_FALSE
&&
923 (ctx
->_Shader
->Flags
& GLSL_REPORT_ERRORS
)) {
924 _mesa_debug(ctx
, "Error linking program %u:\n%s\n",
925 shProg
->Name
, shProg
->InfoLog
);
932 printf("Link %u shaders in program %u: %s\n",
933 shProg
->NumShaders
, shProg
->Name
,
934 shProg
->LinkStatus
? "Success" : "Failed");
936 for (i
= 0; i
< shProg
->NumShaders
; i
++) {
937 printf(" shader %u, type 0x%x\n",
938 shProg
->Shaders
[i
]->Name
,
939 shProg
->Shaders
[i
]->Type
);
946 * Print basic shader info (for debug).
949 print_shader_info(const struct gl_shader_program
*shProg
)
953 printf("Mesa: glUseProgram(%u)\n", shProg
->Name
);
954 for (i
= 0; i
< shProg
->NumShaders
; i
++) {
955 printf(" %s shader %u, checksum %u\n",
956 _mesa_shader_stage_to_string(shProg
->Shaders
[i
]->Stage
),
957 shProg
->Shaders
[i
]->Name
,
958 shProg
->Shaders
[i
]->SourceChecksum
);
960 if (shProg
->_LinkedShaders
[MESA_SHADER_VERTEX
])
961 printf(" vert prog %u\n",
962 shProg
->_LinkedShaders
[MESA_SHADER_VERTEX
]->Program
->Id
);
963 if (shProg
->_LinkedShaders
[MESA_SHADER_FRAGMENT
])
964 printf(" frag prog %u\n",
965 shProg
->_LinkedShaders
[MESA_SHADER_FRAGMENT
]->Program
->Id
);
966 if (shProg
->_LinkedShaders
[MESA_SHADER_GEOMETRY
])
967 printf(" geom prog %u\n",
968 shProg
->_LinkedShaders
[MESA_SHADER_GEOMETRY
]->Program
->Id
);
973 * Use the named shader program for subsequent glUniform calls
976 _mesa_active_program(struct gl_context
*ctx
, struct gl_shader_program
*shProg
,
979 if ((shProg
!= NULL
) && !shProg
->LinkStatus
) {
980 _mesa_error(ctx
, GL_INVALID_OPERATION
,
981 "%s(program %u not linked)", caller
, shProg
->Name
);
985 if (ctx
->Shader
.ActiveProgram
!= shProg
) {
986 _mesa_reference_shader_program(ctx
, &ctx
->Shader
.ActiveProgram
, shProg
);
992 use_shader_program(struct gl_context
*ctx
, GLenum type
,
993 struct gl_shader_program
*shProg
,
994 struct gl_pipeline_object
*shTarget
)
996 struct gl_shader_program
**target
;
997 gl_shader_stage stage
= _mesa_shader_enum_to_shader_stage(type
);
999 target
= &shTarget
->CurrentProgram
[stage
];
1000 if ((shProg
== NULL
) || (shProg
->_LinkedShaders
[stage
] == NULL
))
1003 if (*target
!= shProg
) {
1004 /* Program is current, flush it */
1005 if (shTarget
== ctx
->_Shader
) {
1006 FLUSH_VERTICES(ctx
, _NEW_PROGRAM
| _NEW_PROGRAM_CONSTANTS
);
1009 /* If the shader is also bound as the current rendering shader, unbind
1010 * it from that binding point as well. This ensures that the correct
1011 * semantics of glDeleteProgram are maintained.
1014 case GL_VERTEX_SHADER
:
1015 /* Empty for now. */
1017 case GL_GEOMETRY_SHADER_ARB
:
1018 /* Empty for now. */
1020 case GL_COMPUTE_SHADER
:
1021 /* Empty for now. */
1023 case GL_FRAGMENT_SHADER
:
1024 if (*target
== ctx
->_Shader
->_CurrentFragmentProgram
) {
1025 _mesa_reference_shader_program(ctx
,
1026 &ctx
->_Shader
->_CurrentFragmentProgram
,
1032 _mesa_reference_shader_program(ctx
, target
, shProg
);
1039 * Use the named shader program for subsequent rendering.
1042 _mesa_use_program(struct gl_context
*ctx
, struct gl_shader_program
*shProg
)
1044 use_shader_program(ctx
, GL_VERTEX_SHADER
, shProg
, &ctx
->Shader
);
1045 use_shader_program(ctx
, GL_GEOMETRY_SHADER_ARB
, shProg
, &ctx
->Shader
);
1046 use_shader_program(ctx
, GL_FRAGMENT_SHADER
, shProg
, &ctx
->Shader
);
1047 use_shader_program(ctx
, GL_COMPUTE_SHADER
, shProg
, &ctx
->Shader
);
1048 _mesa_active_program(ctx
, shProg
, "glUseProgram");
1050 if (ctx
->Driver
.UseProgram
)
1051 ctx
->Driver
.UseProgram(ctx
, shProg
);
1056 * Do validation of the given shader program.
1057 * \param errMsg returns error message if validation fails.
1058 * \return GL_TRUE if valid, GL_FALSE if invalid (and set errMsg)
1061 validate_shader_program(const struct gl_shader_program
*shProg
,
1064 if (!shProg
->LinkStatus
) {
1068 /* From the GL spec, a program is invalid if any of these are true:
1070 any two active samplers in the current program object are of
1071 different types, but refer to the same texture image unit,
1073 any active sampler in the current program object refers to a texture
1074 image unit where fixed-function fragment processing accesses a
1075 texture target that does not match the sampler type, or
1077 the sum of the number of active samplers in the program and the
1078 number of texture image units enabled for fixed-function fragment
1079 processing exceeds the combined limit on the total number of texture
1080 image units allowed.
1084 * Check: any two active samplers in the current program object are of
1085 * different types, but refer to the same texture image unit,
1087 if (!_mesa_sampler_uniforms_are_valid(shProg
, errMsg
, 100))
1095 * Called via glValidateProgram()
1098 validate_program(struct gl_context
*ctx
, GLuint program
)
1100 struct gl_shader_program
*shProg
;
1101 char errMsg
[100] = "";
1103 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glValidateProgram");
1108 shProg
->Validated
= validate_shader_program(shProg
, errMsg
);
1109 if (!shProg
->Validated
) {
1110 /* update info log */
1111 if (shProg
->InfoLog
) {
1112 ralloc_free(shProg
->InfoLog
);
1114 shProg
->InfoLog
= ralloc_strdup(shProg
, errMsg
);
1121 _mesa_AttachObjectARB(GLhandleARB program
, GLhandleARB shader
)
1123 GET_CURRENT_CONTEXT(ctx
);
1124 attach_shader(ctx
, program
, shader
);
1129 _mesa_AttachShader(GLuint program
, GLuint shader
)
1131 GET_CURRENT_CONTEXT(ctx
);
1132 attach_shader(ctx
, program
, shader
);
1137 _mesa_CompileShader(GLhandleARB shaderObj
)
1139 GET_CURRENT_CONTEXT(ctx
);
1140 if (MESA_VERBOSE
& VERBOSE_API
)
1141 _mesa_debug(ctx
, "glCompileShader %u\n", shaderObj
);
1142 compile_shader(ctx
, shaderObj
);
1147 _mesa_CreateShader(GLenum type
)
1149 GET_CURRENT_CONTEXT(ctx
);
1150 if (MESA_VERBOSE
& VERBOSE_API
)
1151 _mesa_debug(ctx
, "glCreateShader %s\n", _mesa_lookup_enum_by_nr(type
));
1152 return create_shader(ctx
, type
);
1156 GLhandleARB GLAPIENTRY
1157 _mesa_CreateShaderObjectARB(GLenum type
)
1159 GET_CURRENT_CONTEXT(ctx
);
1160 return create_shader(ctx
, type
);
1165 _mesa_CreateProgram(void)
1167 GET_CURRENT_CONTEXT(ctx
);
1168 if (MESA_VERBOSE
& VERBOSE_API
)
1169 _mesa_debug(ctx
, "glCreateProgram\n");
1170 return create_shader_program(ctx
);
1174 GLhandleARB GLAPIENTRY
1175 _mesa_CreateProgramObjectARB(void)
1177 GET_CURRENT_CONTEXT(ctx
);
1178 return create_shader_program(ctx
);
1183 _mesa_DeleteObjectARB(GLhandleARB obj
)
1185 if (MESA_VERBOSE
& VERBOSE_API
) {
1186 GET_CURRENT_CONTEXT(ctx
);
1187 _mesa_debug(ctx
, "glDeleteObjectARB(%u)\n", obj
);
1191 GET_CURRENT_CONTEXT(ctx
);
1192 FLUSH_VERTICES(ctx
, 0);
1193 if (is_program(ctx
, obj
)) {
1194 delete_shader_program(ctx
, obj
);
1196 else if (is_shader(ctx
, obj
)) {
1197 delete_shader(ctx
, obj
);
1207 _mesa_DeleteProgram(GLuint name
)
1210 GET_CURRENT_CONTEXT(ctx
);
1211 FLUSH_VERTICES(ctx
, 0);
1212 delete_shader_program(ctx
, name
);
1218 _mesa_DeleteShader(GLuint name
)
1221 GET_CURRENT_CONTEXT(ctx
);
1222 FLUSH_VERTICES(ctx
, 0);
1223 delete_shader(ctx
, name
);
1229 _mesa_DetachObjectARB(GLhandleARB program
, GLhandleARB shader
)
1231 GET_CURRENT_CONTEXT(ctx
);
1232 detach_shader(ctx
, program
, shader
);
1237 _mesa_DetachShader(GLuint program
, GLuint shader
)
1239 GET_CURRENT_CONTEXT(ctx
);
1240 detach_shader(ctx
, program
, shader
);
1245 _mesa_GetAttachedObjectsARB(GLhandleARB container
, GLsizei maxCount
,
1246 GLsizei
* count
, GLhandleARB
* obj
)
1248 GET_CURRENT_CONTEXT(ctx
);
1249 get_attached_shaders(ctx
, container
, maxCount
, count
, obj
);
1254 _mesa_GetAttachedShaders(GLuint program
, GLsizei maxCount
,
1255 GLsizei
*count
, GLuint
*obj
)
1257 GET_CURRENT_CONTEXT(ctx
);
1258 get_attached_shaders(ctx
, program
, maxCount
, count
, obj
);
1263 _mesa_GetInfoLogARB(GLhandleARB object
, GLsizei maxLength
, GLsizei
* length
,
1264 GLcharARB
* infoLog
)
1266 GET_CURRENT_CONTEXT(ctx
);
1267 if (is_program(ctx
, object
)) {
1268 get_program_info_log(ctx
, object
, maxLength
, length
, infoLog
);
1270 else if (is_shader(ctx
, object
)) {
1271 get_shader_info_log(ctx
, object
, maxLength
, length
, infoLog
);
1274 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGetInfoLogARB");
1280 _mesa_GetObjectParameterivARB(GLhandleARB object
, GLenum pname
, GLint
*params
)
1282 GET_CURRENT_CONTEXT(ctx
);
1283 /* Implement in terms of GetProgramiv, GetShaderiv */
1284 if (is_program(ctx
, object
)) {
1285 if (pname
== GL_OBJECT_TYPE_ARB
) {
1286 *params
= GL_PROGRAM_OBJECT_ARB
;
1289 get_programiv(ctx
, object
, pname
, params
);
1292 else if (is_shader(ctx
, object
)) {
1293 if (pname
== GL_OBJECT_TYPE_ARB
) {
1294 *params
= GL_SHADER_OBJECT_ARB
;
1297 get_shaderiv(ctx
, object
, pname
, params
);
1301 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetObjectParameterivARB");
1307 _mesa_GetObjectParameterfvARB(GLhandleARB object
, GLenum pname
,
1310 GLint iparams
[1]; /* XXX is one element enough? */
1311 _mesa_GetObjectParameterivARB(object
, pname
, iparams
);
1312 params
[0] = (GLfloat
) iparams
[0];
1317 _mesa_GetProgramiv(GLuint program
, GLenum pname
, GLint
*params
)
1319 GET_CURRENT_CONTEXT(ctx
);
1320 get_programiv(ctx
, program
, pname
, params
);
1325 _mesa_GetShaderiv(GLuint shader
, GLenum pname
, GLint
*params
)
1327 GET_CURRENT_CONTEXT(ctx
);
1328 get_shaderiv(ctx
, shader
, pname
, params
);
1333 _mesa_GetProgramInfoLog(GLuint program
, GLsizei bufSize
,
1334 GLsizei
*length
, GLchar
*infoLog
)
1336 GET_CURRENT_CONTEXT(ctx
);
1337 get_program_info_log(ctx
, program
, bufSize
, length
, infoLog
);
1342 _mesa_GetShaderInfoLog(GLuint shader
, GLsizei bufSize
,
1343 GLsizei
*length
, GLchar
*infoLog
)
1345 GET_CURRENT_CONTEXT(ctx
);
1346 get_shader_info_log(ctx
, shader
, bufSize
, length
, infoLog
);
1351 _mesa_GetShaderSource(GLhandleARB shader
, GLsizei maxLength
,
1352 GLsizei
*length
, GLcharARB
*sourceOut
)
1354 GET_CURRENT_CONTEXT(ctx
);
1355 get_shader_source(ctx
, shader
, maxLength
, length
, sourceOut
);
1359 GLhandleARB GLAPIENTRY
1360 _mesa_GetHandleARB(GLenum pname
)
1362 GET_CURRENT_CONTEXT(ctx
);
1363 return get_handle(ctx
, pname
);
1367 GLboolean GLAPIENTRY
1368 _mesa_IsProgram(GLuint name
)
1370 GET_CURRENT_CONTEXT(ctx
);
1371 return is_program(ctx
, name
);
1375 GLboolean GLAPIENTRY
1376 _mesa_IsShader(GLuint name
)
1378 GET_CURRENT_CONTEXT(ctx
);
1379 return is_shader(ctx
, name
);
1384 _mesa_LinkProgram(GLhandleARB programObj
)
1386 GET_CURRENT_CONTEXT(ctx
);
1387 link_program(ctx
, programObj
);
1393 * Read shader source code from a file.
1394 * Useful for debugging to override an app's shader.
1397 read_shader(const char *fname
)
1399 int shader_size
= 0;
1400 FILE *f
= fopen(fname
, "r");
1401 GLcharARB
*buffer
, *shader
;
1408 /* allocate enough room for the entire shader */
1409 fseek(f
, 0, SEEK_END
);
1410 shader_size
= ftell(f
);
1412 assert(shader_size
);
1414 /* add one for terminating zero */
1417 buffer
= malloc(shader_size
);
1420 len
= fread(buffer
, 1, shader_size
, f
);
1425 shader
= _mesa_strdup(buffer
);
1433 * Called via glShaderSource() and glShaderSourceARB() API functions.
1434 * Basically, concatenate the source code strings into one long string
1435 * and pass it to _mesa_shader_source().
1438 _mesa_ShaderSource(GLhandleARB shaderObj
, GLsizei count
,
1439 const GLcharARB
* const * string
, const GLint
* length
)
1441 GET_CURRENT_CONTEXT(ctx
);
1443 GLsizei i
, totalLength
;
1447 if (!shaderObj
|| string
== NULL
) {
1448 _mesa_error(ctx
, GL_INVALID_VALUE
, "glShaderSourceARB");
1453 * This array holds offsets of where the appropriate string ends, thus the
1454 * last element will be set to the total length of the source code.
1456 offsets
= malloc(count
* sizeof(GLint
));
1457 if (offsets
== NULL
) {
1458 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glShaderSourceARB");
1462 for (i
= 0; i
< count
; i
++) {
1463 if (string
[i
] == NULL
) {
1464 free((GLvoid
*) offsets
);
1465 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1466 "glShaderSourceARB(null string)");
1469 if (length
== NULL
|| length
[i
] < 0)
1470 offsets
[i
] = strlen(string
[i
]);
1472 offsets
[i
] = length
[i
];
1473 /* accumulate string lengths */
1475 offsets
[i
] += offsets
[i
- 1];
1478 /* Total length of source string is sum off all strings plus two.
1479 * One extra byte for terminating zero, another extra byte to silence
1480 * valgrind warnings in the parser/grammer code.
1482 totalLength
= offsets
[count
- 1] + 2;
1483 source
= malloc(totalLength
* sizeof(GLcharARB
));
1484 if (source
== NULL
) {
1485 free((GLvoid
*) offsets
);
1486 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glShaderSourceARB");
1490 for (i
= 0; i
< count
; i
++) {
1491 GLint start
= (i
> 0) ? offsets
[i
- 1] : 0;
1492 memcpy(source
+ start
, string
[i
],
1493 (offsets
[i
] - start
) * sizeof(GLcharARB
));
1495 source
[totalLength
- 1] = '\0';
1496 source
[totalLength
- 2] = '\0';
1499 /* Compute the shader's source code checksum then try to open a file
1500 * named newshader_<CHECKSUM>. If it exists, use it in place of the
1501 * original shader source code. For debugging.
1504 GLcharARB
*newSource
;
1506 checksum
= _mesa_str_checksum(source
);
1508 _mesa_snprintf(filename
, sizeof(filename
), "newshader_%d", checksum
);
1510 newSource
= read_shader(filename
);
1512 fprintf(stderr
, "Mesa: Replacing shader %u chksum=%d with %s\n",
1513 shaderObj
, checksum
, filename
);
1519 shader_source(ctx
, shaderObj
, source
);
1522 struct gl_shader
*sh
= _mesa_lookup_shader(ctx
, shaderObj
);
1524 sh
->SourceChecksum
= checksum
; /* save original checksum */
1532 _mesa_UseProgram(GLhandleARB program
)
1534 GET_CURRENT_CONTEXT(ctx
);
1535 struct gl_shader_program
*shProg
;
1537 if (_mesa_is_xfb_active_and_unpaused(ctx
)) {
1538 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1539 "glUseProgram(transform feedback active)");
1544 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glUseProgram");
1548 if (!shProg
->LinkStatus
) {
1549 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1550 "glUseProgram(program %u not linked)", program
);
1555 if (ctx
->_Shader
->Flags
& GLSL_USE_PROG
) {
1556 print_shader_info(shProg
);
1563 /* The ARB_separate_shader_object spec says:
1565 * "The executable code for an individual shader stage is taken from
1566 * the current program for that stage. If there is a current program
1567 * object established by UseProgram, that program is considered current
1568 * for all stages. Otherwise, if there is a bound program pipeline
1569 * object (section 2.14.PPO), the program bound to the appropriate
1570 * stage of the pipeline object is considered current."
1573 /* Attach shader state to the binding point */
1574 _mesa_reference_pipeline_object(ctx
, &ctx
->_Shader
, &ctx
->Shader
);
1575 /* Update the program */
1576 _mesa_use_program(ctx
, shProg
);
1578 /* Must be done first: detach the progam */
1579 _mesa_use_program(ctx
, shProg
);
1580 /* Unattach shader_state binding point */
1581 _mesa_reference_pipeline_object(ctx
, &ctx
->_Shader
, ctx
->Pipeline
.Default
);
1582 /* If a pipeline was bound, rebind it */
1583 if (ctx
->Pipeline
.Current
) {
1584 _mesa_BindProgramPipeline(ctx
->Pipeline
.Current
->Name
);
1591 _mesa_ValidateProgram(GLhandleARB program
)
1593 GET_CURRENT_CONTEXT(ctx
);
1594 validate_program(ctx
, program
);
1599 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1602 _mesa_GetShaderPrecisionFormat(GLenum shadertype
, GLenum precisiontype
,
1603 GLint
* range
, GLint
* precision
)
1605 const struct gl_program_constants
*limits
;
1606 const struct gl_precision
*p
;
1607 GET_CURRENT_CONTEXT(ctx
);
1609 switch (shadertype
) {
1610 case GL_VERTEX_SHADER
:
1611 limits
= &ctx
->Const
.Program
[MESA_SHADER_VERTEX
];
1613 case GL_FRAGMENT_SHADER
:
1614 limits
= &ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
];
1617 _mesa_error(ctx
, GL_INVALID_ENUM
,
1618 "glGetShaderPrecisionFormat(shadertype)");
1622 switch (precisiontype
) {
1624 p
= &limits
->LowFloat
;
1626 case GL_MEDIUM_FLOAT
:
1627 p
= &limits
->MediumFloat
;
1630 p
= &limits
->HighFloat
;
1633 p
= &limits
->LowInt
;
1636 p
= &limits
->MediumInt
;
1639 p
= &limits
->HighInt
;
1642 _mesa_error(ctx
, GL_INVALID_ENUM
,
1643 "glGetShaderPrecisionFormat(precisiontype)");
1647 range
[0] = p
->RangeMin
;
1648 range
[1] = p
->RangeMax
;
1649 precision
[0] = p
->Precision
;
1654 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1657 _mesa_ReleaseShaderCompiler(void)
1659 _mesa_destroy_shader_compiler_caches();
1664 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1667 _mesa_ShaderBinary(GLint n
, const GLuint
* shaders
, GLenum binaryformat
,
1668 const void* binary
, GLint length
)
1670 GET_CURRENT_CONTEXT(ctx
);
1673 (void) binaryformat
;
1676 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glShaderBinary");
1681 _mesa_GetProgramBinary(GLuint program
, GLsizei bufSize
, GLsizei
*length
,
1682 GLenum
*binaryFormat
, GLvoid
*binary
)
1684 struct gl_shader_program
*shProg
;
1685 GET_CURRENT_CONTEXT(ctx
);
1687 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glGetProgramBinary");
1691 if (!shProg
->LinkStatus
) {
1692 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1693 "glGetProgramBinary(program %u not linked)",
1699 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetProgramBinary(bufSize < 0)");
1703 /* The ARB_get_program_binary spec says:
1705 * "If <length> is NULL, then no length is returned."
1710 (void) binaryFormat
;
1715 _mesa_ProgramBinary(GLuint program
, GLenum binaryFormat
,
1716 const GLvoid
*binary
, GLsizei length
)
1718 struct gl_shader_program
*shProg
;
1719 GET_CURRENT_CONTEXT(ctx
);
1721 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glProgramBinary");
1725 (void) binaryFormat
;
1728 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glProgramBinary");
1733 _mesa_ProgramParameteri(GLuint program
, GLenum pname
, GLint value
)
1735 struct gl_shader_program
*shProg
;
1736 GET_CURRENT_CONTEXT(ctx
);
1738 shProg
= _mesa_lookup_shader_program_err(ctx
, program
,
1739 "glProgramParameteri");
1744 case GL_PROGRAM_BINARY_RETRIEVABLE_HINT
:
1745 /* This enum isn't part of the OES extension for OpenGL ES 2.0, but it
1746 * is part of OpenGL ES 3.0. For the ES2 case, this function shouldn't
1747 * even be in the dispatch table, so we shouldn't need to expclicitly
1750 * On desktop, we ignore the 3.0+ requirement because it is silly.
1753 /* The ARB_get_program_binary extension spec says:
1755 * "An INVALID_VALUE error is generated if the <value> argument to
1756 * ProgramParameteri is not TRUE or FALSE."
1758 if (value
!= GL_TRUE
&& value
!= GL_FALSE
) {
1762 /* No need to notify the driver. Any changes will actually take effect
1763 * the next time the shader is linked.
1765 * The ARB_get_program_binary extension spec says:
1767 * "To indicate that a program binary is likely to be retrieved,
1768 * ProgramParameteri should be called with <pname>
1769 * PROGRAM_BINARY_RETRIEVABLE_HINT and <value> TRUE. This setting
1770 * will not be in effect until the next time LinkProgram or
1771 * ProgramBinary has been called successfully."
1773 * The resloution of issue 9 in the extension spec also says:
1775 * "The application may use the PROGRAM_BINARY_RETRIEVABLE_HINT hint
1776 * to indicate to the GL implementation that this program will
1777 * likely be saved with GetProgramBinary at some point. This will
1778 * give the GL implementation the opportunity to track any state
1779 * changes made to the program before being saved such that when it
1780 * is loaded again a recompile can be avoided."
1782 shProg
->BinaryRetreivableHint
= value
;
1785 case GL_PROGRAM_SEPARABLE
:
1786 /* Spec imply that the behavior is the same as ARB_get_program_binary
1787 * Chapter 7.3 Program Objects
1789 if (value
!= GL_TRUE
&& value
!= GL_FALSE
) {
1792 shProg
->SeparateShader
= value
;
1796 _mesa_error(ctx
, GL_INVALID_ENUM
, "glProgramParameteri(pname=%s)",
1797 _mesa_lookup_enum_by_nr(pname
));
1802 _mesa_error(ctx
, GL_INVALID_VALUE
,
1803 "glProgramParameteri(pname=%s, value=%d): "
1804 "value must be 0 or 1.",
1805 _mesa_lookup_enum_by_nr(pname
),
1811 _mesa_use_shader_program(struct gl_context
*ctx
, GLenum type
,
1812 struct gl_shader_program
*shProg
,
1813 struct gl_pipeline_object
*shTarget
)
1815 use_shader_program(ctx
, type
, shProg
, shTarget
);
1817 if (ctx
->Driver
.UseProgram
)
1818 ctx
->Driver
.UseProgram(ctx
, shProg
);
1823 _mesa_create_shader_program(struct gl_context
* ctx
, GLboolean separate
,
1824 GLenum type
, GLsizei count
, const GLchar
* const *strings
)
1826 const GLuint shader
= create_shader(ctx
, type
);
1830 _mesa_ShaderSource(shader
, count
, strings
, NULL
);
1832 compile_shader(ctx
, shader
);
1834 program
= create_shader_program(ctx
);
1836 struct gl_shader_program
*shProg
;
1837 struct gl_shader
*sh
;
1838 GLint compiled
= GL_FALSE
;
1840 shProg
= _mesa_lookup_shader_program(ctx
, program
);
1841 sh
= _mesa_lookup_shader(ctx
, shader
);
1843 shProg
->SeparateShader
= separate
;
1845 get_shaderiv(ctx
, shader
, GL_COMPILE_STATUS
, &compiled
);
1847 attach_shader(ctx
, program
, shader
);
1848 link_program(ctx
, program
);
1849 detach_shader(ctx
, program
, shader
);
1853 if (active
-user
-defined
-varyings
-in
-linked
-program
) {
1854 append
-error
-to
-info
-log
;
1855 shProg
->LinkStatus
= GL_FALSE
;
1860 ralloc_strcat(&shProg
->InfoLog
, sh
->InfoLog
);
1863 delete_shader(ctx
, shader
);
1871 * Copy program-specific data generated by linking from the gl_shader_program
1872 * object to a specific gl_program object.
1875 _mesa_copy_linked_program_data(gl_shader_stage type
,
1876 const struct gl_shader_program
*src
,
1877 struct gl_program
*dst
)
1880 case MESA_SHADER_VERTEX
:
1881 dst
->UsesClipDistanceOut
= src
->Vert
.UsesClipDistance
;
1883 case MESA_SHADER_GEOMETRY
: {
1884 struct gl_geometry_program
*dst_gp
= (struct gl_geometry_program
*) dst
;
1885 dst_gp
->VerticesIn
= src
->Geom
.VerticesIn
;
1886 dst_gp
->VerticesOut
= src
->Geom
.VerticesOut
;
1887 dst_gp
->Invocations
= src
->Geom
.Invocations
;
1888 dst_gp
->InputType
= src
->Geom
.InputType
;
1889 dst_gp
->OutputType
= src
->Geom
.OutputType
;
1890 dst
->UsesClipDistanceOut
= src
->Geom
.UsesClipDistance
;
1891 dst_gp
->UsesEndPrimitive
= src
->Geom
.UsesEndPrimitive
;
1892 dst_gp
->UsesStreams
= src
->Geom
.UsesStreams
;
1895 case MESA_SHADER_FRAGMENT
: {
1896 struct gl_fragment_program
*dst_fp
= (struct gl_fragment_program
*) dst
;
1897 dst_fp
->FragDepthLayout
= src
->FragDepthLayout
;
1900 case MESA_SHADER_COMPUTE
: {
1901 struct gl_compute_program
*dst_cp
= (struct gl_compute_program
*) dst
;
1903 for (i
= 0; i
< 3; i
++)
1904 dst_cp
->LocalSize
[i
] = src
->Comp
.LocalSize
[i
];
1913 * ARB_separate_shader_objects: Compile & Link Program
1916 _mesa_CreateShaderProgramv(GLenum type
, GLsizei count
,
1917 const GLchar
* const *strings
)
1919 GET_CURRENT_CONTEXT(ctx
);
1921 return _mesa_create_shader_program(ctx
, GL_TRUE
, type
, count
, strings
);