2 * Mesa 3-D graphics library
4 * Copyright (C) 2004-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009-2010 VMware, Inc. All Rights Reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
30 * Implementation of GLSL-related API functions.
31 * The glUniform* functions are in uniforms.c
35 * 1. Check that the right error code is generated for all _mesa_error() calls.
36 * 2. Insert FLUSH_VERTICES calls in various places
40 #include "main/glheader.h"
41 #include "main/context.h"
42 #include "main/dispatch.h"
43 #include "main/enums.h"
44 #include "main/hash.h"
45 #include "main/hash_table.h"
46 #include "main/mtypes.h"
47 #include "main/shaderapi.h"
48 #include "main/shaderobj.h"
49 #include "main/transformfeedback.h"
50 #include "main/uniforms.h"
51 #include "program/program.h"
52 #include "program/prog_print.h"
53 #include "program/prog_parameter.h"
56 #include "../glsl/glsl_parser_extras.h"
57 #include "../glsl/ir.h"
58 #include "../glsl/ir_uniform.h"
59 #include "../glsl/program.h"
61 /** Define this to enable shader substitution (see below) */
62 #define SHADER_SUBST 0
66 * Return mask of GLSL_x flags by examining the MESA_GLSL env var.
69 get_shader_flags(void)
71 GLbitfield flags
= 0x0;
72 const char *env
= _mesa_getenv("MESA_GLSL");
75 if (strstr(env
, "dump_on_error"))
76 flags
|= GLSL_DUMP_ON_ERROR
;
77 else if (strstr(env
, "dump"))
79 if (strstr(env
, "log"))
81 if (strstr(env
, "nopvert"))
82 flags
|= GLSL_NOP_VERT
;
83 if (strstr(env
, "nopfrag"))
84 flags
|= GLSL_NOP_FRAG
;
85 if (strstr(env
, "nopt"))
87 else if (strstr(env
, "opt"))
89 if (strstr(env
, "uniform"))
90 flags
|= GLSL_UNIFORMS
;
91 if (strstr(env
, "useprog"))
92 flags
|= GLSL_USE_PROG
;
93 if (strstr(env
, "errors"))
94 flags
|= GLSL_REPORT_ERRORS
;
102 * Initialize context's shader state.
105 _mesa_init_shader_state(struct gl_context
*ctx
)
107 /* Device drivers may override these to control what kind of instructions
108 * are generated by the GLSL compiler.
110 struct gl_shader_compiler_options options
;
113 memset(&options
, 0, sizeof(options
));
114 options
.MaxUnrollIterations
= 32;
115 options
.MaxIfDepth
= UINT_MAX
;
117 /* Default pragma settings */
118 options
.DefaultPragmas
.Optimize
= GL_TRUE
;
120 for (sh
= 0; sh
< MESA_SHADER_STAGES
; ++sh
)
121 memcpy(&ctx
->ShaderCompilerOptions
[sh
], &options
, sizeof(options
));
123 ctx
->Shader
.Flags
= get_shader_flags();
128 * Free the per-context shader-related state.
131 _mesa_free_shader_state(struct gl_context
*ctx
)
134 for (i
= 0; i
< MESA_SHADER_STAGES
; i
++) {
135 _mesa_reference_shader_program(ctx
, &ctx
->Shader
.CurrentProgram
[i
],
138 _mesa_reference_shader_program(ctx
, &ctx
->Shader
._CurrentFragmentProgram
,
140 _mesa_reference_shader_program(ctx
, &ctx
->Shader
.ActiveProgram
, NULL
);
145 * Copy string from <src> to <dst>, up to maxLength characters, returning
146 * length of <dst> in <length>.
147 * \param src the strings source
148 * \param maxLength max chars to copy
149 * \param length returns number of chars copied
150 * \param dst the string destination
153 _mesa_copy_string(GLchar
*dst
, GLsizei maxLength
,
154 GLsizei
*length
, const GLchar
*src
)
157 for (len
= 0; len
< maxLength
- 1 && src
&& src
[len
]; len
++)
168 * Confirm that the a shader type is valid and supported by the implementation
170 * \param ctx Current GL context
171 * \param type Shader target
175 _mesa_validate_shader_target(const struct gl_context
*ctx
, GLenum type
)
177 /* Note: when building built-in GLSL functions, this function may be
178 * invoked with ctx == NULL. In that case, we can only validate that it's
179 * a shader target we recognize, not that it's supported in the current
180 * context. But that's fine--we don't need any further validation than
181 * that when building built-in GLSL functions.
185 case GL_FRAGMENT_SHADER
:
186 return ctx
== NULL
|| ctx
->Extensions
.ARB_fragment_shader
;
187 case GL_VERTEX_SHADER
:
188 return ctx
== NULL
|| ctx
->Extensions
.ARB_vertex_shader
;
189 case GL_GEOMETRY_SHADER_ARB
:
190 return ctx
== NULL
|| _mesa_has_geometry_shaders(ctx
);
191 case GL_COMPUTE_SHADER
:
192 return ctx
== NULL
|| ctx
->Extensions
.ARB_compute_shader
;
200 is_program(struct gl_context
*ctx
, GLuint name
)
202 struct gl_shader_program
*shProg
= _mesa_lookup_shader_program(ctx
, name
);
203 return shProg
? GL_TRUE
: GL_FALSE
;
208 is_shader(struct gl_context
*ctx
, GLuint name
)
210 struct gl_shader
*shader
= _mesa_lookup_shader(ctx
, name
);
211 return shader
? GL_TRUE
: GL_FALSE
;
216 * Attach shader to a shader program.
219 attach_shader(struct gl_context
*ctx
, GLuint program
, GLuint shader
)
221 struct gl_shader_program
*shProg
;
222 struct gl_shader
*sh
;
225 const bool same_type_disallowed
= _mesa_is_gles(ctx
);
227 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glAttachShader");
231 sh
= _mesa_lookup_shader_err(ctx
, shader
, "glAttachShader");
236 n
= shProg
->NumShaders
;
237 for (i
= 0; i
< n
; i
++) {
238 if (shProg
->Shaders
[i
] == sh
) {
239 /* The shader is already attched to this program. The
240 * GL_ARB_shader_objects spec says:
242 * "The error INVALID_OPERATION is generated by AttachObjectARB
243 * if <obj> is already attached to <containerObj>."
245 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glAttachShader");
247 } else if (same_type_disallowed
&&
248 shProg
->Shaders
[i
]->Type
== sh
->Type
) {
249 /* Shader with the same type is already attached to this program,
250 * OpenGL ES 2.0 and 3.0 specs say:
252 * "Multiple shader objects of the same type may not be attached
253 * to a single program object. [...] The error INVALID_OPERATION
254 * is generated if [...] another shader object of the same type
255 * as shader is already attached to program."
257 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glAttachShader");
263 shProg
->Shaders
= (struct gl_shader
**)
264 _mesa_realloc(shProg
->Shaders
,
265 n
* sizeof(struct gl_shader
*),
266 (n
+ 1) * sizeof(struct gl_shader
*));
267 if (!shProg
->Shaders
) {
268 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glAttachShader");
273 shProg
->Shaders
[n
] = NULL
; /* since realloc() didn't zero the new space */
274 _mesa_reference_shader(ctx
, &shProg
->Shaders
[n
], sh
);
275 shProg
->NumShaders
++;
280 create_shader(struct gl_context
*ctx
, GLenum type
)
282 struct gl_shader
*sh
;
285 if (!_mesa_validate_shader_target(ctx
, type
)) {
286 _mesa_error(ctx
, GL_INVALID_ENUM
, "CreateShader(type)");
290 name
= _mesa_HashFindFreeKeyBlock(ctx
->Shared
->ShaderObjects
, 1);
291 sh
= ctx
->Driver
.NewShader(ctx
, name
, type
);
292 _mesa_HashInsert(ctx
->Shared
->ShaderObjects
, name
, sh
);
299 create_shader_program(struct gl_context
*ctx
)
302 struct gl_shader_program
*shProg
;
304 name
= _mesa_HashFindFreeKeyBlock(ctx
->Shared
->ShaderObjects
, 1);
306 shProg
= ctx
->Driver
.NewShaderProgram(ctx
, name
);
308 _mesa_HashInsert(ctx
->Shared
->ShaderObjects
, name
, shProg
);
310 assert(shProg
->RefCount
== 1);
317 * Named w/ "2" to indicate OpenGL 2.x vs GL_ARB_fragment_programs's
321 delete_shader_program(struct gl_context
*ctx
, GLuint name
)
324 * NOTE: deleting shaders/programs works a bit differently than
325 * texture objects (and buffer objects, etc). Shader/program
326 * handles/IDs exist in the hash table until the object is really
327 * deleted (refcount==0). With texture objects, the handle/ID is
328 * removed from the hash table in glDeleteTextures() while the tex
329 * object itself might linger until its refcount goes to zero.
331 struct gl_shader_program
*shProg
;
333 shProg
= _mesa_lookup_shader_program_err(ctx
, name
, "glDeleteProgram");
337 if (!shProg
->DeletePending
) {
338 shProg
->DeletePending
= GL_TRUE
;
340 /* effectively, decr shProg's refcount */
341 _mesa_reference_shader_program(ctx
, &shProg
, NULL
);
347 delete_shader(struct gl_context
*ctx
, GLuint shader
)
349 struct gl_shader
*sh
;
351 sh
= _mesa_lookup_shader_err(ctx
, shader
, "glDeleteShader");
355 if (!sh
->DeletePending
) {
356 sh
->DeletePending
= GL_TRUE
;
358 /* effectively, decr sh's refcount */
359 _mesa_reference_shader(ctx
, &sh
, NULL
);
365 detach_shader(struct gl_context
*ctx
, GLuint program
, GLuint shader
)
367 struct gl_shader_program
*shProg
;
371 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glDetachShader");
375 n
= shProg
->NumShaders
;
377 for (i
= 0; i
< n
; i
++) {
378 if (shProg
->Shaders
[i
]->Name
== shader
) {
380 struct gl_shader
**newList
;
383 _mesa_reference_shader(ctx
, &shProg
->Shaders
[i
], NULL
);
385 /* alloc new, smaller array */
387 malloc((n
- 1) * sizeof(struct gl_shader
*));
389 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glDetachShader");
392 for (j
= 0; j
< i
; j
++) {
393 newList
[j
] = shProg
->Shaders
[j
];
396 newList
[j
++] = shProg
->Shaders
[i
];
397 free(shProg
->Shaders
);
399 shProg
->Shaders
= newList
;
400 shProg
->NumShaders
= n
- 1;
405 for (j
= 0; j
< shProg
->NumShaders
; j
++) {
406 assert(shProg
->Shaders
[j
]->Type
== GL_VERTEX_SHADER
||
407 shProg
->Shaders
[j
]->Type
== GL_FRAGMENT_SHADER
);
408 assert(shProg
->Shaders
[j
]->RefCount
> 0);
420 if (is_shader(ctx
, shader
))
421 err
= GL_INVALID_OPERATION
;
422 else if (is_program(ctx
, shader
))
423 err
= GL_INVALID_OPERATION
;
425 err
= GL_INVALID_VALUE
;
426 _mesa_error(ctx
, err
, "glDetachShader(shader)");
433 * Return list of shaders attached to shader program.
436 get_attached_shaders(struct gl_context
*ctx
, GLuint program
, GLsizei maxCount
,
437 GLsizei
*count
, GLuint
*obj
)
439 struct gl_shader_program
*shProg
=
440 _mesa_lookup_shader_program_err(ctx
, program
, "glGetAttachedShaders");
443 for (i
= 0; i
< (GLuint
) maxCount
&& i
< shProg
->NumShaders
; i
++) {
444 obj
[i
] = shProg
->Shaders
[i
]->Name
;
453 * glGetHandleARB() - return ID/name of currently bound shader program.
456 get_handle(struct gl_context
*ctx
, GLenum pname
)
458 if (pname
== GL_PROGRAM_OBJECT_ARB
) {
459 if (ctx
->Shader
.ActiveProgram
)
460 return ctx
->Shader
.ActiveProgram
->Name
;
465 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetHandleARB");
472 * Check if a geometry shader query is valid at this time. If not, report an
473 * error and return false.
475 * From GL 3.2 section 6.1.16 (Shader and Program Queries):
477 * "If GEOMETRY_VERTICES_OUT, GEOMETRY_INPUT_TYPE, or GEOMETRY_OUTPUT_TYPE
478 * are queried for a program which has not been linked successfully, or
479 * which does not contain objects to form a geometry shader, then an
480 * INVALID_OPERATION error is generated."
483 check_gs_query(struct gl_context
*ctx
, const struct gl_shader_program
*shProg
)
485 if (shProg
->LinkStatus
&&
486 shProg
->_LinkedShaders
[MESA_SHADER_GEOMETRY
] != NULL
) {
490 _mesa_error(ctx
, GL_INVALID_OPERATION
,
491 "glGetProgramv(linked geometry shader required)");
497 * glGetProgramiv() - get shader program state.
498 * Note that this is for GLSL shader programs, not ARB vertex/fragment
499 * programs (see glGetProgramivARB).
502 get_programiv(struct gl_context
*ctx
, GLuint program
, GLenum pname
, GLint
*params
)
504 struct gl_shader_program
*shProg
505 = _mesa_lookup_shader_program(ctx
, program
);
507 /* Is transform feedback available in this context?
510 (ctx
->API
== API_OPENGL_COMPAT
&& ctx
->Extensions
.EXT_transform_feedback
)
511 || ctx
->API
== API_OPENGL_CORE
512 || _mesa_is_gles3(ctx
);
514 /* True if geometry shaders (of the form that was adopted into GLSL 1.50
515 * and GL 3.2) are available in this context
517 const bool has_core_gs
= _mesa_is_desktop_gl(ctx
) && ctx
->Version
>= 32;
519 /* Are uniform buffer objects available in this context?
522 (ctx
->API
== API_OPENGL_COMPAT
&& ctx
->Extensions
.ARB_uniform_buffer_object
)
523 || ctx
->API
== API_OPENGL_CORE
524 || _mesa_is_gles3(ctx
);
527 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetProgramiv(program)");
532 case GL_DELETE_STATUS
:
533 *params
= shProg
->DeletePending
;
536 *params
= shProg
->LinkStatus
;
538 case GL_VALIDATE_STATUS
:
539 *params
= shProg
->Validated
;
541 case GL_INFO_LOG_LENGTH
:
542 *params
= shProg
->InfoLog
? strlen(shProg
->InfoLog
) + 1 : 0;
544 case GL_ATTACHED_SHADERS
:
545 *params
= shProg
->NumShaders
;
547 case GL_ACTIVE_ATTRIBUTES
:
548 *params
= _mesa_count_active_attribs(shProg
);
550 case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
:
551 *params
= _mesa_longest_attribute_name_length(shProg
);
553 case GL_ACTIVE_UNIFORMS
:
554 *params
= shProg
->NumUserUniformStorage
;
556 case GL_ACTIVE_UNIFORM_MAX_LENGTH
: {
560 for (i
= 0; i
< shProg
->NumUserUniformStorage
; i
++) {
561 /* Add one for the terminating NUL character for a non-array, and
562 * 4 for the "[0]" and the NUL for an array.
564 const GLint len
= strlen(shProg
->UniformStorage
[i
].name
) + 1 +
565 ((shProg
->UniformStorage
[i
].array_elements
!= 0) ? 3 : 0);
574 case GL_TRANSFORM_FEEDBACK_VARYINGS
:
577 *params
= shProg
->TransformFeedback
.NumVarying
;
579 case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
: {
585 for (i
= 0; i
< shProg
->TransformFeedback
.NumVarying
; i
++) {
586 /* Add one for the terminating NUL character.
588 const GLint len
= strlen(shProg
->TransformFeedback
.VaryingNames
[i
]) + 1;
597 case GL_TRANSFORM_FEEDBACK_BUFFER_MODE
:
600 *params
= shProg
->TransformFeedback
.BufferMode
;
602 case GL_GEOMETRY_VERTICES_OUT
:
605 if (check_gs_query(ctx
, shProg
))
606 *params
= shProg
->Geom
.VerticesOut
;
608 case GL_GEOMETRY_INPUT_TYPE
:
611 if (check_gs_query(ctx
, shProg
))
612 *params
= shProg
->Geom
.InputType
;
614 case GL_GEOMETRY_OUTPUT_TYPE
:
617 if (check_gs_query(ctx
, shProg
))
618 *params
= shProg
->Geom
.OutputType
;
620 case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH
: {
627 for (i
= 0; i
< shProg
->NumUniformBlocks
; i
++) {
628 /* Add one for the terminating NUL character.
630 const GLint len
= strlen(shProg
->UniformBlocks
[i
].Name
) + 1;
639 case GL_ACTIVE_UNIFORM_BLOCKS
:
643 *params
= shProg
->NumUniformBlocks
;
645 case GL_PROGRAM_BINARY_RETRIEVABLE_HINT
:
646 /* This enum isn't part of the OES extension for OpenGL ES 2.0. It is
647 * only available with desktop OpenGL 3.0+ with the
648 * GL_ARB_get_program_binary extension or OpenGL ES 3.0.
650 * On desktop, we ignore the 3.0+ requirement because it is silly.
652 if (!_mesa_is_desktop_gl(ctx
) && !_mesa_is_gles3(ctx
))
655 *params
= shProg
->BinaryRetreivableHint
;
657 case GL_PROGRAM_BINARY_LENGTH
:
660 case GL_ACTIVE_ATOMIC_COUNTER_BUFFERS
:
661 if (!ctx
->Extensions
.ARB_shader_atomic_counters
)
664 *params
= shProg
->NumAtomicBuffers
;
666 case GL_COMPUTE_WORK_GROUP_SIZE
: {
668 if (!_mesa_is_desktop_gl(ctx
) || !ctx
->Extensions
.ARB_compute_shader
)
670 if (!shProg
->LinkStatus
) {
671 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGetProgramiv(program not "
675 if (shProg
->_LinkedShaders
[MESA_SHADER_COMPUTE
] == NULL
) {
676 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGetProgramiv(no compute "
680 for (i
= 0; i
< 3; i
++)
681 params
[i
] = shProg
->Comp
.LocalSize
[i
];
688 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetProgramiv(pname=%s)",
689 _mesa_lookup_enum_by_nr(pname
));
694 * glGetShaderiv() - get GLSL shader state
697 get_shaderiv(struct gl_context
*ctx
, GLuint name
, GLenum pname
, GLint
*params
)
699 struct gl_shader
*shader
=
700 _mesa_lookup_shader_err(ctx
, name
, "glGetShaderiv");
708 *params
= shader
->Type
;
710 case GL_DELETE_STATUS
:
711 *params
= shader
->DeletePending
;
713 case GL_COMPILE_STATUS
:
714 *params
= shader
->CompileStatus
;
716 case GL_INFO_LOG_LENGTH
:
717 *params
= shader
->InfoLog
? strlen(shader
->InfoLog
) + 1 : 0;
719 case GL_SHADER_SOURCE_LENGTH
:
720 *params
= shader
->Source
? strlen((char *) shader
->Source
) + 1 : 0;
723 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetShaderiv(pname)");
730 get_program_info_log(struct gl_context
*ctx
, GLuint program
, GLsizei bufSize
,
731 GLsizei
*length
, GLchar
*infoLog
)
733 struct gl_shader_program
*shProg
734 = _mesa_lookup_shader_program(ctx
, program
);
736 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetProgramInfoLog(program)");
739 _mesa_copy_string(infoLog
, bufSize
, length
, shProg
->InfoLog
);
744 get_shader_info_log(struct gl_context
*ctx
, GLuint shader
, GLsizei bufSize
,
745 GLsizei
*length
, GLchar
*infoLog
)
747 struct gl_shader
*sh
= _mesa_lookup_shader(ctx
, shader
);
749 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetShaderInfoLog(shader)");
752 _mesa_copy_string(infoLog
, bufSize
, length
, sh
->InfoLog
);
757 * Return shader source code.
760 get_shader_source(struct gl_context
*ctx
, GLuint shader
, GLsizei maxLength
,
761 GLsizei
*length
, GLchar
*sourceOut
)
763 struct gl_shader
*sh
;
764 sh
= _mesa_lookup_shader_err(ctx
, shader
, "glGetShaderSource");
768 _mesa_copy_string(sourceOut
, maxLength
, length
, sh
->Source
);
773 * Set/replace shader source code. A helper function used by
774 * glShaderSource[ARB] and glCreateShaderProgramEXT.
777 shader_source(struct gl_context
*ctx
, GLuint shader
, const GLchar
*source
)
779 struct gl_shader
*sh
;
781 sh
= _mesa_lookup_shader_err(ctx
, shader
, "glShaderSource");
785 /* free old shader source string and install new one */
786 free((void *)sh
->Source
);
788 sh
->CompileStatus
= GL_FALSE
;
790 sh
->SourceChecksum
= _mesa_str_checksum(sh
->Source
);
799 compile_shader(struct gl_context
*ctx
, GLuint shaderObj
)
801 struct gl_shader
*sh
;
802 struct gl_shader_compiler_options
*options
;
804 sh
= _mesa_lookup_shader_err(ctx
, shaderObj
, "glCompileShader");
808 options
= &ctx
->ShaderCompilerOptions
[sh
->Stage
];
810 /* set default pragma state for shader */
811 sh
->Pragmas
= options
->DefaultPragmas
;
814 /* If the user called glCompileShader without first calling
815 * glShaderSource, we should fail to compile, but not raise a GL_ERROR.
817 sh
->CompileStatus
= GL_FALSE
;
819 if (ctx
->Shader
.Flags
& GLSL_DUMP
) {
820 printf("GLSL source for %s shader %d:\n",
821 _mesa_shader_stage_to_string(sh
->Stage
), sh
->Name
);
822 printf("%s\n", sh
->Source
);
825 /* this call will set the shader->CompileStatus field to indicate if
826 * compilation was successful.
828 _mesa_glsl_compile_shader(ctx
, sh
, false, false);
830 if (ctx
->Shader
.Flags
& GLSL_LOG
) {
831 _mesa_write_shader_to_file(sh
);
834 if (ctx
->Shader
.Flags
& GLSL_DUMP
) {
835 if (sh
->CompileStatus
) {
836 printf("GLSL IR for shader %d:\n", sh
->Name
);
837 _mesa_print_ir(sh
->ir
, NULL
);
840 printf("GLSL shader %d failed to compile.\n", sh
->Name
);
842 if (sh
->InfoLog
&& sh
->InfoLog
[0] != 0) {
843 printf("GLSL shader %d info log:\n", sh
->Name
);
844 printf("%s\n", sh
->InfoLog
);
850 if (!sh
->CompileStatus
) {
851 if (ctx
->Shader
.Flags
& GLSL_DUMP_ON_ERROR
) {
852 fprintf(stderr
, "GLSL source for %s shader %d:\n",
853 _mesa_shader_stage_to_string(sh
->Stage
), sh
->Name
);
854 fprintf(stderr
, "%s\n", sh
->Source
);
855 fprintf(stderr
, "Info Log:\n%s\n", sh
->InfoLog
);
859 if (ctx
->Shader
.Flags
& GLSL_REPORT_ERRORS
) {
860 _mesa_debug(ctx
, "Error compiling shader %u:\n%s\n",
861 sh
->Name
, sh
->InfoLog
);
868 * Link a program's shaders.
871 link_program(struct gl_context
*ctx
, GLuint program
)
873 struct gl_shader_program
*shProg
;
875 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glLinkProgram");
879 /* From the ARB_transform_feedback2 specification:
880 * "The error INVALID_OPERATION is generated by LinkProgram if <program> is
881 * the name of a program being used by one or more transform feedback
882 * objects, even if the objects are not currently bound or are paused."
884 if (_mesa_transform_feedback_is_using_program(ctx
, shProg
)) {
885 _mesa_error(ctx
, GL_INVALID_OPERATION
,
886 "glLinkProgram(transform feedback is using the program)");
890 FLUSH_VERTICES(ctx
, _NEW_PROGRAM
);
892 _mesa_glsl_link_shader(ctx
, shProg
);
894 if (shProg
->LinkStatus
== GL_FALSE
&&
895 (ctx
->Shader
.Flags
& GLSL_REPORT_ERRORS
)) {
896 _mesa_debug(ctx
, "Error linking program %u:\n%s\n",
897 shProg
->Name
, shProg
->InfoLog
);
904 printf("Link %u shaders in program %u: %s\n",
905 shProg
->NumShaders
, shProg
->Name
,
906 shProg
->LinkStatus
? "Success" : "Failed");
908 for (i
= 0; i
< shProg
->NumShaders
; i
++) {
909 printf(" shader %u, type 0x%x\n",
910 shProg
->Shaders
[i
]->Name
,
911 shProg
->Shaders
[i
]->Type
);
918 * Print basic shader info (for debug).
921 print_shader_info(const struct gl_shader_program
*shProg
)
925 printf("Mesa: glUseProgram(%u)\n", shProg
->Name
);
926 for (i
= 0; i
< shProg
->NumShaders
; i
++) {
927 printf(" %s shader %u, checksum %u\n",
928 _mesa_shader_stage_to_string(shProg
->Shaders
[i
]->Stage
),
929 shProg
->Shaders
[i
]->Name
,
930 shProg
->Shaders
[i
]->SourceChecksum
);
932 if (shProg
->_LinkedShaders
[MESA_SHADER_VERTEX
])
933 printf(" vert prog %u\n",
934 shProg
->_LinkedShaders
[MESA_SHADER_VERTEX
]->Program
->Id
);
935 if (shProg
->_LinkedShaders
[MESA_SHADER_FRAGMENT
])
936 printf(" frag prog %u\n",
937 shProg
->_LinkedShaders
[MESA_SHADER_FRAGMENT
]->Program
->Id
);
938 if (shProg
->_LinkedShaders
[MESA_SHADER_GEOMETRY
])
939 printf(" geom prog %u\n",
940 shProg
->_LinkedShaders
[MESA_SHADER_GEOMETRY
]->Program
->Id
);
945 * Use the named shader program for subsequent glUniform calls
948 _mesa_active_program(struct gl_context
*ctx
, struct gl_shader_program
*shProg
,
951 if ((shProg
!= NULL
) && !shProg
->LinkStatus
) {
952 _mesa_error(ctx
, GL_INVALID_OPERATION
,
953 "%s(program %u not linked)", caller
, shProg
->Name
);
957 if (ctx
->Shader
.ActiveProgram
!= shProg
) {
958 _mesa_reference_shader_program(ctx
, &ctx
->Shader
.ActiveProgram
, shProg
);
965 use_shader_program(struct gl_context
*ctx
, GLenum type
,
966 struct gl_shader_program
*shProg
)
968 struct gl_shader_program
**target
;
969 gl_shader_stage stage
= _mesa_shader_enum_to_shader_stage(type
);
971 target
= &ctx
->Shader
.CurrentProgram
[stage
];
972 if ((shProg
== NULL
) || (shProg
->_LinkedShaders
[stage
] == NULL
))
975 if (*target
!= shProg
) {
976 FLUSH_VERTICES(ctx
, _NEW_PROGRAM
| _NEW_PROGRAM_CONSTANTS
);
978 /* If the shader is also bound as the current rendering shader, unbind
979 * it from that binding point as well. This ensures that the correct
980 * semantics of glDeleteProgram are maintained.
983 case GL_VERTEX_SHADER
:
986 case GL_GEOMETRY_SHADER_ARB
:
989 case GL_COMPUTE_SHADER
:
992 case GL_FRAGMENT_SHADER
:
993 if (*target
== ctx
->Shader
._CurrentFragmentProgram
) {
994 _mesa_reference_shader_program(ctx
,
995 &ctx
->Shader
._CurrentFragmentProgram
,
1001 _mesa_reference_shader_program(ctx
, target
, shProg
);
1007 * Use the named shader program for subsequent rendering.
1010 _mesa_use_program(struct gl_context
*ctx
, struct gl_shader_program
*shProg
)
1012 use_shader_program(ctx
, GL_VERTEX_SHADER
, shProg
);
1013 use_shader_program(ctx
, GL_GEOMETRY_SHADER_ARB
, shProg
);
1014 use_shader_program(ctx
, GL_FRAGMENT_SHADER
, shProg
);
1015 use_shader_program(ctx
, GL_COMPUTE_SHADER
, shProg
);
1016 _mesa_active_program(ctx
, shProg
, "glUseProgram");
1018 if (ctx
->Driver
.UseProgram
)
1019 ctx
->Driver
.UseProgram(ctx
, shProg
);
1024 * Do validation of the given shader program.
1025 * \param errMsg returns error message if validation fails.
1026 * \return GL_TRUE if valid, GL_FALSE if invalid (and set errMsg)
1029 validate_shader_program(const struct gl_shader_program
*shProg
,
1032 if (!shProg
->LinkStatus
) {
1036 /* From the GL spec, a program is invalid if any of these are true:
1038 any two active samplers in the current program object are of
1039 different types, but refer to the same texture image unit,
1041 any active sampler in the current program object refers to a texture
1042 image unit where fixed-function fragment processing accesses a
1043 texture target that does not match the sampler type, or
1045 the sum of the number of active samplers in the program and the
1046 number of texture image units enabled for fixed-function fragment
1047 processing exceeds the combined limit on the total number of texture
1048 image units allowed.
1053 * Check: any two active samplers in the current program object are of
1054 * different types, but refer to the same texture image unit,
1056 if (!_mesa_sampler_uniforms_are_valid(shProg
, errMsg
, 100))
1064 * Called via glValidateProgram()
1067 validate_program(struct gl_context
*ctx
, GLuint program
)
1069 struct gl_shader_program
*shProg
;
1070 char errMsg
[100] = "";
1072 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glValidateProgram");
1077 shProg
->Validated
= validate_shader_program(shProg
, errMsg
);
1078 if (!shProg
->Validated
) {
1079 /* update info log */
1080 if (shProg
->InfoLog
) {
1081 ralloc_free(shProg
->InfoLog
);
1083 shProg
->InfoLog
= ralloc_strdup(shProg
, errMsg
);
1090 _mesa_AttachObjectARB(GLhandleARB program
, GLhandleARB shader
)
1092 GET_CURRENT_CONTEXT(ctx
);
1093 attach_shader(ctx
, program
, shader
);
1098 _mesa_AttachShader(GLuint program
, GLuint shader
)
1100 GET_CURRENT_CONTEXT(ctx
);
1101 attach_shader(ctx
, program
, shader
);
1106 _mesa_CompileShader(GLhandleARB shaderObj
)
1108 GET_CURRENT_CONTEXT(ctx
);
1109 if (MESA_VERBOSE
& VERBOSE_API
)
1110 _mesa_debug(ctx
, "glCompileShader %u\n", shaderObj
);
1111 compile_shader(ctx
, shaderObj
);
1116 _mesa_CreateShader(GLenum type
)
1118 GET_CURRENT_CONTEXT(ctx
);
1119 if (MESA_VERBOSE
& VERBOSE_API
)
1120 _mesa_debug(ctx
, "glCreateShader %s\n", _mesa_lookup_enum_by_nr(type
));
1121 return create_shader(ctx
, type
);
1125 GLhandleARB GLAPIENTRY
1126 _mesa_CreateShaderObjectARB(GLenum type
)
1128 GET_CURRENT_CONTEXT(ctx
);
1129 return create_shader(ctx
, type
);
1134 _mesa_CreateProgram(void)
1136 GET_CURRENT_CONTEXT(ctx
);
1137 if (MESA_VERBOSE
& VERBOSE_API
)
1138 _mesa_debug(ctx
, "glCreateProgram\n");
1139 return create_shader_program(ctx
);
1143 GLhandleARB GLAPIENTRY
1144 _mesa_CreateProgramObjectARB(void)
1146 GET_CURRENT_CONTEXT(ctx
);
1147 return create_shader_program(ctx
);
1152 _mesa_DeleteObjectARB(GLhandleARB obj
)
1154 if (MESA_VERBOSE
& VERBOSE_API
) {
1155 GET_CURRENT_CONTEXT(ctx
);
1156 _mesa_debug(ctx
, "glDeleteObjectARB(%u)\n", obj
);
1160 GET_CURRENT_CONTEXT(ctx
);
1161 FLUSH_VERTICES(ctx
, 0);
1162 if (is_program(ctx
, obj
)) {
1163 delete_shader_program(ctx
, obj
);
1165 else if (is_shader(ctx
, obj
)) {
1166 delete_shader(ctx
, obj
);
1176 _mesa_DeleteProgram(GLuint name
)
1179 GET_CURRENT_CONTEXT(ctx
);
1180 FLUSH_VERTICES(ctx
, 0);
1181 delete_shader_program(ctx
, name
);
1187 _mesa_DeleteShader(GLuint name
)
1190 GET_CURRENT_CONTEXT(ctx
);
1191 FLUSH_VERTICES(ctx
, 0);
1192 delete_shader(ctx
, name
);
1198 _mesa_DetachObjectARB(GLhandleARB program
, GLhandleARB shader
)
1200 GET_CURRENT_CONTEXT(ctx
);
1201 detach_shader(ctx
, program
, shader
);
1206 _mesa_DetachShader(GLuint program
, GLuint shader
)
1208 GET_CURRENT_CONTEXT(ctx
);
1209 detach_shader(ctx
, program
, shader
);
1214 _mesa_GetAttachedObjectsARB(GLhandleARB container
, GLsizei maxCount
,
1215 GLsizei
* count
, GLhandleARB
* obj
)
1217 GET_CURRENT_CONTEXT(ctx
);
1218 get_attached_shaders(ctx
, container
, maxCount
, count
, obj
);
1223 _mesa_GetAttachedShaders(GLuint program
, GLsizei maxCount
,
1224 GLsizei
*count
, GLuint
*obj
)
1226 GET_CURRENT_CONTEXT(ctx
);
1227 get_attached_shaders(ctx
, program
, maxCount
, count
, obj
);
1232 _mesa_GetInfoLogARB(GLhandleARB object
, GLsizei maxLength
, GLsizei
* length
,
1233 GLcharARB
* infoLog
)
1235 GET_CURRENT_CONTEXT(ctx
);
1236 if (is_program(ctx
, object
)) {
1237 get_program_info_log(ctx
, object
, maxLength
, length
, infoLog
);
1239 else if (is_shader(ctx
, object
)) {
1240 get_shader_info_log(ctx
, object
, maxLength
, length
, infoLog
);
1243 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGetInfoLogARB");
1249 _mesa_GetObjectParameterivARB(GLhandleARB object
, GLenum pname
, GLint
*params
)
1251 GET_CURRENT_CONTEXT(ctx
);
1252 /* Implement in terms of GetProgramiv, GetShaderiv */
1253 if (is_program(ctx
, object
)) {
1254 if (pname
== GL_OBJECT_TYPE_ARB
) {
1255 *params
= GL_PROGRAM_OBJECT_ARB
;
1258 get_programiv(ctx
, object
, pname
, params
);
1261 else if (is_shader(ctx
, object
)) {
1262 if (pname
== GL_OBJECT_TYPE_ARB
) {
1263 *params
= GL_SHADER_OBJECT_ARB
;
1266 get_shaderiv(ctx
, object
, pname
, params
);
1270 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetObjectParameterivARB");
1276 _mesa_GetObjectParameterfvARB(GLhandleARB object
, GLenum pname
,
1279 GLint iparams
[1]; /* XXX is one element enough? */
1280 _mesa_GetObjectParameterivARB(object
, pname
, iparams
);
1281 params
[0] = (GLfloat
) iparams
[0];
1286 _mesa_GetProgramiv(GLuint program
, GLenum pname
, GLint
*params
)
1288 GET_CURRENT_CONTEXT(ctx
);
1289 get_programiv(ctx
, program
, pname
, params
);
1294 _mesa_GetShaderiv(GLuint shader
, GLenum pname
, GLint
*params
)
1296 GET_CURRENT_CONTEXT(ctx
);
1297 get_shaderiv(ctx
, shader
, pname
, params
);
1302 _mesa_GetProgramInfoLog(GLuint program
, GLsizei bufSize
,
1303 GLsizei
*length
, GLchar
*infoLog
)
1305 GET_CURRENT_CONTEXT(ctx
);
1306 get_program_info_log(ctx
, program
, bufSize
, length
, infoLog
);
1311 _mesa_GetShaderInfoLog(GLuint shader
, GLsizei bufSize
,
1312 GLsizei
*length
, GLchar
*infoLog
)
1314 GET_CURRENT_CONTEXT(ctx
);
1315 get_shader_info_log(ctx
, shader
, bufSize
, length
, infoLog
);
1320 _mesa_GetShaderSource(GLhandleARB shader
, GLsizei maxLength
,
1321 GLsizei
*length
, GLcharARB
*sourceOut
)
1323 GET_CURRENT_CONTEXT(ctx
);
1324 get_shader_source(ctx
, shader
, maxLength
, length
, sourceOut
);
1328 GLhandleARB GLAPIENTRY
1329 _mesa_GetHandleARB(GLenum pname
)
1331 GET_CURRENT_CONTEXT(ctx
);
1332 return get_handle(ctx
, pname
);
1336 GLboolean GLAPIENTRY
1337 _mesa_IsProgram(GLuint name
)
1339 GET_CURRENT_CONTEXT(ctx
);
1340 return is_program(ctx
, name
);
1344 GLboolean GLAPIENTRY
1345 _mesa_IsShader(GLuint name
)
1347 GET_CURRENT_CONTEXT(ctx
);
1348 return is_shader(ctx
, name
);
1353 _mesa_LinkProgram(GLhandleARB programObj
)
1355 GET_CURRENT_CONTEXT(ctx
);
1356 link_program(ctx
, programObj
);
1362 * Read shader source code from a file.
1363 * Useful for debugging to override an app's shader.
1366 read_shader(const char *fname
)
1368 const int max
= 50*1000;
1369 FILE *f
= fopen(fname
, "r");
1370 GLcharARB
*buffer
, *shader
;
1377 buffer
= malloc(max
);
1378 len
= fread(buffer
, 1, max
, f
);
1383 shader
= _mesa_strdup(buffer
);
1391 * Called via glShaderSource() and glShaderSourceARB() API functions.
1392 * Basically, concatenate the source code strings into one long string
1393 * and pass it to _mesa_shader_source().
1396 _mesa_ShaderSource(GLhandleARB shaderObj
, GLsizei count
,
1397 const GLcharARB
* const * string
, const GLint
* length
)
1399 GET_CURRENT_CONTEXT(ctx
);
1401 GLsizei i
, totalLength
;
1405 if (!shaderObj
|| string
== NULL
) {
1406 _mesa_error(ctx
, GL_INVALID_VALUE
, "glShaderSourceARB");
1411 * This array holds offsets of where the appropriate string ends, thus the
1412 * last element will be set to the total length of the source code.
1414 offsets
= malloc(count
* sizeof(GLint
));
1415 if (offsets
== NULL
) {
1416 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glShaderSourceARB");
1420 for (i
= 0; i
< count
; i
++) {
1421 if (string
[i
] == NULL
) {
1422 free((GLvoid
*) offsets
);
1423 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1424 "glShaderSourceARB(null string)");
1427 if (length
== NULL
|| length
[i
] < 0)
1428 offsets
[i
] = strlen(string
[i
]);
1430 offsets
[i
] = length
[i
];
1431 /* accumulate string lengths */
1433 offsets
[i
] += offsets
[i
- 1];
1436 /* Total length of source string is sum off all strings plus two.
1437 * One extra byte for terminating zero, another extra byte to silence
1438 * valgrind warnings in the parser/grammer code.
1440 totalLength
= offsets
[count
- 1] + 2;
1441 source
= malloc(totalLength
* sizeof(GLcharARB
));
1442 if (source
== NULL
) {
1443 free((GLvoid
*) offsets
);
1444 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glShaderSourceARB");
1448 for (i
= 0; i
< count
; i
++) {
1449 GLint start
= (i
> 0) ? offsets
[i
- 1] : 0;
1450 memcpy(source
+ start
, string
[i
],
1451 (offsets
[i
] - start
) * sizeof(GLcharARB
));
1453 source
[totalLength
- 1] = '\0';
1454 source
[totalLength
- 2] = '\0';
1457 /* Compute the shader's source code checksum then try to open a file
1458 * named newshader_<CHECKSUM>. If it exists, use it in place of the
1459 * original shader source code. For debugging.
1462 GLcharARB
*newSource
;
1464 checksum
= _mesa_str_checksum(source
);
1466 _mesa_snprintf(filename
, sizeof(filename
), "newshader_%d", checksum
);
1468 newSource
= read_shader(filename
);
1470 fprintf(stderr
, "Mesa: Replacing shader %u chksum=%d with %s\n",
1471 shaderObj
, checksum
, filename
);
1477 shader_source(ctx
, shaderObj
, source
);
1480 struct gl_shader
*sh
= _mesa_lookup_shader(ctx
, shaderObj
);
1482 sh
->SourceChecksum
= checksum
; /* save original checksum */
1490 _mesa_UseProgram(GLhandleARB program
)
1492 GET_CURRENT_CONTEXT(ctx
);
1493 struct gl_shader_program
*shProg
;
1495 if (_mesa_is_xfb_active_and_unpaused(ctx
)) {
1496 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1497 "glUseProgram(transform feedback active)");
1502 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glUseProgram");
1506 if (!shProg
->LinkStatus
) {
1507 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1508 "glUseProgram(program %u not linked)", program
);
1513 if (ctx
->Shader
.Flags
& GLSL_USE_PROG
) {
1514 print_shader_info(shProg
);
1521 _mesa_use_program(ctx
, shProg
);
1526 _mesa_ValidateProgram(GLhandleARB program
)
1528 GET_CURRENT_CONTEXT(ctx
);
1529 validate_program(ctx
, program
);
1534 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1537 _mesa_GetShaderPrecisionFormat(GLenum shadertype
, GLenum precisiontype
,
1538 GLint
* range
, GLint
* precision
)
1540 const struct gl_program_constants
*limits
;
1541 const struct gl_precision
*p
;
1542 GET_CURRENT_CONTEXT(ctx
);
1544 switch (shadertype
) {
1545 case GL_VERTEX_SHADER
:
1546 limits
= &ctx
->Const
.Program
[MESA_SHADER_VERTEX
];
1548 case GL_FRAGMENT_SHADER
:
1549 limits
= &ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
];
1552 _mesa_error(ctx
, GL_INVALID_ENUM
,
1553 "glGetShaderPrecisionFormat(shadertype)");
1557 switch (precisiontype
) {
1559 p
= &limits
->LowFloat
;
1561 case GL_MEDIUM_FLOAT
:
1562 p
= &limits
->MediumFloat
;
1565 p
= &limits
->HighFloat
;
1568 p
= &limits
->LowInt
;
1571 p
= &limits
->MediumInt
;
1574 p
= &limits
->HighInt
;
1577 _mesa_error(ctx
, GL_INVALID_ENUM
,
1578 "glGetShaderPrecisionFormat(precisiontype)");
1582 range
[0] = p
->RangeMin
;
1583 range
[1] = p
->RangeMax
;
1584 precision
[0] = p
->Precision
;
1589 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1592 _mesa_ReleaseShaderCompiler(void)
1594 _mesa_destroy_shader_compiler_caches();
1599 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1602 _mesa_ShaderBinary(GLint n
, const GLuint
* shaders
, GLenum binaryformat
,
1603 const void* binary
, GLint length
)
1605 GET_CURRENT_CONTEXT(ctx
);
1608 (void) binaryformat
;
1611 _mesa_error(ctx
, GL_INVALID_OPERATION
, __FUNCTION__
);
1616 _mesa_GetProgramBinary(GLuint program
, GLsizei bufSize
, GLsizei
*length
,
1617 GLenum
*binaryFormat
, GLvoid
*binary
)
1619 struct gl_shader_program
*shProg
;
1620 GET_CURRENT_CONTEXT(ctx
);
1622 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glGetProgramBinary");
1626 if (!shProg
->LinkStatus
) {
1627 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1628 "glGetProgramBinary(program %u not linked)",
1634 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetProgramBinary(bufSize < 0)");
1638 /* The ARB_get_program_binary spec says:
1640 * "If <length> is NULL, then no length is returned."
1645 (void) binaryFormat
;
1650 _mesa_ProgramBinary(GLuint program
, GLenum binaryFormat
,
1651 const GLvoid
*binary
, GLsizei length
)
1653 struct gl_shader_program
*shProg
;
1654 GET_CURRENT_CONTEXT(ctx
);
1656 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glProgramBinary");
1660 (void) binaryFormat
;
1663 _mesa_error(ctx
, GL_INVALID_OPERATION
, __FUNCTION__
);
1668 _mesa_ProgramParameteri(GLuint program
, GLenum pname
, GLint value
)
1670 struct gl_shader_program
*shProg
;
1671 GET_CURRENT_CONTEXT(ctx
);
1673 shProg
= _mesa_lookup_shader_program_err(ctx
, program
,
1674 "glProgramParameteri");
1679 case GL_PROGRAM_BINARY_RETRIEVABLE_HINT
:
1680 /* This enum isn't part of the OES extension for OpenGL ES 2.0, but it
1681 * is part of OpenGL ES 3.0. For the ES2 case, this function shouldn't
1682 * even be in the dispatch table, so we shouldn't need to expclicitly
1685 * On desktop, we ignore the 3.0+ requirement because it is silly.
1688 /* The ARB_get_program_binary extension spec says:
1690 * "An INVALID_VALUE error is generated if the <value> argument to
1691 * ProgramParameteri is not TRUE or FALSE."
1693 if (value
!= GL_TRUE
&& value
!= GL_FALSE
) {
1694 _mesa_error(ctx
, GL_INVALID_VALUE
,
1695 "glProgramParameteri(pname=%s, value=%d): "
1696 "value must be 0 or 1.",
1697 _mesa_lookup_enum_by_nr(pname
),
1702 /* No need to notify the driver. Any changes will actually take effect
1703 * the next time the shader is linked.
1705 * The ARB_get_program_binary extension spec says:
1707 * "To indicate that a program binary is likely to be retrieved,
1708 * ProgramParameteri should be called with <pname>
1709 * PROGRAM_BINARY_RETRIEVABLE_HINT and <value> TRUE. This setting
1710 * will not be in effect until the next time LinkProgram or
1711 * ProgramBinary has been called successfully."
1713 * The resloution of issue 9 in the extension spec also says:
1715 * "The application may use the PROGRAM_BINARY_RETRIEVABLE_HINT hint
1716 * to indicate to the GL implementation that this program will
1717 * likely be saved with GetProgramBinary at some point. This will
1718 * give the GL implementation the opportunity to track any state
1719 * changes made to the program before being saved such that when it
1720 * is loaded again a recompile can be avoided."
1722 shProg
->BinaryRetreivableHint
= value
;
1728 _mesa_error(ctx
, GL_INVALID_ENUM
, "glProgramParameteri(pname=%s)",
1729 _mesa_lookup_enum_by_nr(pname
));
1733 _mesa_use_shader_program(struct gl_context
*ctx
, GLenum type
,
1734 struct gl_shader_program
*shProg
)
1736 use_shader_program(ctx
, type
, shProg
);
1738 if (ctx
->Driver
.UseProgram
)
1739 ctx
->Driver
.UseProgram(ctx
, shProg
);
1744 * For GL_EXT_separate_shader_objects
1747 _mesa_UseShaderProgramEXT(GLenum type
, GLuint program
)
1749 GET_CURRENT_CONTEXT(ctx
);
1750 struct gl_shader_program
*shProg
= NULL
;
1752 if (!_mesa_validate_shader_target(ctx
, type
)) {
1753 _mesa_error(ctx
, GL_INVALID_ENUM
, "glUseShaderProgramEXT(type)");
1757 if (_mesa_is_xfb_active_and_unpaused(ctx
)) {
1758 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1759 "glUseShaderProgramEXT(transform feedback is active)");
1764 shProg
= _mesa_lookup_shader_program_err(ctx
, program
,
1765 "glUseShaderProgramEXT");
1769 if (!shProg
->LinkStatus
) {
1770 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1771 "glUseShaderProgramEXT(program not linked)");
1776 _mesa_use_shader_program(ctx
, type
, shProg
);
1781 * For GL_EXT_separate_shader_objects
1784 _mesa_ActiveProgramEXT(GLuint program
)
1786 GET_CURRENT_CONTEXT(ctx
);
1787 struct gl_shader_program
*shProg
= (program
!= 0)
1788 ? _mesa_lookup_shader_program_err(ctx
, program
, "glActiveProgramEXT")
1791 _mesa_active_program(ctx
, shProg
, "glActiveProgramEXT");
1797 * For GL_EXT_separate_shader_objects
1800 _mesa_CreateShaderProgramEXT(GLenum type
, const GLchar
*string
)
1802 GET_CURRENT_CONTEXT(ctx
);
1803 const GLuint shader
= create_shader(ctx
, type
);
1807 shader_source(ctx
, shader
, _mesa_strdup(string
));
1808 compile_shader(ctx
, shader
);
1810 program
= create_shader_program(ctx
);
1812 struct gl_shader_program
*shProg
;
1813 struct gl_shader
*sh
;
1814 GLint compiled
= GL_FALSE
;
1816 shProg
= _mesa_lookup_shader_program(ctx
, program
);
1817 sh
= _mesa_lookup_shader(ctx
, shader
);
1819 get_shaderiv(ctx
, shader
, GL_COMPILE_STATUS
, &compiled
);
1821 attach_shader(ctx
, program
, shader
);
1822 link_program(ctx
, program
);
1823 detach_shader(ctx
, program
, shader
);
1827 if (active
-user
-defined
-varyings
-in
-linked
-program
) {
1828 append
-error
-to
-info
-log
;
1829 shProg
->LinkStatus
= GL_FALSE
;
1834 ralloc_strcat(&shProg
->InfoLog
, sh
->InfoLog
);
1837 delete_shader(ctx
, shader
);
1845 * Copy program-specific data generated by linking from the gl_shader_program
1846 * object to a specific gl_program object.
1849 _mesa_copy_linked_program_data(gl_shader_stage type
,
1850 const struct gl_shader_program
*src
,
1851 struct gl_program
*dst
)
1854 case MESA_SHADER_VERTEX
:
1855 dst
->UsesClipDistanceOut
= src
->Vert
.UsesClipDistance
;
1857 case MESA_SHADER_GEOMETRY
: {
1858 struct gl_geometry_program
*dst_gp
= (struct gl_geometry_program
*) dst
;
1859 dst_gp
->VerticesIn
= src
->Geom
.VerticesIn
;
1860 dst_gp
->VerticesOut
= src
->Geom
.VerticesOut
;
1861 dst_gp
->InputType
= src
->Geom
.InputType
;
1862 dst_gp
->OutputType
= src
->Geom
.OutputType
;
1863 dst
->UsesClipDistanceOut
= src
->Geom
.UsesClipDistance
;
1864 dst_gp
->UsesEndPrimitive
= src
->Geom
.UsesEndPrimitive
;
1867 case MESA_SHADER_COMPUTE
: {
1868 struct gl_compute_program
*dst_cp
= (struct gl_compute_program
*) dst
;
1870 for (i
= 0; i
< 3; i
++)
1871 dst_cp
->LocalSize
[i
] = src
->Comp
.LocalSize
[i
];