Merge ../mesa into vulkan
[mesa.git] / src / mesa / main / shaderapi.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2004-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009-2010 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 /**
27 * \file shaderapi.c
28 * \author Brian Paul
29 *
30 * Implementation of GLSL-related API functions.
31 * The glUniform* functions are in uniforms.c
32 *
33 *
34 * XXX things to do:
35 * 1. Check that the right error code is generated for all _mesa_error() calls.
36 * 2. Insert FLUSH_VERTICES calls in various places
37 */
38
39
40 #include <stdbool.h>
41 #include "main/glheader.h"
42 #include "main/context.h"
43 #include "main/dispatch.h"
44 #include "main/enums.h"
45 #include "main/hash.h"
46 #include "main/mtypes.h"
47 #include "main/pipelineobj.h"
48 #include "main/shaderapi.h"
49 #include "main/shaderobj.h"
50 #include "main/transformfeedback.h"
51 #include "main/uniforms.h"
52 #include "glsl/glsl_parser_extras.h"
53 #include "glsl/ir.h"
54 #include "glsl/ir_uniform.h"
55 #include "glsl/program.h"
56 #include "program/program.h"
57 #include "program/prog_print.h"
58 #include "program/prog_parameter.h"
59 #include "util/ralloc.h"
60 #include "util/hash_table.h"
61 #include "util/mesa-sha1.h"
62
63
64 /**
65 * Return mask of GLSL_x flags by examining the MESA_GLSL env var.
66 */
67 GLbitfield
68 _mesa_get_shader_flags(void)
69 {
70 GLbitfield flags = 0x0;
71 const char *env = getenv("MESA_GLSL");
72
73 if (env) {
74 if (strstr(env, "dump_on_error"))
75 flags |= GLSL_DUMP_ON_ERROR;
76 else if (strstr(env, "dump"))
77 flags |= GLSL_DUMP;
78 if (strstr(env, "log"))
79 flags |= GLSL_LOG;
80 if (strstr(env, "nopvert"))
81 flags |= GLSL_NOP_VERT;
82 if (strstr(env, "nopfrag"))
83 flags |= GLSL_NOP_FRAG;
84 if (strstr(env, "nopt"))
85 flags |= GLSL_NO_OPT;
86 else if (strstr(env, "opt"))
87 flags |= GLSL_OPT;
88 if (strstr(env, "uniform"))
89 flags |= GLSL_UNIFORMS;
90 if (strstr(env, "useprog"))
91 flags |= GLSL_USE_PROG;
92 if (strstr(env, "errors"))
93 flags |= GLSL_REPORT_ERRORS;
94 }
95
96 return flags;
97 }
98
99
100 /**
101 * Initialize context's shader state.
102 */
103 void
104 _mesa_init_shader_state(struct gl_context *ctx)
105 {
106 /* Device drivers may override these to control what kind of instructions
107 * are generated by the GLSL compiler.
108 */
109 struct gl_shader_compiler_options options;
110 gl_shader_stage sh;
111 int i;
112
113 memset(&options, 0, sizeof(options));
114 options.MaxUnrollIterations = 32;
115 options.MaxIfDepth = UINT_MAX;
116
117 for (sh = 0; sh < MESA_SHADER_STAGES; ++sh)
118 memcpy(&ctx->Const.ShaderCompilerOptions[sh], &options, sizeof(options));
119
120 ctx->Shader.Flags = _mesa_get_shader_flags();
121
122 if (ctx->Shader.Flags != 0)
123 ctx->Const.GenerateTemporaryNames = true;
124
125 /* Extended for ARB_separate_shader_objects */
126 ctx->Shader.RefCount = 1;
127 mtx_init(&ctx->Shader.Mutex, mtx_plain);
128
129 ctx->TessCtrlProgram.patch_vertices = 3;
130 for (i = 0; i < 4; ++i)
131 ctx->TessCtrlProgram.patch_default_outer_level[i] = 1.0;
132 for (i = 0; i < 2; ++i)
133 ctx->TessCtrlProgram.patch_default_inner_level[i] = 1.0;
134 }
135
136
137 /**
138 * Free the per-context shader-related state.
139 */
140 void
141 _mesa_free_shader_state(struct gl_context *ctx)
142 {
143 int i;
144 for (i = 0; i < MESA_SHADER_STAGES; i++) {
145 _mesa_reference_shader_program(ctx, &ctx->Shader.CurrentProgram[i],
146 NULL);
147 }
148 _mesa_reference_shader_program(ctx, &ctx->Shader._CurrentFragmentProgram,
149 NULL);
150 _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, NULL);
151
152 /* Extended for ARB_separate_shader_objects */
153 _mesa_reference_pipeline_object(ctx, &ctx->_Shader, NULL);
154
155 assert(ctx->Shader.RefCount == 1);
156 mtx_destroy(&ctx->Shader.Mutex);
157 }
158
159
160 /**
161 * Copy string from <src> to <dst>, up to maxLength characters, returning
162 * length of <dst> in <length>.
163 * \param src the strings source
164 * \param maxLength max chars to copy
165 * \param length returns number of chars copied
166 * \param dst the string destination
167 */
168 void
169 _mesa_copy_string(GLchar *dst, GLsizei maxLength,
170 GLsizei *length, const GLchar *src)
171 {
172 GLsizei len;
173 for (len = 0; len < maxLength - 1 && src && src[len]; len++)
174 dst[len] = src[len];
175 if (maxLength > 0)
176 dst[len] = 0;
177 if (length)
178 *length = len;
179 }
180
181
182
183 /**
184 * Confirm that the a shader type is valid and supported by the implementation
185 *
186 * \param ctx Current GL context
187 * \param type Shader target
188 *
189 */
190 bool
191 _mesa_validate_shader_target(const struct gl_context *ctx, GLenum type)
192 {
193 /* Note: when building built-in GLSL functions, this function may be
194 * invoked with ctx == NULL. In that case, we can only validate that it's
195 * a shader target we recognize, not that it's supported in the current
196 * context. But that's fine--we don't need any further validation than
197 * that when building built-in GLSL functions.
198 */
199
200 switch (type) {
201 case GL_FRAGMENT_SHADER:
202 return ctx == NULL || ctx->Extensions.ARB_fragment_shader;
203 case GL_VERTEX_SHADER:
204 return ctx == NULL || ctx->Extensions.ARB_vertex_shader;
205 case GL_GEOMETRY_SHADER_ARB:
206 return ctx == NULL || _mesa_has_geometry_shaders(ctx);
207 case GL_TESS_CONTROL_SHADER:
208 case GL_TESS_EVALUATION_SHADER:
209 return ctx == NULL || _mesa_has_tessellation(ctx);
210 case GL_COMPUTE_SHADER:
211 return ctx == NULL || ctx->Extensions.ARB_compute_shader;
212 default:
213 return false;
214 }
215 }
216
217
218 static GLboolean
219 is_program(struct gl_context *ctx, GLuint name)
220 {
221 struct gl_shader_program *shProg = _mesa_lookup_shader_program(ctx, name);
222 return shProg ? GL_TRUE : GL_FALSE;
223 }
224
225
226 static GLboolean
227 is_shader(struct gl_context *ctx, GLuint name)
228 {
229 struct gl_shader *shader = _mesa_lookup_shader(ctx, name);
230 return shader ? GL_TRUE : GL_FALSE;
231 }
232
233
234 /**
235 * Attach shader to a shader program.
236 */
237 static void
238 attach_shader(struct gl_context *ctx, GLuint program, GLuint shader)
239 {
240 struct gl_shader_program *shProg;
241 struct gl_shader *sh;
242 GLuint i, n;
243
244 const bool same_type_disallowed = _mesa_is_gles(ctx);
245
246 shProg = _mesa_lookup_shader_program_err(ctx, program, "glAttachShader");
247 if (!shProg)
248 return;
249
250 sh = _mesa_lookup_shader_err(ctx, shader, "glAttachShader");
251 if (!sh) {
252 return;
253 }
254
255 n = shProg->NumShaders;
256 for (i = 0; i < n; i++) {
257 if (shProg->Shaders[i] == sh) {
258 /* The shader is already attched to this program. The
259 * GL_ARB_shader_objects spec says:
260 *
261 * "The error INVALID_OPERATION is generated by AttachObjectARB
262 * if <obj> is already attached to <containerObj>."
263 */
264 _mesa_error(ctx, GL_INVALID_OPERATION, "glAttachShader");
265 return;
266 } else if (same_type_disallowed &&
267 shProg->Shaders[i]->Type == sh->Type) {
268 /* Shader with the same type is already attached to this program,
269 * OpenGL ES 2.0 and 3.0 specs say:
270 *
271 * "Multiple shader objects of the same type may not be attached
272 * to a single program object. [...] The error INVALID_OPERATION
273 * is generated if [...] another shader object of the same type
274 * as shader is already attached to program."
275 */
276 _mesa_error(ctx, GL_INVALID_OPERATION, "glAttachShader");
277 return;
278 }
279 }
280
281 /* grow list */
282 shProg->Shaders = realloc(shProg->Shaders,
283 (n + 1) * sizeof(struct gl_shader *));
284 if (!shProg->Shaders) {
285 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAttachShader");
286 return;
287 }
288
289 /* append */
290 shProg->Shaders[n] = NULL; /* since realloc() didn't zero the new space */
291 _mesa_reference_shader(ctx, &shProg->Shaders[n], sh);
292 shProg->NumShaders++;
293 }
294
295
296 static GLuint
297 create_shader(struct gl_context *ctx, GLenum type)
298 {
299 struct gl_shader *sh;
300 GLuint name;
301
302 if (!_mesa_validate_shader_target(ctx, type)) {
303 _mesa_error(ctx, GL_INVALID_ENUM, "CreateShader(type)");
304 return 0;
305 }
306
307 name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ShaderObjects, 1);
308 sh = ctx->Driver.NewShader(ctx, name, type);
309 _mesa_HashInsert(ctx->Shared->ShaderObjects, name, sh);
310
311 return name;
312 }
313
314
315 static GLuint
316 create_shader_program(struct gl_context *ctx)
317 {
318 GLuint name;
319 struct gl_shader_program *shProg;
320
321 name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ShaderObjects, 1);
322
323 shProg = _mesa_new_shader_program(name);
324
325 _mesa_HashInsert(ctx->Shared->ShaderObjects, name, shProg);
326
327 assert(shProg->RefCount == 1);
328
329 return name;
330 }
331
332
333 /**
334 * Delete a shader program. Actually, just decrement the program's
335 * reference count and mark it as DeletePending.
336 * Used to implement glDeleteProgram() and glDeleteObjectARB().
337 */
338 static void
339 delete_shader_program(struct gl_context *ctx, GLuint name)
340 {
341 /*
342 * NOTE: deleting shaders/programs works a bit differently than
343 * texture objects (and buffer objects, etc). Shader/program
344 * handles/IDs exist in the hash table until the object is really
345 * deleted (refcount==0). With texture objects, the handle/ID is
346 * removed from the hash table in glDeleteTextures() while the tex
347 * object itself might linger until its refcount goes to zero.
348 */
349 struct gl_shader_program *shProg;
350
351 shProg = _mesa_lookup_shader_program_err(ctx, name, "glDeleteProgram");
352 if (!shProg)
353 return;
354
355 if (!shProg->DeletePending) {
356 shProg->DeletePending = GL_TRUE;
357
358 /* effectively, decr shProg's refcount */
359 _mesa_reference_shader_program(ctx, &shProg, NULL);
360 }
361 }
362
363
364 static void
365 delete_shader(struct gl_context *ctx, GLuint shader)
366 {
367 struct gl_shader *sh;
368
369 sh = _mesa_lookup_shader_err(ctx, shader, "glDeleteShader");
370 if (!sh)
371 return;
372
373 if (!sh->DeletePending) {
374 sh->DeletePending = GL_TRUE;
375
376 /* effectively, decr sh's refcount */
377 _mesa_reference_shader(ctx, &sh, NULL);
378 }
379 }
380
381
382 static void
383 detach_shader(struct gl_context *ctx, GLuint program, GLuint shader)
384 {
385 struct gl_shader_program *shProg;
386 GLuint n;
387 GLuint i, j;
388
389 shProg = _mesa_lookup_shader_program_err(ctx, program, "glDetachShader");
390 if (!shProg)
391 return;
392
393 n = shProg->NumShaders;
394
395 for (i = 0; i < n; i++) {
396 if (shProg->Shaders[i]->Name == shader) {
397 /* found it */
398 struct gl_shader **newList;
399
400 /* release */
401 _mesa_reference_shader(ctx, &shProg->Shaders[i], NULL);
402
403 /* alloc new, smaller array */
404 newList = malloc((n - 1) * sizeof(struct gl_shader *));
405 if (!newList) {
406 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDetachShader");
407 return;
408 }
409 /* Copy old list entries to new list, skipping removed entry at [i] */
410 for (j = 0; j < i; j++) {
411 newList[j] = shProg->Shaders[j];
412 }
413 while (++i < n) {
414 newList[j++] = shProg->Shaders[i];
415 }
416
417 /* Free old list and install new one */
418 free(shProg->Shaders);
419 shProg->Shaders = newList;
420 shProg->NumShaders = n - 1;
421
422 #ifdef DEBUG
423 /* sanity check - make sure the new list's entries are sensible */
424 for (j = 0; j < shProg->NumShaders; j++) {
425 assert(shProg->Shaders[j]->Type == GL_VERTEX_SHADER ||
426 shProg->Shaders[j]->Type == GL_TESS_CONTROL_SHADER ||
427 shProg->Shaders[j]->Type == GL_TESS_EVALUATION_SHADER ||
428 shProg->Shaders[j]->Type == GL_GEOMETRY_SHADER ||
429 shProg->Shaders[j]->Type == GL_FRAGMENT_SHADER);
430 assert(shProg->Shaders[j]->RefCount > 0);
431 }
432 #endif
433
434 return;
435 }
436 }
437
438 /* not found */
439 {
440 GLenum err;
441 if (is_shader(ctx, shader) || is_program(ctx, shader))
442 err = GL_INVALID_OPERATION;
443 else
444 err = GL_INVALID_VALUE;
445 _mesa_error(ctx, err, "glDetachShader(shader)");
446 return;
447 }
448 }
449
450
451 /**
452 * Return list of shaders attached to shader program.
453 */
454 static void
455 get_attached_shaders(struct gl_context *ctx, GLuint program, GLsizei maxCount,
456 GLsizei *count, GLuint *obj)
457 {
458 struct gl_shader_program *shProg;
459
460 if (maxCount < 0) {
461 _mesa_error(ctx, GL_INVALID_VALUE, "glGetAttachedShaders(maxCount < 0)");
462 return;
463 }
464
465 shProg =
466 _mesa_lookup_shader_program_err(ctx, program, "glGetAttachedShaders");
467
468 if (shProg) {
469 GLuint i;
470 for (i = 0; i < (GLuint) maxCount && i < shProg->NumShaders; i++) {
471 obj[i] = shProg->Shaders[i]->Name;
472 }
473 if (count)
474 *count = i;
475 }
476 }
477
478
479 /**
480 * glGetHandleARB() - return ID/name of currently bound shader program.
481 */
482 static GLuint
483 get_handle(struct gl_context *ctx, GLenum pname)
484 {
485 if (pname == GL_PROGRAM_OBJECT_ARB) {
486 if (ctx->_Shader->ActiveProgram)
487 return ctx->_Shader->ActiveProgram->Name;
488 else
489 return 0;
490 }
491 else {
492 _mesa_error(ctx, GL_INVALID_ENUM, "glGetHandleARB");
493 return 0;
494 }
495 }
496
497
498 /**
499 * Check if a geometry shader query is valid at this time. If not, report an
500 * error and return false.
501 *
502 * From GL 3.2 section 6.1.16 (Shader and Program Queries):
503 *
504 * "If GEOMETRY_VERTICES_OUT, GEOMETRY_INPUT_TYPE, or GEOMETRY_OUTPUT_TYPE
505 * are queried for a program which has not been linked successfully, or
506 * which does not contain objects to form a geometry shader, then an
507 * INVALID_OPERATION error is generated."
508 */
509 static bool
510 check_gs_query(struct gl_context *ctx, const struct gl_shader_program *shProg)
511 {
512 if (shProg->LinkStatus &&
513 shProg->_LinkedShaders[MESA_SHADER_GEOMETRY] != NULL) {
514 return true;
515 }
516
517 _mesa_error(ctx, GL_INVALID_OPERATION,
518 "glGetProgramv(linked geometry shader required)");
519 return false;
520 }
521
522
523 /**
524 * Check if a tessellation control shader query is valid at this time.
525 * If not, report an error and return false.
526 *
527 * From GL 4.0 section 6.1.12 (Shader and Program Queries):
528 *
529 * "If TESS_CONTROL_OUTPUT_VERTICES is queried for a program which has
530 * not been linked successfully, or which does not contain objects to
531 * form a tessellation control shader, then an INVALID_OPERATION error is
532 * generated."
533 */
534 static bool
535 check_tcs_query(struct gl_context *ctx, const struct gl_shader_program *shProg)
536 {
537 if (shProg->LinkStatus &&
538 shProg->_LinkedShaders[MESA_SHADER_TESS_CTRL] != NULL) {
539 return true;
540 }
541
542 _mesa_error(ctx, GL_INVALID_OPERATION,
543 "glGetProgramv(linked tessellation control shader required)");
544 return false;
545 }
546
547
548 /**
549 * Check if a tessellation evaluation shader query is valid at this time.
550 * If not, report an error and return false.
551 *
552 * From GL 4.0 section 6.1.12 (Shader and Program Queries):
553 *
554 * "If any of the pname values in this paragraph are queried for a program
555 * which has not been linked successfully, or which does not contain
556 * objects to form a tessellation evaluation shader, then an
557 * INVALID_OPERATION error is generated."
558 *
559 */
560 static bool
561 check_tes_query(struct gl_context *ctx, const struct gl_shader_program *shProg)
562 {
563 if (shProg->LinkStatus &&
564 shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL] != NULL) {
565 return true;
566 }
567
568 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramv(linked tessellation "
569 "evaluation shader required)");
570 return false;
571 }
572
573
574 /**
575 * glGetProgramiv() - get shader program state.
576 * Note that this is for GLSL shader programs, not ARB vertex/fragment
577 * programs (see glGetProgramivARB).
578 */
579 static void
580 get_programiv(struct gl_context *ctx, GLuint program, GLenum pname,
581 GLint *params)
582 {
583 struct gl_shader_program *shProg
584 = _mesa_lookup_shader_program_err(ctx, program, "glGetProgramiv(program)");
585
586 /* Is transform feedback available in this context?
587 */
588 const bool has_xfb =
589 (ctx->API == API_OPENGL_COMPAT && ctx->Extensions.EXT_transform_feedback)
590 || ctx->API == API_OPENGL_CORE
591 || _mesa_is_gles3(ctx);
592
593 /* True if geometry shaders (of the form that was adopted into GLSL 1.50
594 * and GL 3.2) are available in this context
595 */
596 const bool has_core_gs = _mesa_has_geometry_shaders(ctx);
597 const bool has_tess = _mesa_has_tessellation(ctx);
598
599 /* Are uniform buffer objects available in this context?
600 */
601 const bool has_ubo =
602 (ctx->API == API_OPENGL_COMPAT &&
603 ctx->Extensions.ARB_uniform_buffer_object)
604 || ctx->API == API_OPENGL_CORE
605 || _mesa_is_gles3(ctx);
606
607 if (!shProg) {
608 return;
609 }
610
611 switch (pname) {
612 case GL_DELETE_STATUS:
613 *params = shProg->DeletePending;
614 return;
615 case GL_LINK_STATUS:
616 *params = shProg->LinkStatus;
617 return;
618 case GL_VALIDATE_STATUS:
619 *params = shProg->Validated;
620 return;
621 case GL_INFO_LOG_LENGTH:
622 *params = shProg->InfoLog ? strlen(shProg->InfoLog) + 1 : 0;
623 return;
624 case GL_ATTACHED_SHADERS:
625 *params = shProg->NumShaders;
626 return;
627 case GL_ACTIVE_ATTRIBUTES:
628 *params = _mesa_count_active_attribs(shProg);
629 return;
630 case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
631 *params = _mesa_longest_attribute_name_length(shProg);
632 return;
633 case GL_ACTIVE_UNIFORMS:
634 *params = shProg->NumUniformStorage - shProg->NumHiddenUniforms;
635 return;
636 case GL_ACTIVE_UNIFORM_MAX_LENGTH: {
637 unsigned i;
638 GLint max_len = 0;
639 const unsigned num_uniforms =
640 shProg->NumUniformStorage - shProg->NumHiddenUniforms;
641
642 for (i = 0; i < num_uniforms; i++) {
643 /* Add one for the terminating NUL character for a non-array, and
644 * 4 for the "[0]" and the NUL for an array.
645 */
646 const GLint len = strlen(shProg->UniformStorage[i].name) + 1 +
647 ((shProg->UniformStorage[i].array_elements != 0) ? 3 : 0);
648
649 if (len > max_len)
650 max_len = len;
651 }
652
653 *params = max_len;
654 return;
655 }
656 case GL_TRANSFORM_FEEDBACK_VARYINGS:
657 if (!has_xfb)
658 break;
659 *params = shProg->TransformFeedback.NumVarying;
660 return;
661 case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH: {
662 unsigned i;
663 GLint max_len = 0;
664 if (!has_xfb)
665 break;
666
667 for (i = 0; i < shProg->TransformFeedback.NumVarying; i++) {
668 /* Add one for the terminating NUL character.
669 */
670 const GLint len =
671 strlen(shProg->TransformFeedback.VaryingNames[i]) + 1;
672
673 if (len > max_len)
674 max_len = len;
675 }
676
677 *params = max_len;
678 return;
679 }
680 case GL_TRANSFORM_FEEDBACK_BUFFER_MODE:
681 if (!has_xfb)
682 break;
683 *params = shProg->TransformFeedback.BufferMode;
684 return;
685 case GL_GEOMETRY_VERTICES_OUT:
686 if (!has_core_gs)
687 break;
688 if (check_gs_query(ctx, shProg))
689 *params = shProg->Geom.VerticesOut;
690 return;
691 case GL_GEOMETRY_SHADER_INVOCATIONS:
692 if (!has_core_gs || !ctx->Extensions.ARB_gpu_shader5)
693 break;
694 if (check_gs_query(ctx, shProg))
695 *params = shProg->Geom.Invocations;
696 return;
697 case GL_GEOMETRY_INPUT_TYPE:
698 if (!has_core_gs)
699 break;
700 if (check_gs_query(ctx, shProg))
701 *params = shProg->Geom.InputType;
702 return;
703 case GL_GEOMETRY_OUTPUT_TYPE:
704 if (!has_core_gs)
705 break;
706 if (check_gs_query(ctx, shProg))
707 *params = shProg->Geom.OutputType;
708 return;
709 case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH: {
710 unsigned i;
711 GLint max_len = 0;
712
713 if (!has_ubo)
714 break;
715
716 for (i = 0; i < shProg->NumBufferInterfaceBlocks; i++) {
717 /* Add one for the terminating NUL character.
718 */
719 const GLint len = strlen(shProg->UniformBlocks[i].Name) + 1;
720
721 if (len > max_len)
722 max_len = len;
723 }
724
725 *params = max_len;
726 return;
727 }
728 case GL_ACTIVE_UNIFORM_BLOCKS:
729 if (!has_ubo)
730 break;
731
732 *params = 0;
733 for (unsigned i = 0; i < shProg->NumBufferInterfaceBlocks; i++) {
734 if (!shProg->UniformBlocks[i].IsShaderStorage)
735 (*params)++;
736 }
737 return;
738 case GL_PROGRAM_BINARY_RETRIEVABLE_HINT:
739 /* This enum isn't part of the OES extension for OpenGL ES 2.0. It is
740 * only available with desktop OpenGL 3.0+ with the
741 * GL_ARB_get_program_binary extension or OpenGL ES 3.0.
742 *
743 * On desktop, we ignore the 3.0+ requirement because it is silly.
744 */
745 if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles3(ctx))
746 break;
747
748 *params = shProg->BinaryRetreivableHint;
749 return;
750 case GL_PROGRAM_BINARY_LENGTH:
751 *params = 0;
752 return;
753 case GL_ACTIVE_ATOMIC_COUNTER_BUFFERS:
754 if (!ctx->Extensions.ARB_shader_atomic_counters)
755 break;
756
757 *params = shProg->NumAtomicBuffers;
758 return;
759 case GL_COMPUTE_WORK_GROUP_SIZE: {
760 int i;
761 if (!_mesa_has_compute_shaders(ctx))
762 break;
763 if (!shProg->LinkStatus) {
764 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramiv(program not "
765 "linked)");
766 return;
767 }
768 if (shProg->_LinkedShaders[MESA_SHADER_COMPUTE] == NULL) {
769 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramiv(no compute "
770 "shaders)");
771 return;
772 }
773 for (i = 0; i < 3; i++)
774 params[i] = shProg->Comp.LocalSize[i];
775 return;
776 }
777 case GL_PROGRAM_SEPARABLE:
778 /* If the program has not been linked, return initial value 0. */
779 *params = (shProg->LinkStatus == GL_FALSE) ? 0 : shProg->SeparateShader;
780 return;
781
782 /* ARB_tessellation_shader */
783 case GL_TESS_CONTROL_OUTPUT_VERTICES:
784 if (!has_tess)
785 break;
786 if (check_tcs_query(ctx, shProg))
787 *params = shProg->TessCtrl.VerticesOut;
788 return;
789 case GL_TESS_GEN_MODE:
790 if (!has_tess)
791 break;
792 if (check_tes_query(ctx, shProg))
793 *params = shProg->TessEval.PrimitiveMode;
794 return;
795 case GL_TESS_GEN_SPACING:
796 if (!has_tess)
797 break;
798 if (check_tes_query(ctx, shProg))
799 *params = shProg->TessEval.Spacing;
800 return;
801 case GL_TESS_GEN_VERTEX_ORDER:
802 if (!has_tess)
803 break;
804 if (check_tes_query(ctx, shProg))
805 *params = shProg->TessEval.VertexOrder;
806 return;
807 case GL_TESS_GEN_POINT_MODE:
808 if (!has_tess)
809 break;
810 if (check_tes_query(ctx, shProg))
811 *params = shProg->TessEval.PointMode;
812 return;
813 default:
814 break;
815 }
816
817 _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramiv(pname=%s)",
818 _mesa_enum_to_string(pname));
819 }
820
821
822 /**
823 * glGetShaderiv() - get GLSL shader state
824 */
825 static void
826 get_shaderiv(struct gl_context *ctx, GLuint name, GLenum pname, GLint *params)
827 {
828 struct gl_shader *shader =
829 _mesa_lookup_shader_err(ctx, name, "glGetShaderiv");
830
831 if (!shader) {
832 return;
833 }
834
835 switch (pname) {
836 case GL_SHADER_TYPE:
837 *params = shader->Type;
838 break;
839 case GL_DELETE_STATUS:
840 *params = shader->DeletePending;
841 break;
842 case GL_COMPILE_STATUS:
843 *params = shader->CompileStatus;
844 break;
845 case GL_INFO_LOG_LENGTH:
846 *params = shader->InfoLog ? strlen(shader->InfoLog) + 1 : 0;
847 break;
848 case GL_SHADER_SOURCE_LENGTH:
849 *params = shader->Source ? strlen((char *) shader->Source) + 1 : 0;
850 break;
851 default:
852 _mesa_error(ctx, GL_INVALID_ENUM, "glGetShaderiv(pname)");
853 return;
854 }
855 }
856
857
858 static void
859 get_program_info_log(struct gl_context *ctx, GLuint program, GLsizei bufSize,
860 GLsizei *length, GLchar *infoLog)
861 {
862 struct gl_shader_program *shProg;
863
864 /* Section 2.5 GL Errors (page 18) of the OpenGL ES 3.0.4 spec and
865 * section 2.3.1 (Errors) of the OpenGL 4.5 spec say:
866 *
867 * "If a negative number is provided where an argument of type sizei or
868 * sizeiptr is specified, an INVALID_VALUE error is generated."
869 */
870 if (bufSize < 0) {
871 _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramInfoLog(bufSize < 0)");
872 return;
873 }
874
875 shProg = _mesa_lookup_shader_program_err(ctx, program,
876 "glGetProgramInfoLog(program)");
877 if (!shProg) {
878 return;
879 }
880
881 _mesa_copy_string(infoLog, bufSize, length, shProg->InfoLog);
882 }
883
884
885 static void
886 get_shader_info_log(struct gl_context *ctx, GLuint shader, GLsizei bufSize,
887 GLsizei *length, GLchar *infoLog)
888 {
889 struct gl_shader *sh;
890
891 /* Section 2.5 GL Errors (page 18) of the OpenGL ES 3.0.4 spec and
892 * section 2.3.1 (Errors) of the OpenGL 4.5 spec say:
893 *
894 * "If a negative number is provided where an argument of type sizei or
895 * sizeiptr is specified, an INVALID_VALUE error is generated."
896 */
897 if (bufSize < 0) {
898 _mesa_error(ctx, GL_INVALID_VALUE, "glGetShaderInfoLog(bufSize < 0)");
899 return;
900 }
901
902 sh = _mesa_lookup_shader_err(ctx, shader, "glGetShaderInfoLog(shader)");
903 if (!sh) {
904 return;
905 }
906
907 _mesa_copy_string(infoLog, bufSize, length, sh->InfoLog);
908 }
909
910
911 /**
912 * Return shader source code.
913 */
914 static void
915 get_shader_source(struct gl_context *ctx, GLuint shader, GLsizei maxLength,
916 GLsizei *length, GLchar *sourceOut)
917 {
918 struct gl_shader *sh;
919
920 if (maxLength < 0) {
921 _mesa_error(ctx, GL_INVALID_VALUE, "glGetShaderSource(bufSize < 0)");
922 return;
923 }
924
925 sh = _mesa_lookup_shader_err(ctx, shader, "glGetShaderSource");
926 if (!sh) {
927 return;
928 }
929 _mesa_copy_string(sourceOut, maxLength, length, sh->Source);
930 }
931
932
933 /**
934 * Set/replace shader source code. A helper function used by
935 * glShaderSource[ARB].
936 */
937 static void
938 shader_source(struct gl_shader *sh, const GLchar *source)
939 {
940 assert(sh);
941
942 /* free old shader source string and install new one */
943 free((void *)sh->Source);
944 sh->Source = source;
945 sh->CompileStatus = GL_FALSE;
946 #ifdef DEBUG
947 sh->SourceChecksum = _mesa_str_checksum(sh->Source);
948 #endif
949 }
950
951
952 /**
953 * Compile a shader.
954 */
955 static void
956 compile_shader(struct gl_context *ctx, GLuint shaderObj)
957 {
958 struct gl_shader *sh;
959
960 sh = _mesa_lookup_shader_err(ctx, shaderObj, "glCompileShader");
961 if (!sh)
962 return;
963
964 if (!sh->Source) {
965 /* If the user called glCompileShader without first calling
966 * glShaderSource, we should fail to compile, but not raise a GL_ERROR.
967 */
968 sh->CompileStatus = GL_FALSE;
969 } else {
970 if (ctx->_Shader->Flags & GLSL_DUMP) {
971 _mesa_log("GLSL source for %s shader %d:\n",
972 _mesa_shader_stage_to_string(sh->Stage), sh->Name);
973 _mesa_log("%s\n", sh->Source);
974 }
975
976 /* this call will set the shader->CompileStatus field to indicate if
977 * compilation was successful.
978 */
979 _mesa_glsl_compile_shader(ctx, sh, false, false);
980
981 if (ctx->_Shader->Flags & GLSL_LOG) {
982 _mesa_write_shader_to_file(sh);
983 }
984
985 if (ctx->_Shader->Flags & GLSL_DUMP) {
986 if (sh->CompileStatus) {
987 _mesa_log("GLSL IR for shader %d:\n", sh->Name);
988 _mesa_print_ir(_mesa_get_log_file(), sh->ir, NULL);
989 _mesa_log("\n\n");
990 } else {
991 _mesa_log("GLSL shader %d failed to compile.\n", sh->Name);
992 }
993 if (sh->InfoLog && sh->InfoLog[0] != 0) {
994 _mesa_log("GLSL shader %d info log:\n", sh->Name);
995 _mesa_log("%s\n", sh->InfoLog);
996 }
997 }
998 }
999
1000 if (!sh->CompileStatus) {
1001 if (ctx->_Shader->Flags & GLSL_DUMP_ON_ERROR) {
1002 _mesa_log("GLSL source for %s shader %d:\n",
1003 _mesa_shader_stage_to_string(sh->Stage), sh->Name);
1004 _mesa_log("%s\n", sh->Source);
1005 _mesa_log("Info Log:\n%s\n", sh->InfoLog);
1006 }
1007
1008 if (ctx->_Shader->Flags & GLSL_REPORT_ERRORS) {
1009 _mesa_debug(ctx, "Error compiling shader %u:\n%s\n",
1010 sh->Name, sh->InfoLog);
1011 }
1012 }
1013 }
1014
1015
1016 /**
1017 * Link a program's shaders.
1018 */
1019 static void
1020 link_program(struct gl_context *ctx, GLuint program)
1021 {
1022 struct gl_shader_program *shProg;
1023
1024 shProg = _mesa_lookup_shader_program_err(ctx, program, "glLinkProgram");
1025 if (!shProg)
1026 return;
1027
1028 /* From the ARB_transform_feedback2 specification:
1029 * "The error INVALID_OPERATION is generated by LinkProgram if <program> is
1030 * the name of a program being used by one or more transform feedback
1031 * objects, even if the objects are not currently bound or are paused."
1032 */
1033 if (_mesa_transform_feedback_is_using_program(ctx, shProg)) {
1034 _mesa_error(ctx, GL_INVALID_OPERATION,
1035 "glLinkProgram(transform feedback is using the program)");
1036 return;
1037 }
1038
1039 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
1040
1041 _mesa_glsl_link_shader(ctx, shProg);
1042
1043 if (shProg->LinkStatus == GL_FALSE &&
1044 (ctx->_Shader->Flags & GLSL_REPORT_ERRORS)) {
1045 _mesa_debug(ctx, "Error linking program %u:\n%s\n",
1046 shProg->Name, shProg->InfoLog);
1047 }
1048
1049 /* debug code */
1050 if (0) {
1051 GLuint i;
1052
1053 printf("Link %u shaders in program %u: %s\n",
1054 shProg->NumShaders, shProg->Name,
1055 shProg->LinkStatus ? "Success" : "Failed");
1056
1057 for (i = 0; i < shProg->NumShaders; i++) {
1058 printf(" shader %u, type 0x%x\n",
1059 shProg->Shaders[i]->Name,
1060 shProg->Shaders[i]->Type);
1061 }
1062 }
1063 }
1064
1065
1066 /**
1067 * Print basic shader info (for debug).
1068 */
1069 static void
1070 print_shader_info(const struct gl_shader_program *shProg)
1071 {
1072 GLuint i;
1073
1074 printf("Mesa: glUseProgram(%u)\n", shProg->Name);
1075 for (i = 0; i < shProg->NumShaders; i++) {
1076 printf(" %s shader %u, checksum %u\n",
1077 _mesa_shader_stage_to_string(shProg->Shaders[i]->Stage),
1078 shProg->Shaders[i]->Name,
1079 shProg->Shaders[i]->SourceChecksum);
1080 }
1081 if (shProg->_LinkedShaders[MESA_SHADER_VERTEX])
1082 printf(" vert prog %u\n",
1083 shProg->_LinkedShaders[MESA_SHADER_VERTEX]->Program->Id);
1084 if (shProg->_LinkedShaders[MESA_SHADER_FRAGMENT])
1085 printf(" frag prog %u\n",
1086 shProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program->Id);
1087 if (shProg->_LinkedShaders[MESA_SHADER_GEOMETRY])
1088 printf(" geom prog %u\n",
1089 shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->Program->Id);
1090 if (shProg->_LinkedShaders[MESA_SHADER_TESS_CTRL])
1091 printf(" tesc prog %u\n",
1092 shProg->_LinkedShaders[MESA_SHADER_TESS_CTRL]->Program->Id);
1093 if (shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL])
1094 printf(" tese prog %u\n",
1095 shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->Program->Id);
1096 }
1097
1098
1099 /**
1100 * Use the named shader program for subsequent glUniform calls
1101 */
1102 void
1103 _mesa_active_program(struct gl_context *ctx, struct gl_shader_program *shProg,
1104 const char *caller)
1105 {
1106 if ((shProg != NULL) && !shProg->LinkStatus) {
1107 _mesa_error(ctx, GL_INVALID_OPERATION,
1108 "%s(program %u not linked)", caller, shProg->Name);
1109 return;
1110 }
1111
1112 if (ctx->Shader.ActiveProgram != shProg) {
1113 _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, shProg);
1114 }
1115 }
1116
1117
1118 static void
1119 use_shader_program(struct gl_context *ctx, gl_shader_stage stage,
1120 struct gl_shader_program *shProg,
1121 struct gl_pipeline_object *shTarget)
1122 {
1123 struct gl_shader_program **target;
1124
1125 target = &shTarget->CurrentProgram[stage];
1126 if ((shProg != NULL) && (shProg->_LinkedShaders[stage] == NULL))
1127 shProg = NULL;
1128
1129 if (*target != shProg) {
1130 /* Program is current, flush it */
1131 if (shTarget == ctx->_Shader) {
1132 FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS);
1133 }
1134
1135 /* If the shader is also bound as the current rendering shader, unbind
1136 * it from that binding point as well. This ensures that the correct
1137 * semantics of glDeleteProgram are maintained.
1138 */
1139 switch (stage) {
1140 case MESA_SHADER_VERTEX:
1141 case MESA_SHADER_TESS_CTRL:
1142 case MESA_SHADER_TESS_EVAL:
1143 case MESA_SHADER_GEOMETRY:
1144 case MESA_SHADER_COMPUTE:
1145 /* Empty for now. */
1146 break;
1147 case MESA_SHADER_FRAGMENT:
1148 if (*target == ctx->_Shader->_CurrentFragmentProgram) {
1149 _mesa_reference_shader_program(ctx,
1150 &ctx->_Shader->_CurrentFragmentProgram,
1151 NULL);
1152 }
1153 break;
1154 }
1155
1156 _mesa_reference_shader_program(ctx, target, shProg);
1157 return;
1158 }
1159 }
1160
1161
1162 /**
1163 * Use the named shader program for subsequent rendering.
1164 */
1165 void
1166 _mesa_use_program(struct gl_context *ctx, struct gl_shader_program *shProg)
1167 {
1168 int i;
1169 for (i = 0; i < MESA_SHADER_STAGES; i++)
1170 use_shader_program(ctx, i, shProg, &ctx->Shader);
1171 _mesa_active_program(ctx, shProg, "glUseProgram");
1172
1173 _mesa_shader_program_init_subroutine_defaults(shProg);
1174 if (ctx->Driver.UseProgram)
1175 ctx->Driver.UseProgram(ctx, shProg);
1176 }
1177
1178
1179 /**
1180 * Do validation of the given shader program.
1181 * \param errMsg returns error message if validation fails.
1182 * \return GL_TRUE if valid, GL_FALSE if invalid (and set errMsg)
1183 */
1184 static GLboolean
1185 validate_shader_program(const struct gl_shader_program *shProg,
1186 char *errMsg)
1187 {
1188 if (!shProg->LinkStatus) {
1189 return GL_FALSE;
1190 }
1191
1192 /* From the GL spec, a program is invalid if any of these are true:
1193
1194 any two active samplers in the current program object are of
1195 different types, but refer to the same texture image unit,
1196
1197 any active sampler in the current program object refers to a texture
1198 image unit where fixed-function fragment processing accesses a
1199 texture target that does not match the sampler type, or
1200
1201 the sum of the number of active samplers in the program and the
1202 number of texture image units enabled for fixed-function fragment
1203 processing exceeds the combined limit on the total number of texture
1204 image units allowed.
1205 */
1206
1207 /*
1208 * Check: any two active samplers in the current program object are of
1209 * different types, but refer to the same texture image unit,
1210 */
1211 if (!_mesa_sampler_uniforms_are_valid(shProg, errMsg, 100))
1212 return GL_FALSE;
1213
1214 return GL_TRUE;
1215 }
1216
1217
1218 /**
1219 * Called via glValidateProgram()
1220 */
1221 static void
1222 validate_program(struct gl_context *ctx, GLuint program)
1223 {
1224 struct gl_shader_program *shProg;
1225 char errMsg[100] = "";
1226
1227 shProg = _mesa_lookup_shader_program_err(ctx, program, "glValidateProgram");
1228 if (!shProg) {
1229 return;
1230 }
1231
1232 shProg->Validated = validate_shader_program(shProg, errMsg);
1233 if (!shProg->Validated) {
1234 /* update info log */
1235 if (shProg->InfoLog) {
1236 ralloc_free(shProg->InfoLog);
1237 }
1238 shProg->InfoLog = ralloc_strdup(shProg, errMsg);
1239 }
1240 }
1241
1242
1243
1244 void GLAPIENTRY
1245 _mesa_AttachObjectARB(GLhandleARB program, GLhandleARB shader)
1246 {
1247 GET_CURRENT_CONTEXT(ctx);
1248 attach_shader(ctx, program, shader);
1249 }
1250
1251
1252 void GLAPIENTRY
1253 _mesa_AttachShader(GLuint program, GLuint shader)
1254 {
1255 GET_CURRENT_CONTEXT(ctx);
1256 attach_shader(ctx, program, shader);
1257 }
1258
1259
1260 void GLAPIENTRY
1261 _mesa_CompileShader(GLhandleARB shaderObj)
1262 {
1263 GET_CURRENT_CONTEXT(ctx);
1264 if (MESA_VERBOSE & VERBOSE_API)
1265 _mesa_debug(ctx, "glCompileShader %u\n", shaderObj);
1266 compile_shader(ctx, shaderObj);
1267 }
1268
1269
1270 GLuint GLAPIENTRY
1271 _mesa_CreateShader(GLenum type)
1272 {
1273 GET_CURRENT_CONTEXT(ctx);
1274 if (MESA_VERBOSE & VERBOSE_API)
1275 _mesa_debug(ctx, "glCreateShader %s\n", _mesa_enum_to_string(type));
1276 return create_shader(ctx, type);
1277 }
1278
1279
1280 GLhandleARB GLAPIENTRY
1281 _mesa_CreateShaderObjectARB(GLenum type)
1282 {
1283 GET_CURRENT_CONTEXT(ctx);
1284 return create_shader(ctx, type);
1285 }
1286
1287
1288 GLuint GLAPIENTRY
1289 _mesa_CreateProgram(void)
1290 {
1291 GET_CURRENT_CONTEXT(ctx);
1292 if (MESA_VERBOSE & VERBOSE_API)
1293 _mesa_debug(ctx, "glCreateProgram\n");
1294 return create_shader_program(ctx);
1295 }
1296
1297
1298 GLhandleARB GLAPIENTRY
1299 _mesa_CreateProgramObjectARB(void)
1300 {
1301 GET_CURRENT_CONTEXT(ctx);
1302 return create_shader_program(ctx);
1303 }
1304
1305
1306 void GLAPIENTRY
1307 _mesa_DeleteObjectARB(GLhandleARB obj)
1308 {
1309 if (MESA_VERBOSE & VERBOSE_API) {
1310 GET_CURRENT_CONTEXT(ctx);
1311 _mesa_debug(ctx, "glDeleteObjectARB(%u)\n", obj);
1312 }
1313
1314 if (obj) {
1315 GET_CURRENT_CONTEXT(ctx);
1316 FLUSH_VERTICES(ctx, 0);
1317 if (is_program(ctx, obj)) {
1318 delete_shader_program(ctx, obj);
1319 }
1320 else if (is_shader(ctx, obj)) {
1321 delete_shader(ctx, obj);
1322 }
1323 else {
1324 /* error? */
1325 }
1326 }
1327 }
1328
1329
1330 void GLAPIENTRY
1331 _mesa_DeleteProgram(GLuint name)
1332 {
1333 if (name) {
1334 GET_CURRENT_CONTEXT(ctx);
1335 FLUSH_VERTICES(ctx, 0);
1336 delete_shader_program(ctx, name);
1337 }
1338 }
1339
1340
1341 void GLAPIENTRY
1342 _mesa_DeleteShader(GLuint name)
1343 {
1344 if (name) {
1345 GET_CURRENT_CONTEXT(ctx);
1346 FLUSH_VERTICES(ctx, 0);
1347 delete_shader(ctx, name);
1348 }
1349 }
1350
1351
1352 void GLAPIENTRY
1353 _mesa_DetachObjectARB(GLhandleARB program, GLhandleARB shader)
1354 {
1355 GET_CURRENT_CONTEXT(ctx);
1356 detach_shader(ctx, program, shader);
1357 }
1358
1359
1360 void GLAPIENTRY
1361 _mesa_DetachShader(GLuint program, GLuint shader)
1362 {
1363 GET_CURRENT_CONTEXT(ctx);
1364 detach_shader(ctx, program, shader);
1365 }
1366
1367
1368 void GLAPIENTRY
1369 _mesa_GetAttachedObjectsARB(GLhandleARB container, GLsizei maxCount,
1370 GLsizei * count, GLhandleARB * obj)
1371 {
1372 GET_CURRENT_CONTEXT(ctx);
1373 get_attached_shaders(ctx, container, maxCount, count, obj);
1374 }
1375
1376
1377 void GLAPIENTRY
1378 _mesa_GetAttachedShaders(GLuint program, GLsizei maxCount,
1379 GLsizei *count, GLuint *obj)
1380 {
1381 GET_CURRENT_CONTEXT(ctx);
1382 get_attached_shaders(ctx, program, maxCount, count, obj);
1383 }
1384
1385
1386 void GLAPIENTRY
1387 _mesa_GetInfoLogARB(GLhandleARB object, GLsizei maxLength, GLsizei * length,
1388 GLcharARB * infoLog)
1389 {
1390 GET_CURRENT_CONTEXT(ctx);
1391 if (is_program(ctx, object)) {
1392 get_program_info_log(ctx, object, maxLength, length, infoLog);
1393 }
1394 else if (is_shader(ctx, object)) {
1395 get_shader_info_log(ctx, object, maxLength, length, infoLog);
1396 }
1397 else {
1398 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetInfoLogARB");
1399 }
1400 }
1401
1402
1403 void GLAPIENTRY
1404 _mesa_GetObjectParameterivARB(GLhandleARB object, GLenum pname, GLint *params)
1405 {
1406 GET_CURRENT_CONTEXT(ctx);
1407 /* Implement in terms of GetProgramiv, GetShaderiv */
1408 if (is_program(ctx, object)) {
1409 if (pname == GL_OBJECT_TYPE_ARB) {
1410 *params = GL_PROGRAM_OBJECT_ARB;
1411 }
1412 else {
1413 get_programiv(ctx, object, pname, params);
1414 }
1415 }
1416 else if (is_shader(ctx, object)) {
1417 if (pname == GL_OBJECT_TYPE_ARB) {
1418 *params = GL_SHADER_OBJECT_ARB;
1419 }
1420 else {
1421 get_shaderiv(ctx, object, pname, params);
1422 }
1423 }
1424 else {
1425 _mesa_error(ctx, GL_INVALID_VALUE, "glGetObjectParameterivARB");
1426 }
1427 }
1428
1429
1430 void GLAPIENTRY
1431 _mesa_GetObjectParameterfvARB(GLhandleARB object, GLenum pname,
1432 GLfloat *params)
1433 {
1434 GLint iparams[1] = {0}; /* XXX is one element enough? */
1435 _mesa_GetObjectParameterivARB(object, pname, iparams);
1436 params[0] = (GLfloat) iparams[0];
1437 }
1438
1439
1440 void GLAPIENTRY
1441 _mesa_GetProgramiv(GLuint program, GLenum pname, GLint *params)
1442 {
1443 GET_CURRENT_CONTEXT(ctx);
1444 get_programiv(ctx, program, pname, params);
1445 }
1446
1447
1448 void GLAPIENTRY
1449 _mesa_GetShaderiv(GLuint shader, GLenum pname, GLint *params)
1450 {
1451 GET_CURRENT_CONTEXT(ctx);
1452 get_shaderiv(ctx, shader, pname, params);
1453 }
1454
1455
1456 void GLAPIENTRY
1457 _mesa_GetProgramInfoLog(GLuint program, GLsizei bufSize,
1458 GLsizei *length, GLchar *infoLog)
1459 {
1460 GET_CURRENT_CONTEXT(ctx);
1461 get_program_info_log(ctx, program, bufSize, length, infoLog);
1462 }
1463
1464
1465 void GLAPIENTRY
1466 _mesa_GetShaderInfoLog(GLuint shader, GLsizei bufSize,
1467 GLsizei *length, GLchar *infoLog)
1468 {
1469 GET_CURRENT_CONTEXT(ctx);
1470 get_shader_info_log(ctx, shader, bufSize, length, infoLog);
1471 }
1472
1473
1474 void GLAPIENTRY
1475 _mesa_GetShaderSource(GLhandleARB shader, GLsizei maxLength,
1476 GLsizei *length, GLcharARB *sourceOut)
1477 {
1478 GET_CURRENT_CONTEXT(ctx);
1479 get_shader_source(ctx, shader, maxLength, length, sourceOut);
1480 }
1481
1482
1483 GLhandleARB GLAPIENTRY
1484 _mesa_GetHandleARB(GLenum pname)
1485 {
1486 GET_CURRENT_CONTEXT(ctx);
1487 return get_handle(ctx, pname);
1488 }
1489
1490
1491 GLboolean GLAPIENTRY
1492 _mesa_IsProgram(GLuint name)
1493 {
1494 GET_CURRENT_CONTEXT(ctx);
1495 return is_program(ctx, name);
1496 }
1497
1498
1499 GLboolean GLAPIENTRY
1500 _mesa_IsShader(GLuint name)
1501 {
1502 GET_CURRENT_CONTEXT(ctx);
1503 return is_shader(ctx, name);
1504 }
1505
1506
1507 void GLAPIENTRY
1508 _mesa_LinkProgram(GLhandleARB programObj)
1509 {
1510 GET_CURRENT_CONTEXT(ctx);
1511 link_program(ctx, programObj);
1512 }
1513
1514 #if defined(HAVE_SHA1)
1515 /**
1516 * Generate a SHA-1 hash value string for given source string.
1517 */
1518 static void
1519 generate_sha1(const char *source, char sha_str[64])
1520 {
1521 unsigned char sha[20];
1522 _mesa_sha1_compute(source, strlen(source), sha);
1523 _mesa_sha1_format(sha_str, sha);
1524 }
1525
1526 /**
1527 * Construct a full path for shader replacement functionality using
1528 * following format:
1529 *
1530 * <path>/<stage prefix>_<CHECKSUM>.glsl
1531 */
1532 static void
1533 construct_name(const gl_shader_stage stage, const char *source,
1534 const char *path, char *name, unsigned length)
1535 {
1536 char sha[64];
1537 static const char *types[] = {
1538 "VS", "TC", "TE", "GS", "FS", "CS",
1539 };
1540
1541 generate_sha1(source, sha);
1542 _mesa_snprintf(name, length, "%s/%s_%s.glsl", path, types[stage],
1543 sha);
1544 }
1545
1546 /**
1547 * Write given shader source to a file in MESA_SHADER_DUMP_PATH.
1548 */
1549 static void
1550 dump_shader(const gl_shader_stage stage, const char *source)
1551 {
1552 char name[PATH_MAX];
1553 static bool path_exists = true;
1554 char *dump_path;
1555 FILE *f;
1556
1557 if (!path_exists)
1558 return;
1559
1560 dump_path = getenv("MESA_SHADER_DUMP_PATH");
1561 if (!dump_path) {
1562 path_exists = false;
1563 return;
1564 }
1565
1566 construct_name(stage, source, dump_path, name, PATH_MAX);
1567
1568 f = fopen(name, "w");
1569 if (f) {
1570 fputs(source, f);
1571 fclose(f);
1572 } else {
1573 GET_CURRENT_CONTEXT(ctx);
1574 _mesa_warning(ctx, "could not open %s for dumping shader (%s)", name,
1575 strerror(errno));
1576 }
1577 }
1578
1579 /**
1580 * Read shader source code from a file.
1581 * Useful for debugging to override an app's shader.
1582 */
1583 static GLcharARB *
1584 read_shader(const gl_shader_stage stage, const char *source)
1585 {
1586 char name[PATH_MAX];
1587 char *read_path;
1588 static bool path_exists = true;
1589 int len, shader_size = 0;
1590 GLcharARB *buffer;
1591 FILE *f;
1592
1593 if (!path_exists)
1594 return NULL;
1595
1596 read_path = getenv("MESA_SHADER_READ_PATH");
1597 if (!read_path) {
1598 path_exists = false;
1599 return NULL;
1600 }
1601
1602 construct_name(stage, source, read_path, name, PATH_MAX);
1603
1604 f = fopen(name, "r");
1605 if (!f)
1606 return NULL;
1607
1608 /* allocate enough room for the entire shader */
1609 fseek(f, 0, SEEK_END);
1610 shader_size = ftell(f);
1611 rewind(f);
1612 assert(shader_size);
1613
1614 /* add one for terminating zero */
1615 shader_size++;
1616
1617 buffer = malloc(shader_size);
1618 assert(buffer);
1619
1620 len = fread(buffer, 1, shader_size, f);
1621 buffer[len] = 0;
1622
1623 fclose(f);
1624
1625 return buffer;
1626 }
1627 #endif /* HAVE_SHA1 */
1628
1629 /**
1630 * Called via glShaderSource() and glShaderSourceARB() API functions.
1631 * Basically, concatenate the source code strings into one long string
1632 * and pass it to _mesa_shader_source().
1633 */
1634 void GLAPIENTRY
1635 _mesa_ShaderSource(GLhandleARB shaderObj, GLsizei count,
1636 const GLcharARB * const * string, const GLint * length)
1637 {
1638 GET_CURRENT_CONTEXT(ctx);
1639 GLint *offsets;
1640 GLsizei i, totalLength;
1641 GLcharARB *source;
1642 struct gl_shader *sh;
1643
1644 #if defined(HAVE_SHA1)
1645 GLcharARB *replacement;
1646 #endif /* HAVE_SHA1 */
1647
1648 sh = _mesa_lookup_shader_err(ctx, shaderObj, "glShaderSourceARB");
1649 if (!sh)
1650 return;
1651
1652 if (string == NULL) {
1653 _mesa_error(ctx, GL_INVALID_VALUE, "glShaderSourceARB");
1654 return;
1655 }
1656
1657 /*
1658 * This array holds offsets of where the appropriate string ends, thus the
1659 * last element will be set to the total length of the source code.
1660 */
1661 offsets = malloc(count * sizeof(GLint));
1662 if (offsets == NULL) {
1663 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB");
1664 return;
1665 }
1666
1667 for (i = 0; i < count; i++) {
1668 if (string[i] == NULL) {
1669 free((GLvoid *) offsets);
1670 _mesa_error(ctx, GL_INVALID_OPERATION,
1671 "glShaderSourceARB(null string)");
1672 return;
1673 }
1674 if (length == NULL || length[i] < 0)
1675 offsets[i] = strlen(string[i]);
1676 else
1677 offsets[i] = length[i];
1678 /* accumulate string lengths */
1679 if (i > 0)
1680 offsets[i] += offsets[i - 1];
1681 }
1682
1683 /* Total length of source string is sum off all strings plus two.
1684 * One extra byte for terminating zero, another extra byte to silence
1685 * valgrind warnings in the parser/grammer code.
1686 */
1687 totalLength = offsets[count - 1] + 2;
1688 source = malloc(totalLength * sizeof(GLcharARB));
1689 if (source == NULL) {
1690 free((GLvoid *) offsets);
1691 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB");
1692 return;
1693 }
1694
1695 for (i = 0; i < count; i++) {
1696 GLint start = (i > 0) ? offsets[i - 1] : 0;
1697 memcpy(source + start, string[i],
1698 (offsets[i] - start) * sizeof(GLcharARB));
1699 }
1700 source[totalLength - 1] = '\0';
1701 source[totalLength - 2] = '\0';
1702
1703 #if defined(HAVE_SHA1)
1704 /* Dump original shader source to MESA_SHADER_DUMP_PATH and replace
1705 * if corresponding entry found from MESA_SHADER_READ_PATH.
1706 */
1707 dump_shader(sh->Stage, source);
1708
1709 replacement = read_shader(sh->Stage, source);
1710 if (replacement) {
1711 free(source);
1712 source = replacement;
1713 }
1714 #endif /* HAVE_SHA1 */
1715
1716 shader_source(sh, source);
1717
1718 free(offsets);
1719 }
1720
1721
1722 void GLAPIENTRY
1723 _mesa_UseProgram(GLhandleARB program)
1724 {
1725 GET_CURRENT_CONTEXT(ctx);
1726 struct gl_shader_program *shProg;
1727
1728 if (_mesa_is_xfb_active_and_unpaused(ctx)) {
1729 _mesa_error(ctx, GL_INVALID_OPERATION,
1730 "glUseProgram(transform feedback active)");
1731 return;
1732 }
1733
1734 if (program) {
1735 shProg = _mesa_lookup_shader_program_err(ctx, program, "glUseProgram");
1736 if (!shProg) {
1737 return;
1738 }
1739 if (!shProg->LinkStatus) {
1740 _mesa_error(ctx, GL_INVALID_OPERATION,
1741 "glUseProgram(program %u not linked)", program);
1742 return;
1743 }
1744
1745 /* debug code */
1746 if (ctx->_Shader->Flags & GLSL_USE_PROG) {
1747 print_shader_info(shProg);
1748 }
1749 }
1750 else {
1751 shProg = NULL;
1752 }
1753
1754 /* The ARB_separate_shader_object spec says:
1755 *
1756 * "The executable code for an individual shader stage is taken from
1757 * the current program for that stage. If there is a current program
1758 * object established by UseProgram, that program is considered current
1759 * for all stages. Otherwise, if there is a bound program pipeline
1760 * object (section 2.14.PPO), the program bound to the appropriate
1761 * stage of the pipeline object is considered current."
1762 */
1763 if (program) {
1764 /* Attach shader state to the binding point */
1765 _mesa_reference_pipeline_object(ctx, &ctx->_Shader, &ctx->Shader);
1766 /* Update the program */
1767 _mesa_use_program(ctx, shProg);
1768 } else {
1769 /* Must be done first: detach the progam */
1770 _mesa_use_program(ctx, shProg);
1771 /* Unattach shader_state binding point */
1772 _mesa_reference_pipeline_object(ctx, &ctx->_Shader, ctx->Pipeline.Default);
1773 /* If a pipeline was bound, rebind it */
1774 if (ctx->Pipeline.Current) {
1775 _mesa_BindProgramPipeline(ctx->Pipeline.Current->Name);
1776 }
1777 }
1778 }
1779
1780
1781 void GLAPIENTRY
1782 _mesa_ValidateProgram(GLhandleARB program)
1783 {
1784 GET_CURRENT_CONTEXT(ctx);
1785 validate_program(ctx, program);
1786 }
1787
1788
1789 /**
1790 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1791 */
1792 void GLAPIENTRY
1793 _mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype,
1794 GLint* range, GLint* precision)
1795 {
1796 const struct gl_program_constants *limits;
1797 const struct gl_precision *p;
1798 GET_CURRENT_CONTEXT(ctx);
1799
1800 switch (shadertype) {
1801 case GL_VERTEX_SHADER:
1802 limits = &ctx->Const.Program[MESA_SHADER_VERTEX];
1803 break;
1804 case GL_FRAGMENT_SHADER:
1805 limits = &ctx->Const.Program[MESA_SHADER_FRAGMENT];
1806 break;
1807 default:
1808 _mesa_error(ctx, GL_INVALID_ENUM,
1809 "glGetShaderPrecisionFormat(shadertype)");
1810 return;
1811 }
1812
1813 switch (precisiontype) {
1814 case GL_LOW_FLOAT:
1815 p = &limits->LowFloat;
1816 break;
1817 case GL_MEDIUM_FLOAT:
1818 p = &limits->MediumFloat;
1819 break;
1820 case GL_HIGH_FLOAT:
1821 p = &limits->HighFloat;
1822 break;
1823 case GL_LOW_INT:
1824 p = &limits->LowInt;
1825 break;
1826 case GL_MEDIUM_INT:
1827 p = &limits->MediumInt;
1828 break;
1829 case GL_HIGH_INT:
1830 p = &limits->HighInt;
1831 break;
1832 default:
1833 _mesa_error(ctx, GL_INVALID_ENUM,
1834 "glGetShaderPrecisionFormat(precisiontype)");
1835 return;
1836 }
1837
1838 range[0] = p->RangeMin;
1839 range[1] = p->RangeMax;
1840 precision[0] = p->Precision;
1841 }
1842
1843
1844 /**
1845 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1846 */
1847 void GLAPIENTRY
1848 _mesa_ReleaseShaderCompiler(void)
1849 {
1850 _mesa_destroy_shader_compiler_caches();
1851 }
1852
1853
1854 /**
1855 * For OpenGL ES 2.0, GL_ARB_ES2_compatibility
1856 */
1857 void GLAPIENTRY
1858 _mesa_ShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat,
1859 const void* binary, GLint length)
1860 {
1861 GET_CURRENT_CONTEXT(ctx);
1862 (void) shaders;
1863 (void) binaryformat;
1864 (void) binary;
1865
1866 /* Page 68, section 7.2 'Shader Binaries" of the of the OpenGL ES 3.1, and
1867 * page 88 of the OpenGL 4.5 specs state:
1868 *
1869 * "An INVALID_VALUE error is generated if count or length is negative.
1870 * An INVALID_ENUM error is generated if binaryformat is not a supported
1871 * format returned in SHADER_BINARY_FORMATS."
1872 */
1873 if (n < 0 || length < 0) {
1874 _mesa_error(ctx, GL_INVALID_VALUE, "glShaderBinary(count or length < 0)");
1875 return;
1876 }
1877
1878 _mesa_error(ctx, GL_INVALID_ENUM, "glShaderBinary(format)");
1879 }
1880
1881
1882 void GLAPIENTRY
1883 _mesa_GetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length,
1884 GLenum *binaryFormat, GLvoid *binary)
1885 {
1886 struct gl_shader_program *shProg;
1887 GLsizei length_dummy;
1888 GET_CURRENT_CONTEXT(ctx);
1889
1890 if (bufSize < 0){
1891 _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramBinary(bufSize < 0)");
1892 return;
1893 }
1894
1895 shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetProgramBinary");
1896 if (!shProg)
1897 return;
1898
1899 /* The ARB_get_program_binary spec says:
1900 *
1901 * "If <length> is NULL, then no length is returned."
1902 *
1903 * Ensure that length always points to valid storage to avoid multiple NULL
1904 * pointer checks below.
1905 */
1906 if (length == NULL)
1907 length = &length_dummy;
1908
1909
1910 /* The ARB_get_program_binary spec says:
1911 *
1912 * "When a program object's LINK_STATUS is FALSE, its program binary
1913 * length is zero, and a call to GetProgramBinary will generate an
1914 * INVALID_OPERATION error.
1915 */
1916 if (!shProg->LinkStatus) {
1917 _mesa_error(ctx, GL_INVALID_OPERATION,
1918 "glGetProgramBinary(program %u not linked)",
1919 shProg->Name);
1920 *length = 0;
1921 return;
1922 }
1923
1924 *length = 0;
1925 _mesa_error(ctx, GL_INVALID_OPERATION,
1926 "glGetProgramBinary(driver supports zero binary formats)");
1927
1928 (void) binaryFormat;
1929 (void) binary;
1930 }
1931
1932 void GLAPIENTRY
1933 _mesa_ProgramBinary(GLuint program, GLenum binaryFormat,
1934 const GLvoid *binary, GLsizei length)
1935 {
1936 struct gl_shader_program *shProg;
1937 GET_CURRENT_CONTEXT(ctx);
1938
1939 shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramBinary");
1940 if (!shProg)
1941 return;
1942
1943 (void) binaryFormat;
1944 (void) binary;
1945
1946 /* Section 2.3.1 (Errors) of the OpenGL 4.5 spec says:
1947 *
1948 * "If a negative number is provided where an argument of type sizei or
1949 * sizeiptr is specified, an INVALID_VALUE error is generated."
1950 */
1951 if (length < 0) {
1952 _mesa_error(ctx, GL_INVALID_VALUE, "glProgramBinary(length < 0)");
1953 return;
1954 }
1955
1956 /* The ARB_get_program_binary spec says:
1957 *
1958 * "<binaryFormat> and <binary> must be those returned by a previous
1959 * call to GetProgramBinary, and <length> must be the length of the
1960 * program binary as returned by GetProgramBinary or GetProgramiv with
1961 * <pname> PROGRAM_BINARY_LENGTH. Loading the program binary will fail,
1962 * setting the LINK_STATUS of <program> to FALSE, if these conditions
1963 * are not met."
1964 *
1965 * Since any value of binaryFormat passed "is not one of those specified as
1966 * allowable for [this] command, an INVALID_ENUM error is generated."
1967 */
1968 shProg->LinkStatus = GL_FALSE;
1969 _mesa_error(ctx, GL_INVALID_ENUM, "glProgramBinary");
1970 }
1971
1972
1973 void GLAPIENTRY
1974 _mesa_ProgramParameteri(GLuint program, GLenum pname, GLint value)
1975 {
1976 struct gl_shader_program *shProg;
1977 GET_CURRENT_CONTEXT(ctx);
1978
1979 shProg = _mesa_lookup_shader_program_err(ctx, program,
1980 "glProgramParameteri");
1981 if (!shProg)
1982 return;
1983
1984 switch (pname) {
1985 case GL_PROGRAM_BINARY_RETRIEVABLE_HINT:
1986 /* This enum isn't part of the OES extension for OpenGL ES 2.0, but it
1987 * is part of OpenGL ES 3.0. For the ES2 case, this function shouldn't
1988 * even be in the dispatch table, so we shouldn't need to expclicitly
1989 * check here.
1990 *
1991 * On desktop, we ignore the 3.0+ requirement because it is silly.
1992 */
1993
1994 /* The ARB_get_program_binary extension spec says:
1995 *
1996 * "An INVALID_VALUE error is generated if the <value> argument to
1997 * ProgramParameteri is not TRUE or FALSE."
1998 */
1999 if (value != GL_TRUE && value != GL_FALSE) {
2000 goto invalid_value;
2001 }
2002
2003 /* No need to notify the driver. Any changes will actually take effect
2004 * the next time the shader is linked.
2005 *
2006 * The ARB_get_program_binary extension spec says:
2007 *
2008 * "To indicate that a program binary is likely to be retrieved,
2009 * ProgramParameteri should be called with <pname>
2010 * PROGRAM_BINARY_RETRIEVABLE_HINT and <value> TRUE. This setting
2011 * will not be in effect until the next time LinkProgram or
2012 * ProgramBinary has been called successfully."
2013 *
2014 * The resloution of issue 9 in the extension spec also says:
2015 *
2016 * "The application may use the PROGRAM_BINARY_RETRIEVABLE_HINT hint
2017 * to indicate to the GL implementation that this program will
2018 * likely be saved with GetProgramBinary at some point. This will
2019 * give the GL implementation the opportunity to track any state
2020 * changes made to the program before being saved such that when it
2021 * is loaded again a recompile can be avoided."
2022 */
2023 shProg->BinaryRetreivableHint = value;
2024 return;
2025
2026 case GL_PROGRAM_SEPARABLE:
2027 /* Spec imply that the behavior is the same as ARB_get_program_binary
2028 * Chapter 7.3 Program Objects
2029 */
2030 if (value != GL_TRUE && value != GL_FALSE) {
2031 goto invalid_value;
2032 }
2033 shProg->SeparateShader = value;
2034 return;
2035
2036 default:
2037 _mesa_error(ctx, GL_INVALID_ENUM, "glProgramParameteri(pname=%s)",
2038 _mesa_enum_to_string(pname));
2039 return;
2040 }
2041
2042 invalid_value:
2043 _mesa_error(ctx, GL_INVALID_VALUE,
2044 "glProgramParameteri(pname=%s, value=%d): "
2045 "value must be 0 or 1.",
2046 _mesa_enum_to_string(pname),
2047 value);
2048 }
2049
2050
2051 void
2052 _mesa_use_shader_program(struct gl_context *ctx, GLenum type,
2053 struct gl_shader_program *shProg,
2054 struct gl_pipeline_object *shTarget)
2055 {
2056 gl_shader_stage stage = _mesa_shader_enum_to_shader_stage(type);
2057 use_shader_program(ctx, stage, shProg, shTarget);
2058
2059 if (ctx->Driver.UseProgram)
2060 ctx->Driver.UseProgram(ctx, shProg);
2061 }
2062
2063
2064 /**
2065 * Copy program-specific data generated by linking from the gl_shader_program
2066 * object to a specific gl_program object.
2067 */
2068 void
2069 _mesa_copy_linked_program_data(gl_shader_stage type,
2070 const struct gl_shader_program *src,
2071 struct gl_program *dst)
2072 {
2073 switch (type) {
2074 case MESA_SHADER_VERTEX:
2075 dst->UsesClipDistanceOut = src->Vert.UsesClipDistance;
2076 break;
2077 case MESA_SHADER_TESS_CTRL: {
2078 struct gl_tess_ctrl_program *dst_tcp =
2079 (struct gl_tess_ctrl_program *) dst;
2080 dst_tcp->VerticesOut = src->TessCtrl.VerticesOut;
2081 break;
2082 }
2083 case MESA_SHADER_TESS_EVAL: {
2084 struct gl_tess_eval_program *dst_tep =
2085 (struct gl_tess_eval_program *) dst;
2086 dst_tep->PrimitiveMode = src->TessEval.PrimitiveMode;
2087 dst_tep->Spacing = src->TessEval.Spacing;
2088 dst_tep->VertexOrder = src->TessEval.VertexOrder;
2089 dst_tep->PointMode = src->TessEval.PointMode;
2090 dst->UsesClipDistanceOut = src->TessEval.UsesClipDistance;
2091 break;
2092 }
2093 case MESA_SHADER_GEOMETRY: {
2094 struct gl_geometry_program *dst_gp = (struct gl_geometry_program *) dst;
2095 dst_gp->VerticesIn = src->Geom.VerticesIn;
2096 dst_gp->VerticesOut = src->Geom.VerticesOut;
2097 dst_gp->Invocations = src->Geom.Invocations;
2098 dst_gp->InputType = src->Geom.InputType;
2099 dst_gp->OutputType = src->Geom.OutputType;
2100 dst->UsesClipDistanceOut = src->Geom.UsesClipDistance;
2101 dst_gp->UsesEndPrimitive = src->Geom.UsesEndPrimitive;
2102 dst_gp->UsesStreams = src->Geom.UsesStreams;
2103 break;
2104 }
2105 case MESA_SHADER_FRAGMENT: {
2106 struct gl_fragment_program *dst_fp = (struct gl_fragment_program *) dst;
2107 dst_fp->FragDepthLayout = src->FragDepthLayout;
2108 break;
2109 }
2110 case MESA_SHADER_COMPUTE: {
2111 struct gl_compute_program *dst_cp = (struct gl_compute_program *) dst;
2112 int i;
2113 for (i = 0; i < 3; i++)
2114 dst_cp->LocalSize[i] = src->Comp.LocalSize[i];
2115 break;
2116 }
2117 default:
2118 break;
2119 }
2120 }
2121
2122 /**
2123 * ARB_separate_shader_objects: Compile & Link Program
2124 */
2125 GLuint GLAPIENTRY
2126 _mesa_CreateShaderProgramv(GLenum type, GLsizei count,
2127 const GLchar* const *strings)
2128 {
2129 GET_CURRENT_CONTEXT(ctx);
2130
2131 const GLuint shader = create_shader(ctx, type);
2132 GLuint program = 0;
2133
2134 /*
2135 * According to OpenGL 4.5 and OpenGL ES 3.1 standards, section 7.3:
2136 * GL_INVALID_VALUE should be generated if count < 0
2137 */
2138 if (count < 0) {
2139 _mesa_error(ctx, GL_INVALID_VALUE, "glCreateShaderProgram (count < 0)");
2140 return program;
2141 }
2142
2143 if (shader) {
2144 _mesa_ShaderSource(shader, count, strings, NULL);
2145
2146 compile_shader(ctx, shader);
2147
2148 program = create_shader_program(ctx);
2149 if (program) {
2150 struct gl_shader_program *shProg;
2151 struct gl_shader *sh;
2152 GLint compiled = GL_FALSE;
2153
2154 shProg = _mesa_lookup_shader_program(ctx, program);
2155 sh = _mesa_lookup_shader(ctx, shader);
2156
2157 shProg->SeparateShader = GL_TRUE;
2158
2159 get_shaderiv(ctx, shader, GL_COMPILE_STATUS, &compiled);
2160 if (compiled) {
2161 attach_shader(ctx, program, shader);
2162 link_program(ctx, program);
2163 detach_shader(ctx, program, shader);
2164
2165 #if 0
2166 /* Possibly... */
2167 if (active-user-defined-varyings-in-linked-program) {
2168 append-error-to-info-log;
2169 shProg->LinkStatus = GL_FALSE;
2170 }
2171 #endif
2172 }
2173 if (sh->InfoLog)
2174 ralloc_strcat(&shProg->InfoLog, sh->InfoLog);
2175 }
2176
2177 delete_shader(ctx, shader);
2178 }
2179
2180 return program;
2181 }
2182
2183
2184 /**
2185 * For GL_ARB_tessellation_shader
2186 */
2187 extern void GLAPIENTRY
2188 _mesa_PatchParameteri(GLenum pname, GLint value)
2189 {
2190 GET_CURRENT_CONTEXT(ctx);
2191
2192 if (!_mesa_has_tessellation(ctx)) {
2193 _mesa_error(ctx, GL_INVALID_OPERATION, "glPatchParameteri");
2194 return;
2195 }
2196
2197 if (pname != GL_PATCH_VERTICES) {
2198 _mesa_error(ctx, GL_INVALID_ENUM, "glPatchParameteri");
2199 return;
2200 }
2201
2202 if (value <= 0 || value > ctx->Const.MaxPatchVertices) {
2203 _mesa_error(ctx, GL_INVALID_VALUE, "glPatchParameteri");
2204 return;
2205 }
2206
2207 ctx->TessCtrlProgram.patch_vertices = value;
2208 }
2209
2210
2211 extern void GLAPIENTRY
2212 _mesa_PatchParameterfv(GLenum pname, const GLfloat *values)
2213 {
2214 GET_CURRENT_CONTEXT(ctx);
2215
2216 if (!_mesa_has_tessellation(ctx)) {
2217 _mesa_error(ctx, GL_INVALID_OPERATION, "glPatchParameterfv");
2218 return;
2219 }
2220
2221 switch(pname) {
2222 case GL_PATCH_DEFAULT_OUTER_LEVEL:
2223 FLUSH_VERTICES(ctx, 0);
2224 memcpy(ctx->TessCtrlProgram.patch_default_outer_level, values,
2225 4 * sizeof(GLfloat));
2226 ctx->NewDriverState |= ctx->DriverFlags.NewDefaultTessLevels;
2227 return;
2228 case GL_PATCH_DEFAULT_INNER_LEVEL:
2229 FLUSH_VERTICES(ctx, 0);
2230 memcpy(ctx->TessCtrlProgram.patch_default_inner_level, values,
2231 2 * sizeof(GLfloat));
2232 ctx->NewDriverState |= ctx->DriverFlags.NewDefaultTessLevels;
2233 return;
2234 default:
2235 _mesa_error(ctx, GL_INVALID_ENUM, "glPatchParameterfv");
2236 return;
2237 }
2238 }
2239
2240 /**
2241 * ARB_shader_subroutine
2242 */
2243 GLint GLAPIENTRY
2244 _mesa_GetSubroutineUniformLocation(GLuint program, GLenum shadertype,
2245 const GLchar *name)
2246 {
2247 GET_CURRENT_CONTEXT(ctx);
2248 const char *api_name = "glGetSubroutineUniformLocation";
2249 struct gl_shader_program *shProg;
2250 GLenum resource_type;
2251 gl_shader_stage stage;
2252
2253 if (!_mesa_has_shader_subroutine(ctx)) {
2254 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2255 return -1;
2256 }
2257
2258 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2259 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2260 return -1;
2261 }
2262
2263 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2264 if (!shProg)
2265 return -1;
2266
2267 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2268 if (!shProg->_LinkedShaders[stage]) {
2269 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2270 return -1;
2271 }
2272
2273 resource_type = _mesa_shader_stage_to_subroutine_uniform(stage);
2274 return _mesa_program_resource_location(shProg, resource_type, name);
2275 }
2276
2277 GLuint GLAPIENTRY
2278 _mesa_GetSubroutineIndex(GLuint program, GLenum shadertype,
2279 const GLchar *name)
2280 {
2281 GET_CURRENT_CONTEXT(ctx);
2282 const char *api_name = "glGetSubroutineIndex";
2283 struct gl_shader_program *shProg;
2284 struct gl_program_resource *res;
2285 GLenum resource_type;
2286 gl_shader_stage stage;
2287
2288 if (!_mesa_has_shader_subroutine(ctx)) {
2289 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2290 return -1;
2291 }
2292
2293 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2294 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2295 return -1;
2296 }
2297
2298 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2299 if (!shProg)
2300 return -1;
2301
2302 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2303 if (!shProg->_LinkedShaders[stage]) {
2304 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2305 return -1;
2306 }
2307
2308 resource_type = _mesa_shader_stage_to_subroutine(stage);
2309 res = _mesa_program_resource_find_name(shProg, resource_type, name, NULL);
2310 if (!res) {
2311 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2312 return -1;
2313 }
2314
2315 return _mesa_program_resource_index(shProg, res);
2316 }
2317
2318
2319 GLvoid GLAPIENTRY
2320 _mesa_GetActiveSubroutineUniformiv(GLuint program, GLenum shadertype,
2321 GLuint index, GLenum pname, GLint *values)
2322 {
2323 GET_CURRENT_CONTEXT(ctx);
2324 const char *api_name = "glGetActiveSubroutineUniformiv";
2325 struct gl_shader_program *shProg;
2326 struct gl_shader *sh;
2327 gl_shader_stage stage;
2328 struct gl_program_resource *res;
2329 const struct gl_uniform_storage *uni;
2330 GLenum resource_type;
2331 int count, i, j;
2332
2333 if (!_mesa_has_shader_subroutine(ctx)) {
2334 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2335 return;
2336 }
2337
2338 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2339 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2340 return;
2341 }
2342
2343 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2344 if (!shProg)
2345 return;
2346
2347 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2348 resource_type = _mesa_shader_stage_to_subroutine_uniform(stage);
2349
2350 sh = shProg->_LinkedShaders[stage];
2351 if (!sh) {
2352 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2353 return;
2354 }
2355
2356 switch (pname) {
2357 case GL_NUM_COMPATIBLE_SUBROUTINES: {
2358 res = _mesa_program_resource_find_index(shProg, resource_type, index);
2359 if (res) {
2360 uni = res->Data;
2361 values[0] = uni->num_compatible_subroutines;
2362 }
2363 break;
2364 }
2365 case GL_COMPATIBLE_SUBROUTINES: {
2366 res = _mesa_program_resource_find_index(shProg, resource_type, index);
2367 if (res) {
2368 uni = res->Data;
2369 count = 0;
2370 for (i = 0; i < sh->NumSubroutineFunctions; i++) {
2371 struct gl_subroutine_function *fn = &sh->SubroutineFunctions[i];
2372 for (j = 0; j < fn->num_compat_types; j++) {
2373 if (fn->types[j] == uni->type) {
2374 values[count++] = i;
2375 break;
2376 }
2377 }
2378 }
2379 }
2380 break;
2381 }
2382 case GL_UNIFORM_SIZE:
2383 res = _mesa_program_resource_find_index(shProg, resource_type, index);
2384 if (res) {
2385 uni = res->Data;
2386 values[0] = uni->array_elements ? uni->array_elements : 1;
2387 }
2388 break;
2389 case GL_UNIFORM_NAME_LENGTH:
2390 res = _mesa_program_resource_find_index(shProg, resource_type, index);
2391 if (res) {
2392 values[0] = strlen(_mesa_program_resource_name(res)) + 1
2393 + ((_mesa_program_resource_array_size(res) != 0) ? 3 : 0);;
2394 }
2395 break;
2396 default:
2397 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2398 return;
2399 }
2400 }
2401
2402
2403 GLvoid GLAPIENTRY
2404 _mesa_GetActiveSubroutineUniformName(GLuint program, GLenum shadertype,
2405 GLuint index, GLsizei bufsize,
2406 GLsizei *length, GLchar *name)
2407 {
2408 GET_CURRENT_CONTEXT(ctx);
2409 const char *api_name = "glGetActiveSubroutineUniformName";
2410 struct gl_shader_program *shProg;
2411 GLenum resource_type;
2412 gl_shader_stage stage;
2413
2414 if (!_mesa_has_shader_subroutine(ctx)) {
2415 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2416 return;
2417 }
2418
2419 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2420 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2421 return;
2422 }
2423
2424 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2425 if (!shProg)
2426 return;
2427
2428 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2429 if (!shProg->_LinkedShaders[stage]) {
2430 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2431 return;
2432 }
2433
2434 resource_type = _mesa_shader_stage_to_subroutine_uniform(stage);
2435 /* get program resource name */
2436 _mesa_get_program_resource_name(shProg, resource_type,
2437 index, bufsize,
2438 length, name, api_name);
2439 }
2440
2441
2442 GLvoid GLAPIENTRY
2443 _mesa_GetActiveSubroutineName(GLuint program, GLenum shadertype,
2444 GLuint index, GLsizei bufsize,
2445 GLsizei *length, GLchar *name)
2446 {
2447 GET_CURRENT_CONTEXT(ctx);
2448 const char *api_name = "glGetActiveSubroutineName";
2449 struct gl_shader_program *shProg;
2450 GLenum resource_type;
2451 gl_shader_stage stage;
2452
2453 if (!_mesa_has_shader_subroutine(ctx)) {
2454 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2455 return;
2456 }
2457
2458 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2459 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2460 return;
2461 }
2462
2463 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2464 if (!shProg)
2465 return;
2466
2467 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2468 if (!shProg->_LinkedShaders[stage]) {
2469 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2470 return;
2471 }
2472 resource_type = _mesa_shader_stage_to_subroutine(stage);
2473 _mesa_get_program_resource_name(shProg, resource_type,
2474 index, bufsize,
2475 length, name, api_name);
2476 }
2477
2478
2479 GLvoid GLAPIENTRY
2480 _mesa_UniformSubroutinesuiv(GLenum shadertype, GLsizei count,
2481 const GLuint *indices)
2482 {
2483 GET_CURRENT_CONTEXT(ctx);
2484 const char *api_name = "glUniformSubroutinesuiv";
2485 struct gl_shader_program *shProg;
2486 struct gl_shader *sh;
2487 gl_shader_stage stage;
2488 int i;
2489
2490 if (!_mesa_has_shader_subroutine(ctx)) {
2491 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2492 return;
2493 }
2494
2495 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2496 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2497 return;
2498 }
2499
2500 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2501 shProg = ctx->_Shader->CurrentProgram[stage];
2502 if (!shProg) {
2503 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2504 return;
2505 }
2506
2507 sh = shProg->_LinkedShaders[stage];
2508 if (!sh) {
2509 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2510 return;
2511 }
2512
2513 if (count != sh->NumSubroutineUniformRemapTable) {
2514 _mesa_error(ctx, GL_INVALID_VALUE, "%s", api_name);
2515 return;
2516 }
2517
2518 i = 0;
2519 do {
2520 struct gl_uniform_storage *uni = sh->SubroutineUniformRemapTable[i];
2521 int uni_count = uni->array_elements ? uni->array_elements : 1;
2522 int j, k;
2523
2524 for (j = i; j < i + uni_count; j++) {
2525 struct gl_subroutine_function *subfn;
2526 if (indices[j] >= sh->NumSubroutineFunctions) {
2527 _mesa_error(ctx, GL_INVALID_VALUE, "%s", api_name);
2528 return;
2529 }
2530
2531 subfn = &sh->SubroutineFunctions[indices[j]];
2532 for (k = 0; k < subfn->num_compat_types; k++) {
2533 if (subfn->types[k] == uni->type)
2534 break;
2535 }
2536 if (k == subfn->num_compat_types) {
2537 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2538 return;
2539 }
2540 }
2541 i += uni_count;
2542 } while(i < count);
2543
2544 FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS);
2545 i = 0;
2546 do {
2547 struct gl_uniform_storage *uni = sh->SubroutineUniformRemapTable[i];
2548 int uni_count = uni->array_elements ? uni->array_elements : 1;
2549
2550 memcpy(&uni->storage[0], &indices[i],
2551 sizeof(GLuint) * uni_count);
2552
2553 uni->initialized = true;
2554 _mesa_propagate_uniforms_to_driver_storage(uni, 0, uni_count);
2555 i += uni_count;
2556 } while(i < count);
2557 }
2558
2559
2560 GLvoid GLAPIENTRY
2561 _mesa_GetUniformSubroutineuiv(GLenum shadertype, GLint location,
2562 GLuint *params)
2563 {
2564 GET_CURRENT_CONTEXT(ctx);
2565 const char *api_name = "glGetUniformSubroutineuiv";
2566 struct gl_shader_program *shProg;
2567 struct gl_shader *sh;
2568 gl_shader_stage stage;
2569
2570 if (!_mesa_has_shader_subroutine(ctx)) {
2571 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2572 return;
2573 }
2574
2575 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2576 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2577 return;
2578 }
2579
2580 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2581 shProg = ctx->_Shader->CurrentProgram[stage];
2582 if (!shProg) {
2583 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2584 return;
2585 }
2586
2587 sh = shProg->_LinkedShaders[stage];
2588 if (!sh) {
2589 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2590 return;
2591 }
2592
2593 if (location >= sh->NumSubroutineUniformRemapTable) {
2594 _mesa_error(ctx, GL_INVALID_VALUE, "%s", api_name);
2595 return;
2596 }
2597
2598 {
2599 struct gl_uniform_storage *uni = sh->SubroutineUniformRemapTable[location];
2600 int offset = location - uni->opaque[stage].index;
2601 memcpy(params, &uni->storage[offset],
2602 sizeof(GLuint));
2603 }
2604 }
2605
2606
2607 GLvoid GLAPIENTRY
2608 _mesa_GetProgramStageiv(GLuint program, GLenum shadertype,
2609 GLenum pname, GLint *values)
2610 {
2611 GET_CURRENT_CONTEXT(ctx);
2612 const char *api_name = "glGetProgramStageiv";
2613 struct gl_shader_program *shProg;
2614 struct gl_shader *sh;
2615 gl_shader_stage stage;
2616
2617 if (!_mesa_has_shader_subroutine(ctx)) {
2618 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2619 return;
2620 }
2621
2622 if (!_mesa_validate_shader_target(ctx, shadertype)) {
2623 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2624 return;
2625 }
2626
2627 shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
2628 if (!shProg)
2629 return;
2630
2631 stage = _mesa_shader_enum_to_shader_stage(shadertype);
2632 sh = shProg->_LinkedShaders[stage];
2633 if (!sh) {
2634 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
2635 return;
2636 }
2637
2638 switch (pname) {
2639 case GL_ACTIVE_SUBROUTINES:
2640 values[0] = sh->NumSubroutineFunctions;
2641 break;
2642 case GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS:
2643 values[0] = sh->NumSubroutineUniformRemapTable;
2644 break;
2645 case GL_ACTIVE_SUBROUTINE_UNIFORMS:
2646 values[0] = sh->NumSubroutineUniformTypes;
2647 break;
2648 case GL_ACTIVE_SUBROUTINE_MAX_LENGTH:
2649 {
2650 unsigned i;
2651 GLint max_len = 0;
2652 GLenum resource_type;
2653 struct gl_program_resource *res;
2654
2655 resource_type = _mesa_shader_stage_to_subroutine(stage);
2656 for (i = 0; i < sh->NumSubroutineFunctions; i++) {
2657 res = _mesa_program_resource_find_index(shProg, resource_type, i);
2658 if (res) {
2659 const GLint len = strlen(_mesa_program_resource_name(res)) + 1;
2660 if (len > max_len)
2661 max_len = len;
2662 }
2663 }
2664 values[0] = max_len;
2665 break;
2666 }
2667 case GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH:
2668 {
2669 unsigned i;
2670 GLint max_len = 0;
2671 GLenum resource_type;
2672 struct gl_program_resource *res;
2673
2674 resource_type = _mesa_shader_stage_to_subroutine_uniform(stage);
2675 for (i = 0; i < sh->NumSubroutineUniformRemapTable; i++) {
2676 res = _mesa_program_resource_find_index(shProg, resource_type, i);
2677 if (res) {
2678 const GLint len = strlen(_mesa_program_resource_name(res)) + 1
2679 + ((_mesa_program_resource_array_size(res) != 0) ? 3 : 0);
2680
2681 if (len > max_len)
2682 max_len = len;
2683 }
2684 }
2685 values[0] = max_len;
2686 break;
2687 }
2688 default:
2689 _mesa_error(ctx, GL_INVALID_ENUM, "%s", api_name);
2690 values[0] = -1;
2691 break;
2692 }
2693 }
2694
2695 static int
2696 find_compat_subroutine(struct gl_shader *sh, const struct glsl_type *type)
2697 {
2698 int i, j;
2699
2700 for (i = 0; i < sh->NumSubroutineFunctions; i++) {
2701 struct gl_subroutine_function *fn = &sh->SubroutineFunctions[i];
2702 for (j = 0; j < fn->num_compat_types; j++) {
2703 if (fn->types[j] == type)
2704 return i;
2705 }
2706 }
2707 return 0;
2708 }
2709
2710 static void
2711 _mesa_shader_init_subroutine_defaults(struct gl_shader *sh)
2712 {
2713 int i, j;
2714
2715 for (i = 0; i < sh->NumSubroutineUniformRemapTable; i++) {
2716 struct gl_uniform_storage *uni = sh->SubroutineUniformRemapTable[i];
2717 int uni_count;
2718 int val;
2719
2720 if (!uni)
2721 continue;
2722 uni_count = uni->array_elements ? uni->array_elements : 1;
2723 val = find_compat_subroutine(sh, uni->type);
2724
2725 for (j = 0; j < uni_count; j++)
2726 memcpy(&uni->storage[j], &val, sizeof(int));
2727 uni->initialized = true;
2728 _mesa_propagate_uniforms_to_driver_storage(uni, 0, uni_count);
2729 }
2730 }
2731
2732 void
2733 _mesa_shader_program_init_subroutine_defaults(struct gl_shader_program *shProg)
2734 {
2735 int i;
2736
2737 if (!shProg)
2738 return;
2739
2740 for (i = 0; i < MESA_SHADER_STAGES; i++) {
2741 if (!shProg->_LinkedShaders[i])
2742 continue;
2743
2744 _mesa_shader_init_subroutine_defaults(shProg->_LinkedShaders[i]);
2745 }
2746 }