mesa: split bind_buffer_range_uniform_buffer() in two
[mesa.git] / src / mesa / main / shaderapi.h
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2004-2007 Brian Paul All Rights Reserved.
5 * Copyright (C) 2010 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 #ifndef SHADERAPI_H
28 #define SHADERAPI_H
29
30
31 #include "glheader.h"
32
33
34 #ifdef __cplusplus
35 extern "C" {
36 #endif
37
38
39 struct _glapi_table;
40 struct gl_context;
41 struct gl_shader_program;
42
43 extern GLbitfield
44 _mesa_get_shader_flags(void);
45
46 extern const char *
47 _mesa_get_shader_capture_path(void);
48
49 extern void
50 _mesa_copy_string(GLchar *dst, GLsizei maxLength,
51 GLsizei *length, const GLchar *src);
52
53 extern void
54 _mesa_use_shader_program(struct gl_context *ctx,
55 struct gl_shader_program *shProg);
56
57 extern void
58 _mesa_active_program(struct gl_context *ctx, struct gl_shader_program *shProg,
59 const char *caller);
60
61 extern void
62 _mesa_compile_shader(struct gl_context *ctx, struct gl_shader *sh);
63
64 extern void
65 _mesa_link_program(struct gl_context *ctx, struct gl_shader_program *sh_prog);
66
67 extern unsigned
68 _mesa_count_active_attribs(struct gl_shader_program *shProg);
69
70 extern size_t
71 _mesa_longest_attribute_name_length(struct gl_shader_program *shProg);
72
73 extern void
74 _mesa_shader_write_subroutine_indices(struct gl_context *ctx,
75 gl_shader_stage stage);
76 extern void GLAPIENTRY
77 _mesa_AttachObjectARB(GLhandleARB, GLhandleARB);
78
79 extern void GLAPIENTRY
80 _mesa_CompileShader(GLuint);
81
82 extern GLhandleARB GLAPIENTRY
83 _mesa_CreateProgramObjectARB(void);
84
85 extern GLhandleARB GLAPIENTRY
86 _mesa_CreateShaderObjectARB(GLenum type);
87
88 extern void GLAPIENTRY
89 _mesa_DeleteObjectARB(GLhandleARB obj);
90
91 extern void GLAPIENTRY
92 _mesa_DetachObjectARB(GLhandleARB, GLhandleARB);
93
94 extern void GLAPIENTRY
95 _mesa_GetAttachedObjectsARB(GLhandleARB, GLsizei, GLsizei *, GLhandleARB *);
96
97 extern GLint GLAPIENTRY
98 _mesa_GetFragDataLocation(GLuint program, const GLchar *name);
99
100 extern GLint GLAPIENTRY
101 _mesa_GetFragDataIndex(GLuint program, const GLchar *name);
102
103 extern GLhandleARB GLAPIENTRY
104 _mesa_GetHandleARB(GLenum pname);
105
106 extern void GLAPIENTRY
107 _mesa_GetInfoLogARB(GLhandleARB, GLsizei, GLsizei *, GLcharARB *);
108
109 extern void GLAPIENTRY
110 _mesa_GetObjectParameterfvARB(GLhandleARB, GLenum, GLfloat *);
111
112 extern void GLAPIENTRY
113 _mesa_GetObjectParameterivARB(GLhandleARB, GLenum, GLint *);
114
115 extern void GLAPIENTRY
116 _mesa_GetShaderSource(GLuint, GLsizei, GLsizei *, GLchar *);
117
118 extern GLboolean GLAPIENTRY
119 _mesa_IsProgram(GLuint name);
120
121 extern GLboolean GLAPIENTRY
122 _mesa_IsShader(GLuint name);
123
124 extern void GLAPIENTRY
125 _mesa_LinkProgram(GLuint programObj);
126
127 extern void GLAPIENTRY
128 _mesa_ShaderSource(GLuint, GLsizei, const GLchar* const *, const GLint *);
129
130 void GLAPIENTRY
131 _mesa_UseProgram_no_error(GLuint);
132 extern void GLAPIENTRY
133 _mesa_UseProgram(GLuint);
134
135 extern void GLAPIENTRY
136 _mesa_ValidateProgram(GLuint);
137
138
139 extern void GLAPIENTRY
140 _mesa_BindAttribLocation(GLuint program, GLuint, const GLchar *);
141
142 extern void GLAPIENTRY
143 _mesa_BindFragDataLocation(GLuint program, GLuint colorNumber,
144 const GLchar *name);
145
146 extern void GLAPIENTRY
147 _mesa_BindFragDataLocationIndexed(GLuint program, GLuint colorNumber,
148 GLuint index, const GLchar *name);
149
150 extern void GLAPIENTRY
151 _mesa_GetActiveAttrib(GLuint, GLuint, GLsizei, GLsizei *, GLint *,
152 GLenum *, GLchar *);
153
154 extern GLint GLAPIENTRY
155 _mesa_GetAttribLocation(GLuint, const GLchar *);
156
157
158
159 extern void GLAPIENTRY
160 _mesa_AttachShader(GLuint program, GLuint shader);
161
162 extern GLuint GLAPIENTRY
163 _mesa_CreateShader(GLenum);
164
165 extern GLuint GLAPIENTRY
166 _mesa_CreateProgram(void);
167
168 extern void GLAPIENTRY
169 _mesa_DeleteProgram(GLuint program);
170
171 extern void GLAPIENTRY
172 _mesa_DeleteShader(GLuint shader);
173
174 extern void GLAPIENTRY
175 _mesa_DetachShader(GLuint program, GLuint shader);
176
177 extern void GLAPIENTRY
178 _mesa_GetAttachedShaders(GLuint program, GLsizei maxCount,
179 GLsizei *count, GLuint *obj);
180
181 extern void GLAPIENTRY
182 _mesa_GetProgramiv(GLuint program, GLenum pname, GLint *params);
183
184 extern void GLAPIENTRY
185 _mesa_GetProgramInfoLog(GLuint program, GLsizei bufSize,
186 GLsizei *length, GLchar *infoLog);
187
188 extern void GLAPIENTRY
189 _mesa_GetShaderiv(GLuint shader, GLenum pname, GLint *params);
190
191 extern void GLAPIENTRY
192 _mesa_GetShaderInfoLog(GLuint shader, GLsizei bufSize,
193 GLsizei *length, GLchar *infoLog);
194
195
196 extern void GLAPIENTRY
197 _mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype,
198 GLint *range, GLint *precision);
199
200 extern void GLAPIENTRY
201 _mesa_ReleaseShaderCompiler(void);
202
203 extern void GLAPIENTRY
204 _mesa_ShaderBinary(GLint n, const GLuint *shaders, GLenum binaryformat,
205 const void* binary, GLint length);
206
207 extern void GLAPIENTRY
208 _mesa_GetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length,
209 GLenum *binaryFormat, GLvoid *binary);
210
211 extern void GLAPIENTRY
212 _mesa_ProgramBinary(GLuint program, GLenum binaryFormat,
213 const GLvoid *binary, GLsizei length);
214
215 extern void GLAPIENTRY
216 _mesa_ProgramParameteri(GLuint program, GLenum pname, GLint value);
217
218 void
219 _mesa_use_program(struct gl_context *ctx, gl_shader_stage stage,
220 struct gl_shader_program *shProg, struct gl_program *prog,
221 struct gl_pipeline_object *shTarget);
222
223 extern void
224 _mesa_copy_linked_program_data(const struct gl_shader_program *src,
225 struct gl_linked_shader *dst_sh);
226
227 extern bool
228 _mesa_validate_shader_target(const struct gl_context *ctx, GLenum type);
229
230
231 /* GL_ARB_separate_shader_objects */
232 extern GLuint GLAPIENTRY
233 _mesa_CreateShaderProgramv(GLenum type, GLsizei count,
234 const GLchar* const *strings);
235
236 /* GL_ARB_program_resource_query */
237 extern const char*
238 _mesa_program_resource_name(struct gl_program_resource *res);
239
240 extern unsigned
241 _mesa_program_resource_array_size(struct gl_program_resource *res);
242
243 extern GLuint
244 _mesa_program_resource_index(struct gl_shader_program *shProg,
245 struct gl_program_resource *res);
246
247 extern struct gl_program_resource *
248 _mesa_program_resource_find_name(struct gl_shader_program *shProg,
249 GLenum programInterface, const char *name,
250 unsigned *array_index);
251
252 extern struct gl_program_resource *
253 _mesa_program_resource_find_index(struct gl_shader_program *shProg,
254 GLenum programInterface, GLuint index);
255
256 extern bool
257 _mesa_get_program_resource_name(struct gl_shader_program *shProg,
258 GLenum programInterface, GLuint index,
259 GLsizei bufSize, GLsizei *length,
260 GLchar *name, const char *caller);
261
262 extern unsigned
263 _mesa_program_resource_name_len(struct gl_program_resource *res);
264
265 extern GLint
266 _mesa_program_resource_location(struct gl_shader_program *shProg,
267 GLenum programInterface, const char *name);
268
269 extern GLint
270 _mesa_program_resource_location_index(struct gl_shader_program *shProg,
271 GLenum programInterface, const char *name);
272
273 extern unsigned
274 _mesa_program_resource_prop(struct gl_shader_program *shProg,
275 struct gl_program_resource *res, GLuint index,
276 const GLenum prop, GLint *val, const char *caller);
277
278 extern void
279 _mesa_get_program_resourceiv(struct gl_shader_program *shProg,
280 GLenum programInterface, GLuint index,
281 GLsizei propCount, const GLenum *props,
282 GLsizei bufSize, GLsizei *length,
283 GLint *params);
284
285 /* GL_ARB_tessellation_shader */
286 extern void GLAPIENTRY
287 _mesa_PatchParameteri(GLenum pname, GLint value);
288
289 extern void GLAPIENTRY
290 _mesa_PatchParameterfv(GLenum pname, const GLfloat *values);
291
292 /* GL_ARB_shader_subroutine */
293 void
294 _mesa_program_init_subroutine_defaults(struct gl_context *ctx,
295 struct gl_program *prog);
296
297 extern GLint GLAPIENTRY
298 _mesa_GetSubroutineUniformLocation(GLuint program, GLenum shadertype,
299 const GLchar *name);
300
301 extern GLuint GLAPIENTRY
302 _mesa_GetSubroutineIndex(GLuint program, GLenum shadertype,
303 const GLchar *name);
304
305 extern GLvoid GLAPIENTRY
306 _mesa_GetActiveSubroutineUniformiv(GLuint program, GLenum shadertype,
307 GLuint index, GLenum pname, GLint *values);
308
309 extern GLvoid GLAPIENTRY
310 _mesa_GetActiveSubroutineUniformName(GLuint program, GLenum shadertype,
311 GLuint index, GLsizei bufsize,
312 GLsizei *length, GLchar *name);
313
314 extern GLvoid GLAPIENTRY
315 _mesa_GetActiveSubroutineName(GLuint program, GLenum shadertype,
316 GLuint index, GLsizei bufsize,
317 GLsizei *length, GLchar *name);
318
319 extern GLvoid GLAPIENTRY
320 _mesa_UniformSubroutinesuiv(GLenum shadertype, GLsizei count,
321 const GLuint *indices);
322
323 extern GLvoid GLAPIENTRY
324 _mesa_GetUniformSubroutineuiv(GLenum shadertype, GLint location,
325 GLuint *params);
326
327 extern GLvoid GLAPIENTRY
328 _mesa_GetProgramStageiv(GLuint program, GLenum shadertype,
329 GLenum pname, GLint *values);
330
331 #ifdef __cplusplus
332 }
333 #endif
334
335 #endif /* SHADERAPI_H */