mesa: add KHR_no_error support for glAttachShader() and glAttachObjectARB()
[mesa.git] / src / mesa / main / shaderapi.h
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2004-2007 Brian Paul All Rights Reserved.
5 * Copyright (C) 2010 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 #ifndef SHADERAPI_H
28 #define SHADERAPI_H
29
30
31 #include "glheader.h"
32
33
34 #ifdef __cplusplus
35 extern "C" {
36 #endif
37
38
39 struct _glapi_table;
40 struct gl_context;
41 struct gl_shader_program;
42
43 extern GLbitfield
44 _mesa_get_shader_flags(void);
45
46 extern const char *
47 _mesa_get_shader_capture_path(void);
48
49 extern void
50 _mesa_copy_string(GLchar *dst, GLsizei maxLength,
51 GLsizei *length, const GLchar *src);
52
53 extern void
54 _mesa_use_shader_program(struct gl_context *ctx,
55 struct gl_shader_program *shProg);
56
57 extern void
58 _mesa_active_program(struct gl_context *ctx, struct gl_shader_program *shProg,
59 const char *caller);
60
61 extern void
62 _mesa_compile_shader(struct gl_context *ctx, struct gl_shader *sh);
63
64 extern void
65 _mesa_link_program(struct gl_context *ctx, struct gl_shader_program *sh_prog);
66
67 extern unsigned
68 _mesa_count_active_attribs(struct gl_shader_program *shProg);
69
70 extern size_t
71 _mesa_longest_attribute_name_length(struct gl_shader_program *shProg);
72
73 extern void
74 _mesa_shader_write_subroutine_indices(struct gl_context *ctx,
75 gl_shader_stage stage);
76
77 void GLAPIENTRY
78 _mesa_AttachObjectARB_no_error(GLhandleARB, GLhandleARB);
79
80 extern void GLAPIENTRY
81 _mesa_AttachObjectARB(GLhandleARB, GLhandleARB);
82
83 extern void GLAPIENTRY
84 _mesa_CompileShader(GLuint);
85
86 extern GLhandleARB GLAPIENTRY
87 _mesa_CreateProgramObjectARB(void);
88
89 extern GLhandleARB GLAPIENTRY
90 _mesa_CreateShaderObjectARB(GLenum type);
91
92 extern void GLAPIENTRY
93 _mesa_DeleteObjectARB(GLhandleARB obj);
94
95 extern void GLAPIENTRY
96 _mesa_DetachObjectARB(GLhandleARB, GLhandleARB);
97
98 extern void GLAPIENTRY
99 _mesa_GetAttachedObjectsARB(GLhandleARB, GLsizei, GLsizei *, GLhandleARB *);
100
101 extern GLint GLAPIENTRY
102 _mesa_GetFragDataLocation(GLuint program, const GLchar *name);
103
104 extern GLint GLAPIENTRY
105 _mesa_GetFragDataIndex(GLuint program, const GLchar *name);
106
107 extern GLhandleARB GLAPIENTRY
108 _mesa_GetHandleARB(GLenum pname);
109
110 extern void GLAPIENTRY
111 _mesa_GetInfoLogARB(GLhandleARB, GLsizei, GLsizei *, GLcharARB *);
112
113 extern void GLAPIENTRY
114 _mesa_GetObjectParameterfvARB(GLhandleARB, GLenum, GLfloat *);
115
116 extern void GLAPIENTRY
117 _mesa_GetObjectParameterivARB(GLhandleARB, GLenum, GLint *);
118
119 extern void GLAPIENTRY
120 _mesa_GetShaderSource(GLuint, GLsizei, GLsizei *, GLchar *);
121
122 extern GLboolean GLAPIENTRY
123 _mesa_IsProgram(GLuint name);
124
125 extern GLboolean GLAPIENTRY
126 _mesa_IsShader(GLuint name);
127
128 extern void GLAPIENTRY
129 _mesa_LinkProgram(GLuint programObj);
130
131 extern void GLAPIENTRY
132 _mesa_ShaderSource(GLuint, GLsizei, const GLchar* const *, const GLint *);
133
134 void GLAPIENTRY
135 _mesa_UseProgram_no_error(GLuint);
136 extern void GLAPIENTRY
137 _mesa_UseProgram(GLuint);
138
139 extern void GLAPIENTRY
140 _mesa_ValidateProgram(GLuint);
141
142
143 extern void GLAPIENTRY
144 _mesa_BindAttribLocation(GLuint program, GLuint, const GLchar *);
145
146 extern void GLAPIENTRY
147 _mesa_BindFragDataLocation(GLuint program, GLuint colorNumber,
148 const GLchar *name);
149
150 extern void GLAPIENTRY
151 _mesa_BindFragDataLocationIndexed(GLuint program, GLuint colorNumber,
152 GLuint index, const GLchar *name);
153
154 extern void GLAPIENTRY
155 _mesa_GetActiveAttrib(GLuint, GLuint, GLsizei, GLsizei *, GLint *,
156 GLenum *, GLchar *);
157
158 extern GLint GLAPIENTRY
159 _mesa_GetAttribLocation(GLuint, const GLchar *);
160
161 void GLAPIENTRY
162 _mesa_AttachShader_no_error(GLuint program, GLuint shader);
163
164 extern void GLAPIENTRY
165 _mesa_AttachShader(GLuint program, GLuint shader);
166
167 extern GLuint GLAPIENTRY
168 _mesa_CreateShader(GLenum);
169
170 extern GLuint GLAPIENTRY
171 _mesa_CreateProgram(void);
172
173 extern void GLAPIENTRY
174 _mesa_DeleteProgram(GLuint program);
175
176 extern void GLAPIENTRY
177 _mesa_DeleteShader(GLuint shader);
178
179 extern void GLAPIENTRY
180 _mesa_DetachShader(GLuint program, GLuint shader);
181
182 extern void GLAPIENTRY
183 _mesa_GetAttachedShaders(GLuint program, GLsizei maxCount,
184 GLsizei *count, GLuint *obj);
185
186 extern void GLAPIENTRY
187 _mesa_GetProgramiv(GLuint program, GLenum pname, GLint *params);
188
189 extern void GLAPIENTRY
190 _mesa_GetProgramInfoLog(GLuint program, GLsizei bufSize,
191 GLsizei *length, GLchar *infoLog);
192
193 extern void GLAPIENTRY
194 _mesa_GetShaderiv(GLuint shader, GLenum pname, GLint *params);
195
196 extern void GLAPIENTRY
197 _mesa_GetShaderInfoLog(GLuint shader, GLsizei bufSize,
198 GLsizei *length, GLchar *infoLog);
199
200
201 extern void GLAPIENTRY
202 _mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype,
203 GLint *range, GLint *precision);
204
205 extern void GLAPIENTRY
206 _mesa_ReleaseShaderCompiler(void);
207
208 extern void GLAPIENTRY
209 _mesa_ShaderBinary(GLint n, const GLuint *shaders, GLenum binaryformat,
210 const void* binary, GLint length);
211
212 extern void GLAPIENTRY
213 _mesa_GetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length,
214 GLenum *binaryFormat, GLvoid *binary);
215
216 extern void GLAPIENTRY
217 _mesa_ProgramBinary(GLuint program, GLenum binaryFormat,
218 const GLvoid *binary, GLsizei length);
219
220 extern void GLAPIENTRY
221 _mesa_ProgramParameteri(GLuint program, GLenum pname, GLint value);
222
223 void
224 _mesa_use_program(struct gl_context *ctx, gl_shader_stage stage,
225 struct gl_shader_program *shProg, struct gl_program *prog,
226 struct gl_pipeline_object *shTarget);
227
228 extern void
229 _mesa_copy_linked_program_data(const struct gl_shader_program *src,
230 struct gl_linked_shader *dst_sh);
231
232 extern bool
233 _mesa_validate_shader_target(const struct gl_context *ctx, GLenum type);
234
235
236 /* GL_ARB_separate_shader_objects */
237 extern GLuint GLAPIENTRY
238 _mesa_CreateShaderProgramv(GLenum type, GLsizei count,
239 const GLchar* const *strings);
240
241 /* GL_ARB_program_resource_query */
242 extern const char*
243 _mesa_program_resource_name(struct gl_program_resource *res);
244
245 extern unsigned
246 _mesa_program_resource_array_size(struct gl_program_resource *res);
247
248 extern GLuint
249 _mesa_program_resource_index(struct gl_shader_program *shProg,
250 struct gl_program_resource *res);
251
252 extern struct gl_program_resource *
253 _mesa_program_resource_find_name(struct gl_shader_program *shProg,
254 GLenum programInterface, const char *name,
255 unsigned *array_index);
256
257 extern struct gl_program_resource *
258 _mesa_program_resource_find_index(struct gl_shader_program *shProg,
259 GLenum programInterface, GLuint index);
260
261 extern bool
262 _mesa_get_program_resource_name(struct gl_shader_program *shProg,
263 GLenum programInterface, GLuint index,
264 GLsizei bufSize, GLsizei *length,
265 GLchar *name, const char *caller);
266
267 extern unsigned
268 _mesa_program_resource_name_len(struct gl_program_resource *res);
269
270 extern GLint
271 _mesa_program_resource_location(struct gl_shader_program *shProg,
272 GLenum programInterface, const char *name);
273
274 extern GLint
275 _mesa_program_resource_location_index(struct gl_shader_program *shProg,
276 GLenum programInterface, const char *name);
277
278 extern unsigned
279 _mesa_program_resource_prop(struct gl_shader_program *shProg,
280 struct gl_program_resource *res, GLuint index,
281 const GLenum prop, GLint *val, const char *caller);
282
283 extern void
284 _mesa_get_program_resourceiv(struct gl_shader_program *shProg,
285 GLenum programInterface, GLuint index,
286 GLsizei propCount, const GLenum *props,
287 GLsizei bufSize, GLsizei *length,
288 GLint *params);
289
290 /* GL_ARB_tessellation_shader */
291 extern void GLAPIENTRY
292 _mesa_PatchParameteri(GLenum pname, GLint value);
293
294 extern void GLAPIENTRY
295 _mesa_PatchParameterfv(GLenum pname, const GLfloat *values);
296
297 /* GL_ARB_shader_subroutine */
298 void
299 _mesa_program_init_subroutine_defaults(struct gl_context *ctx,
300 struct gl_program *prog);
301
302 extern GLint GLAPIENTRY
303 _mesa_GetSubroutineUniformLocation(GLuint program, GLenum shadertype,
304 const GLchar *name);
305
306 extern GLuint GLAPIENTRY
307 _mesa_GetSubroutineIndex(GLuint program, GLenum shadertype,
308 const GLchar *name);
309
310 extern GLvoid GLAPIENTRY
311 _mesa_GetActiveSubroutineUniformiv(GLuint program, GLenum shadertype,
312 GLuint index, GLenum pname, GLint *values);
313
314 extern GLvoid GLAPIENTRY
315 _mesa_GetActiveSubroutineUniformName(GLuint program, GLenum shadertype,
316 GLuint index, GLsizei bufsize,
317 GLsizei *length, GLchar *name);
318
319 extern GLvoid GLAPIENTRY
320 _mesa_GetActiveSubroutineName(GLuint program, GLenum shadertype,
321 GLuint index, GLsizei bufsize,
322 GLsizei *length, GLchar *name);
323
324 extern GLvoid GLAPIENTRY
325 _mesa_UniformSubroutinesuiv(GLenum shadertype, GLsizei count,
326 const GLuint *indices);
327
328 extern GLvoid GLAPIENTRY
329 _mesa_GetUniformSubroutineuiv(GLenum shadertype, GLint location,
330 GLuint *params);
331
332 extern GLvoid GLAPIENTRY
333 _mesa_GetProgramStageiv(GLuint program, GLenum shadertype,
334 GLenum pname, GLint *values);
335
336 #ifdef __cplusplus
337 }
338 #endif
339
340 #endif /* SHADERAPI_H */