2 * Mesa 3-D graphics library
4 * Copyright (C) 2004-2007 Brian Paul All Rights Reserved.
5 * Copyright (C) 2010 VMware, Inc. All Rights Reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
32 #include "compiler/shader_enums.h"
41 struct gl_linked_shader
;
42 struct gl_pipeline_object
;
44 struct gl_program_resource
;
46 struct gl_shader_program
;
49 _mesa_get_shader_flags(void);
52 _mesa_get_shader_capture_path(void);
55 _mesa_copy_string(GLchar
*dst
, GLsizei maxLength
,
56 GLsizei
*length
, const GLchar
*src
);
59 _mesa_use_shader_program(struct gl_context
*ctx
,
60 struct gl_shader_program
*shProg
);
63 _mesa_active_program(struct gl_context
*ctx
, struct gl_shader_program
*shProg
,
67 _mesa_compile_shader(struct gl_context
*ctx
, struct gl_shader
*sh
);
70 _mesa_link_program(struct gl_context
*ctx
, struct gl_shader_program
*sh_prog
);
73 _mesa_count_active_attribs(struct gl_shader_program
*shProg
);
76 _mesa_longest_attribute_name_length(struct gl_shader_program
*shProg
);
79 _mesa_shader_write_subroutine_indices(struct gl_context
*ctx
,
80 gl_shader_stage stage
);
83 _mesa_AttachObjectARB_no_error(GLhandleARB
, GLhandleARB
);
85 extern void GLAPIENTRY
86 _mesa_AttachObjectARB(GLhandleARB
, GLhandleARB
);
88 extern void GLAPIENTRY
89 _mesa_CompileShader(GLuint
);
91 extern GLhandleARB GLAPIENTRY
92 _mesa_CreateProgramObjectARB(void);
94 GLhandleARB GLAPIENTRY
95 _mesa_CreateShaderObjectARB_no_error(GLenum type
);
97 extern GLhandleARB GLAPIENTRY
98 _mesa_CreateShaderObjectARB(GLenum type
);
100 extern void GLAPIENTRY
101 _mesa_DeleteObjectARB(GLhandleARB obj
);
104 _mesa_DetachObjectARB_no_error(GLhandleARB
, GLhandleARB
);
106 extern void GLAPIENTRY
107 _mesa_DetachObjectARB(GLhandleARB
, GLhandleARB
);
109 extern void GLAPIENTRY
110 _mesa_GetAttachedObjectsARB(GLhandleARB
, GLsizei
, GLsizei
*, GLhandleARB
*);
112 extern GLint GLAPIENTRY
113 _mesa_GetFragDataLocation(GLuint program
, const GLchar
*name
);
115 extern GLint GLAPIENTRY
116 _mesa_GetFragDataIndex(GLuint program
, const GLchar
*name
);
118 extern GLhandleARB GLAPIENTRY
119 _mesa_GetHandleARB(GLenum pname
);
121 extern void GLAPIENTRY
122 _mesa_GetInfoLogARB(GLhandleARB
, GLsizei
, GLsizei
*, GLcharARB
*);
124 extern void GLAPIENTRY
125 _mesa_GetObjectParameterfvARB(GLhandleARB
, GLenum
, GLfloat
*);
127 extern void GLAPIENTRY
128 _mesa_GetObjectParameterivARB(GLhandleARB
, GLenum
, GLint
*);
130 extern void GLAPIENTRY
131 _mesa_GetShaderSource(GLuint
, GLsizei
, GLsizei
*, GLchar
*);
133 extern GLboolean GLAPIENTRY
134 _mesa_IsProgram(GLuint name
);
136 extern GLboolean GLAPIENTRY
137 _mesa_IsShader(GLuint name
);
140 _mesa_LinkProgram_no_error(GLuint programObj
);
142 extern void GLAPIENTRY
143 _mesa_LinkProgram(GLuint programObj
);
146 _mesa_ShaderSource_no_error(GLuint
, GLsizei
, const GLchar
* const *,
149 extern void GLAPIENTRY
150 _mesa_ShaderSource(GLuint
, GLsizei
, const GLchar
* const *, const GLint
*);
153 _mesa_UseProgram_no_error(GLuint
);
154 extern void GLAPIENTRY
155 _mesa_UseProgram(GLuint
);
157 extern void GLAPIENTRY
158 _mesa_ValidateProgram(GLuint
);
162 _mesa_BindAttribLocation_no_error(GLuint program
, GLuint
, const GLchar
*);
164 extern void GLAPIENTRY
165 _mesa_BindAttribLocation(GLuint program
, GLuint
, const GLchar
*);
167 extern void GLAPIENTRY
168 _mesa_BindFragDataLocation(GLuint program
, GLuint colorNumber
,
171 extern void GLAPIENTRY
172 _mesa_BindFragDataLocationIndexed(GLuint program
, GLuint colorNumber
,
173 GLuint index
, const GLchar
*name
);
175 extern void GLAPIENTRY
176 _mesa_BindFragDataLocation_no_error(GLuint program
, GLuint colorNumber
,
179 extern void GLAPIENTRY
180 _mesa_BindFragDataLocationIndexed_no_error(GLuint program
, GLuint colorNumber
,
181 GLuint index
, const GLchar
*name
);
183 extern void GLAPIENTRY
184 _mesa_GetActiveAttrib(GLuint
, GLuint
, GLsizei
, GLsizei
*, GLint
*,
187 extern GLint GLAPIENTRY
188 _mesa_GetAttribLocation(GLuint
, const GLchar
*);
191 _mesa_AttachShader_no_error(GLuint program
, GLuint shader
);
193 extern void GLAPIENTRY
194 _mesa_AttachShader(GLuint program
, GLuint shader
);
197 _mesa_CreateShader_no_error(GLenum
);
199 extern GLuint GLAPIENTRY
200 _mesa_CreateShader(GLenum
);
202 extern GLuint GLAPIENTRY
203 _mesa_CreateProgram(void);
205 extern void GLAPIENTRY
206 _mesa_DeleteProgram(GLuint program
);
208 extern void GLAPIENTRY
209 _mesa_DeleteShader(GLuint shader
);
212 _mesa_DetachShader_no_error(GLuint program
, GLuint shader
);
214 extern void GLAPIENTRY
215 _mesa_DetachShader(GLuint program
, GLuint shader
);
217 extern void GLAPIENTRY
218 _mesa_GetAttachedShaders(GLuint program
, GLsizei maxCount
,
219 GLsizei
*count
, GLuint
*obj
);
221 extern void GLAPIENTRY
222 _mesa_GetProgramiv(GLuint program
, GLenum pname
, GLint
*params
);
224 extern void GLAPIENTRY
225 _mesa_GetProgramInfoLog(GLuint program
, GLsizei bufSize
,
226 GLsizei
*length
, GLchar
*infoLog
);
228 extern void GLAPIENTRY
229 _mesa_GetShaderiv(GLuint shader
, GLenum pname
, GLint
*params
);
231 extern void GLAPIENTRY
232 _mesa_GetShaderInfoLog(GLuint shader
, GLsizei bufSize
,
233 GLsizei
*length
, GLchar
*infoLog
);
236 extern void GLAPIENTRY
237 _mesa_GetShaderPrecisionFormat(GLenum shadertype
, GLenum precisiontype
,
238 GLint
*range
, GLint
*precision
);
240 extern void GLAPIENTRY
241 _mesa_ReleaseShaderCompiler(void);
243 extern void GLAPIENTRY
244 _mesa_ShaderBinary(GLint n
, const GLuint
*shaders
, GLenum binaryformat
,
245 const void* binary
, GLint length
);
247 extern void GLAPIENTRY
248 _mesa_GetProgramBinary(GLuint program
, GLsizei bufSize
, GLsizei
*length
,
249 GLenum
*binaryFormat
, GLvoid
*binary
);
251 extern void GLAPIENTRY
252 _mesa_ProgramBinary(GLuint program
, GLenum binaryFormat
,
253 const GLvoid
*binary
, GLsizei length
);
256 _mesa_ProgramParameteri_no_error(GLuint program
, GLenum pname
, GLint value
);
258 extern void GLAPIENTRY
259 _mesa_ProgramParameteri(GLuint program
, GLenum pname
, GLint value
);
262 _mesa_use_program(struct gl_context
*ctx
, gl_shader_stage stage
,
263 struct gl_shader_program
*shProg
, struct gl_program
*prog
,
264 struct gl_pipeline_object
*shTarget
);
267 _mesa_copy_linked_program_data(const struct gl_shader_program
*src
,
268 struct gl_linked_shader
*dst_sh
);
271 _mesa_validate_shader_target(const struct gl_context
*ctx
, GLenum type
);
274 /* GL_ARB_separate_shader_objects */
275 extern GLuint GLAPIENTRY
276 _mesa_CreateShaderProgramv(GLenum type
, GLsizei count
,
277 const GLchar
* const *strings
);
279 /* GL_ARB_program_resource_query */
281 _mesa_program_resource_name(struct gl_program_resource
*res
);
284 _mesa_program_resource_array_size(struct gl_program_resource
*res
);
287 _mesa_program_resource_index(struct gl_shader_program
*shProg
,
288 struct gl_program_resource
*res
);
290 extern struct gl_program_resource
*
291 _mesa_program_resource_find_name(struct gl_shader_program
*shProg
,
292 GLenum programInterface
, const char *name
,
293 unsigned *array_index
);
295 extern struct gl_program_resource
*
296 _mesa_program_resource_find_index(struct gl_shader_program
*shProg
,
297 GLenum programInterface
, GLuint index
);
300 _mesa_get_program_resource_name(struct gl_shader_program
*shProg
,
301 GLenum programInterface
, GLuint index
,
302 GLsizei bufSize
, GLsizei
*length
,
303 GLchar
*name
, const char *caller
);
306 _mesa_program_resource_name_len(struct gl_program_resource
*res
);
309 _mesa_program_resource_location(struct gl_shader_program
*shProg
,
310 GLenum programInterface
, const char *name
);
313 _mesa_program_resource_location_index(struct gl_shader_program
*shProg
,
314 GLenum programInterface
, const char *name
);
317 _mesa_program_resource_prop(struct gl_shader_program
*shProg
,
318 struct gl_program_resource
*res
, GLuint index
,
319 const GLenum prop
, GLint
*val
, const char *caller
);
322 _mesa_get_program_resourceiv(struct gl_shader_program
*shProg
,
323 GLenum programInterface
, GLuint index
,
324 GLsizei propCount
, const GLenum
*props
,
325 GLsizei bufSize
, GLsizei
*length
,
328 /* GL_ARB_tessellation_shader */
330 _mesa_PatchParameteri_no_error(GLenum pname
, GLint value
);
332 extern void GLAPIENTRY
333 _mesa_PatchParameteri(GLenum pname
, GLint value
);
335 extern void GLAPIENTRY
336 _mesa_PatchParameterfv(GLenum pname
, const GLfloat
*values
);
338 /* GL_ARB_shader_subroutine */
340 _mesa_program_init_subroutine_defaults(struct gl_context
*ctx
,
341 struct gl_program
*prog
);
343 extern GLint GLAPIENTRY
344 _mesa_GetSubroutineUniformLocation(GLuint program
, GLenum shadertype
,
347 extern GLuint GLAPIENTRY
348 _mesa_GetSubroutineIndex(GLuint program
, GLenum shadertype
,
351 extern GLvoid GLAPIENTRY
352 _mesa_GetActiveSubroutineUniformiv(GLuint program
, GLenum shadertype
,
353 GLuint index
, GLenum pname
, GLint
*values
);
355 extern GLvoid GLAPIENTRY
356 _mesa_GetActiveSubroutineUniformName(GLuint program
, GLenum shadertype
,
357 GLuint index
, GLsizei bufsize
,
358 GLsizei
*length
, GLchar
*name
);
360 extern GLvoid GLAPIENTRY
361 _mesa_GetActiveSubroutineName(GLuint program
, GLenum shadertype
,
362 GLuint index
, GLsizei bufsize
,
363 GLsizei
*length
, GLchar
*name
);
365 extern GLvoid GLAPIENTRY
366 _mesa_UniformSubroutinesuiv(GLenum shadertype
, GLsizei count
,
367 const GLuint
*indices
);
369 extern GLvoid GLAPIENTRY
370 _mesa_GetUniformSubroutineuiv(GLenum shadertype
, GLint location
,
373 extern GLvoid GLAPIENTRY
374 _mesa_GetProgramStageiv(GLuint program
, GLenum shadertype
,
375 GLenum pname
, GLint
*values
);
378 _mesa_read_shader_source(const gl_shader_stage stage
, const char *source
);
381 _mesa_dump_shader_source(const gl_shader_stage stage
, const char *source
);
387 #endif /* SHADERAPI_H */