mesa/main: fix validation of GL_TIME_ELAPSED
[mesa.git] / src / mesa / main / shaderapi.h
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2004-2007 Brian Paul All Rights Reserved.
5 * Copyright (C) 2010 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 #ifndef SHADERAPI_H
28 #define SHADERAPI_H
29
30
31 #include "glheader.h"
32 #include "compiler/shader_enums.h"
33
34 #ifdef __cplusplus
35 extern "C" {
36 #endif
37
38
39 struct _glapi_table;
40 struct gl_context;
41 struct gl_linked_shader;
42 struct gl_pipeline_object;
43 struct gl_program;
44 struct gl_program_resource;
45 struct gl_shader;
46 struct gl_shader_program;
47
48 extern GLbitfield
49 _mesa_get_shader_flags(void);
50
51 extern const char *
52 _mesa_get_shader_capture_path(void);
53
54 extern void
55 _mesa_copy_string(GLchar *dst, GLsizei maxLength,
56 GLsizei *length, const GLchar *src);
57
58 extern void
59 _mesa_use_shader_program(struct gl_context *ctx,
60 struct gl_shader_program *shProg);
61
62 extern void
63 _mesa_active_program(struct gl_context *ctx, struct gl_shader_program *shProg,
64 const char *caller);
65
66 extern void
67 _mesa_compile_shader(struct gl_context *ctx, struct gl_shader *sh);
68
69 extern void
70 _mesa_link_program(struct gl_context *ctx, struct gl_shader_program *sh_prog);
71
72 extern unsigned
73 _mesa_count_active_attribs(struct gl_shader_program *shProg);
74
75 extern size_t
76 _mesa_longest_attribute_name_length(struct gl_shader_program *shProg);
77
78 extern void
79 _mesa_shader_write_subroutine_indices(struct gl_context *ctx,
80 gl_shader_stage stage);
81
82 void GLAPIENTRY
83 _mesa_AttachObjectARB_no_error(GLhandleARB, GLhandleARB);
84
85 extern void GLAPIENTRY
86 _mesa_AttachObjectARB(GLhandleARB, GLhandleARB);
87
88 extern void GLAPIENTRY
89 _mesa_CompileShader(GLuint);
90
91 extern GLhandleARB GLAPIENTRY
92 _mesa_CreateProgramObjectARB(void);
93
94 GLhandleARB GLAPIENTRY
95 _mesa_CreateShaderObjectARB_no_error(GLenum type);
96
97 extern GLhandleARB GLAPIENTRY
98 _mesa_CreateShaderObjectARB(GLenum type);
99
100 extern void GLAPIENTRY
101 _mesa_DeleteObjectARB(GLhandleARB obj);
102
103 void GLAPIENTRY
104 _mesa_DetachObjectARB_no_error(GLhandleARB, GLhandleARB);
105
106 extern void GLAPIENTRY
107 _mesa_DetachObjectARB(GLhandleARB, GLhandleARB);
108
109 extern void GLAPIENTRY
110 _mesa_GetAttachedObjectsARB(GLhandleARB, GLsizei, GLsizei *, GLhandleARB *);
111
112 extern GLint GLAPIENTRY
113 _mesa_GetFragDataLocation(GLuint program, const GLchar *name);
114
115 extern GLint GLAPIENTRY
116 _mesa_GetFragDataIndex(GLuint program, const GLchar *name);
117
118 extern GLhandleARB GLAPIENTRY
119 _mesa_GetHandleARB(GLenum pname);
120
121 extern void GLAPIENTRY
122 _mesa_GetInfoLogARB(GLhandleARB, GLsizei, GLsizei *, GLcharARB *);
123
124 extern void GLAPIENTRY
125 _mesa_GetObjectParameterfvARB(GLhandleARB, GLenum, GLfloat *);
126
127 extern void GLAPIENTRY
128 _mesa_GetObjectParameterivARB(GLhandleARB, GLenum, GLint *);
129
130 extern void GLAPIENTRY
131 _mesa_GetShaderSource(GLuint, GLsizei, GLsizei *, GLchar *);
132
133 extern GLboolean GLAPIENTRY
134 _mesa_IsProgram(GLuint name);
135
136 extern GLboolean GLAPIENTRY
137 _mesa_IsShader(GLuint name);
138
139 void GLAPIENTRY
140 _mesa_LinkProgram_no_error(GLuint programObj);
141
142 extern void GLAPIENTRY
143 _mesa_LinkProgram(GLuint programObj);
144
145 void GLAPIENTRY
146 _mesa_ShaderSource_no_error(GLuint, GLsizei, const GLchar* const *,
147 const GLint *);
148
149 extern void GLAPIENTRY
150 _mesa_ShaderSource(GLuint, GLsizei, const GLchar* const *, const GLint *);
151
152 void GLAPIENTRY
153 _mesa_UseProgram_no_error(GLuint);
154 extern void GLAPIENTRY
155 _mesa_UseProgram(GLuint);
156
157 extern void GLAPIENTRY
158 _mesa_ValidateProgram(GLuint);
159
160
161 void GLAPIENTRY
162 _mesa_BindAttribLocation_no_error(GLuint program, GLuint, const GLchar *);
163
164 extern void GLAPIENTRY
165 _mesa_BindAttribLocation(GLuint program, GLuint, const GLchar *);
166
167 extern void GLAPIENTRY
168 _mesa_BindFragDataLocation(GLuint program, GLuint colorNumber,
169 const GLchar *name);
170
171 extern void GLAPIENTRY
172 _mesa_BindFragDataLocationIndexed(GLuint program, GLuint colorNumber,
173 GLuint index, const GLchar *name);
174
175 extern void GLAPIENTRY
176 _mesa_BindFragDataLocation_no_error(GLuint program, GLuint colorNumber,
177 const GLchar *name);
178
179 extern void GLAPIENTRY
180 _mesa_BindFragDataLocationIndexed_no_error(GLuint program, GLuint colorNumber,
181 GLuint index, const GLchar *name);
182
183 extern void GLAPIENTRY
184 _mesa_GetActiveAttrib(GLuint, GLuint, GLsizei, GLsizei *, GLint *,
185 GLenum *, GLchar *);
186
187 extern GLint GLAPIENTRY
188 _mesa_GetAttribLocation(GLuint, const GLchar *);
189
190 void GLAPIENTRY
191 _mesa_AttachShader_no_error(GLuint program, GLuint shader);
192
193 extern void GLAPIENTRY
194 _mesa_AttachShader(GLuint program, GLuint shader);
195
196 GLuint GLAPIENTRY
197 _mesa_CreateShader_no_error(GLenum);
198
199 extern GLuint GLAPIENTRY
200 _mesa_CreateShader(GLenum);
201
202 extern GLuint GLAPIENTRY
203 _mesa_CreateProgram(void);
204
205 extern void GLAPIENTRY
206 _mesa_DeleteProgram(GLuint program);
207
208 extern void GLAPIENTRY
209 _mesa_DeleteShader(GLuint shader);
210
211 void GLAPIENTRY
212 _mesa_DetachShader_no_error(GLuint program, GLuint shader);
213
214 extern void GLAPIENTRY
215 _mesa_DetachShader(GLuint program, GLuint shader);
216
217 extern void GLAPIENTRY
218 _mesa_GetAttachedShaders(GLuint program, GLsizei maxCount,
219 GLsizei *count, GLuint *obj);
220
221 extern void GLAPIENTRY
222 _mesa_GetProgramiv(GLuint program, GLenum pname, GLint *params);
223
224 extern void GLAPIENTRY
225 _mesa_GetProgramInfoLog(GLuint program, GLsizei bufSize,
226 GLsizei *length, GLchar *infoLog);
227
228 extern void GLAPIENTRY
229 _mesa_GetShaderiv(GLuint shader, GLenum pname, GLint *params);
230
231 extern void GLAPIENTRY
232 _mesa_GetShaderInfoLog(GLuint shader, GLsizei bufSize,
233 GLsizei *length, GLchar *infoLog);
234
235
236 extern void GLAPIENTRY
237 _mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype,
238 GLint *range, GLint *precision);
239
240 extern void GLAPIENTRY
241 _mesa_ReleaseShaderCompiler(void);
242
243 extern void GLAPIENTRY
244 _mesa_ShaderBinary(GLint n, const GLuint *shaders, GLenum binaryformat,
245 const void* binary, GLint length);
246
247 extern void GLAPIENTRY
248 _mesa_GetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length,
249 GLenum *binaryFormat, GLvoid *binary);
250
251 extern void GLAPIENTRY
252 _mesa_ProgramBinary(GLuint program, GLenum binaryFormat,
253 const GLvoid *binary, GLsizei length);
254
255 void GLAPIENTRY
256 _mesa_ProgramParameteri_no_error(GLuint program, GLenum pname, GLint value);
257
258 extern void GLAPIENTRY
259 _mesa_ProgramParameteri(GLuint program, GLenum pname, GLint value);
260
261 void
262 _mesa_use_program(struct gl_context *ctx, gl_shader_stage stage,
263 struct gl_shader_program *shProg, struct gl_program *prog,
264 struct gl_pipeline_object *shTarget);
265
266 extern void
267 _mesa_copy_linked_program_data(const struct gl_shader_program *src,
268 struct gl_linked_shader *dst_sh);
269
270 extern bool
271 _mesa_validate_shader_target(const struct gl_context *ctx, GLenum type);
272
273
274 /* GL_ARB_separate_shader_objects */
275 extern GLuint GLAPIENTRY
276 _mesa_CreateShaderProgramv(GLenum type, GLsizei count,
277 const GLchar* const *strings);
278
279 /* GL_ARB_program_resource_query */
280 extern const char*
281 _mesa_program_resource_name(struct gl_program_resource *res);
282
283 extern unsigned
284 _mesa_program_resource_array_size(struct gl_program_resource *res);
285
286 extern GLuint
287 _mesa_program_resource_index(struct gl_shader_program *shProg,
288 struct gl_program_resource *res);
289
290 extern struct gl_program_resource *
291 _mesa_program_resource_find_name(struct gl_shader_program *shProg,
292 GLenum programInterface, const char *name,
293 unsigned *array_index);
294
295 extern struct gl_program_resource *
296 _mesa_program_resource_find_index(struct gl_shader_program *shProg,
297 GLenum programInterface, GLuint index);
298
299 extern bool
300 _mesa_get_program_resource_name(struct gl_shader_program *shProg,
301 GLenum programInterface, GLuint index,
302 GLsizei bufSize, GLsizei *length,
303 GLchar *name, const char *caller);
304
305 extern unsigned
306 _mesa_program_resource_name_len(struct gl_program_resource *res);
307
308 extern GLint
309 _mesa_program_resource_location(struct gl_shader_program *shProg,
310 GLenum programInterface, const char *name);
311
312 extern GLint
313 _mesa_program_resource_location_index(struct gl_shader_program *shProg,
314 GLenum programInterface, const char *name);
315
316 extern unsigned
317 _mesa_program_resource_prop(struct gl_shader_program *shProg,
318 struct gl_program_resource *res, GLuint index,
319 const GLenum prop, GLint *val, const char *caller);
320
321 extern void
322 _mesa_get_program_resourceiv(struct gl_shader_program *shProg,
323 GLenum programInterface, GLuint index,
324 GLsizei propCount, const GLenum *props,
325 GLsizei bufSize, GLsizei *length,
326 GLint *params);
327
328 /* GL_ARB_tessellation_shader */
329 void GLAPIENTRY
330 _mesa_PatchParameteri_no_error(GLenum pname, GLint value);
331
332 extern void GLAPIENTRY
333 _mesa_PatchParameteri(GLenum pname, GLint value);
334
335 extern void GLAPIENTRY
336 _mesa_PatchParameterfv(GLenum pname, const GLfloat *values);
337
338 /* GL_ARB_shader_subroutine */
339 void
340 _mesa_program_init_subroutine_defaults(struct gl_context *ctx,
341 struct gl_program *prog);
342
343 extern GLint GLAPIENTRY
344 _mesa_GetSubroutineUniformLocation(GLuint program, GLenum shadertype,
345 const GLchar *name);
346
347 extern GLuint GLAPIENTRY
348 _mesa_GetSubroutineIndex(GLuint program, GLenum shadertype,
349 const GLchar *name);
350
351 extern GLvoid GLAPIENTRY
352 _mesa_GetActiveSubroutineUniformiv(GLuint program, GLenum shadertype,
353 GLuint index, GLenum pname, GLint *values);
354
355 extern GLvoid GLAPIENTRY
356 _mesa_GetActiveSubroutineUniformName(GLuint program, GLenum shadertype,
357 GLuint index, GLsizei bufsize,
358 GLsizei *length, GLchar *name);
359
360 extern GLvoid GLAPIENTRY
361 _mesa_GetActiveSubroutineName(GLuint program, GLenum shadertype,
362 GLuint index, GLsizei bufsize,
363 GLsizei *length, GLchar *name);
364
365 extern GLvoid GLAPIENTRY
366 _mesa_UniformSubroutinesuiv(GLenum shadertype, GLsizei count,
367 const GLuint *indices);
368
369 extern GLvoid GLAPIENTRY
370 _mesa_GetUniformSubroutineuiv(GLenum shadertype, GLint location,
371 GLuint *params);
372
373 extern GLvoid GLAPIENTRY
374 _mesa_GetProgramStageiv(GLuint program, GLenum shadertype,
375 GLenum pname, GLint *values);
376
377 GLcharARB *
378 _mesa_read_shader_source(const gl_shader_stage stage, const char *source);
379
380 void
381 _mesa_dump_shader_source(const gl_shader_stage stage, const char *source);
382
383 #ifdef __cplusplus
384 }
385 #endif
386
387 #endif /* SHADERAPI_H */