mesa: fill out the ARB_shader_subroutine APIs
[mesa.git] / src / mesa / main / shaderapi.h
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2004-2007 Brian Paul All Rights Reserved.
5 * Copyright (C) 2010 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 #ifndef SHADERAPI_H
28 #define SHADERAPI_H
29
30
31 #include "glheader.h"
32
33
34 #ifdef __cplusplus
35 extern "C" {
36 #endif
37
38
39 struct _glapi_table;
40 struct gl_context;
41 struct gl_shader_program;
42
43 extern GLbitfield
44 _mesa_get_shader_flags(void);
45
46 extern void
47 _mesa_copy_string(GLchar *dst, GLsizei maxLength,
48 GLsizei *length, const GLchar *src);
49
50 extern void
51 _mesa_use_program(struct gl_context *ctx, struct gl_shader_program *shProg);
52
53 extern void
54 _mesa_active_program(struct gl_context *ctx, struct gl_shader_program *shProg,
55 const char *caller);
56
57 extern unsigned
58 _mesa_count_active_attribs(struct gl_shader_program *shProg);
59
60 extern size_t
61 _mesa_longest_attribute_name_length(struct gl_shader_program *shProg);
62
63 extern void GLAPIENTRY
64 _mesa_AttachObjectARB(GLhandleARB, GLhandleARB);
65
66 extern void GLAPIENTRY
67 _mesa_CompileShader(GLhandleARB);
68
69 extern GLhandleARB GLAPIENTRY
70 _mesa_CreateProgramObjectARB(void);
71
72 extern GLhandleARB GLAPIENTRY
73 _mesa_CreateShaderObjectARB(GLenum type);
74
75 extern void GLAPIENTRY
76 _mesa_DeleteObjectARB(GLhandleARB obj);
77
78 extern void GLAPIENTRY
79 _mesa_DetachObjectARB(GLhandleARB, GLhandleARB);
80
81 extern void GLAPIENTRY
82 _mesa_GetAttachedObjectsARB(GLhandleARB, GLsizei, GLsizei *, GLhandleARB *);
83
84 extern GLint GLAPIENTRY
85 _mesa_GetFragDataLocation(GLuint program, const GLchar *name);
86
87 extern GLint GLAPIENTRY
88 _mesa_GetFragDataIndex(GLuint program, const GLchar *name);
89
90 extern GLhandleARB GLAPIENTRY
91 _mesa_GetHandleARB(GLenum pname);
92
93 extern void GLAPIENTRY
94 _mesa_GetInfoLogARB(GLhandleARB, GLsizei, GLsizei *, GLcharARB *);
95
96 extern void GLAPIENTRY
97 _mesa_GetObjectParameterfvARB(GLhandleARB, GLenum, GLfloat *);
98
99 extern void GLAPIENTRY
100 _mesa_GetObjectParameterivARB(GLhandleARB, GLenum, GLint *);
101
102 extern void GLAPIENTRY
103 _mesa_GetShaderSource(GLhandleARB, GLsizei, GLsizei *, GLcharARB *);
104
105 extern GLboolean GLAPIENTRY
106 _mesa_IsProgram(GLuint name);
107
108 extern GLboolean GLAPIENTRY
109 _mesa_IsShader(GLuint name);
110
111 extern void GLAPIENTRY
112 _mesa_LinkProgram(GLhandleARB programObj);
113
114 extern void GLAPIENTRY
115 _mesa_ShaderSource(GLhandleARB, GLsizei, const GLcharARB* const *, const GLint *);
116
117 extern void GLAPIENTRY
118 _mesa_UseProgram(GLhandleARB);
119
120 extern void GLAPIENTRY
121 _mesa_ValidateProgram(GLhandleARB);
122
123
124 extern void GLAPIENTRY
125 _mesa_BindAttribLocation(GLhandleARB, GLuint, const GLcharARB *);
126
127 extern void GLAPIENTRY
128 _mesa_BindFragDataLocation(GLuint program, GLuint colorNumber,
129 const GLchar *name);
130
131 extern void GLAPIENTRY
132 _mesa_BindFragDataLocationIndexed(GLuint program, GLuint colorNumber,
133 GLuint index, const GLchar *name);
134
135 extern void GLAPIENTRY
136 _mesa_GetActiveAttrib(GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *,
137 GLenum *, GLcharARB *);
138
139 extern GLint GLAPIENTRY
140 _mesa_GetAttribLocation(GLhandleARB, const GLcharARB *);
141
142
143
144 extern void GLAPIENTRY
145 _mesa_AttachShader(GLuint program, GLuint shader);
146
147 extern GLuint GLAPIENTRY
148 _mesa_CreateShader(GLenum);
149
150 extern GLuint GLAPIENTRY
151 _mesa_CreateProgram(void);
152
153 extern void GLAPIENTRY
154 _mesa_DeleteProgram(GLuint program);
155
156 extern void GLAPIENTRY
157 _mesa_DeleteShader(GLuint shader);
158
159 extern void GLAPIENTRY
160 _mesa_DetachShader(GLuint program, GLuint shader);
161
162 extern void GLAPIENTRY
163 _mesa_GetAttachedShaders(GLuint program, GLsizei maxCount,
164 GLsizei *count, GLuint *obj);
165
166 extern void GLAPIENTRY
167 _mesa_GetProgramiv(GLuint program, GLenum pname, GLint *params);
168
169 extern void GLAPIENTRY
170 _mesa_GetProgramInfoLog(GLuint program, GLsizei bufSize,
171 GLsizei *length, GLchar *infoLog);
172
173 extern void GLAPIENTRY
174 _mesa_GetShaderiv(GLuint shader, GLenum pname, GLint *params);
175
176 extern void GLAPIENTRY
177 _mesa_GetShaderInfoLog(GLuint shader, GLsizei bufSize,
178 GLsizei *length, GLchar *infoLog);
179
180
181 extern void GLAPIENTRY
182 _mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype,
183 GLint *range, GLint *precision);
184
185 extern void GLAPIENTRY
186 _mesa_ReleaseShaderCompiler(void);
187
188 extern void GLAPIENTRY
189 _mesa_ShaderBinary(GLint n, const GLuint *shaders, GLenum binaryformat,
190 const void* binary, GLint length);
191
192 extern void GLAPIENTRY
193 _mesa_GetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length,
194 GLenum *binaryFormat, GLvoid *binary);
195
196 extern void GLAPIENTRY
197 _mesa_ProgramBinary(GLuint program, GLenum binaryFormat,
198 const GLvoid *binary, GLsizei length);
199
200 extern void GLAPIENTRY
201 _mesa_ProgramParameteri(GLuint program, GLenum pname, GLint value);
202
203 void
204 _mesa_use_shader_program(struct gl_context *ctx, GLenum type,
205 struct gl_shader_program *shProg,
206 struct gl_pipeline_object *shTarget);
207
208 extern void
209 _mesa_copy_linked_program_data(gl_shader_stage type,
210 const struct gl_shader_program *src,
211 struct gl_program *dst);
212
213 extern bool
214 _mesa_validate_shader_target(const struct gl_context *ctx, GLenum type);
215
216
217 /* GL_ARB_separate_shader_objects */
218 extern GLuint GLAPIENTRY
219 _mesa_CreateShaderProgramv(GLenum type, GLsizei count,
220 const GLchar* const *strings);
221
222 /* GL_ARB_program_resource_query */
223 extern const char*
224 _mesa_program_resource_name(struct gl_program_resource *res);
225
226 extern unsigned
227 _mesa_program_resource_array_size(struct gl_program_resource *res);
228
229 extern GLuint
230 _mesa_program_resource_index(struct gl_shader_program *shProg,
231 struct gl_program_resource *res);
232
233 extern struct gl_program_resource *
234 _mesa_program_resource_find_name(struct gl_shader_program *shProg,
235 GLenum programInterface, const char *name);
236
237 extern struct gl_program_resource *
238 _mesa_program_resource_find_index(struct gl_shader_program *shProg,
239 GLenum programInterface, GLuint index);
240
241 extern bool
242 _mesa_get_program_resource_name(struct gl_shader_program *shProg,
243 GLenum programInterface, GLuint index,
244 GLsizei bufSize, GLsizei *length,
245 GLchar *name, const char *caller);
246
247 extern GLint
248 _mesa_program_resource_location(struct gl_shader_program *shProg,
249 GLenum programInterface, const char *name);
250
251 extern GLint
252 _mesa_program_resource_location_index(struct gl_shader_program *shProg,
253 GLenum programInterface, const char *name);
254
255 extern unsigned
256 _mesa_program_resource_prop(struct gl_shader_program *shProg,
257 struct gl_program_resource *res, GLuint index,
258 const GLenum prop, GLint *val, const char *caller);
259
260 extern void
261 _mesa_get_program_resourceiv(struct gl_shader_program *shProg,
262 GLenum programInterface, GLuint index,
263 GLsizei propCount, const GLenum *props,
264 GLsizei bufSize, GLsizei *length,
265 GLint *params);
266
267 /* GL_ARB_tessellation_shader */
268 extern void GLAPIENTRY
269 _mesa_PatchParameteri(GLenum pname, GLint value);
270
271 extern void GLAPIENTRY
272 _mesa_PatchParameterfv(GLenum pname, const GLfloat *values);
273
274 /* GL_ARB_shader_subroutine */
275 void
276 _mesa_shader_program_init_subroutine_defaults(struct gl_shader_program *shProg);
277
278 extern GLint GLAPIENTRY
279 _mesa_GetSubroutineUniformLocation(GLuint program, GLenum shadertype,
280 const GLchar *name);
281
282 extern GLuint GLAPIENTRY
283 _mesa_GetSubroutineIndex(GLuint program, GLenum shadertype,
284 const GLchar *name);
285
286 extern GLvoid GLAPIENTRY
287 _mesa_GetActiveSubroutineUniformiv(GLuint program, GLenum shadertype,
288 GLuint index, GLenum pname, GLint *values);
289
290 extern GLvoid GLAPIENTRY
291 _mesa_GetActiveSubroutineUniformName(GLuint program, GLenum shadertype,
292 GLuint index, GLsizei bufsize,
293 GLsizei *length, GLchar *name);
294
295 extern GLvoid GLAPIENTRY
296 _mesa_GetActiveSubroutineName(GLuint program, GLenum shadertype,
297 GLuint index, GLsizei bufsize,
298 GLsizei *length, GLchar *name);
299
300 extern GLvoid GLAPIENTRY
301 _mesa_UniformSubroutinesuiv(GLenum shadertype, GLsizei count,
302 const GLuint *indices);
303
304 extern GLvoid GLAPIENTRY
305 _mesa_GetUniformSubroutineuiv(GLenum shadertype, GLint location,
306 GLuint *params);
307
308 extern GLvoid GLAPIENTRY
309 _mesa_GetProgramStageiv(GLuint program, GLenum shadertype,
310 GLenum pname, GLint *values);
311
312 #ifdef __cplusplus
313 }
314 #endif
315
316 #endif /* SHADERAPI_H */