mesa: include texture format in glGenerateMipmap error message
[mesa.git] / src / mesa / main / shaderapi.h
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2004-2007 Brian Paul All Rights Reserved.
5 * Copyright (C) 2010 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 #ifndef SHADERAPI_H
28 #define SHADERAPI_H
29
30
31 #include "glheader.h"
32
33
34 #ifdef __cplusplus
35 extern "C" {
36 #endif
37
38
39 struct _glapi_table;
40 struct gl_context;
41 struct gl_shader_program;
42
43 extern GLbitfield
44 _mesa_get_shader_flags(void);
45
46 extern void
47 _mesa_copy_string(GLchar *dst, GLsizei maxLength,
48 GLsizei *length, const GLchar *src);
49
50 extern void
51 _mesa_use_program(struct gl_context *ctx, struct gl_shader_program *shProg);
52
53 extern void
54 _mesa_active_program(struct gl_context *ctx, struct gl_shader_program *shProg,
55 const char *caller);
56
57 extern void
58 _mesa_compile_shader(struct gl_context *ctx, struct gl_shader *sh);
59
60 extern void
61 _mesa_link_program(struct gl_context *ctx, struct gl_shader_program *sh_prog);
62
63 extern unsigned
64 _mesa_count_active_attribs(struct gl_shader_program *shProg);
65
66 extern size_t
67 _mesa_longest_attribute_name_length(struct gl_shader_program *shProg);
68
69 extern void GLAPIENTRY
70 _mesa_AttachObjectARB(GLhandleARB, GLhandleARB);
71
72 extern void GLAPIENTRY
73 _mesa_CompileShader(GLuint);
74
75 extern GLhandleARB GLAPIENTRY
76 _mesa_CreateProgramObjectARB(void);
77
78 extern GLhandleARB GLAPIENTRY
79 _mesa_CreateShaderObjectARB(GLenum type);
80
81 extern void GLAPIENTRY
82 _mesa_DeleteObjectARB(GLhandleARB obj);
83
84 extern void GLAPIENTRY
85 _mesa_DetachObjectARB(GLhandleARB, GLhandleARB);
86
87 extern void GLAPIENTRY
88 _mesa_GetAttachedObjectsARB(GLhandleARB, GLsizei, GLsizei *, GLhandleARB *);
89
90 extern GLint GLAPIENTRY
91 _mesa_GetFragDataLocation(GLuint program, const GLchar *name);
92
93 extern GLint GLAPIENTRY
94 _mesa_GetFragDataIndex(GLuint program, const GLchar *name);
95
96 extern GLhandleARB GLAPIENTRY
97 _mesa_GetHandleARB(GLenum pname);
98
99 extern void GLAPIENTRY
100 _mesa_GetInfoLogARB(GLhandleARB, GLsizei, GLsizei *, GLcharARB *);
101
102 extern void GLAPIENTRY
103 _mesa_GetObjectParameterfvARB(GLhandleARB, GLenum, GLfloat *);
104
105 extern void GLAPIENTRY
106 _mesa_GetObjectParameterivARB(GLhandleARB, GLenum, GLint *);
107
108 extern void GLAPIENTRY
109 _mesa_GetShaderSource(GLuint, GLsizei, GLsizei *, GLchar *);
110
111 extern GLboolean GLAPIENTRY
112 _mesa_IsProgram(GLuint name);
113
114 extern GLboolean GLAPIENTRY
115 _mesa_IsShader(GLuint name);
116
117 extern void GLAPIENTRY
118 _mesa_LinkProgram(GLuint programObj);
119
120 extern void GLAPIENTRY
121 _mesa_ShaderSource(GLuint, GLsizei, const GLchar* const *, const GLint *);
122
123 extern void GLAPIENTRY
124 _mesa_UseProgram(GLuint);
125
126 extern void GLAPIENTRY
127 _mesa_ValidateProgram(GLuint);
128
129
130 extern void GLAPIENTRY
131 _mesa_BindAttribLocation(GLuint program, GLuint, const GLchar *);
132
133 extern void GLAPIENTRY
134 _mesa_BindFragDataLocation(GLuint program, GLuint colorNumber,
135 const GLchar *name);
136
137 extern void GLAPIENTRY
138 _mesa_BindFragDataLocationIndexed(GLuint program, GLuint colorNumber,
139 GLuint index, const GLchar *name);
140
141 extern void GLAPIENTRY
142 _mesa_GetActiveAttrib(GLuint, GLuint, GLsizei, GLsizei *, GLint *,
143 GLenum *, GLchar *);
144
145 extern GLint GLAPIENTRY
146 _mesa_GetAttribLocation(GLuint, const GLchar *);
147
148
149
150 extern void GLAPIENTRY
151 _mesa_AttachShader(GLuint program, GLuint shader);
152
153 extern GLuint GLAPIENTRY
154 _mesa_CreateShader(GLenum);
155
156 extern GLuint GLAPIENTRY
157 _mesa_CreateProgram(void);
158
159 extern void GLAPIENTRY
160 _mesa_DeleteProgram(GLuint program);
161
162 extern void GLAPIENTRY
163 _mesa_DeleteShader(GLuint shader);
164
165 extern void GLAPIENTRY
166 _mesa_DetachShader(GLuint program, GLuint shader);
167
168 extern void GLAPIENTRY
169 _mesa_GetAttachedShaders(GLuint program, GLsizei maxCount,
170 GLsizei *count, GLuint *obj);
171
172 extern void GLAPIENTRY
173 _mesa_GetProgramiv(GLuint program, GLenum pname, GLint *params);
174
175 extern void GLAPIENTRY
176 _mesa_GetProgramInfoLog(GLuint program, GLsizei bufSize,
177 GLsizei *length, GLchar *infoLog);
178
179 extern void GLAPIENTRY
180 _mesa_GetShaderiv(GLuint shader, GLenum pname, GLint *params);
181
182 extern void GLAPIENTRY
183 _mesa_GetShaderInfoLog(GLuint shader, GLsizei bufSize,
184 GLsizei *length, GLchar *infoLog);
185
186
187 extern void GLAPIENTRY
188 _mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype,
189 GLint *range, GLint *precision);
190
191 extern void GLAPIENTRY
192 _mesa_ReleaseShaderCompiler(void);
193
194 extern void GLAPIENTRY
195 _mesa_ShaderBinary(GLint n, const GLuint *shaders, GLenum binaryformat,
196 const void* binary, GLint length);
197
198 extern void GLAPIENTRY
199 _mesa_GetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length,
200 GLenum *binaryFormat, GLvoid *binary);
201
202 extern void GLAPIENTRY
203 _mesa_ProgramBinary(GLuint program, GLenum binaryFormat,
204 const GLvoid *binary, GLsizei length);
205
206 extern void GLAPIENTRY
207 _mesa_ProgramParameteri(GLuint program, GLenum pname, GLint value);
208
209 void
210 _mesa_use_shader_program(struct gl_context *ctx, GLenum type,
211 struct gl_shader_program *shProg,
212 struct gl_pipeline_object *shTarget);
213
214 extern void
215 _mesa_copy_linked_program_data(gl_shader_stage type,
216 const struct gl_shader_program *src,
217 struct gl_program *dst);
218
219 extern bool
220 _mesa_validate_shader_target(const struct gl_context *ctx, GLenum type);
221
222
223 /* GL_ARB_separate_shader_objects */
224 extern GLuint GLAPIENTRY
225 _mesa_CreateShaderProgramv(GLenum type, GLsizei count,
226 const GLchar* const *strings);
227
228 /* GL_ARB_program_resource_query */
229 extern const char*
230 _mesa_program_resource_name(struct gl_program_resource *res);
231
232 extern unsigned
233 _mesa_program_resource_array_size(struct gl_program_resource *res);
234
235 extern GLuint
236 _mesa_program_resource_index(struct gl_shader_program *shProg,
237 struct gl_program_resource *res);
238
239 extern struct gl_program_resource *
240 _mesa_program_resource_find_name(struct gl_shader_program *shProg,
241 GLenum programInterface, const char *name,
242 unsigned *array_index);
243
244 extern struct gl_program_resource *
245 _mesa_program_resource_find_index(struct gl_shader_program *shProg,
246 GLenum programInterface, GLuint index);
247
248 extern bool
249 _mesa_get_program_resource_name(struct gl_shader_program *shProg,
250 GLenum programInterface, GLuint index,
251 GLsizei bufSize, GLsizei *length,
252 GLchar *name, const char *caller);
253
254 extern unsigned
255 _mesa_program_resource_name_len(struct gl_program_resource *res);
256
257 extern GLint
258 _mesa_program_resource_location(struct gl_shader_program *shProg,
259 GLenum programInterface, const char *name);
260
261 extern GLint
262 _mesa_program_resource_location_index(struct gl_shader_program *shProg,
263 GLenum programInterface, const char *name);
264
265 extern unsigned
266 _mesa_program_resource_prop(struct gl_shader_program *shProg,
267 struct gl_program_resource *res, GLuint index,
268 const GLenum prop, GLint *val, const char *caller);
269
270 extern void
271 _mesa_get_program_resourceiv(struct gl_shader_program *shProg,
272 GLenum programInterface, GLuint index,
273 GLsizei propCount, const GLenum *props,
274 GLsizei bufSize, GLsizei *length,
275 GLint *params);
276
277 /* GL_ARB_tessellation_shader */
278 extern void GLAPIENTRY
279 _mesa_PatchParameteri(GLenum pname, GLint value);
280
281 extern void GLAPIENTRY
282 _mesa_PatchParameterfv(GLenum pname, const GLfloat *values);
283
284 /* GL_ARB_shader_subroutine */
285 void
286 _mesa_shader_program_init_subroutine_defaults(struct gl_shader_program *shProg);
287
288 extern GLint GLAPIENTRY
289 _mesa_GetSubroutineUniformLocation(GLuint program, GLenum shadertype,
290 const GLchar *name);
291
292 extern GLuint GLAPIENTRY
293 _mesa_GetSubroutineIndex(GLuint program, GLenum shadertype,
294 const GLchar *name);
295
296 extern GLvoid GLAPIENTRY
297 _mesa_GetActiveSubroutineUniformiv(GLuint program, GLenum shadertype,
298 GLuint index, GLenum pname, GLint *values);
299
300 extern GLvoid GLAPIENTRY
301 _mesa_GetActiveSubroutineUniformName(GLuint program, GLenum shadertype,
302 GLuint index, GLsizei bufsize,
303 GLsizei *length, GLchar *name);
304
305 extern GLvoid GLAPIENTRY
306 _mesa_GetActiveSubroutineName(GLuint program, GLenum shadertype,
307 GLuint index, GLsizei bufsize,
308 GLsizei *length, GLchar *name);
309
310 extern GLvoid GLAPIENTRY
311 _mesa_UniformSubroutinesuiv(GLenum shadertype, GLsizei count,
312 const GLuint *indices);
313
314 extern GLvoid GLAPIENTRY
315 _mesa_GetUniformSubroutineuiv(GLenum shadertype, GLint location,
316 GLuint *params);
317
318 extern GLvoid GLAPIENTRY
319 _mesa_GetProgramStageiv(GLuint program, GLenum shadertype,
320 GLenum pname, GLint *values);
321
322 #ifdef __cplusplus
323 }
324 #endif
325
326 #endif /* SHADERAPI_H */