2 * Mesa 3-D graphics library
4 * Copyright (C) 2004-2007 Brian Paul All Rights Reserved.
5 * Copyright (C) 2010 VMware, Inc. All Rights Reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
41 struct gl_shader_program
;
44 _mesa_get_shader_flags(void);
47 _mesa_copy_string(GLchar
*dst
, GLsizei maxLength
,
48 GLsizei
*length
, const GLchar
*src
);
51 _mesa_use_program(struct gl_context
*ctx
, struct gl_shader_program
*shProg
);
54 _mesa_active_program(struct gl_context
*ctx
, struct gl_shader_program
*shProg
,
58 _mesa_compile_shader(struct gl_context
*ctx
, struct gl_shader
*sh
);
61 _mesa_link_program(struct gl_context
*ctx
, struct gl_shader_program
*sh_prog
);
64 _mesa_count_active_attribs(struct gl_shader_program
*shProg
);
67 _mesa_longest_attribute_name_length(struct gl_shader_program
*shProg
);
69 extern void GLAPIENTRY
70 _mesa_AttachObjectARB(GLhandleARB
, GLhandleARB
);
72 extern void GLAPIENTRY
73 _mesa_CompileShader(GLuint
);
75 extern GLhandleARB GLAPIENTRY
76 _mesa_CreateProgramObjectARB(void);
78 extern GLhandleARB GLAPIENTRY
79 _mesa_CreateShaderObjectARB(GLenum type
);
81 extern void GLAPIENTRY
82 _mesa_DeleteObjectARB(GLhandleARB obj
);
84 extern void GLAPIENTRY
85 _mesa_DetachObjectARB(GLhandleARB
, GLhandleARB
);
87 extern void GLAPIENTRY
88 _mesa_GetAttachedObjectsARB(GLhandleARB
, GLsizei
, GLsizei
*, GLhandleARB
*);
90 extern GLint GLAPIENTRY
91 _mesa_GetFragDataLocation(GLuint program
, const GLchar
*name
);
93 extern GLint GLAPIENTRY
94 _mesa_GetFragDataIndex(GLuint program
, const GLchar
*name
);
96 extern GLhandleARB GLAPIENTRY
97 _mesa_GetHandleARB(GLenum pname
);
99 extern void GLAPIENTRY
100 _mesa_GetInfoLogARB(GLhandleARB
, GLsizei
, GLsizei
*, GLcharARB
*);
102 extern void GLAPIENTRY
103 _mesa_GetObjectParameterfvARB(GLhandleARB
, GLenum
, GLfloat
*);
105 extern void GLAPIENTRY
106 _mesa_GetObjectParameterivARB(GLhandleARB
, GLenum
, GLint
*);
108 extern void GLAPIENTRY
109 _mesa_GetShaderSource(GLuint
, GLsizei
, GLsizei
*, GLchar
*);
111 extern GLboolean GLAPIENTRY
112 _mesa_IsProgram(GLuint name
);
114 extern GLboolean GLAPIENTRY
115 _mesa_IsShader(GLuint name
);
117 extern void GLAPIENTRY
118 _mesa_LinkProgram(GLuint programObj
);
120 extern void GLAPIENTRY
121 _mesa_ShaderSource(GLuint
, GLsizei
, const GLchar
* const *, const GLint
*);
123 extern void GLAPIENTRY
124 _mesa_UseProgram(GLuint
);
126 extern void GLAPIENTRY
127 _mesa_ValidateProgram(GLuint
);
130 extern void GLAPIENTRY
131 _mesa_BindAttribLocation(GLuint program
, GLuint
, const GLchar
*);
133 extern void GLAPIENTRY
134 _mesa_BindFragDataLocation(GLuint program
, GLuint colorNumber
,
137 extern void GLAPIENTRY
138 _mesa_BindFragDataLocationIndexed(GLuint program
, GLuint colorNumber
,
139 GLuint index
, const GLchar
*name
);
141 extern void GLAPIENTRY
142 _mesa_GetActiveAttrib(GLuint
, GLuint
, GLsizei
, GLsizei
*, GLint
*,
145 extern GLint GLAPIENTRY
146 _mesa_GetAttribLocation(GLuint
, const GLchar
*);
150 extern void GLAPIENTRY
151 _mesa_AttachShader(GLuint program
, GLuint shader
);
153 extern GLuint GLAPIENTRY
154 _mesa_CreateShader(GLenum
);
156 extern GLuint GLAPIENTRY
157 _mesa_CreateProgram(void);
159 extern void GLAPIENTRY
160 _mesa_DeleteProgram(GLuint program
);
162 extern void GLAPIENTRY
163 _mesa_DeleteShader(GLuint shader
);
165 extern void GLAPIENTRY
166 _mesa_DetachShader(GLuint program
, GLuint shader
);
168 extern void GLAPIENTRY
169 _mesa_GetAttachedShaders(GLuint program
, GLsizei maxCount
,
170 GLsizei
*count
, GLuint
*obj
);
172 extern void GLAPIENTRY
173 _mesa_GetProgramiv(GLuint program
, GLenum pname
, GLint
*params
);
175 extern void GLAPIENTRY
176 _mesa_GetProgramInfoLog(GLuint program
, GLsizei bufSize
,
177 GLsizei
*length
, GLchar
*infoLog
);
179 extern void GLAPIENTRY
180 _mesa_GetShaderiv(GLuint shader
, GLenum pname
, GLint
*params
);
182 extern void GLAPIENTRY
183 _mesa_GetShaderInfoLog(GLuint shader
, GLsizei bufSize
,
184 GLsizei
*length
, GLchar
*infoLog
);
187 extern void GLAPIENTRY
188 _mesa_GetShaderPrecisionFormat(GLenum shadertype
, GLenum precisiontype
,
189 GLint
*range
, GLint
*precision
);
191 extern void GLAPIENTRY
192 _mesa_ReleaseShaderCompiler(void);
194 extern void GLAPIENTRY
195 _mesa_ShaderBinary(GLint n
, const GLuint
*shaders
, GLenum binaryformat
,
196 const void* binary
, GLint length
);
198 extern void GLAPIENTRY
199 _mesa_GetProgramBinary(GLuint program
, GLsizei bufSize
, GLsizei
*length
,
200 GLenum
*binaryFormat
, GLvoid
*binary
);
202 extern void GLAPIENTRY
203 _mesa_ProgramBinary(GLuint program
, GLenum binaryFormat
,
204 const GLvoid
*binary
, GLsizei length
);
206 extern void GLAPIENTRY
207 _mesa_ProgramParameteri(GLuint program
, GLenum pname
, GLint value
);
210 _mesa_use_shader_program(struct gl_context
*ctx
, GLenum type
,
211 struct gl_shader_program
*shProg
,
212 struct gl_pipeline_object
*shTarget
);
215 _mesa_copy_linked_program_data(gl_shader_stage type
,
216 const struct gl_shader_program
*src
,
217 struct gl_program
*dst
);
220 _mesa_validate_shader_target(const struct gl_context
*ctx
, GLenum type
);
223 /* GL_ARB_separate_shader_objects */
224 extern GLuint GLAPIENTRY
225 _mesa_CreateShaderProgramv(GLenum type
, GLsizei count
,
226 const GLchar
* const *strings
);
228 /* GL_ARB_program_resource_query */
230 _mesa_program_resource_name(struct gl_program_resource
*res
);
233 _mesa_program_resource_array_size(struct gl_program_resource
*res
);
236 _mesa_program_resource_index(struct gl_shader_program
*shProg
,
237 struct gl_program_resource
*res
);
239 extern struct gl_program_resource
*
240 _mesa_program_resource_find_name(struct gl_shader_program
*shProg
,
241 GLenum programInterface
, const char *name
,
242 unsigned *array_index
);
244 extern struct gl_program_resource
*
245 _mesa_program_resource_find_index(struct gl_shader_program
*shProg
,
246 GLenum programInterface
, GLuint index
);
249 _mesa_get_program_resource_name(struct gl_shader_program
*shProg
,
250 GLenum programInterface
, GLuint index
,
251 GLsizei bufSize
, GLsizei
*length
,
252 GLchar
*name
, const char *caller
);
255 _mesa_program_resource_name_len(struct gl_program_resource
*res
);
258 _mesa_program_resource_location(struct gl_shader_program
*shProg
,
259 GLenum programInterface
, const char *name
);
262 _mesa_program_resource_location_index(struct gl_shader_program
*shProg
,
263 GLenum programInterface
, const char *name
);
266 _mesa_program_resource_prop(struct gl_shader_program
*shProg
,
267 struct gl_program_resource
*res
, GLuint index
,
268 const GLenum prop
, GLint
*val
, const char *caller
);
271 _mesa_get_program_resourceiv(struct gl_shader_program
*shProg
,
272 GLenum programInterface
, GLuint index
,
273 GLsizei propCount
, const GLenum
*props
,
274 GLsizei bufSize
, GLsizei
*length
,
277 /* GL_ARB_tessellation_shader */
278 extern void GLAPIENTRY
279 _mesa_PatchParameteri(GLenum pname
, GLint value
);
281 extern void GLAPIENTRY
282 _mesa_PatchParameterfv(GLenum pname
, const GLfloat
*values
);
284 /* GL_ARB_shader_subroutine */
286 _mesa_shader_program_init_subroutine_defaults(struct gl_shader_program
*shProg
);
288 extern GLint GLAPIENTRY
289 _mesa_GetSubroutineUniformLocation(GLuint program
, GLenum shadertype
,
292 extern GLuint GLAPIENTRY
293 _mesa_GetSubroutineIndex(GLuint program
, GLenum shadertype
,
296 extern GLvoid GLAPIENTRY
297 _mesa_GetActiveSubroutineUniformiv(GLuint program
, GLenum shadertype
,
298 GLuint index
, GLenum pname
, GLint
*values
);
300 extern GLvoid GLAPIENTRY
301 _mesa_GetActiveSubroutineUniformName(GLuint program
, GLenum shadertype
,
302 GLuint index
, GLsizei bufsize
,
303 GLsizei
*length
, GLchar
*name
);
305 extern GLvoid GLAPIENTRY
306 _mesa_GetActiveSubroutineName(GLuint program
, GLenum shadertype
,
307 GLuint index
, GLsizei bufsize
,
308 GLsizei
*length
, GLchar
*name
);
310 extern GLvoid GLAPIENTRY
311 _mesa_UniformSubroutinesuiv(GLenum shadertype
, GLsizei count
,
312 const GLuint
*indices
);
314 extern GLvoid GLAPIENTRY
315 _mesa_GetUniformSubroutineuiv(GLenum shadertype
, GLint location
,
318 extern GLvoid GLAPIENTRY
319 _mesa_GetProgramStageiv(GLuint program
, GLenum shadertype
,
320 GLenum pname
, GLint
*values
);
326 #endif /* SHADERAPI_H */