mesa: Add "OR COPYRIGHT HOLDERS" to license text disclaiming liability.
[mesa.git] / src / mesa / main / shaderapi.h
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2004-2007 Brian Paul All Rights Reserved.
5 * Copyright (C) 2010 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 #ifndef SHADERAPI_H
27 #define SHADERAPI_H
28
29
30 #include "glheader.h"
31
32
33 #ifdef __cplusplus
34 extern "C" {
35 #endif
36
37
38 struct _glapi_table;
39 struct gl_context;
40 struct gl_shader_program;
41
42 extern void
43 _mesa_copy_string(GLchar *dst, GLsizei maxLength,
44 GLsizei *length, const GLchar *src);
45
46 extern void
47 _mesa_use_program(struct gl_context *ctx, struct gl_shader_program *shProg);
48
49 extern void
50 _mesa_active_program(struct gl_context *ctx, struct gl_shader_program *shProg,
51 const char *caller);
52
53 extern unsigned
54 _mesa_count_active_attribs(struct gl_shader_program *shProg);
55
56 extern size_t
57 _mesa_longest_attribute_name_length(struct gl_shader_program *shProg);
58
59 extern void GLAPIENTRY
60 _mesa_AttachObjectARB(GLhandleARB, GLhandleARB);
61
62 extern void GLAPIENTRY
63 _mesa_CompileShader(GLhandleARB);
64
65 extern GLhandleARB GLAPIENTRY
66 _mesa_CreateProgramObjectARB(void);
67
68 extern GLhandleARB GLAPIENTRY
69 _mesa_CreateShaderObjectARB(GLenum type);
70
71 extern void GLAPIENTRY
72 _mesa_DeleteObjectARB(GLhandleARB obj);
73
74 extern void GLAPIENTRY
75 _mesa_DetachObjectARB(GLhandleARB, GLhandleARB);
76
77 extern void GLAPIENTRY
78 _mesa_GetAttachedObjectsARB(GLhandleARB, GLsizei, GLsizei *, GLhandleARB *);
79
80 extern GLint GLAPIENTRY
81 _mesa_GetFragDataLocation(GLuint program, const GLchar *name);
82
83 extern GLint GLAPIENTRY
84 _mesa_GetFragDataIndex(GLuint program, const GLchar *name);
85
86 extern GLhandleARB GLAPIENTRY
87 _mesa_GetHandleARB(GLenum pname);
88
89 extern void GLAPIENTRY
90 _mesa_GetInfoLogARB(GLhandleARB, GLsizei, GLsizei *, GLcharARB *);
91
92 extern void GLAPIENTRY
93 _mesa_GetObjectParameterfvARB(GLhandleARB, GLenum, GLfloat *);
94
95 extern void GLAPIENTRY
96 _mesa_GetObjectParameterivARB(GLhandleARB, GLenum, GLint *);
97
98 extern void GLAPIENTRY
99 _mesa_GetShaderSource(GLhandleARB, GLsizei, GLsizei *, GLcharARB *);
100
101 extern GLboolean GLAPIENTRY
102 _mesa_IsProgram(GLuint name);
103
104 extern GLboolean GLAPIENTRY
105 _mesa_IsShader(GLuint name);
106
107 extern void GLAPIENTRY
108 _mesa_LinkProgram(GLhandleARB programObj);
109
110 extern void GLAPIENTRY
111 _mesa_ShaderSource(GLhandleARB, GLsizei, const GLcharARB* const *, const GLint *);
112
113 extern void GLAPIENTRY
114 _mesa_UseProgram(GLhandleARB);
115
116 extern void GLAPIENTRY
117 _mesa_ValidateProgram(GLhandleARB);
118
119
120 extern void GLAPIENTRY
121 _mesa_BindAttribLocation(GLhandleARB, GLuint, const GLcharARB *);
122
123 extern void GLAPIENTRY
124 _mesa_BindFragDataLocation(GLuint program, GLuint colorNumber,
125 const GLchar *name);
126
127 extern void GLAPIENTRY
128 _mesa_BindFragDataLocationIndexed(GLuint program, GLuint colorNumber,
129 GLuint index, const GLchar *name);
130
131 extern void GLAPIENTRY
132 _mesa_GetActiveAttrib(GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *,
133 GLenum *, GLcharARB *);
134
135 extern GLint GLAPIENTRY
136 _mesa_GetAttribLocation(GLhandleARB, const GLcharARB *);
137
138
139
140 extern void GLAPIENTRY
141 _mesa_AttachShader(GLuint program, GLuint shader);
142
143 extern GLuint GLAPIENTRY
144 _mesa_CreateShader(GLenum);
145
146 extern GLuint GLAPIENTRY
147 _mesa_CreateProgram(void);
148
149 extern void GLAPIENTRY
150 _mesa_DeleteProgram(GLuint program);
151
152 extern void GLAPIENTRY
153 _mesa_DeleteShader(GLuint shader);
154
155 extern void GLAPIENTRY
156 _mesa_DetachShader(GLuint program, GLuint shader);
157
158 extern void GLAPIENTRY
159 _mesa_GetAttachedShaders(GLuint program, GLsizei maxCount,
160 GLsizei *count, GLuint *obj);
161
162 extern void GLAPIENTRY
163 _mesa_GetProgramiv(GLuint program, GLenum pname, GLint *params);
164
165 extern void GLAPIENTRY
166 _mesa_GetProgramInfoLog(GLuint program, GLsizei bufSize,
167 GLsizei *length, GLchar *infoLog);
168
169 extern void GLAPIENTRY
170 _mesa_GetShaderiv(GLuint shader, GLenum pname, GLint *params);
171
172 extern void GLAPIENTRY
173 _mesa_GetShaderInfoLog(GLuint shader, GLsizei bufSize,
174 GLsizei *length, GLchar *infoLog);
175
176
177 extern void GLAPIENTRY
178 _mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype,
179 GLint *range, GLint *precision);
180
181 extern void GLAPIENTRY
182 _mesa_ReleaseShaderCompiler(void);
183
184 extern void GLAPIENTRY
185 _mesa_ShaderBinary(GLint n, const GLuint *shaders, GLenum binaryformat,
186 const void* binary, GLint length);
187
188 extern void GLAPIENTRY
189 _mesa_GetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length,
190 GLenum *binaryFormat, GLvoid *binary);
191
192 extern void GLAPIENTRY
193 _mesa_ProgramBinary(GLuint program, GLenum binaryFormat,
194 const GLvoid *binary, GLsizei length);
195
196 extern void GLAPIENTRY
197 _mesa_ProgramParameteri(GLuint program, GLenum pname, GLint value);
198
199 void
200 _mesa_use_shader_program(struct gl_context *ctx, GLenum type,
201 struct gl_shader_program *shProg);
202
203 extern void GLAPIENTRY
204 _mesa_UseShaderProgramEXT(GLenum type, GLuint program);
205
206 extern void GLAPIENTRY
207 _mesa_ActiveProgramEXT(GLuint program);
208
209 extern GLuint GLAPIENTRY
210 _mesa_CreateShaderProgramEXT(GLenum type, const GLchar *string);
211
212
213 #ifdef __cplusplus
214 }
215 #endif
216
217 #endif /* SHADERAPI_H */