Merge remote-tracking branch 'mesa-public/master' into vulkan
[mesa.git] / src / mesa / main / shaderimage.c
1 /*
2 * Copyright 2013 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 *
23 * Authors:
24 * Francisco Jerez <currojerez@riseup.net>
25 */
26
27 #include <assert.h>
28
29 #include "shaderimage.h"
30 #include "mtypes.h"
31 #include "formats.h"
32 #include "errors.h"
33 #include "context.h"
34 #include "texobj.h"
35 #include "teximage.h"
36 #include "enums.h"
37
38 /*
39 * Define endian-invariant aliases for some mesa formats that are
40 * defined in terms of their channel layout from LSB to MSB in a
41 * 32-bit word. The actual byte offsets matter here because the user
42 * is allowed to bit-cast one format into another and get predictable
43 * results.
44 */
45 #ifdef MESA_BIG_ENDIAN
46 # define MESA_FORMAT_RGBA_8 MESA_FORMAT_A8B8G8R8_UNORM
47 # define MESA_FORMAT_RG_16 MESA_FORMAT_G16R16_UNORM
48 # define MESA_FORMAT_RG_8 MESA_FORMAT_G8R8_UNORM
49 # define MESA_FORMAT_SIGNED_RGBA_8 MESA_FORMAT_A8B8G8R8_SNORM
50 # define MESA_FORMAT_SIGNED_RG_16 MESA_FORMAT_G16R16_SNORM
51 # define MESA_FORMAT_SIGNED_RG_8 MESA_FORMAT_G8R8_SNORM
52 #else
53 # define MESA_FORMAT_RGBA_8 MESA_FORMAT_R8G8B8A8_UNORM
54 # define MESA_FORMAT_RG_16 MESA_FORMAT_R16G16_UNORM
55 # define MESA_FORMAT_RG_8 MESA_FORMAT_R8G8_UNORM
56 # define MESA_FORMAT_SIGNED_RGBA_8 MESA_FORMAT_R8G8B8A8_SNORM
57 # define MESA_FORMAT_SIGNED_RG_16 MESA_FORMAT_R16G16_SNORM
58 # define MESA_FORMAT_SIGNED_RG_8 MESA_FORMAT_R8G8_SNORM
59 #endif
60
61 mesa_format
62 _mesa_get_shader_image_format(GLenum format)
63 {
64 switch (format) {
65 case GL_RGBA32F:
66 return MESA_FORMAT_RGBA_FLOAT32;
67
68 case GL_RGBA16F:
69 return MESA_FORMAT_RGBA_FLOAT16;
70
71 case GL_RG32F:
72 return MESA_FORMAT_RG_FLOAT32;
73
74 case GL_RG16F:
75 return MESA_FORMAT_RG_FLOAT16;
76
77 case GL_R11F_G11F_B10F:
78 return MESA_FORMAT_R11G11B10_FLOAT;
79
80 case GL_R32F:
81 return MESA_FORMAT_R_FLOAT32;
82
83 case GL_R16F:
84 return MESA_FORMAT_R_FLOAT16;
85
86 case GL_RGBA32UI:
87 return MESA_FORMAT_RGBA_UINT32;
88
89 case GL_RGBA16UI:
90 return MESA_FORMAT_RGBA_UINT16;
91
92 case GL_RGB10_A2UI:
93 return MESA_FORMAT_R10G10B10A2_UINT;
94
95 case GL_RGBA8UI:
96 return MESA_FORMAT_RGBA_UINT8;
97
98 case GL_RG32UI:
99 return MESA_FORMAT_RG_UINT32;
100
101 case GL_RG16UI:
102 return MESA_FORMAT_RG_UINT16;
103
104 case GL_RG8UI:
105 return MESA_FORMAT_RG_UINT8;
106
107 case GL_R32UI:
108 return MESA_FORMAT_R_UINT32;
109
110 case GL_R16UI:
111 return MESA_FORMAT_R_UINT16;
112
113 case GL_R8UI:
114 return MESA_FORMAT_R_UINT8;
115
116 case GL_RGBA32I:
117 return MESA_FORMAT_RGBA_SINT32;
118
119 case GL_RGBA16I:
120 return MESA_FORMAT_RGBA_SINT16;
121
122 case GL_RGBA8I:
123 return MESA_FORMAT_RGBA_SINT8;
124
125 case GL_RG32I:
126 return MESA_FORMAT_RG_SINT32;
127
128 case GL_RG16I:
129 return MESA_FORMAT_RG_SINT16;
130
131 case GL_RG8I:
132 return MESA_FORMAT_RG_SINT8;
133
134 case GL_R32I:
135 return MESA_FORMAT_R_SINT32;
136
137 case GL_R16I:
138 return MESA_FORMAT_R_SINT16;
139
140 case GL_R8I:
141 return MESA_FORMAT_R_SINT8;
142
143 case GL_RGBA16:
144 return MESA_FORMAT_RGBA_UNORM16;
145
146 case GL_RGB10_A2:
147 return MESA_FORMAT_R10G10B10A2_UNORM;
148
149 case GL_RGBA8:
150 return MESA_FORMAT_RGBA_8;
151
152 case GL_RG16:
153 return MESA_FORMAT_RG_16;
154
155 case GL_RG8:
156 return MESA_FORMAT_RG_8;
157
158 case GL_R16:
159 return MESA_FORMAT_R_UNORM16;
160
161 case GL_R8:
162 return MESA_FORMAT_R_UNORM8;
163
164 case GL_RGBA16_SNORM:
165 return MESA_FORMAT_RGBA_SNORM16;
166
167 case GL_RGBA8_SNORM:
168 return MESA_FORMAT_SIGNED_RGBA_8;
169
170 case GL_RG16_SNORM:
171 return MESA_FORMAT_SIGNED_RG_16;
172
173 case GL_RG8_SNORM:
174 return MESA_FORMAT_SIGNED_RG_8;
175
176 case GL_R16_SNORM:
177 return MESA_FORMAT_R_SNORM16;
178
179 case GL_R8_SNORM:
180 return MESA_FORMAT_R_SNORM8;
181
182 default:
183 return MESA_FORMAT_NONE;
184 }
185 }
186
187 enum image_format_class
188 {
189 /** Not a valid image format. */
190 IMAGE_FORMAT_CLASS_NONE = 0,
191
192 /** Classes of image formats you can cast into each other. */
193 /** \{ */
194 IMAGE_FORMAT_CLASS_1X8,
195 IMAGE_FORMAT_CLASS_1X16,
196 IMAGE_FORMAT_CLASS_1X32,
197 IMAGE_FORMAT_CLASS_2X8,
198 IMAGE_FORMAT_CLASS_2X16,
199 IMAGE_FORMAT_CLASS_2X32,
200 IMAGE_FORMAT_CLASS_10_11_11,
201 IMAGE_FORMAT_CLASS_4X8,
202 IMAGE_FORMAT_CLASS_4X16,
203 IMAGE_FORMAT_CLASS_4X32,
204 IMAGE_FORMAT_CLASS_2_10_10_10
205 /** \} */
206 };
207
208 static enum image_format_class
209 get_image_format_class(mesa_format format)
210 {
211 switch (format) {
212 case MESA_FORMAT_RGBA_FLOAT32:
213 return IMAGE_FORMAT_CLASS_4X32;
214
215 case MESA_FORMAT_RGBA_FLOAT16:
216 return IMAGE_FORMAT_CLASS_4X16;
217
218 case MESA_FORMAT_RG_FLOAT32:
219 return IMAGE_FORMAT_CLASS_2X32;
220
221 case MESA_FORMAT_RG_FLOAT16:
222 return IMAGE_FORMAT_CLASS_2X16;
223
224 case MESA_FORMAT_R11G11B10_FLOAT:
225 return IMAGE_FORMAT_CLASS_10_11_11;
226
227 case MESA_FORMAT_R_FLOAT32:
228 return IMAGE_FORMAT_CLASS_1X32;
229
230 case MESA_FORMAT_R_FLOAT16:
231 return IMAGE_FORMAT_CLASS_1X16;
232
233 case MESA_FORMAT_RGBA_UINT32:
234 return IMAGE_FORMAT_CLASS_4X32;
235
236 case MESA_FORMAT_RGBA_UINT16:
237 return IMAGE_FORMAT_CLASS_4X16;
238
239 case MESA_FORMAT_R10G10B10A2_UINT:
240 return IMAGE_FORMAT_CLASS_2_10_10_10;
241
242 case MESA_FORMAT_RGBA_UINT8:
243 return IMAGE_FORMAT_CLASS_4X8;
244
245 case MESA_FORMAT_RG_UINT32:
246 return IMAGE_FORMAT_CLASS_2X32;
247
248 case MESA_FORMAT_RG_UINT16:
249 return IMAGE_FORMAT_CLASS_2X16;
250
251 case MESA_FORMAT_RG_UINT8:
252 return IMAGE_FORMAT_CLASS_2X8;
253
254 case MESA_FORMAT_R_UINT32:
255 return IMAGE_FORMAT_CLASS_1X32;
256
257 case MESA_FORMAT_R_UINT16:
258 return IMAGE_FORMAT_CLASS_1X16;
259
260 case MESA_FORMAT_R_UINT8:
261 return IMAGE_FORMAT_CLASS_1X8;
262
263 case MESA_FORMAT_RGBA_SINT32:
264 return IMAGE_FORMAT_CLASS_4X32;
265
266 case MESA_FORMAT_RGBA_SINT16:
267 return IMAGE_FORMAT_CLASS_4X16;
268
269 case MESA_FORMAT_RGBA_SINT8:
270 return IMAGE_FORMAT_CLASS_4X8;
271
272 case MESA_FORMAT_RG_SINT32:
273 return IMAGE_FORMAT_CLASS_2X32;
274
275 case MESA_FORMAT_RG_SINT16:
276 return IMAGE_FORMAT_CLASS_2X16;
277
278 case MESA_FORMAT_RG_SINT8:
279 return IMAGE_FORMAT_CLASS_2X8;
280
281 case MESA_FORMAT_R_SINT32:
282 return IMAGE_FORMAT_CLASS_1X32;
283
284 case MESA_FORMAT_R_SINT16:
285 return IMAGE_FORMAT_CLASS_1X16;
286
287 case MESA_FORMAT_R_SINT8:
288 return IMAGE_FORMAT_CLASS_1X8;
289
290 case MESA_FORMAT_RGBA_UNORM16:
291 return IMAGE_FORMAT_CLASS_4X16;
292
293 case MESA_FORMAT_R10G10B10A2_UNORM:
294 return IMAGE_FORMAT_CLASS_2_10_10_10;
295
296 case MESA_FORMAT_RGBA_8:
297 return IMAGE_FORMAT_CLASS_4X8;
298
299 case MESA_FORMAT_RG_16:
300 return IMAGE_FORMAT_CLASS_2X16;
301
302 case MESA_FORMAT_RG_8:
303 return IMAGE_FORMAT_CLASS_2X8;
304
305 case MESA_FORMAT_R_UNORM16:
306 return IMAGE_FORMAT_CLASS_1X16;
307
308 case MESA_FORMAT_R_UNORM8:
309 return IMAGE_FORMAT_CLASS_1X8;
310
311 case MESA_FORMAT_RGBA_SNORM16:
312 return IMAGE_FORMAT_CLASS_4X16;
313
314 case MESA_FORMAT_SIGNED_RGBA_8:
315 return IMAGE_FORMAT_CLASS_4X8;
316
317 case MESA_FORMAT_SIGNED_RG_16:
318 return IMAGE_FORMAT_CLASS_2X16;
319
320 case MESA_FORMAT_SIGNED_RG_8:
321 return IMAGE_FORMAT_CLASS_2X8;
322
323 case MESA_FORMAT_R_SNORM16:
324 return IMAGE_FORMAT_CLASS_1X16;
325
326 case MESA_FORMAT_R_SNORM8:
327 return IMAGE_FORMAT_CLASS_1X8;
328
329 default:
330 return IMAGE_FORMAT_CLASS_NONE;
331 }
332 }
333
334 /**
335 * Return whether an image format should be supported based on the current API
336 * version of the context.
337 */
338 static bool
339 is_image_format_supported(const struct gl_context *ctx, GLenum format)
340 {
341 switch (format) {
342 /* Formats supported on both desktop and ES GL, c.f. table 8.27 of the
343 * OpenGL ES 3.1 specification.
344 */
345 case GL_RGBA32F:
346 case GL_RGBA16F:
347 case GL_R32F:
348 case GL_RGBA32UI:
349 case GL_RGBA16UI:
350 case GL_RGBA8UI:
351 case GL_R32UI:
352 case GL_RGBA32I:
353 case GL_RGBA16I:
354 case GL_RGBA8I:
355 case GL_R32I:
356 case GL_RGBA8:
357 case GL_RGBA8_SNORM:
358 return true;
359
360 /* Formats supported on unextended desktop GL and the original
361 * ARB_shader_image_load_store extension, c.f. table 3.21 of the OpenGL 4.2
362 * specification.
363 */
364 case GL_RG32F:
365 case GL_RG16F:
366 case GL_R11F_G11F_B10F:
367 case GL_R16F:
368 case GL_RGB10_A2UI:
369 case GL_RG32UI:
370 case GL_RG16UI:
371 case GL_RG8UI:
372 case GL_R16UI:
373 case GL_R8UI:
374 case GL_RG32I:
375 case GL_RG16I:
376 case GL_RG8I:
377 case GL_R16I:
378 case GL_R8I:
379 case GL_RGBA16:
380 case GL_RGB10_A2:
381 case GL_RG16:
382 case GL_RG8:
383 case GL_R16:
384 case GL_R8:
385 case GL_RGBA16_SNORM:
386 case GL_RG16_SNORM:
387 case GL_RG8_SNORM:
388 case GL_R16_SNORM:
389 case GL_R8_SNORM:
390 return _mesa_is_desktop_gl(ctx);
391
392 default:
393 return false;
394 }
395 }
396
397 struct gl_image_unit
398 _mesa_default_image_unit(struct gl_context *ctx)
399 {
400 const GLenum format = _mesa_is_desktop_gl(ctx) ? GL_R8 : GL_R32UI;
401 const struct gl_image_unit u = {
402 .Access = GL_READ_ONLY,
403 .Format = format,
404 ._ActualFormat = _mesa_get_shader_image_format(format)
405 };
406 return u;
407 }
408
409 void
410 _mesa_init_image_units(struct gl_context *ctx)
411 {
412 unsigned i;
413
414 for (i = 0; i < ARRAY_SIZE(ctx->ImageUnits); ++i)
415 ctx->ImageUnits[i] = _mesa_default_image_unit(ctx);
416 }
417
418 static GLboolean
419 validate_image_unit(struct gl_context *ctx, struct gl_image_unit *u)
420 {
421 struct gl_texture_object *t = u->TexObj;
422 mesa_format tex_format;
423
424 if (!t)
425 return GL_FALSE;
426
427 _mesa_test_texobj_completeness(ctx, t);
428
429 if (u->Level < t->BaseLevel ||
430 u->Level > t->_MaxLevel ||
431 (u->Level == t->BaseLevel && !t->_BaseComplete) ||
432 (u->Level != t->BaseLevel && !t->_MipmapComplete))
433 return GL_FALSE;
434
435 if (_mesa_tex_target_is_layered(t->Target) &&
436 u->_Layer >= _mesa_get_texture_layers(t, u->Level))
437 return GL_FALSE;
438
439 if (t->Target == GL_TEXTURE_BUFFER) {
440 tex_format = _mesa_get_shader_image_format(t->BufferObjectFormat);
441
442 } else {
443 struct gl_texture_image *img = (t->Target == GL_TEXTURE_CUBE_MAP ?
444 t->Image[u->_Layer][u->Level] :
445 t->Image[0][u->Level]);
446
447 if (!img || img->Border || img->NumSamples > ctx->Const.MaxImageSamples)
448 return GL_FALSE;
449
450 tex_format = _mesa_get_shader_image_format(img->InternalFormat);
451 }
452
453 if (!tex_format)
454 return GL_FALSE;
455
456 switch (t->ImageFormatCompatibilityType) {
457 case GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE:
458 if (_mesa_get_format_bytes(tex_format) !=
459 _mesa_get_format_bytes(u->_ActualFormat))
460 return GL_FALSE;
461 break;
462
463 case GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS:
464 if (get_image_format_class(tex_format) !=
465 get_image_format_class(u->_ActualFormat))
466 return GL_FALSE;
467 break;
468
469 default:
470 assert(!"Unexpected image format compatibility type");
471 }
472
473 return GL_TRUE;
474 }
475
476 void
477 _mesa_validate_image_units(struct gl_context *ctx)
478 {
479 unsigned i;
480
481 for (i = 0; i < ctx->Const.MaxImageUnits; ++i) {
482 struct gl_image_unit *u = &ctx->ImageUnits[i];
483 u->_Valid = validate_image_unit(ctx, u);
484 }
485 }
486
487 static GLboolean
488 validate_bind_image_texture(struct gl_context *ctx, GLuint unit,
489 GLuint texture, GLint level, GLboolean layered,
490 GLint layer, GLenum access, GLenum format)
491 {
492 assert(ctx->Const.MaxImageUnits <= MAX_IMAGE_UNITS);
493
494 if (unit >= ctx->Const.MaxImageUnits) {
495 _mesa_error(ctx, GL_INVALID_VALUE, "glBindImageTexture(unit)");
496 return GL_FALSE;
497 }
498
499 if (level < 0) {
500 _mesa_error(ctx, GL_INVALID_VALUE, "glBindImageTexture(level)");
501 return GL_FALSE;
502 }
503
504 if (layer < 0) {
505 _mesa_error(ctx, GL_INVALID_VALUE, "glBindImageTexture(layer)");
506 return GL_FALSE;
507 }
508
509 if (access != GL_READ_ONLY &&
510 access != GL_WRITE_ONLY &&
511 access != GL_READ_WRITE) {
512 _mesa_error(ctx, GL_INVALID_VALUE, "glBindImageTexture(access)");
513 return GL_FALSE;
514 }
515
516 if (!is_image_format_supported(ctx, format)) {
517 _mesa_error(ctx, GL_INVALID_VALUE, "glBindImageTexture(format)");
518 return GL_FALSE;
519 }
520
521 return GL_TRUE;
522 }
523
524 void GLAPIENTRY
525 _mesa_BindImageTexture(GLuint unit, GLuint texture, GLint level,
526 GLboolean layered, GLint layer, GLenum access,
527 GLenum format)
528 {
529 GET_CURRENT_CONTEXT(ctx);
530 struct gl_image_unit *u;
531
532 if (!validate_bind_image_texture(ctx, unit, texture, level,
533 layered, layer, access, format))
534 return;
535
536 u = &ctx->ImageUnits[unit];
537
538 FLUSH_VERTICES(ctx, 0);
539 ctx->NewDriverState |= ctx->DriverFlags.NewImageUnits;
540
541 if (texture) {
542 struct gl_texture_object *t = _mesa_lookup_texture(ctx, texture);
543
544 if (!t) {
545 _mesa_error(ctx, GL_INVALID_VALUE, "glBindImageTexture(texture)");
546 return;
547 }
548
549 /* From section 8.22 "Texture Image Loads and Stores" of the OpenGL ES
550 * 3.1 spec:
551 *
552 * "An INVALID_OPERATION error is generated if texture is not the name
553 * of an immutable texture object."
554 */
555 if (_mesa_is_gles(ctx) && !t->Immutable) {
556 _mesa_error(ctx, GL_INVALID_OPERATION,
557 "glBindImageTexture(!immutable)");
558 return;
559 }
560
561 _mesa_reference_texobj(&u->TexObj, t);
562 } else {
563 _mesa_reference_texobj(&u->TexObj, NULL);
564 }
565
566 u->Level = level;
567 u->Access = access;
568 u->Format = format;
569 u->_ActualFormat = _mesa_get_shader_image_format(format);
570 u->_Valid = validate_image_unit(ctx, u);
571
572 if (u->TexObj && _mesa_tex_target_is_layered(u->TexObj->Target)) {
573 u->Layered = layered;
574 u->Layer = layer;
575 u->_Layer = (u->Layered ? 0 : u->Layer);
576 } else {
577 u->Layered = GL_FALSE;
578 u->Layer = 0;
579 }
580
581 if (ctx->Driver.BindImageTexture)
582 ctx->Driver.BindImageTexture(ctx, u, u->TexObj, level, layered,
583 layer, access, format);
584 }
585
586 void GLAPIENTRY
587 _mesa_BindImageTextures(GLuint first, GLsizei count, const GLuint *textures)
588 {
589 GET_CURRENT_CONTEXT(ctx);
590 int i;
591
592 if (!ctx->Extensions.ARB_shader_image_load_store) {
593 _mesa_error(ctx, GL_INVALID_OPERATION, "glBindImageTextures()");
594 return;
595 }
596
597 if (first + count > ctx->Const.MaxImageUnits) {
598 /* The ARB_multi_bind spec says:
599 *
600 * "An INVALID_OPERATION error is generated if <first> + <count>
601 * is greater than the number of image units supported by
602 * the implementation."
603 */
604 _mesa_error(ctx, GL_INVALID_OPERATION,
605 "glBindImageTextures(first=%u + count=%d > the value of "
606 "GL_MAX_IMAGE_UNITS=%u)",
607 first, count, ctx->Const.MaxImageUnits);
608 return;
609 }
610
611 /* Assume that at least one binding will be changed */
612 FLUSH_VERTICES(ctx, 0);
613 ctx->NewDriverState |= ctx->DriverFlags.NewImageUnits;
614
615 /* Note that the error semantics for multi-bind commands differ from
616 * those of other GL commands.
617 *
618 * The Issues section in the ARB_multi_bind spec says:
619 *
620 * "(11) Typically, OpenGL specifies that if an error is generated by
621 * a command, that command has no effect. This is somewhat
622 * unfortunate for multi-bind commands, because it would require
623 * a first pass to scan the entire list of bound objects for
624 * errors and then a second pass to actually perform the
625 * bindings. Should we have different error semantics?
626 *
627 * RESOLVED: Yes. In this specification, when the parameters for
628 * one of the <count> binding points are invalid, that binding
629 * point is not updated and an error will be generated. However,
630 * other binding points in the same command will be updated if
631 * their parameters are valid and no other error occurs."
632 */
633
634 _mesa_begin_texture_lookups(ctx);
635
636 for (i = 0; i < count; i++) {
637 struct gl_image_unit *u = &ctx->ImageUnits[first + i];
638 const GLuint texture = textures ? textures[i] : 0;
639
640 if (texture != 0) {
641 struct gl_texture_object *texObj;
642 GLenum tex_format;
643
644 if (!u->TexObj || u->TexObj->Name != texture) {
645 texObj = _mesa_lookup_texture_locked(ctx, texture);
646 if (!texObj) {
647 /* The ARB_multi_bind spec says:
648 *
649 * "An INVALID_OPERATION error is generated if any value
650 * in <textures> is not zero or the name of an existing
651 * texture object (per binding)."
652 */
653 _mesa_error(ctx, GL_INVALID_OPERATION,
654 "glBindImageTextures(textures[%d]=%u "
655 "is not zero or the name of an existing texture "
656 "object)", i, texture);
657 continue;
658 }
659 } else {
660 texObj = u->TexObj;
661 }
662
663 if (texObj->Target == GL_TEXTURE_BUFFER) {
664 tex_format = texObj->BufferObjectFormat;
665 } else {
666 struct gl_texture_image *image = texObj->Image[0][0];
667
668 if (!image || image->Width == 0 || image->Height == 0 ||
669 image->Depth == 0) {
670 /* The ARB_multi_bind spec says:
671 *
672 * "An INVALID_OPERATION error is generated if the width,
673 * height, or depth of the level zero texture image of
674 * any texture in <textures> is zero (per binding)."
675 */
676 _mesa_error(ctx, GL_INVALID_OPERATION,
677 "glBindImageTextures(the width, height or depth "
678 "of the level zero texture image of "
679 "textures[%d]=%u is zero)", i, texture);
680 continue;
681 }
682
683 tex_format = image->InternalFormat;
684 }
685
686 if (!is_image_format_supported(ctx, tex_format)) {
687 /* The ARB_multi_bind spec says:
688 *
689 * "An INVALID_OPERATION error is generated if the internal
690 * format of the level zero texture image of any texture
691 * in <textures> is not found in table 8.33 (per binding)."
692 */
693 _mesa_error(ctx, GL_INVALID_OPERATION,
694 "glBindImageTextures(the internal format %s of "
695 "the level zero texture image of textures[%d]=%u "
696 "is not supported)",
697 _mesa_enum_to_string(tex_format),
698 i, texture);
699 continue;
700 }
701
702 /* Update the texture binding */
703 _mesa_reference_texobj(&u->TexObj, texObj);
704 u->Level = 0;
705 u->Layered = _mesa_tex_target_is_layered(texObj->Target);
706 u->_Layer = u->Layer = 0;
707 u->Access = GL_READ_WRITE;
708 u->Format = tex_format;
709 u->_ActualFormat = _mesa_get_shader_image_format(tex_format);
710 u->_Valid = validate_image_unit(ctx, u);
711 } else {
712 /* Unbind the texture from the unit */
713 _mesa_reference_texobj(&u->TexObj, NULL);
714 u->Level = 0;
715 u->Layered = GL_FALSE;
716 u->_Layer = u->Layer = 0;
717 u->Access = GL_READ_ONLY;
718 u->Format = GL_R8;
719 u->_ActualFormat = MESA_FORMAT_R_UNORM8;
720 u->_Valid = GL_FALSE;
721 }
722
723 /* Pass the BindImageTexture call down to the device driver */
724 if (ctx->Driver.BindImageTexture)
725 ctx->Driver.BindImageTexture(ctx, u, u->TexObj, u->Level, u->Layered,
726 u->Layer, u->Access, u->Format);
727 }
728
729 _mesa_end_texture_lookups(ctx);
730 }
731
732 void GLAPIENTRY
733 _mesa_MemoryBarrier(GLbitfield barriers)
734 {
735 GET_CURRENT_CONTEXT(ctx);
736
737 if (ctx->Driver.MemoryBarrier)
738 ctx->Driver.MemoryBarrier(ctx, barriers);
739 }
740
741 void GLAPIENTRY
742 _mesa_MemoryBarrierByRegion(GLbitfield barriers)
743 {
744 GET_CURRENT_CONTEXT(ctx);
745
746 GLbitfield all_allowed_bits = GL_ATOMIC_COUNTER_BARRIER_BIT |
747 GL_FRAMEBUFFER_BARRIER_BIT |
748 GL_SHADER_IMAGE_ACCESS_BARRIER_BIT |
749 GL_SHADER_STORAGE_BARRIER_BIT |
750 GL_TEXTURE_FETCH_BARRIER_BIT |
751 GL_UNIFORM_BARRIER_BIT;
752
753 if (ctx->Driver.MemoryBarrier) {
754 /* From section 7.11.2 of the OpenGL ES 3.1 specification:
755 *
756 * "When barriers is ALL_BARRIER_BITS, shader memory accesses will be
757 * synchronized relative to all these barrier bits, but not to other
758 * barrier bits specific to MemoryBarrier."
759 *
760 * That is, if barriers is the special value GL_ALL_BARRIER_BITS, then all
761 * barriers allowed by glMemoryBarrierByRegion should be activated."
762 */
763 if (barriers == GL_ALL_BARRIER_BITS)
764 return ctx->Driver.MemoryBarrier(ctx, all_allowed_bits);
765
766 /* From section 7.11.2 of the OpenGL ES 3.1 specification:
767 *
768 * "An INVALID_VALUE error is generated if barriers is not the special
769 * value ALL_BARRIER_BITS, and has any bits set other than those
770 * described above."
771 */
772 if ((barriers & ~all_allowed_bits) != 0) {
773 _mesa_error(ctx, GL_INVALID_VALUE,
774 "glMemoryBarrierByRegion(unsupported barrier bit");
775 }
776
777 ctx->Driver.MemoryBarrier(ctx, barriers);
778 }
779 }