2 * Copyright 2013 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
24 * Francisco Jerez <currojerez@riseup.net>
40 * Get the matching mesa_format for a shader image format GL enum.
43 _mesa_get_shader_image_format(GLenum format
);
46 * Get a single image unit struct with the default state.
49 _mesa_default_image_unit(struct gl_context
*ctx
);
52 * Initialize a context's shader image units to the default state.
55 _mesa_init_image_units(struct gl_context
*ctx
);
58 * Recalculate the \c _Valid flag of a context's shader image units.
60 * To be called when the state of any texture bound to an image unit
64 _mesa_validate_image_units(struct gl_context
*ctx
);
67 _mesa_BindImageTexture(GLuint unit
, GLuint texture
, GLint level
,
68 GLboolean layered
, GLint layer
, GLenum access
,
72 _mesa_BindImageTextures(GLuint first
, GLsizei count
, const GLuint
*textures
);
75 _mesa_MemoryBarrier(GLbitfield barriers
);
78 _mesa_MemoryBarrierByRegion(GLbitfield barriers
);