2 * Mesa 3-D graphics library
4 * Copyright (C) 2004-2007 Brian Paul All Rights Reserved.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
30 #include "main/compiler.h"
31 #include "main/glheader.h"
32 #include "main/mtypes.h"
33 #include "program/ir_to_mesa.h"
46 _mesa_init_shader_state(struct gl_context
* ctx
);
49 _mesa_free_shader_state(struct gl_context
*ctx
);
53 _mesa_reference_shader(struct gl_context
*ctx
, struct gl_shader
**ptr
,
54 struct gl_shader
*sh
);
56 extern struct gl_shader
*
57 _mesa_lookup_shader(struct gl_context
*ctx
, GLuint name
);
59 extern struct gl_shader
*
60 _mesa_lookup_shader_err(struct gl_context
*ctx
, GLuint name
, const char *caller
);
65 _mesa_reference_shader_program(struct gl_context
*ctx
,
66 struct gl_shader_program
**ptr
,
67 struct gl_shader_program
*shProg
);
69 _mesa_init_shader(struct gl_context
*ctx
, struct gl_shader
*shader
);
71 extern struct gl_shader
*
72 _mesa_new_shader(struct gl_context
*ctx
, GLuint name
, GLenum type
);
75 _mesa_init_shader_program(struct gl_context
*ctx
, struct gl_shader_program
*prog
);
77 extern struct gl_shader_program
*
78 _mesa_lookup_shader_program(struct gl_context
*ctx
, GLuint name
);
80 extern struct gl_shader_program
*
81 _mesa_lookup_shader_program_err(struct gl_context
*ctx
, GLuint name
,
85 _mesa_clear_shader_program_data(struct gl_context
*ctx
,
86 struct gl_shader_program
*shProg
);
89 _mesa_free_shader_program_data(struct gl_context
*ctx
,
90 struct gl_shader_program
*shProg
);
95 _mesa_init_shader_object_functions(struct dd_function_table
*driver
);
98 _mesa_init_shader_state(struct gl_context
*ctx
);
101 _mesa_free_shader_state(struct gl_context
*ctx
);
104 static inline gl_shader_type
105 _mesa_shader_type_to_index(GLenum v
)
108 case GL_VERTEX_SHADER
:
109 return MESA_SHADER_VERTEX
;
110 case GL_FRAGMENT_SHADER
:
111 return MESA_SHADER_FRAGMENT
;
112 case GL_GEOMETRY_SHADER
:
113 return MESA_SHADER_GEOMETRY
;
115 ASSERT(0 && "bad value in _mesa_shader_type_to_index()");
116 return MESA_SHADER_TYPES
;
122 _mesa_shader_index_to_type(GLuint i
)
124 static const GLenum enums
[MESA_SHADER_TYPES
] = {
129 if (i
>= MESA_SHADER_TYPES
)
140 #endif /* SHADEROBJ_H */