i965: Enable EGL_KHR_gl_texture_3D_image
[mesa.git] / src / mesa / main / shaderobj.h
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2004-2007 Brian Paul All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 #ifndef SHADEROBJ_H
27 #define SHADEROBJ_H
28
29
30 #include "main/compiler.h"
31 #include "main/glheader.h"
32 #include "main/mtypes.h"
33 #include "program/ir_to_mesa.h"
34
35
36 #ifdef __cplusplus
37 extern "C" {
38 #endif
39
40
41 /**
42 * Internal functions
43 */
44
45 extern void
46 _mesa_init_shader_state(struct gl_context * ctx);
47
48 extern void
49 _mesa_free_shader_state(struct gl_context *ctx);
50
51
52 extern void
53 _mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr,
54 struct gl_shader *sh);
55
56 extern struct gl_shader *
57 _mesa_lookup_shader(struct gl_context *ctx, GLuint name);
58
59 extern struct gl_shader *
60 _mesa_lookup_shader_err(struct gl_context *ctx, GLuint name, const char *caller);
61
62
63
64 extern void
65 _mesa_reference_shader_program_(struct gl_context *ctx,
66 struct gl_shader_program **ptr,
67 struct gl_shader_program *shProg);
68
69 static inline void
70 _mesa_reference_shader_program(struct gl_context *ctx,
71 struct gl_shader_program **ptr,
72 struct gl_shader_program *shProg)
73 {
74 if (*ptr != shProg)
75 _mesa_reference_shader_program_(ctx, ptr, shProg);
76 }
77
78 extern struct gl_shader *
79 _mesa_new_shader(GLuint name, gl_shader_stage type);
80
81 extern struct gl_linked_shader *
82 _mesa_new_linked_shader(gl_shader_stage type);
83
84 extern void
85 _mesa_delete_shader(struct gl_context *ctx, struct gl_shader *sh);
86
87 extern void
88 _mesa_delete_linked_shader(struct gl_context *ctx,
89 struct gl_linked_shader *sh);
90
91 extern struct gl_shader_program *
92 _mesa_lookup_shader_program(struct gl_context *ctx, GLuint name);
93
94 extern struct gl_shader_program *
95 _mesa_lookup_shader_program_err(struct gl_context *ctx, GLuint name,
96 const char *caller);
97
98 extern struct gl_shader_program *
99 _mesa_new_shader_program(GLuint name);
100
101 extern void
102 _mesa_clear_shader_program_data(struct gl_shader_program *shProg);
103
104 extern void
105 _mesa_free_shader_program_data(struct gl_context *ctx,
106 struct gl_shader_program *shProg);
107
108 extern void
109 _mesa_delete_shader_program(struct gl_context *ctx,
110 struct gl_shader_program *shProg);
111
112
113 extern void
114 _mesa_init_shader_object_functions(struct dd_function_table *driver);
115
116 static inline gl_shader_stage
117 _mesa_shader_enum_to_shader_stage(GLenum v)
118 {
119 switch (v) {
120 case GL_VERTEX_SHADER:
121 return MESA_SHADER_VERTEX;
122 case GL_FRAGMENT_SHADER:
123 return MESA_SHADER_FRAGMENT;
124 case GL_GEOMETRY_SHADER:
125 return MESA_SHADER_GEOMETRY;
126 case GL_TESS_CONTROL_SHADER:
127 return MESA_SHADER_TESS_CTRL;
128 case GL_TESS_EVALUATION_SHADER:
129 return MESA_SHADER_TESS_EVAL;
130 case GL_COMPUTE_SHADER:
131 return MESA_SHADER_COMPUTE;
132 default:
133 unreachable("bad value in _mesa_shader_enum_to_shader_stage()");
134 }
135 }
136
137 /* 8 bytes + another underscore */
138 #define MESA_SUBROUTINE_PREFIX_LEN 9
139 static inline const char *
140 _mesa_shader_stage_to_subroutine_prefix(gl_shader_stage stage)
141 {
142 switch (stage) {
143 case MESA_SHADER_VERTEX:
144 return "__subu_v";
145 case MESA_SHADER_GEOMETRY:
146 return "__subu_g";
147 case MESA_SHADER_FRAGMENT:
148 return "__subu_f";
149 case MESA_SHADER_COMPUTE:
150 return "__subu_c";
151 case MESA_SHADER_TESS_CTRL:
152 return "__subu_t";
153 case MESA_SHADER_TESS_EVAL:
154 return "__subu_e";
155 default:
156 return NULL;
157 }
158 }
159
160 static inline gl_shader_stage
161 _mesa_shader_stage_from_subroutine_uniform(GLenum subuniform)
162 {
163 switch (subuniform) {
164 case GL_VERTEX_SUBROUTINE_UNIFORM:
165 return MESA_SHADER_VERTEX;
166 case GL_GEOMETRY_SUBROUTINE_UNIFORM:
167 return MESA_SHADER_GEOMETRY;
168 case GL_FRAGMENT_SUBROUTINE_UNIFORM:
169 return MESA_SHADER_FRAGMENT;
170 case GL_COMPUTE_SUBROUTINE_UNIFORM:
171 return MESA_SHADER_COMPUTE;
172 case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
173 return MESA_SHADER_TESS_CTRL;
174 case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
175 return MESA_SHADER_TESS_EVAL;
176 }
177 unreachable("not reached");
178 }
179
180 static inline gl_shader_stage
181 _mesa_shader_stage_from_subroutine(GLenum subroutine)
182 {
183 switch (subroutine) {
184 case GL_VERTEX_SUBROUTINE:
185 return MESA_SHADER_VERTEX;
186 case GL_GEOMETRY_SUBROUTINE:
187 return MESA_SHADER_GEOMETRY;
188 case GL_FRAGMENT_SUBROUTINE:
189 return MESA_SHADER_FRAGMENT;
190 case GL_COMPUTE_SUBROUTINE:
191 return MESA_SHADER_COMPUTE;
192 case GL_TESS_CONTROL_SUBROUTINE:
193 return MESA_SHADER_TESS_CTRL;
194 case GL_TESS_EVALUATION_SUBROUTINE:
195 return MESA_SHADER_TESS_EVAL;
196 }
197 unreachable("not reached");
198 }
199
200 static inline GLenum
201 _mesa_shader_stage_to_subroutine(gl_shader_stage stage)
202 {
203 switch (stage) {
204 case MESA_SHADER_VERTEX:
205 return GL_VERTEX_SUBROUTINE;
206 case MESA_SHADER_GEOMETRY:
207 return GL_GEOMETRY_SUBROUTINE;
208 case MESA_SHADER_FRAGMENT:
209 return GL_FRAGMENT_SUBROUTINE;
210 case MESA_SHADER_COMPUTE:
211 return GL_COMPUTE_SUBROUTINE;
212 case MESA_SHADER_TESS_CTRL:
213 return GL_TESS_CONTROL_SUBROUTINE;
214 case MESA_SHADER_TESS_EVAL:
215 return GL_TESS_EVALUATION_SUBROUTINE;
216 }
217 unreachable("not reached");
218 }
219
220 static inline GLenum
221 _mesa_shader_stage_to_subroutine_uniform(gl_shader_stage stage)
222 {
223 switch (stage) {
224 case MESA_SHADER_VERTEX:
225 return GL_VERTEX_SUBROUTINE_UNIFORM;
226 case MESA_SHADER_GEOMETRY:
227 return GL_GEOMETRY_SUBROUTINE_UNIFORM;
228 case MESA_SHADER_FRAGMENT:
229 return GL_FRAGMENT_SUBROUTINE_UNIFORM;
230 case MESA_SHADER_COMPUTE:
231 return GL_COMPUTE_SUBROUTINE_UNIFORM;
232 case MESA_SHADER_TESS_CTRL:
233 return GL_TESS_CONTROL_SUBROUTINE_UNIFORM;
234 case MESA_SHADER_TESS_EVAL:
235 return GL_TESS_EVALUATION_SUBROUTINE_UNIFORM;
236 }
237 unreachable("not reached");
238 }
239
240 extern bool
241 _mesa_validate_pipeline_io(struct gl_pipeline_object *);
242
243 #ifdef __cplusplus
244 }
245 #endif
246
247 #endif /* SHADEROBJ_H */