mesa: remove GLvertexformat::EvalMesh1(), EvalMesh2()
[mesa.git] / src / mesa / main / shaderobj.h
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5.3
4 *
5 * Copyright (C) 2004-2007 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 #ifndef SHADEROBJ_H
28 #define SHADEROBJ_H
29
30
31 #include "main/compiler.h"
32 #include "main/glheader.h"
33 #include "main/mtypes.h"
34 #include "program/ir_to_mesa.h"
35
36
37 #ifdef __cplusplus
38 extern "C" {
39 #endif
40
41
42 /**
43 * Internal functions
44 */
45
46 extern void
47 _mesa_init_shader_state(struct gl_context * ctx);
48
49 extern void
50 _mesa_free_shader_state(struct gl_context *ctx);
51
52
53 extern void
54 _mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr,
55 struct gl_shader *sh);
56
57 extern struct gl_shader *
58 _mesa_lookup_shader(struct gl_context *ctx, GLuint name);
59
60 extern struct gl_shader *
61 _mesa_lookup_shader_err(struct gl_context *ctx, GLuint name, const char *caller);
62
63
64
65 extern void
66 _mesa_reference_shader_program(struct gl_context *ctx,
67 struct gl_shader_program **ptr,
68 struct gl_shader_program *shProg);
69 extern void
70 _mesa_init_shader(struct gl_context *ctx, struct gl_shader *shader);
71
72 extern struct gl_shader *
73 _mesa_new_shader(struct gl_context *ctx, GLuint name, GLenum type);
74
75 extern void
76 _mesa_init_shader_program(struct gl_context *ctx, struct gl_shader_program *prog);
77
78 extern struct gl_shader_program *
79 _mesa_lookup_shader_program(struct gl_context *ctx, GLuint name);
80
81 extern struct gl_shader_program *
82 _mesa_lookup_shader_program_err(struct gl_context *ctx, GLuint name,
83 const char *caller);
84
85 extern void
86 _mesa_clear_shader_program_data(struct gl_context *ctx,
87 struct gl_shader_program *shProg);
88
89 extern void
90 _mesa_free_shader_program_data(struct gl_context *ctx,
91 struct gl_shader_program *shProg);
92
93
94
95 extern void
96 _mesa_init_shader_object_functions(struct dd_function_table *driver);
97
98 extern void
99 _mesa_init_shader_state(struct gl_context *ctx);
100
101 extern void
102 _mesa_free_shader_state(struct gl_context *ctx);
103
104
105 static inline gl_shader_type
106 _mesa_shader_type_to_index(GLenum v)
107 {
108 switch (v) {
109 case GL_VERTEX_SHADER:
110 return MESA_SHADER_VERTEX;
111 case GL_FRAGMENT_SHADER:
112 return MESA_SHADER_FRAGMENT;
113 case GL_GEOMETRY_SHADER:
114 return MESA_SHADER_GEOMETRY;
115 default:
116 ASSERT(0 && "bad value in _mesa_shader_type_to_index()");
117 return MESA_SHADER_TYPES;
118 }
119 }
120
121
122 static inline GLenum
123 _mesa_shader_index_to_type(GLuint i)
124 {
125 static const GLenum enums[MESA_SHADER_TYPES] = {
126 GL_VERTEX_SHADER,
127 GL_FRAGMENT_SHADER,
128 GL_GEOMETRY_SHADER ,
129 };
130 if (i >= MESA_SHADER_TYPES)
131 return 0;
132 else
133 return enums[i];
134 }
135
136
137 #ifdef __cplusplus
138 }
139 #endif
140
141 #endif /* SHADEROBJ_H */