2 * Mesa 3-D graphics library
5 * Copyright (C) 2004-2007 Brian Paul All Rights Reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
31 #include "main/compiler.h"
32 #include "main/glheader.h"
33 #include "main/mtypes.h"
34 #include "program/ir_to_mesa.h"
47 _mesa_init_shader_state(struct gl_context
* ctx
);
50 _mesa_free_shader_state(struct gl_context
*ctx
);
54 _mesa_reference_shader(struct gl_context
*ctx
, struct gl_shader
**ptr
,
55 struct gl_shader
*sh
);
57 extern struct gl_shader
*
58 _mesa_lookup_shader(struct gl_context
*ctx
, GLuint name
);
60 extern struct gl_shader
*
61 _mesa_lookup_shader_err(struct gl_context
*ctx
, GLuint name
, const char *caller
);
66 _mesa_reference_shader_program(struct gl_context
*ctx
,
67 struct gl_shader_program
**ptr
,
68 struct gl_shader_program
*shProg
);
70 _mesa_init_shader(struct gl_context
*ctx
, struct gl_shader
*shader
);
72 extern struct gl_shader
*
73 _mesa_new_shader(struct gl_context
*ctx
, GLuint name
, GLenum type
);
76 _mesa_init_shader_program(struct gl_context
*ctx
, struct gl_shader_program
*prog
);
78 extern struct gl_shader_program
*
79 _mesa_lookup_shader_program(struct gl_context
*ctx
, GLuint name
);
81 extern struct gl_shader_program
*
82 _mesa_lookup_shader_program_err(struct gl_context
*ctx
, GLuint name
,
86 _mesa_clear_shader_program_data(struct gl_context
*ctx
,
87 struct gl_shader_program
*shProg
);
90 _mesa_free_shader_program_data(struct gl_context
*ctx
,
91 struct gl_shader_program
*shProg
);
96 _mesa_init_shader_object_functions(struct dd_function_table
*driver
);
99 _mesa_init_shader_state(struct gl_context
*ctx
);
102 _mesa_free_shader_state(struct gl_context
*ctx
);
105 static inline gl_shader_type
106 _mesa_shader_type_to_index(GLenum v
)
109 case GL_VERTEX_SHADER
:
110 return MESA_SHADER_VERTEX
;
111 case GL_FRAGMENT_SHADER
:
112 return MESA_SHADER_FRAGMENT
;
113 case GL_GEOMETRY_SHADER
:
114 return MESA_SHADER_GEOMETRY
;
116 ASSERT(0 && "bad value in _mesa_shader_type_to_index()");
117 return MESA_SHADER_TYPES
;
123 _mesa_shader_index_to_type(GLuint i
)
125 static const GLenum enums
[MESA_SHADER_TYPES
] = {
130 if (i
>= MESA_SHADER_TYPES
)
141 #endif /* SHADEROBJ_H */