mesa/cs: Add a MESA_SHADER_COMPUTE stage and update switch statements.
[mesa.git] / src / mesa / main / shaderobj.h
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2004-2007 Brian Paul All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 #ifndef SHADEROBJ_H
27 #define SHADEROBJ_H
28
29
30 #include "main/compiler.h"
31 #include "main/glheader.h"
32 #include "main/mtypes.h"
33 #include "program/ir_to_mesa.h"
34
35
36 #ifdef __cplusplus
37 extern "C" {
38 #endif
39
40
41 /**
42 * Internal functions
43 */
44
45 extern void
46 _mesa_init_shader_state(struct gl_context * ctx);
47
48 extern void
49 _mesa_free_shader_state(struct gl_context *ctx);
50
51
52 extern void
53 _mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr,
54 struct gl_shader *sh);
55
56 extern struct gl_shader *
57 _mesa_lookup_shader(struct gl_context *ctx, GLuint name);
58
59 extern struct gl_shader *
60 _mesa_lookup_shader_err(struct gl_context *ctx, GLuint name, const char *caller);
61
62
63
64 extern void
65 _mesa_reference_shader_program(struct gl_context *ctx,
66 struct gl_shader_program **ptr,
67 struct gl_shader_program *shProg);
68 extern void
69 _mesa_init_shader(struct gl_context *ctx, struct gl_shader *shader);
70
71 extern struct gl_shader *
72 _mesa_new_shader(struct gl_context *ctx, GLuint name, GLenum type);
73
74 extern void
75 _mesa_init_shader_program(struct gl_context *ctx, struct gl_shader_program *prog);
76
77 extern struct gl_shader_program *
78 _mesa_lookup_shader_program(struct gl_context *ctx, GLuint name);
79
80 extern struct gl_shader_program *
81 _mesa_lookup_shader_program_err(struct gl_context *ctx, GLuint name,
82 const char *caller);
83
84 extern void
85 _mesa_clear_shader_program_data(struct gl_context *ctx,
86 struct gl_shader_program *shProg);
87
88 extern void
89 _mesa_free_shader_program_data(struct gl_context *ctx,
90 struct gl_shader_program *shProg);
91
92
93
94 extern void
95 _mesa_init_shader_object_functions(struct dd_function_table *driver);
96
97 extern void
98 _mesa_init_shader_state(struct gl_context *ctx);
99
100 extern void
101 _mesa_free_shader_state(struct gl_context *ctx);
102
103
104 static inline gl_shader_stage
105 _mesa_shader_enum_to_shader_stage(GLenum v)
106 {
107 switch (v) {
108 case GL_VERTEX_SHADER:
109 return MESA_SHADER_VERTEX;
110 case GL_FRAGMENT_SHADER:
111 return MESA_SHADER_FRAGMENT;
112 case GL_GEOMETRY_SHADER:
113 return MESA_SHADER_GEOMETRY;
114 case GL_COMPUTE_SHADER:
115 return MESA_SHADER_COMPUTE;
116 default:
117 ASSERT(0 && "bad value in _mesa_shader_enum_to_shader_stage()");
118 return MESA_SHADER_VERTEX;
119 }
120 }
121
122
123 #ifdef __cplusplus
124 }
125 #endif
126
127 #endif /* SHADEROBJ_H */