2 * Mesa 3-D graphics library
4 * Copyright (C) 2004-2007 Brian Paul All Rights Reserved.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
30 #include "main/glheader.h"
31 #include "main/mtypes.h"
32 #include "program/ir_to_mesa.h"
45 _mesa_init_shader_state(struct gl_context
* ctx
);
48 _mesa_free_shader_state(struct gl_context
*ctx
);
52 _mesa_reference_shader(struct gl_context
*ctx
, struct gl_shader
**ptr
,
53 struct gl_shader
*sh
);
55 extern struct gl_shader
*
56 _mesa_lookup_shader(struct gl_context
*ctx
, GLuint name
);
58 extern struct gl_shader
*
59 _mesa_lookup_shader_err(struct gl_context
*ctx
, GLuint name
, const char *caller
);
64 _mesa_reference_shader_program_(struct gl_context
*ctx
,
65 struct gl_shader_program
**ptr
,
66 struct gl_shader_program
*shProg
);
69 _mesa_reference_shader_program_data(struct gl_context
*ctx
,
70 struct gl_shader_program_data
**ptr
,
71 struct gl_shader_program_data
*data
);
74 _mesa_reference_shader_program(struct gl_context
*ctx
,
75 struct gl_shader_program
**ptr
,
76 struct gl_shader_program
*shProg
)
79 _mesa_reference_shader_program_(ctx
, ptr
, shProg
);
82 extern struct gl_shader
*
83 _mesa_new_shader(GLuint name
, gl_shader_stage type
);
86 _mesa_delete_shader(struct gl_context
*ctx
, struct gl_shader
*sh
);
89 _mesa_delete_linked_shader(struct gl_context
*ctx
,
90 struct gl_linked_shader
*sh
);
92 extern struct gl_shader_program
*
93 _mesa_lookup_shader_program(struct gl_context
*ctx
, GLuint name
);
95 extern struct gl_shader_program
*
96 _mesa_lookup_shader_program_err(struct gl_context
*ctx
, GLuint name
,
99 extern struct gl_shader_program
*
100 _mesa_new_shader_program(GLuint name
);
102 extern struct gl_shader_program_data
*
103 _mesa_create_shader_program_data(void);
106 _mesa_clear_shader_program_data(struct gl_context
*ctx
,
107 struct gl_shader_program
*shProg
);
110 _mesa_free_shader_program_data(struct gl_context
*ctx
,
111 struct gl_shader_program
*shProg
);
114 _mesa_delete_shader_program(struct gl_context
*ctx
,
115 struct gl_shader_program
*shProg
);
119 _mesa_init_shader_object_functions(struct dd_function_table
*driver
);
121 static inline gl_shader_stage
122 _mesa_shader_enum_to_shader_stage(GLenum v
)
125 case GL_VERTEX_SHADER
:
126 return MESA_SHADER_VERTEX
;
127 case GL_FRAGMENT_SHADER
:
128 return MESA_SHADER_FRAGMENT
;
129 case GL_GEOMETRY_SHADER
:
130 return MESA_SHADER_GEOMETRY
;
131 case GL_TESS_CONTROL_SHADER
:
132 return MESA_SHADER_TESS_CTRL
;
133 case GL_TESS_EVALUATION_SHADER
:
134 return MESA_SHADER_TESS_EVAL
;
135 case GL_COMPUTE_SHADER
:
136 return MESA_SHADER_COMPUTE
;
138 unreachable("bad value in _mesa_shader_enum_to_shader_stage()");
142 /* 8 bytes + another underscore */
143 #define MESA_SUBROUTINE_PREFIX_LEN 9
144 static inline const char *
145 _mesa_shader_stage_to_subroutine_prefix(gl_shader_stage stage
)
148 case MESA_SHADER_VERTEX
:
150 case MESA_SHADER_GEOMETRY
:
152 case MESA_SHADER_FRAGMENT
:
154 case MESA_SHADER_COMPUTE
:
156 case MESA_SHADER_TESS_CTRL
:
158 case MESA_SHADER_TESS_EVAL
:
165 static inline gl_shader_stage
166 _mesa_shader_stage_from_subroutine_uniform(GLenum subuniform
)
168 switch (subuniform
) {
169 case GL_VERTEX_SUBROUTINE_UNIFORM
:
170 return MESA_SHADER_VERTEX
;
171 case GL_GEOMETRY_SUBROUTINE_UNIFORM
:
172 return MESA_SHADER_GEOMETRY
;
173 case GL_FRAGMENT_SUBROUTINE_UNIFORM
:
174 return MESA_SHADER_FRAGMENT
;
175 case GL_COMPUTE_SUBROUTINE_UNIFORM
:
176 return MESA_SHADER_COMPUTE
;
177 case GL_TESS_CONTROL_SUBROUTINE_UNIFORM
:
178 return MESA_SHADER_TESS_CTRL
;
179 case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM
:
180 return MESA_SHADER_TESS_EVAL
;
182 unreachable("not reached");
185 static inline gl_shader_stage
186 _mesa_shader_stage_from_subroutine(GLenum subroutine
)
188 switch (subroutine
) {
189 case GL_VERTEX_SUBROUTINE
:
190 return MESA_SHADER_VERTEX
;
191 case GL_GEOMETRY_SUBROUTINE
:
192 return MESA_SHADER_GEOMETRY
;
193 case GL_FRAGMENT_SUBROUTINE
:
194 return MESA_SHADER_FRAGMENT
;
195 case GL_COMPUTE_SUBROUTINE
:
196 return MESA_SHADER_COMPUTE
;
197 case GL_TESS_CONTROL_SUBROUTINE
:
198 return MESA_SHADER_TESS_CTRL
;
199 case GL_TESS_EVALUATION_SUBROUTINE
:
200 return MESA_SHADER_TESS_EVAL
;
202 unreachable("not reached");
206 _mesa_shader_stage_to_subroutine(gl_shader_stage stage
)
209 case MESA_SHADER_VERTEX
:
210 return GL_VERTEX_SUBROUTINE
;
211 case MESA_SHADER_GEOMETRY
:
212 return GL_GEOMETRY_SUBROUTINE
;
213 case MESA_SHADER_FRAGMENT
:
214 return GL_FRAGMENT_SUBROUTINE
;
215 case MESA_SHADER_COMPUTE
:
216 return GL_COMPUTE_SUBROUTINE
;
217 case MESA_SHADER_TESS_CTRL
:
218 return GL_TESS_CONTROL_SUBROUTINE
;
219 case MESA_SHADER_TESS_EVAL
:
220 return GL_TESS_EVALUATION_SUBROUTINE
;
221 case MESA_SHADER_NONE
:
224 unreachable("not reached");
228 _mesa_shader_stage_to_subroutine_uniform(gl_shader_stage stage
)
231 case MESA_SHADER_VERTEX
:
232 return GL_VERTEX_SUBROUTINE_UNIFORM
;
233 case MESA_SHADER_GEOMETRY
:
234 return GL_GEOMETRY_SUBROUTINE_UNIFORM
;
235 case MESA_SHADER_FRAGMENT
:
236 return GL_FRAGMENT_SUBROUTINE_UNIFORM
;
237 case MESA_SHADER_COMPUTE
:
238 return GL_COMPUTE_SUBROUTINE_UNIFORM
;
239 case MESA_SHADER_TESS_CTRL
:
240 return GL_TESS_CONTROL_SUBROUTINE_UNIFORM
;
241 case MESA_SHADER_TESS_EVAL
:
242 return GL_TESS_EVALUATION_SUBROUTINE_UNIFORM
;
243 case MESA_SHADER_NONE
:
246 unreachable("not reached");
250 _mesa_validate_pipeline_io(struct gl_pipeline_object
*);
256 #endif /* SHADEROBJ_H */