2 * Mesa 3-D graphics library
4 * Copyright (C) 2004-2007 Brian Paul All Rights Reserved.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
30 #include "main/compiler.h"
31 #include "main/glheader.h"
32 #include "main/mtypes.h"
33 #include "program/ir_to_mesa.h"
46 _mesa_init_shader_state(struct gl_context
* ctx
);
49 _mesa_free_shader_state(struct gl_context
*ctx
);
53 _mesa_reference_shader(struct gl_context
*ctx
, struct gl_shader
**ptr
,
54 struct gl_shader
*sh
);
56 extern struct gl_shader
*
57 _mesa_lookup_shader(struct gl_context
*ctx
, GLuint name
);
59 extern struct gl_shader
*
60 _mesa_lookup_shader_err(struct gl_context
*ctx
, GLuint name
, const char *caller
);
65 _mesa_reference_shader_program_(struct gl_context
*ctx
,
66 struct gl_shader_program
**ptr
,
67 struct gl_shader_program
*shProg
);
70 _mesa_reference_shader_program_data(struct gl_context
*ctx
,
71 struct gl_shader_program_data
**ptr
,
72 struct gl_shader_program_data
*data
);
75 _mesa_reference_shader_program(struct gl_context
*ctx
,
76 struct gl_shader_program
**ptr
,
77 struct gl_shader_program
*shProg
)
80 _mesa_reference_shader_program_(ctx
, ptr
, shProg
);
83 extern struct gl_shader
*
84 _mesa_new_shader(GLuint name
, gl_shader_stage type
);
87 _mesa_delete_shader(struct gl_context
*ctx
, struct gl_shader
*sh
);
90 _mesa_delete_linked_shader(struct gl_context
*ctx
,
91 struct gl_linked_shader
*sh
);
93 extern struct gl_shader_program
*
94 _mesa_lookup_shader_program(struct gl_context
*ctx
, GLuint name
);
96 extern struct gl_shader_program
*
97 _mesa_lookup_shader_program_err(struct gl_context
*ctx
, GLuint name
,
100 extern struct gl_shader_program
*
101 _mesa_new_shader_program(GLuint name
);
104 _mesa_clear_shader_program_data(struct gl_context
*ctx
,
105 struct gl_shader_program
*shProg
);
108 _mesa_free_shader_program_data(struct gl_context
*ctx
,
109 struct gl_shader_program
*shProg
);
112 _mesa_delete_shader_program(struct gl_context
*ctx
,
113 struct gl_shader_program
*shProg
);
117 _mesa_init_shader_object_functions(struct dd_function_table
*driver
);
119 static inline gl_shader_stage
120 _mesa_shader_enum_to_shader_stage(GLenum v
)
123 case GL_VERTEX_SHADER
:
124 return MESA_SHADER_VERTEX
;
125 case GL_FRAGMENT_SHADER
:
126 return MESA_SHADER_FRAGMENT
;
127 case GL_GEOMETRY_SHADER
:
128 return MESA_SHADER_GEOMETRY
;
129 case GL_TESS_CONTROL_SHADER
:
130 return MESA_SHADER_TESS_CTRL
;
131 case GL_TESS_EVALUATION_SHADER
:
132 return MESA_SHADER_TESS_EVAL
;
133 case GL_COMPUTE_SHADER
:
134 return MESA_SHADER_COMPUTE
;
136 unreachable("bad value in _mesa_shader_enum_to_shader_stage()");
140 /* 8 bytes + another underscore */
141 #define MESA_SUBROUTINE_PREFIX_LEN 9
142 static inline const char *
143 _mesa_shader_stage_to_subroutine_prefix(gl_shader_stage stage
)
146 case MESA_SHADER_VERTEX
:
148 case MESA_SHADER_GEOMETRY
:
150 case MESA_SHADER_FRAGMENT
:
152 case MESA_SHADER_COMPUTE
:
154 case MESA_SHADER_TESS_CTRL
:
156 case MESA_SHADER_TESS_EVAL
:
163 static inline gl_shader_stage
164 _mesa_shader_stage_from_subroutine_uniform(GLenum subuniform
)
166 switch (subuniform
) {
167 case GL_VERTEX_SUBROUTINE_UNIFORM
:
168 return MESA_SHADER_VERTEX
;
169 case GL_GEOMETRY_SUBROUTINE_UNIFORM
:
170 return MESA_SHADER_GEOMETRY
;
171 case GL_FRAGMENT_SUBROUTINE_UNIFORM
:
172 return MESA_SHADER_FRAGMENT
;
173 case GL_COMPUTE_SUBROUTINE_UNIFORM
:
174 return MESA_SHADER_COMPUTE
;
175 case GL_TESS_CONTROL_SUBROUTINE_UNIFORM
:
176 return MESA_SHADER_TESS_CTRL
;
177 case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM
:
178 return MESA_SHADER_TESS_EVAL
;
180 unreachable("not reached");
183 static inline gl_shader_stage
184 _mesa_shader_stage_from_subroutine(GLenum subroutine
)
186 switch (subroutine
) {
187 case GL_VERTEX_SUBROUTINE
:
188 return MESA_SHADER_VERTEX
;
189 case GL_GEOMETRY_SUBROUTINE
:
190 return MESA_SHADER_GEOMETRY
;
191 case GL_FRAGMENT_SUBROUTINE
:
192 return MESA_SHADER_FRAGMENT
;
193 case GL_COMPUTE_SUBROUTINE
:
194 return MESA_SHADER_COMPUTE
;
195 case GL_TESS_CONTROL_SUBROUTINE
:
196 return MESA_SHADER_TESS_CTRL
;
197 case GL_TESS_EVALUATION_SUBROUTINE
:
198 return MESA_SHADER_TESS_EVAL
;
200 unreachable("not reached");
204 _mesa_shader_stage_to_subroutine(gl_shader_stage stage
)
207 case MESA_SHADER_VERTEX
:
208 return GL_VERTEX_SUBROUTINE
;
209 case MESA_SHADER_GEOMETRY
:
210 return GL_GEOMETRY_SUBROUTINE
;
211 case MESA_SHADER_FRAGMENT
:
212 return GL_FRAGMENT_SUBROUTINE
;
213 case MESA_SHADER_COMPUTE
:
214 return GL_COMPUTE_SUBROUTINE
;
215 case MESA_SHADER_TESS_CTRL
:
216 return GL_TESS_CONTROL_SUBROUTINE
;
217 case MESA_SHADER_TESS_EVAL
:
218 return GL_TESS_EVALUATION_SUBROUTINE
;
219 case MESA_SHADER_NONE
:
222 unreachable("not reached");
226 _mesa_shader_stage_to_subroutine_uniform(gl_shader_stage stage
)
229 case MESA_SHADER_VERTEX
:
230 return GL_VERTEX_SUBROUTINE_UNIFORM
;
231 case MESA_SHADER_GEOMETRY
:
232 return GL_GEOMETRY_SUBROUTINE_UNIFORM
;
233 case MESA_SHADER_FRAGMENT
:
234 return GL_FRAGMENT_SUBROUTINE_UNIFORM
;
235 case MESA_SHADER_COMPUTE
:
236 return GL_COMPUTE_SUBROUTINE_UNIFORM
;
237 case MESA_SHADER_TESS_CTRL
:
238 return GL_TESS_CONTROL_SUBROUTINE_UNIFORM
;
239 case MESA_SHADER_TESS_EVAL
:
240 return GL_TESS_EVALUATION_SUBROUTINE_UNIFORM
;
241 case MESA_SHADER_NONE
:
244 unreachable("not reached");
248 _mesa_validate_pipeline_io(struct gl_pipeline_object
*);
254 #endif /* SHADEROBJ_H */