Merge commit 'origin/gallium-0.1' into gallium-0.2
[mesa.git] / src / mesa / main / shaders.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.3
4 *
5 * Copyright (C) 2004-2008 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 #include "glheader.h"
27 #include "context.h"
28 #include "shaders.h"
29
30
31 /**
32 * These are basically just wrappers/adaptors for calling the
33 * ctx->Driver.foobar() GLSL-related functions.
34 *
35 * Things are biased toward the OpenGL 2.0 functions rather than the
36 * ARB extensions (i.e. the ARB functions are layered on the 2.0 functions).
37 *
38 * The general idea here is to allow enough modularity such that a
39 * completely different GLSL implemenation can be plugged in and co-exist
40 * with Mesa's native GLSL code.
41 */
42
43
44
45 void GLAPIENTRY
46 _mesa_AttachObjectARB(GLhandleARB program, GLhandleARB shader)
47 {
48 GET_CURRENT_CONTEXT(ctx);
49 ctx->Driver.AttachShader(ctx, program, shader);
50 }
51
52
53 void GLAPIENTRY
54 _mesa_AttachShader(GLuint program, GLuint shader)
55 {
56 GET_CURRENT_CONTEXT(ctx);
57 ctx->Driver.AttachShader(ctx, program, shader);
58 }
59
60
61 void GLAPIENTRY
62 _mesa_BindAttribLocationARB(GLhandleARB program, GLuint index,
63 const GLcharARB *name)
64 {
65 GET_CURRENT_CONTEXT(ctx);
66 ctx->Driver.BindAttribLocation(ctx, program, index, name);
67 }
68
69
70 void GLAPIENTRY
71 _mesa_CompileShaderARB(GLhandleARB shaderObj)
72 {
73 GET_CURRENT_CONTEXT(ctx);
74 ctx->Driver.CompileShader(ctx, shaderObj);
75 }
76
77
78 GLuint GLAPIENTRY
79 _mesa_CreateShader(GLenum type)
80 {
81 GET_CURRENT_CONTEXT(ctx);
82 return ctx->Driver.CreateShader(ctx, type);
83 }
84
85
86 GLhandleARB GLAPIENTRY
87 _mesa_CreateShaderObjectARB(GLenum type)
88 {
89 GET_CURRENT_CONTEXT(ctx);
90 return ctx->Driver.CreateShader(ctx, type);
91 }
92
93
94 GLuint GLAPIENTRY
95 _mesa_CreateProgram(void)
96 {
97 GET_CURRENT_CONTEXT(ctx);
98 return ctx->Driver.CreateProgram(ctx);
99 }
100
101
102 GLhandleARB GLAPIENTRY
103 _mesa_CreateProgramObjectARB(void)
104 {
105 GET_CURRENT_CONTEXT(ctx);
106 return ctx->Driver.CreateProgram(ctx);
107 }
108
109
110 void GLAPIENTRY
111 _mesa_DeleteObjectARB(GLhandleARB obj)
112 {
113 if (obj) {
114 GET_CURRENT_CONTEXT(ctx);
115 if (ctx->Driver.IsProgram(ctx, obj)) {
116 ctx->Driver.DeleteProgram2(ctx, obj);
117 }
118 else if (ctx->Driver.IsShader(ctx, obj)) {
119 ctx->Driver.DeleteShader(ctx, obj);
120 }
121 else {
122 /* error? */
123 }
124 }
125 }
126
127
128 void GLAPIENTRY
129 _mesa_DeleteProgram(GLuint name)
130 {
131 if (name) {
132 GET_CURRENT_CONTEXT(ctx);
133 ctx->Driver.DeleteProgram2(ctx, name);
134 }
135 }
136
137
138 void GLAPIENTRY
139 _mesa_DeleteShader(GLuint name)
140 {
141 if (name) {
142 GET_CURRENT_CONTEXT(ctx);
143 ctx->Driver.DeleteShader(ctx, name);
144 }
145 }
146
147
148 void GLAPIENTRY
149 _mesa_DetachObjectARB(GLhandleARB program, GLhandleARB shader)
150 {
151 GET_CURRENT_CONTEXT(ctx);
152 ctx->Driver.DetachShader(ctx, program, shader);
153 }
154
155
156 void GLAPIENTRY
157 _mesa_DetachShader(GLuint program, GLuint shader)
158 {
159 GET_CURRENT_CONTEXT(ctx);
160 ctx->Driver.DetachShader(ctx, program, shader);
161 }
162
163
164 void GLAPIENTRY
165 _mesa_GetActiveAttribARB(GLhandleARB program, GLuint index,
166 GLsizei maxLength, GLsizei * length, GLint * size,
167 GLenum * type, GLcharARB * name)
168 {
169 GET_CURRENT_CONTEXT(ctx);
170 ctx->Driver.GetActiveAttrib(ctx, program, index, maxLength, length, size,
171 type, name);
172 }
173
174
175 void GLAPIENTRY
176 _mesa_GetActiveUniformARB(GLhandleARB program, GLuint index,
177 GLsizei maxLength, GLsizei * length, GLint * size,
178 GLenum * type, GLcharARB * name)
179 {
180 GET_CURRENT_CONTEXT(ctx);
181 ctx->Driver.GetActiveUniform(ctx, program, index, maxLength, length, size,
182 type, name);
183 }
184
185
186 void GLAPIENTRY
187 _mesa_GetAttachedObjectsARB(GLhandleARB container, GLsizei maxCount,
188 GLsizei * count, GLhandleARB * obj)
189 {
190 GET_CURRENT_CONTEXT(ctx);
191 ctx->Driver.GetAttachedShaders(ctx, container, maxCount, count, obj);
192 }
193
194
195 void GLAPIENTRY
196 _mesa_GetAttachedShaders(GLuint program, GLsizei maxCount,
197 GLsizei *count, GLuint *obj)
198 {
199 GET_CURRENT_CONTEXT(ctx);
200 ctx->Driver.GetAttachedShaders(ctx, program, maxCount, count, obj);
201 }
202
203
204 GLint GLAPIENTRY
205 _mesa_GetAttribLocationARB(GLhandleARB program, const GLcharARB * name)
206 {
207 GET_CURRENT_CONTEXT(ctx);
208 return ctx->Driver.GetAttribLocation(ctx, program, name);
209 }
210
211
212 void GLAPIENTRY
213 _mesa_GetInfoLogARB(GLhandleARB object, GLsizei maxLength, GLsizei * length,
214 GLcharARB * infoLog)
215 {
216 GET_CURRENT_CONTEXT(ctx);
217 /* Implement in terms of GetProgramInfoLog, GetShaderInfoLog */
218 if (ctx->Driver.IsProgram(ctx, object)) {
219 ctx->Driver.GetProgramInfoLog(ctx, object, maxLength, length, infoLog);
220 }
221 else if (ctx->Driver.IsShader(ctx, object)) {
222 ctx->Driver.GetShaderInfoLog(ctx, object, maxLength, length, infoLog);
223 }
224 else {
225 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetInfoLogARB");
226 }
227 }
228
229
230 void GLAPIENTRY
231 _mesa_GetObjectParameterivARB(GLhandleARB object, GLenum pname, GLint *params)
232 {
233 GET_CURRENT_CONTEXT(ctx);
234 /* Implement in terms of GetProgramiv, GetShaderiv */
235 if (ctx->Driver.IsProgram(ctx, object)) {
236 if (pname == GL_OBJECT_TYPE_ARB) {
237 *params = GL_PROGRAM_OBJECT_ARB;
238 }
239 else {
240 ctx->Driver.GetProgramiv(ctx, object, pname, params);
241 }
242 }
243 else if (ctx->Driver.IsShader(ctx, object)) {
244 if (pname == GL_OBJECT_TYPE_ARB) {
245 *params = GL_SHADER_OBJECT_ARB;
246 }
247 else {
248 ctx->Driver.GetShaderiv(ctx, object, pname, params);
249 }
250 }
251 else {
252 _mesa_error(ctx, GL_INVALID_VALUE, "glGetObjectParameterivARB");
253 }
254 }
255
256
257 void GLAPIENTRY
258 _mesa_GetObjectParameterfvARB(GLhandleARB object, GLenum pname,
259 GLfloat *params)
260 {
261 GLint iparams[1]; /* XXX is one element enough? */
262 _mesa_GetObjectParameterivARB(object, pname, iparams);
263 params[0] = (GLfloat) iparams[0];
264 }
265
266
267 void GLAPIENTRY
268 _mesa_GetProgramiv(GLuint program, GLenum pname, GLint *params)
269 {
270 GET_CURRENT_CONTEXT(ctx);
271 ctx->Driver.GetProgramiv(ctx, program, pname, params);
272 }
273
274
275 void GLAPIENTRY
276 _mesa_GetShaderiv(GLuint shader, GLenum pname, GLint *params)
277 {
278 GET_CURRENT_CONTEXT(ctx);
279 ctx->Driver.GetShaderiv(ctx, shader, pname, params);
280 }
281
282
283 void GLAPIENTRY
284 _mesa_GetProgramInfoLog(GLuint program, GLsizei bufSize,
285 GLsizei *length, GLchar *infoLog)
286 {
287 GET_CURRENT_CONTEXT(ctx);
288 ctx->Driver.GetProgramInfoLog(ctx, program, bufSize, length, infoLog);
289 }
290
291
292 void GLAPIENTRY
293 _mesa_GetShaderInfoLog(GLuint shader, GLsizei bufSize,
294 GLsizei *length, GLchar *infoLog)
295 {
296 GET_CURRENT_CONTEXT(ctx);
297 ctx->Driver.GetShaderInfoLog(ctx, shader, bufSize, length, infoLog);
298 }
299
300
301 void GLAPIENTRY
302 _mesa_GetShaderSourceARB(GLhandleARB shader, GLsizei maxLength,
303 GLsizei *length, GLcharARB *sourceOut)
304 {
305 GET_CURRENT_CONTEXT(ctx);
306 ctx->Driver.GetShaderSource(ctx, shader, maxLength, length, sourceOut);
307 }
308
309
310 void GLAPIENTRY
311 _mesa_GetUniformfvARB(GLhandleARB program, GLint location, GLfloat * params)
312 {
313 GET_CURRENT_CONTEXT(ctx);
314 ctx->Driver.GetUniformfv(ctx, program, location, params);
315 }
316
317
318 void GLAPIENTRY
319 _mesa_GetUniformivARB(GLhandleARB program, GLint location, GLint * params)
320 {
321 GET_CURRENT_CONTEXT(ctx);
322 ctx->Driver.GetUniformiv(ctx, program, location, params);
323 }
324
325
326
327 #if 0
328 GLint GLAPIENTRY
329 _mesa_GetUniformLocation(GLuint program, const GLcharARB *name)
330 {
331 GET_CURRENT_CONTEXT(ctx);
332 return ctx->Driver.GetUniformLocation(ctx, program, name);
333 }
334 #endif
335
336
337 GLhandleARB GLAPIENTRY
338 _mesa_GetHandleARB(GLenum pname)
339 {
340 GET_CURRENT_CONTEXT(ctx);
341 return ctx->Driver.GetHandle(ctx, pname);
342 }
343
344
345 GLint GLAPIENTRY
346 _mesa_GetUniformLocationARB(GLhandleARB programObj, const GLcharARB *name)
347 {
348 GET_CURRENT_CONTEXT(ctx);
349 return ctx->Driver.GetUniformLocation(ctx, programObj, name);
350 }
351
352
353 GLboolean GLAPIENTRY
354 _mesa_IsProgram(GLuint name)
355 {
356 GET_CURRENT_CONTEXT(ctx);
357 return ctx->Driver.IsProgram(ctx, name);
358 }
359
360
361 GLboolean GLAPIENTRY
362 _mesa_IsShader(GLuint name)
363 {
364 GET_CURRENT_CONTEXT(ctx);
365 return ctx->Driver.IsShader(ctx, name);
366 }
367
368
369 void GLAPIENTRY
370 _mesa_LinkProgramARB(GLhandleARB programObj)
371 {
372 GET_CURRENT_CONTEXT(ctx);
373 ctx->Driver.LinkProgram(ctx, programObj);
374 }
375
376
377 /**
378 * Called via glShaderSource() and glShaderSourceARB() API functions.
379 * Basically, concatenate the source code strings into one long string
380 * and pass it to ctx->Driver.ShaderSource().
381 */
382 void GLAPIENTRY
383 _mesa_ShaderSourceARB(GLhandleARB shaderObj, GLsizei count,
384 const GLcharARB ** string, const GLint * length)
385 {
386 GET_CURRENT_CONTEXT(ctx);
387 GLint *offsets;
388 GLsizei i, totalLength;
389 GLcharARB *source;
390
391 if (!shaderObj || string == NULL) {
392 _mesa_error(ctx, GL_INVALID_VALUE, "glShaderSourceARB");
393 return;
394 }
395
396 /*
397 * This array holds offsets of where the appropriate string ends, thus the
398 * last element will be set to the total length of the source code.
399 */
400 offsets = (GLint *) _mesa_malloc(count * sizeof(GLint));
401 if (offsets == NULL) {
402 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB");
403 return;
404 }
405
406 for (i = 0; i < count; i++) {
407 if (string[i] == NULL) {
408 _mesa_free((GLvoid *) offsets);
409 _mesa_error(ctx, GL_INVALID_OPERATION, "glShaderSourceARB(null string)");
410 return;
411 }
412 if (length == NULL || length[i] < 0)
413 offsets[i] = _mesa_strlen(string[i]);
414 else
415 offsets[i] = length[i];
416 /* accumulate string lengths */
417 if (i > 0)
418 offsets[i] += offsets[i - 1];
419 }
420
421 /* Total length of source string is sum off all strings plus two.
422 * One extra byte for terminating zero, another extra byte to silence
423 * valgrind warnings in the parser/grammer code.
424 */
425 totalLength = offsets[count - 1] + 2;
426 source = (GLcharARB *) _mesa_malloc(totalLength * sizeof(GLcharARB));
427 if (source == NULL) {
428 _mesa_free((GLvoid *) offsets);
429 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB");
430 return;
431 }
432
433 for (i = 0; i < count; i++) {
434 GLint start = (i > 0) ? offsets[i - 1] : 0;
435 _mesa_memcpy(source + start, string[i],
436 (offsets[i] - start) * sizeof(GLcharARB));
437 }
438 source[totalLength - 1] = '\0';
439 source[totalLength - 2] = '\0';
440
441 ctx->Driver.ShaderSource(ctx, shaderObj, source);
442
443 _mesa_free(offsets);
444 }
445
446
447 void GLAPIENTRY
448 _mesa_Uniform1fARB(GLint location, GLfloat v0)
449 {
450 GET_CURRENT_CONTEXT(ctx);
451 ctx->Driver.Uniform(ctx, location, 1, &v0, GL_FLOAT);
452 }
453
454 void GLAPIENTRY
455 _mesa_Uniform2fARB(GLint location, GLfloat v0, GLfloat v1)
456 {
457 GET_CURRENT_CONTEXT(ctx);
458 GLfloat v[2];
459 v[0] = v0;
460 v[1] = v1;
461 ctx->Driver.Uniform(ctx, location, 1, v, GL_FLOAT_VEC2);
462 }
463
464 void GLAPIENTRY
465 _mesa_Uniform3fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
466 {
467 GET_CURRENT_CONTEXT(ctx);
468 GLfloat v[3];
469 v[0] = v0;
470 v[1] = v1;
471 v[2] = v2;
472 ctx->Driver.Uniform(ctx, location, 1, v, GL_FLOAT_VEC3);
473 }
474
475 void GLAPIENTRY
476 _mesa_Uniform4fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2,
477 GLfloat v3)
478 {
479 GET_CURRENT_CONTEXT(ctx);
480 GLfloat v[4];
481 v[0] = v0;
482 v[1] = v1;
483 v[2] = v2;
484 v[3] = v3;
485 ctx->Driver.Uniform(ctx, location, 1, v, GL_FLOAT_VEC4);
486 }
487
488 void GLAPIENTRY
489 _mesa_Uniform1iARB(GLint location, GLint v0)
490 {
491 GET_CURRENT_CONTEXT(ctx);
492 ctx->Driver.Uniform(ctx, location, 1, &v0, GL_INT);
493 }
494
495 void GLAPIENTRY
496 _mesa_Uniform2iARB(GLint location, GLint v0, GLint v1)
497 {
498 GET_CURRENT_CONTEXT(ctx);
499 GLint v[2];
500 v[0] = v0;
501 v[1] = v1;
502 ctx->Driver.Uniform(ctx, location, 1, v, GL_INT_VEC2);
503 }
504
505 void GLAPIENTRY
506 _mesa_Uniform3iARB(GLint location, GLint v0, GLint v1, GLint v2)
507 {
508 GET_CURRENT_CONTEXT(ctx);
509 GLint v[3];
510 v[0] = v0;
511 v[1] = v1;
512 v[2] = v2;
513 ctx->Driver.Uniform(ctx, location, 1, v, GL_INT_VEC3);
514 }
515
516 void GLAPIENTRY
517 _mesa_Uniform4iARB(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
518 {
519 GET_CURRENT_CONTEXT(ctx);
520 GLint v[4];
521 v[0] = v0;
522 v[1] = v1;
523 v[2] = v2;
524 v[3] = v3;
525 ctx->Driver.Uniform(ctx, location, 1, v, GL_INT_VEC4);
526 }
527
528 void GLAPIENTRY
529 _mesa_Uniform1fvARB(GLint location, GLsizei count, const GLfloat * value)
530 {
531 GET_CURRENT_CONTEXT(ctx);
532 ctx->Driver.Uniform(ctx, location, count, value, GL_FLOAT);
533 }
534
535 void GLAPIENTRY
536 _mesa_Uniform2fvARB(GLint location, GLsizei count, const GLfloat * value)
537 {
538 GET_CURRENT_CONTEXT(ctx);
539 ctx->Driver.Uniform(ctx, location, count, value, GL_FLOAT_VEC2);
540 }
541
542 void GLAPIENTRY
543 _mesa_Uniform3fvARB(GLint location, GLsizei count, const GLfloat * value)
544 {
545 GET_CURRENT_CONTEXT(ctx);
546 ctx->Driver.Uniform(ctx, location, count, value, GL_FLOAT_VEC3);
547 }
548
549 void GLAPIENTRY
550 _mesa_Uniform4fvARB(GLint location, GLsizei count, const GLfloat * value)
551 {
552 GET_CURRENT_CONTEXT(ctx);
553 ctx->Driver.Uniform(ctx, location, count, value, GL_FLOAT_VEC4);
554 }
555
556 void GLAPIENTRY
557 _mesa_Uniform1ivARB(GLint location, GLsizei count, const GLint * value)
558 {
559 GET_CURRENT_CONTEXT(ctx);
560 ctx->Driver.Uniform(ctx, location, count, value, GL_INT);
561 }
562
563 void GLAPIENTRY
564 _mesa_Uniform2ivARB(GLint location, GLsizei count, const GLint * value)
565 {
566 GET_CURRENT_CONTEXT(ctx);
567 ctx->Driver.Uniform(ctx, location, count, value, GL_INT_VEC2);
568 }
569
570 void GLAPIENTRY
571 _mesa_Uniform3ivARB(GLint location, GLsizei count, const GLint * value)
572 {
573 GET_CURRENT_CONTEXT(ctx);
574 ctx->Driver.Uniform(ctx, location, count, value, GL_INT_VEC3);
575 }
576
577 void GLAPIENTRY
578 _mesa_Uniform4ivARB(GLint location, GLsizei count, const GLint * value)
579 {
580 GET_CURRENT_CONTEXT(ctx);
581 ctx->Driver.Uniform(ctx, location, count, value, GL_INT_VEC4);
582 }
583
584
585 void GLAPIENTRY
586 _mesa_UniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose,
587 const GLfloat * value)
588 {
589 GET_CURRENT_CONTEXT(ctx);
590 ctx->Driver.UniformMatrix(ctx, 2, 2, GL_FLOAT_MAT2,
591 location, count, transpose, value);
592 }
593
594 void GLAPIENTRY
595 _mesa_UniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose,
596 const GLfloat * value)
597 {
598 GET_CURRENT_CONTEXT(ctx);
599 ctx->Driver.UniformMatrix(ctx, 3, 3, GL_FLOAT_MAT3,
600 location, count, transpose, value);
601 }
602
603 void GLAPIENTRY
604 _mesa_UniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose,
605 const GLfloat * value)
606 {
607 GET_CURRENT_CONTEXT(ctx);
608 ctx->Driver.UniformMatrix(ctx, 4, 4, GL_FLOAT_MAT4,
609 location, count, transpose, value);
610 }
611
612
613 /**
614 * Non-square UniformMatrix are OpenGL 2.1
615 */
616 void GLAPIENTRY
617 _mesa_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose,
618 const GLfloat *value)
619 {
620 GET_CURRENT_CONTEXT(ctx);
621 ctx->Driver.UniformMatrix(ctx, 2, 3, GL_FLOAT_MAT2x3,
622 location, count, transpose, value);
623 }
624
625 void GLAPIENTRY
626 _mesa_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose,
627 const GLfloat *value)
628 {
629 GET_CURRENT_CONTEXT(ctx);
630 ctx->Driver.UniformMatrix(ctx, 3, 2, GL_FLOAT_MAT3x2,
631 location, count, transpose, value);
632 }
633
634 void GLAPIENTRY
635 _mesa_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose,
636 const GLfloat *value)
637 {
638 GET_CURRENT_CONTEXT(ctx);
639 ctx->Driver.UniformMatrix(ctx, 2, 4, GL_FLOAT_MAT2x4,
640 location, count, transpose, value);
641 }
642
643 void GLAPIENTRY
644 _mesa_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose,
645 const GLfloat *value)
646 {
647 GET_CURRENT_CONTEXT(ctx);
648 ctx->Driver.UniformMatrix(ctx, 4, 2, GL_FLOAT_MAT4x2,
649 location, count, transpose, value);
650 }
651
652 void GLAPIENTRY
653 _mesa_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose,
654 const GLfloat *value)
655 {
656 GET_CURRENT_CONTEXT(ctx);
657 ctx->Driver.UniformMatrix(ctx, 3, 4, GL_FLOAT_MAT3x4,
658 location, count, transpose, value);
659 }
660
661 void GLAPIENTRY
662 _mesa_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose,
663 const GLfloat *value)
664 {
665 GET_CURRENT_CONTEXT(ctx);
666 ctx->Driver.UniformMatrix(ctx, 4, 3, GL_FLOAT_MAT4x3,
667 location, count, transpose, value);
668 }
669
670
671 void GLAPIENTRY
672 _mesa_UseProgramObjectARB(GLhandleARB program)
673 {
674 GET_CURRENT_CONTEXT(ctx);
675 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
676 ctx->Driver.UseProgram(ctx, program);
677 }
678
679
680 void GLAPIENTRY
681 _mesa_ValidateProgramARB(GLhandleARB program)
682 {
683 GET_CURRENT_CONTEXT(ctx);
684 ctx->Driver.ValidateProgram(ctx, program);
685 }
686